Metal gear ps 4 phantom payne walkthrough. Metal Gear Solid V: Phantom Pain: Easter eggs and non-obvious features. Capture the guard post

Introduction

Dedicated to a friend under the nickname KRYJOK, whose attempts to complete these same missions prompted the writing of this guide.
Good day! Many of you know that for unknown reasons, the second chapter of our beloved MGS V is filled with repeat missions from the first chapter, but with minor changes. Once I happened to see the game of a friend who tried to complete such a mission and it didn’t turn out very well for him. Looking at this, I had the idea that many people are probably struggling with the passage due to lack of time, patience, game money, etc. That’s why this guide was born, where I will try to describe in detail the methods and options for completing these “special” tasks, and also reveal some tricks that (possibly) will help you in the future.
So, let's go!

1. Autonomy (Information warfare)

Our “parade” opens with this simple mission. But first, a few words about the regime itself.
Autonomy is a classic passing style for MGS. You are dropped off somewhere on enemy territory, given a minimum of equipment (almost none at all) and move on to your exploits. Therefore, it is not at all surprising why for beginners, accustomed to various gadgets, guns and partners, missions of this class seem like sheer hell.

1) You won't have any equipment. Weapons, costumes, items and partners are not available. Everything will need to be sourced locally.
2) Rapid and chicken hat are disabled. Supply drops, airstrikes and support are also not available. The only thing allowed is calling a helicopter to the evacuation point.
3) Despite the lack of equipment, some items will still remain with you, namely: an i-droid with all modifications (speaker, for example), a fulton with all modifications, and also ONLY modifications of the prosthesis (for Snake or an avatar). Please note that the disembarkation will occur with the presence of equipped items, that is, there is no opportunity to choose something. Therefore, before starting the task, make sure that you have the best (portal) Fulton equipped, and that modifications for the prosthesis and i-droid are unlocked. In addition, all helicopter upgrades, such as armor, missiles and traps, are retained. And yes, don’t forget about the character you will play.
USEFUL TIPS
The Autonomy missions are best completed with Snake or an avatar, as prosthetics are available for them. Please note that only the most basic (red) prosthesis counts, but all improvements will remain with you (mobility, medicine, x2 for collecting plants, etc.). It is advisable to open the active sonar by this time, as it can be useful in locating the location of enemies.
By default, you will be dropped off at night, but if you replay the mission, there is a risk of ending up in daylight.
As a costume, you will only have access to a khaki uniform, so don’t even count on your favorite “sneaking suits”. But don’t worry, this is a completely universal uniform, so you won’t get a debuff to camouflage. But you'll have to be careful with your steps. Although no one has canceled crawling.
It will be much easier for you if you carefully study the area in open world mode. Each object has several ways of penetration, and which one you choose is up to you)
So, let's start the mission itself.
1st method. Air assault.
Before starting the mission, we strengthen the helicopter as much as possible. Armor, traps - all this is necessary. You don't have to change the missiles and platform. Then, in open world mode, go to the eastern communication point and destroy the air defense radar, if you have not already done so. The result of your work looks like this:

What is all this for? The armor will not allow the helicopter to be shot down quickly, and the decoys will deflect the stinger missiles away.
Your task now is to land directly in the center of this location. While still approaching, try to either destroy the antennas or eliminate the grenade launchers. After the antennas are destroyed, the mission is considered completed.
One of the advantages of this method is that it is the fastest passage. However, strengthening the helicopter will cost you a pretty penny, and you need some luck so that you don’t accidentally get killed (the character won’t have armor). In addition, you can forget about some of the additional goals.
2nd method. Distraction maneuvers.
The second method is more interesting, but it will also take more time)
We land at the only safe point. It’s night, you are surrounded by enemy checkpoints, there are no weapons, no equipment.... Scary? Panic? Don’t panic, my friend, because in this situation you are a predator, not a victim.
So, let's look around. On your left you can see Da Vialo Kallai, and on your right you can see the road to the Eastern Communications Point. If you want to go through additional assignments, it’s better to go to Vialo first. We carefully bypass the checkpoint; fortunately, there is enough room for maneuvers. Don't waste your time luring and disabling enemies: a captured machine gun will give you practically nothing, and the clock is ticking. In addition, you can accidentally catch the eye of a truck that periodically travels along the route Vialo - Eastern Communications Point.
At the very entrance to the village there is little security, literally one soldier near the searchlight. Usually he is armed with a sniper, and in the houses opposite him sit the two prisoners we need. Whether to neutralize him or not is up to you, but for complete peace of mind it’s still worth interrogating and stunning him. You can’t leave him on the ground, because soon a truck will arrive in the village, which may find the poor fellow. And then on the way back they’ll raise more fire at every checkpoint. Therefore, either to the soldier’s base or to the trash can.
So, the prisoners are saved, the sniper is in hand (or not). If you really need a machine gun or cartridges, you can sneak into the village headquarters, there is a small warehouse on the second floor. The very first mission contained information about Miller's whereabouts. A machine gun and cartridges for it will be required. As for me, it is of no use without a silencer, but if you feel more comfortable with a gun, then it’s up to you)
Now the point of contact itself. You can go through the narrow mountain paths east of Vialo, or you can return and follow the road. The travel time will be approximately the same, and the danger of the journey will not change. What is there, that there you will meet roadblocks and...wolves! Yes, yes, these cute little animals that can easily ruin the whole mission:
You can get to the Eastern Communications Point in as many as 6 different ways. Usually there are three entrances on the north and south sides. Since the communication point itself is end-to-end, the most obvious routes are the entrances from the road. I do not recommend these paths, since there are few shelters there, which means there is an extremely high risk of being discovered. The next two entrances are located parallel to the road, on the rocks. In this case, it is EXTREMELY important to watch your step. That's why:

The explosion most likely won't kill you, but it will attract attention, and you don't need it.
But it’s worth taking the mine with you, it might still come in handy.
The northern entrance, symmetrical to this, is also guarded by mines, and there is also a guard with a night vision device who will set you on fire from 60m. You can, of course, lure him and strangle him, but this is dangerous. Remember, if detected, you will not have rapid movement and you only have 5 seconds to “calm down” the soldier who noticed you. Otherwise there will be screaming, noise, shooting, etc.
The last inputs are also located symmetrically relative to each other. These are the highest entrances. It will be difficult to enter from the south, as there is a pair of wolves sitting at the entrance. But if you want to perform additional. task for diamonds, then you have to. Wolves cannot be fooled without a bait bottle, but can be knocked out by hand or in a counterattack. True, not everyone succeeds. If you don’t get along with animals at all, then capture the soldier closest to you (at the entrance to the location there is a machine gunner standing alone), strangle him, bring him to the wolves and place him on the border of their field of view. You yourself can step aside (to the side, not back) and wait for the soldier to wake up. Or kick it so as not to waste time. As soon as he comes to his senses, the wolves will rush at the uninvited guest, and you will be able to slip through. If they defeat the soldier, murder is NOT protected for you. And if they kill wolves, then this will not affect your conscience in any way.
The northern entrance is relatively safe, except for that big-eyed soldier with NVGs.
Whichever entrance you choose, you can enter from each. But first I recommend lying down and looking around. Mark all the enemies you see, think over the route, mark the antennas.
Now comes the fun part.

Autonomy (Information Warfare) (continued)

A. Air maneuvers
Call a helicopter to land in this area. The enemies will be distracted by the turntable, and you can carefully shoot towards the antennas until they are all destroyed. Don't forget to change positions.
B. Chain of sabotage.
If you feel sorry for the helicopter, then remember the mines that you collected on the way. Carefully sneak towards the antennas and place several mines near the dishes. Mines explode when hit by bullets. Additionally, you can stun a soldier with a rocket launcher, but be careful as there is an extremely high risk of detection when firing.
yours best friend in this situation there will be a sandstorm. If you listened to me and made notes in advance, then during a storm everything will be visible, but it will be difficult to notice the shots.
Note: sandstorms occur three times a day: around 9-10 am, 18-20 pm and 3 am. The exception is man-made storms, but they are not available here. The duration of the storm is about 1-2 minutes.
V. Ninja with grenades
Pay attention to the small house in the southern part of the post. Usually there are 3 soldiers hovering around him, there is an air defense radar on the left, and in front there is a tent with a table. It is in this house that one of the additional facilities is located. purposes: transmitter.
To complete the mission, it is enough to destroy only it, but here’s the problem: it’s difficult to see this device from the window. But if you sneak into this house, it’s a completely different matter. And some idiot forgot grenades on the table here....

The only thing left to do is leave the house without hitting the chairs. If (again) you have marked all the enemies, then you will be able to escape unnoticed. Then you just need to throw a grenade through the window and you can leave. If you decide to wait for the storm, it will be even easier. If you wish, you can practice throwing grenades towards the antennas.
So, the task is completed, the goals are achieved. Amid the general hype, do not forget to pick up any of the containers in the area of ​​the communication post, as this is the purpose of the additional. tasks. The main thing is not to steal these boxes in advance, in open world mode. And it’s best to fly to the base on the same container.

7. Extreme (Metal Archaea)

8. Invisible (Impenetrable Darkness)

An excellent story mission with a sabotage twist. But now the saboteur must also be a ghost)

WHAT YOU SHOULD KNOW BEFORE STARTING YOUR MISSION

1) You must not be detected under any circumstances, otherwise the mission is failed.
2) Rapid and chicken hat are not available.
3) It is necessary to develop C4 for secret passage. Attempting to blow up the tanks with a grenade launcher will result in detection and failure of the mission.
4) Due to the abundance of metal surfaces, enemies can detect you by the sound of your steps.
Well, as usual, let's look at the equipment:
Of course, you definitely need to take C4 with you. Any other explosive equipment will play a cruel joke on you in the form of mission failure, so it’s better not to take risks. To perform a sufficient 1 charge of the lowest level of explosives, so the costs will be small.
As for the partners, the character and the costume, it’s up to your taste: there’s not much difference, they drop us off in any way at night (only if you don’t replay this mission several times in a row). Keep in mind that soldiers wear helmets, so think about the appropriateness of Kvaet. You can give special preference to camouflage suits if you are used to them: there is a lot of metal floor on this mission, and your steps will attract attention, and such suits will eliminate this drawback. However, I always go through missions in uniform and don’t experience any particular discomfort from loud footsteps.
You won't need any special weapons here, but just in case, take a non-lethal pistol with you. Even if you are a pro-killer, non-lethal weapons don't make as much noise as lethal weapons with a silencer, so using tranquilizers won't attract any attention at all.
If you are afraid of persecution, it is worth taking a box with you, but note that it must be waterproof. In case of rain, it will be very unpleasant if your shelter falls apart right in the middle of a crowd of enemies. A box of smoke can cause a slight noise, this should be avoided.
So, the walkthrough itself.
They drop us off in Bvala-ya-Masa in the middle of some kind of jungle and rub something in about the events of past years. Since there is only one landing point, you don’t have to choose. When approaching the village, watch your step, there will definitely be mines there. Since it’s night now, you can easily walk around the village along the river and then go up the hill: there won’t be very many guards, and even they all try to hang around in the houses. If you want to evacuate child soldiers, then night is the right time: just find a house with kids and give each one a tranquilizer (I hope you have developed child fulton, otherwise you will have to work hard). Keep in mind that if you do NOT hit the head, the kids will wake up and start running away, and this will attract the attention of the guard. As a last resort, you can use a sleeping grenade, if you have one. By the way, if the children themselves discover you, the mission is also considered failed.
One way or another, you have passed Bwala ya Masa. Then you can walk or drive through the forest (you will emerge near the northern entrance to Mfinda), or you can follow the road (bypassing the checkpoint). I say "drive" because you may have a horse, or you may steal a car from the village. If you drive along the road, you can get into a burnt village and catch a vulture there:
Before entering Mfinda, no matter which side you enter from, I recommend looking around and noticing the guards. If you're passing through in uniform, it's worth swapping out the woodland camouflage for something closer to concrete (like steel gray). IMHO, it’s easier to enter from the southern entrance: there is less security, and it’s closer to the tanks.
Since there are two objectives of the task, I recommend that you first mine the tanks, but do not blow them up. This is necessary because after turning off the pump (the second goal), the nix will definitely rise, and if you blow up the tanks right away, a blockade will begin and it will be much more difficult to get out of Mfinda.
(Penetration through the south entrance sewers)
(We crawl to the tanks on the left hand from the entrance).
The tanks themselves are guarded by two guards, and a third one appears near them periodically. But there are two doors to the separator substation itself, so as soon as you crawl to the fence, immediately jump down to the lower floor. Make sure there is no guard nearby: this guy walks back and forth. Below you will see a transformer (don’t touch it) and a ladder, this is what leads to the emergency entrance to the tanks. Now it costs you nothing to mine the barrels and leave the same way you came.
The control unit is connected to the separator bridges of the lower dam, along which you can reach the control room. But keep in mind that there is a guard walking along the walkways, and another one wandering near the room itself. To minimize the risk of detection, lean against walls and keep an eye on the enemy:

At this stage, a mask will come in handy. suit so that your steps will not be heard. If you suddenly hear “hmm?”, then quickly move away from your position (and at the same time leave the stores towards the grunting soldier). He will come, shine a flashlight and leave.
You can get to the control room via the upper walkways: two guards usually hang out there. You can knock them out, or you can bypass them: one way or another, you will have only one way up. There you put the guard to sleep, turn off the pump and jump down through the window. Don’t linger near the control room: after a while the script will work for a light trick, and everyone will start looking for the intruder. Ideally, when this happens, you should already be near the containers at the northern entrance: just then the guard will move away from them, and you can calmly blow up the tank and fly away after the cut-scene on the container. Or capture Volker-Gears, if you so desire.
The mission is completed, rank S is given immediately, unless you used stealth systems:

9. Invisible (War Economy)

Another exciting mission. But some additional goals are annoying.

WHAT YOU SHOULD KNOW BEFORE STARTING THE TASK

1) Decide in advance how you will go: with extras. goals or simply. The choice of equipment depends on this.
2) Enemy readiness level: pink. Prepare for mines, snipers, machine gun cameras, armored suits, helmets, body armor, etc.
3) You must not be detected under any circumstances.
4) To perform additional The purpose of stealing containers is to use a portal Fulton.
5) There is only one checkpoint available, before entering the airport.
As always, let's spend a little time on equipment.
It is strictly forbidden to fight here, so you can immediately take off your combat pajamas, grenade launchers and other noisy equipment. If you want extra. Goal to get blueprints from helicopter: take C4. The plastid will also be useful for completing the task if you decide
kill the target (but this is optional, there are a lot of ways to eliminate them). I strongly recommend completing the eavesdropping goal through stealth camouflages: you will save time and nerves, since there is only one checkpoint, and if you fail, you will start all over again. Also, scripts may break during this mission: if one of the interlocutors pays attention to you and the conversation is interrupted, the goal will not be counted.
Dia normal passage Any mask will suit you. a suit or uniform tailored to match concrete structures (ideal would be mud, steel gray, steel blue, squares, as well as 2-color stone or night-spotted stone for nighttime). The last two work despite their descriptions.
Any weapon will do, as long as it has a silencer: you can remove the target from the rifle, lie in wait in the hangar with a machine gun, machine gun, etc. A “terrorist” option involving mining a truck or entrance is also possible.
So, here are the ways to go:
I recommend not to stand on ceremony with execution, but to quickly complete everything and leave. All additional objectives can be completed another time with stealth camouflage.
A. Terrorist act
We enter the airport from any convenient entrance and look for the northern hangar, where our targets go after the conversation in the airport building. Volker Gears (2 pcs) are patrolling around the hangar, and snipers are sitting on the helicopter landing pad. To avoid being seen by them, move at a crawl or immediately throw yourself to the ground when you hear the words Boss get down!
(No, this is the northern hangar)
There are containers with resources here, so you can take a position in this place if you want to kill the target with a sniper rifle.
If not, then enter the hangar itself. Before this, you can remove the guards, but you don’t have to touch them: they still walk along trajectories, so you can avoid meeting them.
You can mine the entrance with a claymore (they can be collected near the entrances to the airport), or you can mine the truck in which our targets will sit:
(Gift at the entrance)
(Truck bomb)
By the way, if you mine only the gas tank, the truck will explode after some time, killing the passengers. In this case, the kill will not be counted towards you, although the task will be completed:

You can also place anti-tank mines along the truck's route.
B. Kidnapping of the Century (or Ambush)
You can also sneak into the hangar and hide there on the right hand of the entrance (next to it are shelves with all sorts of junk and resources). For greater stealth, you will need a box. Then simply watch for the targets and capture them in any convenient way: stun them, put them to sleep, place a sleep mine at the entrance, force them to surrender. In this case, you can simply kill them with two shots to the head.
You can also listen to the dialogue, wait until they get into the car and drive away the truck with passengers. But such a joke will only work if you have a portal fulton, and you should also take care that the frontal Volker Geer does not see your theft.
It doesn’t matter which path you choose: you can leave through any door, or you can ride on the containers that were already mentioned earlier. However, in the event of an explosion, you MUST leave through the Fulton, otherwise you may be noticed and the mission will fail.

10. Extreme (Code Talker)

An extremely unpleasant mission, but quite passable.

WHAT YOU SHOULD KNOW BEFORE STARTING THE TASK

11. Autonomy (Occupation Forces)

A difficult mission, especially to complete at rank S. The autonomy itself is hell for players, and the specifics of the mission are not the best. It's okay, we'll manage.

WHAT YOU SHOULD KNOW BEFORE STARTING THE TASK

1) Autonomy. There are no weapons, no cartridges, no partners, no rapid. And you have a khaki suit, a standard hand (but with all the improvements) and that’s it.
2) It is worth strengthening the helicopter with armor before starting the mission, if money allows, as this may come in handy.
3) Enemy readiness level is pink. Meet armored suits, snipers, helmets, body armor and mines, as well as machine guns and Stingers.
4) By default, the mission starts at night, unless you replay it again.
It won’t be possible to discuss equipment, well, you understand why. So let's get down to business.
You have two drop-off points. I recommend using the one closest to Smasei:
Why? Well, firstly, it’s not far to run from it, and secondly, this point is closest to one very necessary checkpoint.
Let's talk about a roadblock. At number 10, it is located between Shahra Yeh and Smasei Laman, and there is an ownerless armored personnel carrier with missiles (in scientific MLRS):
Well, the checkpoint itself on the map:

Before hijacking, make sure there is no soldier nearby, and if there is, get rid of him. When you are taxiing, do not drive onto the road under any circumstances and try not to crash into anything: the noise will attract the attention of enemies and it will be bad.
One way or another, you stole an armored personnel carrier, so you can return to Shahra Ye.
I advise you to enter from the entrance from Smasei: there are fewer guards, closer to the booth with documents, and there are also more places for an ambush and you won’t have to drag an armored personnel carrier through the entire village. Stay close to the rocks on your left, but watch your step: there will definitely be mines there. In addition, there is a sniper sitting on one of the rocks, you need to get rid of him, otherwise he will interfere.
(Position for observing the village from the entrance from Smasei)
(And who is this sitting here with us?)
From the position of an unlucky sniper, I recommend inspecting the village and marking enemies so that there are no sudden surprises later. The loser himself is either in the tank, or at the base, or as food for the vultures that fly nearby, depending on who you like. If you interrogate him before this, he will hand over a couple of guys and a booth with documents.
If you want to free the prisoner, he will be nearby. If you don’t know exactly where he is, just listen: if some house is whining “I want to go home,” then your client is nearby. The prisoner's guard is walking nearby (that is, he is walking), so you can eliminate him if you are strong in close combat.
Next to the booth with documents. This is the tallest booth, and the Soviet flag still flies at it, so don’t miss it even without a tip. Try to move on the left side when climbing buildings: this way you are less likely to get caught. In the booth itself there are two guards: one with a Stinger, and the second with a machine gun and in an armored suit. You can watch for them individually, or you can go behind the booth (be careful, there is a window there and they can see you), click your hand, and when the enemies come closer, just climb through the window, grab the documents and go through another window. If you have already obtained a stinger, then in the same house there is ammunition for it.
(The same window).
As soon as you activate the papers on the table, the desired targets will appear. Please note that sometimes a bug happens and targets appear before the papers are taken. Try to leave the village as quickly as possible without being seen by anyone. Watch your step if you return to your armored personnel carrier by a different route: no one has canceled the mines.
Now it’s worth thinking about a place for an ambush. I recommend a place exactly opposite the helicopter landing: there are several large stones there.
(Ambush site)
You can climb into an armored personnel carrier and destroy all equipment with its help. You can place it across the road to buy you some time. You can also place stolen anti-personnel mines to stop the vehicle for a short time.
You can also simply call a helicopter to the evacuation point and it will provide you with support. But if he is without armor, he will be easily shot down, so take care of this in advance.
You definitely need to block the road with something, otherwise after capturing the last tank and vehicle, you may not be able to catch up with the first tank. By the way, captured stingers are extremely weak, and it is quite difficult to destroy a tank with their help.
Of course, you can capture equipment in Smasei itself, but this is long and dangerous. In addition, you most likely will not receive an S rank.

12. Extreme (Sahelanthropus)

The final boss is the hardest one. Well, or not really)

WHAT YOU SHOULD KNOW BEFORE STARTING THE TASK

1) Sahelanthropus became 3 times more durable, and also began to hit much more painfully.
2) It’s worth strengthening the turntable with armor, otherwise the robot can shoot it down very quickly, and your reputation will suffer (although this is a profitable business).
3) Still, it’s worth opening GGM 25. Well, honestly.
4) The box, oddly enough, protects against the explosions of these black blocks. Might come in handy if you're surrounded.
Everything is short here: we put on the most bulletproof pajamas (you can get by without them, but you have to try), or a mask. a suit with accelerated regen, grab the GGM 25 (you can do something else, but this gun, in my opinion, is more reliable) and hit the Sahelanthropus on the white cylinders on its back and belly. At the same time, dodge his improvised whip. A couple of hits on these cylinders make him noticeably ill. Then a helicopter will arrive, which will also help a little. Of course, you can use standing equipment, but it is not red here, which means that this bandurina will destroy them quickly.
Alternatively, you can hit the head, then this will trigger a cut-scene with a flying boy and allow you to complete all the extras. goals in one playthrough.
In general, everything is quite simple, it takes a little longer due to the increased survivability of the boss.

(Note those top hats on the belly)

Final part

That's it, dear reader. I hope this guide helped you in completing these difficult missions, and also revealed some gameplay tricks to you. Below I will list them again, and also add a couple of new ones that may also be useful to you.
1) Level 4 NVD allows you to navigate well during a sandstorm, and also illuminates interactive objects and enemies. And mines.
2) With the help of the Horse, you can capture light cars by simply ordering the horse to “do its business” on the road.
3) If you hit an enemy with a bait bottle, nearby wild animals will attack him. In addition, this way you can get rid of stunned enemies by simply throwing their bodies into the territory of predators.
4) If you shoot at a pole during the rain in Africa, everyone standing under it will be stunned.
5) The box, oddly enough, protects against explosions. My box is my castle.
6) If you stick a soldier poster on the box and stand up to your full height, the enemy will salute and leave you alone.
7) If you are being chased, then put on the box and press spacebar (jump out of the box), and then crawl away. The box takes on all the unwanted attention.
8) Using the speaker function, you can capture the car by playing a lullaby of the desired region. You can also get rid of the persecution by climbing into the toilet and turning on the recording of a soldier with a sick stomach. But for some reason after this the tapes disappear.
9) You can stun animals by running over them with a horse: it saves ammo and silencers. In addition, aggressive animals cannot reach you while you are on a horse.
10) Enemies will not hear you if you crawl on your belly even a meter away from them.
11) The location of posts and patrols at different times of the day is different in some locations. If during the day the soldiers stand under awnings, then at night they huddle near the searchlights. Take this into account when drawing up a plan for penetration: if you were in this location during the day and were able to get through, it’s not a fact that a guy with a flashlight won’t be standing there at night.
12) For each location there are from 2 to 5 penetration routes. Seek and you will find)
13) The degree of your visibility can be determined empirically: if you are sitting and the enemy notices you from a distance of 60m or more - the uniform is not suitable, if he notices from a distance of 30m - it will do, if he does not notice you at all - ideal. By “notices” we mean the moment when the enemy pays attention, begins to pursue you and a white sector appears on the screen. Usually it is written on the uniform what terrain it is used for, but in the case of event costumes you will have to determine it yourself (otherwise vegetation is an extremely loose concept).
14) The strength and cost of airstrikes can be adjusted using the arrows on the keyboard. But remember that the cheapest option is the shortest.
15) Reset dipole. reflectors jams all electronics and radio communications, and also turns off spotlights and headlights. If you have problems with cameras or don't want help during a fight, this may help you. However, regarding the latter, you can simply destroy the antenna.
That's all I want to tell you. Any of your comments and remarks will not go unnoticed, so write, do not hesitate;)

The past year has been rich in immense, huge games. We managed to live in the third “The Witcher”, now we spend sleepless nights in Fallout 4, happy owners of Wii U explore the planet Mira in Xenoblade Chronicles X, and someone still can’t tear themselves away from Snake’s adventures in Metal Gear Solid 5: The Phantom Pain.

Surprisingly, Hideo Kojima’s series has turned from a chamber action game about moral torment into a real open-world action movie, and below we will give advice on how to behave in “story” missions, of which there are a good fifty. Unfriendly Afghanistan or gloomy Africa - let's figure out where to go and what to do.

Prologue

To understand the plot - one of the main episodes. It is completely different from the main part of the game, either stylistically or in terms of mechanics. The action begins after numerous cutscenes, which make no sense to describe, and we don’t need spoilers.

Having gained control, crawl to Ishmael at the door - this is the comrade you need to follow. Once you find yourself in a room with screens, hide in the one that the enemy has just checked (they won’t check it again). Next, just don’t get caught by the enemies, look for the stairs and go down.

Once you have the gun, aim and shoot the fire extinguisher. The first enemies have been defeated. Kill enemies from the balcony without going down. They die from one shot to the head. The main thing is that the hero is not noticed, otherwise it will be more difficult to “fight”. After the video with the burning man, run away from him. Next is a video and a shootout on horseback.

Chapter 1. Revenge

Episode 1: Phantom Limbs

Before us is Afghanistan, and all around are Soviet soldiers (the Russian language in the game is correct and understandable; enemy negotiations are perfectly understood by ear). We enter the iDroid (analogous to a pocket PC, only from the 80s) and see the target, the village of Gwandai Khar. We listen to Ocelot and look through binoculars. We request intelligence data and receive information about the village of Vialo. That's where we need to go. You should not run on foot, take a horse. We meet the post and deal with two guards. Here's your first capture! There will be many of them in the future.

Next you need to find a good observation point (any hills will do) and examine the village with binoculars. We will find out where the enemies are (they will be marked right away), what vehicles are there, and so on.

We need to go to the building with the red flag. Inside there is information about where Kazuhiro Miller (Kaz) is hidden, who needs to be rescued. He is in the main village, in the building that is marked in yellow. There you need to go up to the second floor, take Kaz on your shoulders and run (or better yet, gallop) to the evacuation site. You will encounter a new type of enemy that resembles the living dead. They shouldn't be seen. When you find yourself in the helicopter, the mission will end.

Episode 2: Diamond Dogs

We approach Ocelot, listen, we get the Fulton system (for evacuating everything and everyone, and most importantly - soldiers for your team). Next we train in its use. We open iDroid, we understand the intricacies of managing the base and your army. We receive information about the basics of creating objects and various units. The mission as a whole is training. Listen carefully, everything is clear and simple, but there is quite a lot of data.

When you realize that you have enough practice, indicate the helicopter landing zone and sit inside. From the helicopter we select missions - initially there are three available.

Episode 3: The Hero's Journey

We select the landing zone, equipment, and mission start time. It is better to act at night - there is less chance of being detected, although visibility deteriorates for everyone. We need to get rid of the special forces commander. Having reached the desired point, explore the camp and find your target (in the red beret). Eliminate the soldiers on the towers carefully: it is not necessary to kill them, it is better to put them to sleep and send them to the team. The commander can either be killed or evacuated, the choice is yours. Get into the helicopter and fly away.

Episode 4: Information War

Once on the ground, we begin to look for communication equipment. When you locate the base, explore it with binoculars. Find three satellite dishes. They must either be destroyed or a radio transmitter must be found. He is in one of the buildings with an antenna at the top.

Episode 5: Behind the Fence

It is better to carry out the mission at night. You need to take a prisoner to your base who was planning an escape from the Vah Sindh barracks. They are well guarded. If you want to shoot, it’s your right; however, you can go unnoticed if you choose the path on opposite side near the road with a barrier.

We take the data from the house with the guard, then we go to the barracks. Let's go up to the security station (it's better to bend down), go up the stairs and jump onto the rock. There's a prisoner sitting on the edge. We evacuate him.

Additionally: we go to the barracks again, but to a destroyed building, to the right of which there is a building. There will be an engineer down there who needs to be evacuated. We can fly away.

Episode 6: Where is the sting hiding?

We are required to seize a weapon, the “Sting” system. Here you will have to run, since the helicopter will land quite far away. We find ourselves in Fort Smasei, go to its back part, and see a cave with candles there. The tunnel leads down to a hall with water. We go through the doors on the left, and from there to the back room, where the “Sting” lies. Next we will meet with the Skulls squad. It is better to destroy them with the help of newly acquired weapons. It's worth shooting when they are close to each other. Save your ammo to get rewards for both the Stinger and its charges. However, you can run away from the “Skulls”!

There are other goals in this mission - the evacuation of the captive Hamid (if he is not intercepted before the convoy reaches the Sting, the hostage will be killed) and the destruction of the helicopter (again, with the help of the Sting).

Episode 7: Bloody Copper

The commanders must be evacuated or killed. The leaders meet in the village of Vialo. One is there immediately, the other two will arrive a little later. Decide for yourself whether to kill or take into your squad. The main thing is not to raise the alarm, because besides them there are a lot of other fighters here.

Additional goals: evacuate the soldiers and commander directly by car and wiretapping the commanders’ conversations (they talk in a tent when they get together).

Episode 8: Occupation Forces

There are two stages of the task. First you need to kill the colonel in the village of Shahra Ye, find his papers, and then destroy two tanks. Along the way, you can evacuate the hostage.

It is important to prevent tanks from approaching the fortress. Best to use air strike by calling it via iDroid. We hit in advance, where the tanks will be in 10-15 seconds.

Episode 9: Help and Retreat

We improve the strength of air strikes and fly on a mission. We see enemy combat vehicles. They must be destroyed while they are within the mission area. According to the assignment, it is enough to blow up one, but to achieve an additional goal it is better to get rid of at least five.

A truck with ammunition will also appear on the map. It is advisable to capture them.

Episode 10: Angel with Broken Wings

We arrive at the ruined palace. There are several hostages here who can be rescued. One of them will say that Malak (the mission target) has been moved to another location. We go to the Yaho Obu base (at the top of the map), clear the territory and go inside the fortress. We search the rooms there. One of them with a red door is the one we need. We pull Malak out, put him in the helicopter and fly away.

Additional quest: Contact with Emmerich

To advance in the story, you will have to complete the additional mission “Contact with Emmerich.” To do this, we go to the base of Yaho Obu, from there up to the ruins of Aabe Shifap. The story episode will begin there.

Episode 11: Surrounded by Silence

One of the most interesting episodes in the game. You will have a battle with the boss, the sniper Quiet. It is worth fighting against her with a sniper rifle, tracking the location through the scope. However, you can deal with it easier - find her on the map and drop a box of ammunition on her head. You can also use a tranquilizer (easier when Quiet One jumps into the water and plays with the rainbow).

Next, Snake is faced with a choice: kill Silent (as Kaz advises) or leave him alive (Ocelot’s version). It’s better, of course, to leave it - she is a very important plot character and scenes and missions are connected with her. In addition, Quiet as a partner is superior to a dog, a horse, and even the Walking Gear robot.

Plot episode: Visit to Quiet

If Silent remains alive, this task appears at the main base. After completion, the girl can be taken with you on missions.

We continue the task “Contact with Emmerich”

We go to the Serac power station, to the very end. There are two options: kill all enemies or sneak quietly. It is important to understand that if there is an alarm, the door will not open. We get inside and watch the video.

Episode 12: Road to Hell

We go to the large gate, neutralize the soldiers on the left. We go up to the platform on the right and study the documents. Now you need to get to the central base camp in Afghanistan. A helicopter will appear here, there will be many strong enemies. We need to find Emmerich. Again, you can only get inside the hangar where he sits if the alarm is not raised or all the enemies are dead. Entrance is through one of the side doors.

We grab this unpleasant character and drag him to the evacuation point. Then we run back, hide from the giant robot, and call a helicopter to another place. We get into it and fight Sahelanthropus using the machine gun on board.

Episode 13: Impenetrable Darkness

Here we are in Central Africa. The first step is to burn down the oil field. We go to the base (it’s quite a long walk), where we need to destroy the tank and turn off the pumps. The tank can be blown up with a grenade, and the pumps can be turned off through the console panel.

Episode 14: Common Language

We head to the indicated point, find the suitcase, watch the video. The Viscount needs to be saved. We inspect the territory, find an interpreter, follow him without raising any alarm. He will provide an opportunity to reach a group of hostages with the Viscount: watch as the linguist enters the building with a soldier. The prisoners will also be brought here. You can intercept them along the way using a night vision device.

Then an interpreter should be evacuated so that you can understand what the locals are saying.

Episode 15: Ghost Traces

Let's go to the village. We destroy or capture robots. There are 4 of them in total. Two are located near the tents to the right of the buildings, two more are a little higher.

Episode 16: Caravan of Traitors

There are two options for completing the mission: either pump up the Fulton and evacuate heavy cargo, or destroy all the guards and take the truck out of enemy territory.

In any case, first we neutralize the guards at the post. Then in the tent we find information about the truck, the route is indicated there. In the middle you will find the airport. Here are our goals.

When we reach the truck, a squad of “Skulls” will appear that we need to defeat. The easiest way to do this is with a tank and an armored personnel carrier. You should shoot enemies one by one.

Episode 17: Scout Rescue

We go to the yellow dot in the forest. There is a hostage there. Along the way, you should study the scout's radio, and the owner of the device can be found between the stones on the ground. He needs to be evacuated. We go to the next yellow zone, there is a second “patient”. He's not far from two cages in a hole with wooden planks. He's injured, so he needs to be sent to base by helicopter, not with Fulton's help.

Episode 18: Blood Ties

Here you have 6 goals. We go to the first location, kill the soldier, then to the mountain opposite, there are also enemies there. Children are sitting in the mine. They must be taken to the evacuation site. One wounded boy will have to be dragged along, ordering the children along the way to keep up. We put all the children in the helicopter. All! More videos and conversations...

Episode 19: On the Trail

As usual, we go to the marked point on the map. There, with binoculars, we explore the base where we need to find the major’s assistant. He sits inside a tent with two guards. When it comes out, you can "scan" it. We look at where he gets in (he changes the car) - he will go where we need him. The major and assistant can either be killed or evacuated.

We jump to the control point, which is high. You need to go through the base, find the grate and the door. Next we follow the road to another door. There is also a destroyed bridge nearby. Go to the waterfall and then left. Next - through the tunnel to the white building. Let's find the boy inside and watch the video.

Now the Fire Man (the same one from the prologue) will appear. Having run out of the building, we head to the tunnel through which we came, but it is already destroyed. Call a helicopter via iDroid (preferably away from you). Now we find water tanks. They need to be detonated when the boss is near them. This way you can neutralize him, but not kill him. When he begins to accumulate energy, run to the helicopter and fly away.

Episode 21: War Economy

We go to the airport, then to the runways. There is a helipad nearby. An arms dealer will fly there. He will enter the building, go up to the second floor and meet with your target, who must be eliminated. There will be conversations and videos again. Something unexpected will happen.

Episode 22: Liberating the Platform

We leave the room where the robot is being made. We call a helicopter, take the task, then go left along the second floor to the goal. We destroy opponents. Until we get to the very top.

Episode 23: White Mamba

We must track down and evacuate the boy, the White Mamba. However, everything is not so simple. He is surrounded by a whole gang of children who will attack you. You can't kill anyone, only stun them. You will find the leader on the wrecked ship. A battle with him awaits you, based on counterattacks. The Mamba will move around the ship, so run after it. When you win, fly to the base together.

Episode 24: Close Encounter

Two people need to be saved. Let's go to the goal. We pass through an outpost, then through another one. We look through binoculars and find a hostage in the car. Let's follow him. We save the girl. We go to the area marked in yellow. The second hostage is among the stones.

Episode 25: The Avenger's True Hand

It is required to save the leader of the children of the commanders and the chief of staff. To make it easier, take Quiet with you with a sniper rifle equipped with a tranquilizer.

Fulton doesn't work here. Only a helicopter, so you'll have to run...

Important: what awaits you next story mission associated with illness at the base. Those employees who speak Kikongo should be quarantined. This is the only way to stop the spread of the disease! We do this through the personnel management window. It can take a long time, since there are hundreds and hundreds of sick fighters.

Episode 26: The Hunt

We need to get rid of the slave trader. We see the marked areas, we first go to the small circle near the village. In the tent next to the antenna you need to study the information. Afterwards we find out the route of the target. It is necessary to kill him and the guards before he reaches the Kiziba camp (not critical, but highly desirable).

Episode 27: Root Cause

We need to save a member of the reconnaissance squad. He is not at the first post, he is located at the top, lying on the ground. Study the big yellow circle, you will find it. We evacuate by helicopter.

Episode 28: Code Talker

A story mission related to the search for an old man in a mansion. We go to the goal, we see fog. Bosses from the Skull squad appear. This time they are female snipers, and they all take aim at once. You can find them by looking at rifle sights. We capture the target with binoculars and attack. It's easier to shoot from some kind of rocket launcher, it takes more energy.

Afterwards we find the mansion, go around it and find the door, here is the entrance. We go to the basement, we see barrels of wine. We go even lower and find an old man. If there is no alarm, watch the video. If there is, we interrupt everyone and still watch the video.

Now we rise with grandfather on our shoulders and meet the “zombies”. They're not too strong, so you can handle it. The old man needs to be taken to the helicopter. And again the plot, the plot.

Episode 29: Metal Archaea

The mission is not easy! We must defeat 4 Skulls. You will first need to “remove” their protective layer, and then deal damage to the enemies themselves. When you fight, focus all your attention on one opponent. Shoot from rocket launchers and grenade launchers. Call for a weapon drop if necessary. After winning, take the old man and drag him to the aircraft again. There will be a lot of videos.

Episode 30: Skull

Now we can take revenge on the villain! We find ourselves at its base. There will be a lot of walking and a lot of video, and then a long car ride with the Skull accompanied by an amazing song. The mission is more contemplative; there is practically no need to act here.

Episode 31: Sahelanthropus

Here comes the main boss, the local Metal Gear, the mighty robot Sahelanthropus. Ordinary weapons won't work against him in a fight. Below there is a tank and a installation with a cannon. They are suitable for causing damage to the enemy. When a giant is running towards you, it is better to try to get out of the area. However, powerful versions of rocket launchers are also suitable in the fight against Sahelanthropus (this is how I destroyed him).

When everything around turns red (and this happens when the enemy has less than half HP), you need to leave the affected area and hide, otherwise there is a chance of dying from one shot. At the end, when the enemy has almost no energy, the robot begins to one-shot again. He will be on a hill, sit down, two beams will show the direction of the shot. We hide and shoot from cover. Most often I died at the last stage of the battle.

Chapter 2. Race

So, we've watched a lot of videos, and now we can start completing new tasks. However, not all of them are really new... Many missions of the second chapter are repetitions of those already completed, only with new conditions and increased level difficulties. There is no point in describing them again in detail.

Episode 32: Too Much Knowledge

Once on the map, capture an outpost nearby. Next we go to the goal, we see Walker Gear. It is not necessary to destroy them. You can just wait until they leave. You need to save a CIA agent lying in the grass near the rocks.

Additional story quest: Eli's Trial

We meet the White Mamba again - a boy named Eli and who will later play a key role in the entire Metal Gear Solid saga. In this task you will have to fight with him again. The battle is the same, built on counterattacks.

Episode 33. Information war (condition - Autonomy)

There was already such an episode in the first chapter. Only this time, all items and weapons must be obtained on the spot; you cannot take anything with you on the mission. Partners are also unavailable. The rest of the task is similar.

Episode 34: Help and withdrawal (condition - extreme)

Another episode with an increased level of difficulty. We destroy combat vehicles.

Additional task: Evacuation of AI capsule

You need to fly to Afghanistan and pick up a capsule with Artificial Intelligence. No, this is not The Boss. When you receive it, your suspicions about the game's most annoying character, Emmerich, will be confirmed. On the spot you need to either get rid of all the enemies or sneak in unnoticed. Inside the building there is a computer with red lights. We activate it and run away.

Additional mission: Capturing the remains of a burning man

Remember what happened to the burning man at the end of the last chapter? Now we need to collect his remains. However, finding him at the base is not so easy. There are rooms on both sides, but you don't need to go inside. We go to the center of the base on the street, find a platform, there we see a corpse on the mat! Let's go and watch the video. Unexpected, right?

Episode 35: Cursed Inheritance

The task of the old man Code Talker. We go to the same house where he was once found. There are many very strong enemies here. It is better to avoid them. You need to catch one enemy and interrogate him, finding out where the containers are. We go into the house, there on the table important information about containers. During interrogation, you can find out how many soldiers are guarding them. By sending one of them to the base, the countdown will begin until the helicopters appear. Act quickly and escape early.

Episode 36: Traces of Ghosts (condition - Invisible)

In this episode you need to do everything the same as before, only with the condition that you should not be detected by enemies.

Episode 37: Caravan of Traitors (condition - Extreme)

A difficult version of the completed mission from the first chapter.

Episode 38: Unusual Phenomenon

We go to the fortress, getting rid of enemies. Now open iDroid, look at the “tasks”, study the description of the goals. Below are their photos. True, the frames are blurry and it’s not so easy to understand something. After some time, Ocelot will send a normal photo. You need to go to the southern part of the ruins. There are columns here. On the side of one of them there is a container with film. It is necessary to pick him up.

Search for Runaway Children 01

We go to the base, go down the cliff, there is a fence there, we need to climb over it. To find out where everyone is (both enemies and targets), take a dog or Silent One with you. Go to the goal quietly, without inviting fire from soldiers and a helicopter flying in the sky. Having taken the child, get into the car and drive away from enemy territory.

Search for runaway children 02

We go to Code Talker's house, where the child is. How to find out where? Interrogate the soldier! Then we take the boy and the job is done.

Search for runaway children 03

Before starting the mission, it is necessary to upgrade Fulton to make it possible to evacuate the children. To do this, your scientific department must be at least level 24. Then we go to the location where we fought with Quiet and complete the mission.

Search for runaway children 04

We go to the half-destroyed building and deal with the enemies. There is a car with a radar on the street. It must be destroyed, then the enemies will not be able to call for reinforcements. Next we go into the building and go up to the 3rd floor. The floor is destroyed, but you can still walk across the floors. There you will see a child.

Search for runaway children 05

Snake wanders through the caves in the rock. The silent one will also come in handy here - she will find the child and show where the zombie soldiers are. We go to where the pond is located. From here a tunnel leads up, where a boy sits.

That's it, we've sorted out the kids!

Episode 39: Behind the Fence (condition - Invisible)

The mission must be completed undetected. True, if you call in air strikes, the task will still be completed. There will be lots and lots of plot ahead.

Episode 40: Surrounded by Silence (condition - Extreme)

Again the same mission, only with the condition that the Quiet One kills with one shot. You can act as before, or you can simply call a tank and shoot at the girl from it.

Episode 41: War by proxy

We must destroy the enemy's equipment. Air attack, a rocket launcher and a tank are your best assistants in the task. When all enemy vehicles are blown up, a helicopter will fly to the map. He also needs to be shot down.

Episode 42: Metal Archaea (condition - Extreme)

These guys were strong even without extreme sports. Now they deal more damage, and they themselves have become even more powerful. What to do? Take with you the Silent One with the most powerful rifle and the best rocket launcher, use air strikes.

Episode 43: The Everlasting Light

Probably the strongest chapter in terms of dramatic power in Metal Gear Solid 5: The Phantom Pain. We find out the truth about the new epidemic... At the base we go to the indicated point, there we communicate with Ocelot and find ourselves in the infected compartment. The game turns into a uniform Survival Horror with the appropriate atmosphere. We go upstairs, open the doors, watch the video. Then we go down and kill all the infected. In order to determine who is sick, you need to wear glasses. Next, go to a room where there are many fighters. You need to kill almost everyone except one. We will try to save him and carry him to the exit... But, alas.

Episode 44: Impenetrable darkness (condition - Invisible)

Everything is the same as last time, you just have to go unnoticed. Silent woman to the rescue! And also shelling from the air.

Episode 45: Silent Exit

To activate this mission, you need to have the maximum level of relationship with Silent. To do this, you need to take her on missions more often and pay attention to her at the base.

You should also complete Additional Mission 150 (Capture Quiet) to find out where the girl is being held. For this side mission to appear, you need to listen to all the important audio tapes in MGS 5 (the important ones are the ones marked in yellow).

When all the conditions are met, mission 45 begins. The Silent One is captured by USSR soldiers near the destroyed palace. The massacre begins. A lot of equipment and fighters are trying to stop Snake and his partner. You can handle it if you take a rocket launcher with you and call in air strikes.

We wait for the sandstorm to start and take the heroine to the helicopter. Then Snake is bitten by a snake. Silent One is in charge of the evacuation. Waking up, Snake does not see the heroine, but finds an audio message on a hill near a tree.

It is important to understand that if you complete this task, Silent will no longer be on your team. She left forever. Think carefully before you act.

Episode 46: The Truth: The Man Who Sold the World

This is a repetition of the prologue. Complete and unconditional. The only difference is that the true background of events is revealed to you. After completing it, you will be given an excellent reward and shown a video that changes the history of the entire Metal Gear Solid series.

We also have missions 47, 48, 49 and 50 in stock.

Episode 47: War Economy (Stealth Condition)

The honest execution of this mission is very problematic. It's easier to take a powerful rocket launcher with you and shoot enemies from afar. If you still have Silent, she will also come in handy.

Episode 48: Code Talker (condition - Extreme)

Episode 49: Occupation Forces (condition - Autonomy)

This is episode 8, only with the condition that all the weapons will have to be found on the spot.

Episode 50: Sahelanthropus (condition - Extreme)

Another boss fight. He does everything the same, only now he has become even stronger. Choose your own tactics, but you can win by doing it the old fashioned way.

On this walkthrough Metal Gear Solid 5 is ending!

Episodes with Paz

To further reveal the story and restore the memory of the heroine Paz (from Metal Gear Solid 5: Ground Zeroes), who is on the first deck of the medical platform (easy to miss), you need to find photos with memories. This requires evacuating soldiers in certain missions. There are 10 such photos. These photo soldiers can be found in missions 51-60. There is also an 11th photo available after collecting the first 10. It appears outside of Paz's room on the wall.

After main character When you come to, follow your doctor's instructions to get checked out. Enter your name and date of birth to continue playing. When you wake up again, you will find out that the hero lay in a coma for 9 years, lost his arm, and his whole body is in fragments. A little later you will be asked to choose a new face and hairstyle.


Escape from the hospital with Ishmael

We are attacked by a killer girl, but a nearby hospital patient saves us. Follow the instructions to crawl along the floor after Ishmael. Walk along the corridor and go to the elevator. A fiery man appears, the fire extinguishing system extinguishes him.

We follow Ishmael into the next room. Once the path is clear, move towards open door ahead. Rise to your feet and walk down the corridor again.

On the other side of the door, go down the stairs until you see the light from the lanterns on the walls. Enemies are moving towards you. Turn around and return to Ishmael on the upper platform. Follow through the crowd of hospital workers, and once you reach the next room, turn into the booth on the left. We move lying down, hiding from the military behind screens. Then we quickly move forward before the enemy reaches your position.



Play dead

Follow Ishmael into another corridor. Here you will have to camouflage yourself among the corpses scattered on the ground. When the fire man kills the military, deal with your wound, then turn around and follow through the open gate.

Continue down the stairs and stop in front of the flames blocking your further path. Wait for Ishmael to open the door nearby, go to another location.

Hide behind the column on the left in order to avoid a collision with the approaching soldier. Once the cutscene is completed, prepare the found pistol for battle.


Leave a burning building

Enter aiming mode and shoot the fire extinguisher located a little further down the corridor. This way you will deal with the fire. Note that you can switch between first-person and third-person view at any time while aiming. Once the path is clear, get to your friend. Two soldiers are waiting for you around the corner. Deal with them by shooting each one in the head. Use cover. Select better position to guarantee as much as possible higher level protection. Follow the trail of blood in the hallway, and then, once the action resumes, approach the guard facing the other direction and shoot him in the head.

Next, approach the broken railing ahead and eliminate the two guards exploring the area below. There are two more opponents at the location. Quickly find cover and deal with them. Go down the stairs and through the lobby to the main entrance of the hospital. Once the action resumes, the flaming creature will try to hunt you down. There is a strange flying boy nearby all the time. Run to the main entrance. After you deal with the enemy, leave the building through the gaping hole in the wall. Finally, deal with the flying creature by aiming and shooting at the desired point. We leave in an ambulance.



Fire Giant

We leave the wreckage of the car. A stranger comes to the rescue, and we sit on a horse with him. The fiery giant is catching up with us on his flaming horse. Aim your weapon at the approaching enemy and shoot. Keep the creature at a distance. Only shoot when the creature gets close.

Having broken away from the enemy, we learn that the stranger’s name is Ocelot. Together with him, we go on a ship to Afghanistan to rescue our former assistant.

Episode 1. Phantom Limbs
Metal Gear Solid 5. Phantom Limbs Walkthrough


Mission Objectives: Locate and evacuate Kazuhiro Miller.
Reach the commander from Wakh Sind Barracks.
Complete a mission without being detected.
Find hidden diamonds in the camp.
Get to the truck driver.
Find and rescue Kazuhira Miller.


Follow the instructions to activate your iDroid (Tab key). The main target is located in the Da Gwandai Khar area in the north of the location. Close the droid, then activate your binoculars (hold F). Find a village located in the distance. It is easy to notice if you pay attention to the sun's rays reflecting from the windows. Adjust the zoom (V key). Finally, place a marker on the settlement so you can always see where it is. The marker can be placed both on the map and through binoculars.

Your first task is to explore the village that you have marked on the map. We need to get more information about Miller's location. You will be introduced to the basics of horse riding. You will learn how to ride a horse, draw and hide weapons, aim with them, and use binoculars while sitting on a horse. Please note that you can hide behind the horse by sliding onto your left or right side.



Capture the guard post

Follow the dirt road. As a result, a warning will appear about the presence of a guard post not far from the current position. Stop, activate your binoculars and examine the area. On the left side of the road there is a soldier smoking a cigarette. Zoom in and mark the enemy as a target (this function works on both hostages and vehicles). Do the same to the other enemy on the right side of the road. Next, you must deal with these guards without being noticed.

Leave your horse and move along the nearby rocks on the left side. It is advisable to move while sitting (key C). Approach the smoking enemy from behind. The last two meters to the enemy you need to sneak up (hold Ctrl), otherwise he will notice us. By quickly pressing the LMB button, we can neutralize the enemy with a throw over ourselves; by briefly holding the LMB button, we can grab him. When captured, you will be offered to either interrogate, or stun or kill the enemy. (If you do not have a translator at the main base, then you will not be able to interrogate an enemy who does not know English).

Deal with the enemy and hide his body. (If we stun the enemy, then after a couple of minutes he will wake up and warn the others that he is under attack). There is a toilet behind you - this is where you can hide a neutralized or killed enemy. Move the body to the toilet stall. Before leaving this location, pick up the diamond located under the table near the abandoned building (there is a glowing marker indicating its position).

We also neutralize the second soldier at the post. Perhaps by this time it will be night. Night makes you invisible, but it also reduces the visibility of your enemies. After eliminating the second enemy, the guard post will be neutralized. Hide the guard's body behind the nearby wall, then get back on your horse.


Village in the center

We reach the village in the center of the location. You should find a spot overlooking the village to get a good view of the square. To your left, just south of the village, there is a large rock. Dismount, climb onto the ledge and use your binoculars to explore the area below. First, find a 2-story building with the lights on in the center of the village - there is a dish antenna on the roof. Ocelot will note that this a good place to find more information about Miller's location. There are many more enemies in the village, but they all walk around the outskirts, and the building with the antenna is guarded by 2 people.

Make sure the guards split up before continuing. First, deal with the lone enemy behind the main entrance to the building. Wait for him to take a short route along the building, then quickly sneak up and take him out. Earlier we talked about the illuminated hut, where you can hide the body of a neutralized enemy. There are sandbags nearby rough diamonds. There will be a second guard nearby. Take care of him and hide his body there.

With two of the 4 enemies neutralized, you can go inside the main building in search of the necessary information. However, before doing this, it is best to find the 2 remaining enemies. You can find them inside the building if you point your binoculars at the building itself and listen to snippets of dialogue.

Find the large blue gate on the left side of the main entrance to the central building and go all the way. There will be a small staircase near the corner on the right. Go upstairs and collect the fuel resources lying on the box. The necessary information is in the illuminated room ahead. You can enter the room through the door on the right side of the crates. It doesn't matter if you open the door silently, it will still attract the guards in the room below.

Once you're inside, scan everything on the table to find out Miller's location. Once you receive what you need intelligence, you will need to leave the building very quickly to avoid detection. Go through the door, turn left and walk along the stone ledge. Finally, jump down. Leave the location, whistle to call the horse.



Find and infiltrate Da Gwandai Khar

Now you know Miller's location. Get on your horse and ride to Da Gwandai Khar (yellow marker on the map). It is quite obvious that it is best to enter the village from the side, and not along the central road, galloping on a horse. Follow the dirt road north of the village and start heading northeast. (Diamonds can be found on the slopes northeast of the village).

When you reach the fork ahead, you will see another guard post. It will most likely be daytime, so you need to move carefully. If you want to infiltrate the outpost, then find a hill and use binoculars to study where the enemies are gathering. If you don't want to deal with your opponents, then move on to the next target without neutralizing the guard post. Leave the dirt road and look for a ravine in the hills northeast of the post. Climb the hill and follow the path between the rocks. Once you are on the other side, you will see an ideal point to explore the village of Gwandai Khar.

Gwandai Khar is a mountain village. Open the droid. Move the marker to the large building labeled "Miller" (it will be signed if intelligence is found). Use binoculars to explore the entire location below. You will be able to see several enemies along the road. Several security guards patrol the city streets. There are searchlights on the tops of the buildings, and machine-gun posts along the perimeter.

Jump off your horse and go down the slope towards the city. There will be a small one-story hut along the road, on the right side, on the outskirts of the city. You can hide behind it. (To the southeast of the village there is a diamond near a lonely hut). In addition, tall grass will help you move unnoticed. Sit in the grass as long as necessary to make the path safe.

Once you're behind the small hut, you should approach the hill behind it, heading northwest. Don't forget that you need to move at least in a half-squat. Use rocks as cover. At the top of the hill on the easternmost edge of the area is a low-roofed hut on a concrete veranda. Jump to the edge of the hill behind the hut and continue northwest, traveling between the rocks and buildings on the outskirts of the village. You'll soon reach an opening between buildings on the left that leads to the main road. Make sure the road is safe and quickly get through the hole.

(At the northernmost building on the north side there is a crevice, we climb up to the roof and find a diamond. Another diamond lies in ruins in the northwestern part of the village).

Find the blue gate opposite the building you want and go through it. Immediately turn left and move along the passage. Enter the building ahead. (In the central room near the right wall you can find audio cassette). Here we stun the military commander and a couple of soldiers. Take a right, go past the table with the radio, and then turn into the second room. Approach the prisoner in a dark cape, chained to the far wall, free Kaz.



Deliver Kazuhira to the meeting point

Now you must transport Kazuhira east to the landing site by the shortest route. Throw Kazuhira to the ground, and then clear the entire location of any enemies present here. You must remain undetected. When the area is cleared, lift Kazuhira onto your shoulders and move on. If you adopt a half-squat position, you will significantly increase your chances of remaining unnoticed. Leave the building, move behind the hut opposite the cliff and go down the slope. All this is done in the direction of the southeast. As soon as you find yourself at the bottom of the hill, feel free to move towards the landing site.

When you get to the helicopter, you will be warned about the presence of Skulls - zombie soldiers. Unfortunately, this means that you must leave the location on your own, and not by helicopter. A horse will automatically gallop to your position. Place Kahuzira on the horse, then jump into the saddle. Ocelot will organize a new meeting place, and you will see a marker on the screen.

Cross the bridge at the bottom of the hill and turn left towards the second bridge. From here, ride to the meeting point indicated on the map. If you manage to stay out of sight, you can get to your destination without stopping. By the way, the mission objectives stated that you must complete it without being detected by the Skulls.

However, if the Skulls detect you, they will immediately begin to pursue you using their frightening speed. If this happens, you will need to move in a zigzag pattern to avoid getting hurt. Eventually, the strange fog will clear, allowing you to reach the final point of the episode. Once you reach the landing site, jump off your horse, pick up Kazuhira and take him to the helicopter. When he's inside, jump on board.

Episode 2. Diamond Dogs
Walkthrough of Metal Gear Solid 5: The Phantom Pain


Mission Objectives: Complete Fulton's training.
Save your staff by leveling up your R&D Team.
Create a cardboard box and complete the preparation.
Complete containment training.
Complete kick training.
Learn how to start a motherbase.


Kazuhira is saved, and you return to your base on the offshore oil rig. Now it's time to look around Snake's new home. Approach Ocelot and follow his instructions to learn about the mother base. You will receive the Fulton evacuation device (a balloon that carries cargo into the air). Point the tranquilizer gun at one of the soldiers on the platform nearby and shoot him to fall asleep. Use Fulton on him. Evacuated enemy soldiers soon become your employees.

Open the droid and select the "Human Resources" section in the mother base menu. Go to the development menu, select weapons (items) at the development stage. In order to start developing the cardboard box, you must extract a few more soldiers. Close your droid, then get ready to deal with another soldier.


Evacuation practice

Throw the soldier to the ground and then evacuate him as before. As Ocelot explains, the success of an evacuation is influenced by a person’s health and weather conditions. An injured person in bad weather may die during such an evacuation. You can see the percentage chance of success before deploying Fulton's device. We evacuate the third soldier in the same way.

Open the droid and go to the Weapons/Items tab again. Select a cardboard box to start designing it. You must have sufficient GMP points.


Take hand-to-hand combat training

Now you can start new mission, but there are still a few more interesting things that you can learn about at the mother base. Approach Ocelot again and begin additional hand-to-hand combat training. Approach any of the nearby enemies, grab them and hit them. Follow the instructions to do the same for another target.


Board the helicopter and move towards the area of ​​operations

(Before continuing, you may want to take a shower and clean off any dried blood.) Open the droid and go to the Missions menu. Select a helicopter to call it to the site, board it to leave the area. Many new projects will appear on the screen, and this mission will be completed. You will receive “Ocelot Instruction” and a piece of the “Background: Token” emblem as a reward.

While in the air, you can choose any mission from Ocelot's list. Open the droid, go back to the Missions section and select Mission List. There are currently three new missions available: "The Hero's Path", "C2W" and "Over the Fence". We will move in the indicated order.

Episode 3. The Hero's Journey
MGS 5. Walkthrough. A Hero's Way


Mission objectives: Eliminate the special forces commander.
Neutralize the special forces commander from a long distance (100 meters or more).
Extract the special forces commander.
Pick up a haoma in the desert between Shago and Spagmay Keep.
Save processed materials hidden in Shago Village.
Eliminate the special forces commander.


Choose one of two drop-off zones. In this walkthrough, a point was chosen north of Da Shago Kallai. Before starting a mission, you can customize your equipment, partner, vehicle, and character type. Set the disembarkation time to 06:00. Your target - the special forces commander - has valuable information. You need to extract data from it, not kill it.

After you land, jump on your trusty horse and move towards the yellow marker. In order to receive an additional reward, you will be able to extract information from any wild animal encountered in the location.


Clear the watchtower

Very soon you will see a guard post on your right. There is a tent, a watchtower and several guards here. It would be wise to deal with the guards before moving on. As you approach the occupied territory, use binoculars to view the location. Move furtively forward, hiding behind the concrete blocks.

Once all the guards are gone, take out any you like, then collect useful loot and fuel resources. Nearby you can also find medicinal plants that can be used to make medicine or a tranquilizer for your weapon. Jump on the horse and continue moving towards the marker.


Find the target in Shago village

Once you reach the outskirts of Shago Village, you will need to explore the location. To the northeast there is a high mountain that will give you a great view of the village. Find a good spot and use binoculars to scope out the location. Mark all guards and all objects of interest. Find a huge ruined building located in a courtyard with two watchtowers on the opposite side. There are wooden steps leading to the second floor. You also need to find the main target, located in a closed part of the building, up the stairs. There is a power generator nearby that can be turned off. With it you can turn off lights and security cameras. On the other hand, with these actions you will attract the attention of your opponents.

When you're ready, move to the main building where the special forces commander is located. Use various objects around the location as cover. Deal with any enemies you encounter along the way. Pay special attention to the guards patrolling the area from the rooftops. These enemies can spot you from a much greater distance. Therefore, they need to be eliminated first. Inside each building there is useful loot.

After you enter the main courtyard to the southwest of the starting position, search everything and find cassette. Climb the wooden stairs ahead to reach the upper tier. The door on the right will lead you to several rooms with useful loot. Climb the stairs to the next level. Use the ladder to take out the soldiers by attacking them from above.


Extract the commander and escape

Take cover behind the box on the right side and wait for the commander to appear with his patrol. Knock out the commander (to complete special condition, you need to shoot him with a tranquilizer from afar), then pick him up from the ground and take him outside the building. From here you can evacuate it using the Fulton with a 100% success rate. Raise resources at the location and run away from here.


After completing the mission, you will learn that new side quests are available. Open the droid to explore the mission “Evacuation of the Translator (Russian).”

Side mission. Evacuation of the translator (Russian)
Metal Gear Solid 5 The Phantom Pain walkthrough

This task, although a side task, is very important. If you complete it, you will be able to eavesdrop on the chatter of Russian soldiers, as well as interrogate them to find out the location of enemies, commanders, diamonds, information, armored vehicles and even mission objectives.

After you return to the place, select the task “Evacuation of the translator (Russian)” from the “Side Missions” menu. Establish a landing zone south of the eastern communications post. Set the time to 06:00. When you land, jump on your horse, open the droid and select a mission. This will allow you to place a marker on the map. Return to the game and jump to the mission goal.

When you are near the small hut where the translator is, jump off your horse and fall to the ground. Activate your binoculars and scan the area for camouflaged enemies. There are 2 soldiers and 1 translator here, he is in a striped T-shirt, after scanning with binoculars he will be marked with a yellow marker. Move up the hill to the right of the building without being noticed. Deal with the non-essential guards first. Sneak up to the translator from the rear and neutralize him. Evacuate him using the Fulton device.

You can only get inside the building through the window. Inside is a diamond and a couple of boxes with resources.

To complete the mission, call a helicopter and climb aboard.

Episode 4. Information War (C2W)
Metal Gear Solid V. walkthrough


Mission objectives: Find the equipment of the eastern communication point
Destroy the equipment of the eastern communication point
Capture rough diamonds near the eastern communication point
Destroy the Eastern Communications Point transmitter
Evacuate two prisoners from the village of Vialo
Remove the container with materials from the eastern communication point


Designate a landing zone north of Spugmai Fortress. Start the task and set the time to 06:00. This time you need to destroy the Soviet communications post, or rather, the post’s equipment.

Secret. After you land, you will immediately learn about a wild dog puppy nearby. Approach the puppy and evacuate it using the Fulton system.


Get to the eastern communications post

Jump on your horse and move to the communication point in the east. Use the main road heading northeast. When you are close to the Soviet troops, jump onto the ledge and scan the location with binoculars. As usual, mark all the soldiers. Next, start eliminating them to clear the way for yourself.

Before you move on, you should make sure you have some C-4 explosives with you. This is very important for future mission goals. First, make sure you have successfully developed the item in the Develop menu. After that, bring the explosives closer to you and equip them.

As you move towards the communications post, a guard post will appear on your way. Leave the main road and climb up the hill on the left side. Explore the location and mark all the guards. Deal with everyone.


Locate and destroy communications equipment

Once in place, scan the location to mark all the targets. You must identify not only enemies, but also communication equipment - 3 antennas located in different parts of the village. 2 antennas are located on the roofs of buildings, the 3rd is slightly lower, in the foreground. There is a possibility that a sandstorm will appear in the location. At this time, enemies will not notice you from afar, but you will not be able to notice them in time if you have not scanned them before. If you don't want to fight in a sandstorm, you can wait until it passes.


Use C-4 explosives to destroy communications equipment

Climb the ladder to reach the roof of the building, then place the C-4 on the antenna. Go back down and head northwest towards the building with the second antenna on it. Below under the canopy you can find boxes with materials. We take it from the wall outside the building soldier poster, inside the room above the bed we take poster with fashion model. Climb the ledges to reach the roof, then place the C-4 on the second antenna.


Leave your post to avoid enemy airstrikes

Once the antennas are destroyed, the enemy will try to blow you up with an airstrike. Jump on your trusty horse and race as fast as you can beyond the hot zone area.

Episode 5. Behind the fence
Walkthrough of Metal Gear Solid Five. Over the Fence


Mission Objectives: Evacuate the captured engineer
Evacuate a captured engineer using the Fulton system through a hole in the basement floor
Evacuate the prisoner who was planning to escape from the Wahk Sind barracks
Evacuate the SUV that was patrolling between outposts
Grab the blueprints from Wahk Sindh Barracks


Select the drop zone south of Bacchus Sindh Barracks. Disembarkation time is 06:00.


Find and rescue the captured engineer

Your new goal: rescue a Soviet engineer working on the creation of biomechanical prosthetics, who is being held in the Bacchus Sindh barracks. After landing, ride to your destination, following the yellow marker. You need to cover a short stretch of road to the north, moving through the mountains. Take your binoculars and scan the location.


Get to the entrance to the barracks

Jump off your horse and go down the slope towards the barracks. At the bottom you will notice a small bridge with a pipe. Climb into the pipe, pick up the rough diamonds, then climb out at the other end of the structure. Move onto the rocks and slowly turn right, starting to climb up the mountain. Soon you will see several sandbags. Behind the bags there is a road leading to the entrance to the top. You will need to figure it out or bypass the security guard post.

Luckily, the main road leading to the barracks is located behind the guard post. You have almost reached your destination. Crawl down the hill towards the road. Hug the mountains on the left side. When you are near the road, look up the mountain. You will see a guard. To avoid detection, walk across the road to the rocks on your left. Now you can safely climb the hill using the stones as camouflage.


Reach the prisoner planning the escape and find his location

Before continuing, open your PDA and take a look at the map. The position of the hostage will be indicated by a green triangle. Instead of going through the main entrance of the destroyed building, take an alternative, safe route. You should be on the right side of the main entrance. Find the path leading to the rocks behind the sandbags. Go up the slope and you will soon see the barracks. Bend down and look to the left. You will see that the road leads to the entrance to the barracks.


Evacuate the engineer

Scan the area on the other side of the entrance and move along the hill to the green marker, hugging the rocks on the right. Ahead you will see a place of detention. Deal with all the guards. Follow the prisoner and use the Fulton system to evacuate him to the base.

Soon after this you will receive additional information about the engineer's location. A new green marker will appear on the map. Move west, down the slope, destroying enemies. When you are at the bottom of the hill, slow down. There are several enemies here. Follow the corridor to the left (around the corner on the left, there will be an enemy in the room), go past the small box on the right. When you reach the intersection, turn right and go through the doorway on the left side. Open the red door and you will find an engineer.

Lift the engineer onto your shoulders and leave the detention cell. Turn into the corridor on the left, then turn right. After walking a little along the corridor, you will find a door on the right side. It leads to a spacious warehouse. Go in there, then look for a hole in the ceiling. Put the engineer on the ground and evacuate him with Fulton.

Get outside and look for a red container outside the building. It can be evacuated by Fulton if you have the appropriate development. Approach the wooden awning on the left side, immediately behind it you will see a small gap between the rocks.

The buildings in the center of the camp can be climbed through windows. You can find a diamond inside, audio cassette and several boxes of materials. There is another diamond on the table outside.

Go down the slope, falling from ledge to ledge until you are safely out of the hot zone.

Episode 6. Where is The Sting?
The fifth part of Metal Gear Solid. Where do the Bees Sleep&


Mission Objectives: Capture the Sting system
Eliminate all Skulls
Capture the Sting system with ammunition
Evacuate a prisoner who is unable to speak
Evacuate two snipers from the mountain transit


This time you need to find the “Sting” - a secret American weapon that was handed over to the Mujahideen Hamid. Unfortunately, Soviet soldiers are already hunting for weapons. It is very important that it does not fall into their hands. According to the source of information, the "Sting" is located somewhere inside the fortress of Da Smasei Laman. The exact location is unknown. According to Ocelot, somewhere in the location you can find Hamid, who knows where the weapon is.


Make your way to the fortress

After you land, jump on your horse and move towards the yellow marker on the map. The steep cliffs between you and the fortress are impassable, so you will have to long haul along a winding mountain path. Head southeast. You will see a path leading to higher ground on the right. If you don't want to capture the guard post, you can use this route.


Find the prisoner and move through the ravine

On the opposite side of the ravine there are snipers who can literally kill you with two precise hits. Staying crouched, head northeast. In this place you can wait for a dust storm and quietly move to the other side. Or you can order delivery of a sniper rifle and practice shooting at heads. Two enemy snipers need to be left and evacuated as good specialists.


Avoid the attack helicopter and reach the fortress

On the hill on the right there will be a small checkpoint with a machine gun. At this point, you can shoot down an enemy helicopter to fulfill an additional mission requirement.

We reach a fork in the road. There is an inconspicuous gorge on the right; we go into it, neutralizing two guards. In a closed canyon we discover a secret military base. On the stairs leading to the ancient rock buildings, we see three guards and the captive Hamid.

There's no point in making noise here, there are two or three dozen military personnel around. You can get around them by constantly clinging to the walls and hiding in the grass. You can eliminate enemies one by one using a tranquilizer. If the enemies still raise the alarm, then there will be a long firefight.

When you are near the soldiers surrounding the prisoner, they will escort him towards the location of the "Sting", inside the cave. You need to quietly follow them.



Follow Hamid and find the weapon

At the top you will notice a long corridor leading deeper into the rock. This route is quite dangerous. Look at the small door in the wall to your left, go through it and look for any guards in the area. Next, turn to the left and climb the slope on the right, rising to the illuminated place. Deal with the soldiers and then continue up the stairs to the right. From here you must follow the main route, moving deeper into the cave, keeping a safe distance between you and the prisoner Hamid. You will have to face several patrolmen. Deal with them quickly. In the cave rooms you can find two valuable diamonds 100,000 points each, and several uncut diamonds.

Eventually, you will go down and find yourself in a cave with water. Stop when the group goes through the doors into the small room ahead. Immediately look for the door on the left and go inside. You are now in a room adjacent to your target. Walk around the corner on the right to approach the group undetected. Turn the corner and wait for one of the soldiers to leave the squad. He will soon begin searching the small room to the left. Quickly take out the two remaining enemies using tranquilizer bullets. Then track down and neutralize the third enemy.

When everything is clear, go into the room and pick up the “Sting” lying on the ground. Lift the prisoner onto your shoulder and return to the cave with water. Throw the prisoner under one of the holes in the ceiling and evacuate with Fulton's help. Look at the passage leading southwest from the camera. Follow it. When you are at the entrance to the cave, a cutscene will play.


Destroy the Skulls and leave the hot spot

We find ourselves in a large clearing in front of a rock. Here we meet our enemy – the Masked Skull. He leaves us to fight a squad of shadows. Thick fog prevents you from determining their location, and the reanimated corpses of fallen soldiers are trying their best to stop you.

You can easily kill all the Skulls with the Stinger rocket launcher, but then the additional mission will not be completed. We kill them with a machine gun and hide behind cover. When the Skull with a knife runs towards you, wait for a prompt to press the attack key to appear on the screen. Press it quickly to counterattack the enemy. Having dealt with the enemies, we leave the canyon onto the road and return to the base.

After this task, you can return to the base and meet your new partner - D-Dog (a fighting dog was trained from a rescued puppy).

Episode 7. Bloody Copper
How to get through Metal Gear Solid 5. Red Brass


Mission objectives: Eliminate 3 company commanders from the villages of Vialo, Shago, Wahk Sindh
Evacuate the commander and his retinue (4 people)
Evacuate three commanders
Listen to the conversation of the three commanders to the end
Evacuate two prisoners from their Gwandai village


The new mission will ask you to eliminate three enemy commanders meeting in the village of Vialo. The meeting place is in the center of the location. At this point at the start of the mission there will only be one commander, two other enemies are slowly moving towards the center from the north and south.


Scout the village of Vialo and mark all enemies

Let's ride to the village of Vialo. We scan the area with binoculars, paying special attention to two soldiers on the roof. Your job will be easier if you neutralize these enemies.

As soon as you hear the sound of the commander's SUV from the northeast, find a position that will allow you to scan all the vehicle's occupants. The main thing is to scan the commander (the soldier with the red beret). The second truck will arrive some time later from the northeast, scan the second commander.


Approach the meeting point

Shortly after this, the two commanders will join the third inside a small building in the northern part of the village. Unfortunately, their guards will immediately split up and begin patrolling the area. It is necessary to eliminate these particularly active soldiers running from place to place.

Start eliminating enemies away from the meeting point, and then go over the heads of other opponents to the main building. Here it is better to use a tranquilizer gun. Move quickly from one enemy to another, killing each of them before they raise the alarm. You need to act quickly; if the meeting ends, the commanders will disperse along three different routes, and this is already a failure of part of the mission.


Evacuate three commanders

According to one of the additional objectives, you must wait until the commanders complete their conversation, while you need to eavesdrop on him. So you need to sit for some time if you plan to complete this task. Afterwards, you can run inside and shoot everyone with tranquilizer darts, or try to use melee techniques. We take the stunned commanders out of the building and evacuate them with Fulton.

Episode 8. Occupation forces
MGS V. Walkthrough. Occupation Forces


Mission objectives:
- Receive Colonel's deployment plans
- Eliminate the colonel
- Destroy everything soviet tanks
Evacuate the Colonel
Eliminate the Colonel and all his tanks before they arrive at Smasei Fortress
Evacuate the prisoner from Shahr Yeh
Evacuate all tanks


This mission consists of two parts: first, you must eliminate the colonel occupying the village of Shahra Ye and capture his plans. Secondly, it will be necessary to destroy Soviet tanks.


Get to the village and infiltrate it

Once you land, Ocelot will mark on the map what you need to develop an explosive weapon. Open the PDA and develop the FAKEL-46 grenade launcher, and deliver it to the location.

Take binoculars and look around the entire village, marking enemy targets. Lie down and crawl along the ground to the southwest, towards the village, clinging to the rock on the left side. Continue up the hill and you should reach a building at the highest point of the village. Continue on to a ledge and a wooden path leading around the lower building.


Find plans

The plans lie in the tallest building in the mountain village. You can get inside through the window. Inside we scan the marked documents. (But if the alarm was raised, then you won’t be able to inspect the documents; first you will need to deal with all the enemies around).



Destroy the tanks

If you did not stay in the village, then the tanks and the colonel should be somewhere in the northwest. They are moving towards your position. If so, then you can complete your mission right here and now. All you have to do is use the FAKEL-46 rocket launcher. Several accurate hits will help you destroy an enemy armored vehicle. Be prepared for retaliatory measures from tank drivers. Two shots and Big Boss is dead. Please note that you need to destroy the tanks before they reach the end point of their route. Use Fulton to evacuate the Colonel and complete two side missions.

If you stay in the village too long after finding the information, your targets will likely be on their way to Da Smasei Laman in the southeast. If so, you need to catch up with the tanks and destroy them. You can use the airstrike available in the PDA in the “Tasks” section. Also in the village, while interrogating the soldiers, we can find out that at the lower checkpoint there is an armored vehicle with a rocket launcher. Get in it and follow the tanks. Destroying enemy tanks using an armored vehicle is as easy as shelling pears (using the “1” and “2” keys we switch from a machine gun to rockets, and using the “F” key we aim). The main thing now is to catch up with the tanks.


Avoid the guard posts and reach the Smasei fortress

If the tanks are not destroyed in time, they will arrive at the fortress in the closed gorge where you previously fought with the Skulls. Here you need to find and eliminate the colonel before he has time to leave the zone through the tunnel to the south. Shoot the colonel with a tranquilizer, then evacuate him using the Fulton system. There are several ways to destroy tanks. The most direct of them is to break through enemy redoubts and shoot tanks with a rocket launcher.

It's better to make a different decision. Take out the enemies one by one before dealing with the tanks. Follow the route clockwise. Eliminate hostile targets as soon as you see them. In the center of the clearing there is a tower with a guard. You should deal with him quickly, just shoot the fuel barrel under the tower.

If the Fulton device is upgraded, then you can evacuate the tank from the area to complete an additional objective.


After completing the mission, you will be informed about the creation of a new combat unit, which allows you to send crew members on external sorties. And Ocelot will tell you about a girl sniper nicknamed Silent.

Episode 9. Help and withdrawal
walkthrough Metal Gear Solid 5. Backup, Back Down


Mission objectives:
Destroy the armored vehicle
Eliminate several combat vehicles and helicopters
Destroy all armored vehicles without using supplies or fire support
Grab the weapons that are being transported on the truck
Evacuate the armored vehicle
Evacuate four soldiers who were looking for an escaped prisoner
Evacuate six prisoners
Evacuate three tanks


If you upgrade your binoculars to level 2, they will allow you to scan enemies for special skills that could be useful to you at the main base.

Your goal: eliminate battle tanks enemies 15 allotted minutes before the end of the partisan operation. Your mission will be completed if at least 1 armored vehicle is destroyed. The more tanks are destroyed, the greater your reward will be.

For the mission you need to take a grenade launcher, a rocket launcher, grenades, mines - everything that can destroy armored vehicles.


Eliminate Soviet combat vehicles

After you land, jump on your horse and look for the red markers on the map. They indicate enemy vehicles that must be destroyed. Ride to the nearest armored vehicle. Your first target should be located along the road to the northwest. You will approach a Soviet guard post. Given the time limit for this mission, it is best to ignore the enemies and focus on eliminating the tanks.

Note the bridge leading west. The first tank should be here. Take the FAKEL-46 rocket launcher and use it to destroy the armored personnel carrier. If you fail to quickly destroy the tank, then most likely the soldiers in the nearby area will be alerted to your attack. This will make your task much more difficult.

Head west across the bridge marked earlier. Your second target should still be moving along the main road to the south. Get close to it and destroy it.

Soon more and more vehicles will appear at the location. If they manage to leave the mission area, then you will no longer be able to destroy them.


Free the prisoner

Ocelot will soon alert you to the appearance of an SUV carrying a prisoner... Continue north along the main road until you spot a guard post ahead. There are several guards here. Rush past them as quickly as possible without paying attention. If you notice an SUV, use a tranquilizer on the driver and the guard in the front passenger seat to stop the vehicle. Use Fulton to evacuate an SUV with a hostage, or just the hostage (if the Fulton system is not upgraded). Saving a prisoner will allow you to learn about the location of the enemy. Go there if you have a free minute.


Get back on your horse and ride to the next goal. Destroy her before she leaves the map. If you run out of ammo, remember that you can order it by opening the droid and going to the first section.

When the mission enters the final stage and there are only a few minutes left, you will be alerted to the presence of a truck with weapons moving along the main road from the north. Extremely hidden in the truck powerful weapon CGM 25- homing missiles. Use a sniper rifle with a tranquilizer to shoot the truck driver. When it stops, come closer and evacuate the installation.

After all tanks are eliminated (or when time is reset), the mission will be completed. Call a helicopter and jump on board. An additional story mission, “Contact with Emmerich,” will become available!

Episode 10. Angel with Broken Wings
Stealth game Metal Gear Solid 5. Angel With Broken Wings


Mission objectives:
Evacuate the captured Mujahideen Malak
Evacuate the escort armored vehicle
Evacuate three prisoners from the Lamar Haate Palace
Evacuate two prisoners from the Yaho Obu supply base
Listen to the final conversation between the driver and Malaka


When you land, jump on your horse and move northwest, towards the ruined palace. Ocelot will inform you of an additional reward for each prisoner rescued.


Find Malak in Lamar Kaate's Palace

There is an SUV in front of the palace, Malak - your goal of this mission, is in the back seat of this car. Be sure to check the SUV through binoculars to mark it on the map. Afterwards, listen to the conversation of the guards, who talk about their plans to escort the prisoner to the supply base in the north. There are several other prisoners in the palace that should not be forgotten. Decide whether you want to focus on rescuing Malak, or whether you want to evacuate other hostages at the same time to collect the reward.

The easy way is to chase after Malak, who is being transported in an SUV. We need to catch up with him before he reaches the outpost.

If you decide to rescue other prisoners in the palace, then after that you will have to penetrate into a heavily guarded outpost in the north, where Malak will have already been transported.


Find and rescue the prisoners

If you decide to save other hostages, jump off your horse and move towards the destroyed building. There is a rock on the left. You can walk around the perimeter of the palace along this rock. There are several guards patrolling the upper levels of the palace, and on the third floor there is a sniper sitting on the balcony. Find the nearest window on the ground floor and climb inside the building.

Inside, look for two dark containers shaped like prison cells in the middle of the building. There is a prisoner in the eastern cage. Pick the lock, pull the prisoner out and evacuate with the help of Fulton. In the building on the third floor on the front balcony there is Drawings "Bambetov SV". The building has narrow corridors, you have an advantage, you can attack the guards from around the corner, capture them and stun them.

There are two more prisoners in the palace that you can save. Explore the palace and listen to the sounds. Captives will usually beg to be rescued. Don't waste time, because after a few minutes the hostages will be executed one by one.


Reach and infiltrate the outpost where Malak is being held

If you rescued all three prisoners in the palace (or were spotted before rescuing them), then return to the main road. Jump on your horse and ride north to the main objective of the task. You must get to the supply base where Malak was taken.

The outpost's watchtowers can be bypassed by moving along the rocks on the left. We can climb along the boxes to the walls of the base, then around the corner of the building along the rocks we can enter one of the towers of the outpost. We walk along the roof, quietly eliminating snipers and soldiers near the searchlights.


Find Malak's prison cell and evacuate him from the supply base

There are several doors along the perimeter of this building (we open the doors by pressing the right mouse button). You need to find Malak’s detention cell behind them (if you marked him at the palace, now he will be visible through the walls). Get the hostage free and evacuate by Fulton or helicopter.

Episode 11. Surrounded by Silence
metal gear solid v the phantom pain. Cloaked in Silence


(This mission is not in the list of tasks; you need to find it yourself by entering a certain location on the global map).


Eliminate the Silent One
Decide how to deal with Silent One
Defuse the Silent One without using firearms against her
Defuse the Silent One without using lethal weapons against her

In North-west global map in the location "Aabe Shifap Ruins" we will be attacked by a sniper nicknamed Silent. The best weapon in the battle with the Quiet One there is an airstrike. Carefully look out and mark the target with your binoculars each time you move. Next, direct an airstrike in her direction, it will reduce 2/3 of her health.

After each hit, the girl disappears and instantly appears in a new place. The location is large and finding the target is sometimes problematic. To do this, run out and see where Silent is aiming from. The silent one will periodically stop at a location near the water and play with the rainbow. This is your chance to attack her unhindered.

Take cover behind pillars and other structures, because literally 1-2 shots and the Big Boss is dead. Run out and hide so that the Silent One starts shooting. Quickly crawl out and shoot at it yourself with a sniper rifle.

To complete all the side objectives, you do not need to shoot, but sneak up on the girl from behind and capture her. But even if we take away all the sniper’s health, she will still survive. We take her prisoner and take her to the base.

Along the way, Silent One helps us get rid of an enemy fighter plane. And at the base itself, she is imprisoned in the infirmary, where a medical squad will study her movement abilities, like those of the Skulls.

(Without this mission, you will not be able to begin story episode No. 12).

Objective: Travel to the Serac Power Plant and make contact with Dr. Emmerich. It is suspected that he participated in the attack on the main base 9 years ago.

We get to the Serak Power Plant, guarded by Soviet soldiers. We can bypass all enemies by clinging to the left rocks and climbing over fences. We enter the door at the red gate and find ourselves in an underground complex where Metal Gear walking robots are being developed.

Inside, we quietly follow the Skull and Professor Emmerich, the creator of mechanical legs. The skull takes Emmerich to a military base, and we need to get out of here on our own.

Episode 12. Road to Hell
Metal Gear Solid Phantom. Hellbound


- Meet Dr. Emmerich
- Evacuate Dr. Emmerich
Evacuate three Walker Gears from the central base
Evacuate Dr. Emmerich unharmed.
Grab a vertical poster of a fashion model on the central base
Capture the blueprints from the central base

We start in an underground complex, the gates to the robots are closed, and only two guards patrol nearby. We stun both enemies, on the second floor of the platform we find secret documents.

We leave the complex. Now the power plant is patrolled by helicopter. We also move along the right rocks, but as the helicopter approaches we hide in buildings or in the grass.


Having got out, we walk along the road and get to the Central Base Camp of Afghanistan. There are not only ordinary soldiers here, but also riders on small walking robots. Move towards the hangar. If you are discovered, quickly jump back and hide behind the hangars and wait out the alarm. Next, you should sneak towards the drain and overcome it. From there you will be taken to a field that will allow you safe route get to the base. It's best to avoid Walker Gear. You can sneak up on enemies on these robots and stun them. You must reach the far left huge hangar. (There are blueprints for new weapons in the adjacent hangar).

You can enter the hangar only if you have not been noticed, or when the entire location has been cleared after the alarm. Find Emmerich inside and take him away. Emmerich will offer to leave the base riding Walker Gear.



Outside the base, a huge Sahelanthropus robot will appear, controlled by the Skull. You need to run away from him with Emmerich to the helicopter landing point. Hide from the robot behind the rocks. When he loses sight of you, he will release several flying drones with laser sights, you also need to hide from them. While the robot has turned away, we run away from it along the road. The helicopter landing point can be changed by making it closer to you.

During takeoff, the robot will notice us in any case. We pick up a mounted machine gun, shoot first at the missiles being launched, and then at the robot’s cabin. Sahelanthropus will explode and fall to the ground.

Episode 13. Impenetrable darkness
Metal Gear V Walkthrough in Russian. Pitch Dark Mission


The captured Professor Emmerich said that the Cipher organization, with his help, developed walking robots, but they also have some other project in Africa. We carry out the following missions not in Afghanistan, but in the territory of the “Border Zone of Angola and Zaire”.


Turn off the oil refinery pump
Destroy a huge tank (separator) with oily water
Evacuate four children of soldiers training in Masa village
Leave the danger zone before the Mfinda blockade is implemented
Catch an African long-eared vulture that has flown into a burnt village
Evacuate the four Walker Gear units that are blocking the Mfinda field

The task has two stages in total. In the first stage you can skip the village. If you want to clear it, you should remember that child soldiers can be put to sleep at most, but not killed. They also cannot be interrogated or captured. But the kids themselves will happily put a machine gun clip into you. If all adult opponents are eliminated without raising the alarm, the children will leave the location.

When you get past this village, go straight to the factory. You need to blow up a huge target, marked with a yellow marker on the map and located closer to you. You must also turn off the oil refinery pump, it is in the upper room in the central building. Continue around the perimeter clockwise until you reach the tank. Place SI-4 explosives on the tank (hold RMB, press LMB - install explosives; hold RMB, press E - detonate).

There are many opponents in the location, and they are all located very close to each other. The Fulton system, if you remember, attracts the attention of opponents. Once the explosives are planted, you will need to make your way to the back of the building and climb up. Inside the room where the blue door leads, find the control panel and turn off the pump.

Quickly leave the base before robotic reinforcements arrive. The oil refining platform can be exited through the basement. Continue east until you are far from the station, then activate SI-4.

Episode 14. Common Language
Walkthrough of Metal Gear Solid 5. Lingua Franca


- Find an African translator
- Find the Viscount
- Evacuate the Viscount
Determine the exact location of the four prisoners based on the intelligence received
Evacuate three prisoners from the Kiziba camp
Evacuate the container with materials from the Kiziba camp
Eavesdrop on the interrogation of four prisoners

We crawl to the nearest checkpoint, there are four soldiers here, and one of them is a translator. While we don’t touch or stun the translator, we follow him, he will lead us to the Viscount. But first, the translator will alternately interrogate three other hostages. When the translator's detachment leaves, we release the hostage.

Stun Grenade Blueprints"Stun Grenade" is located in the southern village in the central house.

Viscount's interrogation will take place in the building east of the fork in the road. Only at this moment we attack, kill the guards, stun and evacuate the translator and Viscount.

(If we raise the alarm ahead of time or eliminate the interpreter, the Viscount will be evacuated from the camp under a canopy in a field in the northeast. We will have to look for him on our own, and very quickly, otherwise he will be killed).

Episode 15. Traces of ghosts
Download Metal Gear Solid 5. Footprints of Phantoms


- Destroy all Walker Gear
Evacuate two prisoners from the abandoned village of Ditadi
Evacuate all Walker Gear
Collect yellow foxgloves around the abandoned village of Ditadi
Evacuate the truck located in the abandoned village of Ditadi

You must blow up or steal four Walker Gear robots. If attacked at night, half the guards will sleep in tents. If you raise the alarm, the enemies will jump on the robots, making it difficult to kidnap them. So it's better to complete the mission silently. (If you don't want to achieve the additional goal of evacuating the Walker Gear, you can simply destroy them by shooting up the base with an airstrike).

There are recordings at the location and weapon drawings "G44". Prisoners in the northern part of the camp. The required yellow foxglove grows on the top of the mountain, above the camp.

Episode 16. Caravan of traitors
MGS 5. Walkthrough. Traitors" Caravan


- Find an armored vehicle from the escort
- Find the truck
- Evacuate the truck
Eliminate the Skulls
Evacuate the truck driver
Determine the route of the convoy based on the received intelligence data
Listen to all conversations between the truck driver and soldiers at guard posts and outposts
Evacuate three soldiers from the Zero Risk Security squad

Before you go to execution of this assignment, equip Snake with heavy weapons. Select the maximum level rocket launcher. It is better to take a horse as a partner, not a dog. Get to the marked point, clear the outpost and look into the tent, where you will find information on the table. Study the records to find out the truck's route.

Under no circumstances should this truck be destroyed! Follow him. In one of the villages the tanks will disperse and you will be able to run up to the truck. Wherever this happens, Skulls will come out of the truck. You must kill them.

Skulls have 4 types of attacks: 1) Skulls throw huge black rocks at you - you must be in constant movement, or you can hide behind cover; 2) firearms - you need to hide; 3) melee weapons - bring them closer and counterattack when a prompt appears on the screen; 4) The skull raises its hands up, dark smoke begins to move along the ground - run to the side, as stones will appear from under the ground, causing serious damage.

The easiest way to defeat the Skulls is to stay out of their sight. Until they notice us, they move slowly like zombies. They always go in our direction, even if they don’t know where we are. We wait somewhere behind the hill for the Skulls to move at least 20 meters away from the truck, mark them on the map and call for artillery fire, which will kill them all immediately.

Episode 17. Rescue of the scouts
MGS 5. Rescue the Intel Agents


- Evacuate the reconnaissance squad member from the Kiziba camp
Evacuate two CFA employees
- Evacuate the prisoner from the Kiziba camp
Evacuate four soldiers from the search party
Evacuate the truck driver

We must free two prisoners. One ran away and hid from the enemy in the jungle, we find him in the grass near a deep quarry in the forest. Enemies are combing the forest, you need to find them all and mark them so as not to accidentally get caught.

The second intelligence officer continues to be tortured in the camp. We find him in an underground pit about two cells. The hostage is too weak to survive the trip using the Fulton system. We need to call an evacuation helicopter to the nearest hill.

(If the enemies raise the alarm, armored soldiers will arrive at the camp and will have to be destroyed with a grenade launcher or machine gun. It is better to avoid this).

There is another prisoner in the northern building on the hill. We also need to evacuate several enemies for an additional mission.

Episode 18. Blood Ties
Metal Gear Solid V The Phantom Pain. Blood Runs Deep


- Eliminate a former rebel from Mbele's army
- Eliminate five prisoners in the Kungeng mine
- Evacuate the captive child
Evacuate a former rebel from Mbele's army
Make sure that the enemy does not detect the evacuation of five child soldiers
Destroy an attack helicopter
Extract five snipers near the northeast and southwest guard posts of the Kungeng Mine
Evacuate three armored vehicles

We find the rebel at the base in the corner of the location. There are many observation towers around, but on the left side there is a dense jungle through which you can crawl unnoticed to the rear. An enemy helicopter flies above. If we raise the alarm, the enemies will also have a tank.

We get to the entrance to the mine. Behind the fence at the top left of the entrance, you can enter the resource warehouse and use the Fulton to evacuate several containers. Nearby in a house of two rooms there is two new types of posters. You can go down into the quarry, there are diamonds at the bottom and on the shelves.

We find a lattice door in the rock and enter the cave. On the left we free 5 African children from the cage and find a whole mountain of diamonds from them. One child cannot move, we will have to carry him on our shoulders. The rest of the children will follow us. We order the children to wait in the cave (press “Q”, the commands for the children are indicated in the lines on the left). We exit through the right tunnel of the cave, go along the gorge along the river, and clear the area from enemies. We return to the children and take them to the helicopter landing site. We throw everyone on board and take them to our base.

Episode 19. On the trail
Metal Phantom Pain. On the Trail


- Find the subordinate commander of the PMC, whose nickname is Major
- Find the PMC commander nicknamed Major
- Eliminate the PMC commander nicknamed Major
Evacuate the PMC commander nicknamed Major
Evacuate the Major's subordinate
Evacuate the prisoner at the northeast guard post near Munko Ya Nioka Station
Listen to the conversation between the assistant and the Major himself

It’s better to take a horse or a transport robot on a mission to keep up with the goal. In the first camp we find the Major's assistant. We follow him to the second camp, where the assistant will change to another car. Let's follow further.

(If the Major’s assistant notices us before he arrives at his commander, this will mean failure - the Major will escape by helicopter before we arrive).

The assistant will stop at a high cliff in the north. We climb to the top, on the other side we find a group of military men with two cars, among them stands the Major himself. There are several inconspicuous sentries behind, covering the rear. We eavesdrop on the conversation between the Major and the assistant, and then we stun them all and evacuate them. These are very valuable personnel with A+ skills.

Episode 20. Voices
Completing all missions. Metal Gear Solid torrent.Voices


- Evacuate Shabani
Attack the flying boy successfully
Repel the attack of a burning man
Establish a route to the western guard post of the Ngumba industrial zone based on the intelligence received
Catch the hyena dog located near the western guard post of the Ngumba industrial area
Listen to the conversation about corpses at Munko Ya Nioka Station

Stock up on a grenade launcher and C-4 explosives. Follow the jungle, killing hyenas and wild dogs. Ahead of you will be three enemy guard posts in a foggy area. You must clear the first post without fail, the other two you can go around the edge. In addition to ordinary enemies, there are cardboard dummies here. Approaching the cliff of the waterfall, we go through the thickets on the left, crawling under the roots of the trees. We pass through the tunnel.

Behind the tunnel we find an empty hangar and a laboratory. Inside the hospital we examine the infected Africans. The screens between the rooms need to be moved back right click mice are like ordinary doors. At the end of the building we find the boy Shabani, but he also turns out to be infected. The main Skull discovers us and sends a burning man at us. We quickly leave the building.

Before calling a helicopter, you need to distract the burning man. (If the helicopter arrives earlier, the fireman will hit it with one fireball). You won’t be able to kill such a mystical enemy; you need to use water. There is a pool in the center where we can put out the fire if we catch fire, but fiery enemy can't be lured there. There are 4 light blue water containers in the empty hangar. We call a helicopter while it is flying, lure the fiery man closer, and use a grenade launcher to explode a container of water. Having gone out, the fiery person will be stunned for a minute, during which time you need to have time to board a helicopter and fly away from the location.

Episode 21. War Economy
Metal Gear PC download. The War Economy


- Discover the arms dealer arriving by helicopter
- Locate the CFA Officer (the salesperson will approach him)
- Eliminate the CFA employee
Evacuate the CFA employee
Evacuate the arms dealer
Listen to absolutely all the dialogues between the trader and the CFA employee
Capture the blueprints in the attack helicopter
Evacuate the container with materials located in the hangar of Braga Nova Airport

You can take Quiet as your partner. (To be able to take it, you must complete additional mission No. 111: go down to the basement of the medical platform, the stairs are located almost 5-10 meters from the helipad, and listen to Ocelot’s words). Make your way to the base, avoiding video cameras.

Behind the rows of low airport buildings is the airstrip. It is very wide and you cannot run straight to the airport building, there is a sniper on the roof. Wait for the helicopter to land on the roof and identify the target. Next, move to the left of the airport building, towards the plane. Go around it and go into the desired building. Here you should find the arms dealer who was marked after disembarking from the helicopter, with a CFA officer next to him.

If we raise the alarm, a combat helicopter will be circling over the airport; it is better to request ammunition and shoot it down with a rocket launcher. In case of an alarm, the mission target will hide inside the second floor of the main terminal with a tower. There they are on the table drawings "UN-AAM". It is better to evacuate the CFA employee, he has A+ ratings in combat and communications.


(How to complete this mission without problems. After the helicopter lands, use binoculars to mark the weapon seller. That’s it, you can leave the base and go far, far away. Open the droid, select the “Shelling” section. The same weapons seller is marked with a yellow marker on the map. After some time, the seller and another red dot will begin to move to the right, towards the exit of the building. He goes along with the CFA employee, whom you must destroy. When they approach the edge of the building, shoot to the right of these points. You need to get between the large building airport and two small small buildings to the right. If everything is done in time, the shells will cover both targets, and you will only have to fly away from the scene).

Episode 22. Liberation of the platform
Metal Gear Phantom Pain walkthrough. Retake the Platform


- Eliminate the enemy commander

This is an emergency mission, it will appear right during episode 21. You need to interrupt the main mission and quickly return to the base on the drilling rigs. If we don't complete it on time, it will end automatically. If we fail to complete it on the first try, then it will be impossible to replay it, we will lose part of our personnel. We won't lose anything in future attempts.

To complete this, you need to neutralize all enemies who have landed on one of our drilling platforms. The main target is the commander, we will find him on the next platform on the top floor. Having defeated the enemies, we rescue our captured employees.

Having completed the mission, we create a new defensive unit at the base to prevent such attacks. The fighters do not have special defensive ratings; people with a high combat rating need to be placed there.

Episode 23. White Mamba
MGS V walkthrough. The White Mamba


- Evacuate the White Mamba
Evacuate the prisoner from Masa Village
Evacuate the White Mamba without giving him a chance to resist.
Capture the rough diamonds located near Masa Village
Evacuate twenty child soldiers

We need to capture the leader of the children's squad. You cannot kill children, you can only stun them or put them to sleep. If you aim your weapon at their head, they will fold their machine guns. You can then stun and evacuate them.

Near the shore, in one of the central houses, lies a captive girl - an elite fighter. She can be found by her muffled voice. Next you need to get onto the deck of the destroyed ship. It's better to stick to the right edge, there are fewer enemies there.

On the top two floors of the ship you will have to fight with the boy leader White Mamba. Neutralize the children, then it will be easier to fight him. Mamba will quickly run away from us and strike from behind. We can counterattack the blows, but to defeat him, we need to quietly attack him from behind. To search for the hidden boy, you can use the sonar built into the mechanical arm, or call a dog to help. We load the captured leader into the helicopter and fly away.

- Evacuate the male engineer
- Evacuate the female engineer
Evacuate six Nubians near the southwest guard post of the Ngumba industrial zone
Evacuate two SUVs
Evacuate four containers from the northeastern guard post of Munko Ya Nyoka
Pick African peach near Nyoka Station
Catch a martial eagle near Nyoka Station

A martial eagle sits on a tree stump just in front of the checkpoint entrance. Peaches can be found on the hill to the left of the checkpoint.

Both engineers are kept in the same tent. But while we are passing the checkpoint (Nioka Station), the woman will be taken by car towards this checkpoint. We need to have time to intercept this car, evacuate the woman and the SUV itself.

We clear the camp. If we act slowly, the engineer will run away from the enemies on his own and will have to be looked for outside. At the far entrance to the camp there is a second SUV.

Episode 25. The faithful hand of the avenger
Metal Gear PC download. Aim True, Ye Vengeful


- Evacuate the chief of staff
- Evacuate the child soldier commander
Evacuate the prisoner who escaped from the northeastern guard post near Munko Ya Nyoka
Evacuate twelve child soldiers
Simultaneously evacuate the child soldier commander and chief of staff using a vehicle
Collect foxglove purpurea from the northeast guardhouse near Nyoka Station

Another mission with armed children. We take with us only non-lethal weapons: a pistol and sniper rifle with tranquilizers. We take turns shooting and putting the children to sleep. We don’t leave anyone behind so that they don’t wake up the sleeping enemies.

The children's commander is in the building near the large canopy. The commander is wearing a red beret. Inside the same building there is a drawing "ISANDO RGL-220" on the table. Having put everyone around to sleep, we take the car, drive up, load both the children’s commander and the captured adult soldier.

We go north to the helicopter landing point. At the second turn of the road we find another adult escaped prisoner with excellent combat ratings.


After completing the mission, we learn about the epidemic at the main base. A dozen people have been quarantined with signs of a terrible disease that causes mucus to appear on the surface of the lungs. We randomly send several more healthy people into quarantine. Only after this we can continue.

Episode 26. Hunting
Metal Gear Solid 5. Walkthrough. Hunting Down

- Determine the escape route of the slave trader based on the intelligence received
- Eliminate the slave trader
Eliminate the slave trader before he arrives at Camp Kiziba
Evacuate the slave trader and his five escorts
Evacuate four hostages from the abandoned village of Ditadi
Catch a Striped Jackal near Kiziba Camp

The mission will begin with a search for information. We approach the village of Ditadi from the side of the mountain and begin to clear the camp from top to bottom. There is a hostage in each tent. On the table with radios we find a document for decoding.

Having learned the route, we call a horse and quickly gallop across. If we make it in time, we can attack the slave trader in a swampy field, and not at the base. The slave trader is guarded by one ordinary soldier, but after the attack four people in chemical protection will jump out, and an elite sniper will shoot us from the side of the camp. We put the stunned merchant on a horse and take him to the helicopter landing site.

Episode 27: Root Cause
Metal Gear walkthrough. Root Cause


- Evacuate the reconnaissance soldier
Evacuate the Recon Soldier before he gets hurt.
Leave the danger zone by land

We need to save our scout, who learned the secret of the epidemic. We take a horse on a mission. We make our way to the enemy base from the mountain road. The scout is in the nearest tent near the tower. You need to get to him as quickly as possible.

If we don’t have time to save the hostage right away, he will escape on his own, get into a truck and drive along a mountain road. Seeing this, we drop everything, get on the horse and catch up with the car. The scout will crash the car, derail it, but he himself will remain lying on the top of the hill. We must defend the hill from advancing enemies. It is better to use a sniper rifle and a grenade launcher. A wounded hostage can only be evacuated by helicopter.

Episode 28. Code T.olker
Play Metal Gear Solid 5. Code Talker


- Meet the Code Talker
- Evacuate Code Toker
Evacuate Code Toker unharmed
Eliminate the Skulls
Evacuate the Skulls
Evacuate the armored vehicle that is blocking the Lufwa Valley

We are on the trail of a person who knows everything about the epidemic. All that's left is to get into his mansion. You need to take Quiet as your partner. Halfway to Code Toker's mansion, we will be attacked by 4 Skull Snipers, similar to Silent. You need to hide from laser sights behind rocks. We hide in one place, crawl unnoticed, look out and scan the snipers. After this, you can use artillery fire or order the Silent One to shoot at his colleagues. Be careful, as enemies may come down and move towards us, attacking in close combat. You need to notice this in time and counterattack them.

We cross the bridges to the house in the jungle. We go inside from the back. On the second floor we can find weapon drawings. But we don’t have to walk around the house, we just need to go down to the basement. After entering the hallway, turn left and through the library begin to go down into the dungeon, where the Code Toker will be.

We take the old man out of the basement and carry him to the helicopter landing point. Along the way, you need to neutralize new soldiers and an approaching tank. A tank can be destroyed with a couple of artillery shellings, but additional task he needs to be evacuated.

Episode 29. Metal Archaea
Metal Gear. Metallic Archaea


- Eliminate the Skulls
- Evacuate Code Toker
Complete the mission without being captured by the puppet soldier
Evacuate the Skulls

For a mission, we take a rocket launcher or grenade launcher, a machine gun or a sniper rifle - any weapon with the highest possible damage. We can leave the old man at the crashed helicopter, no one will touch him. We ourselves scan the Skulls in front of us, and then run away from them at least 100 meters. We order artillery shelling on Cherepov, and ask in advance to drop ammunition at the airfield. After our successful attack, the Skulls can quickly approach us, again we run away from them, again we attack from afar. You need to act quickly, because Skulls can restore their health and stone armor. Having seen the half-finished Skull, we run up to him and finish him off with a machine gun or machine gun.

Episode 30. Skull
Walkthrough of Metal Gear Solid 5: Skull Face


Having once again interrogated the scientist Emmerich, we find out the location of the Skull’s main weapon - the humanoid giant walking robot Sahelanthropus. We return to Afghanistan to the main Soviet base.


- Contact with the Skull must take place
- Get information from the Skull
Evacuate four Walker Gear units
Find the audio cassette in OKB "Zero"
Evacuate seven red containers from OKB Zero
Evacuate three tanks from OKB Zero

We fight our way to the Zero OKB base, where the main Skull has taken refuge. The base is built lengthwise and consists of three sections. We can bombard the base with airstrikes to thoroughly clear it. There are many enemies, so this will not be an extreme measure.

At the end we get to the roof, where the Skull and the guards are waiting for us. We get captured by him. Together with him we go to the base behind the power plant and listen to his story. We examine the giant robot, but at this time the control of the flying boy (the spirit of vengeance) is intercepted by the White Mamba and he begins to control the robot, destroying everything around.

Episode 31. Sahelanthropus
Metal Gear Solid 5. Sahelanthropus


- Destroy Sahelanthropus
Destroy the head of Sahelanthropus
Successfully activate the flying boy

The last task of the story campaign. You must destroy Sahelanthropus - a huge mechanized creature. This can be done using armored vehicles scattered throughout the location. It is best to use not a tank, but an armored vehicle with a rocket launcher. We take the best rocket launcher with us on missions and order ammunition delivery several times.

Having lost 2/3 of his health, the boss will jump onto a hill and shoot a blue electric charge. He kills us instantly, so we need to quickly hide behind the rocks. Hiding, we call out artillery fire on Sahelanthropus.


Chapter 2. Race

Many missions in the second chapter are taken from the main storyline and made more difficult. There are three types of such missions: “Invisible”, “Autonomy” and “Extreme”.

1. The mission title contains the word “ Invisible"- to complete it, enemies must not notice you.

2. The word " Extreme"in the mission title - the enemies have more advanced artificial intelligence, the lack of the ability to use the “chicken hat”, which allows you to make you invisible up to three times of direct contact with the enemy.

3. If the title contains the word “ Autonomy» - you cannot use the “chicken hat”, you do not have weapons and other combat equipment, you do not have a partner. You cannot use helicopter support, shelling, or supply drops. On the other hand, in such missions you don’t have to hide from enemies.

Episode 32: Too Much Knowledge
Walkthrough of Metal Gear Solid 5. To Know Too Much


- Evacuate the CIA agent.
Evacuate the CIA agent before the search party arrives.
Evacuate the four soldiers before the search party arrives.
Evacuate the driver of the vehicle.
Evacuate the two prisoners located in Shago Village and Lamar Haate Palace.
Evacuate a Soviet soldier who was planning an assassination attempt on a CIA agent.

The target points to the center of the desert. There is an outpost to the right of the desert, there are 6 enemy soldiers on its territory. We can stun them and interrogate them.

Four Walker Gear robots patrol the desert. In the indicated area, we must find a tied up CIA agent who is a hostage and lying near the mountains, in a place where there is a small area with grass. We need to act quickly. If we don’t have time to find him, he will be loaded into a car and taken to the destroyed palace, surrounded by four robots.

If you want to evacuate both prisoners in the villages of Shago and in the palace, you can visit them after the evacuation of the main target.

After completing episode 32, we are called back to base.

Goal: Eli wants revenge. He challenged you to a duel. Teach him a lesson by fighting him at the main base again.

Boy Eli, nicknamed "White Mamba", challenges us to a duel. We fight him on the R&D platform. You need to catch up with the boy or capture him from behind. Snake's mechanical arm with a sonar effect can help here to see the boy through walls. Sooner or later Eli will be stunned, but he is still full of hatred and thirst for revenge.

Episode 33. Information War (Autonomy)
Walkthrough of Metal Gear Solid 5. C2W


- Find communication equipment in the eastern point.
- Destroy the communications equipment in the eastern point.
Capture the rough diamonds at the eastern point.
Destroy the communications transmitter at the eastern point.
Evacuate two prisoners from the village of Vialo.
Remove the container with materials located at the eastern communication point.

We go to the village of Vialo to rescue two prisoners. On the spot, try to stun one or two guards without raising the alarm, and pick up their weapons. It will only be useful to you if you make a fuss.

We follow the yellow mark on the map. You can enter the base from above by climbing a crevice in the rock. There are three satellite dishes on the roofs of the buildings. We mark them with binoculars. Try to clear the village. Kill as many soldiers as possible without making a fuss. Only after this will you be able to complete all remaining tasks.

Interrogate several soldiers to find out from one of them the location of the rough diamonds. In the middle of the eastern communication point is a container with materials that you must evacuate.

Destroy all three satellite dishes using any weapon. In the room where the communication equipment is located, you can find grenades on the table. You can also use an enemy mortar.

After completing the task, we learn that the Battle Gear tank has been completed at our base. It can be used to complete external missions.

Episode 34. Help and withdrawal (extreme)
Walkthrough of MGS 5. Backup, Back Down


- Destroy the armored vehicle.
Eliminate several armored vehicles and helicopters.
Destroy all armored vehicles without using supplies or fire support.
Grab the weapons that are being transported on the truck.
Evacuate the armored vehicle.
Evacuate four soldiers who are looking for an escaped prisoner.
Evacuate six prisoners.
Evacuate three tanks.

As written above, this episode differs from the same one that was in the first thirty chapters only in that the level of intelligence of your enemies is significantly increased, and also in the fact that you do not have the opportunity to use the “chicken hat”.

For the mission we take a horse and a grenade launcher. We don’t chase the furthest armored vehicles, but call them into shelling, placing the target on the road in front of the moving target.

To open the next missions 35, 36, 37, you need to complete a couple additional missions, highlighted in yellow:

Episode 35. Cursed inheritance
Walkthrough of MGS 5. Cursed Legacy


- Evacuate two containers.
Leave the danger zone by climbing onto one of the containers and evacuating it with the Fulton system.
Evacuate all containers without enemies noticing.
Using intelligence, determine the location of the soldier.
Evacuate the commander from the Zero Risk Security squad, who will guard the mansion.
Find the rough diamonds stolen by the raven near the northwest guard post in Lufwa Valley.

The task is given by Code Toker, you need to get to his mansion, where you have already visited. But you don’t need to go into the mansion itself. The containers are located in the western jungle. After finding the containers, there are 9 minutes left before the enemies take them out.

You need to go to the mansion only if you want to complete all the additional objectives of the mission - the commander of the enemy squad is located there. There are several serious opponents inside the mansion, so you must try to act unnoticed. In addition, some of the enemies are equipped with heavy armored suits. You won't be able to shoot them - you need to use either grenades or grenade launchers.

Episode 36. Traces of ghosts (Invisible)
Metal Gear Solid 5. Footprints of Phantoms

- Destroy all Walker Gear.
Evacuate the two prisoners located in the village of Ditadi.
Evacuate all Walker Gear.
Collect yellow foxglove near the abandoned village of Ditadi.
Evacuate the truck near the abandoned village of Ditadi.

You must do everything the same as the previous time in the main storyline episode, but with the condition that the opponents should not raise the alarm. You may be noticed, but if you quickly kill this enemy, then nothing terrible will happen. But it is better not to kill enemies, but to capture them in hand-to-hand combat.

If you want to complete the mission with fewer problems, you can position yourself somewhere far from the village, ask Quiet to inspect it and, after points appear on the map, order several artillery attacks until all WalkerGear are destroyed. However, you will not be able to complete additional tasks.

Episode 37. Caravan of Traitors (Extreme)
Metal Gear Solid 5 Traitors Caravan

- Find an escort armored vehicle.
- Find a truck.
- Evacuate the truck.
Eliminate the Skulls.
Evacuate the truck driver.
Establish an approximate escort route based on the received intelligence data.
Listen to all conversations between the truck driver and soldiers at outposts and guard posts.
Evacuate three ZeroRiskSecurity soldiers.

Episode 38. Unusual phenomenon
Metal Gear Solid 5. Extraordinary


- Grab a container with film.
- Capture the Spugmai fortress.
Capture the container with the film before reinforcements arrive.
Evacuate the prisoner located at the eastern guard post of the Spugmai fortress.
Catch a Griffon Vulture located near the ruins of the Spugmai Fortress.

Having arrived at the fortress, go east, where the outpost is located, and find the prisoner. Evacuate him to complete one of the optional missions.

Return to the fortress and deal with all the enemies located here. Now you need to find a small container with film.

Where is the MetalGearSolid 5: PhantomPain film container?

Open the main character's droid and enter the tab with the list of tasks. In the lower right corner you should see not only the mission objectives, but also a blurry image of the ruins of the Spugmai fortress. This image indicates the point where the container with the film is stored (in the crevice in the left column of the arch, in the place marked in the screenshot). Find it, take it and leave the hot zone.

h Episode 39. Behind the fence (Invisible)
Metal Gear Solid 5. Over the Fence

- Evacuate the captured engineer.
Evacuate the engineer through the hole in the basement floor using the Fulton system.
Evacuate a prisoner who was planning to escape from Wah Sindh Barracks.
Evacuate the SUV that is patrolling between outposts.
Capture the blueprints located in the Vah Sind Fortress.

Opponents should not raise the alarm. You can use Silent to detect all enemies. From the eastern side, along the crevice, you can climb onto the rock where the enemy mortar is installed. From this height you can bomb the entire base, the enemies will raise the alarm, but they will not be able to detect us.

The captive engineer is in the basement of a dilapidated building. You must open the red door, grab the engineer and take him to the next room, where there is a hole in the ceiling (ceiling). Place the engineer on the floor and evacuate him with the Fulton.

Episode 40. Surrounded by Silence (Extreme)

Eliminate the Quiet One.
Decide what to do with Quiet.
Neutralize the Silent One without using lethal weapons against her.
Defuse the Silent One without using firearms against her.

At the Extreme level, the Silent One kills you with the first shot, so dealing with her without a lethal weapon is difficult. If you just want to complete the mission, then try to identify Silent One with binoculars and order artillery fire on her position. Four successful hits and the Silent One will be in the center of the location (will be marked with a yellow marker).

If you want to deal with it without using lethal and firearms, then you should go on a mission during the day. There are at least two reservoirs in the location (the water level there is low), located somewhere among the ruins. Periodically, a rainbow will appear there, in the rays of which Silent will immediately begin to bathe. This is your chance to sneak up on her and try to neutralize her. Or you can shoot her with a tranquilizer. At the end of the episode you will have to decide what to do with the girl.

Evacuate the commander of the armored vehicle column.
Find a diamond in the rough from the armored column commander.
Capture all the blueprints in the attack helicopter.

We need to deal with the enemy equipment that will be gathering in the central village. It is better to attack the equipment on the way to the center, so we take a horse, a grenade launcher and a rocket launcher for the mission.

If you are not going to evacuate the vehicle, then the task will seem easy to you. Use artillery fire to destroy vehicles that have arrived at their destination. An attack helicopter appears on the location at the very end of the episode; it can be destroyed by ordering fire support from your helicopter.


After completing the mission, we return to our base. The boy Eli is accused of preparing an uprising, but even after this he manages to carry out his plan. He takes control of Sahelanthropus and leaves the base with the African children.

Episode 42. Metal Archaea (Extreme)

- Eliminate the Skulls.
Evacuate Code Toker.
Complete a mission without being captured by a puppet soldier.
Evacuate the Skulls.

We fight with 4 Skulls on the airport grounds. This time the Skulls have become stronger; shelling alone cannot destroy them. We can take Silent One on a mission with the most powerful sniper rifle, she will be able to cope with these strongest opponents.


Story mission 43 is initially unavailable in the quest list. You need to complete several random side missions for it to appear.

Episode 43
Metal Gear Solid 5. Shining Lights, Even in Death


- Find the sender of the message.
- Eliminate infected staff members.

Ocelot informs us about an outbreak of an epidemic at the main base. We enter the infected compartment. We walk along the corridors and examine our employees. You cannot kill anyone, otherwise the mission will fail. We climb to the top floor and find a doctor who has figured out how to identify signs of infection.

We wear ultraviolet glasses. Following down, we must kill everyone whose throat glows. Everyone will be infected. In the basement room we find one healthy soldier in a gas mask, we take him out. Try to leave, but Ocelot will tell you that you must examine the man again. Go back, lower it to the floor and look through the device at the neck area. Unfortunately, he will also have to be killed.

After eliminating the epidemic, Big Boss decides to use the ashes of the deceased soldiers to create diamonds that will be worn by living soldiers. The same diamond appears on the chevron of the main character himself.

Episode 44. Impenetrable darkness (Invisible)

- Turn off the oil pump.
- Destroy the separator with water containing oil.
Evacuate the four child soldiers being trained in Masa Village.
Leave the danger zone before the enemy sets up a blockade on the Mfinda field.
Catch an African long-eared vulture that has flown into a burnt village.
Evacuate the four Walker Gear that are blocking the Mfinda mine.

The two mission objectives may seem quite contradictory to you. So, you must leave the field before the blockade, but you also need to evacuate four Walker Gear. After you destroy the separator and turn off the pump, get out of the village. The task should be updated (the point according to which the Mfinda field should have been left before its blockade will be noted). After that, go back and evacuate the four Walker Gears. You will first need to deal with the enemies. You can dump the sleeping gas.

Episode 45. Silent Exit
How to open (unlock) episode 45. A Quiet Exit

After episode 44, access to levels 47, 48, 49, 50 opens. But 45 and 46 do not appear in the list of tasks. In order for you to complete this episode related to the Quiet storyline, you need to fulfill several conditions:

How to open (unlock) episode 45:

1) Maximum level connections with Quiet – 10/10. (At the beginning of each episode you are allowed to choose a partner and combat equipment. When you select a partner, in the lower left corner of the screen you see a scale of 10 identical icons. They precisely indicate the level of connection with your partner. To increase your connection, you need to take Silent One with you on missions more often).

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Phantom Limbs the first mission in the first chapter of Metal Gear Solid V: The Phantom Pain. In order to complete the mission completely, you must complete several secondary objectives. After completion you will receive an additional reward, as well as the promised 40,000 GMP. Completing each secondary objective gives you several points towards achieving a rank. The mission will begin in the southwestern part of Northern Kabul in Afghanistan.

This guide will help you complete all the secondary tasks that are hidden from you when you first complete the mission. Some of these tasks are not so easy to complete, so you should follow our instructions exactly and you will succeed.

Mission text

Save your old partner Kazuhiru Miller. He was captured by Soviet soldiers and interrogated in Gwandai.

Personnel with skills / Drawings

  • Rescuer
  • Quick extraction

Kazuhira Miller has been located

From the very beginning of the mission, Ocelot will instruct you and force you to scout the area with binoculars. The village we are looking for is Wiallo, we use the maximum possible approximation with binoculars to find it. You will definitely notice this place, it will blink, mark this place before you set off.

Getting closer to the village, we listen to all of Ocelot’s instructions, he will guide us and give us tips so that we can determine Miller’s location as accurately as possible (you will find all the information about where he is being kept in the command headquarters - the largest building in the village ). On the ground floor in the same building, you can find audio cassette (Behind the Drapery), which you will need to complete the game 100%. On the top floor at the desk you will find the information we need.

Attention : take your time to free Miller, as you have the opportunity to complete some secondary mission objectives. If you immediately go to save him, then you will have to redo this mission again if you want to get a hundred percent result.

Kazuhira Miller is in Ghwandai When you get closer, make sure that you are on advantageous position to mark all guards with binoculars. We penetrate the city, quietly moving from wall to wall, until you get to the place where Miller is being held. Its location will be marked on your iDroid, so all you have to do is get to it. We pick him up and also slowly and quietly leave the city. We order a helicopter to evacuate him, we get to the landing site

Before the mission ends, you will encounter a small Skull squad. One of the secondary goals is to prevent yourself from being discovered by the Skull squad; read about how you can do this.

Commander evacuated from Wah Sindh barracks

The commander of the Vah Sind barracks, thanks to his red beret, is noticeably different from other soldiers at the outpost. Mostly the commander is in the barracks building, but sometimes he goes out for a walk. Its location outside and inside depends on the time of day and the alarm. If you don't want to wait, then you will have to carefully examine each soldier in the barracks to find the one with the red beret. We stun him and take him with us to the Mother Base.

The task was completed in secret from the "Skulls"

You are still thinking about how to complete the task in secret from the Skulls, we will help you. After you have taken Miller from the enemy base, the Skull squad will appear, and fog will spread across the area. Your actions must be precise and careful if you want to avoid meeting them. I would immediately recommend marking them with binoculars so that you know where they are. this moment are located. You can hide under the bridge for a while, as soon as they get closer to you, move away from them and take up positions at the top of the bridge. Wait until they move a little to the side, and then try to make your way safely to the extraction point.

Capture Rough Diamonds from Spugmai Fortress

The Spugmai fortress is where we started our first mission with Ocelot. The diamond cache is located on a cliff with a magnificent view of the ruins.

Truck driver evacuated

This truck with the driver we need is patrolling Wah Sindh and Ghwandai. The easiest way is to wait for the truck at the Vah Sind barracks (this happened during sunset, which is when it arrived at the site in my playthrough, but yours may be different). The driver does not leave the base, but from time to time he walks from the restroom to the small guard house. Screenshots show the exact location of the truck.

If you find it difficult to answer any questions about the game, write to us in the comments below, and don’t forget to join the group in contact.

The principles of completing a mission at S rank were described in. Below are some basic tips on how to rank, as well as video guides.

Prologue

To get S rank, simply skip all the cutscenes. In a room with two enemies, shoot them in the head. When you reach a room with several enemies, turn around and fall into the hole, now crawl to the exit.

Mission 1

Complete this mission at least once before bothering with the S rank. This will allow you to change the helicopter's landing zone at the end of the mission, and you will be able to avoid the skulls. Hurry to the prisoner. It is better to approach the village from the east to let most of the guards through. Pick up the prisoner, put him on a horse, call a helicopter and complete the mission.

Mission 2

Mission 3

Very simple and short. Use your sniper rifle to eliminate your target from afar. Land east of the mission. The commander will always be near the building. He will be wearing a red cap. From the landing zone, climb into the mountains and shoot from there. After this, leave the area on horseback.

Mission 4

It will be easier if you destroyed the enemy anti-radar from the air in a previous playthrough of this mission. If you are playing for the first time, then destroy the antennas with explosives. If the second time, then you will be able to destroy the radars directly from the helicopter machine gun, you won’t even have to land.

Mission 5

Mission 6

It will be easier if you destroyed the enemy anti-radar from the air in a previous playthrough of this mission. At the beginning of the video I select a new landing zone to save a lot of time. When approaching an enemy base, destroy the radar with a machine gun. Get out of the helicopter and immediately run towards the main target. Skip the cutscenes and call your horse to get out of the fog faster.

Mission 7

You need to steal 3 commanders. Select the landing zone in the north. One commander will travel along the northern road. Another one is located in the mission area (village with enemies, inside a building). The third is driving along the southern road. You can reach them before they reach the village. Leave the horse outside and use the tranquilizer on the soldiers in the car. After this, fulton.

Mission 8

Don't try to get S rank on your first playthrough! Continue playing until you upgrade Fulton (this will allow you to Fulton tanks and other vehicles). Land at the western point. Head west, past the enemy outpost and follow the road until you see an empty house. As soon as you reach the house, the trigger will start and the transport equipment will start moving. Place your horse on the road and drive the equipment yourself. After this, quickly run out of the area on your horse.

Mission 9

This is one of the most difficult missions. Best advice: Ignore this until you beat the game.

You need an upgraded Fulton and durable vehicles (like a tank). Place a tank on the northern path to create a jam, and also place a horse. When the vehicle appears, go around behind it and attack.

Mission 10

When you go north on western road, then the trigger will go off, causing the convoy. Place your horse on the road to stop the convoy. Now deal with the guards in the jeep and destroy the tank (go up from behind and plant C4), then extract it with the Fulton. If you have an improved Fulton, you can remove the tank as well instead of destroying it.

Mission 11

There is one trick. Instead of fighting Silent, just throw supplies at her. One hit removes 50% of her health. Mark it with binoculars, and then drop off supplies. Repeat a couple of times and keep her alive.

Mission 12

This is the longest mission and you will always start at the same point. Start this mission at night. In the first camp, always stick to the left wall. Now use your horse to get through the next checkpoint undetected. Once you are in the central camp, take the right side and always stay in the shadows until you reach Emmerich. Go back along the same path. When Metal Gear attacks you, run between his legs, grab Emmerich and throw him onto his horse. Call a helicopter to the southern point. Stick to the left. Cross the road and keep to the right. By the time you reach the landing, Metal Gear will have lost sight of you. If he catches up, then boot from the checkpoint.

Mission 13

Mission 14

A very easy and short mission if you already know the Viscount's location. Choose daytime (06:00) because the Viscount is transported at night. Just go to the place shown in the video and hit the target.

Mission 15

It will be easier if you destroyed the enemy anti-radar from the air in a previous playthrough of this mission. If not, then throw explosives at the radar. In your next playthrough, select a landing zone in the enemy camp and destroy targets with a machine gun.

Mission 16

It will be easy if you already know the location of the truck (mission goal). He always stands in the same place. Use the Fulton and leave the area on your horse.

Mission 17

It will be easy if you already know the location of the two Intel agents. Start with the agent in the north and fulton him. Now go to the camp in the south (go around it to avoid enemies), capture the agent and lead him to the helicopter (it cannot be hijacked).

Mission 18

I highly recommend upgrading the Fulton to a state where children can be removed. You must pass 113 side quest to improve Fulton (after story mission 26). Eliminate the target in the first enemy camp, you will need a sniper with a silencer. After that, use the Fulton to extract the children and call the helicopter (if you destroyed the radar, you can call it directly in the mines).

Mission 19

I recommend using sleeping gas or stun grenades. Go straight to the commander. It is guarded by a group of soldiers. Throw a grenade to neutralize everyone at once and fulton the commander, then leave the area on horseback.

Mission 20

You will need explosives (C4 or a grenade launcher). Make your way through enemy camps as quickly as possible. The trick is that the boss fight will be at the end. Place C4 on the gas tanks by the pool and wait for it to pass between the tank and the pool, then explode. This action will drop the boss into the water and the battle will end. Run through the tunnel to complete the mission.

Mission 21

A very easy and short mission if you already know where your goal is. He is always in the same building. Kill him and then leave. You can speed up this mission to increase your chances of getting S rank.

Mission 22

Mission 2, 22 and 43 without ranks. Complete this mission as you please.

Mission 23

The trick to this mission is that you can avoid the boss fight by knocking him out before the fight begins. Keep to the right side of the camp and enter from the back of the ship. Now wait until Mamba turns his back to you and then shoot him in the head with a tranquilizer. Evacuate him using a helicopter.

Mission 24

Ride your horse into the camp and use it to get past the guards. After that, throw sleeping gas grenades to deal with the guards. Now fulton the prisoners and escape from the area on horseback.

Mission 25

Immediately run to the soldier's child. Put him to sleep and put him in the jeep. Now look at the second target in the center of the camp (under the roof). We also throw him into the jeep and evacuate both of them by helicopter.

Mission 26

The enemy is always at one point. Go there and snipe him, then run out of the area.

Mission 27

Use your horse to get to the goal as quickly as possible. He always ends up in the same place. Use the tranquilizer and place it on the horse or truck, then leave the area. You don't have to play stealthily, use rapid speed and kill enemies who block your escape route.

Mission 28

At the beginning of the mission, skip the fight with the skulls. Just run on a horse and that's it. Make your way to the target and evacuate it using the helicopter at the northern landing zone. Put the guards to sleep to get bonus points. Ignore the soldiers and just run towards the landing zone (it doesn't matter if they notice you or not).

Mission 29

For this mission you must acquire a machine gun. I recommend ALM 48. Also take explosives (C4, grenade launcher, grenades). There will be a silent one best choice as a partner for this mission. The trick here is to hide in the hangar at the beginning, but be sure to tag the Skulls when the fight starts. This way you will know their location and health status. Now you can shoot them from the machine gun through the hangar windows. You can also place a C4 at the front of the hangar and lure the skulls there. Avoid the spikes coming out of the ground as they will kill you instantly.

Additionally, you can use the D-Walkers' Gatling guns. It kills skulls pretty quickly.

Mission 30

You have only one goal - to reach the boss at the end of the enemy camp. It's best to go unnoticed and complete the mission as quickly as possible. Always stick to the right or left side of the camp. This allows you to miss most enemies. The enemies have helmets, so take a sniper with a silencer and during the rapid (if this happens) shoot the enemies in the eyes. Although, if you complete the mission without a single detection or shot, you can get 120,000 points.

Mission 31

Two things will be useful to you on this mission: a rocket launcher (GNOM-11) and a grenade launcher (Isado RGL-220). The essence of the mission will be a fight with the boss. Once you run out of ammo, supplies will drop automatically. So empty all the grenade launcher and then use the rocket launcher and grab the supplies as soon as they arrive. Repeat this tactic a couple of times and you'll defeat the boss fairly quickly. His weak point there will be a belly (when it glows) and 4 white canisters on the upper back.

Mission 32

Very easy and fast mission. Use your horse to get to the target (it's near the mountains) and kill him. If you do everything quickly enough, you won't run into enemies. Use your horse to leave the area.

Mission 33

It will be easier if you destroyed the enemy anti-radar from the air in a previous playthrough of this mission. If not, then destroy it. In the next playthrough, land on the enemy base and shoot the radars with a machine gun.

Mission 34

You will need a cargo fulton and a tank. Place a tank on the northern path to create a blockage and place a horse in front of the tank. When the vehicle approaches, go around behind it and rush over. If you remain undetected, it will be enough to extract 6 cars out of 11. If you do everything quickly, then there should be no problems. However, if you fail to extract, you can destroy all 11 cars. This will give you 160,000 points and a guaranteed S rank.

Mission 35

You must land in the south. Also bring decoys with you to distract heavily armored enemies. Go to the container in the jungle and fulton it. After that, go up the mountain and jump onto the container. Fulton the second container and you will leave the mission with it.

Mission 36

Take baits and C4 on the mission. Use a stealth suit and land at night. Approach the camp from the east and crawl to the targets guarded by the enemies. Drop decoys as a distraction and place C4 on the ground near the targets (one C4 per enemy). Leave the camp and detonate the charges, then run away on horseback.

Mission 37

It will be very easy if you already know the location of the truck (mission goal). She is always in the same place. Use the Fulton and then leave on your horse.

Mission 38

Your goal in this mission is to find the collectible. The item has 3 different spawn locations and the video shows these locations. Infiltrate at night using a stealth suit and night vision goggles. Using the glasses you will see the collectible.

Mission 39

There will be a crack in one of the rocks to the west. Go there and you will miss almost all the enemies. There will only be two enemies and a prisoner. Knock them out and kill them. After this, fulton the prisoner and get out of the area on horseback.

Mission 40

Unlike last time, you won't be able to defeat Quiet by dropping supplies. At the last second, she will jump away from the landing site. You must use a sniper rifle. Stay on point (in video). From here you can always see the Silent One and defeat her. You have two seconds before she notices you and shoots.

Mission 41

Bring a rocket launcher for this mission. You will need it to shoot down the helicopter in the end. Land in the center and go west. All vehicles will pass through here. Disarm the guards (be sure to fulton, otherwise they will wake up later). The first car to arrive is from the north, the other two are from the south. They always stop at the outpost and you can take them down. For the 4th vehicle you will have to put a horse on the road to stop it. At the end, destroy the helicopter and that's it.

Mission 42

The skulls will have more health in this mission. The same as last time, but this time I advise you to take a powerful sniper rifle (Brennan LRS-46 or Serval AMR-7). Quiet would be the best choice as a partner for this mission. The trick here is to hide in the hangar at the beginning, but be sure to tag the Skulls when the fight starts. This way you will know their location and health status. Now you can shoot them from the machine gun through the hangar windows. You can also place a C4 at the front of the hangar and lure the skulls there. Avoid the spikes coming out of the ground as they will kill you instantly.

Additionally, you can use the D-Walkers' Gatling guns. It kills skulls pretty quickly. Try to stay away from their fog, as it can stop the D-Walker.

Mission 43

Mission 2, 22 and 43 without ranks. Complete this mission as you please.

Mission 44

Ignore all camps at the start of the mission. Just drive to the main objective and stay away from the outposts. After you turn off the pump in the center, run away from the camp and use the rocket launcher to destroy the target (you must leave the camp before destroying the target). Jump on the horse and run away from the area.

Mission 45

To gain access to this mission, you must raise your reputation with Silent to the maximum. After that, go through side mission 150 and this mission will unlock. Use the CGM 25 rocket launcher, which will destroy enemy tanks in two shots. If you don't have it, then use Killer Bee or FB MR. Always request supplies before you run out. When you have picked up supplies, immediately request the next delivery. You can place ATB and C4 mines to destroy the two vehicles. Always stay in cover (the rocks will help you with this). Alternatively, you can tank the tanks to complete one of the mission objectives, but there will be additional risk.

Mission 46

This mission will answer all your questions. Watch the final scene at the end of the video. You will find yourself back in the prologue and find out what really happened.

To unlock this mission you must:

  • Complete all other missions
  • Complete important (yellow) side quests
  • Improve the Base (build FOB online to speed up the process)

In this mission, S rank is easy to achieve. Just skip all the scenes and your rank is yours.

Mission 47

This is a very easy mission if you know where your target is. He will always be in the same building. You can use the broken fence on the west side of the airport and go there to get past most of the guards. There will be two guards in the building. Cut their throats, kill the target and escape from the area.

Mission 48

Take a light tank on this mission. With its help, you will calmly drive past the 4 skulls at the beginning. Also take baits to distract the guards near the mansion. Enter the mansion, complete the objective and call the helicopter to the northern landing zone. Now run to the helicopter (you can ignore the enemies).

Mission 49

Land in the left (west) corner of the map. Head west past the outpost and follow the road until you reach an empty house. The trigger will start and a convoy of 3 cars will drive. Hide behind cover until the first tank is close, then run up to it and fulton. After this, repeat the same trick with another technique. Leave the area (by helicopter is faster).

Mission 50

Take the ZHUK-BR 3 light tank, Isado RGL-220 grenade launcher, CGM 25 rocket launcher for this mission. With this equipment you can easily achieve S rank. Use the tank until it is destroyed. Now aim for the gas canisters on the stomach and back when they glow. When the tank is destroyed, use the rocket launcher and order ammo. Now use the grenade launcher while supplies last. Always move and when the boss sends a wave across the ground, run away from it and shoot back.



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