Twilight forest mod boss achievements wiki. Achievements in TwilightForest. Now we can go to the Dark Forest

The Twilight forest mod adds a new dimension to us that is filled with adventure, the world is huge, like the normal world, and almost all is covered with trees. This world is more mysterious and fantastic than the usual one. It is constantly dark here, which gives this world a unique, dark atmosphere. Large trees with their crowns cover the Twilight Forest from the sun's rays, forming a kind of dome. He is only occasionally pierced by huge trees, so huge that they stretch up to the sky. The terrain here is flatter than in the overworld, but sometimes you can find hills containing caves full of valuable ores, treasures, and dangerous monsters.

How to build a portal to the twilight forest:

In order to get into this world, we need to create a portal. For the portal we need to dig a 2x2 hole and fill it with water. To surround this pit with plants, any plants (dandelions, poppies, reeds, seedlings) are suitable). Next, we throw one diamond into the hole and lightning should hit our portal. Ready! Our portal is activated!

Since version 1.7.10, the author has added a progress system to us. What does it mean? This means that we need to complete achievements to reach this or that boss or dungeon. That is, we will not be able to immediately kill Hydra or the Snow Queen. Locations that we have not yet opened will not be available to us. In them, negative effects will be imposed on us. And there will be so-called barriers around us (Visual effects)

Bosses and Adventures:

First of all, we need to kill any creature.

We can find Naga in the Naga Arena. Naga Arena is the area where the Naga boss spawns.

This place is surrounded by a fence made of Naga stone, mossy cobblestones and stone bricks of various types. Naga is the easiest boss. It drops 6-12 Naga hearts, as well as a large amount of experience. In order to complete the “Naga Killer” achievement, we need to pick up the Naga trophy.

The next task will be to kill the Lich.

The lich appears as a tall skeleton (about three blocks tall), wearing a purple robe and a golden crown on his head. Also, he has different eyes: one is red, the other is burgundy. After appearing, five shields rotate around him; in hand is a Twilight Staff that emits blue bubbles.

When a Lich dies, one of three staves drops: Twilight Staff, Zombie Staff, or Death Staff.
The following also drop out: a golden sword, a golden cuirass, golden leggings, or all together; two bones and an edge pearl. After we picked up the Lich trophy, we complete the “Assassin of the Dead” achievement. In order to open the next task we need to pick up the staff of the dead.

After this, we need to find the Labyrinth of the Minotaur. He is in a swamp.

In the labyrinth we need to kill the mushroom centaur. This is a mini-boss. It is a hybrid of an ordinary minotaur and a mushroom cow. He spawns on the second level of the Minotaur Labyrinth in a room with large mushrooms. He deals damage with a powerful ax that drops when this boss dies. This ax can be repaired using diamonds on an anvil. The best way to fight this boss is to break the block of the large mushroom and just hit it. After we receive the soup from the Minotaur, we complete the task “The Mighty Stroganov.”

Hydra. This boss can be found near a large cave with many ores.

Hydra represents the three-headed blue dragon. She only takes damage to the head, the most damage can be done to her by shooting her in the mouth when she opens it. The Hydra is in a cut hollow hill in the fire swamp. When you kill her, you will receive several vials of fiery blood and a Hydra trophy. You also get two achievements!

Now we can go to the Dark Forest!

To enter the main part of the fortress you will need a trophy - the head of a Hydra, Naga, Lich or Ghast, dropped from the corresponding bosses. Six ghostly knights who have emerged from their graves and are now trying to escape from their tomb, which is located in The underground city of goblins to take revenge on his enemies. They wear Phantom Armor and throw iron weapons. From the phantoms we get the royal pickaxe, axe, helmet and cuirass of the phantoms. All these things will be enchanted with quite good enchantments. Along with these things we get an achievement.

After the battle with the phantoms, we can go to the ghast tower!

The High Ghast is the leader of all the Carminite Ghasts in the Dark Tower. It has a size of 8x8x8 blocks and several additional tentacles on the sides. Shoots 3 giant fireballs at a time. Constantly spawns baby carminite ghasts, and with a large amount of damage received, it can go into “Tantrum” - a state where this boss will cry giant ghast tears, it will rain, the boss will receive 3/4 less damage and will continuously create cubs. Fortunately, in Tantrum, the High Ghast cannot attack. After death, a chest will spawn with fiery blood, carminite and a trophy - a small copy of the boss himself. For defeating him we get an achievement.

In order to complete the next achievement we need to kill the almo-yetti and get his fur.


The formidable Almo Yeti, much stronger than his brothers. After killing this boss, warm yeti fur falls out, which protects the player from the spell of the Snow Queen. Yetty will pick you up and throw you away, causing damage. Also, when he is angry, icicles will start falling from the ceiling, beware of them!

After the death of Almo-Yeti, we complete the achievement.

After killing the yetti, we need to go to Aurora Castle, where the snow queen lives.


When killed, a head, a triple bow and several stacks of snowballs fall out. Congratulations! We received another achievement.

To get the last achievement we need to find a fire lamp. She is located in a cave in this biome:

But before you go into the cave you need to find the giants! They are located above the same biome on a floating island

He kills the giant with a huge pickaxe and goes to the cave.

I will say right away that there are many caves on this mountain; it will be quite difficult for us to find the one we need. But using the cave mode on our map it is easy to figure it out. In the cave we find a huge masonry with giant obsidian. We break it with a giant pickaxe and see two chests. One of these chests will contain our lamp. And the achievement is completed.

- Magic feather. The item is needed to create a magic card. Craft crow feather, glow dust and torch.

- Magic core. An item that can be found in the Minotaur's Labyrinth. Needed to create an anti-workbench and a maze map

- Metal of the ancients. Can be found in treasuries in the Twilight Forest. You can also craft from an iron ingot, a gold nugget and a mossy root. Used to create armor and tools from ancient metal. In this case, things will be automatically enchanted.

— Fiery blood and tears. You can get it by killing Hydra and High Ghast. Used to create fire ingots which can be used to make armor and tools. In this case, things will be automatically enchanted.

- Staff of the dead. Dropped by Lich when pressed RMB spawns a green zombie minion, he is stronger than his fellows and attacks hostile mobs. Burns in the sun and dies a minute after spawning; to recharge, place the scepter in the crafting grid along with rotten flesh and a potion of rage.

- Staff of Death. Dropped by Lich when pressed RMB takes away health from the mob the cursor is hovering over and adds it to the player. To recharge, place it in the crafting grid along with the prepared spider eye.

- Twilight Staff. Dropped by Lich when pressed RMB fires ender pearl-like projectiles that deal 5 damage each. Can fire 99 of these projectiles, then requires reloading by placing them in the crafting grid along with an Ender Pearl.

- Heart of Naga. Used to craft armor. Can be found in the Twilight Forest Dungeons and can be obtained as a reward for killing Naga.

- Fan of flight. When used, gives the player a jumping effect for several seconds. Also, if used on creatures, the fan will push them back several blocks. The fan can be found in treasuries in the Twilight Forest.

— Queen of the caterpillars. When you press RMB She places a caterpillar on the block that will glow. The Caterpillar Queen can be found in treasuries in the Twilight Forest.

- Attracts ore if you press and hold RMB.

- Triple bow. The bow shoots 3 arrows at once. You can get it by killing the Snow Queen. Deals 10 damage.

- Ice bow. Obtained from Aurora Castle. Freezes its target, causing it some damage.

— Ender bow. If you shoot it at a mob, the player will switch places with the mob. In this case, the bow deals 8-10 damage.

- Seeker's bow. Deals 8-10 damage to the victim. Has homing properties.

- Pickaxe of the labyrinth. This is a special pickaxe that can only be found in the labyrinths added by the Twilight Forest mod. The main feature of this pickaxe is that only it can quickly destroy the stones of the labyrinth; other pickaxes destroy the labyrinth stones very slowly, and their durability decreases 16 times faster than normal. It is also worth noting that this pickaxe is not found in ordinary chests in the labyrinth; it can only be found in a secret room on the second level of the labyrinth.

— The fire set provides good protection; it sets the creature on fire during an attack. The fire pickaxe has the ability to automatically smelt ores. The flaming sword sets the creature on fire when it attacks.

- Anti workbench. A block similar to a regular workbench, but allowing you to both assemble and disassemble things; the latter requires experience. If the disassembled tool has been used, then some of the ingredients will not be available for crafting.

Has easy crafting.

Biomes other:

The main biome of the Twilight Forest mod. In it, like in many others, you can find special trees, new mobs, structures and much more. There are also mushrooms, ferns, tall grass, and several passive mobs (rams, wild boars, deer). Not to be confused with the Illuminated Forest! In the Twilight Forest biome, flowers are not generated in such quantities, and there are no “lanterns” made of fence and glowstone on the trees.

In the biome you can often find deer, rams and wild boars. These are ordinary pigs, cows and sheep. They can be turned into their prototypes by clicking on them with transformation powder, which can be found in chests.

You can also find a druid's house in this biome. It is a house made of cobblestones, mossy cobblestones, with a brick chimney and a wooden roof. There is a Skeleton Druid spawner in the house.

Druids spawn in the Druid's House, or the Dark Forest (they are sometimes found riding spiders there). They are very difficult to spot in the forest because of their clothing. They have 20 health units and deal 3-5 damage. As a drop you can get: 0-2 bones, 0-2 torches and as a rare drop a golden hoe.

Illuminated Forest— a new biome in the Twilight Forest modification from version 1.7.2. In general, the biome is similar to the Twilight Forest, but unlike it, this biome has many flowers, including the flowers from version 1.7.2, as well as firefly jars hanging on fences that are attached to trees.

Monsters practically don’t spawn in this beautiful biome, because it’s always light there, but friendly mobs like the rams from Twilight Forest spawn. There are also a lot of pumpkins in this biome.

Dark forest- one of the biomes that the Twilight Forest mod adds.

The dark forest is a rather creepy place, since it is absolutely dark there: the dense cap does not allow light to pass through. In this regard, going there without torches or a potion of night vision, or the Queen of Caterpillars and any preparation is practically pointless, and the constantly flickering and densely growing trees can get confusing. Recently, this biome has been emitting a special blinding aura, making it very difficult to be there even on the foliage; Closer to the heart of the forest, the foliage turns fiery red.
The blindness effect will disappear when you kill the Hydra.

You can walk along the top of this biome and not be afraid that you might fall through - there are no gaps in it. There are also sometimes lakes with water, sometimes lakes with lava; Perhaps this is a bug, perhaps a joke by the developer. An interesting fact is that the foliage of the trees in this forest does not burn in fire and lava.

In the dark forest biome, two unique mobs spawn - the wolf king and the spider king. Both of them are about twice the size of their prototypes and in absolute darkness will cause a fair amount of trouble if noticed.

The Wolf King has 30 health and deals 6 HP damage to the player. It has no drops. It is twice as large as its counterpart from the ordinary world. The misty wolf itself has a scarlet color, but in the darkness of its “native” biome it is transparent. Sometimes inflicts blindness on the player

The Spider King is a huge yellow-brown spider. In the pitch darkness of the Dark Forest biome, he can be distinguished by his glowing red eyes.
The King of Spiders is twice the size, faster and stronger than a normal spider, however, if it sees the player, it will bypass water if it is an obstacle.
This spider spawns with a skeleton druid as its rider, which makes it a rather strong opponent, since the skeleton druid uses the “Poison” effect. Drop: Thread (1-2)
Spider Eye (0-2)

Skeleton Druid:
Bone (0-2)
Torch (1-2)

It is worth noting that the Dark Forest is a place where you are guaranteed to find the Dark Tower, with the boss mob High Ghast, and where there are guaranteed to be 3-4 goblin cities.



Snowy forest- one of the biomes of the Twilight Forest, similar to the taiga biome from the ordinary world. Consists mainly of spruce trees covered with snow; flowers, grass and ferns grow. There is always a glacier at the center of this biome; Only here can a yeti cave be generated. This biome is also home to snow wolves and yetis.

The prototype of the penguin is the chicken. She can be transformed into a penguin using transformation powder. The snow wolf is an inhabitant of the snowy forest. Has 30 health when killed and drops arctic fur.

On the glacier you can find Aurora Castle. In the castle we can meet a snow guard, stable and unstable cores. If the core is not stable it will explode upon death. Each of these mobs drops snowflakes. Everyone has 20 health.

Twilight Mountains – This is a biome in which large spruce trees grow. They are full of deer and wild boars. They are covered with podzol. Instead of flowers there are light mushrooms and ferns. You can find trollstein in the caves. Above the twilight mountains you can find the island of giants. They live on a cloud in a house made of giant cobblestones and oak.


In the house you will find two giants. By default they will have your skin. They have 80 xt health, and after killing them they drop a giant sword and pickaxe.

After the twilight mountains we find ourselves in the Thorns biome. Don't lean against them, it will hurt you. You shouldn't break them either. This can make everything worse, the fact is that if you break them, they grow even more.

After the spikes you can climb the central mountains. They are covered with wet stone. At the top you can find druid houses and a castle. Unfortunately, the castle with the final boss has not yet been finalized.

Fire Swamp- this is one of the biomes of the Twilight Forest world; is a 100% Hydra spawn location. The terrain of this place is somewhat reminiscent of the Lower World: there is lava, the grass and foliage of the trees have a scarlet tint, the water is purple, and the smoke and fire coming from the ground only complement the image of not the most favorable place for both life and exploration . It makes sense to go here only to kill the Hydra and dig up two unique blocks: smoke and flame generators.
You cannot get to the fire swamps without passing through the twilight swamps - therefore, going here at the beginning of the game is not recommended: the twilight swamps impose a hunger effect, and the fire swamps set them on fire (until you kill the Lich).

Mysterious forest (enchanted forest)- A biome with unique trees - colorful trees, beautiful grass and a wonderful atmosphere. The chance of this biome spawning is extremely low! Sometimes you need to walk in front for hours to find it, and sometimes it happens that the portal spawns already in it.

Also, here you can meet Quest Rama. This is a unique mob, it lives in ruins. If you give him all 16 types of wool, he will give you gold, iron, diamond, and emerald blocks in return. He will also give you a Horn, but it is prohibited on our servers.

Interesting fact. In this biome, the grass is blue. It is painted in a circle, the circles get smaller closer to the ruins.

It is also very rare that you can find unique trees in the mysterious forest; there are four species in total.


You can also find treasures in the forests:

Hedge maze- is the easiest labyrinth, which will not be difficult to navigate. It consists of a thorny fence, breaking which or walking along it, the player receives damage, which makes passing such a labyrinth from above quite difficult and dangerous.
Also in this inhospitable place there are spawners of wild wolves, swamp and labyrinth spiders, located in small wastelands near 1-2 chests. The entire labyrinth is illuminated with fireflies and Jack-o-lanterns, that is, no additional lighting is required. Sprawling trees are often found at the borders, exits and in the labyrinth itself, and the area is additionally cleared to create a flat area.
Chests often contain some kind of food, as well as weapons and sometimes rare items, making them somewhat easier to obtain early in Twilight Forest; If you wish, you can make a mob farm out of the labyrinth.

Walking through the twilight forest, you can sometimes stumble upon destroyed houses, of which only the walls and a wooden floor made of oak planks remained, and even then some of the blocks had already become grass. They consist of mossy and ordinary cobblestones, which can serve as a place where you can dig up such a rare mossy cobblestone in the ordinary world.
These ruins come in two types: large and small - a kind of basement with treasures can be generated under them, regardless of size, with a 50% probability at a depth of two blocks under the floor.

Perhaps this structure was used by the ancient people of the Twilight Forest, who for unknown reasons disappeared. Perhaps they were driven out by hostile mobs and bosses.

This is a natural structure added by the Twilight Forest mod.

Hollow Hills are quite common on the surface of the Duskwood in the form of dome-shaped mountains that stand out strongly from the overall smooth landscape; This is especially noticeable in the Dark Forest, where the dense foliage grows in an even layer. Also, the hills rise slightly at the base by 2-3 blocks, as a result of which, without a magic card in hand, you can say that in front of you is a hollow hill (do not confuse it with the Highlands).

It is worth noting that in hollow hills - absolutely all of them - there are chests with various treasures (if other modifications are installed, things may appear from them), and their total number depends on the size of the hill. Since these structures contain rare and valuable things (ore magnet, fan of flight, conservation charms and others), the hills become not only a valuable source of resources, but also an opportunity to find some equally valuable tools and materials. On magic maps, hollow hills are indicated by white slides, and the size of such a slide corresponds to the size of the hill. The larger the hill, the more ore, chests, spawners and mobs it contains. Hills are divided into three types: small, medium and large.

Great Dusk Oak- you've probably seen large oak trees, as a rule, they have from 1 to 2 treasuries, you need to climb to the very top of the oak and break leaves and blocks, or listen - if you hear spiders, break the blocks where you heard.

In these treasuries you can find many items, but the rarest and most valuable you will find are seedlings of unique trees.

Guide editor: MissZymochka

Sincerely, Youvipas World Administration.

The Twilight forest mod represents a new world filled with new bosses, mobs, items, and dungeons. The mod is very good, I advise those who don’t know about it to read the Wiki http://minecraft-ru.gamepedia.com/Twilight_Forest

But many people wonder what kind of protection is in place on labyrinths and interesting castles, which, in theory, are possible to get into, but killing the desired mob is not.
Let's take the first two bosses as an example. And what does this whole thing represent?

  • Let's start with the fact that the main thing in this mod is achievements
The importance of achievements is that if all the achievements before the lich are not completed, then you will not be able to break the lich’s castle and damage anyone in this castle. And the same with other bosses.
Where can you see achievements - Esc - Achievements
  • Now let's go through the achievements.
1. We need to build a portal. To do this you need to build such

and throw the diamond into the water.

2. You need to jump into the portal

3. You must kill any mob from this world.

  • Let's go up the achievement tree. To complete the next achievement you need to get 3 things:
Torch

(it can be found in any cave in this forest, and the entrance to the cave is easy to find on the surface),
  • Now let's go down the achievement tree from the third achievement. So, to complete the achievement you need to kill naked
To inflict damage on a nage you need to hit it on the head. Also, if you climb onto one of the pillars (which are on her territory), then she will be able to break the blocks with her gaze and you will fall. Serves from Naga
head and hearts

and by picking them up you will complete two achievements, this and the next one.

We need to pick up the naga's heart

  • Kill the lich. This is what it looks like
Place where the lich lives


on the forest map, mini-map and the castle itself. And here is the drop from the lich

After raising your head, the achievement will be completed. By the way, the lich is not so easy to kill, he has 4 shields, in order to damage him you need to break the shields, you can break the shields only by deflecting his shots, or if you have a “Twilight Staff”, then you can use it to knock down the shields.

By the way, some people cannot restore a staff that falls from a lich; in order to restore it you need to have 0 charges.

On which there are such mods as: "ThaumCraft 4" and "Twilight Forest".

II What kind of mod?

So, Twilight Forest

III Portal


1. Dig a hole 2*2*1.



IV Trees

V Mobs

Life - 30 hp. Damage - 5 hp

Life - 13hp. Damage - 3hp

Life - 20hp. Damage - 5 hp

Life - 20 hp

Found in the Dark Forest. It has a scarlet color; if sunlight does not fall on the wolf, it goes into “stealth mode” (its texture becomes almost transparent), and its bite blinds.

Life - 30 hp. Damage - blinds.

Spawns in the Dark Forest. Similar to a skeleton rider, only instead of a regular skeleton there is a druid skeleton, and a giant-sized spider is burgundy in color with yellow stripes in different places.

Life - 30 hp

Spawns in the underground labyrinth. Like the slug, it has three sizes. Is a good source of slime and conservation amulets.

Life - 30 hp. Damage - no

VI Bosses

Life - 100 hp. Damage - 6 hp

*Screenshot missing:s*

The guide will be completed soon:3

The Maze Map is an item that will display the Maze if it is activated in it. When going to the underground labyrinths, it is advisable to take two cards, since there are two levels.
When activated in a maze, the map begins to outline a small piece of the area around the player. This makes it easier to navigate the labyrinth, look for treasures and avoid rooms with minotaur spawners; The map will allow you to easily and at no extra cost find the mushroom centaur and the secret room on the second level of the labyrinth.
If you destroy walls (even one destroyed block is counted, starting from the ceiling), then they will be demolished on the map; If you accidentally blow up a treasury, this will also be reflected on the map’s terrain. Also, if the maze crosses a canyon or cave, the map will show it.
To activate a card, you need to take it into your hand and press RMB.

Ore Magnet is a unique item in the Twilight Forest world that can be found in hollow hills. Once the strength bar disappears, the magnet itself will disappear, making it a very valuable tool that is best not wasted.
Its purpose is to carry ore to the player as close as possible. At the same time, he can try to transfer ore from other mods if their name contains the word “Ore”.
Note: does not tolerate coal; Can only be used on rock or ground.

The ram's horn is used to clear the area of ​​blocks. Thus, the ground collapses immediately, and the stone turns into cobblestone, and then into gravel, and stone brick can also be turned into cracked stone brick, after which all these blocks can be taken away.
Does not affect ores.
The horn can be obtained in the Nyan-Baran quest and found in treasuries.

VIII Video Review Fashion

Visitors

I don't know anything about this mod, but the guide is for 5)

Damage from the surface.
I visit a fludilka. Take a look there.
Those thanks to whom the shkver remained in my heart - Olviz, Sony, Alexa, vynder, Shin_B, Winzor, jokervs, gamarjoba. The guys filled the game and helped Shkver prosper.

Visitors

Visitors

I will add on my own behalf.

1) Treasures can be found at the bottom of the well in a chest in a niche. There is a high chance of drowning.

2) Dilapidated houses, under them in the basement, chests.

3) “Hills” mountains, there are a lot of mobs in them, which are usually easy to kill. Plus 1-3 treasure chests. Lots of ore material. I managed to fill half a glass of iron or more + coal, gold and red dust. And also a glowstone.

4) For mobs, be careful with the goblin demolition miner. Places a dynamite block to blow up the player.

The guide is well designed. I don’t mind if the author puts my message into it more competently.

Visitors

Alexa (13.09.2014, 20:16) wrote:

I Introduction

Dear friend! This guide is dedicated to a fantastic, unforgettable, mysterious, atmospheric mod "Twilight Forest"(or in Russian "Twilight Forest"). This mod is on our magic server, which contains such mods as: "ThaumCraft 4" and "Twilight Forest".

II What kind of mod?

So, Twilight Forest- a modification that adds a new dimension to the game - Twilight Forest. It is huge and almost entirely covered with trees, which with their crowns cover the forest from the sun's rays and therefore this world is more mysterious and fantastic than the usual one. It is constantly dark here, which gives this world a unique, dark atmosphere. The terrain here is flatter than in the overworld, but you can sometimes come across hills containing caves full of valuable ores, treasures, and dangerous monsters.

III Portal

To get into such a world, we, of course, need to build a portal. The portal is cheap in my opinion. After all, all you need is: 8 any flowers, mushrooms or tall grass, 1 diamond, 2 buckets of water, hands growing from the right place and a brain. So, to make a portal you need:
1. Dig a hole 2*2*1.
2. Pour water into it. So that there are no flows.
3. Plant flowers/mushrooms/grass or a mixture around the hole. The corners must be set too!
4. Throw the diamond into the water. (keyboard button Q)
5. After the throw, quickly run away from the hole. After all, lightning will strike the water and it can hit you!
That's all! Ultimately, you will have a colorful portal like this:

To get to another world, just jump into the portal.

IV Trees

The first thing we will see is, of course, trees. Although no. MEGATrees. They are sky high. Just imagine: “To the sky.” And their crown covers the sky, and therefore it is always dark in the forest. Of course, you can see that there are also less gigantic trees. And these are birches and oaks.

You can live in such trees and find treasures. And other trees can extract ore from underground or change the biome.

V Mobs

This mod also adds new mobs, which is not surprising. After all, a new world means new mobs. There are 15 of them in total (not counting bosses). And they are all hostile. Here are their characteristics and appearance:

It is a flying book that shoots leaves at the player, giving a slowing effect. (Don't get hurt by the paper!) These dangerous books float in the stairwells and library of Lich's castle. It has a lot of lives (30 HP), so for battle it is recommended to use a sword with strong enchantments and have milk with you. Drop out - sheets, sometimes a book (even with enchantment), a feather, a card focus. Grimorum is a magical book in which all the spells known to the world are written down.

Life - 30 hp. Damage - 6 hp + slow

A man with a cow's head. He has big horns. In his hand, the minotaur holds the minotaur ax, which is often confused with the golden ax, since their textures are similar. To deal damage, he takes off and runs at you. However, he runs in a straight line, which makes him easy to defeat alone. 50% man, 50% bull. After death, he drops raw meat or, when killed by fire, fried meat. As a rare drop, a golden ax can fall.

Life - 30 hp. Damage - 5 hp

Kobolds are small blue creatures with large ears. Despite the fact that he is cute, he is a hostile mob, but does not deal very much damage, which makes him a rather weak enemy, but you can meet a whole flock, which significantly increases the danger. According to legend, they were helpful house spirits who brought wheat or gold to villagers, but the kobolds of the Twilight Dimension are hostile. These creatures can be found almost anywhere it is dark. They tend to gather in a group. The group will attack you immediately if they notice, but the death of one kobold will shock everyone else for a few seconds, giving you a chance to escape. Kobolds drop wheat and gold nuggets. Easy to find by the grunt it makes.

Life - 13hp. Damage - 3hp

This mob can be found in dungeons located in the mountain. They can also be caused by a Lich. These mobs can walk through walls (except obsidian and bedrock) and can fly. When they spot an enemy, they pick up speed and punch the enemy with their hand. Upon death, glow dust drops.

Life - 20hp. Damage - 5 hp

Found in "dungeons" or in the "minotaur's labyrinth". Deals fire damage, does not burn for long.

Life - 25 hp. Damage - melee damage 4hp + fire breath 2hp = 6hp + fire damage

Spawns in the Druid's House. Deals damage with a golden hoe, which can drop upon death. However, the hoe can not only injure the player, if it hits a cobblestone (he can shoot the hoe) it will turn into oak leaves.

Life - 30 hp. Damage - no

There are also 6 other mobs. And these are: jackal, green maze spider, swarm spider, goblin, goblin demolition, carminite golem. They are also hostile.

VI Bosses

The Lich is one of the most dangerous and powerful bosses in the Twilight Forest mod. He appears as a tall skeleton (about three blocks tall), wearing a purple robe and a golden crown on his head. Also, he has different eyes: one is red, the other is burgundy. After appearing, five shields rotate around him; in hand is a Twilight Staff that emits blue bubbles.

When the boss dies, one of three staves drops: Twilight Staff, Zombie Staff, or Death Staff.
The following also drop out: a golden sword, a golden cuirass, golden leggings, or all together; two bones and an edge pearl.

Life - 100 hp. Damage - 6 hp

The snake-like boss is green. Behavior is like that of snakes: crawls, causes damage upon collision. You can find him in the mushroom forest in the Naga arena. This boss in the Dusk Forest is one of the easiest compared to the others. Just like the Ender Dragon destroys blocks on the way and they fall out.

Mini-boss. It is a hybrid of an ordinary minotaur and a mushroom cow. He spawns on the second level of the Minotaur Labyrinth in a room with large mushrooms. He deals damage with a powerful ax that drops when this boss dies. This ax can be repaired using diamonds on an anvil. The best way to fight this boss is to break the block of the large mushroom and just hit it.

This boss can be found near a large cave with many ores. Represents a three-headed blue dragon. She only takes damage to the head, the most damage can be done to her by shooting her in the mouth when she opens it. Has 3 types of attacks. With each “dead” neck, two more new ones appear. The maximum number of heads is 7, initially - 3. When you kill him, a giant explosion animation is performed (the blocks do not suffer). Drops a hydra head and fiery blood.

Represents the queen/leader of all the Carminite ghasts in the Dark Tower. It measures 8x8x8 blocks and has several additional tentacles on the sides. Shoots 3 giant fireballs at a time. Constantly spawns baby carminite ghasts, and with a large amount of damage received, it can go into “Tantrum” - a state when this boss will cry with giant ghast tears, it will rain, the boss will receive 3/4 less damage and will continuously create cubs. Fortunately, in Tantrum, the High Ghast cannot attack. After death, a chest will spawn with fiery blood, carminite and a trophy - a small copy of the boss himself.

Boss quest. You can find him on the Altar of Nyan-Baran. You need to give him all 16 types of wool (cut with scissors and not dyed!) and then he will “grow” as if “putting on” the colors given to him. After this, the following will drop out of it: an iron block, a gold block, a diamond block, an emerald block, a lapis lazuli block and a ram's horn (the boss himself will not die).

6 ghostly knights who got out of their graves and are now trying to escape from their tomb, which is located in the Underground Goblin City to take revenge on their enemies. They wear Phantom Armor and throw iron weapons. Armor may fall out.

*Screenshot missing:s*

The guide will be completed soon:3



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