Board and printed games. Didactic games for children of the younger group of kindergarten Games for children 4 5 years old

Flash games for children 4 years old are useful because they reproduce real life situations. Your favorite cartoon characters find themselves in difficult situations, and in order to help them, you have to learn new subjects and skills, as well as call on your attention and concentration to help. Games for children 4 years old are an excellent assistant for parents who want to comprehensively develop their child from a young age.

Types of flash games for children

Flash games for children 4 years old can be divided into several categories.

  • ABCs and primers
    These categories of games teach your child letters, syllables, words and basic spelling in a simple and easy manner. As a rule, your favorite cartoon characters help you learn, making the process fun and interesting.
  • Learning to count
    In the company of your favorite cartoon characters, even boring lessons become exciting. As a rule, children are taught counting by other characters from their favorite children's television shows. Thanks to them, the child’s memory and attention are trained, interest and focus on the result appear.
  • Puzzles
    Simple logic games always benefit players. The child learns the basics of strategy and tactics, begins to look for non-standard solutions, approaches the game process creatively, and develops logic and intelligence.
  • Puzzles
    Putting together a puzzle - what could be more interesting?! Small pieces of a single whole that gradually add up to a big and bright picture; this is a very responsible and exciting activity. Such games form the simplest geometric knowledge, thanks to which the child better navigates space and understands how various objects interact with each other.
  • Coloring and drawing books
    Young artists enjoy spending time drawing on the computer. And unlike using real paints and felt-tip pens, you can rest assured: the walls in your apartment will remain intact and unharmed.

Tatiana Makrushina
Printed board games part 2

When does this happen?

Target: To consolidate children’s knowledge about the seasons, their characteristic features, to develop coherent speech, attention, resourcefulness, and endurance.

Move games: The children are sitting around the table. The teacher has several pictures depicting the seasons in his hands, 2-3 pictures for each season (winter landscape, winter fun, people’s work in winter). They clear the paths and feed the birds. The teacher explains the rules. Children today we will play So: Look I have a lot of pictures. I won’t show them to you yet and you shouldn’t show them to each other. We will guess what is drawn. The teacher hands out pictures and names the child. He examines his picture carefully, then talks about its contents. Then another child guesses what time of year was told about. After the child shows his picture, the children are convinced that the answer is correct. The game continues until the children talk about all the pictures.

Seek and you will find

Target: practice distinguishing the characteristic features of individual seasons.

Move games: Children classify pictures and put them next to each other depending on whether they belong to spring, summer, autumn, winter.

Who needs what for work?

Target: To consolidate children’s knowledge that different things and tools help people in their work; foster interest in the work of adults. The desire to work ourselves.

Move games: the game is played according to the “LOTO” type; large cards depict a cook, doctor, driver, janitor, etc. Small cards depict items necessary for work. The teacher clarifies the children’s knowledge about professions and tools. Then reminds the rules games. Children sort out the pictures, select the corresponding pictures from the large map and send them; for the cook - a saucepan, a ladle, a kettle, a meat grinder.

What does a doctor need? How does it measure temperature? What does he bandage his hand with? Look more carefully for all the items that the driver needs. This game is played after observing the work of people of different professions, paying attention to the tools of their work. As children become familiar with the work of adults, they add pictures depicting (builder. Postman, seller, milkmaid, pig farmer and the tools of their labor.)

Target: to train children in the ability to combine objects according to their place growth: where does it grow; consolidate children's knowledge about vegetables and fruits and flowers.

Move games: In the teacher’s box there are large cards depicting a vegetable garden and a flower garden and small cards depicting vegetables, fruits and flowers. Children look at small cards

Where do cherries grow? The teacher asks the child who is holding a picture of a cherry in his hands.

On the tree.

Where does the cherry tree grow?

In the garden. Children answer.

Where do flowers grow? (in the forest, in a flowerbed in a meadow).

Where does the cucumber grow? In a garden bed.

Look at these cards, kids. What do you see here?

And on this card? Flowerbed.

Now you will play so that everything that grows in the garden appears in the garden, that in the flower garden ends up in the flower garden, that in the garden goes into the garden, and everyone falls into their own squares on the map. Whoever closes all the squares first is the one wins. Children exchange cards and the game continues. This game is used when the task is to systematize the consolidation of knowledge about other objects, such as dishes, furniture, clothing, shoes, work equipment, and activities.

Paired pictures

Target: Exercise children in comparing objects depicted in pictures, in finding similarities and in selecting identical images; develop the ability to follow rules games.

Move games: The teacher has a set of paired pictures. The pictures show items: toys, dishes, clothes, etc. The teacher looks at the pictures together with the children, the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:

Cup - the children answer.

And in this picture there is the same cup. What can you say about them? The teacher is in no hurry to answer the question himself. Children guess and They say:

They are identical.

Yes, they are the same, paired. Two cups are a pair, that means paired. Today we will play paired pictures (Holds both pictures of cups in his hand.) Listen to how we will play. I will put pictures on this table, and I will give you one picture at a time. Whoever I call will go and find the same picture on the table and find a match for it. The winner is the one who makes no mistake and names the item loudly. I offer a more complex option, hand out pictures, ask them to be attentive and answer who has the same picture. I don’t show it myself, but I talk about the depicted object so that someone who has the same thing can guess and show it.

I have a picture of a long-eared gray one eating a carrot. Who has the same picture? Children are looking. The one who is depicted is a bunny, speaks: I have such a bunny too. And it shows.

What grows in the forest?

Target: To consolidate knowledge about forest and garden plants.

Move games: The teacher selects three children and asks them to name what grows in the forest. For example one speaks:" mushrooms, second: raspberries, third: spruce." And then it continues again. The teacher warns that you can’t think for long. When the players break a rule, they sit down and choose a replacement. The new troika receives another task, for example, to list what grows in the garden or who lives in the forest, in the yard, etc.

Shuffled pictures

Target: To consolidate and test cultural and hygienic skills.

Move games: The teacher hangs a large picture on the board. The painting shows an unkempt child. And he gives the children small pictures with toiletries on them. Children look for an object among their pictures that needs to be complemented by a large picture and explained.

What do they plant in the garden?

Target: teach children to classify objects according to a certain criterion, develop quick thinking and auditory attention.

Move games: Educator asks:

Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I tell you what they plant in the garden, you will answer "YES", if there is something that doesn’t grow in the garden, tell me "NO". Whoever makes a mistake is loses. Educator starts:

Carrot. (Yes); tomatoes (Yes)

Cucumbers. Yes.

Target: consolidate children’s knowledge about different machines that help people, name them correctly and select pairs Images: passenger car, truck, combine harvester, crane, etc.

Move games: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. So I put my card, what cars are drawn here. Tractor and crane. If you have the same ones, put your pictures next to the cars.

Now what are the pictures here? Who has these? Place them in one row. Children find identical pictures and place them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the children are again given the mixed pictures and the order is established, the pictures are laid out one after another. Those who do not have a suitable one miss a turn, he wins Who will be the first to put all the pictures.

What grows where?

Target: To consolidate children’s knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.

Move games: Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the pictures on the large card. he wins who will quickly cover all the empty cells and name the plants correctly (on large maps a forest, a field, a garden, a vegetable garden are drawn.) The names of cereals and mushrooms will be difficult. The guys exchange cards, small cards are shuffled, the game continues.

Let's plant a flower

Target: Navigate in space, distinguish concepts "edge" And "middle".

Move games: 5-6 children sit at the table. On each table there is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” says the teacher. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all the children, and each child says where he will plant the flower in the middle or on the edge.

Active study of the world begins from a very young age with the exploration of everything around us. Communication with adults occurs in the game. It brings joy to a child when parents show attention and engage with him. Boys and girls experience pleasure when they use their imagination, solve clever riddles, and discover solutions to difficult situations. The process teaches them: thinking, discovery, invention, argumentation, and develops imagination. This will help you successfully master school programs in the future.

Educational games for children 4-5 years old play a significant role in life, expanding their concepts of the world, preparing them for observations, identifying the properties of objects, and establishing basic connections. Along with this, in the process of solving simple tasks, children will be happy to have fun, happy about successes and records.

Studying helps to make discoveries, create, reflect, and debate. Any actions should force you to focus on the selection of your skills to resolve the real situation. The more exciting such work is, the more inspiring it is, the more useful it is.

Didactic tasks have long been of interest to many domestic and foreign teachers, who emphasized their enormous importance in the educational process of children experiencing difficulties. Scientists saw educational games not as fun, but as enormous work that required effort and intensity. The unobtrusive form of the lesson has a beneficial effect on children and reveals their talents and resources. Teachers view classes as a means of enriching children's skills, expanding their erudition and interests.

Pedagogical principles of didactic educational games

In any task, a goal is set that determines its course. Therefore, the teacher takes into account the following:

  • relying on the existing stock of knowledge acquired by simple understanding;
  • control over the availability and simultaneous complexity of the task;
  • supporting interest and variety of gaming activities;
  • gradual complication of exercises;
  • specificity and clarity of explanations of the rules.

Passion gives children independence - for them it is not a duty, not a duty. They play not by order, not by coercion, but with desire, often asking for it themselves.

The process develops fine motor skills, has a beneficial effect on memory, expands children's vocabulary, increases erudition, and prepares them for school. Children become more assiduous and calm. Even the simplest fun, which has become classic, develops proportionality and harmony in preschoolers. Many generations were taught to write and read, distinguish sounds, understand the names and shapes of things.

Games for developing attention and memory

Tasks for attentiveness and concentration consist of searching for hidden objects, detecting differences between drawings, selecting paired realities, identifying redundant or identical things and phenomena. This helps children become more insightful, focused, and smart.

Memory is a valuable type of intellectual practice; it should be developed from early childhood, which will allow the child to more easily master material at school. Didactic games for memory development will be a valuable aid in training visual and auditory memory.

Games for developing logic and thinking

Logic classes can teach a child to compare, analyze, collate received information, and find simple patterns. In a few years, this will help solve school problems and cope with difficult life situations. Exciting activities to develop thinking abilities and intelligence will teach you how to highlight the main thing and generalize.

Gradually, the child will learn to think independently. Tasks for children 4-5 years old are varied:

  • find the missing item;
  • determining the order of actions in the drawings;
  • selection of labor items intended for the named profession, for example, for cooks, doctors, drivers.

Educational games for girls 4-5 years old

Entertaining creative tasks in such games help young infants become virtual stylists, designers, fashion designers, florists, and makeup artists. Little girls learn to cook and decorate various dishes, take care of their favorite pets: feed them, bathe them, comb their hair, change their appearance.

In the process, children will learn to take care of defenseless animals and protect them. Those girls whose mothers taught them to help them with their homework will be pleased with the choice of games related to kitchen work and cooking. Daughters are able to experiment with the selection of clothes in order to later make it a reality. They are interested in makeup, hairstyles, flowers, and taking care of newborns.

Learning math through play

Teaching elementary mathematics to 4-5 year old children in a playful way is not an easy task due to the abstract content of the concepts themselves. The introduction should be in an entertaining way that can intrigue a restless child. Online mathematical games help to do this, allowing you to teach numbers, arithmetic operations and concepts of comparing numbers and quantities in an accessible and interesting way.

Board-printed games

(senior preschool age)

1. "Developmental lotto" (Geometric shapes)

Target: consolidates knowledge about geometric shapes and colors, develops attention, perception, and logical thinking.

2. "Rules of etiquette"

Target:

Formation of a culture of behavior and communication in children

Getting to know the rules of etiquette,

Formation of cultural behavior skills in children in a variety of life situations,

Developing children's communication skills with people around them,

Raising in children the moral qualities necessary in society,

Promote speech development: speak correctly, accurately and beautifully, enrich vocabulary,

Develop attention and memory.

3. “Magnetic mosaic. Hedgehog"

Target: mosaic is a set of elements of various shapes and colors that combine with each other and allow you to create almost any image. Using the details of the game, children can create their own masterpieces on the proposed magnetic board. The set contains 5 colors, 220 elements.

Board-printed games

(senior preschool age)

7. "Numbers"

This educational and developmental game is dedicated to a very important topic - ordinal counting from 1 to 10. In an entertaining game form, kids will learn to match the number with the number of objects in the picture, and will also practice voluntary attention and fine motor skills of the fingers. The game materials can be used both to familiarize children with the topic and to test knowledge on it.

The set consists of 10 large prefabricated card blocks. Each block in turn consists of five shaped cards equipped with puzzle locks. The central card of each block shows a number and the corresponding number of inflatable balls, and the 4 corner cards show the same number of heroes or objects.

8. "The Snow Queen"

Target: Together with the heroes of the fairy tale, children will move around the playing field and find themselves in various situations of the fairy tale plot.

The game develops voluntary attention, logic, visual perception and memory. An exciting game based on the famous fairy tale "The Snow Queen".

Board-printed games

(senior preschool age)

11. "Topsy-turvy"

This game will help children select words that are opposite in meaning to concepts, phenomena and properties that are often encountered in everyday life.
The game "Topsy-turvy" is aimed at developing logic and the ability to analyze.
It includes 5 game options of different difficulty levels.
Children will enjoy playing “Hide and Seek” and will also enjoy finding answers to riddles among the pictures. Variants of the game “Say the opposite”, “Chain” and “Quiz” will help children learn to justify their choice and expand the child’s vocabulary.
The games are intended for group and individual activities. They are conducted by the leader - during the training period an adult, and then one of the children.
The game is also aimed at developing attention, memory, visual-figurative and verbal-logical thinking of the child. They develop the skills of analysis, comparison, classification, as well as the ability to identify significant connections between objects and phenomena.

Board-printed games

(senior preschool age)

15. “Favorite Tales”

Target: This game is to teach the child to correctly compose sentences, texts, and also retell familiar texts. Additionally, the game develops attention, observation, and trains memory. Thanks to simple rules and colorful pictures, learning becomes a fun game.

16. "Emotions"

Target: strengthening the ability to distinguish between feelings;

Strengthening facial skills;

Increasing self-confidence in children;

Develop self-regulation skills.

17. “Zoological Lotto”

Target: fix the names of animals, features of the appearance of animals.

Develop attention, observation, speed of reaction.

18. Lotto “Plants, Animals”

Target: the game introduces you to the animal and plant world of our planet, broadens your horizons, teaches you to identify a common characteristic of objects and group them by characteristic. LOTTO allows you to simulate many different gaming situations. During the game, logical thinking, observation, attention, memory develop, and fine motor skills are improved.

In kindergarten, board games for children 3-4 years old, as well as toddlers and preschoolers, are not just a type of entertainment, but an important tool in the development of emotions, inner world, psychological core, and character. The main task of the teacher is to correctly select games that correspond to the age category of the children and their interests in the kindergarten. In modern “computer” times, children are often deprived of the opportunity to fully play at the table at home - looking at adults, they prefer phones, consoles, and televisions. That is why high-quality organization of tabletop leisure, introduced into kindergarten, is so important and relevant.

Board games for children 2-3 years old (younger group)

Children 2-3 years old often do not yet speak, do not recognize differences in colors and shapes, and do not know the names of objects. The teacher needs to offer such children board games to develop speech, visual and auditory perception, and attentiveness. The children cannot yet play together without the help of an adult, so the teacher acts as a coordinator and mentor in the kindergarten group.

Children of the younger group are very inquisitive and interested in everything new to themselves. Invite them to play bright pyramids, picture lotto, large puzzles, and build towers. Each game should be bright, beautiful and as safe as possible. No small parts (chips, cubes), sharp objects - the kindergarten by default should be a place where it is always safe for the child. You can make a finger theater with your own hands and offer to act out a scene with your children.

"Guess and name"
From the box you get pictures depicting various objects (fruits, transport, birds, etc.). The child must name what he sees.
"Where is whose house"
The kids’ task is to correctly match the animals with their habitat. These can be printed puzzles, purchased pictures, magnets or magnetic boards.
"The Fourth Wheel"
From the proposed options for animals, plants, insects, birds, food and other things, unnecessary things are removed. The child himself must determine the sign by which to make a choice - in case of failure, the teacher prompts, starting the speech from afar.

Board games for children 3-4 years old (middle group)

From the age of 3, a child already actively communicates with peers around him and is able to study and discover something together with them. At this stage, board games for children 3-4 years old can acquire new rules, and the teacher acts as an arbiter on the “field”. The joint activity is designed to develop a sense of justice - kids learn to rejoice not only in personal victory, but also in the success of their peers. The girl will be happy to enthusiastically play dress-up games, be it paper heroines with various homemade outfits or three-dimensional dolls. Dress up games can be carried away not only for the sake of variety of leisure time, but also for the sake of understanding the principle and. The boy will cope well with not the most complex construction set.

Those board games for children 3-4 years old, which were successfully accepted by children in the younger group of kindergarten, can be a little more complicated for the middle group. For example, the task set for the child will not just name the object in the picture, but give it a versatile characteristic (color, features, purpose). Develop children's speech by asking them to answer questions in detail, use facial expressions, and pronounce individual sounds.

"My house"
Children are offered separate parts of a house (door, windows, chimney, staircase) or room (sofa, chandelier, painting, refrigerator), which must be assembled into one structure. At the same time, each added detail must be voiced and reasoned. A 4-year-old child can make an arrangement using his own apartment as an example.
"Lotto"
Children are given cards with different images. From the common box, the teacher (or one of the children) takes out one chip at a time and names what is depicted on it. Kids should carefully study the cards for consistency. Whoever fills out their card correctly the fastest wins.
"Cubes"
It is necessary to make pictures by comparing all sides of the existing cubes. These are complicated puzzles.

Board games for children 5-6 years old (senior group)

Starting from the age of 5, children can be prepared for school: perseverance is cultivated, vocabulary and logic are developed, and an interest in creativity and acquiring knowledge is developed. At this stage, children can independently invent board games for themselves and introduce rules into them; the ability to analyze what is happening without the participation of an adult appears. For a preschooler, kindergarten is the last step before school, from which you need to get the most benefit.

For children aged 5-6 years, manufacturers have created many board games where it is necessary to find investigative connections and establish facts. Boys and girls can buy or create games based on the following topics: cars, house cleaning, fashion. It would be nice to implement it so that by the time children go to school they learn the basics of calculations.

"Nature Calendar"
The child needs to establish a correspondence between the selected months, its inherent precipitation, and temperature.
"Find a cub for mom"
It is necessary to compare the pictures of various animals, birds and their young correctly.
"What? Where? When?"
A versatile game for the development of 5-6 year old children. It is built on the principle of a quiz.

The choice of board games for kindergarten children can be made not only by educators, but also by creative parents. The kindergarten, its atmosphere, talented employees, and even the boys and girls themselves are able to suggest what would be the most fun for them to play with at the table, and what kind of leisure time they generally consider the most interesting. This is an excellent help for studying, organizing free time, as well as an alternative to walking in bad weather.

Indian Solitaire