Incredibly detailed guide to Renault Mag! Budget reno decks

How to play Reno as a mage with Kazakus?

Like other Reno decks, Reno Mage uses all its capabilities to stop the enemy's aggression and keep the board clean until the late game. However, unlike others, we have an early mana curve, so we almost always discard good cards to find something better.

To start Best (from worst to best): Chatty Book, Master of Potions and Doomsayer, diluted with cheap spells.

Against Pirate decks, you can leave a 3 in the form of Twilight Pyromancer or Volcanic Potion. In addition, if you already have 1-2 cards to start with, Reno himself, or even Kazakus, will not hurt against aggro.

Choice starting hand very much depends on the strengths of your opponent's deck, or the weaknesses of your creatures. So, for example, with Reno Lock you should leave Polymorph. And there are a lot of such nuances here.

Replacements for the Reno Mage deck

If you are more likely to encounter control decks rather than aggro. The mental technician should be replaced with Ragnaros, or something else as heavy as the firelord himself.

Good day, readers! Today we're looking at my favorite deck from Gadgetzan. I've been playing a lot of things over the past two weeks, but nothing excites me as much as Renault Mag. Because it's like chess: the deck forces you to think a lot and requires high level skill games. Not only that, but it also gives you some insanely interesting cards to play with, and it's also a great counter to aggro decks (of which there are a ton of them in the current meta). All three Reno classes have their pros and cons, but this Hearthstone Mage deck strikes me as best choice on this moment. Not only because you have great tools to defeat Pirate Warrior and Aggro Shaman (namely Water Elemental and early removal), but also because Reno Mage is great against Renolock.

Updated! Added video review from Groove: Test of Top Decks 77.

I don't usually pay much attention to what streamers play (most often they use the leading decks of the current meta), but this build was invented Dog player. When the new expansion first came out, I was immediately very interested. Renault Magom. But I couldn't get the deck to play well. She looked too weak, clumsy, or simply too expensive and useless. Everything changed when I got my hands on this build, which I think... contains the optimal number of cards, allowing you to survive in the current meta. This option is the best, and I am absolutely sure of it because I tried many other options and they did not work.

Reno Mage deck

Key cards

Damage distribution

Understanding that how to properly distribute damage is a very important part of playing this Hearthstone Mage deck. Your first instinct will be to use spells like Frostbolt or Fireball to control the board, but only do this against aggro. When playing against a fast opponent, the only way to win is to outlast them, so it's normal to use all your spells to clear the board as much as possible (including throwing Frostbolt in the Warrior's or Shaman's face so they can't hit with weapons). However, when playing against midrange decks that are gaining power (Jade Druid or Dragon Priest), then use regular spells as a last resort on top of your normal creature spells like Polymorph, Fire Lance, or Portal: Firelands. By saving your damage spells, you give yourself an extra chance to end the game well because you can throw them in your opponent's face.

The most important use of your burst damage occurs in the matchup against the same control decks. When you play against Reno, always try to finish the game until you get tired. This is your goal, sometimes you just strive for it with all your might. All this is due to the fact that your damage can quickly send your opponent to the next world. With an additional 9, 12, or 15 damage (Ice Bolt, Fireball, and Burning Torch) at the end of any game, you speed up your opponent's death from fatig much faster than he can kill you. This extra damage will allow you to control the situation and win, but if you use spells too early, you can ruin everything.

As always, proper use of Doomsayer is very important point for this Hearthstone Mage deck. A 0/7 creature is still needed Renault Mage, because it gives a very powerful tool against both aggro and control decks. Exposing him on the second turn against aggro decks, you can say half the job is done, but don't put it on the table just because you can do it at the moment. Yes, killing a Tunnel Trogg and gaining board advantage in one turn is cool, but you need a clear plan. For example, putting it on the first turn against a Small Buccaneer is a good move, because even with a weapon, the opponent will not be able to kill it on the second turn. However, if you have the opportunity not to place it on the second turn, but to place it on the third to destroy another creature, do it. Always consider your opponent's possible damage, and then you can understand whether he will kill the Messenger or not.

Most of the cards in question have a fairly straightforward role in the game against aggro, but against control everything is much more complicated. When facing slow decks, use Doomsayer to remove a large creature or break your opponent's game. I would say this is one of the hardest things to learn in this deck, but very important. Putting a second drop on turn five with an empty board against a Reno deck to stop Emperor Thaurissan or to put one of your own is another step towards victory. It can also be good as an AoE effect, forcing certain decks (like Jade Druid) to stop crowding the board with minions. Such tempo moves are also good to then place Alexstrasza on the table.

Brann Bronzebeard won't be particularly useful most of the time as a 2/4 for three mana. in matchups against aggro, but he is absolutely indispensable in control matches. There are thousands of Reno and Jade decks in the ladder and you won't win a single game against them if you don't use this card correctly. When you encounter midrange on your way, use this card with Kazakus, against control decks - with Kazakus and Cabal Courier. These two cards are the only thing you want to combo with Brann is, because it should only be used to gain extra tempo over your opponent with cards. Kazakus is an insanely strong card, and using his ability twice is like blowing up the matchup against Reno and the Jade deck. The "Kabala" courier also has great value, because the opportunity select cards from three classes twice will probably give you something useful (damage or removal). When facing a fast deck, Brann can be good as a number one target, an early threat, and he can also heal well with Snack Vendor, but in a control matchup, always try to use him with Kazakus and Courier. So never play it without both of these cards in your hand. Patience and waiting will always be worth it in the game for Renault Maga.

Soul Charmer is one of the the most interesting and most powerful cards in the assembly. In fact, I'm not even sure if this Hearthstone Mage deck could exist without it. She plays like the second one key card in control match-ups. The spellcaster is so powerful that it can win you a ton of games. With stats of 3/4, she is not a creature that can simply be put on the table, you there must be a plan for it every game. Against aggro, you can play it on tempo or copy the healing creature if possible. Against slower opponents, you want to get another Kazakus or Cabal Courier (unless the game is going deep), or Reno Jackson in a very long game or a lot of pressure from the opponent. There are no other important purposes for the card, it can be played at tempo if you need a creature on the board.

Important to remember: When playing against Renolock, you need to recognize in time whether you have encountered just a Reno or an OTK assembly. Because when playing against OTK you have to take advantage of the opportunity restore your health twice. Then the opponent will only be able to break your Ice Block, and he will not have enough damage to destroy all your health again. However, if this happens, then you can die quite quickly from fatig. Therefore, a second Renault is needed to win a long matchup. On the contrary, if you realize that your opponent doesn't have a combo, then it's better to copy Kazakus because you want to have as many spells as possible for 10 mana.

Alexstrasza - very interesting map in the assembly because it has multiple uses. The most important thing is to play aggressively. Reduce your opponent's life total to 15 at once - excellent tempo move, which will definitely give you control over the game. You must place it on an empty table, to do this, first clear it with Doomsayer or AoE spells. You can pull off a combination a la Freeze Mage to finish off your opponent with an Ice Arrow, Fireball and the Burning Torch. But more often you will force your opponent to use Reno Jackson with your move. The enemy will definitely get scared when he loses half his health, and this kind of pressure can be a great way maintain your health or lure your opponent out of removal spells for such a threat.

Alexstrasza's second important task is healing. Returning to half health is something that is rare, but will have to be done when you don't have Reno Jackson on your hand. More often you will set it to raise your health level and save your Ice Block, not to escape certain death. Keeping Ice Block is one of the important goals of this Hearthstone Mage deck because it gives you an extra turn to cast spells or take over the board with minions before you deploy Reno. Placing an 8/8 minion while simultaneously moving out of lethal damage is one way to give yourself another turn that allows get closer to powerful spells.

Match-ups

Six decks, which I most often saw in the meta: Pirate Warrior, Aggro Shaman, Renolock, Jade Druid, Dragon Priest, Miracle Rogue.

Pirate Warrior

Pirate Warrior Deck

Despite the waning popularity of the Warrior Pirate, he is still commonly seen at many ladder ranks. To be honest, I wish it would become more popular. Deck Renault Maga He performs amazingly against such a Warrior, and loses only if the opponent simply has a “mulligan from God”, and you have a ball in your hand. When I first started testing Renault Maga, pirates were the reason why I couldn't play properly. However, this version has Lots of early game tools: Potion Maker, Acid Ooze, Cabal Courier, and Water Elemental. They all act as defenses that the opponent needs to break through.

Even something as simple as Acolyte of Pain or Treasure Seeker can force your opponent to trade, giving you time and life.

All that matters here is survive until Reno Jackson reaches the table. Renault will finish the game one hundred percent. This is because Pirates need to use their cards to deal damage, and they won't be able to deal thirty damage more than once. You need to sort through your deck as quickly as possible, while clearing the table at the same time. Don't worry about spending a lot of cards. Do your best to use your removal on all your opponent's threats. Killing a Kor'kron Warrior with a Fire Spear isn't particularly satisfying, but it's better than taking four extra points of damage to the face the next turn. Also always use Kazakus for 5 mana spells, if possible. You really need armor and the ability to draw cards or clear the table.

The note: Almost never use Acid Slug early. By destroying the Fire Ax on the second turn, you make a good move, but still try to remove the Arcanite Reaper. The only exception is if an Improvement or Cultist Pirate was used on the weapon.

Aggro Shaman

Aggro Shaman Deck

Ah, these Shamans. Aggro Shaman once again raised his head. This is very bad for a Warrior or a Rogue, but we should be extremely happy about such news. Just like with Pirate Warrior, our deck Renault Maga sharpened against the fight against Aggro Shaman with the help heaps of early instruments, and then later control cards. Your goal is to survive everything they have. Like the Warrior, the Shaman deck relies on powerful burst damage. However, unlike the Pirate Warrior, they have large creatures like the Flame Faceless. Always prepare for this, so clean the table as best you can before the fourth move, in order to profitably exchange with a fat creature. Once you have a Renault Jackson in your hand, it's all over.

Just like you save Acid Slug against Pirate, always try to save it for Doomhammer regardless of other guns. The only exception is if you really need get an early table vs. Wraith Claws. Additionally, always try to play removal on minions every turn. Although Shaman has a variety of ways to deal damage, his early minions are quite weak. Therefore, try to play medium creatures early if you were unable to kill the Tunnel Trog with removal spells. Kazakus should also give a spell for five mana here. Four points of damage to all creatures on the fifth turn is priceless, for everything else... well, you get the idea.

Renolock

Renolock deck

When playing this matchup for the first time, you will feel like Renolock is impossible to beat. However, the more you play such matches, the sooner you will understand that It's almost impossible to lose here. The reason is that you play rather impatiently at first. They play creatures, draw cards, and do other fun things while you sit back and destroy their creatures, count cards, and wait. Your entire game plan is to reduce the amount of damage you take until you get a combo of Brann Bronzebeard, Kazakus, and Cabal Courier to play in one turn. This will give you enough strength and power to control the table for the rest of the game and calmly walk to fatig.

Using Kazakus, you have two routes to take. You can take it like this many AoE effects, as much as possible to break any opponent's resistance, or you can take direct damage to simply destroy the enemy in one hit when he runs out of cards. Both of these methods work as long as you know what cards your opponent has left and what your options are. If you think that your opponent has an OTK combination, then taking 10 armor is also good, to be sure that he will not break the Ice Block. As stated earlier, you want to conserve damage as much as possible in this game. Finishing the game with 15 damage in hand is key to winning, because Jaraxxus has 15 health, and using Reno will leave your opponent without healing. If he is still able to heal, then use Alexstrasza in his face and then finish him off. In any case, when playing as Reno Mage, you should not be afraid of Renolock.

Jade Druid

Jade Druid Deck

Oh. Any deck, no matter whether it is aggro, midrange or control, has its weaknesses, and the weakness Renault Maga- Jade Druid. I'm not saying this matchup is unwinnable (I won twice), but it's incredibly difficult. The reason is that the Druid will never get to the point of fatigue thanks to the Jade Idol, which means you have to crush him with damage to the face. However, your deck doesn't have a lot of threats, and Druid uses Bestial Fury to heal up after casting Alexstrasza. In general, everything is very, very bad. The only way you can win is save your AoE spells, until the big Jade Golems start crushing you, then get another AoE from the Brann/Kazakus combo. If you can get these expensive spells right, you'll have a chance to get something done while the Druid has all the golems in his deck. As soon as you reach 10 mana, you can start. You can consider yourself lucky if copy yourself a second Renault Jackson with the help of the Soul Charmer.

Dragon Priest

Dragon Priest Deck

Need more good matchups. Although Dragon Priest, especially with the addition of Claw Priest from Cabal, looks very brutal, I have had amazing success in these matchups. The reason for this is very little burst damage for the Priest. The only direct damage in the deck comes from Blackwing Destroyer, two of which can deal six damage in one turn. This means that if your health stays around 15-20, then in most games your opponent will not be able to finish you off. In a match like this, you really want to get to the fatality because the Dragon Priest draws a lot of cards, and he will get tired faster than you. Like Renolock, you go to victory by responding to your opponent's threats within thirty turns, while leniently allowing your opponent to draw cards.

The most important thing to understand here is the feeling that you are losing, which will not leave you for almost the entire game. The priest unearths cards and quickly receives new ones, which means he will always have a full hand and a busy table. However, if you are patient and use your removal and AoE spells correctly, Everything will be fine. Never panic. You might want to use Polymorph on the Drakonid Spy, but if you wait (and you really should wait), you'll use this removal on a scarier dragon. Be be careful with all your spells, do your best to be mindful of the threats that you will have to clean up later. Remember that the Priest is for Renault Maga not such a bad matchup.

This matchup for Reno Mag is the trickiest of all. In your hand, leave cards according to the mana curve and answers to each previously possible creature on the table. Sometimes this match can be won by forcing your opponent to use too much removal early in the game or by answering every threat your opponent makes. The most problematic part of the match is when the Rogue plays two big threats at once. For example, the Auctioneer and Edwin van Cleef, but it’s not possible to deal with them right away. My advice here is to keep playing even if the situation looks hopeless. I won a game where Edwin 10/10 was on the board against me on turn 4, I first threw a Fireball at him, and the next turn I finished him off with a Forgotten Torch, then I used Reno, after which the game returned to normal.

Brann will be used in this matchup like cannon fodder, it's good if he can double at least one battle cry. Kazakus should be used here for five-mana spells, focusing on AoE, transformation, damage, armor, in some cases, board clearing, and even less often, freezing. The most best potion it will cost five mana, dealing four damage to all creatures, and the second effect is not particularly important. Fire Wave should be used towards the end of the game because Rogue's only big threat is Edwin van Cleef unless he has Adventurers in his deck, which will add to the difficulty of achieving victory. Your answers to the captured table - Wave of fire and spells from Kazakus. Doomsayer is best played on the second turn. If you are faced with a choice: play a Water Elemental or remove your opponent's threat - always choose the second option, because the Elemental will be stunned and return to your hand. Play creatures that are bad targets for Sap. The last thing I would like to say: even if you calculated everything well, counted every spell played by your opponent, you can still sometimes lose two random cards magician(obtained from the Rogue Pirate).

This build is a lot of fun to mulligan, and since it's a Reno deck, you only have one copy of each card. This means that if you throw something away, it is not a fact that you will see the card again in this match. Potion Maker, Arcane Blast, Chatty Book, Acid Ooze and Treasure Collector - a must-have for starting.

In addition, the Servant of Pain can also be saved if you have a coin in your hand. Doomsayer and Volcanic Potion should be left behind. against aggro decks. Forgotten Torch is good on the mana curve. The Snack Vendor, Water Elemental, and Kazakus are also good options with a coin. Against control decks I'm keeping Ice Block, but it's a pretty slow start.

Conclusion

It's a lot of fun to throw spells. Sooooo much fun! Renault Mag- this is a good deck. She is strong, versatile, has many positive matchups and allows you to play chess in Hearthstone. I've never been a slow control player, but I really love decks with a lot of options like this one. I love it so much that it will become my main one for a while. I hope you enjoy it at least half as much as I did, and as always, thanks for reading. Until next time, may you always be healed for 29 health!

Translated and edited Leckermaul, designed and Graytosse

Which can be used in any deck, the main thing is that this deck does not have duplicate cards, or in the case of a warlock, does not have repetitions of more than one or two (due to the basic ability and playing style of Hand Lock).

Let's start with the option for those who have just started playing Hearthstone. But, first, here is the best deck to start without Reno, with several cards that are better to craft first.

A universal deck with (and without) Reno for any class in Hearthstone

On the right you see a template for a universal economy deck made up of free, regular and cards from the first quarter of the League of Explorers (~900 dust + 700 gold). The right thing to do would be to include the strongest cards available to you, respecting the cost ratio, and then create the missing cheap cards from this list.

Initially the next deck has 28 cards, this means you can only insert 2 good spells. As you discover new GOOD spells, you should replace them by removing the following cards from the deck:

The deck contains only the best cards included in the free or simple category (40 dust per card) and two cards from the first quarter of the League of Explorers (Djinn of the Winds and Reno, other cards). If you have more expensive cards and they are indeed better than those presented - you can freely substitute them into the deck.

With the release of the Gadgetzan City expansion, the face of Hearthstone began to change. The throne of the shamans was shaken, and new decks appeared on the battlefield. For priests, the addition turned out to be very favorable, primarily because of the two class legendary cards. The expensive but powerful deck with Renault Jackson is an example of this.

Deck composition:

"Forbidden Form"

"God's punishment"

"Northshire Cleric"

"Shadow Word: Pain"

"Shadow Word: Death"

"Power Word: Shield"

"Stolen Thoughts"

"Evil Unearthed"

"The Glutton Priest"

"Circle of Healing"

"Burial"

"Master of Potions"

"Messenger of Doom"

"Garrison Commander"

"Treasure hunter"

"Servant of Pain"

"Brann Bronzebeard"

"Azure Dragon"

"Emperor Thaurissan"

"Aukenai Priestess"

"Courier from Cabal"

"Talon Priest from Cabal"

"Mind Control"

"Mariel the Pure-Hearted"

Renault Jackson

"Sylvanas Windrunner"

"Raza Captured"

"Potion of Dragon Fire"

Actually, the fundamental card remains “Reno Jackson”, which completely restores the owner’s health if there is no identical cards. As a result, the entire structure is created around it, which determines the character of the deck. First, it is designed to dominate the late game and deprive the early game, so you need to select creatures accordingly. Secondly, it begs the use of legendary cards, which already have to be taken in a single copy.

Renault Jackson - legendary card, a savior in a hopeless situation. Sometimes literally one move is not enough to snatch victory, and Renault gives this extra move. And even more than one. Unlike Block of Ice, Renault can solve the problem of death from “fatigue.” Full recovery allows you to hold out against aggressive decks when death is breathing down your neck in the mid-game, and move on to the late stage. Indispensable.

« Kazakus"- a new legendary card for 5 mana crystals for magicians, priests and warlocks, developing the theme of single copies. Under the same conditions as “Reno”, “Kazakus” will allow you to create a special spell for 1, 5 or 10 mana crystals. Each spell has two characteristics, which the player will choose in turn from three options. The spells themselves are powerful, but the main advantage is the effect of surprise and the ability to determine properties and price based on current conditions. Indispensable.

« Raza the Captive" - a new class legendary priest card. Makes using a Hero Power free until the end of the turn if there are no duplicate cards in the deck. Significantly expands the possibilities of combinations with treatment, and simply increases its volume. The sooner it appears in your hand, the more useful it is. Pairs magically with Mariel the Pure-Hearted and Prophet Velen, although they are not present in this version. Indispensable.

Control

Any late decks have to somehow defend themselves from the attacks of all sorts of hunters and shamans, mainly by destroying everything that the enemy pulls out of his sleeve.

After the release of "Flashbomb" from standard mode, the priest often suffered from a lack of massive damage. This was partially offset by Unearthed Evil, but now there's a Dragon Fire Potion that deals 5 damage to everyone except dragons. There are a lot of dragons in this deck, so the weapon is powerful. In any case, you need to collect 2-3 massive damage cards like Circle of Light, Circle of Healing (if you have cards that turn healing into crowns), Unearthed Evil or Potion of Dragonfire. Both “Doomsayer” and “Dirty Rat” will help slow down the capture.

Individual Murder Weapons: One copy each of Shadow Word: Pain, Shadow Word: Death, Burial, and Mind Control. Combinations like “Confusion” with “Shrinking Potion” are also suitable. Potion of Madness and Divine Punishment are both good against early aggression. The deck requires you to use different cards, so several options will do. In any case, 3-4 targeted killings and the same number of mass killings are required. The main damage to the enemy is provided by creatures.

Adding cards

By the 6th-7th move, it is advisable to have a full hand, which will allow you to weave intrigues and create insidious combinations, spending part of the cards on protection from the enemy. A sufficient number of cards is provided by the universal “Power Word: Shield” and classic combinations with “Northshire Cleric”.

“Azure Dragon”, “Servant of Pain”, “Blood Mage Thalnos”, “Treasure Seeker”, “Stolen Thoughts” are also designed to provide a consistently full hand.

Creatures

The trump card of the build is the most effective use of hero power. "Raza" makes it free, "Garrison Commander" allows you to use the power twice, "Moriel" strengthens it. Accordingly, cards with “inspiration” mechanics like “Confessor” or simply creatures related to healing—“Prophet Velen”—look good in the deck.

Emperor Thaurissan is a versatile Legendary card that plays well in any slow deck that draws a lot of cards.

“Glutton Priest” is one of the most effective cards for restoring health, and is also very durable. “Master of Potions” will help you survive until the later stages.

The cabal's minions are bringing again additional cards and pair especially well with Brann Bronzebeard, which doubles their effect.

There are also alternative versions, based on other priest archetypes. In a dragon priest deck, the main striking power comes from legendary creatures like Ysera, Frostmaw, or even Deathwing. To deter early aggression, Twilight Guardian and Dragon Envoy remain key. Then "Twilight Dragon", "Bookwyrm" and "Blackwing Destroyer" are useful. Among the new ones is “Draconid Spy”.

Tactics

Thirty different cards do not allow us to develop a clear universal strategy. It is difficult to predict the order in which cards will be received and the possible situations. The most important thing is not to use cards just like that; you need to squeeze the maximum benefit out of each one. It’s better not to put anything out at all than to waste a “Battle Shout” or another feature: the deck is designed to receive direct attacks, but all the cards require special conditions to unlock potential.

“Kazakus”, “Forbidden Form” and Cabal cards, which allow you to “unearth” spells of your choice, give the build high adaptability: they are equally useful at any stage of the game, providing the opportunity to choose the one you need. For this version, it is important to save “Aukenai Priestess” for the darkest day; healing turned into darkness may be the last chance to win.

Similar decks with Renault are still in creative search. It’s worth choosing it depending on personal preferences and available cards. At the junction of updates there is always room for creativity, go for it!

4.9 / 99

Hearthstone's League of Explorers expansion hasn't yet revealed all of its cards, and the current metagame has already begun to change. With the arrival of Reno Jackson and Brann Bronzebeard, face decks began to retreat from the top ten of the ladder. This is understandable: a full “heal” or double healing of the Ancient Healer does its job. The rankings are dominated by control and midrange decks of any class. Paladins are especially annoying, check out the Secrets deck in our September selection.

There are several in front of you best top Hearthstone decks using cards from the “League of Explorers” (December 2015): Warlock “Reno Lock”, hybrid midrange Hunter, FACE Druid deck. With their help you can definitely become a Legend. Checked!

A very strong deck that is only gaining popularity. Incredible balance and thoughtful card synergy. The icing on the “seasoned cake” was Reno Jackson himself. Please note that all cards are presented in one version. Renolock holds up well against rush-face decks and is great in the late game.

List of deck cards:

  • 1 Face of decay
  • 1 Overwhelming Power
  • 1 Dark Bomb
  • 1 Black archaeologist
  • 1 Demonic Wrath
  • 1 The leader of a gang of demons
  • 1 Hellfire
  • 1 Merciless Explosion
  • 1 Flame of Darkness
  • 1 Void Summoner
  • 1 Soul Drain
  • 1 Lord Jaraxxus
  • 1 MalGanis
  • 1 Swearing Sergeant
  • 1 Ironbeak
  • 1 Protector Sindorai
  • 1 Acid Slug
  • 1 Mental Technician
  • 1 Experienced Hunter
  • 1 Defender of Argus
  • 1 Snack vendor
  • 1 Twilight Dragon
  • 1 Ancient Healer
  • 1 Slime Belcher
  • 1 Emperor Thaurissan
  • 1 Reno Jackson
  • 1 Doctor Boom
  • 1 Ragnaros
  • 1 Mountain Giant
  • 1 Fire Giant

A hybrid and devastating mixture of face hunting with midrange Beast Hunter. The deck sets a good aggressive pace of play. In a good situation, your opponent does not have time to attack. Drive your opponent into a corner and win.

List of deck cards:

  • 2 Tenetnik
  • 2 Glaive Thrower
  • 1 Snake Trap
  • 1 Bear trap
  • 2 Command “Take!”
  • 2 Pet
  • 1 Let the dogs down
  • 2 Houndman
  • 2 Shepherd
  • 2 Savannah Highmane
  • 2 Mad Scientist
  • 2 Precious Scarab
  • 1 Ironbeak
  • 2 Dagger juggler
  • 2 Possessed Creeper
  • 1 Brann Bronzebeard
  • 2 Grave Spider
  • 1 Doctor Boom

An incredibly evil and aggressive Druid deck in Hearthstone. It is noteworthy that Blightbots are very good in this deck. A hint that you don't care about deck size. Each card eats life from your opponent. Only maximum damage to the enemy's face.

List of deck cards:

  • 2 Insight
  • 2 Living roots
  • 2 Fighter from Darnassus
  • 2 Saber Druid
  • 2 Wild Roar
  • 2 Swing
  • 2 Guardian of the Thicket
  • 2 Furious Warrior
  • 2 Druid of the Claw
  • 1 Force of nature
  • 2 Leprognome
  • 2 Dagger juggler
  • 2 Shadow of Naxxramas
  • 2 Manned shredder
  • 2 Blightbot
  • 1 Doctor Boom

Warlock "Reno Lock", hybrid midrange Hunter, FACE Druid deck. What's next?

Tags: decks, top, December, 2015, explorers' league



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