Combined pack 2 cheat. S.T.A.L.K.E.R: Cheat Mod ("People's Hodgepodge" Spawn Mod). Journey through the records

A little about the hardware - the computer on which we all play Stalker and its mods. So you downloaded the game, installed it, launched it, but everything is somehow wrong: the save takes a long time to load, continuous lags, freezes, frequent incomprehensible crashes associated with a lack of resources and it is still not clear why... What to do?
Of course, you can just go to the store, spend a lot of money, buy a cool new computer. But such a decision will not always give the desired result. Why? And one more thing: what about those who have limited finances? Can they improve anything?
Both of these questions are easy to answer if you try to understand how the Stalker engine uses computer resources. Let's start with the fact that the Stalker engine does not need a new computer at all. In our case, this is generally a waste of money. Why? Because the engine was written in 2002, and even then it was possible to play Stalker on maximum settings. Therefore, simply replacing the computer will not help much here.
But there is a solution. Quite simple and inexpensive. Available to almost everyone. We just need to make a small upgrade.
To understand what upgrade we will need, let's find out what computer resources the engine needs the most. A powerful processor and a cool video card - no. Processors and video cards produced in 2007 coped well with his needs. After the processor and video card, the engine most actively uses the hard drive and memory. And this is where we can radically change the situation.
First, about memory. The engine, as a 32-bit system, cannot use more than 2Gb of memory. Therefore, in order to maximize the engine's memory usage, it needs to allocate the entire 2Gb it asks for. How to do it? Simple: expand the memory to 4Gb and install 64-bit OS Windows 7 or higher. It is important to install the version no lower than Windows 7, because... Only this OS can finally teach how to work correctly with memory of more than 2Gb and correctly distribute it to applications. When you do this, in the process Windows operation will completely go into the 3rd and 4th gigabytes, providing the engine with as much memory as it asks for.
Now about the hard drive. Nowadays, devices called SSD drives are sold everywhere. This is the same hard drive, only it is made according to the principle of a flash drive - there are no iron or mechanical parts. The write/read speed from such disks today is up to three times faster than from the fastest iron HDD. Here it is important not to save money. The hard drive is the slowest part today, so we need the fastest available SSD you can afford. The engine communicates extremely actively with the hard drive, and the speed of the SSD in our case is critical to increasing the overall performance of Stalker in general and the computer in particular. The faster the SSD, the faster the game and saves load, the faster the work with the page file goes, the faster the whole system works. Therefore, when choosing an SSD, do not rush. Read reviews and testimonials, look at ratings.
The new SSD needs to be made bootable. You need to install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, Solyanka, this OP, and put saves. 60Gb is quite enough. And we connect our old disk as the second one, and store everything else on it.
When in January 2010, instead of buying a new computer, I made such an upgrade, my Windows performance index immediately rose from 4.3 to 6.1, Windows7 boots from the moment it is turned on to the desktop in 18 seconds, OP-2 starts to the menu in 14 seconds, the save loads in 40-60 seconds depending on the lock, and this despite the fact that the computer is almost 10 years old!!! At the same time, crashes due to memory and lack of resources have stopped almost completely! And OP-2 was completely made on this old computer) I don’t know what else can, at such minimal cost, increase the performance of old hardware so much. If anyone has ideas, be sure to share!
So, to summarize: in order to maximize the performance of our beloved Stalker in combination with OP-2 with minimal costs and minimize memory errors, we need:
1. Increase memory to at least 4Gb.
2. Buy the fastest SSD drive available to us. The volume is not important, 60Gb is enough. The main thing is to be as fast as possible.
3. Make this SSD bootable, install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, OP-2, and put saves. It is not necessary to install the maximum version of Windows; Home Basic or Home Extended is enough, especially if you bought a minimum disk of 60Gb.
That's all.
I myself use: E6750 2.66GHz Duo CPU/Asus Commando/6Gb RAM/120Gb SSD/GeForce 8800 GTS/Win7 Ultimate 64 bit. All hardware, except for additional memory and SSD, was purchased in 2005.
And the last thing: the processors currently being produced can be easily “overclocked,” that is, their clock frequency can be increased without causing any glitches or freezes on the part of the computer. If you are quite advanced in this matter, then “overclocking” the processor will also increase the FPS and reduce the loading time of saves)

Alexey Bondarenko
Although I really want to go through OP 2, but the presence of many bugs, stupid quests, the homeless beggar “Marked” (who does what he does all the time - collects everything that can be sold somehow), the inability to buy most ammunition and medicines, which are unrealistically durable mobs and monsters, sky-high characteristics of the lethality of guns...... this list can be continued until you lose your pulse!!! It’s a pity, a very, very pity - because everything seemed to be conceived as a drop-dead MEGA MOD.
This is the case when we started for health and ended for peace!!!
After 3 days of picking OP 2-I realized that it was time for me to see a doctor.......

R.s.-And a fly in the ointment...
First of all, to the person who dressed the bartender like that, I wish him to dress like that for the rest of his life.

Secondly, removing everything possible ways earning easy money, the developers have outlived those who play this game for pleasure, to feel its atmosphere, both the original itself and the mods. Fans who play simply to enjoy new characters, new locations, new weapons. They turned us into greedy, mercantile killers who would sell their own mother for the sake of an extra few thousand in their wallet.

And the creators of both the original stalker and the early mods created the Marked One not as a killer - as a rescuer who would come to the aid of stalkers and protect them from threats of any kind and nature. What happens now? Defend a duty checkpoint in a bar from mercenaries? Previously, I was the first to go into battle so that, God forbid, none of the debtors would get hurt. And I succeeded! Now I’m sitting around the corner and shooting those mercenaries who are openly brazenly entering the camp territory. Why? The more people lie there, both debtors and stalkers, the more swag I will collect, and my income will be higher.

Help Max and the Freedom fighters destroy the Skull squad? He always ran first and killed the debtors before Max and his gang arrived. Now, the more dead, the higher my benefit, as long as Max is not killed, quicksave and quickload will help you. Protect the barrier? Come on! There are also expensive NATO guns there. In the hour of horror, I find places where many stalkers live but there are no key NPCs, such as an abandoned farm in dark valley or a stalker camp behind a parking lot of abandoned equipment, I climb into an inaccessible place and wait for the zombies to mow down all the living ones.

Have I always been like this? No, I played for fun, not for profit. Now profit is not my thing, it is an urgent need. The inflation of the stalker ruble forced traders to raise prices for gear to such heights that they had to fight with a knife and switch all the barrels to single-fire mode. But these are still just flowers. In the future, you will need to pay off such amounts that long before that you begin to set aside a certain share of the budget, saving on everything possible. And for beginners who have never played Solyanka or any other mod before, it will take months, say, to collect 300 thousand Lukash for a tip to a cache with a shooter’s camouflage suit.

Why was all this done? For the sake of hardcore and realism? For their sake, it is better to spend your time achieving achievements in real life, not gaming. There, hardcore and realism reach such heights that OP-2 was not even dreamed of.

And most importantly, it will be no less exciting and enjoyable if everything works out. It was possible, after all, to make the game realistic and complex without making the labeled beggar and the merchants damned capitalists...

I haven’t passed the radar yet, and I’m already tired of slogging around the entire zone, picking up everything that has any value, like a homeless person who collects bottles in the park and rummages through garbage containers.

Take this realism for yourself, give me back artmoney! And I will play for an hour or two in the evenings to enjoy the game, and not drag dozens of times between locations, carrying tons of swag to where it can be sold at a higher price, wasting dozens of hours of personal time...

If Stalker is already standing:
1. Uninstall
2. Delete the folders S.T.A.L.K.E.R., stalker-shoc

1. Install Stalker Shadow of Chernobyl v1.0006
2. Run the OP-2 installer, specify the path to the game folder, the path must be the same.
3. Roll on patches (below)

TEAM OP-2

Proper70: Basic scripting, first of all, all the most complex and difficult to implement. Small quests, all the main adjustments to the balance and atmosphere of the game, the main work to correct all detected inconsistencies, crashes and glitches of PM and hodgepodge. Project curator.
Buusty: All new guns, new monsters, config curator, creation of big battles, quests.
Akill: Just an incredible number of new quests and stories. Dialogues, scripting.

Below is a small list of those who actively assisted in the creation of OP-2:
Alexandrych: a lot of new weapon models, editing/optimization of textures, as well as old weapon models, many barrels were made by him specifically for the OP-2 “to order”. The author of the script and the ideological inspirer of one of the new plots of OP-2. A whole bunch of practical tips for optimizing the weapon balance in the game.
Resident Evil, FenRiR: Almost all new hard-to-reach hiding places. Scriptwriters and directors of the story "Sniper", the story on embryos and on the islands.
volazar: Correction of all crashes and glitches related to alspawn, including headless ones on AC, in the Labyrinth and MG. Author and scripter of the story about hiding places with teleports and the story about flights.
kot_begemot: Lots of different ideas and suggestions. Creation of a continuation of the Collector's hiding places and documents for Voronin. Author of several hard-to-reach caches.
bubulyka: The ideological inspirer and the author of most of the humor that you will find in OP-2)). Author of several hard-to-reach caches.
Beard!: Author of several excellent hiding places and the mastermind behind excellent missions in the Sniper plot.
kirag, lsclon: Help in understanding complex aspects of scripts.
fume, Alfa2012, ShiZ, jgar: Textures, icons.
Charsi, 22ff, amik, goroff: models.
amik, goroff: particles.
Artem_K., jgar: New models of NPCs.
Grisli: All work with sound.
Mecheniy@Mecheniy, Grisli, Shimmering: Hoods.
Lobsang, Chezet, kot_begemot, kabachok, vesker, Residet Evil, BoroDa!: Active and very thorough testing.
vesker, kabachok: Authors of the vast majority of incredible and mind-blowing hiding places.

The authors of OP-2 are grateful to all those several hundred (!) stalkers who, in a variety of ways, helped us in a lot or a little way in creating this mod. I would like to express special gratitude to ff22 for the flying island model, amik and goroff for new gorgeous monsters, anomalies and simply magnificent particles, kirag for the camera, flight and many other scripts, for invaluable help in explaining and understanding very complex moments of the scripts, as well as for those scripts that I still don’t fully understand how they work)) Without his help, some plots and many new quests simply would not have existed. And, of course, special thanks to lsclon for constant very detailed and intelligible consultations on many issues, as well as for the implementation of some simple and not so simple tasks that arose during the creation of OP-2)

DESCRIPTION

Key balance and gameplay changes

Difficulty levels

Difficulty levels have been renamed to be more similar to what is in the game: “Warm-up”, “Extreme”, “Survival” and “Realism”. This was done because now not only the probability of a hit and the degree of hit inflicted depend on the difficulty level (as was the case in TC and Solyanka), but also many other things relating to balance, defenses, combat tactics and other aspects of the game. The tactics of combat in Realism and Warm-up are now completely different. Therefore, the game itself easy level(Warm-up) It will seem like a real warm-up compared to playing on Realism)

Tolerable weight and hamstering

Many asked to reduce the carrying weight to enhance hardcore. An alternative solution has been made that will be much more interesting than simply reducing weight. Carryable weight reduced to 80 kg. Also, for all exoskeletons, including the Steel Rat, the additional load capacity is reduced to the same level: 60-90 kg. This is so that they don’t run around in only the exe of bandits, then in the Steel Rat. At the same time, the carrying capacity of the gravity suit has been greatly increased - it can carry a total of 310, and after an upgrade up to 340 kg, and all negative properties have been removed. Thus its value is dramatically increased. But: now you cannot use weapons in a gravity suit. This is realism, since a stalker loaded with junk cannot fight - he has both hands full - carrying swag. To fight monsters, you need to free your hands and lay out some of your swag. Therefore, when we see an enemy, we throw a backpack into it, or simply throw some of the junk onto the ground, take off the gravity suit, put on combat armor and go to war. Then we take everything and move on. Or we plot a route around enemy concentrations, hiding behind bushes, buildings, and changes in terrain. To look around: we stop, take off the gravitational suit (the GG cannot move due to overload) - like we free our hands - we take binoculars, look around, then put the gravitational suit back on and move on. While the GG is looking through binoculars, things are not thrown away. Or, first we clear the route, then we carry the swag. As it is in life. And then we gained 270 kilos, and we are fighting with might and main against monsters - this is not good. Therefore, on the one hand, now there will be less running around with swag - you can carry more cargo at a time. But you can carry all this only when everything around is quiet and calm. Hamster tactics are changing noticeably.
All bulletproof vests have been designed to depend on the weight of the load being carried on their wear. The more worn out the body armor, the less weight the GG can carry. All excess swag will periodically fall out of the backpack. The dependence on wear is linear, i.e., if a fully functional body armor adds 60 kg, and with it you can carry 80 + 60 = 140 kg, then a half-dead (50%) one adds only 30 kg, and with a half-dead body armor you can carry only 80+30=110 kg. If you take 120 or even 130 kg, then you will be able to move, but the extra swag will already fall out along the road. In the inventory, the reduction in weight due to wear and tear is not displayed - it always shows the transferable weight for a fully functional body armor. This is also realism - you cannot know in advance when and how much swag may fall out through a torn bulletproof vest. So, repair your favorite gravity suit or exoskeleton in time, or wear less so as not to lose your swag. I also warn those who like to adjust their weight: all the excess swag above the permissible weight will also fall out from time to time, so don’t worry about picking it up. 340 kg in a gravity suit is more than enough to deliver swag to the higher-priced merchant and complete all the hamster quests.
So, let's summarize. Things are not scattered in four cases: when there is no overload, when the GG is talking, working with a cache, or looking through binoculars. Therefore, to deliver a large amount of swag to a merchant using a gravity suit, we have 3 ways:
1. We stupidly go to the merchant, having met an enemy, we throw a backpack at him, or we simply dump the junk on the ground, change into combat armor and go to fight.
2. We carry the swag not along a straight and short road, but bypassing enemy concentrations, hiding behind shelters, moving forward on a crawl.
3. First we clear the territory, then we return and carry the swag.
The reduction factor for the armor's carry weight depends on the level of complexity. The above example of calculations - 100% dependence of the additional carried load on wear and tear - works on Realism. As the complexity level decreases, the dependence of the carried weight on wear decreases less and, with the same wear, more armor can be carried. During the Warm-up there is no dependence on wear - things do not scatter even at maximum load, regardless of the wear of the armor, if you do not cheat with the weight.

Artifact protection

Artifacts cannot be used to gain any of the immunities above a certain percentage. This percentage depends on the level of difficulty and is:
In Warm-up - 100%, Extreme - 86%, Survival - 73%, Realism - 60%.
All unnecessary artifacts that increase any immunity above the specified percentage are automatically removed from the belt, about which a corresponding message is sent. Fighting has become much more realistic - you can only rush at a crowd of monsters with a knife during the Warm-up. On Realism, in many battles you will have to come up with new tactics that are more similar to real life. But the results of preliminary testing showed that this innovation does not make the game more difficult. It’s just that now the GG, even in the Steel Rat, will not be a Terminator, who doesn’t care about any monsters. And this will force you to come up with new tactics in those battles that you previously passed without problems, setting immunities over 100%. The 60% limit on Realism is a limit derived by testing and passing the first OP, which makes the game on Realism truly difficult throughout its entire duration, but without fanaticism - all battles are quite realistic if you think about it and choose the right tactics. Limits automatically change when you change the difficulty level in the Main Menu. If you can’t pass on Realism, go to Extreme. And whoever is too lazy or reluctant to think, or likes to fight herds of monsters with a knife - put on the Warm-up and go ahead. In this way, the wishes of all groups of players are taken into account.

Something about armor protection

Recently, there has been an opinion that wearing body armor does not protect the GG, but only protects itself. This opinion is wrong. The body armor protects the GG, but: when calculating the damage caused, protection from artifacts and protection from body armor do not add up, but are applied separately.
The formula is as follows: hit received = hit dealt*(1-armor protection)*(1-art defense).
For example, if a suit has 50% protection from bullets, and you gained 25% of this protection from artifacts, then you will receive (1-0.5)*(1-0.25) = 0.375 or 37.5% of the hit dealt, and not 1-(0.5+ 0.25) or 25%, as it may seem, if both protections are added together.
Another example: a bulletproof vest has 50% protection against electric shock, and you gained 90% of this protection with artifacts. The total is more than 100% and it seems that the GG should be invulnerable to being hit by electricity. But that's not true. You will still take 5% damage every time you hit the Electra Anomaly because (1-0.5)*(1-0.9) = 0.05 or 5%.
Therefore, the degree of protection of the GG still depends on the body armor worn. It's just not as noticeable as it seems at first glance)

Recognizing NPCs at a distance
On Realism, NPC recognition and distance to the target are forcibly disabled. Well, where have you seen a trunk show whether it’s a friend or an enemy in front of you? And in addition to this, the distance to it? For reasons of realism, these options are disabled. Identify your friends and strangers, just like in real life - by appearance. And measure the distance using binoculars or an optical sight. Of course, you also need to turn off the sight. And what kind of super sniper is this in the person of GG, who, when shooting “offhand”, from his knee, clearly hits the enemy’s head from 30-50 meters? And if you remove the sight, it will become much more difficult to hit the head. But the mod is already quite complex, so disabling this option on Realism is left to the player’s choice. However, for a complete experience when playing on Realism, it is strongly recommended to also turn off the sight. The atmosphere changes even more radically. You will need to constantly and wisely use the optics, and sometimes you will need to remove them altogether so as not to interfere)

Patches

PATCHES AND FIXES

Install in order

Writing a modification for a game is a very serious job, most often it is incredibly difficult or almost impossible. But there are games that are literally created to be modified. And this does not mean that in their original form they are bad - they are simply ideal for various kinds of mods and upgrades, which then delight the fans. "Stalker" is a game that is good in itself. It has enough action and stealth to keep you tense during the intense chase and relaxing while reading the diaries. But you should never lose concentration, since even in the same diaries there is a huge amount hidden that you can use in the process of passing. There are already quite a large number of mods for Stalker, some of which are universally recognized. One of them is "United Pak 2". This is rather a collection of mods, rather than one full-fledged modification, since too many changes have been made there. The creators of this mod boldly claim that “United Pak 2” is an independent separate game that functions by its own rules, lives by its own laws and has little in common with the original. But what is “Stalker: United Pak 2”? Playing through this mod will definitely be hardcore, so those who are used to simple and casual games are better off not even trying.

"United Pak 2" - what is it?

As mentioned above, “Stalker” already has a very large number of various additions created by fans. Some of them are adding new ones side quests, plot branches, weapons, equipment, hiding places, characters and much more. What is "Stalker: United Pak 2"? The passage in it is very different, but why? First of all, it is worth noting the overwhelming realism of what is happening - this is exactly what the efforts of the creators were aimed at. When you play "United Pak 2", you will be able to experience the oppressive atmosphere of the Zone most closely. You will have very little health, even less ammo, and you will have to approach completing tasks incredibly seriously. The fact is that planning will now take up a huge part of the time, much more than the actual passage itself.

You can complete the task right away, but at the same time spend too many precious resources - the reward for completing it will not even cover the costs, let alone any profit! Therefore, you will have to think long and hard about how you will act in a given situation, what you need to take with you, how to use equipment, and so on. In general, "United Pak 2" resembles a collection of all possible modifications in one - here you will find both a plot branch and side quests, and a large number of new hiding places. And most importantly, all this will be in a hardcore atmosphere. So you won't have to relax even for a second while you play Stalker: United Pak 2. The passage can take a lot of your time, you will have to fight for your life in the most intense conditions. Therefore, if you are not attracted by the prohibitive level of complexity and maximum realism of what is happening, then you are better off trying the original version of “Stalker” or another game altogether. And now it's time to plunge into the horrors of the Zone.

Walkthrough of the story "Sniper"

You already understand what "Stalker: United Pak 2" is - the passage will be incredibly difficult, but it will take place in familiar locations. You'll still need to infiltrate the Zone, fight monsters and other enemies, find different items for different people - and unravel plot threads in the process. The most interesting episode in this modification is “Sniper” - this is an absolutely fresh and incredibly complex campaign that is not found in any other add-on from these creators. You will have to figure out who killed Andrei and why, why they shot at you, and who this mysterious stalker is.

It is worth noting that this storyline You won’t be able to go through it right away - it is divided into two parts, the second of which is much more difficult than the first. Therefore, in order to succeed, you will first need to gain experience, get hold of good equipment - and then you will be able to solve this riddle. She is not the only one in the game "Stalker NS: United Pak 2". This is a project full of various surprises that await you at every turn. But you have already been warned - you need to take these steps in this game very carefully and carefully.

Searching for caches

The passage of the game "Stalker NS: United Pak 2", in fact, as in the original version, largely consists of searching for various hiding places. This happens as follows: you receive a task from some non-playable character you meet in the game. Next, you need to go to the indicated place and, following leads, find the cache, and in it the thing that is needed to complete the quest. However, not all caches can be found this way. For example, many of the most difficult places where useful things are located can only be found through leads left in notes. When you find such a note, you are offered a text with a set of tips to those places where the hiding place you need may be. The mechanics here are as follows: as soon as you take this or that note, a cache is generated in one of the places indicated in it. And you need to methodically search all these places to find the vault. This is an integral part of "Stalker", but in "United Pack 2" everything is much more complicated than in the original.

As mentioned above, you have much less ammunition, and everything that happens is closer to reality. This is precisely what distinguishes the modification “Stalker: United Pak 2” from the original. Immortality is the only way for players who are far from hardcore to beat this game. But along with this, all of its individuality and peculiarity are lost, so do not overuse cheats.

Journey through the records

Another one distinguishing feature The game "Stalker: United Pak 2", for which immortality is not required - these are exciting stories that are told throughout the game. For example, you can take the notes of the Chess Player, one of the most famous stalkers. At the very beginning of the game, you have the opportunity to find the first voice recorder, on which you will hear the voice of the Chess Player and his first recording, telling about his adventures. And then, throughout the game, you will find various hiding places, notes and audio recordings directly, which will tell the story of this character.

Naturally, for people who are not familiar with the world of Stalker, this approach may not be particularly interesting, but initially everyone was warned - this modification is the most difficult option games, and here you will find answers to questions that other parts of the game do not answer in any way. Therefore, fans of the series will be very happy to try out the project "Stalker: United Pak 2". You can download saves for it online - in case you can’t complete one or another episode, but don’t want to spoil your statistics by using cheats. Download the save, load it and continue exploring the world from the moment that interests you.

"Hamster" quests

"Hamster" quests are why many people love the Stalker series of games. The "United Pak 2" mod is also rich in these tasks, but some gamers may not understand what such a strange name means. In fact, behind all the oddities lies a banality - “hamster quests” are those quests in which the player is entrusted with the task of bringing a certain number of specific items to one person in order to receive a reward for this. So the player acts as a “hamster” - he collects a large number of objects and carries them to a given point. And for this he can get very useful things.

Quite a lot of new “hamster” quests have appeared in the “United Pack”, which will allow you to get hold of very important objects. They will contribute to the successful completion of the game, so you should not ignore such tasks. For example, this is a quest from Yakut, in which you will need to collect six artifacts each: “Scalp of the Controller” and “Symbion,” as well as three items known as Anti-Zombin. He will bring you a good minigun, as well as an unspecified chip, which can be very useful in completing the game "Stalker: United Pak 2". Game codes can also help you, but they are best used only in the most difficult situations. We will talk about them further, and now it’s time to get acquainted with some of the surprises that the creators have prepared for you.

Surprises from the creators

Most of the content in "United Pack 2" is repeated, that is, it is not an original game, but a combination of all the modifications that these creators have released previously. Naturally, there is also original content that was added exclusively to the game "Stalker: United Pak 2". The cheats also remained the same, the weapons were expanded, the number of characters was increased, so do not think that this modification is a banal assembly of everything that came before it. In fact, there are even special boxes that the creators have hidden for the most attentive in various locations of the game. Finding them is very difficult; they are located in places where under normal conditions the player would hardly dare to look. But if you have a very inquisitive mind, and you are also serious about finding everything that was hidden for you, then there will be no obstacles in front of you. Naturally, you will have to try, but the reward is worth it. For example, in a box that is located in the Quarry (you shouldn’t give more information about its location, as it will ruin the surprise), you can find a powerful but lightweight rifle with an automatic target acquisition system, a large number of shells for a flamethrower, as well as a couple of artifacts.

As you can see, it’s definitely worth looking for such chests, because it will give you a serious advantage in the game “Stalker: United Pak 2”. The guide deliberately does not give you clear information about the location of the boxes. One has only to hint that the remaining surprises should be looked for not in Jupiter, but in Zaton - for example, on a burnt out farm or in some anomalies.

More bonus caches

You already know that the game "Stalker: United Pak 2" largely revolves around finding various hiding places. Therefore, many of them can simply not be noticed, because the creators tried to make the task facing the gamer as difficult as possible. Therefore, you should pay attention to the decoders that you can find on the Islands. With their help, you can find a chain of caches that lead from one to another. First of all, you will receive a very exciting quest that will give you an unforgettable experience. But the most important thing is the contents of the final cache. There will be a lot of nice things there, including manual teleport to one of the locations.

By the way, it’s worth talking about teleports separately, because they also play a huge role in United Pak 2." Caches are very important. But teleports also have their own degree of importance, which, however, lies on a completely different plane.

The relevance of manual teleports for the game "Stalker: United Pak 2"

Everyone remembers manual teleporters from the original version of Stalker - these are special items that allow you to instantly teleport to a particular location. In the original, these were useful things that could be used to save time. And if you had enough ammunition and equipment, then you could go traveling on foot through the Zone, shooting monsters and collecting useful loot. As for the "United Pak 2", here teleports take on a very important role. Considering the fact that you almost never have enough ammunition, little equipment, and even less life, using the teleport is a real blessing. Therefore, each of them must be sought first and protected as much as possible. There are twenty-five of them in the game, so you will have to try to collect them all, and you can’t count on the fact that at the very beginning you will have access to all the locations of the game “Stalker: United Pak 2”. Saves may come in handy in this case, but again, this is a hardcore game, and if you feel that it is too difficult for you, do not waste your time, because this is its main highlight.

Cheats for "Stalker: United Pak 2"

For the modification "United Pak 2" all codes remained the same, as in other versions of mods from these creators. That is, you install a special mod for cheat spawn, launch it, prescribe for yourself absolutely everything you want - weapons, equipment, money, rewards for quests, and so on. In this way, you make your life much easier, and this is especially true for such a hardcore mod as “United Pak 2”. However, it is not recommended to use spawn specifically for this mod, since its whole essence lies in realism and hardcore, and the use of cheats negates all the interest. Therefore, if it’s too difficult for you, try the original version of “Stalker” or another mod, and leave “United Pak 2” to those who are ready for brutal hardcore.

Using saves

There is another way to quickly complete the game - use ready-made saves. It's better than cheats, but it still kills the atmosphere a little. Naturally, it’s up to you to decide, but it is recommended to play “United Pak 2” in the form that the creators offer you.

A little about the hardware - the computer on which we all play Stalker and its mods. So you downloaded the game, installed it, launched it, but everything is somehow wrong: the save takes a long time to load, continuous lags, freezes, frequent incomprehensible crashes associated with a lack of resources and it is still not clear why... What to do?
Of course, you can just go to the store, spend a lot of money, buy a cool new computer. But such a decision will not always give the desired result. Why? And one more thing: what about those who have limited finances? Can they improve anything?
Both of these questions are easy to answer if you try to understand how the Stalker engine uses computer resources. Let's start with the fact that the Stalker engine does not need a new computer at all. In our case, this is generally a waste of money. Why? Because the engine was written in 2002, and even then it was possible to play Stalker at maximum settings. Therefore, simply replacing the computer will not help much here.
But there is a solution. Quite simple and inexpensive. Available to almost everyone. We just need to make a small upgrade.
To understand what upgrade we will need, let's find out what computer resources the engine needs the most. A powerful processor and a cool video card - no. Processors and video cards produced in 2007 coped well with his needs. After the processor and video card, the engine most actively uses the hard drive and memory. And this is where we can radically change the situation.
First, about memory. The engine, as a 32-bit system, cannot use more than 2Gb of memory. Therefore, in order to maximize the engine's memory usage, it needs to allocate the entire 2Gb it asks for. How to do it? Simple: expand the memory to 4Gb and install 64-bit OS Windows 7 or higher. It is important to install the version no lower than Windows 7, because... Only this OS can finally teach how to work correctly with memory of more than 2Gb and correctly distribute it to applications. When you do this, then during operation Windows will completely go into the 3rd and 4th gigabytes, providing the engine with as much memory as it asks for.
Now about the hard drive. Nowadays, devices called SSD drives are sold everywhere. This is the same hard drive, only it is made according to the principle of a flash drive - there are no iron or mechanical parts. The write/read speed from such disks today is up to three times faster than from the fastest iron HDD. Here it is important not to save money. The hard drive is the slowest part today, so we need the fastest available SSD you can afford. The engine communicates extremely actively with the hard drive, and the speed of the SSD in our case is critical to increasing the overall performance of Stalker in general and the computer in particular. The faster the SSD, the faster the game and saves load, the faster the work with the page file goes, the faster the whole system works. Therefore, when choosing an SSD, do not rush. Read reviews and testimonials, look at ratings.
The new SSD needs to be made bootable. You need to install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, Solyanka, this OP, and put saves. 60Gb is quite enough. And we connect our old disk as the second one, and store everything else on it.
When in January 2010, instead of buying a new computer, I made such an upgrade, my Windows performance index immediately rose from 4.3 to 6.1, Windows7 boots from the moment it is turned on to the desktop in 18 seconds, OP-2 starts to the menu in 14 seconds, the save loads in 40-60 seconds depending on the lock, and this despite the fact that the computer is almost 10 years old!!! At the same time, crashes due to memory and lack of resources have stopped almost completely! And OP-2 was completely made on this old computer) I don’t know what else can, at such minimal cost, increase the performance of old hardware so much. If anyone has ideas, be sure to share!
So, to summarize: in order to maximize the performance of our beloved Stalker in combination with OP-2 with minimal costs and minimize memory errors, we need:
1. Increase memory to at least 4Gb.
2. Buy the fastest SSD drive available to us. The volume is not important, 60Gb is enough. The main thing is to be as fast as possible.
3. Make this SSD bootable, install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, OP-2, and put saves. It is not necessary to install the maximum version of Windows; Home Basic or Home Extended is enough, especially if you bought a minimum disk of 60Gb.
That's all.
I myself use: E6750 2.66GHz Duo CPU/Asus Commando/6Gb RAM/120Gb SSD/GeForce 8800 GTS/Win7 Ultimate 64 bit. All hardware, except for additional memory and SSD, was purchased in 2005.
And the last thing: the processors currently being produced can be easily “overclocked,” that is, their clock frequency can be increased without causing any glitches or freezes on the part of the computer. If you are quite advanced in this matter, then “overclocking” the processor will also increase the FPS and reduce the loading time of saves)



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