Oblivion amulet of disintegration id. Guide and walkthrough for "The Elder Scrolls IV: Oblivion - Shivering Isles". Everything is in place

Liquid solution

The owner of the tavern “Sick Bernice” considers herself terminally ill and asks to find and bring the medicine aquanostrum. You can only find it in the Bramble Bush Cave, which is overrun with grammites. Having entered the cave, turn left at the first fork, then follow the tunnel and turn right. At the next fork, turn into the left corridor, and then straight to the entrance to the Nursery.

Once in the Nursery, jump into the pond with the aquanostrum. You can fill the bottle at the statue located in the center of the lake. Now return to Sick Bernice with the medicine. The reward will be the Ring of Freshness, which increases health, stamina, resistance to poisons and diseases.

After a while, visit Bernice, who will again ask you to bring her medicine. And so on endlessly.

Brightor

According to the Crucible, it is said that there is enmity between the owner of the Iril Mysteries store and the thief Brightor. In the store, Iril will ask you to rid him of Brighton. It is worth talking to the thief, who will tell you that he is collecting a collection and is missing five flawless pearls. There are several options to solve the problem:

find these pearls and give them to Brightor.

kill Brightor.

being the ruler of Dementia or the Mad Prince, talk to Kitlan, who will solve the problem with Brightor.

After getting rid of the thief, return to Iril, who will reward you with gold.

The Coming Storm

Ajaza in the Nakhodki store is very afraid of the upcoming storm, to protect herself she needs the Ring of Dehydration, the Amulet of Disintegration and Calming Pants.

The easiest way to find the Dehydration Ring is in the Kunstkamera. You can see where it lies during a tour, which the owner of the Kunstkamera will be happy to conduct. You can simply steal it from the display case.

The Amulet of Disintegration is hidden in Milkar, in the “Focus of Efforts” chest, which stands in the middle of one of the rooms. The chest won't open just like that. But right opposite the entrance there is a bowl with a burning flame, two smaller bowls are located on both sides of the entrance, and they need to be lit with the help of the Ritual torch, which lies on the floor. The difficulty is that it is impossible to pick it up. You can use a telekinesis spell, light it in a large bowl and transfer it to each of the smaller bowls. After the fire appears in the small bowls, the chest will open.

New Sheot resident Fimmion has Calming Pants and is worth looking for in Bliss. He will agree to exchange his pants for a sweet roll. Which, most likely, will have to be stolen from the famous cook Randyl Drarara. You can bring things to Ajaza one at a time or all together.

Note: For each roll - a pair of pants, if there are more of them, the quest will fail. The Amulet of Disintegration allows you to upgrade your blacksmith skill, but it cannot be worn during battle. The items given away can either be redeemed or stolen.

Final peace

In the Crucible you can meet Hirrus Clutumeus. When you try to talk to him, he will offer to meet after eleven o'clock in the evening at the statue of Sheogorath. During the meeting, he will say that he wants to end his life, but not by suicide, because he is afraid of becoming the ghost of Suicide Hill. He will ask you to kill him, but without him seeing it happen.

You won’t be able to kill him just like that, even secretly; your crime will immediately be noticed by the Dark Seducer guarding the city. There is an easier way to help Hirrus get rid of life.

Follow him. He will climb the stairs and stand on the very edge of the parapet, go up to him, talk to him and push him down, selecting the top line in the dialogue.

After searching his body, take the key to his house. On the second floor in the box your reward is the Ring of Happiness, which increases charm and the ability to carry more weight, also giving the ability to walk on water and lighting.

Ushnar's Nightmare

While walking around the Crucible, you can meet the orc Ushnar, accompanied by dogs. He is pathologically afraid of cats, including Khajiit, so he is very irritated by the Khadget Bisha, who often meets on his way. Talk to Bisha, who, it turns out, loves dogs very much, which is why he follows on the heels of Ushnar. Bisha will agree to leave Dementia for 100 gold, especially if you say that there are also many dogs in Bliss.

After Bisha leaves the Crucible, return to Ushnar. As a token of gratitude, he will give you one of his dogs - a skinned hound that will protect you. Unfortunately, she is not immortal.

Notes: If you yourself are a Khajiit, then Ushnar will not ask you for anything. If you are the Prince of Madness, all you need to do is simply order Bisha to leave the Crucible.

Kunstkamera

At the Kunstkamera Crucible, the hostess will be happy to give you a free tour and show you curiosities from all over the Shivering Isles. But her exposure is still small and she wants you to help her expand it.

You need to find:

  • Dagger of Friendship
  • Two-headed septim
  • Strip ring
  • Dog tooth key
  • Tomato shower
  • A piece of amber resembling Sheogorath
  • Mixing bowl
  • Silent chant (in the arena of the ruins of Cann in a cluster of chants, from the entrance to the right and along the tunnel overgrown with plants).
  • Pelagius' Pelvis (in the Moaning Halls in the display case, from the entrance to the Assembly Hall, then upstairs, in the door opposite the carpet)
  • Ashes (in Ebbrokka in the Ebbrokka Crematorium on a shelf in the Gilded Urn, forward through the dungeon and to the right behind the metal door, across the room, button under the shields).
  • Deformed Swamp Tendril (from Lost Time Camp on the way south there are two small rocks, on one of them there are clusters and simple “whiskers”)
  • Blind Eye of the Watchman (in Milcar, at the very beginning turn left from the locked door).
  • Ring of Dehydration (taken from Ajazda)

Una pays for every curiosity in gold.

Hammer of the Antipode

On the Shivering Isles you can find a certain matrix intended for making armor or weapons. Yellow ones are for weapons made of amber, green ones are for weapons made from madness ore.

Having found the green matrix, take it to the Carver in the Crucible, who, if you have madness ore, will make enchanted variants from it. Without a matrix, the Carver makes non-magical weapons and armor from ore. Armor made from Madness ore is better than Daedric armor. This ore can be found on the bodies of dead Grummites and in Dementia forts.

The quest is endless.

The Nine Deities are boring. Daedra? You won't get bored with these. Ferul Ravel, priest of Shigorath The Shivering Isles... The kingdom of the Daedric Prince Shigorath, lost in time and space - the lord of madmen, the greatest of jesters, funny and terrifying at the same time

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Guides and walkthroughs

The Nine Deities are boring. Daedra? You won't get bored with these.

Ferul Ravel, priest of Shigorath

The Shivering Isles... The kingdom of the Daedric Prince Shigorath, lost in time and space - the lord of madmen, the greatest of jesters, funny and terrifying at the same time. What awaits the lonely traveler, by the will - or mockery - of fate, who finds himself in this embodied hymn to Chaos, the human mind is unable to foresee. What does God want? Well...why not ask him about it in person?

Entrance to the kingdom of Shigorata. A creepy landscape, to be honest...

You ask - who are the Daedra? The inhabitants of the mysterious Oblivion, not gods (although some believe them to be such) and not demons (however, there are those who think so), heroes of countless legends and myths, a scarecrow for small children... hmm, perhaps for adults too . The truth of their existence is undeniable. You may approach the shrine of any of the Daedra Princes, make the appropriate offering, and, if deemed worthy, engage in conversation. Or even get an assignment. Complete it - you will receive a reward, no - it’s better not to think about it. Never try to make fun of a Daedra Lord - he will definitely have the last laugh.

I've always treated them with respect... and a bit of skepticism. There’s no other way - it won’t take long to jump out of your mind. At the same time, to communicate with the Daedra you need to be a little crazy. My words may sound contradictory, but don’t judge strictly. This is one of those things that you either understand right away or you will never understand.

I learned about a strange portal that opened on an island in the Bay of Nibenay in the center of rumors, gossip and other news of Cyrodiil - Imperial City. There's usually a lot of talk on the streets - even about the miraculous resurrection of the last emperor or a three-headed lamb born on a farm near Kvatch - but this particular rumor caught my attention. Perhaps because there was genuine fear in the speaker’s voice. It was worth investigating, I decided, and a few hours later I was driving along the Beltway, heading south.

I arrived at the city gates of Bravil in the evening. The darkness, black-gray clouds and pouring rain were not conducive to boat trips, and in general I wanted to hide in a dry corner close to the fireplace until the morning, but to spend the night in Braville?! Thank you humbly, I’m not a fan of dirty taverns and bedbug-infested mattresses that retain the smells of dozens of other people’s bodies. Hm. You're getting old, Mellie, how long have you spent your nights under open air, wrapped only in his own cloak?..

Standing on a narrow cape, waist-deep in wet grass, I peered into the dank gloom until my eyes hurt. The boats could not be found. So, you'll have to swim. I still won’t be any wetter than I am now, I smiled gloomily to myself and resolutely jumped into the water. Ah-ah! Cold, infection!

It looked as if someone - or something - had taken a bite out of some alien world and spat it out into the Niben. A tiny piece of land, barely fifty paces across, with purple rocky soil, spreading trees covered with multi-colored foliage, and bizarrely shaped mushrooms. I'm not an alchemist, but it seemed to me that nothing like this was found in Tamriel. Right in front of me towered a huge three-faced stone head - with four eyes and three mouths. The left lips were closed, the right ones were smiling, and in the middle was the toothy mouth of the portal.

I was not alone on this island. A guard stood guard at the portal, and nearby a Khajiit woman with a senseless look was darting mindlessly from side to side - either sick or a holy fool. She recoiled from me in horror, ordering me to get away. No matter how it is. The guard, although frowning, seemed to be in his right mind. I approached him and just opened my mouth when a Dunmer rolled out of the portal head over heels. His hair stood on end, he shouted something unintelligible, promising death to all living things. Oh my gods... “This one is violent!” - the guard shrewdly noticed and attacked the poor fellow with a sword. “To help or not to interfere?” - flashed through my head, and my hand was already habitually pulling the blade out of its sheath...

Meeting committee.

May this Dunmer rest in peace. Guy Prentus, that was the name of my new acquaintance, warned that no one had ever entered the portal and returned the same as before. Who listens to the guards? “I want to try it too,” I said absently, looking at the dancing blue-white fire. - “No problem, madam, I promise to give you a decent funeral.” I wonder if he always approaches girls in such an original way? I didn’t have time to think through this thought, because another voice sounded, coming, it seemed, from nowhere and everywhere:

Not worthy, not worthy, unworthy! Useless mortal meat!

I would fall into the ground if this voice was not familiar! Well, yes... who would doubt whose hands this lovely party was. A couple of years ago I already had the opportunity to encounter his Daedric lordship Lord Shigorath. I still shy away from dogs like the last bitch.

The Mad God expressed regret over the death of another candidate, complained about annoying enemies and hospitably invited me to visit certain Islands - they say, the weather is wonderfully good now, it’s time for a visit. When a Daedra Lord invites you, it's... uh, quite impolite to refuse. And harmful to health. I looked at the deceased Dunmer, the crazy Khajiit, the sullen guard... Remember what I said about a bit of madness? I definitely have this bit, because instead of running without looking back, I laughed loudly and plunged into the flames...

Poor Guy! He probably decided that, unlike others, I was still crazy before how to enter the portal.

Beyond the Mind

Small room. Stone walls, an earthen floor overgrown with grass, a perfectly round carpet, a table, two chairs. On the table, a strange device similar to a metronome clicks dryly in seconds. I don’t know what I expected to see when I fell out of the portal, but it all looked quite prosaic. A thin man, who carried himself with amazing dignity, in an expensive black and red camisole with a high collar, kindly invited me to sit down. I obeyed.

You are on the Shivering Isles, in the domain of Lord Shigorath. You are here because you yourself decided so. You can leave if you wish.

What if I don't want to leave?

Then be ready to carry out the will of Lord Shigorath.

And those crazy people outside?

“They weren’t ready,” my interlocutor said dispassionately. - Well, are you staying?

Oblivion take me! Cowardly pushing away the thought that it was he who, it seemed, had taken me in the end, I firmly said:

I'm staying.

Go to the Gate of Madness. Oh, and be careful with the Guardian, he doesn't like strangers. Have a nice time.

That's how I met Haskill, the Mad God's valet.

The valet stood up, and immediately the stones of the walls, which seemed so reliable, began to melt, as if corroded by acid, melting into thousands of thousands of purple and green butterflies. I covered my face with my hands, protecting myself from the fluttering wings, and when I looked around again, Haskill, as well as the room, was no longer there. The lands of the Reach stretched out before me.

I walked down a road marked by strangely styled grey-green columns - a cross between Imperial and Ayleid architecture - and was immediately attacked. Some kind of goblin-Argonian hybrid. A good start to the journey...

I walked past mossy boulders and strangely twisted trunks, to poor and simple-looking houses, indicating, however, that people live here too. A moment later I saw them. Two men, a Redguard and a Dunmer, engaged in a peaceful conversation. I approached, hoping that their conversation would give me some insight into this place. They were talking about a group of adventurers who had apparently gotten into trouble, and were planning to go see... I didn't understand what. “I hope their blood doesn’t splash my boots,” the Dunmer winced. What a neat guy. Without hiding, I ran after him.

We're almost late. The Guardian of the Gates of Madness - and a creature of gigantic stature, a terrible parody of a person, undoubtedly was - was already finishing off the unfortunate adventurers. I backed away. Before contacting this creature, you should have talked to the locals. I didn’t want to end my days trampled into the stones of the arena at the entrance to the kingdom of Shigorata!

Redguard - his name was Shelden, and he was the mayor of the town of Pasval - said that the keys to the Gate were sewn into the body of the Guardian and no one had yet been able to get them. However, Jayrid Ice Nerves was going to try. It's good, it's more fun together.

Tears and bones

Jayrid, an archer and fellow northerner of mine, promised to make arrows that would kill the Guardian from the bones lying around in the Gardens of Bone and Flesh, but the door leading there was locked. Smiling, I jingled the master keys in my pocket, and we shook hands.

However, I would hardly have survived to thirty if not for the habit of forethought. Telling Jayrid to wait, I continued my questions. The hunchback Dredwen, the owner of the inn, whispered that the Guardian kills anyone who approaches him, with the exception of the sorceress Relmina Verenim. Why would she be in a special position?

As it turned out, Ms. Verenim, a researcher obsessed with her experiments with flesh, once created the Guardian with her own hands. She spoke of him as her child. From the mixture of threats and ridicule, I extracted another name - Nanette. Her student. Students usually know a lot about their teachers...

I was not mistaken. Although it was not easy to obtain the necessary information, since Nanette was openly afraid of her mentor (I can’t blame the girl, this lady also instilled fear in me). Alternating between compliments, idle chatter and cautious questions, I pulled out from the red-haired dropout that Relmina was incredibly sentimental about her “baby.” Every night she comes to him and cries, and for some reason her tears corrode the Guardian’s flesh. Well, that sounded like a backup plan.

I followed Relmina at night and had the dubious pleasure of seeing her sobbing, although I did not feel pity: the sorceress evoked only disgust. But how to get her tears? I can't ask her to cry into a bottle! Luckily, Relmina dropped the soaking wet handkerchief. I disgustedly picked it up by the corner. Really, it’s a pity to rub my sword with this dirty trick, but I have to... At the last moment, the damned creature noticed me, and I had to quickly get away.

It was easier with arrows. Without much hesitation, I burst into Jayrid’s house at the beginning of the second night, pushed the sleepy northerner out of the way, and we went for the bones. He, poor fellow, is so obsessed with them that he didn’t even send me to all the demons. I started to like the locals. They are not friendly with their heads, but you can come to an agreement with them.

I can’t say anything meaningful about the Gardens - I haven’t looked around. I was more worried about the animals here. While Jayrid was picking through the remains of the previous Guardian, I had to chase five hungry skeletons around the clearing.

My fellow countryman, tenderly pressing the mined bones to his chest, yawned heartbreakingly and asked to come in the morning for ready-made arrows. In general, they were of no use to me, I shoot little better than a drunken goblin, but Jayrid would find them useful. I wiped Relmina's handkerchief on the blade.

In general, we dealt with the Guardian, remembering his “mother” with a kind word. Jayrid with a bow gave me the right to fish it out of the body defeated enemy the keys to the Gate, and then Haskill appeared out of nowhere. The Mad God's valet has condescended to short lecture about the lands I hoped to set foot on very soon. The islands, he said, were divided into two areas - Mania and Dementia. Two sides of madness, opposite in everything, but equally dangerous. Bright colors and artists smiling at death against gloomy landscapes and paranoid people eking out a miserable existence. No, if I'm destined to go crazy, at least let it be fun!

This is the city guard. At least it's nice to look at.

I raised my head, exposing my hot face to the wind. The Mania Key was burning my hand...

It is important: choose any door. The only difference is the blessing you receive on the other side of the Gate. Mania gives the ability to enrage the enemy, Dementia - to demoralize him. That's all.

The Gate doors quickly closed behind me. Gods, what am I doing... Guy Prentus was right, a thousand times right, when he said that no one returned from the portal the same as he entered it. I hadn’t spent even three days on the Islands, but they were already gradually changing my mind and will, and the essence of these changes remained incomprehensible to me...

Haskill strictly ordered to get to New Sheot, where Shigorath's palace was located, as soon as possible. The city made a strange impression. There were three regions in it: the poisonously bright Bliss, the heart of Mania; depressingly faded, somewhat similar to the slums of Bravil Crucible, where the inhabitants of Dementia lived, and finally - a palace that absorbed both cultures. Everything here was foreign - the plants, the houses, the thick rainbow liquid flowing in the canals of the Crucible, the skies - greenish-blue, with golden clouds that seemed to have absorbed the sunlight, clothes, dogs... Oh yes, dogs that someone, it seems, , turned it inside out. Vile creatures.

And people. Crazy, every single one, some more, some less. Or maybe I'm actually crazy?

Visiting the Mad God

I'm afraid my pen is not able to describe the meeting with Shigorat. The Gray March is coming, he said. A cataclysm equivalent to a flood, earthquake, volcanic eruption and the end of the world at the same time. In any case, that's the impression I got. Shigorat sent me, completely stunned over these few days, to activate the Zedilian fortress, for which he gave me a heavy volume with instructions and a device called the Judgment Attenuator. Having found Haskill with my eyes, I rushed to him for clarification, as if to a saving beacon. The valet, smiling sympathetically, said that he needed to find three focusing crystals and place them in the Judicial Centers - this would allow him to adjust the resonator. Is he kidding me or what?! Okay, we'll figure it out on the spot.

Zedilian is located on the heel of the Boot of the Mad God, and to get to it you need to go down the South Road. The fortress itself was swarming with grammites. The shamans turned out to be especially dangerous, but it was from them that I took the staves with the focusing crystals necessary to activate the Judicial Centers. Three shamans - three crystals. It's simple. The resonator resembled a huge druse of glittering mercury crystals. As soon as I touched it with the attenuator, a low vibrating hum was heard and the crystal was enveloped in purple discharges. The ancient halls of Zedilian came to life... I stepped into the teleport that opened in the wall.

And I almost screamed when an unfamiliar dark elf in a scarlet silk robe called out to me. Kiliban Nerandil, guardian of Zedilian. He explained that the fortress serves as a kind of test for candidates to become residents of the Shivering Isles. Interesting system. Either die or go crazy and be received as an honored guest. And now, when Zedilian was activated for the first time in many years, it was I who had the honor of deciding the fate of the aliens. Kill them or throw them into the abyss whose name is madness...

Shigorata's palace, a reflection of his dual nature.

I went up to the bars and pressed my face against the cold bars, beyond which stretched a huge hall. Three treasure hunters have just entered it. In the middle of the hall, a small gnarl was stomping around listlessly - you know, something like a walking tree. It was in my power to either set a dozen of his brothers against the aliens (such a nice company is very difficult to resist), or increase the gnarl fourfold compared to the current one and, with the help of hallucinogenic gas, make the victims believe that the walking tree wants to destroy them.

I felt sorry for these people. One way or another, they were doomed. It would have been simpler and more merciful to kill them, but for some reason it seemed to me that Lord Shigorath would not like such an outcome. No, it's not - it won't entertain him. After hesitating, I pressed the right button. Gnarl grew until his head touched the ceiling, and then darted around the room chaotically. I saw from above that he was harmless, but the drugged fools fell into real panic. After some time, the illusion ran out, but the goal was achieved - one of the strangers, squeezing his temples with his palms and muttering some nonsense, fell to the floor, and the other two took flight.

In the second room there was a cage with countless treasures. Locked. I could activate a fire trap - or drop hundreds of thousands of keys on the astonished self-interested people. Let them find the right one. Come on, come on... I casually leaned against the right button, and the keys fell from the ceiling like an avalanche. Ha. Of course, the temptation was too great. The magician Sindelius buried himself in the pile with unhealthy enthusiasm, not paying the slightest attention to the warnings of his alarmed friend. Second... Well, greed does not lead to good.

Mad God in all his glory.

Strangely, the most sensible of the adventurers turned out to be an orc. It's okay, it won't last long. I laughed quietly. I was starting to like my role. Power over minds... it's so attractive.

Finally, the third hall, drenched in blood, full of mutilated corpses... It was time to end the performance, although we all probably had great fun. I could just raise the dead, but I have a deep aversion to the undead. Plus it's boring. A slight, almost imperceptible movement - and now the stubborn orc falls dead, only to immediately rise in the form of a ghost. A pathetic fool, he could not believe his death. And rightly so, because it was also an illusion. A disastrous illusion.

Someone inside me insistently begged me to get out of here before it was too late, but I ignored these pleas. Mad God will be pleased with my actions.

The reward turned out to be worthy of all efforts: the sword Fang of Dusk... or Dawn, depending on the time of day. I fell in love with this weapon at first sight.

At the exit from the fortress, I was attacked by strange creatures in identical gray armor - the Knights of Order, as Kiliban called them. We must immediately report their appearance to Shigorat!

It is important: be sure to collect the hearts of Order falling from the knights. They will be very useful to you in the future.

Court intrigues and their consequences

I can't say that he was happy about this news. Quite the contrary. But something finally became clear. Now I know that behind the Gray March is Jyggalag, the lord of the Knights of Order, also a Daedric prince, only terribly boring and disgustingly correct, according to my lord. But first I needed to get to know the land that was to be defended from Jyggalag and his gray hordes. And at the same time meet the rulers of both houses - the Duke of Mania and the Duchess of Dementia. By the way, now I could call Haskill for help at any time (he could help, however, only with advice). Incited by the laughing Shigorat, I practiced this spell until the embers of rage began to smolder in the colorless eyes of the obedient valet. Then I left the poor guy alone.

About poisons and pleasures

Theidon is a charmer with a languid voice and sweet manners. I found it in the Conservatory of Halcyone; he danced among the flowers. Quite graceful for a man. He asked me to find and bring him the Cup of Inversion. I don’t know what it is, but what little things... I’ll ask the courtiers. From the Argonian Wide-Eyed, I learned that the Cup is in the Root Hole, and to get to it, you need to take hellish dew (felldew), a substance produced by elytra insects. The lizard so diligently looked away and so unnaturally assured that everything was simpler than an orange - then it would have become clear to the grammite that she was keeping silent about many things. I had to use all my charm. Yeah... This dew means it’s a dangerous drug that is instantly addictive. Extremely harmful to health, but the Cup can help grief. Now it’s clear why Thedon, who is greedy for forbidden pleasures, needs her...

I found the Root Hole on the map - it was located northeast of the capital and east of Camp Hopes, if you follow the Northern Road. Not that far.

I was lucky, I collected hellish dew from the first elytra I encountered at the Root Hole. I didn’t really want to poison myself with this dirty trick, but otherwise the entrance, hidden in the roots of a huge stump, refused to open.

It is important: collect dew from all the elytra you meet (the carriers of the poison are easy to recognize by the emerald glow of their bodies). The effect of the drug wears off extremely quickly, and it first reduces your characteristics and then your health. Meanwhile, your path will be very long - the cave is simply gigantic in size.

I managed to curse Thadon and his bad habits a thousand times before I got to the Chalice. Moreover, she had to finish off several drug addicts guarding her. They did not know how to fight, although despair and fear gave them strength. But at least the Cup cured me of my annoying addiction as soon as I picked it up.

Delighted by the return of the Cup of Inversion, the Duke granted me a place at court. Really, what's the point...

About trust and conspiracy

It was even more fun with Duchess Dementia Seal. For the first time in my life I had the opportunity to try myself in the role of the Grand Inquisitor, revealing a conspiracy. I got the impression that the conspiracy is worth revealing and noisily, even if there is none, if you know what I mean... Yes, yes, Syl is known for her tiresome suspicion. Master Kherdir, who loves to untie stubborn tongues and is a great enthusiast of his work, was assigned to help me as an assistant. I think we'll work well together.

Let's start with those close to us. Redguard Caitlan seemed to me a disgustingly innocent simpleton, but Dame Anya Herrick, seeing the happily grinning Herdir wandering behind me, was so openly frightened that everything immediately became clear to her. She, however, tried to lock herself away, but... It’s still nice to work in tandem with a professional.

So, Ma'zadda. If my memory serves me correctly, this Khajiit lives in the Crucible. He turned out to be a stubborn little pest and demanded evidence. Otherwise, they say, there is nothing to talk about. Questioning the beggars yielded nothing, Kherdir became completely bored, and then, on a whim, I decided... um... to try my luck in the tavern. Its owner - they called her Sick Bernice here - always complaining of ailments, real or imaginary, did not persist for long. She admitted that Ma’zadda meets with Nelrin, the captain of the Force guard, at night. Yes, it looks like something is really being prepared here, I was surprised... We need to follow them. Kherdir, although an excellent executioner, stomps around like a herd of trolls, so I told him to wait for me in the tavern. He was so touchingly upset that there was no need to torture anyone else yet... Poor thing.

I waylaid a sweet couple in a dead end near a sewer grate, not far from Ma’zadda’s house. Yes, they both got stuck up to the very tips of their ears. Backed up against the wall, the cat promised to find out the names of the other conspirators and made an appointment for the next night. Well, now he’s not going anywhere, the tailed mischief...

I was mistaken. Khajiit still managed to escape from my hands - into death. Irritably looking at his corpse floating in a pool of blood, I tensely wondered what to do. Keys were found in the dead man's pockets... Hmm, maybe he managed to hide the evidence?

Praise be to Shigorat! On the top floor, in the cupboard, they found what they were looking for - the ceremonial sword Nelrin. If you think about it, that’s still evidence, but that’s enough strength. Let's see what the dark temptress will sing now...

The conspirators were led by the elf Myurin. I never liked this old woman. Well, fine. The Duchess will be pleased...

By the way, she turned out to be more generous than the miser Thedon, and gave me an excellent bow.

Between two fires

Now that I already understood a little about the state of affairs on the Islands, Lord Shigorath entrusted me with the following responsible task. As befits a good ruler, he first of all cares about his subjects. For the sake of their peace, the Mad God ordered the Great Torch of New Sheot to be lit, and this can only be done with the help of the divine Flame of Agnon, which, in turn, must also be lit in the ruins of Sailarn with the assistance of the servants of my lord - the golden saints (Auril) and the dark seducers (Mazken). Ugh. These latter are always competing with each other. Am I going to have to reconcile them for the sake of a great goal?! Okay, let’s get into a fight, and then we’ll figure out who to beat and with what, as an orc friend of mine, a philanthropist and a convinced peacemaker, used to say.

Arriving in Sailarn, I found myself between a rock and a hard place. Both the dark seducers and the golden saints stubbornly pulled the blanket over themselves, asserting with a confidence that made me laugh that they were the truly faithful servants of Lord Shigorath, worthy of kindling the sacred Flame of Agnon on the altars of Despair and Pleasure. And so the detachments under the command of Grakedrig Ulfrey and Aurmazel Kane each held one altar and sharpened their teeth on the missing one. I was tempted to play a cruel joke on both leaders and see how their arrogant faces would stretch out - I’m sure Shigorat would have appreciated it. However, this could prevent me from achieving my goal, so I had to choose which side to take. Let them be Auril, their arrogance amused me. I made sure that although the main passage to the second altar of Mazken was guarded very vigilantly, the side halls of Underdeep were practically empty, and I threw my small army into the attack. We caught the dark ones by surprise; the battle was hot, but short. With my own hand I struck down Ulfrey's grackedrig and sent Kane to the sacrificial pyre.

Agnon's flame burned again. Without fear or hesitation, I stepped into the raging multicolor, taking on a piece of the sacred fire. Everything was ready to revive the Great Torch of Arden-Sul Chapel. And here I also chose the side of Mania - the priest Dervenin was much more friendly than his brother and rival Arctus from Dementia, and this determined my decision.

To the heights of power

Then Shigorath appeared and ordered me to take the place of the ruler of Mania or Dementia, so that I could rally the people around me during the Gray March (the opinion of the rulers themselves was traditionally not taken into account). The Mad God himself intended to quietly retire, leaving the Daedric prince Jyggalag to destroy his kingdom. The height of caution, you can’t say anything.

I asked both priests about the coronation rituals of the houses of Mania and Dementia. I rejected dementia immediately. Cut out the heart of the Duchess of Seal? Rough and dirty. I prefer more subtle methods. Give Thedon poison, for example. Plus I like his crown.

From the Argonian Wide-Eyed, the court lady of Mania, I learned in detail about the ritual poison - green pollen - and the daily routine. There was no doubt that it was this lizard that delivered Thedon the drug. However, Wide-Eyes flatly refused to reveal the location of the pollen. Well, you'll just have to watch where she goes at noon. At the same time, the purpose of the bust of Shigorat, installed on the left side of the palace gallery, became clear. A good lock for a secret door. There was nowhere to spit in the vault due to the abundance of guards, so I was forced to use a strong chameleon spell, but I got the pollen. And then she snuck into the kitchen and poisoned Thadon's dinner and his wine. It was hard to go wrong - the most luxurious tray and the largest bottle in the buffet.

At eight o'clock in the evening I sat at the table at the right hand of the Duke and smiled sweetly at His Grace. He was doomed, although he didn't know it yet. After dinner, an excited Thadon stood up and began to read his latest (in both senses of the word) poem - rather mediocre, in my opinion, but cute, however. Halfway through the stanza, he suddenly grabbed his chest and fell backwards. His heart broke. What a poetic death.

I collected the blood poisoned by green pollen, took it to the chapel and poured it into a bowl on the altar of Arden-Sul. The coronation ritual was completed, and Shigorath named me Duchess of Mania. However, as soon as I tried on the ducal crown, Syl suddenly appeared and expressed her attitude to what was happening in a very daring manner. Simply put, she cursed Shigorat so much that even the statues turned red, and announced that she was going over to the side of Jyggalag. The ruler, showing unexpected mercy, ordered the guards not to interfere with the traitor.

It is important: There is no big difference in whose place you take. However, the rite of Dementia is, in my opinion, more boring. You need to find and kill Sil. The manically suspicious duchess senses something is wrong and runs away, leaving a double in her place. Follow her into the secret passage. In the room with a blocked door, look for a button on one of the ledges. It is difficult to notice - but this is the only difficulty that arises when completing the task. The traitor in this case, of course, will be Thedon.

Too many crystals

The Bitch of Forces, before running away, reported one important news - the Reach was captured by the forces of the Order of Order. This is where Shigorat became furious, and no wonder. The limit had to be recaptured as soon as possible.

I walked out of the chapel and breathed in the cold night air. At night, the local skies are beautiful: deep blue, clouded by a purple haze, through which unfamiliar constellations gleam... Half an hour later I left the city.

Familiar places were barely recognizable. The crystals of Order grew everywhere, like mushrooms after rain, and seemed to draw out all the colors and vital juices from the earth, leaving only dull grayness. Even the cheerful emerald lights that had always hovered around me were now slowly settling into flakes of ash. The houses looked abandoned. Where did the residents go? Are they really dead? I quickened my pace, almost ran.

I was met by the pitiful remnants of the squad of golden saints sent here. Even their shining bodies were not spared the omnipresent grayness. Aurig Desha said that the spire in the center of Pasval once came to life, and Knights of Order began to appear from it. And no matter how much they were destroyed, the knights stubbornly appeared again. I walked around the area, collecting hearts of Order. Haskill mentioned that they can be used to destroy crystals. Aurig Desha swore that a new attack would follow very soon. She was clearly expecting an order from me to lead the resistance. Oh no. I don't intend to hide behind other people's backs. I am the Duchess of Mania and their lady. Desha silently bowed her head, acknowledging my authority. Having indicated the swordsmen and archers to their positions, I headed towards the spire. Here they are!

Not a single loss. I could be proud of myself. Now it was necessary to penetrate the ruins of Zeddefen, find the base of the portal tower and destroy it, if not stopping, then at least delaying the invasion. Guess who had to drag themselves there...

Zeddefen was located south of the city and was well guarded. But it was possible to replenish the reserves of hearts. More and more crystals of Order rose up in my path with a grinding sound, tearing the stone slabs like a silk scarf.

Already at the obelisk I came across... who do you think? Sheldena! The same Redguard who called himself the mayor of Pasval. The cowardly little beetle abandoned everyone and hid in Zeddefen, but miscalculated a little and ended up in the thick of it. Shelden begged to be taken outside. Yes, the devil is him, he knows how to fight, let him drag his tail. Leaving him to deal with the knights, I ran up to the obelisk. So, what did Haskill advise? One by one, I placed three hearts of Order into the obelisk. He shuddered, digesting what he had “eaten”... and, as I hoped, he choked! I barely had time to jump to the side when there was an explosion. The floor shook, the walls began to crack... Zeddefen shuddered, preparing to collapse right on our heads. A magnificent tombstone, whatever you say, but I'm too picky. Run, Mellie!

With a wildly pounding heart (my own, not Order’s), I rushed through the halls that were collapsing before my eyes, dodging fragments of columns and lightning striking from nowhere. The knights jumping out here and there didn’t make life any easier either. Shelden was not far behind; I heard his heavy breathing. But at some point we were still separated by a fallen grate. Spit! No time for sentimentality! I rushed without knowing the road, obeying only instinct - and it did not disappoint. The last door, a jump - and I, gasping for breath, fell face down to the ground, not even trying to hide from the pouring rain. The icy drops flowing down my skin at least convinced me that I was alive...

Flesh and blood

Desha asked me to return to Lord Shigorath with a report. Well, that matched my intentions. Now I had to correct the work of me and Jayrid and restore the Guardian of the Gates, for which I had to unite with Relmina Verenim. I don't think she'll be happy to see me, but who cares?

Relmina lived in Zazelm, a fortress west of Suicide Hill. Disgusting place. I didn’t even have to wander around in search of the sorceress - I was led by screams of pain and horror. I don’t know what needs to be done to a person to make him scream like that, and I don’t want to know. Here and there I came across distorted, broken bodies - the results of failed experiments. Some of them were still living, if you can call it that.

Relmina was doing what she loved - tormenting. Who cares about the handsome Kherdir... Overcoming my disgust, I told her Shigorat’s will. The crazy researcher did not dare to object, but sent me to the Gardens of Bone and Flesh for the mystical components necessary to create a new Guardian: a blood solution, bone marrow, skin membrane and breath extract.

Lucrezia Borgia, your way out!

This is interesting: Try in a conversation with Relmina to demand the release of the prisoners and insist on your own, no matter what. Perhaps the result will amuse you...

I don't know who called this place gardens. An ordinary fortress, full of flesh atronachs and other “brainchildren” of Relmina. An extremely dangerous labyrinth, also of absolutely immense size, capable of completely discouraging any interest in science.

Upon Relmina's return, she told me to select body parts for the future Guardian. Wow, a mosaic... Then we went to the Gates of Madness - the location of the ceremony. Obeying Relmina's gesture, the stone circle in front of Shigorat's bust turned into a reservoir filled with viscous violet-blue liquid. Following the instructions, I sequentially put into it first the body parts, then the components obtained from the Gardens. Then Relmina appealed to unknown and terrible forces - and they responded to her call. The reservoir swirled like a mad whirlpool, and the force that splashed over the edge threw me onto the stones... A new Guardian rose from the font of birth.

Save the beauty

If you think that this matter is over, then you are catastrophically mistaken. While I was accepting well-deserved compliments from Shigorat, a messenger burst into the throne room and shouted that the Pointed Cliff, the citadel of dark seducers, was under attack. The gray march was advancing. The Islands' time was running out...

I desperately inquired about the address of the fortress. The toe of the Mad God's Boot is not a low beam.

Mazken Adeo reported that the fortress is already in the hands of enemies, and they are headed by... the renegade Syl! Well, let's get even at the same time. Sil captured the leader of the dark seducers, Dailora, and this latter had to be freed, because only she knew what to do with all this leapfrog. But, gods, how twisted these girls were when they realized that they would have to obey the duchess of a hostile house! Ha. This reduced their insolence and greatly cheered me up.

Of course, there were complications. We easily found Dailora, who was imprisoned in a crystal cage, and freed her with the help of a giant bell. Actually, it was intended for a slightly different purpose, but it worked here too. But the most unpleasant thing is that the rebel Syl has captured the Mazken Source, in which they are reborn after death. Without the Source, their tribe was as good as destroyed.

I became convinced of the truth of these words only when I entered the next room. Dailora shouted something about the frozen Well, and the dark temptresses, turning yellow, fell to the floor like lifeless dolls. Cute. The road to the Source was by no means strewn with flowers. My collection of Order hearts grew with every step. The Well itself turned out to be literally frozen into a huge crystalline pyramid. You can’t do it with just one bell; you had to hit all four, installed in the corners of the palace, with all your heart. The snake Sil managed to escape.

As a reward, I was given a set of dark seductress armor. I grinned. In such armor, if I may say so, one can only count on the fact that the enemy himself will die - from laughter, for example, but this suit emphasized the figure well.

Shigorat's flight

Even the gods are not omnipotent. I stared with a fixed gaze at the place where the Lord of the Shivering Isles had just disappeared in a flash of white flame. Everything is over. Jyggalag is coming, and the Gray March cannot be stopped. We didn't have time. I heard a cough from behind, and someone’s hand delicately fell on my shoulder. Haskill! I clung to the poor valet like a burr to a dog's tail. Maybe he'll come up with something!

And he came up with an idea. He came up with something that almost made me fall into the fountain. Take Shigorat's place?! Create his Staff?! Until now, I considered Haskill the most sane in this kingdom of psychos. Okay, let's say this is possible, but I'm not a Daedric princess! What little things answered me with a soft smile. In order to fit your, excuse me, butt on the throne, this was not required. There was also a staff, and the “recipe” for its creation was hidden in the Knife Hole library, which is north of Suicide Hill.

I expected to see tall, ceiling-supporting rows of shelves filled with dusty volumes in now-dead languages; bookcases with tightly locked glass doors - a repository of dangerous magical scrolls...

But I couldn’t even imagine that the Knifehole library was one person. Gray-haired, chalky-pale, with sunken eyes, looking like a vampire who had been starving for thousands of years. When he saw me, he heavily dropped only one word: “Dius.” I introduced myself too.

The story of Dius is entertaining and instructive, but I will not undertake to retell it. It is enough that Dius told me the components for Shigorath’s staff - a branch of the Tree of Images growing in the Grove of Reflections, which is deep in the ruins of Milkar, and the eyes of Sirta, a woman who saw what mortals cannot see. Her abode is the Moaning Halls.

Milkar was closer, northwest of the Knife Hole, so I went there first. As soon as I approached the Tree, the obelisk in the center of the reservoir blazed brightly, and... I appeared in front of me. I glared at the dark figure - it was like looking into a mirror in semi-darkness. Well, her head is a mess. That is, for me. Gods, what am I thinking?! Not-I summoned the atronach of flesh, grabbed the Fang of Dusk and took a fighting stance - a mirror image of mine...

I can only say one thing - it was not easy. But the black branch of the Tree of Images gently fell into my palm, and that's all that mattered.

It was much funnier with the Moaning Halls. At the entrance, a young man in a lilac robe attacked me. He fought rather poorly. And the robe is cute. Try it on, or what?

As it turns out, this was my smartest thought in weeks. In any case, she saved me from having to fight with a bunch of comrades of the dead man. Well, what simpletons they are!

It is important: if you decide to take off your robe, you will be immediately attacked. These guys have strange ideas about reality, honestly... In general, this quest can be completed in three ways, I will describe the most interesting one. Others are straightforward and require no explanation.

In one of the lower halls, the cat Ra’heran was discovered, who turned out to be much smarter than his comrades. He immediately recognized me as a stranger and was incredibly happy. It seems that Sirta was by no means very popular among her followers. After making a heartfelt speech in the spirit of “hand washes hand,” Ra’heran demanded that I deliver him a weapon—more precisely, three daggers of the Apostle. The other did not suit him. I didn’t care, I got the daggers in an instant. Now everything was ready for a small mutiny. Ra'heran has the power, I have the eye. A fair deal.

The end or the beginning?

I returned to Dius, and he created the basis for Shigorath's staff. For now it was just a stick. It was necessary to lower it into the Font of Madness in the throne room for the staff to gain power. To New Sheot!

Do you want this armored bikini?

And of course, fate once again tripped me up. The fountain behind the throne, like mud, was overgrown with small gray crystals. I was already shaking just looking at them. Fortunately, darling Haskill, as always, knew everything. The Pools of Madness that feed the Font have been poisoned by the minions of Jyggalag, and it seems Syl was involved again. My hands were itching to strangle the viper...

Hidden in the roots behind the throne was an inconspicuous door. I always wondered what was behind it. Now I knew it. Well, down like that, down into the sanctum sanctorum of the Mad God's palace.

Entering, I ran into the root door, covered in these damned crystals. It was impossible to open it. Oddly enough, a tame gnarl hanging around nearby helped. Does he feed on them, or something like a walking stump...

However, the adherents of Order, Oblivion take them, managed to destroy almost every door in the cave. You can't get enough stumps. Fortunately, a toothy chrysalid was found nearby, in which something was clearly moving and rustling. Suddenly there was a disgusting smacking sound and the chrysalis vomited the gnarl. Phew... But the “key” to the doors was found.

It is important: Also, similar doors and containers can be opened with the help of fragments of Order falling from priests.

As soon as the priests of Order, guarding the pool of Dementia, fell from my hand, the crystals that had defiled the sacred waters disappeared. Now you need to clear the Mania pool.

Hello, Sil, darling, I wish I could never see your pretty face! The former Duchess of Dementia struck a pose and launched into a solemnly menacing speech. I listened for a couple of minutes, looking bored, and then Fang of the Dawn put an end to this cheap pathos. I don't like talkers.

The staff is ready, and I hold it in my hands. Does this mean that?.. Who is there?! The captain of the palace guard urgently needed my help. Hm. It is unlikely that they would dare to bother me over trifles.

The obelisks in the courtyard have activated! Greetings from Jyggalag. I'm so tired of him... It's time to put an end to this annoying Daedra. Where were my hearts of Order left? I had already become proficient in deactivating obelisks and this time I prudently took cover from the explosion behind the parapet. As soon as the second obelisk was shaken by a purple wave, the air in front of me began to tremble, and a huge mercury-gray figure appeared in the blinding light. Jyggalag! “What an honor!” - I hissed ironically, more comfortably intercepting the Fang of Dawn...

He spoke to me. Then, after the fight. But I will not reveal what this conversation was about. This only applies to Jyggalag, me... and Shigorath.

I wonder if these stupid crystals will continue to disfigure my castle?!

Notes in the margins

My story is over, but during my travels through the Shivering Isles I came across many different mysteries. Interested?

Brightor

Iril, a shopkeeper in the Crucible, simply shakes at the mention of Brightor. This is a local thief. No matter how many times I stole, I got caught so many times. Serves him right, the incompetent. Iril offered a reward for delivering him from the would-be criminal. You can, of course, kill, but it’s not interesting. I talked to Brightor. He promised to become disgustingly law-abiding if I brought him five flawless pearls. Well, there is a lot of this stuff in the surrounding caves.

Final peace

At the Crucible, a guy who called himself Harrus Clutumnus stopped me and made an appointment late in the evening at a sewer grate not far from the Shigorath statue. I knew one eccentric who loved nightly dates - his name was Glartir. But this one turned out to be even stranger. He was tired of life, you see, so he decided to settle scores with her - with my hands. Funny. “I will die so that everyone will cry.” I waylaid him at the top of a long staircase and pushed him down. This must be murder, but in this place everything seems so unreal...

Liquid solution

The owner of the diner, Sick Bernice, dies from a serious illness. Only a substance she called “aquanostrum” from the Blackberry Bush cave can help her. I felt sorry for the woman and brought medicine. This cave is located not far from the South Road, on the left hand, and there are clearly more grammites in it than necessary.

Kunstkamera

There is one remarkable place in the Crucible - the so-called Kunstkamera. Its owner, Una Armina, collects all sorts of curiosities and welcomes those who are ready to add to her collection. I also brought a few pieces. Here they are: amber that looks like Shigorat, the pelvic bone of Pelagius, the ashes of some Dean, a two-headed septim, the Ring of Stripping, the blind eye of a watchman, a silent scream and a deformed swamp tendril. I can’t remember where I found them - I must have turned over all the stones and climbed all the dungeons and Islands. But these are hardly all the wonders that can be found here...

Hammer of the Antipode

There is a blacksmith in the Crucible named Carver who can make armor and weapons from madness ore. And the Bliss blacksmith Dumag gro-Bonk makes the same thing from amber. They also both know how to forge magic items, but only if you bring them the appropriate matrices.

The Coming Storm

Khajiit Ajazda from “Nakhodki” is sure that the end of the world is approaching and is preparing for it. To be completely happy, she lacks the Ring of Dehydration, the Amulet of Disintegration and the Tranquilizing Pants. I pulled off the ring here in the city, in the Kunstkamera, the Amulet was found in one of the halls of Milkar (although I had to run around quite a bit with a ritual torch so that all three braziers would burn at the same time), and I took off the pants from Fimmion, a beggar in Bliss. More precisely, he took them off himself when I waved the roll in front of his nose. Oh those sweet tooth...

Ushnar's Nightmare

Have you ever seen an orc half to death afraid of cats? No? Well then, you should go to the Crucible and talk to Ushnar. He is terribly unnerved by the presence of the Khajiit Bishi, and he asked me to get rid of him. The concept of good neighborly relations in this city is strange, to be honest. I wasn’t going to kill the poor fellow because of a crazy orc; for a hundred coins he himself found a way out of the Crucible. Ushnar, almost jumping for joy, gave me a skinned hound. A nice gift - it will only scare children.

Wake up under rubble

Handsome Fanrien from Bliss complained that he could not stand near any walls - he was afraid that they would fall on his head. Shrugging my shoulders, I advised him to sleep on the street. He beamed and asked to find someone who would agree to change beds with him. Who usually sleeps on the street? That's right, beggars. Ungor, for example, was simply happy to make the exchange.

Fork Tickle

The Argonian Bighead in Bliss had somewhere lost the Tickling Fork, which was very dear to him, and thought that Bolving might know something about it. Bolving is a beggar who is always muttering nonsense like "rainy roo." It is usually impossible to understand him, but Big Head gave me an amulet that was supposed to serve as a “translator.” Bolving admitted that militant heretics and zealots from the Long Tooth camp, which is west of the Gate of Madness, fought over the Fork. The fork was actually found in a box under the canopy.

Work without end

Comrade Restless, a crazy inventor from Bliss, is building a flying ship and is in dire need of pliers and calipers. Why he needs all this rubbish is unclear, but he pays five gold pieces for each item.

Ghosts of Vaitarna

I heard somewhere that in the south of the Islands there is an abandoned fortress of Vaitarn. I found it on the “heel” of the Boot of the Mad God, on the Grave Shoal. This fortress was inhabited by ghosts. It seems that during life, some of them were enemies of others - even now, hundreds of years after their death, they continued the endless fight, fell, got up and fell again... The door to Vaitarn was guarded by some kind of supernatural force, but I managed to find a secret entrance in the roots of a gigantic tree.

Inside, Count Sirion spoke to me and told me that once Lord Shigorath cursed his people for cowardice, greed and arrogance and doomed them to forever live through the last day of Vaitarn - the day of the attack on the fortress of fanatics, the day of their shame... They had almost no no hope of finding peace. I searched the fortress and found three unusual things that aroused my curiosity: Altel arrows in the armory (the blacksmith did not want to let me into it, but I sneaked under the chameleon; and later the key was discovered - on a table with decayed food in the corridor), a Desideratus doll in the hallway near the armory and the Dagger of Attrition in the secret room in the chapel. To open it, you need to press the button on the stone throne. All these things once belonged to someone. Maybe look for their owners?

I turned out to be right. Altel was doomed to forever guard the mechanism of the main gate, and there I found her to return the arrows. Hloval Dret was fighting in the yard. I returned the dagger to him; he was delighted and immediately pointed it at me, impudent. After some thought, I burned the doll on a ghostly brazier. And I guessed it too. Desideratus stopped crying about his beloved and returned to fulfilling his duty. Only the greedy orc could not be convinced. Well, the devil is with him. I returned to the count. He admitted that he tried to escape, leaving his subjects to their fate, and handed me his helmet. Covering my face with them, I went out into the courtyard of the fortress and defeated the Possessed Fanatic. The ghosts of Vaitarn have finally come to rest...

The Great Divide

In the village of Split on the border of Mania and Dementia, a strange cataclysm occurred. Some foolish wizard divided all the inhabitants into halves - demented and maniacs. The doubles hated each other fiercely, wished their rivals death and were ready to pay for it. I am more inclined to side with Mania, so I destroyed the demented half of the village, although I think it could have been done the other way around.

Classifier

Mirilee Ulven from Highcross is obsessed with writing an encyclopedia. To do this, she needed samples of almost everything that grows and runs on the Shivering Isles. To make the task easier, she provided me with a list and paid me ten gold for each new ingredient.

Help the hero

Have you heard about the Knights of the Thorn? You know, this is a group of hotheads led by the son of Count Cheydinal, Farvel Indaris. Once I pulled him out of trouble, but that’s not what it’s about. I met Pike in Hale, former knight Thorns. He did not intend to return to Cyrodiil, but wanted to get back his medallion, lost in the Fragrant Grove, which is southeast of the city. That's where I found it - in a chest in the center of the Grummites' camp. In gratitude, Pike gave me Thorn's shield.

Everything is in place

In the south of the Islands there is a rather unsightly place called Fellmoor. It's basically a farm. Out of curiosity, I went into one of the houses and found there the Khajiit Raynar-Jo, who was afraid of everything in the world. He refused to even talk to me until I won the trust of his friend Kishashi. It turned out to be quite simple. Five pods - and the cat gave me a spoon, which should serve as a sign of her trust. This time Raynar-Jo spoke: he complained about Sindalvi, the owner of the farm, and asked to steal her notebook and also destroy her home. It wasn't difficult. Sindalvi gave me the book to read after a friendly conversation. And running around the elf’s house, remembering her childhood, knocking cups, plates, bottles and other small things onto the floor and throwing fruits at the wall, was also terribly funny.

1 2 3 All

Some time after installing the addon, you will hear rumors that a strange island with a mysterious portal has appeared in the south of the province of Cyrodiil. You are invited to go and see this unusual phenomenon. The island is located east of Bravil, in the middle of a body of water called Nibenay Bay. Having arrived at the place, the first thing you will notice is the rather unusual flora of the island (very exotic plants), as well as the large stone face (or rather, three faces in one), in which the portal is located. Don’t rush to use the portal, as you won’t be able to do it anyway. First, you will need to talk to guard Guy Prentus. From a conversation with him, you will learn that everyone who entered the portal returned from it insane, and you will receive a strong recommendation not to repeat their mistakes. Immediately after talking with the guard, you will see with your own eyes the veracity of his words, because the dark elf Belmin Drelet will appear from the portal and begin to talk some nonsense. Guy Prentius will try to calm him down, but will have the opposite effect and a fight will break out between them. Your task is not to interfere in the fight, but to wait until the guard kills the newly-minted madman. After this showdown, Guy will come up to you and again try to convince you not to meddle in the portal, but you, of course, will not listen to his good advice. After this, you can go to the portal to get into the world of Sheogorath (if the portal does not immediately let you through, then wait a minute and try again).

Having passed the teleport leading to the world of Sheogorath, you will be surprised to find yourself not in a new exciting world, but in some semblance of an ordinary office. A certain Breton named Haskill will sit in front of you at the table, after talking with whom you will learn that he is Sheogorath’s valet, and you are now on the threshold of the Shivering Isles. Haskill will inform you that his master is looking for a mortal who could come to his (Sheogorath's) defense. If you agree to participate in this rather vague mission, then you will automatically be assigned to the “Court of Madness” of Sheogorath with the rank of “Traveler”. This will end your conversation with Haskill, and he will quietly leave the room. After this, I would advise you to relax and watch the most beautiful picture of the “dismantling” of the room in which you are. First, a blue beam will pierce one of the walls, and then the wall will begin to disintegrate, turning into a stream of flying butterflies. At the end of the room melting procedure, you will find yourself directly on the Shivering Isles.

Now you will need to go to a meeting with Shigorat himself, who can be reached by going through the Gate of Madness, guarded by a hostile Guardian. To get to this Gate, simply walk forward along the road you were on when the room disappeared. After a while you will come to an inconspicuous fork where you will need to turn right. Further along the road you will come across the settlement of Pasval, passing which you will go directly to the Gates of Madness. The guard will be an impressively sized cyclops with a sword built into his left hand. At the moment of your arrival at the Gate, he will be busy dealing with the next portion of adventurers. Do not rush to rush to their aid, because your blows with magic or weapons will not cause any harm to the Guardian. The whole mess was started only to show you the combat capabilities of this monster, so that in the future you would know what to expect from it. Also, I would not advise you to try to slip past the Guardian, because the Gate of Madness, which he guards, will still be closed, and you can open it only by killing the Guardian himself and taking the key to this Gate from him. After watching the battle in which the Cyclops destroys all the adventurers, you can return to the settlement of Pasval to try to find out how to destroy it. First of all, you will need to visit Nanette Don's house and talk in detail with her, preferably raising the level of her attitude towards you above seventy. Nanette will tell you that she is a student of a certain powerful sorceress Relmina Verenim, and that this sorceress once created the Guardian guarding the Gates of Madness. After talking to Naneee a little more, you can also find out from her that Relmina goes every night exactly at midnight to her creation (the Guardian) and cries near him for some time. Of course, it will seem to you that this information is of no value, but the fact is that Relmina's tears can cause serious injuries to the Guardian, so they can be used in the fight against him. If there is still quite a lot of time before midnight (more than 4-6 hours), then it makes sense to go and visit Jayrid Icy Nerves, who lives in his own house in Pasval. In any case, you will need to meet with him, since you will also need his help to eliminate the Gate Guardian. After talking with Jayrid, you will find out that he can make special arrows from bones that can cause quite a lot of damage to the Guardian. Jayrid will not have the bones themselves, and he will invite you to go with him to get them to the “Gardens of Bones and Flesh”. When you're ready, tell Jayrid and follow him into the Mysterious Gardens. There you will be attacked by rather unusual skeletal creatures called “Vast Mayhem”. Killing them is not too difficult, but not too easy either. However, this is not so important since the “immortal” Jayrid will provide you with good “fire” support from his bow. After killing these creatures, collect the bones from their bodies and give them to Jayrid, after which he will tell you that in a few hours he will make special arrows for you. It is quite possible that time will fly by quickly while getting the bones and it will already be approaching midnight, when Relmina will have to go and cry to her creepy creation. At approximately 11 o'clock in the evening, she will come down from her room on the second floor of the Revelers' Purse tavern and go to visit the Guardian, ending up next to him on the platform in front of the Gates of Madness at exactly twelve o'clock. Having given free rein to her feelings and had a good cry next to her pet monster, Relmina moves back, “accidentally” dropping her handkerchief along the way. Unfortunately, she will drop it right next to the Guardian, so you will have to contrive to run up and pick up the scarf, dodging this walking meat grinder. The handkerchief, wet from tears, will immediately be squeezed into special bottles by you (don’t worry, you don’t need to prepare empty vials, everything will happen automatically), as a result of which you will actually have a ready-made poison for the Guardian, called “Relmina’s Tears”. The time for obtaining this poison will fly by quickly and perhaps it will be time for you to visit your friend with “icy nerves”, who promised to make arrows that are especially dangerous for the Guardian. If Jayrid has actually already made them, then go with him to eliminate this giant (it’s much easier with two people). As you understand, it is best to kill him with bone arrows, and their effectiveness can be greatly increased by applying the “Tears of Relmina” elixir to the arrows. If you follow all these procedures, killing the Guardian will not be difficult, even if you are not a very strong warrior. After eliminating him, search the dead body of the Guardian and take two keys to the Gate of Madness from him. One of them will be from the door leading to the lands of Mania, and the other from the door leading to the lands of Dementia. In principle, there is absolutely no difference which door of the “Gate of Madness” you enter; the lands of Mania and Dementia are inseparable geographically, and the changes come down only to differences in the flora of these regions. Haskill, who has quietly appeared, will tell you more about these regions of the Shivering Isles. He will also inform you that Shigorath is looking forward to meeting you in the capital of the Shivering Isles, in the city of New Sheot. At the end of the conversation, Haskill will disappear into thin air, leaving you to your own devices. Now you can finally proceed to the “Gate of Madness” to go beyond the boundaries of the “Limit”, after leaving which you will rise in rank at the “Court of Madness” and become a “Challenger”, and will also be notified that you need to go to the city of New -Sheot to meet the God of Madness himself.

The entire kingdom of Shigorath is quite dual, including the capital of the Shivering Isles, which consists of three parts. Two parts of New Sheoth (Bliss and Crucible) belong to Mania and Dementia respectively, and the third is the palace of Shigorath, which in turn is also divided into two parts. You can find the God of Madness in the central hall of the palace, sitting on a throne and periodically clapping his hands. The beginning of the conversation will be quite pleasant, because Shigorat will immediately reward you with the “Mercy of Madness” necklace, for the valor that you showed on the journey to meet him. It slightly increases your protection from fire, cold and electricity. Further, Shigorat will say a lot about the threat to his kingdom from certain forces, but ultimately his speech will come down to something else. Shigorath will ask you to go to a place called Zedilian and repair a structure he owned that he once used to torture and kill intruders. To complete this task, he will provide you with the book "Description of Zedilian" and a strange device called the "ship attenuator", after which he will send you to his valet for more detailed explanations. Haskill will also not stand on ceremony with you for long; after telling you a little about the algorithm of actions for repairing Zedilian’s structure, he will hasten to say goodbye to you. Upon arrival, you will find that Zedilian is occupied by hostile groups of grammites. At first you will encounter ordinary swordsmen and archers, but after a while you will reach a rather strong grammite shaman, the battle with whom can be quite long and difficult. After killing a grammite, you will need to search his corpse and pick up the crystal staff, which has a focusing crystal built into it. Now you need to insert the mined crystal into the nearby “judgment center” to activate it, and at the same time open the door leading to the next room. Next, following the same algorithm, you will have to reanimate two more ship centers, after which a passage will open leading to the main element of Zedilian’s design - the ship resonator. Here the “ship attenuator” handed to you by Shigorat will come in handy, with which you will need to tune the resonator to the desired “frequency”. Tuning will not cause any problems, you will just need to “activate” the resonator and wait a little while it tunes itself. After this, proceed to the teleport located to the right of the ship's resonator to proceed to the second part of the task.

On the other side of the teleport you will be met by a dark elf named Kiliban Nirandil, who will tell you about the principle of operation of the repaired structure. Next, he will tell you that the first adventurers have arrived in Zedilian, and now it’s up to you to choose what to do with them: kill them or make them mad. Head to the observation deck from which you will observe future victims and control the mechanism that activates the execution of your sentence. After some time, three adventurers will enter the room you are watching: a dark elf, an orc and a Breton. At this moment, two buttons on your sides will be activated: the left one will use the physical elimination of adventurers, and the right one will use their mental destruction. As a result of one of the types of influences, the Breton will either go crazy when he sees a large tree come to life, or will die when attacked by a detachment of small dendroids, after which the surviving dark elf and orc will proceed further into the depths of Zedilian. You will have to proceed to the teleport and move to the next room, where you will decide the fate of the survivors: the orc Grommok and the dark elf Sindelius. The algorithm of actions in the second room is the same as in the previous one. Using two buttons, you choose how the next member of the company of adventurers will die. This time the magician Sindelius will be fatally unlucky. He will either go mad while searching for the key to the treasure cage, or he will be killed by a large fireball. As a result, only the leader of the Orc gang Grommok will remain in mental and physical health, who will continue his journey through Zedilian alone. You will again need to use the teleport to move to the next test site and decide the fate of the last member of the adventurer team. Now you will be faced with the choice of whether to release a group of zombies on the orc, after which he will, of course, die the death of the brave, or deprive Grommok of his mind, creating for him the illusion that he suddenly died for no reason. Upon completion of this procedure, Kiliban will approach you and offer to follow him to the next teleport to move to the reception area, where he will give you your reward. The first gift will be a focusing crystal, which will be waiting for you in Shigorata's palace, but the second prize - the blade "Fang of Dawn/Dusk" - will be given to you immediately by Kiliban, along with an explanatory note on its use (Grommok's Diary). In addition, Kiliban will allow you to clean out a nearby chest of trophies.

The sword "Fang of Dawn/Dusk" is a rather interesting and complex weapon, so I will describe its capabilities separately. Let me start with the fact that in fact this is not one sword, but two swords, moreover, with the possibility of an upgrade. First, you will receive a simple sword, “Fang of Dawn” or “Fang of Dusk,” depending on what time of day it will be given to you. From 6 am to 6 pm it will be the “Fang of Dawn” blade with the effect of causing fire damage on impact, and from 6 pm to 6 am it will be the “Fang of Dusk” with the ability to cause cold damage. Moreover, in both forms, the “Dawn/Dusk Fang” will have the mysterious “Feeding the Blade” property, which is responsible for its most unusual capabilities. The fact is that when you kill 12 living creatures with one of the blades, the “Fang of Dawn/Dusk” has the effect of draining magic upon impact, that is, the magical power taken from your opponent is transferred to you.

Having received your reward in full, you will go to the exit from Zedilian, but here an unpleasant surprise will await you. You will be attacked by some strange creatures called “Knights of Order”. The fight with the knights will be a little difficult, but Kiliban will help you deal with them. After the battle, he will tell you in general terms about these creatures and ask you to quickly return to Shigorath with a message about the knights’ attempt to invade Zedilian. Upon completion of the conversation with Kiliban, another pleasant surprise awaits you; you will be promoted to rank at the “Court of Madness” and become a “Citizen”.

Returning to New Sheot and reporting the results of the task to Shigorat, you will receive from him the spell “Summon Haskill” as a gift. From the name it’s not difficult to guess the purpose of this spell, and Shigorat himself will explain everything to you in detail. Having forced you to practice calling your valet a little, the prince of madness will get down to business, that is, to explain the essence of the next task. Shigorath wants you to properly study the customs and customs of his kingdom, so to speak, to settle down a little on the Shivering Isles. To do this, he invites you (although rather orders) to visit the houses of Mania and Dementia, and complete the tasks that you will be assigned there (the passage of these tasks is described below). Upon completion of these tasks, you will automatically be awarded the title "Honorary Madman". After which you will have to come to Shigorat and report on the fulfillment of his instructions.

In the Mania house, the first thing you will need to do is talk to Duke Thaden. From the first sentences it will become clear that he has even bigger problems with his head than Shigorat. However, he will still be able to convey the essence of the task to you. Thaden needs you to bring him some kind of “Chalice of Inversion”. Next, he will act exactly in the style of Shigorat, that is, he will send for further explanations to his subjects, without naming specific names. The details of the task will be given to you by an Argonian named “Wide-Eyed”, who will most likely be located close to the Duke. She, in a slightly more understandable manner than the Duke, will tell you that the Cup of Inversion is kept in a place called the “Root Hole,” located northeast of New Sheot. Having arrived there, you will find the skeleton of a rather large tree, in the roots of which there will be an entrance to the hole, blocked by some kind of barrier. To remove this obstacle, you will need to eat the ingredient "Feldue", which can be obtained by killing a creature called "Elytra". Most likely, next to the tree you will stumble upon one of them. Having penetrated the Root Hole, immediately begin to move forward, because you have limited time. The portion of Feldue that you swallowed lasts for 2-3 minutes, after which various negative effects begin to apply to you, and over time their number and strength increase. To neutralize these effects, you accordingly need to take new portions of the narcotic substance (this is how Feldue is positioned), which can be obtained by killing elytra glowing with a greenish light. They are quite dangerous opponents, so it is better to attack them without much thought and kill them very quickly. Navigating through the hole is not an easy task, because it has a fairly extensive system of tunnels and also consists of an unusually large number of locations (Root Hole, Overgrown Swamp, Humming Tunnels, Bramble Halls, Sanctuary of Decadence). The first four will be the same, but the last location will turn out to be a tower walled up in the thickness of the earth. Upon entering the sanctuary, you will have to immediately fight off a couple of “Feldue lovers”, who, however, will not cause you any special problems, after which you can begin to search for the main purpose of your “visit”. But you won’t have to look for it for long, because the Bowl of Inversion will be found in the most visible place. By taking it, you will be able to immediately enter the vastness of the Shivering Isles, without having to go back through the long and confusing tunnels of the Root Hole. Now all you have to do is take the Cup to Thedon, thereby earning his favor. By the way, he will turn out to be an extremely ungrateful guy, because he will not give you any significant reward for the delivery of the artifact obtained with such difficulty. At this point the task is considered completed.

There are certainly many individuals in the realm of Shigorata who are mentally ill, and Duchess of Dementia is no exception. One good thing is that she at least explains herself clearly. The fact is that Duchess Syl suffers from a rather severe form of paranoia (like Glarthir, if anyone knows) and therefore believes that some kind of sophisticated conspiracy has been woven around her. You, as the envoy of Shigorat, are entrusted with uncovering this conspiracy, and a court executioner named Kherdir will be assigned to help you to extract information from the suspects. You can find him in the nearby prisoner holding room. Take the executioner with you and go in search of Anya Herrick, a court lady close to the Duchess of Seal. You can find Anya either in her own bedroom, or in the palace garden, or near the duchess's throne. At first, she will deny any accusations, but after Kherdir “talks” with her, Anya suddenly remembers that a couple of days ago the Khajiit Ma Zadd approached her and offered to take part in a conspiracy against the Forces. In principle, that will be all , that Anya can tell you, so now go to the city in search of this conspirator, not forgetting to take Kherdir with you. Most likely you will meet Ma "Zadda on the streets of Crucible, but when you start talking with him about the conspiracy, you will be disappointed, because. that he will not provide any information and even Kherdir’s torture will have no effect on him. Ma "Zadda will demand evidence of the accusations against him. However, you should not despair, because there is an option to look for this very evidence. Start by interviewing city residents (for example, talk to the Khajiit Bisha), who may well give you material for thought, although, of course, it won’t be possible without torture either. As it turns out, Ma “Zadda has been meeting with a dark seducer named Nelrin in a secluded place in the city for several evenings in a row, which cannot but interest you. Arrive at the western wall of the Crucible around midnight and wait for the conspirators to appear. During their conversation, you will need to hide properly, otherwise you risk being noticed, which will lead to the termination of the meeting and rescheduling it to the next day. From the conversation it will become clear that Nelrin gives orders to Ma "Zadda, and accordingly she needs to be "promoted" into participating in the conspiracy. A confession cannot be extracted from her so easily, and even with the help of Kherdir's torture this can only be done the third time. Ultimately, Nelrin admits that she is one of the participants in the conspiracy and will reveal the name of the leader of the conspiracy, but at the same time she will upset you with the fact that without providing evidence, all this information is of little value. You don’t even have to go to the head of the group of conspirators, an Altmer woman named Murin, because you still won’t get a confession from her, but it’s better to try talking to Ma Zadda, since he remains your only lead in getting evidence. Khajiit is very strong he will be frightened by the accusations brought against him and will not particularly deny it; moreover, he will show his readiness to provide you with full assistance in finding evidence that Murin is the leader of the conspiracy. Ma"Zadda will promise to obtain the necessary information by midnight of the next day. In fact, everything will happen according to a slightly different scenario than you expect. You don't need to wait for the next day, but just go outside the Crucible and come back to pay a visit to Ma"Zadda's house again. There you will find his dead body, after searching it you will find two keys. Go upstairs to Ma"Zadda's bedroom and open a sideboard opposite the bed. In it you will find all the necessary evidence against Murin (Ma'Zadda's crumpled note and Nelrin's ceremonial sword). Now you can look at Murin herself (fortunately, her house is located almost opposite Ma'Zadda's house) and, as a matter of form, get a confession from her. Then return to the palace and present evidence to the Duchess of Sil. She will praise you for the work you have done and ask you to go to the torture room, where you will see Murin locked in a cage, awaiting the decision of her fate. Soon Syl herself will come there and carry out the sentence for Murin. Next, she will thank you for completing the task and reward you with the “Border of Death” bow, after which the task will be completed.

After you have been familiarized with the houses of Mania and Dementia, Shigorat will assign you a more responsible task. You will need to light the Great Torch of New Sheoth to inspire hope among the inhabitants of the Shivering Isles in anticipation of the mysterious Gray March. But not everything is as simple as it seems, because the Torch needs to be lit with a special fire, which is only in one place with the strange name Sailarn, located far in the north-west of the archipelago, on the island of fire. Having arrived at the place, you will immediately have to make a choice, either help the golden saints capture the “Altar of Despair”, or help the dark seducers defend it. According to the choice you make, you will conduct a conversation either with the leader of the golden saints, Aurmazel Kane, or with the commander of the dark seducers, Grakedrig Ulfrey. Whichever side you choose, and whatever subsequent actions you take, the result will be a grandiose battle in the bowels of Sylarn, the winner of which will gain control of the altar that previously belonged to the enemy. In the event of the victory of the golden saints, it will be the “Altar of Despair”, and in the event of the victory of the dark seducers, the “Altar of Pleasure”. But no matter what version of events is realized, the leader of the victorious side will sacrifice herself on the “Altar of Despair” in order to ignite the sacred flame of Agnon. After which you will only have to get out and pick up a particle of this flame (do not confuse it with the fire burning on the “Altar of Pleasure”) to take it to the temple of Arden-Sul in New Sheot. There you will be greeted by two high priests, from the houses of Mania and Dementia, respectively. After talking with them, you will need to make a choice on the territory of which of the houses you will light the Great Torch of New Sheoth. At the end of this ceremony, the priest of the house in whose favor you made your choice will give you the “Vestment of Arden-Sul,” a mantle that has some pretty good effects.

Now you will need to talk with Shigorat (who will just be in the temple) to inform him about the lighting of the Great Torch. After hearing your report on the execution of this task, he will immediately assign a new one. Depending on your preferences, you will have to lead either the house of Mania or the house of Dementia. For more detailed explanations of how the coronation ritual takes place in both houses, Shigorath will send you to the priests Dervenin (house of Mania) and Arctus (house of Dementia), respectively. Dervenin will tell you about what needs to be done in order for you to become the head of the house of Mania. First, you will need the current ruler of Mania to commit suicide by taking three doses of green pollen, after which you will need to bring a small portion of his poisoned blood to the altar in the Temple of Arden Sula. Arctus will accordingly tell how the coronation ceremony takes place in the house of Dementia. Here everything will be much simpler, you just need to kill the Duchess of Sil, then cut out her heart from her chest and bring it to the altar in the temple of Arden-Sul. After learning how both rituals take place, return to Shigorath to inform him of your choice in favor of one of the houses.

If your choice fell on the house of Dementia, then after talking with Shigorat you will need to first find the Duchess of Sil. Usually she spends all her time in the throne room of Dementia's house, but when you get there, you won't find her there. But her closest assistants Kitlan and Anya Herrick will definitely be present in the hall. Don’t even try to wait for the duchess herself, but immediately move on to discussing matters with her assistants. As it turns out, they are asleep and see when someone will overthrow their mistress, so they will immediately agree to provide all possible assistance to you in eliminating her. Kitlan will give you the key to the inner chambers of the house, and Anya Herrick will volunteer to distract the guards in the guarded part of the building. Anya will only partially complete her task, so you will have to deal with a couple of dark seducers yourself, guarding the entrance to the Forces’ bedchamber. Having entered the duchess's room, you will be surprised to see the already killed Syl lying on the bed. However, do not rush to conclusions, Kitlan will soon come to you with a message that the corpse on the bed is a dummy, and the duchess herself disappeared through a secret passage. The entrance to this secret tunnel is located in the garden and is opened by turning one of Shigorat's busts, located there. Having gone down into the dungeon, you will find yourself in the corridors of the ancient fortress of Zirethard, which go far beyond the palace. At the very beginning of your journey through the underground tunnels, you will have to maneuver your way through a whole chain of statues spewing fireballs, after which you will encounter hostile groups of dark seducers. Having eliminated several of them, you will soon come to a room with a barricaded door that will be impossible to open. But it's not all bad, because there is a workaround. To pass through it you will need to open a secret door, which is unlocked with a button located on one of the small columns. By going around the blocked door along this path, you will again return to the main path along which Sil went deep into the dungeons of Ziretard. Next, you will move forward for some time, destroying small groups of dark seducers, but eventually you will come to a large hall, from which there will be two exits. One of them leads to the “Depths” of Zeritard, where you will meet creatures called “Vast Mayhem”, and the second will lead you to the place where Sil is hiding. She will be guarded by a couple of dark seducers, but in general, killing the duchess should not cause any difficulties. After destroying Syl, you can “cut out” her heart, and at the same time grab a pretty good hammer, “Nervebreaker,” with which Syl attacked you. Now all that remains is to return to the temple of Arden-Sul and place the heart of Syl on the altar. After completing this procedure, a greenish fire will flash on the altar, indicating the end of the ritual. Before you know it, an angry Theiden will enter the temple with complaints about the killing of his beloved, the former Duchess of Dementia. Shigorath will try to explain to him the “party policy,” but the Duke of Mania will not really listen to him and will leave the temple with promises to go over to the side of Jyggalag and take revenge on Shigorath. After viewing this entire scene, you will need to talk with Shigorat to finally enter the position and receive the appropriate regalia. To begin with, Shigorat will give you the “Ring of Power” with quite good effects and parameters, after which he will give you the special ability to summon a dark seducer for 60 seconds. This will complete the ritual of coronating you as Duke of Dementia.

When choosing Mania's house, the first thing you will need to do is talk to an Argonian named Wide-Eyed, who can usually be found in the throne room of Mania's house. After talking with her, you will find out that Teiden takes a drug called “green pollen” every day at dinner at 8 o’clock in the evening (I thought why Teiden was expressing himself so vaguely), after which he and his subjects get high together (songs and dances ). In accordance with the ritual, you need to give Thaden a drug overdose, that is, add a portion of “green pollen” to his wine and food. Here, of course, you are faced with the question: “Where can I get this pollen?” Wide-Eyed will only indirectly mention that the finished drug is stored in a special secret and very guarded storage facility. In further communication, you will not be able to “spin” her into a specific indication of the location of this storage facility, but from a conversation with Wide-Eyed, you will learn that every day at exactly noon she carries out some kind of “special assignment”. It’s not difficult to guess what kind of “special assignment” this is, so closer to noon you will need to conduct surveillance of Wide-Eyed and find out where the reserves of green pollen are hidden. If you decide to watch her a little before noon, you will find Wide-Eyed in the small garden on the grounds of Mania's house, reading a book. Exactly at twelve she will jump up as if stung and slowly move towards the exit of the palace, but soon she will suddenly turn right and approach one of Shigorat’s busts. By turning it 90 degrees, Wide-Eyed will go down into the opened secret entrance leading to the pollen storage. You will have to follow her to grab a few extra portions of the drug from there for the Duke of Mania. Once in the dungeon, be careful, because in addition to the Wide-Eyed One herself, you may be spotted by patrols of golden saints, who are not so easy to deal with. Having made your way through the winding tunnels past the guards, you will find yourself directly in the vault itself, in the middle of which a heap of “green pollen” will rise. Take as many servings from it as you think necessary and come back. Now you will need to sneak into the Duke’s kitchen and add a couple of servings to his food and wine. To do this, return to the throne room of Mania's house, from where you can get into the "Alcona Conservatory" (a small garden), where you will find a locked door leading to the Duke's chambers. There is no immediate security at this door, but the area around the “garden” is patrolled by golden saints. Wait until you are out of their sight and you can pick the lock. Once inside, continue to be careful, as Thaden's chambers are patrolled by two golden saints. You will need to get past these two guards into the Duke's kitchen, located in the farthest corner of the room. Once there, you will need to find a tray with “Teiden’s food” on one of the tables and to the right of the tables, on the middle shelf of the cabinet, a bottle of “Teiden’s wine”. After adding a portion of poison to them, go back, still being careful, sneaking past the patrols of the golden saints. I would like to add that it is best to perform this task at night or during the day between noon and seven in the evening. After adding “green pollen” to Thaden’s food, you can only wait in the throne room of Mania’s house for the Duke to be poisoned by it. At exactly 8 pm, Thaden and his courtiers will sit down at the table and begin to dine, but a couple of minutes later the Duke of Mania will rise from the throne and begin to recite a poem he has recently composed. After about a couple of stanzas, he will begin to clutch his stomach, and then completely fall to the ground, dead. Here you can start taking action. Go to Thaden's body and take some of the poisoned blood from it (and also don't forget to grab the "Crown of Euphoria" and the key to Mania's house), then go to the Temple of Arden Sul and pour Thaden's blood onto the altar. After some time, it will flare up with a red flame and begin to burn, and when the flame goes out, a priest named Dervenin will approach you and name you Duke of Mania. After this, you will need to come up and talk with Shigorat so that he will hand over the regalia corresponding to your position and assign you the next task. But soon after the conversation begins, you will be interrupted by the angry Duchess of Dementia. She will be very dissatisfied with the fact that Shigorat gave the go-ahead for the liquidation of her beloved Teiden. After shouting a little more on this topic, Duchess Sil will announce that she is going over to the side of Jyggalag to become his priestess. Shigorat will take this news surprisingly calmly and even calmly release Sil. Upon completion of these showdowns, you will be able to continue your conversation with Shigorat and receive the regalia of the Duke of Mania due to you. The God of Madness will give you the “Ring of Power” with pretty good effects and parameters, after which he will give you the special ability to summon a golden saint for 60 seconds. This will complete the ritual of coronating you as Duke of Mania.

I would also like to warn you about one unpleasant bug in the game. If, after becoming the Duke of Mania, you decide to visit the Zirethard fortress, you will encounter many aggressive dark seducers there. But this is not the most unpleasant thing. The main problem is that if you go through the underground passages of the fortress and end up in the private gardens of Dementia's house, you will find yourself trapped. Because the doors leading from there to the palace will be locked, and the secret passage back to the dungeon will be blocked. Accordingly, it will become impossible to get out of the private gardens of the Dementia House without the help of the console.

The Duke, who has defected to the side of Jyggalag, will leave and tell Shigorath the unpleasant news that the Reach region has already been captured by the forces of Order. Shigorat will immediately instruct you, as the newly created duke of one of the houses, to deal with enemy troops in this territory. First of all, you will need to personally go and inspect the captured terrain in the Reach area in order to decide how to proceed in the future. Once in the Reach, the first thing you will have to do is head to Pasval and find out whether the city has been captured. There you will find a group of golden saints or dark seducers (depending on which house you are the duke of), who will be attacked by the knights of order immediately after your appearance. After a joint showdown with them, the head of a group of golden saints/dark seducers will approach you and tell you that the forces of order are constantly attacking Pasval, and it is advisable for you to lead their group to defend against the next wave of attackers. Having given orders to the troops that have come under your command, you will have to fight with more than a dozen knights of order. Upon its completion, you will again need to talk with Aurig Desha/Grackedrig Udiko to find out how to proceed further to stop the attacks from the Jyggalag troops. The head of the detachment will share with you his thoughts on where fresh reinforcements for the forces of order may come from. The fact is that before the troops of Jyggalag began to attack the Reach region, an ancient Spire was activated near Pasval, which also functions on this moment . In addition, new parties of knights of order periodically appear near the revived Spire, which indirectly indicates that the troops of Jyggalag draw strength from this very structure. Aurig Desha/Grackedrig Udiko will also tell you that in the ruins of the Zeddefen fortress there may be underground passages leading just under the base of the Spire. She will invite you to try to get through these passages and neutralize the source of power, if it really is there. You really have no other choice, so go to Zeddefen to explore its underground part. There you will be met by a large number of knights of order, as well as priests of order (by the way, not all of them can be killed), breaking through the ranks of which you will reach the Zeddefen-Feles location. Having followed the “organic” path, you will again find yourself in the usual stone tunnels, where you will meet Shelden, the “mayor” of Pasval. After listening to his story, you can take Shelden as your assistant or, on the contrary, tell him a “couple of affectionate” words such that he himself will run away from you. Be that as it may, shortly after meeting Shelden, you will go directly to the source of power, which can be neutralized as follows. First of all, for this you will need three hearts of order, which can be obtained by killing several knights of order. Next, you will need to get close to the obelisk, which is the source of power, and sequentially “feed” these three hearts to it, after which the obelisk will “overload” and the Spire will begin to collapse. The first desire that will arise in you when a building collapses is to quickly leave its confines, but I would not advise you to retreat so hastily. The fact is that next to the obelisk there is a container called a “crystal chest”, which contains a large number of quite valuable things. True, opening it is not so easy; for this you will need one heart of order. Having looted the chest and searched the bodies of the dead servants of order, you can begin to calmly get out. The road will certainly not be safe for you, in addition to the constant collapses of the collapsing dungeon, you will be periodically annoyed by knights of order. By the way, you don’t have to rush too much when getting out of the collapsing dungeons of the Spire, since ultimately the building will last as long as you need to get out. Once on the surface, go in search of Aurig Desha/Grackedrig Udiko to learn how events developed in Pasval after you left for Zeddefen. She won’t tell you anything new, but will only be surprised that you managed to survive. Also, Aurig Desha/Grackedrig Udiko will tell you that she needs to stay in the Reach and complete clearing it of the remnants of the forces of order, and she will advise you to return to the palace of New Sheota and talk with Shigorat. At this point the task will be considered completed.

After reporting on the completion of the previous task to Shigorat, you, as always, will immediately receive a new one. After the troops of Jyggalag were repelled by you from the territory of the Reach, the time has come to strengthen the border in case the forces of order decide to attack the trembling islands again. To do this, you will need to go to the sorceress Relmina Verenim and ask her to restore the Gate Guardian, whom you destroyed at one time. Based on Shigorat's tip, you will learn that Relmina spends most of her time doing magical experiments in the Zazelm laboratory fortress. This fortress is located to the east not far from the “Gates of Madness”, but you can only enter it from the main entrance, and not from the secret one. In the fortress you will find quite a few interesting torture rooms, although in general the progress through it will be quite ordinary. You will have to sequentially go through several locations (Zazelm, Laboratory, Vivisection Center), destroying all kinds of monsters on your way. Ultimately, you will come to the premises where the sorceress Relmina lives and “works”. Your conversation with her will not be pleasant. Relmina will try to humiliate you in every possible way, but ultimately will demand assistance in restoring the Gate Guardian. Your task will be to obtain four ingredients: blood solution, bone marrow, skin membrane and breath extract, necessary to restore the Guardian. She will also tell you the place where you can get these ingredients. This will turn out to be the already familiar “Garden of Bones and Flesh”, located on the territory of the Reach. So that you do not waste time returning back through the dungeons of Zazelm, Relmina will give you the key to the secret entrance through which you can immediately exit to the surface. By the way, this key also opens the gate leading to the underground premises of the “Garden of Bones and Flesh”. When you reach it and go down, be careful, because in the first room you will be covered by a collapse of stones from the ceiling. As you progress through the dungeon, you will encounter similar “accidents” more than once, but serious injuries can be avoided by quickly reacting to a slight trembling, warning of an impending collapse. The most interesting and quite important innovation that you will almost immediately encounter in the Gardens is an obstacle called “Intertwined Roots”. In principle, there is nothing special about it, because it works completely similar to the mechanism of an ordinary lattice, often found in abandoned forts. That is, in order to remove the intertwined roots that get in your way, you will need to press a lever of organic origin on the side of the obstacle. However, I digress a little from the main goals of your stay in the Gardens. In the first location, you will not find anything except aggressive monsters, but in the second location (Corpuscular Conservatory) you will have to find two ingredients at once that Relmina Verenim asked you to bring. You can collect the skin membrane on plants that resemble flowers, and you will find bone marrow in a strange formation that looks like the frozen bone hand of some giant mammal. The third location, called "Cavities of Rustles", will have a special difference in the order of progression. When passing it, you will have to take into account the fact that after crossing any “Intertwining of Roots”, the road back will be “cut off”, and then you can only move forward. In addition, the location itself has a very large scale and multi-level structure, which significantly complicates orientation when passing through it. But be that as it may, in the end you will still come to a large pulsating cloud, in which you can pick up a bottle with the next ingredient, called “Breath Extract”. In the "Pool of Bloody Tears", the final location of the "Gardens of Bone and Flesh", you will find the last element you need to revive the Guardian. You can collect “bloody solution” in a large red puddle, near a broken tree root. Having obtained all the required ingredients at your disposal, you will have to return with them to Relmina. Now the sorceress will greet you in a more elevated mood and immediately send you to select body parts to create a new Guardian. At some point you will be given room for creativity, because what components you choose will depend appearance and combat characteristics of the new Guardian. Upon completion of this procedure, you will need to talk with Relmina, who will direct you to the Reach to the Shigorata monument near the Gate of Madness, because this is where the ritual of creating a new Guardian will take place. Having arrived at the ceremony site with Relmina, then you will simply need to follow her instructions. First, the sorceress will open a small pool filled with some kind of liquid, called the “Pool of Justification,” where the body parts of the future monster will be placed. Further, during the ritual, you, at the direction of Relmina, will begin to alternately add components obtained in the Gardens to the “Pond of Justification”. At the end of the entire creation procedure, a large explosion will occur and you will be thrown back a little, after which a new Guardian of the Gates of Madness will appear before your eyes. At the end of the ritual, you will be given the minor ability to summon a flesh atronach for 120 seconds. In addition, you will have the opportunity to receive enhancements to some skills when you “touch” the restored Gate Guardian. Now your last task will be to view the capabilities of this “combat machine”. After watching how the Guardian deals with a small party of knights of order, you can return to Shigorat with a report on the completion of the task. Having heard the news that you have restored the Guardian, Shigorat will be very pleased with you, but this joy will not last long...

Soon your conversation with Shigorat will be interrupted by the “Dark Seducer/Golden Saint Envoy”, who will report to Shigorat that the Pointed Cliff/Brellac fortress has been captured. The mad god will immediately turn his gaze to you as a well-proven “magic wand”. The choice of whose fortress you will liberate will be the opposite of which house you were the duke of. That is, if you were the Duke of Mania, then you will liberate the fortress of dark seducers.

In addition to giving you the task to liberate the fortress, Shigorat will also share with you very interesting information regarding the invasion of the Prince of Order. It turns out that Shigorath is Jyggalag, who turns out on his own and destroys his kingdom in order to create it again. But this time Shigorat decided to protect his kingdom from itself, nominating a worthy candidate for his rival. This candidate for the role of defender of the kingdom, of course, is you. That's why Shigorat sends you on the most difficult missions in order to strengthen yourself before the upcoming decisive battle with the forces of order. By the way, before sending you to liberate the Pointed Cliff/Brellak fortress, Shigorath will promote you at the court of madness, giving you the title “Regent”.

After speaking with the dark seducer/golden saint messenger, you can set off on your journey to the “Pointed Cliff”/“Brellak”. Pointed Cliff is located in the very southwest of the island, on the edge of the Mad God's Boot Peninsula. Brellak is located in the very north of the trembling islands, on the Holy Watch peninsula. Near the fortress you will meet a group of dark seducers/golden saints led by Adeo/Issmi, who will tell you the sad story of how the traitor Teiden/Sil deceived the forces of order into capturing the fortress and capturing their captain. Of course, you will now need to free the captured captain Dailora/Staada and recapture the Pointed Cliff/Brelak. Having entered the fortress, after a while you will stumble upon a rather unusual structure, somewhat reminiscent of a crystalline (ice) wall. You will not be able to destroy it by direct physical force, so you will be faced with the question of what to do with it next. To destroy this barrier, you will need to find a protruding piece of pipe (the so-called bell) near one of the walls, activating which you will destroy the crystalline partition. For the first time, you will find a standard crystal chest behind it and, accordingly, you will be able to get hold of a rather valuable set of items. When you encounter the crystalline barrier for the second time, having destroyed it, you will find behind it not another portion of loot, but the captain of the dark seducers/golden saints Dailor/Staad. After talking with her, you will learn that the traitor Thaden/Sil wants to capture the Mazken/Auril Source so that after physical death the dark seducers/golden saints cannot return to life again. Now you have to try to break through to the source and prevent Thaden/Sil from breaking the connection with the source of the dark seducers/golden saints. As soon as you cross the threshold of the next location, Dailora/Staada will tell you the unpleasant news that the Source has already been captured, and the connection between him and the dark seducers/golden saints has been severed, after which the captain and her assistant will fall dead to the floor. Having passed to the next location, you will soon find yourself in the hall in which the notorious source is located, closed by an impressive crystalline shell of a pyramidal shape. But unfortunately, you won’t even have time to think about how to destroy it, because four knights of order will immediately attack you. Having dealt with them, head to any of the corners of the hall, where on a dais you will find the “bell” already familiar to you; the same ones are located in the other three corners of the hall. You will need to activate them one by one, after which the crystal shell near the Mazken/Auril Spring will collapse, and the dark seducers/golden saints will come to life. After some time, the captain of Dailor/Staad will approach you and thank you for your help in liberating the fortress and saving the source. She will also inform you that although the enemy troops were defeated, the traitor Teiden/Sil still managed to escape. As a farewell, she will give you the ability to summon dark seducers/golden saints and give you a set of appropriate armor. In addition, in the court of madness you will automatically be given the title "Defender of the Realm". At this point, the task is considered completed, and you can return back to Shigorat.

This time your conversation with Shigorat will not be too optimistic. The God of Madness will complain about the lack of time, and generally begin to whine in the style of “Everything is gone! The plaster is being removed, the client is leaving!”, after which he will convulse and suddenly disappear. For you, as an experienced specialist in emergency situations, this scene should not have any depressing effect, but on the contrary, it should only awaken new strength, because difficulties make your life only more interesting. Now let's get down to business. Since you don’t know what to do next, it would be best to ask Haskill, the closest assistant to the God of Madness. He will tell you the most interesting plan of action. It turns out that in order to stop Jyggalag, it is necessary, at a minimum, to have someone on the throne of the Shivering Isles who has a functional symbol of power. Such a symbol of power has long been the staff of the God of Madness, which unfortunately lost all its magical properties with the disappearance of Shigorat himself. But as it turns out, not everything is so bad, because Haskill knows a place where you can find information on how to create a new staff of the Mad God. This place is called "Knife Hole Ruins", which is located in the center of the Shivering Isles, at the foot of the support ridge. You will need to find a library in the hole and find in it information on recreating Shigorat's staff. In order for you to get inside the hole, Haskill will provide you with the “Knife Hole Crystal”, which opens the way to the secret library. Having arrived at the place, the first thing you will need to do is find the “Ancient Door”, which you can easily open with the help of the Crystal given by Haskill. Surprisingly, behind the door there will be no majestic library where one could find secret knowledge in books. Only a strange subject will appear before you, resembling a dead man in appearance, sitting in a chair in the middle of the room. But in reality, he will turn out to be quite alive and will even tell you how it is still possible to recreate Shigorat’s magic staff, and will also show his readiness to start making it directly. To do this, Dius (this is the name of this sad type) will need two ancient artifacts: the eye of Sirta and a branch of the “Tree of Images”. Decide for yourself which one to go for first. By the way, not far from the “library” there is an entrance to the “Altar” location, where you can fight with the Zealot sect and, accordingly, collect a lot of valuable things.

If you decide to first go get the Branch, then you will have to go to the ancient fortress of Milkar, which is located northwest of the Knife Hole, north of the observation road and southeast of Hale. Having arrived at the fortress, you will need to go down into the dungeon, where you will immediately find yourself at the entrance to the Grove of Reflections location, where you will need to proceed. In the “grove” you will almost immediately come across a small lake with an obelisk in the middle. Don’t think too hard, climb into the lake, after which the obelisk will flash with a green-bluish light, and darkness will begin to thicken opposite the “Tree of Images”. After some time, your dark double will emerge from it, armed with a very good sword. Of course, he will not start a friendly conversation with you, but will treacherously attack and try to kill you. No matter how difficult it may be for you to fight him, due to your advantage in intelligence you will kill him sooner or later. As a “gift” from your double, you will receive a beautiful sword called “Shadow” and a branch of the “Tree of Images” (you can take it by “activating” the root of the mushroom tree standing on the far side of the lake). To get out you will need to press the button on stone slab, after which a teleport will open for you, which will move you to the entrance to the “Grove of Reflections”. If you carefully examine the nooks and crannies of the dungeon, then in addition to this entrance you will find three more doors leading to the locations “Zetrem”, “Soufflex” and “Tieras”. All three of these locations have access to the surface, but are not particularly interesting (except for collecting loot). As a side note, I will say that you will meet the “Meeting” location, located in “Tieras”, as part of the non-plot quest “The Coming Storm,” so do not rush to unravel its secret. To obtain another artifact necessary to create Shigorath's staff, you will have to go to the Moaning Halls fortress, located in the southeast of the Shivering Isles, on the Heretic's Horn peninsula south of New Sheot. Immediately as you enter the fortress, you will meet a hostile apostle in it, who will not be killed big problems. After searching the Apostle's corpse, you will find with him the "Key to the Moaning Halls" and the glowing robe of the Apostle. After that, decide for yourself what is best for you to do. Either you put on his mantle and continue along the corridors of the fortress without any problems, or you will have to send about a dozen more of the same apostles to the next world. Whichever option you choose, when entering the "Meeting Halls" location you will meet the Khajiit Ra'Heran, who will offer you help in killing Sirte, but as payment he will demand that you bring him three daggers, which will need to be taken from the apostles Whether or not you agree to this proposal is up to you. When you finally get to Sirte itself, even in the most peaceful mood, you will still have to fight with her and kill her. the lifeless body of Sirta and her eyes. You don’t have to be afraid of your assistant, the Lightbringing Goat, he will not attack while you are wearing the mantle of the apostle. Having obtained the “Branch of the Tree of Images” and the “Eye of Sirta”, you can return to the Knife Hole to Dius. he has made you a magical staff. Your conversation with Dius will not last long, he will almost immediately get down to business and in a couple of minutes will create you a ready-made staff. True, he will only create its physical shell, but you will have to fill the staff with magical power yourself. Dius will tell you that this ritual can only be performed in the Shigorata palace, because it is there that the “Font of Madness” is located, into which you need to dip the staff to fill it with magical power. All you have to do is follow his advice and return to Shigorata Palace to complete the creation of your symbol of power.

Upon returning to the Palace, a very unpleasant surprise will await you. When you try to complete the procedure to recreate the staff of order, you will fail, since the “Font of Madness” will be “poisoned” by crystals of Order. After talking with Haskill, you will learn that the magic font was poisoned at its very origins, originating in Mania and Dementia. Now you will have to go down into the dungeon (the entrance to it is located behind a huge tree in the throne room) and eliminate the cause of the poisoning. So that you don't "break the woods" while exploring the dungeons of the spring, Haskill will tell you about the gnarls living there, some of which may be infected with the poisoned waters of the font, and accordingly will behave hostilely. Some of them that have not been infected, on the contrary, will be needed by you to restore the Font of Madness. After receiving all the instructions, go around the tree to go through the inconspicuous door on its back side into the dungeons of the Source. Don’t rush to go anywhere, but just wait a couple of minutes until a “healthy” gnarl comes around the corner and removes the obstacle affected by the crystals of order. After this, you will have to move with greater caution, because then many of the gnarls you meet will be infected and will behave quite hostile. You can calmly destroy them, since you can distinguish infected from healthy ones by the white aura that envelops their bodies. In the Source location, you are faced with the task of clearing 5 infected places, which are guarded by priests of order and hostile gnarls. The most important thing when disinfecting is to kill the priest, because it is after his elimination that the infected place in the source can be cleansed. As you move through the location, you will encounter tangles of infected roots that will block your further progress. In disinfecting them and, accordingly, unlocking them, you will be helped by healthy gnarls (they can be “summoned” from cocoons called “Chrysamide of Gnarls”) and periodically encountered “shards of order” (they can be obtained from the corpses of killed priests of order). Having freed the entire Source location from the forces of order, you can proceed to cleansing the Pools of Mania and Dementia. In principle, their disinfection is no different from cleaning a source, only this time you will have to free only one, but large, area. In the pools you will need to destroy three priests of order at once, plus in one of them you will have to fight the traitor Teiden/Sil. Having completed the cleansing of the source and the two pools feeding it, you can return back to the Shigorata Palace to complete the ceremony of making a magic staff.

As soon as you dip your staff into the waters of the “Font of Madness” and complete the ritual, a messenger from the golden saint/dark seducer will run up to you and inform you that the commander of the palace guards, Aurmazel Zude/Autkendo Jansa, urgently asks for a meeting with you. After talking with the eldest of the golden saints/dark seducers, you will learn that the forces of order have suddenly attacked the palace, and your help is needed in organizing a repulse of this attack. In this matter, the newly acquired staff will be very useful to you, since it gives you the opportunity to freeze the knights of order for some time, although golden saints and dark seducers will also be subject to its effects. As soon as you leave the throne room into the castle courtyard, the knights of order will immediately attack you. In principle, you don’t have to pay much attention to them, but immediately run to the nearest active obelisk and deactivate it, and then calmly go about destroying the attacking knights. Soon the second obelisk will begin to operate, and you will immediately need to deactivate it too. Around this stage, the hero of the “celebration” himself, Comrade Jyggalag, will appear, who, of course, will not remain aloof from the general “holiday”. Having noticed the appearance of the leader of the forces of Order, you will immediately need to direct all your efforts to destroy his physical shell. Although Jyggalag will be far from a weak enemy, it will still not be so strong that eliminating it will cause you serious difficulties. If the battle nevertheless drags on, it will not hurt you to monitor the appearance of new obelisks, because they will also have to be deactivated due to the fact that it is from them that Jyggalag will draw energy to restore his strength. One way or another, you will ultimately destroy the physical shell of the God of Order, after which he will appear in a slightly different incarnation. At the site of the battlefield, slightly above ground level, a large image of Jyggalag will appear in front of you. Next, your former enemy will tell a sad story about the chain of transformations that he had to make every few thousand years until you broke this vicious circle. He will also inform you that you are now the God of Madness Shigorat, and you bear full responsibility for what is happening on the Shivering Isles, after which he will say goodbye to you and his image will disappear into thin air. Now you can return to the palace and talk with your closest adviser Haskill, from a conversation with whom you will learn that having become the ruler of the Shivering Isles, you are entitled to a certain range of privileges and responsibilities.

Privilege:

1. Your own bodyguard, accompanying you when moving around the territory of the Shivering Isles

2. A personal doctor who will be ready to improve your health at any time, but on the condition that you are in the throne room of the palace.

3. The ability to control the weather in the Shivering Isles

4. Possibility of calling a court dancer for entertainment

5. Shigorat’s luxurious outfit with quite impressive parameters for seducing people (lying on the throne)

6. The sword of Jyggalag, which has no magical characteristics, but has impressive destructive power. You can find him behind the throne of Shigorat, near the door leading to the “Source” (perhaps he will appear only some time after the start of your reign)

Responsibilities:

1. If problems arise among the citizens of your kingdom, you are obliged to send troops to eliminate them, or solve these problems yourself.

By approaching Haskill and talking with him on the topic of “defending the kingdom,” you will learn that some troubles have happened in one of the villages of your state. If you decide to go deal with the situation yourself, you will find that the settlement has been attacked by a group of monsters. The task of eliminating a certain abstract problem immediately becomes quite concrete, and you can begin to solve it. After killing all the monsters, return to the palace and talk to Haskill again. He will thank you on behalf of the inhabitants of the rescued settlement and will give you a gift from them in the form of a generous monetary reward.

That's it for the walkthrough storyline The Shivering Isles ends.

Tropical Storm Michael has formed near the Yucatan Peninsula. This was reported by the US National Hurricane Center, writes NBC.

The storm could strengthen into a hurricane and threaten the coast of Florida. It is now located 145 km south of the city of Consumel, Mexico, and is moving north at a speed of 8 km per hour.

Michael is forecast to make landfall on the Florida coast on October 10 at hurricane strength, according to the National Hurricane Center. In addition, the storm will affect Georgia, North and South Carolina, which have not yet recovered from the devastating Hurricane Florence.

A tropical storm warning is in effect for the Cuban provinces of Pinar del Rio, as well as the Mexican coast from Tulum to Cabo Catoche.

It is expected that 178 mm of precipitation will fall in western Cuba, and 102 mm in Yucotan, Belize and northern Honduras.

On Monday, 102 mm of rain could fall in the Florida Keys.

Florida Gov. Rick Scott said he has declared a state of emergency for the Panhandle and Big Bend counties. At this point, it is difficult to predict exactly what level of precipitation and wind speeds to expect from the approaching storm, but current information is that it will have wind speeds of at least 74 miles (119 km) per hour.

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stdClass Object ( => 12 => In the USA => category => news-ssha)

stdClass Object ( => 2313 => storm => post_tag => shtorm)

stdClass Object ( => 11566 => Florida => post_tag => florida)

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