Review of the game spider man edge time. Review of Spider-Man: Edge of Time

Spider-Man: Edge of Time. A game that was made in a very short time. A game made by a small team of developers who came out of Beenox. A game in which our The amazing Spider Man... Doesn't play a major role. No wonder it was so controversial, right? Well, mostly negative. This is understandable. But first things first.

This is not a review according to the standard scheme of analyzing each component of the game separately, because it is not possible to do so in relation to this game. In short, I would rate it something like this: the script is 9 out of 10, because this is practically the main plus of the game, the plot is really interesting and the dialogue is sometimes simply divine. The gameplay is a solid eight, but more about it will be below. The music is a 7-7.5, because overall it fits the atmosphere well and the main theme is excellent, but you’re unlikely to want to listen to anything from the soundtrack separately. It is impossible not to note the excellent performance of the voice actors. But then the problems begin, because it is not clear how to evaluate everything else.

That is, look: our entire game takes place in confined space laboratories. And they are as diverse as laboratories can be diverse. There is a very beautiful location with gardens, there is this large room with a portal where the battle with Anti-Venom and not only, there are several more interesting places, but in general - this is almost 100% a game consisting of LABORATORIES. So how can we evaluate, for example, the design of local “landscapes”? It’s clear that the developers squeezed everything they could out of them, but the locations still aren’t particularly diverse.

Another problem with the game is the script. “But wait, wait, it says above that the script is good?” Yes, he is good, even very good. In the year 2099, an evil scientist from an evil megacorporation Alchemax by name Walker Sloan travels to the past, founds Alchemax much earlier, because of this, both the past and the future change (dystopia!), and Spider-Man in our time dies at the hands of Anti-Venom. Spider-Man from the year 2099 doesn’t like this situation and goes back in time to fix everything and prevent death Peter Parker. As a result, the Spiders unite in the face of a common threat and set off on a great adventure through time and space.

Overall, the topic is well covered. The only problem is that the script didn’t seem to be written for the game. It could make a great one-and-a-half-hour cartoon or movie. Here, to play, in any case, you would have to “stretch out the pleasure.” And the developers understood this, because for the first half of the game everything was going quite briskly, but a little further on the game began to be oppressive with monotony and no less monotonous enemies, because the small team did not have a big budget or time, and the game needed to be filled with something . Thank you Activision, As always.

For the same reason, there are few bosses in the game. The final double boss battle smoothes out the unpleasant impression of this, but the aftertaste still remains. Also, in the script, as was said earlier, some people may not like the fact that Parker is not here. main character. Seriously, almost everything important in this game does Miguel - Spider-Man 2099. He defeats Anti-Venom and saves Parker, he constantly advises Peter what to do and he prevents the time change by defeating the final boss - CEO of Alchemax(the plot twist associated with it may also not be liked by many for about the same reason). One might guess, given that the game's writer, Peter David- creator of Spider-Man 2099.

As for the gameplay, it hasn't changed much since Shattered Dimensions(hereinafter referred to as SD). Almost the same high-quality hacking at high speed with slasher-like swings. Those who liked the gameplay in SD, and I am one of those, will like it here too. The SD combat system had fast light attacks, slow heavy attacks, grab/web, and jump. In short, everything is pretty standard, but the execution is top notch. In addition, SD also included " spider stand", which was responsible for several things: auto-targeting enemies, dodging attacks and various traps and... It just looked cool.

Here combat system changed quite a bit. For example: heavy attacks, if you are not standing too close to the enemy, have become a kind of “attack-attack” (Spider either jumps up to the enemy and hits, like 2099, or hits him with a huge web hammer, like Amazing), and they also gave several new combinations, but the main innovation in it can be considered the replacement of the spider stance from SD with an individual ability for each Spider. Amazing has it" accelerated reflexes", thanks to which he dodges all enemy attacks and passes through lasers, that is, a partial analogue of the stand from SD. In 2099 - " bait". He creates a copy of himself, which is attacked by all enemies without noticing him. This ability is more useful, and in a battle with Anti-Venom it is generally vital. Also, when the spider-shaped scale is filled, you can activate Time Paradox- all enemies freeze in place.

Moved from SD here and " web of fate" - a system of tests, for completing which they give points that can be spent on buying upgrades and costumes. But here, not everything remained untouched: if in SD with its level system there were tests for passing right during the game, then in Edge of Time they were introduced separately and they are launched from the main menu. Otherwise, the structure remains the same - if in SD the web was divided into “grids” by levels, here it is divided into them by game acts, and for fulfilling certain conditions they are still awarded medals from bronze to. gold. Putting the challenges in the menu was definitely a bad decision, since going through them separately from the main game is simply boring. Although you will have to if you want to unlock a couple of cool costumes like that. Symbiote or Ben Reilly. With their opening, everything is also a little more complicated here: if in SD you just had to score a certain number of points, here you need to buy them with keys. One key - one suit. Keys are awarded for passing one of the test grids to Silver or higher.

The pumping remained almost one to one. You buy new combinations and all sorts of improvements, like increased impact power or health scale. There are three submenus in the upgrade menu: leveling up the Amazing Spider, leveling up 2099, and leveling up what suits both of them.

As for the frequent complaints about abuse " free fall“Spider 2099 has a lot of them, yes, but not so much that it’s right over the edge. Here they themselves are slightly different compared to SD. If in it you most often had to fly to the enemy, then here it turns into sophisticated “running” with obstacles." Especially at the end - when you have to fly quickly all the time, because everything is exploding behind you, and in front of you there is constantly a bunch of all sorts of rods, walls, strange structures with one small gap through which you can fly... If you have time.

So it turns out that the reason for the failure of the game is quite obvious. And this reason is Activision. Having limited time and money to a small group of developers, there was nothing left but to make sure that at least the fans could enjoy this game. After the middle of the game, the average person may get very bored, and there is nothing special to attract him here. For fans, on the other hand, it's all here: interesting story, constant references to comic books, good humor for those in the know, a lot of interesting dialogues from the Spiders, a whole bunch of alternative costumes (if you add everything up, then this is probably even more than in games with PSOne). And if you also love Spidey 2099 and are willing to endure repetitive gameplay because of the advantages described above, then you should definitely at least try to play. This game is, for the most part, his benefit.

I can't recommend the game to everyone else. If you're positive about Spider-Man, you might like it. If you are indifferent to it, then you shouldn’t even try - it’s better to play Shattered Dimensions. I’ll refrain from rating it, but I’ll note that I love Spider-Man, including 2099, and had a lot of fun with the game. And this pleasure could have been received by the majority of those who played it, because the game had enormous potential. But it just so happened that now, thanks to Activision, one can only fantasize about this topic...

Last year's one turned out to be a very decent game, not only compared to the previous mediocre parts of the series, but also as a 3rd person action game about a superhero in general. The developers subsequently decided to limit the number of measurements "Spider-Man" two, instead of four, as a result, was born this year Spider-Man: Edge of Time. Whether this benefited the game and whether it is worth attention at all, you will find out from full review from website.

Genre: Action

Developer: Beenox

Publisher:

Platform: Xbox 360


There are probably no people who have not heard about the adventures of Peter Parker. Perhaps many have not watched the Hollywood trilogy, have not read the comics of this universe, and certainly not played a dozen toys for various platforms. But it would be very strange not to hear about such an unusual superhero in the 21st century. Therefore, we will not go into the plots of previous films and games. We will talk exclusively about Spider-Man: Edge of Time, in which all the attention of the authors is focused on two parallel worlds.

The essence of the story is that a certain villain from the future in the present kills the Spider, which is why this very future becomes very dark. Therefore, now the task of the “dead” Peter Parker is to prevent his death by fighting villains in two dimensions at once. Well, just quoting (or simply copying) the plot "Terminator"! True, the authors of the game tried to be original. Spider-Man appears here in two versions: 2009 (that is, from the past), who rushes to the aid of his double in the future, who is suffering from the superior forces of Evil. But the mechanics of the game have not changed at all.

The hero again uses his remarkable acrobatic abilities, runs on various surfaces, shoots cobwebs and fights painfully with his fists and feet. But this is only in theory and in screenshots. Studio Beenox in fact, she managed to screw up last year’s blockbuster, which in 2010 gave the opportunity to play as four different Spiders in different locations. There were no problems with variety there. And here Spider-Man the 2011 model works exactly the opposite. Of course, Peter Parker and his obscure heir from 2099 named Miguel O'Hara are of some interest as characters.

And they fight the evil genius in such a way that the future and the past are constantly intertwined, and the new partners help and rescue each other as best they can from a lot of troubles. At the same time they try to joke constantly. After all, cartoons and comics about Spiderman were famous not only for Peter Parker, but also for excellent doses of funny situations in best traditions Hollywood. In general, this is the only thing left for them after two hours that players will spend in the virtual world of the new Spider-Man: Edge of Time. Tasks in which it was necessary to use some ingenuity and even tactics went under the knife. The interesting levels somehow diminished, the atmosphere also evaporated.

The fight is interesting at first, but the mood spoils as soon as the dead bosses appear on the stage, which are a piece of cake to defeat! True, only if you are willing to endure repeated runs that require you to perform the same techniques. Well, by the middle of the campaign they can really start to infuriate you, because they cannot boast of original features or at least interesting appearance. The developers have not forgotten the system for developing the main character’s abilities, for which different energy sources are used. Balls and spiders scattered throughout the levels wherever possible will help you!

Leveling up is not particularly interesting, but thanks at least for the illusion of choice. After all, the most effective thing is still calling enemies, and the still-effective technique with a huge hammer made of cobwebs. Unfortunately, Beenox didn’t seem to try to come up with anything new. There are funny mini-games, or interactive scenes, where you have to quickly react to obstacles along the way and the like, but due to the ease of the puzzles, they don’t captivate you or make you nervous! By the way, about the production. Overall it’s not bad, but very often it happens that because of the drunken camera you can’t see anything, there’s a lot of movement around, and at such moments the Spider very often faces certain death.

And die because the camera is glitchy or game physics, you must agree, it’s a shame. Therefore, from the very beginning, prepare for the fact that this will happen throughout the game. The in-game videos are boring, the directing is very mediocre, if we talk about the 3rd person action based on "Spider-Man". The controls are also quite controversial, they are a little slow, so it is very difficult to dodge the blows of nimble opponents, and you will get tired of hitting as if in slow-mo very quickly. At one time, this was observed in action "The Matrix: The Path of Neo".

There were a lot of interesting combos and references to scenes from the trilogy, but the graphic design and terrible controls spoiled the whole experience. New Spider-Man: Edge of Time visually, of course, it looks much prettier, but in terms of combat, everything is quite meager. However, if you don’t get too picky and don’t compare it with last year’s very successful game under the film license, the new "Spider" certain advantages can be seen. Still, the games are well laid out over time for what is essentially a children's arcade action game. Spidey has many interesting attacks, there are test modes, and you can fight for a very long time.

Fans of such uncomplicated staged fighting games may like it. Spider-Man: Edge of Time is a statistically average project under the license, which you wouldn’t expect from the creators of last year’s Spider-Man: Shattered Dimensions. The development of an interesting idea from the previous part is killed by the monotonous gameplay and not the most sane control system. But here there is Val Kilmer himself, who plays the main villain great! Looks like a classic B-class project. And so far it has only appeared on the Xbox 360. Well, maybe it’s only for the better. release date Spider-Man: Edge of Time– October 4, 2011

Last year's Spider-Man Spider-Man: Shattered Dimensions, turned out to be not an outstanding game, but at least a decent one - which, given the bad video game pedigree of the hero, can easily be counted as an achievement.


Shattered Dimensions was notable for the fact that its action took place in parallel in four universes at once - the ordinary Spider-Man, the alternate reality Spider-Man, the future Spider-Man and the past Spider-Man. Each of the game universes had its own graphic style, and the Spiders found in them had their own set of techniques and skills, which allowed the authors to make loud statements about “four games in one.” It turned out bright, but rather superficial, so in continuation, Edge of Time, it was decided to reduce the degree of ambition and concentrate efforts on only two universes - the “ordinary” and the “future”. The connection between the two worlds-times is direct: a villain from the future invades the present and kills the Spider, thereby changing - for the worse, of course - this very future.


Now the futuristic Spider (flying, with wings) must definitely save his predecessor. What is this game? Although its creators, Beenox, disclaim the title of “sequel,” it is obviously about the same thing it was about Shattered Dimensions- about spider acrobatics, fights in the “defeat-them-all” style with dozens of identical opponents, rapid flights - and even outwardly both projects are almost indistinguishable. You will need to play as both one and the other incarnation of the Spider - and the actions performed by one hero will affect the life of the second, and vice versa. It looks something like this: while the Spiderman of the future in his time is fighting an unequal battle with superior forces of mechanical monsters, the Spider from the past must manage to get to the same location, but in his own time, and destroy the prototypes of these robots. Then in the future they will disappear, which will greatly ease the fate of the 2099 version of Spider.


Both Spidermen are predictably able to climb walls (though one of them doesn't seem to need this ability), shoot webs and do signature combos, as well as sense danger with their spider-sense and telepathically communicate with each other across time and space. If that sounds intriguing enough to you, then Edge of Time is definitely worth the wait.

It can already be considered a bitter tradition that successful series from well-known teams die under the merciless pressure of the publisher and short development deadlines. The Transformers fell first, now it's Spider-Man's time. Beenox's Spider-man: Edge of Time is nothing like last year's best-selling Spider-man: Shattered Dimensions. And it’s not just the fact that out of four playable characters there are only two left, and it’s not the abandonment of several battle modes, or even the fact that additional competitions are noticeably depleted of ideas. It's all about the attitude towards the player, who is offered eight hours of monotonous action in the scenery of the comic book of the same name.

For the main course, Spider-man: Edge of Time features an evil genius from the year 2099 who traveled to 1975, created the evil Alchemax corporation, built a time gate, and changed the future. The original spider Peter Parker and his heir from 2099, Miguel O'Hara, are fighting the consequences of the new reality. They fight so successfully that the future and past are constantly intertwined, the heroes change places and even save each other's girlfriends. All this leapfrog with the future changing under the pressure of the present It’s only interesting for the first couple of hours, then everything slides into banality and the only thing that keeps you glued to the screen is the rare sparks of humor and the desire to find out how it all ends.

As noted above, Spider-man: Edge of Time abandoned tactical missions, noir, and with them memorable battles with famous villains. Local bosses are small, stupid and prefer to die only after the protracted third phase of the same type of fight. Particularly annoying is the save system, which, in the event of the death of a hero, offers to start a boring battle not from the completed phase, but from the very beginning. In some cases, you have to repeat the same stage several times due to poor camera angles or sudden death from a blade passing through cover. Dividing boss fights into phases introduces another scourge modern games- QTEs that pop up towards the end of the battle, leading to sad results. If the bosses shine with their dullness, then ordinary opponents prefer reasonable tactics - zombie attacks, from which the two main abilities of the time lords save: rapid movement in space (spider instinct) and a temporary explosion that freezes all enemies in space and time. The latter requires a long recharging.

Spider-man: Edge of Time, like the previous part of the series, has its own leveling system, which divides all abilities into individual and general, and also uses different energy sources to improve them. For special ones (health, stamina, strength) you will need yellow spiders, which are hidden in caches on the level or are given as a bonus for particularly successful battles. For the blue ones, light balls scattered around will do the trick. Large blue and red orbs restore health and stamina. Spider-Men's techniques range from a web hammer to an air strike, but the most effective tactic remains a simple mash of buttons.

Periodically between battles, the player is offered mini-levels with high-speed flight down into ventilation systems made of hundreds of gates, lintels and pipes. This is most similar to Kratos flying in God of War 3. After the tenth time, the speed-up levels feel very annoying. It only intensifies with unskippable cutscenes, followed by stupid timed missions with zero navigation through a destructible building and completely wild game camera angles. Moreover, the game is so designed for devoted fans of the universe that half of the references, motives and decisions of the characters remain behind the scenes.

The testing system is not worthy of mention. You also complete various tasks (destroy enemies in a given time or collect a certain number of balls), receiving gold, silver or bronze medals. Some of the tasks are almost impossible to complete due to cutscenes popping up at the wrong time, poor camera angles, or simply unresponsive controls.

Spider-man: Edge of Time is a statistically average licensed project, which you wouldn't expect from the creators of last year's Spider-man: Shattered Dimensions. An interesting script idea and the beginnings of humor perish under the onslaught of monotonous gameplay, boring bosses, repetitive timed actions, stupid opponents, a terrible camera and one of the most unsuccessful autosave systems. And this dullness cannot be saved even by jokes about sex and the magnificent Val Kilmer as the main villain.

Version tested for Xbox 360

It can already be considered a bitter tradition that successful series from well-known teams die under the merciless pressure of the publisher and short development deadlines. The Transformers fell first, now it's Spider-Man's time. Beenox's Spider-man: Edge of Time is nothing like last year's best-selling Spider-man: Shattered Dimensions. And it’s not just the fact that out of four playable characters there are only two left, and it’s not the abandonment of several battle modes, or even the fact that additional competitions are noticeably depleted of ideas. It's all about the attitude towards the player, who is offered eight hours of monotonous action in the scenery of the comic book of the same name.

For the main course, Spider-man: Edge of Time features an evil genius from the year 2099 who traveled to 1975, created the evil Alchemax corporation, built a time gate, and changed the future. The original spider Peter Parker and his heir from 2099 Miguel O'Hara are fighting the consequences of the new reality. They fight so successfully that the future and the past are constantly intertwined, the heroes change places and even save each other’s girlfriends. All this leapfrog with the change of the future under the pressure of the present is interesting only for the first couple of hours, then everything slides into banality and the only thing that keeps you glued to the screen is the rare sparks of humor and the desire to find out how it all ends.

As noted above, Spider-man: Edge of Time abandoned tactical missions, noir, and with them memorable battles with famous villains. Local bosses are small, stupid and prefer to die only after the protracted third phase of the same type of fight. Particularly annoying is the save system, which, in the event of the death of a hero, offers to start a boring battle not from the completed phase, but from the very beginning. In some cases, you have to repeat the same stage several times due to poor camera angles or sudden death from a blade passing through cover. Dividing boss fights into phases implies another scourge of modern games - QTEs, which pop up towards the end of the battle, leading to disastrous results. If the bosses shine with their dullness, then ordinary opponents prefer reasonable tactics - zombie attacks, from which the two main abilities of the time lords save: rapid movement in space (spider instinct) and a temporary explosion that freezes all enemies in space and time. The latter requires a long recharging.

Spider-man: Edge of Time, like the previous part of the series, has its own leveling system, which divides all abilities into individual and general, and also uses different energy sources to improve them. For special ones (health, stamina, strength) you will need yellow spiders, which are hidden in caches on the level or are given as a bonus for particularly successful battles. For the blue ones, light balls scattered around will do the trick. Large blue and red orbs restore health and stamina. Spider-Men's techniques range from a web hammer to an air strike, but the most effective tactic remains a simple mash of buttons.

Periodically between battles, the player is offered mini-levels with high-speed flight down into ventilation systems made of hundreds of gates, lintels and pipes. This is most similar to Kratos flying in God of War 3. After the tenth time, the speed-up levels feel very annoying. It only intensifies with unskippable cutscenes, followed by stupid timed missions with zero navigation through a destructible building and completely wild game camera angles. Moreover, the game is so designed for devoted fans of the universe that half of the references, motives and decisions of the characters remain behind the scenes.

The testing system is not worthy of mention. You also complete various tasks (destroy enemies in a given time or collect a certain number of balls), receiving gold, silver or bronze medals. Some of the tasks are almost impossible to complete due to cutscenes popping up at the wrong time, poor camera angles, or simply unresponsive controls.

Spider-man: Edge of Time is a statistically average licensed project, which you wouldn't expect from the creators of last year's Spider-man: Shattered Dimensions. An interesting script idea and the beginnings of humor perish under the onslaught of monotonous gameplay, boring bosses, repetitive timed actions, stupid opponents, a terrible camera and one of the most unsuccessful autosave systems. And this dullness cannot be saved even by jokes about sex and the magnificent Val Kilmer as the main villain.

Version tested for Xbox 360



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