Review of Need for Speed ​​Payback - the same rake. Why Need For Speed ​​Payback may turn out to be another failure of Electronic Arts When they break need for speed

Need for Speed: Payback- this is another part of the popular game series Need for Speed. In this article we will conduct a detailed review on NFS: Payback, we will cover such issues as the release date of the game, system requirements, official statements from the developers and of course the plot. Let's get started quickly and find out what we can get from the new part NFS.

1. PLOT

The first news was the statement from the developers that the game will now have three main characters and here are their names: Tyler, Mack and Jess, the development studio announced this "Ghost Games", also according to them, this will be the most voluminous game in terms of scale, none of the parts Need for Speed can't compare with new part. I would like to note that the new part is completely new project, the developers said that they want to start with a clean slate, since they are completely confused with the plots, moreover, they simply do not know in which direction to move.

The game will have the biggest open world, according to the developers, the world will be so huge that it will take enough time to travel around the entire map at once. Thanks to the new cars that have appeared, now in the game you can drive off-road, we will be able to go with you to various deserts, canyons, mountains, and passes.

The main feature of the new part Need for Speed: Payback is that now we will have a new occupation, among other things, this is the search for new parts, you ask for what? For cars of, let's say, yesteryear, which you will find in all sorts of deserts, etc. When you deliver the pile of metal that you found, your task is to assemble a real monster of roads from this “piece of hardware”.

Despite the fact that the game will include several characters, no one will be able to join you to help you, I’m talking about cooperative game with friends. The game will be completely single player.

As always, tuning will remain in the game, which has no limits; after each victorious race, you will be given, in addition to a monetary reward, cool spare parts for your car.

In the new part we are waiting for exciting scenes with filmography, brilliant acting of the characters, as well as all possible chases, robberies and much more.

2. RELEASE DATE

As it has already become known, the release date of the game will take place November 10, 2017 at 01:00 MSK. The game will be released on Xbox One, PC and of course on PS4 By placing a pre-order now you can get several interesting things for your car, namely effects of blue smoke from tires and nitrous oxide of different color palettes.

3. SYSTEM REQUIREMENTS


● Processor: Intel i5 4690K @ 3.5 GHz or AMD FX 8350 @ 4 GHz
● RAM: 8 GB
● Video card: Nvidia Geforce GTX 1060 or ATI Radeon RX 480 with 4 GB of memory
● DirectX 11


● Notes: Requirements are for 1080p 60fps gaming

Need for Speed: Payback minimum system requirements:

operating system: 64-bit Windows 7, Windows 8 or Windows 10
● Processor: Intel Core i3-6300 @ 3.8 GHz or AMD FX 8150 @ 3.6 GHz
● RAM: 6 GB
● Video card: Nvidia Geforce GTX 750 Ti or ATI Radeon HD 7850 with 2 GB of memory
● DirectX 11
● Free hard disk space: 30 GB
● DirectX compatible sound card
● Notes: Requirements are for gaming at 720p and 30fps

Trailers for the game Need for Speed: Payback:

This concludes this article, thank you for reading.

In 2017, quite a few AAA products were released in the genre of racing simulators, and therefore even the announcement of a new game in a series such as Need for Speed ​​did not cause a wild stir, as happened before. However, NFS still has a lot of fans of the game eager to see the revival of the once dominant series on the market, which is why we couldn’t pass by the new one, having decided to take a closer look at it. In addition, the game was developed by Ghost Games, which created the two previous parts, which had quite a lot of disadvantages and could not fully satisfy the desires of gamers. Well, let's find out whether the developers learn from mistakes and whether they were able to avoid all the shortcomings that plagued previous NFS.

Plot

Racing and storyline have long been something completely incompatible. Many developers still don’t think it’s possible to do something in a racing simulator interesting story. But Ghost Games, apparently, doesn’t think so, since it added it to Need for Speed ​​Payback a full-fledged story campaign consisting of three characters: Tyler Morgan, Sean McAllister and Jessica Miller.

All three heroes are very different. Tyler is a natural leader and the best unofficial racer in town who wants to become famous and make a ton of money. Sean is a black, witty guy who came to the United States from Great Britain because he believes that in this country he can become whatever he wants. Jessica is a confident person who knows how to control herself in any situation.

It’s difficult to say why the developers decided to tell us the story of not one, but three characters at once. Perhaps they were impressed with her Michael, Franklin and Trevor, or maybe the game makers just wanted to do something that had not been done before. Regardless, the fact that there are three main characters in the story is a really big plus and gives the series a little freshness and variety.

The heroes try to joke, talk vitally about their past, share thoughts about plans for the future and do everything that is shown in most action films about street racing a la “Fast and the Furious”. In many situations, the heroes manage to behave worthy of cool, simple films, so there are no complaints about the development of all three characters. Ghost Games also turned out the rest of the characters quite well. For example, a guy named Marcus “Rounder” Weir makes us feel serious distrust and at the same time interest in himself until the very end.

The plot itself, to describe it briefly, begins with the fact that three friends, Tyler, Sean and Jessica, together with their mechanic Rav, take on one rather risky business that can bring them either a lot of money or a considerable period behind bars. The characters decide to steal a cool car from a rich man named Marcus Weir. Everything goes according to plan until one of the customers decides to betray the heroes, beating Rav first and taking the stolen car. Now the characters, or rather one of them, Tyler, are wanted by the police. Due to his reluctance to get a prison sentence, Tyler decides to start working for the person from whom he stole the car in order to eventually repay the debt and carry out his revenge - to trample the traitor into the dirt.

It would seem that a similar plot occurs in every second film and cannot be anything interesting. However, thanks to well-written characters and sometimes interesting dialogues, the in-game story is perceived quite well. The main thing is to approach the game’s plot without any expectations of seeing something extremely unusual. The problem is storyline The only problem is that the game itself is artificially stretched. The story could have been told in literally an hour, but it was stretched out over ten hours, forcing us to make our way to each important mission very slowly and step by step.

Gameplay

Unlike the same Gran Turismo Need series for Speed ​​has always stood out because its developers did not hesitate to experiment with the genre, turning this or that game either into an action-packed action movie or into a tuning simulator. Nothing has changed with Need for Speed ​​Payback, since there are a couple of experiments in this game too.

The key gameplay element that is worth paying attention to relates to the same main characters described above. The fact is that each character is different in that it has its own unique driving skills. Tyler is a master of sprints and drag racing; Sean loves off-road driving and drifting; and Jessica cannot imagine her life without chases at crazy speed.

Thus, the game is divided into several types of races: drag, sprint, drift, off-road and police chase. The characters are tightly tied to their races, just like their cars. And this moment already has its own significant minus. In our garage there should be not one, not two, or three cars, but at least five - each of a certain class. In addition, it is impossible to drive one car in a race of another type, just as it is impossible to take it to most story missions. It would be much more logical if we were allowed to decide for ourselves which race to use which car.

The second aspect of the game that is worth mentioning is the open world. Before us is a huge map on which we will visit both the desert area and the city itself, surrounded by skyscrapers and various billboards (which, by the way, need to be destroyed). The game makers managed to make the open world such that it is interesting to roam around, although there are no sights in it that stick in the memory, except for tests and.

Many really hoped that the developers would not forget to attach a decent tuning system to their game. Fortunately, Need for Speed ​​Payback has it, no worse than in the previous part. We are allowed to change almost everything on the car, from bumpers and windows to the color of the smoke from the wheels. Changes in the internal characteristics of the car are also here to stay. Now after each successful race we are rewarded with special cards with parts for the car. As a result, any car, beautiful or ugly, can be turned into something cool and individual.

However, there is one very unpleasant problem in the tuning system. It lies in the fact that to open most items in order to “pump up your car” you need to complete certain tasks in the game. For example, to unlock spoilers, you need to drive at a certain speed for a certain amount of time. At first, this possibility may not exist, but even then, constantly bothering with these tasks is extremely inconvenient.

However, even all these things do not compare to what the developers did worst. At the beginning of the review, we wrote that we wanted to find out whether the developers were able to avoid stepping on the same rake again. Unfortunately, judging by the physics of the cars in Need for Speed ​​Payback, they managed to repeat their previous mistakes. It is difficult to say who is to blame: the Frostbite Engine 3, which is unsuitable for this game, or the developers themselves, who may not have been able to correctly implement its capabilities.

Why is physics so terrible, many will ask. The answer is simple - when driving a car, be it a cool sports car or an ordinary family van, you practically do not feel the weight of the car. It feels like all the cars in the game drive as if they were on ice, which is unnatural and strange even for an arcade racing simulator. In all other gameplay elements, Need for Speed ​​Payback did not introduce any important innovations. Multiplayer is still an amateur mode, which does not have any interesting conditions or features; the damage system has also not undergone major changes, but the nice bonus in the form of a photo mode remains in place.

Graphics and sound

Even at its release (you can check it out on our website), the developers from Ghost Games proved that they know how to make racing beautiful. The new game from the guys from this team also turned out to be very nice, but only in places. At night, the graphics seem the most beautiful, but during the day or at sunset you can notice errors in lighting and textures. But all this is already nit-picking, since the overall impressions that the graphics and special effects leave behind are quite positive.

The sound in Need for Speed ​​Payback is average, nothing more. The soundtracks are chosen too chaotically, which is why in some dynamic races you don’t feel the additional effect of the music. Luckily, it's easy to switch songs. As for the more important thing, namely the sound from cars, in this regard everything is exactly the same as in the previous game, that is, not bad. The roar of the engine is different for almost every car, and the sound of drifting is realized very realistically.

In terms of optimization, everything is not so simple. On PS4 Pro the game did not show any lags or freezes, but what is sad is that it takes too long to load the entrance to the game. Most likely, the problem will be fixed with patches, but the end result is that the loading screen is too long. The localization, as in other Need for Speed, is very decent, but naturally does not live up to the original voice acting.

Results

Need for Speed ​​Payback left behind mixed impressions. On the one hand, the game is quite beautiful, with rich tuning options and a good, albeit banal, plot. On the other hand, we see terrible car physics, lengthy passages, and strange decisions in terms of access to cosmetic items. In addition, the game even has a place for microtransactions, thanks to which you can speed up the process of upgrading your car.


As a result, Need for Speed ​​Payback is a case where there are too many disadvantages to put up with. Fans of the last two parts a new game in this legendary series may be liked, but attract the attention of a wider audience this product It's unlikely to succeed.

Hello, viewer. Recently, online games have taken over the gaming market, which is not surprising. Times change, just as games and players' views on them change. But once upon a time racing reigned on the market, and the main racing series was and perhaps still is considered Need For Speed. Last year, the guys from Electronic Arts did not dare to release the next part of the most popular car simulator, so to speak, they decided to think about the future of the series and return to the racing Olympus next year. But looking at NFS: Payback, we can say that they didn’t try very hard. In this blog, I will talk about why the new part of Need For Speed ​​may turn out to be another failure for the EA studio. I wish you all a pleasant reading.

One of the problems not only with Need For Speed, but with racing in general, is monotony and repetitiveness. It would seem that a lot here depends on the genre. Like, racing, there’s not much you can come up with. But here's an example series Gran Turismo- is unique, each new part, if not better than the previous one, then certainly no worse. NFS has a diametrically opposite story. Since 2011, each new part has become worse and differed little from each other except the setting.

Speaking of NFS: Payback, the first impression is that this is an expanded Rivals, or even more expanded Hot Pursuit. I have now started playing again NFS: Hot Pursuit, the one that came out in 2010. Having left for the deserted expanses, I did not find anything that would distinguish the game from Payback. And it’s not even about the setting. It’s about the physics of the car, the controls, even visually the game is not much different. Yes, it looks better, but nothing There can be no talk of any kind of breakthrough. Actually, in my opinion, Need For Speed: Payback is an attempt to ride on the old brand. Something similar happened in 2012, when it was released NFS: Most Wanted which turned out to be pirated copy Burnout Paradise. Well, the developers are the same, why come up with something new when there is a true and proven move.

Yes, NFS: Payback may not be so bad, and there is something new in it. But here I disagree. Spectacular accidents from the already mentioned Burnout Paradise, and the plot is clearly copied from The Run, which indicates the absence of any innovation. The tuning has not changed compared to the relaunch two years ago. However, nothing new, as Kiselev said.

Well, another minor factor on the one hand is the price. 60 dollars on PC for the regular edition, and 80 for the Deluxe edition - this is not affordable for everyone. The console versions are even more expensive. Of course, there will be those who will buy the game in a hurry, but given the policies of Electronic Arts and their approach to developing new parts of the once great racing franchise, I doubt that the numbers will be much higher.

Of course, you shouldn’t make hasty conclusions in advance - who knows, maybe EA will finally be able to revive the series, since it didn’t work out with the restart in 2015. I would just like to wish them good luck and hope that this time everything will work out. But looking at the game now, there are fewer and fewer such thoughts!


Genre: /
Platform: PC, PS 4, X-One
Language: Completely Russian


– a new part of the formerly ardently loved arcade game by users racing series. All so polished, varied and sophisticated, it almost resembles the fantastic and amazing 2005 release that instilled in us all the love for beautiful cars, fast driving and cool music.

The plot in the sequel is as simple as in classics, which made our childhood better, brighter and more beautiful, but there are already three main characters in it. Meet Tyler, Mac and Jess - Masters street racing and drag, drift and off-road rides; and police chases respectively. They don’t need fame, unless it’s bad – they just want to cleanse their town of Fortune Valley from the Dom cartel, which is corroding it from within. Quietly and peacefully - unceremoniously outdoing all its members in the ability to turn the steering wheel.

The bandits are sorted into ten leagues. Each one is headed by a boss. Complete all races in the league and he will assign you a meeting location. Win, and there will be one less mafia team. And new cars will be “opened” for purchase. In total, there are either fifty or a little more cars in the game, and, interestingly, some of them can be used in all classes of races at once. You just need to equip the “swallow” accordingly - either by lifting it up, or by indecently lowering and squaring the wheels in a stens style - and it’s done.

There are also cars in the game that are not for sale, but can be purchased - “relics”. These are old wrecks, the parts of which are scattered all over the map and which, naturally, need to be collected in order to pump up the godforsaken rusty troughs. And upgrade not just any way, but to the extreme - first by increasing the default performance level of the cars, equal to 101 units, to at least 300 points, and then changing them beyond recognition appearance, installing a super “build”. In general, extremely exciting fun.

Flirting with the police is also fun, but not in the early stages of the game. The coolness of the actions of law enforcement officers is determined by the number of offenses you have committed and the number of chases you have completed, and at the start of your career there are... stupidly none. But a couple of hours, or even a dozen hours will definitely do the trick, and you will be called nothing less than a threat to national security. And then get ready to fight off the “rhinoceros” and run away from helicopters.

And when you get tired of the single player campaign, go to multiplayer– still the same, with Speedlist, time-tested. There are rating and regular races to choose from. The second ones are needed more to get acquainted with the network mode, but the first ones are for real boys, because in them, in order to grab generous rewards in the form of mountains of gold and incredible details, you need to really “tear” your opponents, while in the opposite “discipline” there are prizes given even to notorious outsiders.

Is everything so bad with the Need for Speed ​​franchise? We check it personally!

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I lived with warm memories of two parts Need for Speed: Underground. About cold night streets, about downpours and the bright reflection of neon lights under my charged Toyota Celica, about smoke from under the tires at the very last turn on the ninth lap of a drift track, about how in the last fractions of a second I managed to avoid a collision in championships drag racing...

Against the background of all this, even the long and rather exhausting URL races in the second part seemed like a trifle that could not overshadow the memories of the legendary game. After that it was amazing Most Wanted old style, where the chilly night sky gave way to an autumnal palette of shades and a thirst for the return of your baby BMW M3.

Then - she lost ground NFS: Carbon, doubtful Pro Street, an attempt to bring realism to both NFS: Shift, failed NFS:World, a tribute to antiquity in the form NFS: Hot Pursuit 2010 and several other projects that I, as a fan of the series, simply didn’t get around to playing. I tried to master NFS 2015, but with disgust I deleted this craft after about an hour and a half.

Around this point my faith in the best died.

And then late autumn 2017 arrived. In my hands Need for Speed: Payback, from whose trailer you can smell a good mile away "Fast and Furious". Is it really that bad? Let's take a look.

Full afterburner

If you just had a feeling of déjà vu while watching the trailer, then while walkthroughs Need for Speed: Payback, with each new detail of the plot and the discovery of some of the game chips, you will become more and more clearly aware that you are looking at a game adaptation of films. The game does its best to emphasize this.

It would be easier to call what Not copies Need for Speed: Payback. Main character almost identically Brian O'Connor, individual missions almost completely repeat what happens in the tapes and, which is completely stupid, in previous games in the series. Again under our control are the main characters, from whom everything has been taken away and who are striving to “liberate” the city from great evil, taking victory after victory...

And everything would probably be nothing (although I’m not saying that all of the above can simply be written off), but to this are added frankly poorly written dialogues, empty and almost undeveloped characters, zero motivation, a bunch of product placement, stupid jokes, calculated except for schoolchildren, and constant attempts to turn an arcade racing simulator into a cheap action movie with slo-mo and explosions.

And if they were All minuses...

Under a bright wrapper

Okay, let's take a break and take a look at bright sides: There are not many of them, but they exist. Visually, the game is truly charming. Sunrises, sunsets, glare of the sun, mountains, dust that naturally settles on a car, road surfaces, forests, deserted villages, country roads and a metropolis a la Las Vegas, as well as much, much more that you want to see and capture.. A truly huge map where you can ride around to your heart's content and enjoy the spirit of the world around you - night and day.

And all this without lag at a stable 60 fps.

The “photo mode”, which has already become the norm for racing, is familiar to us from Gran Turismo And Project Cars, is also here. With all the classic bells and whistles: filters, focus distance, exposure compensation, camera tilt, blur, brightness, contrast, etc. In short, everything you need to satisfy your inner photographer.

And this is the second thing that makes you want to click on the NFS: Payback icon on your desktop.

There are myriads of options: hundreds of shapes, stickers, inscriptions, textures. All this is scaled, changed, dragged to any part of the car, including windows. Yes, this is also not so new, at least the quality bar in this area holds firm.

This ends our moment of joy, and we return to the darkness. If in your fond memories all the tuning simply opened with progress and everything was joyful and simple, now for each external decoration you will have to look for certain tests and complete them: jump 100 meters three times, complete 5 camera traps, and so on.

There are many options... as well as challenges scattered throughout the map. And some of them will not be an easy ride. For a good half of the game you can easily ride without the ability to change the spoiler and bumper. Obviously, this decision is aimed at artificially prolonging gaming session and force the player to explore the world even if he doesn't want to.

In a word - EA

After the completion of key races, the so-called “boss” will share the location of the “relic” - the legendary car, of which only a rotten body remains.

If you've been trying to get a new beauty quickly, hold your horses: first you need to find the location itself using the “hint” in the form of a piece of map with a circle, and then repeat the action four more times in different parts of the world, roll out a couple more hours trying to figure out which stone is lying behind the next scrap metal, and only after that you will have a stock model at your disposal. And for her to shine bright colors and was able to give cars a head start high level, you will need to invest more in it.

By the way, about finances!

If you are the lucky owner of a pre-order kit, then at first there will be no problems with local dollars, but closer to the middle of the game...

To assess the combat effectiveness of a vehicle, the developers introduced a kind of indicator, as in Destiny 2, responsible for the level of the car. If a difference of fifteen to twenty levels can still be pulled out at the very least with the skill accumulated over sleepless nights of completing old parts, then a gap of several dozen will most likely mean that you have to swallow a lot of dust.

The level of the car increases with the help of “speed cards”, which are issued randomly for completing the race, bought for the same money in workshops and played at random for exchange coupons. There won't be enough money. And this is where loot boxes come to the rescue!

Loot boxes in NFS: Payback are a funny story. They are called “supplies” here, and, in principle, they can be received for completing the same tasks and improving driving skills, but if you want to speed up your progress, please fork out for “speed points”, for which supplies are purchased, and then use foreign currency to buy “speed cards” in workshops.

The deliveries contain random decorations, exchange cards and in-game currency. Decorations include neon lights, a horn (why?), hydraulic suspension, nitro accelerator color, and tire smoke color. Yes, all this makes the car stand out, but instead of giving players freedom of choice and customization, EA are forcibly cutting down on features to encourage people to either grind or skim through the microtransactions.

So that life doesn’t seem completely miserable to the player, for each type of race (chase, drift, drag, off-road and race) with a 90% probability you will need your own car.

What does this mean? More grinding through races you've already completed dozens of times to buy a car, a little more grinding to level it up for money using speed cards, and a little more grinding so that it doesn't look like a tacky pile of metal on wheels.

Open a new garage closer to the plot points? Pay! Even high-speed travel, which saves time on long journeys, is also opened for in-game money, obtained with sweat, blood and worn out tires.

Bricks on wheels

Probably, it would be possible to partially smooth out all the negativity if driving the cars was a pleasure. Unfortunately, NFS: Payback managed to slow down this one too.

Drifting is very bad. It is almost impossible to take the car into a somewhat controlled chain skid and calculate the subsequent trajectory on the asphalt, but off the road, a delay in turning the steering wheel almost turns the car 360 degrees.

During the race, as you gain speed, you get the feeling that the car is turning into a brick, ceasing to obey the steering wheel. You feel more or less comfortable in the monstrous Ford F-150 Raptor on off-road or during a drag, which in principle is difficult to ruin. Rides on standard circuit races feel... neither good nor bad, unless you try to play king of the drift in an attempt to understand how this system works here.



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