Plan diagram of the plot role-playing game auto repair shop. Development plan for the role-playing game “Car Park” in the senior group (prepared by senior teacher Radkina S.A.). “If a master gets down to business, it means things are going well.”

Card index of role-playing games for preschoolers

Development play activity.
Main goals and objectives:
Creating conditions for the development of children's play activities. Formation gaming skills, development of cultural forms of play. Comprehensive education and harmonious development of children in play (emotional-moral, mental, physical, artistic-aesthetic and social-communicative). Development of independence, initiative, creativity, self-regulation skills; the formation of a friendly attitude towards peers, the ability to interact, negotiate, and independently resolve conflict situations.

Thematic role-playing game "Shop"

Target: teach children to classify objects according to common characteristics, cultivate a sense of mutual assistance, expand children’s vocabulary: introduce the concepts of “toys”, “furniture”, “food”, “dishes”.
Equipment: all toys depicting goods that can be bought in a store, located on the display window, money.
Age: 3–7 years.
Progress of the game: The teacher invites the children to place a huge supermarket in a convenient place with departments such as vegetable, grocery, dairy, bakery and others where customers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose a product, consult with the sellers, and pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and products there may be in the supermarket.

Thematic role-playing game "Toys at the doctor"

Target: teach children how to care for the sick and use medical instruments, cultivate attentiveness and sensitivity in children, expand their vocabulary: introduce the concepts of “hospital”, “patient”, “treatment”, “medicines”, “temperature”, “hospital”.
Equipment: dolls, toy animals, medical instruments: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, jars of medicine, bandage, robe and doctor’s cap.
Age: 3–7 years.
Progress of the game: The teacher offers to play, a Doctor and a Nurse are selected, the rest of the children pick up toy animals and dolls and come to the clinic for an appointment. Patients with various diseases: the bear’s teeth hurt because he ate a lot of sweets, the doll Masha pinched her finger in the door, etc. We clarify the actions: The Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment and are admitted to the hospital. Children of older preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. When they get to the appointment, the toys tell them why they came to the doctor, the teacher discusses with the children whether this could have been avoided, and says that they need to take more care of their health. During the game, children watch how the doctor treats the sick - makes bandages, measures the temperature. The teacher evaluates how children communicate with each other and reminds that recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Target: expand knowledge about the professions of pharmacy workers: the pharmacist makes medicines, the cashier-salesperson sells them, the head of the pharmacy orders the necessary herbs and other drugs for making medicines, expand the vocabulary of children: “medicines”, “pharmacist”, “order”, “medicinal plants” "
Equipment: toy pharmacy equipment.
Age: 5–7 years.
Progress of the game: A conversation is held about what professions people work in the pharmacy and what they do. Let's get acquainted with the new role - Pharmacy Manager. She receives medicinal herbs from the population and gives them to Pharmacists for them to prepare medicines. The manager helps pharmacy employees and visitors understand difficult situations. Medicines are issued
strictly according to recipes. Children assign roles independently, at will.

Role-playing game "Building a house"

Target: introduce children to construction professions, pay attention to the role of equipment that facilitates the work of builders, teach children how to build a simple structure, cultivate friendly relationships in a team, expand children’s knowledge about the peculiarities of the work of builders, expand children’s vocabulary: introduce the concepts of “construction”, “bricklayer” ", "crane", "builder", "crane operator", "carpenter", "welder", "building material".
Equipment: large building material, cars, a crane, toys for playing with the building, pictures depicting people in the construction profession: mason, carpenter, crane operator, driver, etc.
Age: 3–7 years.
Progress of the game: The teacher invites the children to guess the riddle: “What kind of turret is there, and is there a light in the window? We live in this tower, and it's called...? (house)". The teacher invites the children to build a large, spacious house where toys can live. Children remember what construction professions there are, what people do at a construction site. They look at pictures of construction workers and talk about their responsibilities. Then the children agree to build a house. Roles are distributed among the children: some are Builders, they build a house; others are Drivers, they transport building materials to a construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationships between children. The house is ready and new residents can move in. Children play independently.

Role-playing game "Zoo"

Target: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, cultivate love and humane attitude towards animals, expand children's vocabulary.
Equipment: toy wild animals familiar to children, cages (from building material), tickets, money, cash desk.
Age: 4–5 years.
Progress of the game: The teacher tells the children that a zoo has arrived in town and offers to go there. Children buy tickets at the box office and go to the zoo. There they look at the animals, talk about where they live and what they eat. During the game, children should pay attention to how to treat animals and how to care for them.

Thematic role-playing game "Kindergarten"

Target: to expand children’s knowledge about the purpose of a kindergarten, about the professions of those people who work here - a teacher, a nanny, a cook, a music worker, to instill in children a desire to imitate the actions of adults, and to treat their pupils with care.
Equipment: all toys necessary for playing in kindergarten.
Age: 4–5 years.

Progress of the game: The teacher invites the children to play in kindergarten. If desired, we assign children to the roles of Educator, Nanny, Music Director. Dolls and animals act as pupils. During the game, they monitor relationships with children and help them find a way out of difficult situations.

Thematic role-playing game "Barbershop"

Target: introduce children to the profession of a hairdresser, cultivate a culture of communication, and expand children’s vocabulary.
Equipment: robe for the hairdresser, cape for the client, hairdresser's tools - comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4–5 years.
Progress of the game: knock on the door. The doll Katya comes to visit the children. She meets all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her braid has come undone and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several halls there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. We appoint
Hairdressers, they take their jobs. Other children and dolls go into the salon. Katya remains very pleased, she likes her hairstyle. She thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - cutting, shaving, styling hair, manicure.

Thematic role-playing game "In the library"

Target: broaden children's horizons, teach children to properly use library services, apply knowledge of literary works previously acquired in classes, consolidate knowledge about the librarian's profession, instill respect for the librarian's work and respect for books, expand children's vocabulary: “library”, “profession” , "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a card index, pencils, sets of postcards.
Age: 5–6 years.
Progress of the game: The teacher invites the children to play in the library. Everyone remembers together who works in the library and what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The remaining children are distributed to
several groups. Each group is served by one Librarian. He shows a lot of books, and to take the book he likes, the child must name it or briefly talk about what is written in it. You can recite a poem from a book that the child picks up. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations to the books they like. Some children want to stay in the reading room to look at sets of pictures and postcards. They share their impressions. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked best.

Thematic role-playing game "Cosmonauts"

Target: expand the theme of story games, introduce the work of astronauts in space, cultivate courage, endurance, and expand the vocabulary of children: “outer space”, “cosmodrome”, “flight”, “outer space”.
Equipment: spaceship and building material, seat belts, tools for working in space, toy cameras.
Age: 5–6 years.
Progress of the game: The teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He proposes to go into space to leave a satellite there that will transmit weather signals to Earth. You will also need to take photographs of our planet from space. Everyone remembers together what else they need to take with them so that nothing can happen during the flight. Children play out the situation. They complete the task and return to Earth. The roles of Pilot, Navigator, Radio Operator, Captain are distributed at the request of the children.

Thematic role-playing game "Family"

Target: to form an idea of ​​collective housekeeping, the family budget, family relationships, joint leisure activities, to cultivate love, a friendly, caring attitude towards family members, and interest in their activities.
Equipment: all the toys necessary for family play: dolls, furniture, dishes, things, etc.
Age: 5–6 years.
Progress of the game: The teacher invites the children to “play family.” Roles are assigned as desired. The family is very large, Grandma has a birthday coming up. Everyone is busy about organizing a holiday. Some Family Members buy food, others prepare a festive dinner, set the table, and others prepare an entertainment program. During the game, you need to observe the relationships between Family Members and help them in a timely manner.

Thematic role-playing game "In the cafe"

Target: teach a culture of behavior in in public places, be able to perform the duties of a cook and waiter.
Equipment: necessary equipment for the cafe, toys-dolls, money.
Age: 5–6 years.
Progress of the game: Buratino comes to visit the children. He met all the children and made friends with other toys. Pinocchio decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. There they are served by waiters. Children learn to place an order correctly and thank you for the service.

Role-playing game "Around the World"

Target: expand children's horizons, consolidate knowledge about parts of the world, different countries, cultivate a desire to travel, friendships, expand children’s vocabulary: “captain”, “travel around the world”, “Asia”, “India”, “Europe”, “Pacific Ocean”.
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6–7 years old.
Progress of the game: The teacher invites the children to go to trip around the world on the ship. If desired, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and responsibilities. The ship sails through Africa, India, and other countries and continents. Sailors have to deftly steer the ship so as not to collide with an iceberg and cope with the storm. Only well-coordinated work and friendship help them cope with this test.

Story-based role-playing game "On the roads of the city"

Target: consolidate children's knowledge of the rules traffic, introduce them to the new role of a traffic controller, cultivate self-control, patience, and attention on the road.
Equipment: toy cars, the flags for the traffic controller are red and green.
Age: 5–7 years.
Progress of the game: children are offered to build a beautiful building - a theater. We choose a place to build. But first you need to transport the building material to Right place. Car drivers can easily cope with this. Children take cars and go to get building materials. But here’s the bad news: the traffic lights don’t work on the main roads. To avoid an accident on the road, it is necessary for the traffic of cars to be controlled by a traffic controller. Select a Regulator. He forms a circle. He holds red and green flags in his hands. A red flag means “stop”, a green flag means “go”. Everything will be alright now. The traffic controller controls the traffic.

Thematic role-playing game "Rules of Movement"

Target: continue to teach children how to navigate by road signs and follow traffic rules. To develop the ability to be polite, attentive to each other, to be able to navigate a traffic situation, to expand children’s vocabulary: “traffic police post”, “traffic light”, “traffic violation”, “exceeding speed”, “fine”.
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, a wand, a radar gun; driver's licenses, technical tickets.
Age: 6–7 years old.
Progress of the game: children are asked to choose traffic police officers to keep order on the city roads. The rest of the children are motorists. If desired, children distribute the roles of gas station workers among themselves. During the game, children try not to break traffic rules.

Thematic role-playing game "We are athletes"

Target: give children knowledge about the need to play sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, dexterity, coordination of movements, eye, spatial orientation.
Equipment: medals for the winners, a billboard to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.
Age: 6–7 years old.
Progress of the game: The teacher invites the children to compete in different sports. Judges and competition organizers are chosen at the request of the children. The rest of the children are athletes. Everyone independently chooses the sport in which they will compete with their opponents. Judges award points for completing the task. The game ends with the winners being awarded.

Role-playing game "At a car service station"

Target: expand the theme of construction games, develop constructive skills, show creativity, find a good place to play, introduce a new role - a car repairman.
Equipment: building material for building a garage, mechanic's tools for car repair, equipment for washing and painting cars.
Age: 6–7 years old.
Progress of the game: inform the children that there are a lot of cars on the city roads and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, equip a place for car washing, and choose employees and maintenance personnel. They are introduced to a new working specialty - a mechanic who repairs cars (engine, steering, brakes, etc.).

Thematic role-playing game "Border Guards"

Target: continue to introduce children to military professions, clarify the daily routine of military personnel, what their service consists of, cultivate courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: “border”, “post”, “security”, “violation”, “alarm signal”, “border guard”, “dog breeder”.
Equipment: border, border post, machine gun, border dog, military caps.
Age: 6–7 years old.
Progress of the game: The teacher invites the children to visit the state border of our Motherland. A conversation is held about who guards the border, for what purpose, how the border guard’s service is carried out, what is the daily routine of a military man. Children on their own
distribute the roles of Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous lessons. It is necessary to draw children's attention to support and friendly mutual assistance.

Thematic role-playing game "School"

Target: clarify children’s knowledge about what they do at school, what lessons there are, what the teacher teaches, cultivate a desire to study at school, respect for work; children’s vocabulary: “school supplies”, “briefcase”, “pencil case”, “students”, etc. d.
Equipment: pens, notebooks, children's books, alphabet, numbers, blackboard, chalk, pointer.
Age: 6–7 years old.
Progress of the game: The teacher invites the children to play school. A conversation is held about why the school is needed, who works there, what the students do. At the request of the children, a Teacher is selected. The rest of the children are Students. The teacher assigns tasks to the students, and they complete them independently and diligently. In another lesson there is a different Teacher. Children take classes in mathematics, native language, physical education, singing, etc.

Story-based role-playing game "Space Adventure"

Target: teach them to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility and interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6–7 years old.
Progress of the game: The guys are told that the spaceship will take off in a few minutes. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (Be smart, brave, strong, kind, cheerful.) And you also need to be healthy. Anyone who decides to go into space must undergo a medical examination. The doctor examines tourists and issues a permit. Children choose a Pilot, a Doctor on a ship, a Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children look (pictures) at the view of the planet Earth, talk about why it is called the blue planet (most of it is covered with water). Children tell what oceans, seas, and mountains they know. The spaceship makes a stop on the planet Mars. Tourists go out, examine the planet, and draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists are once again exploring the planet, sharing their knowledge and impressions. The ship returns to Earth.

Story-based role-playing game "We are military intelligence officers"

Target: develop the theme of paramilitary games, teach children to carry out tasks accurately, be attentive, careful, instill respect for military professions, a desire to serve in the army, expand children's vocabulary - “reconnaissance”, “scouts”, “sentry”, “security”, “ soldiers."
Equipment: elements of military clothing for children, weapons.
Age: 6–7 years old.
Progress of the game: The teacher offers to remember films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, and monitor their implementation.

Attention! The site administration is not responsible for the content methodological developments, as well as for compliance with the development of the Federal State Educational Standard.

Our group is of different ages. The roster consists of 26 children, of which 6 are older and 20 are middle age. Therefore, using game techniques, we take into account the characteristics of a given age and model the situation so that older children learn to act according to the role and help their younger peers master manipulative skills. Middle-aged children, watching their elders, learned to act according to the role.

Role-playing game "Car service"

Target: creating conditions for a game that promotes reflection of knowledge about the professions of their parents and fosters a positive emotional attitude towards any type of work.

Tasks: contribute to the implementation in the game of educational experience about the work of a car service; to form behavioral and communication skills that contribute to the socialization of the child in the society of the immediate environment; develop children's creativity in choosing a plan, setting game problems, and choosing subject and role-playing methods for solving them; activate children's speech.

Preliminary work

Reading fiction: E. Segal “Cars on our street”, L. Nekrasova “Wonderful driver”, B. Zhitkov “What did I see?”, T. Shorygina “Labor Tales”. Conversations about the work and professions of a driver, a traffic police inspector, a dispatcher, a car wash attendant, a gas station attendant, and a car mechanic. Participation in the project “Children are supposed to know the rules of the road.” Didactic games " Road signs", "The traffic light is our friend", "Pick up the load to the car", "Special vehicles". Excursions to the crossroads, to the bus stop. Outdoor games: “Sparrows and a car”, “Colored cars”, musical and didactic game “Pedestrians and taxis” (music by M. Zavalishina). Observing how food is delivered to the kindergarten. As a result of observations, children should understand that being a driver does not mean just turning the steering wheel and honking the horn, that the driver drives a car in order to bring bread, milk, etc. Construction of a “Garage for several cars”, “Truck” from building materials, followed by playing with the buildings. The teachers made a gas station, the parents sewed a uniform for a policeman and a gas station attendant.

Game description

The teacher begins the game and brings in the newly made gas station. Invites children to the grand opening of gas stations and service stations and gives out badges for television journalists.

Children assign roles independently. Car refueler (the teacher asks: what types of cars are there: cars, trucks, special vehicles).

The teacher offers to do a promotion - the first driver gets a free car wash (asks what is needed for this: a vacuum cleaner, car shampoo and a car washer).

Additional inclusions in the game:

Inclusion in the game of a traffic police inspector who checks passenger cars for the presence of a child seat, a seat belt, a first aid kit and a fire extinguisher (what is this for?). When checking their “license to drive vehicles,” children name car brands (“Volga,” “Lada,” “Audi,” etc.)

Creating problematic situations:

cars drive fast and pedestrians cannot cross the road (install a speed limit sign, pedestrian crossing, traffic light); A tire bursts and there is no spare, what should I do? (go to a service station, tire shop, call a tow truck).

The taxi dispatcher (“Yandex Taxi”) accepts orders from where to take passengers (knowledge of home address, kindergarten, social facilities, attractions, train stations).

End of the game: the dispatcher announces the end of the working day and offers to plan work for the next day, shift.

Role-playing game "Car service" (for children of senior preschool age)

Target: Continue to enrich the content of story-based games based on familiarity with the phenomena of social reality and people’s relationships in the course of joint activities with preschoolers; to develop in children the ability to play the role-playing game “Car Service”.

Educational areas of development:

Cognitive development:

    enrich and expand children's knowledge about the work of adults, namely, car service workers, coherence, accuracy in their work;

    introduce the names of the tools needed to work in a car service;

    consolidate ideas about the main parts of a car;

    learn to combine knowledge obtained from different sources, reflect it in a single plot of the game;

Speech development:

    develop the ability to communicate in business and play with peers, the desire to participate in joint collective activities;

    develop dialogic speech, the ability to develop dialogue in various game situations;

    expand your understanding of the rules of speech etiquette, develop the ability to observe communication ethics in conditions of collective interaction;

    develop children's vocabulary by expanding their understanding of the phenomena of social life, relationships and characters of people (car service, car mechanic, wrench, engine, motor, tire service, car wash, etc.).

Artistic and aesthetic development:

    to form and activate in children the manifestation of an aesthetic attitude towards the world around them in various situations, towards various everyday objects, social phenomena;

    develop aesthetic perception, taste;

    continue to develop children's creative abilities.

Social and communicative development:

    continue to teach how to agree on a topic before the start of the game, distribute roles, prepare the necessary conditions for the game;

    continue to develop independence in action;

    develop the ability to take into account the mood and emotional state of the interlocutor in the communication process; develop the ability to coordinate your plan with that of your partner;

    create conditions for developing the ability to cooperate with peers: form your own point of view, find out your partner’s point of view, compare them and agree on them using argumentation.

Physical development:

    promote harmonious physical development children;

    continue to develop physical activity;

    develop physical qualities in children: general endurance, speed, strength, coordination, flexibility, spatial orientation;

    develop fine motor skills of the hands.

Preliminary work:

    Consideration of thematic albums “Auto repair shop”.

    Excursion to a car repair shop (observations: the work of the master; the cars).

    Conversation about the work of a car repair shop.

    Imitation games “We won’t tell you where we were, but we’ll show you what we did” (on the theme of a car repair shop).

    Making attributes for the game.

    Constructive games “Build a car”, “Guess what car I built”, etc.

    Director's games with cars and toys "Car Workshop" (practicing dialogue interaction).

    Game tasks in the art corner “Fix (finish) a broken car”, “Car painting workshop”, “Create an unusual car coloring”.

    Modeling “Cars, cars literally filled everything!” (Schemes with step by step instructions for self-sculpting).

    Attention games “Which part of the car is missing in the picture?”

    School of Polite Sciences “At a gas station”, “At a roadside cafe”, “Car mechanic and driver”, etc.

    Outdoor game “Taxi Drivers” (with hoops).

    Consideration of plot paintings on the topics “Chauffeurs”, “Car repair shop”, “Car repair”, “What different cars”.

    Looking at the illustrations in the album “All Work is Good” (professions: mechanic, welder, car mechanic, diagnostician, tire fitter, etc.).

    Conversation with children: “What is a car service for,” “What is a garage,” “What professions do you know?”

    Meeting with dad-driver, his story about the work of garage workers.

    A child’s story: “How my dad and I went to a car repair shop.”

    Reading fiction: “Garage”, “Car Repair”.

Materials and equipment:

    Sets of locksmith tools;

    Models of diagnostic devices for car faults;

    Sponges and bottles for car washing;

    Model of a refueling installation with a flexible hose;

    Toys- cars or other types of transport, money, driver's licenses, aprons and sleeves, caps;

    Attributes for the Auto Cafe (cash register, menu, coffee maker, stove, doll dishes, fake products, etc.);

    Attributes for an auto parts store (cash register, receipts, tools and auto parts, etc.);

    Thematic albums on the topic "Transport", magazines about cars,

    Schemes with examples of building cars from chairs, a large builder, etc., car models;

    Review book.

Roles in the game:

    Administrator – 1 child;

    Client – ​​5 children;

    Diagnostician – 1 child;

    Car mechanic – 1 child;

    Welder – 1 child;

    Auto parts seller – 1 child;

    Tire fitter – 1 child;

    Car wash worker – 2 children;

    Refueler at a gas station - 1 child;

    Parking lot security guard – 1 child;

    Cashier – 1 child;

    Waiter – 2 children;

    Cook – 1 child;

    Autocafe visitors – 4 children;

    Cleaning lady – 1 child.

Roles

Role-playing activities

Administrator

Selects personnel for work, Oorganizes the work of employees, btalks with clients

Client s (drivers and passengers)

They arrive by car, dateYut order,bLagodarIt for work

Diagnostician

Accepts orders, conducts technical inspections, reports the results to the car mechanic

Car mechanic

Based on vehicle diagnostics, repairs vehicles

Welder

Manufactures parts for cars, supplies parts to auto shops

Auto parts seller

Sells necessary spare parts for car repairs and tools

Tire fitter

Changes tires on cars

Car washer

Washing cars

Refueler at a gas station

Takes orders, fills cars with gasoline

Parking lot security guard

Guards cars that are in the parking lot

Cashier

Accepts payment for a product or service, gives change, issues a check

Waiter

Takes orders, passes them to the cook, receives ready-made dishes, and delivers them to visitors

Cook

Takes orders from waiters, prepares ordered dishes, gives them to waiters

Auto cafe visitors

Place an order, pay for the service, eat the ordered food, thank the waiters

Cleaning woman

Cleans the hallin a drive-in cafe, washestables

Main plot:

Car service is equipped with:

    mechanics put on aprons, sleeves, prepare tools and equipment;

    gas station workers put on bright baseball caps and install a gas pump with a flexible hose;

    car washers prepare bright sponges and bottles of detergents;

    drivers build cars from chairs or a builder; you can use model hoops of cars with headlights and a license plate;

    passengers take seats together with drivers;

    Drivers in their own cars are waiting for the Auto Service Center to open.

The auto parts store is equipped with:

    The cashier lays out goods, prepares receipts and a cash register.

The Auto Cafe is equipped with:

    Autocafe waiters put on uniforms (aprons and caps), set up chairs and a table, prepare menu folders and fake products;

    the cook is preparing his workplace, preparing to take orders.

Progress of the game:

Driver: (addressing passengers) I need to go to a car repair shop, my car is faulty, the engine is not working well.

(Drives up to the workshop, honks the horn)

A locksmith approaches him.

Administrator: Hello, what happened?

Driver: My car is faulty, the engine is not working well.

Administrator: We will definitely fix it for you. For now, you and your passengers can go to the Auto Cafe and eat ice cream.

The administrator hands over the work to the diagnostics, the driver gives the keys to the diagnostics, the passengers get out and go to the cafe.

A diagnostician uses tools and instruments to determine the malfunction of a machine. He informs the auto mechanic and he fixes it.

Driver: Well, what did they fix?

Car mechanic: Yes, we repaired the engine, but you need to fill up with gas, you don’t have enough.

The driver thanks for the work, pays with money, and goes to the gas station.

AT THE GAS STATION:

Driver (addressing a gas station employee): Good afternoon! I need to fill up my car with gasoline.

Refueler: Hello, we are very glad that you came to us, we have the best gasoline!

(refuels the car)

Driver: Thank you! (Paying up)

Refueler: I would advise you to wash your car, it is too dirty, you can’t even see the license plate.

Driver: Thank you, I’ll definitely wash it (He goes to the car wash)

AT THE CAR WASH:

Car wash: Hello, I see you have decided to wash your car?

Driver: Yes.

Car wash: We have different car shampoos, which one do you want? (Banana, mint, orange or apple scented?)

Driver: I love the orange scented one.

The washer washes the car.

Car wash: Would you like to wash the inside of the car?

Driver: Yes, sure.

Car wash: We'll wash it now, and in the meantime, go and have a coffee in our cafe.

Driver: Thank you, I'm on my way.

The washer finishes washing the car and leads him to the cafe. The driver thanks him, pays, and invites the passengers to continue the trip.

IN THE CAFE:

Passengers enter the cafe and sit down at the table. The waiter brings them the Menu.

Waiter: Good afternoon, what will you order? Are you ready to place an order?

Passengers: Hello, we want ice cream. (Look at the Menu and place an order).

(The waiter brings the order)

Waiter: Bon appetit. Our cafe has a signature dessert “Fruit Mix”, I recommend trying it.

Where are you going, if it’s not a secret?

Passengers: We are going to visit another city.

Waiter: it's far away, maybe you can have lunch with us? We also bake amazing cakes in our cafe; we can pack them for you to treat to your friends in another city.

Passengers: Yes, we should probably have lunch and we'd love to try the cakes.

Options for game situations:

    the car needs to change the wheel, headlights, etc.;

    the family is going to the sea, on the way it is necessary to check the serviceability of the car, refuel it and wash it;

    the driver of his car was caught in a huge hailstorm and came to repair the car;

    the driver needs auto parts;

    a motorcyclist arrived at the car service;

    a transforming robot came to the car service;

    mobile car service;

    at the gas station there are magical types of fuel (the car starts jumping, flying, singing, making everyone laugh, etc.).

Game management (activation of gaming skills, creation of problematic situations):

    The car is dirty, urgently visit the car wash.

    The car won't start - what should I do?

    There are many cars to be serviced at the auto repair shop, and there are not enough workers.

    Your headlight is broken, there is an Auto Parts store nearby.

    A tire bursts and there is no spare, what should I do?

    The inside of the car smells of gasoline, what should I do? and etc.

    While the car is being repaired, visit the Auto Cafe.

End of game:

The administrator turns to visitors and asks them to leave their opinion about the work of the Auto Service in the “Review Book”.

After clients have left their reviews, the administrator announces the closure of the Auto Service Center and reminds the children to put their workspaces in order.

List of used literature:

    Vinogradova N.A., Pozdnyakova N.V. Role-playing games for older preschoolers. M., 2009.

    Preschool pedagogy / ed. IN AND. Loginova, P.M. Samorukova. M: Enlightenment. 1988.

    Kalinichenko A.V., Miklaeva Yu.V. Development of play activity of a preschooler. M: Airs-Press, 2004.

    Mikhailenko N.Ya., Korotkova N.A. “Organization story game in kindergarten. M., 2000.

    Nedospasova V.A. Growing up while playing: middle and senior preschool age. M., 2002.

    Role-playing games for preschool children / Boychenko N.A., Grigorenko P.N. Kyiv, 1982.

    Role-playing games for preschool children/
    N.V., Krasnokuekova. Rostov on Don. 2010.

Development plan role-playing game"Car park"
V senior group

(prepared by: senior teacher Radkina S.A.)

Tasks:


  1. Enrich the content of the role-playing game “Car Park” by expanding children’s ideas about the world around them (excursions, fiction, didactic games etc.);

  2. Continue to develop the ability to change the role and role behavior during the game if it is necessary to introduce new characters into the plot, develop in children the ability to connect to the game of two (or several) peers, finding a role that is suitable in meaning;

  3. Continue to teach how to unfold the plot independently, teach children to prepare the environment for the game, to make the necessary attributes independently and with the help of the teacher.

Preparatory stage

Changing the gaming environment

Roles


GARAGE

  • Excursion to the roadway

  • Targeted walks along the streets of the area, monitoring traffic in order to consolidate traffic rules, names of car brands, their purpose


  • Poems, riddles about transport

  • Didactic games “Types of transport”, “Find out by description”, “Choose a garage for your car”

  • Joint production of attributes: car keys, signboards, taxi driver hats

  • Bringing in equipment: large construction set, fire extinguisher, telephone
Dictionary: radiator, headlights, cabin, body, road transport, speed, route

B – garage manager
M – driver
D – dispatcher

gas station

  • Targeted walk to gas station

  • Didactic games: “Find the symbol of the mode of transport”, “Recognize the car”, “Find a safe route”

  • Fiction: N. Kalinina “How the guys crossed the street”, collection “Rides, swims, flies”, “Three traffic lights”

  • Working with posters from the “Traffic Rules for Kids” series

  • Working with parents - traveling by private vehicle to a gas station

  • Joint production of attributes: special. clothing of gas station workers, signboards, receipts, coupons

  • Bringing in equipment: gas station, operator console, fire extinguisher, telephone
Dictionary: gas station, gas station, cashier, petrol attendant, fuel, gasoline

D, M – gas station operator
B – gas station attendant

AUTO REPAIR SHOP

  • Excursion to a tire workshop

  • Meeting with a master car mechanic

  • Didactic games: “Assemble a car”, “Recognize a car by its silhouette”, “Who needs what for work”, “Vehicle fleet manager”

  • Fiction: J. Rodari “What do crafts smell like?”, “What color are crafts?”, collection “Rides, swims, flies”

  • Joint production of attributes: drawings of parts, drawings of machines, “technical blanks”, journal of applications, registrations

  • Bringing in equipment: “Workshop” gaming center, sign, control panel, cars, deputies
Dictionary: car mechanic, repair work, equipment, engine, spare parts, services

M - master
M - car mechanic

MEDICAL CENTER

  • Excursion to the kindergarten medical office, conversation with the doctor

  • Excursion to the clinic (pre-medical room)

  • Didactic games: “Pick up a sign”, “Guess the profession by movement”, “Who needs what for work”

  • Fiction: excerpt from the work of V. Mayakovsky “Who to be?”, S. Mikhalkov “Vaccination”, Yanis “The Doll Got Sick”, Kuprin excerpt from the work “Elephant”, K. Chukovsky “Doctor Aibolit”

  • Joint production of attributes: “permit to work” forms, stamps, medical cards

  • Bringing in equipment: medical center, sign
Dictionary: first aid station, medical examination, permission to work, health status, well-being

D, M – doctor
R – nurse

CAFE "BY THE ROAD"

  • A tour of the kitchen

  • Working with parents: family outing to a children's cafe

  • Meeting with a cafe employee, a story about working in a cafe

  • Didactic games: “Setting the table”, “Who needs what for work”, “Self-assembled tablecloth”, “Treat”, “Preparing lunch”

  • Fiction: J. Rodari “What do crafts smell like?”, S. Mikhalkov “What do you have?”

  • Joint production of attributes: baked goods, menus, napkins for serving, signboard

  • Bringing in equipment: aprons, “Kitchen” centers, cash register
Dictionary: menu, chef, waiter, visitor

D, M – waiter, cook, visitor

Development plan for the role-playing game “Family”
in the second junior group

(prepared by teachers: Pripadalova L.V., Shilkina E.A.)
Tasks:


  1. Learn to carry out game actions based on your experience and knowledge.

  2. To develop the skill of using techniques that can be used in developing the plot of games and game situations.

  3. Continue to introduce children to types of transport, be able to distinguish between a truck and a passenger car.

  4. Introduce the work of a nurse. Foster respect for the work of medical workers.

  5. Establish positive emotional contact with children, arouse interest in joint activities with adults, encourage the use of substitute objects in play.

  6. Cultivate friendly relationships.

Preparatory stage

Subject-game environment

Roles


FAMILY

  • Looking at illustrations.

  • Conversations: “Where does dad work?”, “How to greet guests,” “How we moved to a new apartment.”

  • Didactic games “Let’s give the doll some tea”, “Let’s put the doll to sleep”, “Tell the bear how to greet guests”, “Setting the table”, “Cooking dinner”

  • Reading: Kaputikyan “Masha is having lunch”, “Lullaby”, A. Vvedensky “That’s what a mother”, F. Mugur “Grandmother’s hands”

  • Dinnerware set

  • Dolls

  • Strollers

  • Dollhouse and life-size furniture

  • Doll clothes
Dictionary: tea-set

B – grandmother

CHAUFFEUR

  • A conversation about the work of a driver.

  • Examination of illustrations about the work of a driver, depicting transport.

  • Didactic games “Let’s show Carlson how a driver works.”

  • Reading A. Barto “Truck”, E. Blaginin “About the car”, B. Zakhoder “Chauffeurs”, N. Pavlova “By the car”.

  • Cars, other transport

  • Set of tools

  • Special clothing, caps
Vocabulary: z refueling, transport, gasoline, cargo

M – drivers

DOCTOR

  • Excursion to the kindergarten medical office, conversation with the nurse.

  • Looking at illustrations.

  • Didactic games: “Guess the profession”, “Who needs what for work.”

  • Conversation “How a doctor treats children”

  • Fiction: Janis “The Doll Got Sick”, E. Krylov “How the Rooster Was Treated”

  • Doctor's gowns, headscarves, caps

  • Substitutes for medicines

  • Telephone

  • Little Doctor sets

  • Furniture corner “Hospital”

Dictionary: patient, illness, thermometer, vitamins, syringe, injection, vaccination


B – doctor

M, D – nurse

M, D - patients


KINDERGARTEN

  • Tour of kindergarten and group room

  • Conversations “What is our group”, “What do we do in kindergarten”

  • Looking at illustrations

  • Reading G. Bill “Newbie on a Walk”, S. Kaputikyan “Yasochkin’s Kindergarten”

  • Toys

  • Dolls

  • Books

  • Strollers

  • Dishes

Dictionary: nursery, assistant teacher


B – teacher

D – teacher

M, D – children


SALON

  • Conversation “How I went to the hairdresser”

  • Didactic game “Let’s show the doll how a hairdresser works”, “What a hairdresser needs for work”

  • Productive activity – manual labor “Comb for Fluffy”

  • Peignoirs, aprons

  • Combs, toy scissors

  • Game set “Little hairdresser”

  • Albums with hairstyles for girls and boys

  • Set of cosmetics (artificial)

Dictionary: men's room, women's room, master, hairstyle, hairdresser


B – hairdresser

M, D - hairdressers

M, D - clients


SHOP

  • Conversation: “What kinds of stores are there?”

  • Didactic games: “What products are sold in the store”, “Let’s help the doll make a purchase”

  • Targeted walk to the store

  • Productive activity “The store sells red apples”

  • Looking at illustrations

  • Reading Ch. Yancharsky “In the Toy Store”

  • Store layout

  • Cash register

  • Product sets

  • Clothes for sellers

  • Toys

  • Bags

Dictionary: buyer, seller, product, products


M, D – sellers, buyers
Role-playing game "Car showroom"

(older age)

Compiled by: Chesnokova A. A.

Target: Training in the development of the plot of the game “Car Showroom”

Tasks:

1.To consolidate the ability to take on various roles in accordance with the plot of the game,

use attributes, constructor, building material;

2. Foster a respectful attitude towards the professions of car dealership employees.

3. Develop the ability to plan, negotiate, and analyze the actions of all participants in the game, develop the plot of the game, and introduce new characters.

Equipment: models of cars of various brands (or images of cars), badges, cash register, money, check, wallets, bags, steering wheel, computer, tools for a maintenance technician.

Game roles: sales consultant, cashier, security, buyers, car enthusiasts, insurance agent, maintenance foreman (TO), director of a car dealership.

Preparing for the game.


  • Reading an excerpt from “The Machine” by Y. Pishumov;

  • Dialogue about transport - remember who controls what type of transport;

  • Examination of illustrations depicting a car dealership building, a cashier’s workplace and a sales assistant.

  • Conversation “Who knows what brands of cars.”

  • View the presentation “Car brands, emblems”.
Progress of the game:

Guys, you know very well what a store is and what they sell there, but which stores do you know? (Children's answers). Tell us who works in the store? What do sellers do? Who brings groceries to the store? ( Children remember the names of the professions of people working in the store.)

Well, today I want to play not in an ordinary store, but in a store where they sell new cars, and it’s called a car showroom. Want to play car showroom? Let's distribute the roles. Who wants to be a sales consultant? cashier?

director of a car dealership? security guard? An insurance agent? Buyer? To play, you need to build cars from chairs and soft cubes, determine where the place will be: a cashier, an insurance agent, hang up a “car dealership” sign. ( Children, together with their teacher, build cars from chairs and soft cubes, stick pictures of car brands on them).

1st step in the development of the game plot.

A buyer enters a car dealership, says hello and starts to look at cars; a sales consultant approaches him and asks: “M Can anyone tell you what brand of car you prefer?”

Buyer:

I need a car: Russian-made, economical, for a large family.

Pr.-cons.:

We have such a car, “LadaPriora”, a real Russian car, just for a large family and very economical. (Buyers, etc.-cons. approach the car, look at it, buyer examines it, seller advises).

Buyer:

- I'm buying it .

Pr.-cons.:

- Let's go to the insurance agent to draw up documents for the car . (The insurance agent begins to question the buyer.)

Insurance agent:

- Which insurance company would you like to insure your car with, Casco, Osago?

Buyer:

- Which one can you recommend for me?

Pr.-cons.:

- I would recommend Casco, it is better, but only more expensive. (Buyer

agrees, the insurance agent prepares the documents and sends the buyer to the cashier to pay for the purchase of the car, the buyer pays, the director of the car dealership approaches him, thanks him for the purchase, gives him the keys to the car. Security opens the doors, the maintenance master drives out the purchased car and wishes him a safe journey). Thus, the game continues with replacement of roles.

For further development In the story, the teacher suggests that the whole family go on vacation or on an excursion to the zoo in a new car. New characters are introduced, roles are redistributed, and the game continues.

Step 2 of the game plot development.

A car enthusiast comes to a car dealership, asks the security guard where he can find a maintenance technician, the guard explains, the car enthusiast approaches the maintenance technician and says: “ Hello, I called the dealership last week and made an appointment for today to change the engine oil.” Maintenance Master: “Yes, of course you are registered, give me the keys, I’ll drive your car into the garage and do everything, and you can go to the waiting room to watch TV, read magazines, drink coffee, in about an hour your car will be ready.” (Then the maintenance master comes out, approaches the car owner, gives him a check, which must be paid at the checkout, the buyer does everything as the maintenance master told him, takes the keys, says goodbye and leaves).

To develop the plot, the teacher invites the car enthusiast to go to a spare parts store and buy something there. New characters are being introduced into the game.


GAME RESULTS: Game over. Did you like the game? What roles did you play in the game? What did your characters do? Who played their role well, but also did not forget to help their comrades? Well done.

Expected Result: The role-playing game “Car Showroom” will help children develop imagination, introduce them to car brands, develop team play skills, and develop respect for the car dealership employees.



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