Selection of outdoor games and attributes in a group of different ages. Features of the organization and methods of conducting outdoor games in different age groups and mixed age groups, with children in normal conditions and with various diseases

Ekaterina Beloglazova
Outdoor games in mixed age group

"Burners"

Target: teach children to run in pairs at speed, start running only after finishing the words. To develop speed of movement and dexterity in children.

Progress of the game:

Children stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. According to the counting, a Trap is selected. He stands on the line with his back to the other children. All standing in pairs They say:

"Burn, burn clearly,

so that it doesn't go out.

Look at the sky - the birds are flying,

The bells are ringing.

One, two, three – run!”

With the end of the words, the children standing in the last pair run along the column (one on the right, the other on the left0.), trying to grab hands. The trap tries to catch one of the pair and connect hands with him.

If the catcher managed to do this, he forms a new pair with the caught one and stands in front of the column, and the one left without a pair becomes a trap. If the Trap is not caught, he remains in the same role.

While pronouncing the words, the Trap does not look back; you can catch before the players hold hands.

"Traps" (with ribbons)

Target: teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.

Progress of the game:

Children line up in a circle, each with a colored ribbon tucked into the back of their belt. There is a Trap in the center of the circle. On signal teacher: “One, two, three – catch it!” children run around the playground. The trap tries to pull out the ribbon. By signal: “One, two, three, quickly run into a circle - all the children are lined up in a circle.”. After counting those caught, the game is repeated.

Option 2

A circle is drawn in the center and there is a Trap. On signal "One, two, three catch" the children run across the circle, and Trap tries to grab the ribbon.

"Frost - red nose"

Target: teach children to run across the scattered ground from one side of the site to the other, dodging the trap, act on a signal, save motionless posture. Develop endurance and attention. Strengthen running with shin overlapping, side gallop.

Progress of the game:

On opposite sides of the site there are two houses, in one of them there are players. In the middle of the platform, the driver stands facing them - Frost is a red nose, he speaks:

“I am frost - a red nose.

Which one of you will decide

Should we hit the road?”

Children answer in chorus:

After that, they run across the site to another house, the frost catches up with them and tries to freeze them. The frozen ones stop at the place where the frost overtook them and stand there until the end of the run. Frost counts how many players managed to freeze; it is taken into account that players who ran out of the house before the signal or remained after the signal are also considered frozen.

Option 2.

The game proceeds in the same way as the previous one, but there are two frosts in it (Frost-Red Nose and Frost-Blue Nose). Standing in the middle of the playground facing the children, they pronounce:

We are two young brothers, I am Frost the Blue Nose.

Two frosts are daring, which of you will decide

I'm Frost the Red Nose, set off on a little path?

After answer:

“We are not afraid of threats and we are not afraid of frost”

all the children run to another house, and both frosts try to freeze them.

"The Kite and the Mother Hen"

Target: teach children to move in a column, holding on to each other tightly, without breaking the clutch. Develop the ability to act in a coordinated manner and dexterity.

Progress of the game:

8-10 children participate in the game, one of the players is chosen as a kite, the other as a hen. The rest of the children are chickens; they stand behind the hen, forming a column. Everyone hold on to each other. To the side is a kite's nest. At a signal, he flies out of the nest and tries to catch the last chicken in the column. The hen, stretching her arms out to the sides, prevents the kite from grabbing the chick. All the chicks follow the movements of the kite and quickly move after the hen. The caught chicken goes to the kite's nest.

Option 2.

If there are a lot of children, two can play groups.

"Paints"

Target: teach children to run, trying not to catch up, to jump on one leg, landing on the toe with a half-bent leg. Develop agility, speed of movement, and the ability to change direction while running.

Progress of the game:

Participants games choose an owner and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. Buyer knocks:

Knock! Knock!

Buyer.

Why did you come?

For paint.

For which?

For blue.

If there is no blue paint, the owner speaks: “Walk along the blue path, find the blue boots, wear them and bring them back!” If the buyer guesses the color of the paint, then he takes the paint for himself. A second buyer arrives and the conversation with the owner is repeated. And so they come up one by one and sort out the paints. Wins the buyer who collected more paint. The owner can come up with a task more difficult than a task, For example: Jump on one leg along the red carpet.

Option 2.

The conversation is repeated, if the buyer guessed the paint, the seller says how much it costs and the buyer slaps the seller on the outstretched palm so many times. With the last clap, the child pretending to paint runs away and the buyer catches up with him and, having caught him, takes him to the appointed place.

"Take it quickly"

Target: teach children to walk, run in circles, act on a signal, develop dexterity and speed.

Progress of the game:

Children form a circle and, at the teacher’s signal, walk or run around objects (cubes, cones, pebbles, of which there should be one less. At the next signal 6 “Take it quickly!”- each player must take an object and lift it above his head. The one who did not manage to pick up the object is considered a loser. The game repeats itself

Option 2.

Children perform dance moves different types of running and walking. There may be 3-4 fewer items.

“Whose column is most likely to form?”

Target: teach children to move around the playground in different directions, upon a signal, it is built in three columns in accordance with the objects in its hands. Develop attention, the ability to act on a signal, spatial orientation.

Progress of the game:

Children are divided into three groups with the same number of players. Each subgroup chooses certain subject, for example, a pine cone or a pebble, etc. all children of one groups have the same subject. IN different at the ends of the site choose places for these subgroups – stump, bush, plank, which are designated by the same object. Everyone walks or runs to the beat of a tambourine. different directions. On signal "In place" run and form a column near the corresponding object.

Option 2.

The teacher gives a signal: "Stop!". Children stop, close their eyes, and the teacher at this time changes the places of objects, then gives a signal “Get to your places!”. Children open their eyes, run to their objects and line up.

"Owl"

Target: teach children to act on a signal, run in all directions imitating birds, save motionless posture. Develop balance.

Progress of the game:

All the birds are playing, one child is an owl, which is located on the side of the playground. On signal "day" the birds fly away, flap their wings, and peck at the grains. On signal "night" everyone stops and stands still. An owl flies out, looks out for those who move and takes them into the nest. in 15-20 seconds. The signal is given again "day", the owl flies into the nest, children - birds fly around the playground.

Option 2.

Two owls are selected. Take interesting poses.

"Tag"

Target: teach children to run around the playground in all directions, with acceleration, to consolidate the ability to act on a signal. Develop agility and speed.

Progress of the game:

A driver is selected, who receives a colored bandage and stands in the center of the site. After signal: “Catch!”- all the children scatter around the playground, and the driver tries to catch up with one of the players and make fun of them. The one who is insulted by the driver moves aside. After 2-3 repetitions, the Trap changes.

Option 2.

You can’t stain someone who managed to stand on one leg.

"Running in lines"

Target: teach children to walk in a line with different hand positions: on the shoulders, clasped in front, run away in all directions, without bumping into each other. Develop the ability to act on a signal, in coordination, dexterity, and speed of movements.

Progress of the game:

Teams line up in lines (at a distance of 15-20 steps, you can give them names "Rocket" And "Satellite". At the signal, the children of one of the teams, holding hands, walk forward, trying to maintain alignment. When there are 2-3 steps left to the other line, the participants of which are sitting on the ground, the teacher gives team: "Run!". The children of the first rank unclasp their hands and run to their house, and the children of the second rank try to insult them. When repeating, the teams switch roles

Option 2.

Each time, the children of both teams must take a certain starting position, For example: those who advance can take each other under each other, put their hands on their shoulders, clasp them in front; those who are waiting for rivals to approach may stand with their backs or sides to them.

"Catch up with your opponent"

Target: teach children to run from one side of the playground to the other quickly so as not to upset other children. Develop the ability to act on a signal, speed of movement, dexterity.

Progress of the game:

Two lines of children are located in front of the starting lines at a distance of 5 steps from one another; a house is outlined 15-20 steps from the starting line. At the signal, everyone starts at the same time run: children behind try to make fun of those running in front. After counting the dirty ones, the children change roles. When repeating, the ranks change places.

Option 2.

Children run away different types running.

"Changing Places"

Target: teach children to run from one side of the playground to the other in a line, without bumping into each other. Develop the ability to form a line evenly, to act in concert, on a signal. Strengthen the side gallop, running with straight legs.

Progress of the game:

Two teams of 8-10 people line up in lines facing each other on opposite sides of the site outside the city lines (distance 10-12 m, and diverge to the width of outstretched arms. At a signal, they run towards each other, trying to get outside the opposite city as quickly as possible , then turn to face the center of the court and line up. The team that does it faster wins.

Option 2.

Cross at a side gallop, with straight legs.

"Collect the flags"

Target: teach children to throw from one side of the court to the other, trying to quickly raise the flag, hold the flags tightly, trying not to drop them. To develop dexterity, speed of movement, coordination, and attention in children.

Progress of the game:

On the field or site there are flags placed every 8-10m. in the first row there should be two fewer flags than there are players, in the second row there should be another 2 fewer. Thus, if 10 children are playing, then there should be 8, 6, 4, 2, 1 flags in each row. At a signal, the children run, each trying to take possession of the flag in the first row. Two who do not manage to do this are eliminated from games. After the second stage, six participants remain, then 4 and finally the two strongest. The child who masters the last flag becomes the winner.

Complication: get to the flags by jumping forward on two legs.

"Be careful"

Target: teach children to quickly run after objects, listening to the command which object needs to be brought. Develop attention, dexterity, speed of movements.

Progress of the game:

On one side of the court there are 5-6 players, on the opposite side (distance 8-10m) opposite each of them there are three objects (cube, rattle, flag) to the signal "Run!" children rush towards objects. Approximately halfway along the path there is a signal indicating which of the three objects you need to take, for example a cube. Children take the named object and run with it to the starting line, he wins whoever brought the item first, if the wrong item is taken, you need to go back and replace it.

Option 2

Tell the children right away which item to bring. Run to take the object and lift it up.

"Salki - don't fall into the swamp"

Target: teach children to run without running beyond visual cues, with dodging. Develop dexterity, speed of movement, spatial orientation.

Progress of the game:

On the site, sticks, cones, and pebbles indicate a place where you cannot run - a swamp (anthill, vegetable garden). Choose a trap. At a signal, he catches up with the children, trying to make them dirty.

The greasy trap comes out games.

Option 2.

The trap stands in the center of a circle drawn on the ground or made of cord. Children run in and out of the circle, and Trap tries to make fun of the one who doesn’t have time to run out of the circle.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of primary preschool age, as a rule, imitate everything they see when playing. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from kids 3 years old to children of the middle group 4-5 years old enjoy playing with them.

  • Outdoor games for children 5-7 years old

Children 5-6, 6-7 years old have a character play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children asked for the third time, sly Fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side hall The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future the children themselves, dividing into groups, will be able to decide what game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition playing field: isn't it? extra items, fragments and anything that can prevent children from playing and create a dangerous environment - unfortunately, you can find a lot of garbage not only on the street, but also on the playground of a school or kindergarten.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter different sides, and the leaders separate, the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children’s games at school during recess and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

From 0 to 3 months

In the first months of life, the baby’s senses actively develop: touch, vision, hearing. The best helpers in this will be the well-known rattles, pendant toys and spinning mobiles.

Once born, the toddler is not able to coordinate its movements and hold something in its hands. Therefore, for now he will only look at objects around him and react to sounds. Newborns' vision is designed in such a way that they can clearly distinguish only saturated, contrasting colors, and therefore it is better to choose bright toys for the little ones. It is advisable that they combine 2-3 colors. Even the black and white version, oddly enough, will appeal to the baby. But things in pastel colors, which many adults like to decorate a child’s room with, will most likely not yet interest a new family member.

By the third month of life, the toddler’s grasping reflex is already actively developing. He reaches out to toys, takes them in his hands, and feels them. During this period, you need to pay attention not only to the color and size of toys, but also to the material from which they are made. Don't limit your baby's experience to just the cold, smooth plastic that most toddler toys are made from. Let your baby's arsenal include mobiles and rattles made of fabric of various textures, soft and pleasant to the touch. You can move them over the baby’s arms, legs, back and tummy, saying how he feels: “The toy is soft, warm, fluffy.” There is no need to give your baby large and heavy rattles. He will not be able to hold them in his hands and will quickly lose interest in them. After all, the most important thing that a baby needs from a toy is freedom of action: you can take it, crush it, chew it, throw it, and all this until the new action is fully mastered.

There are also soft folding books and panels with contrasting drawings. They can be hung on the sides of the crib, on the wall in front of the baby, and later given to him in his hands.

4 to 6 months


By four months, children begin to independently turn on their side, by five - on their stomach, by six - from their stomach to their back. To arouse your baby's interest in these movements, you can use toys - the same rattles, Velcro, balls, cubes. Only those that the baby can play with independently when he successfully reaches them and takes them in his hands.

At four months, the baby can already keep an excellent eye on objects. He reacts to adults, to what is happening around him. Certain actions evoke certain emotions in the baby. Therefore, the older the baby gets, the more important it is for him to have loved ones participate in the game. You can show him various items, toys, naming colors, simple geometric shapes and even numbers from 1 to 3. The same soft panels and books, cubes with multi-colored edges and Velcro figures will help with this.

At this age, the little one is a real explorer. A variety of tactile sensations contribute to active development. He feels, sucks, bites with his first teeth everything that comes across “on the way.” It is important to give the baby the opportunity to get acquainted with a variety of surfaces: smooth, rough, warm, cold, dry, wet, talking through his sensations. Surely the little one will like rattles in the form of soft toys with rustling, squeaking and ringing “body parts”, all kinds of panels and figures that glow and make sounds when a button is pressed. By manipulating such a toy, the baby’s coordination and fine motor skills are simultaneously developed. In addition, he understands perfectly well that he achieves such wonderful effects through his own actions.

Of course, teeth require special attention at the end of the first six months of life. There are countless types of rings, teethers and whistles in stores. They come in plastic, silicone and even fabric. Who likes what more? The main thing is that these products have an appropriate certificate. However, a variety of household items, even the edge of a blanket, can act as a teether. Here parents should not lose their vigilance - monitor the “edibility” of things that get into the child’s teeth.

During this period, toddlers' hearing actively develops. Kids learn to find its source and distinguish sounds. Use your imagination and connect a variety of “sound-producing” objects to the game.

7 to 9 months


Well, you are already sitting, crawling with all your might and learning to take your first steps. The time has come to hide higher up household items that are prohibited for play: during this period, along with fine motor skills, large motor skills develop: the little one simply needs to hit, grab, and throw. In general, manipulate on a particularly large scale.

Balls and soft toys are perfect for this; they can be sent into space flight, used as a trampoline, and even beaten with impunity. By the way, not only girls need plush friends. Boys also really need warmth and tenderness - feelings without which not a single representative of the stronger sex can grow up to be a real man.

Take toys to the bathroom too: from banal waterfowl to massage rubber balls with pimples and “spines”. You will kill two birds with one stone - you can play and give your baby a massage. Nowadays they even sell soft bath toys that do not absorb water.

Children at this age love to put something in somewhere and then take it out again. For these purposes, you can use any box and a bunch of accumulated small toys, or you can buy, for example, a bright pelican made of fabric: you put multi-colored balls in its open beak, and they fall perfectly into the transparent oilcloth belly of the miracle bird. Such a toy can be hung in a crib or playpen, and the baby will find many more uses for it, besides folding balls.

And for the development of fingers you will need large wooden or plastic beads, abacus, toys with buttons, mobiles and pendants made of small figures that can be removed and hung back. Moreover, at this age it is better to choose toys made of fabric with different textures, filled with gel balls or some natural material. Their use, by the way, is very similar to the Montessori method.

At six months, the baby also becomes a “reasonable person.” It's time to develop his logical thinking. For this purpose, cubes with geometric holes, into each of which a specific figure is inserted, and wooden panels with cutouts for figures of various shapes and sizes are suitable. For joint quiet games use logical panels, rugs and soft construction toys. With their help, the baby will learn the concepts of color, size, learn the names of geometric shapes, and get acquainted with spatial concepts. Just don’t try to examine the baby yet. Just name objects or concepts. So he will gradually remember them.

10-12 months


As the year approaches, focus on the targeted development of your baby’s thinking. If earlier the little one did not show much interest in the nesting dolls and pyramids that you offered him, now it’s time to remember the rejected toys. In general, you need to use everything that involves a certain algorithm of actions: a small one is put on a large ring, a smaller one is inserted into a large matryoshka doll, and the like. The baby will also be happy to play with the already familiar logical cubes with slots of geometric shapes. Only now you can choose a more complex toy, with more holes and shapes.

The time has come for the first independent walks around the house, albeit not without the help of grabbing chairs and a crib. The baby’s coordination and movement in space is actively developing. Buy him a rolling toy. It will encourage the little one to move and at the same time serve as additional support.

All kinds of sports “equipments” contribute to physical development in the best possible way: the simplest ring throws, huge pins with a ball, a basketball basket, balls.

Musical toys are still popular among children: pipes, drums, tambourines, metallophones.


1-3 years



This is a period that requires a variety of toys, since at this time all sense organs, without exception, develop, require food for themselves. The child trains coordination of movements in walking, but this is not enough for him. He wants to find something to do with his hands.

Insert boards designed in accordance with the recommendations of the famous Maria Montessori are best suited for training fine motor skills. Most inserts for babies are equipped with pin handles that help to insert the insert into place, which is not at all easy to do with undeveloped children's movements. If you need to learn to grasp the inserts with your fingertips, then colored cylinders Montessori or geometric figures in Seguin boards it is more convenient to take with your whole hand, you need to push them through and this new experience, other movements. Lacing will help your child learn to coordinate the movements of his hand and eye: from a simple huge button with 4 holes to complex lacing with a plot (squirrel or hedgehog).
Froebel for the age of 1.5 years recommended a cube with holes in all directions. This “second gift” of Froebel corresponds to voluminous lacing: apple and cheese.

They give work not only to the child’s hand, but also to spatial thinking. To get acquainted with sequence and the concepts of “more-less”, pyramids and sequence boards are best suited. A special feature of all the toys listed above is that they can be used not only for their intended purpose, but also for other various educational games. Thus, Montessori cylinders and Seguin figures will serve as excellent building material. The plastic parts of the pyramid can be thrown and scored like a ball or puck, the frame inserts can be traced, and the laces are great figures for story games.

Children's hearing also needs material for development.

The monotonous sounds of the rattle are now of little interest; the child begins to be attracted to sharp, unexpectedly loud sounds, especially when the cause of these sounds may be the baby himself. This is the time of whistles and pipes, bells and drums. Many sounds that are pleasant to a child's ear can irritate adults. However, this stage is also inevitable as a stage of growth. To develop, a child's ear needs sounds of varying strength and quality. In search of harmony, you need to try all sound extremes. Nowadays a huge number of imported toys are produced that independently perform several melodies. Their value is not great, especially since the quality of the music extracted is very mediocre. To cultivate a musical culture, it is better to put on a good cassette.

3 years is the time to introduce your child to games according to the rules. A variety of simple dominoes and lotto games are suitable for this purpose. In them, the child learns to take turns, the ability to monitor the actions of others and concentrate attention. Lotto cards are also good for speech therapy purposes. Soft toys are no less important during this period. They calm the child, giving a feeling of security and peace. Early childhood is a period of selfless games with sand and water. This is how the child gets acquainted with the world and its million qualities: flowability, heaviness, variability. All accessories for playing with sand have long been known: molds, scoops, buckets - no one has come up with anything new here. As for playing with water (including in the bath), original toys have appeared quite recently. These are soft animal figurines, rugs and frame inserts. They are rough, they can be wetted, and when wet they stick to the wall in the bathroom.

For the development of fine motor skills and hands
. Memory games
. Thinking games
. Speech development games
. Development games creative imagination
. Games that promote musical development
. Role-playing and directing games
. Active games

From 3 to 5 years


The main activity of a child of three to five years is play, and play at this age is life in miniature: children play at the hospital, at the store, at daughters and mothers. No interest in the game - no real interest in life, no initiative.

Nowadays, kids have virtually no opportunity to learn to play. Often a child has neither older brothers or sisters, nor a group of different ages in the yard - there is no one to learn from. But the ability to play is both the ability to take into account other people’s interests and an attentive attitude to life. Today, parents simply need to help their children play. Just not to lead, but to help, by joining the game on an equal footing or simply observing and asking questions as the game progresses. For adults it is also good way learn a lot of interesting things about the child and yourself.

At this age, an interest in oneself similar or remotely similar arises. Hence the need for figurines of all kinds of little animals and people. There should be a lot of these figures so that you can play at school, at the zoo, and at the city.
It is desirable that the animals be familiar to the child not only from books (not a porcupine and a jaguar, but a rooster and a cat), so that they are simple and universal (it is difficult to play with a horse frozen in a run or with a figurine of a man depicting a man with a suitcase - such toys impose their own own scenario, limit the possibilities of the game). Choosing a doll is a responsible matter. The doll should be bendable, undressable and not too luxurious. Dolls require dishes, furniture, a car, etc. Many psychologists consider it necessary to have toys and toys at home that allow us to express various emotional states (anger, resentment, fear). These are noise musical instruments(drums, tambourines, pipes), hammers, balls and skittles, pistols and shotguns, toy soldiers, as well as animals associated with aggressive behavior: wolf, crocodile, dragon.

Characteristics of the period. What games are needed?

Motor skills games
. on the development of auditory and visual attention
. for memory development
. on the development of thinking
. to develop creative imagination
. for speech development
. active games
. role-playing and director's games
. Games to promote musical development

From 5 to 7 years


This period is to create and create. And the purpose of toys at this time is to create conditions for children's creativity, to indicate a way for its manifestation. A complex and technically sophisticated toy can amaze with the originality of its idea, an expensive one that exactly copies reality will delight you with its Realism, but both can kill any independent creative movement. The best materials that give impetus to children's creativity should be recognized as construction and waste materials. The first is constructors and cubes, the second is everything that your child and you consider suitable (chips and bubbles, boxes and corks). All kinds of mosaics, toys for dramatization games, paints and plasticine serve the same purpose - supporting children's creative energy.

As I already said, I absolutely love to systematize everything, and therefore today I will bore you with another plan of educational games and activities. I really hope that this summary will help you navigate the many games with a 1-year-old child, which have already been written about earlier. Personally, without such specific development programs, I feel like I have no hands, because I really want to meet my daughter’s needs for knowledge, impressions, and discoveries that change almost every month.

This comprehensive program has everything for comprehensive development child 1 year - 1 year 3 months: development of motor skills, creativity, exploration of the world around us, and much more.


Sometimes, sitting down with the baby, we think, “Well, we should do something useful, developmental,” and begin to delve into the depths of our memory, remembering what interesting things were written in books and on forums. But while we are thinking, the child is already crawling away from us and, having climbed somewhere, throws us new troubles. So the right moment is missed, and we again postpone the “development” until next time. To avoid this situation, you simply need to have a PLAN at hand! A plan of developmental activities can always quickly tell us how to entertain the baby in an interesting and useful way.


I present to your attention the continuation of our plan of educational games and activities for children. Today the next age is 1 year 3 months - 1.5 years. During this period, the baby still has a huge craving for studying surrounding objects and their properties, the child enjoys touching, folding, shifting, pushing something, and this cannot be denied him, but on the contrary, provide as many different opportunities as possible. Along with object games, one should not forget about creative development, role-playing games, reading books and much more. And in order not to miss anything, you just need a comprehensive lesson program or notes that you can quickly refer to at the right time.


Lately, I’ve been receiving more and more questions in my inbox about when I will finally publish a plan for educational games for children 2-3 years old. I admit, I delayed it very much. Therefore, despite the fact that I do not yet have all the materials that I would like to refer to in this article ready, I decided not to delay any longer and publish our lesson program.

I’ll say right away that this is not a rigid lesson schedule, it’s a kind of guideline that will tell you what to play with your baby when you have a minute. For me, such a plan was a real lifesaver; without it, I’m like without hands. I created the program for my daughter when she was 2 years old. I tried to cover in the program all the main areas of child development, taking into account the cognitive needs of a given period. Everything has been tested in practice, of course.


If you haven’t yet decided what to play with your child and don’t have a specific lesson plan, then this is definitely the place for you. Today I want to once again add to the “” section with a list of educational games that are most relevant at the age of 1.5 years to 1 year 9 months.

What's new at this age? For me, this period with Taisiya was memorable because my daughter became much more picky in terms of choosing activities. If earlier she supported almost any idea, as soon as something was offered to her, now she has very specific preferences of her own, and more and more often she had to deal with “I want it or I don’t want it.” Naturally, this is a normal stage of development, but as a restless mother, it is not always easy for me to get used to the fact that a child becomes an independent person with his own range of interests


It is always very interesting for me to watch how my daughter develops, how her range of interests changes, her skills and knowledge about the world improve. Some games fade into the background, and others, more “advanced” ones, take their place. When people ask me what Taisiya played at the age of 1 year 9 months to 2 years, the first thing that comes to mind is clothespins and scissors. These two activities were definitely our absolute favorites at this age. It seems that Taisiya cut everything that was in bad shape. Of course, cutting out, at first, was more like shredding paper around the perimeter, but the main thing is not the result, but the child’s genuine interest! Clothespins were also attached to all possible places in our house, not to mention the favorite way to dry doll clothes on a clothesline with clothespins.

Inna Atajanova
Features of outdoor play at different age stages

Relevance.

The formation of children's health and the full development of their body is one of the main problems in modern society. At preschool age, children undergo intensive physical development and the formation of functional systems of the child’s body.

Properly organized physical activity of a child helps to improve his health. It is one of the important conditions for proper metabolism, stimulates the development of the nervous and cardiovascular systems, the musculoskeletal system, the respiratory and digestive organs. Physical activity also plays an important role in ensuring the child’s full mental development, as it stimulates positive emotions, increases the baby’s overall vitality, and provides food for a variety of impressions and active cognitive activity.

Significant place in the system physical education preschoolers are occupied with outdoor games, which are widely used in all age groups.

2nd junior group.

When selecting and conducting games, it is important to take into account the previous type of activity; children learn new games better if before the game they looked at a picture, repeated a poem, or designed, since the children are not tired and will be able to perceive a new motor task. After complex activities that require increased attention, concentration, and development of mathematical concepts from the child, it is better not to offer the kids new games, but to repeat familiar ones.

At this age, games include tasks related to memorizing objects, shapes, distinguishing primary colors and sounds (“Find your color”, “Run to the flag”, most games have developed plots and defined roles (“Cat and Mice”, “ Train"), the name of the game usually determines play behavior. At this age, the child can already take on the main role. The educational and educational side of p/games is enhanced if, when repeated, they are slightly modified (not to pass, but to run) or become more complicated. At this age, an explanation of the game is accompanied by a demonstration of game actions; later, an explanation of the plot and rules precede the game.

At this age, it is already necessary to achieve strict compliance with the rules and conditions of the game.

Middle group.

The motor activity of children in the middle group is largely due to a large stock of skills and abilities, good spatial orientation, and the desire to perform movements together, showing restraint and intelligence. The child is already interested in more complex movements that require dexterity, speed, and accuracy. They enjoy competing to see who can jump farthest or who can collect the most. Interactions in the game are becoming more complex, where the result depends on the coordination of actions in the game (“Find a pair”, “Colored cars”, on the ability to quickly and organizedly form into units, taking into account the interests of comrades.

Most games have detailed plots that determine the content of movements; in many games there is a role of a driver, usually there is only one, but when the game becomes more complex, you can introduce a second driver (for example: “There are two bears in a bear’s forest”).

The explanation of the game should be brief, touching only on the most important; the poetic text of the game is memorized by children right during the game.

IN middle group The teacher rarely plays the role of a leader; throughout the year it is necessary to involve all children in leading roles. At this age, I choose the children themselves to play the role of driver.

It is impossible to give instructions during the game, to achieve accuracy of execution - this reduces the emotional mood of the game; their activity; comments on violation of the rules are made at the end of the game (for example: the bear would not have caught you if you had not pushed the guys).

The rules in games for middle children become more complicated; catch only by touching; if caught, move aside. The teacher’s attention should be directed not to increasing the number of games, but to repeating and complicating those already familiar, so that by the end of the year the children can organize the game themselves with a small group of peers.

The game is repeated for 2-3 lessons, walks, then after a while we return to it again. With repetition, you can complicate the content and rules of the game, and modify the organization of children.

Senior group.

In this age group, the content of play games becomes even more complex due to the expansion of children’s horizons; new images and plots are included, familiar from books, teacher stories, and film screenings, in which games reflect different professions (“Firemen in training,” “Hunter” and hares", it becomes possible to choose games with standing long jumps, throwing and climbing. A large place in older groups is occupied by plotless games such as "Traps", as well as with elements of competition, at the beginning of the year individually, then in groups.

The children themselves perform responsible roles in the game; the teacher reminds them of the rules and monitors their implementation, watches how the children perform game movements, and gives signals. However, sometimes the participation of the teacher is necessary; he can take on the role and show how to move quickly in order to catch many children; this technique greatly enlivens the game and promotes an emotional mood.

When distributing roles, as a rule, counting rhymes are used; the teacher participates only when it is necessary to create units or teams of equal strength.

Explanation of the game senior group occurs not only during the game, but immediately before the game. The teacher explains the content of the game from beginning to end, especially paying attention to the rules.

In the older group, children are already interested not only in the process of the game, but in its results, so summing up has great educational significance. It is important to fairly note the winners and explain that even a good result if the rules are broken will not lead to a win.

Preparatory group.

IN preparatory group children are more independent in organizing play games. The child knows a large number of games, their content and rules, and he imagines their possible motor and emotional intensity. This allows you to choose games according to your interests and desires.

In this group, games and exercises are especially important for consolidating and improving children’s skills in basic types of movements and developing physical qualities: speed, strength, dexterity. Children begin to act most in effective ways with maximum mobilization of efforts to achieve results, showing positive moral and volitional qualities.

The manifestation of physical and moral-volitional qualities is most facilitated by the child’s participation in such games, where the overall result is important, which depends on the interaction of the participants in the game. This is especially evident in relay races.

In outdoor games for aunts of the 7th year, the entertaining nature of the plot is no longer of great importance; children's behavior is now regulated by game rules, which the child consciously follows.

The requirements for strict compliance with the rules contribute to the development of self-control, discipline, and a sense of responsibility. The emotionality of games and the interest of children lead to the fact that older preschoolers are increasingly organizing them themselves, on their own initiative.

Explaining new game, the teacher ensures that children imagine its entire course, the character and methods of action of the characters, and understand the rules. The initial explanation of the difficult moments of the game may be accompanied by a demonstration. The distribution of roles should be equal in strength; children themselves are beginning to understand the reasonable distribution of forces.

Summarizing is very important. The teacher helps children realize how important it is to achieve a positive result according to the rules, and not a result by any means. This prevents possible negative manifestations, reduces excessive excitability and excitement.

In the preparatory group, all children must learn to independently organize and conduct games; it is very important to encourage children’s play creativity.

Publications on the topic:

Consultation “Guide to conducting outdoor games” Outdoor games are an excellent means of developing and improving children’s movements, strengthening and hardening their bodies. Value.

Algorithm of action for adults and children at the stages of mastering design. Specifics of design in different age groups As you know, a project is a goal accepted and mastered by children, relevant to them, it is a children’s initiative, a specific creative endeavor.

Games and exercises for the development of coherent speech in preschool children at different age stages. Games and exercises for the development of coherent speech in children at different age stages. Preschool age- This is a period of active assimilation by the child.

Card index of games and relay races for children of different age groups Exposing children to the fresh air is of great importance for physical development preschooler. Walking and playing are the first and most.



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