Outdoor game “Burners. "Fair of outdoor games." Scenario of the open event Folk game Shine Shine Shine Clear

Russian folk games for children have always been popular among little fidgets. Games have been played since ancient times and today they are played with mothers, grandmothers, and friends, and at mass holidays, fun events, and folk festivals.

"Pie"

Children stand in two lines facing each other. A participant sits between the ranks, depicting a “pie”. Everyone sings:

Yes, he is so tall,

Yes, he is so wide,

Yes, he’s so soft,

Cut it and eat it.

While singing, at the words “tall” they raise their hands up, “wide” - they spread them to the sides, “soft” - they stroke the stomach.

Immediately after the words “Cut it and eat it,” one participant from each line runs to the “pie.” Whoever touches the “pie” first takes it to his team, and the loser remains to pretend to be the “pie”. The group that takes the most pies wins

Game "Cockfight"

The players, standing on one leg, push each other with their shoulders, trying to force each other to stand on both legs.

Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.

Game "Hens and cockerels"

Three pairs collect grains (beans, peas, pumpkin seeds) scattered on the floor within one minute. Those who collect the most win.

Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a “gate.” The last pair passes “under the gate” and stands in front, followed by the next pair. The “speaker” stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn clearly,

So that it doesn't go out!

Look at the sky

Birds are flying

The bells are ringing:

Ding-dong, ding-dong,

Run out quickly!

At the end of the song, two guys, being in front, scatter in different sides, the rest shout in unison:

One, two, don't be a crow,

And run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches again, i.e. "burning". And if the “burning” one catches one of the runners, then he gets up with him, and the player left without a pair leads.

Game "Ringer"

Children stand in a circle. The driver is chosen using the counting machine. He walks in a circle and says:

Dili-don, dili-don,

Guess where the ringing is coming from.

The rest of the players dance in place. At the word “ringing,” the driver turns to the player standing next to him and, clapping his hands three times, bows. The player also claps his hands three times, bows and stands behind the driver. Now the two of them walk in a circle, saying:

Dili-don, dili-don,

Guess where the ringing is coming from.

At the word “ringing,” the driver again invites the next player to join the game by clapping and bowing. So the game continues until there are 4-6 people behind the driver. After this, the children remaining in the circle clap, and the driver and the players he has chosen dance. When the music ends, the driver and other players should stand in pairs. Anyone who doesn't have enough pairs becomes the driver.

Game "Duck-Goose"

Children stand in a circle with their hands behind their backs. The driver is selected and given a small ball in his hands. The driver stands behind the circle. To the words: “Duck, duck, duck!” - which the driver says, he walks past the children standing with their backs to him. To the word “Goose! – puts a ball in the hands of one of the participants in the game. After this, the driver and the child with the ball in their hands go in different directions. They walk at a pace, and during the meeting they say to each other: “Good morning” or “Good afternoon”, “Good evening”, nod their heads and continue the “path” to the place from which they started moving. The one who comes first wins. You must walk at a pace. The winner becomes the leader.

Game "We are funny guys"

A trap is selected. He stands with his back to the players. Children run up to the trap with the words: “We are funny guys, we love to run and play, but try to catch us. One, two, three (clap their hands) – catch it!” With the end of the text, the trap catches up with the children.

Game with the Sun.

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.

Game with a handkerchief.

Maslenitsa plays with children. Children walk holding hands in a circle, Maslenitsa moves towards them in the inner circle. Sings:

And I am Maslenitsa,

I'm not a stepdaughter

I walk with a handkerchief

I'll come to you now.

The children stop, and Maslenitsa says, standing between two children:

There is a scarf on my shoulder,

Who will run faster?

The children, between whom Maslenitsa stopped, run around the circle (outer), return to their places, take a scarf. The one who runs to Maslenitsa the fastest wins.

Game "Trap"

Children and buffoons (address one of the buffoons, who is wearing a goat’s cap).

Gray goat,

White tail,

We'll give you something to drink

We'll feed you

Don't butt us

And play “Trap.”

After the words addressed to the “goat”, the children run away, and the “goat” tries to gore them.

Game "Carousel".

We continue the fun

Weight running on the carousel.

Ribbons are attached to the training. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game began.

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Game "Go through the gate"

Progress of the game. Spring leads all adults and children in a figure of eight (the “thread and needle” movement). With the end of the music, Spring points her hand at a pair of children and adults. They turn to face each other and hold hands, forming a “collar.” The rest of the children pass, led by Spring, through these gates. The child remains inside the gates. The game continues until 4-5 children are caught. They dance to a dance tune, and other children cheerfully clap their hands.

Game with the goat.

Progress of the game. In the center of the circle in which the children stand is a “goat”. Children pronounce the words of the nursery rhyme and perform movements in accordance with the text.

The goat went out for a walk,

Stretch your legs.

The goat is knocking its legs,

He shouts like a goat:

“Be-e-e, be-e!”

Children move to the center of the circle and back. Children stand in a circle, and the “goat” knocks its “hooves” and shows its “horns.” The “goat” screams and catches up with the children who are running away.

Game with a "cockerel".

Progress of the game. The children stand facing each other. In the center is a child wearing a cockerel cap. The text of the nursery rhyme is pronounced and the movements are performed.

Knock-knock-knock-knock!

A rooster walks around the yard.

Himself - with spurs,

The tail is with patterns!

Stands under the window

He screams throughout the yard,

Who will hear -

He's hitting!

Ku-ka-re-ku!

Children walk in a circle, raising their legs bent high at the knees and flapping their wings. “Rooster” also goes in a circle, but in the opposite direction. Children turn around with their faces in a circle, continuing to flap their “wings”. The “Rooster” stops in the center of the circle, flaps its “wings” and screams. The children run away, the “rooster” tries to catch up with them.

Game "Ring"

All players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to discreetly hand over to one of the guys, while saying:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The person standing last is looking for a ring, and the buffoon says: “Guess, guess who has the ring, pure silver.” If the participant guesses who has the ring, then he becomes the host.

Game "Bear in the Forest"

The driver is selected - “bear”. He is at some distance from other participants in the game. Children say the text as they approach the “bear.”

The bear has a bow

I take mushrooms and berries,

But the bear doesn't sleep,

Everything is growling at us.

When the text ends, the children run away and the “bear” catches up with them.

During the game the following words can be used:

By the bear in the forest

I pick mushrooms and berries.

But the bear doesn't sleep,

Everything is looking at us

And then how he growls

And he will run after us!

And we take berries

And we don’t give it to the bear,

Let's go to the forest with a club,

Hit the bear in the back!

Game "Grandfather Mazai"

Progress of the game. The players choose Grandpa Mazai. The remaining participants agree on what movements indicating work (for example: sowing, harvesting, mowing, etc.) or another type of activity (skiing, skating, playing snowballs, etc.) will be shown to him. They approach Grandfather Mazai and sing.

Hello, grandfather Mazay,

Get out of the box!

We won't say where we were

And we’ll show you what they did!

After these catches, everyone depicts with their movements the work they agreed on. If Mazay guesses right, the children run away and he catches them. Who was caught first? He becomes the new grandfather Mazay, and the game repeats. If they don’t guess, they show him another job.

Instead of singing, the following dialogue can sound:

Hello, grandfather!

Hello children! Where have you been?

At work.

What they were doing?

After these words, the children perform movements.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (by counting) they choose the “blind man’s buff” and the player he will look for. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected. There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Round dance game “I walk with the loach”

Progress of the game. Children stand in a circle, facing the center. One child is the leader. In his hands is a “bindweed” (it can be a satin ribbon or a rope woven on an oblique with thick paper leaves sewn to it. While singing the first verse, the leader walks in a “figure eight” (bypassing each child) and on the last word of the verse bows to the one before whom stops.

I walk with the vine

I go with green.

I don't know where

Put the loach

With the beginning of the 2nd verse, the child to whom the leader bowed follows the leader.

Put down the loach

Put down the loach

Put down the loach

On the right shoulder.

On the third verse, the movements are repeated.

And from the right,

And from the right,

And from the right

Put it on the left.

By the end of the song, four people are walking with the loach. Then the “loach” is placed in the center of the circle. Four children dance to a cheerful dance song, performing any dance moves. When the music ends, the children try to take the loach. The most dexterous one becomes the leader, and the game is repeated.

Game "Merry Musicians".

Progress of the game. To any two-part melody, children, standing in a circle, play the musical instruments(rattles, rumba, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, having put their instruments on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. When the music ends, the players quickly dismantle their instruments. The conductor becomes the one who did not get the instrument.

Game "Zarya-Zaryanitsa"

Progress of the game. Two drivers are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are attached to the carousel according to the number of players). Everyone dances and sings.

Zarya-Zaryanitsa, Red Maiden,

I walked across the field,

Dropped the keys

Golden keys

Painted ribbons.

One, two, three - not a crow,

And run like fire!

At the last words of the driver they run in different directions. Whoever takes the vacated ribbon first is the winner, and the remaining one chooses his next partner.

"Double burners."

Participants stand in pairs in a column. If there are many players playing burners, then you can stand in pairs in two columns (one against the other) at a distance of 15-20 m. Two “burners” stand in front of the columns - each with their back to their own column. With the words “...the bells are ringing,” the last pair in each column separates their hands and runs towards the players from the opposite team, trying to form new pairs with them. The "burners" catch any of the runners. Those left without pairs become the new “burners.”

"Blind Man's Bluff "Vanya" and "Manya".

Two drivers are selected (a girl and a boy) and one of them is appointed “Manya” with a thin voice, and the second is “Vanya”, who speaks in a bass voice (to create an atmosphere of more fun, the boy can be made “Maney” and the girl “Vanya”). The drivers are blindfolded and sometimes circled around themselves.

The rest of the players form a circle around the leaders and join hands. “Vanya” is taken away from “Mani” and asked to find her.

Stretching his hands forward, “Vanya” begins to search and call: “Where are you, Manya?” “I’m here,” “Manya” answers, but she herself, sensing his approach, runs away to the side. “Vanya” may mistake one of the players for “Manya”. In this case, the error is explained to him. At the same time, the players do not allow “Mana” to leave the circle and bump into anything. When “Vanya” finds “Manya”, they are replaced with a new pair of drivers.

Children standing in a circle should not tell the driver where anyone is.

To catch “Manya”, it is enough to touch her with your hand, without grabbing or holding.

If “Vanya” cannot catch “Manya” for a long time, they should be invited to switch roles or give way to a new pair of willing ones.

"Earth - water - sky"

(or “Beast – Fish – Bird”)

Players must know the names of fish, birds, and animals to make the game more fun and active. In the first and second versions of the name, the correspondence is guessed: sky - birds, water - fish, etc. All children who wish can take part in the game. The players sit down or stand in a circle facing the center. In the middle of the circle is the leader with a ball (preferably stuffed).

The presenter says one of the words of the name of the game and immediately throws the ball into the hands of any player. He catches the ball, names the corresponding animal, for example, a fox or a bear using the word “beast” (“earth”), and returns the ball to the leader. If a participant in the game did not have time to name or incorrectly named the animal, or failed to catch the ball, then he receives a penalty point or gives away a forfeit (any small object).

The presenter throws the ball to the new players, trying to keep everyone in suspense in anticipation of the ball and the need to quickly name the desired animal. The ball can be thrown twice to the same player. When a group of participants with penalty points accumulates, the game is interrupted to play forfeits, and those with penalty points are given a fun group task: to sing, dance, perform a pantomime, etc. Then the game continues with a new leader.

The presenter can throw the ball only after pronouncing the word “ground” or another.

Animal names must not be repeated.

"Damaged phone"

(The old name of the game was “Rumors”)

8-10 people take part in the game. Children sit in a row or in a semicircle. One is chosen as the leader. He sits down first and comes up with words or a phrase. The presenter whispers this phrase into the ear of the neighboring player. He passes on what he heard to the next person in order, etc. You need to convey the phrase into your ear so that others do not hear. You should speak clearly, without deliberately distorting your words. The one who violates this sits last in the row.

Then the presenter approaches the last player in the row and asks him to say what was given to him. Almost always, changes occur to the original phrase, because the player cannot always hear the word well and replace it with a similar sounding one. To find out who was the first to distort the phrase, they are asked to repeat what he heard, not only the last one in the row, but also the second one from the end. The first person to distort the word is moved to the end of the row. The presenter sits in the vacant seat. The new leader is the one who was at the beginning of the row. If the phrase or word is reproduced without errors, the former player remains the leader.

“The third one is the extra one with the comb”

The players gather on a small platform or in a hall. Choose two drivers. The rest stand in a circle in pairs: one in front of the other. One driver runs away from the other and can get ahead of any pair. The one standing behind turns out to be superfluous and must run away from the second driver.

The second driver has a belt or belt in his hand (or a tourniquet twisted from a scarf or handkerchief). The second driver runs around the players, trying to hit (slap) the first driver with a belt before he gets in front of someone else's pair. If he succeeds, he throws the belt up and runs away. The salty one must now catch up and salt. Only one light hit with the belt is allowed.

To make the game fun, the drivers use unexpected tricks every now and then. For example, the second driver while running can quietly pass the belt to someone standing, while he continues to chase the first driver. As soon as he runs near the player holding the belt, he triumphantly “lashes” the driver with the belt. Then he throws up the belt and runs away, becoming the new first driver. The first turns into the second and must, picking up the belt, catch up with the runner. The former second driver becomes the remaining incomplete pair.

The game ends by agreement.

Drivers should not run away from the circle or cross it, reducing the distance. The runner can stand in front of any standing pair.

"Golden Gate"

Two of the participants in the game are selected. They will be the “sun” and “moon” (“month”). Then the “sun” and “month” stand facing each other, take hands and raise them, as if forming a gate. The rest of the players join hands and walk in a line through the “gate”. At the same time, the players sing their favorite songs. When the last one comes through the “gate”, it “closes”. The one who gets caught is quietly asked which side he would like to be on: behind the “moon” or “sun”. The player chooses and stands behind the corresponding player. The rest go through the “gate” again, and the game continues until the last. When everyone is distributed, the groups have a tug of war. Variant of the yoke: children representing the “gate” say:

Golden Gate

Not always missed:

Saying goodbye for the first time

The second time is prohibited,

And for the third time

We won't miss you!

The “gate” closes at the last word and “catch” the one who remained in it. In order not to be caught, those walking involuntarily speed up their pace, sometimes start running, and those catching, in turn, change the speed of the recitative. The game becomes more active and fun. It also ends with a tug of war.

Another variation of the game is that the “gates” are 2 pairs. The players portraying them recite the rhyme simultaneously (in tune). Those who are caught do not choose where to stand, but are immediately included in the team of the “gates” that caught them. Those representing the gates compete to see who can catch the most players. The competition ends with a tug-of-war.

"Traps"

Several “traps” are selected from among the players (2 people each). Standing in pairs facing each other, they raise their clasped hands, forming hoops, or “traps”, through which the rest of the players run, holding hands.

The “traps” form a circle and are open while the music is playing (or the boubouen is sounding). Upon a signal (whistle, loud clap, stop of music), the “traps” close, i.e. hands drop, holding those caught between their hands.

Those caught join hands with the participants in the “trap”, forming a circle of 3-4 people. They raise their hands again, and the chain of other players again runs in a circle, running through the “traps”. They close again and again until there are only 2-3 caught, the fastest and most dexterous ones left.

The game is repeated 2-3 times.

"Mail"

(“From where and where?”)

Any number of players can participate. Each of the players thinks up and names a city loudly. The rest must remember who has which city.

Anyone can start the game by imitating the sounds of a postal bell: “Ding-ding-ding!” Someone immediately asks, “Who’s coming?” - "Mail". “From where and to where?” - “From Moscow to Paris” (only those cities chosen by the players should be named). The one who chose Moscow answers, and the next one speaks necessarily the one whose city is Paris:

What are they doing in Moscow?

“Everyone is walking around digging potatoes,” “one who came from Moscow” might answer.

Immediately all the players, except for the “arrival” one, begin to depict how they are digging potatoes in Moscow. The tasks should be funny and, if possible, difficult to complete, since from those who cannot portray this, the “arrival” takes a forfeit (any thing) and folds it in front of everyone.

Now the one who chose Paris says “Ding, ding!” etc. Game continues. At the end, forfeits are played.

"Two Frosts"

From the players, they choose the drivers - two Morozs. They go out into the middle of the hall. Participants in the game from one side of the hall, on which they gather at the beginning, must run to the other side. This happens after the next dialogue. With their arms akimbo, two “Frosts” address the crowd:

We are two young brothers, two Daring Frosts.

Frost, Red Nose, one announces.

“I am Frost, Blue Nose,” the other introduces himself and asks with a feigned threat in his voice: “Come on, which of you will decide to set off on this little path?”

The children answer in unison:

We are not afraid of threats, and we are not afraid of frost!

After the words are spoken, the children rush to run to the other side of the hall. If none of the players decides to do this, the “Frosts” announce that everyone who does not run on the count of “three” will become losers - they will be “frozen.” Frosts read: “One, two, three!” Everyone rushes to run across the hall, and “Frosts” try to touch (touch) the children with their hands. The one who has been greasy must stop, freeze without moving, like “frozen.” It can be “unfrozen” by other players who have not yet been frozen by touching it with their hand. Then he runs with everyone else to the opposite boundary of the hall, where the “Frosts” no longer have the right to run.

At the beginning of the game, you can agree that the “frozen” drivers will take them to their “ice palace”, where they cannot be rescued until the drivers change.

“I’m burying the gold.”

Children sit in a circle on the floor, legs crossed, hands behind their backs. An object is placed in the hands of one of the players, which the driver chosen by the rhyme must find. At the same time, the participants in the game hum a familiar song quietly if the driver moves away from the object, and loudly if he approaches it. You can use a sentence instead of a song:

I'm burying gold

I bury pure silver

In a high chamber.

Guess, guess, red one,

Walking across the field

Braiding the braid for Russ,

Silk first,

Weaving in gold.

Instead of a sentence, one of the players can ring the bell.

"Nonsense".

A driver is selected and moves aside. Participants in the game wish for any objects (each one). The driver comes and asks the participants questions, in response to which the players must name the intended object.

The player whose answer comes closest to the question asked becomes the driver.

"Blind Man's Bluff."

The driver - blind man's buff - stands in the center. He is blindfolded and turned around several times. There is a dialogue between the blind man's buff and the players:

Where are you standing?

On Bridge.

What do you sell?

Look for us for three years.

The participants disperse around the room, the blind man's buff goes to look for them. During the game, participants must not leave their seats. They are allowed to squat, lean, and kneel. If the driver finds and guesses the child, he gives him the role of blind man's buff.

"Blind Man's Bluff on the contrary."

A blind man's buff is selected. But they don't blindfold him. He is seated in front of a large white screen. A flashlight is installed at a short distance from the screen. The players walk between the lantern and the screen, and the blind man's buff must recognize the participants in the game by the shadows. Players, in order to confuse the driver, can wear any items of clothing. For each incorrectly named player, the driver gives a forfeit.

Game "Ring, ring"

They choose a leader with a counting rhyme.

Children sit on a bench and fold their palms. Two remain standing. One of them (the leader) has a ring. Everyone begins to pronounce the text and shake their palms clasped together to the beat. The driver with a ring in his hands approaches each of those sitting in turn and quietly lowers the ring to one of them. The second person standing must guess who has the ring in his hands. If he guesses right, he sits in the place of the one who had the ring. If not, everyone says in unison: “One, two, three, ring, run.” The child runs away with the ring. The one who guessed rushes after him. The players say:

Ring, ring, roll onto the porch,

Come back through the field, through the meadow, making a circle!

Game option with a slightly different name "In the rings" suggests G. Naumenko.

Children sit in a row and fold their palms into a boat. The driver places his palms in the palms of each participant in the game. To one of them he must quietly leave a “ring” - a ring, a pebble, a nut, which is squeezed between his palms. At the same time he says:

I'm walking along the bench

I bury the gold ring -

In mother's mansion,

Under Father's castle.

You can't guess, you can't guess!

I can’t tell you, I can’t tell you!

Those sitting answer:

We've been wondering for a long time

We have been looking for a ring for a long time -

Everything is behind strong locks,

Behind oak doors.

Then one of the players tries to guess who has the hidden ring. He is sentenced:

A ring rolled off the red porch -

By the barns, by the cages, by the barns, by the entryways.

Find the golden ring!

If he finds who has the ring hidden, they simultaneously run in different directions, running around the shop. Whoever sits in the empty seat first is the driver. He hides the ring again.

"Woodpecker".

A woodpecker walks across the arable land,

Looking for a grain of wheat,

I couldn’t find it and was hammering the bitches:

Knock, knock, knock, knock!

They choose a woodpecker, go up to the tree and sing.

The woodpecker takes a stick and counts to himself,

Knocks on wood the intended number of times.

The player who correctly names the number

Beats, runs around the tree so many times,

And becomes a new woodpecker.

"Zarya-zarenitsa."

Zarya-zarenitsa, red maiden.

She was walking across the field and dropped her keys.

The keys are gold, the ribbons are blue.

One, two - don't be a crow, but run like fire.

Children hold the carousel by the ribbons, walk in a circle and sing.

The driver walks outside the circle and touches with the last words

One of the players. They scatter in different directions, who

The first one will take the tape. The loser becomes the driver.

"Golden Gate".

Golden Gate, come through, gentlemen!

The first time it is forgiven, the second time it is forbidden,

And the third time we won’t let you through.

The two leaders make the gate. One is a “silver saucer”

the other is “pour apple”. Everyone goes through the gate, with the last one

in a word, the gate lowers, detaining one of the players.

Player: - “Golden Gate, let me through.”

Answer: - “We let everyone through, but leave you. What do you choose

Pourable apple or silver saucer?

The player moves to the chosen side.

So the children are divided into two teams, then they play tug of war.

"Strap".

I hide, I hide the strap

Under the viburnum bush,

And who will sleep through the dawn,

Beat him up.

The driver with the strap walks around the circle, the children's eyes are closed.

With the last word he puts the belt behind someone’s back.

He runs after the driver, trying to catch up and lightly hit him

With a strap. The driver is trying to take the place of the one who is running after him.

“Sit, Yasha.”

Yasha is chosen. He stands in the center and is blindfolded.

Everyone goes in a circle and sings.

Sit, sit, Yasha under the walnut bush,

Gnaw, gnaw, Yasha, roasted nuts,

Chock, chock, snout.

Get up Yasha, you fool!

Where is your bride and what is she wearing?

What is her name and where will she be brought from?

Yasha is spinning in place at this time, after finishing

He goes at random, chooses someone and takes him to

The middle. It is necessary to find out who is in front of him, to name the name.

This game is especially interesting when the guests are no longer completely sober. To play this game, you need to prepare in advance a piece of whatman paper, on which a vertical scale is applied with a felt-tip pen. On the scale, degrees are indicated in an ascending line from bottom to top - 40, 30, 20, 10. The participants’ task is to bend down and stretch out their hand to the “spirit meter” between their legs, mark the degrees on the scale with a felt-tip pen. The distance between the degrees on the scale should not be too close so that the participants reach their hand as high as possible. After all, everyone wants to show that they are sober than others.

Harem

Using hair ties, you can hold a “Harem” competition. In it, the main roles belong to men. Each of the men receives rubber bands of a certain color (one gets red, the other gets green, and so on). In a few minutes, each participant must “ring” as many women as possible. A ring - an elastic band is put on the ladies' wrist. Then the number of rubber bands is counted and the most agile participant is determined.

Clothespins

Guests should split into pairs. In each of the couples there is a woman and a man. Clothes pins are attached to the back of the partner's clothing. The partner’s task is to use his teeth and blindfolded to move the clothespins from the back of the clothes to the clothes on the partner’s chest. The pair that completes the task first wins.

Carriages - an active game for adults

Make up a number - game for adults

Number of players: any
Additionally: desk calendar
This game is played while dancing. Before the start of each dance, the leader calls any number from 35 to 55, and the players must gather in pairs so that the sum of the numbers on the sheets of their calendar is equal to this number.
Let's say they named the number 37. This means that a pair consists of players who have calendar sheets with the numbers 30 plus 7, or 18 plus 19, or 25 plus 12, etc. In all cases, the one who completes the task before others wins.

Hundred-meter dash - an outdoor game for adults

Number of players: 2 participants from each team
Extras: 2 rolls of toilet paper
The presenter gives each player a roll of toilet paper (preferably with the name 100 meters, so that it matches the name of the competition). The first participants unwind it across the lawn, field or hall, and the second participants unwind it and hand over the finished rolls again to the presenter.
Then these rolls can also be used for the “mummy” competition, i.e. wrap someone with this paper.

Pass the hat - game (competition) for adults

Number of players: any
Extras: 2 hats
All participants stand in two circles - internal and external. One player has a hat on his head, he needs to pass it around in his circle, there is only one condition - pass the hat from head to head without touching it with your hands. The team with the number one player back in the cap wins.

Don't Yawn - an active game for adults

Number of players: any
Extras: ball
Players stand in a circle with their backs to the center and to the driver. The driver has a ball in his hands. He starts counting from 1 to 5. After the number 5, he calls the name of one of the players and throws the ball up. The task of the one whose name is called is to quickly turn around and catch the ball either on the fly or only after one hit on the ground. Whoever fails to do this three times is eliminated from the circle.

The players line up in two columns, holding hands in pairs. Ahead is the driver. The guys say in unison:

Burn, burn clearly
So that it doesn't go out.
Look at the sky:
Birds are flying
The bells are ringing!
One-two-three - run!

After the word “Run! “The children standing in the last pair lower their hands and run to the beginning of the column: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he has time to join hands with his partner again. If the driver manages to do this, he joins hands with the caught one, and they stand in front of the column. The one left without a partner becomes the driver. To increase physical activity, you can divide children into two teams.

The Burner only catches up with fleeing players when they run past him. He has no right to look back and spy which couple is about to run past him. Otherwise, the pair preparing to run may exchange turns with another pair or places with each other.
No one should start running before the last word has been spoken.
The burner can burn the runners only until they join hands.
Fifteen to twenty meters ahead of the burner, a place is marked in advance until which the running couple should not join their hands again.
The players can agree that the burner should not chase any of the runners, but always the guy and, having caught up with him, can pair up with the girl, while the caught one goes to “burn” - or vice versa.



Burners

(There are other names for this game: “Burn Clear”, “Ogaryshi”, “Runaway”, “Separations”, etc.)

This game is of very ancient, apparently still of common Slavic origin, since it is known to almost all Slavs as their original folk game.

For several centuries, the game “Burners” was one of the most widespread and beloved games of the Russian people. It has survived in many places to this day. This game was often and vividly depicted in Russian art, especially in literature (A. S. Pushkin, L. N. Tolstoy, etc.).

They play on a lawn, a platform at least 20-30 m long (15-25 or more teenagers or boys and girls).

Description. The participants, divided into pairs (usually a boy and a girl or a boy and a girl), join hands. Couples stand behind each other in a line (column). Ahead, 3-5 m from the first pair, stands the “burner” (driver). Everyone says in chorus:

Burn, burn clearly, so as not to go out. Look at the sky: Birds are flying, Bells are ringing.

The “burner” stands with his back to the rest of the players. Starting with the words “look at the sky,” he looks up. At this time, the last pair separates their hands, and one player goes to the right, the other to the left along the column forward. Having almost caught up with the “burner” (Fig. 1), they wait for the last word “ring” and after it rush to run forward past the “burner”. He chases after any of them and tries to catch them (it’s enough just to show off by touching with his hand) before they hold hands again. Whoever the “burner” catches becomes the pair at the front of the entire line. And the player who is left alone drives. If the “burner” does not catch anyone, he “burns” again - he catches the next couple.

Rules.

  1. The “burner” has no right to look back and spy which couple is about to run past him. Otherwise, the pair preparing to run may exchange turns with another pair or places with each other.
  2. No one should start running before the last word “ringing” is heard.
  3. The “burner” can burn the runners only until they join hands.

Varieties of the game. If young people are playing, then the players often agree that the “burner” should not chase any of the runners, but always the guy and, having caught up with him, can pair up with the girl: the caught one goes to “burn.” Fifteen to twenty meters ahead of the “burner,” a place is marked in advance until which the running couple should not join their hands again.

If there are a lot of players, you can stand in pairs in two columns (one opposite the other) at a distance of 8-15 m. In front of the columns there are 1-2 “burners”. At a signal, 1-2 pairs run simultaneously and try to connect with their pair, and the “burners” catch any of the runners. This type of game is called “double burners”. Most often this game is played on holidays and festivities, when a lot of people gather.

The time has come when most children spend all their free time outside. How do they manage their time? Do they play outdoor games? Do people use our tips to spend their leisure time?

Let's remember today about the wonderful active ancient Russian game, which has various names: “Burners”, “Separations”, “Highlights”, “Ogaryshi”, “Burn-oak”, “Burn-stump”. Analysis of historical and linguistic data indicates that the name of the game is consonant with the word “burn.” According to various Russian historians of the last century, the game “Burners” is directly related to the customs of the pagan Slavs. Burners was played every year. And the game was connected either with the arrival of spring, “when the goddess Lada was glorified,” or with the celebration of Yarila or Ivan Kupala, when the summer solstice is celebrated. “Burners” is a festive game that was played when a large number of people gathered. Initially, the game was not a children's game, since it was played by unmarried girls and bachelors. Only the young man became the driver and, according to the rules, he only caught the girl. Thus, thanks to the game it was possible to meet people, communicate, and choose a bride. The name comes from the song that complements the game: “Burn, burn clearly so that it doesn’t go out.”

And now the game “Burners” is for people of all ages, but first of all, it is for children. The rules of the fun have also changed since ancient times.

Rules of the game
The game is played in an open place: on a lawn, clearing, wide street in front of a house, or a spacious yard. Players become pairs one after another. At a distance of two steps, with his back to the players, in front of everyone, there is a leading “burner” or "burner". The players chant the words:

Burn, burn clearly
So that it doesn't go out.
Stay at your hem
Look at the field
The trumpeters are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
- Gu, gu, I'll run away.
One, two, don't be a crow,
And run like fire!

As soon as the words are completed, the last pair of players runs around the column from both sides. The driver, not having the right to turn around, tries to insult any of the runners. If the players of the last pair managed to take each other’s hands before they were hit, they stand in front of the first pair, the “burner” continues to lead. But if the driver slaps any of the runners from the pair before they hold hands, then the right to lead passes to the taunted player. And the “burner” stands in front of the column along with the player who lost his pair.

"Burners" in art

This game is played along with singing the corresponding song in the opera by P.I. Tchaikovsky's "Queen of Spades" (Chorus of Children, Nannies and Others).

We see the game of burners in the fairy tale and the Soviet cartoon of the same name “Twelve Months”. There the hare says to the squirrels: “Squirrels, squirrels, let’s play burners!”, after which the side-eared hare tries to catch up with the fleeing pair of squirrels.

The song “Burn, Burn Clear!” We also hear it in the Soviet cartoon “Geese and Swans” from 1949. The girls sing this song, followed by Masha.


Double burners. The players line up in four columns. One pair is on fire. On the count of “three,” the last four run off in pairs (at the same time, hands in pairs cannot be separated) and try to connect in front of the leading pair. If any of the drivers catch any pair, then it joins the “burning” ones, then the four of them form the first row.

Swedish burners or “Last pair - go!” There is always an odd number of players. The one who is left alone is the driver. Players are divided into pairs and stand one after another in a column. The driver is in front of the column with his back to the players. He shouts: “Last pair - go ahead!” The last pair of the column runs forward, one player runs around the column on one side, the second on the other. The presenter cannot look around or turn his head; he sees the players only when they are in front of him. The players’ task is to stand in front of the driver and hold hands. The driver's task is to grab one of the players by the hand faster than his partner does. If the “burner” succeeds, then the caught player becomes the leader, and the former leader forms a pair with the remaining player. They become the first pair in a row, and the game begins again.

Swedish burner option. The players stand in pairs, but do not hold hands, but form a “corridor,” as it were. Each pair has its own serial number. The “burner” has two sticks in his hands, and he moves forward from the first pair at a distance of about ten steps. The game begins when the “burner” calls the pair number. Then the called players run to him between the ranks and, snatching a stick from the leader, run around the standing pairs from the outside, returning the sticks to the “burner”. The line whose player returned the stick first earns a point. At the end of the game, the points are tallied and the winning team is declared.

Daria Slavina, mother, Petrozavodsk



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