Outdoor frog game 2 junior group. Active and sedentary games for the physical development of children of the second junior group. Outdoor game “Sparrows and the cat”

Outdoor games for children 4-5 years old

Nikitishina N.A.

P/i "Owl"

Goal: learn to stand still for a while and listen carefully.

How to play: The players sit freely on the court. “Owl” sits or stands to the side (“in the hollow”). The teacher says: “The day comes - everything comes to life.” All players move freely around the site, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Suddenly he says: “Night comes, everything freezes, the owl flies out.” Everyone must immediately stop in the position in which these words found them and not move. The “Owl” slowly passes by the players and vigilantly examines them. Whoever moves or laughs is sent to his “hollow” by the “owl”. After some time, the game stops, and they count how many people the “owl” took to itself. After this, a new “owl” is chosen from those who did not get to it. The “owl” who has taken the largest number of players wins.

P/i "Homeless Hare"

Goal: run fast; navigate in space.

Progress of the game: A “hunter” and a “stray hare” are selected. The rest of the “hares” stand in hoops - “houses”. The “homeless hare” runs away, and the “hunter” catches up. The “hare” can stand in the house, then the “hare” standing there must run away. When the “hunter” catches the “hare,” he himself becomes the hare, and the “hare” becomes the “hunter.”

P/i "Fox in the hen house"

Goal: learn to jump softly, bending your knees; run without touching each other, dodge the catcher.

Progress of the game: A “chicken coop” is outlined on one side of the site. In it, “chickens” sit on a roost (on benches).

On the opposite side of the site there is a fox hole. The rest of the place is a yard. One of the players is designated as a “fox”, the rest are designated as “chickens”. At a signal, the “chickens” jump from their roost, walk and run around the yard, peck at grains, and flap their wings. On the signal: “Fox!” - the “chickens” run into the chicken coop and climb onto the roost, and the “fox” tries to drag away the “chicken”, who did not have time to escape, and takes her to her hole. The remaining "chickens" jump off the roost again and the game resumes. The game ends when the “fox” catches two or three “chickens”.

P/i “Run Quietly”

Goal: learn to move silently.

Progress of the game: Children are divided into groups of 4-5 people, divided into three groups and lined up. They choose a driver, he sits in the middle of the platform and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says “Stop!” and those running stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children move aside. If you make a mistake, they return to their places. All groups run through this one by one. The group that ran quietly and that the driver could not detect wins.

P/i "Airplanes"

Goal: to teach ease of movement, to act after a signal.

Progress of the game: Before the game it is necessary to show all the game movements. Children stand on one side of the playground. The teacher says, “We are ready to fly. Start the engines! Children make rotational movements with their arms in front of their chest. After the signal “Let's fly!” spread their arms to the sides and run around the hall. At the signal “Landing!” The players go to their side of the court.

P/i "Hares and the Wolf"

Goal: learn to jump correctly on two legs; listen to the text and perform movements in accordance with the text.

Progress of the game: One of the players is chosen as a “wolf”. The rest are “hares”. At the beginning of the game, the “hares” stand in their houses, the wolf is on the opposite side. The “hares” come out of the houses, the teacher says:

Hares gallop, hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

They listen carefully to see if a wolf is coming.

Children jump and perform movements. After these words, the “wolf” comes out of the ravine and runs after the “hares”; they run away to their houses. The “wolf” takes the caught “hares” to his ravine.

P/i "The Hunter and the Hares"

Goal: learn to throw a ball at a moving target.

Progress of the game: On one side there is a “hunter”, on the other there are 2-3 “hares” in drawn circles. The “hunter” walks around the area, as if looking for traces of “hares,” then returns to his place. The teacher says: “The hares ran out into the clearing.” "Hares" jump on two legs, moving forward. At the word “hunter”, the “hares” stop, turn their backs to him, and he, without leaving his place, throws the ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes it to himself.

P/i "Zhmurki"

Goal: teach to listen carefully to the text; develop coordination in space.

How to play: Zhmurka is selected using a counting rhyme. He is blindfolded, taken to the middle of the site, and turned around several times. Conversation with him:

- Cat, cat, what are you standing on?

- On Bridge.

- What's in your hands?

- Kvass.

- Catch mice, not us!

The players run away, and the blind man's buff catches them. The blind man's buff must recognize the caught player and call him by name without removing the bandage. He becomes a blind man's buff.

P/i "Fishing Rod"

Goal: to learn how to jump correctly: push off and pick up your feet.

Progress of the game: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

P/n “Who is the fastest to the flag?”

Progress of the game: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the teacher’s signal, you need to jump on two legs to the flag, go around it and run back to the end of your column.

P/i “Birds and Cat”

Goal: learn to move according to a signal, develop dexterity.

How to play: A “cat” sits in a large circle, and “birds” sit behind the circle. The “cat” falls asleep, and the “birds” jump into the circle and fly there, sit down, and peck the grains. The “cat” wakes up and begins to catch the “birds”, and they run away outside the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

P/n "Don't get caught!"

Goal: learn to jump correctly on two legs; develop dexterity.

How to play: Place a cord in the form of a circle. All players stand behind him at a distance of half a step. The driver is selected. He stands inside the circle. The rest of the children jump in the circle and back. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

P/i "Traps"

Progress of the game: Using a counting rhyme, a trap is selected. He becomes in the center. The children stand to one side. At a signal, the children run to the other side, and the trap tries to catch them. The one who is caught becomes a trap. At the end of the game they say which trap is the smartest.

P/n “Run to the named tree”

Goal: to train in quickly finding the named tree; fix the names of trees; develop fast running.

Progress of the game: the driver is selected. He names a tree, all children must listen carefully to which tree is named and, in accordance with this, run from one tree to another. The driver carefully monitors the children; whoever runs to the wrong tree is taken to the penalty bench.

P/i “Find a leaf, like on a tree”

Purpose: to teach to classify plants according to a certain characteristic; develop observation skills.

Progress of the game: The teacher divides the group into several subgroups. Everyone is invited to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: “Let’s see which team finds the right leaves faster.” The children begin their search. Members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

P/n “Who will collect it sooner?”

Goal: learn to group vegetables and fruits; cultivate quick response to words, endurance and discipline.

Progress of the game: Children are divided into two teams: “Gardeners” and “Gardeners”. On the ground there are models of vegetables and fruits and two baskets. At the command of the teacher, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket up and is considered the winner.

P/i "Bees"

Purpose: to teach to act on a verbal signal; develop speed and agility; practice dialogical speech.

Progress of the game: All children are bees, they run around the room, flapping their wings, buzzing: “Zh-zh-zh.” A bear (optional) appears and says:

Teddy bear is coming

It will take away the honey from the bees.

The bees answer:

This hive is our house.

Get away from us, bear,

W-w-w-w!

The bees flap their wings and buzz, chasing away the bear.

P/i "Beetles"

Goal: develop coordination of movements; develop orientation in space; practice rhythmic, expressive speech.

Progress of the game: Children-beetles sit in their houses (on a bench) and say: “I am a beetle, I live here, buzzing, buzzing: zh-zh-zh.” At the signal from the teacher, the “bugs” fly to the clearing, bask in the sun and buzz, and at the signal “rain” they return to the houses.

P/n “Find yourself a match”

Goal: learn to run fast without interfering with each other; fix the names of the colors.

Progress of the game: The teacher distributes multi-colored flags to the players. At the teacher’s signal, the children run, at the sound of a tambourine, they find a mate based on the color of the flag and join hands. An odd number of children must take part in the game so that one is left without a pair. He leaves the game.

P/n “Such a leaf - fly to me”

Goal: to develop attention and observation; practice finding leaves by similarity; activate the dictionary.

Progress of the game: The teacher and the children examine the leaves that have fallen from the trees. Describes them, says what tree they come from. After some time, he hands out leaves from different trees on the site to the children and asks them to listen carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

P/i (Russian folk) “Wintering and migratory birds»

Goal: develop motor skills; reinforce the idea of ​​bird behavior in winter.

Progress of the game: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children wearing Sunny and Snowflake hats. “Birds” run in all directions saying:

Birds fly, grains are collected.

Little birds, little birds».

After these words, “migratory birds” run towards the Sun, and “wintering birds” run towards the snowflake. Whose circle completes the fastest wins.

P/i (Russian folk) “Bees and Swallow”

Goal: develop dexterity and speed of reaction.

Progress of the game: The playing “bee” children are squatting. "Swallow" - in its nest. “Bees” (sitting in a clearing and humming):

The bees are flying and collecting honey!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Martin: - The swallow flies and catches the bees.

He flies out and catches the “bees”. The one who is caught becomes a “swallow”.

M/p/i “Dragonfly Song”

Goal: develop coordination of movements; practice rhythmic, expressive speech.

Progress of the game: Children stand in a circle, pronounce words in chorus, accompanying them with movements:

I flew, I flew, I didn’t get tired.

(They wave their hands smoothly.)

She sat down, sat, and flew again.

(Go down on one knee.)

I found some friends, we had fun .

(Smooth hand waves.)

There was a round dance all around, the sun was shining.

(They lead a round dance.)

P/i "Cat on the Roof"

Goal: develop coordination of movements; develop rhythmic, expressive speech.

How to play: Children stand in a circle. In the center is a “cat”. The rest of the children are “mice”. They quietly approach the “cat” and, shaking their fingers at each other, say in chorus in an undertone:

Quiet a mouse, quiet a mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the “cat” chases the mice, they run away. It is necessary to mark with a line the mouse’s house – a hole where the “cat” has no right to run.

P/i "Crane and Frogs"

Goal: develop attention, dexterity; learn to navigate by signal.

Progress of the game: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from her, the “frog” children sit on the hummocks. Behind the children, a “crane” sits in its nest. The “frogs” sit down on the hummocks and begin their concert:

Here from a hatched rotten place

Frogs splashed into the water.

And, inflated like a bubble,

They began to croak from the water:

"Kwa, ke, ke,

Kwa, ke, ke.

It will rain on the river."

As soon as the frogs say their last words, the “crane” flies out of the nest and catches them. The “frogs” jump into the water, where the “crane” is not allowed to catch them. The caught “frog” remains on the hummock until the “crane” flies away and the “frogs” come out of the water.

P/i "Hunting for hares"

Goal: to develop attention, agility, fast running.

Progress of the game: All the guys are “hares” and 2-3 “hunters”. The “hunters” are on the opposite side, where a house is drawn for them.

Educator: -

There's no one on the lawn.

Come out, brother bunnies,

Jump, somersault!..

Ride in the snow!..

The “hunters” run out of the house and hunt hares. The “hunters” take the caught “hares” into their house, and the game is repeated.

P/i "Blind Man's Bluff with a Bell"

Goal: to entertain children, to help create a good, joyful mood in them.

Progress of the game: One of the children is given a bell. The other two children are blind man's buff. They are blindfolded. The child with the bell runs away, and the blind man's buff catches up with him. If one of the children manages to catch the child with the bell, then they change roles.

P/i "Sparrows"

Progress of the game: Children (sparrows) sit on a bench (in nests) and sleep. In the words of the teacher: “ Sparrows live in the nest and everyone gets up early in the morning", the children open their eyes and say loudly: “Tweet-chik-chik, chirp-chik-chik! They sing so joyfully." After these words, the children scatter around the area. In the words of the teacher: « They flew to the nest!”- return to their places.

P/n "Bunny"

Goal: develop agility, fast running.

Progress of the game: 2 children are selected: “bunny” and “wolf”. Children form a circle holding hands. Behind the circle is a “bunny”. There is a “wolf” in the circle. Children lead a round dance and recite a poem. And the “bunny” jumps around:

A small bunny is jumping around the rubble,

The bunny is jumping quickly, catch him!

The “wolf” tries to run out of the circle and catch the “bunny”. When the "bunny" is caught, the game continues with other players.

P/i "The Fox and the Hens"

Goal: develop fast running and agility.

How to play: At one end of the site there are chickens and roosters in a chicken coop. On the opposite side there is a fox. Hens and roosters (from three to five players) walk around the site, pretending to peck various insects, grains, etc. When a fox creeps up on them, the roosters cry: “Ku-ka-re-ku!” At this signal, everyone runs to the chicken coop, and the fox rushes after them, which tries to stain any of the players.

If the driver fails to stain any of the players, then he drives again.

P/i "Hares and Bears"

Goal: to develop dexterity and the ability to transform.

Progress of the game: The “bear” child squats and dozes. Children-"hares" jump around and tease him:

Brown bear, brown bear,

Why are you so gloomy?

“Bear” gets up and answers:

I didn’t treat myself to honey

So I got angry at everyone.

1,2,3,4,5 – I start chasing everyone!

After this, the “bear” catches the “hares”.

P/i “Where We Were”

Goal: develop motor skills and abilities; develop observation, attention, intelligence, breathing.

Progress of the game: The driver is selected using the counting table. He goes outside the veranda. The remaining children agree on what movements they will make. Then they invite the driver. He says: "Hello children! Where were you, what were you doing? Children answer: “We won’t tell you where we were, but we’ll show you what we did!” If the driver guesses the movement performed by the children, then a new driver is selected. If he couldn’t guess, he drives again.

P/i "At the bear in the forest"

Purpose: to teach orientation in space; develop attention.

Progress of the game: A line is drawn at one end of the court. This is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for the bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the players to be a bear (you can choose a counting rhyme). The rest of the players are children, they are at home. The teacher says: “Go for a walk.” Children head to the edge of the forest, pick mushrooms and berries, i.e., imitate the appropriate movements and speak : "By the bear in the forest,

I take mushrooms and berries, and the bear sits and growls at us.”

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the caught one to himself. The game resumes. After the bear catches 2-3 players, a new bear is appointed or selected. The game repeats itself.

P/i "Migration of birds"

Purpose: to teach to move in one direction, to quickly run away after a signal.

Progress of the game: Children stand in one corner of the site - they are birds. In the other corner there are benches. At the teacher’s signal: “The birds are flying away!”, the children, raising their hands, run around the playground. At the signal: “Storm!”, they run to the benches and sit on them. At the adult’s signal: “The storm is over!”, the children get off the benches and continue running.

P/n “Cucumber... cucumber...”

Goal: to develop the ability to jump on two legs in a straight direction; run without bumping into each other; perform game actions in accordance with the text. Progress of the game: At one end of the hall there is a teacher, at the other there are children. They approach the trap by jumping on two legs. The teacher says: Cucumber, cucumber, don’t go to that end, the mouse lives there, it’ll bite your tail off.” After finishing the speech, the children run away to their home. The teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the children have mastered the game, the role of the mouse can be assigned to the most active children.

P/n “Trap, take the tape!”

Goal: to develop dexterity, cultivate honesty, fairness when assessing behavior in the game.

How to play: The players stand in a circle and choose a trap. Everyone, except the catcher, takes a colored ribbon and places it in the back of the belt or behind the collar. The trap is placed in the center of the circle. At the teacher’s signal “Run!” children run around the playground. The trap catches up with them, trying to snatch a ribbon from someone. The one who has lost his ribbon temporarily moves aside. At the teacher’s signal” “One, two, three. Quickly run into the circle!” The children gather in a circle. The trap counts the number of ribbons and returns them to the children. The game resumes with a new trap.

P/i "Colored cars"

Goal: to teach how to perform actions and navigate in space in accordance with the color of the flag.

Progress of the game: Children are placed at the edges of the site, they are cars. Each has its own colored circle. The teacher is in the center, holding three colored flags. He raises one, the children with a circle of this color scatter in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

P/i (Russian folk game) “Potato”

Purpose: to introduce the folk game; learn to throw the ball.

How to play: Players stand in a circle and throw the ball to each other without catching it. When a player drops the ball, he sits in a circle (becomes a “potato”). From the circle, jumping from a sitting position, the player tries to catch the ball. If he catches it, he goes back to the players, and the player who missed the ball becomes a potato.
The game continues until one player remains or until one gets bored.

P/i "Birds and cars"

Goal: to develop motor skills; develop auditory attention; the ability to move in accordance with the words of the poem.

How to play: Children stand in a circle. These are “birds” in nests. On the opposite side is the teacher. It depicts a car. After the teacher’s words:

Birds jumped up, small birds,

They jumped merrily and pecked grains.

Children - “birds” fly and jump, waving their arms. At the teacher’s signal: “A car is running down the street, puffing, hurrying, the horn is blaring. Tra-ta-ta-ta, watch out, move aside." The "bird" children run away from the car.

P/i "Mousetrap"

Goal: to develop dexterity, the ability to act after a signal.

Progress of the game: The players are divided into two unequal groups. A smaller group of children hold hands and form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those depicting a mousetrap begin to walk in a circle, saying:

Oh, how tired the mice are,

Their divorce was simply passion.

Everyone gnawed, everyone ate,

They are climbing everywhere - here is a misfortune.

Beware, you rascals,

We'll get to you.

Let's slam the mousetrap,

And we'll catch you right away!
Children stop, raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. At the teacher’s signal “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that did not have time to run out of the circle (mouse trap) are considered caught. Those caught stand in a circle, the mousetrap increases. When most of the children are caught, the children change roles and the game resumes. The game is repeated 4-5 times. After the mousetrap has slammed shut, the mice must not crawl under the hands of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

P/i “Run and don’t hit me”

Goal: to develop dexterity of movement.

How to play: Make a chain of large snowballs. The players' task is to run between the snowballs and not hit them.

P/i (Russian folk) “Snow Woman”

Goal: to develop motor activity.

Progress of the game: “Snow Woman” is selected. She squats down at the end of the platform. The children walk towards her, stamping their feet,

Baba Snow is standing

He dozes in the morning and sleeps during the day.

In the evenings he waits quietly,

At night he comes to scare everyone.

At these words, the “Snow Woman” wakes up and catches the children. Whoever he catches becomes the “Snow Woman”.

P/i (Russian folk) “Duck and Drake”

Purpose: to introduce Russian folk games; develop speed of movement.

Progress of the game: Two players portray a Duck and a Drake. The rest form a circle and join hands. The Duck stands in a circle, and the Drake stands behind the circle. The Drake tries to slip into the circle and catch the Duck, while everyone sings:

Drake catches a duck
The young one catches a gray one.
Go home, little duck,
Go home, gray one.
You have seven children

Eighth drake.

P/n “Hit the hoop”

Goal: to develop accuracy, eye.

How to play: Children throw snowballs into a hoop from a distance of 5-6 m.

P/i "Snowballs and the Wind"

Goal: develop motor skills.

How to play: Children stand in a circle holding hands. At the teacher’s signal: “The wind blew strong, strong. Scatter, snowflakes! - run in different directions around the site, straighten their arms to the sides, sway, spin. The teacher says: “The wind has died down!” Come back, snowflakes in a circle!” - children run into a circle and hold hands.

P/n “Beware, I’ll freeze you”

Goal: develop dexterity.

Progress of the game: All players gather on one side of the site, the teacher is with them. “Run away, be careful, I’ll catch up and freeze you,” says the teacher. The children run to the opposite side of the playground to hide in the house.

P/i “Empty space”

Goal: to develop reaction speed, agility, speed, attention.

Progress of the game: Children hold the hoop with their right hand and move clockwise, and the leader goes to the opposite side with words:

I walk around the house

And I stroke through the window,

I'll go to one

And I'll knock softly:

"Knock-Knock".

All the children stop. The player near whom the presenter stopped asks: “Who has arrived?” The presenter calls the child’s name and continues:

You have your back to me,

Let's run, you and I.

Which one of us is young?

Will he run home faster?

The leader and the child run in opposite directions. The first one to occupy an empty space near the circle wins.

P/i "Shaggy Dog"

Goal: develop attention, fast running; learn to designate objects in different ways in the game.

How to play: Children stand on one side of the playground. The driver - the dog - is on the other side. The children quietly approach him and say:

Here lies a shaggy dog,

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him, wake him up,

And we'll see something happens!

After these words, the dog jumps up and barks loudly. The children run away, and the dog tries to catch them.

P/n “We are funny guys”

Goal: develop dexterity and attention.

How to play: Children stand on one side of the court, beyond the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The players say in chorus:

We are funny guys, we love to run and jump

Well, try to catch up with us.

1,2,3 – catch it!

After the word “Catch!” children run to the other side of the playground, and the trap tries to catch them. Anyone whom the trap manages to touch before the line is considered caught and moves aside, missing one run. After two runs, another trap is selected.

P/i "Carousel"

Goal: to teach to move and speak at the same time, to act quickly after a signal.

How to play: The players stand in a circle. There is a rope on the ground, the ends of which are tied. They approach the rope, lift it from the ground and, holding it with their right (or left) hands, walk in a circle saying:

Barely, barely, barely, barely

The carousels are spinning

And then around, around

Everybody run, run, run.

The players move slowly at first, and after the word “run” they run.

At the leader’s command “Turn!” they quickly take the rope with their other hand and run in the opposite direction. In words:

Hush, hush, don't rush,

Stop the carousel

One and two, one and two,

So the game is over.

The movement of the carousel gradually slows down, and stops with the last words. The players put the rope on the ground and run around the site. At the signal, they rush to sit on the carousel again, that is, grab the rope with their hand, and the game resumes. You can only take a seat on the carousel until the third bell (claps). Latecomers do not ride on the carousel.

P/i "Kittens and puppies"

Goal: learn to move beautifully on your toes, connect movement with words; develop dexterity.

How to play: The players are divided into two groups. Children of one group depict “kittens”, the other - “puppies”. “Kittens” are located near the bench; “puppies” are on the other side of the site. The teacher invites the “kittens” to run around easily and gently. To the words of the teacher: “Puppies!” - the second group of children climbs over the benches. They run after the “kittens” and bark: “Aw-aw-aw.” “Kittens,” meowing, quickly climb onto the bench. The teacher is nearby all the time. The “puppies” return to their houses. After 2-3 repetitions, the children change roles and the game continues.

P/i "Bubble"

Goal: to teach children to form a circle, changing its size depending on game actions; develop the ability to coordinate actions with spoken words.

Progress of the game: Children, together with the teacher, holding hands, form a circle and pronounce the words:

Blow up the bubble, blow up big.

Stay like this and don't burst out.

The players, in accordance with the text, move back holding hands until the teacher says “The bubble has burst!” Then the players squat down and say “Clap!” And they go to the center of the circle with the sound “sh-sh-sh.” Then they stand in the circle again.

P/i "Vaska the Cat"

Goal: to develop attention and dexterity.

Progress of the game: Children dance in a round dance, in the middle the cat “sleeps”.

Mice dance in circles
The cat is dozing on the bed.
Hush, mice, don't make noise,
Don't wake up Vaska the cat.
How Vaska the cat wakes up
Our round dance will be broken.

The cat wakes up and catches mice. The mice run away into the houses.

P/i (Russian folk) “Cabbage”

Goal: to develop dexterity of movements.

How to play: The circle is a vegetable garden. Scarves are folded in the middle to represent cabbage. The “owner” sits down next to the cabbage and says:

I'm sitting on a pebble, playing with chalk pegs,

I'm making small pegs, I'm growing my garden.

So that the cabbage is not stolen, do not run into the garden

Wolves and tits, beavers and martens,

The hare is mustachioed, the bear is clubfooted.

Children try to run into the “garden”, grab the “cabbage” and run away. Whoever the “owner” catches is eliminated from the game.

P/i “Who Lives Where”

Goal: to learn to group plants according to their structure; develop attention, memory, spatial orientation.

Progress of the game: Children are divided into two groups: “Squirrels” and “bunnies”. “Squirrels” look for plants that they can hide behind, and “bunnies” look for plants that they can hide under. “Squirrels” hide behind trees, and “bunnies” hide behind bushes. They choose a driver - a “fox”. "Bunnies" and "squirrels" are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. Those who completed the task incorrectly are caught by the “fox”.

P/i "Children and the Wolf"

Goal: to develop motor skills; learn to understand and use past tense verbs and imperative verbs in speech.

How to play: Children stand on one side of the court in front of the drawn line. On the opposite side, behind the “tree” (chair or post), sits the “wolf” - the leader. The teacher says:

The children were walking in the forest, picking strawberries,
There are a lot of berries everywhere - both on the hummocks and in the grass.

The children scatter around the playground and run around. The teacher continues:

But then the branches began to crack...

Children, children, don't yawn,
The wolf is behind the spruce - run away!

The children run away and the “wolf” catches them. The caught child becomes a “wolf” and the game starts all over again.

P/i "Butterflies, frogs and herons"

Goal: to develop motor activity and attention.

Progress of the game: Children run freely on the playground. At the teacher’s signal, they begin to imitate the movements of butterflies (flapping their wings, spinning), frogs (go down on all fours and jump), and herons (freeze while standing on one leg). As soon as the teacher says: “Run again!”, they again begin to run around the playground in arbitrary directions.

P/i "Dove"

Goal: to develop coordination of movements, orientation in space; practice pronouncing sounds.

Progress of the game: Children choose a “hawk” and a “mistress”. The rest of the children are “pigeons”. The “hawk” stands aside, and the “mistress” chases the “pigeons”: “Shoo, shoo!” The "doves" fly away, and the "hawk" catches them. Then the “hostess” calls: “Guli-guli-guli” - and the “pigeons” flock to the “hostess”. The one whom the “hawk” caught becomes the “hawk,” and the former “hawk” becomes the “mistress.”

P/i “Transfer objects”

Goal: to develop coordination in space, dexterity, speed of reaction.

How to play: 2-4 circles are drawn on the ground on opposite sides. Various objects (skittles, cubes, toys) are placed in one circle, the other remains free. Children stand in two ranks (or one column) and, at the teacher’s signal, begin to transfer objects one at a time from another circle.

P/i “Traps with squats”

Goal: develop agility and speed.

Progress of the game: Players choose a driver and scatter around the court. The driver catches up with them, trying to stain them. The player who is being caught up by the driver can sit down and touch the ground with his hand. In this position it cannot be stained. However, the driver can stand two steps away from the crouched person and count to five. If the player does not run away when the count is “five,” the driver can spot him. The game is played within the boundaries of the court, the border of which is not allowed to leave. Anyone who breaks this rule becomes the driver. The winner is the one who has never played the role of driver.

Bubble (game low mobility)

Target: teach children to stand in a circle, make it wider, then narrower, teach them to coordinate their movements with the spoken words.

Description: The children and the teacher join hands and form a small circle, standing close to each other. The teacher says:

"Blow up, bubble,

Blow up big

Stay like this

Don't burst."

The players step back and hold hands until the teacher says: “The bubble has burst!” Then they let go of their hands and squat down, saying “Clap!”

Directions: At first, 6-8 children take part in the game. When repeated, 12-15 can play.

Birds in nests (running)

Target: teaches children to walk and run in all directions without bumping into each other; teach them to quickly act on the teacher’s signal and help each other.

Description: children sit on chairs placed in the corners of the room - these are nests. At a signal, the birds fly out of their nests into the middle of the room and fly. At the signal “Birds, go to their nests!” the children return to their places.

Directions: for nests you can use large hoops placed on the floor, and on the site these can be circles drawn on the ground in which children squat

Mice and cat (running)

Target: teach children to run lightly, on their toes; navigate in space, change movements at the teacher’s signal.

Description: children sit on benches or chairs - these are mice in holes. In the opposite corner of the room sits a cat - a teacher. The cat falls asleep

(closes his eyes) and the mice scatter throughout the room. But then the cat wakes up and starts catching mice. The mice quickly run away and hide in their places - minks. The cat takes the caught mice home. Afterwards the cat walks around the room again and falls asleep again.

Shaggy Dog (running)

Target: teach children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catcher.

Description: children stand or sit on one side of the playground. One child is on the other side and pretends to be a dog. The children all come up to him together, and the teacher at this time says:

Here lies a shaggy dog,

Your buried nose in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let’s see: “Will something happen?”

Children approach the dog. As soon as the poem ends, the dog gets up and barks. The children run away, the dog chases them and tries to catch one of them and take them to him. When all the children hide, the dog returns to his place.

Tram (low mobility game)

Target: teaches children to move in pairs, coordinating their movements with the movements of other players, to learn to recognize colors.

Description: 3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold on to the cord, the ends of which are tied, i.e. Some hold the cord with their right hand, while others hold it with their left. The teacher holds 3 flags in his hands: yellow, green, red. Green signal - the tram is moving, yellow - slows down, red - stops. The teacher raises the flags one by one.

Directions: if there are a lot of children, you can make 2 trams; when stopping

Some passengers get off the tram, while others get on, lifting the cord.

Sparrows and cat (running and jumping)

Target: teach children to jump off gently, bending their knees, dodge the catcher, quickly run away, and find their place.

Description: children stand on high benches (10-12 cm) placed on the floor on one side of the playground - these are sparrows on the roof. A cat is sleeping on the other side. The teacher says: “The sparrows are flying out onto the road” - the children jump off the benches and scatter in different directions. The cat “meow-meow” wakes up and runs to catch the sparrows that are hiding on the roof. He takes those caught to his place.

Catch up with me (running)

Description: children sit on chairs or benches on one side of the room. The teacher invites them to catch up with him and runs in the opposite direction. Children run after the teacher, trying to catch him. When they run up, the teacher says: “Run away, run away, I’ll catch up!” The children return to their seats.

Directions: number of players 10-12 people.

Find your color (low mobility game)

Description: The teacher hands out flags of 3-4 colors to the children: red, blue, yellow, green. Children with flags of the same color stand in different places in the room near flags of certain colors. After the teacher says “Go for a walk,” the children disperse around the playground in different directions. When the teacher says “Find your color,” the children gather near the flag of the corresponding color.

Directions: Flags can be replaced with squares, circles of different colors.

In collars (climbing, climbing)

Description: children sit on chairs. In front at a distance of 2.5 m there is an arc - a collar. Further, at a distance of 2 m, there is a stand with a net, and there is a ball on the floor near the stand. The teacher calls one of the children and asks them to crawl on all fours to the arc, crawl under it, crawl to the ball, then stand up, lift the ball with both hands and lower it into the net.

From hummock to hummock (walking)

Description: children stand on one side of the hall. The teacher places hoops on the floor at a distance of 20 cm from one another. At the signal, children move to the other side of the hall through hoops.

Directions: instead of hoops, you can use plywood or rubber circles at a distance of 30-35 cm. On the site, circles can be drawn on the ground.

Walk - don't touch (walking)

Description: Several pins are placed on the floor in one row or cubes are placed at a distance of at least 1 m from one another. Children must go to the other side of the room, going around the pins like a snake and without touching them.

Crawl - don't touch me (crawling)

Description: children are located on one side of the room. At a distance of 3-4 m from them, chairs are placed, on the seats of which gymnastic sticks or long slats are placed. Two or three children must crawl under the sticks, trying not to touch them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

Directions: you can increase the crawling distance.

Walk with a bear, crawl with a mouse (walking, crawling)

Description: children are located against one wall of the room. The teacher, on the other hand, places two arcs of different sizes behind each other. The first is 50 cm, the second is 30-35 cm (at a distance of 2-3 m from the first). A child is called and is asked to walk under the first arch on all fours, like a bear, that is, leaning on the soles of his feet and palms, and under the second, crawl like a mouse (on his knees and palms), then rise and run to his place.

Description: children stand on one side behind the drawn line or

placed rope. Everyone receives bags and, at a signal, throws them into the distance. Everyone should notice where his bag fell. At the teacher’s signal, the children run to their bags and stand near them; With both hands they lift the bags up above their heads. The teacher marks those children who threw the bag further.

Directions : children throw either with their left or right hand. The number of players may vary, but no more than 10-12 people. Bag weight 150 grams.

Get into the circle (throwing)

Description: children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center. In their hands they have bags of sand, which, at the teacher’s signal, they throw into the circle, and at the signal, when they approach, they take their bags and return to their place.

Directions: You can increase the distance from the circle to the children.

Throw it higher (throw)

Description: one child or several children take the ball and stand on

free place. Each person throws the ball up, directly above their head, with both hands and

tries to catch him.

Directions: balls are taken with a diameter of 12-15 cm. 10-15 people perform at the same time.

Catch the ball (catching)

Description: The teacher stands opposite the child at a distance of 1.5-2 m from him. He throws the ball to the child, who returns it.

Knock down the pin (accuracy)

Description: a line is drawn on the ground. At a distance of 1-1.5 m from it, 2-3 large pins are placed (the distance between the pins is 15-20 cm). Children take turns approaching this place, picking up the lying balls, rolling them, trying to knock down the pin. After rolling 3 balls, the child runs, collects them and passes them to the next player.

Directions: balls with a diameter of 15-20 cm.

Catch a mosquito (jumping)

Description: Children stand in a circle at arm's length, facing the center of the circle. The teacher is in the middle of the circle. In his hands he holds a rod 1-1.5 m long with a mosquito made of paper or cloth tied to a cord. The teacher circles the cord slightly above the heads of the players - a mosquito flies overhead; the children jump up, trying to catch it with both hands. The one who catches the mosquito says “I caught it!”

To the flag! (run)

Target: exercise children in running, quickly forming on a signal, teach them to walk one after another.

Description: children stand facing the teacher. He picks up the flag and

invites you to come closer and look at him. Then he says, “The flag is lowered - the children run away,” and the flag is lowered. Children run in different directions. After 10-15 seconds, the teacher raises the flag and continues, “The flag is rising - the children are gathering!” Everyone runs up to the teacher. The game is repeated several times and ends with walking. One of the children with a flag walks ahead.

Carousel (running)

Description: placing a long cord on the floor, the teacher tells the children what it will be

a carousel you can ride on. He suggests walking around the carousel, running around it, and walking slowly. Then the children, stopping, take the cord with both hands. The teacher shows how to start the carousel - raise the cord and lower it. Then, offering to hold the cord tightly with one hand, the teacher leads the carousel, saying the words:

"Barely, barely, barely

The carousel started spinning. The speed of the step increases, gradually switching to running:

And then around, around

Yes, run, run, run!

Ends:

Hush, hush, don't rush,

Stop the carousel!”

Directions: Ira is repeated up to 6 times, either to the right or to the left.

Kittens and puppies (running, climbing)

Description: Children are divided into 2 groups. 1 – kittens, 2 – puppies. The kittens are near the gymnastics wall, the puppies are on the other side of the site. The teacher offers to run lightly and gently. When the teacher says “puppies”, group 2 of children climbs over the bench, they run on all fours after the kittens and bark. Kittens, meowing, climb onto the gymnastics wall.

Directions: The teacher is nearby. The puppies return to their homes; Change roles 2-3 times.

Hen and chicks (running)

Description: Children are chickens, the teacher is a hen. On one side of the site there is a fenced area - this is the home of chickens and hens. The hen goes in search of food. After a while, she calls the chickens: “Ko-ko-ko.” At this signal, the chickens run to the hen and walk around the area with her.

After all the children run up to the hen and run around the playground, the teacher says: “Big bird!” All the chickens are running home.

Directions: The game is repeated several times.

Monkeys (climbing)

Description: The teacher invites the children - monkeys - one or two at a time to approach the gymnastic wall, stand facing it and climb 3-4 rails, starting from the first - climb a tree for fruits and nuts. The rest of the children sit and watch. Then others climb up.

Directions: You can suggest moving from flight to flight without missing the slats, learning to climb in alternating steps.

Aim more accurately (accuracy)

Description: Children stand in a circle, each child has a small ball or bag. In the center of the circle there is a large basket (the distance to the basket is no more than 1.5-2 m); at the teacher’s signal, the children throw objects; then they go to the basket, pick it up, return it to its place and play again.

Directions: 8-10 people at a time. One hand from the shoulder, the other from below.

Ball school (agility)

Description: Take a small ball. Children play alone, in twos and in small groups. During the game, the child who made a mistake passes the ball to another. When continuing the game, he starts with the movement on which he made a mistake.

1) Throw the ball up and catch it with both hands. Throw up and clap your hands in front of you.

2) Hit the ground and catch with both hands. Hit the ground while clapping your hands in front of you.

3) Throw it at the wall, let it hit the ground, bounce off it, catch it.

Toss-catch (throwing)

Description: The teacher invites the child to throw and catch the ball. Up first, wait until it hits the ground, and only then catch it; then hit the ground and immediately catch it.

Knock down the mace (throwing, accuracy)

Description: A line is drawn on the floor. At a distance of 1-1.5 m from it, place 2-3 large

maces. Children take turns coming up, taking the balls and rolling them, trying to knock down the club. 3 times each.

Ball over the net (throwing)

Description: A net (rope) is stretched between the gymnastic racks. Lines are drawn on both sides of the rope at a distance of 1 m from it. Groups of children of 4-6 people on each side are placed on a line opposite each other. One of the children gets the ball. At the signal “Start”, he throws the ball to the child standing opposite, who throws it to the one standing next to him, etc. When the ball reaches the last one, the teacher notes what mistakes one and the other team made.

Guess who is screaming and where (small game

mobility)

Description: Children sit facing the wall. The nanny hides at the other end of the room and rings the bell. The teacher says: “Listen to where it rings and find the bell.” When the children find the bell, the teacher praises them, and then again invites them to return to the wall. The nanny rings the bell again, hiding in another place.

Find your place (low mobility game)

Description: Children form a circle. The driver behind the circle with a handkerchief in his hand. At the teacher’s signal, he runs after the children standing in a circle, puts a scarf on one of them’s shoulders and continues to run. The one who has the scarf runs towards the driver. At this time, the children move apart, as if filling the vacant space. The driver and the child with the scarf must find this place and stand up.

Rules: the one who gets to his place remains in the circle, and the latecomer stands next to him.

Hide and seek (running)

Description : The teacher invites the children to hide from the nanny with her, who turns away at this time. The teacher asks: “Where are our children?” The nanny is looking for them.

Directions: After the children have hidden several times, they will be able to hide on their own, and the teacher will look for them. The teacher can also hide, then the children look for him.

Hares and wolf (running)

Description: One child is a wolf, the rest are hares. They draw circles for themselves - at home

on one side of the site. The wolf is in the ravine - on the other side of the site.

“Hares hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

Listen carefully -

Is there a wolf coming?

All words are accompanied by actions. After the last words, the wolf runs after the hares, they run away to their homes. The wolf takes the caught hares home.

Fox in the hen house (running)

Description: Chickens are sitting on a bench in a chicken coop. On the opposite side of the site is a fox hole. At a signal, the chickens jump from their perch, flapping their wings, and pecking at the grains. At the signal “Fox!” chickens run into the chicken coop. The fox catches up with them. The fox takes the caught chickens into a hole. The game repeats itself.

Find yourself a mate (low mobility game)

Description: Flags by number of participants. Half the flags are one color, half the other. At the teacher’s signal, the children scatter around the playground. Based on a different signal, they are looking for a mate.

An odd number of players can take part in the game.

children, then one is left without a partner. Children will come to him

handle with words:

“Vanya, Vanya, don’t yawn,

Quickly choose a couple.”

Traps (running)

Description: The teacher assigns a trap. He goes out to the middle of the site and says loudly: “I am a trap” and catches up with those running away. The one whom the trap touches with his hand becomes a new trap. The game repeats itself.

Pilots (running)

Description: Children line up in 3-4 columns in different places on the site, which are marked with flags. At the teacher’s signal “Get ready for flight!” children make movements with their hands - start the engine. "Fly!" – the children raise their arms to the sides and run in all directions. “Landing!” - the children find their places and line up in columns. It should be noted who is faster.

Walk - don't fall (running)

Description: The teacher draws two straight or zigzag lines on the ground (at a distance of 15-20 cm from one another) 4-5 meters long. Children must run along the path without tripping. They learn to walk and run in a limited area while maintaining balance.

Colored cars (running)

Description: Children stand on the edge of the playground. They are cars. Everyone is given a colored steering wheel. The teacher stands in the center of the site. Colored flags in hands. When the teacher raises a flag of a certain color, the children run, holding a steering wheel of the same color. When the flag lowers, the children head to their garage. Then the teacher raises a flag of a different color, and the game is repeated.

Directions: The teacher can raise 2-3 flags at the same time.

Homeless hare (running)

Description: Circles are drawn along the edge of the site. In these “houses” there is a “hare” each. A wolf catches up with one homeless hare. He, escaping, runs into the house of another hare. Now the wolf is running after another hare. Game continues.

Through the stream (walking)

Description: The teacher draws two lines and says that this is a stream. Then he places a board on it (2-3 m long, 25-35 cm wide) - this is a bridge. He offers to walk along it and watches so that the children do not collide. You need to walk in one direction and the other.

Frogs (jumping)

Description: The child squats and, leaning forward, leans on his hands, placing them further in front of him (jumps on his hands), then with a jump he pulls his legs to the level of his hands and again jumps forward and leans his hands on the ground. After doing the exercise several times, the child can rest and then continue it.

Description:

Find the flag (low mobility game)

Description: Children sit on chairs in different places of the room (playground). At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children). “It’s time to look for the flag,” says the teacher, the children open their eyes and go look for the flags. The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. The one who first found the flag goes ahead of the column. At the signal “Get to your places!” the children sit on chairs and the game begins again.
The teacher must ensure that the children take one flag.
It’s good to play this game in a clearing in the forest: you can hide flags in the grass, in the bushes, behind the trees.

Find your house (running)

Description: Children sit along one side of the playground or room. At the teacher’s signal “Let’s go for a walk,” the children disperse around the playground (room) in groups or alone, wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.
Game option .
Instead of an individual “house” - a chair, you can invite children to set up collective houses in different corners of the room and gather 4-6 people there. In each house, the teacher puts up a colored flag (red, blue, yellow). When children

If they have mastered the game well, the teacher invites them to close their eyes while walking and rearranges the flags.
At the word “home”, children open their eyes, find a flag of their color and gather near it.

Train (low mobility game)

Description: Children line up in a column along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “carriages”.
The teacher blows the horn and the children begin to move forward (without clutch); at first slowly, then faster and finally they start running (when moving slowly, children can pronounce the sound “chu-chu-chu”).
“The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and the train moves again.
The teacher regulates the pace and duration of the children's movement. At first, the teacher himself leads the column of children, and then puts the more active child in front. Game option. After the train stops, the children go for a walk. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column. At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column - to find their “car”.

Kittens and guys (running)

Description: A subgroup of children depict kittens, the rest represent their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into their mugs (bowls, rings, circles). Kittens meow - they ask for milk. The owners go out onto the site (beyond the line) and call: “Kiss-kiss-kiss!” The kittens climb off the fence and run to drink milk. The guys who are the owners say: “He’s furry and mustachioed, he’ll start eating and sing songs.” With the last word, the kittens run away and their owners catch them. Whoever caught the kitten changes roles with it.
Rules: when given a signal, get on and off in any way; run away after the word “sings”; You can only fish up to the line (at a distance of two steps from the fence).

Frogs (jumping)

Description: In the middle of the site, draw a large circle or place a thick cord in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on chairs, the teacher says the following verses:
“Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.”

Children standing in a circle jump up, pretending to be “frogs.” At the end of the poem, children sitting on chairs clap their hands (scare the frogs); frogs jump in the “swamp” - jump over the line - and quietly squat down.
As the game repeats, the roles change.

Hit the gates (throwing)

Description: Children, with the help of a teacher, are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are collars - made of cubes, pins or twigs. Each pair receives one ball and rolls it to each other through the goal.
Rules: roll the ball without hitting the goal; push away vigorously with one or two hands (as directed by the teacher).

Hit the target (throwing)

Description: The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a kolobok, a hare with a basket). In front of the targets, at a distance of 1.5-2 m, a strip 40 cm wide is designated. On it, opposite each target, there are buckets with balls, cones, and bags of sand. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects into buckets, and other players come out.
Rules: throw on a signal with the hand indicated by the teacher; collect objects after everyone has thrown; throw without leaving the lane.

Through the swamp (walking)

Description: On a platform made of bricks (flat plywood measuring 15X20 cm), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and, at a signal, walk along the paths.
Rules: stand only on the bricks, without touching the floor: walk to the end of the path.

The bear walks along the bridge (climbing)

Description: Boards are placed on the ground (width 25 cm,

length 2-2.5 m). Behind them, at the height of the child’s raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, at a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time - the bears take out the raspberries. When all the children have crawled, the teacher offers to run around the playground with ribbons. At the signal, everyone gathers, the teacher hangs the ribbons on the rope. The game repeats itself.
Rules: walk along the bench on all fours (on your feet and palms); reach the end of the board.

Spin around - don't fall!

Description: In the walking games “We're Having Fun”, “Couples for a Walk”, “Sunshine and Rain”, short-term slow circling in place is introduced.

Walk wider (walking)

Description: On the site, hoops (plastic or flat plywood with a diameter of 60 cm) are laid out in 2-3 rows, with 5-6 hoops in each row. 2-3 children step from hoop to hoop at a signal. Having reached the end, they jump up, clap their hands and return.
Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.

Sunshine and Rain (low mobility game)

Description: Children stand in a circle.

“The sun looks out the window, They walk in a circle.

It shines into our little room.”
“We will clap our hands, They clap while standing still.
We are very happy about the sun.
Top-top-top-top! Rhythmically stamp on
Top-top-top-top! place.
Clap-clap-clap-clap! They clap their hands rhythmically,
Clap-clap-clap!
At the signal “It’s raining, hurry home,” the children run away.

The teacher says “The sun is shining”, the game is repeated.

Pairs for a walk (walking)

Description: On one side of the platform, cords (chairs, posts) form a gate. Children, holding hands, stand in pairs (at random, whoever wants with whom), the teacher helps them with this. At the signal “let’s go for a walk,” children go through the gate in pairs and then disperse around the playground. Here they can jump, sit down - “picking berries, flowers.” At the signal “let’s go home,” the kids again stand in pairs and walk through the gate.
Rules: walk in pairs holding hands; coordinate your movements, keep up and not get ahead; give way when passing a gate.
Complication: make another gate and offer to go through the gate that will be closer when the “go home” signal is given.

Take care of the item (squats)

Description: The players form a circle. One of the players is in the middle of the circle (the leader), the rest stand with their legs slightly apart and holding their hands behind their backs. Each child has a cube (or other object) at their feet. The driver tries to take this cube. Wanting to protect it, the player crouches down, covers the cubes with his hands and does not allow anyone to touch him. As soon as the driver leaves, the player gets up.

“Cucumber” (running, jumping)

Description: At one end of the playground there is a “trap” teacher, at the other there are children. Children approach the trap by jumping on two legs to the sentence pronounced by the teacher:
“Cucumber, cucumber,

Don't go to that end:
There's a mouse living there
He'll bite your tail off."
At the end of the words, the children run away to their places, and the trap catches them.

Horses (running)

Description: Children become pairs. In a pair, one is the “horse”. The other is the “carrier”. Reins are used, or children hold each other by the belt. The teacher says:

Let's go, let's go, with nuts, with nuts

A turnip for a baby, a boy for a sweetie, a sweetie for a hunchback.
With the end of the text, the children continue to run in the same rhythm while the teacher says: “Gop, gop,” they run until the teacher says: “Whoa.”

By the bear in the forest (running)

Description: A line is drawn at one end of the site. This is the edge of the forest. beyond the line, at a distance of 3-2 steps from it, a place for the bear is outlined. On the opposite side, the “children’s house” is indicated by a line. The teacher chooses a bear. The teacher says: “Let’s go for a walk.” Children go and say the words:
“The bear has mushrooms in the forest, I’m running for berries,
But the bear doesn’t sleep, it keeps growling at us.”
The bear must sit in its place. When the players say the last “growls,” the bear gets up with a growl and catches up with the children, who are running to their “home.” Once caught, the bear leads him to himself.
After the bear catches 3-2 children, a new bear is chosen.

Horsemen (running)

Description: A group of children stands at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be horsemen, trying not to bump into each other and not to touch objects or equipment located on the playground.
During the game, the teacher can ask the children to move faster or

slower in different directions. When children learn to run fast, you can organize competitions.

Taxi (running)

Description: Children stand inside a large hoop (diameter

1m.), hold it in lowered hands: one - at one side of the rim,

the other is on the opposite side, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they change roles.
2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to run in different directions and make stops. You can mark the stop location with a flag. At the stop, passengers change, one gets out of the taxi, the other gets in.

Rabbits (running, crawling)

Description: On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle. These are rabbit cages. On the opposite side is the watchman's house. In the middle there is a lawn where the rabbits are allowed to roam. Children stand at the back of the chairs; at the teacher’s direction, they squat down - the rabbits are sitting in cages. The caretaker teacher approaches the cage and releases the rabbits onto the lawn: one after another, the children crawl out from under the chairs, and then jump, moving forward across the entire lawn. At the teacher’s signal “Run to the cages!” the rabbits return to their seats, crawling under the chairs again.
The teacher must ensure that children, crawling under chairs, try not to touch them with their backs. Instead of chairs, you can use arches for climbing or sticks and slats placed on the seats of chairs.

Where the bell rings (low mobility game)

Description: Children sit or stand on one side of the room. The teacher asks them to turn to the wall and not turn around. At that time junior teacher with a bell he hides from them, for example behind a closet. The teacher suggests listening (to the sound) where the bell rings and finding it. The children turn and follow the sound, find it, then gather around the teacher. Meanwhile, the junior teacher moves to another place - and the game is repeated.
Children should not look where the junior teacher is hiding. To do this, the teacher gathers the children around him and diverts their attention.

First you need to ring the bell quietly, then louder.

Don't be late (running)

Description: The teacher lays out cubes on the floor. Children stand near the cubes. At the teacher’s signal, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object; gradually they get used to taking their place. When repeating the game, you can invite the children to run like horses.
During the game, the teacher makes sure that the children run further away from the cubes, do not bump into each other, and help each other find their cube when the signal sounds.

Chickens in the garden (running)

Description: In the middle of the site there is a large space - a vegetable garden. On one side is his watchman's house, on the other is a chicken coop, with chickens and children in it. The role of the guard is performed by the teacher or one of the children. At the signal “chickens are walking,” children crawl under the cords and walk in the garden, look for food, and run. The watchman notices the chickens in the garden and chases them away - he claps his hands, saying “shoo-shoo.” The chickens run away, crawl under the cord, and hide in the house. The watchman goes around the garden and also returns home.
Each child chooses a house for himself. It could be a flat hoop…. At the signal, children choose the playground and run in different directions. At the “find your house” signal, houses are occupied.
Children should run easily, in different directions, without bumping into each other; do not run up to the house before the signal “Hurry up in the circle”
On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle with a diameter of 2 meters. Children follow each other in a large circle. The teacher walks between the large and small circles. At the signal “Hurry up in the circle!” children try to run into a small circle, the teacher catches them, and those caught stop in place. Then they stand in a circle again.
Complication: The teacher chooses an assistant.

The guys have a strict order (running, formation in

line)

Description: At the first signal from the teacher, the players run away from

ranks scattered and pronounce a chant:

“The guys have a strict order,

They know all their places

Well, trumpet more cheerfully:

Tra-ta-ta, tra-ta-ta.”

At the second signal, everyone quickly forms a line.
At first you can take empty seats, but by the end of the year you will find your place.

My cheerful ringing ball(rapidity)

Description: Children stand in a circle with a teacher with a basket of small balls in the center. We all say the words together:
"My cheerful ringing ball

Where did you run off to?

Red, yellow, blue -

Can't keep up with you."
At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly collect them back into the basket.

In an even circle (walking)

Description: Children, holding hands, walk rhythmically in a circle and say:
"In an even circle one after another
We are going step by step, stay still!
Together, do it like this!”
At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to walk rhythmically in a circle, maintaining the interval, without going into the circle.

Silence

Description: Children walk scattered around the hall. The teacher says the following words:
“Silence by the pond, the water does not sway.
The reeds don’t make noise and the baby falls asleep.”
As soon as the teacher has finished speaking the words, the children lie down on the floor and imitate sleep. The teacher walks between the children and notes who is fast asleep.

Visit the dolls (low mobility game)

Description: There are dolls sitting on the carpet and on chairs (8-10 according to the number of players).

Having invited the children to play, the teacher says that now they will go to visit the dolls and shows where they are sitting. The children, together with the teacher, calmly walk in the indicated direction, approach the dolls, and greet them. The teacher offers to take the dolls and dance with them. After jumping around with the dolls for a while, the children put them back in place and return home. When repeating the game, children can go to visit bears and hares (the teacher first places them in another part of the room). Children return home with these toys and play with them as they wish.

Along the path (path)

Description: The teacher calls the children to him and shows which smooth path is drawn (two parallel lines at a distance of 20-30 cm). Then the children are invited to walk along this path, but not to go beyond the line. Children follow each other in one direction and return back in the same order.

This game is good to play on the site. At the same time, 5-6 people should be involved in the game so that children do not bump into each other.

In the fall, it is good to direct a path to a tree on the site and invite the children to walk along it and bring 2-3 leaves. This task will bring the game to life. Indoors, you can place flags or other toys at the end of the path, and children will fetch them.

Catch the ball (running)

Description: The teacher shows the children a basket with balls and invites them to stand next to him along one side of the playground. Then, with the words “catch up with the balls,” he throws them out of the basket, trying to make them roll in different directions, away from the children. Children run after the balls, take them and put them in the basket. The game repeats itself.

There should be as many balls as there are children, so that each child can catch the ball and put it in the basket.

Sunny bunnies (running)

Description: Having gathered a group of children around him, the teacher, using a mirror,

shoots sunbeams onto the wall and says:

"Sunny bunnies

They play on the steppe,

Lure them with your finger

They will come running to you."

After a pause, he gives the signal: “Catch bunnies!” Children run to the wall and try to catch the bunny slipping from under their hands.

Run to me (run)

Description: Children sit on chairs placed against one of the walls of the room or along the side of the playground. The teacher moves to the opposite wall of the room or to the far corner of the site and says: “Run to me.” The children run to him. The teacher greets them warmly, with his arms wide open. When all the children gather around the teacher, he invites them to take a walk. Children with a teacher walk around the room, freely placing themselves wherever they want. “Run home,” says the teacher. Children run to chairs and sit on them.

The game is repeated 4-5 times. At first, it should be carried out with a small group of children, gradually the number of players will increase (when returning “home”, children can sit on any chair).

Corydalis hen (running)

Description: The teacher portrays a chicken, the children - chickens. One child (older) is a cat. The cat sits on a chair to the side. The hen and chicks walk around the room. The teacher says:

“The crested hen came out,

There are yellow chickens with her,

The chicken clucks: “Ko-ko,

Don't go far."

Approaching the cat, the teacher says:

On a bench by the path

The cat has settled down and is dozing...

The cat opens its eyes

And the chickens catch up.”

The cat opens its eyes, meows and runs after the chickens, which run away to a certain corner of the room - the “house”, to the mother hen.

The teacher (chicken) protects the chickens by spreading his arms to the sides and says:

“Go away, cat, I won’t give you chickens!”

When the game is repeated, the role of the cat is assigned to another child.

Ball (jumping)

Description:

"Gray gum ball

Jumps and jumps without hesitation.

Low, low, low, low,

It’s very close to the ground!”

My cheerful ringing ball... (running, jumping)

Description: A group of playing children (5-6 people) stands in a semicircle around the teacher. One child, pretending to be a ball, jumps on the spot, and the teacher, placing his palm on his head, says:

"My cheerful ringing ball,

Where did you start galloping to?

Yellow, red, blue,

Can’t keep up with you!”

After this, the ball runs away, and the teacher and the children catch it. The game is repeated with a new ball. When children master the game, everyone should be encouraged to bounce like a ball.

Gray bunny washes his face... (jumping)

Description: One of the players is appointed as a bunny. Everyone else stands in a circle. The bunny takes a place in the middle of the circle. Children forming a circle say together with the teacher:

“The gray bunny is washing his face.

Apparently he's going to visit

I washed my nose,

Washed my tail

I washed my ear

Wipe it dry!”

The bunny makes all the movements corresponding to the text - she washes her nose, tail, ear and wipes everything. Then he jumps on two legs, moving forward (to visit) someone standing in the circle. He takes the place of the bunny, and the game repeats.

The game ends when 5-6 bunnies are replaced.

Description:

Ball in a circle (low mobility game)

Description:

Throw the ball into the basket (accuracy)

Description: Children stand in a circle. Each child holds a small ball in his hand. In the center of the circle there is a box or large basket (the distance from the target to the children is no more than one and a half to two meters). At the teacher’s signal, the children throw the balls into the box, then take them out and return to their places. If the child does not hit the target, he picks up the ball from the ground (from the floor) and also stands in a circle.

The game is repeated from the beginning.

8-10 people participate in the game at the same time.

Ring the rattle (Crawl to the rattle)

Description: Children sit on chairs; a rattle lies at a distance of 2.5-3 m from them. The teacher names the children one by one and offers to play with the rattle. To do this, you need to crawl to the rattle, take it, stand up, ring it, put it down again and return to your place.

Get the ring

Description: The teacher shows the children a bright ring suspended with a cord at the end of a stick 0.5 m long.

When a group of 4-6 people has gathered around, the teacher lifts the ring and passes it in a circle over the children’s heads, saying: “Get it, get it.” Children reach for the ring. In front of children who are not very eager to get the ring, the teacher lowers the stick lower, gives them the opportunity to touch the ring and quickly raises it up again to cause active movement in the children.

After passing the ring over the children 2-3 times, the teacher notes who reached him and immediately gives them the same spare ones. Gradually, all children receive a ring. The teacher suggests taking the rings like steering wheels and playing “drivers” - running around the room.

Small and large legs (low mobility game)

Description: Children sit on chairs in a semicircle. The teacher sits down opposite and asks the children to show what kind of legs they have. Children put their feet forward a little and raise them. The teacher cheerfully says: “Little legs ran along the path. Look how they ran." At the same time, he stomps his feet several times at a fast pace, saying: “Top, stomp, stomp!” Children do the same. Then, slowing down, the teacher slowly says: “Big legs walked along the road. Top, top!

The teacher says the text several times, first about small legs, then about big legs. Children repeat after him, alternating fast and slow movements.

Sunshine, sunshine... (squats, jumping)

Description: Children stand around a teacher who reads poetry and shows

movements. The children repeat after him:

"Sunshine, sunshine,

Look out the window!

Your children are crying

They're jumping over the pebbles."

They clap their hands rhythmically and spring into half-squats (accented).

Continuing to clap their hands, they jump in place.

Walk - don't hit (games with walking and running)

Description: Pins (clubs) are placed in two rows on the floor. The distance between the rows is 35-40 cm, and between the pins of the same row is 15-20 cm. Children must walk or run along the corridor without touching the pins.

Walk and don't get knocked down (walking and running games)

Description: Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children must go to the other side of the room, going around the pins (like a snake) and without touching them.

We stomp our feet (walking and running games)

Description: The teacher and the children stand in a circle at a distance of arms straight out to the side. In accordance with the spoken text, children perform exercises:

"We stomp our feet,

We clap our hands

We nod our heads.

We raise our hands

We give up

We shake hands."

With these words, the children give each other their hands, forming a circle, and continue:

"And run around,

And we run around."

After a while, the instructor says: “Stop! “The children slow down and stop. When running, you can invite children to lower their hands.

By flat path(jumping games)

Description: The children, together with the instructor on one side of the site, mark the place where they will have a home and set off. The instructor pronounces a text, according to which the children perform different movements: walk, jump, squat.

"On a level path,

On a flat path

Our feet are walking

One-two, one-two!” (They go.)

"By the pebbles, by the pebbles,

By the pebbles, by the pebbles

In the hole - bang! (They jump.)

"On a level path,

On a flat path

Our legs are tired

Our legs are tired."

(Children walk and then squat.)

"This is our home,

This is where we live."

(Everyone runs into the house.)

Bunnies (jumping games)

Description: All children are bunnies. They are located on a hillock. They can serve as a slide on the site or in the room. Instructor says:

"In a field on a hill

The bunnies are sitting

They warm their paws,

They move them."

Children make appropriate movements (clap their hands, move their arms). After some time, the instructor and children say:

“The frost has become stronger,

We'll freeze sitting like this.

To warm up quickly,

Let's jump more fun."

Children run down the slide, start running, jumping,

tap paw on paw. At the instructor's signal

return to the hill.

Mice in the Pantry (crawling and climbing games)

Description: Children stand behind chairs (benches) or sit on them

On one side of the site there are mice in holes. On the opposite side, at a height of 40-50 cm, there is a rope stretched, behind it is a storage room. An instructor playing the role of a cat sits to the side of the players. When the cat falls asleep, the mice sneak into the pantry, crawling under the rope. In the pantry they find treats for themselves, squat down, chew crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. The mice run away from the pantry (they crawl under the rope) and hide in holes (the cat does not catch the mice, she only pretends that she wants to catch them). Having not caught anyone, the cat returns to its place and falls asleep. Game continues.

Catch and ride (throwing and catching games)

Description: An instructor stands opposite the child at a distance of 1.5-2 m from him. He throws the ball to the child, who catches it and rolls it back to the instructor.

Throw over the rope (throwing and catching games)

Description: Children sit on chairs along one wall of the hall. A rope is stretched at a height of approximately 1 m from the floor. A 3 m long rope with weights at the ends can be hung on the backs of two adult chairs or on jumping racks. At a distance of 1.5 m in front of the rope, a cord is placed on the floor. Near it lie one or two balls with a diameter of 12-15 cm. One or two children come up to the cord, take the balls and throw them, run under the rope; Having caught up with the balls, they return back.

Find what's hidden (space navigation games)

Description: Children stand in a circle or in a line. The instructor places three to five objects on the floor in front of them (cubes, flags, rattles, balls, rings) and asks them to remember them. Then, at the instructor’s signal, the players turn their backs to the center of the circle or face the wall. The instructor hides one or two objects and says: “One, two, three! Turn and look! " Children turn to face objects and, looking closely at them,

remember which ones are not there. The instructor asks the children to find these objects in the room. When the items are found, the game repeats.

Zhmurki ( folk games and fun)

Description: The instructor invites the children to disperse around the room. He closes his eyes or ties them with a scarf and pretends that he is trying to catch the children: he carefully moves around the room and catches children where they are not. Children laugh. The instructor asks: “Where are our children? " Then he takes off the bandage, turns towards the children and says: “Here they are, our children! "

Soap bubbles (folk games and fun)

Description: To play, you need to prepare plastic tubes or straws for the number of children, and dilute soapy water in a small saucer. All children receive straws and try to blow a soap bubble. If this is successful, they enthusiastically blow soap bubbles, watch them fly, run after them, and see whose bubble flies further and does not burst.

Along the track on one leg (jumping)

Description: Children stand on the edge of the playground. The teacher suggests jumping to the other edge on the right leg (5-6 m), you can run back back. Then they jump on their left foot.

Catch a butterfly (low mobility game)

Description: A cord and a butterfly cut out of paper are tied to the end of a small rod or stick. The teacher holds the rod so that the butterfly does not fly too quickly over the child's head. The kids jump up and down, trying to catch her.

Birds (running)

Description: Children - “birds” sit on chairs placed behind the drawn

line. To the words of the teacher: “Ay, the birds have flown!” Birds fly all over the site, wherever they want. In response to the teacher’s words: “The birds have flown to their nests,” the children hurry and sit on their chairs. The teacher names the most dexterous and fastest bird, which was the first to fly to its nest. The game repeats itself.

Children in the forest (running)

Description: Children sit on chairs that stand on one side of the playground. In the words of the teacher:

“Children are walking through the forest,

Yellow and red leaves are collected,

Beautifully collected into bouquets,

They lift you high into the sky."

Children disperse throughout the playground and perform appropriate movements. To the words: “To your places!” children run to their chairs and sit on them. The participant in the game who never made a mistake and performed the movements correctly wins.

Game with scarves (running)

Description: Children sit on chairs on one side of the playground. Each of them has scarves in their hands. The teacher stands aside in a drawn circle and asks: “Children, do you all have scarves?” The children answer that they all have them. In the words of the teacher:

“Hurry up and run here,

And show us your scarves!

Children run to the teacher, stand next to him and show the scarves in their right and left hands. In response to the teacher’s words: “Let’s go, let’s run,” the children go wherever they want. At the end of the game, to the teacher’s tambourine, the children squat down and cover their faces with a scarf. The teacher quietly runs to another circle, which is drawn further from the children, and says: “Look, children, this is where I am,” and again the children call to themselves. The game repeats itself.

Bouquet (low mobility game)

Description: Children sit on chairs, each of them holds flowers of the same color in their hands (some children have daisies, others have carnations). The teacher stands in front of the children 5-6 steps back and says: “I want to collect a bouquet of white flowers” ​​(shows the children a daisy). Children approach the teacher and raise their hands high to collect a bouquet of daisies. Then the children return to their seats.

Then the teacher shows a red carnation and says that he wants to collect a bouquet of red flowers. Children come up to her with a carnation and collect the bouquet in the same way. The teacher names the children who completed the task and made no mistakes. The game repeats itself.

Bubbles (low mobility game)

Description: Children are not inflated bubbles. They squat at different ends of the playground, and when the teacher says: “The bubbles are inflating,” the children rise, slowly moving their arms to the sides, as far back as possible. In response to the teacher’s words: “Air is coming out of the bubbles,” the children squat down again, exhaling air, pronouncing the sound “S-s-s.” The teacher, standing in one place, pretends to blow bubbles (the children rise at this time). Then he says: “Bubbles flew across the site.” After these words, the children begin to spin, jump, and run around the playground. To the words of the teacher: “The bubbles have settled!” children sit on pre-prepared chairs.

Our train (low mobility game)

Description: Children sit on chairs placed one after another (like carriages) and sing a song together with the teacher:

"Our train is leaving,

The carriages are running

And on the train we are

The guys are sitting."

To the words:

“Knock, knock, knock, knock, knock,”

We hear everything:

The locomotive is running

He’s taking the guys.”

Children, holding the back of the chair in front of the person sitting in front, rhythmically stomp their feet to the tempo of the song (like the sound of wheels). The teacher sings further:

“Well, here’s the stop -

It's time for us to get up.

Let's go to the woods

Collect mushrooms!

After the third verse, the children get up from their seats - “get out of the carriages” and walk together with the teacher, collect artificial mushrooms, run to the next place and repeat the same thing. To the teacher’s word: “locomotive” - the first child who sits on a chair, in the form of a driver, hums. The children rush to the train and move on.

The game repeats itself.

Cat, mice and house (running)

Description: At one end of the playground, behind a drawn line, children sit - “mice”, and a child – “cat” stands at the side of the playground. On the opposite side of the site - the “house” - there are chairs arranged with the seat towards the center. The cat falls asleep, and at this time the mice cross the house very carefully and quietly tap their fingers on the seats of the chairs, as if they were scratching. In response to the teacher’s words: “cat” - the cat meows and catches the mice, which run behind the drawn line to their places. When the game is repeated, another cat is chosen.

Raise the red flags! (low mobility game)

Description: In the middle of the platform there are chairs placed in a circle, with their backs in the middle, and in the circle there is a flowerpot on a stool. Children with red flags in their hands walk around the playground one after another. According to the teacher:

“The preschoolers are walking cheerfully, joyfully,

They carry red flags in their hands

One, two, one, two, (6 times)

Like this, like this

They carry red flags in their hands.”

Children raise flags and approach the chairs and stop in front of them. At a certain signal (the teacher’s word “put”), children place flags on the chairs. Then they begin to run, jump, gallop, and spin around the playground. To the words of the teacher: “Raise the flags up!” children rush to the chairs, take the flags with both hands or first with the right hand and then with the left and raise them up. The teacher names the children who were the first to raise the flags up. The game is repeated from the moment the children place the flags on their chairs.

Who will find the flag? (low mobility game)

Description: The teacher holds two flags and, turning to the children, says:

"Here it is in my hand

Two small flags

But you can’t look at them.”

Children close their eyes. The teacher continues:

“I’ll hide them in the snow.

Who has at least one flag,

If he finds it, he’s a great guy.”

The teacher hides the flags behind the tree and says:

“And now those flags,

What did I hold in my hand?

I allow you to find it!

Children walk and search. The teacher says:

"Who found them at this moment

Let him run up to me!”

Butterfly (low mobility game)

Description: Tie a butterfly cut out of paper to a thread. Bring the butterfly in front of the faces of the children who stand in a semicircle or in a circle. Children blow on a butterfly. The butterfly flies away from them. You need to start blowing only when the butterfly is already in front of the child’s face.

Who woke up the bear? (low mobility game)

Description: Children sit on chairs in a semicircle, and one child with a teddy bear in his arms sits with his back to the children. One of the children shouts loudly “ku-ka-re-ku!” The child, turning to the bear with the words “Let’s go, let’s look for the cockerel,” goes around all the children and, stopping in front of the one who was crowing, says: “You woke up the bear.” If he guessed right, they change places and the game repeats.

What's hidden? (low mobility game)

Description: Children sit on chairs, on the floor, in one line. The teacher places three to five objects in the center of the circle and asks them to remember them. Then the players stand up and turn their backs to the center or to the wall and close their eyes. The teacher hides one object lying in the center of the circle and says “Look.” Children open their eyes, turn to face the cent and remember which object is missing. The teacher approaches the children and each of them tells him in his ear what is hidden. When the majority of players give the correct answer, the teacher loudly names the hidden object. After this, the game resumes.

Rules:

1. When the teacher hides the object, the players turn their backs and close their eyes

2. At the signal “Look!”, the players open their eyes and again turn to face the center of the circle.

Options: Reinforce your knowledge of primary colors, take cubes or flags.

Call one player. Remove 2 items at a time.

Birds and chicks (running)

Description: Children are divided into 3-4 groups of 5-6 people, each group has its own house - a nest. Children pretend to be chicks. Each group has a mother bird. According to the teacher’s words “Let’s fly!” - chicks fly out of the nest. They fly around the house, waving their arms - their wings. Mother birds fly away to get food. According to the teacher’s words “Home!” - mother birds return and call their chicks home. In the nest, the chicks sit in a circle and the mother bird feeds them imaginary worms.

Rules:

1. Birds and chicks fly out when the teacher says “Let’s fly!”

2. The chicks return home at the call of the mother bird.

3. Birds - mothers return home according to the teacher’s word “Home!”

Options: Invite the birds to fly to higher ground. Each bird has its own color of the house - nest. You can change houses.

Ball (jumping)

Description: The teacher begins to play with one child. Putting his hand on his head, he invites him to jump like a ball. The child jumps on two legs, and the teacher says:

"Gray gum ball

Jumps and jumps without hesitation.

Low, low, low, low,

It’s very close to the ground!”

There will definitely be others who want to bounce like a ball. The teacher plays with everyone in turn.

Ball rolling (low mobility game)

Description: The teacher shows the children a set of colored balls and a tray, gives the children the opportunity not only to look, but also touch the balls, and asks them to name their colors. After this, the teacher shows how to roll the balls, and then calls the children one by one and invites them to roll one or two balls at a time. The child who has rolled the balls runs after them and puts them in a box or basket.

When repeating the game, the teacher can fix the children's attention to the color of the balls. For example, he rolls a red ball himself and invites the child to roll the same one. Or he gives the task to roll 2-3 balls in sequence (red, yellow, green), naming the colors each time. Tasks can be varied.

Catch the ball (catch)

Description: The teacher takes a bright, large ball and invites two or three children to play with it. Children stand opposite the teacher at a distance of 80-100 cm. The teacher throws the ball one by one and says: “Catch.” Children throw the ball back to the teacher.

Ball in a circle (throwing, catching)

Description: Children sit on the floor in a circle and roll the ball towards each other. The teacher shows the children how to push the ball with both hands so that it rolls in the right direction.

The game is more lively with a group of 8-10 people.

Roll in the collar (jumping)

Description: The teacher offers to play with balls (or multi-colored balls) and draws a line beyond which children who want or are attracted to the game gather. Collars are installed at a distance of 1 - 1.5 m from the line. Having distributed one ball to the children, the teacher invites everyone to roll it through the collar. The child who rolled the ball runs after it and returns over the line.

5-6 children take part in the game. Groups of players can change; For those who have already rolled the ball 2-3 times, the teacher offers to rest and watch how others roll.

Collars are easy to make from large building material or use children's chairs instead, between the legs of which children will roll balls.

Low mobility games

Clap! One more time

We'll clap now.

And then quickly, quickly

Clap, clap, have fun!

Finger on finger, knock and knock,

Clap, clap, clap!

Finger on finger, knock and knock,

Stomp, stomp, stomp!

Top-top, top-top,

A bunny is dancing at the edge of the forest,

A hedgehog is dancing on a stump,

A little siskin is dancing on a branch,

The dog is dancing on the porch,

The cat is dancing near the stove,

Top-top, top-top,

Paws are dancing, ears are dancing,

Legs and tails dance.

Why are you standing, dance too!

White bunny sitting

The little white bunny is sitting

He wiggles his ears

Like this, like this

He wiggles his ears.

We move our hands, raising them to the head.

It's cold for the bunny to sit

We need to warm our paws,

Clap, clap, clap, clap,

We need to warm our paws.

Let's clap our hands.

It's cold for the bunny to stand

The bunny needs to jump,

Skok-skok, skok-skok,

The bunny needs to jump.

We jump on two legs.

Someone scared the bunny

The bunny jumped... and ran away.

Two funny sheep

Two funny sheep

We frolicked near the river.

Jump-jump, jump-jump!

White sheep galloping

Early in the morning near the river.

Jump-jump, jump-jump!

Up to the sky, down to the grass.

And then they spun

And they fell into the river.

Teddy Bear

Teddy Bear

Walking through the forest

Collects cones

Sings songs.

The cone bounced off

Right in the bear's forehead.

Mishka got angry

And with your foot - stomp!

Two beetles

Two beetles in the clearing

Danced hopaka:

Right foot stomp, stomp!

Left foot stomp, stomp!

Hands up, up, up!

Who will rise the highest?

Zainka

One of the options for a nursery rhyme about a bunny with simple movements:

Bunny, come out,

Gray, come out,

This way, come out this way,

That's it, come out that way!

Bunny, stamp your foot,

Gray, stamp your foot,

Like this, stamp your foot this way,

Like this, stomp your foot like this!

Bunny, turn around

Gray, turn around

Turn around like this, like this

This way, turn around this way!

Bunny, jump,

Gray, jump,

Like this, jump like this,

Just like that, jump like that!

Bunny, dance,

Gray, dance,

Like this, dance like this,

Just like that, dance like that!

Bunny, bow down,

Gray, bow down,

Like this, bow this way,

This way, bow this way!

Three cheerful brothers

Three cheerful brothers walked around the yard,

Three cheerful brothers started a game,

They made their heads nick-nick-nick,

With deft fingers, chick-chick-chick.

They clapped their hands clap-clap-clap,

They stamped their feet, stomping, stomping, stomping.

Card index of outdoor games for junior group

“Pass by, don’t touch me” (walking and running games)

Pins (clubs) are placed in two rows on the floor. The distance between the rows is 35-40 cm, and between the pins of the same row is 15-20 cm. Children must walk or run along the corridor without touching the pins.

"Walk - don't fall" (walking and running games)

The instructor places a board 25-30 cm wide on the floor, and behind it lays out cubes and bars at a distance of 25-30 cm from one another. Invites children to walk along a difficult path, first along the board, trying not to stumble, then stepping over cubes and bars without touching them.

"Run to the flag" (walking and running games)

Children sit or stand on one side of the room. On the opposite side, at a distance of 6-8 m from them, flags (cubes) are laid out on chairs or on a bench. Children, at the suggestion of the instructor, go to the flags, take them and go to the instructor. Then, at his signal, they run to the chairs, place flags and return back.

"Cat and Mice" (walking and running games)

Children sitting on a bench are mice in holes. On the opposite side of the room sits a cat, whose role is played by the instructor. The cat falls asleep (closes his eyes, and the mice scatter throughout the room. But then the cat wakes up, stretches, meows and begins to catch mice. The mice quickly run away and hide in holes (take their places). The cat takes the caught mice to his place. When the rest of the mice hide into the burrows, the cat walks around the room again, then returns to its place and falls asleep.

"Birds in their nests "(games with walking and running)

Children sit on chairs placed in the corners of the room - these are nests. At the instructor’s signal, all the birds fly to the middle of the room, scatter in different directions, crouch down, looking for food, and fly again, flapping their arms and wings. At the instructor’s signal, “Birds, go to their nests!” "return to their places.

"Sparrows and the car" (walking and running games)

Children sit on a bench on one side of the playground - these are sparrows in their nests. The instructor stands on the opposite side. It depicts a car. After the instructor says: “The sparrows have flown onto the path,” the children rise from their chairs, run around the playground, waving their winged arms.

At the instructor’s signal, “The car is moving, fly, little sparrows, to your nests!” the car leaves the garage, the sparrows fly into their nests (sit down in their seats). The car returns to the garage - the sparrows have flown.

"Find your house" (walking and running games)

The instructor invites the children to choose houses. These can be chairs, benches, cubes, hoops, circles drawn on the ground. Each has a separate house. At the instructor’s signal, the children run out of the houses, disperse around the playground and frolic until the instructor says, “Find your house! " At this signal, the children run to their houses.

"Shaggy Dog" (walking and running games)

Children sit or stand on one side of the hall. One child on the opposite side pretends to be a dog. The children quietly approach him in a crowd, and at this time the instructor says:

Here lies a shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see: “Will something happen? "

Children approach the dog. As soon as the instructor finishes reading the poem, she jumps up and barks loudly. The children run away, the dog chases them and tries to catch someone and take them home. When all the children hide, the dog returns to its place and lies down on the rug again.

“Pass and don’t get knocked down” (walking and running games)

Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children must go to the other side of the room, going around the pins (like a snake) and without touching them.

"Tram" (walking and running games)

3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. This is a tram. The instructor stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves when the signal is green, when it is yellow it slows down, and when it is red it stops. The instructor raises the green flag - and the tram moves: children run along the edges of the hall (area). If the instructor raises a yellow or red flag, the tram slows down and stops.

"Taxi" ( walking and running games)

Children stand inside a large hoop (1 m in diameter, hold it in their lowered hands: one is at one side of the rim, the other is at the opposite side, one behind the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. Through They switch roles for a while.

“Cucumber, cucumber.” (walking and running games)

Children stand behind a line on one side of the playground. On the opposite side lives a mouse (the instructor or one of the children). Everyone walks along the site towards the mouse and says:

Cucumber, cucumber,

Don't go to that end:

There's a mouse living there

He'll bite your tail off.

With the end of the words, the mouse begins to catch the running children.

"We Stomp Our Feet" (walking and running games)

The instructor and the children stand in a circle at a distance of arms straight out to the side. In accordance with the spoken text, children perform exercises:

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We give up

We shake hands.

With these words, the children give each other their hands, forming a circle, and continue:

And run around

And we run around.

After a while, the instructor says: “Stop! “The children slow down and stop. When running, you can invite children to lower their hands.

"On a smooth path" (jumping games)

The children, together with the instructor on one side of the site, mark the place where they will have a home and set off. The instructor pronounces a text, according to which the children perform different movements: walk, jump, squat.

On a smooth path,

On a flat path

Our feet are walking

One-two, one-two! (They go.)

By pebbles, by pebbles,

By the pebbles, by the pebbles

In the hole - bang! (They jump.)

On a smooth path,

On a flat path

Our legs are tired

Our legs are tired.

(Children walk and then squat.)

This is our home

This is where we live.

(Everyone runs into the house.)

"From bump to bump" (jumping games)

On the site, the instructor draws circles with a diameter of 30-35 cm. The distance between them is approximately 25-30 cm. These are hummocks along which you need to get to the other side of the swamp. You can step over the bumps, run across, jump over.

"Through the Stream" (jumping games)

Two lines are drawn on the site at a distance of 15-20 cm - this is a stream. Indoors, you can place two cords on the floor at the same distance from one another. Several children are asked to come closer to the stream and jump over it, pushing off with both legs at the same time.

"Frogs" (jumping games)

In the middle of the site they draw a large circle or lay a thick cord in the shape of a circle - this is a swamp. Frog children are located along the edge of the swamp, and other children sit on chairs placed away from the swamp. The instructor, together with the children sitting on chairs, says the following words:

Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.

Children standing in a circle jump, moving forward, pretending to be frogs. At the end of the text, children sitting on chairs clap their hands - they scare the frogs; frog children jump over the line - in a swamp and squat down. Then the game repeats.

"Catch a Mosquito" ( jumping games)

Children stand in a circle at arm's length, facing the center of the circle. The instructor is in the middle of the circle. In his hands he holds a rod 1-1.5 m long, to which a figurine of a mosquito (made of paper or cloth) is tied with a cord. The instructor circles the cord slightly above the heads of the players - a mosquito flies overhead, the children jump, trying to catch it with both hands. The one who catches a mosquito says: “I caught it.”

"The Cat and the Sparrows" ( jumping games)

Children stand on benches or cubes (height 10-12 cm, lying on the floor on one side of the playground - these are sparrows on the roof. On the other side, away from the children, a cat sits, he is sleeping. “The sparrows fly out onto the road,” says instructor, and the children jump off the benches, blocks, scatter in different directions. The cat wakes up, he stretches, says “meow-meow" and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

"Little Bunnies" (jumping games)

All children are bunnies. They are located on a hillock. They can serve as a slide on the site or in the room. Instructor says:

In a field on a hill

The bunnies are sitting

They warm their paws,

They move them.

Children make appropriate movements (clap their hands, move their arms). After some time, the instructor and children say:

The frost has become stronger,

We'll freeze sitting like this.

To warm up quickly,

Let's jump more fun.

Children run down the slide, begin to run, jump, and tap their paws on paws. At the instructor's signal, they return to the slide.

"Rabbits" (jumping games)

On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle - these are rabbit cages. On the opposite side is the watchman's house. In the middle is a lawn where rabbits are allowed to roam. Two or three children stand behind the chairs and, as instructed by the instructor, squat down - the rabbits sit in cages. The guard instructor approaches the cages and releases the rabbits onto the lawn: one after another, the children crawl under the chair and then jump, moving forward across the entire lawn. At the instructor’s signal, “Run into the cages! » return to their seats, crawling under the chairs again.

Recommendations. The instructor must ensure that children, crawling under the chair, do not touch it with their backs. Instead of chairs, you can use arches for climbing or sticks, slats placed on the seats of chairs.

"Hares and the Wolf" (jumping games)

Children-hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the instructor’s signal: “The wolf is coming!” " - the hares run away and hide behind the bushes, under the trees. The wolf is trying to catch up with them.

You can use small text in the game:

The bunnies are jumping: hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

Listen carefully

Is there a wolf coming?

Children perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares.

“Crawl through - don’t hit me”

Children are located on one side of the room. Chairs are placed at a distance of 3-4 m from them, with gymnastic sticks or long slats on their seats. Two or three children must crawl under the sticks, trying not to touch them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, walk like a bear" (games with crawling and climbing)

Children sit against one wall of the room. The instructor places two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m is the second, 30-35 cm high. The instructor calls one child and invites him to walk under the first arc on all fours, like a bear, i.e. resting on your feet and palms. Under the second arc - run like a mouse (on your palms and knees, then return to your place.

"The Mother Hen and the Chicks" (games with crawling and climbing)

Children pretending to be chickens, together with a hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. On the opposite side of the platform sits a large bird. The hen calls the chickens: “Ko-ko-ko.” At her call, the chickens crawl under the rope, run to the hen and walk with her, look for food, squat, bend over, and run from place to place. At the instructor’s signal, “The big bird is flying!” “The bird catches the chickens, and they run away from it and hide in the house.

"Mice in the Pantry" (games with crawling and climbing)

Children stand behind chairs (benches) or sit on them on one side of the playground - these are mice in holes. On the opposite side, at a height of 40-50 cm, there is a rope stretched, behind it is a storage room. An instructor playing the role of a cat sits to the side of the players. When the cat falls asleep, the mice sneak into the pantry, crawling under the rope. In the pantry they find treats for themselves, squat down, chew crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. The mice run away from the pantry (they crawl under the rope) and hide in holes (the cat does not catch flies, she only pretends that she wants to catch them). Having not caught anyone, the cat returns to its place and falls asleep. Game continues.

"Throw it - catch it"( throwing and catching games)

One child or several children take a ball and stand in an empty place on the court. Everyone throws the ball directly above their head with both hands and tries to catch it. If the child cannot catch the ball, he picks it up from the floor and throws it again.

"Catch and Ride" (throwing and catching games)

An instructor stands opposite the child at a distance of 1.5-2 m from him. He throws the ball to the child, who catches it and rolls it back to the instructor.

“Knock down the mace (pin) (throwing and catching games)

A line is drawn or a rope is placed on the floor or ground. At a distance of 1-1.5 m from it, two or three large clubs are placed (the distance between them is 15-20 cm). Children take turns approaching the designated place, pick up the balls lying nearby and roll them, trying to knock down the club. After rolling three balls, the child collects them and gives them to the next player.

Children stand on one side of the hall or playground behind a drawn line or a placed rope. Everyone, at the instructor’s signal, throws the balls into the distance. Everyone should notice where their ball fell. At the instructor’s signal, the children run to their balls, stop near them, and raise the balls above their heads with both hands. The instructor marks those who threw the ball the farthest. After this, the children return back behind the line.

"Get in the circle" (throwing and catching games)

Children stand in a circle at a distance of two or three steps from a large hoop or circle with a diameter of 1-1.5 m lying in the center. They have bags of sand in their hands, at the instructor’s signal they throw them into the circle, at the signal they come up and pick up the bags and return to their places.

"Throw Over the Rope" (throwing and catching games)

Children sit on chairs along one wall of the hall. A rope is stretched at a height of approximately 1 m from the floor. A 3 m long rope with weights at the ends can be hung on the backs of two adult chairs or on jumping racks. At a distance of 1.5 m in front of the rope, a cord is placed on the floor. Near it lie one or two balls with a diameter of 12-15 cm. One or two children come up to the cord, take the balls and throw them, run under the rope; Having caught up with the balls, they return back.

"Find Your Place"

Each player chooses a house for himself - a place where he can hide. Indoors it can be a chair, bench, cube; You can draw circles on the area. The children are in their places. At the instructor’s signal, they run out onto the site and run easily in different directions. At the signal “Find your place! "return to their places.

"Find what's hidden" (games for spatial orientation)

Children stand in a circle or in a line. The instructor places three to five objects on the floor in front of them (cubes, flags, rattles, balls, rings) and asks them to remember them. Then, at the instructor’s signal, the players turn their backs to the center of the circle or face the wall. The instructor hides one or two objects and says: “One, two, three! Turn and look! " Children turn their faces to objects and, looking closely at them, remember which ones are not there. The instructor asks the children to find these objects in the room. When the items are found, the game repeats.

"Guess who is screaming and where" (games for spatial orientation)

Children stand in a circle with their backs to the center. The instructor stands in a circle. He appoints a driver, who also stands in the middle of the circle. One of the children is asked to shout, imitating a domestic animal or bird: a cat, a dog, a rooster. The child standing in the center of the circle must guess who shouted and where.

"Find your color" (games for spatial orientation)

The instructor distributes flags of three or four colors: red, blue, yellow, green. Children with flags of the same color stand in different places in the room, near flags of certain colors. After the instructor says, “Go for a walk,” the children disperse around the playground in different directions. When the instructor says, “Find your color,” the children gather near the flag of the corresponding color.

"By the Bear in the Forest" (folk games and fun)

On one side of the site a circle is drawn - this is the bear’s den; on the other, the house in which the children live is indicated. The instructor selects a bear that is sitting in a den. When the instructor says: “Go, children, for a walk! ", they leave the house and go into the forest, pick mushrooms, catch butterflies. They say in unison:

By the bear in the forest

I take mushrooms and berries,

And the bear is sitting

And he growls at us.

After the word “growls,” the bear begins to catch the children running away home. Anyone whom the bear touches is considered caught: the bear takes him to his den. You cannot catch children behind the house line.

After the bear catches several players, the game resumes. Another child is assigned to the role of the bear. The game is repeated 3-4 times.

"Hide and Seek" (folk games and fun)

The instructor invites several children to hide (behind a gazebo, behind bushes, and he closes his eyes so as not to see where they are hiding. After a while he asks: “Ready?” The children answer: “Ready!” The instructor goes to look for them. He looks in to different places, pretending that he can’t find the children. At the same time, he can utter the following words: “Where are the children hiding? Where are our children? " Sometimes the kids can’t stand it and, happy that the instructor can’t find them, run out from the shelter and run up to him. In this case, the instructor happily attracts them to him and says: “Here they are, our children!”

"Blind Man's Bluff" (folk games and fun)

The instructor invites the children to disperse around the room. He closes his eyes or ties them with a scarf and pretends that he is trying to catch the children: he carefully moves around the room and catches children where they are not. Children laugh. The instructor asks: “Where are our children? " Then he takes off the bandage, turns towards the children and says: “Here they are, our children! "

"Bubble" (folk games and fun)

To play, you need to prepare plastic tubes or straws for the number of children, and dilute soapy water in a small saucer. All children receive straws and try to blow a soap bubble. If this is successful, they enthusiastically blow soap bubbles, watch them fly, run after them, and see whose bubble flies further and does not burst.

"Ball"
Children depict how balloon gradually fills with air: slowly raise your arms up and puff out your cheeks. But the balloon “burst”: the children are slowly in a relaxed state and fall to the floor, saying: shhhhh

"Grains"

Educator: They planted the seeds in the ground. (Children sit on the floor and squeeze into a ball.) It started to rain, and then the sun shone. The grains began to sprout, sprouts appeared. (Children slowly rise, pull themselves up, raising their hands - the “sprouts” - up and turning towards the “sun”).

"Bubble"

Children and an adult stand in a circle holding hands.
Educator:


Blow up a bubble.
Pout big.
Stay like this
Don't burst out.
Children gradually move back to expand the circle.

When they hear the words “The bubble has burst,” they lower their hands and say “sh-sh-sh.”

"Kwa-kwa-kwa"

The leader is blindfolded with a blindfold, and the rest of the children stand around him.
The presenter begins to spin and pronounce a chant:
"Here is a frog along the path
Jumps, stretches out her legs,
I saw a mosquito and screamed...
“At the word “screamed,” the leader points his fingers in front of him.
The player to whom the presenter points (or closer to whom) says: “Kwa-kwa-kwa.” The presenter must say the name of this player.
If the leader guessed correctly, then the identified player becomes the next leader, otherwise the leader repeats everything.


"Kitty"
The child crawls on all fours, pretending to be a cat. He stops and turns his head (the cat looks around), then tilts his head (the cat drinks milk).
For children over two years old, you can complicate the game: the cat crawls between the legs of an adult, under a chair, climbs onto the sofa, lies down, purrs.

"Humpty Dumpty"

Children stand in a relaxed position, arms hanging freely. Under the text that the adult pronounces, turn the body left and right (the arms should dangle freely, like a rag doll).
Educator:

Humpty Dumpty
Sat on the wall.
Humpty Dumpty.
Fell in his sleep.

The children relax on the floor. The game can be played with one child or with a subgroup of children.

"Cold-warm"
Children sit on the carpet with their legs folded cross-legged.
Educator: The north wind blew. It became cold, cold. (The children curl up into balls, crossing their arms over their chests.)
At the signal “The sun has come out. It has become warm and warm.” The children relax and fan themselves. The game is repeated 2-3 times.

"Find a Pair"

Find a pair - the game develops classification and sorting skills, hand-eye coordination, hand motor skills, and thinking skills.
Objects that match each other according to some characteristics are laid out on the table. Mix them. The child is asked to take any object and find a pair for it, and then explain why he considers these objects to be paired.

Rules of the game

1. Gathering various items that go together (pencil and paper, sock and shoe, lock and key, etc.)
2. Lay out the items on the table and mix them.
3. The child is seated at the table.
4. An adult chooses any object and asks the child to find a pair for it (or
the child chooses the subject independently).
5. If the child finds a pair, it is put aside.
6. Take the next item and repeat the same thing.
7. The game continues until all the items are collected in pairs.

"Find by description"

Ask your child to show you what you describe to him.
For example: “Please show me the object. It is round, one side is red and the other is blue. You can play with it: roll it, throw it to each other” (this is a ball).
Rules of the game:
1. Describe an object to the child: its color, shape, what it is made of, what can be done with it
2. The child guesses and names the object based on the description

"Silence"
Firstborns, little ones
The bells rang.
On fresh dew,
In someone else's lane.
There are cups, nuts,
Honey, sugar.
Silence!
After the word “Silence” everyone must be silent. The presenter tries to make the players laugh with movements, funny words, and nursery rhymes. If someone laughs or says one word, he gives the presenter a forfeit. At the end of the game, children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, and perform interesting movements.

"Girls and boys"
Girls and boys sit opposite each other. The boys start the game. They take turns calling any girls' names. If there is a girl whose name was spoken, she stands up and says her name again and talks a little about herself. After this, it’s the girls’ turn and they start calling out the boys’ names.
Rules of the game
1. Girls and boys sit opposite each other.
2. The boys start the game. They take turns calling any girls names
3. If there is a girl whose name was spoken, she stands up and says her name again and talks a little about herself.
4. After this, it’s the girls’ turn and they start calling out the boys’ names.

"Amusement park"
Children stand in pairs around the hall and perform movements in accordance with the text.
Text: Movements:
We sat on the carousel, holding hands, spinning.
The carousel started spinning.
We moved to the swing. Holding hands: one player stands,
They flew up and down. the other crouches. Holding hands,
And now you and I together swing: right-left, forward-
We are sailing on a boat. back.
We will go ashore from the boat.
And let's gallop across the lawn,
Like bunnies, like bunnies. Jumping on two legs.

"Ocean is shaking"
According to the number, the player places chairs in two rows so that the back of one chair touches the back of the other. All participants in the game sit on chairs. The driver says: “The sea is worried.” The players get up and run around the chairs. “The sea has calmed down,” says the driver, and the children take the empty seats. Someone will be left without a seat because one chair is occupied by the driver. The one who missed out goes to drive.

"Find the flag"

Children sit on chairs in different places of the room (playground). At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children). “It’s time to look for the flag,” says the teacher, the children open their eyes and go look for the flags. The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. The one who first found the flag goes ahead of the column.At the signal “Get to your places!” the children sit on chairs and the game begins again.The teacher must ensure that the children take one flag.It’s good to play this game in a clearing in the forest: you can hide flags in the grass, in the bushes, behind the trees.

"Train" Children line up in a column along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”.The teacher blows the horn and the children begin to move forward (without clutch); at first slowly, then faster and finally they start running (when moving slowly, children can pronounce the sound “chu-chu-chu”).“The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and the train moves again.The teacher regulates the pace and duration of the children's movement. At first, the teacher himself leads the column of children, and then puts the more active child in front. Game option. After the train stops, the children go for a walk. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column. At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column - to find their “car”.

Kittens and guys.

A subgroup of children depict kittens, the rest represent their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into their mugs (bowls, rings, circles). Kittens meow - they ask for milk. The owners go out onto the site (beyond the line) and call: “Kiss-kiss-kiss!” The kittens climb off the fence and run to drink milk. The guys who are the owners say: “He’s furry, he’s got a mustache, he’s going to eat, he’s singing songs.” With the last word, the kittens run away and their owners catch them. Whoever caught the kitten changes roles with it.Rules: when given a signal, get on and off in any way; - run away after the word “sings”; You can only fish up to the line (at a distance of two steps from the fence).


"Get in the Gate"

Children, with the help of a teacher, are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are collars - made of cubes, pins or twigs. Each pair receives one ball and rolls it to each other through the goal.Rules: roll the ball without hitting the goal; push away vigorously with one or two hands (as directed by the teacher).


"Get in the circle"

Children stand in a circle at a distance of 2-3 steps from a large hoop or circle (made of rope or drawn on the ground) with a diameter of 1-1.5 m lying in the center. Children hold bags of sand or other objects for throwing in their hands. At a signal, they throw objects into the circle with their right and left hands, and at another signal, they take them from the circle. The teacher marks those who managed to get in.Rules: throw and take only on a signal; try to get into the hoop; throw with one hand, repeating with the other hand.
"Throw it higher"

The teacher gives the children balls with a diameter of 12-15 cm and invites them to play with them, throwing them up and trying to catch them after throwing.Rules: throw low at first in order to be able to catch; catch the ball with your hands, without pressing it to your chest; if the ball falls, you can pick it up and continue the exercise.

"Hit the Target"

The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a kolobok, a hare with a basket). In front of the targets, at a distance of 1.5-2 m, a strip 40 cm wide is designated. On it, opposite each target, there are buckets with balls, cones, and bags of sand. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects into buckets, and other players come out.Rules: throw on a signal with the hand indicated by the teacher; collect objects after everyone has thrown; throw without leaving the lane.

"Through the Swamp"

On a platform made of bricks (flat plywood measuring 15X20 cm), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and, at a signal, walk along the paths.Rules: stand only on the bricks, without touching the floor: walk to the end of the path.
"The bear is walking on the bridge"

Boards are placed on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child’s raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, at a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time, and the bears take out raspberries. When all the children have crawled, the teacher offers to run around the playground with ribbons. At the signal, everyone gathers, the teacher hangs the ribbons on the rope. The game repeats itself.Rules: walk along the bench on all fours (on your feet and palms); reach the end of the board.


"Spin around - don't fall!"

In the walking games “We're Having Fun”, “Couples for a Walk”, “Sunshine and Rain”, short-term slow circling in place is introduced.

"Walk wider"

On the site, hoops (plastic or flat plywood with a diameter of 60 cm) are laid out in 2-3 rows, with 5-6 hoops in each row. 2-3 children step from hoop to hoop at a signal. Having reached the end, they jump up, clap their hands and return.

Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.


"Sun and Rain"

Children stand in a circle.-“The sun looks out the window, They walk in a circle.It shines into our little room.”
“We will clap our hands, They clap while standing still.
We are very happy about the sun.
Top-top-top-top! Rhythmically stamp on
Top-top-top-top! place.
Clap-clap-clap-clap! They clap their hands rhythmically,
Clap-clap-clap
At the signal “it’s raining, hurry home,” the children run away. The teacher says “The sun is shining”, The game is repeated.

"Couples for a walk"
On one side of the platform, cords (chairs, posts) form a gate. Children, holding hands, stand in pairs (at random, whoever wants with whom), the teacher helps them with this. At the signal “let’s go for a walk,” children go through the gate in pairs and then disperse around the playground. Here they can jump, sit down - “picking berries, flowers.” At the signal “let’s go home,” the kids again stand in pairs and walk through the gate.
Rules: walk in pairs holding hands; coordinate your movements, keep up and not get ahead; give way when passing a gate.
Complication: make another gate and offer to go through the gate that will be closer at the signal “let’s go home”

"Find your house"
Children sit along the side of the playground or room. At the teacher’s signal, “Let’s go for a walk,” the children scatter around the playground wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.

"Catch me"
Children sit on chairs placed against one of the walls of the room or along the side of the playground. “Catch up with me,” the teacher suggests and runs to the opposite side of the site. Children run after the teacher. Trying to catch him. Then the teacher says again: “Catch up with me,” and runs in the opposite direction. And the children catch up with him again. After two runs, the children sit on chairs and relax. Then the game resumes.
The game is best played with a small number of children.

"Horses"

Children become pairs. In a pair, one is the “horse”. The other is the “carrier”. Reins are used, or children hold each other by the belt. The teacher says:
Let's go, let's go, with nuts, with nuts
A turnip for a baby, a boy for a boy,
sweetly, sweetly.
With the end of the text, the children continue to run in the same rhythm while the teacher pronounces: “Gop, gop.” I run until the teacher says: “Whoa!”


"Horsemen"

A group of children stands at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be horsemen, trying not to bump into each other and not to touch objects or equipment located on the playground.
During the game, the teacher can invite children to move faster or slower in different directions. When children learn to run fast, you can organize competitions.


"Hares and the Wolf"
Children-hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming,” the hares run away and hide behind bushes and under trees. The wolf is trying to catch up with them. You can use a small test in the game:
Stutterers jump hop hop
on the green on the meadow.
They pinch the grass and eat it.
listen carefully
Is there a wolf coming?
Children perform the actions described in the poem. With the end, a wolf appears and begins to catch hares.
A child playing the role of a wolf. Should be away from bushes where children are hiding.

"Where the bell rings"


Children sit or stand on one side of the room. The teacher asks them to turn to the wall and not turn around. At this time, the nanny with the bell hides from them, for example, behind a closet. The teacher suggests listening to the sound where the bell rings and finding it. The children turn and follow the sound, find it, then gather around the teacher. Meanwhile, the nanny moves to another place - and the game repeats.
Children should not look where the nanny is hiding. To do this, the teacher gathers him around him and diverts their attention. Ring the bell first quietly, then louder.


"Do not be late"


The teacher lays out cubes on the floor. Children stand near the cubes. At the teacher’s signal, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object; gradually they get used to taking their place. When repeating the game, you can ask the children to run like horses.
During the game, the teacher makes sure that the children run further away from the cubes, do not bump into each other, and help each other find their cube when the signal sounds.



"Chickens in the garden"


In the middle of the site there is a large space - a vegetable garden. On one side is his watchman's house, on the other is a chicken coop, with chickens and children in it. The role of the guard is performed by the teacher or one of the children. At the signal “chickens are walking,” children crawl under the cords and walk in the garden, look for food, and run. The watchman notices the chickens in the garden and chases them away - he claps his hands, saying “shoo-shoo.” The chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home. Each child chooses a house for himself. It could be a flat hoop…. At the signal, children choose the playground and run in different directions. At the “find your house” signal, houses are occupied.
Children should run easily, in different directions, without bumping into each other; do not run up to the house before the signal “Hurry up in the circle”
On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle with a diameter of 2 meters. children follow each other in a large circle. The teacher walks between the large and small circles. At the signal, the children try to run into a small circle, the teacher catches them, and those caught stop in place. Then they stand in a circle again.
Complication: The teacher chooses an assistant.

“The guys have a strict order”


At the first signal, the players scatter from the ranks and pronounce a chant6 “The guys have a strict order, they know all their places, well, blow the trumpet more cheerfully: tra-ta ta, tra-ta ta.” At the second signal, everyone quickly forms a line.


At first you can take empty seats, but by the end of the year you will find your place.

"My funny ringing ball"


Children stand in a circle with a teacher with a basket of small balls in the center. We all say the words together:
My funny ringing ball
Where did you run off to?
Red, yellow, blue
Can't keep up with you
At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly collect them back into the basket.


"In an even circle"

Children holding hands walk rhythmically in a circle and say:
"In an even circle one after another
We are going step by step, stay still!
Together, do this!”
At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to walk rhythmically in a circle, maintaining the interval; don't go into the circle.


"Silence"

Children walk scattered around the hall. The teacher says the following words:
“Silence by the pond, the water does not sway
The reeds don’t make noise and the baby falls asleep.”
As soon as the teacher has finished speaking the words, the children lie down on the floor and imitate sleep.
The teacher walks between the children and notes who is fast asleep.

Who will throw (ball, bag) further?
Description: children stand on one side behind a drawn line or a placed rope. Everyone receives bags and, at a signal, throws them into the distance. Everyone should notice where his bag fell. At the teacher’s signal, the children run to their bags and stand near them; With both hands they lift the bags up above their heads. The teacher marks those children who threw the bag further.
Directions: Children throw either with their left or right hand. The number of players may vary, but no more than 10-12 people. Bag weight 150 grams.

Throw it higher
Description: one child or several children take a ball and stand in an empty seat. Everyone throws the ball up, directly above their heads with both hands and tries to catch it.
Directions: balls are taken with a diameter of 12-15 cm. 10-15 people perform at the same time.

Carousel
Description: placing a long cord on the floor, the teacher tells the children that this will be a carousel on which they can ride. He suggests walking around the carousel, running around it, and walking slowly. Then the children, stopping, take the cord with both hands. The teacher shows how to start the carousel - raise the cord and lower it. Then, offering to hold the cord tightly with one hand, the teacher leads the carousel, saying the words:

Barely, barely
The carousel started spinning.
The speed of the step increases, gradually switching to running:
And then around, around
Yes, run, run, run!
Ends:
Hush, hush, don't rush,
Stop the carousel!
Directions: Ira is repeated up to 6 times, either to the right or to the left.

Sunshine and rain.

All children are sunshine, one child is a cloud, holding tinsel (rain) in his hands. Children perform movements according to the text, at the end the children run away to their places, and the cloud, catching up with them, touches them with tinsel. Those who got wet by the rain remain to sit on the chairs, while the other children continue to play.

The sun has become stretching

Bored in the sky left-right

it called we wave our hands

neighbors left and right

Hey you clouds hands to mouth

Come fly (horn)

And with me press palm-

Play not to the chest

The clouds are fast hands up

Arrived shake our hands

They play from side to side

wanted to the side

Only the sun shake

Lost shoulders

Bitter-bitter three fists

They began to cry eyes

Rain started clap

Like out of a bucket shi and run away

Run away on the chairs

Who goes where.

Crows and dog

The crow children sit on chairs and pretend to be asleep. The adult pronounces the words. Then the crows begin to fly around the room and perform movements according to the text, and at the end a dog runs out and the crows run away to the chairs.

The crows are fast asleep,

Everyone is sitting in their nests,

And they will wake up at dawn,

They will croak in the yard.

Let's fly, fly

The crows flew: "Kar-kar"

Aunt came out onto the path,

The crows are sprinkled with crumbs.

The crows flew in

They pecked everything down to the last crumb:

"Knock-knock-knock, knock-knock-knock" -

Their beaks were chattering.

Tuzik was walking around the yard,

He scared the crows:

"Woof woof woof!"

One, two, three - catch it!

Children stand on one side of the room and say: “One, two, three - catch it!” - and run to the opposite wall of the room. The driver, who is in the center of the room, must have time to catch the players before they reach the wall.

Cars

Each player is assigned a "car", and their garage can be a chair or a hoop. On command, the “cars” drive around the room and try not to crash into each other. At the signal “cars in the garage,” everyone must occupy their house as quickly as possible.

You can complicate the task - put a wide board (bridge) on the floor, place obstacles in the form of boxes, pins, etc.

Sunny bunnies

The adult turns on the flashlight and shows the children a ray on the wall and explains that it is a “sunny bunny” and invites the children to catch it.

Rules: if the ray is on the wall, we catch it with our palms, if on the floor, we catch it with our legs.

Runners are jumping

Sunny bunnies,

We call them - they don’t come,

They were here - and they are not here.

Jump, jump around the corners,

They were there - and they are not there.

Where are the bunnies? Gone

We didn't find them anywhere.

Baba Yaga

Children stand in a circle and repeat the words and movements of the adult.

In the dark forest palms like a house

There is a hut above your head

Stands backwards turn around

Forward around you

In this little squat

Grandmother Yaga lives let's get up

Nose fingers spread

soooo we are near the nose

Eyes fingers spread

sooo we are near the eyes

And broken knee raised and

Leg knock on it

Oh you, Grandma Yaga we shake our fingers

We are not afraid of you

Go away, go away we wave our hands

More to us driving away

Do not come.

White bunny sitting

Children stand in a circle and perform movements following an adult according to the text:

They sit on their haunches, palms near their ears, bending their palms one by one (moving their ears);

We rub our palms together, then clap our hands;

We get to our feet and jump on the spot;

We run away from the fox to our house.

White bunny sitting

And he wiggles his ears

Like this, like this

He wiggles his ears

It's cold for the bunny to sit

I need to warm my paws

Like this, like this

I need to warm my paws

It's cold for the bunny to stand

The bunny needs to jump

Like this, like this

The bunny needs to jump

Suddenly the fox came running

She scared our bunny.

By the bear in the forest

All the children are on one side of the room, and the bear child is on the other side (sleeping). Children, pronouncing the words of the text, walk towards the bear, imitating picking mushrooms and berries. At the end of the text, the bear wakes up and catches up with the children, and the children run away to their house (on the other side of the room). Whoever the bear catches is eliminated from the game or becomes a bear.

By the bear in the forest

I take mushrooms and berries,

But the bear doesn't sleep

And he growls at us.

Traffic light and cars

All children are drivers, the adult is a traffic light (in the hands of any objects: flags, cubes, etc., red, yellow and green). When an adult raises the green flag, all drivers start moving and drive around the entire room. When an adult raises a yellow flag, all drivers stop and wait for the next signal. When an adult raises a red flag, all drivers stand still.

For kids, you can simultaneously pronounce the color and the word: “let’s go”, “stop the car” while raising the flag.

Cucumber

The mouse child sits on a chair on one side of the room, and the cucumber children are on the other side of the room. The adult pronounces the text, and the cucumber children run up to the mouse on their tiptoes, the mouse catches the children. The game is repeated with a new driver (child-mouse), for older children the children caught by the mouse drop out of the game, the game is repeated until the mouse catches all the cucumbers.

Cucumber, cucumber,

Don't go to that end.

There's a mouse living there

He'll bite your tail off.

Builders

Children stand in a circle or chaotically and perform movements according to the text after an adult. can be used as a physical minute during a game or activity.

We are dashing builders let's march

We will build

New house.

We will build a house hands up,

High stretch

And we'll build squat,

Low house hands forward

And also a wide house hands to the side

And of course narrow palms in front

breasts

Look around turns left-

All around right

Increased new town hands up

All of a sudden hands down

Outdoor game "Round dance"

Target: teach children how to dance in a round dance; practice squats.

The children pronounce the words behind the teacher. Holding hands, they walk in a circle.

Around the rose bushes, among the herbs and flowers

We circle and circle the round dance, oh, we are merry people!

We were so dizzy that we fell to the ground.

Bang!

When pronouncing the last phrase, perform squats.

Outdoor game "Carousel"

Target: develop children's balance in movement, running skills, and increase emotional tone.

Description. The teacher invites the children to ride the carousel. Holds a hoop in his hands (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take hold of the ribbons, the teacher moves with the hoop. Children walk and then run in a circle. The teacher says:

Barely, barely, barely the carousel spun,

And then, and then everything runs, runs, runs!

Hush, hush, don't run, stop the carousel,

One and two, one and two, the game is over!

The children stop.

Outdoor game “Sparrows and a car”

Target: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.

Description. Children - “sparrows” sit on a bench - “nests”. The teacher depicts a “car”. After the teacher says: “Let’s fly, little sparrows, onto the path,” the children get up and run around the playground, waving their arms—“wings.” At the teacher’s signal: “The car is moving, fly, little sparrows, to your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on benches). The "car" returns to the "garage".

Outdoor game “One, two, three – run!”

Target: to train children in the ability to act on a signal; develop running speed and coherence of collective actions.

Description. Children stand near the teacher and listen to what he says. If the teacher says: “One, two, three, run to the tree,” the children run to the tree and wait for the teacher. If the teacher says: “One, two, three, run to the sandbox,” the children run to the sandbox and wait for the teacher.

Outdoor game “Weave a wreath”

Target: teach children how to dance in a round dance; practice running.

Description. Children and the teacher stand near a tree around which they can form a circle and dance in a circle. The teacher says: “You guys are the leaves from which I will weave wreaths. The breeze blew and the leaves flew away” (children run around the playground). At the teacher’s signal: “Hang, wreath!” Curl, wreath! Don't get confused! (children run to the teacher). The teacher helps to form a circle. Together with the teacher, the children dance in a circle around the tree, saying rhyming lines:

Let's go out, let's go out for a walk, for a walk in the garden,

We will collect leaves and make a wreath.

We’ll collect a lot of leaves, yellow and red,

And we will weave wreaths from different leaves.

Outdoor game “Shark and fish”

Target: developing children’s ability to run in a certain direction; navigate in space.

Children are “fish” and “swim”. At the teacher’s signal: “Shark” - the children hide, “swim away” to the shelter (a rope house).

Outdoor game “The little white bunny is sitting”

Target: teach children to listen to the text and perform movements with the text; teach them to jump, clap their hands, run away after hearing the last words of the text; bring joy to children.

Description. Children - “bunnies” are sitting on a bench. The teacher invites the “bunnies” to run out to the middle of the site (“clearing”). Children go to the middle of the playground, stand near the teacher and squat down. The teacher says the text:

White bunny sittingChildren move their hands

And he wiggles his ears. hands, raising them to the head,

Like this, like this imitating bunny ears.

He wiggles his ears.

It's cold for the bunny to sitThey clap their hands.

I need to warm my paws

Clap, clap, clap, clap,

We need to warm our paws.

It's cold for the bunny to standBouncing on both

The bunny needs to jump. feet in place.

Skok-skok, skok-skok,

The bunny needs to jump.

(Toy name) scared the bunny It is specifically stated

Who scared the bunny

The bunny jumped and galloped away.(the teacher shows

toy).

The children run to their places.

Instructions for carrying out.The game can be played with any number of children. Before the start of the game, it is imperative to prepare the places where the children - the “bunnies” - will run away. At first, you don’t have to single out the driver; all children simultaneously perform movements in accordance with the text. After repeating the game many times, you can assign the child to the role of a “bunny” and place him in the middle of the circle. Having finished reading the text, you should not quickly run after the children, you need to give them the opportunity to find a place for themselves. There is no need to demand from children that they sit down in their own place; everyone takes an empty seat on the bench. When the game is carried out systematically, children remember their places well and quickly find them.

Outdoor game “My funny ringing ball”

Target: teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, with a teacher next to them with a ball in their hands. He shows how easily and high the ball bounces when you hit it with your hand, accompanying the actions with the words:

My cheerful ringing ball,

Where did you start galloping to?

Red, yellow, blue,

Can't keep up with you.

Then the teacher invites the children to jump, while hitting the ball on the ground. After reading the poem again, he says: “I’ll catch up now!” The children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the children’s heads, as if hitting balls.

Outdoor game “It’s snowing”

Target: teach how to correlate your own actions with the actions of the participants in the game; exercise children in running, making turns around themselves.

The teacher reads a poem:

White fluffy snow swirls in the air,

And quietly falls to the ground, lies down.

Children run in circles, spinning.

Outdoor game “Sun and Rain”

Target: teach children to walk and run in all directions, without bumping into each other, to teach them to act on the teacher’s signal.

Description. Children squat down behind the line designated by the teacher. The teacher says: “The sun is in the sky! You can go for a walk." Children are running around the playground. To the signal: “Rain! Hurry home! - run behind the marked line and squat down. The teacher says again: “Sunny! Go for a walk,” and the game repeats.

Outdoor game "Airplanes"

Target: teach children to run in different directions without bumping into each other; teach them to listen carefully to the signal and start moving according to the verbal signal.

Description. The teacher invites the children to prepare for the “flight”, showing first how to “start” the engine and how to “fly”. The teacher says: “Get ready for the flight. Start the engines! - children make rotational movements with their arms in front of their chest and pronounce the sound: “R-r-r.” After the teacher’s signal: “Let’s fly!” - children spread their arms to the sides (like the wings of an airplane) and “fly” - they scatter in different directions. At the teacher’s signal: “For landing!” - children sit on the bench.

Outdoor game "Bubble"

Target: teach children to stand in a circle, make it wider, then narrower, teach them to coordinate their movements with the spoken words.

Description. Children and their teacher join hands and form a small circle, standing close to each other. The teacher says:

Blow up, bubble, blow up, big,

Stay like this and don't burst out.

The players step back and hold hands until the teacher says: “Bubble burst!”, Then they lower their hands and squat down, saying: “Clap!” You can also invite the children, after the words: “The bubble burst,” to move to the center of the circle, still holding hands and pronouncing the sound: “Sh-sh-sh” (the air comes out). Then the children “inflate” the bubble again - they move back, forming a large circle.

Outdoor game “Snowflakes and the Wind”

Target: developing children's imagination, attentiveness, and ability to play in a team; practice running, doing turns around yourself, and squatting.

The teacher says the words:

Now I'll look:

Who knows how to have fun

Who is not afraid of frost?

The teacher - “wind” imitates the blowing of the wind, and the children - “snowflakes” move around the playground, depicting the flight of snowflakes. Children hide (sit down) when the teacher stops blowing.

Outdoor game "Train"

Target: teach children to walk and run in a column one at a time, speed up and slow down, stop at a signal; to teach children to find their place in the column, not to push their comrades, and to be attentive.

Description. Children stand in a column one at a time (without holding each other). The first one is a “locomotive”, the rest are “carriages”. The teacher blows the whistle, and the “train” begins to move forward, first slowly, then faster, faster, and finally, the children start running. After the teacher says, “The train is approaching the station,” the children gradually slow down and the train stops. The teacher invites everyone to go out, take a walk, pick flowers and berries in an imaginary clearing. At the signal, the children gather in a column again - and the train begins to move.

Outdoor game "Sparrows and the cat"

Target: teach children to jump gently, bending their knees, run without touching each other, dodge the catcher, quickly run away, find their place, teach children to be careful when taking up space, not to push their comrades.

Description. Children - “sparrows” sit in their “nests” (in circles marked on the ground or drawn on the asphalt) on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” “fly out” onto the road, “fly” from place to place, looking for crumbs and grains (children crouch down, tap their fingers on their knees, as if pecking). But then the “cat” “wakes up”, “meows” and runs after the “sparrows”, which “fly away” to their “nests”. First, the role of “cat” is played by the teacher, and then by one of the children.

Outdoor game "Hares and wolves"

Target: teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

Description. Children - “hares” hide behind bushes and trees. To the side, behind a bush, there is a “wolf”. The “hares” run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming!” - “hares” run away and hide behind bushes and trees. "Wolf" is trying to catch up with them. You can use poetic text in the game:

The bunnies are jumping: hop, hop, hop –

To the green meadow.

They pinch the grass, eat it,

Listen carefully

Is there a wolf coming?

Children perform movements according to the text. With the end of the text, a “wolf” appears and begins to catch “hares.” At first, the role of the “wolf” is played by the teacher.

Outdoor game “Shaggy Dog”

Target : teach children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catcher and without pushing.

Description. Children stand on one side of the playground. One child on the opposite side portrays a “dog”. The children quietly approach him, and the teacher at this time says:

Here lies a shaggy dog,

With your nose buried in your paws,

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let’s see: “Will something happen?”

Children approach the "dog". As soon as the teacher finishes reading the poem, the “dog” jumps up and “barks” loudly. The children run away, the “dog” tries to catch someone. When all the children hide, the “dog” returns to its place.

Outdoor game “Catch me”

Target:

Description. Children are sitting on a bench. The teacher invites them to catch up with him and runs in the direction opposite from the children. Children run after the teacher, trying to catch him. When they run up to him, the teacher stops and says: “Run away, run away, I’ll catch up!” The children run back to their places.

Instructions for carrying out.The teacher should not run away from the children too quickly: they are interested in catching him. You should also not run too quickly after children, as they may fall. At first, running is carried out in only one direction. When the children run up to the teacher, it should be noted that they can run fast. When repeating the game, the teacher can change direction, running away from the children.

Outdoor game “Red Nose Frost”

Target: development of the ability to perform characteristic movements; exercise children in running.

The teacher stands opposite the children at a distance of 5 meters and says the words:

I am Frost Red Nose. Full of beard.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go to meet the teacher halfway.)

I'll freeze it! I'll freeze it!

The teacher is trying to catch the children - they will “hares.” The children run away.

Outdoor game “Chickens in the garden”

Target: develop coordination of movements, speed of reaction; practice running, squatting and climbing.

Description. In the middle of the site they demarcate a small area - a “vegetable garden”. Not far from him, on one side of the platform, a chair is placed - this is the watchman’s “house”; on the other side, at the level of the child’s chest, a rail is strengthened on racks or a ribbon is pulled - a “house” for chickens. The role of “guard” is first performed by the teacher, and then by more active children. The rest are “chickens”. At the teacher’s signal: “Go, chickens, for a walk” - the children - “chickens” crawl under the “fence” (slat), make their way into the “garden”, run, “look” for food, “cluck.” The “watchman” notices the “chickens” and drives them out of the “garden” - he claps his hands, saying: “Shoo, shoo!” Children - “chickens” run away, crawl under the rail and hide in the “house”. The “watchman” walks around the “garden” and sits down again. The game repeats itself. If the game is played for the first time, then the area of ​​the “vegetable garden” is not indicated. Children run around using the entire playground.

Outdoor game “Birds in nests”

Target: teach children to walk and run in all directions without bumping into each other; teach them to quickly act on the teacher’s signal and help each other.

Description. On one side of the playground, hoops (“nests”) are laid out freely according to the number of children. Each child (“bird”) stands in his own “nest”. At the teacher's signal, the children - "birds" run out of the hoops - "nests" - and scatter throughout the entire playground. The teacher imitates feeding the “birds” at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” at the food. “The birds have flown to their nests!” - says the teacher, the children run to the hoops and stand in any free hoop. The game repeats itself. When the game is mastered by the children, you can introduce new rules: lay out 3-4 large hoops - “several birds live in the nest.” At the signal: “The birds have flown to their nests,” children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push each other, but help each other to get into the hoop, and use the entire area allocated for the game.

Outdoor game “On a level path”

Target: develop coordination of arm and leg movements in children; teach them to walk freely in a column one at a time; develop a sense of balance and spatial orientation.

Description. Children, freely grouping, walk together with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to the text:

On a smooth path, Walk at a pace.

On a flat path

Our feet are walking:

One - two, one - two.

By pebbles, by pebbles,Jump on two legs with

Moving forward.

By pebbles, by pebbles...

In the hole - bang! To squat.

Get up.

The poem is repeated again. After several repetitions, the teacher pronounces another text:

On a smooth path, on a smooth path

Our legs are tired, our legs are tired,

This is our house - this is where we live.

At the end of the text, the children run to the “house” - a predetermined place behind a bush, under a tree, etc.

Outdoor game “Shepherd and flock”

Target: strengthen children's ability to play according to the rules of the game, practice walking and running.

Description. Children depict a “herd” (cows, calves, sheep). They choose a “shepherd”, give him a pipe and a “whip” (jump rope). The teacher pronounces the words, the children perform movements according to the text:

Early - early in the morning

Shepherd: “Tu-ru-ru-ru”

(“The shepherd boy” plays the pipe.)

And cows suit him well

They sang: “Moo-moo-moo.”

Children - “cows” moo. Then the “shepherd” drives the “flock” into the field (to the designated lawn), everyone walks along it. After some time, the “shepherd” cracks his whip (jumping rope) and drives the “herd” home. The game repeats itself.

Outdoor game "Horses"

Target: to teach children to move together, one after the other, to coordinate their movements, and not to push the person running in front, even if he is not moving very fast.

Description. Children are divided into two groups: some depict “horses”, others - “grooms”. Each “groom” has “reins” - jump ropes. At the teacher’s signal, the “grooms” catch the “horses” and “harness” them (put on the “reins”). At the direction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After some time, the “horses” are unharnessed and released into the meadow, and the “grooms” sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: running, jumping, walking, etc. You can offer different travel themes: to the races, for hay, to the forest for firewood. If the “groom” cannot “catch” any of the “horses” for a long time, other “grooms” help him.

Outdoor game “Chicken - Corydalis”

Target: train children to quickly respond to the teacher’s signal; exercise children in walking.

The teacher portrays a “chicken”, the children - “chickens”. One child (older) is a “cat”. The “cat” sits on a chair to the side. The “hen” and “chicks” walk around the site. The teacher says:

A hen came out - a crested chicken, with yellow chicks,

The chicken clucks: “Ko-ko, don’t go far.”

Approaching the “cat”, the teacher says:

A cat lay down on a bench by the path and dozed...

The cat opens its eyes and catches up with the chickens.

The “cat” opens its eyes, meows and runs after the “chickens”, which run away to a certain corner of the site - the “house” - to the mother hen. The teacher (“chicken”) protects the “chickens,” spreading his arms to the sides, and says at the same time: “Go away, cat, I won’t give you chickens!” When the game is repeated, the role of “cat” is assigned to another child.

Outdoor game "Find your color"

Target: teach children to quickly act on a signal and navigate in space; develop dexterity.

Description. IN different sides on the playground, the teacher places hoops (made of cardboard) and puts one pin of a different color in them. One group of children stands around red skittles, another – yellow, and the third – blue. At the teacher’s signal: “Go for a walk!” - children disperse or scatter throughout the playground in different directions. On the second signal: “Find your color!” - children run to their seats, trying to find a pin of their color. The game repeats itself.

Outdoor game “Hen and Chicks”

Target: teach children to crawl under the rope without touching it, to dodge the driver, to be careful and attentive; teach them to act on cues, not push other children, and help them.

Children pretending to be chickens, together with the teacher - the “mother hen” - are behind a rope stretched between the chairs at a height of 35-40 cm - the “house”. A large “bird” sits on the opposite side of the platform. The “mother hen” leaves the “house” and goes in search of food; she calls the “chickens”: “Ko-ko-ko-ko.” At her call, the “chicks” crawl under the rope, run to the “mother hen” and walk with her, looking for food. On the signal: “Big bird!” - “chickens” quickly run into the house. The role of the “mother hen” is initially performed by the teacher, and then this role can be given to children, first at their request, and then as directed by the teacher. When the “chickens” return to the “house”, running away from the big “bird,” the teacher can raise the rope higher so that the children do not touch it.

Outdoor game “Mice in the pantry”

Target: develop in children the ability to perform movements on a signal; Exercise children in climbing, running and squatting.

The “mice” children are on one side of the playground. On the opposite side there is a rope stretched at a height of 50 cm from ground level - this is the “storage room”. To the side of the players there is a “cat” (its role is played by the teacher). The “cat” falls asleep, and the “mice” slowly run into the “pantry”. Penetrating into the “closet”, they bend down so as not to touch the rope. There they sit down and seem to “gnaw” crackers. The “cat” wakes up, meows and runs after the “mice”. They quickly run away into their burrows. The game resumes. In the future, as the rules of the game are mastered, the role of “cat” can be played by one of the children.

Outdoor game "Taxi"

Target: to teach children to move together, to balance their movements with each other, to change the direction of movements, and to be attentive to their play partners.

Children stand inside a small hoop, holding it in their lowered hands: one at one side, the other behind the other. The first child is the “driver” of the taxi, the second is the “passenger”. Children run around the playground (path). After a while they change roles. 2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to move in different directions and make stops. You can mark the stop location with a flag or a taxi rank sign. At the stop, the “passengers” change, one gets out of the taxi, the other gets in.

Outdoor game “Mice and cat”

Target: teach children to run lightly, on their toes, without bumping into each other; navigate in space, change movements at the teacher’s signal.

Children sit on benches - these are “mice in holes.” On the opposite side of the playground sits a “cat”, whose role is played by the teacher. The “cat” falls asleep (closes his eyes), and the “mice” scatter around the site. But then the “cat” wakes up, stretches, meows and begins to catch “mice”. The “mice” quickly run away and hide in “minks” (take their places). The “cat” takes the caught “mice” home. When the rest of the “mice” hide in the “minks,” the “cat” walks around the area one more time, then returns to its place and falls asleep. “Mice” can run out of the “holes” when the “cat” closes its eyes and falls asleep, and return to the “holes” when the “cat” wakes up and meows. The teacher makes sure that all the “mice” run out and scatter as far as possible from the “minks”. In addition to benches, “minks” can serve as arches for crawling, and then children – “mice” – crawl out of their “minks”.

Outdoor game “Birds are flying”

Target: teach children to jump from low objects, run in all directions, and act only on a signal; teach kids to help each other.

Children stand on a small elevation - a board, cubes, bars (height 5-10 cm) - on one side of the playground. The teacher says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains and crumbs.” Children jump from heights, “fly” (run, waving their arms - “wings”), squat, “peck” grains (knock their fingers on the ground). With the words of the teacher: “It’s raining! All the birds hid in their nests!” - the children run to their places. Before the game, the teacher must prepare low benches or such a number of cubes and bars that there is enough for everyone who wants to play. They should be located on one side of the playground at a sufficient distance from each other so that the children do not jostle and can freely take their places. We need to show children how to jump off softly and help them rise to a higher ground after running. When repeating the game, the signal can be given in one word: “Sunny!” or “Rain!” Children need to know what signal to do what.

Outdoor game "Horsemen"

Target: to teach children to run without bumping into each other, to speed up or slow down their movements, and to navigate in space.

A group of children (5-6 people) stand at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be “horsemen,” trying not to bump into each other or touch objects or equipment located on the playground. During the game, the teacher can invite the “horsemen” to ride fast and slow, as well as in different directions. When children learn to run fast, you can organize competitions. A task is proposed: who is most likely to ride a horse to a certain place on the site or path.

Outdoor game "Tram"

Target: teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movements according to them.

3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. These are "trams". The teacher stands in one of the corners of the playground, holding three flags in his hands: yellow, green, red. He explains to the children that the tram moves when the signal is green, when it turns yellow it slows down, and when it turns red it stops. The teacher raises the green flag and the “tram” starts moving: the children run along the edges of the playground. If the teacher raises a yellow or red flag, the “tram” slows down and stops. If there are many children in the group, you can make 2 trams. The plot of the game can be more developed: during stops, some “passengers” get off the “tram”, others enter, lifting the cord. The teacher introduces children to the rules of the street. He makes sure that all players are attentive, do not miss stops, monitor the change of flags and change movements.

Outdoor game “At the bear in the forest”

Target: development in children of the speed of reaction to a verbal signal, development of attention; exercise children in running.

From all the participants in the game, one driver is selected, who is appointed “bear”. Two circles are drawn on the playing area. The first circle is the “bear’s” den, the second is the home for all other participants in the game. The game begins, and the children leave the house saying:

By the bear in the forest

I take mushrooms and berries.

But the bear doesn't sleep,

And he growls at us.

After the children say these words, the “bear” runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and the “bear” catches him, then he himself becomes a “bear”.

Outdoor game "Crows and the dog"

Target: teach children to imitate the movements and sounds of birds, to move without interfering with each other.

A “dog” is chosen, the rest of the children are “crows”.

Near the green Christmas tree Children are jumping

The crows are jumping and cawing: “Kar! Kar! Kar! depicting

Raven.

Then the dog came running Children run away from

And the crow scattered everyone: “Aw! Aw! Aw!”"Doggies".

The game is repeated 2-3 times.

Outdoor game "Geese - geese"

Target: development in children of motor coordination, reaction speed, and the ability to play in a team.

The children stand against one wall of the room. The driver (adult) is in the middle.

The presenter says: “Geese, geese.”
Children: "Ha, ha, ha."
Host: “Do you want to eat?”
Children: “Yes, yes, yes.”
Presenter: “Well, fly - if you want, just take care of your wings».


The children run to the opposite wall (their house is there), and the leader must have time to make as many children as possible.





Burkozel