Outdoor games for children day and night. GCD in the middle group “Day, night - a day away. Outdoor game "Mousetrap"

Liliya Seyvach

Didactic game« Day Night» for use with younger children preschool age, which introduces children to time concepts day Night. Develops logical thinking and observation skills. Encourages preschoolers to recognize parts days: DAY, NIGHT, MORNING, EVENING according to the signs and actions of the time period. Builds friendships during play. Forms skills of accuracy in actions with objects. With the help of this game, the child develops a culture of logical thinking: a game promotes the development of memory, attention, creative imagination, observation, consistency of reasoning.

During the game, thanks to one’s own statements, the child’s vocabulary is imperceptibly activated, the sound culture of speech is improved, fine motor skills of the hands develop, and the development of the most important skills is stimulated. mental processes necessary for successful schooling.

The advantage of this game is that it is a universal material for the development of temporal, logical, associative thinking in children, and this is the basis intellectual development and an indicator of the child’s readiness for school.

Efficiency didactic The game is confirmed by the following knowledge of children by the end of the year: clear distinction between temporal concepts DAY, NIGHT, MORNING, EVENING according to the signs and actions of the time period. Children are liberated, free, not afraid to think, express their assumptions, and try to find a way out of difficult situations; learned to help each other and empathize








Publications on the topic:

Abstract game program"Journey with Klepa in the morning, afternoon, evening and night." /cheerful music sounds, Klepa the clown appears/ Goals: Consolidate.

Didactic game: “Ladybug's Birthday” The goal of the game is to develop fine motor skills, sensory standards, and interest in mathematics.

Goal: purposeful action with objects and the formation of a positive emotional attitude towards the game. Objectives: 1. consolidate knowledge.

Didactic game “For Piglet’s birthday”“For Pyatochka’s birthday” Goal: To develop in children the ability to measure the length of an object and compare the result, draw a conclusion based on the result.

Purpose of the game: to consolidate the ability to consistently name the days of the week, develop speech, consolidate the concepts of yesterday, today, tomorrow. For the manufacture of.

Summary of GCD for FEMP in the second junior group

“Physical development”, “Cognitive development”.

Target: development of interest in outdoor games.

Tasks: - development of reaction speed;

Development of dexterity;

Development of coordination of movements;

Development of mindfulness;

Consolidating knowledge about animal habits;

Strengthening the ability to imitate animal habits.

Attributes: tambourine, hoops.

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Preview:

Outdoor game "Day, Night"

Integration of educational areas:“Physical development”, “Cognitive development”.

Target: development of interest in outdoor games.

Tasks: - development of reaction speed;

Development of dexterity;

Development of coordination of movements;

Development of mindfulness;

Consolidating knowledge about animal habits;

Strengthening the ability to imitate animal habits.

Attributes: tambourine, hoops.

Game description:

At the beginning of the game, a leader is selected who takes the tambourine. The hoops are laid out on the ground - these are nests. The rest of the children are birds. There should be more birds than nests. While the tambourine is ringing, it is day and the birds are flying around their nests. When the tambourine falls silent, it means night is coming and the birds occupy the nests (1 bird per nest). Whoever does not have enough nest leaves the game. Next, one hoop is removed, etc. until there is 1 winner left (the most dexterous, fastest, attentive).

Game options: bees - hive; butterflies - flowers; fox cubs - minks; bears - dens, etc.


On the topic: methodological developments, presentations and notes

"Outdoor games. Mishutka's birthday."

Goal: To develop the ability to perform various movements, forming a circle; practice pronouncing the sound “sh”; develop the ability to perform movements under verbal accompaniment.Materials for...

Outdoor games. (The concept, meaning and characteristics of outdoor games; classification of outdoor games: elementary outdoor, sports; games of different dynamics, games with different motor content; place in the daily routine) - tips for the instructor

Outdoor games. (The concept, meaning and characteristics of outdoor games; classification of outdoor games: elementary outdoor, sports; games of different dynamics, games with different motor content; place...

Place. Venue, hall...

Preparation. In the middle of the site two are drawn parallel lines at a distance of 1-1.5 m from one another, and on both sides of them, 10-20 m parallel to them, are the lines of “houses”. The players are divided into 2 equal teams, which stand at their middle lines and turn to face their houses. Thus, they stand with their backs to each other. The players can be lined up sideways to each other (facing the leader).

By lot, one team is “Day”, the other is “Night”.

Description of the game. The leader stands on the side of the court near the middle lines and suddenly says: “Day!” The players of the “Night” team run into the house, and the “Day” team catches up with them and spots them. The disgraced players are counted (their number is recorded) and released to their own. Then the teams again stand at the middle lines with their backs to them. The leader gives a signal with an exclamation, trying to make it unexpected for the players (strict alternation is undesirable). You can use a circle board in the game, white on one side and black on the other. In this case, the leader throws the circle and, depending on which side it lands on (black or white), commands: “Night!” or “Day!” This option is convenient for children to play with.

Before the signal, the leader, in order to divert the attention of the players, can invite them to do various exercises (for example, raise their arms forward, up, lower down, sit down, stand up, rise on their toes, etc.). At an unexpected moment, the leader says: “Day!” or “Night!” Exercises can be performed with musical accompaniment. Each time those caught are counted and released.

The game is played several times, after which those caught in each team for the same number of catches are counted. Let’s say “Day” was called 4 times, and “Night” - 3 times. Those caught are counted for the first 3 times of the game. The team that catches the most players wins.

Rules. 1. It is forbidden to run into your home before the leader shouts: “Day!” or “Night!” 2. You can only catch or bait up to the house line. 3. After counting, the caught players again participate in the game along with others.

“Hunters and Ducks”

Location, equipment. Venue, hall. Volleyball or basketball.

Preparation. The largest possible circle is drawn on the floor (ground). If the game is played in a narrow hall, then it is recommended to draw two lines in the middle across the hall at a distance of 7-10 m from one another. This way you will get a rectangle, two sides of which are the walls of the hall and two sides are drawn lines.

The players are divided into two teams - “hunters” and “ducks”. The hunters stand in a circle outside it or behind the drawn lines, dividing in half. The ducks randomly stand in the middle of a circle or in the middle of a rectangle. One of the hunters has a ball in his hands.

Description of the game. At the leader’s signal, the hunters, throwing the ball in different directions without entering the circle (or rectangle), try to hit (“shoot”) the ducks with it. A duck hit by the ball (shot) leaves the game. Ducks, running and jumping inside the circle, dodge the ball. The hunters, throwing the ball, suddenly throw it at the ducks. Every duck shot is out of the game. When all the ducks have been shot, the leader notes how long it took the hunters to kill all the ducks. The players change roles (hunters become ducks, and ducks become hunters), and the game continues.

After two games, it is noted which team of hunters shot all the ducks faster.

You can play the game for a while: for example, 3 minutes. Only hunters shoot, then 3 minutes. - other. It is noted who shot the most ducks during this time.

Rules. 1. When throwing the ball at ducks, hunters should not cross the circle line. Players who cross the line do not get hit. 2. Ducks that have been touched by the ball to any part of the body except the head are considered to be stung. 3. If a duck is hit by a ball that bounced off the ground or another player, then it is not considered touched. 4. If a duck, dodging the ball, runs out of the circle, it is considered greasy. 5. Shot ducks do not participate in the game until the teams change.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of primary preschool age, as a rule, imitate everything they see when playing. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play kindergarten in a group or on a walk. Children of different ages: from kids 3 years old to children of the middle group 4-5 years old enjoy playing with them.

  • Outdoor games for children 5-7 years old

Children 5-6, 6-7 years old have a character play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children asked for the third time, sly Fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova specifically for the site)

To have fun playing
You need to pump up the ball.
And the boys and girls
The ball will be hit loudly.

Real athletes
They will run for recess.
They will jump and jump
And catch up with each other.

We will inflate the ball deftly
You just need to have the skill.
Press harder
Run away quickly!

Various games with the ball
We'll definitely start.
And in “Frog” and “Dog”,
In “Rucheek”, and in “Fast Ball”.

I reached the turn,
Rolled out of the gate.
Jumped over the yard
He escaped through the fence.

Spins quickly and flies!
Who will catch him now?
Hurry up and catch up
And tell your neighbor.

Multi-colored bright ball
Jumps briskly without hesitation.
Stop running, have fun,
We need to go study!

We inflated a huge ball,
We played and relaxed.
It's time for us to go back to class
We have classes there.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side hall The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future the children themselves, dividing into groups, will be able to decide what game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition playing field: isn't it? extra items, fragments and anything that can prevent children from playing and create a dangerous environment - unfortunately, you can find a lot of garbage not only on the street, but also on the playground of a school or kindergarten.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter different sides, and the leaders separate, the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children’s games at school during recess and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

The outdoor game “Day-Night” in kindergarten has been known for several generations, but interest in it does not fade. A simple plot and unusual tasks will allow kids to frolic with virtually no restrictions. Children of primary preschool and school age show interest in the game.

The benefits of the children's game "Day-Night"

Boys and girls need a release of emotions so that they do not bubble up inside and then burst out with a bad mood or resentment. The outdoor game “Day-Night” in kindergarten unites the team with a common idea and activity. Everyone is having fun, joking, jumping and running. Such frivolous actions relax children and relieve tension from tense muscles.

How to prepare for the Day-Night game

There are no difficult moments in preparing the Day-Night game in kindergarten. Any open area, clearing, even a playroom will do. No suits or comfortable sportswear needed. You just need to establish a good creative mood in a group of kids and start the game with a smile on your face.

What precautions should be taken into account

Remind children not to push, push, or offend participants in the Day-Night game in kindergarten. It is better to select a site with a smooth and safe surface. It should be spacious.

Rules of the children's game "Day-Night"

A driver is selected from the circle of participants. The rest are distributed around the site and prepare to listen to the tasks. Kids alternately hear the words, “day”, then “night”, and behave accordingly. They play, have fun, if the daylight hours are called, and freeze, as if they were sleeping at night. The driver, having called the word “night,” begins to walk along the rows and observes whether everyone is “sleeping.” And if anyone moved or laughed, he lost. According to the rules, the Day-Night game in kindergarten requires that the loser become the driver. And so the whole action happens in a circle. It’s interesting to watch kids when “day” reigns. They dance, imitate the behavior of adults, and simply make faces. And how difficult it is for them to freeze when they hear the word “night”.

Result and award in the children's game “Day-Night”

The outdoor game “Day-Night” in kindergarten will give children moments of freedom and enjoyment of movement. A close-knit team of kids will have fun to their heart's content. And the game “Day-Night” does not require any special rewards; the release of emotions will give boys and girls a good mood. You can also make a promise to preschoolers that we will play often if the kids in the group all become obedient and kind.



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