Rules of the game of snooker with comments. Snooker rules of the game Snooker setup

The striker, to the best of his ability, must make an effort to hit the next ball. If the judge considers that the Rule has been violated, then he must declare a Foul and Miss, unless there is only one black ball left on the table or a situation has arisen where it is impossible to hit the next ball.

When applying the “Miss the Ball” rule, it must be taken into account that it should not serve as a source of gaining points in a situation where the opponent is in a difficult position, but to prevent his careless and especially dishonest play when getting out of a difficult situation. Here, dishonest play is understood as an attempt by the player, by breaking the rule (the player does not try to hit the next ball with the first touch) and receiving a minimal penalty, to avoid gaining a position on the opponent.

In the latter case, the striker must be considered to be attempting to hit the next ball, provided that he plays straight or away from the ball in the direction of the next ball with sufficient force, in the opinion of the referee, to reach the next ball due to the masking balls.

For example, one of the following positions arose: the cue ball stopped on the edge of the pocket and an unusual ball rolled up to it, blocking all the paths, or the cue ball fell into a cluster of reds so that there is not a single crack for passage to the colored ones. What then? The referee does not call a “Miss” if the player strikes with the required force and along a trajectory as close as possible to the one along which the cue ball could have passed to the target if not for interference. That is, he doesn’t just touch the cue ball or push it anywhere.

(a) Once a Foul and Miss is called, the next player may, at his discretion, require the offender to continue playing from the abandoned position or from the original position; in the latter case, the next ball must be the same as before the last stroke, namely:

(i) any red ball when the next ball was red;
(ii) colored, when there are no reds left on the table;
(iii) a color of the striker's choice when the next ball was a color after a red was played.

(b) If, in making a stroke, the striker fails to hit the ball on with his first touch from a position where there is a clear path in a straight line from the cue ball to any part of any ball which is or may be on, the referee shall call a Foul and Miss if only none of the players needed snookers before or as a result of the stroke and the referee is convinced that the miss was unintentional.

A "miss" is generally not called on either player when either player needs a snooker before a shot or after a foul penalty. The explanation here is simple: there is no reason for either the lagging behind (why increase the gap in the score?) or the leader (why make a mistake and pull up the opponent, giving him a chance?).

After a Miss has been declared under (b) above, when there is a clear path in a straight line from the cue ball to a ball which is or may be next, such that a head-on impact was possible (in the case of reds, the full diameter of any red not masked by colours) Then:

(i) a repeated failure to hit another ball while making a stroke from the same position shall be called a Foul and Miss regardless of the difference in score, and
(ii) if required to play again from the original position, the offender must be warned by the referee that a third unsuccessful attempt will result in the award of victory for that frame to the opponent.

(d) If, after the cue ball has been replaced under this Rule in a position where there was a clear path in a straight line from the cue ball to any part of the next ball, the striker fouls any ball (including the cue ball) while preparing to make a stroke, then a Miss is not is declared unless the kick is taken. In this case, an appropriate fine will be imposed and

(i) the next player may choose whether to take the stroke himself or to require the offender to continue playing from the position left behind, or
(ii) the next player may request that the referee restore the original position and force the offender to play from there again, and
(iii) if the above situation occurs during a series of misses, then any warning regarding the possible award of a frame victory to his opponent remains valid.

(e) In any other position, a missed ball shall be declared at the discretion of the umpire.

In what cases should a “Miss” be declared? automatically:
1. The shot was executed too quietly. The player strives to only lightly touch the object ball and roll slightly towards it so as not to give up position. The intent is obvious. Therefore, if the cue ball has not reached even a fraction of a millimeter, “Foul and miss” follows with all the ensuing consequences.
2. The blow was taken too hard. The player aims from the side at a ball standing separately in the active position. He hits hard to remove the ball from a good position and roll the cue ball further away. But it is known that any increase in impact increases the error. Therefore, if you miss on a strong blow - “Miss”. We must remember that simply to hit the ball from the side, the player makes a calm, measured blow.
3. There is a group of regular balls on the table, which is not difficult to hit, but you can play out the position. Therefore, the player strives to hit a free-standing ball, for example, near the side.
4. You can play from one side, but the player plays from two sides in order to hit the object ball further away. This means that if a more difficult way out of snooker is chosen, then if you miss it is also “Foul and miss”. It also happens that the simplest way is a dribbling shot, and the player is trying to hit from two or three sides. The same.
5. The player potted a red, but the cue ball was buried in a cluster of reds. You can play from the board on black, but the cue ball will remain near the red ones and an attack may follow. Therefore, the player hits, for example, on the green (if he hits, then the opponent has to play from afar, and if he misses, then the penalty is no longer 7, but only 4). The trick is clear, which means “Miss”.
6. On the way to the next ball, the cue ball touches any ball. This is undoubtedly a “Miss”, because. the trajectory was chosen incorrectly. Hit differently.
7. The obligatory “Miss” follows an openly careless, unprepared blow or a blow in the hearts, with anger. (Here the judge is obliged to declare a miss for educational purposes, even if someone needs snooker!)
The judge may not give a “Miss” if a rather difficult, but justified and measured blow was performed. The referee may take into account that the player hit from the ball or that in order to hit the cue ball must be held close to another ball or other difficulties.
Every tournament must have the same standard for assigning a miss. For example, both experienced and beginners participate in the European Championships. But the approach to assigning a “Miss” depends not on the player’s qualifications, but on the level of competition. This is how professionals almost always hit until they hit, or until the opponent wants to play from the created position, or until snooker is no longer needed.

(f) After a miss and the next player is required to reposition the cue ball, any displaced object balls must remain in place unless the referee considers that this would give the offender an advantage. In the latter case, any or all of the displaced balls may be replaced at the discretion of the referee; but in any case, coloreds unduly absent from the table must be properly displayed or moved.

How to restore a position? The qualifications of the arbitrator are important here. If a player bets snooker, then the judge, as if by chance, should look at how close the cue ball is to the nearest masking ball and where the straight line connecting the cue ball with this ball leads. If they are close, then you need to estimate where the player hits this ball (for example, how close to the middle pocket). This helps to restore the position later. Let us note that this must be done casually, otherwise the referee puts pressure on the player by his actions, anticipating his possible mistake in advance. The balls are recovered approximately, but the cue ball and the nearest ball, as well as the next ball, must be recovered as accurately as possible. If the reds roll out, then they gather in a group of the same volume and so that the outermost reds go or do not go into the pocket, as before the attempt. If a red one falls into the pocket, then it is taken out and placed in its original place (this is a rare case when a fallen red one is restored). Players may make adjustments to the placement of the balls when regaining position, but they may not touch any of the balls. If there is a disagreement between the players regarding the restoration of the position, the referee himself makes the final decision.

(g) When any ball moves after a miss, then both players are consulted as to its position, after which the umpire must make the final decision.

(h) If any player, during such consultation, touches any play ball, he shall be penalized as if he were the striker, but without changing the order of play. The affected ball must be repositioned by the umpire if necessary at his discretion, even if it has been lifted.

(i) The next player may ask the umpire his intention to move balls other than the cue ball if he asks his opponent to play from the original position, and the umpire must communicate his intentions.

The following rule applied to amateur snooker in 2004.
14.1 *
When a Foul and Miss is called twice in a row in a full snooker situation and the offender is forced to play again from his original position, he must be warned by the referee that if a Foul and Miss is called a third time, the next player will have the option of:
(i) Request the offender to play from where the cue ball stopped;
(ii) Play yourself from the created position;
(iii) Play from your hand with all the remaining balls on the table.
(a) When a Foul and Miss is called, the offender must demonstrate on each attempt that he is making a genuine effort to hit the next ball. If this condition is violated, the judge must apply , or .

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As a form of billiards, snooker originated in England around the 19th century. The game owes its name to the English “snooker” cadets who loved billiards and made a significant contribution to the modernization of the described version of the game. Since 1930, world snooker competitions have been held.

Snooker is played by two players for points, the goal of the game is to overtake the opponent in terms of the number of points scored. The game also involves a referee. who monitors compliance with the rules, and a secretary who keeps score.

Frame. or a draw. in snooker they call a completed cycle in which the last black ball was pocketed without violating the rules, or a violation was committed when hitting the black ball, or one of the players admitted defeat due to the clear superiority of the opponent. A game is made up of several frames, and a match is made up of games.

The international version uses a table that is 6 feet wide by 12 feet long (1.82 x 3.64 m). One of the common snooker table sizes is 5x10 feet, but smaller tables are also available. The height of the table is measured from the floor to the top of the sides and is 34 inches (86 cm).

Errors in table dimensions are allowed, but not more than 2.5 cm.

The six pockets with which the table is equipped are slightly larger than in the “Pulov” version and have rounded jaws. At a distance of 70 cm from one of the narrow sides (“front side”) of the table, a straight line is drawn, which is called the “beam line”; the distance from the edge of the front board to the beam line is called the "beam". From the middle of the beam line towards the front side, a semicircle with a diameter of 292 mm is outlined - a “sector”.

The game uses 15 red, 6 colored and 1 white (“cue ball”) balls. The diameter of the balls used for the game is 52 mm.

Each ball has a certain point value: red - 1, yellow - 2, green - 3, brown - 4, blue - 5, pink - 6 and black - 7 points. The game uses the following terms that apply to balls: played ball (pocketed on a valid shot), next ball or ball in play (the ball that will first touch the cue ball after the shot), called ball (denoted by the player or referee as next).

Beginning of the game At the beginning of the game, the balls are placed in a triangle (“pyramid”), one of the corners of which is turned towards the beam. A pink ball is placed at a minimum distance (without touching) to this edge.

The black ball is installed between the backboard and the side of the pyramid; green, brown and yellow balls are placed at the intersection of the sector and the beam line. Blue ball is set at some distance from pink. The initial shot is made from the sector, and the cue ball must touch any of the red balls, otherwise the opponent may demand a re-stroke, or, continuing the game, awarding penalty points. The right to first strike is played out between the players by rolling out balls. or determined by lot.

The game continues until all the balls are played, or a violation (foul) is committed with a black ball remaining on the table. When hitting, the player must have at least one foot touch the floor. The blows must be clearly defined and applied only to the cue ball with the sticker part of the cue.

It is not allowed to touch the cue ball again after giving it movement (“pushed”). The players take turns making shots, and as long as there are red balls on the table, any of them is the next one.

If a player pockets a red ball, then any of the colored ones becomes his next, but with the obligatory indication of a specific ball. A turn transition occurs when there is a violation or miss. Red balls, unlike colored balls that are pocketed in violation of the rules, are not put back.

If the initial marks of colored balls are occupied, they are placed on the mark corresponding to the ball of higher value. If this possibility is not available, then the ball is placed as close as possible to its mark on the back side.

While there are red balls remaining on the table, each colored ball played is returned to the table before the next shot. If, as a result of the player’s actions, the cue ball falls into a pocket or jumps over the side, the turn passes to the opponent, who puts the cue ball into play. A white ball must not touch more than one ball, unless both balls are red, or one is free and the other is regular.

During the game, a situation may arise when it is impossible for the cue ball to make a direct hit on any of the object balls. This situation is called snooker. or a mask. If snooker occurs as a result of a violation, then a “free ball” is declared, when the next player can designate any of the balls as the next one.

The cue ball is considered to be in the lip position if the edges of the pocket do not allow the next ball to be hit. In this case, the player has the right to either continue the game or move the cue ball to any point in the sector.

A situation in which a player, having the opportunity to hit an object ball, misses, entails the referee declaring a “miss”, after which the previous position of the balls is returned, unless the miss was intentionally committed by the player. In this case, the judge listens to the opinions of the opponents and makes his decision. Scoring

Points are awarded to players for played balls depending on their value. If the rules are violated, points for the violation are added to the opponent of the violator.

A fine at the cost of the next ball, but not less than 4 points, is awarded if: the strike is made before the balls stop from the previous strike or a double strike is made; a “jump” was performed, an extraordinary blow was delivered, or a blow was delivered with both legs lifted off the floor; incorrect hand strike from the sector; if the object ball is missed or the cue ball falls into the pocket, if the ball is free, the cue ball remains in the snooker position.

In situations where an extra ball is pocketed, a pass is made, the cue ball does not hit the target ball, when the cue ball touches anything other than the cue stick or the ball jumps off the table, penalty points are awarded at the cost of the next ball.

Penalty points in the amount of seven points are awarded if the player used any other ball as a cue ball, pocketed several red balls in a row, used a ball outside the table for any purpose, or violated the rules in the moment between rolling the red and before ordering the color ball. If a player commits more than one violation while performing one blow, then the most significant one is selected, and points for which are added to the opponent.


At the beginning of the game, there are 15 red balls arranged in a pyramid and 6 colored balls on the gaming table, each of which is located at a certain mark on the table. The white ball (cue ball) is used to hit colored balls. Players must alternately pocket red and colored balls. While the red balls remain on the table, the pocketed colored balls are placed in their positions. The player who scores the most points wins. If the players score (after potting all the balls) the same number of points, the frame is completed with one black ball. In snooker, a “stalemate” situation is possible when hitting the red balls does not contribute to the continuation of the frame. In this case, by agreement of the players and the referee, the frame begins again.

"Price" of balls:

  • red ball - 1 point,
  • yellow ball - 2 points,
  • green ball - 3 points,
  • brown ball - 4 points,
  • blue ball - 5 points,
  • pink ball - 6 points,
  • black ball - 7 points.

The highest possible number of points for one series is 147 (without a free ball) and 155 (with a free ball). A run of 147 points (or 155 points with a free ball) is called a "max run" or "max break". For getting maximum quantity points, the player must pot all the red balls, potting a black ball after each red, and then pot all the colored balls in order of seniority.

Glossary

  • cue ball- a white ball that is used to hit colored balls.
  • Break- a continuous series of strikes by one player.
  • Screw- giving the cue ball rotation when hitting it with a cue.
  • Double- doublet (putting the ball into a pocket not directly, but when bouncing off the side of the table).
  • Double kiss- double collision between the cue ball and the object ball.
  • Kix- an unsuccessful blow with a cue ball.
  • Cluster- a cluster of two or more balls standing close to each other.
  • Clearance- pocketing balls until the table is completely clear;
    • Total ground clearance- pocketing all (from the first to the last) balls.
  • Cross-double- intersection of the trajectories of the cue ball and the object ball.
  • Cuing- possession (operation) of a cue.
  • Cannon- unexpected or intentional collision of the cue ball with other balls.
  • Miss- failure to hit the target ball with the cue ball.
  • Misskew- impact failure caused by technical defects.
  • Wagering- hitting the object ball not with the purpose of pocketing it, but with the purpose of moving the cue ball into a difficult position for the opponent (if possible, into a snooker state).
  • Frame replay:
    • Re-rack- replay of the frame in case of a “stalemate” situation;
    • Replay in black(English) re-spot black) - when, after potting the last ball, the score in the frame becomes equal, the black ball is placed on its mark and a lot is drawn, according to the results of which one of the players receives the right to strike first. The frame continues until black is pocketed or a foul is committed.
  • Plant- playing the required ball through the ball (rarely through two), which is hit with the cue ball (the player hits the object ball, which hits another ball falling into the pocket).
  • Object ball- the ball that is hit.
  • cutting- the angle at which the cue ball is sent to the object ball.
  • Rest(varieties: spider-rest, rest swan neck) - a special device on which a cue is placed if playing from the hand is difficult or impossible.
  • loose ball- This is the ball that the striker orders as another when the cue ball is snookered (a position where the full size of the object ball is not visible) after a foul.
  • Century- a continuous streak of one player (break) of 100 points.
  • Snooker:
    • the actual name of the game;
    • position on the gaming table when cue ball closed from object ball another ball and cannot reach it in a straight line from either side. This situation occurs not only in snooker but also in other billiard games, for example in pool (where it is also called mask).
    • hazing to newbies in the British Army (like in our army - spirit, ladle, etc.)
  • Fluke- accidental entry of a ball into a pocket without violation.
  • Foul(or fine) - violation of the rules by a player during the game. When a penalty is announced, the right to strike is transferred to the opponent and he is awarded additional points (from 4 to 7).
  • Frame- one game in snooker.
  • Frame ball- a ball, when scored, the player gains more points than those potentially available on the table. Most often, this ball is the winning ball in the frame, but the losing player has the opportunity to win the frame due to “artificial” snookers and the opponent’s fouls for them;
    • Match ball- frame ball, due to which the entire match is won.
  • English Touching ball - a situation where the cue ball stands together with the ball that can be played by touching it (that is, if the turn to play is red, and the cue ball is in contact with a colored one, and vice versa, a touching ball is not assigned).

Snooker - complete rules

Snooker(English) Snooker) is a type of billiard game. This originated and is most widespread billiards In Great Britain.

snooker table

Rules of the game

THESE RULES HAVE BEEN APPROVED AND ACCEPTED BY THE INTERNATIONAL FEDERATION OF BILLIARDS AND SNOOKER, AS WELL AS THE INTERNATIONAL
BY THE PROFESSIONAL ASSOCIATION OF BILLIARDS AND SNOOKER IN SEPTEMBER 1995.

1. EQUIPMENT AND ACCESSORIES

1.1. Standard table
1. Dimensions: The playing surface, enclosed between elastic sides, must have dimensions of 3569 mm x 1778 mm. The permissible deviation for both dimensions is ±13 mm.
2. Height: the height of the table from the floor to the top side of the side (handrail) ranges from 850 to 875 mm.
3. Pockets:
a) The table must have four pockets in the corners and two pockets in the middle of the long sides;
b) The dimensions and shape of the pockets must comply with the standards of the World Professional Canon and Snooker Association.
4. Beam line and beam: The straight line parallel to the front board and spaced 737 mm from it (1/5 of the length of the playing surface) is called the beam line, and the space between it and the front board is called the beam.
5. Sector “D”: Sector “D” is a semicircle, described towards the beam, with a center in the middle of the beam line and a radius of 292 mm (1/6 of the width of the playing surface).
6. Marks: There are four marks on the center longitudinal line of the table.
1) Special mark (black ball mark) - at a distance of 324 mm (1/11 of the length of the playing surface) from the backboard.
2) Center mark - in the center of the playing surface of the table.
3) Pyramid mark - at an equal distance from the center mark and the backboard.

1.2. Balls
1. Balls must have a diameter of 52.5 mm. Permissible deviation ± 0.05 mm.
2. The weight of the balls must be the same. The permissible deviation is:
a) 3 g - in a snooker set
b) 0.5 g - in the set for Canon.
Note: by mutual agreement of the players or by decision of the referee, a ball or the entire set of balls can be replaced.
Cue
The length of the cue must be at least 914 mm, and its shape must not differ significantly from the traditional and generally accepted one.
Accessories
You can use clippers to support the cue.
Note: Players are responsible for carefully installing and promptly removing the machine from the table.

2. DEFINITION OF TERMS

2.1. Frame* (draw)
The frame ends:
1) either after the opponent admitted defeat,
2) either after the last black ball has been correctly pocketed, or a violation has been committed while hitting it.

2.2. Game (game)
A game consists of an agreed number of frames.
* In domestic billiard practice, the concepts of “frame” (draw) and “game” (game) coincide, i.e. a game consists of one draw. (Translator's note.)

2.3. Match (meeting)
A match consists of an agreed number of games.

2.4. Balls
1. White ball - cue ball.
2. 15 red
3. 6 colored balls - aiming balls.

2.5. playing
The participant preparing to make or making a strike is the player and remains so until the completion of the strike or series (clauses 2.6 and 2.12).

2.6. Hit
1. The cue ball is struck with a cue stick.
2. The blow is considered correct if the following requirements are met:
a) at the moment of impact, all balls must be motionless, and the colored ones (if necessary) must be exposed;
b) the cue ball must be hit, not pushed (pushed);
c) when performing one stroke, the sticker should not touch the cue ball more than once;
d) at the moment the kick is executed, at least one foot of the player must touch the floor;
e) the player must not touch any other balls except the cue ball in accordance with clause 6-a;
e) the ball or balls must not jump overboard.
3. The stroke is considered completed after all the balls have stopped and the player, in the opinion of the referee, has moved away from the table.

2.7. Out of the game
1. The cue ball is out of play if it falls into a pocket or goes overboard.
2. He remains out of play until he is put into play by an in-hand stroke or until any violation is committed after the cue ball has been placed.

2.8. Ball in game
1. The cue ball is in play in all cases not falling under clause 2.7.
2. Object balls are in play after fielding and remain so until they fall into a pocket or go overboard.
Note: A cue may be used to set the cue ball if the player, in the opinion of the referee, is not attempting to make a shot. In this case, the cue ball remains out of play, even if the cue stick touches the cue ball.

2.9. Next ball (ball in play)
The next object ball is the one that must first touch the cue ball after the shot is struck.

2.10. Announced ball
A declared object is an object ball that the player announces (or points to the referee) as the next one.
Note: at the request of the referee, the player must announce the next ball.

2.11. Played (pocketed ball)
1. An object ball is considered potted if, after colliding with another ball and in full compliance with these Rules, it falls into a pocket.
2. If a color is played, then it should be placed before the next blow is struck, until it is finally played in accordance with clause 3.3.
If a strike is made with incorrectly placed or unplaced balls and this violation was not recorded in a timely manner, then:
a) the balls that were on the table are considered to be correctly placed,
b) balls that are outside the table are placed after they are discovered.
Notes: 1). The player must ensure that all balls are positioned correctly before striking.
2). Except for special cases specified in paragraphs. 7.3.8 and 7.3.12, the positions of the red balls are never restored, notwithstanding that the offending player may gain any positional advantage as a result.

2.12. Series
1. If the ball is played, then the next stroke is made by the same player.
2. A streak is a sequence of scoring hits by the same player.

2.13. Popped balls
1. The ball is considered to have jumped out if, after being hit, it did not stop on the playing surface of the table and did not fall into the pocket.
2. If a colored jumps out, then before the next blow is struck it is set in accordance with clause 7.3.6.
2.14. Violation (foul)
A violation is any act that contradicts these Rules.

2.15. Mask (snooker)
1. A mask is a position in which masking (not next) object balls do not allow a direct hit with the cue ball on the next feast.
Note: there is no mask if a direct hit is possible on at least one of the next balls.
2. If a shot is made from the hand, then the cue ball is masked only if it is impossible to directly hit the next ball from any position inside or along the boundaries of sector “D”.
3. If the cue ball is masked by more than one ball, then the one closest to the cue ball is called the effective masking ball.

2.16. Lip hold
1. The cue ball is considered to be placed behind the lip of the pocket if the lip of the pocket does not allow a direct hit to the next object ball.
Note: the cue ball is not considered to be placed by the lip if a direct hit is possible on at least one of the next balls. If the cue ball is placed by the lip in violation of the Rules, then
1. the judge states this fact, after which
2. The player can, if desired, strike with his hand from the sector.

2.17. Occupied mark
A mark is considered occupied if a ball cannot be placed on it without touching another ball.

2.18. Pushed through
A pass is an illegal shot in which the cue stick remains in contact with the cue ball:
1) after the cue ball has touched the object ball;
2) after the cue ball has begun to move forward independently. If the cue ball and the object ball almost touch each other, then the shot made at the extreme cut is considered correct.

2.19. Jump
A hop is a shot in which the cue ball first jumps over a masking object ball and then hits the next object ball (rather than the other way around).
Note 1: if the jumping cue ball lands on the other side of the next ball, then the cue ball is considered to have jumped over it, even if it touched the next ball in flight (i.e. the hit is considered as a miss on the next ball).
Note 2: if the cue ball hits the board after hitting the next ball and then jumps over the next ball, then the shot is considered correct.

2.20. Miss
A miss is a shot in which the cue ball, in the opinion of the referee, did not hit the next ball.

3. GAME

3.1. Description
Snooker is played on an English billiard table. There can be two or more players, divided into teams or each for himself.
The winner is the player or team with the most points, or the one who is awarded the victory in the game. Each player uses the same white cue ball. The 21 object balls include 15 red ones worth one point and 6 colored ones: yellow - 2 points, green - 3, brown - 4, blue - 5, pink - 6, black - 7. Scoring shots are made by playing red and colored alternately until until there is not a single red ball left on the table, after which the colored ones are played in ascending order of their value, i.e. from yellow to black.

3.2. Ball placement
Before the start of each frame, the object balls are positioned as follows:
black - for a special mark,
pink - on the pyramidal mark,
blue - to the central mark,
brown - in the middle of the beam line,
green - in the left corner of the sector,
yellow - in the right corner of the sector,
red - in the shape of a triangle with the top as close as possible to the pink ball, but not close, and the base parallel to the back board.
Note: Positions are usually named by the color of the object ball, eg black mark, pink mark, etc.

3.3. Playing the game
3.3.1. By drawing lots, the participants decide in what order they will play, and this order (except for the cases specified in section 3.10) must remain unchanged throughout the entire frame.
Note: The order of the first strike in each subsequent frame during the same game changes.
3.2.2. The frame begins with a blow from the hand from sector “D”.
3.3.3. The cue ball must:
a) touch the next ball and
b) Don't fall into a pocket.
3.3.4. Not another ball should fall into the pocket.
3.3.5. The following conditions are met:
a) as long as there are red balls on the table, they are the next ones when performing the first hit of each new series;
b) in the case of a scoring strike, the value of each red ball played or a ball declared as red is counted.
3.3.6. If a red is played, then the next ball in play is a colored one. If a color is played correctly, the player is credited with its value, after which the ball is exposed.
3.3.7. The following conditions are met:
a) while red balls remain on the table, the series continues by alternately playing red and colored ones;
b) after this, colored ones become the next ones in order of increasing their value (clause 3.2), which after playing are no longer displayed (except for special cases specified below);
c) if the player fails to make a successful shot, then the opponent entering the game plays from the place where the cue ball stopped.
3.3.8. If there is only one black ball left on the table, the frame ends after the first hit or foul, unless the score is then tied, in which case proceed as follows:
a) black is displayed,
b) by drawing lots they determine who will make the next blow,
c) the game continues with a blow from the hand from the sector,
d) the frame ends after the first successful hit or foul.
Note: If there is an aggregate score in a set or match, the above rule only applies if the score is tied after the end of the last frame.
3.3.9. The player must, to the best of his strength and ability, try to hit the next ball. Otherwise, the judge declares a mistake.
Note: if it is impossible to hit the next ball, it is considered that the player is trying to hit it.

3.4. Hand strike from the sector
The hand shot is made after placing the cue ball inside or on the border of sector “D”. Note: If necessary, the referee must answer the question of whether the cue ball is positioned correctly.

3.5. Hitting the cue ball into two balls at the same time
The cue ball must not hit two balls at the same time, unless both balls are red or one is free and the other is regular.

3.6. Exhibiting Coloreds
3.6.1. If it is necessary to place a colored ball, but its own mark is occupied, then it is placed on the free mark of the highest value.
3.6.2. If more than one color is fielded and their own marks are occupied, then priority is given to the ball of higher value.
3.6.3. If all the marks are occupied, then the color one is placed as close as possible to its own mark on the side of the rear side.
3.6.4. If, in the case of black or pink, all the space on the longitudinal line between its own mark and the back board is occupied, then the ball is placed on the longitudinal line as close as possible to its own mark from the front side.

3.7. Touching balls
3.7.1. If the cue ball touches another ball, which is or may be the next ball, then the referee determines that the balls are in contact.
3.7.2. In this case, the player must strike away from him, otherwise he will be pushed through.
3.7.3. There is no penalty for hitting away from the ball if:
a) the ball is not another,
b) the ball is next, and the player announces it, or
c) the next ball, and the player announces and strikes another ball.
Note: if, in the opinion of the referee, the ball in contact has moved from its place for reasons beyond the control of the player, then no penalty will be imposed.

3.8. Ball hanging on the edge of a pocket
3.8.1. If a ball falls into a pocket without colliding with another ball, it is restored to its original place.
3.8.2. If the hanging ball could have been hit by any other ball that had started to move as a result of the blow, but fell into the pocket before colliding with it, then all the balls are restored to their original positions and the blow is repeated again. If a violation is committed, then a fine is imposed on the player and all balls are restored to their original positions (except for the case specified in clause 3.10c).
3.8.3. If a ball pauses for a moment on the edge of a pocket and then falls into it, it is not recovered.

3.9. loose ball
3.9.1. If the cue ball is masked after a violation, the referee declares a free ball.
3.9.2. If the opponent takes the hit in this case, he can declare any object ball to be the next one.
3.9.3. When performing this strike, the declared ball (in all respects except clause 3.9.5a) is considered as another and is equal to it in value.
3.9.4. The rules are considered violated if:
a) the cue ball did not touch (first) the free ball,
b) after the strike, the cue ball turned out to be masked by a free ball (except for the case when only pink and black remained on the table).
3.9.5. If the free ball is played then
a) he is exhibiting,
b) the player is credited with the cost of the next ball.
3.9.6. If another ball is played, its value is counted.
3.9.7. If both a free ball and a regular one are played, then only the value of the next ball is counted (except for the case specified in clause 3.3b).

3.10. Violations
3.10.1. If a violation is committed:
a) the referee immediately calls a foul and, after completing the kick, announces a penalty;
b) if the referee did not record the violation, and the opponent did not declare it before the next blow, then it remains without consequences;
c) all incorrectly placed balls remain in their places, and those not placed are put out;
d) when imposing or claiming a fine, all previously scored points are taken into account;
e) the next shot is made from the place where the cue ball stopped.
3.10.2. If several violations are committed during the execution of one blow, then only one, but the maximum penalty provided for the most serious violation, is imposed.
3.10.3. a) The player who committed the violation is subject to a fine as provided for in the Rules, and penalty points are added to the opponent’s current score;
b) in addition, at the request of the opponent, the offender is obliged to make the next blow;
c) if the Rule set out in clause 3.3 is violated, then at the request of the opponent the offender is obliged to strike from the starting position.

3.11. Fines
For the following violations, a fine is imposed in the prescribed amount, but not less than four points.
3.11.1. In the amount of the cost of the next ball: per strike
a) until the balls come to a complete stop (clause 2.6),
b) on the cue ball more than once (clause 2.6),
c) with both legs lifted off the floor (clause 2.6),
d) out of turn (clause 3.3),
e) incorrectly by hand (clause 3.4), for:
e) a miss for everyone object balls(clause 3.3),
g) the cue ball falls into the pocket (clause 3.3),
h) masking the cue ball with a free ball (clause 3.9),
i) jump over the next ball (clause 2.19).
3.11.2. In the amount of the cost of the regular or corresponding non-regular ball for:
a) another ball falling into the pocket (clause 3.3),
b) the cue ball touches a different ball for the first time (clause 3.3),
c) pushed through (clause 2.18),
d) striking with an incorrectly positioned ball (clause 2.11),
e) touching the ball other than with the cue stick during a correct shot (clause 2.6),
e) a popped ball (clause 2.13).
3.11.3. In the amount of the cost of the next ball or two balls (whichever is greater) if the cue ball hits these two balls at the same time, with the exception of two red ones or a free one and the next ball (clause 3.5).
3.11.4. A penalty of seven points is imposed if the player
a) violates the Rules after the red is played, but before the color is announced;
b) uses balls that are out of play for one purpose or another;
c) plays red when it’s color’s turn;
d) uses a non-white ball as a cue ball.

3.12. Outside influence
If a stationary or moving ball is disturbed due to any extraneous influence not related to the player, then the referee restores it to its original place.
Note: this also includes the case when, due to some outside intervention, the player himself touches the ball. The player is also not responsible if the balls are disturbed due to any direct or indirect influence on the part of the referee.

3.13. Stalemate position
If there is a stalemate on the table, the referee must warn the players that if the situation does not change soon, the frame will be declared void. After that, it is replayed maintaining the same order of participants.

3.14. Doubles snooker
3.14.1. In doubles play, each pair takes turns starting the next frame. The order of play of the participants is determined before the start of each frame and must remain unchanged during the frame.
3.14.2. Before the start of each frame, the order of participants may be changed.
3.14.3. If a violation is committed, then at the request of the opponent the offender makes the next blow, while the accepted order is maintained.
3.14.4. If the frame ends in a draw, then clause 3.3 comes into force. In this case, the pair that received the right to the first strike has the right to choose the order of players, which remains until the end of the frame.
3.14.5. During the game, partners can confer with each other, except when one of them is the player and is at the table, and also if he has already started his series.

4. PARTICIPANTS

4.1. Slow Play
If a player, in the opinion of the referee, spends too much time on the kick, the referee warns him of possible disqualification.

4.2. Unsportsmanlike conduct
If a player refuses to continue playing or, in the opinion of the referee, deliberately and systematically behaves in an unsportsmanlike manner, then he is considered a loser in the game and is disqualified from further participation in the competition.

4.3. Sanctions
If a player is awarded victory under the conditions specified above, then the offender
a) a loss in the game is counted,
b) the points he scored are canceled, and the opponent is awarded the value of all the balls remaining on the table (eight points are counted for each red one).
Note: If an aggregate score is kept, the offender also loses 147 points for each remaining unplayed frame.

4.4. Free opponent
When performing a kick, the opponent must not stand or move within the player’s field of vision. He should sit or stand at a sufficient distance from the table.

4.5. Absent Rival
If an opponent leaves the competition premises for a while, he can leave behind his representative, who protects his interests and, if necessary, informs the judge about the violation.

5. OFFICIALS

5.1. Judge
1. The judge is obliged:
a) make the final decision on all gaming issues and be responsible for strict compliance with these Rules;
b) intervene in case of any violation;
c) if the player is color blind, suggest the color of the ball at his request;
d) at the request of the players, wipe the balls.
2. A judge must not:
a) answer questions not provided for by these Rules;
b) in any way warn the player that he is about to make an illegal shot;
c) give advice or express an opinion about the game.
3. If the referee did not notice any moment of the game, then he can make a decision based on a survey of witnesses who had the best opportunity to observe what happened.
Note: The judge must answer the question about the difference in points.

5.2. Secretary
The scorekeeper must keep score on the display board and assist the referee in performing his duties. Note: At the request of the player, the referee or scorer may move the light source if any shadow may affect the execution of the stroke.

6. MODIFIED RULES FOR DISABLED PERSONS

In addition to the existing Rules for Wheelchair Players, the following provisions are made:
1. They must remain in a sitting position.
2. They should keep their feet on a footrest or stand at some distance from the floor.
In addition, the judge must help participants who have difficulty installing and removing the machine from the table. Players must inform the referee or appropriate official in advance that they will require this type of assistance during the game.

Snooker, also called English billiards, is popular all over the world. How to play snooker? The rules are quite simple.

At the beginning of the game, a pyramid of fifteen red balls is built. This is the starting position. Six balls of different colors are placed according to the marks on the table.

Snooker: rules of the game

The cue ball (white) has a special meaning. With its help, athletes must take turns pocketing balls. If the player makes a scoring shot, he continues the game. If you miss, the right to move is transferred to your opponent. Strict order must be observed. After the red ball goes into the pocket, you need to pocket the colored one, then the red one again, etc. Moreover, the colored ones must be placed in the starting position while the red ones remain on the table. The rule for "ordering" the ball also applies. If there are reds left on the table, and the player will hit a colored one, he needs to indicate which object he wants to pocket.

Snooker: rules for determining the winner

During each game, called a frame, players are awarded points. If the result is a draw, a black ball is placed on the table. The frame is played only with this ball and ends after a successful hit or foul. This way the winner is revealed.

The player receives points both for his own effective hits and for violations committed by the enemy. The game ends when all the balls are in the pockets or in the case when, after a violation or the first hit (effective), only a black ball remains on the table.

Snooker: Scoring Rules

Many people consider this sport to be sluggish, static and uninteresting, but it has powerful hidden dynamics. Players must be able to objectively assess the situation, think strategically and strike accurately. The difficulty lies in the fact that the number of points that can be obtained from a successful hit depends on the selected ball. Therefore, the player must not only try to score, but also create obstacles for the opponent’s successful move. You also need to try to “close” the most “profitable” balls.

Theoretically, a player can earn 147 points during a game. This is possible if, after red ones, he pockets only black balls. And later - other multi-colored ones, in accordance with the number of points brought.

The most profitable color is black. It is worth seven points. Pink gives six points, blue gives five. To get four points you need to score brown. Green scores three points, yellow scores two and red scores one.

As you can see, the rules of snooker are very simple. But to win you need to calculate the location of the balls several moves ahead. To win, you must always hit so that the cue ball returns to advantageous position. The goal is not just to pocket the ball. It is important to create a series of successful strikes. Therefore, not only accuracy and dexterity are important here, but also the ability to think strategically.

There are different variations of this game. Including American and Brazilian snooker. The rules differ slightly, the main idea is the same. There is also a shortened version of the game that uses six red balls.

- [Dictionary of foreign words of the Russian language

Noun, number of synonyms: 1 billiards (14) Dictionary of synonyms ASIS. V.N. Trishin. 2013… Synonym dictionary

A; m. [English] snooker]. Sport. A game in which players play with multi-colored balls on a billiard table without pockets, trying to hit each other in a certain sequence... encyclopedic Dictionary

Snooker- (snooker), a type of billiards; distributed in general In Great Britain. There are 15 red balls and 6 different colored balls on a billiard table. Players, using a white ball, sequentially push into the pockets first red, then multi-colored balls,... ... Peoples and cultures

snooker- A; m. (eng. snooker); sport. A game in which players play with multi-colored balls on a billiard table without pockets, trying to hit each other in a certain sequence... Dictionary of many expressions

Snooker is the most developed and popular type of billiards in Thailand. Contents 1 History 2 Players 3 Tournaments ... Wikipedia

Snooker in England is relatively popular game and the most developed type of billiards. Contents 1 History 2 Organizations 3 Tournaments ... Wikipedia

Snooker is a relatively popular game in Malta and the most developed form of billiards. Contents 1 History 2 Tournaments 2.1 Professional ... Wikipedia

Snooker in Russia is a relatively new and little-known game. Currently, it is being popularized through the holding of amateur tournaments, the opening of new snooker clubs and showing matches of this game on television... Wikipedia

Was part of game program from 1960 to 1988, with the exception of 1980. Tournaments were held primarily for paraplegic players. From 1960 to 1968, 4 medals were played (gold, silver and two bronze); then three. In 1972 ... Wikipedia

Books

  • The World Before and After Your Birthday, Lionel Shriver. The calm, measured London life of Irina McGovern, an American of Russian origin, an illustrator of children's books, who has been sharing her home for nine years with an intellectual, attentive, but...
  • Snooker, Greg Hamilton. The wealthy English family is represented by three generations: Dorothy, her son Geoffrey Champion, his ex-wife Nina Schoenberg and their daughter Penelope. They all lead a rather pretentious lifestyle, with…


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