Presentation on the topic: Gambling addiction. Computer and gaming addiction. What is gambling addiction? It has been established that gambling can cause addiction, somewhat similar to alcohol addiction. Gaming addiction in children presentation

Slide presentation

Slide text: Gambling addiction Completed:


Slide text: Korneeva Diana


Slide text: Myakotnikova Olga


Slide text: What is gambling addiction? Compared to disadvantaged children, computer gamers look quite innocent: they don’t disappear on the street, they behave quietly and calmly, and they very rarely disappear from the sight of their parents. Then what is the problem? And the fact is that games gradually crowd out all other activities: first the child stops going out, then his live communication with friends and peers is reduced to nothing - only chats remain, network games and callbacks for joint passage game levels. There is nothing to say about studying. I go into the tenth grade during a lesson - the teacher explains the material in almost complete silence. All you can hear is a strange rustling and isolated exclamations, clearly not related to the topic: every second person has portable game consoles under their desks. What kind of physics is this!


Slide text: Computer addiction => Gaming addiction The term “computer addiction” defines a person’s pathological addiction to working or spending time on the computer. For the first time about computer addiction American scientists started talking in the early 80s. Nowadays, the term “computer addiction” is still not recognized by many scientists working on the problems of mental disorders, but the very phenomenon of the formation of a pathological connection between a person and a computer has become obvious and is becoming increasingly widespread.


Slide text: In addition to computer addiction, there are some related types of addictions: Internet addiction and gambling addiction, which, one way or another, are associated with spending a long time at the computer. Characteristic features of addictions of various types are: withdrawal syndrome, the desire to obtain an object of addiction, behavior aimed at acquiring an object of addiction, a decrease in critical attitude towards the negative aspects of addiction, loss of interest in relation to the social side of life, appearance, satisfying other needs.


Slide text: Stages of development of addiction There are 4 stages of development of psychological dependence on computer games: 1. Stage of mild addiction. At this stage, a person enjoys playing a computer game, which is accompanied by positive emotions.


Slide text: 2. Stage of passion. Playing computer games at this stage takes on a systematic nature.


Slide text: 3. Stage of dependence. This stage is characterized not only by a shift in the need for play to the lower level of the pyramid of needs, but also by other, no less serious changes in the value-semantic sphere of the individual.

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Slide text: 4. Attachment stage. This stage is characterized by extinction gaming activity of a person, a shift in the psychological content of the personality as a whole towards the norm. The relationship between a person and a computer at this stage can be compared to a loosely but firmly sewn button. Those. a person “keeps a distance” from the computer, but cannot completely break away from the psychological attachment to computer games. This is the longest of all stages - it can last a lifetime, depending on the rate at which the attachment fades.

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Slide text: All on the computer! If primary and secondary schoolchildren sit their pants down at the expense of active actions, then with teenagers and young adults everything is much more complicated. They lose motivation for any other activity (including communication with the opposite sex, going to college and work), except for computer games. This is where parents begin to sound the alarm: instead of preparing to enter a university, the child is fighting orcs around the clock. Even parting with your beloved cannot bring you back to reality: your son may simply not notice that his girlfriend has not called or come for two weeks. One eighteen-year-old boy once told me: while playing, time flies so unnoticed that you can sit down for half an hour and get up the next day. Quite similar to what casino visitors say, isn’t it?

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Slide text: Return to life - Volodenka, take a walk in the yard. “What a nice, sunny day,” my mother suggested. “Tomorrow we’ll go fishing, I promised you a long time ago,” said dad’s voice. Volodya sat at the computer and was silent; there was no time to answer. An army of aliens has invaded Earth. Flying saucers circled in the air. Volodya was given a new powerful weapon! - Why are you, grandson, stuck to the computer? You haven’t gone outside for three days. Turn off your box, let's go to the market. “Help me,” the grandmother’s voice was heard. “Bah, leave me alone,” the boy asked. - My land is dying. Aliens have broken into the city.

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Slide text: “I’ll now turn off the electricity and remove all your enemies at once,” the grandmother got angry. "What to do? If grandma turns off the electricity, I won't have time to finish the game. Help, you’re the smartest,” Volodya begged the computer. It seemed to the boy that the computer understood him. The picture of the street came closer. An alien appeared from around the corner. He knocked the weapon out of the boy’s hands with his horns and released a poisonous stream at him. Volodya seemed to have fallen through a wall. Volodya barely remembered further events. He ran, shot, saved someone.

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Slide text: A boy woke up near an ancient fortress. Volodya was terribly tired and lay down on the grass near the stone wall. “It’s strange, there are no smells here,” Volodya thought. The boy remembered how sweet flowers smell. - You can't lie down. This is not in the rules of the game,” said the metallic voice of the computer. “But I want to lie on the grass,” Volodya objected. “Although it’s no fun lying on your grass.” It's artificial. There are no beetles, ants, or various flowers. There's nothing even to look at. “There’s no need to look at the grass,” a metallic voice objected. – Create your army, fight...

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Slide text: – I don’t want to fight anymore. If only you knew how nice it is to splash around on a river in the summer. “I don’t understand,” the computer interrupted the boy, “water spoils everything.” - It's great to look at the fire. The flame plays and sparkles,” the boy remembered. – I don’t understand, where is the flame? – the metallic voice became agitated. “I’m just dreaming,” Volodya explained. – I dream of going fishing. “You have to fight...” the computer’s voice trembled and asked: “Tell me about fishing.” “I haven’t been fishing for a hundred years.” Everyone played with you. - This cannot be. “You were gone a hundred years ago, and I’m only two years old,” the computer objected, but the boy only waved his hand in response. The voice fell silent. Pictures began to appear before Volodya’s eyes, one more interesting than the other: tombs with treasures, underwater kingdoms, space stations. The boy closed his eyes and began to remember the smell of his mother’s perfume.

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Slide text: Suddenly everything started spinning, and Volodya saw above him the frightened faces of his mother, father and an unfamiliar woman in a white robe. “Thank you, doctor, for bringing him to his senses,” my mother said alarmedly. “Don’t worry, the fainting has passed,” the doctor answered. - Let him sit at home. Volodya jumped up in fear: “No, I don’t want to sit at home, dad promised that we’ll go fishing tomorrow.” “But you’re too weak,” the doctor tried to object. “You can’t break a man’s word,” the father winked at his son.

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Slide text: Physical signs gaming addiction Physical signs of gambling addiction are represented by disorders of the eyes (deterioration of vision, display syndrome, dry eye syndrome), the musculoskeletal system (curvature of the spine, posture disorders), and the digestive system (malnutrition, chronic constipation, hemorrhoids). Physical signs of computer addiction are less specific and are usually caused by prolonged use of the computer. Some of these signs may also occur in people who do not suffer from computer addiction at all, but who are forced to spend a long time at the computer

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Slide text: Treatment A prerequisite for successful treatment of computer addiction is awareness of the problem and the desire to be treated on the part of the person suffering from computer addiction. At the same time, computer addiction is most often recognized by friends, relatives, and acquaintances around the subject, but not by the subject himself. A person suffering from addiction must be taken to a doctor, because... Friends and relatives cannot cope with this problem, but at the same time, during treatment, close people should provide support to the patient.


Gambling is a gambling addiction. A type of addiction in which escape from reality and a change in state are achieved through excitement during gambling. Gambling addiction (gambling addiction), according to the experience of worldwide observations, is one of the most persistent and cruel passions, completely similar to drug addiction. The geniuses of Russian literature, Pushkin and Dostoevsky, were also prone to gambling addiction. Predilection N.A. Nekrasov’s passion for cards was reflected in his will to his friends that during this “last journey” they should play cards on his coffin. Gaming addictions belong to the group of non-chemical, informational, socio-psychological addictions. Conditional drug acts here play activity, gambling. There are many types of games, however, the most common in our country are “one-armed bandit”, card game poker in casinos, various scams, computer games (according to world statistics, every tenth person who deals with a computer becomes addicted), electronic roulette, the Internet.


0) Absence of gambling addiction (“social” player). At this stage, the game is determined by cognitive interest and is used for entertainment, distraction, relaxation, rest, disconnection from problems (family, personal, potential) 0) Absence of gaming addiction (“social” player). At this stage, the game is determined by cognitive interest and is used for entertainment, distraction, relaxation, rest, disconnection from problems (family, personal, potential) 1) Weak, initial. The struggle of motives is insignificant; a strong-willed refusal to play prevails with a weak desire to play. Does not lose all the money available at the beginning of the game. Short gaming sessions. The rates are small, but growing. Minor wins and losses. 2) Average. The struggle of motives “to play - not to play” is quite pronounced. As a rule, it is less likely that one manages not to start a game when one wants to play (i.e., one fails to forbid oneself to play by force of will); passion is poorly controlled; “lucky” less often; losses gradually have more and more subjective significance than wins, stimulating continued play; the amounts of current, intermediate losses and winnings grow, as does the final loss; The gaming session is lengthening, and visits to the halls and casinos are becoming more frequent. The player gains experience by becoming addicted, builds his own game systems, game process becomes increasingly overgrown with rituals, superstitions, and exhibits playful fantasies (fantasies about playing outside of it, when there is no opportunity to play): for example, he sees favorite, lucky combinations of numbers or images in his dreams, notices them everywhere in reality (in car license plates, etc. ).

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​Gambling

Gambling is a gambling addiction. A type of addiction in which escape from reality and a change in state are achieved through excitement during gambling. Gambling addiction (gambling addiction), according to the experience of worldwide observations, is one of the most persistent and cruel passions, completely similar to drug addiction. The geniuses of Russian literature, Pushkin and Dostoevsky, were also prone to gambling addiction. Predilection N.A. Nekrasov’s passion for cards was reflected in his will to his friends that during this “last journey” they should play cards on his coffin. Gaming addictions belong to the group of non-chemical, informational, socio-psychological addictions. Here the conditional drugs are gaming activities, gambling. There are many types of games, however, the most common in our country are the “one-armed bandit”, a card game of poker in a casino, various scams, computer games (according to world statistics, every tenth person who deals with a computer becomes addicted), electronic roulette, the Internet .

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Specific criteria for gaming addiction include temporary, material and frequency indicators.

Yu.A. Akopov identifies the following criteria:

  • Overall gaming experience. The higher it is, the greater the dependence.
  • Duration of one continuous gaming session. A.Yu. Akopov cites a record duration of play for St. Petersburg, equal to 60 hours of continuous play without leaving the casino.
  • Maximum loss. Sometimes for “big” players it reaches $400,000 per evening. The higher the loss, the greater the addiction.
  • Maximum winnings. Sometimes “big” players win several tens of thousands of dollars in one evening. For gaming addicts, the winnings are always only conditional, intermediate, received not at the end, but during the course of the game; Such players (with addiction) always leave with empty pockets, having completely lost.
  • Slide 5

    • The size of the player’s minimum starting amount at the initial stage of the game, determined by his
    • individual psychological characteristics, degree of addiction (bias) and material wealth.
    • Frequency of visits to gaming halls, casinos, etc. if it is systematic, then this serves as an indicator of gaming addiction.
    • The amount of total debt for the gaming period. There is a well-known example of a player in St. Petersburg who lost $1 million.
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    Motivational basis of gambling addiction and addictive behavior

    7 illusions (A.Yu. Akopov):

    1. The illusion of a big win is the initial most persistent illusion associated with an orientation towards a big win, which will supposedly solve all their life problems at once. Close to it is the illusion of being able to make money by playing, as well as the illusion of being able to walk away with a big win.

    2. the illusion of paying it off in one go and thereby completely repaying the debt. Gambling addicts are distinguished by their ability to quickly earn money; worries about a big loss are quickly forgotten, washed away under the onslaught of a new wave of desire to play and in anticipation of winning. At first (stages of addiction), the player can still leave with the winnings. True, it will burn his pocket, and he can quickly spend it right there, on the way home or the next day at the game, or spend it thoughtlessly on trifles: the player does not consider the money he wins his own, honestly earned, he does not feel sorry for it, unlike losers: “You lose your own, you win someone else’s.”

    3. an illusory pseudo-opportunity to control the gaming situation and the game process (up to an insane desire to beat the machines themselves, and through them, even the owners of the casino and the machines).

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    Some players have the illusion of being able to influence the dealer, the machine, the order of appearance, combinations of images, and numbers.

    4. illusions of control play behavior, their activity, in particular, their psycho-emotional state.

    5. illusory perception of the nature of the game (elements of individualization, personification, personification, animation, identification, appropriation, up to complete mastery of the object of dependence; the illusion of “playing with a partner,” often a hostile one).

    6. gaming fantasy as an illusion of surrogate compensation for play during the abstinence period, i.e. abstaining from playing when it is impossible for various reasons (no money, no machine, etc.) The game replaces real life for the player, and gaming fantasy replaces the game (in dreams and in reality, in license plates of cars, in a pile of tomatoes, the player sees “happy” people , prize combinations of numbers, images).

    7. the illusion of the possibility of foreseeing and controlling the consequences of the game, expressed in attitudes that “I am special, successful” and are alien to me: losses, large debts, family impoverishment, its disintegration, loss of friends and loved ones, jobs, apartments, marginality and personal degradation .

    However, for most gaming addicts, this is the real ending!

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    Degrees of gambling addiction

    0) Absence of gambling addiction (“social” player). At this stage, the game is determined by cognitive interest and is used for entertainment, distraction, relaxation, rest, disconnection from problems (family, personal, potential)

    1) Weak, initial. The struggle of motives is insignificant; a strong-willed refusal to play prevails with a weak desire to play. Does not lose all the money available at the beginning of the game. Short gaming sessions. The rates are small, but growing. Minor wins and losses.

    2) Average. The struggle of motives “to play - not to play” is quite pronounced. As a rule, it is less likely that one manages not to start a game when one wants to play (i.e., one fails to forbid oneself to play by force of will); passion is poorly controlled; “lucky” less often; losses gradually have more and more subjective significance than wins, stimulating continued play; the amounts of current, intermediate losses and winnings grow, as does the final loss; The gaming session is lengthening, and visits to the halls and casinos are becoming more frequent. The player gains experience by becoming addicted, builds his own game systems, the gameplay becomes increasingly overgrown with rituals, superstitions, and exhibits gaming fantasies (fantasies about playing games outside of it, when there is no opportunity to play): for example, he sees favorite, lucky combinations of numbers in a dream or images, notices them everywhere in reality (in car license plates, etc.).

    Slide 9

    3) Pronounced stage of gambling addiction. Complete absence of conflict of motives; the player is ready to play daily and for an unlimited time, plays whenever there is time and any amount of cash.

    Changing attitude towards money: it loses its own meaning, its meaning and is already
    are perceived not as banknotes with which you can buy everything, but as simple “pieces of paper”, but for the player they have the meaning of a symbol of the game: cash is identified only with the game, with the opportunity to play, and this is the main meaning of existence, of all life at a pronounced degree dependencies. Shortening the period of abstinence and the entire gaming cycle (the time from the end of one game to the completion of another), increasing the duration of the gaming day.

    Complete loss of control over your condition and your gaming behavior; inadequate, subjectively biased assessment of the gaming situation.

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    Stages of gambling addiction

    They reflect the motivational dynamics of gambling. This process, excluding the zero stage or its absence, includes according to A.Yu. Akopov the following three stages:

    Stage I of illusory perception of the game and oneself (playing to win, in motivation the dominance of the player’s illusions)

    Stage II of the game for the sake of the game itself (non-illusory perception of the game against the background of a distorted attitude towards oneself, one’s capabilities; the goal of the game is the process itself)

    III stage of degradation and complete devastation of the personality.

    At this stage the game is on not for winning or for the sake of the game process itself, regardless of winning or losing (1 and 2), but playing under obsessive compulsion, without any pleasure from the game process and with indifference to its results and possible negative ones
    consequences.

    This stage is characterized by family breakdown, loss of friends, loss of work, housing, impoverishment, the state of a homeless person, a slave to the game.

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    Typology of gaming addicts

    Donors are “fighters” who unsuccessfully fight with slot machines, losing their nest eggs, salaries, scholarships, etc. They are the “nutritious” basis of the gaming business, including emotional romantics, gentlemen of luck, who believe in today’s, tomorrow’s and the day after tomorrow’s winnings.

    Professionals. This group is represented by individuals with high emotional and activity control. As a rule, their game is limited to the daily winnings or losses of $200-300. For this group of people, gaming is a kind of professional activity. They come to clubs or casinos as if they were going to work.

    This group consists of the so-called big players who bet at least $10 thousand during the game. Accordingly, the winnings or losses of such people can reach several hundred thousand.

    Fraudsters. Representatives of this group are trying to get a million-dollar win by any means necessary. They are persecuted both by club and casino owners and by police officers.

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    In the system of psychotherapeutic methods of treating gaming addiction and psychological assistance to addicts, the formation of adequate social attitudes such as:

    1. Money is not won, but earned;

    2. One of the players always loses;

    3. The gaming business exists due to the losses of clients;

    4. Slot machines are programmed to win the club or casino;

    5. Slot machines are produced for the gaming business, not for players;

    6. The gaming business in Russia, as well as throughout the world, is very aggressive and merciless, both towards adults and children.

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    Description of the presentation by individual slides:

    1 slide

    Slide description:

    Don't run from reality, because reality is what makes you human. Today, gaming addiction is one of the most common problems in childhood education, which mainly affects children from 8 to 16-18 years old.

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    Many experts agree that humanity owes such terrible diagnoses as depression, burnout syndrome, chronic fatigue, alcohol and drug addiction, and suicidal tendencies to high technology. The task of parents is to form in their child an adequate attitude towards the computer world, to make his life so bright, interesting and rich that no virtual fun can compete with it.

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    Until the age of seven, a child is not able to draw a clear line between fiction and real life. And if at such a tender age the baby “dives” into computer games and TV, they become his reality. But the experience acquired in the first seven years of life largely shapes our life attitudes and values. Most often, it is boys who fall into computer addiction.

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    Causes of computer addiction in children: 1. Lack of communication with peers and people significant to the child. 2. Lack of attention from parents. 3. Lack of self-confidence and strength, shyness, complexes and difficulties in communication. 4. Children’s tendency to quickly “absorb” everything new and interesting. 5. The child’s desire to be “like everyone else” of his peers, to follow their hobbies, to keep up. 6. The child has no interests or hobbies, or any other attachments not related to the computer. 7.The formation of a child’s computer addiction is often associated with the characteristics of upbringing and family relationships.

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    Signs of computer addiction: 1. The child has an obsessive desire to play on the computer (console, tablet, etc.) He will happily prefer the company of an “iron” friend to any, even his most favorite pastime. 2. Friends suddenly disappeared somewhere. If someone comes to visit him, it is to play together on the computer. He himself goes to his friends for the same purpose. 3. An incomprehensible emotional upsurge, which is abruptly replaced by a bad mood. Taking a closer look, you will understand that all this is connected with virtual successes and failures in the game. 4. Night vigils at the computer and refusal to eat, because there is a “very important battle” going on on the Internet. Computer addiction develops much faster than any other traditional addiction: smoking, drugs, alcohol, gambling. The main symptom of computer gaming addiction is a constant obsessive desire to play computer games.

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    The dangers of computer addiction. 1. The computer becomes a powerful stimulus and the main object for communication. 2. At first, the computer can compensate for the child’s lack of communication, but then this communication may become unnecessary at all. 3. While playing or surfing the Internet, the child loses control over time. 4. A child may show aggression if he is deprived of access to computer games. 5. Permissiveness and ease of achieving goals in games can affect the child’s confidence, as in real life everything is just as simple and you can “start” the game again.

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    The dangers of computer addiction. 6.Due to a neglectful attitude towards food, vitamin and mineral deficiencies may occur. 7. Many hours of continuous exposure to a monitor can cause blurred vision, poor posture, decreased immunity, headaches, fatigue, and insomnia. 8. Children stop fantasizing, the ability to create visual images decreases, emotional immaturity and irresponsibility are observed. 9.Depression may occur when you are without a computer for a long time. Home and family fade into the background. There may be problems with studying. 10. The child’s social circle decreases and, as a result, the lack of life experience and communication experience. 11. The child’s psyche and worldview may be disrupted. Problems begin with studying at school, attention falls, and any interests outside of games disappear.

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    Results of a psychological study: 1. Younger teenagers with a high degree of computer gaming passion have lower scores mental abilities than their peers. 2. They are more confident and less sociable. 3. During the game, the psyche of the younger teenager forms its own virtual world. 4. The victories of the virtual character are perceived as personal achievements, the child feels like a hero. 5. The game becomes a medium for the formation of personal qualities, an indicator of success. 6. There is a predominance of risk-taking. 7. There are low indicators for such parameters of subjectivity as: the ability to reflect, freedom of choice and responsibility for it, understanding and acceptance of others, self-development. 8. Children are distinguished by an insufficient degree of development of self-control and self-control in the process of activity. 9.Volitional qualities are significantly reduced. 10.Low rates of communication with relatives and literary heroes.

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    Different types of computer games can have different effects on a child. 1. The most dangerous are considered role-playing games with a view “from the eyes” of a computer hero. This type of game is characterized greatest strength“delaying” or “entering” the game. 2. No less dangerous are games with an outside view of “your” computer hero. This type of games is characterized by less strength in entering the role compared to the previous one. The player sees “himself” from the outside, controlling the actions of the game hero. 3. Strategy games, “leadership” ones are less dangerous, but can really involve a child. This type is so named because the player is given the right to direct the activities of the computer characters subordinate to him. 4. Next come non-role-playing games: arcades, puzzles, games for reaction speed, gambling.

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    Subconsciously, the child chooses exactly those games that best reflect his suppressed needs. Strategic – the child lacks structure. At the same time, he has the potential to have leadership qualities; such a person can lead others. A positive “substitute” for computer strategies is chess, construction (by the way, “strategists” are the easiest to get rid of the craving for a computer). Sports - activity is suppressed, perhaps there are some bodily blocks. If a kid is chasing a virtual puck or ball ( team games), he has a great need to be part of a peer group that is significant to him. Switch his attention to real sports fun. “Shooters”, horrors – unlived aggression or suppressed sexuality. By the way, aggression is one of the emotions necessary for the survival of the species (in psychology there is even such a concept: a normal level of aggression). Another thing is how much there is and in what direction it is directed. Such a child needs to move more, and he also needs tactile contact (hugs, massage) with his parents.

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    Who is more addicted to computer games? 1. Children of those parents who are most often not at home. 2. Children of wealthy parents or workaholics who are constantly busy. 3. Children of those adults who are often comfortable that the child is busy and does not distract them with requests to play. 4. Children of parents who are themselves dependent on the computer and the Internet. Remember that you yourself are an example for your growing baby.

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    How to deal with gambling addiction? You cannot forcibly take away a child’s computer without giving him anything in return. Stereotyped behavior must be changed. Establish and deepen contact with your child. Discuss games with him, weed out those games that contain scenes of violence, encourage aggression in him or serve as a source of excessive drive. Play educational games with him together. Another important aspect is the development of interests in the child that are not related to the computer world. You can awaken a child’s interest in real life only by your own example. Find time for heart-to-heart conversations, read books together, share your experiences, organize joint leisure time with your child, sport games, trips to nature, fishing, ski slopes, etc.

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    Prevention of addiction to computer games. 1. Personal example of parents - if you allow your child to play for some time a day, then you yourself should not spend more time at the computer. 2. A list of joint activities, games, clubs, additional activities, etc. Everything must be planned so that the child does not have a free minute. 3. Use the computer as a reward, for effective education, as encouragement. 4. It is important to clearly control the games the child plays. You should know what kind of game it is and monitor any deviations in the child's behavior after he has played the game. Irritability, agitation, and insomnia may occur. All this indicates that either the playing time has been exceeded, or the game is not suitable for the child. 5.Give preference to educational games and sites. Discuss with your child those games that, in your opinion, would be more useful for him to play. 6. Treatment with the “beauty” of reality: exploring the world, museums, theaters, parks, traveling, communicating with interesting interlocutors. 7. Installation of special network filters and specialized software that allow you to control and limit the child’s communication with the computer.

    Slide description:

    The task of every child is to become an adult, an independent person who can make constructive decisions, be responsible for his actions, make informed choices and build his life based on healthy spiritual and moral principles. The task of adults is to help him in this difficult task.



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