Walkthrough of Dark Souls III - Road of Sacrifices - The Path of Sacrifices. Walkthrough of Dark Souls III - Road of Sacrifices - Path of Sacrifices Knight Slayer Tsorig

Finally, the release of everyone's long-awaited role playing game Dark Souls 3, in which players will once again plunge into a dark fantasy world and uncover its ancient secrets. As in previous parts of the popular series, you will meet mysterious characters and fight dangerous bosses.

We decided to write detailed walkthrough Dark Souls 3 is for those who for some reason cannot complete this or that location. It will also be useful for players who do not know what to do next to complete the main story mission. To make it easier to find the information you need, the walkthrough is divided by location.

Cemetery of Ash

The Cemetery of Ash is the first location in Dark Souls 3. It is designed to show players some of the core mechanics they will use throughout their playthrough. You will not be able to level up until you complete this area. There are several hidden here useful items, and at the end you will have a fight with a boss named Iudex Gundyr. We will tell you how to get through this location, find all the things and secrets, and defeat the boss.

Useful items:

After fighting the first enemy, turn right and go back. Ahead you will find the Soul of a Deserted Corpse. When you reach a dead body with a Flask of Ashen Estus, turn left towards the hills. There you will find a crystal lizard, which will drop a Titanite Scale fragment. Nearby you can also find a tombstone with the soul of an Unknown Traveler.

After climbing the rock, you will reach the first bonfire. You should then choose the right path and go down. There you will find a fire bomb.

Boss fight Iudex Gundyr

The boss arena is fairly easy to find as there is a large statue right in the middle of it. You need to pull the sword from the statue and wait for the boss to wake up. Gundyr fights with a halberd, so you can easily parry his blows. Avoid direct attacks and then attack him from the side if you don't want to bother parrying.

When he has less than half his life left, he will turn into a large monster. Attack him while he's transforming - he won't be able to fight back. Stay as far away from the giant hand of Iudex Gundyr as possible, as the boss can use it to deal monstrous damage.

From his body you can pick up the Coiled Sword, which will be useful to you in the Fireling Shrine. Note that if you need a more detailed boss battle guide, then take a look at the corresponding one.

Firelink Shrine

After defeating Judge Gundir, we open the gate and move on. On the left you will see someone's remains. We advise you to search the corpse - you can find a broken sword on it (sold for a couple of souls). We go further right along the edge of the cliff. At the end we find a return bone (capable of instantly returning the player to the nearest fire). Now we go upstairs and go into the Fire Temple.

Many players will call this location their home for the coming days or weeks - it all depends on how quickly you can complete the game. However, at first glance, this temple looks more like a grave than a cozy nest. On the right you will meet a knight named Hawkwood. Chat with him to learn a new gesture. There will be a fire in the center (as soon as we light it). The Fire Keeper will stand not far from him. It is from her that you will be able to increase your level by distributing experience points according to various parameters. This character will also tell you the sad story of the Lords of Ash, who used to sit on the local thrones. It will be necessary to find them and take their souls. By the way, one of the thrones will be occupied.

On the occupied throne sits a half-decayed corpse that has no legs. His name is Ludleth of Courland, and he is the weakest Lord of Ash. At the beginning he will only say a few words to you, but in the future you will be able to get him to talk. Plus Ludlet will be able to exchange the souls of bosses for various items.

A little lower from the main door you can find a corridor leading to two more characters: the Maid at the temple, from whom you can purchase various useful things, and the forge Andre, who can improve weapons and increase the charges of flasks with Estus, that is, fragments of a flask with Estus should be taken specifically to him. The blacksmith can also repair your equipment and insert special stones into your weapons. You need to chat with him a couple of times to learn a new gesture.

In terms of plot, the Fire Temple is nothing more remarkable, so if you want to go further, you need to install the Twisted Sword in the center of the room and thereby create a fire. It is the main bonfire in the game and only in it you can burn burning bone fragments to increase the levels of bonfires. Using it, you can move to the High Wall of Lothric location.

Those who consider themselves true Plyushkins should stay in the Temple and look for interesting objects. The first thing you need to do is go up the stairs located to the left of the entrance. Next you will see a path leading straight to a large tower. To get into it you need to purchase the key to the tower from the Maid at the temple for 20 thousand souls. On the left side of the gate you can find the soul of a deserter. When going down, it is worth inspecting the tree, which has strange shape. It contains an interesting message. Then we jump over several graves and go down, where the corpse with the return bone was located. We go back to the entrance to the Firelink Shrine and turn right. There will be a body with coal lying there. A little to the left you can jump onto another path, on which we have to fight one monster. If you go left, you will find yourself in the place where you jumped before. Here you will meet two hollows. We go up the stairs and find the East-West Shield.

If you go even further to the left, you will see a knight in old rags. Although he looks very poor, he is capable of easily killing a low-level hero, that is, you. With the help of his weapon, the knight can not only inflict considerable damage on you, but also cause bleeding. You should attack him after he performs a special move: he stands in a position as if he is about to draw a katana from its sheath, and then makes a dash towards the hero. After this attack the knight will be vulnerable. We hit him and then retreat again. We do this several times until the bitter end. From his corpse you can take Uchigatana and some good equipment. Now you can go back and go to the High Wall of Lothric.

Tower

After accumulating 20 thousand souls, you should return to the Fire Temple and purchase the key to the tower. Then we go up to the top floor of this building and exit through the door located on the right. We go up the steps to the door. We open it with the key and climb to the very top. Try not to fall down, otherwise you will definitely die. Go into the tower and go around the hole in the floor. Next, using the elevator, we go upstairs again. There we find the corpse of the old fire keeper. From it you can pick up the soul of the Fire Keeper. You should then give it to the living Guardian so that she can remove the Dark Mark from you.

We go down and examine the hole that we talked about earlier. On one of the walls you can see a coffin - jump straight into it. On the opposite side there is another coffin with a body. We climb onto it and find the Fire Keeper's set on the corpse ( light armor without any special features). Now you can jump down onto the huge mountain of corpses. Here you can find an Estus Ring (increases the amount of health points restored by the Estus Flask). We find a door on the side. We pass through it and find ourselves in the place where we previously fought with a knight in rags.

We return to the wide passage leading to the tower. We are approaching a place where the bridge has already begun to collapse. We inspect the lower column and look for a safe place to land. Take a look at the lantern - next to it you can find a ladder that should be thrown down. You can also try jumping on the other side of the bridge. There you will find a crystal lizard, which should be killed as quickly as possible in order to get the shimmering titanite. This material is required to upgrade most of the unique armor and weapons in the game.

You can find a nest on the roof. You should approach it and talk to its owner. This creature's name is Snuggly, and it will happily trade things with you. You just need to put some item in the nest and see what Snuggly will give you for it.

Next, we jump down to the level under the roof, located directly above the entrance to the temple. Here you can find a body that has 2 return bones. You should look around and find the rafters - with the help of them you can get to the center, and then reach the corpse holding a fragment for a flask with Estus. We carefully inspect the beams. Almost all of them except one will be destroyed. We walk along the whole beam to the wall, and then hit it. The path to secret location. We pass to the very end and find ourselves behind the thrones. Next, we jump onto the balcony and find the Silver Ring of the greedy serpent, which increases the number of souls given for killing enemies. That's it, there are no more useful things in the Fire Temple.

High Wall of Lothric

Using the fire in the Fire Temple, we teleport to the High Wall of Lothric. In a second we will find ourselves in a small room, closed from the inside. We open the nearby door and make our way outside. We go down the stairs, find a fire and light a fire in it.

Now we can go down one of two paths. We advise you to first turn right and go through the hole in the wall. We kill the crossbowman on the scaffolding, and then get ready to fight below with two relatively strong undead and a couple of dogs. Then we go to the right staircase, which leads to the tower. We go down the steps to the turret and find that it is closed, but to the right of the stairs you can find a body from which you should pick up the soul of the abandoned remains.

We go upstairs again and choose the second staircase. We climb up it and kill the crossbowman, and then we run up to the second enemy and send him to the next world as quickly as possible. Otherwise, he will begin to transform and turn into a light version of Judge Gundir from the second phase. After the battle, we take it from the body lying near the destroyed stairs, regular arrows and a longbow. Now we can return to the fire, since now there is nothing interesting for us here.

Once near the fire, we go outside again and choose a different path. We go down the steps and first of all destroy the enemies with lanterns. Ahead there will be another flight of stairs leading upstairs. We climb up it and enter into battle with another enemy with a flashlight. If you go higher, you can find Binoculars. Next you need to go down, go behind the back of the dead dragon and jump to the lower platform. Near the entrance we take the Golden Resin. Again we jump down and fight with the next hollow, coveted by our damned soul. After defeating the enemy, we get to the table and take two Fire Bombs from it.

We go down the steps and find in the corner the Soul of abandoned remains. We go further and find ourselves in a rather large location with several opponents. First, we lure out one enemy with a shield and kill him without falling under his blows. Then you need to climb the stairs and quickly run back, since at that very moment a dragon will fly in and breathe out flames from its mouth, covering a huge area with fire. However, this will only benefit us, since all the enemies above will die. We go up again and run back to a safe place. After the dragon stops breathing fire, we quickly run upstairs, collect things from the corpses and open the door.

Note: If you have enough arrows, you can try to shoot at the dragon. When his life scale drops to a certain value, he will leave his home, and you will receive a Large Titanite Fragment as a reward.

We go down the stairs and find a treasure chest in the room. However, there is no need to immediately jump for joy and try to open it, since this is an ordinary Mimic. It is best to attack him from afar with a bow, and then finish him off in close combat. Beware of his kicks and grabs, which may well take the hero’s life. From his body you can pick up a Battle Ax and a Symbol of Greed (drops extremely rarely).

We find a staircase leading up ahead. We climb up it and kill one weak enemy. Next you will have to meet the knight. Defeating him will not be easy, but it is quite possible. We go to the next room and send the enemy jumping out of the boxes to the next world. We turn right and go up the steps again. There will be a second fire here.

We rest near the fire, find the Titanite Shard in the corner and go down to kill the thief standing behind the boxes and throwing knives. We deal with him and go down again. There you will have to kill another thief sitting behind a barrel. Next we will meet an enemy with a large halberd. We dodge his attacks, and then attack him at the right time. The fastest way to deal with such opponents is by rolling behind them and delivering a critical blow.

We move to the next room and run to the enemy standing in front. If you hesitate, he will throw a bomb into barrels filled with oil. You can even die from this. In one of the corners of the room we find a body that has several Metal knives. Another undead is waiting for us around the corner. True, he is looking towards the wall, and therefore it will be possible to kill him with a half-poke. Next to the iron doors you should pick up the Panzerbreaker. We move forward and find a closed cage. Remember this location, as we will return here soon. We go back and go up the ladder (previously we went down it). We rest near the fire and continue our journey again.

We climb through the hole in the wall and immediately lean against the right wall, since this is where the enemies will begin to climb towards us. We kill the first and wait for the second. Then we go down the stairs, step onto the roof and notice a group of dead people. Pay attention to who is standing in the middle. You should kill him first, otherwise he will turn into a big black monster and will be more difficult to fight. We take three Fire Bombs from his corpse and go to the right corner of the roof. Near the edge we kill the Crystal Lizard, for which we get a Shimmering Titanite (an ordinary one can also fall out).

We go down and kill another crossbowman. We meet his brother and also send him to another world. Then we fight with two ordinary undead. We go down even lower and again fight with a couple of hollows that have crawled out of the wall. Let's go back and jump onto the roof. We take three Fire Bombs from the body and go back a little, where there is a path into a small room. Here we encounter a Lothric Knight, armed with a large shield and halberd. His attacks deal considerable damage, but can be easily dodged. As soon as you defeat him, head to the corner of the room and find a corpse there, from which you can pick up the Soul of Abandoned Remains.

We turn right and kill one hollow right around the corner. We go forward and deal with the crossbowman standing on the stairs. We approach several barrels and destroy them. From the found body we take the Amulet against the undead. We go further along the stairs and pick up a Titanite Shard from another corpse. Next, we deal with a couple of enemies and go back to the room where we recently fought with the Knight of Lothric. We go through the main entrance and roll straight onto the boxes. We move back a couple of meters, then go forward and deal with the enemy around the corner. We destroy all the boxes in the room and pick up the Broadsword from the body. We head back to the corridor, go down the stairs and find ourselves in a location with a couple of dogs and ghouls. We go a little to the right, kill all the enemies and open the chest. In it we find a Shield with a silver eagle. We reach a dead end and fight with one enemy. Now you can return to the stairs that lead straight down.

Next, you should lure the dog onto the stairs and kill it. Now you can calmly deal with the undead holding the Halberd. Then we fight with another dog and send him to the next world last enemy. We find several boxes under the stairs we previously went down. We destroy them and take the Titanite Shard from the body. We go to the center of the room and pick up a fragment from a flask with Estus. Turn left and pick up the Cell Key on the stairs. We go up to the third floor, run forward, then turn left, destroy a couple of objects and find ourselves on the second floor. From the chest you can get the Astor Straight Sword. We return to the closed dungeon, located not far from the second fire and talk with the prisoner.

We go back, but we already remain on the roof. Then we go down the extension stairs, pass through the room where we had to fight the Lothric Knight, go into the next room, turn right and find ourselves on the street. We deal with one enemy and find a Rapier on the corpse. Then we kill another adversary, dressed in heavy armor and fighting with a halberd. We take all the artifacts from the body of the enemy we defeated and move forward.

On the left we will meet another enemy. We kill him and get to the crossbowman located on the stairs. We climb onto the roof and take the Large Soul of the abandoned remains. Next, jump to the next roof and find the Sacrificial Ring. We jump down, and then go up again using the stairs. We find ourselves in an open location. We lure out one enemy, kill him, and then fight with a whole crowd of undead. They are very weak, but they can easily overwhelm you with their numbers. After dealing with them, we move forward to the elevator and use it. Once upstairs, open a large iron door and immediately roll forward. On the right we see an enemy wielding an ax. We deal with the hollow and go upstairs again. There we find a couple of dogs, a crossbowman and a ghoul with a halberd. We destroy all evil spirits and rise even higher. As a result, we will again find ourselves near the fire, opening a short path to it.

If necessary, we rest near the fire and then go back. There we will have to fight with very strong enemies - several Knights of Lothric. Two knights will walk around the square and another one will hide on the right. We kill the first two, and then deal with the third. The latter, by the way, guards the Lucerne Hammer. Then we go up the left stairs and encounter another enemy who will be stronger than the knights. The tactics of fighting him are as follows: we dodge the blows, roll behind his back and attack at the right moment. Beware of his magically enhanced weapons. You can pick up a Rough Stone from his corpse. We go into the Cathedral and talk with the girl. She will give us the Flag of Lothric. Talk to her again to get the sign of the Blue Guardians.

Note: you can kill the girl to take the above items and a special Chalice from her corpse. You should install it near the statue to call the boss Dancer from the Cold Valley. However, at this stage we do not advise you to do this, since according to the plot, the battle with this enemy should happen much later.

We get out of the cathedral and go to the second part of the square. We deal with two shield bearers and a crossbowman, go down the stairs and see white fog. Here you can use Coal to summon other players. You just need to activate the white inscriptions on the floor. Then we go to the gate covered in fog. The boss battle will begin.

Boss fight Vordt of the Cold Valley

More detailed description You can read about battles with this enemy in our special article. Here we will only give basic information. The boss walks on all fours and looks more like an animal than a man. He will beat us with the help of a huge Mace. If you are playing as a mage, then simply stay away from him and attack with spells. It would be a good idea to summon a phantom that can distract the enemy's attention. Warriors need to roll behind the boss and hit him when he raises his mace to attack. Then watch his movements and look for suitable moments to counterattack. The main thing is not to stand directly in front of him - try to be behind him.

After the boss's health bar is reduced to half, the second phase of the battle will begin. Vordt will receive an icy aura and begin to spin around the floor like a bun, trying to crush us. From time to time he will stop and breathe ice out of his mouth. At this moment you need to run behind Vordt and hit him with both hands.

After defeating him, we take his soul and light a fire. Next, you should go out through the door and plant the Lothric Flag on the cliff. We watch a short cut-scene and find ourselves in new location.

Note: Do not use the boss soul to obtain regular souls, as it can be used to create good weapons.

Undead Settlement

We activate the fire and go to the nearest gate, but do not go down, but go along the wall and take the Large Soul of the abandoned remains. Meanwhile, several dogs will appear from the gate and attack the undead. All we have to do is kill the dogs, luring them out one by one. We dodge attacks and counterattack. There is no need to go through the gate. We turn left and head to the place where the pilgrims went. We find a destroyed bridge. Near the caravan we deal with two more dogs. We discover the body of a dead man and find a Beautiful Skull on him. We go to the bridge and talk with Pilgrim. You should invite him to your refuge - the Fire Temple.

We go back to the gate and encounter a new enemy - the Worker. In general, he does not pose a threat to the hero, but if he is careless, he can cause considerable damage to him. First you need to jump away from him, and therefore immediately attack. Usually a worker dies from two or three blows. We move forward to the structure and deal with two more workers. At the end of the room we hit the hanging corpse and take the Small Leather Shield from him. Now you can go down to the second floor. There we get out onto the balcony and knock down the body. We go around the corner and destroy the worker walking here. Then we take Sand from the body for repairs. On the first floor we deal with another enemy and go outside.

We pick up Lorreta's Bone from the dropped body. This item will contribute to the appearance of a new merchant in the Fire Temple. You just need to give him the bone, and he will agree to sell us things.

Ahead we will see a small group of opponents. We throw a bomb at the barrels, then go to the next squad and throw the bomb at the barrels again. We deal with the remaining enemies and lure the Big Lady to the open square. Beware of her lunges and grabs. Constantly dodge her attacks and attack at the right moments. Next, we take the Estus Shard and the Ember lying right behind it from the burning tree. We return to the exploded barrels and pick up the Traveler’s Soul from the ground. We go to the tree again and use a bow and arrow to knock it down into a corpse. He will fall and we can pick up Kukri.

We move forward and find ourselves at a fork: one path leads to a bridge, and the other to a large structure. It doesn't matter which you choose, as both roads will lead you to the same place. We go into the building and find a body at the end of the room, and to the right of it a cage with several dead people. Let us tell you right away that this is a common trap. Therefore, we run to the cage and start pounding on it, since it is an enemy that we will meet more than once. There is no need to be afraid of him, because he can only cause great damage by attacking us on the sly, that is, in a direct confrontation this enemy is quite weak. We deal with him and take the Coal Tar. Then we knock down the hanging corpse and pick up the Soul of the abandoned remains. Near the entrance we find several boxes. We destroy them and see a hole in the floor. We jump down and find Estus Soup and the Sun Warriors Covenant Sign. The first item is able to completely restore the hero’s health. He will appear here after every rest near the fire.

We go to the next room and kill another cell. Then we try to lure out the enemy with red eyes. Near the entrance we deal with two cells, and then get out. On the right we find garbage and destroy it. We go down the path and take the Soul of the abandoned remains. Let's go back. Along the way we meet two workers and kill them. We go to the first building and fight there with the Slave and the Worker. We take the Whip from the body. We see Evangelista ahead. She will stand on the upper level and shoot spells at us. We dodge attacks and turn to the right. We discover the Titanite Shard and return to the caster. We deal with the worker holding the hammer. You shouldn't climb up, as it will be too difficult to dodge. We recommend simply arming yourself with a long-range weapon and shooting at her from afar. Then we go up, pick up the Titanite Shard and go down again.

We go to the house and go through it to another location. While online, we wait for the attack of the red phantom under computer control. It will be difficult to defeat him - he swings a giant sword, defends himself with a large shield and uses miracles to heal. It is necessary to strike him with rapid blows, without giving him a break. Be sure to attack him when he is trying to heal himself. If you cannot kill the phantom, then you should run away from it. Next, we go behind the structure and deal with the crystal lizard. We jump down and light another fire.

Get ready to face a dangerous enemy ahead - the Butcher. His attacks cannot be interrupted and he deals considerable damage. In addition, this enemy moves very quickly. It will be easy for magicians to deal with him. You just need to keep him away from you and throw spells at him. It will be more difficult for the warriors. You should dodge the Butcher's attacks, then wait for the right moment and strike him one or two times. We do this several times and celebrate the victory. You can’t go any further, as the location is constantly under fire. We go back to the second fire and pass through the bridge near the ashes. We go to the stables. We kill two workers and take the Large Soul of abandoned remains from the body. Afterwards, a Slave with a large sword will jump on us. We deal with him and go to the doors. Nearby we find a corpse, from which you should pick up a Round Shield with a Caduceus.

After leaving the stable we find garbage on the left. We destroy it and thereby open a new path for ourselves. We fight with the first slave, and then lure out the opponents one by one. First, we destroy the shooter who is on the roof on the left side, then we go up and deal with the second shooter. After killing all the undead, we go down and pick up all the things that fell from them. Below we find a Shield made of boards, and at the top - Incendiary bombs. Next to the shield there will also be an adequate character with whom you can chat. Then we go down even lower and encounter a butcher. We go around him and run into the cage. We watch a short cut-scene, talk with the new NPC and decide whether to join the Marauders covenant.

We use the Bone of Return and go to the stable again. We pass through it and head to the stone bridge. We jump off it onto a narrow path. The workers from above will throw bombs at us. We find the Titanite Shard and deal with two enemies on the path. We go into the house and activate a new fire. We go up the stairs to the second floor. We kill all the workers and talk with the pyromancer in the cage. He can be invited to our shelter. To the left of the cage there will be a Hatchet. Don't forget to talk to the new character in Firelink Shrine. He will give us the Pyromancer's Flame and teach us a new emotion.

We go down to the Butcher, then go down the steps even lower and climb into the structure located on the left. There we deal with the slave and pick up the Large Soul of abandoned remains from the corpse. We find the path, kill the dog standing on the path, and then deal with another dog sitting in the forest. Near the second dog you can find Coal. If you go further, you may encounter the next boss. However, it is too early for us to go there. First you need to open the fast path to the boss and talk to the ogre. We turn to reverse side and run to the cave. We go down into the sewer and encounter rats. Individually they are not dangerous, so they attack the hero in a whole crowd. We kill all the monsters and find the entrance hidden by a veil of fog. We pass through it and see a Huge Rat. We kill the monster and take the Bloody Bite Ring from the body. We go up the stairs, get out and find a fire.

We head back to the stone bridge where the Butchers are located. You should lure them out one at a time, since it will not be possible to deal with them all at the same time. Next we go to the destroyed building and deal with aggressive dog. Take the Beautiful Skull and move forward. Next we see the tower we need. A friendly NPC will be standing to her left. We talk with him and go into the turret. Near the elevator we meet another non-hostile character - Siegward from Katarina. He wants to find out who exactly is throwing spears from the top of the tower, but the knight cannot get to the top, since the platform can only lower the passenger down. You need to step on the elevator and do a somersault. The platform will go down, and the second one will come down to us. Below there is a road to a new location, but first we need to finish all the work in the Undead Settlement. At the top we meet the Ogre and ask him for help. After talking with him, he will stop shooting at us, attacking only the dead. In addition, you can get a Young White Branch from it. If you kill him, the Hawk Ring will drop from his body.

We find a location that was impossible to pass through due to constant shelling. We lure out the undead and wait until the Ogre finishes them all off. Then we collect all the things from the corpses and go to the cemetery. You can pick up a Cleric Set from one of the bodies. Near the base of the tree you can find Undertaker's Ashes, which should be given to the Handmaiden in Firelink Shrine. After this, its range will significantly expand.

There is a building not far from the shelled location. We go into it and kill the enemy with red eyes. We go up and jump onto a small ledge. There you can pick up a Big Scythe. We climb the steps again and move forward. We pass into the next room and find ourselves at a fork: the right path leads to the tower, and the left one leads to the boss.

Optional action: you can return to the Fire Temple, give the Ashes to the Handmaiden and purchase a key from her. We return to the sewer filled with rats and open the door located on the right. We go down the stairs, take the Halberd and find an altar ahead. Near it, you are allowed to atone for sins to kill friendly characters. We move forward, deal with the skeletons and pick up all the things on the ground. We go outside and destroy the worker. There we also find a crystal lizard, from which titanite falls out. Then we throw the body down and take the Red-White Shield from it. We go down to the room on the right and deal with all the rats. We find the Saint's Talisman, go up the steps and talk with Irina from Karim. During a conversation with her, we agree with her opinion and ask to go to the Fire Temple. We get out of the location and again find ourselves not far from the tower. We talk with a new NPC, equipped with heavy armor. He can now help us in the boss battle.

Let's go to the tower. We go into it and take the elevator up, but before reaching the end, we jump onto the boardwalk. Siegward of Katarina will be waiting for us there, wanting to send the fire demon to Hell, but he is not able to defeat the beast alone. We agree to help the knight and go down. In the settlement we meet the monster we need. The enemy is very strong - he is capable of causing considerable damage with his axe. In addition, it can breathe fire from its mouth from time to time. It is necessary to dodge his attacks and jump to the side when he tries to jump on us. We wait for the demon to start hitting Siegward, approach him from behind and deliver several blows. Killing him will reward you with a Fire Stone and an additional emotion.

We take the Bone of Return from the body and approach the fire. There you need to take a small quest. We go out onto the roof, shoot down the bodies and pick up the Northern Armor Set from them. We go to the structure located to the right of the fire, find Red Beetle Pills and go up the stairs to the next floor. At the top you can see two cells with bodies, two of which turn out to be monsters. We shoot at them with a bow or crossbow, and then take the Beautiful Skull from the corpse. We move into the second room, deal with another cage and two dogs. We open the chest and dodge the cells that will jump on us from above. We deal with the opponents and move on. Ahead we will meet two Evangelists. You should lure them out one by one and kill them.

We climb onto the roof and find Flynn's Ring. We jump to the next tower, then go down and pick up the Armor from Mirra. We destroy the nearby boxes and find a rather useful thing - a Ring with a green flower. Now we go down and find ourselves near the passage leading to the boss.

Boss fight Curse-Rotted Greatwood

More full version Boss battles can be read in our special article. Here we will provide a description of only basic tactics. The first step is to run up to a giant tree and start pounding on its growths of white light. Ordinary enemies will interfere with us. You can ignore them, as the boss himself will deal with them. After destroying the growths, the Great Tree will destroy the ground beneath it, and we will fall into the pit with it.

A huge hand will appear from the tree trunk and begin to hit us vigorously. New growths will appear on its shoots and branches. It is necessary to attack them again at the right moments. To do this, you should run around the tree, dodging the blows of his hand. When the boss starts to rise, you need to run away from him to a safe distance and wait for the yellow spots to disappear. Then you need to go behind his back and destroy all the growths. We repeat this process several times, and then celebrate the victory. We take a unique soul and a Transposition Furnace from the boss. The last item should be taken to Ludleth of Courland, sitting in the Fire Temple. With it, he will be able to transform the souls of bosses into unique weapons or shields.

We go back to the tower, go down to the bottom floor and encounter a new enemy - the Escort Knight. He is a lighter version of Ward from Cold Valley. The tactics of fighting him are the same: you just need to stay behind the enemy and attack him at safe moments. You can hide behind wide beams from his blows. Having defeated the knight, we take the Irithyll sword from his body, get out through the gate and find ourselves in a new location.

Road of Sacrifices

This is a very dangerous place, so you need to be very careful and not underestimate your opponents. We activate the first fire and move forward along the narrow path. We are faced with a new enemy - Corvian. In appearance, he seems like an ordinary undead, but as soon as we get close to him, he will start screaming, and large wings will appear on his back. It will be difficult to kill him in this form, so you should kill the Corvian from afar. In close combat, we go behind his back and attack. You can also try to throw the Corvians off the cliff - we lure the monsters to the edge, wait for the attack and move away.

We go up, jump from the ledge, killing the enemy right in the jump, turn left and take the Stone of Loss. Ahead we meet 2 Corvians at once. To their left will be a Shaman who can make a loud scream and wake up all enemies at once. It can also release poisonous gas. First of all, we take the Traveler's Soul near the carriage, and then we attack the Shaman. Only after this can you deal with ordinary enemies. We return to the place where the shaman was, jump down, go up to the bridge and destroy the Corvian. We find a Titanite Shard, climb under the bridge, go around the corner and try to lure out the half-naked girl. When performing lunges, it will linger for several seconds. At this moment you need to attack her. Having defeated the girl, we take the Butcher Knife from her body.

We go down the path and find the Rogue's set. We go back to the bridge and again lure out the enemies one by one, and then deal with the shaman. If you wish, you can not fight with this crowd, but run forward to the fire. After destroying all the enemies, we jump down, deal with the dogs and find the Sacred Tome from Karim in the cave. We climb onto the bridge and move towards the fire. We talk with Horace and Henri from Astora. As a result, we become the owner of the item necessary to join the Blue Guardians covenant.

After passing the fire, we find ourselves in an even darker place. In the swamp, the movement speed will be lower and the hero will not be able to effectively evade attacks. In addition, local waters will gradually poison the character. Here we will meet many new opponents. The first of them will be a ghoul with a large branch, which he uses as a spear. Dealing with this enemy will be easy. You just need to go behind him and deal one critical hit. We go down and lure out the dead one by one. Now we turn right, deal with the dog and one Hollow. We take the Titanite Shard from the body.

We go back up, jump down onto the ledge and find the Traveler's Soul. Let's go even lower. First, we deal with the black insects that spray poison. On the right will be a Vurdulak with a cross on his back and red eyes. This monster runs extremely fast and strikes several times at once, and then retreats. He can also try to grab the hero to tear him apart with his teeth. We don’t stand too close to him, we make a few lunges and immediately move away. We kill the enemy and move forward. Another ghoul will be waiting for us there. We send him to the next world and go into the building. On the right we find a closed door, and on the left we encounter the Black Knight. This is an extremely dangerous enemy wielding a two-handed sword. During his powerful attacks, he will open briefly. Then it’s worth attacking him in the back. After defeating him, turn to the right and pick up the Mercenary's set. We jump down and find the Mercenary's Scimitars. At the dead end ahead lies Faronn's Coal. It is worth giving the find to the blacksmith sitting in the Fire Temple.

We need to return to the swamp and explore the left bank. We make our way to the crowd of dead people and insects. We deal with all the enemies and take the Titanite Shard. We go down to the trees and find a Shield with two dragons. Near the rock we take the Fading Soul and kill the dog. We go upstairs and activate the next fire.

We jump down and come face to face with a giant crab. We are trying to lure him to the ruins. We climb onto the pillar and attack the crab in a jump. We kill the crab and deal with the small crabs. We take Green Herb from the corpse. We go to the flooded ruins and encounter a ghoul. We select there the Sage's Ring and the Sorcerer's Equipment set. We get out and on the left we find a staircase that leads to the upper level of the ruins. There we have to fight the boss. However, there are still unexplored places in the location.

We get to the central part of the swamp and pick up the Armor of the fallen knight. Behind the tree on the right we find the Grass Shield. When walking in human form, we prepare for a battle with the red phantom Hazel Yellow Finger. From his corpse we select Jeremiah's Crown and Hazel's Ice Pick. Near the rock we find the Sacred Tome from Karim. Near the wall there is a Book on Pyromancy of the Great Swamp (should be given to the pyromancer in the Temple) and a Witch Doctor's Set.

Next we go to the ruins, deal with the Crystal Lizard, go up the stairs and destroy the magician and the spearman. We jump down and find two items: the Falcon Shield and the Ring of Sacrifice. We go back to the stairs and go into another room. At the end of the path we see two sorcerers who will be surrounded by ordinary enemies. We kill everyone and go forward to the arena with the boss. In human form we can call on Aegon (if Irina was saved).

Boss Battle Crystal Sage

More detailed information You can read about the boss battle in our separate article. Here we will describe only basic tactics. A connoisseur of crystal enchantments will attack us with magic, so it would be useful to wear equipment that has high resistance to magical attacks. We run towards the enemy, dodge his blows, and then deliver as many blows as possible. He teleports. We run towards him again and repeat this process until he has half his health left.

The connoisseur will begin to create assistants for himself. It's better to ignore them and attack only the boss. He has low resistance to physical damage, so he should die quickly. After defeating him, we take the Soul of an expert in crystal enchantments from the corpse.

Cathedral of the Deep

We move upstairs, incinerate two butchers and deal with one evangelist below. We jump down where the butchers were, kill the crystal lizard and take the Herald's set. We go forward and reach the fire. There will be a knight to his left. We deal with the enemy and pick up the Ashes of the Paladin and the Titanite Shard from the body. We give the first item to the merchant located in the Fire Temple. We look to the right from the side of the stairs and go forward. We find the Armorial Shield, and then return back to the gate.

Near the gate we encounter another enemy. The tactics of fighting with him are the same as with an ordinary knight. We select the Spider Shield from the enemy’s corpse and go through the gate. Next we try to lure out the Bone Dogs one at a time, and then we deal with the crossbowmen. Near the wall we pick up the Large Soul of an unknown traveler. We move forward, enter the Cathedral and activate the fire. There will be two closed doors next to it. They are shortcuts and will be opened by us as we progress through Dark Souls 3.

We get out of the cathedral and deal with the undead. We take a fragment of a flask with estus from the body. We go further and find ourselves in the cemetery. Although the enemies here are weak, they are constantly regenerating, so you should just run through the graves without paying the slightest attention to the enemies. We turn right and find a corpse with the Astora Greatsword sword.

Let's go further and jump into the ditch. There we find Two-handed sword executioner After this, the dead will begin to crawl out of the ground. We turn back and immediately run to the bridge. Here we meet even more difficult enemies. We don’t get involved in a fight with them, but simply run around and go forward to the square. If you managed to negotiate with the Ogre on the tower, then he will shoot at the enemies in this area. We go to the open space and pick up all the objects on the ground. We go up the stairs and find the Pursuer's Shield in the coffin. We go down and throw down the new ladder. There are monsters roaming around here with larvae that are vulnerable to fire. We use fire spells or a regular torch to defeat the monsters. Turn right and find the Titanite Shard. Below we deal with another lizard, and at the top we select a Titanite Shard. We move forward along the structure, send another lizard to the next world and pick up the Titanite Shard behind the tree. We go down, deal with another dead man and find the Ringing Vine. We go up the steps, turn right and go through the window. We were able to open a quick path to the fire.

Now we run out of the temple, reach the altar, and then jump down. Then we go up the stairs to the upper level. We go to the large gate, which turns out to be locked. We turn right and find the arrow. We lure him out and watch him fall. We find two pyromancers and kill them. We turn left, go to the roof, deal with the thieves and go down. There we destroy the crossbowmen and find the body. We approach him, and then repel the attack of two slaves and the evangelist.

We return to the place where the three crossbowmen were and go down. We deal with the enemy wielding a halberd, destroy all the slaves in the room and go upstairs. We lure out the enemies and kill them one by one. We open the gates to the Temple. We move forward along the corridor, deal with the mucus and go down to the next room. We encounter the Deacons, go further and find an elevator. This is another quick path to the fire. We use it to go upstairs and open the passage to the save point.

We go to the next room and find ourselves in an area with a giant. We move forward, without being distracted by enemies, and reach the crossbowman. Turn right, then run left and find the Find Directions spell. We turn 90 degrees and go up the stairs. We deal with the evangelist and find Coal. We go down and don’t turn anywhere. We find a room with a chest. We attack the chest, since it is actually a Mimic. The monster's corpse will drop an Abyssal Sacred Tome.

We go back and approach the second giant. On the right we find a small area. We go to it and activate the lever. In the main hall there was the same lever that raised the gate, through which we would go through a little later. We enter the battle with the second giant. First of all, we destroy all the slugs, and then we run under the enemy’s feet and inflict as many blows on him as possible. We take the Large Soul of the Unknown Traveler, Dorran's Set and the Pale Tongue and go up the steps. Having reached the altar, we deal with two magicians and one knight wielding a two-handed sword. Behind the benches lies Coal. We go around the altar and go down to the boss. However, before meeting the boss, you can explore the secret location.

Covenant "Fingers of Rosaria" and redistribution of stat points

We get to the previous fire, turn left and go up the elevator. We deal with the shooter, approach the ledge and turn left again. We reach the stairs, go up the steps and destroy the magician. We jump down, sending slaves and an enemy who masterfully wields an ax to the next world. We go forward and kill Hollow with the halberd. If you go right and go down, you can find Crossbow. We move forward to the very end and discover the Pale Tongue.

We return to the fork and turn right. We find ourselves in a narrow passage. We are trying to lure out the Knights of the Temple and wait until they fall into the pit. There will also be a couple of slaves here. We go forward, where the crossbowman stood before, and jump down. The Larvae will immediately jump on us. We deal with them using a torch. At the end of the path we find a neutral Larva. We kill her and pick up the Red Chalk. We go into the right door and activate the fire. We go a little further and find Rosaria. We talk with her and join the “Fingers of Rosaria” covenant. The girl will be able to redistribute her characteristics and change her appearance.

Now we go back to the altar and reach a passage covered in white fog. We go inside and encounter the local boss.

Deacons of The Deep boss fight

A detailed description of the battle can be read in our separate article. Here we will indicate only basic tactics. The battle will not take place with a specific enemy, but with a whole crowd of deacons. There is no need to destroy everyone, since they will constantly be resurrected. At the first stage, it is worth killing only those deacons who have been possessed by the red essence.

When the boss's health bar drops to 50 percent, the Archbishop and his henchmen will appear on the stage. They will heal him and shoot dark spells at us. First we kill the assistants, and then we deal with the Archbishop. From the enemy's corpse we select the Soul of the Deacons from the Depths and the Small Doll.

Farron Keep

We teleport to the second bonfire, located in the Path of Sacrifices location. Then we go to its center. Near the passage we see two guards: one with a large two-handed sword, and the second with a hammer. We lure them out and kill them one by one. From the bodies we select the Exile's Two-Handed Sword and the Huge Club. Once in the Farron Citadel, we find the Bone of Return and go down the stairs to the fire.

We move forward and encounter two Slugs. These opponents themselves are weak, but can poison the main character. In addition, most of the floor will be covered with poisonous mucus, slowing down the character's movements. We light three flames as quickly as possible and open the door leading to the Blood of the Wolf.

Turn left and go around the corner. There we find a Lump of Purple Moss. If you go a little further forward, you can find the Iron Flesh spell. Next we go around the marshy areas along a small hill. On the way we find a Titanite Shard. We go to the broken bridge and pick up a fragment from a flask with estus to the right of it.

Now we go to the left island and find the Rainbow Stone there. Afterwards we find a fire. To do this, we find ourselves on the road located near the destroyed tower and leading to the right. We move forward along it and deal with the spearman. There will be a small building on the right. We approach it and light a flame on it. We go down and turn right. Near the turret we deal with the dark spirit and pick up the Expert's Coal. Moving forward, we find the second structure on which you need to light a fire. We go to the bridge, send two spearmen to the next world and activate the fire.

You need to go down and turn left. We go into the forest and deal with the crab. Then we find a Titanite Shard near the tree. We approach the wall, which was guarded by the crab, and take away all the things lying there. We move along the wall and destroy several spearmen. We find that they have a Scroll of an Expert. We go around the rock and see a bridge leading to the fire we found earlier. We approach the tower located on the side of the bridge. In it we shred all the slugs into cabbage and take the Burning Bone Shard. We go along the wall to the ladder. We don’t go up, but reach the island on which the Amulet of the Sun and Estus Soup are located. We run to the neighboring island and pick up the Titanite Shard. We go to the next island and find the Set of the nameless knight. Now you can go up and light the third fire, killing the shaman in the process. After this, the doors will open leading to the location with the boss. However, we are in no hurry to go there, since we have unfinished business.

We destroy the tombstones and go down to the swamp. We face the Basilisks, and then move forward to the very end. We see the entrance to the cave on the right. We go into it and select the set of the Maiden's Robe and the Golden Scroll. We head back to the stairs. We go upstairs, go out onto the balcony and deal with the crystal lizard. We hit the right wall, thereby opening the passage to the secret area. We take the Dreamer's Ashes and jump down. We activate the fire and talk with the old wolf of Farron. He will invite us to join the covenant " Watchdogs Farron." We go into the elevator and go up. On the left we see the Lost Demon, but before going to him, we turn right. We jump down, find ourselves in the territory behind the gate and kill two crystal lizards. From the bodies we select the Dragon Crest Shield and the Thunder Spear. We rise, dealing with all the undead on our way, jump onto the platform and engage in battle with the demon.

This mini-boss will immediately start doing a big swing as soon as you get too close to it. Therefore, we do a somersault to end up behind the opponent’s back or near his stomach. We hit him several times, and then jump to the side. We repeat this procedure until the bitter end. Beware of his tail and the stones that he will throw at you from time to time. Sometimes a lost demon will grab and throw the hero, causing him considerable damage.

After killing the demon, we go to the main boss of the location. We go to the opened doors and go upstairs. There we deal with the shaman, and then go down. Let's move forward and see how dark perfume fight with the guards. We approach the tree and pick up the Coal. We go to the top of the slope and find the Black Beetle Pill. We return to the road and go in the opposite direction, and then turn right into the stone room. We activate the fire, deal with the spearmen and kill the Giant Crystal Lizard. We open the passage to the location Path of the Victims and go back to the road. We reach the end of the path, reach a passage covered with white fog, and find ourselves in a location with a boss.

Abyss Watchers boss fight

The full tactics of the battle with this boss can be read in our separate article, but here we will indicate only the main points of the battle with him. At the first stage, you should not have any difficulties, since you will have to fight with one not very strong Guardian. After some time, a second enemy will appear, followed by a third. True, the latter will begin to attack not only the hero, but also the other two Guardians. Therefore, you can simply run to the side and watch him deal with the boss. When everyone is dead, a cutscene will start, and after it the second phase will begin.

One enemy will appear, but a very strong one. He wields a large fiery sword, so it is worth taking a shield with high protection against physical and fire damage. The easiest way to deal with him is to use the following tactics: move away from the boss, wait for him to lunge, dodge the blow, and then start hitting him. Then we retreat again and repeat the process until the bitter end. From the boss's corpse we select the Soul of Wolf's Blood and the Ashes of the Overlord.

We activate the fire that appears, go to the wall and watch it move to the side. This will open the passage to the next location.

After taking the elevator that you take inside the tower, you will exit into Road of Sacrifices. The only enemy that will stand between the fire and you is - Outrider Knight. This is a smaller version Wardt- he moves quickly on all fours in the same way, and despite his small size, he is capable of causing you pain. Ignore the glowing loot in the room ( Ember), first you will need to deal with the enemy. He usually likes to perform a three-lung combination, which he ends with another strong blow. He is capable of reaching a target from a long distance, so be careful that he does not catch you if you decide to jump back to heal. Alternatively, you can stand and spin around one of the columns, which will allow you to protect yourself from the knight's sudden jumps.

Kill him by getting Irithyll Straight Sword, and open the door, behind which you will find a fire and the continuation of your path. After resting and running further, you will stumble upon a new enemy - Corvian"a. Looking at them from afar, you may think that they are harmless, but as soon as you get closer, the opponents will begin to scream and grow wings, turning into agile creatures that are especially dangerous in packs. So try to kill them before they have time make a transformation. Run up and chop them down, using your stamina bar to the maximum. The first enemy will be followed by a second one a little to the left. Kill him and pick him up Shriving Stone which he guarded.

Climb up the path that leads to the left and finish off another enemy standing just below. Return to the main road and you'll pass broken carts where two more are waiting Corvian"s and Corvian Shaman, which will shoot a cloud of gas at you and burst into flames when you get too close. He is also capable of letting out a scream, after which other opponents will instantly transform and rush at you. Pick up Soul of an Unknown Traveler and kill your enemies. It is better to run immediately to the shaman along the left edge so that he does not have time to shout or release a cloud of poison. You will meet two more mutants in the cave located above the main path, the rest will meet you further.

Jump off the small ledge and note the path on the left. You don't need to follow it yet. If you haven't killed the enemies the shaman called, they will be waiting for you in a small cave on the other side - go up the stairs and cross the bridge. Pick up Titanite Shard, jump down and get ready to fight another interesting enemy. Below the bend of the left path you will meet a half-naked Madwoman in a hat and with a huge cleaver. Don't let her break through your defenses, her critical hits have very high damage. Kill her (wait for her to strike from afar, do your series, or a powerful blow, and then immediately move back) and take Butcher Knife. This is an excellent and fairly fast cleaver that, when you spend mana, temporarily restores your health during attacks. Follow a little further and you will pick up a set Brigand Set, including Brigand Ax, Brigand Hood, Brigand Armor, Brigand Gauntlets, Brigand Trousers And Brigand Twindaggers.

An ambush awaits you in the next area. Standing on the path Corvian And shaman. As soon as you get closer, the shaman will summon enemies lurking in the bushes, and they will try to attack you with all their might. If this happens, kill those that stand closer, and then run back. Kill them as they run up. Having dealt with everyone, return and kill the shaman. Pick up at the place where he stood, Ember. Now go back to the bridge and look down near its base. Jump there and you'll lose some health. Now look at the path, following which you will encounter two dogs - they are guarding a cave in which you can find Braille Divine Tome of Carim And Morne's Ring. We hope you managed to save before this Irina from the dungeon in the tower. She'll need it tome of spells. Return to the main road and reach the next bonfire.

Near the fire you will meet two more allies - Anri of Astoria and his companion Horace the Hushed. Talk to both of them, they will teach you signs and give you a talisman Blue Sentinels Covenant.

After leaving Halfway Fortress, you will begin to go deeper into a huge swamp. A large number of dangers await you in this location. In addition to enemies, you will be inconvenienced by toxic fumes and thick bogs that slow down your movement. As you go down to the swamp, you will meet peasants with sharpened trees, which they will try to hit you with, like spears. As you get almost to the very edge of the swamp, you will see even more peasants on the hills to the left. A path will go to the right, on which you will come across a dog, another peasant and pick up Titanite Shard. The swamp itself will be right in front of you. Before you go forward, climb to the right and jump onto the platform with Soul of an Unknown Traveler. Jumping even lower, you will find yourself among insect-like enemies who can release poisonous gas, and a crucified dead man with red eyes.

The crucified enemy with a cross on his back likes to carry out sharp attacks, trying to tear you apart with his claws, and when he grabs you, he will begin to gnaw, taking away a lot of your health. Fight him very carefully. There will be another crucifix waiting behind the tree. The third enemy will be near the fortress wall if you continue walking along the left side. Once you reach the wall, notice the locked door on the right and look down at the huge swamp. After running through a small hall, you will meet a black knight, calmly waiting for everyone who wants to pass by him. This guy can hit very hard and reach very far, but if you are careful and attentive, you can catch the moment when he opens. Just one more thing - when he drags the sword along the ground, get ready for a blow from below. After killing him, go a little to the right, to the balcony where he lies mercenary set, including Sellsword Trousers, Sellsword Helm, Sellsword Armor And Sellsword Gauntlet. Below from the place where you fought the black knight in battle, you will pick up Sellsword Twinblades. At the very end of the passage you will find a dead end and a corpse from which you can remove Farron Coals. Using this item, the blacksmith Andre will be able improve your weapons and insert magic stones into them.

It's time to return to the other side of the swamp, where the peasants are standing. If you run along the cliff, you will come across a corpse with Titanite Shard. Among the large trees you can find Twin Dragon Greatshield, another body near the large arch keeps Fading Soul. But be careful, peasants and a dog are waiting among the trees.

After the arch, go right all the way until you find a fire. There will be a giant crab wandering around in the swamp. You will kill him and his cubs later, for now go further to the very ruins, in the wall you will find a passage and a summoning sign - be careful, with the help of signs you can also summon an evil phantom. Further to the left there will be several more peasants with stakes, but first you better kill the crucified man standing near the burning garbage heap. Go to the right side of the ruins and pick up Soul of an Unknown Traveler. The second crucified man waits to the right of the fire. Pick up Ember And Estus Shard in the very corner.

There are several objects lying around in the swamp itself, but you should be careful when approaching them - as soon as you take a step, giant crabs will recognize your presence - there are two of them prowling in this part of the swamp. They can run fast, deal a lot of damage with their claw strikes, and can shoot foam that will slow down your movements. Try to hit the legs - this way you can knock them off balance, and after the crab carries out its two-hit attack, try to plunge the weapon straight into its face. As a last resort, lure the crab closer to the stairs, then jump on top of it, or try to invite it to where the trees are. Crabs often get stuck in trunks, allowing you to kill them without any problems. The joke is that the crab can dive underground at any time and run away, and later emerge somewhere at the other end of the location with full health.

Under a tree in the swamp you can find Grass Crest Shield. After running past two trees to the right, you can find Bloodred Moss Clump And 4 Green Blossom. Where deeper, between the path on the right and the main island, you can find a set Conjurator"a, including Conjurator Hood, Conjurator Robe, Conjurator Manchettes, Conjurator Boots And Great Swamp Pyromancy Tome, which will come in handy Cornix. On the left bank of the island you can find Fallen Knight set"a, including Fallen Knight Helm, Fallen Knight Armor, Fallen Knight Gauntlets And Fallen Knight Trousers. Don't go too far or you will attract the attention of two guards. Near the ruins on the left you can find 2 Green Blossom.

When you run into/run through guards, you'll end up in Farron Keep / Farron Citadel, and by choosing the path to the left, you will go to, in front of which the boss will be waiting for you The Crystal Sage.

How to get to The Crystal Sage boss / Crystal Master

If you go left from the fire, towards the ruins, you will find a hole in the wall. Go through the hole and you will find yourself in a room where on the first floor there is a guy with a lantern and several sleeping enemies, and on the second there is a sorcerer shooting rays. Quickly finish off the enemy with the lantern - if he wakes up the peasants, you will have a bad time. Kill this enemy and the magician, who will probably fall down by then. You can leave the rest of the bots alone; they will remain in the same position. In the corner you can find Heretic's Staff.

Walk across the stone bridge; in the next room to the right of the entrance there will be an enemy with a shield and a spear. If you go straight, you will find yourself in another hall, at the end of which there will be a sorcerer, the path to the left will lead you to the stairs, over which you will meet a character Orbeck of Vinheim, from whom you can learn spells if you meet the statistics, otherwise he will refuse to teach you. Only talk to him if you make sure you have at least 10 points Intelligence. He will go to Firelink Shrine. Don't forget to examine the broken stairs opposite - there you will find a corpse with 2 Blue Bug Pellet. Following the path that leads to the right, you will pass along a corridor with a crystal lizard, which will run forward, where opponents will be waiting for you. Kill the lizard to get a Crystal Gem.

You'll find yourself in a room connected to the swamp by a series of steps. On top are a sorcerer and one enemy with a shield. Move out of the sorcerer's line of sight so he can't annoy you with spells, and kill the enemy with the shield. Now go up and kill the second enemy. Having climbed out onto the ledge, you will find on the edge Golden Falcon Shield. Notice the small open area below the ruins. Step on it carefully, a crucified man is waiting for you. After killing him, pick him up Sorcerer set"a, which includes Sorcerer Hood, Sorcerer Robe, Sorcerer Gloves And Sorcerer Trousers. On your right hand lies a ring Sage Ring. Return to the stairs, go to the very top and jump down to the lower balcony, where you will pick up Ring of Sacrifice. It's time to get to another room with enemies and kill two sorcerers and easier enemies. Lure them out individually and dodge the charges. Go forward into a narrow passage between the rocks, there is another sorcerer standing there. After killing him, you will find yourself among the ruins, where a boss fight will take place The Crystal Sage / Crystal Master . In front of the entrance, near one of the columns you can find a call sign Eyegon"A.

BOSS: The Crystal Sage / Crystal Master

As soon as you enter the arena, the boss will appear at the opposite end from you and start shooting all sorts of spells. He can throw up a sphere, which, as soon as it is above you, will begin to rain crystal fragments on your head, causing great damage. The boss can create a semicircle of lights above himself, which after a few seconds will turn into magical charges and fly at you one after another. Dodge the beam that the boss will fire after shining his magic ball in front of you, and dodge the spiked flying spheres. Run up to the boss as quickly and as close as possible, choose your strongest stance and hit several times before the boss goes into the ground.

Before the boss appears in another place, stand in the very center of the arena, from where it will be easier to run to the next place. While the boss is spinning, getting out of the ground, run up to him and continue to strike.

After a couple of tries, the boss will start creating clones. Most often they can be identified by the way they attack - main boss will create lights in a semicircle, while the clones will use all other types of attacks. Clones will also disappear with one hit. But you shouldn’t delude yourself - despite their incorporeal shell, the clones are capable of inflicting no less damage on you than the boss himself. Once they start appearing, try to kill them as quickly as possible. Throwing knives may come in handy for this (you can buy them from Geirat"a, whom you will meet in Firelink Shrine, if before that you saved him from the dungeon in the location High Wall of Lothric).

Dodge, throw knives, kill clones and keep hitting the main boss and you will kill him. You'll get Soul of a Crystal Sage and a fire will appear in front of you.

Then you can take the road to the left, which will lead you to Cathedral of the Deep / Temple of the Deep, or return to the swamp, go through the gate, which is guarded by two guards with clubs, and you will find yourself in Farron Keep / Farron Citadel.

IN Dark Souls 3 Path of Sacrifice- this is a rather large and very important one, which is replete with various winding paths, perhaps this is why the location received such a strange name. There are also other theories about its name, for example, one of the game legends says that most of the victims for Aldrick were carried out through this area, although it is not known why this particular territory was chosen.

The importance of this location in the game lies in the fact that it is here that we meet - the character on whom it depends. By the way, the players have another theory regarding the name of this area - here we first meet Anri, whom we later sacrifice if we want to achieve the Usurpation of Fire ending.

If you pay attention to the ruins of castles, small towns, the remains of bridges, roads and trade caravans, you can assume that once upon a time these lands were in full swing with life. Now there are ruins, swamps, forests and a bunch of hostile mobs and hollow undead. Due to the abundance of opponents, as well as because of the features terrain, you will receive constant damage from magic, bleeding and poisoning, so before you decide to visit these unfriendly places, you need to thoroughly upgrade your main character, otherwise you will not get far.

Characters in the location

In this location you meet one main plot character - Anri and two more minor ones - and. Since this location is very large, it is divided into several smaller locations that open up as you explore the area.

The main boss of this area is

We find ourselves on the outskirts of the famous swamps. We move to the left, dealing with the harpies along the way. Behind the cart on the right, don't miss the Traveler's Soul. Next there will be two harpies at once and on the left a harpy magician. They can be shot from afar. In general, harpies are blind and can hardly see you. Kill the magician on the left releasing a poisonous cloud and turn right. There will be a half-naked poor man in a cap and with a large cleaver. If you succeed, you will get a Butcher Knife and a whole set of robber armor. We run to the end of the corridor and take the robber's daggers.

Now you need to run across the bridge, guarded by two harpies and a mage on the hill. It’s better to lure the harpies off the bridge so that they are outside the range of the magician’s support, and so that you have somewhere to turn around. Next, a fire awaits you. Save, exchange the accumulated goods, chat with the guards standing on the left, and move on. Now it will be very difficult.

The suburb of swamps begins. Run along the only corridor, dealing with peasants with stakes. Go a little further until you hit the swamps. More precisely, in their first, easy part.

The most interesting thing in the swamps will be on their left side, as well as in the area guarded by huge crabs that will spit poison and hit very hard with their claws. It won't be easy to escape from them. The swamp itself has no corridors. This is the one large location, on which the most interesting things are hidden along its edges. Explore the swamp and run to the central destroyed building, on the steps of which two pot-bellied knights with a club and a sword will meet you. It’s better to fight them, luring each one out one by one. If you succeed, then go down the long stairs.

Here, in the catacombs, you can find the sage’s ring in the corner, and also get hit in the neck by a zombie with a cross on its back and glowing eyes. Fight with him or run away along the only corridor, at the end of which there will be a fire. Light it up and go out into the swamps.

Swamps.

The main thing that can be said about swamps is that you are unlikely to be able to completely slaughter all its inhabitants, especially for hefty monsters with tree clubs, similar to the Japanese Godzilla. The swamp itself is small, but the developers decided to piss off once again and banned running in 80% of the entire swampy location. Either slow walking or exhausting jumps and rolls. The nuance is that monsters run very quickly through the swamps, so you won’t always be able to escape from them.

The swamps are presented as one large location, where all the most interesting things lie either on the hills, or in rare towers, or along the edges. By the way, the most dangerous monsters walk around the edges. I was especially pleased with the big-eyed flies, which catch up with you in any case and send a curse that will kill anyone within 3-5 seconds if you do not escape from the cloud.

Your main landmark is the fires. Move in their direction, and try not to engage several enemies at the same time. Your task is to put out the three fire bowls, which will light the three urns and open the stone gate located in the far right corner of the swamps. The fire bowls are located at the far end of the swamps, mostly in the center. There are three of them in total. The sites with them are located on a hill, to which steps lead, at the foot of which several fires will burn. If you saw all this, and even the “Godzillas” walking nearby, then this is what you need.

After you put out the three thickets, run to the right, along the farthest wall, “Godzillas” will be sitting in a group on the left (behind them, by the way, on the left, there will be some loot). But you need to go a little to the right, there, behind the burning bowls, you will see an opened stone gate. Let's run into them.

Your path lies on the right side. Run along the dirt corridor, keep a little to the right, and when you climb up, you will see on the right (you need to turn sharply) a stone wall with an opening in it. You should go there, because you need to finish with the swamp.

Run along the corridor, light a fire (bonfires will come across more often, since it will be very difficult). Further, behind the already familiar crystal-ice lizard, on the right there will be a scroll More magic weapons. Pick it up, open the door (now you can travel to this location directly, past the swamps) and go back.

Run out onto the site and walk without turning anywhere along the central corridor, studded with swords, like flags. You will be met by a large number of strong enemies, which there is no point in even listing. Most likely, you will die here several times (as happened with us) and subsequently you will run through this very corridor, right up to the wooden gate, dodging the fight. The boss is waiting for you outside the gate.

There are three guardians. These are rather banal, but very fast swordsmen, and, as far as one can understand, they have been fighting each other for centuries. So help them with this. If you hook one Guardian and run towards another, they will be distracted from you and start fighting each other. As far as one can understand, lives taken in such a battle are then restored. There are three guardians in total. There is one life for three guardians, but it is better, of course, to kill first one, then the other, and then take on the third. The only correct solution in the fight against them is to run around the location and pit the Guardians against each other. When they start fighting, you run up and hit the first one you come across, it’s better to hit from the back, so the damage is stronger. But your suffering does not end there. After you kill the guardians, one of them will rise as the Lord of Ash, which will be even more difficult to deal with.

Its main attack is a rapid, “locomotive” passage in your direction with the obligatory trail of fire. In general, this is a fire boss, so if you have the opportunity to neutralize fire attacks, do so. The key to defeating the resurrected guardian is constant rolls and strikes during rare pauses when the boss is resting. You will receive the ashes of the overlord and the soul of wolf's blood.

That's it, you can run out through the open gate, not forgetting to light the next fire.

IN Dark Souls 3 Path of Sacrifice- a gloomy quagmire covered with ruins of castles and a network of narrow paths. The enemies that you encounter there mainly inflict poisoning or bleeding effects on the player, and also inflict considerable magical damage. Before entering a location, it is worth checking your equipment for resistance and the presence of items that increase resistance to these effects.

Enemies

A few enemies deserve special attention:

  1. Raven demon. Individually, these enemies are harmless enough, as they need to spread their wings to reach their potential. If you encounter a group of such demons, then either try to deal with them all at once, or lure them out one by one, otherwise try to retreat.
  2. Werewolves. Cunning enemies pretending to be corpses love to ambush you. Try to either stunlock them or go around them from behind (they don't react much to this).
  3. Giant crabs. A very strong and mobile enemy, despite the apparent bulkiness. If you can’t kill them, then you can lure them to narrow and low arches and calmly shoot them with a bow or using spells.

Boss Location

Also being the mini-boss of the Forbidden Archive. His attacks mainly consist of Charm spells, which are easy to dodge, so it is recommended to stay close to him. After the Expert receives a certain amount of damage, he may disappear from the arena for a while, and instead of him, exploding crystals will begin to appear in the arena. There is one interesting feature, allowing you to guess where the boss will move: crystals near him do not explode.

The boss also has a second stage, he summons copies of himself (dying from one hit, regardless of its strength), casting spells, mainly soul spears. They are easy to dodge, and besides, the copies have blue spells, while the boss has purple, so it won’t be so easy to make the wrong target.

You can avoid the boss disappearing/creating copies if you keep it in constant stunlock. A weapon with a high attack speed that imposes various negative effects is ideal.

In addition, you can call Aegon from Kareem to fight the boss after freeing you from the dungeon and talking with the knight himself.

Characters

In the location, near the second bonfire “Unfinished Fortress”, you can meet her/his companion for the first time. This meeting starts a quest chain involving Anri, which may end in a sacrifice.

Here you can also meet, an exiled murderer, and now a merchant of spells from the school of Charms. He is located near the boss. On the way to the boss from the Forest of Torment bonfire, do not go into the corridor with the hollows, but go around it to the left along an inconspicuous path and go upstairs. Orbek will be waiting for you there, only he will agree to move to the Fire Temple after you express a desire to become his student (with an intelligence of at least 10).



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