Passage of the game dungeon siege 3. Passage of Dungeon Siege III. I'm going to pass

Having abandoned the session and downloaded the repack of the game that has not yet been officially released Dungeon Siege III, I decided to write her passage and participate in the competition with the support and CBR.

So, we have a medium-sized computer, there is a Dungeon Siege III game, which means we can start ...

The beginning does not particularly burden the brain of even the laziest gamer - I chose a character who has bigger boobs, which I like more, chose the difficulty that corresponds to the desire to kill your mosk, keyboard and mouse to your abilities in this genre of games and ... go ahead!

Walkthrough Dungeon Siege III(supported by website and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

By the way, regardless of the chosen character in the game, only the drop will change, partly the dialogues and, of course, the satellites - the main storyline and locations will remain the same. According to the game itself: some chests and hiding places are hidden behind various obstacles - do not be lazy to search every corner. Also, when choosing certain answer options during a dialogue with characters, you can increase your influence on companions (and these are "Feats", and "Feats" are pluses to characteristics).

From the very beginning, the game tells us what to press and what happens at the same time, gives the task "Gathering in the north", and we follow the path to Montbarron estate. The estate is on fire, around the corpses of the descendants of the legion.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We examine the building (we read notes and letters on the floor, examine the corpses). As an example for training, you will be asked to examine the first object containing things - a shelf with weapons. We equip better weapons, run down the stairs, eliminate the barricade, search the chest on the left, go down to the floor below, "split" the barrels and another obstacle, and enter into our first battle with the enemy - it will not be difficult to neutralize two Leskantsi mercenaries. We search the chest on the right, down the stairs, deal with the bandits, break / shoot the barrels, search everything and run with one of the survivors, Martin Guiscard, the son of the Legion, to eat as far as possible from such an unsafe estate.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Along the way, we break and rummage everything that can be, run across the bridge, activating (setting fire to fuses) three barrels of gunpowder.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Boo-boo!!! Four more scoundrels departed to another world and a wooden bridge with them. Well, we are heading to the Legion's fort - there is hope to find Odo and his surviving friends and associates.

We are in new location. Here is our first save point. If you run south to the fallen tree, then in a pile of garbage you can find something useful.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

In the camp itself, we read a note (hunted for you - 500 gold per head each), which is attached in front of the nearest cart and search the chest and racks with weapons. Behind the camp we destroy two stumps, we find a chest behind them. Next is the save point and the Bridge to the fort. You can look into another camp to the left of the bridge - beat the bandits and profit from their little things.

Having crossed the bridge, we are faced with the first boss - the mercenary Bogdan, who decided that he would be able to make good money on us - we will upset him and go inside the building.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After talking with Odo, we get the task - Go to Vranov Yar and talk to the locals. We are also leveling up.

If we go deep into the fort and go down the stairs to a small room, we will stumble upon spiders - it is better to kill away from cocoons so as not to spawn a bunch of small biting minions. After the massacre, you can collect several useful trophies.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We go to Vranov Yar. In front of the gate we speak with Ladislas and find ourselves in Lower Raven Yar. We look around. We take the task from Lyudmila - to take revenge on the murderer of her husband. On the way we meet a messenger / messenger - you are asked to meet with the Leskantsi woman Leona in the cave. Another resident, Anton, will say that he wants to return the family value - of course, we agree to help the unfortunate. We find a merchant nearby. Having crossed the bridge, we take a task from Jacob - you need to "fish out" and kill the devil fish that interferes with his fishing.

Let's go to Western Forest. Keeping to the left, we kill Ottokar and take away the family figurine. We go along the right path, we find ourselves in Singing Storm Cave.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We talk with Leona, methodically kill the thugs, fight with Vera and her assistants (I left Vera for a snack, and using dodge, I brought down the skeletons and assassins with an area attack), and free two captives.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

If you are not playing as Anjali, then she will join us. Leona asks to clean up Gunderik estate from thugs. No problem!

The room on the left on the second floor of the estate - the ghost of Alice Gunderik complains about her imprisonment. We promise to help her.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

If you carefully read all the notes along the way, then when talking to the enchanted door, you can say the password and get the feat "Decipherer" - +2 Dexterity.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Read books, try to pull the lever. So we got it - we wet the evil spirits. We go through the "open" door. We destroy the 4th liches and the Swamp Horror, which they called, and take the part we need from the skeleton in the corner. We insert the coal stone into the lever and open the door.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

In Inner Sanctuary we will have a choice - to destroy the Nagog's Heart or leave it alone.

1) We do not touch the heart (the quest to save the ghost of Alice is not completed, apparently, a bug) and kills Lord Gunderik. Leona is happy.

2) Destroy the Heart (the quest to save the ghost of Alice ends) and kill Lord Gunderik (he becomes stronger due to the broken Nagog Heart). Leona is not very happy.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

If you handed over the estate to Leone, you will receive the feat "Leskanzi Ally" - +3 Will, otherwise "Legion Overseer" - +3 Endurance.

By the way, if you collected various records about Ebe (at least 30 pieces), you will get the "Keeper of Knowledge" feat - +3 Will.

Before the exit, you can walk on foot - collect gold and spheres of life from spawning vases and benches.

In the Lower Raven Yar we give the figurine to Antokha (we don’t take the money if we want the feat "The Embodiment of Virtue", otherwise they gave me about 800 coins). We speak with Gregory - we go through the city. On the way we meet Tatyana, we get a new task - to bring a package to Nick in the Eastern Cave. Along the way, we kill the vile spirit of water - Nishemmu.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We pass by the estate. We meet a merchant who asks for help. We go further, collecting along the way the chests set by someone very generous and evenly destroying the local gopota. Further, on a small area with barrels and boxes, we make a cluster of robbers and trade with happy Florin. Having gone deep into the path and to the left, we kill Boris on the instructions of the widow.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Near the destroyed bridge and "explanatory" note to it. Let's go to Nizhny Vranov Yar and turn in two tasks. We inform Lyudmila about revenge (we don’t take money if we want the feat "The Embodiment of Virtue", otherwise they gave me a thing for 1870 coins). We hand over the task to Yakov (we do not take money if we want the feat "The Embodiment of Virtue", otherwise they gave me 712 gold). If all three tasks were passed without requiring a reward, we get the feat "The Embodiment of Virtue" - +5 Will.

We go to the estate - we talk with Odo, he directs us to Burning Forest. On the way to East Forest we take the task from the corpse about the treasury. Going to the left, we kill Old Dakkenvir, we take one of the books of the genealogy of the great families of the Legion (1/3).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

The next Dakkenvir will be more modest. We search the nearby skeleton for the presence of another book (2/3). Going down and walking along the right branch of the forest, we find ourselves in a cave Shadow Rift. We find the last book (3/3), go deeper, kill the giant White Fang spider, unravel Nick and give him the package. The quest is considered completed - we get experience and an item.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

AT Gorelesye quite a lot of "amphibians". We go, we kill everything that moves, we rummage through the bushes. Arriving at the place where the soldiers of the Legion fell, we pick up Hugh Montbarron's ring. Behind the tree there is a special cache - the Ancient Shield of the Legionnaire drops out (4200 gold). On the way back, the Radiant Youth warns us of the dangers ahead.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

He teleports us to the entrance to Burntwood. Companion / companion in a little confusion, we reassure him / her.

By the way, if you have completed at least 10 additional tasks, you will receive the "Real Hero" feat - +2 Stamina.

We return the genealogy books to their place, search the chest (I have a bunch of gold and the Raven Ring). We speak with Odo, open the Legion Crossing. Enter - we are in Crossing Rukkenwal. We clean the chest. In the next transition and we are in the Gunderik Mausoleum.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We desecrate in the most brazen way all the burials in the prey areas. There is a hidden room here (the Corset of the Consort drops out of the sarcophagus - 6000 gold), which is not displayed on the map (see screenshot).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

At the gate Upper Yar We are waiting for Vogomil with "servants" - we deal with him and attack the Town Hall. Ilias, Marek... - everyone should lie down near the save point!

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

1) Let go - feat "Generosity of the winner" - +2 Will.

2) We kill - the feat "Iron Fist" - +2 Attack. You also get a powerful staff - Heavenly Judgment (10080 gold).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

In the Fortress we talk with Odo. You have to cross the restored bridge. Opening along the way Crypt of Legion Heroes(Lazar's request) - in two statues in front of the entrance we insert the Legion's ring each. Maximilian will ask you to find three artifacts - we will kindly agree to help him. At the first turn to the right there will be a closed door - do not be sad - we will go out through it. Take the Cryptkeeper's Key from the skeleton in the second room on the left in the square hallway. We open the door of the second room on the right of the same square corridor and take the Skull of Norik. After descending the large spiral staircase, we find ourselves in Hall of Heroes.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

On the left side of the wall of sarcophagi we find the Staff of Meyrik. We kill Dracomir.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We go further, we take the Sword of Bolingar, we head to the exit from the crypt. We hand over quests to Maximilian and Lazarus. We cross the bridge, Katarina joins us (if we do not play her) - now we can choose one of the satellites. Next, we will be in Cliffs of the Eastern Swamp.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We destroy its "internal bio-content". At the bottom of the cave, we take Lucas into the group (if you are with one companion). We overcome the barricade and find ourselves on Battlefield in the Swamps. We promise to help Lord Devonsey, arrange a meeting with him and part of his army near the village of the First People. Near the two cannons of Jane Cassinder on a hill there is a hidden passage to the cache: there are two chests and a barrel. We promise to help Roderick in the search for the missing soldiers, we follow the path behind him in Swamp dusk forest . Rescue the first squad of scouts. Exploring with the General First People Settlement for the prisoners. With the help of the "valve" we put forward the bridge. We will have a dialogue with the leader of the Maru-Yatum tribe, after which we will have to lay down a bunch of his "people".

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We run to rescue the prisoners. Climbing the giant roots, we find ourselves in the arena where we have to fight with the leader (it is better to open the cages with prisoners so that they also participate in this crazy battle). After the battle, we are presented with a gift in the form of four chests and the leader teaches a spell to "remove" the roots.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Chatting with Phineas. On the way back, we take a task from Ara to collect slugs eggs. We pass further along the path freed from the roots and free the second detachment of scouts. Further, another such cleared path - there we kill the Ancient Worm and take away its eggs (0_o). We hand over the task to Are, we head to the camp. We hand over the task to Roderick. We speak with Devonsi, then we follow Phineas. We pass through the roots - we are on Road to Stone Bridge.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Ahead we destroy a gang of robbers led by Svarbog. At the gates to the Kamennomost we speak with the Automatic Commandant (I remember Oscar from "Siberia"). Here we are in the city.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Ursula asks for help with delaying her goods - she believes that the silk she is expecting could attract thieves. We agree to sort it out. Go ahead, turn left - Great Fortecia. In its right part, we are attacked, as I understand it, by revived armor. We need to collect four books. To do this, we run around the map, wet the warriors, dodge fireballs flying out of the jaws of stone lions and collect ancient volumes. Access to some rooms is limited by bars - you need to press the levers (advice - it's better to examine everything well as you find books, because then access to these rooms will be closed). After all this disgrace, we put all four books on the shelves of a large rack on the second floor and open a secret passage to the portal. Our partner / partner brings Odo with Marten, we speak with them. We need to: enlist the support of the Masters and save the 17-year-old Queen Roslyn (you can start with any task).

We get a feat for 20 completed additional tasks"Eb's Savior" - +3 Endurance.

We go to the Hall of Masters. Gisella with a crowd of protesters demand the release of the krug. Sigismund Wolf will tell you interesting story and agree to help in obtaining the support of the masters. I'm going to the council.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We need to get at least three votes out of five. Sigismund Wolf promises to vote for you anyway. Mayor Grimmelhaus says he will support the majority. Rorik Kassel will ask you to deal with the task "Strike!". Grezebelly will say that you need to eradicate a gang of thieves in the Crypt. Squeaky itch will entrust us with the case of the thief.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

What do we do with the "Krag" (talk to him and make a decision)?: let go; leave behind bars; we escort him to the borders of the city, accompanied by machine guns, thereby ensuring his safety.

Here we meet Reinhart (unless we play for him) - the last member of the legion team.

We hand over the task to Skripozud. Leaving the council hall (by the way, there is a chest on the street immediately to the left, which is constantly updated), turn left and reach the closed gate. Let's talk to the Automaton and say that we were sent on an errand - he will open the gate. AT Lower City go to Bolshaya Foundry. Dether Snell asks you to smash the leader of the Cyclopes and restore the operation of the mechanisms - go ahead, meet the feats!

Yes, the Cyclopes are not to be trifled with... To the right there will be the first lever that needs to be pressed... Well, and then - the 2nd, 3rd, and so on up to the 5th, as you move along the mine (although in general there are levers there will be much more; PS: the role of "objects for destruction" in order to profit here is played by "U"-shaped pipes).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

On the way, we free the hostages (Albert Lutz, the blacksmith and the shift supervisor). The leader of the Cyclopes Ergometheus, after a thrashing, enters into a dialogue with you and offers negotiations.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

We must choose what to do with the Cyclopes:

1) Grant them rights, get the feat "Hero of the working class" - +3 Attack.

2) We refuse their demands, we get the feat "Suppressor of Riots" - +3 Will.

When leaving the Bolshaya Foundry, I had the feat "Sage" (60 entries about Ebe) - +4 Will.

From Foundry to the left and down. We meet Hardtooth, who asks to destroy the out-of-control machine gun. Essno, we agree. Nearby, Herman Holtzman talks about Legion artifacts hidden in the crypt. Well, what else to do? - Let's go look for them in Crypts of the Sacred Blood.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Already at the entrance we begin to clean the sarcophagi (Gee-gee-gee ...). Going a little further, we see pieces of disassembled machine guns - Mudbelly was right. Let's go look for the leader of this gang. The lever activates the retractable mechanisms of the bridge. In the room to the right and above we find a bag of silk. Having descended the stairs, the first battle with reprogrammable automata awaits us (for the first time, my inventory turned out to be filled to overflowing).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Another lever - another retractable mechanized bridge. Ahead - 3 huge pendulum axes (each removes 153 health). A lever is a bridge, another lever is a door. Another door and more axes-pendulums. Again, the lever (on the left), the door, and behind it, in the room, a load of wool and the Legion's Diary. We go further lever-> bridge-> ax-pendulum and find ourselves at a crossroads. I started from the left room: lever->bridge->pendulum-axe->lever (Katarina joins us, unless we play as her, and we get the feat "We are the Legion" - +4 Stamina), take the Burial Urn Legion, we turn back and bring down the Converted Automaton. We go to the right room: lever-> bridge-> lever, we take away the cargo with parchment. We return, we pull the central lever, we pass along the bridge. Down the stairs - we let the thieves' trash and the Street Boss derailed. We are waiting for a meeting with the godfather Eragott - we fight with him and ask about the Old Frant.

We take the Medallion of the Legion, pull the levers - we head for the exit. In Kamennomost, an emergency - machine guns are destroying the city.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After an exciting battle with pieces of iron on the streets, we go to the Hall of Masters. They will tell us about the Old Frant - we run after him. It will not be easy to defeat him - first we destroy the machine guns and the capsules from which they come out, then the car with hoses (similar to an old vacuum cleaner), and remove the lives from the platform on which Frant stands.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After the destruction of the platform, we decide the fate of Archambault du Poyen:

1) Return to your ranks - the feat "Savior of the Legion" - +3 Will.

2) To prosecute - the feat "Patron Lord of the Stone Bridge" - +3 Endurance.

We hand over the task to Mudbelly and get a new one (find the perpetrators of crimes against the Legion). The first defendant is the merchant Rudolf Maxwell (we make a decision that you prefer). Entering the Lower City, we disassemble the enraged machine gun into cogs.

We return the goods to the merchant Werner Schnaus, that is, we hand over the quest. Nearby, practically insane, is the former guard Wenzel (the decision is yours). At the Crypts, we hand over the task to Hardtooth and help him in one more thing - for this we go into the crypt and, guided by the marker, we find the part. We return to him, give the gear. Frederik Pratz trades in a small area below the Ketzler bridge - we pass a "sentence" on him. Not far from the entrance to the Stone Bridge, we “remove” a gang of robbers and turn in the quest to Ursula (her assortment of goods is updated - there are much more things for sale and much more best quality). In the Hall of Masters, we tell Mudbelly about how we dealt with the "debtors" of the Legion. Cases in Kamennomost are completed.

We go along the transition to Bleskoy. We are on Frosttop. We move forward, trying not to run into fire shells (be guided by the sound and do not forget to search the chest behind one of the walls that can be destroyed). We find a cannon with which you can break through the gate. Need gunpowder. Going further, we will meet a sapper of the royal army - you need to help the queen's soldiers retreat and fill up the approaches to the castle. Let's go back - we take cannon powder and break through the gate with the very first cannon we met. We go inside and clear the camp. There is a cannon even lower, but it is without a cannonball. We take the core in a corner nearby. We shoot from a cannon. We cut through the passage, overgrown with ice crystals, we pass through the waterfall and talk with Ibsen.

We go along the right arm of the Kaari pass. We block the third magic channel. In one of the corners we save the lost soldiers and take them to Ibsen (just go further - you will come to a fork near the "house" of the hermit, and along the left sleeve), not forgetting to block the second magic channel along the way.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Now we go along the central path, kill Old Ice Dakkenvir and block the first channel of Stonestock. Ibsen will give us a waystone and ask us to clean one cave from the local fauna.

We go along the right sleeve to the cave, we kill all the creatures, led by Prince Enjekki. Ibsen gives us two rings as a reward. We go on the left sleeve. We go into the cave, cut off the endemic population and talk to Phineas - he will ask you to see the queen (two chests are hidden behind the crystals to his left). On the right side we go up (the first platform will take you to a room with chests), on the second platform we cross the abyss.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Rise in Ruined Yard. We talk with the queen and Devonsi - you need to fill up the passages to the cave. Phineas is right there and asks you to collect Painite. Bartholomew talks about the need to find the automatic rifle he abandoned. So, having received the tasks, we go to solve them.

AT deep well we rise above, we meet Roderick. Need to find gunpowder in Southern Mines. The first charge lies not far from the savepoint. We take the second one in the right dead-end tunnel, where we also do not forget to press the crystal-lever. Walking along the left tunnel, we take the third charge of gunpowder. Using the floating platform, we cross to the other side of the tunnel, take the fourth charge of gunpowder, collect painite (4 pieces). In one of the caves, we break the crystals and look for the Bartholomew rifle, simultaneously dodging cannon shells and killing spiders. We explore the tunnel further until we come across Lieutenant-Azunit.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After his defeat, we lay a charge on the trolley. We go back, we press the lever, we pass into the opened metal door-lattice. We go down the Deep Well and, guided by the markers, collect the painite.

Front Western mines we meet Roderick, again we agree to help him. Again we collect gunpowder. We raise the first one not far from the savepoint. Then I turned to the right side - in it we alternately activate three lever crystals and save the soldiers from the trap. At the dead end, which became their dungeon, there are three chests and a second charge of gunpowder. Going along the left wing of the Western Mines, we find the other two charges of gunpowder. We move along the platforms, collect the remaining painite. Ahead is another Lieutenant-Azunit. We kill him, lay the explosives in the trolley and tick. You can return to the base to the queen and turn in assignments.

Feat "Strong Fighter" (withstand 100,000 damage throughout the game) - +2 Endurance.

Feat "Merchant from Eba" (sell goods worth 100,000 gold) - +2 Dexterity.

We give Bartholomew the rifle, give Anton the painite, chat with the queen and run to help Phineas stop Kamnestok (he will lower the platform for you).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Roderick tells us not very good news - we will have to hold back the onslaught of Jane's army. At the bottom of the well, we will meet her face to face - believe her or not - you decide.

The negotiations will end in a fight with the Fighting Creature - a powerful animal with tusks, a kind of cross between a rhinoceros and a mammoth.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After the battle, in negotiations with the queen and Devonsi, we learn the truth about the murder of the king. The young queen asks to leave Jane alive if she is defeated - we agree or oppose.

The feat "Ally of the crown" (you provided decisive support to the crown) - +5 Stamina.

Roderick will lead us to the crossing. We head to the Stone Bridge Fortress, speak with Odo. We're going to breed masters for an army of machine guns. There are reinforcements, we find ourselves in Castle Courtyard Spire. If you left Rajani alive, then she and Saraya will meet you near the entrance to the castle, and tell you how best to proceed. If you killed Rajani, then you will have a dialogue full of hatred with her sisters. In the end, we learn that we need to kill two distraught archon sisters in order to get to Jane. We go forward, we press the lever, we pass further, another lever and we get the task about the hiding place (we poke into the closed door of the dungeon). We go back to the side doors-lattices, which were closed. To the right of the left side entrance, we stand on the golden tile - the secret door is open. Walkthrough Dungeon Siege III (supported by the site and CBR) + Screenshots and wallpapers

We release the Ferret (and it is better to leave behind bars). We search the chests and go to the right sleeve of the dungeon. We release political prisoners. We go into the immured chamber through the passages in the next one. In the chest we take the Hand of Azunai (15756 gold) - quite useful armlets. Now it's time for fresh air.

Examine the entire left side Castle Court Spire.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Near the savepoint, don't miss the secret room with chests. We reach the elevator platform, press the lever, climb up and kill the Archon of War. We turn back and examine the right arm of the yard. In one of the nooks and crannies, you can dress up nicely at one of the "local merchants" (next to it is a hidden room with five chests).

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

After the battle, we listen to a short conversation and ... yes, yes, yes ... we run after the main enemy in pursuit - Burnt Forest should see its heroes again.

On the way to the transition, we search the chest with very good things (if the Ferret was released from the dungeon, then the chest will be empty), we trade with the Ferret, we go into the transition.

Feat "Savior" (free all prisoners from the Spire Dungeon (Weasel does not count)) - +5 Dexterity.

Feat "Experienced Trader" (during your career you spent 250,000 gold) - +1 Will.

In the Fortress of the Legion, the "last day of Pompeii" is already in full swing.

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers
Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

P.S. Most importantly, at the first stage, dodge his energy balls and do not stand still where the archons appear. On the second - do not fall into black puddles and dodge lasers. During the battle, due to the abundance of action, I saw almost nothing and could not orient myself at all, so consider this too.

And now, the long-awaited finale - we talk with Jane, the Luminous Youth, decide on further actions in the kingdom, watch the closing credits, and create the next character to enjoy the game again!


Walkthrough Dungeon Siege III (with the support of the site and CBR) + Screenshots and wallpapers

Dungeon Siege III Revenge widows
The widow Ludmila has asked you to avenge the death of her husband, Vaclav. You tracked down Boris and killed him. Lyudmila still mourns her husband, but she is consoled by the fact that justice has been done
Kill Boris
The mercenary who killed Vaclav is named Boris. He covers his face with a handkerchief, and you can find him in a camp near the city
Return to Ludmila
You killed Boris and took his handkerchief. Take it to Lyudmila to prove that her husband's killer is dead.
Dungeon Siege III Great Treasure
In Crow's Yar, a Leskantian sergeant named Ottokar stole a family heirloom from Anton. Anton asked you to return his property. Defeated Ottokar and returned Anton's heirloom
Defeat Ottokar
Search the Leskantsi camps in the Western Forest for Ottokar
Return to Anton
You have acquired Anton's treasure - a small golden statuette of Aeunaya. Return it to its owner in Raven's Yar
Dungeon Siege III On The Run
Niku hides in a cave in the Eastern Forest. Without any supplies, the city commandant is doomed. By defeating White Fang, an ancient arachnid, you have saved Nika. Niku returned to Vranov Yar
Find Nika
Niku's wife asked you to bring him food and blankets.
Dungeon Siege III Fishing
Yakov, a local fisherman, asked you to destroy the monster that prevents him from fishing safely. You have defeated the nefarious water spirit that lived in Jacob's Pond. Jacob was very happy when he found out that the monster had been destroyed.
go fishing
Inspect the pond east of Vranov Yar. Use Jacob's secret bait to lure the creature out
Return to Jacob
You defeated the vile water spirit that lived in the pond and took one of its teeth. Take the tooth to Yakov in Vranov Yar
Dungeon Siege III Ancient heroes
Lazar Vasily wants to reopen the old Crypt of Heroes so that the pilgrims return to the valley and revive trade. Unfortunately, the Crypt was closed for almost thirty years. You opened the gates of the Crypt of Heroes and destroyed the undead giant that was hiding inside. With the opening of the Crypt, pilgrims and merchants will return to Vranov Yar, and the city will become rich again
Open the crypt
Use two rings to open the gates of the Crypt of Heroes
Find the spirit that dwells in the crypt
There seems to be a spirit in the Crypt of Heroes. Find him and clean the crypt from the filth
Fight the Dracomyr
You have found evil spirit that lives in the crypt is an undead giant named Dracomir. Until he is killed, the crypt cannot be considered a safe place.
Get out of the crypt
You defeated Dracomyr and sent his spirit back to the River of Souls. The Crypt of Heroes should now be safe. Tell the good news to Lazar Vasily
Dungeon Siege III Gunderik Manor
Leona wants to settle in the Gunderic estate, but some evil force lives in the house. She asked you to find out what's going on in the estate and make it habitable. You have defeated Lord Gunderik, who has turned himself into a terrible undead with the help of magic. With the death of Gunderik, the curse was lifted from his estate. Leona is now the new mistress of the house. You've also found a Gunderic ring, which will surely come in handy in the future...
Travel to Gunderic Manor
The estate is located west of Vranov Yar, behind the Singing Storm Cave.
Go to the cries for help
In the estate, you heard a certain otherworldly voice, pleading for help. Try to find out whose voice it is
Enter East Wing
Alice Gunderik has given you a key that will allow you to enter the east wing of the estate.
Find the bottom level
The spirit of Alice Gunderik asked you to find her father on the lower level of the estate
Find the missing item
It looks like the heavy gate is guarding something important. They can be opened with a lever, but it does not work - some part is missing
open the gate
Looks like the mechanism is missing a charcoal stone. Now you can try to fix the lever and open the gate
Fight Lord Gunderik
You have found the entrance to Lord Gunderik's Inner Sanctuary. Kill him to break the curse of Gunderik Manor.
Dungeon Siege III Lost Soul
The spirit of Alice Gunderik is chained to the Gunderik estate. She asked | you to find and destroy the artifact that binds her soul to this world. You broke the Nagog's Heart and freed the ghost of Alice Gunderik, who will now flow into the River of Spirits
Infiltrate Lord Gunderik's office
The relic lies in the crypt, on the lower floor of the estate. To get inside, you will need Lord Gunderik's key, which is hidden in his office.
Find the key to the crypt
Find the key to the crypt in Gunderik's office
Enter the crypt
The crypt of Lord Gunderik is located on the lower floor of the estate. Relic in the crypt
Let your heart tell you what to do
The soul of Alice Gunderik can only be released by destroying the Heart of Nakedness. But no one knows what other consequences this may have.
Dungeon Siege III Relics from another era
The scientist Maximilian is looking for three relics from the Crypt of Heroes: the skull of Norik, the staff of Meyrik, and the sword of Bolingar. He promised a reward for each of the relics that you can bring to him. You were able to find all three relics that Maximilian was looking for. He was extremely happy to receive them.
Find Norik's Skull
Find Norik's Skull in the Crypt of Heroes
Find Meyrik's Staff
Search the Crypt of Heroes for Meyrik's Staff
Find Lord Bolingar's sword
Find Lord Bolingar's Sword in the Crypt of Heroes
Return artifacts to Maximilian
Maximilian is waiting for you at the Crypt of Heroes. He will reward you for every artifact you find.
Dungeon Siege III Unfortunate Trader
Florin's wagon, along with all the goods, was stolen by Leskantzi mercenaries. He promised you a reward if you could defeat them and get the wagon back. You killed the mercenaries who stole Florin's wagon. Florin thanked you for your help and offered big discount for your goods
Find Florin's Van
The stolen van should be somewhere on the side of the Wanderer's Path.
Deal with bandits
Stop the Leskantzi mercenaries who stole Florin's van
Dungeon Siege III Missing Information
You found the body of a failed thief at the fort in Rukkenvale. He was looking for a hidden treasure chest that seemed to be hidden behind a large bookcase containing the genealogies of all the great lineages of the Legion. If you return the three missing books to this cabinet, a passage to the treasury will open. You found the missing genealogies and returned them to the cabinet shelves. He immediately smoothly moved to the side, and you were able to penetrate the treasury
Find the genealogy of the Montbarrons

Find the genealogy of Gunderiks
The missing book must have been taken by a legionnaire when Jane Cassinder attacked the fort at Rukkenwal thirty years ago.
Find the Manx Genealogy
The missing book must have been taken by a legionnaire when Jane Cassinder attacked the fort at Rukkenwal thirty years ago.
Return missing books
Put the three books back in the bookcase on the top floor of the fort in Rukkenwal

A little pre-game guide

The game is controlled using the keyboard, or with the mouse, by holding the left button. At first, the control seems inconvenient, given that the camera is curved, but you can get used to it over time.
There are almost no branched corridors and extensive freedom of action in the game, so it is impossible to get lost. Moreover, by holding down the R key (by default), you can call up the "golden thread" that will show us the way.
There are few side quests, and even those that are, are completed in the course of the main ones.

Items and weapons in the game are divided into 4 colors according to strength and power:
White - the most simple and standard things;
Green - things with improved characteristics;
Blue - things with very good characteristics, sometimes simply unique;
Orange - unique items that can be bought for a tidy sum or raised from killed bosses.

In total, you can carry two types of weapons in the game, which one depends on the character. So, for example, Lukam can wear two-handed sword and a one-handed sword with a shield.

In the previous parts, you could choose several companions and create an entire squad. In this part, you can only choose one companion, but it will be possible to change it. By the end of the game, there will be three companions to choose from. You can change them at any time of peace, that is, when there is no battle.

Often in the game we have to make decisions that will only affect the end screen.

I'm going to pass.

To begin with, we select the character for which we will play. There are 4 heroes to choose from:
Lucas Montbarron is the son of the head of the Legion. The guy is great with a sword, including a two-handed one.
Anjali is half human, half fire elemental. Equally well handles both melee weapons and fire magic.
Reinhart Manx is an old man who possesses "secret magic". Playing as this character, get ready to mow down the ranks of enemies with spells.
Katarina is a girl armed to the teeth with pistols and rifles.

Next, we select the level of difficulty of the game, after which we watch the splash screen in which our character receives a letter from a certain Odo. In this letter, he asks us to come to the Montabarron estate. In the estate there will be a meeting of all Legionnaires.

Personally, I played for Katarina.

Montbarron's estate

We start the game in a dark forest. We get acquainted with the administration and run to the estate of Montbarron. The estate is blazing with bright flames, three corpses are lying in the courtyard. We get the task - "Find the survivors"! We run into the house, the door explodes ahead. Before running out into the corridor, we read a letter and a page from the diary that are lying on the floor.

We step further. Near bookcases we find a rack with weapons, we select it. We run to the stairs, we blow up the barrels that prevent us from passing. To the left of the stairs lies a letter and there is a chest in which some useful thing is waiting for us. Run forward, kill the first two enemies. These are simple robbers, soldiers of the Leskonzi army. To the right is a chest containing a weapon. We go down even lower. We kill several enemies, after which the door will open, behind which one of the survivors, Martin, will be waiting for us. Before approaching him, we examine the room, break all the barrels, since they may contain gold, open the chest. After looking around, we approach Martin. He is one of the Legionnaires and a friend of Odo. We ask him what happened, then we run away from the estate with him. On the way, we break the barrels, open the chest. We run to the bridge, set fire to three barrels of explosives and watch the cutscene.

Rukkenwahl

The first point of our journey is Rukkenwall.

The beginning does not particularly burden the brain of even the laziest gamer - I chose a character, who has bigger boobs, which is more like, chose the difficulty corresponding to desire to swear your mosk, clave and mouse your abilities in this genre of games and ... go ahead! By the way, regardless of the chosen character in the game, only the drop, partially dialogues and, of course, satellites will change - the main storyline and locations will remain the same. According to the game itself: some chests and hiding places are hidden behind various obstacles - do not be lazy to search every corner. Also, when choosing certain answer options during a dialogue with the characters, you can increase your influence on the companions (and these are "Feats", and "Feats" are pluses to the characteristics). The game from the very beginning tells us what to press and what to do happens, gives the task "Gathering in the North", and we follow the path to Montbarron estate. The estate is on fire, the corpses of the descendants of the legion are all around. We examine the building (we read the notes and letters on the floor, examine the corpses). As an example for training, you will be asked to examine the first object containing things - a shelf with weapons. We equip better weapons, run down the stairs, eliminate the barricade, search the chest on the left, go down to the floor below, "split" the barrels and another obstacle, and enter into our first battle with the enemy - it will not be difficult to neutralize two Leskantsi mercenaries. We search the chest on the right, down the stairs, deal with bandits, break / shoot barrels, search everything and run with one of the survivors, Martin Guiscard, the son of the Legion, to eat as far as possible from such an unsafe estate. Along the way, we break everything we can and we search, we run along the bridge, activating (setting fire to the fuses) three barrels of gunpowder. Boo-boo!!! Four more scoundrels departed to another world and a wooden bridge with them. Well, we are heading to the Legion's fort - there is hope to find Odo and his surviving friends and associates.



important mission

We are in a new location. Here is our first save point. If you run south to the fallen tree, then you can find something useful in a pile of garbage. Next, we go straight along the path, not forgetting to search the nooks with the remains. You can also find a chest in front of the gates of the military camp on the left. In the camp itself, we read a note (a hunt is declared for you - 500 gold per head each), which is attached in front of the nearest cart and search the chest and racks with weapons. Behind the camp we destroy two stumps, we find a chest behind them. Next is the save point and the Bridge to the fort. You can look into another camp to the left of the bridge - beat the bandits and profit from their gizmos. Having crossed the bridge, we encounter the first boss - the mercenary Bogdan, who decided that he would be able to make good money on us - we will upset him and go inside the building. After talking with Odo , we get the task - Go to Vranov Yar and talk to the locals. We are also pumping the level. If we go deep into the fort and go down the stairs to a small room, we will stumble upon spiders - it is better to kill away from cocoons so as not to spawn a bunch of small biting minions. After the massacre, you can collect some useful trophies. We go to Vranov Yar. In front of the gate we speak with Ladislas and find ourselves in Lower Raven Yar. We look around. We take the task from Lyudmila - to take revenge on the murderer of her husband. On the way we meet a messenger / messenger - you are asked to meet with the Leskantsi woman Leona in the cave. Another resident, Anton, will say that he wants to return the family value - of course, we agree to help the unfortunate. We find a merchant nearby. Having crossed the bridge, we take the task from Jacob - you need to "fish out" and kill the devil fish that interferes with his fishing. We go to Western Forest. Keeping to the left, we kill Ottokar and take away the family figurine. We go along the right path, we find ourselves in Singing Storm Cave. We talk with Leona, methodically kill the thugs, fight with Vera and her assistants (I left Vera for a snack, and skeletons and assassins, using dodge, brought down an area attack), and free two captives. If you are not playing for Anjali, then she will join to us. Leona asks to clean up Gunderik estate from thugs. No problem! The room on the left on the second floor of the estate - the ghost of Alice Gunderik complains about her imprisonment. We promise to help her. If you carefully read all the notes along the way, then when talking to the enchanted door, you can say the password and get the "Decipherer" feat - +2 Dexterity. We explore the office behind the door. We pass further, examine the hidden room behind the shelves. We go back and enter the east wing. Unclean people here in bulk! Breaking deep into Ancient Library of Gunderiks. Read books, try to pull the lever. So we got it - we wet the evil spirits. We go through the "open" door. We destroy the 4th liches and the Swamp Horror, which they called, and take the part we need from the skeleton in the corner. We insert the coal stone into the lever and open the door. Inner Sanctuary we will have a choice - to destroy the Heart of the Nagog or leave it alone. 1) We do not touch the heart (the quest to save the ghost of Alice is not performed, apparently a bug) and kills Lord Gunderik. Leona is happy. 2) Destroy the Heart (the quest to save the ghost of Alice ends) and kill Lord Gunderik (he becomes stronger due to the Nagog's broken Heart). Leona is not particularly happy. If you handed over the estate to Leone, you will receive the feat "Leskanzi Ally" - +3 Will, otherwise "Legion Overseer" - +3 Endurance. By the way, if you have collected various records about Ebe (at least 30 pieces), then get the "Keeper of Knowledge" feat - +3 Will. Before the exit, you can walk on foot - collect gold and spheres of life from spawning vases and benches.



Throat of the world

In the Lower Raven Yar we give the figurine to Antokha (we don’t take the money if we want the feat "The Embodiment of Virtue", otherwise they gave me about 800 coins). We speak with Gregory - we go through the city. On the way we meet Tatyana, we get a new task - to bring a package to Nick in the Eastern Cave. Along the way, we kill the vile spirit of water - Nishemma. We pass by the estate. We meet a merchant who asks for help. We go further, collecting along the way the chests set by someone very generous and evenly destroying the local gopota. Further, on a small area with barrels and boxes, we make a cluster of robbers and trade with happy Florin. Having gone deep into the path and to the left, we kill Boris on the instructions of the widow. Nearby is a destroyed bridge and an "explanatory" note to it. Let's go to Nizhny Vranov Yar and turn in two tasks. We inform Lyudmila about revenge (we don’t take money if we want the feat "The Embodiment of Virtue", otherwise they gave me a thing for 1870 coins). We hand over the task to Yakov (we do not take money if we want the feat "The Embodiment of Virtue", otherwise they gave me 712 gold). If all three tasks are passed without requiring a reward, we get the feat "The Embodiment of Virtue" - +5 Will. We go to the estate - we talk with Odo, he directs us to Burning Forest. On the way to East Forest we take the task from the corpse about the treasury. Going to the left, we kill Old Dakkenvir, we take one of the genealogy books of the great families of the Legion (1/3). The next Dakkenvir will be more modest. We search the nearby skeleton for the presence of another book (2/3). Going down and walking along the right branch of the forest, we find ourselves in a cave Shadow Rift. We find the last book (3/3), go deeper, kill the giant White Fang spider, unravel Nick and give him the package. The quest is considered completed - we get experience and an item. In Gorelesye quite a lot of "amphibians". We go, we kill everything that moves, we rummage through the bushes. Arriving at the place where the soldiers of the Legion fell, we pick up Hugh Montbarron's ring. Behind the tree there is a special cache - the Ancient Shield of the Legionnaire drops out (4200 gold). On the way back, the Radiant Youth warns us of the dangers ahead. He teleports us to the entrance to Burntwood. Companion / companion in a little confusion, we calm him / her down. By the way, if you completed at least 10 additional tasks, you will receive the feat "Real Hero" - +2 Endurance. We return the genealogy books to their place, search the chest (I have Ring of the Raven). We speak with Odo, open the Legion Crossing. Enter - we are in Crossing Rukkenwal. We clean the chest. In the next transition, we are at the Mausoleum of Gunderiks. We defile in the most brazen way all the burials in the loot areas. There is a hidden room here (the Corset of the Consort drops out of the sarcophagus in it - 6000 gold), which is not displayed on the map (see screenshot).Next - Cemetery of Vranoy Yar. We go through the graveyard to the Upper Yar. We kill Zaria along the way with a pack of undead. At the Gate Upper Yar We are waiting for Vogomil with "servants" - we deal with him and attack the Town Hall. Ilias, Marek... - everyone should lay down near the save point! Next, we'll knock out Rajani. We take out Lazarus from the chamber and go to the defeated archon. The choice is yours: 1) We let go - the feat "Generosity of the winner" - +2 Will. 2) We kill - the feat "Iron fist" - +2 Attack. You also get a powerful staff - Heavenly Judgment (10080 gold).



Dead King

In the Fortress we talk with Odo. You have to cross the restored bridge. Opening along the way Crypt of Legion Heroes(Lazar's request) - in two statues in front of the entrance we insert the Legion's ring each. Maximilian will ask you to find three artifacts - we will kindly agree to help him. At the first turn to the right there will be a closed door - do not be sad - we will go out through it. Take the Cryptkeeper's Key from the skeleton in the second room on the left in the square hallway. We open the door of the second room on the right of the same square corridor and take the Skull of Norik. After descending the large spiral staircase, we find ourselves in Hall of Heroes.On the left side of the wall of sarcophagi we find the Staff of Meyrik. We kill Dracomir. We go further, we take the Sword of Bolingar, we head to the exit from the crypt. We hand over quests to Maximilian and Lazarus. We cross the bridge, Katarina joins us (if we do not play her) - now we can choose one of the satellites. Next, we will be in Cliffs of the Eastern Swamp.On the way, Leopold will warn that it is not safe to go further, we will thank him and, of course, we will move on. Ahead is a collapse, to the left are Jane Cassinder's soldiers and a passage to the Luminous Caves (the first red medicinal mushroom can be found in it). We destroy its "internal bio-content". At the bottom of the cave, we take Lucas into the group (if you are with one companion). We overcome the barricade and find ourselves on Battlefield in the Swamps. We promise to help Lord Devonsey, arrange a meeting with him and part of his army near the village of the First People. Near the two cannons of Jane Cassinder on a hill there is a hidden passage to the cache: there are two chests and a barrel. We promise to help Roderick in the search for the missing soldiers, we follow the path behind him in Swamp of the Duskwood. Rescue the first squad of scouts. Exploring with the General First People Settlement for the prisoners. With the help of the "valve" we put forward the bridge. We have a dialogue with the leader of the Maru-Yatum tribe, after which we will have to lay down a handful of his "people". We run to rescue the captives. Climbing the giant roots, we find ourselves in the arena where we have to fight with the leader (it is better to open the cages with prisoners so that they also participate in this crazy battle). After the battle, we are presented with a gift in the form of four chests and the leader teaches a spell to "remove" the roots. We chat with Phineas. On the way back, we take a task from Ara to collect slugs eggs. We pass further along the path freed from the roots and free the second detachment of scouts. Further, another such cleared path - there we kill the Ancient Worm and take away its eggs (0_o). We hand over the task to Are, we head to the camp. We hand over the task to Roderick. We speak with Devonsi, then we follow Phineas. We pass through the roots - we are on Road to Stone Bridge.Ahead we destroy a gang of robbers led by Svarbog. At the gates to the Kamennomost we speak with the Automatic Commandant (I remember Oscar from "Siberia"). Here we are in the city.



Court

Ursula asks for help with delaying her goods - she believes that the silk she is expecting could attract thieves. We agree to sort it out. Go ahead, turn left - Great Fortecia. In its right part, we are attacked, as I understand it, by revived armor. We need to collect four books. To do this, we run around the map, wet the warriors, dodge fireballs flying out of the jaws of stone lions and collect ancient volumes. Access to some rooms is limited by bars - you need to press the levers (advice - it's better to examine everything well as you find books, because then access to these rooms will be closed). After all this disgrace, we put all four books on the shelves of a large rack on the second floor and open a secret passage to the portal. Our partner / partner brings Odo with Marten, we speak with them. We need to: enlist the support of the Masters and save the 17-year-old Queen Roslin (you can start with any task). We get a feat for 20 completed additional tasks "Savior of Eba" - +3 Endurance. We go to the Hall of Masters. Gisella with a crowd of protesters demand the release of the krug. Sigismund Wolf will tell you an interesting story and agree to help you get the support of the masters. We go to the council. We need to get at least three votes out of five. Sigismund Wolf promises to vote for you anyway. Mayor Grimmelhaus says he will support the majority. Rorik Kassel will ask you to deal with the task "Strike!". Grezebelly will say that you need to eradicate a gang of thieves in the Crypt. Skripozud will entrust us with the case of the krag. What do we do with the "krag" (talk to him and make a decision)?: let go; leave behind bars; we escort him to the borders of the city, accompanied by machine guns, thereby ensuring his safety. Here we meet Reinhart (unless we play for him) - the last member of the legion team. Next, we resolve the property dispute (go to the fort): we give the land to Barrenbaron; we leave the land with Hans; we divide the plot of land equally. We hand over the task to Skripozud. Leaving the council hall (by the way, there is a chest on the street immediately to the left, which is constantly updated), turn left and reach the closed gate. Let's talk to the Automaton and say that we were sent on an errand - he will open the gate. AT Lower City go to Bolshaya Foundry. Deter Snell asks you to smash the leader of the Cyclopes and restore the functioning of the mechanisms - go ahead, to meet the feats! Yes, the jokes are bad with the Cyclopes ... To the right there will be the first lever that you need to press ... Well, and then - the 2nd, 3rd , and so on until the 5th, as we move along the mine (although in general there will be much more levers; P.S .: the role of "objects for destruction" in order to profit here is played by "U"-shaped pipes). On the way, we release the hostages (Olbert Lutz , blacksmith and shift supervisor). The leader of the Cyclopes Ergometheus, after a thrashing, enters into a dialogue with you and offers negotiations. We must choose what to do with the Cyclopes: 1) Grant them the rights, we get the feat "Hero of the working class" - +3 Attack. 2) We refuse their demands, we get the feat "Riot Suppressor" - +3 Will. Another vote received (depending on which master's interests you supported). We hand over the task to Deter Snell and Olbert. When I left Bolshaya Foundry, I had the feat "Sage" (60 entries about Ebe) - +4 Will. From Foundry to the left and down. We meet Hardtooth, who asks to destroy the out-of-control machine gun. Essno, we agree. Nearby, Herman Holtzman talks about Legion artifacts hidden in the crypt. Well, what else to do? - Let's go look for them in Crypts of the Sacred Blood. Already at the entrance we begin to clean the sarcophagi (Gee-gee-gee ...). Going a little further, we see pieces of disassembled machine guns - Mudbelly was right. Let's go look for the leader of this gang. The lever activates the retractable mechanisms of the bridge. In the room to the right and above we find a bag of silk. Having descended the stairs, the first battle with reprogrammable automata awaits us (for the first time, my inventory was filled to overflowing). Another lever is another retractable mechanized bridge. Ahead - 3 huge pendulum axes (each removes 153 health). A lever is a bridge, another lever is a door. Another door and more axes-pendulums. Again, the lever (on the left), the door, and behind it, in the room, a load of wool and the Legion's Diary. We go further lever-> bridge-> ax-pendulum and find ourselves at a crossroads. I started from the left room: lever->bridge->pendulum-axe->lever (Katarina joins us, unless we play as her, and we get the feat "We are the Legion" - +4 Stamina), take the Burial Urn Legion, we turn back and bring down the Converted Automaton. We go to the right room: lever-> bridge-> lever, we take away the cargo with parchment. We return, we pull the central lever, we pass along the bridge. Down the stairs - we let the thieves' trash and the Street Boss derailed. We are waiting for a meeting with the godfather Eragott - we fight with him and ask about the Old Frant. We take the Legion Medallion, pull the levers - we head for the exit. In Kamennomost, an emergency - machine guns destroy the city. After an exciting battle with pieces of iron on the streets, we go to the Hall of Masters. They will tell us about the Old Frant - we run after him. It will not be easy to defeat him - first we destroy the machine guns and the capsules from which they come out, then the machine with hoses (similar to an old vacuum cleaner), and remove the lives from the platform on which Frant stands. After the destruction of the platform, we decide the fate of Archambault du Poyen: 1) Return join our ranks - the feat "Savior of the Legion" - +3 Will. 2) Bring to justice - the feat "Patron Lord of the Stone Bridge" - +3 Endurance. We hand over the task to Mudbelly and get a new one (find those responsible for committing crimes against the Legion). The first defendant is the merchant Rudolf Maxwell (we make a decision that you prefer). Entering the Lower City, we disassemble the enraged automatic machine into cogs. We return the goods to the merchant Werner Schnaus, that is, we hand over the quest. Nearby, practically insane, is the former guard Wenzel (the decision is yours). At the Crypts, we hand over the task to Hardtooth and help him in one more thing - for this we go into the crypt and, guided by the marker, we find the part. We return to him, give the gear. Frederik Pratz trades in a small area below the Ketzler bridge - we pass a "sentence" on him. Not far from the entrance to the Stone Bridge, we "remove" a gang of robbers and turn in the quest to Ursula (her assortment of goods is updated - there are much more things for sale and much better quality). In the Hall of Masters, we tell Mudbelly about how we dealt with the "debtors" of the Legion. Cases in Kamennomost are completed.



Epilogue

We go along the transition to Bleskoy. We are on Frosttop. We move forward, trying not to run into fire shells (be guided by the sound and do not forget to search the chest behind one of the walls that can be destroyed). We find a cannon with which you can break through the gate. Need gunpowder. Going further, we will meet a sapper of the royal army - you need to help the queen's soldiers retreat and fill up the approaches to the castle. Let's go back - we take cannon powder and break through the gate with the very first cannon we met. We go inside and clear the camp. There is a cannon even lower, but it is without a cannonball. We take the core in a corner nearby. We shoot from a cannon. We cut through a passage overgrown with ice crystals, pass through the waterfall and talk with Ibsen. We go along the right arm of the Kaari pass. We block the third magic channel. In one of the nooks we save the lost soldiers and take them to Ibsen (just go further - you will come to a fork near the "house" of the hermit, and along the left sleeve), not forgetting to block the second magic channel along the way. Now we go along the central path, kill the Old Icy Dakkenvira and block the first channel of Stonestock. Ibsen will give us a waystone and ask us to clean one cave from the local fauna. We go along the right sleeve to the cave, we kill all the creatures, led by Prince Enjekki. Ibsen gives us two rings as a reward. We go on the left sleeve. We go into the cave, cut off the endemic population and talk to Phineas - he will ask you to see the queen (two chests are hidden behind the crystals to his left). On the right side we go up (the first platform will take you to the room with chests), on the second platform we cross the abyss. Ruined Yard. We talk with the queen and Devonsi - you need to fill up the passages to the cave. Phineas is right there and asks you to collect Painite. Bartholomew talks about the need to find the automatic rifle he abandoned. So, having received the tasks, we go to solve them. deep well we rise above, we meet Roderick. Need to find gunpowder in Southern Mines. The first charge lies not far from the savepoint. We take the second one in the right dead-end tunnel, where we also do not forget to press the crystal-lever. Walking along the left tunnel, we take the third charge of gunpowder. Using the floating platform, we cross to the other side of the tunnel, take the fourth charge of gunpowder, collect painite (4 pieces). In one of the caves, we break the crystals and look for the Bartholomew rifle, simultaneously dodging cannon shells and killing spiders. We explore the tunnel further until we stumble upon Lieutenant-Azunit. After his defeat, we lay a charge on the trolley. We go back, we press the lever, we pass into the opened metal door-lattice. We go down the Deep Well and, focusing on the markers, collect the painite. Before Western mines we meet Roderick, again we agree to help him. Again we collect gunpowder. We raise the first one not far from the savepoint. Then I turned to the right side - in it we alternately activate three lever crystals and save the soldiers from the trap. At the dead end, which became their dungeon, there are three chests and a second charge of gunpowder. Going along the left wing of the Western Mines, we find the other two charges of gunpowder. We move along the platforms, collect the remaining painite. Ahead is another Lieutenant-Azunit. We kill him, lay the explosives in the trolley and tick. You can return to the base to the queen and turn in tasks. Feat "Steady Fighter" (withstand 100,000 damage throughout the game) - +2 Endurance. Feat "Merchant from Eba" (sell goods worth 100,000 gold) - +2 Dexterity. Bartholomew we give the rifle, we give Anton the painite, we chat with the queen and we run to help Phineas stop Stonestock (he will lower the platform for you). Roderick tells us not very good news - we will have to hold back the onslaught of Jane's army. At the bottom of the well, we will meet her face to face - believe it or not - it's up to you. The negotiations will end in a fight with the Fighting Creature - a powerful animal with tusks, a kind of cross between a rhinoceros and a mammoth. After the battle, in negotiations with the queen and Devonsi, we learn the truth about the murder of the king. The young queen asks to leave Jane alive if she is defeated - we agree or oppose. The feat "Ally of the crown" (you have given decisive support to the crown) - +5 Endurance. Roderick will lead us to the transition. We head to the Stone Bridge Fortress, speak with Odo. We're going to breed masters for an army of machine guns. There are reinforcements, we find ourselves in Castle Courtyard Spire. If you left Rajani alive, then she and Saraya will meet you near the entrance to the castle, and tell you how best to proceed. If you killed Rajani, then you will have a dialogue full of hatred with her sisters. In the end, we learn that we need to kill two distraught archon sisters in order to get to Jane. We go forward, we press the lever, we pass further, another lever and we get the task about the hiding place (we poke into the closed door of the dungeon). We go back to the side doors-lattices, which were closed. To the right of the left side entrance we stand on the golden tile - the secret door is open.



End

AT Spire Dungeon we meet with the Weasel (the left sleeve of the dungeon) - you need to find the key to all the cells. For the key we go to the jailer at the end of the central corridor. The jailer is defeated, we have the key. We release the Ferret (or better to leave behind bars). We search the chests and go to the right sleeve of the dungeon. We release political prisoners. We go into the immured chamber through the passages in the next one. In the chest we take the Hand of Azunai (15756 gold) - quite useful armlets. Now you can go to fresh air. We examine the completely left side Castle Court Spire.Near the savepoint, don't miss the secret room with chests. We reach the elevator platform, press the lever, climb up and kill the Archon of War. We turn back and examine the right arm of the yard. In one of the nooks and crannies, you can dress up nicely at one of the "local merchants" (near him there is a hidden room with five chests). Again, take the elevator up, kill the Archon of Retribution, head to Altar of Azunai.In the Altar we kill Jane's minions. Jane runs away fire sanctuary. We run after her, kill her servants. Cassinder again leaves justice. We run after her Holiness Sanctuary. It’s here that we don’t want to plant beans on her! After the battle, we listen to a short conversation and ... yes, yes, yes ... we run after the main enemy in pursuit - Burning Forest should again see its heroes. On the way to the transition, we search the chest with very good things (if the Ferret was released from the dungeon, then the chest will be empty), we trade with the Ferret, we go into the passage. Feat "Savior" (free all prisoners from the Dungeon of the Spire (Ferret does not count)) - +5 Dexterity. Feat " Experienced merchant" (during your career you spent 250,000 gold pieces) - +1 Will. The "last day of Pompeii" is already in full swing in the Legion Fortress. Gorelesye. In the forest we meet with the Luminous Youth, who again warns us of the danger and knows about all the horrors that lie ahead. We spit on everything and go forward, shredding along the path of divine creatures. We will meet Jane in the very depths of the grove. The Distorted Creator, according to Jane's diseased imagination, must fall at the hands of the Legion! P.S. Most importantly, at the first stage, dodge his energy balls and do not stand still where the archons appear. On the second - do not fall into black puddles and dodge lasers. During the battle, due to the abundance of action, I almost didn’t see anything and couldn’t navigate at all, so take that into account too. , and create the next character to enjoy the game again!End.P.S. Regarding the bonuses from feats received for increasing the influence of your companions (trust - a quarter of a bar of influence, devotion - half): Anjali: trust - +2 Attack, devotion - another +3 Attack; Reinhart: trust - +2 Will, devotion - another + 3 Will; Lucas: trust - +2 Endurance, devotion - +3 more Endurance; Katarina: trust - +2 Dexterity, devotion - +3 more Dexterity.


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Montbarron's estate

We start the game in a dark forest. We get acquainted with the administration and run to the estate of Montbarron. The estate is blazing with bright flames, three corpses are lying in the courtyard. We get the task - "Find the survivors"! We run into the house, the door explodes ahead. Before running out into the corridor, we read a letter and a page from the diary that are lying on the floor.

We step further. Next to the bookcases we find a rack with weapons, we select it. We run to the stairs, we blow up the barrels that prevent us from passing. To the left of the stairs lies a letter and there is a chest in which some useful thing is waiting for us. Run forward, kill the first two enemies. These are simple robbers, soldiers of the Leskonzi army. To the right is a chest containing a weapon. We go down even lower. We kill several enemies, after which the door will open, behind which one of the survivors, Martin, will be waiting for us. Before approaching him, we examine the room, break all the barrels, since they may contain gold, open the chest. After looking around, we approach Martin. He is one of the Legionnaires and a friend of Odo. We ask him what happened, then we run away from the estate with him. On the way, we break the barrels, open the chest. We run to the bridge, set fire to three barrels of explosives and watch the cutscene.

The first point of our journey is Rukkenwall.
We conduct a dialogue with Martin, then we start the game. First of all, we pay attention to a huge column of light. At this point, you can save the game. We run straight from the save point. On the way, we search the remains, we reach the military camp. In the camp we find an announcement that they give 500 gold for the head of a legionnaire. We search the boxes and go through the gate. After running a couple of steps, we find ourselves near the bridge leading to the Vault. But before crossing them, we visit the second camp, which is located to the left of the bridge. There we kill a couple of enemies and clean the chests. After that, we calmly go to the bridge and cross it.

On the other side, a bunch of robbers are waiting for us, led by a certain Bogdan. Bogdan is our first boss. We kill Bogdan and his minions, we run into the Vault, where Odo is already waiting for us. From his story, we learn that almost all of the Legionnaires are dead, presumably with the exception of Lucas and Angela. We leave Martin in the Vault and go in search of the remaining Legionnaires. To begin with, let's look into the small village of Raven's Rill. But before we do this, we take a good look at the Vault. We look into all the rooms, go down to the lower floors, which are full of spiders, there are closed doors that we are not yet able to open .

We leave the shelter on the road of the pilgrims. The road will be full of enemies, but in the end it will lead us to the village of Raven's Rill. A local resident will meet us at the gates of the village and report that the village is occupied, but still let us through.

The village is a peaceful place, that is, you cannot shoot and kill civilians here. In the village, you can save and pick up a few side quests. We receive the first such quest from an elderly woman whose husband was killed. The woman wants revenge, well, let's help her. You need to kill a certain Boris, with a bandage on his face, and then bring the bandage to the woman as evidence. Having taken the quest, we step along the road further. After a few meters, we are stopped by a man whom we supposedly had to recognize. But, alas, we do not remember him. However, the man insistently advises to visit his sister, who is in a cave in the west of the village. According to him, the sister can answer some of our questions. The conversation will not last long, because the man will run away, afraid that we will be caught.

Right next to us is now a shopping cart. Here you can buy and sell the found things. After bargaining, we cross the bridge, take the quest from the fisherman (you need to go east, throw the hook received from the fisherman into the water and kill the creature that interferes with fishing). We save and leave the village in West Forest (western forest).

At the first fork, turn right and enter the cave. There we meet a sister who will give the key to the dungeon in which the prisoners are kept. These prisoners are survivors of the estate fire. So, after talking, we run to the left, killing heaps of enemies. There are save points ahead, there are stands with weapons and chests. The road is winding, but it's hard to get lost. Somewhere around the middle of the path, the boss will meet - another leader of the robbers named Barbat. Then, after a couple of steps, we will stumble upon a strong sorceress guarding the prisoners, named Vera. She will have to fight. In battle, she will be assisted by several robbers and three weaker witches. Be careful at the very beginning of the battle, because the enemies can pinch and kill you before you blink an eye.

After Vera is defeated, we run up to the cells and free the prisoners. Which prisoner will sit in the right cell depends on which character you are playing. Angela was in my cage. After the prisoner is free, he will become our companion.

We can’t just escape from the cave, because Leona (the same sister who gave us the key) will meet us and ask us to clear a place called Gunderic Manor. According to her, this place must be cleared of the hordes of enemies living there. Leona herself does not want to do this, but it’s better for us to agree with this task. Not far from Leona, her brother Alexei meets us. We ask him a couple of questions and get out of the cave. At the first fork, turn right and get to a huge old crypt. This is Gunderic Manor - the estate of the Gunderic couple. Inside we are met by a booming wind and emptiness. But emptiness is only our temporary illusion, in fact, ghosts live in this house, which we will meet a little later. In the meantime, we are examining the picture in the hall, go up to the second floor and turn left into the corridor. There we will hear a voice that will open the door to the bedroom, we go in there. We meet a ghost girl - this is Alice Ganderik, the daughter of the owner of the estate. She will ask for help. She is imprisoned in the house and cannot leave it. In order to free her, we must get into a certain vault, the key to which is in the father's office. We run out of the bedroom, kill the enemies who ran out of other rooms. We turn into another corridor on the second floor, there are three rooms here - one of them is password protected. We clean two rooms, we approach the talking door of the third room. We try to guess the password several times until the door laughs and let us inside. We take the letter from the table, we read the diary on another table. We go down to the first floor.

We go in the doors that were previously locked. We pass along the corridors up to the library. In the library we find locked iron doors. A lever weighs next to the doors, we pull it, but the doors do not open. Our task is to find a certain heart. After we pull the lever, the door to our left will explode. We kill the enemies, prem forward up to the circle in which several magicians summon the demon. Having spied the ritual of summoning a demon, we become participants in the massacre. The demon's name is Mire Hulk Horror. We kill him and his minions. We find a corpse in the battle hall, search it and find the heart we need. We bring it to the lever and open the door. We step forward, we get to the hall, where we meet face to face with Lord Ganderik. To free his daughter, you need to kill him and take the magic ring. It is worth saying that the Lord is a very dangerous boss. He summons skeletons, can accelerate and hit with magic. Having dealt with him, we leave the hall and meet Leona. In the course of a conversation with her, we learn that she is ... our sister! After the conversation, we can stay in the mansion, or we can end up on the street. In any case, we need to visit another room, which is located to the left of the one in which we killed the Lord. This room contains an ancient Heart of Nagog artifact. It is this artifact that keeps the Lord's daughter in the mansion. We destroy the artifact.

Everything, with the mansion is finished. We return to the village, we find Anton. He will ask us to do something, and it turns out that we have already done it, we receive a reward. We ask Anton about Lazar, Anton will advise you to contact Grigori. We find this old man in the village and ask him a few questions. We leave the village (a woman Tatiana will meet us at the exit and ask to find her husband, who has gone east of the village) and go towards the Shelter. On the way we find a corpse lying near the water. Here in this place the creature is hiding, which interferes with fishing. We throw the hook into the water and kill the monster. As evidence, we bring Jacob (that's the name of the fisherman) the creature's tooth. Quest completed.
We go to the Vault, talk to Odo, get the key from him. This key opens the door to the Vault dungeon (yes, the one we couldn't open). But we are not in a hurry to open this door. We run out of the shelter and step to the left. There we meet a merchant who will ask you to release his cart with goods from the robbers. We reach the cart, kill all the Leskantsi. After that, it will be possible to buy something in this cart. If you go further along the road, you can stumble upon Boris (it is necessary to kill him, since we have such a quest) and a closed crypt. After killing Boris, we return to the village and give the widow Boris' bandage. We return to the Vault, go down to the basement and open the doors. We fall into the East Forest (eastern forest).

First of all, we raise the letter from the corpse. After reading it, we learn that the corpse is a thief who tried to find a room that stores information about all members of the Legion. Unfortunately, this room is secret and to find it, you first need to find three books that talk about three great families. These books are scattered throughout the Eastern Forest. One in a cave, in which, by the way, you can complete another quest - to find Tatyana's husband. The husband is already in the web, and behind him sits a huge white spider. We kill the spider, untie the husband, we get a reward. As for the book, it is quite easy to find it in a cave. The second book is in the forest and is guarded by a forest demon. The third is near the entrance to Mournweald ( dark forest, in which we need to find the ring of the Grand Master of the Legion). Having collected all three books, we go into the forest.

We go straight along the path, there is nowhere to turn anyway. At the end of the path, the corpse of the protagonist's father awaits us. We search the corpse and find the ring. We are trying to leave, but we are stopped by a fiery boy named The Radiant Youth. He will ask us never to return here again, tell us how to open the gate we need, and send us to the Eastern Forest.



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