Walkthrough of the game fallen souls. Walkthrough of Dark Fall: Lost Souls. Tower and game "Seven Seas"

Control

Controls in a point&click game with physics elements. The cursor is represented as a hand. If something needs to be applied to an object, the hand is replaced by a wrench. The game involves dragging objects, pulling handles and similar actions. This process is carried out by pressing and holding the left mouse button and then moving the cursor in the required direction. Saving in the game: on the phone, press the right floppy disk, then click on “emply”, point the cursor at the phone screen and click on it. Yes, I completely forgot, I highly recommend playing in the dark and with headphones.

It's dark and dark and you can't see anything at all. Yeah, we got a message on our mobile phone. Who would doubt that we are not alone here. On your cell phone, turn on the flashlight located in the upper left corner. Hello...and where are you going with a cart full of someone's legs? We take the leg from the mannequin’s hands and turn to the right twice. We pick up a newspaper clipping from the floor with a cute photo of a girl and read two articles. We immediately take the second leg, one leg is good, but two is better! We make another right turn and look at the table with candles. There is a torn photograph on the box with a red cross; we take the scraps and put them together piece by piece. To the right of the box we take the postcard, read it and put it in place. Now let's take the box. Move the cursor to the lower right corner of the box, hold down the left mouse button and drag it to the left side of the screen. When the box opens, we will see a doll in it, we attach legs to it and take it with us. We turn around and... who is laughing at us? We walk forward between two strollers with different body parts. We go straight until we run into a barrier. We look into the gap between the boards... there seems to be no one. We look down, notice a loophole and squeeze through it. Having looked around, we come to the window. We look through the blinds into the next room...mannequins, mannequins, there’s not even anyone to talk to! We are trying to open the window - it is stuck. We turn around and... how weak we are, how can we immediately faint.

Platform

We come to our senses in a completely different tunnel, and how interesting is it that we ended up here? We turn 180 degrees. Well, familiar places, however, are already overgrown with some grass. We read the message that came to the phone. Yes, yes, we already remembered everything without you. Turn right and climb onto the platform. We look down at our feet and take out the fuse from the red bucket. We turn right and go through the arch between two barrels, follow to the burning barrel. To the left of it we find a toolbox, we take out a handle and a second fuse from it. We turn left and go into the women's toilet, go to the central booth. Dark! We turn on the telephone flashlight and take the handle from the toilet lid. We return to the platform and take a step forward, then to the right to the window blocked by iron slate. We move the piece of iron to the left and climb inside the station.

We go forward and greet the ghost of the station master. We take a step back and to the right, and take the T-shaped handle from the machine gun. We climb out through the window back onto the platform and immediately go down onto the rails, go to the other side of the platform.

We turn left and go up the steps to the bridge. La-la-la, what a beautiful girl. We take out the third fuse from the toolbox. We turn right and look at the traffic light, remember the station number DT971. We get down from the bridge and walk forward two steps.

Platform

We look at our feet, move the sewer hatch to the right, and find a book under it. From the book we remember the girl’s name - Ashley and her eye color - blue. We return to the red bucket, in which we found the first fuse. We go into the arch and turn right. We open the shield and insert the handle that we found on the toilet into the upper hole. Turn the handle clockwise until the drawer covering the entrance to the utility room rises up.

Utility room

We go to the utility room, turn left and take the light bulb. We approach the right wall, insert a light bulb into the lampshade and pull the string under it. Let there be light! We look at the book with drawings and go to the dashboard. We take out the old fuses and insert new ones. Insert the T-shaped handle into the upper hole and pull the lever up.

Remember, the ghost of the station master didn’t let us in? So we go to see him at the station. We go to the station and hear the phone ringing. We pass straight, go into the corridor and then to the left. We pick up the phone and talk to Amy. After the conversation, turn to the right and look at the piece of paper on the tablet. We turn right towards the exit, notice a chair, look at the second sheet on the tablet. We go out into the main room of the station and in the center we find the third tablet. At the top of each sheet is the station number, but not all numbers are clearly visible. Some of the sheets are stained, but by matching all three sheets, you can easily determine the station number. I note that everyone’s station number will be different, mine was 437. We approach the door leading to the station master’s office, it is closed for combination lock. We already know the first three digits of the code - this is the station code (in my case it is 437). The remaining numbers are also on the sheets - this is the SN number of the station employee. You can choose the right code, but the second part is the same for everyone - 21974. So, full code it turns out 43721974. Don’t forget to press ENTER after entering each digit.

Dark_fall_three014Office

Once in the office, we go forward and from the box on the floor we take a device for listening to audio recordings. From the chair on the right we take the newspaper and read it. We take a step back and take the code book from the chair on the left. We turn to the last page, remember the station number that we saw at the traffic light - DT971. We check this number with the book - DT=E. dark_fall_three001 We look at the poster hanging on the right wall. We find out that the station is western, i.e. western. We open the book with codes again, find the western page, in it we look for the code specifically for station 971. We sketch out the location of the black and white squares, if your memory is good, you can remember it. We go to the right corner of the office, open the shield. We turn on the letter E, then turn on the light bulbs as in the code corresponding to our station: black squares on the code - do not light, white squares - light. We pull the lever on the right and, as a result, the traffic light will turn red.

We go out onto the platform, go to the traffic light and from it we go straight into the forest. We turn to the right and pick up the steering wheel from the ground, climb the stairs to the tower to our left. Having risen to the very top, we turn on the telephone flashlight. We take out the film from under the chains. We can’t do anything with the locks yet, so we go down and go to the women’s toilet.

Women's toilet

Who snores so cutely? We approach the sink and look into it. Ew.... I have never seen anything more disgusting in my life. Who's crying? We approach the far right booth and talk to the ghost of Amy's mother. After the conversation, we open the booth door...ahh!!! As soon as we stop screaming, we open the door to the stall again and look into the toilet. We take scraps of newspaper and collect them. After reading the article in the newspaper, we take out a key with a cute bone keychain from the toilet. We leave the ladies' room and go to the platform, go down to the rails and go right all the way. We rise to the right platform. We open the door to the buffet with a key and a key fob.

Dark_fall_three002Reading the message on mobile phone. The first bone we have is a keychain. We turn left and take the second bone from the outstretched plate. We look at the second hand of the mannequin, it points to the ceiling, what does this mean? Look up, pull out the drawer. We assemble another newspaper clipping from the pieces. We take Amy's diary and take out 4 microcircuits with colored wires from it. From the bag we take out the letter and the third bone. We go deeper into the buffet and read the message on the phone. We turn left and take the fourth bone from the plate with the crushed hedgehog. On the bar counter we take out the fifth and last bone from the frying pan. We approach the table on which there is a jar of bones. We turn on the voice recorder and listen carefully to the chiming of the bones on it. Now we throw the dice on the table, move the jar left and right, notice that the dice on the left rattle louder than on the right. Then, moving the jar of bones, we repeat exactly the same rhythm of the bones as on the film. Press: left, right twice, left, right twice, left. If everything is done correctly, the dice will form numbers, remember them. I had the numbers 4535.

We go to the station, go into the station master's office. On the chair, in the far right corner, take the coin. We go to the phone and pick up the receiver. We throw a coin into the slot on the right, turn handle A. When asked which number to connect with, we answer - 4535. We received this number when playing dice.

We return to the buffet and go through the previously locked door.

Hotel. Reseption

Dark_fall_three003 We approach the administrator's desk, open the record book and take the key. We go to the clock, shine the telephone flashlight into the corner to the left of the clock. We pick up the missing sheets from the brown book and the key from the floor. Use this key to open the door under the stairs and go into the utility room. On the right wall, open the shield, turn the valves so that the arrow is in the green zone.

We go behind the reception desk and see a safe, but now we can’t open it yet. To the left of the safe in the key boxes we take a mouthpiece and a sheet with an image of a cube scan.

First floor

We go up to the first floor and go straight. We look through the keyhole of numbers 1A and 1B. We return to the stairs and go up to the second floor. We turn on the flashlight - the grille is locked! We go up the stairs to the third floor... ahh, it’s clear, it’s clear, we won’t go there again. We go down to the first floor.

Reseption

We go around the reception desk on the left side and go straight along the corridor to the door. We take a newspaper clipping from the pocket, look at the floor and take another Amy's diary. But Amy herself came here, and even wants to play with us. The point of the game is this: when we hear a creak, we turn to Amy and so on several times. With every right turn we make, Amy will take one step in our direction. When the girl approaches us, she will give the first artifact ring. We return to the reception desk and read the message on the phone. We go to the buffet, and on the way we receive two more messages on our phone. We return to the hotel and go up to the first floor.

First floor

Dark_fall_three004dark_fall_three010 We go into room 1A. We look to the left into the darkness, then approach the TV. We insert microcircuits with multi-colored wires into it. We quickly turn the microcircuits so that the colors of the wires match, otherwise this something terrible creature will send us into a coma. Let's watch the video. In the video, you need to click on the four active points in the specific sequence shown in the figure.

An explosion occurs, resulting in a hole in the wall. That's where we're heading. We turn right and turn on the light to the left of the door. We look at the paintings with larvae hanging throughout the room. Turn off the light, the larvae will glow in the dark. We turn to the right, look up and click on the larva, which is strikingly different in color and size from its other counterparts. We take out the latch handle from this cylinder and then turn on the light. We approach the door, insert the handle into the latch and pull it to the right. We go out into the corridor, look down to the right of the door, into room 1D. There is a hole in the wall, we take the first eye out of it. We go into room 1D, approach the mattress and move it to the right, go into the passage. We turn on the telephone flashlight, come to our senses and go to the bed, take the scissors. We return to the room with the maps, go to the closet, open the bottom drawer and take out the herbarium from it. Open the right door, move the back wall of the cabinet, insert scissors into the gap and break off the wall.

What are we waiting for? Forward into the darkness! We move the bushes to the right, read the second book. We remember that the girl's name was Rowan and her eyes were green. Using a flashlight, we look at the ground. We select a door handle and sheets from a brown book. We approach the door to our left, insert the door handle into it and go in. So, what we have here: a door with a hieroglyph, an exit to the second platform and another door, the entrance to which is blocked by a mannequin. We return to the TV, under it we find the second eye, which we pull out with scissors. We head to the bed with scissors, under the bed we find a whole bunch of candy wrappers with chocolate cockroaches. By simple search, we find the third eye among the candy wrappers. We head to the door with the hieroglyph, go right from it twice and go into the door that was previously closed by the mannequin. As soon as we enter, the door will immediately close behind us. We pass between the shelves to the left. We sort through the cans on the racks and find the button for the TV. We go to the TV, insert the button. We go back, turn to the curtain, look at its upper right corner and cut the rope with scissors. We make a left turn, take Amy's diary from the table and collect the picture. We look at the drawing on the wall to our left, and from the dark, dark window we take out the fourth eye.

We go to the station and go into the corridor adjacent to the telephone booth. We approach the bench closest to the phone and take the fifth eye.

In the buffet we approach the radio near the entrance to the hotel. We find behind the radio and take the last, sixth eye. We read the message on the phone.

Reseption

We approach the reception desk, read the book and take from it the key to room 1E, on the door of which we saw a hieroglyph.

First floor. Number 1E

Past. We go up to the first floor and approach room 1E, open it with the key. What a beauty, the eye has already lost the habit of seeing this. We look at the bedside table and take out the first multi-colored badge from the ashtray. We look at the paintings above the bedside table, take the second icon from the left frame. We approach the chair and take the third badge from it. We examine the coffee table and take the fourth badge from the tray. There is a suitcase to the left of the door, open it and move to the present time.

The present. We pass to the right, take the fifth badge from the chest of drawers, read the newspaper. We look at the floor in the center of the room, pry up the floorboard with scissors. If the scissors break, take another one from the bed covered with scissors. We take out the diary, and from it we take a bloody bill. Click on the hieroglyph on the wall above the bed and move into the past.

Dark_fall_three005Past. We go to the bedside table, insert all five badges into the box. We turn them in this order: 1, 2, 3, 4, 1. We take out the pieces of the old magazine from the box and connect them. Let's move to the present time.

The present. We approach the hissing creature and cut it with scissors. We put a steering wheel, an old magazine and a bloody bill on the table. Here we go? Our task: to calm the ghost by answering her questions correctly. The order of correct answers is: 3, 3, 1, 2, 2. We will receive a second artifact ring and a master key as a gift.

Second floor

Dark_fall_three011 We go up to the second floor, turn on the flashlight and insert the master keys into the lock. We twist the master keys. When the master key is positioned correctly, a signal will sound, then select the remaining positions of the master keys in the same way. See the figure for the correct order.

We go forward and take the invitation to Amy’s birthday on the chair behind the box. At the top of the invitation the password is MALCUS. We go forward and go into room 2D. We go to the table, enter the password from the invitation - MALCUS. Here comes Amy, and she wants to play again. We go to the nightstand and put the bloody handkerchief over our eyes. Our task is to be able to click on Amy in time when she runs past us. After several successful attempts, we get the third part of the artifact. We go out into the corridor and read the message.

We go down to the registration desk and take the key to room 2E from the record book. We go up to the second floor and go into room 1A. We take the scissors from the wall and press into the darkness in the middle of the room. We talk to the ghost, or rather, we try to talk to him. That's it, we won't come here again.

We go into room 2D, click on the crib, thereby moving into the past.

Dark_fall_three006Past. From the bed we take a photo of the father, mother and child, and a bottle. We grab a rattle from the nightstand on the right. We approach the crib, put two photos, a bottle and a rattle in it, take the music box and go out into the corridor.

We go into room 2E, collect a letter from the pieces on the table. We go to the bed and read a book, take a photograph from the book. We notice a suitcase on the bed, insert the master keys and, according to the principle we already know, opens the lock. The correct order is in the picture.

Past. We take out the telescope from the suitcase. We go out into the corridor, look at the paper figurine on the table, and take out a rose from the vase. We go to the end of the corridor and go left, use the telescope on the telescope. We return to the present (just walk along the corridor to the stairs).

The present. We go to the telescope, look at the sign on the left of it and remember the values: upper - 1, lower - 7.

We go into room 2E, take out the mattress and look at the photograph. To the right of the cabinet on the wall we see a pattern; we shine a flashlight on it. Beautiful, is not it? On the left wall from the entrance, click on the hieroglyph, thereby moving into the past.
Past. We go to the telescope and set degrees 1 and 7.

The present. We return to the present, go to the bathroom and kill the monster with scissors. We put a rose on the table, a music box and a photo from the book on the table. We talk with the ghost of the doctor, answer his questions correctly: 2, 3, 3. A code will appear on the mirror - 41352. We go to the reception desk and approach the safe. Remember the cube layout? It shows the position numbers, and we saw the correct order on the bathroom mirror - 41352. Take the missing part of the telescope.

Dark_fall_three016Past. We move into the past and go to the telescope. On the left we see a list of constellations that we need to see in a telescope. We look at the constellations in the doctor’s room on the wall to the right of the closet, above the bed, and one constellation will be on the cover of a book lying on the bedside table. Now we find the constellation in the telescope and mark it in the figure. When we're done, we go to the bathroom. From the bathroom we take out the second doll, part of the artifact, read the note and leave.

Platform

Dark_fall_three007 We go out into the corridor and go to the second platform. Don't forget to read incoming messages. We go to the burning barrel, above it we see a box with tools. We take the box out of the box and insert the master keys into the lock. See the picture for the correct order. We take out the scissors.

Dark_fall_three008Tower

We go to the tower, climb up and turn on the flashlight. We insert the master keys into the lock, see the picture for the correct order. We turn on the flashlight again and climb inside. We see three coffins on the floor, to the right of them we move the piece of iron to the left. We find two coins and a birthday invitation with the second password - MORCANA. We get down and go to the buffet.

Before entering the buffet, on the right wall there is a cigarette vending machine. We throw coins into the slot, turn the handle on the machine and take away the pack of cigarettes. In the inventory we take out a brochure from the pack.

We go into the hotel and go to summon the spirit of Amy. Enter the password on the table - MORCANA. We play with Amy, the meaning is this: she says a little rhyme in which a part of the world is indicated, in this direction we must turn. Initially, we look to the north (north), to our right - east (east), behind us - south (south), to our left - west (west). After the game we receive a fifth of the artifact. We go out, read the message and go to the stairs.

Past. We turn around and look at the table. We lift the lid and take the bottle, moving to the present.

The present. On the table we kill the monster with scissors. We put a bottle, a cigarette holder and a brochure from a pack of cigarettes on the table. We talk with the ghost, watch a mini-performance. We leave the room and immediately open it with the same key.

Past. Oh, you had to be so drunk. Click on the bucket of champagne, then on the ice. That's better. We look at the dressing table, take the sheets, remember the lines if possible and return to the present.

The present. We talk with the ghost (she is sitting on the table, you just can’t see her). We answer her questions, the correct order was as follows: 2, 3, 2, 3, 1. Now she decided to sing a song - choose the answers: 1, 2, 3, 1, 2, 2. We take another part of the artifact from We grab a fire extinguisher from the buckets on the table.

Platform

We head to the burning barrel and extinguish it with a fire extinguisher, take out the burnt doll from the barrel.

Dark_fall_three009 We go to the tower and go up. Now we will bury the sisters. No wonder we remembered the color of their eyes. So, in the order in which we found them, we lay out the dolls and insert eyes into them from left to right: Ashley (with torn off legs) - blue eyes, Rowan (with mud on her head) - green eyes, Hazel (burnt) - brown eyes. After the funeral we get the last part of the artifact.

We collect the artifact, look at the correct order of hieroglyphs in the brown book.

Dark_fall_three022 Click on the rings:

* 6 ring 2 times to the left
* 5 ring 2 times to the right
* 4 ring 3 times to the right
* 1 ring 3 times to the left
* 3 ring 3 times to the left

If you can’t collect the artifact, then download the save.

We go up to the second floor of the hotel, take a step onto the stairs leading to the third floor. We use the artifact in the void and go up to the third floor. Now we will play the game “Cardiac Arrest”. Our task: to press the hearts in such an order that their rhythm passes from a calm state to death.

Correct order:

*Second heart on the right
*First heart on the left
* Second heart from the left
*First heart on the right
* Third heart from the left

Dark_fall_three013If you want to see two endings of the game, then it makes sense to save here. We open room 3F with the key and go in. We look at photographs and glass. We listen to the voice recording, talk with Amy and make our difficult choice...

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A message arrives on your mobile phone. After reading, turn on the flashlight. We take the leg from the hands of the mannequin. Turn left 90 degrees. We read the postcard from the table. There we assemble a small poster from the pieces. Hold down the left mouse button and drag the coffin lid. We take the leg from the inventory and attach it to the doll inside the coffin. Turn left again and look at the mattress. There is a newspaper there, we study two articles. There was a second leg under the newspaper, take it and attach it in the same way. We take the doll. After this, a strange phenomenon occurs. The hero will automatically turn 180 degrees. We go straight into the passage. We look through the gap on the fence. Next we go forward, through the lower gap. We turn left and look through the gap again. After this we move back and lose consciousness. After waking up, we turn around and move forward.

Platform

A message arrives. We read it and turn right. There are buckets in front of us. We look down and find a fuse in one of them. Let's select it. We turn right and go into the arch. Let's go forward and go to the toilet. We look at one of the booths, turn on the flashlight and select a piece of metal. We leave the toilet. To our left is a barrel, and next to it is a toolbox. We take the second fuse and handle from it. We turn around and leave. There is a map in your inventory. With its help we get to the station. The door is closed, so we climb through the window. We move aside the iron slate and go inside. We immediately turn to the right and remove the handle from the machine. We won’t be able to go further, because the ghost won’t let us in. Therefore, we are leaving the station for now. We move to the opposite platform. Turn left and go up the stairs. There will be a mini-video insert in which the ghost of a girl will be shown. Next, take the third fuse from the box. We look to the right, at the traffic light. We remember the code, in my case it is DT 684 (yours may be different). Let's go down. We go towards the toilet again. Only this time, almost leaving the arch, we turn to the right. We insert a piece of metal into the hole. In general, you need to turn 4 times clockwise. We see how the box has risen, we go into the utility room. We immediately turn left, take the light bulbs and another 180 degrees. We insert the light bulb and pull the rope. We go to the panel, take out all the burnt fuses and insert new ones, as well as the handle.

We return to the station. We go straight until it stops, and then turn left. We pick up the phone. After the conversation, we look around the station for three sheets of paper, at the top of which the station code is indicated. We are interested in the last 3 digits. Because These numbers may be different for everyone, you will have to get them yourself, but the other 5 numbers do not change, so I will tell you them: 21974. In my case, the station code is 612. We approach the door and start entering them 61221974 after each digit you need to press enter. Entering the room, we see a box on the floor. We take out a device from there for listening to audio recordings. We look at the chair, carefully study it, find a coin, take a newspaper and read it. Next, at the very top of the stack we take the book with codes. Remember the station code? So we find the input in the book, and then apply it on the dashboard. Immediately I say Western station. If everything was done correctly, the traffic light on the street will light up and you will see a passage in this place.

Having reached this place, we go up the stairs. You won't be able to get to the tower itself. From under the chains we take out the film with the audio recording. We pick up the steering wheel from the ground. We go to the women's restroom. In the sink we see a creepy creature. We approach the second booth and talk with the ghost. After the conversation, open the door. We select scraps of newspaper and connect them. We take the keys out of the toilet.

Using the map we find the buffet. Use the key to open the door. After reading the SMS, our task is to find 5 bones that are hidden throughout the buffet. Mostly they are on food plates. But one bone is hidden really well. Do you see the mannequin pointing to the ceiling with its left hand? Let's look up at this place. We take out the box and collect all the items. Now we have to play the game. We approach the table and turn on the audio tape. If the test turned out to be too difficult for you, then here is the procedure: left, right, right, left, right, right, left. Reset the dice. The combination of numbers was formed: 4535.

We go to the station, go into a telephone booth. We pick up the phone, throw in a coin and turn the knob. Please connect to the number that was shown with the dice. We hear a click.

Hotel

We go behind the counter, from the cells we take a piece of paper with an image of a cube scan and a mouthpiece.

Shine a flashlight in the left corner. We take the sheets and the key. Use the key to open the door under the stairs. Open the shield, turn the first and second valves once each. When the arrow is in the green zone, the door to the second floor will open. We go to the end along the corridor. We pick up the newspaper from the basket. We pick up Emmy's diary from the floor. When Emmy's ghost appears, you have to play a game with her. Hearing a creak, we quickly turn in her direction. And so on until the end of the game. Having received the artifact from her, we go to the stairs. We receive a message. We go to the buffet and before leaving we receive another message. We go up to the first floor. We go into room 1A. We look into the darkness. Next we come to the TV. We use the found microcircuits on it. We quickly arrange them in the correct order. We look at the TV, click on certain points on the screen in the correct order: Inspector - Bones - shadow behind the inspector - shadow behind Bones. If everything is done correctly, an explosion occurs and a breach forms on the wall. We pass through it and find ourselves in room 1C. Turn right and turn on the light. It is not necessary to look at all the pictures. Just look at those that lie under the switch. Turn off the light, quickly turn to the right and look up. Click on the cocoon that stands out. We insert the latch handle into the door. We go out into the corridor. Directly in front of us in the lower right section of the wall there is a hole. We examine it 2 times, we get an eye. We go into room 1D. We go to the closet, open the door and look at the target. We turn around, move the mattress and go into room 1B. After we have lost consciousness, we go to the bed and take out scissors (scissors will break very often, so we constantly replenish the supply here). We go to room 1A, look carefully at the TV, pick out another eye from there. We go to room 1D again. We open the cabinet and try to break the back wall with scissors. Let's move on. We are now in room 1F. We pick up everything that is on the floor. We insert the handle into the door. We go out into the corridor. We go straight and turn right (exit to the platform on the left). The mannequin points to the door. We go into the room. Cut the rope. We look at the drawing on the wall. We put our hand into the black window. We take out the eye. We leave the room and go to the station. We go to the station. Let's go straight to the end. In front of the phone booth, on the floor, lies the last eye.
We head back to the hotel. Reading the guest book. Take the key to room 1E. After opening the door, we move into the past. Let's play as Gloria. We collect 4 multi-colored gears around the room. We take the keys from the chair. We open the suitcase and now we find ourselves in the present. We approach the bedside table in the far corner and select the 5th gear. Click on the shining sign above the bed. Let's move into the past. We insert all five gears into the box (to the left of the bed). After you have built the combination, open the box and take out pieces of the poster from there. Let's connect them. We open the suitcase and move to the present. We see a hole on the floor. We open it with scissors. We take out the diary and leaf through it until the bills appear. We approach the table and kill the creature with scissors. We put on the table: a poster, banknotes, a steering wheel. Gloria's ghost appears. We ask all the questions in a row. And then we try to help her. This is where problems can arise. The order of questions is always different. I had 2,3,3,1,2. When the ghost calms down, he will give us the master keys and a piece of the artifact. We go up to the second floor. Turn on the flashlight. We use master keys on the locks. Correct combination: 11-5-1–8 (orientation by clock hands).

We open the door and take Emmy’s invitation. We go into room 2C. We approach the central table and enter the word MALUS. The ghost of Emmy is right there. We'll have to play again. Using a scarf that lies on a chair, we blindfold. The goal of the game is to click on Emmy's ghost in time. After the test, she gives us another part of the artifact.

We receive SMS. We go downstairs and take the key to room 2E. We enter the room and are transported into the past. There is a suitcase on the bed, open it using master keys: 7-2-11–2 (the combination is the same for everyone). There is a telescope there, let's take it. There is a book on the nightstand. As we read it, don’t forget to tear off the photo. We leave the room. Take one flower. We turn right. After trying to go further along the corridor, we will be transported to the present. We go into room 2D.

We examine the children's bed. We collect all the items in the room and then put them in the crib. Let's move to the present. We select a box from the crib. We leave the room. We go to the end along the corridor. We turn left. We examine the telescope. We see 2 scales, remember their location. We turn around and go to the bathroom. We kill the larva. We put a photo from a book, a flower and a box on the table. A ghost appears in the bathtub. We ask questions and ask for help. Answer options: 2-2–3. After a successful attempt, the ghost leaves a code on the mirror. We remember it and go down to the safe. We look at the development of the cube. Remember the correct procedure. We do all this on the safe lock. We take out the eyepiece for the telescope from there. Let's go upstairs. We go into room 2E, move into the past. We go to the telescope, insert the eyepiece and set the correct values ​​on the indicator. Let's start studying the constellations. The figure shows a list of all constellations, so you don’t have to worry about finding them.
Dark Fall: Lost Souls
After that we go to the bathroom. We take out the doll and part of the artifact from the bath.

We receive SMS. We go to the second platform. And only then to the tower. We go up the stairs and open the locks. Combination: 8-7-1–2. Turn on the flashlight. We move the piece of iron, take coins, an invitation and scissors from the skeleton. Let's go to the buffet. In front of the entrance on the right side there is a machine, put coins in it, turn the handle and get a pack of cigarettes. We take a leaf out of it. We go to the hotel. From cell 2B we take the mouthpiece. Next we go up to room 2C. We type MORCANA on the board. Emmy appears. We are going through another test. This time you have to navigate in space. The ghost will read proverbs, and we need to turn in the right direction. If they are facing Emmy, then this is north. Then everything is easy and simple.

Having received the next part of the artifact, we leave the room.

We receive SMS. We go downstairs to the reception desk. We find ourselves back in the past again. We turn around and take the bottle. We are in the present. We go up to room 2B. We kill the larva. We put on the table a bottle, a picture taken from a pack of cigarettes, and a cigarette. We talk to the ghost. She asks for help and gives the key. We leave the room, turn around, unlock the door, and go into the room. We are in the past. We turn around again, try to leave the room, and only then use the ice that is right in front of us. We approach the table and (attention!) by any means, either take a photo or a screenshot, save this text. Click on the bright symbol and find yourself in the present. You will have to tinker a little with the first questions. And when the mini-speech begins, we use the text that we saved. Having successfully calmed the ghost, we get the last artifact. We take the siphon from the room. Next we go to the toilet. We extinguish the fire from the barrel using a siphon. We take the doll.

Having received all three dolls, we go to the tower. We climb there, there are three coffins in front of us.

In the first one we put the very first doll, insert blue eyes. In the second coffin is the one that was found in the bathroom (green). We put the last one in the third. Next, a glow will appear. And finally, we take the last part of the artifact. Now you need to arrange the rings in the correct order. It's done like this:

Second heart on the right
First heart on the left
Second heart from the left
First heart on the right
Third heart from the left

We rise to the third floor using the artifact. There will be mannequins with larvae, click on them in the correct order: 3D-3A-3C-3B-3E. The game has two endings, so it's best to save before entering room 3F. We talk with Emmy. And then everything depends on you!

Tunnel

A message arrives on your mobile phone. After reading, turn on the flashlight. We take the leg from the hands of the mannequin. Turn left 90 degrees. We read the postcard from the table. There we assemble a small poster from the pieces. Hold down the left mouse button and drag the coffin lid. We take the leg from the inventory and attach it to the doll inside the coffin. Turn left again and look at the mattress. There is a newspaper there, we study two articles. There was a second leg under the newspaper, take it and attach it in the same way. We take the doll. After this, a strange phenomenon occurs. The hero will automatically turn 180 degrees. We go straight into the passage. We look through the gap on the fence. Next we go forward, through the lower gap. We turn left and look through the gap again. After this we move back and lose consciousness. After waking up, we turn around and move forward.

Platform

A message arrives. We read it and turn right. There are buckets in front of us. We look down and find a fuse in one of them. Let's select it. We turn right and go into the arch. Let's go forward and go to the toilet. We look at one of the booths, turn on the flashlight and select a piece of metal. We leave the toilet. To our left is a barrel, and next to it is a toolbox. We take the second fuse and handle from it. We turn around and leave. There is a map in your inventory. With its help we get to the station. The door is closed, so we climb through the window. We move aside the iron slate and go inside. We immediately turn to the right and remove the handle from the machine. We won’t be able to go further, because the ghost won’t let us in. Therefore, we are leaving the station for now. We move to the opposite platform. Turn left and go up the stairs. There will be a mini-video insert in which the ghost of a girl will be shown. Next, take the third fuse from the box. We look to the right, at the traffic light. We remember the code, in my case it is DT 684 (yours may be different). Let's go down. We go towards the toilet again. Only this time, almost leaving the arch, we turn to the right. We insert a piece of metal into the hole. In general, you need to turn 4 times clockwise. We see how the box has risen, we go into the utility room. We immediately turn left, take the light bulbs and another 180 degrees. We insert the light bulb and pull the rope. We go to the panel, take out all the burnt fuses and insert new ones, as well as the handle.

Station

We return to the station. We go straight until it stops, and then turn left. We pick up the phone. After the conversation, we look around the station for three sheets of paper, at the top of which the station code is indicated. We are interested in the last 3 digits. Because These numbers may be different for everyone, you will have to get them yourself, but the other 5 numbers do not change, so I will tell you them: 21974. In my case, the station code is 612. We approach the door and start entering them 61221974 after each digit you need to press enter. Entering the room, we see a box on the floor. We take out a device from there for listening to audio recordings. We look at the chair, carefully study it, find a coin, take a newspaper and read it. Next, at the very top of the stack we take the book with codes. Remember the station code? So we find the input in the book, and then apply it on the dashboard. Immediately I say Western station. If everything was done correctly, the traffic light on the street will light up and you will see a passage in this place.

Having reached this place, we go up the stairs. You won't be able to get to the tower itself. From under the chains we take out the film with the audio recording. We pick up the steering wheel from the ground. We go to the women's restroom. In the sink we see a creepy creature. We approach the second booth and talk with the ghost. After the conversation, open the door. We select scraps of newspaper and connect them. We take the keys out of the toilet.

Using the map we find the buffet. Use the key to open the door. After reading the SMS, our task is to find 5 bones that are hidden throughout the buffet. Mostly they are on food plates. But one bone is hidden really well. Do you see the mannequin pointing to the ceiling with its left hand? Let's look up at this place. We take out the box and collect all the items. Now we have to play the game. We approach the table and turn on the audio tape. If the test turned out to be too difficult for you, then here is the procedure: left, right, right, left, right, right, left. Reset the dice. The combination of numbers was formed: 4535.

We go to the station, go into a telephone booth. We pick up the phone, throw in a coin and turn the knob. Please connect to the number that was shown with the dice. We hear a click.

Hotel

We go behind the counter, from the cells we take a piece of paper with an image of a cube scan and a mouthpiece.

Shine a flashlight in the left corner. We take the sheets and the key. Use the key to open the door under the stairs. Open the shield, turn the first and second valves once each. When the arrow is in the green zone, the door to the second floor will open. We go to the end along the corridor. We pick up the newspaper from the basket. We pick up Emmy's diary from the floor. When Emmy's ghost appears, you have to play a game with her. Hearing a creak, we quickly turn in her direction. And so on until the end of the game. Having received the artifact from her, we go to the stairs. We receive a message. We go to the buffet and before leaving we receive another message. We go up to the first floor. We go into room 1A. We look into the darkness. Next we come to the TV. We use the found microcircuits on it. We quickly arrange them in the correct order. We look at the TV, click on certain points on the screen in the correct order: Inspector - Bones - shadow behind the inspector - shadow behind Bones. If everything is done correctly, an explosion occurs and a breach forms on the wall. We pass through it and find ourselves in room 1C. Turn right and turn on the light. It is not necessary to look at all the pictures. Just look at those that lie under the switch. Turn off the light, quickly turn to the right and look up. Click on the cocoon that stands out. We insert the latch handle into the door. We go out into the corridor. Directly in front of us in the lower right section of the wall there is a hole. We examine it 2 times, we get an eye. We go into room 1D. We go to the closet, open the door and look at the target. We turn around, move the mattress and go into room 1B. After we have lost consciousness, we go to the bed and take out scissors (scissors will break very often, so we constantly replenish the supply here). We go to room 1A, look carefully at the TV, pick out another eye from there. We go to room 1D again. We open the cabinet and try to break the back wall with scissors. Let's move on. We are now in room 1F. We pick up everything that is on the floor. We insert the handle into the door. We go out into the corridor. We go straight and turn right (exit to the platform on the left). The mannequin points to the door. We go into the room. Cut the rope. We look at the drawing on the wall. We put our hand into the black window. We take out the eye. We leave the room and go to the station. We go to the station. Let's go straight to the end. In front of the phone booth, on the floor, lies the last eye.

We head back to the hotel. Reading the guest book. Take the key to room 1E. After opening the door, we move into the past. Let's play as Gloria. We collect 4 multi-colored gears around the room. We take the keys from the chair. We open the suitcase and now we find ourselves in the present. We approach the bedside table in the far corner and select the 5th gear. Click on the shining sign above the bed. Let's move into the past. We insert all five gears into the box (to the left of the bed). After you have built the combination, open the box and take out pieces of the poster from there. Let's connect them. We open the suitcase and move to the present. We see a hole on the floor. We open it with scissors. We take out the diary and leaf through it until the bills appear. We approach the table and kill the creature with scissors. We put on the table: a poster, banknotes, a steering wheel. Gloria's ghost appears. We ask all the questions in a row. And then we try to help her. This is where problems can arise. The order of questions is always different. I had 2,3,3,1,2. When the ghost calms down, he will give us the master keys and a piece of the artifact. We go up to the second floor. Turn on the flashlight. We use master keys on the locks. Correct combination: 11-5-1–8 (orientation by clock hands).

We open the door and take Emmy’s invitation. We go into room 2C. We approach the central table and enter the word MALUS. The ghost of Emmy is right there. We'll have to play again. Using a scarf that lies on a chair, we blindfold. The goal of the game is to click on Emmy's ghost in time. After the test, she gives us another part of the artifact.

We receive SMS. We go downstairs and take the key to room 2E. We enter the room and are transported into the past. There is a suitcase on the bed, open it using master keys: 7-2-11–2 (the combination is the same for everyone). There is a telescope there, let's take it. There is a book on the nightstand. As we read it, don’t forget to tear off the photo. We leave the room. Take one flower. We turn right. After trying to go further along the corridor, we will be transported to the present. We go into room 2D.

We examine the children's bed. We collect all the items in the room and then put them in the crib. Let's move to the present. We select a box from the crib. We leave the room. We go to the end along the corridor. We turn left. We examine the telescope. We see 2 scales, remember their location. We turn around and go to the bathroom. We kill the larva. We put a photo from a book, a flower and a box on the table. A ghost appears in the bathtub. We ask questions and ask for help. Answer options: 2-2–3. After a successful attempt, the ghost leaves a code on the mirror. We remember it and go down to the safe. We look at the development of the cube. Remember the correct procedure. We do all this on the safe lock. We take out the eyepiece for the telescope from there. Let's go upstairs. We go into room 2E, move into the past. We go to the telescope, insert the eyepiece and set the correct values ​​on the indicator. Let's start studying the constellations. The figure shows a list of all constellations, so you don’t have to worry about finding them.

After that we go to the bathroom. We take out the doll and part of the artifact from the bath.

We receive SMS. We go to the second platform. And only then to the tower. We go up the stairs and open the locks. Combination: 8-7-1–2. Turn on the flashlight. We move the piece of iron, take coins, an invitation and scissors from the skeleton. Let's go to the buffet. In front of the entrance on the right side there is a machine, put coins in it, turn the handle and get a pack of cigarettes. We take a leaf out of it. We go to the hotel. From cell 2B we take the mouthpiece. Next we go up to room 2C. We type MORCANA on the board. Emmy appears. We are going through another test. This time you have to navigate in space. The ghost will read proverbs, and we need to turn in the right direction. If they are facing Emmy, then this is north. Then everything is easy and simple.

Having received the next part of the artifact, we leave the room.

We receive SMS. We go downstairs to the reception desk. We find ourselves back in the past again. We turn around and take the bottle. We are in the present. We go up to room 2B. We kill the larva. We put on the table a bottle, a picture taken from a pack of cigarettes, and a cigarette. We talk to the ghost. She asks for help and gives the key. We leave the room, turn around, unlock the door, and go into the room. We are in the past. We turn around again, try to leave the room, and only then use the ice that is right in front of us. We approach the table and (attention!) by any means, either take a photo or a screenshot, save this text. Click on the bright symbol and find yourself in the present. You will have to tinker a little with the first questions. And when the mini-speech begins, we use the text that we saved. Having successfully calmed the ghost, we get the last artifact. We take the siphon from the room. Next we go to the toilet. We extinguish the fire from the barrel using a siphon. We take the doll.

Having received all three dolls, we go to the tower. We climb there, there are three coffins in front of us.

In the first one we put the very first doll, insert blue eyes. In the second coffin is the one that was found in the bathroom (green). We put the last one in the third. Next, a glow will appear. And finally, we take the last part of the artifact. Now you need to arrange the rings in the correct order. It's done like this:

Second heart on the right
First heart on the left
Second heart from the left
First heart on the right
Third heart from the left

We rise to the third floor using the artifact. There will be mannequins with larvae, click on them in the correct order: 3D-3A-3C-3B-3E. The game has two endings, so it's best to save before entering room 3F. We talk with Emmy. And then everything depends on you!

Tunnel

A message arrives on your mobile phone. After reading, turn on the flashlight. We take the leg from the hands of the mannequin. Turn left 90 degrees. We read the postcard from the table. There we assemble a small poster from the pieces. Hold down the left mouse button and drag the coffin lid. We take the leg from the inventory and attach it to the doll inside the coffin. Turn left again and look at the mattress. There is a newspaper there, we study two articles. There was a second leg under the newspaper, take it and attach it in the same way. We take the doll. After this, a strange phenomenon occurs. The hero will automatically turn 180 degrees. We go straight into the passage. We look through the gap on the fence. Next we go forward, through the lower gap. We turn left and look through the gap again. After this we move back and lose consciousness. After waking up, we turn around and move forward.

Platform

A message arrives. We read it and turn right. There are buckets in front of us. We look down and find a fuse in one of them. Let's select it. We turn right and go into the arch. Let's go forward and go to the toilet. We look at one of the booths, turn on the flashlight and select a piece of metal. We leave the toilet. To our left is a barrel, and next to it is a toolbox. We take the second fuse and handle from it. We turn around and leave. There is a map in your inventory. With its help we get to the station. The door is closed, so we climb through the window. We move aside the iron slate and go inside. We immediately turn to the right and remove the handle from the machine. We won’t be able to go further, because the ghost won’t let us in. Therefore, we are leaving the station for now. We move to the opposite platform. Turn left and go up the stairs. There will be a mini-video insert in which the ghost of a girl will be shown. Next, take the third fuse from the box. We look to the right, at the traffic light. We remember the code, in my case it is DT 684 (yours may be different). Let's go down. We go towards the toilet again. Only this time, almost leaving the arch, we turn to the right. We insert a piece of metal into the hole. In general, you need to turn 4 times clockwise. We see how the box has risen, we go into the utility room. We immediately turn left, take the light bulbs and another 180 degrees. We insert the light bulb and pull the rope. We go to the panel, take out all the burnt fuses and insert new ones, as well as the handle.

We return to the station. We go straight until it stops, and then turn left. We pick up the phone. After the conversation, we look around the station for three sheets of paper, at the top of which the station code is indicated. We are interested in the last 3 digits. Because These numbers may be different for everyone, you will have to get them yourself, but the other 5 numbers do not change, so I will tell you them: 21974. In my case, the station code is 612. We approach the door and start entering them 61221974 after each digit you need to press enter. Entering the room, we see a box on the floor. We take out a device from there for listening to audio recordings. We look at the chair, carefully study it, find a coin, take a newspaper and read it. Next, at the very top of the stack we take the book with codes. Remember the station code? So we find the input in the book, and then apply it on the dashboard. Immediately I say Western station. If everything was done correctly, the traffic light on the street will light up and you will see a passage in this place.

Having reached this place, we go up the stairs. You won't be able to get to the tower itself. From under the chains we take out the film with the audio recording. We pick up the steering wheel from the ground. We go to the women's restroom. In the sink we see a creepy creature. We approach the second booth and talk with the ghost. After the conversation, open the door. We select scraps of newspaper and connect them. We take the keys out of the toilet.

Using the map we find the buffet. Use the key to open the door. After reading the SMS, our task is to find 5 bones that are hidden throughout the buffet. Mostly they are on food plates. But one bone is hidden really well. Do you see the mannequin pointing to the ceiling with its left hand? Let's look up at this place. We take out the box and collect all the items. Now we have to play the game. We approach the table and turn on the audio tape. If the test turned out to be too difficult for you, then here is the procedure: left, right, right, left, right, right, left. Reset the dice. The combination of numbers was formed: 4535.

We go to the station, go into a telephone booth. We pick up the phone, throw in a coin and turn the knob. Please connect to the number that was shown with the dice. We hear a click.

Hotel

We go behind the counter, from the cells we take a piece of paper with an image of a cube scan and a mouthpiece.

Shine a flashlight in the left corner. We take the sheets and the key. Use the key to open the door under the stairs. Open the shield, turn the first and second valves once each. When the arrow is in the green zone, the door to the second floor will open. We go to the end along the corridor. We pick up the newspaper from the basket. We pick up Emmy's diary from the floor. When Emmy's ghost appears, you have to play a game with her. Hearing a creak, we quickly turn in her direction. And so on until the end of the game. Having received the artifact from her, we go to the stairs. We receive a message. We go to the buffet and before leaving we receive another message. We go up to the first floor. We go into room 1A. We look into the darkness. Next we come to the TV. We use the found microcircuits on it. We quickly arrange them in the correct order. We look at the TV, click on certain points on the screen in the correct order: Inspector - Bones - shadow behind the inspector - shadow behind Bones. If everything is done correctly, an explosion occurs and a breach forms on the wall. We pass through it and find ourselves in room 1C. Turn right and turn on the light. It is not necessary to look at all the pictures. Just look at those that lie under the switch. Turn off the light, quickly turn to the right and look up. Click on the cocoon that stands out. We insert the latch handle into the door. We go out into the corridor. Directly in front of us in the lower right section of the wall there is a hole. We examine it 2 times, we get an eye. We go into room 1D. We go to the closet, open the door and look at the target. We turn around, move the mattress and go into room 1B. After we have lost consciousness, we go to the bed and take out scissors (scissors will break very often, so we constantly replenish the supply here). We go to room 1A, look carefully at the TV, pick out another eye from there. We go to room 1D again. We open the cabinet and try to break the back wall with scissors. Let's move on. We are now in room 1F. We pick up everything that is on the floor. We insert the handle into the door. We go out into the corridor. We go straight and turn right (exit to the platform on the left). The mannequin points to the door. We go into the room. Cut the rope. We look at the drawing on the wall. We put our hand into the black window. We take out the eye. We leave the room and go to the station. We go to the station. Let's go straight to the end. In front of the phone booth, on the floor, lies the last eye.
We head back to the hotel. Reading the guest book. Take the key to room 1E. After opening the door, we move into the past. Let's play as Gloria. We collect 4 multi-colored gears around the room. We take the keys from the chair. We open the suitcase and now we find ourselves in the present. We approach the bedside table in the far corner and select the 5th gear. Click on the shining sign above the bed. Let's move into the past. We insert all five gears into the box (to the left of the bed). After you have built the combination, open the box and take out pieces of the poster from there. Let's connect them. We open the suitcase and move to the present. We see a hole on the floor. We open it with scissors. We take out the diary and leaf through it until the bills appear. We approach the table and kill the creature with scissors. We put on the table: a poster, banknotes, a steering wheel. Gloria's ghost appears. We ask all the questions in a row. And then we try to help her. This is where problems can arise. The order of questions is always different. I had 2,3,3,1,2. When the ghost calms down, he will give us the master keys and a piece of the artifact. We go up to the second floor. Turn on the flashlight. We use master keys on the locks. Correct combination: 11-5-1–8 (orientation by clock hands).

We open the door and take Emmy’s invitation. We go into room 2C. We approach the central table and enter the word MALUS. The ghost of Emmy is right there. We'll have to play again. Using a scarf that lies on a chair, we blindfold. The goal of the game is to click on Emmy's ghost in time. After the test, she gives us another part of the artifact.

We receive SMS. We go downstairs and take the key to room 2E. We enter the room and are transported into the past. There is a suitcase on the bed, open it using master keys: 7-2-11–2 (the combination is the same for everyone). There is a telescope there, let's take it. There is a book on the nightstand. As we read it, don’t forget to tear off the photo. We leave the room. Take one flower. We turn right. After trying to go further along the corridor, we will be transported to the present. We go into room 2D.

We examine the children's bed. We collect all the items in the room and then put them in the crib. Let's move to the present. We select a box from the crib. We leave the room. We go to the end along the corridor. We turn left. We examine the telescope. We see 2 scales, remember their location. We turn around and go to the bathroom. We kill the larva. We put a photo from a book, a flower and a box on the table. A ghost appears in the bathtub. We ask questions and ask for help. Answer options: 2-2–3. After a successful attempt, the ghost leaves a code on the mirror. We remember it and go down to the safe. We look at the development of the cube. Remember the correct procedure. We do all this on the safe lock. We take out the eyepiece for the telescope from there. Let's go upstairs. We go into room 2E, move into the past. We go to the telescope, insert the eyepiece and set the correct values ​​on the indicator. Let's start studying the constellations. The figure shows a list of all constellations, so you don’t have to worry about finding them.
Dark Fall: Lost Souls
After that we go to the bathroom. We take out the doll and part of the artifact from the bath.

We receive SMS. We go to the second platform. And only then to the tower. We go up the stairs and open the locks. Combination: 8-7-1–2. Turn on the flashlight. We move the piece of iron, take coins, an invitation and scissors from the skeleton. Let's go to the buffet. In front of the entrance on the right side there is a machine, put coins in it, turn the handle and get a pack of cigarettes. We take a leaf out of it. We go to the hotel. From cell 2B we take the mouthpiece. Next we go up to room 2C. We type MORCANA on the board. Emmy appears. We are going through another test. This time you have to navigate in space. The ghost will read proverbs, and we need to turn in the right direction. If they are facing Emmy, then this is north. Then everything is easy and simple.

Having received the next part of the artifact, we leave the room.

We receive SMS. We go downstairs to the reception desk. We find ourselves back in the past again. We turn around and take the bottle. We are in the present. We go up to room 2B. We kill the larva. We put on the table a bottle, a picture taken from a pack of cigarettes, and a cigarette. We talk to the ghost. She asks for help and gives the key. We leave the room, turn around, unlock the door, and go into the room. We are in the past. We turn around again, try to leave the room, and only then use the ice that is right in front of us. We approach the table and (attention!) by any means, either take a photo or a screenshot, save this text. Click on the bright symbol and find yourself in the present. You will have to tinker a little with the first questions. And when the mini-speech begins, we use the text that we saved. Having successfully calmed the ghost, we get the last artifact. We take the siphon from the room. Next we go to the toilet. We extinguish the fire from the barrel using a siphon. We take the doll.

Having received all three dolls, we go to the tower. We climb there, there are three coffins in front of us.

In the first one we put the very first doll, insert blue eyes. In the second coffin is the one that was found in the bathroom (green). We put the last one in the third. Next, a glow will appear. And finally, we take the last part of the artifact. Now you need to arrange the rings in the correct order. It's done like this:

Second heart on the right
First heart on the left
Second heart from the left
First heart on the right
Third heart from the left

We rise to the third floor using the artifact. There will be mannequins with larvae, click on them in the correct order: 3D-3A-3C-3B-3E. The game has two endings, so it's best to save before entering room 3F. We talk with Emmy. And then everything depends on you!

Tunnel

A message arrives on your mobile phone. After reading, turn on the flashlight. We take the leg from the hands of the mannequin. Turn left 90 degrees. We read the postcard from the table. There we assemble a small poster from the pieces. Hold down the left mouse button and drag the coffin lid. We take the leg from the inventory and attach it to the doll inside the coffin. Turn left again and look at the mattress. There is a newspaper there, we study two articles. There was a second leg under the newspaper, take it and attach it in the same way. We take the doll. After this, a strange phenomenon occurs. The hero will automatically turn 180 degrees. We go straight into the passage. We look through the gap on the fence. Next we go forward, through the lower gap. We turn left and look through the gap again. After this we move back and lose consciousness. After waking up, we turn around and move forward.

Platform

A message arrives. We read it and turn right. There are buckets in front of us. We look down and find a fuse in one of them. Let's select it. We turn right and go into the arch. Let's go forward and go to the toilet. We look at one of the booths, turn on the flashlight and select a piece of metal. We leave the toilet. To our left is a barrel, and next to it is a toolbox. We take the second fuse and handle from it. We turn around and leave. There is a map in your inventory. With its help we get to the station. The door is closed, so we climb through the window. We move aside the iron slate and go inside. We immediately turn to the right and remove the handle from the machine. We won’t be able to go further, because the ghost won’t let us in. Therefore, we are leaving the station for now. We move to the opposite platform. Turn left and go up the stairs. There will be a mini-video insert in which the ghost of a girl will be shown. Next, take the third fuse from the box. We look to the right, at the traffic light. We remember the code, in my case it is DT 684 (yours may be different). Let's go down. We go towards the toilet again. Only this time, almost leaving the arch, we turn to the right. We insert a piece of metal into the hole. In general, you need to turn 4 times clockwise. We see how the box has risen, we go into the utility room. We immediately turn left, take the light bulbs and another 180 degrees. We insert the light bulb and pull the rope. We go to the panel, take out all the burnt fuses and insert new ones, as well as the handle.

Station

We return to the station. We go straight until it stops, and then turn left. We pick up the phone. After the conversation, we look around the station for three sheets of paper, at the top of which the station code is indicated. We are interested in the last 3 digits. Because These numbers may be different for everyone, you will have to get them yourself, but the other 5 numbers do not change, so I will tell you them: 21974. In my case, the station code is 612. We approach the door and start entering them 61221974 after each digit you need to press enter. Entering the room, we see a box on the floor. We take out a device from there for listening to audio recordings. We look at the chair, carefully study it, find a coin, take a newspaper and read it. Next, at the very top of the stack we take the book with codes. Remember the station code? So we find the input in the book, and then apply it on the dashboard. Immediately I say Western station. If everything was done correctly, the traffic light on the street will light up and you will see a passage in this place.

Having reached this place, we go up the stairs. You won't be able to get to the tower itself. From under the chains we take out the film with the audio recording. We pick up the steering wheel from the ground. We go to the women's restroom. In the sink we see a creepy creature. We approach the second booth and talk with the ghost. After the conversation, open the door. We select scraps of newspaper and connect them. We take the keys out of the toilet.

Using the map we find the buffet. Use the key to open the door. After reading the SMS, our task is to find 5 bones that are hidden throughout the buffet. Mostly they are on food plates. But one bone is hidden really well. Do you see the mannequin pointing to the ceiling with its left hand? Let's look up at this place. We take out the box and collect all the items. Now we have to play the game. We approach the table and turn on the audio tape. If the test turned out to be too difficult for you, then here is the procedure: left, right, right, left, right, right, left. Reset the dice. The combination of numbers was formed: 4535.

We go to the station, go into a telephone booth. We pick up the phone, throw in a coin and turn the knob. Please connect to the number that was shown with the dice. We hear a click.

Hotel

We go behind the counter, from the cells we take a piece of paper with an image of a cube scan and a mouthpiece.

Shine a flashlight in the left corner. We take the sheets and the key. Use the key to open the door under the stairs. Open the shield, turn the first and second valves once each. When the arrow is in the green zone, the door to the second floor will open. We go to the end along the corridor. We pick up the newspaper from the basket. We pick up Emmy's diary from the floor. When Emmy's ghost appears, you have to play a game with her. Hearing a creak, we quickly turn in her direction. And so on until the end of the game. Having received the artifact from her, we go to the stairs. We receive a message. We go to the buffet and before leaving we receive another message. We go up to the first floor. We go into room 1A. We look into the darkness. Next we come to the TV. We use the found microcircuits on it. We quickly arrange them in the correct order. We look at the TV, click on certain points on the screen in the correct order: Inspector - Bones - shadow behind the inspector - shadow behind Bones. If everything is done correctly, an explosion occurs and a breach forms on the wall. We pass through it and find ourselves in room 1C. Turn right and turn on the light. It is not necessary to look at all the pictures. Just look at those that lie under the switch. Turn off the light, quickly turn to the right and look up. Click on the cocoon that stands out. We insert the latch handle into the door. We go out into the corridor. Directly in front of us in the lower right section of the wall there is a hole. We examine it 2 times, we get an eye. We go into room 1D. We go to the closet, open the door and look at the target. We turn around, move the mattress and go into room 1B. After we have lost consciousness, we go to the bed and take out scissors (scissors will break very often, so we constantly replenish the supply here). We go to room 1A, look carefully at the TV, pick out another eye from there. We go to room 1D again. We open the cabinet and try to break the back wall with scissors. Let's move on. We are now in room 1F. We pick up everything that is on the floor. We insert the handle into the door. We go out into the corridor. We go straight and turn right (exit to the platform on the left). The mannequin points to the door. We go into the room. Cut the rope. We look at the drawing on the wall. We put our hand into the black window. We take out the eye. We leave the room and go to the station. We go to the station. Let's go straight to the end. In front of the phone booth, on the floor, lies the last eye.

We head back to the hotel. Reading the guest book. Take the key to room 1E. After opening the door, we move into the past. Let's play as Gloria. We collect 4 multi-colored gears around the room. We take the keys from the chair. We open the suitcase and now we find ourselves in the present. We approach the bedside table in the far corner and select the 5th gear. Click on the shining sign above the bed. Let's move into the past. We insert all five gears into the box (to the left of the bed). After you have built the combination, open the box and take out pieces of the poster from there. Let's connect them. We open the suitcase and move to the present. We see a hole on the floor. We open it with scissors. We take out the diary and leaf through it until the bills appear. We approach the table and kill the creature with scissors. We put on the table: a poster, banknotes, a steering wheel. Gloria's ghost appears. We ask all the questions in a row. And then we try to help her. This is where problems can arise. The order of questions is always different. I had 2,3,3,1,2. When the ghost calms down, he will give us the master keys and a piece of the artifact. We go up to the second floor. Turn on the flashlight. We use master keys on the locks. Correct combination: 11-5-1–8 (orientation by clock hands).

We open the door and take Emmy’s invitation. We go into room 2C. We approach the central table and enter the word MALUS. The ghost of Emmy is right there. We'll have to play again. Using a scarf that lies on a chair, we blindfold. The goal of the game is to click on Emmy's ghost in time. After the test, she gives us another part of the artifact.

We receive SMS. We go downstairs and take the key to room 2E. We enter the room and are transported into the past. There is a suitcase on the bed, open it using master keys: 7-2-11–2 (the combination is the same for everyone). There is a telescope there, let's take it. There is a book on the nightstand. As we read it, don’t forget to tear off the photo. We leave the room. Take one flower. We turn right. After trying to go further along the corridor, we will be transported to the present. We go into room 2D.

We examine the children's bed. We collect all the items in the room and then put them in the crib. Let's move to the present. We select a box from the crib. We leave the room. We go to the end along the corridor. We turn left. We examine the telescope. We see 2 scales, remember their location. We turn around and go to the bathroom. We kill the larva. We put a photo from a book, a flower and a box on the table. A ghost appears in the bathtub. We ask questions and ask for help. Answer options: 2-2–3. After a successful attempt, the ghost leaves a code on the mirror. We remember it and go down to the safe. We look at the development of the cube. Remember the correct procedure. We do all this on the safe lock. We take out the eyepiece for the telescope from there. Let's go upstairs. We go into room 2E, move into the past. We go to the telescope, insert the eyepiece and set the correct values ​​on the indicator. Let's start studying the constellations. The figure shows a list of all constellations, so you don’t have to worry about finding them.

After that we go to the bathroom. We take out the doll and part of the artifact from the bath.

We receive SMS. We go to the second platform. And only then to the tower. We go up the stairs and open the locks. Combination: 8-7-1–2. Turn on the flashlight. We move the piece of iron, take coins, an invitation and scissors from the skeleton. Let's go to the buffet. In front of the entrance on the right side there is a machine, put coins in it, turn the handle and get a pack of cigarettes. We take a leaf out of it. We go to the hotel. From cell 2B we take the mouthpiece. Next we go up to room 2C. We type MORCANA on the board. Emmy appears. We are going through another test. This time you have to navigate in space. The ghost will read proverbs, and we need to turn in the right direction. If they are facing Emmy, then this is north. Then everything is easy and simple.

Having received the next part of the artifact, we leave the room.

We receive SMS. We go downstairs to the reception desk. We find ourselves back in the past again. We turn around and take the bottle. We are in the present. We go up to room 2B. We kill the larva. We put on the table a bottle, a picture taken from a pack of cigarettes, and a cigarette. We talk to the ghost. She asks for help and gives the key. We leave the room, turn around, unlock the door, and go into the room. We are in the past. We turn around again, try to leave the room, and only then use the ice that is right in front of us. We approach the table and (attention!) by any means, either take a photo or a screenshot, save this text. Click on the bright symbol and find yourself in the present. You will have to tinker a little with the first questions. And when the mini-speech begins, we use the text that we saved. Having successfully calmed the ghost, we get the last artifact. We take the siphon from the room. Next we go to the toilet. We extinguish the fire from the barrel using a siphon. We take the doll.

Having received all three dolls, we go to the tower. We climb there, there are three coffins in front of us.

In the first one we put the very first doll, insert blue eyes. In the second coffin is the one that was found in the bathroom (green). We put the last one in the third. Next, a glow will appear. And finally, we take the last part of the artifact. Now you need to arrange the rings in the correct order. It's done like this:

Second heart on the right
First heart on the left
Second heart from the left
First heart on the right
Third heart from the left

We rise to the third floor using the artifact. There will be mannequins with larvae, click on them in the correct order: 3D-3A-3C-3B-3E. The game has two endings, so it's best to save before entering room 3F. We talk with Emmy. And then everything depends on you!



Indian Solitaire