Walkthrough of the game sense row 2

Well, here you are! And despite the fact that in front of you is the beginning of the game, you will already have to find yourself in the game. When you wake up, you will be explained in detail how to control your character. At the very beginning it is worth finishing off the doctor. Next - knock down the door, behind which there are already many, many guards waiting. When you can defeat the first one, pick up a club that will obviously be easier to live with. Now you can either run away yourself, or pick up the machine gun, which can be found on the third floor. After this, go out to the territory of the building, but you will have to finish off all the guards there, otherwise your ally will not follow you. Only now you can leave the prison, load into the prison car and follow the marks on the map. You will go through many obstacles during the passage Saints Row 2. Including the difficulty of driving. When you reach the end, you will have to take down the law enforcement idiots and even the military, who have already arrived for your soul. From there you need to get into the boat. Now, while your ally is taking you to the desired point, you will have to shoot back.

2. Named defender

First, you will have to go to the fitting room, where you can change into something different from prison clothes. After that, you will go to the club, where you will have to defeat two big dudes who want to encroach on you. When you leave there, you will have to beat up a couple more enemies in the passage of Saints Row 2. When you are done with them, you can climb into the car and go to court to disrupt the case. Just go inside without touching anyone along the way. Find a meeting location. Stopping a lawsuit is easy. Then take your friend and go out into the street, where you will again have to steal a car. Choose according to your taste what you like best. Lose all the chase stars and take your comrade home.

3. First board

So, we started communicating with criminals. But they won’t just count us among theirs, so we will have to show that we are completely devoted to them. Select your ally and go to the point indicated on the map. There you need to open a passage on which there is a pattern of fingers. Through them we will get inside the building. You'll have to go through checkpoints. When you reach the point, we will have to destroy all opponents dressed in green. Next, you will have to destroy the homes of the homeless. Pick up a homeless person and throw him into his home. Now we need to kill all the homeless people again. The main thing is to guard your ally, otherwise this mission in the passage of Saints Row 2 will be failed. To start the next quests, you will have to gain influence on side quests.

4. Three Kings

This task is very simple. During it, you will have to be friends with three kings, the first of whom will ask you to drive a car, the second - to kill someone, and the third - to steal a car. At the moment of hijacking, you should stick to common sense, and not the tips of your ally. Just move as you feel comfortable. It’s good that you can knock down a fence or pillar, so almost nothing will stop you from turning into the alley you like. In order to put a certain sergeant in your car, you will have to drive up almost close to him. Here will be the most difficult moment in the mission - jumping with the sergeant. When you finish this task, listen to the pompous nonsense that your protégé will spew. Once you complete a quest in Saints Row 2, you will have to pick up new quests for yourself. Let's start with the saints, perhaps.

5. Caves

You will start the task in the trash. Or rather, already in the sewer, where the homeless live. They are armed, so you will have to clean the sewers carefully. Just be careful, because they are everywhere. And they are ready to kill. At the moment when your goal is close, do not waste time killing homeless people. Only those that will be visible on your map are worthy of attention. The main task is to blow up their places of residence. In principle, you can play knockout with the homeless by running up to the hut and waiting for a grenade to come your way. As a result, everything is destroyed. After the task is completed, you need to go to gain authority in order to be able to complete tasks for the Brotherhood to complete Saints Row 2.

6. Brotherhood 001

Well, here you are. Or rather, the police are trying to organize it. You are sitting in a cave and the police are already pressing. Just run to the desired point and kill all opponents. You will have to move along given points, shooting enemies and removing graffiti from the walls. Don't miss the right points and just move. When you come to the end of the track, you can either go up or down into the sewers. The easiest way to do this is through the stairs. When you get out into the fresh air, you will become the target of a crowd of cops and you can end the passage of Saints Row 2 early, although not in the right way. Just steal a car and go again where the targets lead you. When you reach the first obstacle, you will run into spikes. It's almost inevitable. Although you will still have to go further, because you need to get to the end. When you complete the task, take on additional assignments to gain your influence in the city.

7. Ronin 001

You can find it almost next to your home. Don’t forget about the house, because there you can take tidy sums of money. Pick up the purple car standing nearby, stock up on cartridges at the nearest ammunition store and head to the casino. There you will have to kill all the guards - and that’s more than 15 people. When they're all down, you'll see your ally's health bar. You will have to constantly cover him, because he will plant bombs and help you complete Saints Row 2. When all the bombs are planted, you should run away from them, because the explosion can hurt you unpleasantly. Well, you can go to the customer in a big truck. Unfortunately, the police will be on your tail all the time. Leave the spikes aside and turn into the right streets in time

8. Ronin Strip Club

Go inside this club and immediately begin to attack two opponents who are ready to meet you very unfriendly. Next you will have to destroy two halls - one in the center, the other on the right. Don't leave anyone alive. From there you can go behind the scenes, where you will have to follow a single path, opening new doors and getting new enemies on your head. You should go up the stairs to the floor above, inspect and clear all the rooms. When all the rooms are clear, you will see a scene that will show a gang preparing to kill you. Go upstairs to pick up the hidden machine gun. It is best to start exterminating enemies with a grenade launcher, because it deals the most damage, which is typical for completing the game Saints Row 2. Next, kill all the opponents and gain control over the entire quarter.

Well, let's see if this game can compete with GTA 4. In general, the idea is interesting, all the best of this genre is collected, but the driving dynamics of the car are very disappointing! The game itself is similar to GTA San Andreas. Let's see if she's interesting in the sense passing.

Saints Row 2 walkthrough
Mission 1: Escape

You were caught, you ended up in prison, and this is just the beginning of the game. But okay, let's start, you wake up, they tell you how to control your hero, which is somewhat inconvenient! First of all, kill the doctor, then we “kick down” the door and find ourselves in a courtyard with a bunch of guards, after you kill the first one, take the club, it’s easier. Now the choice is yours, you can continue to run away without a weapon, or you can take a machine gun on the 3rd floor of the building from which the guards came out. Regardless of the choice, then we go out into the courtyard, it’s easy to just run to the point, but the mission can’t be completed that way. You must come running with your “brother”, but he will not run away until most of the guards “lie down”. Now we just run to the exit, take the prison bus and follow the signs. It is difficult to travel by bus due to the driving dynamics, and even more difficult to break through blockades. At the very end we will also have to destroy all the police and military. We get into the boat, while the “brother” leads us to a safe place, we must protect the boat.

Saints Row 2 Walkthrough
Mission 2: Named Defender

First we go to the store to change our prison decorations to more suitable ones in the city. Next, after changing clothes, we go to the club, here after the video, you must calm down 2 thugs. Another couple is waiting for you at the exit; after you deal with the thugs, we get into the car and go to disrupt the trial. We enter calmly, don’t kill anyone, go up to the second floor and find the courtroom. We disrupt the process and bring our friend out alive and well, on the street we again have to choose a car, I chose the “SWAT” bus. It's quite comfortable to ride on, there's not much that can stop it! We drop all charges and move to our friend’s house.


Mission 3: First board

This means that we have made friends with a group of bandits, but we need to prove our loyalty to them. We take the “brother” and drive to the appointed place (no matter what anyone says, but the management is simply terrible), we arrive, open the doors with fingers on them and go into the building. We follow the notes. In an abandoned place, first we kill all the bandits in green, then we destroy the houses of the homeless, to destroy them you need to throw a homeless person at them. After this, we finally deal with the homeless. The most important thing in this mission is not to kill your brother! For the next mission we have little influence, what should we do you ask? Definitely don't hang your nose! We need to complete a couple of additional tasks, time to relax.

Saints Row 2 walkthrough
Mission 4: Three Kings

The mission is very easy, but there is one catch: driving with one of the kings you need to perform jumps with another to kill opponents, and with the third to steal a car. When you steal a car, be careful, I didn’t follow the gunner’s instructions, I just drove straight. The good thing about this game is that fences are destroyed, pillars fall and there is little that can interfere with the passage. If one of the sergeants got into your car, you need to drive very close to him. The most difficult thing is the sergeant, with whom you need to perform jumps, because... The controls are disgusting, the speed is very difficult to gain and maintain. After the end, we listen to the slogan that your hero proclaims. After this mission you will have big choice who to work for, I was very interested in the purple question mark. I headed towards him and saw a gang of saints and decided to go through another mission with them.

Saints Row 2 walkthrough
Mission 5: Caves

We start in the sewers, our task is to clear them of armed homeless people. Be careful around every turn there is a homeless person, ready to stab both of you in the back. When you get there, don't think about killing all the homeless people, it's a waste of time. You need to kill only those who are marked with a red dot on the map. And from the bridge, kill all the armed homeless people. And the main task is to destroy their huts, they do it themselves when they throw a Molotov cocktail or a grenade, but if there are huts left, throw homeless people in there, approach them carefully, because when you approach them, they fall and die, I still don’t understand why ... Now I have chosen the “brotherhood”, to be close to the “saints”, but again there is not enough power for the mission. The easiest part-time job is “insurance scams,” something similar. We take this part-time job, go to the place where the damage doubles, there we run under the car and before the collision press LMB or RMB and you receive 20 damage, or even more mowers.


Mission 6: Brotherhood 001

We are again in the cave, but this time the police are hunting for us, we have to kill them and try to get out of the building. We run along control points, while killing policemen, and along the way you can paint over a couple of graffiti. I won’t go into detail at the beginning, everything was described in detail, only the only correction, don’t go beyond the framework. Once you reach the end, you are given the choice to take the stairs or the sewers. There is no point in returning to the sewer; it is easier to go up the stairs. When you go outside, you are surrounded by a cloud of police officers. Take the first car you come across and follow the signs. At the first post a surprise awaits you, thorns. Having overcome this surprise, move along the road to your destination. The mission is easy, but the completion is difficult. Whatever to do often Additional tasks, decorate your house or buy new clothes, or better yet, fix up your car. After this you will gain more experience.


Mission 7: Ronin 001

Ronin is located not far from your home, by the way, look there more often, money from the occupied areas will accumulate there. We take the purple car that is in the yard and go to the casino, I advise you to look into the weapons store. In the casino you need to kill 15 guards, that is, all of them. After you kill, a bar appears, this is an indicator that shows how much health your partner has. Protect him, he plants bombs, runs from place to place, so don’t get carried away with killing the guards in one place. After he lays down, run away from him, because... the bomb will explode. Now your task is to deliver the truck with the loot to the customer. The police will chase you, and they will also break your tires, so be careful and don’t miss turns, it ends badly.

Mission 8: Ronin Strip Club

Let's go to the club, don't rush anywhere. As soon as you open the front door to the club itself, two people will meet you, we kill them. Then we clear the central hall, after that we run into the hall on the right, we also clear it. After this, in the right hall there is a door to the “backstage”, now each door brings new troubles and with each open door there are more of them. We go up to the second floor, go into the rooms and if there is someone there, we kill them. As soon as you clear it, you are shown a video in which you see that a raid from this gang awaits you on the street. We go to the roof, take out a machine gun and kill them, be careful about the farthest grenade launcher, you should be wary of him, I kill him first. Then we kill everyone else and the block is yours!

By the way, I forgot to tell you, you can hire an assistant. It wouldn't be amiss; he wouldn't have been a bad help in the previous mission. This game makes it so that it is impossible to lose it. Unless you get fired.

Mission 9: Samedi 001

We take a car, preferably not so much a fast one, but a durable one. In this mission you will be drug dealers. But firstly, they are not alone, and secondly, they don’t really want to die. Killing the first one is not a problem, especially from the stairs, the second one is more difficult, before you kill him, you need to destroy all his guards. If you get too close, look for a new car, they will put holes in your tires, that's what they do first. You ask, why a reliable car? In order to kill the 3rd drug dealer. He realized that all his partners had been killed and now it was his turn. Taking the guard and putting her in the car, the criminal begins to run away. Everything would be fine if it weren’t for his guards, who don’t let you get closer, they aim at the wheels. And there are also cops here! That’s why you need a car, by the way, a drug dealer doesn’t drive, just on the roads, another reason to take a jeep. Draw conclusions. After this, you need to manage to get to the place of arrival. In this case, you will be pursued by a gang.

saints row 2 walkthrough
Mission 10: Brotherhood 02

We go to the first truck, don’t park the car close to the target. First we kill the guards, and only then we approach the jeep so that Donny can plant the bomb. While he is installing, jeeps with bandits will drive up to you. As soon as he sets the bomb, we immediately go to the middle of the road, turn to face the jeep, blow up the car and drive to the next point. Here we have to blow up two jeeps. It’s better to drive a little past the jeep parking lot to a nook with benches. We kill the guards again, there are more of them here and they are better armed. We approach the left jeep and guard the alley, the enemies will come from here, and when he runs over to the other, guard the other side, then go to the alley with benches and blow it up. We are going to the third point, the last jeep, everything seems to be easy, there is little security, it installs quickly, but no, the detonator fails. You need to survive for 30 seconds. Kill the driver of this car with 3 thugs and run away behind the fence closer to the store, they won’t get you here.

Mission 11: Samedi 002

We board the boat and follow the sign without veering off course. When you get to the prison, press F to get off the boat. We go along the tunnel to the prison, here up the stairs, kill the guard and go into the room again. We install the bomb (action button), go back to the stairs, wait for the explosion. After that, we go to the room where the bomb was installed. We go out into the street, take a patrol car and, not paying attention to the cops, we drive to our destination. You must save one prisoner, do not kill the cops who are in the pathosovka. We free her and go to the exit. There's a raid waiting for us here, let's deal with them. We go to the exit from the prison, there is another raid, again we kill everyone. After that, we either take a car or a helicopter if there is one there. And we head towards the city, delivering the prisoner straight to the house.

walkthrough saints row 2
Mission 12: Drug Lab

We go to the club, on the ground floor there are many rooms, some of them have drug addicts who need to be killed. Some will run away, others will fight back, and others will just stand there. We kill them all, and along the way those who stand in your way. As soon as you destroy the drug addicts, we go up the stairs, the entrance to which is shown as a blue square on the map. On the second floor, we need to destroy the equipment; they are guarded by bandits. There is nothing complicated, we shoot at the device and they explode. Then we go out onto the roof, the entrance is again marked with a square. We kill the guards first, and only then the helicopter. The whole quarter is yours.

Mission 13: Brotherhood Apartments

We take a car and head to the first point. You can choose them arbitrarily, do not pay attention to the pointer. We arrive at the first point. We destroy everyone in the courtyard and on the balconies. We go up to the 3rd floor, go into the door on the right and destroy the lieutenants. We go to the second point, along the way we fight off the bandits attacking us. Again we kill everyone on the balconies and in the courtyard, break in and kill the lieutenants. With the third point everything is the same, nothing complicated. In this mission I would advise you to use a sawn-off shotgun. Then you need to destroy the mobile van. Here I chose a cunning tactic. We catch up with the van in the car, break at least one tire, and get out of the car. Grenades and a grenade launcher have been added to your inventory. So we select the grenade launcher and destroy the truck.

Mission 14: Brotherhood 02

We take the car and move to the designated store. We enter it through the checkpoint, approach the place of purchase, and you are automatically given a sensor. We head towards the boat, slowly, no one is watching you. We get into the boat and with the same calmness we go to the plant. As soon as we disembark from the boat, we go to the top and take the device we bought in our hands. We go to the swamp, green oval on the map. We approach the bottle, press f and go to the building. We go to the top and kill all the cops. We wait for the helicopter to arrive, at which time we kill the cops who run up. We board the helicopter and protect it until it flies to the city. Here, according to the script, he breaks down. We take the cops' car and drive to the point.

saints row 2 walkthrough
Mission 15: Brotherhood 03

The mission here is very easy, only the ending will force you to show your shooting skills. So, this is the essence of the mission, you must cause damage to 4 stores in order to scare them. I took a truck or van and simply destroyed benches and all structures while your partner was shooting back. When you need to injure the owner, just run into him. Do this 4 times, but on the 5th this strategy doesn’t work. Here, you can run into the hotel without wasting time. Here, immediately shoot at the owner, but not with a shotgun.

Mission 16: Brotherhood 04

This mission tests your driving skills. We take the car and drive to the workshop, as soon as we arrive, a shootout begins. Kill all the enemies and go in to torture Donny. Donnie, after a few blows, tells everything. We take the “armored car” standing in the garage. Of course, he is quite soft, they deal significant damage to him, but he has one machine gun +. We're looking for a truck with your best friend. He drives in one circle, which makes it easy to catch him. Shoot the Uzi truck and it will stop.

Mission 17: Brotherhood 05

We eat, buy sawn-off cartridges, this is my personal advice to you. We calmly go into the bank with whatever you want. Hold down control when approaching the girl. Turn to face the guards and kill them, it's very easy! We go into the passage, there is another guard on the stairs, we take him out too. We turn off the alarm and go downstairs. In the bank building, S.W.A.T is waiting for you, now it will be more difficult for you; their reactions and weapons are much better than those of the guards. We kill the guards, pick up the M16 and leave. First we kill the patrol, and only then we push the girl into the car. But now it’s a very difficult moment, you need to travel a fairly long distance. If you eat before the “Absolution of Sins”, then it will be easier. Then we eat slowly, but still not like a turtle. Suspicion still falls on you.

passing saints games row 2
Mission 18: Brotherhood 06

This is the simplest mission that has been described. Together with my partner, we go to the point. Here we kill all the bandits of the other gang and get into the truck. Now we throw away the boxes with pyrotechnics so that we don’t get caught.

Mission 19: Brotherhood 07

Here you are informed that the brotherhood is doing bad things in your area, you need to take revenge. You are given 4 objectives with two of them I spent quite a lot of time with. It’s not very difficult to kill two, but I’ll write how to kill the other two. One burns the port, he drives in a circle. We select a grenade launcher and wait for it in one place, hire 2 bodyguards to protect you. We destroy the truck and go to another one (my last one). He is in the parking lot, takes a risky step - jumps on the car from the roof. Your task is to catch up and kill, but not everything is so simple. The terrible dynamics and his gang will not give you peace. First, you puncture all 4 tires, or at least 3. I found absolution, and then easily finished it off.

Mission 20: Brotherhood 08

At the beginning of the mission, you find out the whole situation, and you don't like it very much. Our task is to destroy the prison buses. Before the mission, it is advisable to buy a grenade launcher and 5-10 rounds of ammunition for it, because the buses wobble very much. We overtake the buses, stop and destroy the entire pack at once. We immediately get into the car and answer our mobile phone, which rings at the wrong moment. We have cops and a gang on our tail, and they tell us to go to hell in the middle of nowhere? What to do? The solution is very simple, we accelerate and enter the car. This is not a joke, then we sail as far as possible until a patrol boat appears. We are sailing to the goal, the boats are very soft, they only need the 1st clip of ultrasound to catch fire. The mission is completed, the brotherhood is humiliated and very unhappy.

walkthrough saints row 2
Mission 21: Airport

This mission is difficult because you need a lot of weapons and dexterity. The mission begins quite calmly, you are told to go into the buildings, but in the building you are immediately met by bandits. There is one on the first floor, but on the second, you can get there via the stairs, which are located behind the plane. On the second there is already darkness, the 3rd World War is beginning. There are 2 to your left and at least 10 opposite. We kill them, we get into the room through the window, there are 3 more here. We activate the computer so that it transfers money to you. Now let's shoot the rabid militants. You have to live 60 seconds, 20 seconds. They were very quiet, but the remaining 40... during this time a lot of health and ammo was spent. As soon as 60 seconds have passed, run outside to the brotherhood cars. Destroy them, and then 4 planes. 1 is already taking off and 3 is on the way, all 4 of them will take off in order, so don’t get too carried away with one.

Mission 22: Docks

Quite a difficult mission. Buy weapons, they will come in handy. So, first we attack the car, it is guarded by 5 people, killing them is not difficult. Then drive to the road and wait for the “brotherhood” car. We follow it. The closer you are to her, the easier it is for you, she acts like a tank, rides and demolishes everything. At the very end, leave her alone, get out of the car and if you have grenades, throw them into the crowd, and if not, then take the AK47 and take out everyone. Then we follow into the building, here on the 1st floor there are few people, on the 2nd there are more, and on the third there is darkness. So get ready, kill those you see on the 3rd floor from the second floor.

Mission 23: Brotherhood 09

This mission requires a lot of ammunition supplies. So, let's start the mission, three points are indicated, choose any one and go to it. The path is shown to the hardest point. Choose 2 others. Take a helicopter there and fly to the ship. A cloud of security awaits you on the ship. But they are dumb as a plug, the only downside is that they are armed with a grenade launcher. If you land, you will kill them immediately. Once you're done on the deck, go to the bridge, the entrance is located below on the deck. We go downstairs, the security here is smarter. As soon as you kill them, they will immediately let you know that another gang is sailing towards you, arm yourself with a grenade launcher, take rifle cartridges and go out onto the deck. Go up there it will be more difficult to kill you. So we need to hold out for 2 waves and the mission is completed.

saints row 2 walkthrough
Mission 24: Brotherhood 10

Quite an easy mission, take a partner, it will be 2 times easier. Drive to the place, wait until the “saints” begin to storm the building. Follow them and kill the lieutenants, the first one is on the roof and is quite dangerous. Then you run around the checkpoints and look for the boss of the “brotherhood”. He's waiting for us on the roof with a 6-gun. A rather dangerous duel ensues between him and you. When it's all over, we watch the disappointing ending.

Mission 25: Brotherhood 11

A very easy mission. I'll just describe it in a nutshell. You stand around and the fraternity cars drive by. Take a bazooka and take out a couple of Maero’s cars and trucks.

Mission 26: Children of Samedi 04

We finished off that gang, well, there were others left, I took the Children of Samedi. This mission is very treacherous. We buy lots and lots of cartridges on Uzi and hit the road. Our hero's girlfriend was stolen. What should we do? Of course, to the rescue! First we go to a club that is fake. There are stupid guards here “Children of Samedi” and that’s it. My advice to you is to buy 5 stun grenades. Throw them at the club, then take everyone out. We leave the club, our hero finds out through his friends where the General’s son is now. We arrive there, and here again there is an ambush. It's okay, there aren't too many of them. As soon as you open the door to the basement, shoot immediately, 3 people are waiting for you there. Kill everyone on the balconies and do not walk around the circles, but immediately jump down. Look carefully, do you see the stun grenades? Take them and throw them several at a time at this son. As soon as he loses Shaund, shoot him.

walkthrough saint's row 2
Mission 27: Children of Samedi 05

Quite a long and capricious mission. You'll have to drive a lot, I'm still not used to the controls. You need to destroy 4 laboratories. You are under constant surveillance, which is very exhausting. Well, in general you know how to destroy warehouses, but the third and fourth ones have their own peculiarities. In the 3rd, the last laboratory is in an armored cell, what should I do? There is a control panel on the side of the camera, just turn off the ventilation with it. And in the 4th you have to chase the worker, you have cops and a gang on your tail, and here is this worker. Well, actually, I made myself Alaska gin, and it turned out pretty good! I advise you to try it too, don’t forget to visit the “absolution of sins” along the way; it will be a little easier. At the end of the mission, you will see that your efforts were not in vain; you did not cause trouble for your enemies.

Mission 28: Students

Somehow the missions went one easier than the other. You appear at the institute, you need to kill a couple of bandits. You kill the first batch, then they give you tasks for the second batch. But there’s a crowd there, you take grenades and throw them into the crowd, a couple of them at that. Some will run down to you, and some will never run again. We go into the building, here we also need to kill 10 more, that’s the whole mission.

saints row 2 walkthrough
Mission 29: Samedi 06

You have fed up your enemies very well. What are they deciding? Kill you. But it doesn’t work out, you run away despite the smoke. Well, now a quick question, have you ever driven while high? Well, if you haven’t driven before, don’t try it, just here’s a simulator for you. We arrived with grief in half. Well, what comes next? And then we have to shoot, the screen floats, the mouse moves, and we have to help out our friends. As soon as you save the girl, we go outside. A sensor appears above, now get ready. You need to kill 50 bandits. Are you happy? And at the same time, so that your friends do not die without leaving the hut. My advice, go into the hut and guard the passage, they will flock there like a flock of sheep.

Mission 30: Samedi 07

In this mission you need to drive a car and shoot down helicopters, there is nothing to describe.

Mission 31: Samedi 08

They want to take your goods, in other words, rob you. We are standing in the warehouse and guarding it, there are 2 entrances to the warehouse, so we are guarding them while your friend drives the van. I took a shotgun and stood nearby so that they wouldn’t pass. When Pierce arrives, we look for a car in the yard and drives after him, drug addicts who are in pain will drive up to you. They need to be driven away from the van. Pierce won't get away from you; as soon as you fall behind, he stops. So it will be quite easy to get through.

saints row 2 walkthrough
Mission 32: Samedi 09

For this mission I have two options for passing.
1) We take a sniper rifle, we are a little short of reaching the target and with the help sniper rifle we strain out everyone who is in the yard. At the same time, we will need assistants to protect you. As soon as you finish the sniper mission, we run into the house. A sniper, rapid fire, or AK47 will not help you here. Well, their leader probably has black magic, you shoot at him, but he stands there and doesn’t care.
2) We drive closer, take an AK47 and shoot at everyone, hiding behind the car. Well, the rest is absolutely similar.

Mission 33: Fishermen's Docks

Here you will have to destroy all the docks in order to find all the hiding places and destroy the ship. Enter buildings whose doors do not have a foot sign, just enter. And I destroyed the caches themselves with a shotgun good weapon, however. The remaining caches are very easy to find. But getting on the ship is difficult. There are a lot of guards, they are smart and quick-witted. So there are again 2 tactics, either a sniper or cannon fodder. First, we run around the entire ship, kill the guards, and only then set the bomb. You will only have 30 seconds to escape. Therefore, you will not have time. Run into the house and wait for the explosion.

Mission 34: Samedi 10

The mission is this. First, you need to catch up with the mechanic in time. This is not difficult to do; he drives slowly, like an obedient driver. But when you start shooting, this is already a problem. By the way, you need to stock up on cartridges for a shotgun and a rapid-fire rifle. We drive up to the site and go into it. There is no need to kill anyone yet. We calmly go to the 4th floor to the computers. While my partner hacks the system, we guard the room. I armed myself with a shotgun, sat down in the corner and guarded the entrance through the glass; they didn’t think of shooting. Now let’s quickly get going, get into the truck and head to the base. I'll tell you right away, at the truck good management and it drifts very well.

walkthrough saints row 2
Mission 35: Truck Stop

So, are you ready for war? We buy cartridges for all weapons, since there are a lot of them. It all starts with a search for a map; there is a crowd of bandits standing near the bar. We kill them and go in through the window, like decent people. We leave the same way and go look for trucks. Destroy trucks with a grenade launcher or a grenade. It's a distance away, but bandits will interfere with you.

Mission 36: Children of Samedi 11

Well, the time has come to deal with the leader, to answer him for the girl and for everything that happened. We take a car that is in the parking lot; there is no time to choose. We rush at full speed. If you have time, you need to run to the second floor. Let's start the attack. Stand on top and shoot everyone. Until you kill 11 people. Then run after the general. He runs into the building, there are a lot of his people here. Kill them and run after him. At the end, he leads you to an armored car; it only takes 2 shots from a grenade launcher for the truck to explode!

Mission 37: Ronin 02

We dealt with another gang, although it was not easy. The first part of this mission is quite easy, you need to drive around and buy weapons and cars. By the way, stock up on grenades, they will come in handy. We are buying a car, I don’t know why it’s so expensive. Then we take an army rifle, a good thing. We go to the buyer of all stolen goods. This is where the trouble starts. While he is on his way to the storage facility, you must guard him with the weapon you bought. When a crowd gathers, RMB fire a couple of times.

saints row 2 walkthrough
Mission 38: Ronin 03

If this mission is so difficult, then what happens next? The prologue is quite funny, but the mission is very serious and difficult. They put you on a motorcycle and tell you to catch up with those. Each time the number of motorcycles changed, so I won’t say how many there are. And the FBI and Ronnie's gang are hunting for you. This is not possible on a motorcycle. I took the car straight away and won after the bridge. I tell you how and what. Before the bridge they go to the city to zigzag, but you go straight to the bridge and wait for them there. You shoot as many as you can and eat in a straight line and kill them. Pretty easy, except for the Ronnins and the cops. I completed this mission for a very long time. So be patient.

Mission 39: Ronin 04

Well, our hero is not lucky. Now Goeth's wife is killed, and he himself is pierced with a sword. We take him outside, here you need to cover him for a couple of minutes until one of your gang’s cars arrives. On the way to the hospital you need to kill the Ronins. I did this with an AK47. True, I spent a lot of money on cartridges, but that doesn’t matter. So, as I said, the Ronins are one of the toughest gangs.

Mission 40: Museums

For this mission, I advise you to take the General's Bulldog car. So we’re going to destroy the 1st group of ronnins. They are hidden throughout the ruins, look carefully at the balconies and ruins above. There are 2 grenade launchers sitting on two ruins. Kill them first, then there are 4 people on the balcony and a couple below, now we run to where you left the bulldog, get into it and eat right along the road to the sea. From below you will see boats, blow them up on the other side too. Now we go up the stairs, there is another group of ronins. It's very easy to hide in the ruins, but be careful not to be surrounded by enemies.

walkthrough of the game saints row 2
Mission 41: Natural History Museum

So the mission is not very difficult. We run into the museum and kill the ronins along the way. To the museums we go to the very top. At the top there is a room with video recordings. There are a lot of people in it, we throw a grenade there and only after that we go in there, not even one grenade, but a couple. Here we kill the remaining ronins. We are told to destroy the enhancements, I spent a long time looking for what it is. But he accidentally broke a window while passing and saw a helicopter with an arrow. So you need to kill a military helicopter. I don’t know, but he didn’t shoot at me, and you might be less lucky.

Mission 42: Ronin 05

This is a fairly easy mission. We get into the car, rush at full speed to the airport, no one is watching us, but time passes. We arrive at the place, we go to the airport, there is no surveillance here yet. We go in and look for Ronnie, he is not there, but his lieutenants are there. I immediately threw a couple of grenades there, then finished off the rest, and it’s very easy to catch up with those running away, blow them up on the first staircase.

Mission 43: Ronin 06

Well, let's see what kind of samurai you have? We approach a Japanese building, there are a lot of ronins here. We kill them, don’t be afraid that they will take revenge later. This is not a threat to you. As soon as you finish with those in the yard, go into the building. Here you are offered a duel with samurai. It's just a matter of honor and revenge for Goeth. Kill the guards first, but don’t think that everything will go the same way with their boss. It requires special tactics. I chose the next one. Don’t be the first to attack, don’t hit him straight, wait until he attacks and only then hit him.

saints row 2 walkthrough
Mission 44: Hospital

You decided to visit your wounded friend Geth, but what happened to Roninna again? We must save Geta! It's quite funny running around with Geth and a gun. But we have no choice. At first we are offered to go by car to the shelter, but that was not the case. Again we go to the hospital, again Ronin. We go up to the roof, and there is a helicopter, I was very glad that it wasn’t blown up either. We fly and land quite calmly by helicopter.

Mission 45: Ronin 08

Well, a guest came to us and laid out all the information. True, we don’t really believe him. Let's go to the point, there's a bar here. We enter it from the threshold and are immediately greeted by a hail of bullets. One partner remains on the first floor, and you and the other move on. You need to plant bombs. On all floors everything is quite crystal clear. But at the last one, there is a magician-grenade thrower. Take him out first! Then we plant bombs, but look, we have 1 minute left. And they tell us to kill the lieutenants, how to get away? You easily climb onto the railing and jump down, this is after killing the lieutenants, and in flight you open the parachute.

Mission 46: Funeral

After this mission, I got goosebumps, what a bastard you have to be to interfere with a funeral and then ask for mercy. We are standing, we find ourselves in the very center of events, I went behind a tree to survive, and fired back from there. I don't know any other way. I advise you the same. The mission is very cruel and difficult. After you kill everyone, you need to kill Ronnie, after you finish him halfway, he will start to run away. Now we need to kill 11 lieutenants, and to get to them is still half a cemetery. And as soon as you get into the house, Ronnie will start running away on a motorcycle. If you don't kill him in the cemetery, then don't even try anymore.

walkthrough saints row 2
Mission 47: Audio Studio

We take the 6th barrel that was given to us. A mission especially for her. We go to the casino, first with an ultrasound. There will be people on the passage, but when you go down.. there you need to destroy the slot machines, here 6 barrels will help us do this quickly and efficiently. In the second room it’s the same, but in the third you need to accept the income report. Just don’t accept it, but destroy it, shoot through the window, don’t waste your time walking around the rooms.

Mission 48: Airbag

We immediately hire a couple of partners and run downstairs. We need to protect the ceiling fastenings; they will throw various nasty things at them. They will only run up to the closest one first, most of them will run up to the farthest one. It goes further, the task becomes more complicated now there are 4 beams. Hold on for 20-30 seconds. Then your gang will come to you. Now the most difficult thing, a crowd of bikers with weapons is immediately heading towards you, if you kill them, then the mission is completed.

Mission 49: Ronin 11

The mission is very easy. You will need the general's bulldog car, it will help a lot. This is the mission in which we will end the Ronnin. First we need to kill all the lieutenants, which is what the bulldog is for, and then they want to make a samurai out of us again. But to do this you need to run through the ships, this is how the passages are arranged. From 1 to 2, 2nd floor from 2 to 3 on the first floor. By the way, the tactics are exactly the same as last time. As soon as he falls, immediately thrust your sword, this will harm him very well. And you have to hit him when he has already raised his hands to strike.

walkthrough of the game saints row 2
Mission 50: Challenge Accepted 1

Once you have gotten rid of all the gangs, the ultor decides to take over all the neighborhoods. He wants to manage them, but pretends that he wants to make a cozy city. This means we have stopped fighting with bandits, but not yet with special forces. This means that as soon as we kill the special forces in the building, we run out into the street and take away their infantry fighting vehicles. There is no need to be afraid that your tires will be punctured, this is an infantry fighting vehicle. There is a machine gun on top, so you can break through ambushes. Although slow, armor is what matters in this mission, not speed. We go to Pierce, without leaving the BMP we kill everyone and we can take another BMP, but Shaundi is generally easy. She's riding in a minibus, and we just shoot at him.

Mission 51: Pyramid Scheme 02

The ultors crossed our path, and as we understood from the game, we don’t like those who cross our path. This means that first in our area we must gain 4 stars of attention from the cops. It's easy, we just shoot everyone, and as soon as the ultor appears we kill them, they give a lot of attention for them. Then we reset your attention. We immediately go to the sewer to get to the ultor base. He meets Geta and we go with him to install bombs, as soon as you install the bombs, run to the indicated point, an infantry fighting vehicle is waiting for you here.

Mission 52: Salted Earth...03 again

You have been invited to a party on a ship. We, like ordinary people, go by invitation. But let military helicopters watch us! It too. We destroy the helicopter at will. We go onto the boat, although there are a lot of guards here, they are armed with pistols and will definitely not stop you. We kill all the leaders of the ultor, so it will be easier for us to live. And the last one runs away from us, but nothing works for 5 minutes. He goes too slowly, and boats don't like bullets, especially from behind. Draw your conclusions!

Mission 1: Escape

You were caught, you ended up in prison, and this is just the beginning of the game. But okay, let's start, you wake up, they tell you how to control your hero, which is somewhat inconvenient! First of all, kill the doctor, then we “kick down” the door and find ourselves in a courtyard with a bunch of guards, after you kill the first one, take the club, it’s easier. Now the choice is yours, you can continue to run away without a weapon, or you can take a machine gun on the 3rd floor of the building from which the guards came out. Regardless of the choice, then we go out into the courtyard, it’s easy to just run to the point, but the mission can’t be completed that way. You must come running with your “brother”, but he will not run away until most of the guards “lie down”. Now we just run to the exit, take the prison bus and follow the signs. It is difficult to travel by bus due to the driving dynamics, and even more difficult to break through blockades. At the very end we will also have to destroy all the police and military. We get into the boat, while the “brother” leads us to a safe place, we must protect the boat.

Mission 2: Named Defender

First we go to the store to change our prison decorations to more suitable ones in the city. Next, after changing clothes, we go to the club, here after the video, you must calm down 2 thugs. Another couple is waiting for you at the exit; after you deal with the thugs, we get into the car and go to disrupt the trial. We enter calmly, don’t kill anyone, go up to the second floor and find the courtroom. We disrupt the process and bring our friend out alive and well, on the street we again have to choose a car, I chose the “SWAT” bus. It's quite comfortable to ride on, there's not much that can stop it! We drop all charges and move to our friend’s house.

Mission 3: First board

This means that we have made friends with a group of bandits, but we need to prove our loyalty to them. We take the “brother” and drive to the appointed place (no matter what anyone says, but the management is simply terrible), we arrive, open the doors with fingers on them and go into the building. We follow the notes. In an abandoned place, first we kill all the bandits in green, then we destroy the houses of the homeless, to destroy them you need to throw a homeless person at them. After this, we finally deal with the homeless. The most important thing in this mission is not to kill your brother! For the next mission we have little influence, what should we do you ask? Definitely don't hang your nose! We need to complete a couple of additional tasks, time to relax.

Mission 4: Three Kings

The mission is very easy, but there is one catch: driving with one of the kings you need to perform jumps with another to kill opponents, and with the third to steal a car. When you steal a car, be careful, I didn’t follow the gunner’s instructions, I just drove straight. The good thing about this game is that fences are destroyed, pillars fall and there is little that can interfere with the passage. If one of the sergeants got into your car, you need to drive very close to him. The most difficult thing is the sergeant, with whom you need to perform jumps, because... The controls are disgusting, the speed is very difficult to gain and maintain. After the end, we listen to the slogan that your hero proclaims. After this mission you will have a large choice of who to work for, I was very interested in the purple question mark. I headed towards him and saw a gang of saints and decided to go through another mission with them.

Mission 5: Caves

We start in the sewers, our task is to clear them of armed homeless people. Be careful around every turn there is a homeless person, ready to stab both of you in the back. When you get there, don't think about killing all the homeless people, it's a waste of time. You need to kill only those who are marked with a red dot on the map. And from the bridge, kill all the armed homeless people. And the main task is to destroy their huts, they do it themselves when they throw a Molotov cocktail or a grenade, but if there are huts left, throw homeless people in there, approach them carefully, because when you approach them, they fall and die, I still don’t understand why ... Now I have chosen the “brotherhood”, to be close to the “saints”, but again there is not enough power for the mission. The easiest part-time job is “insurance scams,” something similar. We take this part-time job, go to the place where the damage doubles, there we run under the car and before the collision press LMB or RMB and you receive 20 damage, or even more mowers.

Mission 6: Brotherhood 001

We are again in the cave, but this time the police are hunting for us, we have to kill them and try to get out of the building. We run along control points, while killing policemen, and along the way you can paint over a couple of graffiti. I won’t go into detail at the beginning, everything was described in detail, only the only correction, don’t go beyond the framework. Once you reach the end, you are given the choice to take the stairs or the sewers. There is no point in returning to the sewer; it is easier to go up the stairs. When you go outside, you are surrounded by a cloud of police officers. Take the first car you come across and follow the signs. At the first post a surprise awaits you, thorns. Having overcome this surprise, move along the road to your destination. The mission is easy, but the completion is difficult. In order to often complete additional tasks, furnish the house or buy new clothes, or better yet, refurbish the car. After this you will gain more experience.

Mission 7: Ronin 001

Ronin is located not far from your home, by the way, look there more often, money from the occupied areas will accumulate there. We take the purple car that is in the yard and go to the casino, I advise you to look into the weapons store. In the casino you need to kill 15 guards, that is, all of them. After you kill, a bar appears, this is an indicator that shows how much health your partner has. Protect him, he plants bombs, runs from place to place, so don’t get carried away with killing the guards in one place. After he lays down, run away from him, because... the bomb will explode. Now your task is to deliver the truck with the loot to the customer. The police will chase you, and they will also break your tires, so be careful and don’t miss turns, it ends badly.

Mission 8: Ronin Strip Club

Let's go to the club, don't rush anywhere. As soon as you open the front door to the club itself, two people will meet you, we kill them. Then we clear the central hall, after that we run into the hall on the right, we also clear it. After this, in the right hall there is a door to the “backstage”; now each door brings new troubles and with each open door there are more of them. We go up to the second floor, go into the rooms and if there is someone there, we kill them. As soon as you clear it, you are shown a video in which you see that a raid from this gang awaits you on the street. We go to the roof, take out a machine gun and kill them, be careful about the farthest grenade launcher, you should be wary of him, I kill him first. Then we kill everyone else and the block is yours!

By the way, I forgot to tell you, you can hire an assistant. It wouldn't be amiss; he wouldn't have been a bad help in the previous mission. This game makes it so that it is impossible to lose it. Unless you get fired.

Mission 9: Samedi 001

We take a car, preferably not so much a fast one, but a durable one. In this mission you will be drug dealers. But firstly, they are not alone, and secondly, they don’t really want to die. Killing the first one is not a problem, especially from the stairs, the second one is more difficult, before you kill him, you need to destroy all his guards. If you get too close, look for a new car, they will put holes in your tires, that's what they do first. You ask, why a reliable car? In order to kill the 3rd drug dealer. He realized that all his partners had been killed and now it was his turn. Taking the guard and putting her in the car, the criminal begins to run away. Everything would be fine if it weren’t for his guards, who don’t let you get closer, they aim at the wheels. And there are also cops here! That’s why you need a car, by the way, a drug dealer doesn’t drive, just on the roads, another reason to take a jeep. Draw conclusions. After this, you need to manage to get to the place of arrival. In this case, you will be pursued by a gang.

Mission 10: Brotherhood 02

We go to the first truck, don’t park the car close to the target. First we kill the guards, and only then we approach the jeep so that Donny can plant the bomb. While he is installing, jeeps with bandits will drive up to you. As soon as he sets the bomb, we immediately go to the middle of the road, turn to face the jeep, blow up the car and drive to the next point. Here we have to blow up two jeeps. It’s better to drive a little past the jeep parking lot to a nook with benches. We kill the guards again, there are more of them here and they are better armed. We approach the left jeep and guard the alley, the enemies will come from here, and when he runs over to the other, guard the other side, then go to the alley with benches and blow it up. We are going to the third point, the last jeep, everything seems to be easy, there is little security, it installs quickly, but no, the detonator fails. You need to survive for 30 seconds. Kill the driver of this car with 3 thugs and run away behind the fence closer to the store, they won’t get you here.

Mission 11: Samedi 002

We board the boat and follow the sign without veering off course. When you get to the prison, press F to get off the boat. We go along the tunnel to the prison, here up the stairs, kill the guard and go into the room again. We install the bomb (action button), go back to the stairs, wait for the explosion. After that, we go to the room where the bomb was installed. We go out into the street, take a patrol car and, not paying attention to the cops, we drive to our destination. You must save one prisoner, do not kill the cops who are in the pathosovka. We free her and go to the exit. There's a raid waiting for us here, let's deal with them. We go to the exit from the prison, there is another raid, again we kill everyone. After that, we either take a car or a helicopter if there is one there. And we head towards the city, delivering the prisoner straight to the house.

Mission 12: Drug Lab

We go to the club, on the ground floor there are many rooms, some of them have drug addicts who need to be killed. Some will run away, others will fight back, and others will just stand there. We kill them all, and along the way those who stand in your way. As soon as you destroy the drug addicts, we go up the stairs, the entrance to which is shown as a blue square on the map. On the second floor, we need to destroy the equipment; they are guarded by bandits. There is nothing complicated, we shoot at the device and they explode. Then we go out onto the roof, the entrance is again marked with a square. We kill the guards first, and only then the helicopter. The whole quarter is yours.

Mission 13: Brotherhood Apartments

We take a car and head to the first point. You can choose them arbitrarily, do not pay attention to the pointer. We arrive at the first point. We destroy everyone in the courtyard and on the balconies. We go up to the 3rd floor, go into the door on the right and destroy the lieutenants. We go to the second point, along the way we fight off the bandits attacking us. Again we kill everyone on the balconies and in the courtyard, break in and kill the lieutenants. With the third point everything is the same, nothing complicated. In this mission I would advise you to use a sawn-off shotgun. Then you need to destroy the mobile van. Here I chose a cunning tactic. We catch up with the van in the car, break at least one tire, and get out of the car. Grenades and a grenade launcher have been added to your inventory. So we select the grenade launcher and destroy the truck.

Mission 14: Brotherhood 02

We take the car and move to the designated store. We enter it through the checkpoint, approach the place of purchase, and you are automatically given a sensor. We head towards the boat, slowly, no one is watching you. We get into the boat and with the same calmness we go to the plant. As soon as we disembark from the boat, we go to the top and take the device we bought in our hands. We go to the swamp, green oval on the map. We approach the bottle, press f and go to the building. We go to the top and kill all the cops. We wait for the helicopter to arrive, at which time we kill the cops who run up. We board the helicopter and protect it until it flies to the city. Here, according to the script, he breaks down. We take the cops' car and drive to the point.

Mission 15: Brotherhood 03

The mission here is very easy, only the ending will force you to show your shooting skills. So, this is the essence of the mission, you must cause damage to 4 stores in order to scare them. I took a truck or van and simply destroyed benches and all structures while your partner was shooting back. When you need to injure the owner, just run into him. Do this 4 times, but on the 5th this strategy doesn’t work. Here, you can run into the hotel without wasting time. Here, immediately shoot at the owner, but not with a shotgun.

Mission 16: Brotherhood 04

This mission tests your driving skills. We take the car and drive to the workshop, as soon as we arrive, a shootout begins. Kill all the enemies and go in to torture Donny. Donnie, after a few blows, tells everything. We take the “armored car” standing in the garage. Of course, he is quite soft, they deal significant damage to him, but he has one machine gun +. We're looking for a truck with your best friend. He drives in one circle, which makes it easy to catch him. Shoot the Uzi truck and it will stop.

Mission 17: Brotherhood 05

We eat, buy sawn-off cartridges, this is my personal advice to you. We calmly go into the bank with whatever you want. Hold down control when approaching the girl. Turn to face the guards and kill them, it's very easy! We go into the passage, there is another guard on the stairs, we take him out too. We turn off the alarm and go downstairs. In the bank building, S.W.A.T is waiting for you, now it will be more difficult for you; their reactions and weapons are much better than those of the guards. We kill the guards, pick up the M16 and leave. First we kill the patrol, and only then we push the girl into the car. But now it’s a very difficult moment, you need to travel a fairly long distance. If you eat before the “Absolution of Sins”, then it will be easier. Then we eat slowly, but still not like a turtle. Suspicion still falls on you.

Mission 18: Brotherhood 06

This is the simplest mission that has been described. Together with my partner, we go to the point. Here we kill all the bandits of the other gang and get into the truck. Now we throw away the boxes with pyrotechnics so that we don’t get caught.

Mission 19: Brotherhood 07

Here you are informed that the brotherhood is doing bad things in your area, you need to take revenge. You are given 4 objectives with two of them I spent quite a lot of time with. It’s not very difficult to kill two, but I’ll write how to kill the other two. One burns the port, he drives in a circle. We select a grenade launcher and wait for it in one place, hire 2 bodyguards to protect you. We destroy the truck and go to another one (my last one). He is in the parking lot, takes a risky step - jumps on the car from the roof. Your task is to catch up and kill, but not everything is so simple. The terrible dynamics and his gang will not give you peace. First, you puncture all 4 tires, or at least 3. I found absolution, and then easily finished it off.

Mission 20: Brotherhood 08

At the beginning of the mission, you find out the whole situation, and you don't like it very much. Our task is to destroy the prison buses. Before the mission, it is advisable to buy a grenade launcher and 5-10 rounds of ammunition for it, because the buses wobble very much. We overtake the buses, stop and destroy the entire pack at once. We immediately get into the car and answer our mobile phone, which rings at the wrong moment. We have cops and a gang on our tail, and they tell us to go to hell in the middle of nowhere? What to do? The solution is very simple, we accelerate and enter the car. This is not a joke, then we sail as far as possible until a patrol boat appears. We are sailing to the goal, the boats are very soft, they only need the 1st clip of ultrasound to catch fire. The mission is completed, the brotherhood is humiliated and very unhappy.

Mission 21: Airport

This mission is difficult because you need a lot of weapons and dexterity. The mission begins quite calmly, you are told to go into the buildings, but in the building you are immediately met by bandits. There is one on the first floor, but on the second, you can get there via the stairs, which are located behind the plane. On the second there is already darkness, the 3rd World War is beginning. There are 2 to your left and at least 10 opposite. We kill them, we get into the room through the window, there are 3 more here. We activate the computer so that it transfers money to you. Now let's shoot the rabid militants. You have to live 60 seconds, 20 seconds. They were very quiet, but the remaining 40... during this time a lot of health and ammo was spent. As soon as 60 seconds have passed, run outside to the brotherhood cars. Destroy them, and then 4 planes. 1 is already taking off and 3 is on the way, all 4 of them will take off in order, so don’t get too carried away with one.

Mission 22: Docks

Quite a difficult mission. Buy weapons, they will come in handy. So, first we attack the car, it is guarded by 5 people, killing them is not difficult. Then drive to the road and wait for the “brotherhood” car. We follow it. The closer you are to her, the easier it is for you, she acts like a tank, rides and demolishes everything. At the very end, leave her alone, get out of the car and if you have grenades, throw them into the crowd, and if not, then take the AK47 and take out everyone. Then we follow into the building, here on the 1st floor there are few people, on the 2nd there are more, and on the third there is darkness. So get ready, kill those you see on the 3rd floor from the second floor.

Mission 23: Brotherhood 09

This mission requires a lot of ammunition supplies. So, let's start the mission, three points are indicated, choose any one and go to it. The path is shown to the hardest point. Choose 2 others. Take a helicopter there and fly to the ship. A cloud of security awaits you on the ship. But they are dumb as a plug, the only downside is that they are armed with a grenade launcher. If you land, you will kill them immediately. Once you're done on the deck, go to the bridge, the entrance is located below on the deck. We go downstairs, the security here is smarter. As soon as you kill them, they will immediately let you know that another gang is sailing towards you, arm yourself with a grenade launcher, take rifle cartridges and go out onto the deck. Go up there it will be more difficult to kill you. So we need to hold out for 2 waves and the mission is completed.

Mission 24: Brotherhood 10

Quite an easy mission, take a partner, it will be 2 times easier. Drive to the place, wait until the “saints” begin to storm the building. Follow them and kill the lieutenants, the first one is on the roof and is quite dangerous. Then you run around the checkpoints and look for the boss of the “brotherhood”. He's waiting for us on the roof with a 6-gun. A rather dangerous duel ensues between him and you. When it's all over, we watch the disappointing ending.

Mission 25: Brotherhood 11

A very easy mission. I'll just describe it in a nutshell. You stand around and the fraternity cars drive by. Take a bazooka and take out a couple of Maero’s cars and trucks.

Mission 26: Children of Samedi 04

We finished off that gang, well, there were others left, I took the Children of Samedi. This mission is very treacherous. We buy lots and lots of cartridges on Uzi and hit the road. Our hero's girlfriend was stolen. What should we do? Of course, to the rescue! First we go to a club that is fake. There are stupid guards here “Children of Samedi” and that’s it. My advice to you is to buy 5 stun grenades. Throw them at the club, then take everyone out. We leave the club, our hero finds out through his friends where the General’s son is now. We arrive there, and here again there is an ambush. It's okay, there aren't too many of them. As soon as you open the door to the basement, shoot immediately, 3 people are waiting for you there. Kill everyone on the balconies and do not walk around the circles, but immediately jump down. Look carefully, do you see the stun grenades? Take them and throw them several at a time at this son. As soon as he loses Shaund, shoot him.

Mission 27: Children of Samedi 05

Quite a long and capricious mission. You'll have to drive a lot, I'm still not used to the controls. You need to destroy 4 laboratories. You are under constant surveillance, which is very exhausting. Well, in general you know how to destroy warehouses, but the third and fourth ones have their own peculiarities. In the 3rd, the last laboratory is in an armored cell, what should I do? There is a control panel on the side of the camera, just turn off the ventilation with it. And in the 4th you have to chase the worker, you have cops and a gang on your tail, and here is this worker. Well, actually, I made myself Alaska gin, and it turned out pretty good! I advise you to try it too, don’t forget to visit the “absolution of sins” along the way; it will be a little easier. At the end of the mission, you will see that your efforts were not in vain; you did not cause trouble for your enemies.

Mission 28: Students

Somehow the missions went one easier than the other. You appear at the institute, you need to kill a couple of bandits. You kill the first batch, then they give you tasks for the second batch. But there’s a crowd there, you take grenades and throw them into the crowd, a couple of them at that. Some will run down to you, and some will never run again. We go into the building, here we also need to kill 10 more, that’s the whole mission.

Mission 29: Samedi 06

You have fed up your enemies very well. What are they deciding? Kill you. But it doesn’t work out, you run away despite the smoke. Well, now a quick question, have you ever driven while high? Well, if you haven’t driven before, don’t try it, just here’s a simulator for you. We arrived with grief in half. Well, what comes next? And then we have to shoot, the screen floats, the mouse moves, and we have to help out our friends. As soon as you save the girl, we go outside. A sensor appears above, now get ready. You need to kill 50 bandits. Are you happy? And at the same time, so that your friends do not die without leaving the hut. My advice, go into the hut and guard the passage, they will flock there like a flock of sheep.

Mission 30: Samedi 07

In this mission you need to drive a car and shoot down helicopters, there is nothing to describe.

Mission 31: Samedi 08

They want to take your goods, in other words, rob you. We are standing in the warehouse and guarding it, there are 2 entrances to the warehouse, so we are guarding them while your friend drives the van. I took a shotgun and stood nearby so that they wouldn’t pass. When Pierce arrives, we look for a car in the yard and drives after him, drug addicts who are in pain will drive up to you. They need to be driven away from the van. Pierce won't get away from you; as soon as you fall behind, he stops. So it will be quite easy to get through.

Mission 32: Samedi 09

For this mission I have two options for passing.
1) We take a sniper rifle, we are a little short of reaching the target and with the help of a sniper rifle we filter out everyone who is in the yard. At the same time, we will need assistants to protect you. As soon as you finish the sniper mission, we run into the house. A sniper, rapid fire, or AK47 will not help you here. Well, their leader probably has black magic, you shoot at him, but he stands there and doesn’t care.
2) We drive closer, take an AK47 and shoot at everyone, hiding behind the car. Well, the rest is absolutely similar.

Mission 33: Fishermen's Docks

Here you will have to destroy all the docks in order to find all the hiding places and destroy the ship. Enter buildings whose doors do not have a foot sign, just enter. As for the hiding places themselves, I destroyed good weapons with a shotgun, however. The remaining caches are very easy to find. But getting on the ship is difficult. There are a lot of guards, they are smart and quick-witted. So there are again 2 tactics, either a sniper or cannon fodder. First, we run around the entire ship, kill the guards, and only then set the bomb. You will only have 30 seconds to escape. Therefore, you will not have time. Run into the house and wait for the explosion.

Mission 34: Samedi 10

The mission is this. First, you need to catch up with the mechanic in time. This is not difficult to do; he drives slowly, like an obedient driver. But when you start shooting, this is already a problem. By the way, you need to stock up on cartridges for a shotgun and a rapid-fire rifle. We drive up to the site and go into it. There is no need to kill anyone yet. We calmly go to the 4th floor to the computers. While my partner hacks the system, we guard the room. I armed myself with a shotgun, sat down in the corner and guarded the entrance through the glass; they didn’t think of shooting. Now let’s quickly get going, get into the truck and head to the base. Let me tell you right away, the truck handles well and drifts very well.

Mission 35: Truck Stop

So, are you ready for war? We buy cartridges for all weapons, since there are a lot of them. It all starts with a search for a map; there is a crowd of bandits standing near the bar. We kill them and go in through the window, like decent people. We leave the same way and go look for trucks. Destroy trucks with a grenade launcher or a grenade. It's a distance away, but bandits will interfere with you.

Mission 36: Children of Samedi 11

Well, the time has come to deal with the leader, to answer him for the girl and for everything that happened. We take a car that is in the parking lot; there is no time to choose. We rush at full speed. If you have time, you need to run to the second floor. Let's start the attack. Stand on top and shoot everyone. Until you kill 11 people. Then run after the general. He runs into the building, there are a lot of his people here. Kill them and run after him. At the end, he leads you to an armored car; it only takes 2 shots from a grenade launcher for the truck to explode!

Mission 37: Ronin 02

We dealt with another gang, although it was not easy. The first part of this mission is quite easy, you need to drive around and buy weapons and cars. By the way, stock up on grenades, they will come in handy. We are buying a car, I don’t know why it’s so expensive. Then we take an army rifle, a good thing. We go to the buyer of all stolen goods. This is where the trouble starts. While he is on his way to the storage facility, you must guard him with the weapon you bought. When a crowd gathers, RMB fire a couple of times.

Mission 38: Ronin 03

If this mission is so difficult, then what happens next? The prologue is quite funny, but the mission is very serious and difficult. They put you on a motorcycle and tell you to catch up with those. Each time the number of motorcycles changed, so I won’t say how many there are. And the FBI and Ronnie's gang are hunting for you. This is not possible on a motorcycle. I took the car straight away and won after the bridge. I tell you how and what. Before the bridge they go to the city to zigzag, but you go straight to the bridge and wait for them there. You shoot as many as you can and eat in a straight line and kill them. Pretty easy, except for the Ronnins and the cops. I completed this mission for a very long time. So be patient.

Mission 39: Ronin 04

Well, our hero is not lucky. Now Goeth's wife is killed, and he himself is pierced with a sword. We take him outside, here you need to cover him for a couple of minutes until one of your gang’s cars arrives. On the way to the hospital you need to kill the Ronins. I did this with an AK47. True, I spent a lot of money on cartridges, but that doesn’t matter. So, as I said, the Ronins are one of the toughest gangs.

Mission 40: Museums

For this mission, I advise you to take the General's Bulldog car. So we’re going to destroy the 1st group of ronnins. They are hidden throughout the ruins, look carefully at the balconies and ruins above. There are 2 grenade launchers sitting on two ruins. Kill them first, then there are 4 people on the balcony and a couple below, now we run to where you left the bulldog, get into it and eat right along the road to the sea. From below you will see boats, blow them up on the other side too. Now we go up the stairs, there is another group of ronins. It's very easy to hide in the ruins, but be careful not to be surrounded by enemies.

Mission 41: Natural History Museum

So the mission is not very difficult. We run into the museum and kill the ronins along the way. To the museums we go to the very top. At the top there is a room with video recordings. There are a lot of people in it, we throw a grenade there and only after that we go in there, not even one grenade, but a couple. Here we kill the remaining ronins. We are told to destroy the enhancements, I spent a long time looking for what it is. But he accidentally broke a window while passing and saw a helicopter with an arrow. So you need to kill a military helicopter. I don’t know, but he didn’t shoot at me, and you might be less lucky.

Mission 42: Ronin 05

This is a fairly easy mission. We get into the car, rush at full speed to the airport, no one is watching us, but time passes. We arrive at the place, we go to the airport, there is no surveillance here yet. We go in and look for Ronnie, he is not there, but his lieutenants are there. I immediately threw a couple of grenades there, then finished off the rest, and it’s very easy to catch up with those running away, blow them up on the first staircase.

Mission 43: Ronin 06

Well, let's see what kind of samurai you have? We approach a Japanese building, there are a lot of ronins here. We kill them, don’t be afraid that they will take revenge later. This is not a threat to you. As soon as you finish with those in the yard, go into the building. Here you are offered a duel with samurai. It's just a matter of honor and revenge for Goeth. Kill the guards first, but don’t think that everything will go the same way with their boss. It requires special tactics. I chose the next one. Don’t be the first to attack, don’t hit him straight, wait until he attacks and only then hit him.

Mission 44: Hospital

You decided to visit your wounded friend Geth, but what happened to Roninna again? We must save Geta! It's quite funny running around with Geth and a gun. But we have no choice. At first we are offered to go by car to the shelter, but that was not the case. Again we go to the hospital, again Ronin. We go up to the roof, and there is a helicopter, I was very glad that it wasn’t blown up either. We fly and land quite calmly by helicopter.

Mission 45: Ronin 08

Well, a guest came to us and laid out all the information. True, we don’t really believe him. Let's go to the point, there's a bar here. We enter it from the threshold and are immediately greeted by a hail of bullets. One partner remains on the first floor, and you and the other move on. You need to plant bombs. On all floors everything is quite crystal clear. But at the last one, there is a magician-grenade thrower. Take him out first! Then we plant bombs, but look, we have 1 minute left. And they tell us to kill the lieutenants, how to get away? You easily climb onto the railing and jump down, this is after killing the lieutenants, and in flight you open the parachute.

Mission 46: Funeral

After this mission, I got goosebumps, what a bastard you have to be to interfere with a funeral and then ask for mercy. We are standing, we find ourselves in the very center of events, I went behind a tree to survive, and fired back from there. I don't know any other way. I advise you the same. The mission is very cruel and difficult. After you kill everyone, you need to kill Ronnie, after you finish him halfway, he will start to run away. Now we need to kill 11 lieutenants, and to get to them is still half a cemetery. And as soon as you get into the house, Ronnie will start running away on a motorcycle. If you don't kill him in the cemetery, then don't even try anymore.

Mission 47: Audio Studio

We take the 6th barrel that was given to us. A mission especially for her. We go to the casino, first with an ultrasound. There will be people on the passage, but when you go down.. there you need to destroy the slot machines, here 6 barrels will help us do this quickly and efficiently. In the second room it’s the same, but in the third you need to accept the income report. Just don’t accept it, but destroy it, shoot through the window, don’t waste your time walking around the rooms.

Mission 48: Airbag

We immediately hire a couple of partners and run downstairs. We need to protect the ceiling fastenings; they will throw various nasty things at them. They will only run up to the closest one first, most of them will run up to the farthest one. It goes further, the task becomes more complicated now there are 4 beams. Hold on for 20-30 seconds. Then your gang will come to you. Now the most difficult thing, a crowd of bikers with weapons is immediately heading towards you, if you kill them, then the mission is completed.

Mission 49: Ronin 11

The mission is very easy. You will need the general's bulldog car, it will help a lot. This is the mission in which we will end the Ronnin. First we need to kill all the lieutenants, which is what the bulldog is for, and then they want to make a samurai out of us again. But to do this you need to run through the ships, this is how the passages are arranged. From 1 to 2, 2nd floor from 2 to 3 on the first floor. By the way, the tactics are exactly the same as last time. As soon as he falls, immediately thrust your sword, this will harm him very well. And you have to hit him when he has already raised his hands to strike.

Mission 50: Challenge Accepted 1

Once you have gotten rid of all the gangs, the ultor decides to take over all the neighborhoods. He wants to manage them, but pretends that he wants to make a cozy city. This means we have stopped fighting with bandits, but not yet with special forces. This means that as soon as we kill the special forces in the building, we run out into the street and take away their infantry fighting vehicles. There is no need to be afraid that your tires will be punctured, this is an infantry fighting vehicle. There is a machine gun on top, so you can break through ambushes. Although slow, armor is what matters in this mission, not speed. We go to Pierce, without leaving the BMP we kill everyone and we can take another BMP, but Shaundi is generally easy. She's riding in a minibus, and we just shoot at him.

Mission 51: Pyramid Scheme 02

The ultors crossed our path, and as we understood from the game, we don’t like those who cross our path. This means that first in our area we must gain 4 stars of attention from the cops. It's easy, we just shoot everyone, and as soon as the ultor appears we kill them, they give a lot of attention for them. Then we reset your attention. We immediately go to the sewer to get to the ultor base. He meets Geta and we go with him to install bombs, as soon as you install the bombs, run to the indicated point, an infantry fighting vehicle is waiting for you here.

Mission 52: Salted Earth...03 again

You have been invited to a party on a ship. We, like ordinary people, go by invitation. But let military helicopters watch us! It too. We destroy the helicopter at will. We go onto the boat, although there are a lot of guards here, they are armed with pistols and will definitely not stop you. We kill all the leaders of the ultor, so it will be easier for us to live. And the last one runs away from us, but nothing works for 5 minutes. He goes too slowly, and boats don't like bullets, especially from behind. Draw your conclusions!

Mission 1: Escape.

About 5 years have already passed since the events of the first Saints Row took place. Main character came out of a coma and clearly understood that he did not at all like “rotting” in a prison. And then fate came to our rescue. We meet the son of one of our old friends, Carlos, whom we once saved. He says that he knows how to escape from here. The main thing is to get to the docks. Those who don't take risks don't drink champagne. We kill the doctor and make our way through the cops to the exit from the building. We take a car on the street, the best option is a prison bus. He doesn't care about all the obstacles. We reach the pier and get on the boat. The cops are on our tail, so we pick up a machine gun and shoot at the police boats and helicopters. As soon as you reach your native Stilwater, the pursuit will stop. The city has changed a lot. Houses turned into skyscrapers, and roads into vast highways. The Saints gang has lost its influence. And three gangster groups, Sons of Samedi, Ronin and Brotherhood, divided the city among themselves and are now resting on their laurels. We say goodbye to Carlos, who advises us not to stick out too much, because the cops are now on alert, but to change clothes and drink beer.

Mission 2: Named Defender

We go to the “Old Clothes” store and dress there according to our taste. Then we go to the bar just to unwind. In the bar we accidentally see on the news that our best friend Johnny Gat has been caught by the cops and is facing the electric chair. We quickly pack up and run to the rescue of our friend. Along the way, we are accosted by a drunken bandit, a member of some group, who gets hit with cabbage soup. Well, his friends didn’t like it, so we’ll have to beat up a couple more thugs in the bar itself, and a couple on the way out. There are 4 minutes left before the hearing on the Gat case. During this time we reach the courthouse, although along the way we will be actively disturbed by a car with bandits. Arriving at the court, we break into the hall where Johnny’s case is being read. He killed 300 people, he faces the death penalty, but he doesn’t care. “You’ve been asleep for a long time,” he says, and together you make your way through the barriers of the police. Then we get into the SWAT van and drive to Gat’s house, stopping on the way to the “saving place” - Something like a salon for repainting a car from GTA.

Mission 3: First board

What does it take to create a strong gang? Well, first the gang itself. If there is a gang, then there must be a place where this gang will hang out. We won’t be able to stay in Gat’s house; his friend Aisha is against it, but there is an excellent spacious house in the old part of the city. There is one problem, all kinds of trash hang out in those places. So before you hang out, you need to clear some space. We go into the house and go down into the sewer rooms. Here we kill 15 “green” bandits, destroy the old homeless shacks (to do this, take the enemy hostage LCtrl + Lshift and throw Lshift at the target). Then we finish off the remaining homeless people and our shelter is ours. Although it’s as dirty as a toilet, “a stripper pole and a couple of plasma panels” can fix everything, according to Gat. By the way, now this area - "Old Stillwater" - is yours, i.e. Your gang walks the streets, plus you will receive $500 every day. This will be your first district, and there will be 45 of them in total.

Mission 4: Three Kings

Now we have our own Saints' Hideout. All that's left is to find a team. Johnny has a couple of trusted friends whom he met in prison. He will call some people, and you will have to recruit a couple of people. The first personality is the girl Shaundi. She will ask you to make three car jumps over obstacles. The second is Carlos, the guy who saved us from prison. He will ask us to help pick up a car from one of his debtors. We take a tow truck, drive to the parking lot, park the car and drive back. Pierce will be third. He really hates the Ronin faction. So he gives us the task of killing 9 members of their gang. Then we return home and see that Gat has already recruited a couple of cool guys. Now we have everything so that we can safely say that the Saints are returning to the city streets. Shaundi will now monitor the Samedi group, Pierce will monitor the Ronins, and Carlos will monitor the Brotherhood.

Mission 5: Ronin 001

The Ronins actively launder money through their Poseidon casino. Losing this point will greatly weaken them. Pierce offers us a complex plan, but we don’t like complications and decide to go head-on. We approach the Casino, enter there and kill 15 guards. Then Johnny will plant the bomb, and we must protect him from the oncoming guards. When the bombs are planted, we run away from this place. Pierce drove a truck to the entrance, which was quickly filled with money. Now we have to take the “loot” to Gat’s house, but the police and the Ronins themselves will actively interfere with us. But the result is worth it. Now our gang has a new area “Centennial Beach”, which will bring in $500 per day.

Mission 6: Ronin 002

It is very dangerous to keep so much money in cash, and there is no reason to. We need to wash them. First of all, let's buy an expensive used car. This is where the Ronin bandits find us, so we will continue to endure the antics of these bastards. We go to a weapons seller, from whom we get an excellent machine gun with a grenade launcher. We can deal with the pursuers immediately and on the spot. And finally, the third part of the task is to talk to the buyer of stolen goods. But the same Ronins don’t allow us to do this, so we jump into the car. The smuggler will lead, and you will shoot the enemies. By the way, until this moment the top Ronins didn’t even take us seriously. And only after this mission they decided to send a detachment on reconnaissance, so to speak. We have at our disposal the “Nob Hill” area, which you will immediately have to recapture.

Mission 7: Ronin 003

Kazu Akuji himself was planning to go to the city. According to rumors, he is a very tough guy. In the meantime, his delegation arrived in the city. We have to properly “welcome the guests.” There will be about 5 of them in total, and all of them are on motorcycles. You are also offered a two-wheeled horse, but it will be much more convenient by car. In general, you need to prevent enemies from reaching the Saints' hideout. In the middle of the path, help will come to the bandits, so be prepared. I propose to beat the Yakuza in two areas, where they all meet and drive in a wedge - areas of spendthrifts between parts of the city. When the last motorcyclist dies, your tasks are completed. Meanwhile, Shogo Akuji, the main Ronin in the city, the son of that Kazu, whom even Gat himself is afraid of, became very nervous. My father is going to Stilwater, and he missed the casino and a couple of important areas. In addition, the Ultor corporation threatens to terminate contracts with the Ronins if the troublemakers are not punished. The Tidal Spring area is ours.

Ronin Fortress: Strip Club

The Ronins are spanking our girls right under our noses. You can't leave it like that. We go into the club and kill the bandits, first in the hall, then in the inner rooms and go to the second floor. Here we finish off the remaining enemies and go out onto the roof. We see that they have come to help, and you can shoot them right from the roof. Be careful. One of them will have a grenade launcher. And now the strip club, and with it the “Misty Line” area, are ours.

Ronin Fortress: Natural History Museum.

Another haven for the Ronins is the Museum of Natural History. You might think that they are trying to preserve the history of generations. No! Somewhere in the building there are well-hidden porn servers - another way of income for the triad. We climb the stairs to the upper floors and pass through well-guarded passages between the buildings. There we kill the guards and enter the central half-glazed room. It’s better to lure enemies out of the central hall with servers, since there are really a lot of enemies there. Then we break all the devices. An armed army helicopter came to the aid of the enemies. You can meet him in the passages between buildings. Just break the glass and destroy the car. Our area.

Ronin Fortress: Ancient Museum

The Ronins attempt a money laundering deal at a suburban museum. Let's show who the Saints are here. We run into the ancient amphitheater and kill the bandits on the towers. There will be a guy with a bazooka on the central platform. It will be very useful in the end. Now you need to recapture the ruins on the hill. A dozen more opponents await us there. And the finale, we must destroy enemy boats. We go down to the beach, kill the guards, and use a bazooka to destroy 3 boats on the left side and 2 on the right. And now another area of ​​Amberbrook comes under the control of the Saints.

Mission 8: Ronin 004

The Ronins decide to take revenge on us. Shogo sends his best hitman - Giuinichini. He breaks into our house and takes Ish hostage. At this time we are just approaching the house. Ish shouts to us that this is a trap, for which Giuinichini kills her. Gat sees this and begins to fight with the blood offender. At this time we kill the rest of the henchmen. Gat gets hit in the stomach with a sword, but not hard, and Juinicini runs. We call an ambulance, but in the meantime we must protect Johnny, fighting off attack after attack of the Ronins. Well, finally help comes to us - a guy from our gang in a car. Well, even though he was alone, he took with him huge reserves of bazookas. So we begin to shoot the pursuers. There will be many turns, shots, deaths, and all this will be accompanied by beautiful special effects. Well, here is the hospital. Gat falls into a coma. The main character is very angry. He urgently orders the pier to find something with which to take revenge on the Ronins. It’s not clear why, but for this mission we are given the “Filmore” area. Well, an extra $500 never hurts.

Mission 9: Ronin 005

Pierce learns that Shogo's father, Akuji, is coming to town. We should go meet the guests, but we need to do it faster than the Ronins. We quickly get into the car and go to the airport. There are 2 minutes for the journey, which is more than enough. The main entrance is guarded by a bunch of guards, so you have to go to the back entrance. We drive onto the bridge and jump into in the right place. We enter the airport and beat all the bandits that will be there. The last enemies will chicken out and try to escape, but we get into a sports car and catch up with the cowards. Everything would be fine, but Akuja himself is not here. Well, Pierce probably got on the wrong plane. Meanwhile: Juinichini, it turns out, met Akuji before us, and took him another way, thereby betraying Shogo. For the mission we get the “Quinbecca” area.

Mission 10: Ronin 006

Gat fell into a coma. Doctors cannot clearly answer how long it will last. And at this time the bell rings. Some well-wisher tells us that Giuinichini is now in the Kanto bar. However, the stranger did not give his name. This chance cannot be missed. We arrive there, and they are waiting for us. A katana fight awaits us! Giuinichini is not a very difficult opponent. When he hits, we carry out a combination of RMB + LMB. And so we avenged our friend, but still this is not enough. Akuji is very upset, because Juinichini was his close friend. Shogo tries to prove to his father that he is capable of much and swears that he will kill Gat. The Rebadeaux area is ours.

Ronin Fortress: Marshal Winslow Recording Studio.

The recording studio is just a cover for an underground casino that the Ronins made due to the loss of their Poseidon. You can't give them that chance. We go downstairs and break the slot machines in two halls. We have the accounting department in the next room. We make our way there and destroy 12 boxes of money. Then we go up to the second floor and finish off the remaining guards. The New Hennequet area is now owned by the Saints.

Mission 11: Ronin 007

Gat woke up from a coma! We need to go visit him. The doctor allowed us to leave after two days, but a sudden attack by the triad ruined all plans. We grab the gurney with Johnny and run along the corridors, shooting enemies in batches. On the first floor we see that the main entrance is blocked, so we have to go back to the top. We go out onto the roof and board the medical helicopter. The controls are not false, you will get used to it quickly. We fly to our Saints' refuge. We land the helicopter on the site in front of the house, and that’s it! Not only do we get the Union Square area at our location, the turntable will now be on our roof all the time, but Vogel - the head of the Ultor corporation - refuses to protect the Ronins.

Mission 12: Ronin 008

What people! Vogel himself came to our shelter and claims that he knows where the Ronin hideout is. This chance cannot be missed. It turns out that most of the gang members hang out in one hotel in the city center. On the first floor we interrupt the guards and begin planting bombs. There will be 7 bombs in total, which must be placed on three floors. At the end, you need to deal with a couple of leaders and get out of the building in 30 seconds. Jump over the railing into the central square in the middle of the building and activate your parachute mid-flight. The Ronins lost most of their soldiers, and we captured the Brighton area.

Mission 13: Ronin 009

During Ish's funeral, Shogo and company burst into the cemetery. I’m not in the mood to kill anyone right now, but I have to. Shoot Shogo first. After he has half his health left, he will run away to nearby houses. Now it's the other bandits' turn. There will be about 17 people in total. We go to the houses where Shogo himself hid. The garage door opens and he rides out on his motorcycle. We get on the nearest motorcycle and follow. Don't try to catch up with him. Just drive so that you can see him, as he will often crash, fall, and do many other things that only benefit us. That's all. The son is dead. Now it's father's turn. The Mourning Woods Cemetery area is ours.

Mission 14: Ronin 010

Our first teacher, Master Wong, came to visit us and taught us how to kill people. He is very grateful to us for killing Shogo, because as a child he ran over Wong’s dog. And then unexpected guests burst into us - the Ronins, who are trying to break the supports of our underground shelter. There will be two attempts in total: the first will be on the left side of the building (protect 2 pillars in 1 minute); the second is on the right side (5 pillars and also 1 minute). After this, Akuji himself will appear to us on a motorcycle. Having received a dose of lead, he will run away with the remnants of his gang. For the mission we will receive the “Adept Way” area.

Mission 15: Ronin 011

This mission is easy to complete. A big celebration is held to celebrate Wong's arrival. But here are these Ronins. We'll have to hurry. We have 4 minutes until Akuji kills Wong. Halfway along the way we board the boat and reach the place under heavy helicopter fire. There are about 20 guards waiting for us at the pier, whom we can deal with right from the boat. Then we climb ashore and make our way through the burning ships until the last one, on which Akuji and Wong sort things out. We arrived just in time. Wong's strength is running out. This is where we join the battle. The fight will be fought with katanas, just like in the fight with Juinicini. We use the same technique as before. When Akuji is defeated, even if it’s not quite a fair fight, you will see a very beautiful and spectacular jump from the rushing ship. That's all. There are no more Ronins. Their last area, Stillwater Boardwalk, has been captured. Get ready Samedi and Brotherhood...

Mission 16: Children of Samedi 001

As we remember, we appointed Shaundi as the leader in this direction. So she found out that the main income for the Children is the drug that the Samedis themselves produce. So, for starters, we’re shaking down a couple of dealers of this poison. We find two traders, kill them and take the packages from them. Then Shaundi calls us and says that Mart Gaby is nearby - the sponsor of their gang. It would be necessary to shake him too. This is where it gets more difficult. Gaby will be in the car, so this will delay his death a little. Well, the first green district “Frat Row” has been captured.

Fortress of the Children of Samedi: Truck Stop

First you need to take a map of the area. You can get it in a nearby house, which will have a lot of Samedi. Although it looks like your typical trailer park, the Samedis have built a couple of labs to process their dope. It is very convenient to destroy such laboratories with the help of a bazooka or grenades, but light weapons are definitely not enough. At the end we get the “Elysian Fields” area.

Mission 16: Children of Samedi 002

Shaundi recalls that there was a specialist serving time with her who could determine the composition of the drug that Samedi was producing. There is one problem - this specialist is now in prison. Shaundi came up with one plan in which she needed to blow up the main generator under the prison. Not a particularly tempting plan, since it’s up to us to go into the inferno, but then a bomb accidentally falls and its timer starts. Now we have to get to the island prison in 4 minutes, where we started the game. We drive up to an abandoned passage and plant a bomb near the generator. There is an explosion and the entire prison is without power. We enter the main building and run to the top floor. After the explosion, all the cells opened and the prisoners began to riot, so the cops won't pay much attention to you. We take the “specialist” - a seemingly good-natured middle-aged housewife, and head to the pier. Now we just have to wait for the expert's opinion. And the Pilsen district is added to our collection.

Mission 16: Children of Samedi 003

The composition of the “wonderful dust” of Samedi is known. It contains a certain herb that grows in southern wastelands. She learned about this from her ex, with whom she once studied in college. So. Well, half the battle is there. All that remains is to find transport. They won't let you on the ground. A friend of the woman we rescued from prison volunteers to help us. Tobias is grateful to us for this, and since he has a pilot's license plus a helicopter, he will become our pilot. We fly, destroy 6 chemical fuel tanks and return home. Tobias is very excited. Now he becomes our friend, and we can call not only Johnny Gat, but also Tobias. The Pleasant View area is in our hands. But not everything is calm at Samedi’s headquarters. It turns out that Shaundi's ex-boyfriend, who spilled the beans about the fields, is none other than the general's son. Now daddy orders his son to get rid of our friend.

Mission 16: Children of Samedi 004

The Veteran's son snuck into our hideout while no one was there and stole Shaundi. According to his instructions, we must appear at the Cox club, where he allegedly keeps her. We understand that this is a trap, but there is nothing to do. There we kill all the Samedis and go out into the street. Pierce calls and reports that the Son of a Veteran is now at the On Wheels club. There is already more security here, and there will be a bigger club. The son himself will be in the lower hall. He's sneakily sheltering our Shaundi, so you can't just kill him. Take flash grenades and throw them at the center. While he is blinded, we shoot him as soon as possible, because when he comes to his senses, he immediately grabs the hostage.

Mission 16: Children of Samedi 005

Another former friend of Shaundi saw Samedi loading drugs in Shivington. We need to check the information. We get to the place and find out that there are four factories producing dope in the area. We will have to destroy all of them. If in the first three you just need to destroy the laboratories (to get to the last one you need to turn off the ventilation in the locked room), then in the last building you need to destroy three technicians, open the locked room with the laboratory and catch up with the chief mechanic. Moreover, it is easier to immediately kill the latter with a bazooka, since it is damn difficult to catch up with him in the city. Now the Samedi have lost their main income. The general is very angry. For the mission we get the Shivington area.

Mission 16: Children of Samedi 006

Our last visit made Samedi very angry. We are attacked right on the street. The main character loses consciousness, and when he comes to, he realizes that he is in the General’s limousine and that he is heavily drugged. Then everything happens as in the matrix: slow motion and we jump out of the limousine with the guard, and land on the latter. The Samedi decide to show the Saints who is boss and attack our hideout. I wonder what good is a shelter when everyone knows where it is. But let's continue. We get to the place as quickly as possible, because Shaundi and Pierce are under fire, and we enter the main building. We scatter the enemies and free Shaundi. Now we will need to repel a couple of enemy attacks on our shelter. Take strategic positions. In the center of the street between the houses there are a couple of shelters where you can hide. Sit there, as the enemies will still approach you, and keep a close eye on your charges, who are rushing to the center of events. In total, in the battle I killed 54 enemies, plus Shaundi and the pier killed 15 people. It was like some kind of mini war. But now we own the Samedi style. The Ultor Done area comes under our control.

Fortress of the Children of Samedi: Sex Shop

The Samedis set up their clandestine laboratory in a sex shop. We go inside and use the map to find four laboratories. There won't be much security, so it won't be difficult. For the mission we get the area "Bavogian Plaza"

Fortress of the Children of Samedi: Student Council

Every year, ships send fighters to the Samedi university building to recruit recruits. Losing influence in the area will hit them hard. Therefore, this is a very important place for us. First, we kill three recruits on the face and go to the university. There will be many enemies, but the ends justify the means. After clearing the building, the Stillwater University area is ours.

Mission 16: Children of Samedi 007

And again the call. And again, some ex-boyfriend of Shaundi reports important news - a pair of Samedi helicopters are flying into the city with cargo. Pierce has been asking for work for a long time, saying he’s been sitting too long, so we’re taking him with us. Let him drive the car, and we will shoot the enemies. There will be 6 turntables in total, which are very difficult to hit, but they gave us a machine gun through the roof. Considering the ride, shoot slightly ahead of the helicopter, a couple of hits and a spectacular explosion. There will be about six turntables in total. Just don’t delay, if the helicopter drops even one box, the mission will fail. The Sunsinger area is now home to Saints.

Mission 16: Children of Samedi 008

Sick drug addicts suffer from withdrawal, but Samedi no longer has the drug. We stole or destroyed everything. So they set these drug addicts on us. We need to recapture the warehouse until Pierce brings up the truck. Before this task, I took a couple of assistants who really helped with security. When the car arrives, you will have to protect your friends while they load the drugs. And finally, escort the truck to the shelter. For this we will be given the Black Bottom area. By the way, we learn from one of the drug addicts that the general’s best killer, his right hand, Sunshine, is based in an old meat processing plant.

Mission 16: Children of Samedi 009

We're going to the meat processing plant to deal with Sunshine. Again, take a couple of guys with you on the mission, they help a lot. Sunshine, who turns out to be very interested in Voodoo magic, will be waiting for us upstairs, but first kill all the guards on the first floor. The leader’s home is beautiful, to say the least. You can’t just kill Sunshine, shoot only at those moments when he casts a spell with a Voodoo doll or runs to the lower floors. The rest of the time, beat his guards. A tenacious bastard. After receiving a bullet in the heart, he still lived, so just in case, we’ll cut off his head. For the liberation of the meat processing plant from dark forces we get the area “The Mills”.

Mission 16: Walkthrough of Saints Row 2 Children of Samedi 010

Next up is the General. You just need to find him. We know that he always rides around in a limousine. Shaundi always comes up with crazy ideas. So this time I decided to get police security cameras, since they are crammed all over the city and they will probably detect the limousine. You just need to get to the police station. We find a repairman in the city and smash it to such a state that the driver runs away in panic. We get into the car and park at the site. We put away our weapons and run to the fourth floor. While Shaundi is setting up the equipment, we fight off all the cops’ attacks. And when she finishes, run to the roof to the helicopter. Before getting in, I advise you to shoot down the police helicopter with a bazooka - it will be very annoying. We fly to the shelter and land the helicopter on the roof. Major preparations for the case begin: someone is watching the monitors, and someone is preparing for an ambush.

Mission 16: Children of Samedi 011

And then a limousine appeared on the monitor! The guys are already organizing an ambush at the shopping center. But we need to hurry - getting to the place in just over a minute won’t be difficult, but it won’t be easy either. Since this is the final mission with Samedi, it will immediately be obvious that it will be hot and interesting. And now everyone is ready - the General is coming. And then the bus hits his limousine. This is our job. We kill all the Samedis and see that the General is alive, and that he is going to sneak away in the shopping center! Let's run after him. It is not clear how, but the Samedis enter the building in wheelbarrows, but this is for the best. Cars will be useful to us. The General himself gets on his beloved Hummer and begins to cut through the building. He takes one route, so turn off at the crossings and wait for him. The mission is long and difficult, but it’s worth the effort. The Samedi are destroyed. We have all their areas (with the mission they gave us “Praunt Court”). Now it's the Brotherhood's turn.

Mission 17: Brotherhood 001

The Brotherhood is a group of rockers, lovers of tattoos all over their bodies, and also big cars. The head of the Brotherhood is Maero. This is a huge giant, with atu all over his body. This time, everything starts peacefully. We meet in the caves to calmly discuss business, but the cops break in and don’t let us talk calmly. We need to bring Maero to the Brotherhood's hideout. You have two options: 1) by boat 2) by car. It’s up to you to choose, since both have their drawbacks. At the end, Maero invites us to divide the city 80:20, naturally in his favor. This, of course, does not suit us, and we declare open war on the brotherhood. The Southern Cross area is now purple.

Fortress of the Brotherhood: Caves.

Local homeless people have firmly settled in the caves. You just need to destroy all their shacks: either throw the settlers themselves, or just shoot at them - they are very fragile. For cleaning the catacombs we get the “Stilwater Caverns” area.

Mission 18: Brotherhood 002

We learn that our old “friend” Donny works in the Brotherhood gang. He annoyed us even in the first part. We come to Donny and, under threat of death, force him to help us blow up a couple of Brotherhood cars. While he is mining the car, protect the guy from attacks from other bandits. The fourth car's detonator will break, and you will have to protect Donnie from a distance. Donnie will now receive a hit on the neck from Maero, and the Cecil Park area is in the hands of the Saints.

Fortress of Brotherhood: Apartments.

In these parts, members of the Brotherhood have set up a couple of establishments where you can play gambling, buy drugs and anything else that is against the law. There will be three such houses in total, and after that you need to destroy the laboratory on wheels. Just get ahead of the van, and when it stops, shoot the driver. And then, as soon as the car itself is smashed, they will spit it out. The Sommerset area comes under our control.

Mission 19: Brotherhood 003

We know that Maero loves getting tattoos. So we need to break this habit for him. The mission, although it takes 14 minutes, is not at all difficult. First you need to buy a Geiger counter at a gun store and go to the boat. Then drive to the island with the nuclear power plant and turn on the newly purchased unit. The waste itself can be found in the very south of the island, where you can still see a green lake on the map. Now we need to get out urgently, because we don’t have much time - before sunrise. We go to the center of the nuclear power plant and climb the fire escape to a high building, where a helicopter with Carlos will soon arrive, but first we need to guard the landing site for 1 minute. On the way, the helicopter breaks down halfway, so we will have to deliver the goods ourselves. For that, now Maero will get himself a real “acid” tattoo.

Fortress of Brotherhood: Chinatown.

Local shopkeepers pay the Brotherhood for protection. We need to show them who needs to be paid. You need to destroy the windows of 4 stores, and then shake their owners. Not to kill, but just to scare him a little. The Pagoda Hotel is also located here, where the main racketeer will be hiding, whom you will have to kill to complete the matter. The Imperial Square area is ours.

Mission 20: Brotherhood 004

Maero, wanting to take revenge on us for his disfigured face, kidnaps Carlos. Our only connection to the Brotherhood is Donny. You need to shake your former enemy, but Maero has already intimidated him enough for blowing up the trucks, so you’ll have to do a fair amount of work with your fists. We learn from Donny that Carlos has been tied to the bumper of a car and is being driven around the city! We need to catch up with the bastards and save Carlos. But by the time we arrive, it will be too late. Therefore, we have no choice but to save our friend from pain with a shot in the head. Now Maero will pay a heavy price for his actions. Charlestown has been retaken.

Fortress of the Brotherhood: Docks.

We steal the Brotherhood's jeep and follow another enemy car. We follow the trail to the docks, where members of the Brotherhood founded their shelter. We kill all the guards and occupy the Posseidon Alley area.

Mission 21: Brotherhood 005

Shaundi happened to be in the right place at the right time and saw Maero's girlfriend, Jessica, enter the bank with a large suitcase. We urgently go to the bank and take Jess hostage. The cops won't dare shoot at us, but we still need to turn off the alarm. Here a bunch of SWAT men come running, but they will be powerless against us and the hostage, the main thing is not to let them approach you from behind. Then we throw Jessica into the trunk, and we ourselves drive to the auto arena, where Maero loves to show tricks in his tall Hummer. The main thing for us now is not to crash the car, because the cops will cut you off, so it’s very important to get to absolution in order to slow down the police pursuit. Now Maero will definitely not even be able to imagine who he will crush in his Hummer. Ezpaza is now run by the Saints.

Fortress of Brotherhood: Airport.

It has become known from reliable sources that the Brotherhood is going to conduct a very large deal in the Airport area. We break into the hangar and find a computer through which we transfer the brotherhood’s money to our account. While the process is ongoing, we must protect the equipment from enemies. Then we go outside and destroy 4 jeeps and 4 planes, and hit the planes only with a bazooka, since at the first shot they begin to rise into the air. Now the airport (“Wardill Airport”) is ours.

Mission 22: Brotherhood 006

So it turns out that we don’t have any leads regarding the brotherhood’s transactions, but we know that some important cargo is coming to the city, but we don’t know when, where and what it is, and the only lead is the tattoo artist Matt, who tattoos Maero himself. Shaundi knows that Matt and his band are currently performing downtown, and that it will be difficult to get through to him. We find a van with pyrotechnics in the city and ram it until the driver runs away in horror. While Prs is driving the car to the scene of action, you will have to throw boxes with pyrotechnics at the pursuers. We burst onto the stage and extract all the information from Mat, and finally we will burn his hand so that he cannot get any more tattoos. For the mission we get "Copperton".

Mission 23: Brotherhood 007

Members of the brotherhood have taken to our streets to avenge our deeds. There will be four leaders in total, whom you have to kill so that the rest of the enemies go back to where they came from. The first one will rob a store, the second one will be arrested by the cops (you just need to carry out the execution), but with the other two it will be more difficult. One will be at a meeting held on the roof of a skyscraper. As soon as he sees you, he immediately gets into a car and drives away. So we either immediately shoot it from the bazooka, or drive it around the city. The latter will drive a jeep along one of its own paths, so stand in a place convenient for you and wait for the target. Maero understands that he cannot deal with us so easily, so he goes to Vogel and, through threats, forces him to help deal with the Saints.

Mission 24: Brotherhood 008

Thanks to Vogel's assistance, all prisoners from the Brotherhood gang were released. This, of course, cannot go unnoticed. We need to intercept the prison buses until they release the convicts. Buses travel one after another at low speed, the main thing is to have a good supply of weapons. Then it turns out that the prisoners are also transported on boats, so we change the vehicle to a boat and go to destroy 4 targets. After this, Maero and Vogel cancel their contract, and Vogel also steals a large and expensive cargo from Maero, which we will learn about later. "Hasterland" has been captured.

Mission 25: Brotherhood 009

Shaundi finds out that the cargo we've heard so much about is heading towards the city, and it's nothing more than a bunch of big guns. Well, guns are always useful. Be sure to take a couple of assistants on a mission. We find a boat and go to a giant barge on which the cargo is transported. The ship will be guarded by 18 guards, whom you will need to neutralize. There are really a lot of weapons here. You can supply an entire army, but first you need to save it. The Brotherhood simply cannot accept the fact that we stole their cargo, and begins to send their thugs. There will be three waves in total. The attackers will approach from 2 sides, and there will also be helicopters in the sky. It’s good that at least you can steal cartridges from the lower warehouse. Take comfortable positions immediately. Either this is the stern or the upper decks. Stand up so that you can see all the approaches. Leave the helicopters for later, kill only their shooters. FoxDrive has been seized from the Brotherhood.

Mission 26: Brotherhood 010

Now the time has come for Maero. There are weapons, the gang is one of the strongest in the city, especially since its hiding place is known. We are going to the old factories. First you need to kill a couple of the main bandits (one will huddle on the roof, and the rest will hide behind the barricades). Where is this Maero? I'm already tired of beating his people. Then one of our henchmen reports that Maero is hiding in the factory. We make our way through enemy outposts to the upper floors, and then to the roof. According to the law of the genre, Maero is already waiting for us there with a minigun.

We hide behind the stone piles, running out and shooting at the giant while he is reloading. Do not stand behind the first obstacle for a long time, as the enemy will quickly destroy it. The fight ends hand-to-hand, but Maero understands his hopeless situation and flees. But he is not the kind of person to hide like a rat. "Stonghton" is going into our collection.

Mission 27: Brotherhood 011

Maero himself calls us, setting up a meeting at the racing arena, where he himself killed his Jess. We arrive, walk in, and the doors slam shut like a mousetrap. At the very beginning we stand in front of an obstacle, stay there. First, I advise you to destroy all the ordinary racers (about 6), and then Maero will circle around, exposing his head to the bullets. The latest gangster district, Little Shanghai, is on our way. Now we are the kings of the streets... Actually, this is what we wanted, but suddenly Ultor enters the fight with its general urbanization, wanting to build up the slums with skyscrapers.

Mission 30: Ultor Corp 01. Challenge accepted.

The Ultor decide to take coordinated measures. We need to demolish all the slums and build shiny high-rise buildings. Only we can stop them, because the rest of the bandits are no longer there. Vogel is sending in highly trained special forces to kill us. And we, in fact, are already relaxing in the bar, and then brave guys with machine guns break in and the shooting begins. We leave the building and sit on any of the armored cars. It turns out that SWAT also attacked Pierce and Shaundi. We go to the points and free our friends.

Mission 31: Ultor Corp 02. Pyramid Scheme.

From our sources we learn that the Ultor have created a special organization “Pyramid”, where they are developing new weapons, etc. We need to destroy this place to show Vogel that he attacked the wrong person. We go to the city center and collect three stars, then immediately reset them in absolution and receive information that the pyramid is located north of the city center. You can't just get there, so you'll have to go down into the sewer. Old Gat will be waiting for us there. We go upstairs and plant bombs at three terminals.

Mission 32: Ultor Corp 03. Salted Earth...Again...

Again, someone unknown gives a tip that the heads of the Ultor company are meeting on a yacht to discuss business. We sit on the breakwater and go to the meeting. There will be a total of 6 targets, which are in different places on the boat. Posedeny will try to escape on a boat, but we won’t let him. The Saints' influence extended to Rounds Square.

Ultor Corp Fortress: Shopping center.

Again the heads of Ultor, but this time they went to the store to do some shopping. Now they will be accompanied by bodyguards, which does not complicate the situation too much. And for complete completion, you also need to kill the owners of the center itself, who are holding a meeting in the conference room. "Shopping Center"

Mission 33: Ultor Corp 04. For a better life

Now the time has come to carry out the real assassination attempt. Gat is on the roof preparing to take Vogel down with a sniper rifle, but the cops suddenly show up, ruining all plans. Vogel gets into his limousine and drives away from the scene. We need to catch up with him and destroy his car. Again we remember the route and remove the reptile from the bazooka. But it's not that simple. Last chapter Ultor hides in the main office - the tallest tower in the city. We sit on the combat helicopter and remove all the security posts on the building (each post is at a certain height). Combat helicopters that appear from time to time can be easily removed with homing missiles. A spectacular jump from a helicopter and we enter Vogel’s office. The enemy is not particularly dangerous, so first we remove his guard, and then we take on him. A couple of seconds and Vogel is flying from the damn floor. That's all. When Pierce asks, “What’s next?” only one thing comes to mind: “This is our city. Do what you want…"

Mission 1: Escape

You were caught, you ended up in prison, and this is just the beginning of the game. But okay, let's start, you wake up, they tell you how to control your hero, which is somewhat inconvenient! First of all, kill the doctor, then we “kick down” the door and find ourselves in a courtyard with a bunch of guards, after you kill the first one, take the club, it’s easier. Now the choice is yours, you can continue to run away without a weapon, or you can take a machine gun on the 3rd floor of the building from which the guards came out. Regardless of the choice, then we go out into the courtyard, it’s easy to just run to the point, but the mission can’t be completed that way. You must come running with your “brother”, but he will not run away until most of the guards “lie down”. Now we just run to the exit, take the prison bus and follow the signs. It is difficult to travel by bus due to the driving dynamics, and even more difficult to break through blockades. At the very end we will also have to destroy all the police and military. We get into the boat, while the “brother” leads us to a safe place, we must protect the boat.

Mission 2: Named Defender

First we go to the store to change our prison decorations to more suitable ones in the city. Next, after changing clothes, we go to the club, here after the video, you must calm down 2 thugs. Another couple is waiting for you at the exit; after you deal with the thugs, we get into the car and go to disrupt the trial. We enter calmly, don’t kill anyone, go up to the second floor and find the courtroom. We disrupt the process and bring our friend out alive and well, on the street we again have to choose a car, I chose the “SWAT” bus. It's quite comfortable to ride on, there's not much that can stop it! We drop all charges and move to our friend’s house.

Mission 3: First board

This means that we have made friends with a group of bandits, but we need to prove our loyalty to them. We take the “brother” and drive to the appointed place (no matter what anyone says, but the management is simply terrible), we arrive, open the doors with fingers on them and go into the building. We follow the notes. In an abandoned place, first we kill all the bandits in green, then we destroy the houses of the homeless, to destroy them you need to throw a homeless person at them. After this, we finally deal with the homeless. The most important thing in this mission is not to kill your brother! For the next mission we have little influence, what should we do you ask? Definitely don't hang your nose! We need to complete a couple of additional tasks, time to relax.

Mission 4: Three Kings

The mission is very easy, but there is one catch: driving with one of the kings you need to perform jumps with another to kill opponents, and with the third to steal a car. When you steal a car, be careful, I didn’t follow the gunner’s instructions, I just drove straight. The good thing about this game is that fences are destroyed, pillars fall and there is little that can interfere with the passage. If one of the sergeants got into your car, you need to drive very close to him. The most difficult thing is the sergeant, with whom you need to perform jumps, because... The controls are disgusting, the speed is very difficult to gain and maintain. After the end, we listen to the slogan that your hero proclaims. After this mission you will have a large choice of who to work for, I was very interested in the purple question mark. I headed towards him and saw a gang of saints and decided to go through another mission with them.

Mission 5: Caves

We start in the sewers, our task is to clear them of armed homeless people. Be careful around every turn there is a homeless person, ready to stab both of you in the back. When you get there, don't think about killing all the homeless people, it's a waste of time. You need to kill only those who are marked with a red dot on the map. And from the bridge, kill all the armed homeless people. And the main task is to destroy their huts, they do it themselves when they throw a Molotov cocktail or a grenade, but if there are huts left, throw homeless people in there, approach them carefully, because when you approach them, they fall and die, I still don’t understand why ... Now I have chosen the “brotherhood”, to be close to the “saints”, but again there is not enough power for the mission. The easiest part-time job is “insurance scams,” something similar. We take this part-time job, go to the place where the damage doubles, there we run under the car and before the collision press LMB or RMB and you receive 20 damage, or even more mowers.

Mission 6: Brotherhood 001

We are again in the cave, but this time the police are hunting for us, we have to kill them and try to get out of the building. We run along control points, while killing policemen, and along the way you can paint over a couple of graffiti. I won’t go into detail at the beginning, everything was described in detail, only the only correction, don’t go beyond the framework. Once you reach the end, you are given the choice to take the stairs or the sewers. There is no point in returning to the sewer; it is easier to go up the stairs. When you go outside, you are surrounded by a cloud of police officers. Take the first car you come across and follow the signs. At the first post a surprise awaits you, thorns. Having overcome this surprise, move along the road to your destination. The mission is easy, but the completion is difficult. In order to often complete additional tasks, furnish the house or buy new clothes, or better yet, refurbish the car. After this you will gain more experience.

Mission 7: Ronin 001

Ronin is located not far from your home, by the way, look there more often, money from the occupied areas will accumulate there. We take the purple car that is in the yard and go to the casino, I advise you to look into the weapons store. In the casino you need to kill 15 guards, that is, all of them. After you kill, a bar appears, this is an indicator that shows how much health your partner has. Protect him, he plants bombs, runs from place to place, so don’t get carried away with killing the guards in one place. After he lays down, run away from him, because... the bomb will explode. Now your task is to deliver the truck with the loot to the customer. The police will chase you, and they will also break your tires, so be careful and don’t miss turns, it ends badly.

Mission 8: Ronin Strip Club

Let's go to the club, don't rush anywhere. As soon as you open the front door to the club itself, two people will meet you, we kill them. Then we clear the central hall, after that we run into the hall on the right, we also clear it. After this, in the right hall there is a door to the “backstage”; now each door brings new troubles and with each open door there are more of them. We go up to the second floor, go into the rooms and if there is someone there, we kill them. As soon as you clear it, you are shown a video in which you see that a raid from this gang awaits you on the street. We go to the roof, take out a machine gun and kill them, be careful about the farthest grenade launcher, you should be wary of him, I kill him first. Then we kill everyone else and the block is yours!

By the way, I forgot to tell you, you can hire an assistant. It wouldn't be amiss; he wouldn't have been a bad help in the previous mission. This game makes it so that it is impossible to lose it. Unless you get fired.

Mission 9: Samedi 001

We take a car, preferably not so much a fast one, but a durable one. In this mission you will be drug dealers. But firstly, they are not alone, and secondly, they don’t really want to die. Killing the first one is not a problem, especially from the stairs, the second one is more difficult, before you kill him, you need to destroy all his guards. If you get too close, look for a new car, they will put holes in your tires, that's what they do first. You ask, why a reliable car? In order to kill the 3rd drug dealer. He realized that all his partners had been killed and now it was his turn. Taking the guard and putting her in the car, the criminal begins to run away. Everything would be fine if it weren’t for his guards, who don’t let you get closer, they aim at the wheels. And there are also cops here! That’s why you need a car, by the way, a drug dealer doesn’t drive, just on the roads, another reason to take a jeep. Draw conclusions. After this, you need to manage to get to the place of arrival. In this case, you will be pursued by a gang.

Mission 10: Brotherhood 02

We go to the first truck, don’t park the car close to the target. First we kill the guards, and only then we approach the jeep so that Donny can plant the bomb. While he is installing, jeeps with bandits will drive up to you. As soon as he sets the bomb, we immediately go to the middle of the road, turn to face the jeep, blow up the car and drive to the next point. Here we have to blow up two jeeps. It’s better to drive a little past the jeep parking lot to a nook with benches. We kill the guards again, there are more of them here and they are better armed. We approach the left jeep and guard the alley, the enemies will come from here, and when he runs over to the other, guard the other side, then go to the alley with benches and blow it up. We are going to the third point, the last jeep, everything seems to be easy, there is little security, it installs quickly, but no, the detonator fails. You need to survive for 30 seconds. Kill the driver of this car with 3 thugs and run away behind the fence closer to the store, they won’t get you here.

Mission 11: Samedi 002

We board the boat and follow the sign without veering off course. When you get to the prison, press F to get off the boat. We go along the tunnel to the prison, here up the stairs, kill the guard and go into the room again. We install the bomb (action button), go back to the stairs, wait for the explosion. After that, we go to the room where the bomb was installed. We go out into the street, take a patrol car and, not paying attention to the cops, we drive to our destination. You must save one prisoner, do not kill the cops who are in the pathosovka. We free her and go to the exit. There's a raid waiting for us here, let's deal with them. We go to the exit from the prison, there is another raid, again we kill everyone. After that, we either take a car or a helicopter if there is one there. And we head towards the city, delivering the prisoner straight to the house.

Mission 12: Drug Lab

We go to the club, on the ground floor there are many rooms, some of them have drug addicts who need to be killed. Some will run away, others will fight back, and others will just stand there. We kill them all, and along the way those who stand in your way. As soon as you destroy the drug addicts, we go up the stairs, the entrance to which is shown as a blue square on the map. On the second floor, we need to destroy the equipment; they are guarded by bandits. There is nothing complicated, we shoot at the device and they explode. Then we go out onto the roof, the entrance is again marked with a square. We kill the guards first, and only then the helicopter. The whole quarter is yours.

Mission 13: Brotherhood Apartments

We take a car and head to the first point. You can choose them arbitrarily, do not pay attention to the pointer. We arrive at the first point. We destroy everyone in the courtyard and on the balconies. We go up to the 3rd floor, go into the door on the right and destroy the lieutenants. We go to the second point, along the way we fight off the bandits attacking us. Again we kill everyone on the balconies and in the courtyard, break in and kill the lieutenants. With the third point everything is the same, nothing complicated. In this mission I would advise you to use a sawn-off shotgun. Then you need to destroy the mobile van. Here I chose a cunning tactic. We catch up with the van in the car, break at least one tire, and get out of the car. Grenades and a grenade launcher have been added to your inventory. So we select the grenade launcher and destroy the truck.

Mission 14: Brotherhood 02

We take the car and move to the designated store. We enter it through the checkpoint, approach the place of purchase, and you are automatically given a sensor. We head towards the boat, slowly, no one is watching you. We get into the boat and with the same calmness we go to the plant. As soon as we disembark from the boat, we go to the top and take the device we bought in our hands. We go to the swamp, green oval on the map. We approach the bottle, press f and go to the building. We go to the top and kill all the cops. We wait for the helicopter to arrive, at which time we kill the cops who run up. We board the helicopter and protect it until it flies to the city. Here, according to the script, he breaks down. We take the cops' car and drive to the point.

Mission 15: Brotherhood 03

The mission here is very easy, only the ending will force you to show your shooting skills. So, this is the essence of the mission, you must cause damage to 4 stores in order to scare them. I took a truck or van and simply destroyed benches and all structures while your partner was shooting back. When you need to injure the owner, just run into him. Do this 4 times, but on the 5th this strategy doesn’t work. Here, you can run into the hotel without wasting time. Here, immediately shoot at the owner, but not with a shotgun.123



Backgammon