Walkthrough of the game "Youda Mystery: The Stanwick Legacy Walkthrough".  Grim Tales. Legacy - Walkthrough of the game Big quest inheritance fer walkthrough

We offer a complete guide to passing the game " Grim Stories. Heritage. Collector's Edition" (Grim Tales: The Legacy. Collector's Edition Walkthrough).
The game is also called "Grim Tales. Legacy".
If you still have questions about how to complete the game "Gloomy Tales. Legacy" - write on the forum.

Part V
*all pictures can be enlarged by clicking on them
Take child chair(D).

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Go up the stairs on the left.
Click on the chair on the left to search for items from the list.
The CROWN goes into inventory.
Go to the children's room.

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Use the BABY CHAIR on the cradle to reveal BRANDON (E).
Go to the garage.
Enter the car (F).

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Give BRANDON to Louise.
Click on the note; take the saw (G).
Go to the room with the fireplace.

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Click on the chair; use the MAGNET to receive an ANGEL (H).
Go to the bedroom.
Place the ANGEL on the headboard; take the PUZZLE PIECE (I).

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Go to the office.
Place the PUZZLE PIECE on the left shelf to start a puzzle.
Place the pieces to create two mirror image pictures.
The solution is in the screenshot (J).
Take the SWORD and BLOWTORCH.
Go to the attic.

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Use the BLOWTORCH on the web (K); go left.
Use the remote control on the cage (L); take the fan.
Click on the charger; take the SYMBOL (M).
Click on the mannequin to search for items from the list.
The PROPELLER goes into inventory.
Walk three times.

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Click on the wall.
Place the SWORD on the statue on the left, the CROWN in the center, and the FAN on the right (N).

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Click on the eagle to start the puzzle.
The solution is in the screenshot (O).

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Go downstairs.
Click on the boxes to search for items from the list.
Get the first statue.

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Go to the corridor of knights.
Click on the stool; use the WRENCH on the bolts (P).
Place the COVER on the overturned stool to start a puzzle.

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Place and rotate the rings to complete the picture.
The solution is in the screenshot (Q).
Take the LINE.

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Go to the fountain.
Use the FISHING LINE on the water; take the CORKSCREW (S).
Go to the children's room.
Use the corkscrew on the dollhouse (T).
Click on the dollhouse to search for items from the list.
The SWITCH is placed in inventory.
Go to the fountain.

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Place the SWITCH on the fountain panel; press (U).
Take the CABLE (V).
Go to the attic.

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Place the cable on the charger.
Turn on the switch (W); click on the cable (X) to receive a CHARGED BATTERY.
Go to the workshop.

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Place the PROPELLER on the generator; take the GENERATOR (Y).
Go to the castle entrance.
Place the GENERATOR on the yard (Z).
Place the CHARGED BATTERY on the GENERATOR (A).

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Go right.
Click on the area to search for items from the list.
A second statue will be added to your inventory.

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Use the saw on the bamboo; take the BAMBOO STICK (B).
Go to the fountain.
Use the BAMBOO STICK on the wallet (C).
Take the CHISEL (D).
Go to the cliff.
Use the CHISEL on the tree; take the PLASTIC CARD (E).
Go to the garage and enter the car.

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Use the PLASTIC CARD on the glove compartment; take the HEX KEY (F).
Use the HEX KEY on the ignition (G) for a puzzle.

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Apply the wires to complete the circuit.
Use the arrows to rotate the wires.
See screenshot (H) for 1st solution.

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Place the next set of wires in place.
See screenshot (I) for 2nd solution.

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Place the last set of wires.
See screenshot (J) for the third solution.

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See the screenshot below to solve the next puzzle.
Solution: left, right 3 times, left, left, down, right, left, right 2 times.

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Click on the trunk; take the EMPTY CAN (K) and WRENCH (L).
Use the WRENCH on the tire; take the FLATTED TIRE (M) and RUBBER (N).
Enter the barn.

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Use the empty canister on the barrel, turn the tap, take the canister (O) and funnel (P).
Click on the stove; place the RUBBER in the pot (Q); take the MOLTEN RUBBER.
Place the FLATTED TIRE on the tongue.
Use the pliers and the MELTED RUBBER on the tire.
Click on the hose (R) and click on the handle to inflate the TIRE (S).
Go back.

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Use the funnel and canister on the gas tank; remove the funnel (T).
Place the INFLATED TIRE on the wheel (U); use the WRENCH.
Enter the car.
Go to the garage.

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Take the third statue (V).
Go to the room with the fireplace.
Place the 3 STATUES on the mantel (W) for a puzzle.

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Place the statue bases so that the red light bulb is in the center of each base.
The solution is in the screenshot (X).

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We are going to Khamovniki district, Teatralny proezd
Answers:
*- Tea
* - Great, but let's get to the point
*- Yes, but what does this have to do with me?
*- Yes

We are going to the Kremlin district, KP
Answers:
*- Wow, what happened here?
*- Just some kind of uprising of mice
* - Who is he?
*Do you know where to find it?
*- Well, for example, to compensate for the damage caused to your establishment?
*- Thank you, of course, but I would like Rodentia ... where can I find her?

We're going to Maryina Roshcha district, pl. Rizhsky Station, 19, apt. 8104.
Answers:
*Press the bell.
*Wait what happens next
*Go inside.
*- Why were they looking for Rodentia?
*- Well, after what happened recently...
* - I freed her from the body of the animal (tell how it was).
*- And who?
*- No, tell me then how it was.
*- Why does she need a pipe?
*- Yes, Artek.
*- No, I’m still looking for her myself.

We are going to Arbat, Beauty Salon
Answers:
*- Good afternoon
*- Yes, not so much me, but one lawyer. He must give you some object and really asked you to find it.
* - That's what the lawyer told me. He only mentioned that this was an inheritance left to you when you were still in...
*- So maybe I should just come in and check it out, huh?
*- In the Kremlin Bank. I hope you will allow me to accompany you?
* - Then go ahead, they are already waiting for us.

We are going to China Town, Kremlin Bank
Answers:
*- Let's open it, shall we?
*Further
*- And... who is this? And what kind of pipe?


Answers:
*- What do we do?
*- I’ll go find out how to neutralize the spell of the pipe.

We are going to China Town, Rossiya Hotel
Answers:
*- Good afternoon
*- You recently hosted a meeting of zoologists here. I need to find one person, and I have lost contacts. Can you help me?
*- His name is Animal Nikolaevich. I don’t know the last name, but I think you don’t have many guests with that name
*- Yes, sure. Thank you very much.
Zoologist number
*- There’s this thing, you know, it’s connected with Rodentia...
*- It doesn’t matter how I disenchanted her, it’s important what she’s going to do now!
*-...Rodentia took possession of the Pied Piper's pipe.
*- Hers, and now Rodentia can also use her.
*- Tell me, how can I neutralize the spell of the pipe?
*- And how to do this?
* - Where can I find a piano or violin for you?
*- Will seek…

We are going back to the Khamovniki district, the “Drop of Blood” bar
Answers:
*- I remember, I don’t suffer from memory yet. Let's go, it's almost the other end of the city.
*- Yeah, only your ears may have to be taken care of.

We are going to Sokol, yard 10, apt. 3
Answers:
*- No, I’m fine.
*...throw the ice.
*Move on
*...throw a fireball at them
* “Wait a minute,” you interrupt him. “You’ll tell me later, there’s no time for that.”
*- IN THE FOREST A FIR-TREE WAS BORN, IN THE FOREST IT GROWED-A-A-A!!! - you begin to howl in a bad voice.
*- Mice! I'll show you the cat right now! - to reinforce success, you put your hand in your pocket and grab a piece of red-black wool
*- Protect me!
*- To you, to you. Just.

Unprecedented, provocative, tickling your nerves, making you think about the frailty of existence and give an answer.
Are you a victim? Prey? Or..., hunter?
New quest from creative laboratory Q1.
Know yourself and test your capabilities...here...today...now!!!
Alone or with friends!

About the quest

The death of relatives is always sad. Well, or almost always... After all, when your great-uncle Frienhard Glomgold from Duxburg dies, there are, frankly speaking, plenty of reasons for joy. The fact is that the late grandfather was a famous billionaire experiencing a clear shortage of heirs. Therefore, you have every chance to get a share of his inheritance pie. To do this, you need to come to a solemn event - the reading of your grandfather's will...
Do you want to tickle your nerves? Break through the seemingly simple plot to questions about who you really are? Without further ado, the “Inheritance” quest awaits you near the Aviamotornaya metro station.


For all lovers of toys of the "I'm looking for" genre who have encountered difficulties in passing the game"Youda Mystery. The Stanwyck Legacy" I suggest you read this description.

Copying and distribution of this article in part or in whole is permitted only if you provide an active direct link to the website journal-world.ucoz.ru

First floor.

We examine the bedside table at the end of the lobby to get a doll, a door handle and a can opener during the search.
We go to the living room and take the 1st cube on the table.
We insert the handle into the door in the left corner of the room and click on the sliders to the right of the handle in the correct order to open the door (in my case it was a combination of 1,5,4,3,2 and 6 if you count from top to bottom.
We enter the bedroom and click on the dressing table on the right in the corner for a hidden object scene.
We get a light bulb and pliers.
Let's return to the living room and, using pliers, tear off half of the coat of arms nailed to the floor to the left of the table.
Let's go back to the lobby and go right into the hallway.
Click on the electrical panel at the end of the hallway to start a mini-game.
We insert the light bulb into its place and then move the rows of wires to the right or left so that all the light bulbs light up.
Go to the kitchen and use the can opener on the can on the dining table.
Take a cube from the jar. Click on the pantry door located at the far end of the kitchen to search for items.
We get a hammer and a music box.
Click on the cooktop on the right for a Hidden Object Scene.
The cube goes into inventory.
Let's go back to the hallway and use the Hammer on the upper left glass window to take the second piece of the coat of arms.
We go to the living room and insert the two parts of the coat of arms into the chest next to the table.
Click on the chest for a hidden object scene to get a lantern and a cube.
We go to the hallway and click on the door on the right to open it.
We illuminate the pantry with a flashlight to search for objects.
Cube in inventory.
Go to the end of the lobby for a hidden object hunt to get the key.
We go to the kitchen, click on the tile next to the door to the pantry.
By rotating the tiles, we restore the pattern to open the cache and get a cube and a letter.
Let's go to the bedroom and zoom in on the rectangle with cells on the wall above the table.
We insert the cubes into the cells and solve the riddle (By rotating and turning the cubes, we make an image of the coat of arms).
At the end of the game, the dice will unfold and reveal the code for the elevator.
The entry will appear in your notepad.
We go out into the lobby and stomp to the end of the elevator.
Click on the buttons to change the symbols on them (look in the notepad for the solution).
Click on the top button with a triangle to get to the 2nd floor.

Entrance hall on the second floor.
Click on the nightstand by the wall on the left for a hidden object search to get some duct tape.
We go through the door to the left into the large hall.
We pick up the key from the floor in front of the wheelchair.
Click on the table to the right of the central hidden object window to get the door handle.
Let's examine the piano and install the music box on the keys.
Press the keys in the order shown on the music box (FEFCBEF).

From the hiding place we take scissors and a small letter from grandpa.
Using the key with the heart, open the doors to the left of the piano and enter Emma's bedroom.
Click on the bed to watch the video.
Click on the cabinet with the mannequin's head against the wall on the right.
On the top lid of the cabinet we will see a schematic image of the doll and place the doll from the inventory here.
Use scissors to cut the doll's dress to get a strange key.
We go into the office through the door right in front of us.
Click on the hidden object table and get a switch.
Click on the cabinet drawer on the left and use adhesive tape to restore the diagram from the scraps.
We exit through the door on the right side of the office to exit into the corridor.
We go straight to the sewing room to watch the video.
Let's examine the black box on the table to start a mini-game.
Click on the triangles to move the colored buttons into place.

From the box we take the key and a notebook with notes.
Click on the table to search for objects.
The slider goes into inventory.
Let's go back to the corridor and install the door handle on the large door on the right.
We go out through this door, ending up again in the hallway.
Click on the nightstand against the wall on the left again for a hidden object search to get a crowbar and a third key.
We go to the large hall and insert three keys into the door in the far left corner of the room to start a mini-game.
By turning the keys, we move the buttons with symbols to their places.

After completing the mini-game, we enter the smoking room.
Take the step - stepladder to the right of the green door.
Click on the chair on the right wall of the room for a hidden object scene to get the birdcage key.
Under the clock on the wall there is a recess for a switch.
We insert the switch into the recesses and turn it down to open a secret passage.
Let's return to Emma's bedroom and use a crowbar to pull the boards off the boarded up door to the right of the closet.
We enter the grandmother's bedroom and open the birdcage with the key to get a triangular key from it.

Click on the sofa by the far wall to search for objects.
The book goes into inventory.
Let's return to the smoking room and go through the secret entrance to the attic.

Attic.

Click on the red rag on the left side of the hidden object passage to get a fuse and cloth.
Click on the boxes on the right side of the passage to get the second book.
Click on the green electrical panel and open the cover with the triangular key.
Put the fuse in its place to start the mini-game.

Move the circles so that all the lights at the top light up.
Let's open the door and go forward to the attic.
Click on the area to the left of the passage to search for items from the list.
Let's get the third book.

We place a stepladder to the right of the fire extinguisher and remove the plunger from the ceiling.
Click on the area on the right side under the hidden object window to receive the cargo.
Click at the far end of the attic to open a book balance puzzle.
We put three books from the inventory next to those that were already there and hang the load in the space between the books and the wooden box.

We rearrange the books so that the box opens. The solution is on the screen.
We get part of the hatch handle.
Let's go back downstairs to Emma's bedroom and enter the bathroom through the door on the left side of the bed.
Let's inspect the bathtub and use a plunger to clear the drain to get the second part of the hatch handle.
Let's go back to the first floor in the kitchen.
Click on the hatch and insert both parts of the hatch handle into the hatch.
Click on the hatch to open it and go down to the basement (this is the wine cellar on your map).
Take the key to the left on the shelf and return to the hallway to the door on which the red bolt cutter is attached.

Use the key to open the lock on the bolt cutter and take it into inventory.
Let's go back down to the basement and cut the chains with a bolt cutter.
We go down to the shelter.

Use a cloth to wipe off the dust on the painting and use the strange-looking key on the door lock on the left.
We go into the resulting passage into the machine room and click on the lid of the metal box (PROTO 009) to open it.
Click on the box again to resize the image.
We put the slider in place to play the riddle.

Move the slider from left to right to remove the top cover.
Click on the box again to resize the image and move the knob to the off position to the left.

Congratulations. The game is over.



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