Passage of "Corsairs: To Each His Own". Computer games. Corsairs To Each His Own Corsairs To Each His Own How to Open a Chest

In just a few seconds, the calm breeze turns into a destructive flurry. The clear sky becomes formidable due to the multitude of clouds. Streams of rain and lightning erupt. Suddenly, from beyond the horizon, a chilling horror appears on torn sails, a nightmare on the waves. He brings death to all living things. This is a ghost ship.

In the empty labyrinths of the abandoned temple, there are many creepy guards who are summoned by the angry god of death Yum Simil. A powerful ancient artifact must be returned to the Dead Realm. Then the Caribbean archipelago will get rid of the evil spirits that want war.

  • The mystical macroquest will take at least 6 game hours;
  • The newest unique military galleon - class 1 ship;
  • New unique melee weapon - katana;
  • New unique firearms- double-shot pistol;
  • New unique armor- Lamport costume.

Don't be afraid of the undead. The brave can overcome everything! You will have to find three artifacts and return the jade skull to its place.

Attention! This quest is available only if you purchase DLC in the Steam store!

Quest conditions: Dutch Gambit must be successfully completed. If you completed Dutch Gambit with GVIK, or Secret Organization, then you need to sell the skull to the Portuguese. Time should have passed - approximately 4 months after the completion of the Gambit. Game version - 1.1.3 and higher. Otherwise, you may experience all sorts of glitches.

Reward: Flying Heart military galleon, double-shot pistol, Lamport costume, shaman potion, katana.

How can you get the quest? There are three ways to do this:

  1. Buy a strange amulet from a beggar in the city
  2. Remove the strange amulet from the body of the slain Indian in the jungle
  3. Find the strange amulet in the chest in the aborted ship's captain's cabin.

To start the passage of the Corsairs: To each his own - Kaleuche in one profile, you can get the "Strange Amulet" in any way. It will still fall into your hands.


So, you have the "Strange Amulet" in your hands. It is necessary to find out what its purpose is. Who can give a hint? Naturally, the lighthouse keepers. They can also give orders for amulets. Visit three lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker, in any case, will tell about how the amulet appeared in the Caribbean and that Charles is already the third person to show this thing.

However, only one person can know how to use the amulet. This is the shaman of the Caribbean Indians. The tribe lives in Dominica. Do not flatter yourself, the Indian is not talking to anyone anyhow. In order for him to start communicating with you, he needs to present an offering. And he only accepts firearms. This is not a simple pistol, but a real combat musket, or a naval carbine.

When you get something useful, go to Dominica. Find a Caribbean village deep in the jungle. In one house you will find a shaman, talk to him. When he finds out his amulet, then get to find the other two. Passage of Corsairs: To each his own - Kaleuche continues.

Don't think that it will be easy for you! As soon as you enter the water area of ​​the island, the strongest storm will begin. A ghost ship will rush towards your ship! By the way, he won't shoot. When only your ships come close, the ghost will start boarding. You need to deal with the skeletons on the ghost's quarterdeck and go to the captain's cabin.

In the cabin of the captain "Kaleuche"


Don't try to pound the undead captain. He doesn't care about anything! After a while, he will stop and start a conversation. The captain will say that he and the crew are immortal. He attacked because he needs a strange amulet that you own.

Well, start fighting him again. As a result, you will fall unconscious. Come to your senses on the banks of Dominica. As for health, it is on the negative side. A sailor from your ship, or a girl, if you managed to go through the Pirate Saga, will run up to you. From the conversation you will learn that your team was able to drag your body off the ship. But your ship was sunk with just one salvo.

Passage of Corsairs: To each his own - Kaleuche continues. By the way, the sailors also managed to take your chest out of the cabin, so the little things remained intact. Talk, go back to the shaman and find out how Kaleuche appeared in the Caribbean, why he needs amulets and how you can fight him.

As for the fight, it is not difficult - you need to find two missing amulets, as well as the jade skull of Yum Simil. He is now with Joaquim Merriman. Well, we'll have to take it away. But first you need to find the remaining amulets before the undead captain. The shaman will advise you to find a fast ship that will get away from the Kaleuche.

Hint: Ships like Mirage, Meifeng, Valkyrie can get away from the ghost ship. However, you feel sorry for them, or for some reason you will not be able to access them. Pay attention to ships of small classes, but not commercial ones.

Passage of the Corsairs: To each his own - Kaleuche. Return to the lighthouse keeper, who told about the amulet. Ask him about the other two amulets. Rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack-Jackson from Barbados. All that is known about him is that his ship is called "half-women, half-birds." In fact, the name is "Harpy"!

Barbados

At the dock, you need to ask about Jack-Jackson. When asked what his shebek is called, answer that "Harpy". You will be told that this captain is now in the service of the Dutch West India Company. There you have to look for him. Go to Curacao. At the GVIK office of the merchant licensing office, you will find out that your Jackson has regular flights between Port Royal and Phillipsburg. Find desired ship on this route, send the dinghy to the shebek.

You learn that Jackson keeps the amulet in the chest of the lighthouse in Barbados. So that's why the undead captain couldn't get it! However, Jackson cannot travel to Barbados with you. He has a contract. Therefore, for the passage of the Corsairs: To each his own - Kaleuche, buy from him the key for the chest. It costs 500 doubloons. Return to Barbados, land at the lighthouse. In the chest you will find a strange amulet, as well as a double-shot pistol and other trifles. Deliver the amulet to the shaman, as Kaleuche is now hunting you.


Belize

In Belize, you will find out that your hunter will arrive no earlier than in three days. In addition, it will be between 6:00 and 9:00 pm. Wait for him. It may appear in a week. Ask, in general, about the amulet.

He would have gladly given the amulet, but only he was robbed by local bandits. In short, the amulet is stolen along with Hooper's other belongings. Go to the commander of the prison, but there you will not learn anything except that the bandits have assistants in the city. We'll have to tackle the white ourselves.

Go home. So in one you will find a suspicious type. Kill him, search the body and find an interesting note. Wait for midnight, blow into the jungle. In the next location, you will meet bandits outside the city gates. Give back the note, get an invitation to the case. This is a robbery of a merchant.

To pass the Corsairs: To each his own - Kaleuche, you must agree and help them. At the next dialogue, you will receive another invitation to the case. It will take place in three days. You will also learn that the gang is located nearby in a cave. The next day, also at midnight, go to the cave, there will be a cache. Find the amulet, Lamport costume and other rubbish. Two bandits will find you. We'll have to kill them and go to the shaman, escaping along the way from the "Kaleuche".

Hint: if you hand over two bandits to the commandant, then three days later you will receive a reward for capturing the villains.

Jade Skull

So, you need through Yum Simil. V this moment Joaquim Merriman has it. Blow into Willemstad. There the Portuguese rented a room. Don't rush anywhere on the pier. A monk will run up to you and say that Merriman is missing. The owner of the house in which he rented a house also disappeared. Plus, strange things happen at night. However, the soldiers did not find anything.

Naturally, you have to figure out what's what. Passage of Corsairs: To each his own - Kaleuche continues. When midnight comes, go to the house opposite the residence. You need to go up to the second floor. The monk did not deceive! A fairly thick smoke will rise above the chest near the bed. After that, a skeleton holding an ax will appear in the room! When you have dealt with the undead, search the corpse. You will understand that this is the housewife. Yes, after all, Merriman is a very dangerous tipo!

Go to the church, talk to the priests. From him you learn that Joaquim is a former nobleman. Now he is a terrible sorcerer. In Havana, the townspeople were missing, as well as attacks from the undead. Well, go to Cuba. Here you have to go to church. You will learn from a local monk that all kinds of undead are in the jungle in a cave. The passage to this place is guarded by a musketeer.

Blow into the jungle. In the location in front of the cave, talk to the musketeer. He will let you through. With the further passage of the Corsairs: To each his own - Kaleuche must kill all the skeletons both at the entrance and in the cave itself. As soon as the last cave skeleton falls to the floor, smoke begins to pour from its corner. This is where the Chavinawi comes in. Those who follow Richard Gambit immediately recognize the creature. Kill him, return to the monk. He will express gratitude. This is all great, but you never found Merriman. By the way, he is somewhere nearby!

Nobody saw him in the city. We'll have to look after him. At the cemetery, stick to the caretaker. Press on him, then you will find out that Joaquim is sitting in the crypt and quietly robbing corpses from the cemetery. Take the key, blow behind the skull. Go into the crypt, go past the coffins, go into the door.

You find yourself in a cave with a number of grottoes. Everywhere you need to clean up the skeletons, find Merriman. You will find him in the room in which the throne is. Talk to him, watch the transformation from a human into a nasty undead. First, fight off the summoned chavinavi, then from the jaguar warrior, as well as Joaquim, who joined him. When Marriman falls, the chavinavi will die on his own. Search the corpse of a Portuguese citizen. Take the Jade Skull from him. Do not forget to search the cave as well, take the Easter chest. Continue the passage of Corsairs: To each his own - Kaleuche.


Now is the time to go to Dominica. Now there is a strange thing - if the amulets attracted the ghost ship so much, then the jade skull is not at all interesting to him. When you come to the shaman, listen to the story. You need to listen carefully, as this is important! After take away two amulets. Regardless of whether the amulets are worn or not, they are valid for only a month. During this period, you must find an island with the Yum Simil temple. Leave the skull there.

Hint: If you have passed Pirate saga, then you will learn the coordinates of the island from Nathaniel Hawke. Well, if not, then you need the center of the notorious Bermuda Triangle. Its peaks are Siint Maarten, Antigua, St. Christopher. Get ready to fight serious battles, both on land and at sea.

So you've found Hael Roa. You must leave Yum Simil's skull on it. Go to the depths of the island, where you can see the temple. Climb to the top, come in. When you get to three passes, you need to choose the middle one. Go up the stairs. Next, you need to be guided by the "skull-sun" sign. Focus on the sun, killing skeletons along the way, as well as Chavinians. When, during the passage of the Corsairs: To each his own - Kaleuche, open the door, you will find yourself in a room in which there are teleports. Go to the right one. Further there will be only one road. All teleporters are correct. After entering the last teleport, you will find yourself in the sanctuary. There, the chieftain of the Chavinawi will approach you.


Hint: the leader will start bombarding you with questions. The answers to them were in the story of the shaman, who had to listen carefully! If the answers are wrong, even one of them, then the leader will attack you. If you make no mistakes, you will get the skin of a leopard warrior.


At the end of the conversation with the leader, go to the statue that is on the other side of the sanctuary. Place the Jade Skull. When you leave the temple, you need to go out to sea. The military galleon "Flying Heart" is already waiting for you in the water area. It already has a mortal team led by a captain. Take the former ghost on board, mow down everyone who gets caught. On the way, you need to search skeletons, which may contain interesting amulets. There will be a battle with the captain in the cabin. After - a conversation. At the end of the conversation, kill him. Remove the first strange amulet from the body. You will find a katana in one of the chests. The other will contain 5,000 doubloons. You will not carry them away, so do not try in vain.


Here it is, chilling the soul "Kaleuche" ... ours!

Do you think that the passage of Corsairs: To each his own - Kaleuche completed? It was not so! You need to return to the shaman, give him the amulets. You will receive a task to deliver 15 mangaros. From these he will prepare a potion for you. You can bring everything to him at once. You can, as you find it, by fives. As a result, you will receive three potions: a stamina potion, a reaction potion, and a potion of your choice. As soon as you receive the potions, say goodbye to the shaman, who will go to comprehend the wisdom of his ancestors.

Where can I find large ships?

In the game "Corsairs: To Each His Own" the developers have reduced the likelihood of meeting huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After which will the time countdown for the quest "The Pirate Saga" begin?

After an entry appears in the journal that Helen entered your service as an officer.

How to make sure that Helen will remain in the team forever?

For this to happen, you must fulfill the prophecy that the gypsy spoke about. And for this you have to:

  • Don't take a hundred doubloons from Gladys MacArthur as a reward.
  • Give the found Hangman's chest to that same Gladys.
  • Don't take the gun Gladys gives you.
  • Contact Helen by her mother's surname - Sharp.

How to give Mary Casper a Narwhal Blade?

In order to do this, you must ensure that two conditions are met:

  1. When you meet Shark Dodson, ask about his clinic, "Narwala". After that, talk to the master in arms, Jurgen, to craft the appropriate blade.
  2. Retrieve three Meteorite Ore and bring them to Jurgen. You can bring these pieces with you by purchasing from a vendor or by finding a buried treasure inside. You can also find a meteorite at the bottom of the OS.

Where to rent warehouse space?

To rent a warehouse, head to the Isla Tesoro Islands in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tesoro, here the warehouse is run by a merchant inside the store. Chat with him and you will see a dialogue phrase corresponding to the rental.

To rent warehouses in other cities, you need to look into their shipyards and go to the back room to talk with the boss. If you turned to him for the first time, then you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought a card in a tavern, then keep in mind that you can only get the first level treasure, which includes conventional weapons and amulets, as well as all sorts of jewelry. In addition, half of a card can be found in such a treasure. If you find the other half, you can create a map of the second level and get the corresponding treasure. In such a treasure, you can often find unique weapon not related to quests. And in general, much more expensive and valuable production comes across, but still there is a possibility that there will still be rubbish inside.

Where can I find guns larger than 32 caliber?

To find such weapons, you must capture enemy ships on which it is available, and then remove and transfer to your own ship.

Is it possible to become a service to a particular nation?

It is impossible to do this in this modification. All quest chains for nations have been removed from the game, but you can enlist in France, which happens along the storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of the loot, and also avoid shooting at friendly ships. In addition, new quests cannot be obtained.

October 22, 2014

Today we are going to talk about a game with an amazing story. Created by a team of Black Mark Studio fans, it piqued the interest of the official distributor of this series of games. So a full-fledged version of the continuation of the epic - "Corsairs: To Each His Own", was published.

Lots of Easter eggs, updated fleet improvement system. It also became possible for the protagonist to create things and ammunition. In addition, the world has become more open, and the plot is less linear.

Beginning, or Where to get a million

In this game, you play the role of the French aristocrat Charles de Maure. Your father asked you to find your missing son, your brother, in the Caribbean.
So, after you got off the ship in Saint Pierre, Martinique, you have two options for further development of the plot at your disposal. The variety is the beauty of the game "Corsairs: To Each His Own". Quests can be done in a variety of ways.

First, you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will need to be replaced with a harpoon. The stash can be made in the box that stands to the right of the fort gate.

Why such a turn? It's very simple - then you will be arrested and all your things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother's debts. The amount is impressive, a million pesos, after all. Here help would be useful, but in the game "Corsairs: To Each His Own" cheats are rare.

After agreeing, you go to the quartermaster, who will give out a basic set of armor and weapons. If at the beginning you hid things in a chest, further development It will be easier. We just go to the brother in the dungeon.

The second path of development of the plot is suitable for more experienced people familiar with the game "Corsairs 2: To Each His Own".

Here we, having felt the freedom and expanse of pirate life, keep away from the authorities, and figure it out ourselves. It will be necessary to run around the city, to communicate with residents. We are interested in the fate of our brother. In the process, from one person, you will learn about the abbot. Further, the path lies to the church. Benoit, through a friend, will help you go to your brother in the dungeon.

Let's find out about - oh, God! - a debt of a million pesos, we get the first task. Please note, it is for a while. The bottom line is this. Michel paid a deposit for the ship, but owes another 17,000 pesos. You need to find this amount in three days, otherwise you will get a wreck.
Where can I get the money? Let's figure it out.

Call girl

For this quest, you will need to find one senior. He usually loiters in the square near the church. Look for a light-colored camisole and hat. Passage "Corsairs: To Each His Own" open and non-linear. Therefore, the name is generated differently.

The bottom line is what. It is necessary to go to a brothel and agree with its owner about the girl Lyutiss Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. He gives 6 thousand for all expenses, your earnings are the amount saved.
The secret is that you need to save before taking the quest. When you receive a task, the cost of the girl for the night is randomly generated. It can be from 2500 to 5000 pesos. We load until we get the minimum figure.

When talking with the hostess, choose the option that speaks of the girl's inexperience. It will be possible to pick it up from 23.00 to 00.00. In an hour it would be easy to cope and take her to the aristocrat.

In the meantime, there is some time, we will earn some more money. Remember - in the game "Corsairs: To Each His Own", the map of the island is an indispensable assistant when completing quests. Do not forget to look into it from time to time.

Warehouse worker

There is a shop near the brothel. Our path lies there. There, the owner will complain about fate and tell about the escaped worker. We agree to find him. One thousand pesos are promised as a reward. And that's just for finding it. According to the orientation, it is located somewhere outside the walls of the city.

Our path lies in the pirate settlement of Le Francois. On the way, by the way, we will complete two more tasks. They are described below.

So, the worker is in or near the tavern. After talking with him, we understand that the owner of the store is a curmudgeon, and Gralam will never return to him.

What can you do. We come back with bad news. The merchant gets upset, but gives a reward. And besides, it promises more if we help to hire a new employee. The higher the qualifications, the more your earnings. The game does not allow you to relax. What can you do - "Corsairs: To each his own"! The ships will be redeemed soon, remember? So let's work hard.

We run to Le François. Where to look for an employee? At the tavern. He, it turns out, is a small responsive. For just a thousand pesos, it will help with the task, but you need to walk for an hour.
While we are waiting, you can play dice, a possible win will not hurt. After the agreed time, we return to the tavern and see the applicants. And then everything becomes just great. In addition to the fact that the owner will only take 500 pesos for help, the workers also offer you bribes!

We choose the one that gives the bag with amber shards. We will need the jewelry later, and in the city, the store owner will pay us 5,000 pesos for it. But this will be after the interview. Time is money, so we run to the head of the port department. He starts the "Cannibal" quest.

Passing tasks

On the way to the pirate settlement, you can earn some more money. The first task will be "In short supply". Do you remember where you hid things at the beginning of the game? A city guard is standing next to this chest. Talk to him. It turns out that he is also French, like you. And his delicate stomach can't stand the local liquor. You will be asked to bring some good wine.

It seems to you that it is difficult to earn money in the game "Corsairs: To Each His Own", the codes would clearly not interfere. All wrong! After this quest, you will forget these thoughts forever!

The income from this assignment is one thousand pesos. Execution time is a day. Simply and easily. Where to get alcohol? Check the chests in the fort. If fortune is not on your side, any merchant has a bottle worth seven hundred pesos.

We carry it after returning from Le François. The guardian of order will wait on the upper platform of the fortress in the evening. But it was not there! This is not a task, but a Klondike! The insatiable French are ready to buy another 60 bottles of 1000 pesos each. What to do? Where to rob the carriage?

Don't panic! We go to any merchant and for a thousand coins buy information that there is alcohol in the store. Having gone there, we come across a misunderstanding of the owner. We return to the scammer. And he demands another 2000 for a letter of recommendation. You have to pay. With this sheet, we return to the seller. You can now buy 60 bottles at 500 pesos apiece. But! This is a one-time offer, so free your inventory!

Net earnings - 27 thousand coins. And obtained in the following plot mission games "Corsairs: To Each His Own" card will greatly help in the future.

In the city, all the quests available at this level are taken. We leave the gate. But what is it? A corpse lies on the road, and local aborigines run away. Let's rummage through the pockets of the murdered man. 560 pesos for expenses, small change and earrings. Save this decoration, we will need it later, when we return from Le François.

So, with the hard workers in the village sorted out (the quest is described above - "Warehouse worker"). It's time to remember the find. We go directly to the Governor-General. You can, of course, ask the price at the merchants, but the price is lower there. De Poissy will give the Cheap Island Map for them. Such a gift will greatly facilitate the passage. "Corsairs: To Each His Own" - a game that is designed specifically to earn money in the spirit of piracy.

Cannibals

The tropics, the starving local population, the sleek European aristocrats ... It turns out that the head of the port is looking for an assistant to his friend. Prospero's daughter was stolen. Poor father used most of his property to buy a musket and is already outside the city walls. We'll run after the money promised by the store owner, now - save the girl!

We find Truval near the well. From his story, we understand that abductions have become more frequent, and this is wielded by the cannibal Indians. They get food, so to speak.

In this task, we will not only get rich financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped, it will be bad. In the game "Corsairs: To Each His Own" cheats are aimed specifically at this area.

The bottom line is what. The father will tell you how to proceed. If you do so, complete the quest quickly. If you yourself destroy all the Indians, without his help, you will get a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and receive a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game "Corsairs: To Each His Own" has been completed. The ships can already be redeemed. Just count, there should be more than 17 thousand in your pocket. However, we need more officers, a team, ammunition. In addition, in stock the whole day.

How to have a fun night

What to do in the tavern while waiting for the morning? Do not sleep!
There are several entertainments to choose from - gambling, duels, "cheating" of the waitress. But first things first.

So bones and cards. There will be a lot to be saved here. How to win? Just. We always start with the maximum bet - 1000 coins. We bargain until the opponent agrees. For example, let's play 800 pesos. You win. Better to save. If he wins, and then begins to drain his bank to you, we rejoice and earn money.
The main thing is not to win very often, otherwise they will call you a sharper and stop inviting you to the table.

When everyone is broke, you can still make money. Blame someone for cheating. Or drink to the quarrel. Duels are won easily, and the dead drop good things and a lot of gold, if you're lucky.

The third fun has to do with the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the owner of the tavern and wait. Instead of the girl, an accomplice appears, eager to rob us. Kills easily. The beauty of this assignment is that the waitress seems to have a lot of thugs. And from each you can get things and money. Without such pranks, the passage will be boring. "Corsairs: To Each His Own" allows you to experience riotous life to the fullest.

Rum for the bartender

Morning. The owner has enriched himself on your room rental "for an hour", so kind. When asked about the assignment, you receive an offer to smuggle the cargo.
It is important to remember the password when receiving the job! He will not be recorded anywhere, and without him the quest cannot be completed. There are several options, but the most common: "the bay is ready to disembark" or "old Thomas was waiting for a beer." We repeat: you may have a different one. We'll have to write it down.

So, at seven o'clock in the evening we go to the pier, sit down on the longboat and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - ship "Ghost" near Lamentin beach. When the boat from the launch approaches it, you will need to write a password in the dialog box. Do you remember him?

We receive the contraband cargo and quickly move to the Bay of Le Francois. There you pass the ship with alcohol to the people of the owner of the tavern, and you yourself go to it on foot. Get 5000 pesos, a couple of bottles of rum and a telescope as a gift.

Spanish engineer

We bought the ship. Where to get the team? That's right, in the tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor written off ashore.
We meet, we answer the meticulous interrogation. He agrees to go to you, but only with his entire team. Not bad! 40 sailors at once for 8,000 pesos.

But where to get a navigator? The tavern keeper doesn't know. We run to the port. Kind people say there is one. Sitting in jail for debt.

We go to the usurer. You will have to overpay 11,000 pesos. Or maybe there is another option? There is. It is necessary to free his friend from captivity. Easily!

Freebie - this is the basis of the game "Corsairs: To Each His Own"! Quests are complemented by gifts. Hide your pistol before meeting the moneylender. He will give you a new one, with cartridges!

At half past eleven in the night we go to the beach, beat off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, right after the conversation. The rest is easy to put. But the saved one will attack you. We beat him until we surrender.
Now comes the tricky part. At night, patrols roam the city, so you need to not get caught. We are saved in front of the city.

After completing the assignment, we receive IOUs, and therefore the navigator.
We buy food for the ship. Collect as many cannon charges as buckshot and knippels. At the exit from the bay, a pirate ship will attack.

It's easy to get rid of it. We lower all the sails. Immediately we destroy all the rigging with knippers, and after a maximum of the command with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To Each His Own". "Dutch gambit"

The second part of the epic is associated with West India Company... Here you will have to master the entire archipelago of the Caribbean islands. At this stage, you can already have several ships and a slightly more pumped team.

During the second part, you will visit Guadeloupe, Cuba, Maracaibo and other places. The advice is this. Quests for the destruction of pirates will often come across, or they will meet while sailing. Always attack several times with knippers, and then constantly with buckshot. Then board. Only such tactics will allow you to constantly win and get rich quickly.

When done storyline- the award will please you. Awesome ship and a great experienced officer. Then there will be the last part - "Corsairs 3. To each his own."

Pirate saga

Hooray! A million pesos have accumulated! We ransom the brother. But it’s not that simple. The Governor-General took the money, but does not want to release the prisoner. Like, you still need to help him become the head of the island of Tortuga. What a task! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "The Dutch Gambit" - is just child's play!

But it is not all that bad. There are helpers here as well. Especially if you know the secrets. When you find yourself in Cartagena (preferably raise the Spanish flag), find a pirate in the city. He has a very good sword. Have you already learned how to fight a duel?
To capture Tortuga, you need powerful connections. Further, the path lies to Zechariah, to Cuba. He will send us to look for the cartographer. This is how the next branch of the game "Corsairs: To Each His Own" - "The Island of Justice" begins.

After the task "Shadows of the Past" we will get the Morgan Flamberge, which has no equal in all the Caribbean.

At the end of the line, you will kill Levasseur, report on the change of power on Tortuga de Poinsy, and free your brother. The reward is a frigate with a crew and a French marque patent.
But this is not the end of the game "Corsairs: To Each His Own"! The gambit was played out well. Now we are racing to defend Saint-Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We'll cover tricks and bugs.

So, in the game "Corsairs: To Each His Own" codes are not widespread, but a lot of "raw" moments.

For example, when you capture an enemy ship, you can combine his team with yours. To do this, hold down the "shift" button. It may not work the first time, but the next ship will reward you with an endless team. It's time to bomb the forts!
By the way, about this. When all the passage behind us, "Corsairs: To Each His Own" is not over. This is just the beginning. No quests. Absolute freedom. We recruit officers in taverns with pumped pistols and fencing, and then through the F2 button we put them in our squad. And among the pirates you will not be equal!

Corsairs To Each His Own Maps
All geographical maps of islands or mainland land areas that your hero inherited are included in the inventory and, if they have not been encountered before, are placed in the Cartographic Atlas (by default - the (M) key). You can also view any cash cards in the tab (F2). Items (for convenience, use the "Cards" sorting filter) by selecting the one you need in the list and clicking the "Take" button. Cards can be bought, received as a gift, found in the treasure or in the belongings of the captain of the enemy ship killed by the hero, or you can simply steal from someone else's chest. Apart from individual geographic maps You will definitely come across general maps of the Archipelago of various qualities, as well as a variety of excellent author's works. Only you can decide how to deal with them, but believe me: there are no accidents in this world. The player who has collected all the cards of individual islands and regions will immediately feel how much any navigator needs them! Sooner or later you will come across a fragment or, if you're lucky, a whole map of this treasure! Treasure cards can consist of two fragments: the card will automatically fold into one piece if you press the "Take" button on any of the parts of the card. Do not rely too much on treasures: the map may turn out to be a fake, or the contents will turn out to be useless junk. A treasure map can be purchased at the tavern if the seller is there (as a rule, a very suspicious and not always pleasant person). Be vigilant: masonry is very often accompanied by the appearance of not always welcome witnesses or competitors. The maps are of high quality, large, if you have a low internet speed, wait until the end of the map loading. To save the map, click LMB on the map, after it is loaded and enlarged, click on the rectangle with an arrow or on the square in the lower right corner "enlarge to full size". After that, RMB indicate where you want to save, "ok".


West Indies Map

Simple card

Map of Two Appearances

New map Caracas

Great map of Belize

Justice Island Map

Trading card

Trading card with markings of points

Trade card with island mark

Anitigua Map

Barbados map

Blueweld Map

Guadeloupe Map

Isla Tesoro Map

Cayman Map

Caracas Map

Cuba Map

Kumana Map

Curacao Map

Martinique Map


Solitaire Mat