Walkthroughs Stalker Call of Chernobyl: Walkthrough guide for Call of Chernobyl. Call of Chernobyl walkthrough guide Call of Chernobyl 1.3 11 walkthrough


Call of Chernobyl is one of the best freeplay mods,
consisting of locations from all three parts of the S.T.A.L.K.E.R. games. Also, in addition to freeplay, there is a story mode and zombie survival, “One Life” and Azazel mode. The presence of many different addons allows everyone to make a build to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphical changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only good way earn money, but subsequently a good chance to completely upgrade your weapons and armor. Sometimes, in the midst of a passage, the question of where to find tools in Call of Chernobyl becomes simply vital.

The emergence of calibration tools, fine and rough work V Call game of Chernobyl is completely random in nature, so their appearance at the game location may be completely unpredictable. However, there are several guidelines, following which during the passage you will be able to find all three sets relatively quickly.

Tool Search Features:

Taking and completing tasks from various stalkers gives you a huge chance of finding tools. For their implementation main character will receive the coordinates of the location of caches and caches in which you can find tools.
You should not ignore the PDAs you find; they can also become a source of information about caches of tools.
The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to kill the enemy right away; you can wound him and interrogate him - this may give additional leads to hiding places, albeit with little chance.

Next, we will try to give the coordinates and locations of already found sets of tools, so we hope that this information can simplify your search. However, remember that your version of the passage and the chosen group at the beginning of the game may be very different and make adjustments.

Tools for fine work:

→ in the Yantar location, you can work as a guide and for each successful completion of a task you can receive a set of tools.
→ at the Rostock location, in one of the boxes near the Bartender.
When playing as a military man, they can be obtained for completing the Military Exercises task.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, if you look from the side of the arena, there will be a cache with a tool in the ventilation.
→ playing for the military group, after completing one of the tasks you will receive a cache of tools located almost at the entrance to the Agroprom Research Institute

Calibration Tools:

→ by completing the quest "Storm in the Zone" as a military man you will receive a set of tools.

Gunsmith's Tools:

→ They appear for sale at the Bartender.

Successful searches will directly depend only on your desire and careful completion of quests and tasks given by the characters. Get information about hiding places, don’t pass by interesting places, communicate with stalkers, pay attention to the PDAs you find, and the question of where to find tools in Call of Chernobyl will remain a thing of the past for you.

Where to find the Swamp Doctor Call of Chernobyl

Almost at the start, many players are wondering where to find the Swamp Doctor in Call of Chernobyl? Despite the fact that the Doctor's appearance is random, we will try to describe in detail the places where he is most likely to appear.

If you started the game from the Clear Sky base, then you need to go to the swamps, not far from the base, next to the tower you can find a trailer in which the Swamp Doctor will be located.

After talking with him, you can begin the main storyline and receive important key tasks that will lead you through the game locations to the treasured Monolith.

This place will not be difficult to find at all; it is most likely familiar to you from the first quest of the original version of the game Stalker Clear sky.

As the main character progresses through the plot, you will have to return to the Swamp Doctor more than once and his second habitat will be a cave near the destroyed railway bridge, located on the edge of the Swamp location, next to the Tuzla tunnel.

Often the Doctor can be found directly at the base of the Clear Sky group, so visit there more often and you are guaranteed a meeting with the Doctor.

The Doctor's habitats at the Swamp Location:

The trailer is located next to the tower.
Clear Sky Base.
Cave near the railway bridge near Tuzla.
Random movement around the location.

Now you know how to find the Swamp Doctor in Call of Chernobyl, but remember that he can travel around the Swamp location, and sometimes wander in to visit the Bartender. If we talk about the plot of the Secret of the Zone, the plot branch will be available to players who chose one of the following factions at the start of the game: Loners, Mercenaries, Scientists, Clear Sky, Duty and Freedom.

Where to find a gauss cannon in Call of Chernobyl

You won’t be able to find it just lying there, and neither will the cartridges for it. They are not sold by any dealer. Theoretically, it could be sold by Monolith traders, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across her was in Limansk, near the passage to the Hospital. The levitating Monolith sniper was armed with it (don’t ask, I’m shocked myself), and they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where you can farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are heavily armed, have G36, RPG-7 and 9x39 guns, while the Gauss rifle is rare, but accurate. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, there is an exoskeleton. Its location is also indicated in the picture:

Answers on questions:

1. How many Compass artifacts are in the game and is it possible to take it from Noah? Where can I get Svarog?
A: Noah does not have a Compass and is alone in the game, this may have to be changed. Svarog and others rare items can be purchased from merchants and NPCs.

2. Will the system for upgrading weapons and costumes change?
A: No, it will be the same as in Call of Pripyat. But upgraded suits and weapons will be on sale.

3. How and where will artifacts appear?
A: Artifacts (including those from the Shadow of Chernobyl) will mainly appear in large anomalies and less frequently than each time after a release, with the exception of some locations (Dark Hollow for example). We tried to collect the most optimal locations for such a system.

4. What is the Chernobyl Nuclear Power Plant?
A: The Chernobyl Nuclear Power Plant will be a very inhospitable place, full of mutants and fanatics. In addition, it is not so easy to get there; you need to overcome several barriers. You can make a wish to the Monolith and it will fulfill it.

I put it all together: Hardmuth

Walkthroughs Stalker Call of Chernobyl: Walkthrough guide for Call of Chernobyl

Call of Chernobyl is one of the best freeplay mods,
consisting of locations from all three parts of the S.T.A.L.K.E.R. games. Also, in addition to freeplay, there is a story mode and zombie survival, “One Life” and Azazel mode. The presence of many different addons allows everyone to make a build to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphical changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools; this is not only a good way to earn money, but subsequently a good chance to completely upgrade their weapons and armor. Sometimes, in the midst of a passage, the question of where to find tools in Call of Chernobyl becomes simply vital.

The appearance of calibration tools, fine and rough work in the Call of Chernobyl game, is absolutely random, so their appearance at the game location may be completely unpredictable. However, there are several guidelines, following which during the passage you will be able to find all three sets relatively quickly.

Tool Search Features:

Taking and completing tasks from various stalkers gives you a huge chance of finding tools. For completing them, the main character will receive the coordinates of the location of caches and caches in which you can find tools.
. You should not ignore the PDAs you find; they can also become a source of information about caches of tools.
. The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to kill the enemy right away; you can wound him and interrogate him - this may give additional leads to hiding places, albeit with little chance.

Next, we will try to give the coordinates and locations of already found sets of tools, so we hope that this information can simplify your search. However, remember that your version of the passage and the chosen group at the beginning of the game may be very different and make adjustments.

Tools for fine work:

→ in the Yantar location, you can work as a guide and for each successful completion of a task you can receive a set of tools.
→ at the Rostock location, in one of the boxes near the Bartender.
When playing as a military man, they can be obtained for completing the Military Exercises task.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, if you look from the side of the arena, there will be a cache with a tool in the ventilation.
→ playing for the military group, after completing one of the tasks you will receive a cache of tools located almost at the entrance to the Agroprom Research Institute

Calibration Tools:

→ by completing the quest "Storm in the Zone" as a military man you will receive a set of tools.

Gunsmith's Tools:

→ They appear for sale at the Bartender.

Successful searches will directly depend only on your desire and careful completion of quests and tasks given by the characters. Get information about hiding places, don’t pass by interesting places, communicate with stalkers, pay attention to the PDAs you find, and the question of where to find tools in Call of Chernobyl will remain a thing of the past for you.

As I said in the mod review, Call of Chernobyl is massive and not entirely beginner-friendly, which is why the desire to explore the Zone is frustrated by the difficulty of survival. In this article, I'll provide you with ways to make the game easier, work around some of the gameplay glitches, and generally play the game the way you want.

These tips don't have to be followed as some of them may be considered exploits, but my job is to give you the information and how you use it is up to you. These are not cheats, this is not a spawn menu, so all of the methods mentioned below maintain interest in the game to one degree or another.

1. Basic and advanced gun tools(Gunsmith toolkit & Advanced gunsmith toolkit). One copy is required for each technician. Basic weapon tools are found in various hiding places, can be easily bought from merchants, and generally can be obtained quickly. The improved instrument is so rare that I have not yet found one. Theoretically, it should also be sold in stores, but I didn’t find it anywhere. Fortunately, you can do without tools at all (see below).

Forester from the Red Forest repairs and improves weapons and armor no need for tools And no time investment, but at slightly inflated prices. True, we still have to get to it, but this is already the tenth thing. But now there is always a reason to visit the old man!

2. Finance. There is a sure, but rather slow way to earn an arbitrary amount of money. It includes the merchant Owl from Zaton and a certain number of artifacts. If you remember, in Call of Pripyat he could sell a Gauss rifle and immediately buy it back, and at a profit for himself. In Call of Chernobyl it works exactly the same way, but, in addition to the rifle, it also includes body parts of monsters, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if defined) and profit from one purchase and sale:

– Droplet/Droplet, spawn in fire anomalies (100 rubles)

– Thorn/Thorn (100 rubles)

– Slime (100 rubles)

– Crystal thorn, spawn in chemical anomalies (250 rubles)

– Slug/Slug (250 rubles)

– Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including regular sellers of Debt and Freedom. Moreover, these guys pay twice (!) times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment in unrealistic amounts. Which, by the way, will be needed - repairing the pumped-up but broken Liberty exoskeleton will cost up to 200 thousand rubles.

IMPORTANT! During cunning financial scams, you need to be extremely careful with saving and loading. If you load when the artifact is in the inventory, for example, of Owl, then it will disappear, since the merchants’ goods are completely updated after loading.

3. Artifacts. Again, Zaton. It’s easiest to farm artifacts there if you set emissions every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot remains there. But due to the lack of achievements, artifacts do not appear so often, especially for rare specimens.

Compass is located where we found it on the quest from the forester - in the Red Forest, in the mine, right on the table. Heart of the Oasis I have not found it, although it should exist.

4. Shootouts. Try to set monsters against stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of whom are masters in exoskeletons. Why, a couple of rats can bite an NPC to death, since stalkers almost never hit small opponents! Before my eyes, a citizen in an exoskeleton was eaten to death by three impudent jerboas. The exceptions, of course, are quest characters to whom you have not yet completed tasks. These need to be protected. The rest can go to feed land fish, yo-ho-ho and a bottle of “Cossacks”! It’s a shame, of course, for the masters who reveal themselves to small rodents, but that’s their problem, but their loot is yours. If, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don’t deserve good loot.

5. Gauss rifle. You won’t be able to find it just lying there, and neither will the cartridges for it. They are not sold by any dealer. Theoretically, it could be sold by Monolith traders, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across her was in Limansk, near the passage to the Hospital. The levitating Monolith sniper was armed with it (don’t ask, I’m shocked myself), and they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where you can farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are heavily armed, have G36, RPG-7 and 9x39 guns, while the Gauss rifle is rare, but accurate. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, there is an exoskeleton. Its location is also indicated in the picture:

Other tips and interesting facts:

– Being a stalker, Sultan can be easily killed. He has the Nighthawk, a pretty rare weapon, and no one else cares about killing. Yes, you can now run around with weapons in Skadovsk. Just like in Yanov.

– Technicians perform manipulations with several things not in parallel, but one by one. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So, having handed over four machine guns for repairs and one armor for pumping, be prepared to wait many times longer. Up to several hours. It took me two hours to repair one pistol in Skadovsk.

– Laboratories, dungeons and other basement areas are much less populated than in the original games. Let's say that in the laboratory with Megamind there is not a single enemy at all. The loot, however, is also meager - Beryl-5m, and that’s all.

– To increase the duration of a run, you can use not only energy drinks and artifacts to increase endurance, but also the drug “Hercules”. Endurance recovery depends on what percentage remains before the maximum weight load. “Hercules” pushes the load bar back by 20 kg, thanks to which even with a load of 80 kg you can achieve endless running.

– The most valuable monsters in terms of loot are controllers; their arm/brain costs 500 rubles apiece from almost every merchant.

– An RPG-7 with a pair of missiles lies in the weapons depot inside the Volkhov air defense system, the door there is open initially. The “Veles” detector is bought from merchants-scientists; I have never seen the “Svarog”, although it should be there. Finding “Veles” while playing as a stalker and without visiting scientists is quite difficult; it is only found among zombies in exoskeletons. As, by the way, is a machine gun.

– Grenades for under-barrel grenade launchers are very rare, merchants almost never have them, and neither do they have them in hiding places. It's no joke, missiles for RPG-7 are easier to find!

– Anti-personnel butterfly mines can be placed in a quick slot, as can first aid kits/bandages/drugs. They activate 3 seconds after installation and are good for luring out opponents, although they are not as effective as we would like. At first, I recommend having two or three in stock, since they weigh a lot, but it will be easier to remove the tail from a pair of mutants.

The Call of Chernobyl mod is massive and not exactly beginner friendly, making the desire to explore the Zone dashed by the difficulty of survival. In this article, I will provide you with ways to simplify the gameplay, work around some gameplay flaws, and generally play the way you want.

These tips don't have to be followed as some of them may be considered exploits, but my job is to give you the information and how you use it is up to you. These are not cheats, this is not a spawn menu, so all of the methods mentioned below maintain interest in the game to one degree or another.

1. Basic and advanced weapon tools(Gunsmith toolkit & Advanced gunsmith toolkit). One copy is required for each technician. Basic weapon tools are found in various hiding places, can be easily bought from merchants, and generally can be obtained quickly. The improved instrument is so rare that I have not yet found one. Theoretically, it should also be sold in stores, but I didn’t find it anywhere. Fortunately, you can do without tools at all (see below).

Forester from the Red Forest repairs and improves weapons and armor without the need for tools and without wasting time, but at slightly inflated prices. True, we still have to get to it, but this is already the tenth thing. But now there is always a reason to visit the old man!

2.Finance. There is a sure, but rather slow way to earn an arbitrary amount of money. It includes the merchant Owl from Zaton and a certain number of artifacts. If you remember, in Call of Pripyat he could sell a Gauss rifle and immediately buy it back, and at a profit for himself. In Call of Chernobyl it works exactly the same way, but, in addition to the rifle, it also includes body parts of monsters, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if defined) and profit from one purchase and sale:

Droplet/Droplet, spawn in fire anomalies (100 rubles)

Thorn/Thorn (100 rubles)

Slime (100 rubles)

Crystal thorn, spawn in chemical anomalies (250 rubles)

Slug/Slug (250 rubles)

Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including regular sellers of Debt and Freedom. Moreover, these guys pay twice (!) times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment in unrealistic amounts. Which, by the way, will be needed - repairing the pumped-up but broken Liberty exoskeleton will cost up to 200 thousand rubles.

IMPORTANT! During cunning financial scams, you need to be extremely careful with saving and loading. If you load when the artifact is in the inventory, for example, of Owl, then it will disappear, since the merchants’ goods are completely updated after loading.

3. Artifacts. Again, Zaton. It’s easiest to farm artifacts there if you set emissions every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot remains there. But due to the lack of achievements, artifacts do not appear so often, especially for rare specimens.

Compass is located where we found it on the quest from the forester - in the Red Forest, in the mine, right on the table. I did not find the heart of the Oasis, although it should have been there.

4. Shootouts. Try to set monsters against stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of whom are masters in exoskeletons. Why, a couple of rats can bite an NPC to death, since stalkers almost never hit small opponents! Before my eyes, a citizen in an exoskeleton was eaten to death by three impudent jerboas. The exceptions, of course, are quest characters to whom you have not yet completed tasks. These need to be protected. The rest can go to feed land fish, yo-ho-ho and a bottle of Cossacks! It’s a shame, of course, for the masters who reveal themselves to small rodents, but that’s their problem, but their loot is yours. If, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don’t deserve good loot.

5. Gauss rifle. You won’t be able to find it just lying there, and neither will the cartridges for it. They are not sold by any dealer. Theoretically, it could be sold by Monolith traders, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across her was in Limansk, near the passage to the Hospital. The levitating Monolith sniper was armed with it (don’t ask, I’m shocked myself), and they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where you can farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are heavily armed, have G36, RPG-7 and 9x39 guns, while the Gauss rifle is rare, but accurate. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, there is an exoskeleton. Its location is also indicated in the picture:

Being a stalker, Sultan can be easily killed. He has the Nighthawk, a pretty rare weapon, and no one else cares about killing. Yes, you can now run around with weapons in Skadovsk. Just like in Yanov.

Technicians perform manipulations with several things not in parallel, but one by one. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So, having handed over four machine guns for repairs and one armor for pumping, be prepared to wait many times longer. Up to several hours. It took me two hours to repair one pistol in Skadovsk.

Laboratories, dungeons, and other basement areas are significantly less populated than in the original games. Let's say that in the laboratory with Megamind there is not a single enemy at all. The loot, however, is also meager - Beryl-5m, and that’s all.

To increase the duration of your run, you can use not only energy drinks and artifacts to increase endurance, but also the Hercules drug. Endurance recovery depends on what percentage remains before the maximum weight load. “Hercules” pushes the load bar by 20 kg, thanks to which even with a load of 80 kg you can achieve endless running.

The most valuable monsters in terms of loot are controllers, their arm/brain costs 500 rubles apiece from almost every merchant.

- RPG-7 with a couple of missiles lies in the weapons depot inside the Volkhov air defense system, the door there is open initially. The “Veles” detector is bought from merchant-scientists; I never saw the “Svarog”, although it should be there. Finding “Veles” when playing as a stalker and without going to scientists is quite difficult; it is only found among zombies in exoskeletons. As, by the way, is a machine gun.

- Grenades for under-barrel grenade launchers they are very rare, traders almost never have them, and in hiding places too. It's no joke, missiles for RPG-7 are easier to find!

Minimum System Requirements

Windows Vista 4GB RAM Intel Core 2 Duo E7400 / AMD Athlon 64 X2 5600+ 512 MB DirectX® 9.0c compatible card / NVIDIA® GeForce™ 9800 GTX / ATI Radeon™ HD 4850
S.T.A.L.K.E.R. Call of Chernobyl
This is a freeplay mod consisting of locations from all three parts of S.T.A.L.K.E.R.
The main changes are:
redesigned locations by Bangalore and Borovos
redesigned AI by Alundaio
completely changed weather
the gulag work system has been redesigned
modified A-Life
fully populated levels
Locations
Ground
Swamps (CN)
Darkscape (build 2571)
Cordon (CN)
Landfill (CN)
Agroprom (CHN)
Dark Valley (CHN)
Bar (PM)
Rostock (PM)
Army depots (TC)
Yantar (CHN)
Dead City (build 2571)
Limansk (CHN)
Radar (PM)
Red Forest (CN)
Hospital (CHN)
Zaton (ZP)
Jupiter (ZP)
Pripyat (ZP)
Pripyat (PM)
Chernobyl NPP-1 (PM)
Chernobyl NPP-2 (PM)
Generators (2006)
Equipment cemetery
Underground/laboratories
Dungeons of Agroprom (CHN)
X18 (PM)
X16 (PM)
X8 (ZP)
X10 (PM)
Overpass "Pripyat-1" (ZP)
Monolith Control Room (TC)
Sarcophagus (PM)
Warlab (2005)

Answers to frequently asked questions

The Vehicle Graveyard crashes during the transition, what should I do?
Load your autosave and immediately find yourself at the location. It seems like this problem shouldn't exist anymore.

How to improve productivity?
1. Turn off the shade from the grass
2. Make the shadows themselves of minimal quality
3. Disable SSAO
4. Change the quality of textures and visibility range to the optimal state
5. You can reduce spawn in the game settings

Why don't stalkers pay attention to the military in Cordon?
There is a neutral zone, the military does not touch the stalkers, and the stalkers do not touch the military. But the military still beats the GG, this cannot be corrected. The solution is to save up money, equipment and go to the Bar, for example. (The authors made a truce at the location due to the fact that the military was taking out the village of newcomers)

Where can I get a detector?
In corpses, in hiding places, they are sold by scientists, and also by ordinary merchants, but the chance of appearing is approximately 15%

If dynamic news is viewed in the error log
You can disable them in the game settings and the crashes will stop. It seems like this shouldn't happen anymore.

Why is it so deserted!? Why are there so many living creatures!?
In the game settings you can adjust the population of the zone.

How to fight a helicopter?
If you shoot a helicopter at the tail, it will fall faster.

I want to sleep, but I can’t sleep, what should I do?
You most likely need sleep. If you have radiation or have drunk an energy drink, you cannot sleep. If you slept, then you can sleep a second time only after a while. The function can be disabled in the game settings.

How to upgrade weapons and armor to the maximum?
Go to the red forest to the Forester, he works for all groups and does not need tools.

How to find tools?
They are found in hiding places, randomly. Big chance for tools if you complete the tasks of the stalkers. They will give you coordinates to their hiding places as a reward, and you can find tools there.
If you capture enemies and then interrogate them, you can also get a cache, but the chance for tools is low. How to take prisoner? You must wound the enemy so that he falls to the ground and lies alive, and then approach him, if he kneels, you can interrogate him.
They may also give you a cache for bringing a PDA; it may also contain tools.

Useful information about partners
You can take as your partner any NPC squad that is friendly to the player and is not busy guarding the point. Partners buy broken weapons (but not completely dead) and buy them more expensive than merchants. Partners can be controlled both through dialogue and through the NumPad keys.
Num 1 - change NPC behavior modes. Aggressive\Help\Passive.
Num 2 - change the Waiting\Following modes.
Num 3 - NPCs move to the specified point and wait there.
In dialogues you can give useful commands to NPCs, I advise you to look at them before moving forward. If an NPC stands in a doorway or a narrow passage, approach him closely; after a couple of seconds he should move away.

How to get through this “Secret Zone”?
We look for the doctor and talk to him (or kill and rummage if he’s evil) when we receive the key and the doctor’s notes, the plot is activated. First we turn off the generator in x-16, then on the Radar (along the way we collect documents in all laboratories). After turning off the radar, we go to the Monolith, but do not make a wish, but go to the control center, for documents, and then to WarLab. In order for the door to WarLab to open, you first need to pick up documents from the monolith control center. In WarLab we speak with the entity... We run after two poltergeists with the aim of killing them (all doors open and close in a chaotic order)... After killing the second, all objects that are not screwed down try to fly in head on... Dodging them, we look for and kill first the bloodsucker, then controller... We go to where we spoke with the entity... Decoder... he opens the door, but you have a fight ahead of you. The entity will offer to lie down in the flask, this is one of the endings. We refuse. Let's go fight the monolith to destroy it. We return to WarLab, and break the power supply of the capsules (be careful not to touch the ones lying inside, the reputation drops greatly) and turn off the generators... And return to freeplay.

Can't find the Swamp Doctor? He lives randomly:
Clear Sky base
trailer at the tower (next to the base, first quest in Clear Sky).
a cave on the edge of the location, next to Tuzla.
and perhaps he can travel around the zone. For example, to be at the Bartender's (as it was in beta 1.4)

How to open warlab?
Code - 26041986

How to fix overly overlit graphics in a mod?
Main menu - Atmosfear options - Other options - Load default color balance and brightness settings.
Or fine tuning via user.ltx (located in the _appdata_ folder)

How to enable the spawner?
Add “-dbg” to the end of the shortcut path. Example: Call of Chernobyl 1.4.22\Stalker-CoC.exe" -dbg
Then press S in the game menu.
Need to remove unnecessary information on the screen? In the game settings, uncheck Debug Hud.


Where can I see all the achievements?
Reading a text document -

When installing the mod, it requires you to install Call of Pripyat, what should I do?
Try installing a licensed Call of Pripyat.

How to change the viewing angle?
The fov command in the console (for example: fov 60)
If your NPCs are stupid, then disable the “AI Die In Anomaly” setting in the game options.

"For those who were interested, how to hire more companions, there is a settings config:
configs/ai_tweaks/axr_companions.ltx.
There are three settings: the number of companions, whether only friends can be hired, and whether simulation units can be hired. Well, in general, you can simply disable this scheme there.
For deeper customization, open the scripts axr_companions.script and dialogs_axr_companion.script."
Where is the spawner for the Call Of Chernobyl mod, I’m looking for an add-on for weapons, graphics, etc., but there’s no spawner.
In the game folder, find the “Stalker-CoC.exe” file and create a shortcut to it on your desktop. Next, go to the shortcut properties and write “-dbg” (without quotes) in the object. It should look something like this: “D:\Program Files\S.T.A.L.K.E.R. — Call of Chernobyl\Stalker-CoC.exe" -dbg . Naturally, click “Apply” and “Ok”. You launch the game, you start New game or Loading (no difference). During the game, press “Esc” (Pause) and press “S”, the “Spawner” opens. P.S. To ensure that there is no unnecessary information on the screen in the game, go to the game settings and in the “Game” section uncheck “Debug Hud”.
“Running the mod on 86-bit Windows 7:

Unlike the original Call of Pripyat, Call of Chernobyl does not allow you to run the game on maximum settings on an 86-bit system, due to the increased load of its contents, a crash occurs. The solution for those who want to play on the highest available graphics is to enable enhanced dynamic lighting and set all settings to maximum, but with the exception of the following parameters:

Set the sliders exactly as shown in the screenshot. A little less is no big deal, but if you exceed the specified limit, you risk catching flights. The proposed parameters were selected experimentally.”
- The authors of the mod are gentlemen from far abroad, so all the text is written in English.



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