Complete the first task of GTA 5. Walkthrough of GTA San Andreas. Mission: Family counseling

Hello dear readers. The Gamebizclub team is in touch with you, and today's topic is the first mission in GTA 5, which throws the player into the thick of things. In order to get "Gold" for this task, you just need to go to the end. This is due to the fact that the prologue is also a training mission.

How to get?

The prologue tells the story of a robbery that took place seven years before the events of the main plot. Michael, Trevor and two of their partners decided to raid a bank located in North Yankton.

The passage of the case begins with the fact that you need to aim the sight at the hostages so that they go to the utility room.

You do not need to shoot, as soon as the target is on the person, he will immediately obediently go into the room. If you shoot the hostage, the mission will fail and you will have to start over.

As all people find themselves outside the door, the character needs to get a mobile phone that plays the role of a detonator and activate a bomb that will detonate the doors of the bank vault.

After the explosion, you and your accomplices need to go to the room with cash, which is marked on the mini-map with a yellow marker, and collect money (they will be highlighted in green on the mini-map).

After all 179 thousand dollars are in you, it's time to wash off. However, at the exit from the premises Michael will be grabbed by the guard, and you have to save the guy.

To do this, switch to Trevor and aim at the head of the invader, and then shoot, be careful, since the death of an accomplice does not portend anything except the failure of the mission.

Once freed, go down the corridor to the street, along the way, the protagonists will receive maximum level wanted, but these five stars are just flowers, because they will not attack you strongly.

Everything is due to the fact that there will be only one entrance to your location - through the gate. Therefore, be careful and take cover behind posts and boxes. Try to shoot without leaving the shelter, this is a guarantee of the character's safety.

Each of your opponents will be marked on the map with a red marker, so you will have to fight until the first wave is destroyed. Then move along the road and keep shooting back.

After a couple of improvised police barricades, the player will have the opportunity to jump behind the wheel and try to break away from the police.

Be careful, because going into the oncoming lane will almost inevitably lead to a head-on collision with a police car rushing towards you, and going to the side of the road is fraught with loss of speed and failure of the task, which is also completely out of your favor.

If you followed the advice above, then your hero will try to cross the railway track along which the train is rushing, but this will end in a collision and then the whole gang will be cordoned off by the cops.

You have to shoot back Trevor, while he will frantically come up with an escape plan to get Michael out. Nevertheless, over time, opponents will end, and on this the first case will come to an end.

Emerging bug

Some users ask themselves the question "how to get through the prologue?" The thing is that on some pirate repacks a bug appears, as a result of which there are no policemen on the street, accomplices freeze, and running the protagonist along the road leads to the failure of the mission. Therefore, we strongly recommend buying, so as not to encounter a similar problem.

That's all for today. We hope you liked our guide and we have given answers to all your questions. Share the article with your friends in social networks and subscribe to blog updates. We wish you successful completion. See you soon. Bye Bye.

Walkthrough GTA San andreas

Los Santos Walkthrough

In brackets after the name of the mission, the letter corresponding to the letter on the radar - so that you know who the mission is for.

The game begins with a video showing the arrival of Karl aka CJ in hometown- Los Santos. Immediately he is met by corrupt cops and robbed to the skin. Moreover, they are thrown in the area of ​​a hostile gang.

Passage of 1 mission

This is not even a mission, but just an introduction. But if your goal is to quickly complete the game, jump on the bike and roll to your home.

Passage of the 2nd mission. Big smoke (CJ)

You are meeting with family and old friends. They report that Los Santos is not what it used to be and arrange a trip to the cemetery in the area called Temple. There you will come across another gang that will begin to chase you. Get on the bike and chase Sweet and Ryder. Nothing complicated. Just chase after them and don't come under fire. The mission will end as soon as you arrive at your home.

Passage of 3 missions. Ryder (R)

Get into Ryder's car and drive to Old Rhys. Do your hair and get out. Immediately you will hear how Ryder sarcastic about your hairstyle and Old Rhys. Then go to the pizzeria opposite. When you buy food. Ryder will take out a pistol and run over the seller. In response, he will take out a shotgun and you need to reel. Jump into Ryder's car and drive to Grove Street, trying not to get hit by the seller's bullets. Once you arrive at the retinue's house, the mission is over.

Passage of 4 mission. Tagging up turf (S)

Sweet offers you a diversion, which consists in drawing graffiti on foreign territory. You are driving to Idlewood. Draw all the graffiti and jump into the car. Drive to East Los Santos and paint graffiti there. Careful! You can be spotted by the cops and shot by the Ballas. As soon as you paint the last graffiti Sweet will arrive and you will go to Grove Street where the mission will end.

Passage of 5 mission. Cleaning the hood (S)

Get into the car with Ryder and drive to the gunner's apartment. Then drive to the drug dealer and kill him. Go to the den and go inside. Kill Ballas and the drug dealer. The main thing is not to let them surround you and kill Ryder. After killing everyone and everything, jump into the car, drive to Sweet's house and finish the mission.

Passage of the 6th mission. Drive-thru (S)

Get behind the wheel and drive to the diner. There you will meet the Ballas. There is no trick here. Just drive next to the ballus wheelbarrow until it catches fire from the shots. Wait for it to explode, then transfer the ballasses and drive it to Sweet's house. Everyone except Smoke will come out there. He will ask to take him home. Just drive to Smoke's house and drop him off. The mission is over.

Passage of the 7th mission. Nines and AK "s (S)

Hop into Smoke's car and go to Emmett. Complete all tasks there. Get back in the car and take Smoke home. After that Sweet will call you and tell you about the clothes. Go to Binco and buy clothes. When you exit the store, the mission will end. After this mission, Smoke's missions will be available. They, like the missions of all the others except Sweet, I will describe after all the others.

Passage of 8 mission. Drive-by (S)

Jump into the car with others and drive them to the ballus territory. Best tactic- hide behind other cars. So at least they won't set fire to yours. Only in the latter case - in the park, it is easier to just transfer everyone. Then quickly drive into repainting. After that, take everyone home and finish the mission.

Passage of the 9th mission. Sweet "s girl (S)

Sweet is in trouble! Grab the car and rush to Emmett for weapons. Then drive to the rescue to Sweet. When you kill all the bastards, Sweet will call you and ask you to find a 4-door car. Fortunately, she is not far. Jump into it and back up a bit. As soon as Sweet and his girlfriend get into the car, 2 mafia cars will appear. It's easy to get away from them. Back up, and then sharply move forward and break away from these would-be drivers. Drive up to Sweet's house and drop off a couple. Mission completed.

Passage of the 10th mission. Cesar vialpando (S)

One of the most uninteresting and difficult missions in the game. After the cutscene, get into the car and drive to the garage of your old friend Sweet. He will bring you a special car: the lowrider. Get into it and drive the lowriders to the meeting. There you have to dance on the machine using special hydraulics. If you win, then Caesar's missions will open to you. If you lose, start over. I did it the second time. There is no special technique here, you just need to carefully monitor the music and arrows. Don't press the arrow early or hold the key down for too long, and you should be good to go.

Passage of 11 mission. Og Loc (BS)

The first mission is for Smoke. Here you need to pick up Og Loc from the police station, and then deal with the vile thief. The main difficulty is not to crash into anything, because you are riding a motorcycle. Although the thief will be waiting for you, but it is better not to abuse it. One fall - maximum. And keep at some distance in order to have time to react to a sharp change of course. When you reach a certain place with the thief, then you can kill him without any problems. If you kill him and then take Og Loc to the service entrance Burger Shot will open new missions for Og Loc without killing.

Passage of the 12th mission. Running dog (BS)

Very easy mission. Just drive Smoke to the spot and then shoot the fugitive. That's the whole mission!

Passage of 13 mission. Wrong side of the tracks (BS)

In this mission you will need to ride a motorcycle next to a train. The most difficult thing is to stay close to the train and not crash into oncoming trains. Well, I hope you get to the Friendship station. As soon as Smoke kills all the vagos and you take him safe and sound to the house, the mission will be completed.

Passage of the 14th mission. Just business (BS)

A very addicting mission. For the most part, it resembles a shooting gallery. Yes, it's a shooting range. As soon as you take Smoke to the center, almost non-stop firing will begin immediately. To begin with, you will be offered a dozen enemies that you need to destroy. After that, the location will change, and a new dozen enemies will appear. As soon as everyone is corpses, you and Smoke will jump on the motorcycle and start to unwind. You have the role of a shooter. There is nothing complicated here. Just shoot the enemies and their cars and motorcycles and have fun. it last mission for Smoke. As soon as you reach a certain point, CJ will jump off the motorcycle and say goodbye to Smoke, who will immediately disappear. As you've probably noticed yourself, this mission is very similar to the famous chase scene from the movie: Terminator 2.

Passage of the 15th mission. Home invasion (R)

A mission to rob a colonel. Simple robbery, in general. Getting there is a piece of cake, then go into the house and rob. 3 boxes are enough, but you can steal everything. Don't make a lot of noise! ​​After the robbery, drain everything in the warehouse. Mission Complete!

Passage of the 16th mission. Catalyst (R)

First you need to get to the train. Then kill all the vagos, but the trouble is - the ballases have arrived. Of course, we kill them and get on the train. What kind of attack? The train starts to move. You need to throw boxes with weapons to Ryder. The main thing is not to overdo it. Wait for the car to come closer, and then throw the box. In total, you need to have time to transfer 10 boxes. After that, instantly repaint to get rid of the cops. then you can safely return to your home.

Completing 17 mission. Robbing uncle sam (R)

Robbing a military warehouse is not an easy task. However, you need to do it. Get into the van and drive to the warehouse. As soon as you reach, jump over the wall and kill all the soldiers. Run up to the warehouse and shoot at the castle. The gate will open and two more soldiers will appear. Kill them and only then open the gate. Now get into the forklift and start loading the boxes into the truck. Periodically jump out of the loader and shoot the soldiers attacking Ryder. As soon as all 6 boxes are loaded, quickly jump into the van and unwind. When the "patriot" is strictly behind you, signal and Ryder will drop explosives on him. Then just go to Emmett and finish the mission, by the way, the last one for Ryder.

Completing the 18th mission. Lowrider, High Stakes (CV)

Normal race with lowriders only. Competitors drive very slowly, and it will not be difficult for you to overtake them. It is better, of course, to drive a modified car with nitro, but if there is no money for it, the usual one will do.

Completion of the 19th mission. Life "s a beach (OG)

In this mission you have to steal a van with sound equipment. The whole problem is that this van is closed and you can't just steal it. To do this, you need to surprise the DJ girl with a dance. A simple dance is much easier than a lowrider dance. It will not be difficult for you to pass it. After all, you have passed the lowriders dance. The principle is the same as there. You need to earn 2500 points. After that, get into the van with the DJ, throw it out and rush to the garage. But you will be pursued, so be careful when cornering! As soon as the van drives into the garage, the mission will end.

Completing 20 missions. Mad dogg "s rhymes (OG)

These are stealth missions. It's easier to get through if you go unnoticed. First you need to get to the mansion of the local gangsta star Madd Doga. After that, with a knife in hand, get into the house. You can cut all the guards, or you can just walk past them unnoticed. The second option is more difficult, but more interesting. Just hide in the shade and wait for an opportunity. After you take the rhyme book, new guards will appear. It is better to kill them with a pistol with a silencer, which can be taken from the first killed guard. Just walk quietly and watch the radar. As soon as you leave the mansion, go to Locke and give the book of rhymes. Mission accomplished.

Completion of 21 missions. Management issues (OG)

First you have to steal the car. Go to the sign and when you see a black car, slow down in front of it. Then shoot the driver's head through the glass and take his place. Drive to the nearest repainting and repair the wheelbarrow. Now, carefully so as not to damage it, drive to the collection point. Carefully stand in the same direction with the other cars and in this position between them go to the ceremony. As soon as the manager sits down, step on the gas and break away from other cars. Then drive to the pier and jump out of the car shortly before its end. You completed the mission.

Passage of 22 missions. House party (OG)

You need to resist the ballads. It is advisable to find a body armor before this mission. The first wave is from the side of the bridge. 2 cars, 8 people + 4 on the bridge. 2 wave. From the side of the CJ house and from the motorway side. Be careful and don't let them kill Sweet.

Passage of 23 missions.Burning desire (C.R.A.S.H.)

Take the cop's car and follow the "hammerheads". Then roll to the Vagos house. Shoot 5 Vagos around the house. Break the glass and throw Molotovs at them. As soon as you throw the Molotov cocktail into the 5th window, 2 more Vagos will come running. Run to the house where the girl is screaming. The staircase to the second floor is at the end of the hall. Go through the bathroom to the kitchen and take the fire extinguisher. Go up to the second floor and help the girl, and then leave the building. Take a car and take the girl home. She's your girlfriend now. Mission passed!

Completing 24 missions. Gray imports (C.R.A.S.H.)

Drive to the docks and enter the courtyard. There they will immediately notice you and want to shoot you. Shoot barrels with forklift trucks. And then finish off the rest. Pick up SMG and armor, and shoot the panel at the gate. Shoot everyone inside (shoot the barrels) and chase the Russian mafia. Shoot everyone who bothers you and jump on the motorcycle. Then you just join in behind and blow up the car with a burst of SMGs. Fabulous! You have just completed 24 missions!

Passage of the 25th mission. Doberman (S)

Nothing complicated. Buy a weapon, go to the specified area and kill three ballas. You have started a gang war. You have to survive three waves.

1. Everything with bits.

2. All with pistols.

3. All with micro-semiautomatic devices. Then you kill one more ballas and end the mission.

Passage of the 26th mission. Los sepulcros (S)

Hire two brothers from your gang (come close to the bandit, click on right button mouse, then press the "G" key). Then get into the car and drive to the cemetery. Climb over the wall and wait for Kane. When the firefight begins, kill all the balls and leave Kane for last. Shoot Kane from behind some cover. When you kill him, two more ballas will appear. Shoot them down and get into Sweet's car. If necessary, drive it into repainting. Or you can drive to the completion of the mission in Grove Street.

Completion of the 27th mission. Reuniting the families (S)

Drive to Jefferson Motel with everyone. There you will again have to rescue Sweet. You will have to shoot back from SWAT "a. It's not difficult - especially if you have an SMG at the gangster level. You can find armor on one of the platforms upstairs. By the way! Do not yawn, when you find Sweet, he will lead you to the roof. There you will have to destroy the helicopter. First kill the special forces and then deal with the helicopter. Follow Sweet down where you will be picked up by Smoke and Ryder. Now you need to shoot back from the cops. Shoot their cars and that's it. When the cops jump on your car, just shoot them. By the way, not a bad way. increase the level of possession of AK The mission ends after the explosion of your car (from which you jumped).

Completing mission 28. The green saber (S)

At the very beginning of the mission, Caesar will call you and tell you that he is waiting for you under the bridge. Go there and watch the video. Then get into the same car where you talked to Caesar. Race at full speed to the Sweet! Under the intersection of Mulholland. The shortest way is through Pershing Square. As soon as you get to the place, bring down all the points. More will come - deal with them. After killing all the ballas, the police will come and they will tie you up. You will only be released in Angel pine, but that's another story.

Congratulations!!! You completed the first missions in Los Santos and now San Fierro is available to you !!! Study it before passing, and the latter will not keep you waiting!

1. Don't conquer territories. Then you still have to win back. 2. Practice at the club before dancing. 3. Don't forget Dennis! 4. Play gambling - you can save some money. 5. Before missions, restore health and preferably wear armor.

Los Santos Walkthrough

We waited for a long time, signed petitions, read the news every day and here it happened: Grand Theft auto V appeared on the shelves. The first thing that awaits the player at the start is the passage of the very first mission of this game, in which you have to rob a small bank in North Yankton.

You have to play as Michael and Trevor, who decide to rob a bank 9 years before. The passage of this mission is as intuitive as possible. At the very beginning of the robbery, you need to close the hostages, including clients and bank employees, in the office building. To do this, aim at them, but do not shoot, and point them to the room.

Now you need to clear a passage to the bank vault. Get out your phone and detonate the shells.

Now you need to leave the bank through the "back exit" and shoot the policemen who have flown from all over the district. Hide behind cover and, carefully aiming, kill them. Enemies will try to go around you from the left edge - do not miss them. When you kill all the policemen, run to the car that is waiting for you on the road.

You need to get away from the chase - do not drive hard, carefully go around all the obstacles, otherwise the mission will fail. In the story, your car jumps over the railroad tracks, but it skips and it crashes. You need to go on foot. Cover your teammates until the training mode is over.

A frequent question about how to go through GTA San Andreas arises on various resources on the network. The developers in 2004 did not think about the possibilities of simplification gameplay... The projects of that time made you sweat over some of the missions for three hours or more. V cult game from Rockstar games there will be a dozen of such moments.

Broken keyboards, mice, mutilated fingers with monitors - such consequences were not uncommon after vain attempts to pass a difficult moment. You can read about them with all the tips in the article. The material is especially recommended for users who are going through the story for the first time.

Car stunts

It is impossible to skip the missions of the main plot in GTA San Andreas, and therefore the player will have to go through them all. This will give access to the full history of CJ. On the way, one of the tasks will be to win a reward with respect in a mission with lowriders. The player takes control of the provided vehicle with a redesigned suspension.

Music turns on and surrounded by a crowd the main character must perform tricks in the form of rocking the car. The arrows will appear on the screen, which are necessary for pressing. Users are advised to crank the sound all the way up to keep it in time. You need to click on the arrows shown on the screen at the moment of their complete entry into the circle. The number of points added to the overall standings will be the maximum in this scheme.

Beforehand, it is worth checking the location of the keys. In many versions, this mission responds to the numeric keypad Num Lock (8,4,2,6). For convenience, it is recommended to reassign the buttons if the check has confirmed this fact.

Mastering the air

Even for an experienced player, the mention of flying school in GTA San Andreas starts a nervous tick. The main character must go through ten difficult tasks to be able to buy an airfield for 80 thousand dollars. Tests are carried out on it.

The levels of passage vary from bronze to gold, this is noted when passing new missions. Depending on them, the best model of equipment will appear at the airfield of the protagonist. Each mission out of ten is very difficult. According to user reviews, the real difficulties arise in the third and fourth stages. First, players will be offered to fly a circle in the air, a choice of clockwise or counterclockwise direction is available. The main advice here will be the constant descent of the gas, the speed does not go into the overall standings. The main thing for the user is to fly over all the control points.

Flight school passing

The Q and E keys will help in places where you need to make maneuvers. The fourth test is the reverse of the third. In the task described above, it was necessary to take off and fly a circle, then the main character appears in the air. After flying the entire distance, it is necessary to land the plane at the indicated point. The main thing is not to forget to release the landing gear when landing with the "+" key. The tasks are interesting, they do not have a separate guide, and the success depends only on the player's personal skills.

Driving skills

Those players who spent a lot of time at the wheel and at the controls of vehicles managed to complete schools in GTA San Andreas. Along with flight tests, users put a driving school in terms of complexity. To complete it, you have to complete 12 missions. The first assignments involve light actions such as creating a 360-degree circle with the machine in place.

To do this, just hold down the keys forward, backward and select the side of the turn. The next task is to turn 180 degrees without leaving the track. The hand brake (space bar) will help you to correctly enter the turn on the outskirts of the colored cones. The third mission involves driving a police car with a punctured right wheel in the back. The player does not have to hook even one cone. Drivers will have to take into account when cornering that the rear will be carried further to the right. This is the main danger.

In terms of difficulty, the fourth task should be noted. Players need to complete five small circles in 40 seconds. The main difficulty lies in entering corners without losing speed. To do this, you need to shift to the outer radius of the road, and when turning, align to the inner ring. In a standard situation, this means moving to the right with further movement to the left.

Real war

Each task in GTA San Andreas provides for obtaining a reputation with money. Zero's third mission is no exception. The guy is waging a personal fictional war against a certain Berkeley. He will set the task to get to the enemy base, the player will become an assistant in this war. He is given control over toy helicopters "Goblins". Zero will drive along a winding road in a radio-controlled car.

Karl's task is to create safe way partner. On the road, the enemy throws barrels, with the help of a magnet, the helicopter removes them. You need to dump to the side, past the main path. Zero's "Bandit" car will not be able to independently resist the "Tigers" - a miniature military equipment. The player must take bombs at the base and drop on them to detonate.

The beginning of the mission "Zero"

It is difficult to aim in the air, it is recommended to fly up to the closest distance to the target. The third task of the protagonist is to cover the abysses with boards. Improvised bridges are created in a similar way. The user flies to the base, magnets the boards, closes the abyss with them for the "Bandit". The main secret of the task is speed. Karl should not wait for a partner, he should fly forward, explore the area, eliminating threats.

Acrobatic stunts in the air

The task "Free fall" can make any user change his mind about downloading GTA San Andreas to the PC. The mission is to perform an air maneuver. The player will have to climb up on an old slow helicopter at the indicated point, wait for a private plane flying below and jump directly onto it. In the task, the calculation with the correct actions plays the main role.

First of all, the user must raise the helicopter to a distance when the mark near the minimap is in the middle of the scale. The turn of the personal flying vehicle should begin at the moment when the target in the form of a private flight appears on the horizon. If you try to make a maneuver after being notified, consider the mission as failed. The player will not have time to do the necessary actions, the private jet is moving at great speed. When the target appears on the horizon, the player must turn towards the red indicator.

Then the screen saver will begin with the penetration into the cabin of the aircraft. Inside, the player will have to deal with the guards, having reached the cockpit. The pilots must be eliminated, Karl takes the helm. The final test will be the landing of the aircraft at the designated airport. The task is carried out clearly according to the instructions, otherwise the user will fail.

Completion of the story

The above tasks are not comparable in complexity to the last story mission. After arriving at the point, the player steals an armored vehicle to continue moving. You will have to drive through the walls of the building. The traitor Big Smoke disappeared on the fourth floor, it is necessary to get there with shootings, there are several dozen opponents. As you climb the building, keep a close eye on the side rooms.

Enemies are hiding in each of them, reinforcements will arrive in time for the special forces. On the second floor in the laboratory, the owners of two pistols and the shooters on the upper platform will become dangerous opponents. Shooting enemies is not always correct solution... Opponents are quickly removed by a shot into the fuel canister, which is near them. The shallow rooms on the third floor need to be investigated for health replenishment. Above will be followed by a battle with a former comrade.

You need to shoot at open parts of the body, not forgetting about the constantly arriving guard. The next cutscene will feature Cop Tenpenny. For the final completion, the player must catch up with the enemy, fighting off pursuit. The moment with the fire engine deserves attention. If you slow down to select a distance, then the mission starts from the control point.

The game begins with a warm-up on a New York street. The first task is to kill a squad of soldiers. We deal with them, no problem. Where they are can be seen on the map. When everyone was killed, we run along the blue arrow. Next, you will need to kill the soldiers again, but there will be more of them, and we will have large knives instead of hands. Having dealt with the soldiers, we run further along the blue arrow. Now we will have tanks on our way. Instead of hands, we will have huge fists. One accurate jump in a jump and there is no tank. Further, large monsters-hunters will attack us, we will deal with them with the help of a huge sword, which will grow in our place instead of a hand. Having killed the hunters, you will need to absorb the commander. It will be guarded by numerous soldiers, tanks and helicopters. Ignoring them, we run up to the commander, press "E" and when we raise him above us press the right mouse button, he is all absorbed. The warm-up is over.

Start. After the cutscene, you need to escape from the morgue. We jump over the fence and run away from the helicopter along the blue arrow. At the end we raise the car, press "Tab", aim and throw it into the helicopter. After we climb to the roof of the skyscraper. There are 2 more helicopters waiting for us. We tear off the containers from the roof and throw them into the helicopters. After the cutscene we absorb the commander and take his form. We run along the arrow. Having reached the building, we pass through the soldier in the guise of a commander, so as not to attract attention to ourselves, and enter the building. In the house we save Dana, and we talk to her already at her house.

After talking with Dana, we go home to remember something. We run along the arrow. Having reached the house, we inspect our apartment and hit the memories. After the explosion, a detachment of soldiers will attack us. We kill everyone at the house first, you need to try not to let them call for reinforcements, for this you need to quickly kill the soldier talking on the radio. When everyone is finished here, we run to the park to kill the agent. In the park, you must first destroy the tank. We kill the soldier with the grenade launcher, select the grenade launcher, press the "E" key and blow up the tank. Then you need to catch up with the agent until he got into the helicopter. We catch up with him and absorb. After a portion of memories, we take the form of an agent and the mission is completed.

You need to get to the yellow star on the map, there is the beginning of the main mission. We get to the entrance to Dana's house. We pump over the character and watch the splash screen. Next you need to save Elizabeth Grinn. It is located in the GENTEK building. To enter the building, we need, firstly, to break 2 radars near the building, and secondly, to absorb the guard commander. After that, in his appearance, we can freely enter the building.

See the splash screen. A young girl hits us and runs away. Hunters are attacking us. We need to run away from them. We run along the arrow to the garage. We jump inside. One hunter is jumping behind us. We kill him with a grenade launcher, then we absorb. After absorbing the hunter, we grow large nails that will help us deal with several more hunters. We kill them until they show us the barrels of fuel. We break the barrels and the mission is completed, the hunters are destroyed.

We reach the yellow star, we talk with Dana. I need to see Karen Parker, Alex's girlfriend. Opposite the entrance to her house, we see a house with bubbles - a beehive. We go to Karen and talk to her. then you need to destroy the house with bubbles. We leave from Karen, absorb the soldier, and run along the arrow to the military base. In the guise of a soldier we pass through the checkpoint. We absorb the commander and already in his form we go to the base itself. There we absorb the tanker and, in the guise of a tanker, we leave the base and sit in the tank. We drive a tank along the arrow to the park. In the park, we test the tank's gun by nailing several zombies. Then we go to the house with bubbles. We shoot all the bubbles, then we drive into the blue zone. Now you need to save Karen Parker. But first you need to break away from the soldiers or kill everyone. We drive up to the house and park the tank in the backyard in the blue zone.

We run to the yellow star in the laboratory of Karen Parker. After talking with her, we go to collect genetic material. It is necessary to break barrels of water on the roofs of houses. These barrels are incubators for hunters. We break the barrel, which is marked with a red skull on the map. We kill the hunter who was in the barrel, and collect the glowing balls until the scale in the upper right corner is full. After that, a control point will appear. Approaching it, we see another hive at the bottom. Yellow luminous balls periodically fly out of the bubbles. Now we have to collect them for a while. Soldiers and hunters will interfere with us. But you don't need to spend time on them. You just need to collect genetic material until the scale is full. When it is full, the mission is complete.

After talking with Dana, we go to the military base. You need to get on it and absorb the commander. Then, in his form, make your way to the patrol. Then we destroy all patrols in the city. To do this, we make our way into the tank and already on it we destroy unmanned reconnaissance aircraft and other tanks. A red skull appears on the map; this is the next patrol. We go to him and break him to smithereens. This will need to be done with about a dozen similar posts. When all posts are broken, the mission will be completed.

We are trying to enter Dana. We see soldiers installing virus detectors. We need to destroy them. We break the first detector, the second appears, and after that we see 8 more detectors on the map. Our mission is to destroy all ten virus detectors. When everything, including soldiers and helicopters, is destroyed, the task will be completed.

After Talking with Dana, we run along the arrow to the house with bubbles, absorb a soldier there and move to the side military base... At the base, we must disable four virus detectors. In the guise of a soldier, we approach the detectors in turn and enter the codes. You need to enter them quickly so that we are not spotted. Each next detector will need to be entered one more digit than the previous one, so you will need to hurry. When all detectors are damaged, call McMullen. After he flies away, you will need to break away from the pursuit and the mission will be completed. The chase will be large-scale, so you have to work hard to get away.

Having reached Karen's laboratory, we get a new task to collect genetic material. We climb onto the roof of the house with bubbles and jump inside the house. We run in the house and collect yellow glowing balls - genetic material. Having collected a little into our house, a man with whom the battle is coming up jumps. First, many zombies will come running to his aid, and after that many more soldiers, but we still deal with him. We go up to the roof, get an injection of some liquid and lose all the power we pumped over. On the street, we are straightening out with soldiers and a couple of helicopters and the mission is completed.

After talking with Dana, we go to the morgue, where it all began. We talk with the pathologist. Then we run to the control point. There we need to get into any of the four tanks. On the tank we go along the arrow to the building with bubbles. At the building you will need to destroy many other tanks and helicopters, they will be marked with red skulls on the map. When we defeat everyone, we climb into the commander's tank and pay him for this mission to end.

From the high chimney we head to the yellow star, to the morgue. We talk with the professor. Next, we need to hijack a tank. After the hijacking, we leave the pursuit, and drive up to the morgue for the doctor. Then we go with the doctor to the military base. He starts the operation, and at this time we must protect the laboratory from monsters. You need to hold out for four minutes so that the monsters do not break the glass in the laboratory. If the scale in the upper right corner expires, the mission will fail. After four minutes have elapsed, we kill the remnants of the monsters, we sit down with the professor in the tank and take him back to the morgue.

We go to the morgue. After talking with the doctor, he will give us a syringe with an injection. Next, we need to absorb the helicopter pilot and sit at the helm in his form. We take off by pressing the space bar and fly along to the blue arrow. Before starting the main mission, you need to test the helicopter system. Arriving at three virus detectors, we need to destroy them. We go down to their level (the wheel is up - up, the wheel is down - down). So, having shot three virus detectors, we proceed to the main mission. We fly to the infected area to find the hunter we need. We are guided by the scale in the upper right corner of the screen. The more it fills up, the closer we are to the desired barrel with the hunter. Having reached the desired barrel, press the sight "Tab" and then scan the barrel by pressing the "F" key. After the scan, the hunter jumps out. We need to stun him and inject him. We run up to him, cut down and make an injection. Then you need not to lose sight of it, wait until antibodies are developed, and then absorb it. After absorption, we get a new weapon - a sword and armor. Mission accomplished.

We get to Dana's hideout. Before starting the mission, you need to buy a volley of tentacles. During a conversation with Dana, a big hunter-leader breaks into the house and kidnaps her. We must run after him and keep up, the distance scale in the upper right corner. When he gets tired of running, then stop. His assistants and soldiers will come to his aid. It will be necessary to interrupt everyone and try not to lose sight of him. After the cutscene, the leader of the hunters will run away. This is where the mission ends.

We run to the morgue. After talking with the doctor, we go to save Dana, whom we could not save in the last mission. We run to the infected area along the arrow. We are looking for the leader of the hunters there. When we find it, we will try to absorb it. After an unsuccessful absorption attempt, we run to his lair. Having dealt with a couple of hunters in the lair, we get the task to lure the leader to an abandoned military base. We run with the leader to the base, protecting him from the military and maintaining interest in ourselves (the scale of interest in the upper right corner). If he loses interest, we need to run up to him and give a couple of three pendoles and run further to the base. When we get to the place we will have a fight. We deal with the main hunter and the mission is completed.

The quest starts with the morgue. We talk with the doctor. Next, we go to the marine base, where it will be necessary to absorb the leader we have left - the hunter. We absorb it. We have a new option - the vision of the infected. We turn it on through the menu (key "R"). With the help of the infected person's eyes, we need to find as many infected as possible in order to find their lair. We run to the military base and there we absorb all the infected until the scale in the upper right corner is full. When we absorb the required number of infected, we will find the main den of the critters. Mission accomplished.

In this mission, we must rescue Dana from the main hive of the infected. To do this, we must protect the thermobaric tank, which destroys the infected hives. So we defend the tank. This can be done in another tank on foot. When the tank gets to the third lair, we climb into the tank and shoot the third lair. When the lair collapses we go to the main hive. Several shots into the building and the mission is complete.

In this mission, we must deal with the supreme hunter. We fight with him until we win, that's the whole mission. After the victory, we save Dana and take her to the doctor. Mission accomplished.

We get to the payphone and talk on the phone with a liaison. After the conversation, we make our way to the air base. We will need to hijack a helicopter. Having reached the control point, we observe a helicopter. We absorb one of the sentries guarding the helicopter, after, in his form we sit down at the helm of the helicopter. It is necessary to evacuate army units from the indicated point. We fly to the point, take the military aboard and fly to the hive. We shoot at the house until it explodes. After we kill all the creatures running below (they are marked on the map) and disembark the military. Then we fly to the next batch of military men. We are trying to land, but we are hindered by the tentacles that crawl out from under the earth-hydra. We need to destroy them. Having shot all four hydras, we go down and take a party of soldiers. Then we fly to the next evacuation point. Several tentacles will also be waiting for us there. Having dealt with them, we take the last soldiers and take them to the base.

At the base we are exposed and we have a battle ahead. After killing ordinary soldiers, we fight with super soldiers. Interrupting everyone, we run away from the base and break away from the military.

The mission starts from the payphone. We talk with the messenger and get a new task - to stop the deployment of Blatox. Having reached the site, Blatox is tasked with destroying all fans that spread toxins. There will be 9 of them in total and each will be very seriously guarded. After destroying all the fans and leaving the military, we will complete the next mission.

We get a new task at the payphone booth. To begin with, we need to break through to the Blatox base and absorb the commander. Then, in his form, we enter the base and send a convoy with a machine - a pump to Time Square. We ourselves sit in the tank and join the column. You need to escort Blatox's car to the point of arrival. The scale of the integrity of the machine - the pump will be in the upper right corner. On the way, the main danger will be created by tentacles emerging from the ground - hydras. It is necessary not to yawn and deal with them in time. At the end of the way, four of them will be waiting for us. Having dealt with them, we will fulfill the mission.

We go down to the asterisk. Now we have to protect the pump while it hammers into the ground, thereby enticing Elizabeth Green to go outside. The pump will be attacked first by ordinary hunters, then by big hunters - leaders. And in horseback, we will need to manually deal with two claws, since the soldiers will help us. After killing all the monsters and protecting the pump, we will complete the mission.

In this mission you need to deal with Elizabeth. We see how "a very large piece of meat" crawls out of the ground, this is Elizabeth Green. This creature throws itself with everything possible, besides this, hunters attack all the time. We are trying to get as close to her as possible and inflict a few blows. All available means can be used, from a sword to machines that can be launched into it. When the three scales under the main health expire, we seem to win, but it was not there, this is only the first round. Appearing for the second time, Green's health scale becomes larger, but the army came to our aid. Now we can get into a tank or a helicopter and finish off the monster with military equipment... After five rounds, the monster will be defeated, and an already familiar girl will fall out of it. We absorb it and the mission is completed.

On the payphone, we get the task to destroy the Bladtoks production complex. Having reached the base, we proceed to the destruction of the filter blocks to destroy the complex. There are 8 of them in total, all of them are marked on the map with red skulls. It will be easier to do this on the tank that is in front of the entrance to the base. When we break all the blocks, we are trying to escape, but we are captured. We wake up in McMullen's laboratory. After our conversation, he shoots himself, and we find ourselves free.

At the next payphone we talk with the officer. After that we must stop and escape Colonel Taggart. We run after him along the blue arrow. The Colonel wants to leave in one of his transport helicopters. It is necessary to hijack one helicopter and destroy all helicopters that will be marked with red shards. Having destroyed about a dozen helicopters, we will pass the mission.

We get to the observation point and talk with an old acquaintance - an officer. After talking with him, we go to the base of Colonel Taggart to destroy it and lure the colonel out. At the base we are trying to get into the tank and shoot at the building of the base, when it is destroyed (base scale in the upper right corner), the colonel will leave it on the tank. We go after him in pursuit. You will need to stop several times and destroy other tanks defending your colonel, and then continue the pursuit. When everyone is destroyed, you will need to catch up with Taggart's tank and climb into it before he gets to the bridge. We absorb the colonel and the mission is completed.

The final mission begins on the ship. After a short video, we will have a fight with the supreme hunter, who turned out to be our supposedly friend - an officer. The battle is not going to be easy. We fight with the hunter by all available means. The main thing to avoid his volley of tentacles is instant death. When the health of the monster is about half, the count of time until the explosion of a nuclear bomb will go. If we do not have time, then an explosion. In general, we deal with the monster, we take out the bomb into the ocean and the whole game is over.

After passing the game, we can start a new, but already pumped character. You can also go through secondary tasks, find all the tips and collectibles, as well as collect a completely web of intrigue. In general, if you liked the game after the main mission, there is still something to do.



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