RaceMenu v3.4.5 - TES V: Skyrim - Races and cosmetic modifications. Download mods for Skyrim Skyrim mod for the new character creation menu

Expansion of the original character creation menu.

Requirements:
Skyrim, version 1.9 or higher
SKSE, version 1.7.2 or higher

Update to 3.4.5:
Fixed a crash when loading a cell with decapitated bodies;
Parallel morphing setting is now disabled by default;
Fixed a bug in morphs.ini due to which the race filter could be ignored;
Fixed a crash when decapitating a player or NPC when they have an overlay on their face. The overlay for the face is now disabled by default;
Fixed a hidden bug in morphs.ini where whitespace was not trimmed due to a string loading failure;
Added files (CharGen.pdb and NiOverride.pdb) for debugging.

How to update:
For users of RaceMenu, versions 3.3.0, 3.4.x: Install a new version over the previous one, overwriting the files. RaceMenu makes the following changes to the character creation menu:

Interface:
A new and more convenient interface in the SkyUI style compared to the original. All sliders are grouped into tabs in the form of a vertical list.

The character creation menu has four general tabs:
1. Sliders
The main tab, which includes selecting race and gender, as well as editing parts of the face and head. Added texture mapping to the body, arms and feet. Thanks to overlay, you can use more than one war paint on your character and now you can safely apply additional tattoos and other textures specially adapted for this on the character’s body without changing the main texture from the root directory. Added additional sliders, incl. editing character growth.
2. Presets
In this tab, you can save the finished appearance of the character and then use it in a new game or in another save. Everything is stored in the plugin's memory, no dependency on saves. When loading a finished appearance (preset), summary statistics on sliders, overlay, etc. will be displayed in the left empty field.
3. Camera
In this tab, you can configure the location of the creation menu camera relative to the character, left/right or up/down, as well as zoom in/out and rotate around the character (left/right). All these manipulations with the camera may be required when creating a unique character, for example, applying texture to the hands, feet or back. The camera control keys are located on the bottom panel. Everything is very convenient and informative.
4. Face sculptor
In this tab you can change (deform) your character’s head (its parts) almost as you like. In general, an imitation of clay modeling. All information on the sculptor's tools is presented at the bottom of the screen. We choose and sculpt.
Additionally: "BodyGen" tool - for advanced users and mod makers.
The "Equippable Transforms" tool is for advanced users and mod makers.
NetImmerse Override is built into the plugin.
Support for an expanded color palette for skin, hair and more.
Ability to customize the glow of textures, if possible.
The plugin includes a fix that eliminates crashes from the game/permanent freezing of the game when using a large number of hairstyles.​
A visual demonstration of the capabilities in the video:
Additional extensions/fixes (archived): Invalid script - for those who get the message "Invalid RaceMenuBase script version detected".

The installation is standard.
Mimic Plugin v2-0 - adds a spell that will start simulating the facial animation of the target character (working with characters from mods is not guaranteed). The installation is standard. To get the spell, use the console by entering "player.addspell xx000d63" without quotes.
Overlays Plugin v2-5 - adds several textures to visually demonstrate the capabilities of overlaying RaceMenu on your character's body.

The installation is standard.
Recommended for use:Face Tattoo Warpaint by TairenSoul
WyldTats Warpaint Edition by Wyldsong
LT Female Warpaints by little_terd
THEHAGs Privat Tattoos for UNP - UNPB by THEHAG
THEHAGs Privat Wartattoos - Facial Warpaint by THEHAG and BladeSinger06
THEHAGs Privat Tattoos for CBBE v3d2 by THEHAG and BladeSinger06
The Coenaculi - RaceMenu Plugin for Tattoos by Desufire (supports texture glow settings).

Installation:
Download and unpack the archive;
Move the contents of the data folder to your Skyrim/Data folder;
Connect esp.RaceMenu.esp - the main plugin. Connection is required, otherwise there will be no extended character creation menu.
RaceMenuPlugin.esp is a plugin that adds additional sliders to the character creation menu, namely character height, biceps size, chest size and shape, buttocks size and shape. The latter require a skeleton to support the TBBP.

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As you understand from the name, this mod allows advanced options for creating your game character in Skyrim. Features worth noting change in height, head size, position of quiver, bow and other weapons depending on your body type and other cool features. The real name of the plugin is RaceMenu version v2.1.5. Among other things, the plugin allows you to save your settings for quick use and change of character in the future, and even saves the character’s nickname, which personally pleased me. Don't forget before installing the plugin install and which are on the site. To get to the extended character creation menu, you need to enter the showracemenu command in the console and set the sliders to your liking - go for it.

Archives of old versions:

The new version 2.9.6 is

What's new in version 2.9.6

Update: 2.9.6
- Added additional functions (system) for processing the executable file nioverride.dll, there were bugs such as incorrect character height alignment, the height slider did not work, some sliders did not work correctly, now everything is fixed
- Fixed UI bug when playing with a controller, when selecting tabs
- Updated the "Scripts for correction" module (this is only for those who have any errors with the operation of the mod)

Update:2.9.5
- Fixed errors with makeup and facial distortion when loading the game or entering character settings
- Fixed deformation of your character and body parts when loading the game or entering character settings
- Fixed missing scripts referencing CHARGEN and NiOverride

Update: 2.9.3
- No matter how sad it may sound, but now the mod only requires 1.07.01 and higher to work
- Restored minor changes that did not work correctly and could cause facial distortions
- Major fixes have been made to the paint/color system
- Added XML for coloring/chromaticity system
- Removed cached TRI files from CHARGEN
- Added the "Presets" category, which displays the contents of presets; in this category you can save presets or load your own or from mods. Attention!!! In this “Presets” category, when you save your preset, a window will appear with all the configured parameters of your character, in the lines of the adjustment sliders there will be cubes instead of words, again the problem is in the swf. files that do not support the Cyrillic alphabet, but these lines are of no use, it’s just a display of the sliders that you have applied
- Reduced the size of "sub-tabs" in categories
- Added an extended body frame phase transformation system to the NiOverride executable kernel
- Added a head replacement system to the CHARGEN executable kernel (used for body replacers with high resolution head parts)
- Changed and updated the RaceMenuPlugins structure, which is used when converting the body frame
- Renamed “Sliders” to “Sliders”

Update:2-9-1
- Updated the core executable file nioverride.dll to v3.0.1
- Fixed bugs with dyes (colors), when the previous set color was viewed when installing a new color (hair, tattoo, etc.)

Update:2-9-0
- Added Tint Mask API/Tint API (also known as “armor dye”) to the executable file nioverride.dll - I have no idea what it is
- Errors with the Body Morph functionality have been fixed in the nioverride.dll executable file
- Fixed a rare bug that caused a crash when changing a character (nioverride.dll and chargen.dll)
- Error messages will no longer be annoying, will now work using the "MessageBox" instead of notifications
- The optional module “Fix scripts for correction” has been updated, for those who installed this module (these are the files RaceMenuBase.pex and RaceMenuLoad.pex), then delete them, what exactly to delete, read below

Update:2-8-6
- Added missing morph files for sliders with prefix "2"
- Removed unused tri files
- Duplicate morph files with the same names now have unique internal morph file names
- Improved security and stability in the executable files chargen.dll and nioverride.dll when performing tasks and work

Update:2-8-4
- Fine-tuned the "Loading a preset" functionality LoadCharacter/LoadExternalCharacter
- Improved performance of the chargen.dll kernel
- Improved reliability of the preset export function
- Improved reliability of Sculptor mode (this option still doesn't work and doesn't do anything, don't try this option!)

Update:2-8-3
- Fixed errors with incorrect saving of a character's mouth when exporting (saving) a face to a preset
- Exported face (save to preset), can now be used in Creation Kit (Ctrl+F4)
- Added new external head features to be compatible when used in conjunction with the Familiar Faces mod
- Fixed errors and bugs when false tattoos were not saved on the body properly

Update:2-8-2
- Improved accuracy of face restoration when loading a character or adding a face preset through the “Load preset” option, as well as improved compatibility with various mods that somehow relate to changing the face.

Update:2-8-1
- Significantly improved the chargen.dll kernel, which improves character usage, stability and load time
- Compressed the RaceMenuOverlays.bsa module responsible for tattoos and tattoo application to 8 mb, previously it was 380 bm in size (forgot to compress in previous versions)

Update:2-8-0
- The name of the “Morphs” category has been changed to “Sculptor”, the functionality of this category has also been updated, but it is still not available yet, don’t even try to do anything there
- Added mesh templates for the nioverride.dll kernel executable
- Added experimental coloring shades for camouflaging armor in nioverride.dll (I don’t think this option exists yet, at least I haven’t found anything on how to apply it)
- Added an "Emotions" category and a bunch of sliders with different facial expression settings that support all game races by default (races from mods are not supported). In this category "Emotions" there are now sliders such as "Dialogue - anger, joy, sadness, surprise, disgust, fear, amazement", "Mood - anger, joy, sadness, surprise, disgust, fear, amazement", as well as there are sliders with names of emotions that cannot be translated, these sliders will have an abbreviation in the form of the words AAh, BMP, ChJsh, DST, FV, I, K, N, R and so on, these abbreviations are used in programs for creating animations, you can see what it is here. http://ilee-wide-ru.1gb.ru/Ru/tutor10Main.html
- Added iLogLevel script for executable kernels chargen.dll and nioverride.dll, will disable logging in log files (logging), there are 5 levels of logging.


The latest version 3.0 is available

What's new in version 3.0

The latest version 3.1 is available

What's new in version 3.1

Added front face slider
- Added slider for the oral part of the face
- Fixed geometry/size bugs for head parts (non-standard heads)
- Fixed crashes when loading hairstyles from mods based on NiTriStrips
- Fixed morphing geometry, in the chargen tri file, but has a standard chargen tri file
- Fixed a bug with the slider for non-standard head parts where presets could show the wrong parts of the data
- Fixed a bug when importing meshes that are clearly converted
- Fixed several crashes during loading when overwriting morphs from other mods, vanilla TRI cache files are no longer overwritten
- Fixed an error when saving when you created a face with a hairstyle in the "Sculptor" category
- In the “Sculptor” mode, “Panning” (camera rotation) has been added to the secondary alt button
- NEW - Added BodyMorph interface (applies to the player and NPC) and new TRI format (read the description of this functionality below in the description)
- NEW - Added Panning mode to the Sculptor category (Hold secondary alt button and right-click to rotate camera)
- BodyMorph data is now saved as presets
- Updated nioverride.dll and scripts
- Makeup, body, arms, legs, face painting are no longer limited to 128 entries
- Updated optional module "Scripts for fixing" (option in the archive for those who have problems)
- Corrected the translation of some sliders


The latest version 3.4.5 is available

Expansion of the original character creation menu.

Requirements:
Skyrim, version 1.9 or higher
SKSE, version 1.7.2 or higher

Update to 3.4.5

  • Fixed a crash when loading a cell with decapitated bodies;
  • Parallel morphing setting is now disabled by default;
  • Fixed a bug in morphs.ini due to which the race filter could be ignored;
  • Fixed a crash when decapitating a player or NPC when they have an overlay on their face. The overlay for the face is now disabled by default;
  • Fixed a hidden bug in morphs.ini where whitespace was not trimmed due to a string loading failure;
  • Added files (CharGen.pdb and NiOverride.pdb) for debugging.

How to update:
For users of RaceMenu, versions 3.3.0, 3.4.x:
  • Install a new version over the previous one, overwriting the files.
RaceMenu makes the following changes to the character creation menu:

Interface
A new and more convenient interface in the SkyUI style compared to the original. All sliders are grouped into tabs in the form of a vertical list.

The character creation menu has four general tabs:

1. Sliders

The main tab, which includes selecting race and gender, as well as editing parts of the face and head. Added texture mapping to the body, arms and feet. Thanks to overlay, you can use more than one war paint on your character and now you can safely apply additional tattoos and other textures specially adapted for this on the character’s body without changing the main texture from the root directory. Added additional sliders, incl. editing character growth.

2. Presets

In this tab, you can save the finished appearance of the character and then use it in a new game or in another save. Everything is stored in the plugin's memory, no dependency on saves. When loading a finished appearance (preset), summary statistics on sliders, overlay, etc. will be displayed in the left empty field.

3. Camera

In this tab, you can configure the location of the creation menu camera relative to the character, left/right or up/down, as well as zoom in/out and rotate around the character (left/right). All these manipulations with the camera may be required when creating a unique character, for example, applying texture to the hands, feet or back. The camera control keys are located on the bottom panel. Everything is very convenient and informative. 4. Face sculptor
In this tab you can change (deform) your character’s head (its parts) almost as you like. In general, an imitation of clay modeling. All information on the sculptor's tools is presented at the bottom of the screen. We choose and sculpt.

Additionally:
  • The "BodyGen" tool is for advanced users and mod makers.
  • Tool "Equippable Transforms" - for advanced users and modmakers.
  • NetImmerse Override is built into the plugin.
  • Support for an expanded color palette for skin, hair and more.
  • Ability to customize the glow of textures, if possible.
  • The plugin includes a fix that eliminates crashes from the game/permanent freezing of the game when using a large number of hairstyles.

A visual demonstration of the capabilities in the video:

Additional extensions/fixes (archived):
  • Loose base scripts- for those who get the message “Invalid RaceMenuBase script version detected”. The installation is standard.
  • Mimic Plugin v2-0- adds a spell that will start simulating the facial animation of the target character (working with characters from mods is not guaranteed). The installation is standard. To get the spell, use the console by entering "player.addspell xx000d63" without quotes.
  • Overlays Plugin- adds several textures to visually demonstrate the possibilities of applying RaceMenu to your character’s body. The installation is standard.
Recommended for use:

RaceMenu is a convenient and functional menu for customizing a game character in the SkyUI style. The graphical interface has been redesigned, useful functions have been added, and the interface has been redesigned. Using this mod for Skyrim, you can easily create a variety of presets, as well as use existing ones.

Advanced appearance settings, sorted by category, will help you create an even more unique character. You can customize your textures (select the color of the dirt or set your own textures by clicking on the diamond next to the setting). Added the ability to combine several tattoos (carefully study the settings first).

RaceMenu features:

  • the ability to filter by title (i.e. name);
  • allows you to work with any race;
  • adds new types of eye colors, hair, etc.
  • Allows you to save settings the second time you open the setup menu.

How to add a tattoo:

  • After you enter the character settings menu through the shoracemenu console, on the right side of the settings window there will be 3 categories “Body Tattoo”, “Hand Tattoo”, “Leg Tattoo”. Category "Face Tattoo" disabled in version 3.4.5, read below what to do.
  • Scroll down in the “Body Tattoo”, “Arm Tattoo”, “Leg Tattoo” window and without pressing the “Default” item, a new option “T-texture selection” will appear at the bottom of the screen, activate this option and a new window will open with selection of different tattoos.
  • Select the appropriate tattoo option and activate it, the tattoo will be installed on the selected part of the body.
  • Afterwards, you can customize the color scheme for the selected tattoo.
  • To enable the "Face Tattoo" category, follow the path Data/SKSE/plugins/nioverride.ini
  • Open the nioverride.ini file and look for the line

    bEnableFaceOverlays=0 ; Default and change to
    bEnableFaceOverlays=1 ; Default

  • And in order to increase the number of tattoos superimposed on each other, in the same file nioverride.ini we look for the line

    iNumOverlays=6 ; Default and change to
    iNumOverlays=20 ; Default

  • value 20 is the maximum possible value of tattoos superimposed on each other.
  • You will also need a mod that makes the player immune to decapitation (or disables decapitation completely if you are using facial tattoos for NPCs), such as the VioLens - A Killmove Mod.

Installation: place the files in the /Skyrim/Data folder

The Elder Scrolls V: Skyrim - Character Customization Menu



Game platform: TES V: Skyrim Legendary Edition​

Name: RaceMenu

Russian name: Character customization menu

Current version: 3.4.5​

Mod language: Russian​

Size: 20.6 MB​

Description


This mod is a major overhaul of the menu for creating and editing your GG character. The standard game menu for creating a GG is very meager and unattractive, the author decided to fix this by changing the visual design and adding new functions.

Changes in fashion:

Update:3.4.5

  • Fixed a bug with the game crashing when loading if you saved in a location where there are headless corpses.
  • Parallel morphing is now disabled by default (experimental).
  • Fixed error handling in the morphs.ini file where racial filters could be ignored.
  • Fixed game crash when decapitating a player or with NPCs that have overlay support (facial overlays) resulting in facial overlays being disabled by default.
  • When updating, make sure that the files niOverride.dll, nioverride.ini, charGen.dll, chargen.dll at Data/SKSE/Plugins have also been replaced.
Changelog:
  • For a complete list of all changes from previous versions, read the readme in the archive.
How to apply a tattoo in the character creation menu:
  • After you enter the character settings menu through the showracemenu console, on the right side of the settings window there will be 3 categories “Body Painting”, “Arm Painting” and “Leg Painting”.
  • Scroll down in the “Body Coloring” or “Hand Coloring” window and select the “Default” item with the mouse without clicking, a new option “T - texture selection” will appear at the bottom of the screen, activate this option and a new window will open with a choice of different tattoos.
  • Select the appropriate tattoo option and activate it, the tattoo will be installed on the selected part of the body.
  • Afterwards, you can customize the color scheme for the selected tattoo.
What's new:
  • Beautiful, clear and convenient menu view for creating GG.
  • Additional sliders for changing the muscles on the arms (biceps).
  • Additional sliders for changing the buttocks (Only works for skeletons that support TBBP).
  • Additional sliders for changing breasts (Only works for skeletons that support, for example BBP,CBBP,UNPB).
  • Extended color functionality for hair and makeup (color of any shade).
  • A bunch of new sliders to change the appearance (face) of the character.
  • Additional change in the appearance of the GG (approaching and moving away to full height).
  • Works with support for any race and third-party non-game races.
  • Change your character's height (height).
  • Camera moves up/down/left/right, zoom - zoom forward/backward.
  • Turn on/off the lighting on your character.
  • Adding new and different sliders to customize your character.
  • The mod works well with CBBE,UNP,ADEC and vanilla bodies.
Sliders in the Character Creation category:

Major interface changes

  • Roundness of the face
  • Elven ear (you can make elven ears for any race, many who love elven ears will like it)
  • Ear height
  • Ear shape
  • Ear size
  • Cheek width
  • Roundness of the cheeks
  • Jaw forward
  • Eye shape
  • Eye size
  • Eyelid height
  • Upper eyelid height (you will be able to squint your eyes)
  • Lower eyelid height (you will be able to squint your eyes)
  • Eye angle (the position of the extreme corners of the eyes, which makes it possible to raise or lower them)
  • Pupil size
  • Pupil position (you can move your pupils left or right)
  • Pupil height (centering of the pupil in relation to the eyeball)
  • Length of eyelashes (you can increase or decrease the length of eyelashes, it turns out very beautiful)
  • Eye height
  • Eye distance
  • Eye socket depth
  • Brow tilt
  • Brow arch
  • Eyebrow height
  • Eyebrow width
  • Eyebrows forward
  • Forehead forward
  • Lip shape
  • Lip width
  • Lip plumping (you can increase the volume of your lips, the effect of filling with silicone)
  • Upper lip size (you will be able to change the shape of the upper lip separately from the lower lip)
  • Lower lip size (you will be able to change the shape of the upper lip separately from the upper lip)
  • Position of the corners of the mouth (you can change the height of the corners of the mouth, which will give a unique facial expression)
  • Depth of dimples (you can adjust the dimples in the corners of the mouth, which will give a unique twist)
  • Lip height
  • Chin width
  • Chin length
  • Chin forward
  • Chin projection
  • Chin depth
  • Nose type
  • Partition width
  • Tilt of the tip of the nose
  • Nose bridge depth
  • Nose bridge height
  • Nordic face shape (general change in the entire face shape, "Advanced" category)
  • Breton face shape (a general change in the entire face shape)
  • Imperial face shape (general change to the entire face shape)
  • Redguard face shape (general change to the entire face shape)
  • Wood Elf face shape (general change to entire face shape)
  • Dark Elf face shape (general change to entire face shape)
  • High Elf face shape (general change to entire face shape)
  • Orc face shape (general change to entire face shape)
  • Forehead down
Camera option
  • In this category, you can change the camera position in different directions, left, right, up, down, zooming out or zooming in.
  • There are also 2 options “Primary” and “Secondary”, this is the location of the camera movement buttons, whichever is convenient for you, with the “Secondary” option, you need to hold the button and then move the camera, in addition, when you hold down the “Left Alt” key, you can to rotate with their back to you, you need to press LALT and keep it pressed and at the same time press and hold A or D to increase the rotation speed with the TAB button you can change the rotation speed, with the W and S buttons you can bring the GG closer or further away.

Option "Sculptor"(In this category you can visually change and customize facial shapes)​

  • "Import Head" - This function will import the NIF File geometry that is generated for the NPC (You either export or copy any NPC to a directory/directory).
  • "Sculptor" - This function is complex, the tools at your disposal are "Pump", "Deflate", "Smooth", "Move" and "Mask".
  • “Inflate/Deflate” - Using these options, you can move the facial points/vertices with the mouse, that is, in the window you can change the shape of the face without sliders, but by moving the mouse over the face.
  • "Smoothing" - With this option you can move the mouse to the middle positions of all adjacent vertices, that is, to align the facial shapes. ATTENTION!!! Do not use smoothing near openings such as the mouth.
  • "Move" - ​​With this option you can move the face points/vertices in the direction the cursor is moving, perpendicular to the viewing plane.
  • "Mask" - This option excludes face points/vertices from changes, including imported geometry, if you are importing a head with a visible neck seam, you must first mask out the neck area before importing, in general this "Mask" option masks the neck seam.
  • “History” - History will store all previous actions performed when changing facial points/vertices, including “Cleaning the sculptor”, “Importing geometry” and all actions performed with the “Brush” - “Inflating” and “Downloading”.
  • "Head Parts" - This is a window for previewing changes to the mesh, including uneditable meshes (so they cannot be edited), making meshes visible or changing the color of the mesh.
  • "Sculptor Cleanup" - This option will erase/remove all sculpting data you produced while editing the face from all active parts.
  • "File Based Presets" - Facial presets can now be saved with filenames in the new json format (.jslot files), if you are replacing an existing slot file, refrain from replacing the .slot file, click on the selected file when saving, which will overwrite of the selected file and the file extension will change and will be like binary (binary), but in the end it will try to load .json and everything will fail. Binary slot files can still be loaded for legacy purposes, however this format is no longer saved in CharGen.
  • There will be no controller support for the new sculpting features, sorry.

BodyMorph:

  • BodyMorph is an API, you need to have supported bodies. This is essentially a BodySlide in a game, works on the player as well as NPCs and each can potentially have different bodies. The newest version of BodySlide can export these files. You won't see anything in the RaceMenu or this feature, but it will likely be used by other mods in the future.

Equipable Transforms:

  • This is additional internal data (not options) that can be bound to armor, which will be applied in NiTransform to the skeleton and to replace High Heels.

Requirements:

  • Game version 1.9.32.0.8 and higher

Entering the character creation menu:

  • In the console, type showracemenu (do this in some small room)
  • or using the "Alternative showracemenu" mod

When upgrading from v2.9.x to v3.4.5

  • Just install on top with file replacement, make sure that the files NiOverride.dll, nioverride.ini, charGen.dll, chargen.dll at Data/SKSE/Plugins have also been replaced.

Upgrade actions

When upgrading from v2.7.x to v3.4.5

  • If you installed the optional module "Fix scripts for correction", then remove the following: in the Data/Scripts folder, delete RaceMenuBase.pex and RaceMenuLoad.pex, also at Data/Scripts/Source, delete RaceMenuBase.psc and RaceMenuLoad.psc and install the updated option (this is only for those who experience any errors with the operation of the mod).
  • Simply install the new version over the previous one, replacing all files.
When upgrading from v2.5.x to v3.4.5
  • Save the game in a new empty save slot and exit the game.
  • Attention!!! If you installed the addon "Extension for the RaceMenu mod - CharGen Extension", then remove the following:
  • 1. Delete the CharGen ECE Morphs.esp file from the Data folder in the game.
  • 2. Delete the files CharGen ECE Morphs_english.txt and CharGen ECE Morphs_russian.txt along the path Data/Interface/translations.
  • 3. Delete the entire "morphs" folder at Data/meshes/actors/character/FaceGenMorphs.
  • 4. Delete the CustomRaces.esp folder at Data/meshes/actors/character/FaceGenMorphs.
  • 5. Delete the CharGen ECE Morphs.esp folder at Data/meshes/actors/character/FaceGenMorphs.
  • 6. Delete the EEO ECE Morphs.esp file from the Data folder in the game (if there is one).
  • 7. Delete the EEO ECE Morphs.esp folder at Data/meshes/actors/character/FaceGenMorphs (if there is one).
  • Attention! If you had the "Anti-crash Showracemenu - Precache Killer" mod installed, then remove the following:
  • 1. Delete the showRaceMenu_preCacheKiller.dll file at Data/SKSE/Plugins/ (it is no longer needed).
  • Attention! If you used the optional module "Anti-crash for SKSE 1.06.13-14-15-16", which was located in the archive of the main mod "RaceMenu", then remove the following:
  • 1. Delete the disablefacegencache.dll file at Data/SKSE/Plugins/ (it is no longer needed).
  • Go into the game and save again, but in another empty save slot and exit.
  • That's it, now just install the new version over the previous version and replace the files.
Installation:(Installation via NMM manager is not supported, only manually!)​
  • There are 2 folders in the archive, the Main mod and “Scripts for fixing” if your mod doesn’t work properly or to fix the version mismatch notification.”
  • Place the data folder from the Main mod in the root of the game and activate 3 esp. (RaceMenu.esp, RaceMenuOverlays.esp, RaceMenuPlugin.esp) in the launcher.
  • If, when you enter the game, you receive a notification with a version mismatch or the mod does not work, then install the fix from the “Scripts for correction” folder on top of the main mod.

Screenshots of instructions



Burkozel