Ruined castle l2. Forest of the Dead. General information about sieges

Once a clan reaches a certain level, its leaders are faced with the question of acquiring a personal base - clan room(or clan - hall). After all, what could be better than your own corner, where the whole clan can get together, gain strength and even just chat!

For players, the clan room is like their own home in life. Everyone is trying to find QC within walking distance from the main places of its Lineage 2 servers. But here lies the problem: the older and larger the server, the more difficult it is to buy a good home. This is almost impossible for many clans. They can only rejoice at the modest QC in a very remote place.

But the problem is not always the price. QC. It won't be difficult to accumulate Aden. The problem is that there are simply no free clan halls. So what to do? Of course, try to win some space for yourself. According to the official version NPSoft, the game contains several elite clan rooms. What determines their elitism is not entirely clear, because they are not much different from others QC. But the clans start real wars for the right to own them! But what should those who do not want to spend time and effort on getting a personal room do? Visit l2op ru lineage 2 server rating in this source, where you can find a server with easier conditions for young clans.

So, let's get started looking at the most popular clan rooms.

Fortress of the Dead

An excellent clan room, which is quite easy to capture (of course, in the absence of competing players). It is enough to kill RB Lydia, simultaneously dealing with other dead people. If there are still clans who want to capture this CC, then a light siege will turn into a full-fledged PvP battle. In any case, the clan hall will go to the one who causes the most damage to Lydia.

To get to the siege, you need to find a certain NPC, which is located near the castle - in the Forest of the Dead.

Rainbow Springs Chateau

A clan room that is harder to capture than the Fortress of the Dead. To possess it, you need to do one thing - break the pumpkin. But not everything is as simple as it seems. There will be no bosses in this siege, but there is an Arena where representatives of the clans will fight. Each person must participate from five people along with the Head of the clan. Their task is to break the main pumpkin, which will appear in the Arena along with the NPC Yeti, as quickly as possible. Whoever breaks it first will live in Rainbow Springs Chateau. If the pumpkin is intact at the end of the siege, the clan room remains free.

Devastated Castle

This clan room ranks first on our list due to the difficulty of capturing it. In essence, everything is simple: you need to get the head of an NPC who owns a CC. The difficulty lies in the fact that in the castle itself there are a huge number of mobs that cause decent damage to players. The most dangerous mobs are archers, who are as dangerous as living players. To make the task even more difficult, headless monsters roam the territory of the KK. Due to their inexperience, beginners spend a lot of effort on destroying them, although this is not necessary: ​​monsters cannot be destroyed. As a result, the Ruined Castle goes to the clan who is the first to bring the head of the NPC - the owner of the CC.

It is not so important whether you were able to immediately acquire your own clan room. After all, its extraction is a great way not only to increase the status of the clan, but to have a great time, so that you have something to remember later.



Fields of Massacre(TP from Aden), from the city go to the central part of the location next to the Devastated Castle.
In Massacre there are several types of clearings inhabited by specific mobs. These are mostly undead, so from time to time you can meet swinging bishek and EEshek here, but not all clearings are comfortable for them. If you look at the destroyed castle, then on the left there will be mobs on which you can level up from 50.



There is nothing particularly interesting from these mobs, except maybe a few things from C and B crafting, for example, keys drop on . You can spoil the caps for the top T clothes. Please note that the mob is not undead, and if you came here as a bishko, you will have to constantly put liches in the root, since they are social with archers. But none of those around the mob are social, and they can be driven away by the same bishas.

To the right of the TP the mobs are thicker (along the level), and more interesting. It is in the right clearing that I spend quite a lot of time.


I'm mostly here because of the mob that drops me. It will drop from it, and the B armors will be spoiled. From the other two mobs you can get a recipe for BV slippers, a couple of books, or some other crap. From the caterpillar. There are still a bunch of group mobs, in principle they do not interfere, but sometimes they get aggravated, it seems that they are social with some of the other mobs. There is also a tree that is practically useless if you only fill it with 5th grade keys.

If you go uphill from the clearing with doom sideboards, there will be several new mobs, the most interesting of which will be level 61, which drops a 100% recipe for a doom hat. Not a great chance, but you can knock out the retz in an hour. Also lives in these clearings. Also, many clearings are inhabited by group mobs led by minions and.


Everything in this clearing is undead, you can knock out the rets with blows. Just beware of archers, they hit pretty hard from afar, and some of the mobs also hang poison.

Well, the last population of mobs in this location, headed by the well-known groaning beast with an oar in his hands.


They say that you can even knock out Doom Knight

General information about locks

Initially everything Locks the world of Lineage 2 is controlled by NPC. However, the Castle may come into the possession of a clan that defeats the defenders and captures it. If the clan that owns the Castle is dissolved, the Castle will automatically come back under the control of the NPC.

Lord, the manager of the Castle, has the right to set the time of sieges. To do this, he needs to contact the Chamberlain, who is located in each Castle near the throne. Please note that the choice made cannot be canceled until the end of the siege period. If within 24 hours after capturing the Castle, the Owner does not set the time for the next defense, the server will automatically set the time for the siege.

In peacetime, it is useless to storm the Castle: the walls of the Castle cannot receive damage. Castle sieges take place every two weeks on Saturday or Sunday. During the two-week period, the Castle Lord and his clan can fully enjoy the opportunities that the captured stronghold gives them.

Preparing for the siege

One of the exciting events in the world of Lineage 2 is, of course, storming the castle. Only the strongest, bravest and bravest guilds are able to win and capture the Castle, thereby increasing their authority in the eyes of many players. But it is worth noting that only clans that have reached 4th level, can participate in sieges of Castles and capture them. After a successful assault Clan Leader can levy a tax from a nearby city, take direct part in the economic and political component of the game.

General information about sieges

At the moment, only the following castles can be stormed Gludio, Dione, Giran, Innadril, Aden, Schuttgart, Goddart and Rune. Also in the world of the Lineage 2 game there is a place for special clan abodes, which can also be captured.

As we have already noted, only clans that have reached the fourth level have the right to participate in Castle sieges. With coming Chronicle of Gracia Final the minimum level rose to five. Of course, clans whose level is below the minimum can lead fighting during sieges, but they will not be able to take possession of any castles.

Registration for forwards

In order to start a castle siege, you need to register for it. This can only be done by the clan leader and only by Herald, which is located next to each Castle. Registration for storming the Castle ends in 24 hours before the siege began.

Registration for defenders

In addition to attackers, Lineage 2 also has the role of defenders. Clans who wish to defend the Castle must register with the Herald no later than 24 hours before the siege began. The clan that owns the Castle may not be able to register, since by default it already protects its monastery.

Beginning of the siege

The assault on the Castle begins at the time appointed by the Lord. When the siege begins:

  • The territory of the castle and the surrounding lands become a battlefield where the killing of player characters is allowed with impunity.
  • Some of the NPCs, both in and around the castle, cease to function during the siege.
  • When the siege begins, all gates in the castle are locked.
  • When the attacking player dies, he is reborn in the city that is closest to the besieged castle.
  • When a siege begins, all characters located near the castle and not included in the list of defenders move to the closest city to the besieged castle.

Rules for sieges

During the assault on the Castle (120 minutes or 2 hours), all players are divided into three camps: Defensive, Attacking and Unregistered. Depending on the category of players, they are divided into Allies, Opponents and Neutrals, respectively. I would like to note that it is the initiative of the Neutral Group that can become decisive, since it is capable of supporting either side during the assault on the Castle.

Peculiarities of confrontation between the parties during a siege

The Defending and Attacking players are enemies, so they have to fight each other. If one of the guilds has assistants in the form of magicians or warriors from another clan, then they can provide support to one of the parties in the assault. However, the attacking clans are not allies to each other.

Both the attacking and defending sides can be attacked by players who have not registered for one of the sides.

During a siege, you do not need to use the Ctrl key to attack another player. During a castle siege, the PvP and PK counter does not work; karma will not be awarded for killing an enemy. For some time, the player retains combat status, even if he has left the battlefield. If you kill him at this moment, the attacker will not receive PK status.

If a player dies on the battlefield, he will lose some experience, but he will never drop items from his inventory. All attacking and defending players lose 1/4 experience from the usual loss of experience upon death outside of a siege, and the player’s location does not matter.

Unregistered players only have this ability if they die on the Siege battlefield; if they die outside of that area, they will lose the normal amount of experience.

Defending clans have the ability to resurrect after death in the defended castle, and this applies to all clans included in the list of defenders.

Features of lock gates

The gates of the stormed castle, during the siege, become the main target of the attackers and therefore are tightly locked, the defenders cannot open or close them. During a siege, the gate cannot be strengthened, but the Lord of the castle can strengthen it in peacetime with the help of the Chamberlain. A gate that has been completely destroyed cannot be repaired during the assault. The castle doors are unlocked again after the siege ends and are fully restored to strength.

Features of headquarters installed by attackers

The head of a clan that is level 4 or higher (for Gracia Final) has the skill Set up a camp, which allows you to install a mobile headquarters in the besieged territory. This allows the attacking side to respawn at the headquarters rather than in the village, and it also temporarily increases mana and health regeneration, provided the player is near it. The Set Up Camp skill can only be used by the leader of the attacking clan and requires the presence of 300 C-Rank Gems in the clan head's inventory . The headquarters, the flag, is installed outside the walls of the besieged castle, and only once during the entire siege. The headquarters disappears after the siege ends.

The headquarters flag has its own durability and can be attacked by players. If the flag was destroyed, then the attackers are revived in the city.

End of the siege

The siege of the castle lasts 120 minutes. If the head of the attacking guild successfully pronounces his name on a sacred artifact, using the Clan Leader’s Seal of the Ruler skill, then the artifact becomes the full possession of that clan. Using this skill takes time (about 5 minutes), and the clan leader cannot be interrupted. Only the leaders of the attacking guilds can interact with the artifact; other players do not have the right to touch the sacred artifact.

Changing the ownership of a Castle artifact before the required two hours have expired is called a “half-victory.” When the attacking side wins in this way, it changes places with the defenders; now the former owners must capture the Castle, which only a few minutes ago belonged to them. All privileges that the defenders had are transferred to their new owners, including respawn points.

For a guild that has successfully captured a castle, its headquarters disappears. When a semi-victory occurs, absolutely all heroes, with the exception of the new owners of the Castle, are teleported to their starting positions. The clan that has captured the castle has the right not to call on headquarters at all during the siege, in which case it retains the right to place a flag on the battlefield.

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Clan halls are available in:

Town of Dion

Rank: C Grade

  • Windwalk 2
  • Decrease Weight 3
  • Shield 3
  • Mental Shield 4
  • Might 3
  • Bless the Body 2
  • Bless the Soul 2
  • Magic Barrier 1
  • Resist Shock 1

Recovery:

  • HP - 160%
  • MP - 25%
  • XP - 30%

Recipes:

  • Healing Potion
  • Hairstyle Potions A through C
  • Greater Dyes
  • Greater Fish Oil
  • Bandage
  • Antidote
  • Monocle
  • Maiden Hairpin
  • Mental Strength C
  • Elixir of Life B

Items:

  • Clan Hall BSOE
  • Clan Hall SOE
  • Deluxe food for Strider
  • Kookaburra Ticket
  • SOE - Hunter Village
  • SOE - Heine
  • Pledge Shield

Town of Gludio

Rank: B Grade

  • Acumen 1
  • Berserker Spirit 2
  • Bless the Body 3
  • Bless the Soul 3
  • Concentration 4
  • Death Whisper 1
  • Empower 1
  • Focus 1
  • Guidance 3
  • Haste 1
  • Magic Barrier 2
  • Mental Shield 4
  • Might 3
  • Shield 3
  • Vampric Rage 1
  • Windwalk 2

Teleports

  • Ruins of Agony - 500
  • Ruins of Despair - 500
  • The Ants Nest - 500
  • Windawood Manor - 500

Recovery:

  • HP - 60%
  • MP - 30%
  • XP - 40%

Recipes:

  • Greater Haste Potion
  • Greater Healing Potion
  • Greater Magic Haste Potion
  • Greater Swift Attack Potion
  • Premium Fish Oil
  • Elixer of Mental Strength B Grade
  • Elixer of Life B Grade
  • Elixer of Mental Strength D Grade

Crafting Items

  • Clan Hall BSOE
  • Clan Hall SOE
  • Deluxe food for Strider
  • Pledge Shield

Gludin Village

Town of Schuttgart

Town of Giran

Town of Aden

Six Aden clan halls give the clan leader the opportunity to ride a Wyvern.

Town of Goddard

Rune Township

Buying a clan hall

Clan leaders can only bid for one clan hall at the auction. When a clan leader bids, the corresponding amount of adena is withdrawn from the clan's warehouse. Bids must be higher than the amounts offered previously. The clan leader cannot offer more than the amount available in the clan's warehouse.

The clan leader who offered the highest amount at the end of the auction wins. If the clan managed to buy the clan hall, the clan leader receives a message about his victory. All previous residents in the clan hall are removed from it.

Amounts offered by losing clan leaders are returned to their warehouses.

possession of the clan hall

The clan that owns the clan hall must place in its warehouse the amount of weekly taxes for the use of the clan hall. If taxes are not paid, the clan leader receives a corresponding message and a delay of one week. If the tax is never paid, the clan hall is seized for non-payment and put up for auction.
HP and MP can be restored in the clan hall for free.
The clan hall has a warehouse and teleporters that deliver clan members to the entrance of the city/village and to the square. Teleports to other areas are paid.

Clan hall decorations

Players can add different decorations and features to their clan hall.


  • Recovery Tools
    • Fireplace: HP recovery
    • Carpet: MP restoration
    • Chandelier (chandelier): when a character dies and returns to the clan hall, a fixed % of experience is restored
  • Miscellaneous equipment
    • Mirror: Allows you to teleport to nearby regions and hunting grounds
    • Curtains: adds various buffs to the clan hall manager (NPC)
    • Magic machine - available in B-level clan halls and higher. Allows you to produce items corresponding to the level of control.
  • Additional decorations
    • Curtain, foyer - these decorations allow you to simply decorate the KH.

Sale of Clan Halls

The clan leader can put his clan hall up for sale with an auctioneer. The auction period can be set to 7 days, 3 days or 1 day. The clan leader can write a simple description of the proposed clan hall and must leave a deposit in order to put the clan hall up for auction.
The clan leader can cancel the auction within the specified period, but in this case the deposit will not be returned and a new auction cannot be announced within the next 7 days.
If no one owns the clan hall or it is left without decent maintenance, it automatically goes up for auction with a period of 7 days.
If a clan disbands before the end of the auction period for the sale of their clan hall, the auction will continue, but proceeds and deposits will not be received.
If no one participated in the auction, the clan hall remains with the previous owner, but the deposit is not returned.
If a clan successfully sells its clan hall, the clan leader receives a message. The highest bid minus taxes and deposit appears in the warehouse of the selling clan.

Captured clan halls

Certain clan halls are conquered thanks to the clan's military prowess or won in special mini-games. In these clan halls, as in purchased ones, it is possible to create items and use other functions.

Fortress of Resistance

The clan that defeats Bloody Lord Nurka gains access to his hideout, known as the Fortress of Resistance. Bloody Lord Nurka only appears at night.

Bandit Stronghold

To participate in the battle for the clan hall in Bandit Stronghold, a clan leader of level 4 or higher must complete a certain quest some time before the start of the battle. Only the first 5 clans to complete the quest can participate in the battle. In addition, no more than 18 people from each clan can participate.
Having decided to participate in the battle, the clan leader must register 18 clan members and select an NPC to guard. The clan that owns this clan hall must register 18 clan members who will participate in the defense.
The date and time of the battle can be confirmed with the NPC located outside of Bandit Stronghold.
Based on the principle of a knockout competition, five selected clans must preserve their own NPCs while destroying the NPCs of their opponents. At the entrance to the clan hall there are camps, in front of each camp there is a flag of a certain color. Participants must wait next to the flag of the appropriate color. When the knockout competition begins, NPCs appear next to the flags and begin to move towards the center to engage in battle. The clan NPC is designated in the same way as the clan.
This is a general battle for a certain period of time until only one clan remains. If the protected NPC dies, all clan members are teleported outside the clan hall. The battle ends when only one NPC remains.
If the time limit has expired (20 minutes), but 2 or more NPCs remain, everyone is teleported from the clan hall and it is considered that the previous owner of the clan hall has successfully defended it, even without a final battle. As soon as the battle begins, all players not registered for it find themselves outside the clan hall.
The clan owner of the clan hall must wait in the peaceful zone inside the clan hall during the relegation competition.
In the final battle, the two clans are teleported to the center of the clan hall, the rules and method of conducting the competition remain the same. However, there is no time limit in the final. If the clan hall did not have an owner, then the winner of the knockout competition becomes the owner of this clan hall; the final battle is not held.

Devastated Castle

Devastated Castle is an occupied clan hall and can be obtained through siege and NPC battles. Sieges against NPCs are held every week, except for those weeks when other sieges are held. During a siege, the defending side is always an NPC clan, and possession of the castle for 1 week is given to the clan of players who were able to defeat the defending NPC clan and capture the castle.
A clan wishing to participate in the battle in order to occupy the castle and take over the clan hall must first register. Only clan units can take part in the battle for capture, and only a clan leader of level 4 or higher can register. Clans that own another clan hall cannot register. The previous owner (clan) of Devastated Castle is automatically registered for the siege; registration for the battle must be completed at least 2 hours before the announced start time of the siege. Clans participating in the battle for the capture of Devastated Castle cannot simultaneously participate in the battle for another clan hall or in another siege.
When the set time for the start of the battle arrives, the territory of the castle itself and the area around the castle begins to be designated as a battlefield and the players who were inside the castle are thrown outside of it. Leaders of clans registered for siege and capture can set up camps. The rules of battle during a battle for the capture of a clan hall are the same as during a regular siege, with the only difference being that all participants are representatives of the attacking side, and there are no representatives of the defenders. However, if camps are destroyed or an unregistered character dies in the battlefield area, players do not revive at the second-furthest settlement as in a siege. The battle for the clan hall lasts one hour, and the clan that played the largest role in the destruction of the senior NPC of the Devastated Castle clan hall becomes its owner. If the leader is killed, the capture battle ends immediately. If no clan manages to kill the leader within the allotted time, Devastated Castle remains occupied by NPCs until the next capture battle.

Wild Beast Reserve

Wild Beast Reserve is located in the north of Beast Pastures and is similar to Bandit Stronghold in the method of obtaining clan hall; this is the cover for which competitors fight. Participating clans must be level 4 or higher.
Only those 5 clans that arrived first can participate in the competition. Before this, you need to qualify (quest A Grand Plan for Taming Wild Beasts) and talk to the NPC herald at the entrance to the Beast Farm.
The quest A Grand Plan for Taming Wild Beasts can only last for one hour before the start of the war for the clan hall.
Clan members wishing to participate in the competition must register with the NPC herald. No more than 18 members can be present from each clan.
A player who dies during this battle is revived at the restart point and must return to the battlefield with the help of a gatekeeper located in this area.
Monsters found only in the Wild Beast Reserve are easier to tame than their Beast Pastures counterparts.

Fortress of the Dead

Fortress of the Dead is located southeast of Rune Township and is obtained in a competition similar to the clan hall siege in Devastated Castle. This clan hall has the highest class among all that can be obtained using a similar principle of competition.
Clans of level 4 and above can participate.
Registration for the siege opens 2 hours before the start; the schedule can be obtained from the NPC herald located next to the clan hall.
The siege follows the same rules as in Devastated Castle. The siege lasts 1 hour, and the clan that played the largest role in the destruction of Lidia von Hellmann becomes the owner of the clan hall. If you kill the followers of Lidia von Hellmann, Alfred von Hellmann and Giselle von Hellmann, the battle will become much easier.
The siege ends after the death of Lidia von Hellmann; as in Devastated Castle. If there is no clan capable of this, the clan hall remains in the hands of the NPC until the next siege.
The clan owner of this clan hall is automatically registered for the siege.
The leader of the owning clan can ride a wyvern.

Rainbow Springs Chateau

Rainbow Springs Chateau is located in the north of the Hot Springs territory. In this case, a new siege style is used, different from previous clan hall competitions.
To take over the clan hall, you need to become the winner of the mini-game. Only clans of level 3 or higher can participate, maximum amount clans – 4. Participants must have at least 5 people in the squad.

Rules of participation

The clan leader who has the Rainbow Springs Clan Hall War Decree must register his participation at least an hour before the start of the test with the NPC herald. The right to participate in the competition is given to the 4 clans that have the largest number of Rainbow Springs Clan Hall War Decree, and the leaders of these clans receive a corresponding system message.
Rainbow Springs Clan Hall War Decree can be obtained by fishing in the Hot Springs area of ​​Goddard. But the fisherman must use a special bait (Hot Springs Bait).
If a participating clan announces the dissolution of the clan during the registration period, its application will automatically be canceled, but in this case the certificates will not be returned.
A participating clan may refuse to participate during the registration period and the registration will automatically be cancelled. In this case, the clan will receive back only half of the certificates provided.
The clan owner of this clan hall is automatically registered for the siege. In this case, 3 clans with the largest number of Rainbow Springs Clan Hall War Decree are selected among the applicants.

Progress of the battle

The War for Rainbow Springs Chateau takes place in the Rainbow Springs East Arena.
After the selection of participants, competition time begins, consisting of an hour waiting period, 58 minutes of competition and 2 minutes of the final part.
Registered clans must create squads of at least 5 members, the leader of the clan is the leader of the squad. The squad must arrive at the arena before the start of the battle and enter with the help of a Caretaker (caretaker). The area around the arena is a peaceful zone.
Participating clans enter the designated positions in the prescribed manner and through Caretaker. If a character who is not a member of the party enters, the clan will not be allowed to enter the arena.
After entering the arena, all buffs available at that moment for all participants are removed, summoned pets/servants disappear, and they cannot be summoned again in the arena.
As soon as the competition begins, a Hot Springs Yeti and a Hot Springs Gourd appear in the center of the arena, and treasure chests appear scattered throughout the arena.
Hot Springs Yeti announces the rules of the game and helps players with advice.
All Hot Springs Yeti hints can be collected and then exchanged for various items Hot Springs. Exchanging text or using the Hot Springs item is only available to the leader and clan members.
Participants can smash numerous treasure chests in the arena and may receive text scraps. Text items cannot be traded, so to give it to another character you must drop the item on the ground to be picked up.
Treasure chests can only be broken with bare hands, but Mimics can be attacked with both physical and magical attacks.
If you use Hot Springs Nectar, an Enraged Yeti will appear at regular intervals and interrupt the game. Enraged Yeti can be attacked with physical and magical attacks.
Hot Springs items can be used when the Hot Springs Yeti is targeted, they can also reduce the pumpkin's HP, debuff other teams, change the pumpkin, or open it.
The first team to destroy the Hot Springs Gourd wins the game. Then all participants will be teleported outside the arena after 2 minutes.
At the end of the game, the NPC manager appears in the arena and picks up all the items.
The game continues even if the connection with the server is suddenly interrupted.



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