Skyrim new NPCs. NPCs and monsters for Skyrim download. I'm so wet


Version: 2.21
Language: Russian

Description:
The cities and settlements of Skyrim have one drawback in terms of atmosphere, or rather the sparse population of cities and settlements. Now every city, town and village in Skyrim will be populated with new, respawning, NPCs with their own AI packs, and they also have different daily activities. New NPCs walk, sit, visit shops, temples/cemeteries with deceased people, explore areas, communicate, work, etc., and during lunch, but most often at night, they are directed to taverns and inns, and all this without the use of scripts ! In addition, in some cities there are mercenaries whom you can hire and there is also a mercenary magician in Winterhold (read more about who is in which cities below). More life in Skyrim! Long life Skyrim!

Update:2.21 (Reborn)
- Fixed a bug with red hair/red heads.
- Installation via NMM / MO managers has been translated into Russian.

Update:2.20 (Reborn)
- Created 80+ action schedules for NPCs in all major cities, towns and villages. This should be the final version.
- Finally all bugs with greyface have been fixed

Update:2.00 (Reborn)
- Fixed fomod package for installation via NMM/MO managers

Update: 1.01 (Reborn)
- I am not the author of this mod, the author of the original mod gave me permission to reconstruct it. I improved the mod and fixed a number of bugs. The mod should now work as originally intended.
- Now all facegens (meshes and textures) are completed (all sorts of greyface errors with faces have been eliminated) and many movement paths and action schedules for NPCs have been fixed, so you will no longer see stuck or inactive NPCs on the roads or in taverns.
- Added module REDUX not cities esp - Light version of the mod, 50% less NPCs and no NPCs in 5 big cities (Markarth, Riften, Solitude, Whiterun or Windhelm)
- PFTPR should be 100% compatible with most of your mods and of course with unofficial USKP or USLEEP patches. Moreover, the mod is fully compatible with Skyrim Legendary Edition.

Where new NPCs have been added:
- Crossing "Black Ford" - 3 new NPCs
- Dawnstar - 12 new NPCs
- Dragon Bridge - 5 new NPCs
- Falkreath - 7 new NPCs
- Ivarstead - 5 new NPCs
- Kin Grove - 4 new NPCs
- Morphal - 9 new NPCs
- Riverwood - 5 new NPCs
- Rorikstead - 5 new NPCs
- Whiterun - 28 new NPCs
- Windhelm - 19 new NPCs
- Winterhold (TOWN) - 8 new NPCs
- Solitude - 33 new NPCs
- Riften - 30 new NPCs
- Markarth - 20 new NPCs
- In general NPCs: 200 NPCs in the main mod and 50% less NPCs in the optional version (all NPCs automatically respawn and all have a different appearance)

Full NPC description:
- All NPCs are of different genders and all NPCs have differences in terms of treatment, for example Servant, Mercenary, Child, Noble Person and so on... but all NPCs do not have names, they are called as described below

Intersection "Black Ford":
- 3 Miners

Dawnstar:
- 5 Civilians
- 1 Merchant
- 4 Miners
- 1 Hunter
- 1 Mercenary

Dragon Bridge:
- 1 worker
- 1 Lumberjack
- 2 Travelers
- 1 Hunter

Falkreath:
- 3 Civilians
- 1 Hunter
- 1 Merchant
- 1 Pilgrim
- 1 Mercenary

Ivarstead:
- 2 Workers
- 1 Hunter
- 1 Pilgrim
- 1 Traveler
- 1 Mercenary

Grove Keen:
- 2 Miners
- 2 Traveler

Morphal:
- 3 Citizens
- 1 Merchant
- 1 Traveler
- 2 Hunters
- 1 Nobleman
- 1 Mercenary

Riverwood:
- 1 Hunter
- 1 worker
- 1 Merchant
- 2 Travelers

Rorikstead:
- 3 Workers
- 1 Merchant
- 1 Traveler

Whiterun:
- 2 Beggars
- 10 Civilians
- 2 Hunters
- 4 Workers
- 1 Merchant
- 2 Nobles
- 3 Employees
- 2 Pilgrims
- 1 Priest
- 1 Mercenary

Windhelm:
- 3 Beggars
- 1 Nobleman
- 2 Workers
- 1 Merchant
- 1 Priest
- 1 Pilgrim
- 2 Employees
- 6 Civilians
- 1 Hunter
- 1 Mercenary

Winterhold:(TOWN)
- 2 Workers
- 1 Hunter
- 1 Lumberjack
- 1 Merchant
- 1 Traveler
- 1 Pilgrim
- 1 Mage

Solitude:
- 3 Beggars
- 3 Priests
- 11 Civilians
- 3 Employees
- 4 Workers
- 1 Pilgrim
- 2 Hunters
- 3 Nobles
- 2 Merchants
- 1 Mercenary

Riften:
- 2 Beggars
- 4 Children
- 8 Civilians
- 1 Hunter
- 3 Merchants
- 3 Nobles
- 1 Priest
- 2 Pilgrims
- 5 Workers
- 1 Mercenary

Markarth:
- 2 Beggars
- 7 Civilians
- 1 Hunter
- 3 Merchants
- 2 Miners
- 2 Nobles
- 1 Priest
- 1 Pilgrim
- 1 Mercenary

Compatibility:
- PCTVR is compatible with anything. BUT, when adding numerous NPCs to the game, the game may slow down, everyone knows this
- Compatible with other mods from this author
- Compatible with most mods and unofficial patches or
- Compatible with Skyrim Legendary Edition

When upgrading from previous versions to 2.21 Reborn:
- Just install the new version and replace all files.
- Delete the file Populated Cities Towns Villages ADD-ON.esp" if you have one installed, from the Data folder in the game

Installation:(can be done manually or through NMM/MO managers)
There are 4 more folders in the archive in the PCTV shared folder:
- Main - Main mod
- FULL esp - Full version of the mod (all 200 NPCs)
- REDUX esp - Light version of the mod, 50% less NPCs
- REDUX not cities esp - Light version of the mod, 50% fewer NPCs and no NPCs in 5 big cities (Markarth, Riften, Solitude, Whiterun or Windhelm). Attention!!! The .esp file has a different name from the other 2 modules, so if you installed the FULL esp or REDUX esp modules and then want to install the REDUX not cities esp option, then delete the Populated Cities Towns Villages.esp file and install Populated Towns Villages.esp , well, using the same method if it’s the other way around.
1.Place the Data folder from the "Main" folder into the game folder (Data is not inside Data, but on top) and confirm merging folders and files
2.If you want to have the full version of the mod (200 NPCs), then place the Data folder from the "FULL esp" folder in the game folder (Data is not inside Data, but on top) and confirm the merger of folders and files and activate in the launcher
3.If you want the NPC to be 50% smaller, unlike the main mod, then install the Data folder from the "REDUX esp" folder into the game folder (Data is not inside Data, but on top) and confirm the merger of folders and files and activate in launcher
4.If you want the NPC to be 50% smaller, unlike the main mod, and not to be in big cities, then install the Data folder from the "REDUX not cities esp" folder into the game folder (Data is not inside Data, but on top) and Confirm merging folders and files and activate in the launcher
In the launcher, download the mod at the very top of the download list, but below all unofficial patches (if you have them installed).

The mod adds many new traveling characters to the game. You will meet adventurers, merchants with bodyguards, refugees, pilgrims, assassins and many other personalities on the roads and paths of Skyrim. All new characters are reborn and do not use scripts, and therefore the modification is extremely compatible with any other plugins.

Requirements:
Skyrim

Available characters-
Traveling Merchants (9 new respawnable NPCs)
Bodyguards (18 new respawnable NPCs)
Knights of Faith (5 new respawnable NPCs)
Pilgrims (26 new respawnable NPCs)
Mercenary Archers (8 new respawnable NPCs)
Mercenary Warriors (5 new respawnable NPCs)
Mercenary Mages (3 new respawnable NPCs)
Knights Errant (4 new respawnable NPCs)
Wandering Mages (3 new respawnable NPCs)
Vigilants of Stendarr (7 new respawnable NPCs)
Headhunters (5 new respawnable NPCs)
Assassins (3 new respawnable NPCs)
Adventurers (19 new respawnable NPCs)
Refugees (24 new respawnable NPCs)
TOTAL NEW CHARACTERS: 140

Adventurers:
Adventurers travel alone and in groups across Skyrim, fight bandits and evil creatures, visit cities and dungeons.

Assassins:
They wander all over Skyrim in search of Dovahkiin...

Headhunters:
They wander along the roads and away from them, checking cities, settlements and orc fortresses in search of criminals. And if there is a bounty on your head somewhere, then you will become their target. They also attack bandits and assassins.

Knights of Faith and Pilgrims:
Squads consisting of a knight of faith and four pilgrims visit sanctuaries in cities and wastelands, traveling along roads and paths.

Mercenaries:
They wander through cities, towns, villages, farms and mills in search of an employer. You can hire them.

Refugees:
Groups of refugees work on farms and mills during the day and sleep in camps at night. you will find them in the Reach, Eastmarch, Haafingar, Rift and Hjaalmarch.

Pilgrims:
They wander along roads and paths from sanctuary to sanctuary.

Traveling merchants and bodyguards:
Squads of one merchant and two bodyguards travel through cities, towns and villages, moving along the main roads.

Stendarr's Watch:
They patrol Skyrim in search of evil. Sometimes they visit cities, villages and towns.

Knights Errant:
They travel on horseback along the roads between cities, towns and villages, and fight bandits.

Traveling Mages:
They explore the wastelands of Skyrim, fight bandits and special enemies (dragons, dragon priests, dremora). Sometimes they can be found in cities and towns.

Compatibility:
The mod, as far as the author knows, is compatible with any other plugins.
Fully compatible with USKP/USLEEP/USSEP.

Installation:
1. Using a mod manager (KMM/MO/NMM, etc.).
2. Manually, for Legendary Edition:
- Install the main files (Main folder) - open and copy the Data folder to the root folder of the game (where TES5.exe is located).
- Install the required version in the same way - the version with mercenaries uses 5 scripts (Yes hire merc folder), the version without mercenaries does not use scripts (No hire merc folder).
3. Manually, for Special Edition:
- Select the required version - with hiring and scripts (folder 01_Data_Script) or WITHOUT hiring and scripts (folder 02_Data_NoScript).
- Open the desired option and copy the contents to the game's Data folder.

History of changes

Version 2.02
- Fixed some faction changes.
Version 2.01
- Corrected camera data
- Improved Assassin's fighting style
Version 2.0
- Fixed some typos.
- Some incorrect keywords have been removed (to avoid possible conflicts) and the generated inventory has been adjusted (Litem adjusted - Loot).
- Fully compatible with Skyrim Legendary Edition.
- Fully compatible with USKP/USLEEP/USSEP.

Updated to version 1.0

  • Added a Light version of the mod for those who experience low FPS with the regular version of the mod
  • Added Fire Monk quest

Description:
Are you still missing "life" in Skyrim?
Now that's enough!

This mod will add 240 (!!!) NPCs to more than 30 locations!

Features of the mod:
240 NPCs (Farmers, patrols, monks, tax collectors, knights, merchants, etc.)
All NPCs have respawn and their own routes.
Some rare NPCs have dialogues and even some semblance of a quest. (Subtitles required)
Farmers, coming to the farm, begin to work there.
Patrols can protect the NPC\GG if they are attacked by enemies.
Not everyone likes to walk, so meet travelers on horseback.
Vendors sell food and also get it by hunting goats.

ATTENTION:
For some users on the nexus, the mod conflicts with A&T (http://site/load/247-1-0-11856). But, again, some don’t. Install both mods at once only at your own peril and risk.

Installation

Move the mod files to the date folder. Move ESM to the date folder and select the light or simple version of the mod and move it to the Date folder.

Removal

Delete mod files from the Date folder or delete them through the launcher.

Original Mod Page

Q: Some NPCs just stand still! Why is that?
A1: The problem is with your system - it's too weak. (very unlikely)
A2: Maybe the NPC is standing indoors? Open the door for him if that's the case.
A3: All travelers start at different times, just wait. (Most likely)
A4: There are some problems with the mod version. (unlikely)

Q: Oh my God! My horse rides without a rider! What to do?!
A: Don't worry. The traveler could easily get off his horse to look at something on the street/road.
Well, or die from a bandit’s arrow, that happens, yes.

Q: I have them running like a train, what’s the matter?
A: It's about the game. So far no one has managed to fix this (For details, see the author’s page)

Q: Why do traveling children need swords?!
A: Some people just play with the Killable Child mod. (This is a stupid idea, so if children kill you, use the console and disable command.)

Q: Is it WiS compatible? What about other mods populating the world?
A: Of course. This mod will perfectly complement any of them. If you still have problems, always write (not to me, but to the author =))

The Elder Scrolls V: Skyrim is still one of the best RPGs. Thanks to the enormous support of game modders, it remains alive and many return there more than once or twice. Today we have collected for you the ten Sexiest Mods for Skyrim that you simply must install! Simply because playing with them becomes clearly more fun and enjoyable.
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Sexy fashion show


Are you tired of the fact that female NPCs and the character himself walk more like the Barbarians of the North? Do your favorite fashions that undress a character cause dissonance due to the man-like rearrangement of legs? We have a solution called FNIS Sexy Move that you can download. The mod adds 9 types of sexy gaits for all female NPCs and you can choose your favorite one or use it randomly. More details in the video below


Victoria Secret panties


Even heroes rest and when they come to their house in Whiterun, the character usually hangs his boring armor on the wall. Beneath them we see something terrible, even if our game alter ego is female. Maud Sweet and Sexy Lingerie shop CBBE, available here - adds a whole store to the game with 40 sets of truly sexy underwear. It’s not enough to say here, we need to show it, because the author, in addition to cool textures, added the PUSH UP effect to each set. Apparently, to better stay on the causal places.

Jumping Hills


And yes, we found a great mod that adds physics to the hips and breasts, without conflicting with the mod that changes the approach, the one we wrote about above. Together, these two additions are so pleasing to the eye that you will hardly remember that the game has a first-person view!
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Menacing but sexy


What about those who simultaneously love armor, but at the same time want to get something sexy on the screen? And for such people we found a solution in the form - LustDesign - Sovngarde Steel Armor
Doesn't it look very revealing? Same here, this armor is one of the sexiest we've found. And we searched, lustfully captivated by depraved pictures, for a very long time, believe me!
(banner_post)

Can you help me put on a bikini?

So, they sorted out the panties and even opened a whole store selling them. But what to do if you want to swim? Skyrim is famous for its ponds and hot springs, and to look like 5 points, we suggest installing this one. There you will find 34 models of charming swimsuits for every taste and color. With them, your photo shoot in the Halmarch swamps will be enchanting and tender. There is no shame in sending such screenshots to friends.

Naked, but not offended

We are somehow being modest. All kinds of swimsuits, panties. What about nudity? Don't worry, she's here. How is this mod different from others? For example, he undresses every single one of them! NPC in the game, has fine settings and boasts a complete absence of bugs and inconsistencies.
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Iron panties of the north

Another mod for those who are barbarians and esthetes of the Northern regions of the country at heart. An iron bikini in which you can safely go swimming for the last time. But in any case, it looks nice, well detailed, and is clearly the leader in quality among many similar crafts. You can download the Chainmail Bikini mod at

Dedicated to mini lovers

While I was looking for something interesting, I came across a mod called - UNP Minidress Collection() And he's fucking cool. Mini skirts are very, very sexy, as for me, a woman is much more attractive in the role of a predator, ready for sex, but at the same time inaccessible. In this fashion, every single dress covers just enough to make it very erotic, and the sheer amount of the dress is also pleasing to the eye. The mod is required to be installed!!! Do you hear that!?!?!?!?

I'm all so wet!

Mod with a simple name Sporty Sexy Sweat does so little in terms of changes, but so much in terms of eroticism and intensity of passions. He adds droplets of oil/water/sweat to women's bodies and it all looks very erotic. You immediately imagine a kind of nymphomaniac, inflamed with passion. Plus, the mod is a must-have for those who like to take photographs in the open spaces of the game. Look at the photo below and download the necessary files


Version: 2.21
Language: Russian

Description:
The cities and settlements of Skyrim have one drawback in terms of atmosphere, or rather the sparse population of cities and settlements. Now every city, town and village in Skyrim will be populated with new, respawning, NPCs with their own AI packs, and they also have different daily activities. New NPCs walk, sit, visit shops, temples/cemeteries with deceased people, explore areas, communicate, work, etc., and during lunch, but most often at night, they are directed to taverns and inns, and all this without the use of scripts ! In addition, in some cities there are mercenaries whom you can hire and there is also a mercenary magician in Winterhold (read more about who is in which cities below). More life in Skyrim! Long life Skyrim!

Update:2.21 (Reborn)
- Fixed a bug with red hair/red heads.
- Installation via NMM / MO managers has been translated into Russian.

Update:2.20 (Reborn)
- Created 80+ action schedules for NPCs in all major cities, towns and villages. This should be the final version.
- Finally all bugs with greyface have been fixed

Update:2.00 (Reborn)
- Fixed fomod package for installation via NMM/MO managers

Update: 1.01 (Reborn)
- I am not the author of this mod, the author of the original mod gave me permission to reconstruct it. I improved the mod and fixed a number of bugs. The mod should now work as originally intended.
- Now all facegens (meshes and textures) are completed (all sorts of greyface errors with faces have been eliminated) and many movement paths and action schedules for NPCs have been fixed, so you will no longer see stuck or inactive NPCs on the roads or in taverns.
- Added module REDUX not cities esp - Light version of the mod, 50% less NPCs and no NPCs in 5 big cities (Markarth, Riften, Solitude, Whiterun or Windhelm)
- PFTPR should be 100% compatible with most of your mods and of course with unofficial USKP or USLEEP patches. Moreover, the mod is fully compatible with Skyrim Legendary Edition.

Where new NPCs have been added:
- Crossing "Black Ford" - 3 new NPCs
- Dawnstar - 12 new NPCs
- Dragon Bridge - 5 new NPCs
- Falkreath - 7 new NPCs
- Ivarstead - 5 new NPCs
- Kin Grove - 4 new NPCs
- Morphal - 9 new NPCs
- Riverwood - 5 new NPCs
- Rorikstead - 5 new NPCs
- Whiterun - 28 new NPCs
- Windhelm - 19 new NPCs
- Winterhold (TOWN) - 8 new NPCs
- Solitude - 33 new NPCs
- Riften - 30 new NPCs
- Markarth - 20 new NPCs
- In general NPCs: 200 NPCs in the main mod and 50% less NPCs in the optional version (all NPCs automatically respawn and all have a different appearance)

Full NPC description:
- All NPCs are of different genders and all NPCs have differences in terms of treatment, for example Servant, Mercenary, Child, Noble Person and so on... but all NPCs do not have names, they are called as described below

Intersection "Black Ford":
- 3 Miners

Dawnstar:
- 5 Civilians
- 1 Merchant
- 4 Miners
- 1 Hunter
- 1 Mercenary

Dragon Bridge:
- 1 worker
- 1 Lumberjack
- 2 Travelers
- 1 Hunter

Falkreath:
- 3 Civilians
- 1 Hunter
- 1 Merchant
- 1 Pilgrim
- 1 Mercenary

Ivarstead:
- 2 Workers
- 1 Hunter
- 1 Pilgrim
- 1 Traveler
- 1 Mercenary

Grove Keen:
- 2 Miners
- 2 Traveler

Morphal:
- 3 Citizens
- 1 Merchant
- 1 Traveler
- 2 Hunters
- 1 Nobleman
- 1 Mercenary

Riverwood:
- 1 Hunter
- 1 worker
- 1 Merchant
- 2 Travelers

Rorikstead:
- 3 Workers
- 1 Merchant
- 1 Traveler

Whiterun:
- 2 Beggars
- 10 Civilians
- 2 Hunters
- 4 Workers
- 1 Merchant
- 2 Nobles
- 3 Employees
- 2 Pilgrims
- 1 Priest
- 1 Mercenary

Windhelm:
- 3 Beggars
- 1 Nobleman
- 2 Workers
- 1 Merchant
- 1 Priest
- 1 Pilgrim
- 2 Employees
- 6 Civilians
- 1 Hunter
- 1 Mercenary

Winterhold:(TOWN)
- 2 Workers
- 1 Hunter
- 1 Lumberjack
- 1 Merchant
- 1 Traveler
- 1 Pilgrim
- 1 Mage

Solitude:
- 3 Beggars
- 3 Priests
- 11 Civilians
- 3 Employees
- 4 Workers
- 1 Pilgrim
- 2 Hunters
- 3 Nobles
- 2 Merchants
- 1 Mercenary

Riften:
- 2 Beggars
- 4 Children
- 8 Civilians
- 1 Hunter
- 3 Merchants
- 3 Nobles
- 1 Priest
- 2 Pilgrims
- 5 Workers
- 1 Mercenary

Markarth:
- 2 Beggars
- 7 Civilians
- 1 Hunter
- 3 Merchants
- 2 Miners
- 2 Nobles
- 1 Priest
- 1 Pilgrim
- 1 Mercenary

Compatibility:
- PCTVR is compatible with anything. BUT, when adding numerous NPCs to the game, the game may slow down, everyone knows this
- Compatible with other mods from this author
- Compatible with most mods and unofficial patches or
- Compatible with Skyrim Legendary Edition

When upgrading from previous versions to 2.21 Reborn:
- Just install the new version and replace all files.
- Delete the file Populated Cities Towns Villages ADD-ON.esp" if you have one installed, from the Data folder in the game

Installation:(can be done manually or through NMM/MO managers)
There are 4 more folders in the archive in the PCTV shared folder:
- Main - Main mod
- FULL esp - Full version of the mod (all 200 NPCs)
- REDUX esp - Light version of the mod, 50% less NPCs
- REDUX not cities esp - Light version of the mod, 50% fewer NPCs and no NPCs in 5 big cities (Markarth, Riften, Solitude, Whiterun or Windhelm). Attention!!! The .esp file has a different name from the other 2 modules, so if you installed the FULL esp or REDUX esp modules and then want to install the REDUX not cities esp option, then delete the Populated Cities Towns Villages.esp file and install Populated Towns Villages.esp , well, using the same method if it’s the other way around.
1.Place the Data folder from the "Main" folder into the game folder (Data is not inside Data, but on top) and confirm merging folders and files
2.If you want to have the full version of the mod (200 NPCs), then place the Data folder from the "FULL esp" folder in the game folder (Data is not inside Data, but on top) and confirm the merger of folders and files and activate in the launcher
3.If you want the NPC to be 50% smaller, unlike the main mod, then install the Data folder from the "REDUX esp" folder into the game folder (Data is not inside Data, but on top) and confirm the merger of folders and files and activate in launcher
4.If you want the NPC to be 50% smaller, unlike the main mod, and not to be in big cities, then install the Data folder from the "REDUX not cities esp" folder into the game folder (Data is not inside Data, but on top) and Confirm merging folders and files and activate in the launcher
In the launcher, download the mod at the very top of the download list, but below all unofficial patches (if you have them installed).



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