Hidden village world of tanks. Hidden village map. Let's move on to the game in the gorge from the opposite side

Appeared new map"Hidden Village" The location is made in classic Japanese style. Picturesque open spaces, ancient architecture, cherry blossoms. And above all this unprecedented splendor, the snow-capped beauty, Mount Fuji, proudly rises. But this video guide is not about her. Today you will learn about the key points and features of the “Hidden Village” map.

Video guide

Text version

Conventionally, the map can be divided into three zones: gorge, center and herself village. The gorge is separated from the central part by small hills. There are several options to get into it. 2 on each side. Not far from these passages there are so-called “balconies”. From them you can shoot at the village, and, if necessary, go down to the center.

In the center is an open field with a few bushes and a lonely stone. The field and the village are separated by a river. Be careful when crossing it. There are places where you can drown.

The houses in the village are laid out quite simply. Therefore, after just a few battles, you won’t be able to get lost here even if you want to.

Let's talk in more detail about each of the directions.

Let's start with the gorge when playing from the bottom base

The key point, for which there are always fierce battles, is the hill in square G4. But it’s not worth going here with the whole team. You will only interfere with each other. Here it is more convenient to play on a tank with strong tower. Using this technique, you can stand between the stones and not only shine on your opponents, but also cause damage to them. Receiving in response non-penetrations and ricochets. Just remember - this place is well covered by artillery, which is often concentrated here. It is not recommended to drive sideways because of this stone - you will simply be “put on a harp” and destroyed. It’s better to drive away from the stone in a diamond shape. And use this technique not only here.

Another important position is climbing a hill. But keep in mind – the place is suitable mainly for tanks with good angles vertical aiming. It will be very difficult to play here on another technique. And don’t forget - only a small gentle hill protects you from artillery.

Another point for active play– stone in square F5. Vertical aiming angles are not important here, but without good armor there is nothing to do here. As soon as you move out from behind this stone, the enemy sees your tank in full view. Therefore, use the “diamond” and be extremely careful.

If the enemy does not have artillery, then the stones in squares H4 and G5 can be used as temporary shelters. Not far from them there is another boulder. From here you can shoot at opponents located not only in the gorge, but also in the village. This place is less risky, but it is more suitable for covering allies rather than for conducting active hostilities.

Another support position is the G7 square. The place is practically not covered by artillery fire. But don’t forget - despite the great distance to your opponents, after the shot you will most likely be exposed. Therefore, it is best to drive off the slope to reload.

A good point for covering allied vehicles is in square H7. The main thing is not to forget to destroy the house in front. Then you will have more shooting options.

Let's move on to the game in the gorge from the opposite side

The map is made almost mirror image relative to the K1-A0 axis. Therefore, from a gameplay point of view, there are no significant differences when playing from the top base.

Stones in squares G4 and F5 are perfect for well-armored vehicles. But remember, going sideways increases your chances of leaving the fight early. Therefore, try to drive away in a diamond shape. Numerous fir trees nearby are the perfect place for tanks with good vertical aiming angles. Often from here it is possible to shoot at opponents and not get caught.

It is convenient to cover your allies from under the stones E2, F3, as well as from the bushes in E3. The last position is best for tanks with good camouflage. For example, for low .

To summarize, this is a direction with a rather difficult terrain. It is most convenient to play on vehicles with good armor and vertical aiming angles.

What about the village?

The peculiarity of this flank is that most of the objects here are destructible. But there are others. These include the tallest pagoda. And three more buildings. In addition, some buildings stand on foundations, which can become an insurmountable obstacle in the path of your tank. But such a foundation can be perfectly used as protection for the lower armor plate of your combat vehicle.

Basic fighting pass here near the temple. Houses are most often used as shelters here. But there is an alternative. When playing from the bottom base, you can take a position in square B9. If your team is close to capitulation in the village, you can pull back a little and occupy the bushes in square E8. Thanks to your light, the allies from the gorge will be able to shoot at enemy tanks with complete impunity for some time. And, perhaps, they will even repel an enemy attack from the village before you even discover yourself.

When playing from the top base, a stone in square B8 can serve as a good cover. But keep in mind - it is unlikely to protect you from artillery. In addition, the nature of the game on this flank does not favor passive play. As a rule, the winner here is the one who moves all the time.

In general, this direction is suitable for high-speed mobile equipment. For example, for medium tanks. Driving here in slow armored vehicles is not a good idea. Even if you win a local battle in a village, it will be difficult for you to achieve an overall victory in the battle. The fact is that the exit from the village is perfectly covered by fire - both from the base and from the gorge. Keep this in mind.

Now a little about the central part of the map

The best way to go here is to play a fast tank. If you do this immediately after the battle begins, you will be able to show your allies which of the enemies went to the village. A bush under a stone in square E6 is perfect for this. It is quite possible that your allies will be able to discharge their light. And this will give your team an advantage even before active hostilities begin. But keep in mind that you won’t be able to stand here for long without being noticed. It’s better to take care of the tank, stay alive, wait for the right moment and rush after the enemy artillery. You can also approach the enemy from the rear and take him by surprise. And put an effective point!

Separately, it is worth mentioning the positions for artillery

When playing from the lower base, just outside the circle, square J0 has excellent firing points from which you can fire at the sites of the main clashes.

If you play from the top base, then two positions will be most suitable:

  1. Square B2.
  2. A small depression with dense vegetation in square A3.

From all these points you can fire across most of the map from different angles, which is very good if your team has more than one self-propelled gun.

Among other things, it is necessary to talk about the mountains

A considerable part of the map is occupied by inaccessible rocks... Although... They are not so inaccessible. The most agile tankers have known about this for a long time and periodically climb on them.

But be warned. These positions, although interesting, are most often completely useless. Don't waste your time trying to climb a mountain. From there you are unlikely to be of any use to the team.

Good luck on the battlefields!

Lately I've been writing all about rare tanks. But all this time I wanted some nostalgic material. Remember what was once in the game. What the players liked or what made their chairs “burn.” And then I remembered! We have more than a dozen cards that were introduced into the game at one time and then removed for one reason or another. In general, in this material we recall the locations removed from the game. Well, for those who cannot remember this, because they simply did not play in those days, a short excursion into the history of the game.

Pearl River

To be precise, we have 12 cards that left " World of Tanks" The first card in our memories will be “ Pearl River " Remember that multi-level Asian setting?

The map was introduced in update 8.5 (April 18, 2013). It was possible to move around it in a circle. In the center there was a huge hill that could not be driven up. In one of the subsequent updates, not very soon after the map was released, corridor drives were made along this hill. In fact, 90 percent of the entire map was corridors. There was a small plain in the center, along the river bed. But few people played there, and usually only light tanks flew there. Heavy tanks and self-propelled guns went to the upper right corner to “butt” in the gorge. Medium tanks went into the mountains on the left side of the map. Playing an ART SAU here was not very comfortable - after all, this was a multi-level landscape...

In update 9.10 (September 1, 2015), the map was removed from the game. " Pearl River"was liked by a very rare player and therefore its conclusion was greeted with joy.

Komarin

My favorite " Nightmare", or as it was officially called " Komarin" He received such a nickname due to the fact that the atmosphere here was somehow gloomy, and the game here was boring.

This map was introduced in a very distant update numbered 0.5.5.1 (October 6, 2010). An ordinary Russian village, which is located on the banks of a small river. The area is swampy. There are a lot of memories with this card. So, for example, here, when the map was released, the sound of a barking dog was turned on during a collision with a doghouse. And what caused even more laughter was that the players sometimes got confused in the databases. Respawns were on one side, and bases on the other. The player came to capture the base, but the capture did not happen! It turned out that the player was trying to capture an allied base.

In update 6.4 (May 11, 2011) " Komarin» underwent the first changes. In the center of the map, on the so-called island, buildings were added and the number of bushes was reduced. In 7.4 (June 14, 2012), the map was completely removed from random battles and left only in the training room and in company battles. A little more than a year later, in update 8.8 (September 10, 2013), my favorite “ Komarin"in a slightly revised form. My joy knew no bounds! In update 9.2 (July 29, 2014), new changes were made to the map. There are more edits in 9.4 (November 4, 2014). And so, in update 9.8 (May 26, 2015), the map finally left our game. Looking at the number of changes on the map, you can understand that it was useless to redo it and change anything on it. But no matter how inconvenient it may be " Nightmare“I liked it for its atmosphere. I will never forget this card.

Overlord

Devil's spawn called " Overlord" The map was created based on the Allied landings in Normandy in 1944.

The map is supposedly historical and very beautiful, but is completely unplayable and unbalanced. In most cases, the team from the top respawn won. " Overlord"was introduced to the game in update 9.7 (April 22, 2015) and was removed from the game less than a year later. Somewhere at the end of 2015 - beginning of 2016. In February 2016 " Wargaming“even launched a vote on which map is the worst in the game. This card turned out to be our “ Overlord" I was very excited when I came across this card and I was incredibly happy when I found out about the release of this card.

Port

The son of a port worker... Ahem! Game location " Port» with many railway tracks and an industrial area. The railway tracks are here VERY a lot of.


« Port"was introduced into the game in update 7.5 (July 26, 2012). By the way, in the same update CT level X was introduced. The map represented a busy industrial zone with some kind of guardhouses, warehouses, and pipes. The highlight of " Porta“Numerous railway tracks were considered, of which there are a lot here. Among the carriages it was even possible to lose orientation in space. After a year and a half, the map was removed from the game in update 8.11 (February 11, 2014).
On the map one could find the logos “ World of Warplanes", for when the card appeared in the game - " aircraft"were preparing for release. And one day the map returned to the game, but in a redesigned form for a game event " Tank racing", which took place in the fall of 2014.

Provinces

In update 7.2 (March 29, 2012) in " World of Tanks"a small 600 by 600 map called " Provinces" High-level techniques were shining at each other almost from respawn.


« Provinces"reminds" Mittengrad" Two slopes on which vehicles respawn. Soon the developers realized that it was impossible to play like this and in update 7.4 (June 14, 2012) the map became available only for vehicles up to level III inclusive. In update 9.10 (September 1, 2015), the map was removed from the game. I absolutely don’t understand why she was taken out. It was fun to play around with low-level tanks. " Mittengrad“I still don’t like it as much as I liked it” Provinces", which was recreated based on the war in Italy of 1943-1945. #SourTake BackThe Province

Ruinberg is on fire

Same " Ruinberg", but on fire. Oh yes, there was also the effect of some kind of rain, but it was only on maximum settings graphics.


« Ruinberg is on fire"appeared in our game with update 8.11 (February 11, 2014). Then, by the way, there appeared winter version « Himmelsdorf" And if " Winter Himmelsdorf"is still in the game, then here it is" Ruinberg is on fire» left the game in update 9.5 (December 22, 2014). I absolutely don’t understand why duplicate cards are needed, but with different effects. Can you explain? I look forward to your explanations in the comments.

Northwest

Early autumn in the mountains of the North American region. It was very beautiful and atmospheric.


In update 8.9 (October 29, 2013), the map " Northwest"appeared in the vastness of random battles. It was very beautiful, but difficult in terms of gameplay from the bottom right corner. In update 8.11 (February 11, 2014), this issue was fixed by adding a new direction. I liked playing here after its change, but in 9.7 (April 22, 2015) the map was removed from random battles, and in update 9.8 (May 26, 2015) it was completely removed from the game client. The map, it seems, was not very bad. Well, and the corridor... We had corridors on many maps at that time.

Severogorsk

A small Soviet town, which was somehow industrial and had the name Severogorsk.


« Severogorsk" appeared in the game with update 8.7 (July 23, 2013). The map immediately attracted attention because in one of the garages there was “ Sturmtiger"and he could be seen through the slightly open gate. There was very little playable space on the map - most of the free space was occupied by mountains. One of the updates tried to fix this, but it didn’t work. In update 9.5 (December 22, 2014) " Severogorsk" left us.

Hidden Village

At the end of 2013 " Wargaming"tried to cater to the Asian market and introduced a ton of Asian content into the game. Map « Hidden Village"was drawn in some haste and added to the game.

This "appeared" Hidden Village» in update 8.10 (December 20, 2013). It was all in Japanese style with cherry blossoms. But it was absolutely unplayable, in my opinion. Two corridors and a hilly wasteland along the river. There were three directions here and on two of them there was standing. In game version 9.2 (July 29, 2014), attempts were made to make some changes. But they were not successful. In update 9.10 (September 1, 2015), the map was finally gotten rid of.

Stalingrad

A real quarter of Stalingrad, now Volgograd. Many new unique buildings and houses were created especially for this map. And here, for the first time, trenches were used, which reduced the speed of the tank.

« Stalingrad"was added to the game with update 9.4 (November 4, 2014). And if " Overlord", a map taken from a real area - was very unfortunate, then with " Stalingrad“Everything was fine. Most players " Stalingrad"I liked it. But those who didn’t like him stubbornly cried on the game’s official forum. As a result, in the fall of 2015 the map was removed from the game. But they promised to somehow fix it and return it back. I hope that someday we will be able to fight again on the streets of virtual Stalingrad.

Dragon Spine

When an old player hears the phrase " Dragon Spine- He panics. He begins to shake, he gets lost in space. It gets dark in my eyes. A feeling of nausea appears. " Dragon Spine“It’s better not to remember. This is a card for excruciating torture.


In update 7.3 (May 3, 2012) in " World of Tanks"a map appeared with the name " Dragon Spine" A map whose real playing space occupied 10 percent of the total area. This map had such a height difference that tank owners Maus and people like them simply closed the game if they got this card. You could play on this map as much as you wanted, but you would never remember where you had to turn to get to where you needed to go. I described everything so confusingly, in fact, just like the map itself. Already in update 7.4 (June 14, 2012), the map was removed from random battles for processing. Returned " Dragon Spine» only in 8.1 (October 25, 2012). The map did not stay in the game for very long, and already in update 8.4 (February 28, 2013) it was again sent for rework. They did something with her there for a long time, but decided that it was better not to do anything. In update 9.6 (February 10, 2015), all map files " Dragon Spine"were permanently removed from the game.

South coast

It’s like Crimea, but only “ South coast " The map is dedicated to the battles for Crimea in 1942.


Update 7.5 (July 26, 2012) added the map " South coast", which has a network of Crimea. The map even at the supertest was called “ Crimea" A small resort town on the seashore, where virtual tank battles. One day the card was taken out of the game for recycling and returned. But for some reason it never caught on in the game. In 2015, it was decided to permanently remove the map from the game. I personally didn’t like the atmosphere that reigned on the map. But it was nice to play here.

So we remembered all those 12 cards that left our game. Some of them we loved, some we hated. Each player has their own opinion about each card. I would like to hear your opinion about any map. Share in the comments what you remember from these 12 cards. It will be interesting to read many opinions. I have already expressed my opinion.

The Hidden Village map was added by the developers in patch 0.8.10.
Subject: Japan.
Game location size: 1000 x 1000 meters.

It is implied that the card will be played in two directions. First and most important is the route around the mountain in the southwest. It is replete with cover for heavy equipment and includes roads that connect it to the center of the map. The field located directly between the bases is an excellent place for reconnaissance and quick offensive actions. The field connects to all other directions, but at the same time it is open and dangerous.

Second direction. In the northeast lies a village hidden in the shadows of the mountains. Most of the houses in the village are destructible and serve as temporary shelters. The village zone is best suited for platoons, as playing as a team in this region will give players a significant advantage.

The downside of the map is that there is a lot of unused space due to the fact that the location is surrounded on all sides by mountains, which narrow the range of combat operations to 800 x 800 meters or less.

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