Sniper in the city. Sniper tactics in the city Sniper in the city

How can a sniper survive and win on the battlefield? What is the secret to training an elite marksman? What weapons, what skills are needed to fulfill the covenants of A.S. Suvorov and the defenders of Stalingrad: “Shoot rarely, but accurately!”; “A sniper is a hunter. The enemy is a beast. Track him down and lure him out. The enemy is cunning - be more cunning than him. He is resilient - be more persistent than him. Your profession is art. You can do what others cannot. Russia is behind you. You will win because you must win!

This book is not only an in-depth study of sniper business over two centuries, in both world wars, numerous local conflicts and covert operations of special services, but also an encyclopedia of sniper rifles for military, police and special purposes, as well as their ammunition and optical sights. Just as snipers themselves are the elite of the armed forces, so are sniper rifles– “major league” of small arms. To the extent that sniper training is superior to the usual “young fighter course”, so sniper weapon more expensive, more complex and more demanding than mass models. In this book you will find comprehensive information about weapons and training of shooters, their tactics and combat use, sniper duels and counter-sniper combat, about the past, present and future of the main martial arts.

Sniper in the city

Sniper in the city

In urban battles, small units often have to fight surrounded and rely only on themselves. City ruins create a very convenient defensive and fortification structure, in which any advancing formations with armored vehicles and heavy weapons will be “stuck”. Combat in the city is most effective during the actions of small maneuverable strike and sabotage groups, which also include snipers. At the same time, the tasks of snipers remain the same - incapacitating the enemy’s command staff, the crews of his fire weapons, the most dangerous to their own, communications and surveillance devices. The primary task is to disorganize the enemy’s combat work with such actions. A related task, no less important, is the establishment of sniper terror by fire processing of enemy positions and communications behind his front line. This results in chaos and confusion among enemy fighters, fear, demoralization and a loss of discipline. The enemy's supply of ammunition and other material supplies is disrupted. Such tasks are most effectively achieved by aggressive sniper work at shooting distances of 500–600 meters. At such distances in the city, the sniper is inaudible in the general noise of the battle and is practically invulnerable to oncoming enemy fire.

Snipers choose positions in urban mobile or positional battles according to their own judgment for ease of shooting. When executing an order to suppress a target, a sniper himself looks for a position favorable for shooting, from which he can see the target and from which he can reach that target with a shot. If necessary, the sniper can move forward, to the side or backward from his unit. In this case, the sniper acts autonomously and can be captured by an enemy reconnaissance group.

Therefore, a sniper wandering through the ruins (he is forced to climb the upper floors or basements, especially on the flanks of his unit) should not be alone. He must be accompanied by a machine gunner, who covers the sniper’s back and insures him from a surprise attack. In addition, the machine gunner carries a walkie-talkie and provides communications. Sometimes a machine gunner joins them to strengthen the group and muffle sniper shots with a machine gun burst.

As practice has shown, when working from a building, it is better to shoot moving away from the window, from the depths of the room. In this case, the smoke from the shot does not come out, the flash of the shot is not visible from the side, and the sound of the shot is muffled to a fairly noticeable extent.

When shooting from deep in a room, the sniper cannot remain in this position for a long time. The sniper must have several reserve positions at one object (building, block, etc.). After two or three shots with a time gap or 15–20 seconds of continuous shooting at the window from which the sniper was shooting, they will definitely launch an anti-tank grenade from a grenade launcher. That's why best positions still in the depths and in a heap of ruins, collapsed and open from above. In such places it is best to disguise yourself. You can camouflage yourself in the city with great effect in garbage heaps, among piles of construction debris and broken bricks.

If you had to equip a long-term closed and fortified firing position (pillbox, dugout), then the firing embrasure must be made with a socket towards you. This embrasure is smaller in area and therefore less noticeable from the outside. In addition, such a “reverse bell” will allow less stray bullets and fragments to fly into it, and the “outward bell” will only collect them, playing the role of a bullet catcher.

Inside any long-term structure, it is imperative to make an internal shelter (a fortress within a fortress) in case the sniper is “pinned down” and starts throwing grenades. The internal primitive shelter is made from construction debris and whatever is at hand. Hiding in cover will save the shooter from shrapnel and other hot iron. They pull a peacoat, an overcoat, a blanket over the head with a helmet, and through this fabric they press their ears with their palms as best they can - to some extent this protects against concussion.

Combat in the city does not tolerate positionalism and is mobile and maneuverable in nature. For a temporary position, you can occupy broken armored vehicles, but only for a temporary position - everyone knows about such things, and in the event of a sniper attack, for preventive purposes, these armored vehicles may be shot at. And if in the field a sniper can leave a damaged tank or armored personnel carrier down into a pre-dug trench and come back, then in the city it is very problematic to dig a trench in the asphalt or in a bridge, and after two or three sniper shots it is better not to tempt fate and advance leave such shelter.

In urban maneuver battles, very often the opposing sides leave sniper groups in confusion and chaos of ruins when retreating. At the same time, snipers act according to the situation - and wandering through the labyrinth of ruins, having several hiding places for rest and replenishment of ammunition, water and food, and in long-term fortified firing positions.

Such positions are sometimes camouflaged so successfully, being located in the very epicenter of events, among smoke, roar and confusion, in piles of stones and construction debris, that they remain unnoticed by either strangers or their own when the front rolls over them several times in one direction or another. The secret is simple - snipers observe the situation through a periscope exposed outside, and for shooting they open “windows” - stone shutters of embrasures, completely indistinguishable from the outside among the construction piles under which the position is hidden. After the shot, the shutter closes instantly. This is what our people did in Stalingrad, and the Germans did in Koenigsberg. As such a barrier, both the Russians and the Germans used some kind of building debris, which, when it was necessary to shoot with a stick from cover, was moved or rolled away from the embrasure, and after the shooting was completed, they were pulled to the embrasure by a wire tied to this object. Several embrasures with flaps are made to provide firing sectors in different sides. Shooting is carried out from the depth of the position so that smoke and flames do not escape. Very often such closed positions had connections with the basements of nearby buildings.

In a mobile street battle, snipers take positions on the move, without preparation. And to make this work better, the sniper must know the general layout of the combat area in his area of ​​​​responsibility and imagine the architecture of buildings and ruins in advance. It is imperative to know the landmarks on the enemy’s side and on your side and constantly determine the distance to them.

A very effective method of mobile work in a sniper pair is when a sniper and a partner occupy a forward position behind cover and are in this position safe from stray and targeted fire. A partner watches the battlefield through a periscope from behind cover and looks for the target. When a target is detected, the partner “ties” it to a characteristic and clearly visible landmark. The target is reported to the sniper, indicating the target's landmark and location. The sniper is informed of the distance to the target, wind direction and other initial data for shooting at a specific moment of events. Using a reference point, the sniper hits the target by moving out from behind the cover for a very short time, and after the shot, hides behind it again.

Depending on the situation, the sniper and his partner can be behind different covers at a distance of voice hearing, not necessarily within line of sight, so that they can provide fire support to each other if the situation becomes difficult. It is better if there are machine gunners with the snipers for cover.

When conducting offensive and defensive operations in populated areas and street battles, snipers for the most part do not make sense to be directly on the front line. At not particularly distant distances, snipers can confidently reach the target over their own heads. During offensive operations, a sniper will be more effectively used under the direct command of a junior commander in command of combat operations on the scene (squad or platoon commander). In all offensive combat operations, snipers are required to monitor the situation on the flanks and instantly suppress targets arising there. Sudden flanking fire from the enemy will be disastrous for one's own unit and must under no circumstances be allowed to occur.

In urban battles, snipers control long streets, alleys, squares, courtyards, all more or less extensive and open places in order to prevent enemy advances and regroupings.

Flash game Urban Assassin is an online shooter from the perspective of a professional killer. According to the plot, you are a ghost warrior from the crime department, you receive tasks to shoot the most dangerous bandits in a crowded place. Ready to play? It will be fun!

In each level, the player must kill mafiosi and security guards right on a busy street of the metropolis, without hurting civilians. With your first kill, you are exposed and become a target. Keep an eye on your health bar and don't forget to recover, otherwise you'll have to play again. Shoot fast and win!

How to play

Point the rifle at the moving figures to see through the sight who is in front of you. Civilians are highlighted green. They cannot be killed; if you accidentally shoot an ordinary city resident, the mission will fail and you will have to restart the level.

Enemies are marked in red: the main criminal and the bodyguards. Shoot them as quickly as possible. The boss is a priority - he must be removed first. Upon completion of the mission, you will receive a fee and an additional reward for accuracy and speed. The money will be useful for upgrading weapons, buying ammunition and medical packages. Be sure to improve your sniper's arsenal: rifles differ in reload speed and efficiency, clips differ in the number of bullets, and first aid kits differ in health restoration doses.

Control

The game has mixed controls: aiming and shooting are done with the mouse, for other actions of the sniper you need a keyboard. Use the following buttons:

  • R - reload;
  • M - add energy;
  • “↓” - normal view of the area;
  • "" - focusing on the target, in sniper mode;
  • “←” - change weapons.

City Sniper - good game shooter in the static shooter genre. If you enjoy playing military sniper simulator games with moving targets and updates, check out these similar ones: "

In urban battles, small units (squad, platoon, company) often have to fight surrounded and rely only on themselves. City ruins create a very convenient defensive and fortification structure, in which any advancing formations with armored vehicles and heavy weapons will be “stuck”. Combat in the city is most effective during the actions of small maneuverable strike and sabotage groups, which also include snipers. At the same time, the tasks of snipers remain the same - incapacitating the enemy’s command staff, the crews of his fire weapons, the most dangerous to his own, communications and surveillance devices. The primary task is to disorganize the enemy’s combat work with such actions. A related task, no less important, is the establishment of sniper terror by fire processing of enemy positions and communications behind his front line. This results in chaos and confusion among enemy fighters, fear, demoralization and a loss of discipline. The enemy's supply of ammunition and other material supplies is disrupted. Such tasks are most effectively achieved by aggressive sniper work at shooting distances of 500-600 meters. At such distances in the city, the sniper is inaudible in the general noise of the battle and is practically invulnerable to oncoming enemy fire.

Snipers choose positions in urban mobile or positional battles according to their own judgment for ease of shooting. When executing an order to suppress a target, a sniper himself looks for a position favorable for shooting, from which he can see the target and from which he can reach that target with a shot. If necessary, the sniper can move forward, to the side or backward from his unit. In this case, the sniper acts autonomously and can be captured by an enemy reconnaissance group.

Therefore, a sniper wandering through the ruins (he is forced to climb the upper floors or basements, especially on the flanks of his unit) should not be alone. He must be accompanied by a machine gunner, who covers the sniper’s back and insures him from a surprise attack. In addition, the machine gunner carries a walkie-talkie and provides communications. Sometimes a machine gunner joins them to strengthen the group and muffle sniper shots with a machine gun burst.

As practice has shown, when working from a building, it is better to shoot moving away from the window, from the depths of the room. In this case, the smoke from the shot does not come out, the flash of the shot is not visible from the side, and the sound of the shot is muffled to a fairly noticeable extent.

When shooting from deep in a room, the sniper cannot remain in this position for a long time. In the city, as well as in nature, a sniper must have several reserve positions at one object (building, block, etc.). After two or three shots with a time gap or 15-20 seconds of continuous shooting at the window from which the sniper was shooting, they will definitely launch an anti-tank grenade from a grenade launcher. Therefore, the best positions are still in the depths and in a pile of ruins that have collapsed and are open from above. In such places (photos 189, 190) it is best to camouflage. You can camouflage yourself in the city with great effect in garbage heaps, among piles of construction debris and broken bricks (photo 191).

Photo 189. The arrow shows the sniper's position deep in the ruins. The dotted line indicates the place where the sniper sprinkled water on the snow.

Photo 190. Same position from behind

Photo 191. Position among construction debris

If you had to equip a long-term closed and fortified firing position (pillbox, dugout), then the firing embrasure should be made with a socket towards you (Diagram 106). Such an embrasure is smaller in area and therefore less noticeable from the outside. In addition, stray bullets and fragments will fly into such a “reverse socket” less, and the “outward socket” will only collect them.

Diagram 106. Embrasure “reverse bell”; a - firing sector

Inside any long-term structure, be sure to make an internal shelter (a fortress within a fortress). This is in case you are “pinned down” and start throwing grenades at you. Make an internal primitive shelter from construction debris and whatever is at hand. Sheltering in a shelter will save you from shrapnel and other hot iron. Pull a peacoat, overcoat, blanket over your head with a helmet and, through this fabric, press your hands over your ears as best you can - to some extent this will protect you from concussion.

Combat in the city, in general, does not tolerate positionalism and is of a mobile and maneuverable nature. For a temporary position, you can take a broken armored vehicle, but only for a temporary position - everyone knows about such things, and during a sniper demonstration, for preventive purposes, something cumulative can be fired at this armored vehicle. And if in field conditions a sniper can leave a damaged tank or armored personnel carrier downwards, into a pre-dug trench and then return back, then in the city it is very problematic to dig a trench in asphalt or in a pavement, and after two or three sniper shots it is better not to tempt fate and leave such shelter in advance

In urban maneuver battles, very often the opposing sides leave sniper groups in the confusion and chaos of ruins when retreating. At the same time, snipers operate in this environment - both wandering through the labyrinth of ruins, having several hiding places for rest and replenishment of ammunition, water and food, and in long-term fortified firing positions

Such positions are sometimes camouflaged so successfully, being located in the very epicenter of events, among smoke, roar and confusion, in piles of stones and building debris, that they remain unnoticed by either strangers or their own when the front rolls over them several times in one direction or another. The secret is not complicated - snipers observe the situation through a periscope exposed outside, and for shooting they open “windows” - stone shutters of embrasures, from the outside absolutely indistinguishable among the construction piles under which the position is hidden. After the shot, the shutter closes instantly. This is what our people did in Stalingrad, and the Germans did in Koenigsberg. As such a barrier, both the Russians and the Germans used some kind of building debris, which, when it was necessary to shoot with a stick from cover, was moved or rolled away from the embrasure, and after the shooting was completed, they were pulled to the embrasure by a wire tied to this object. Several embrasures with flaps are made to provide sectors of fire in different directions. Shooting is carried out from the depth of the position so that smoke and flames do not escape. Very often such closed positions had connections with the basements of nearby buildings.

In a mobile street battle, snipers take positions on the move, without preparation. And to make this work better, the sniper must know the general layout of the combat area in his area of ​​​​responsibility and imagine the architecture of buildings and ruins in advance. It is imperative to know the landmarks on the enemy’s side and on your side and constantly determine the distance to them.

A very effective method of mobile work in a sniper pair is when a sniper and a partner occupy a forward position (or a retractable “jump” position) behind cover (a stone wall) and are in this position safe from stray and targeted fire. A partner watches the battlefield through a periscope from behind cover and looks for the target. When a target is detected, the partner “ties” it to a characteristic and clearly visible landmark. The target is reported to the sniper, indicating the landmark and how many thousandths away from this landmark the target is located (closer or further - in meters). The sniper is immediately informed of the distance to the target, wind direction and other initial data for shooting at a specific moment of events. Using a reference point, the sniper hits the target by moving out from behind the cover for a very short time, and after the shot, hides behind it again.

To successfully conduct such shooting, the sniper and his partner must have two identical fire cards with the same indication of the same landmarks. Depending on the situation, the sniper and his partner can be behind different covers at a distance of audible voice, not necessarily within line of sight, so that they can provide fire support to each other if the situation becomes difficult. It would be better, of course, if there were submachine gunners with the snipers for cover.

When conducting offensive and defensive operations in populated areas and street battles, snipers for the most part do not make sense to be directly on the front line. Having sniper rifles, at not particularly distant distances in the city, snipers can confidently reach the target over their own heads without being exposed to unnecessary danger. During offensive operations, a sniper will be more effectively used under the direct command of a junior commander in command of combat operations on the scene (squad or platoon commander). In all offensive mobile combat operations, snipers are required, along with performing their main functions, to monitor the situation on the flanks and instantly suppress targets that arise there. Sudden flanking fire from the enemy will be disastrous for one's own unit and must under no circumstances be allowed to occur.

In urban battles, snipers control long streets, alleys, squares, courtyards, all more or less extensive and open places in order to prevent enemy advances and regroupings.


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Sniper in the city

In urban battles, small units often have to fight surrounded and rely only on themselves. City ruins create a very convenient defensive and fortification structure, in which any advancing formations with armored vehicles and heavy weapons will be “stuck”. Combat in the city is most effective during the actions of small maneuverable strike and sabotage groups, which also include snipers. At the same time, the tasks of snipers remain the same - incapacitating the enemy’s command staff, the crews of his fire weapons, the most dangerous to their own, communications and surveillance devices. The primary task is to disorganize the enemy’s combat work with such actions. A related task, no less important, is the establishment of sniper terror by fire processing of enemy positions and communications behind his front line. This results in chaos and confusion among enemy fighters, fear, demoralization and a loss of discipline. The enemy's supply of ammunition and other material supplies is disrupted. Such tasks are most effectively achieved by aggressive sniper work at shooting distances of 500–600 meters. At such distances in the city, the sniper is inaudible in the general noise of the battle and is practically invulnerable to oncoming enemy fire.

Snipers choose positions in urban mobile or positional battles according to their own judgment for ease of shooting. When executing an order to suppress a target, a sniper himself looks for a position favorable for shooting, from which he can see the target and from which he can reach that target with a shot. If necessary, the sniper can move forward, to the side or backward from his unit. In this case, the sniper acts autonomously and can be captured by an enemy reconnaissance group.

Therefore, a sniper wandering through the ruins (he is forced to climb the upper floors or basements, especially on the flanks of his unit) should not be alone. He must be accompanied by a machine gunner, who covers the sniper’s back and insures him from a surprise attack. In addition, the machine gunner carries a walkie-talkie and provides communications. Sometimes a machine gunner joins them to strengthen the group and muffle sniper shots with a machine gun burst.

As practice has shown, when working from a building, it is better to shoot moving away from the window, from the depths of the room. In this case, the smoke from the shot does not come out, the flash of the shot is not visible from the side, and the sound of the shot is muffled to a fairly noticeable extent.

When shooting from deep in a room, the sniper cannot remain in this position for a long time. The sniper must have several reserve positions at one object (building, block, etc.). After two or three shots with a time gap or 15–20 seconds of continuous shooting at the window from which the sniper was shooting, they will definitely launch an anti-tank grenade from a grenade launcher. Therefore, the best positions are still in the depths and in a pile of ruins that have collapsed and are open from above. In such places it is best to disguise yourself. You can camouflage yourself in the city with great effect in garbage heaps, among piles of construction debris and broken bricks.

If you had to equip a long-term closed and fortified firing position (pillbox, dugout), then the firing embrasure must be made with a socket towards you. This embrasure is smaller in area and therefore less noticeable from the outside. In addition, such a “reverse bell” will allow less stray bullets and fragments to fly into it, and the “outward bell” will only collect them, playing the role of a bullet catcher.

Inside any long-term structure, it is imperative to make an internal shelter (a fortress within a fortress) in case the sniper is “pinned down” and starts throwing grenades. The internal primitive shelter is made from construction debris and whatever is at hand. Hiding in cover will save the shooter from shrapnel and other hot iron. They pull a peacoat, an overcoat, a blanket over the head with a helmet, and through this fabric they press their ears with their palms as best they can - to some extent this protects against concussion.

Combat in the city does not tolerate positionalism and is mobile and maneuverable in nature. For a temporary position, you can occupy broken armored vehicles, but only for a temporary position - everyone knows about such things, and in the event of a sniper attack, for preventive purposes, these armored vehicles may be shot at. And if in the field a sniper can leave a damaged tank or armored personnel carrier down into a pre-dug trench and come back, then in the city it is very problematic to dig a trench in the asphalt or in a bridge, and after two or three sniper shots it is better not to tempt fate and advance leave such shelter.

In urban maneuver battles, very often the opposing sides leave sniper groups in confusion and chaos of ruins when retreating. At the same time, snipers act according to the situation - and wandering through the labyrinth of ruins, having several hiding places for rest and replenishment of ammunition, water and food, and in long-term fortified firing positions.

Such positions are sometimes camouflaged so successfully, being located in the very epicenter of events, among smoke, roar and confusion, in piles of stones and construction debris, that they remain unnoticed by either strangers or their own when the front rolls over them several times in one direction or another. The secret is simple - snipers observe the situation through a periscope exposed outside, and for shooting they open “windows” - stone shutters of embrasures, completely indistinguishable from the outside among the construction piles under which the position is hidden. After the shot, the shutter instantly closes. This is what our people did in Stalingrad, and the Germans did in Koenigsberg. As such a barrier, both the Russians and the Germans used some kind of building debris, which, when it was necessary to shoot with a stick from cover, was moved or rolled away from the embrasure, and after the shooting was completed, they were pulled to the embrasure by a wire tied to this object. Several embrasures with flaps are made to provide sectors of fire in different directions. Shooting is carried out from the depth of the position so that smoke and flames do not escape. Very often such closed positions had connections with the basements of nearby buildings.

In a mobile street battle, snipers take positions on the move, without preparation. And to make this work better, the sniper must know the general layout of the combat area in his area of ​​​​responsibility and imagine the architecture of buildings and ruins in advance. It is imperative to know the landmarks on the enemy’s side and on your side and constantly determine the distance to them.

A very effective method of mobile work in a sniper pair is when a sniper and a partner occupy a forward position behind cover and are in this position safe from stray and targeted fire. A partner watches the battlefield through a periscope from behind cover and looks for the target. When a target is detected, the partner “ties” it to a characteristic and clearly visible landmark. The target is reported to the sniper, indicating the target's landmark and location. The sniper is informed of the distance to the target, wind direction and other initial data for shooting at a specific moment of events. Using a reference point, the sniper hits the target by moving out from behind the cover for a very short time, and after the shot, hides behind it again.

Depending on the situation, the sniper and his partner can be behind different covers at a distance of voice hearing, not necessarily within line of sight, so that they can provide fire support to each other if the situation becomes difficult. It is better if there are machine gunners with the snipers for cover.

When conducting offensive and defensive operations in populated areas and street battles, snipers for the most part do not make sense to be directly on the front line. At not particularly distant distances, snipers can confidently reach the target over their own heads. During offensive operations, a sniper will be more effectively used under the direct command of a junior commander in command of combat operations on the scene (squad or platoon commander). In all offensive combat operations, snipers are required to monitor the situation on the flanks and instantly suppress targets arising there. Sudden flanking fire from the enemy will be disastrous for one's own unit and must under no circumstances be allowed to occur.

In urban battles, snipers control long streets, alleys, squares, courtyards, all more or less extensive and open places in order to prevent enemy advances and regroupings.

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