Sniper elite nazi zombie army 2 walkthrough. Zombie in X-rays. Review of Sniper Elite: Nazi Zombie Army. Subway to hell

The passage of the game is possible both jointly, easily and naturally, or solo, which we will describe below. The main thing is to correctly assess your capabilities at the very beginning and choose the number of enemies according to your needs, so as not to get bored or overworked.

Sniper Elite Nazi Zombie Army 2 will require you to constantly and accurately shoot, so a weak computer will make life much more difficult, and given the lack of a normal game save system, you will have to replay many fragments again if you are still sentenced. So we immediately look at the result and start over, before we go too far, looking for the optimal level of difficulty.

Task 1 - Purgatory

We start on the shore, rush straight, shooting the undead left and right, try different types weapons from the existing arsenal. Do not forget that corpses can rise, so we move carefully and finish off the lying dead with shots to the head.

Approaching a small bridge next to an aerial bomb sticking out of the ground, we select a machine gun and move to a tower with searchlights standing at a distance. We walk carefully: zombies will crawl out from everywhere “in batches”, we kill all the attackers and mine the passage from the house, then to the stairs and go up.

Ammunition can be replenished at the tower. We go down the stairs on the left and line up to defend ourselves near the car. Being on a tower can be dangerous, but if you are an ace in shooting and have succeeded in mining, then a position at the top can be useful. When the enemies attack, we shoot at canisters and shells, crushing everyone into noodles. If they really step on our throats, then just go ahead and break through to the house.

After the death of the last attacker, one would have to approach the house and loot it solely to replenish one’s own supplies. As you go out, pay attention, dead snipers are waiting for you, one is opposite, the second is behind the fortifications somewhere on the right, they can run across, but it is noticeable.

When you find yourself at the building, mine all the approaches around and everything that comes to hand. Then we take up defensive positions at the top and begin to shoot at the attackers. True, over time, the dead will crawl in from both sides, and you will have to leave your post and run around the cemetery with them. When attacking, a passage will appear to the left of the position you occupy, and unusual zombies will climb out of there. Some with dynamite, others with machine guns at the ready (generals), alternately, and sometimes together. In this place, a high-explosive charge placed before the attack would look best, for the sake of caution, so to speak.


How to kill zombies with a machine gun?

Killing this demon occurs as follows: we throw explosives at the demon, and then headshot him several times. The main thing is not to get close to him; from afar the machine gun does not pose a threat.

At the end of the “battle” we follow the marker. We replenish supplies as much as possible and leave a safe place. There will be many trenches with enemies right along the way, we move carefully, landing your foot on the seal depicted on the ground will activate the summoning of skeletons. We kill them with shots to the chest. We continue to move straight to the closed grate. Here we mine the passage, shoot the castle, and so on several times until you get into a room with ammunition, where we replenish our supplies, after which we move on.

The next step is to finish off a small army of walking corpses, but the direct corridor will act as our ally, and everything should go well. There is no need to rush forward: zombies fall from the ceiling, climb from under the floor and from the walls, in short, they come from everywhere. If suddenly things get tough, there is always the opportunity to move back, placing tripwires and landmines to more effectively destroy the enemy’s inanimate force. When two waves of attackers fall back into the ground, go towards the shelter.

Here we rush forward, search the station building and then follow the marker, where we will have to activate the radio and urgently run back. It is not very correct to hold the defense on the bridge, but it is quite possible to hold out here too. Before the attack, it would be better to equip the passages and the building with mines. For dense mining, stocks of explosives can be found at the station. During the attack, we closely monitor and notice in time the appearance of generals with machine guns.

Task 2 - Gate to Hell

We kill several zombies and dive into the subway. It will be more fun at the bottom, we follow the marker, killing the corpses walking around along the way. The locked grate will have a small attack, after the last attacker dies it will open. The street will be unfriendly, and snipers on the rooftops will not make you happy. We retreat a little and knock everyone down.

When we move forward, the “bone men” will wake up, and so on three times in a row. After they are completely destroyed, an ammunition warehouse will become visible, and crowds of walkers will appear a little further away, who must be lured into the warehouse and burned all at once by shooting at the explosives. You can get hold of ammunition and weapons in the shelter. A machine gun will be illuminated at the exit; we will use it to destroy the advancing zombies. We pay special attention to our brightly burning comrades; they move quickly, so they must die first.

How to kill a fire skeleton?

The last one to go will be one powerful and flaming undead. We are waiting for him to give birth in a wave around and fall to his knee. Here we begin to actively stuff the opponent’s head with lead, and we kill him. When moving, the field around is impenetrable, you don’t have to try.

When we are done with the evil “light”, we go into the house, go up and then to the left. On the right you can pick up a decent gun, but an ambush awaits there. We go out and kill the few zombies, every single one. Further on, on the square, it will be fun. There’s really no way to hide, because there’s nowhere, so put your feet up and waltz with the carrion, shooting them from a distance. Of course, you can play around with explosives, but it’s of little use, so the decision is yours. When the dance of death ends, we move to the shelter and fully equip ourselves, after which we continue on our way.

On the left on the roof we expect a zombie sniper, on the right his worse-equipped colleagues will climb. We reach the bridge and then bad luck: it flares up and a massive attack begins. It is recommended to step back. There will be a ton of enemies, so we don’t skimp, fill them with explosives and shoot, shoot, shoot. When there is no one left “alive”, we move forward to the shelter.

When you exit it, you will be greeted by several skeletons and a couple of zombies. You will need to take an item on the wall, after which a machine gunner will appear. Then we follow the markers, looking at the roofs, so the snipers are hiding. When we take the book, we will have to deal with a fiery zombie. We run a lot, paying attention to the rare fiery runners found among other enemies. If you are constantly on the move, it will not be possible to grab you, and you can install explosives at the beginning to prevent the hero from going around from the side.

Having killed all those who are thirsty, you will need to look for cartridges, and only then proceed to the marker. As you approach the passage, you will be attacked by several zombie summoners who will gradually summon walkers. Outwardly, they differ from their ordinary counterparts because they have a rewound face and die from one precise hit.


Building 3 - Crucible of Evil

The plot develops quickly from the very beginning, enemies will attack from three sides, we fight back and leave the booth. Then we follow the marker, killing the walkers we meet along the way. There will be a summoner present in the ruins, he will be immediately discarded until he begins to resurrect him, then we go to the shelter following the sign.

After entering the hall, we mine the passage near the stairs with all our explosive reserves. After descending from the doors, a huge crowd of zombies will crawl out of the doors; you must try to keep them within the confines of the stairs. Later, skeletons will begin to prop up on the side and running will begin. The place is not easy, there is nowhere to run and nowhere to hide, so you will have to run in circles, like in a circus arena, shooting back at the undead. The experience gained and shooting training will have an impact here.

A crowd of summoners will meet you in the square, here you need to step back and find a shooting position in order to see everyone through the sight. Here it is advisable to shoot more accurately and sentence everyone as quickly as possible, otherwise it will take a long time to finish off all those summoned. At the end of the fence you will be fired upon by snipers positioned on the building to the left. The artillery will not meet anyone except ordinary zombies.

After leaving the trenches you will be attacked by a fiery skeleton. The main thing here is to kill the minions first, while not letting the burning runners pass. The skeleton will die, and the attacks will continue, they will try to kill you again. Having defeated all the enemies, we go to the shelter.

We take away the cartridges and stock up on grenades. We leave the warm place and follow the signs; we will meet few people. Behind a gate illuminated by a car, you shouldn't hide in the corner. Zombies, mixed with skeletons, will attack. There is a summoner on the roof, you need to get him as early as possible. Having defeated everyone, we follow the signs to the exit, where we replenish our supplies and move on.

Immediately expect an attack from both sides, having fought off, we head to the bunker along the left road, killing the few enemies. At the very bottom, we'll talk on the phone and fight off the attackers. As a result, you will see yourself and your colleagues impaled on stakes, we kill them and meet a horde of zombies and a guy with a machine gun. Retreating back, we shoot, kill, and in the end a gap is discovered behind us and an exit to the right of it.

Building 4 – Terminal Station

We stomp forward and shoot a small group of enemies near the stairs, and then at the top. It will be hot outside, get ready, first we send the summoner to the other world and after a short break we enter into battle with the fiery zombie and his comrades. When everyone falls, go right, to the house and smiley marker, you will meet a couple of zombies and a sniper inside.

Having replenished our supplies, we move on, walking forward slightly, use an aerial bomb and fight off the attackers who will climb from both sides. We block one direction with explosives, and we will have to cover the other ourselves. It is better to save the ammunition of the machine gun; it will be needed later. If you dash forward, the corner will be a useful cover from the undead.

When you repel the attack, you will need to go to the site of the bomb explosion and dive into the subway, where there will be little space, so you will have to run from the crowd of attackers. This is where we use the machine gun, crushing everything left and right. We move forward to the tower, tightly mine the base of the stairs with tripwires and landmines, then go upstairs, start the siren and take a place behind the machine gun. Be careful, there will be kamikazes running from the left, take them down first.

There will be a depot below, where you will again have to fight the demolitionists, but from one direction, so this should not cause difficulties. On the street we carefully monitor the roofs, there is a group of zombie snipers lurking there. They behave unpredictably, but God protects those who are careful. When they die, a machine gunner appears.

Inside the shelter we stock up on cartridges and grenades. In the next room of the basement there will be an ambush; skeletons will attack. They will appear from walls with arches, mostly in groups of 5, knowing this, it will not be difficult to fight off. When leaving the room, prepare for a fight with snipers and zombies, who will act together. The optimal tactic is to retreat slightly, kill the simple ones, and then compete in accuracy.

We go up the stairs, this will again arouse interest in your person and the next attack will begin, the place is quite difficult, but if you mow down the runners with a machine gun in time, it is quite passable. Try to defeat everyone on the left first, then make your way to the right, here you will wait for the machine gunner to appear, who must be killed as quickly as possible. Actually, there is something: the Faust cartridge will lie next to the ammunition.


Task 5 – Hellfire Tower

We move straight ahead, destroying all the enemies we encounter along the way - zombie fascists. Where you want to detonate the canister, it will be hot, an explosion will occur, and a fiery skeleton zombie will appear. There is very little space around, so you will have to try.

It is better to avoid corners, you need to move as much as space allows. When the enemy kneels, we throw more grenades at him. We are expecting a kamikaze, then two machine gunners, there will be no problems with them, there will be no covering crowd. Let's go to the shelter.

We replenish our supplies of ammunition. There is no need to rush down, start knocking down your opponents from the bunker. After going down, the fun will begin: enemies will come from everywhere and in large numbers. When everyone has left this world, move forward, but there is no need to rush, there is an ambush behind the door. Let's all go, and let's go inside, next there will be a real shelter.

We replenish ourselves and leave the shelter. We walk along the narrow corridors of the bunker, go out into the street, and the summoner will be visible in the distance. A crowd of simple zombies will fall from above; if it gets hard, you can retreat slightly. We run through the line of trenches and rush to the bunker on the left, it is equipped with a machine gun and an alarm that will warn if someone sneaks up from behind. So, grab the machine gun and start destroying the skeletons; you will have to shoot two waves with a short break.

When everything is over, we go to the right and kill the summoner, after which we proceed to the shelter. On the street you will see a huge staircase, mine it from below, then go up a little and run back to the machine gun. Having filled everyone up, we go into the building and go all the way to the top.

Final Boss: Occult General

The order is as follows: first destroy the floating skulls, then kill the general himself with headshots.

Stage one - crowds of just zombies are released, we destroy them with grenades, then we shoot the skulls, the defense drops, we shoot straight in the head.

Stage two - smaller zombies, but skeletons are added. Again we bring everyone down, shoot at the skulls, headshot the “handsome guy”.

Stage three - fiery zombie skeletons are released, they are consumed. And again the skulls, and the control one in the head.

It’s not very good to fight from afar, so it’s better to run up, shoot random bullets at the skulls, and then shoot straight into the head with a sniper; you won’t be able to inflict such damage with a machine gun. Three shots should land the main ghoul, and you and your team will get into the plane, and that's it.

That's how it all ended - everyone is dead, you are in chocolate.



Sniper Elite: Nazi Zombie Army- zombie modification to Sniper game Elite v2, in which you have to fight an out-of-control Nazi zombie army, controlled by a mad Hitler and his infernal generals.
The game is actually of rather low quality, but at the same time it has a certain charm that makes you return to it again and again. Even though the cooperative supports up to four people.
In this guide (F.A.Q.) I will try to sort out the answers to various questions, there will also be tips on the game and all that stuff to become a bully in this game. The guide is divided into three parts: in the weapons guide we look at different guns, as well as their sight patterns: in the enemies guide we look at weak spots all types of enemies in the game and, finally, in the level guide we will look at where it is better to hold the defense against the horde, bugs and glitches (places where enemies hang), where what weapons can be found, and also look for all the bottles with blood.
The text is in the process of being written - stay tuned! Last edition - 05/29/13.

Weapon guide.

Since there is still no human guide to weapons on the Internet, we will make descriptions based on subjective feelings.

Type 99

Clip capacity: 5 rounds

Springfield 1903

Clip capacity: 5 rounds

Karibiner 98k (in Russian version - Mauser)

Clip capacity: 5 rounds

It has a scope with the highest magnification, but everything is spoiled by an overly long reload.

Mosin Nagant (Mosin)

Clip capacity: 5 rounds

Note: The most popular gun in Sniper Elite - has great power, one of the smallest effects of wind and gravity on the cartridge.

Lee Enfield MKIII (Lee Enfield)

Clip capacity: 10 rounds

SVT-40

Clip capacity: 10 rounds

Note: Has a very decent magazine and a very high rate of fire. Which leads to the main disadvantage - the cartridges scatter only on the way.

M1D Garand

Clip capacity: 8 rounds

Gewehr 43 (Gewehr)

Clip capacity: 7 rounds

Note: A very balanced gun for network game: a capacious clip coupled with a high rate of fire are irreplaceable advantages in battle.

M1 Carbine

Clip capacity: 15 round

Note: The largest magazine among all guns in the game

The Preacher

Clip capacity: 2 rounds (and 14 in stock).
Cannot be selected on the level loading screen, only detected within the level. One of the most powerful weapons in the game: the double-barreled shotgun. There are also no optics, but the gun kills enemies within 100 meters in exactly the same way.

Guide to opponents.

Let's try to figure out the sore spots of all the enemies in the game.

Ordinary zombies.

An ordinary Nazi army that has risen from the other world. The most common enemy in the game (surprisingly). They move slowly and can be easily killed with any weapon.

Another good one interesting feature- they die immediately if you kick them down the stairs. True, no points are awarded for such a murder at all.

Painful areas: head, neck, spine, heart, groin (rare), grenade on the belt (not for everyone).

Zombie kamikaze.

The nastiest enemy in the game. They run very fast and kill instantly with an explosion at a fairly long distance. Best Tactics- kill with a pistol, with a sniper rifle, except in focus mode, because they run twitching and it is extremely difficult to hit them in the head. If you hit a grenade in their hand, this will earn you an achievement, and the kill will be counted as a remote detonation. Zombies that are hit by a kamikaze explosion are not counted towards the player.

Painful areas: head, grenade in hand, explosives on the belt. In general, they die with 1 shot from almost any weapon.

Skeletons.

Another unpleasant opponent to meet. Skeletons appear in flocks, usually running in one line - so you can kill an entire crowd at once with one shot. They are killed with a single shot from any weapon - if they hit the heart. Contrary to the myth, you can kill them without shooting at the heart - but then you will need significantly more ammunition. Another effective tactic is to let them get closer and shoot them point-blank with a shotgun. You can also kick them to the ground by pressing spacebar and shoot them on the ground.

Painful areas: heart.

Snipers.

Snipers only appear in certain places in a level - usually in large open areas. They pose a particular threat only on elite difficulty - then wounds from their hits take a very long time to heal, and the screen immediately turns black. The main difficulty is to control your rifle, calculate the ballistics, and place the sight at the correct distance above your head. But this must be done quickly - because after the shot they immediately jump to another position. But for killing them they give a lot of points (because of the distance).
It’s best to choose a certain point where they land and run nonstop (then they practically don’t hit), and as soon as they fly to this specific point of ours, immediately aim and fire.

Painful areas: head.

Machine gunners (Elite).

Very tough opponents. They move very slowly, they also shoot very crookedly (they begin to more or less hit only about twenty meters), but they are capable of spoiling blood, especially if there are two of them at the same time. The main tactic is to run back to a decent distance and shoot in the head; when shooting at other parts of the body, he does not receive damage. Another way is to try to finish him off with explosives. Preacher also kills faster.

During the process of killing, you receive points several times as for a regular zombie kill.

Painful areas: face (near the mouth) - if hit correctly, it begins to writhe.

Occult General.

It occurs only twice - as a level 2 boss, and as a game boss. He doesn’t fight himself - he just hovers in the air, while periodically spawning a horde around him - at the first stage there are about 12 ordinary zombies, at the second stage - skeletons, at the third all types of zombies in a row - privates, kamikazes, skeletons and machine gunners. So this is a really serious enemy and a strong boss - he will only be easy with well-coordinated cooperative play.

He is killed in the following way: first we shoot the skulls flying around him. It is advisable to do this with an auxiliary weapon - the clamp with the PPSh showed itself best. When all the skulls are broken, he will take on a physical form for a while - at this moment you must try to have time to fire as many shots as possible into his head. With a regular sniper, each stage kills a cartridge for 15, if you use Preacher, then only 2 accurate shot. Repeat this whole process three times, while somehow trying to dodge the horde - it’s best to shoot it partially, so that 1-2 zombies remain, and it hasn’t spawned any more new ones yet.

Guide to levels.

Let me make a reservation right away - this is not a walkthrough, and it’s unlikely that it will be needed in such a linear game. We will try to figure out in which places it is most convenient to sit out during horde attacks, look at bugs and glitches - places in which the horde freezes, and also look at where which guns can be found. In general, everything that may be useful and necessary for beginners as well as experienced zombie killers.
We will also describe where to look for bottles of blood - based on this, here is a guide. Since there is still no sensible guide for finding gold bars, and the bars disappear after being found, on this moment I cannot give a description of them. But if only - so immediately, stay tuned.

Village of the Dead.

Places for defense.

The most difficult wave at the level is the defense of the house after the first shelter, where a horde is rushing from the end of the street. She also has the most successful glitch - if you climb through the window on the first floor and stand on the step, the whole horde will rush into the house and look at you through the window. At the same time, from this point there is a lovely view of the end of the street - you can shoot to your heart's content, the main thing is to kill the suicide bombers in time. Then, when the whole horde is already standing under the window, we put dynamite on the step, run back and explode - this way you can blow up up to 60 zombies at a time.

After the second shelter, at the moment where the skeletons appear for the first time, you can immediately run into the bar directly opposite the shelter. If you stand between the table and the bar counter, the horde will fail.

If you are having difficulties defending the church, there is also a convenient glitch here. To the right of the truck there is a lamp post and a small piece of fence. You can climb over this fence. If you climb under the very wall and sit down, the horde will not touch you, but you will need to shoot the kamikaze and the machine gunner in time.


Weapon.
Until the first shelter, you will need to hold the defense in the house. If you run to the top floor, you can find a shotgun there (this is an achievement).
Panzerfaust. After the first shelter, when you need to keep a really large horde at the end of the street, you can go up to the second floor in the house and there will be a bazooka lying on the sofa. The second Panzerfaut lies in the church, on the second floor immediately after the right staircase.
There is no pritcher at this level.

Bottles.

  1. After 1 shelter on the floor of the top floor of the building on the right along the direction of travel.
  2. In front of the second shelter - from above on the ruins of a tall building.
  3. At the location with snipers, there will be one-story rubble on the left.
  4. In the window on the church.
Video.

Cathedral of the Resurrection.

Places for defense.

After you go through all the apartments and find yourself on the street where the Cathedral itself stands sideways, the horde will begin. In the center of the location there is a small bunker - you can climb onto its roof, but try to kill the snipers right away. The entire horde will go inside, so it’s very convenient to throw grenades there.

For complete tactics for killing the level boss - the General - read the enemy guide. Let's look at the subtleties right away. We need to start with the fact that best way to defeat him is to kill him with the help of Preacher. But with Preacher himself it is very difficult to get to him - the horde in front of the Cathedral is difficult. But if you succeed, there will be no difficulties. The best point is at the top. if you try quickly, you can kill the General before the horde appears. If going with Preacher is not an option, you can try taking Panzerfaust with you and simply shoot, for example, a wave of skeletons with one shot. By the way, shells from Panzerfaust fly through the Occult General...

Weapon.
Preacher lies near the motorcycle behind the gate - behind which there are a crowd of zombies. Zombies can be blown up with dynamite (by running away enough), or you can shoot the castle.
Panzerfaust lies on the boxes in the basement where you turn off the desperate radio message.

Bottles.

  1. As soon as you get out of the building at the beginning to the hole in the wall, from where you can see the street with a crowd of zombies, take a closer look at the store window on the left.
  2. Further, after defeating the first machine gunners, look at the rear ones on the right above the door further. The bottle is on the floor on the top floor.
  3. In the shelter after this moment, look carefully through the window to the right onto the street.
  4. Take a close look at the ceiling in the Cathedral itself.
Video.

Labyrinth of Death.

Places for defense.
As soon as you go out into the street, right in front of the arriving train, you can move to the right all the way to the wall and from there try to shoot the sniper - this way you can make a shot at 210 meters.
From the final horde there are a whole bunch of places to defend - and a lot of bugs. To begin with, you can try to hold the tower - if you stand on the first flight of stairs, part of the horde will glitch and stand under you. It is also very convenient to kick nearby zombies from the stairs (this kills them).
It is also possible to climb onto the rocks near the truck, but it is difficult to find a point where they will not be attacked from any side.
In the hangar you can climb onto the boards near one of the covered tanks.

Opposite the tower, if you look in the direction where the machine gunner is sleeping, there is a rise. There are two bugs there at once - you can immediately climb onto the boxes opposite the stairs: zombies will crowd under you, and it’s easy to shoot suicidal people, or you can go further, climb onto the boxes on which Panzerfaust lies, walk along them and stand on the railing - from this point it turns out good review the entire location, so you can shoot to your heart’s content, but it’s dangerous when a machine gunner appears.

As practice has shown, the most convenient thing is to first sit on the railing, and then, when the machine gunner appears, move to the tower.

Weapon.
Preacher lies in the final shelter - you will need it to kill the two machine gunners who will follow.
Panzerfaust lies in the final location - on the rise near the fog, from where the machine gunner is reprising on the last wave.

Bottles.

  1. At the beginning, in the location with the stairs, look to the left, where the fire shoots out of the pipe.
  2. On the street, in the location with snipers, on the right on the bridge.
  3. After the last shelter, when you defeat the machine gunner, look back at the building in which the shelter was located.
  4. In the final location, find a building where the roof meets in the shape of the letter V - the bottle is in the middle.

Library of Evil.

Places for defense.
We have not yet been able to find any bugs in the level; all the places for war are, in principle, obvious.

During the final battle, it is better to remain on the steps at the entrance to the library - from here you can play king of the hill and kick off the skeletons that run up too close. During the battle with snipers, run inside the building opposite, or go into the bunker and target enemies through the loopholes.

Weapon.
Preacher lies in the last shelter - after you collect 3 and 4 pieces of the key.
There is no Panzerfaust in the level.

Bottles.

  1. Get to the end of the long street at the beginning of the level - the bottle is on the wooden arch above. All other bottles are located at the central location of the level. One bottle is on the large round sign in the center.
  2. Another bottle is on the vault above the entrance to the library.
  3. The last bottle further is on the wooden scaffolding, if you look to the right of the door to the house, where the first 2 pieces of the key lie.
Video.

Subway to hell.

Places for defense.
At the very beginning of the level, on the roof, you can climb onto the railing and go for a walk further.

In the final one there are a lot of boxes that you can climb into - but almost all of them are useless. Previously, before the May patch, there were excellent boxes from which you could jump down, and even go further into the water and walk along the bottom, but now you can’t climb there. But we don’t despair - here’s a new, more convenient place for you: if you imagine that the location is shaped like the letter “P”, then if you run into the upper right level of the letter, you’ll see a black car right next to the ruins. You can climb on it. If you stand on it, the horde will approach you and stand watching from under the car, but if you stand behind it, the horde will completely lose you - even the Heavy will stand still and not shoot. So this place is even better than the old one


Weapon.
Panzerfaust lies in his last refuge.
Preacher after the last shelter - if you turn right on the street, then there will be both Preacher and a gold bar.

Bottles.

  1. The first bottle is located in the building right at the beginning of the level. Immediately from above, look closely at the roof of the destroyed building on the right.
  2. The second bottle is also located in this location - on the head of the statue on the street.
  3. After exiting the subway before the final location, turn back and carefully look at the U sign above the subway station.
  4. The last bottle is located on the roof of the longboat in the final location.
Video .

7.5 from the editor

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23.09.2015

Sniper Elite: Nazi Zombie Army

  • Publisher: Rebellion
  • Publisher in Russia: Buka
  • Developer: Rebellion
  • Website: Official site
  • Game engine: Asura
  • Genre: Horror
  • Game mode: Single player
  • Distribution: DVD ROM, digital distribution

System requirements:

  • Windows Vista/7/8
  • Intel Core 2 Duо 2.0 Ghz / AMD Athlon 64 X2 4200+
  • 2 GB
  • DirectX Compatible
  • 5 GB

About the game

Sniper Elite: Nazi Zombie Army is a standalone expansion for the shooter Sniper Elite V2, in which players will face Adolf Hitler's last, most terrifying weapon: an army of the living dead. To keep you from getting too scared, the NZA developers have added a 4-player co-op mode to the game. In it, in addition to the main character of Sniper Elite, Karl Fairburne, you can play as a scientist, a German officer and a Russian soldier.

There are no fundamental differences between the heroes, other than appearance. They all treat equally well firearms, grenades and tripwires. Therefore, it does not matter with what composition the rescue company begins its journey.

Although Sniper Elite Nazi Zombie Army tries its best to be a proper zombie killer, the game is different from most of its peers in the genre. First of all, this concerns the speed of fights. The local zombies prefer to slowly hobble in the direction of the heroes and calmly wait until the skulls of their relatives turn into a bloody mess. This approach is explained by the fact that the main means of combating carrion are sniper rifles. Machine guns, pistols and other weapons do not disappear into pockets without use, but the ammunition for them is extremely limited. The hallmark of its predecessor - murders in slow motion - remains and still delights with the demonstration of crushed bones, torn organs and broken skulls.

  • Murders with extreme cruelty still look spectacular
  • At first, dealing with hordes of zombies is interesting
  • Excellent location design
  • Lots of drawn out battles
  • A number of unforgivable restrictions when playing cooperatively
  • The game fizzles out by the end of the first playthrough

Game plot

Germany is rapidly losing the war, and a desperate Hitler uses the esoteric knowledge of the Third Reich to create an army of undead super-soldiers. Dead Nazis are rising from their graves, Europe is in danger again. It is necessary to break through the legions of the army of darkness and destroy the main threat - the demonic Fuhrer.

You are Karl Fairbairn, a sniper who changed the course of world history, one of the last surviving soldiers in Germany occupied by the dead. American, German, Russian - previous alliances no longer mean anything. You will have to team up with yesterday's enemies or die. The war has reached new level- living versus dead. Only a veteran of the Sniper Elite series with nerves of steel and a steady hand will be able to provide worthy resistance to Hitler’s zombie army.

Game process

As in previous parts of the Sniper Elite series, when shooting, many realistic parameters are taken into account, such as the weight of the bullet, wind direction/strength, etc. The game has an X-Ray system, which, for special hits, shows how the bullet passes the body, as if the body is being x-rayed. Stunning realism of the game, wartime atmosphere, authenticity of the events, huge crowds of zombies, rivers of blood - these are the main features of Sniper Elite Nazi Zombie Army.

Co-op game

Includes 5 missions of one campaign, which can be played with friends. The number of players varies from 2 to 4. In order to save time, this mode uses only a light version of the “kill camera”, which does not detail the death of zombies.

Co-op play suffers from limitations. You cannot join a group of survivors at any time. If one of the players has problems with communication, then the only way to restore the team is to restart the level from the beginning. Also, in a joint playthrough, the trademark slow-motion murders appear in a truncated and inconspicuous form, which noticeably reduces the already low degree of confrontation.

Single player campaign

Includes 5 missions of one campaign, which the player goes through alone. Exclusive feature this mode is the presence of an extended "kill camera", which shows in detail the passage of a bullet through the bodies of dead soldiers.


Reviewed version of the game: PC

But the idea was good! Well, of course, if the main idea was to transfer game mechanics serious tactical games into a world plagued by zombies. Upon learning of the announcement Sniper Elite Nazi Zombie Army, I vividly imagined how a brave sniper would have to sneak past the howling crowds, distract their attention, separate them and carefully, very carefully eliminate the restless dead one by one. A sort of survival in a dilapidated city, careful actions, calculated movements, a minimum of noise and shooting: that is, everything that was in the first two parts of the game, only in a different atmosphere. But these were just my fantasies. British office Rebellion, which develops and publishes the game, fantasized in a completely different direction.

Forget about caution, accuracy and silence - our sniper retrained as Rimbaud and didn’t care about stealth. Circumstances forced it. Raised in a fit of despair by the psychotic German dictator, the army of infernal zombies is not only large in number, but also easily finds any Living being. It’s completely uninteresting to play hide and seek with them: no matter how far you run, the undead will come and find you. And this is the first problem of the game - the tactical stealth action has turned into banal meat. Completely linear, short in essence, but artificially drawn out and monotonous to the point of yawning.

Our hero goes outside, everything is clean and there are no signs of trouble. But the trigger is triggered and zombies begin to run around corners, appear straight out of thin air, and jump out of the ground in tongues of hellish flame. In such conditions you instantly forget about sniper rifle, the hand itself reaches for something more rapid-fire. And don’t look for a way to avoid conflict, because everyone needs to be killed. Always. New Sniper Elite simply does not provide an opportunity to escape from the hungry, raucous crowds - no compromise, only destruction! Time after time, corridor after corridor, again and again! Watching how, right before our eyes, new ones rise up in place of the destroyed zombies. Almost always the same, twitching like broken dolls, hungry, restless dead. And if only they.

It’s not difficult to stop simple walkers: a bullet in the head and that’s it. Moreover, the undead are unhurried and clumsy. There is some kind of hypnotic appeal in bringing down enemies in huge packs, bursting their heads with short bursts of PPSh or MP40. It's almost like meditation, and sounds like a mantra. Just try repeating the chant about fifteen times: “A bullet explodes a zombie’s head.” Do you feel how calming it is? How do chakras open and karma clear? If the corpses did not disappear, then children could ride down slides made of corpses in winter. However, it is not only such simple opponents that are going against us. A two-meter, broad-shouldered guy with a cast-iron head that can easily withstand five direct hits, and in his hands a huge machine gun, is very unpleasant to meet. Snipers who levitate from roof to roof can also be annoying, but these Carlsons are not difficult to knock down. Suicide bombers shining with a crimson aura can cause trouble because they rush around quickly, but even a minor defeat stops them, so they can even be useful: knock one down next to a crowd of zombies and the subsequent explosion will noticeably thin out the uneven formation of attackers. You perceive all these opponents normally, but there are also skeletons. Where and why? Where did the developers see the letter “skeleton” in the word “Nazi zombie army”? Or maybe they left Diablo without permission? Don't know. There's a lot to think about. But over the course of five whole levels we will be killing banal undead creatures that are staggering and can barely stand on their feet.

The single player campaign has two big problems, and the first of them is aimlessness. Of course, no one is asking for a plot, heartbreaking monologues and tearful cutscenes, although that would be nice. Well, yes, zombies attacked, you need to save yourself, go to the next mission marker, kill everyone, go further, clear the territory there, get to the next marker, repel the assault, end of the level. All five times. The hero’s short monologue before the start of the level, sort of like a briefing, cannot drive away the feeling of isolation, alienation, as if we entered the battle about five minutes after the start and about ten minutes before the finish we are thrown out of the game. There is no clear beginning or end. The second problem is X-Ray murders. The first time to see how a well-aimed bullet crushes the bones of the skull, tears out a rotten heart, crumbles the spine or makes holes in the greenish liver is a delight. Second, third - too. But the fiftieth time this sight begins to infuriate! I want to throw away the sniper rifle and never pick it up again! But we are forced into situations where we are forced to fire from afar, each time watching the slow flight of a bullet and the bones bursting under its impact.

The co-op mode is also not very pleasing, although it is much more fun than playing alone. All the same five levels, the same crowds of enemies. Yes, when running with someone you no longer feel the monotony of what is happening so acutely, and the zombies are piling in more densely, which turns the game from an action game about zombies into a meat grinder about zombies, but... This is not enough to really lift your spirits. All levels are too similar to each other, all too corridor-like and sandwiched by walls. Even if you come across some area, the task marker will quickly lead you away from it into basements and tunnels. But instead of boring five-second demonstrations of X-Ray kills in cooperative mode, they show a short animation, and this is simply immensely pleasing. However, not so much that there is a desire to run the game more than a couple of times.

Sniper Elite: Nazi Zombie Army It could have turned out interesting and fresh if the developers had gone the old, proven way. That is, making the game tactical, judicious, with an emphasis on stealth and attentiveness. However, before us are yet another shooting games, a banal shooting gallery with the dead, without any clear plot or atmosphere. There is a lot of action, but it is too monotonous and quickly becomes boring. Will this strange look at the everyday life of a sniper find a response in anyone’s heart? I doubt. Only if you are someone who likes to look at X-rays.

Pros: co-op mode can be fun; snipers; zombie; very angry Adolf.
Minuses: small similar levels; obsessive X-Ray murders; the general monotony of what is happening.
Verdict: an uninteresting action movie about snipers, zombies and X-rays.

Does not require the original game. Rebellion studio continues to develop its sniper project. Now the developers have decided to try their hand at two popular gameplay themes: “co-op” and “zombies”.

According to the plot of the game, realizing that the war has already been lost, Hitler orders the execution of plan “Z” to begin, according to which fascist occultists emerge from the underground. They begin to perform black magic, resurrecting dead German soldiers.

This is where the plot almost ends. The hero of the two original parts of Sniper Elite, the British sniper, Karl Fairbairn, together with a nameless Red Army soldier, an officer of the Reich (apparently his only living representative) and some scientist, most likely of Jewish origin, find themselves in the epicenter of the “dead” elements and wander through the ruins destroyed Berlin, through the corpses of zombies to your salvation.

There are no fundamental differences between the heroes, other than cosmetic ones, in the add-on. Each of the four protagonists handles all available weapons equally, and none of them are endowed with special skills. Therefore, it doesn’t matter who you play the game for.

The impressions of the local disaster that occurred, despite the constant night and the generally gloomy atmosphere of the scene, do not tickle the nerves. The burning ruins of Berlin streets are well complemented by the abundance of dead Nazis, appearing before the player in stains of gore and with ominously sparkling eye sockets. It looks more stylish than scary.

The game stands out for its artistic part, trying to hide its outdated graphics. Game locations are covered in darkness, or filled with thick fog that covers everything around. But I would like to especially highlight the lighting; it is perfect in the game. The lighting at NZA makes the scenery believable and adds a bit of mystery to the proceedings.

From the very beginning, the game makes it clear that its main difference from other zombie shooters is the feeling of leisurely combat. Zombies in this game mostly move slowly and even imposingly. However, as you progress through the game, this interesting approach to showing the undead turns out to be a drawback; already by the middle of the first (of five) levels, the gameplay begins to lack drive.

It would seem that the level maps are completely new, but they are recognizable from Sniper Elite V2. The developers simply took the old levels, inverted them in some places, “turned off the lights” here and there, bombed the environment and released a lot of stale “cannon fodder” onto the already familiar streets.

All levels of the game are “corridor” and strictly linear. As soon as you find yourself in a more or less open space, the guide marker immediately tries to lead the heroes back to a residential building or bunker. Occasionally, away from the main “corridor” of the route, you come across some house with open door, the sole purpose of which is to contain one of the few collectible items.

What in single player, that in a cooperative, the player’s task is to follow a strict route from point A to point B, shooting crowds of enemies along the way, while sometimes stumbling upon secret rooms in which you can take a breath and replenish your ammunition.

The rest of the time spent passing through the level is spent methodically shooting zombie fascists. And the zombies here are different: these are ordinary zombies, kamikazes with hand grenades, besides them there are jumping zombie snipers, skeletons - a “lighter” variety of standard zombies, and there are even elite zombies - sort of big guys with machine guns.

When players leave the safety of their nest after resting and replenishing ammo, they will continue to be pursued by undead Nazis. Some of the enemies, in addition to those who simply come around the corner and get up from the cold ground, literally materialize out of thin air, appearing from clumps of fog.

At such moments of “spawning” zombies and in cases of passing through bottlenecks, the hand itself reaches out to change the signature weapon of the series - a sniper rifle, for something more rapid-fire, for example, a machine gun or a pistol. But in this game, such an action is often an impermissible option, since the cartridges that Karl and his company find on corpses are most often intended specifically for rifles. And aiming with automatic weapons is not as convenient as with rifles.

The game has a big drawback - the lack of a plot. No, you can’t demand a deep plot from a zombie shooter or its unexpected turns with betrayals and disasters (they are not needed), but the absence of any connecting dialogues and references between levels completely deprives the passage of the game of organicity.

Co-op differs only in that the passage of levels is brightened up by partners, making it more exciting. But such luxury comes at the cost of poor service. During a mission, surviving team members cannot be joined. If one of the players has a lost Internet connection and cannot quickly return to the game, the team will have to start the level from the beginning.

The hallmark of the original game - the “X-ray” time dilation murders - remain, and still feature an abundance of broken organs, bones and skulls. And all this “minced meat” can also be admired for the first time.

If in the X-Ray single-player campaign long animated videos were shown regularly and began to irritate after the second dozen shows, then in the mode joint passage, these videos are shown much less frequently and in accelerated mode. The last, quick version of the demonstration hardly distracts from the overall situation and would also look better during a single playthrough.

Sniper Elite: Nazi Zombie Army could show a fresh approach to a popular theme. Given the speed of the gameplay, the game could become a tactical action game, with an emphasis on stealth. But it didn’t work out; sniper caution gave way to the classic method of the genre - run and shoot.

As a standalone game, we ended up with a disjointed set of cute but boring levels, albeit at a very low price. You can spend a couple of evenings exterminating Nazi zombies in the company of friends, admiring the scenery and savoring well-aimed shots... or you can go through Left 4 Dead with them again.

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