Tips for stalker Call of Pripyat. Guide and walkthrough for "S.T.A.L.K.E.R.: Call of Pripyat". Quests are tricky, non-linear and different

Anti-radiation drugs and the most affordable way to reduce the effects of radiation on the body.

Tip 2. The properties of a weapon, protective suit or helmet can be improved by technicians in stalker camps.

Tip 3. The amount of load carried directly affects the decrease in endurance. Heavy weight will limit mobility, and overload will not allow movement at all.
Tip 4. Using filters in the PDA, you can hide and show various types of marks on the map. Filter control buttons are located between the map image and the active task line.
Tip 5. Some suits come with integrated helmets. Wearing other helmets with such suits is impossible.

Tip 6. You can safely wait out the eruption in a reliable building or underground. As a release approaches, the location of the nearest cover will be displayed on the PDA.
Tip 7. Flatness is a weapon parameter that affects the flight path of a bullet, and convenience affects the speed at which the sight returns to its original position.

Tip 8. To stop bleeding, you can use a bandage, an army first aid kit, or the drug “Periwinkle”. Bleeding that is not stopped in time can cause significant damage to the body and result in death.
Tip 9. The effect of taking medications is not immediate, and some have a very long-lasting effect. Repeated administration of the drug overrides similar effects already in effect.
Tip 10: Details of the current task can be found by holding "TAB".

Tip 11. To replenish your ammo supply, unload the weapon you find. To do this, you need to right-click on the image of the weapon in the backpack, and then select the appropriate command in the context menu.
Own 12.To quickly use an item, you need to drag it from the contents of the backpack to one of the four quick access slots.

Tip 13. A detector is necessary to search for artifacts. Better detectors make searching easier and help uncover more valuable artifacts.

Tip 14. Stalkers do not allow people with weapons at the ready into the camp. To hide a weapon, press the corresponding key (“1”, “2”, “3”, “4”).

Tip 15. The boundaries of the anomaly can be determined by “probing” them with bolts. To prepare a bolt for throwing, press “6”.

Tip 16. One of the most common dangers in the Zone is radiation. Strong exposure to radiation leads to deterioration of health, and without proper treatment, even death.
Tip 17. Food not only satisfies hunger, but also somewhat improves health.

Tip 18: Energy drink temporarily speeds up stamina recovery, which increases potential mobility.

Tip 19. When going on a long trip, you need to take a supply of food with you. Severe hunger negatively affects stamina and health.

Tip 20. Lack of stamina can result in loss of mobility at a critical moment and make you vulnerable to the enemy.

Tip 21: The degree of visibility to the outside eye can be controlled using noise and visibility indicators. Both indicators are located in the upper left corner of the screen.
Tip 22. Having a detector in one hand does not interfere with taking a knife, gun or bolt in the other.

Tip 23. Some medications increase the body’s resistance to harmful influences and may be the only salvation during forays into anomalous areas.
Tip 24: The blood drop symbol in the lower right corner of the screen warns of uncontrolled bleeding. The color of the symbol indicates the intensity of bleeding.
Tip 25. The radiation hazard symbol in the lower right corner of the screen warns of radiation exposure to the body. The color of the symbol indicates the intensity of the radiation.
Tip 26. Relationships with others directly affect the price of the goods and services they offer. If your relationship is bad, you shouldn’t hope for discounts; good relationships, on the contrary, will push the merchant to offer a unique product for sale.
Tip 27. For items in the backpack, you can call up an additional context menu by hovering the cursor over the desired item and pressing the right mouse button.

Tip 28. Despite all the useful properties, most artifacts are radioactive. This effect can be compensated for by artifacts that absorb radiation.
Tip 29. The knife is ineffective against enemies armed with firearms. Its area of ​​application is hand-to-hand combat and silent elimination of the enemy.
Tip 30. The detector is the only one reliable way check for artifacts in the anomalous zone.

Tip 31. Most artifacts migrate within anomalies and are not visible to the eye until they are detected using a detector.

Tip 32. Night is the time when mutants are active, so stalkers prefer to make forays during daylight hours.

Tip 33. In case of strong radiation exposure, you must use anti-radiation drugs or consult a doctor. If this is not possible, you can use a first aid kit to urgently reduce the negative effects of radiation on the body.
Tip 34. Most stalkers can guide you around the surrounding area, but only an experienced guide will lead you to remote places quickly and safely. In any case, guides usually value their services at a considerable amount.
Tip 35. Profit can be brought not only by artifacts, but also by selling surplus equipment. Please note that merchants will not pay the full cost of the equipment and will not buy damaged items.
Tip 36. To repair a weapon, suit or helmet, you need to find a technician and, having selected the desired item in the upgrade window, click on the repair button.
The Soviet 37.AS-96/2 has a unique firing mode with a two-round cut-off. In this mode, both bullets fired hit the same point.
Tip 38. To disconnect a silencer, optical sight or grenade launcher installed on a weapon, you need to click right click mouse on the weapon icon in the backpack and use the corresponding command in the context menu.
Tip 40. To avoid making unnecessary noise, you can move by walking by pressing “ ”, or crouching by pressing “CTRL”.

Tip 41. A shotgun is a short-range weapon: the further away the target is, the less effective its use will be.

Tip 42. When choosing shelter from bullets, you need to consider the material of the barrier. A wooden board or thin sheet metal will not provide reliable protection - unlike a reinforced concrete wall.
Tip 43: Don't underestimate pistols. They have a high lethal effect and are very effective against weakly armored opponents.

Tip 44: A direct hit to the head is fatal to most opponents.

Tip 45. Each type of mutant in the Zone has its own style of defense and attack. By taking this into account, you can significantly increase your chances of survival.

Tip 46. The throw range of a grenade can be adjusted by holding "MOUSE 2".

Tip 47: Opponents can - and will - actively use grenades. If you notice a grenade symbol on the screen, immediately leave the expected affected area.
Tip 48. Using a running jump, you can overcome large holes and cracks.

Tip 49. Key indicators - health and stamina - are located in the lower right corner of the screen.

Tip 50. Sniper rifles, due to their high flatness and accuracy, are ideal for destroying opponents at long distances. However, they are not as effective in close combat.
Tip 51. The accuracy of firing while moving is much lower than from a more stable position - standing or sitting.

Tip 52. In the harsh conditions of the Zone, weapons and protective overalls quickly wear out. A worn-out weapon shoots less accurately and begins to misfire, and a worn-out jumpsuit loses its protective properties.
Tip 53. The zone lives its own life. This means that there is always a chance to meet a mutant or a hostile stalker in an already cleared area.
Tip 54. In the Zone, you must not lose vigilance and rely on old information. Finding yourself in a certain anomalous zone again, you may find that it cannot be overcome along the previous route.
Tip 55. Artifacts are usually not static and gradually move inside anomalous zones. As a result of mindlessly following an artifact, you can easily fall into an anomaly.
Tip 56. Some medications have unique properties - such as the drug “Hercules”, which allows you to temporarily increase the load you can carry, or a psi blockade drug that increases resistance to mental influences.
Tip 57. Some stalkers may offer information, a unique product for sale, or provide an order for a specific artifact.

Tip 58. In communicating with ordinary stalkers, you can find out useful information about new places or events that have happened recently.

Tip 59. After a release, new artifacts may appear in already explored areas.

Tip 60: Weapon slots allow you to use any type of weapon. Try to choose the combination that is most convenient for you: machine gun and shotgun, pistol and sniper rifle, machine gun and grenade launcher, etc.
Tip 61. Each merchant in the stalker camp can offer his own special assortment of goods. Let's say the most the best choice The doctor will probably have the medicine.
Tip 62. If you find yourself in a stalker camp with radiation or a wound, you can count on free help from the local medic.

Tip 63. To avoid carrying excess weight with you, you can leave your belongings in a personal box on the camp site. As a rule, such boxes are located near recreation areas.
Tip 64. If you need to pass the time until a certain hour, you can take a nap in the camp. To do this, find a place to rest, press “F” and select the duration of sleep.
Tip 65. The basic night vision device on a helmet can be replaced with a more advanced second-generation device, the resolution of which is much higher.
Tip 66. Pay attention to the crackling sound of the Geiger counter - it signals radiation. React to an anomalous danger signal that begins to sound close to the anomaly.
Tip 67. In the Zone, it is always better to have a couple of spare magazines with you, since they may be needed at any time.

Tip 68: Periodically saving the game can save a lot of time, since if you die, you won’t have to go through the same places again.
Tip 69. For the rational use of medications, you need to know their properties. Carefully read the description of each drug.

Tip 70. To reach the enemy in cover, you can use a grenade. In this case, it is necessary to take into account the radius of damage from the blast wave and fragments so as not to harm allies.
Tip 71. To throw an item from your backpack, you need to right-click on the desired item and use the corresponding command in the context menu. You can also simply drag the item to the left side of the screen.
Tip 72. A separate item in the game settings allows you to enable automatic saving of the game at key points.

Tip 74. The difficulty level of the game can be adjusted at any time in the settings.

Tip 75. To reduce the harmful effects on the body during forays into anomalous zones, you can improve your protective suit, use the protective properties of artifacts, or use appropriate medications.
Tip 76: Each weapon has its own unique characteristics of accuracy, usability, damage and rate of fire. This allows everyone to choose the most suitable sample.
Tip 77. In addition to ammunition and weapons, you can find other weapons on the corpses of enemies valuable items, for example PDA with important information.

Tip 78. Artifacts are not just valuable goods, they often have useful properties.

Tip 79. In the Zone, many objects have an increased background radiation; approaching them without appropriate protection is dangerous.

Tip 80: Some weapons may be equipped with an adjustable rangefinder sight. To adjust the aiming distance, use the mouse wheel.
Tip 81. Automatic weapons allow you to fire in several modes. To switch between firing modes, use “9” or “0”.
Tip 82. Some places do not allow you to move even in a bent position. To squat as low as possible, press "CTRL" and "SHIFT" at the same time.
Tip 83: To take a screenshot, press the “F12” key

Tip 84. To reduce the likelihood of being hit by enemy fire, you can shoot while looking around the corner. To do this, you need to hold down "Q" or "E".
Tip 85. Thanks to the built-in target designator, binoculars allow you not only to view distant objects, but also to detect the enemy among them. To remove the binoculars, press “5”.
Tip 86: Press “L” to turn the flashlight on and off.

Tip 87: To remove the bolt, press “6”.

Tip 88. You can turn on and off the night vision device built into the helmet by pressing “N”.

Tip 89: Pressing "F1", "F1", "F1" or "F1" allows you to use the corresponding item on the Quick Access Toolbar.

Tip 90. The PDA stores a map of the area, information about current tasks, personal statistics and message history. To activate the PDA, press "P".

Tip 91. To search for artifacts, you need to get a detector. To do this, press "O".

Tip 92: To pause the game, press PAUSE.

Tip 93. Quick saving occurs when you press “F5”. Loading the last save - when you press “F9”.

Tip 94. Running is the fastest type of movement, although it leads to a rapid loss of stamina. To switch to this type of movement, press “X”.
Tip 95. In aiming mode, bullets hit the target much more accurately than when shooting offhand. To use the sight, press "MOUSE 2".

Tip 96. If your weapon has an under-barrel grenade launcher, switching between the grenade launcher and normal firing modes is done by pressing “B”.
Tip 97. If there are several types of ammunition for the current weapon, the desired type is selected by pressing “Y”.

Tip 98: To reload a weapon without waiting for the magazine to be completely empty, press “R”.

Tip 99: To discard your current weapon, press "G".

Tip 100: To look into the contents of your backpack, press "I".

Be sure to take instructions on finding artifacts
Elements of the on-screen HUD interface (mini-map, Geiger counter, health and armor scales) disabled/enabled. using the "-"/"+" keys respectively on the right numeric block of the keyboard. Note: do not forget about the "Num Look" key - on/off. digital block
In case of serious injury, first use bandages (1 - 3 pieces), treat after bleeding stops
Quests have no time limit for completion and receipt of payment - act as you wish
It is better to sell the products to a bartender rather than to a merchant - the profit will be higher
Maximum discounts - from the merchant and the guide of your group
The enemy, alas, does not react to the light of your flashlight
Be calm - your colleagues will not accidentally “catch” you in a busy firefight
Blue flash drives allow NPC mechanics to get acquainted with new technologies for improving weapons
Probably the longest campaign in the faction war awaits you when you join the faction Clear sky- at the start it is the smallest

To join a clan, complete the task of its head

Console
(list of commands with description of functional meaning, recommendations for use)

Opening/closing the console is performed using the tilde (~) key, located under the Esc key.
Command input:[tilde][command][space][possible value]
The possible value can be on/off or a numeric value. In this case, fractional numbers when entered are separated by a period, not a comma!

Screenshot with an example of using the rs_stats on command (statistics display is enabled). 1st line - number of FPS

View a list of all available commands - help command
When entering part console command you can use the key to scroll through similar commands and find the one you need

Screenshots
(Creating screenshots, storing them and possible topics)

Taking a screenshot - "F12" key

Screenshots are saved to the following addresses
For XP: C:\Documents and Settings\All Users\Documents\STALKER-STCS\screenshots
For Vista: C:\Users\Public\Documents\STALKER-STCS\screenshots

Knife
An effective melee weapon. Quietly (in a full crouch) you approach the victim from the back as close as possible (you won’t be able to get close to him - they will hear you) and make a throw, delivering a continuous series of blows upon contact. When performing a series, stay close to the victim all the time, do not allow the distance between you to break.
Note: Use to open boxes.

Pistol (submachine gun) with silencer
An effective short-range combat weapon. Allows you to single-handedly eliminate scattered small groups of opponents with maximum delay of general alarm in the enemy camp
Note: reloading your main weapon takes longer than abandoning it in favor of a pistol, which makes the pistol an important secondary weapon for non-stop fire

Shotgun
A universal weapon for short-range combat against people and monsters. Maximum efficiency is achieved at minimum distances. This requires the shooter to have “nerves of steel”, but guarantees the elimination of the target with one accurate hit

Automatic (assault rifle)
The most balanced type of weapon (together with an optical sight and an under-barrel grenade launcher) for any task
Note: for aimed fire at short distances, remove the optical sight

Sniper rifle
Maximum combat accuracy. Not effective at short distances. Lead is required when shooting at long distances at a moving target. The ideal use case is to remotely eliminate targets while maintaining the “anonymity” of the shooter
Note: if in a group of targets only one is facing you, eliminate it. With sufficient distance there is a high probability of remaining unnoticed

Machine gun
Unprecedented firepower. The ideal use case is to repel massive attacks. Not suitable for constant use - heavy and bulky

Important: recharge whenever possible


FAQ for Stalker: Shadow of Chernobyl (Russian: Stalker: Shadow of Chernobyl)
It’s difficult to give advice on the game “Stalker”, since the contents of caches, boxes, and the location of caches change, so in this article I will try to talk in general terms about the features of this game.

Stalker missions

In the game Stalker, the plot can be divided into main and additional tasks. It is advisable to complete the main quests, since in this way you will receive information on the following tasks and the location of objects, and will ultimately lead to a denouement and, accordingly, answers to all questions. Additional tasks basically come down to killing, clearing, finding an item. But... not many additional quests give you insight into the nature of the Zone and hints that will be useful to you at the end of the game. (For more details, see the walkthrough section Stalker: Shadow of Chernobyl).

Stalker tools (ammunition)

The stalker's ammunition is represented by weapons, cartridges, armor, means for restoring health, food (I included vodka here:), cartridges, artifacts. In the game stalker armor tends to wear out, this leads to a decrease in its suitability (protection from certain types of damage decreases), so it needs to be changed from time to time, preferably for a better one. The armor in the game is presented from ordinary jackets, to the Seva Overalls and an exoskeleton, which provides excellent protection from bullets and increases the permissible weight to 70 kg, but completely removes the ability to run.

In the Stalker series of games, the weight of ammunition plays a huge role. Optimal weight up to 50 kg allows you to run at maximum speed a very long period of time, a weight of 50-60 kg will allow you to run only for a short period of time. A weight of more than 60 kg will not allow you to move at all, which will cause problems for the stalker when encountering an enemy.

Stalker Weapon

The player can switch using keys 1,2,3,4 between the following types of weapons:
1 - Knife
2- Pistol
3-Main weapon (rifle, shotgun, RPG:)
4 - grenades (F1 and RGD 5 - just like at school:)
With key 5 you can use binoculars
Key 6 is responsible for bolts (necessary for working with anomalies).
In the stalker game, weapons are subject to wear and tear, which affects the accuracy of shooting and the weapon “jamming” (when you fire at the enemy, the weapon suddenly stops firing - you have to reload). Therefore, weapons have to be changed from time to time. Some weapon upgrades are also available. This way you can attach a scope to some machine guns and rifles. To do this, you need to find the device for the sight (optics), select it in the inventory (key I by default) and right-click and select the "Attach to weapon" option. In the vastness of the zone you will be able to find immediately modified weapons, starting from the already installed sniper scope and ending with modifications for non-standard cartridges (the “addresses” of such weapons are indicated in the walkthrough section of Stalker: Shadow of Chernobyl).

Stalker artifacts

Artifacts play a very important role in the game. With their help, you can significantly increase protection from certain types of damage, reduce radiation, or increase life. You can find them in places with large concentrations of anomalies, in hiding places, among opponents, and simply in locations. Each type of anomaly has its own artifacts, which have, as it were, three levels. Artifacts in stalker can appear, disappear, and simply change position.

In the springboard anomaly, the artifacts Medusa, Stone Flower, and Night Star appear, which increase protection from bullets, but increase radiation.

Blood of Stone, Chunk of Meat, Soul are born in the Carousel anomaly and increase your health, but affect bleeding.
When exposed to an anomaly such as the Funnel, the artifacts Invert, Gravity, and Goldfish appear, which will protect you from cutting weapons (including fangs).

Sparkler, Flash, Moonlight are the result of exposure to Electra anomalies, which when used increase the player's stamina.

Drops, Fire ball, Crystal - children of the Zhark anomaly, reduce the effect of radiation.

Mucus, Slug, Mica reduce bleeding, but also reduce resistance to burns. The result of the impact of the Kholodets anomaly.

Thorn, Crystal Thorn, and Sea Urchin appear as a result of exposure to the Burning Down anomaly. Leads to bleeding, but also greater resistance from radiation.

Among the anomalies of an unknown nature, you may encounter the following: battery (increases resistance to electrical discharges), pacifier (helps health), spring (resistance to explosions), film (resistance to burns), mother's beads (reduces damage from bullets), bun (increases resistance to bites and cuts).

Artifacts in stalker not only help you, but they can also be sold. It is most profitable to sell to other stalkers and academician Sakharov (his whereabouts are written in passing Stalker: The shadow of Chernobyl).

Stalker PDA

One of the most necessary things in the game. It contains a stalker map, which displays the location of characters, locations, hiding places, and opponents. In the corner of the screen there is a mini-map that duplicates the data from the main one. Also in it you can find information about tasks and switch the pointers on the map to those that interest you (this can be done by double-clicking on the circle to the left of the task stage). The PDA contains information about the Zone, your rating and relationship to the groups.

When searching killed opponents, you receive information about hiding places that it is advisable to search. If you find a cache, but there was no information on it, then most likely it will be empty.

Stalker Monsters

The opponents in the game will be represented by mutants, zombies, gang members and the military. Moreover, they are all incredibly durable - some are not stopped by a clip in the chest, so it’s better to shoot in the head.

Mutants are armed in most cases with teeth, but the pseudo-giant attacks with powerful waves, and the controller grabs attention if you look at it for a long time. If you collect body parts of monsters, their value will be displayed, but you can only sell them from Sakharov. But don't forget that in game stalker The weight you carry matters a lot to your survival.

Zombies are more dangerous at close range, because from a long distance they may not notice you. But if you don’t kill it, the zombie may well come back to life.

Also, in the stalker game, pictures (screenshots) can be taken with the special F12 key, and the folder for saving the pictures will be located on the system drive, in shared documents.

The online game Stalker pleases with a ready-made and fairly large list of servers that you can connect to.

For the game stalker, the website (that is, ours) will offer you detailed walkthrough games, chat, where you can discuss the game Stalker: Shadow of Chernobyl, as well as wallpapers and screenshots from the game.

P.S. If you have an early version of the game, then stalker problems can cause you a lot of trouble, which can be solved by installing a patch.


1) Always take plenty of ammo with you.
2) In the zone, even in places where there have been clearings, you need to always be ready, mutants can appear suddenly and out of nowhere.
3) Carry alcohol with you, it will neutralize the wound and add courage.
4) It is profitable to repair heavily worn items.
5) It is beneficial to maintain cheap equipment.
6) The protective properties of the suit depend on wear.
7) It’s safer to go on raids in small groups.
8) When you see a mutant in the distance, do not attack first. Perhaps his lair or his brothers are nearby. It's safer to just go around.
9) It’s a stupid idea to aim at any mutant’s head; everyone has their own methods of defense and defense. A dog's head skull is weak and pierceable, but a wild boar's is the opposite. The skull is his main shield.
10) When you see a new type of mutant, don’t rush to attack, look at it better at the beginning, draw a conclusion on how to attack, or better yet, just try to get around, don’t waste ammo and don’t attract unnecessary attention.
11) Antiradins are the best means of removing radiation from the body. But be careful, there are cheap antiradins, they get rid of radiation but at the same time give strong post-effects.
12) Take a spare first aid kit with you, it can save your life or another stalker.
13) Having a friend is good, but it is better to have more friends than enemies.
14) Beware of strangers, you cannot predict the course of his thoughts, he may appear to be a peaceful stalker who will stalemate and stab you in the back. Or maybe, on the contrary, a stalker is walking in the clothes of a bandit, in fact he is peaceful, it’s just the equipment, it would be a stupid decision to shoot him. I would like to ask, what to do then in such a situation? Be prepared, do not relax and do not lose vigilance. This is the only way to protect yourself from strangers.
15) When going on a trip, it is better to take with you more food and water.
16) A gas mask is the best means of protecting the respiratory system. It is extremely important to avoid when entering a radioactive or chemical zone.
17) Safety helmets are not trash at all; they will help you in a conflict with another stalker. But when fighting a mutant, it will not give you the protection you need.
18) There are many traps in the Zone and more traps are made by the Man himself. Some stalkers do not know how to earn an honest living, they steal and kill, such people are called Bandits.
19) If the roads turn gray or there is a bunch of swag lying in another open space, then be careful, perhaps this is a bait set up by bandits, or a stalker has disappeared here and all that is left of him is only these things.
20) There are anomalies in the Zone, do not underestimate them, even a seasoned stalker can die in an anomaly that he always avoided and knew by heart. If you think about something else even for a moment, you yourself will imperceptibly fall into an anomaly.
21) Don’t poke your nose into the stalkers’ cemetery. There are places where not only stalkers but also mutants die; such places are called cursed. If you stay there too long, you may never get out... ever...
22) At night, the flashlight will give you away, do not shine it left and right, it can save your life.
23) In order to seize the territory of another group, you must first declare war on them.
24) The detector is indispensable for searching for artifacts, without it you will not be able to find the artifact.
25) It is more profitable to sell artifacts to other stalkers or scientists; local traders will not give you the full price for the artifact.
26) Beware of psi radiation, even in an area of ​​weak influence, you can lose your mind if you are there alone.
27) Do not come into direct contact with the Controllers, he can grab you telepathically and you will not be able to subjugate your body, moreover, he can deprive you of your mind and common sense. Stronger controllers can cause illusions and mirages... and you can be stuck there for a long time or forever.
28) Each mutant must be attacked with the right weapon, a dog can be shot with anything, a boar preferably with shot or something more powerful, a bloodsucker with intelligence and cunning, a controller with a grenade or something more powerful.
29) If you are attacked by a bloodsucker, you don’t need to run; it will catch up and you won’t have a chance to survive, don’t let this creature get behind you, go into any back room and close yourself, stand with your back to a wall or other object, after that, how have you secured your rear, open fire in short bursts, there is a chance to scare off the monster and run away, if not, try to shoot him in the temple, you can also let him get closer to you, as soon as you see him more, open fire in the torso and head, when This scream, from an unexpected attack and scream there is a chance that the monster will get scared and run away. If not, just pray that he dies before he grabs you.
30) PDAs or PDAs also help computers in the Zone, to navigate and communicate. But it gives you away; when your PDA is turned on, you can be noticed within a certain radius. Another stalker's PDA will beep and show the approximate location of this PDA; fortunately, he cannot determine who it is or whose PDA it is. So you can easily confuse a bandit with a good stalker.
31) Automation AS-96/2 provides special treatment firing a fixed burst of two rounds. As a rule, both bullets fired in this mode hit the same point.
32) A double-barreled shotgun can fire two shots virtually simultaneously.
33) Don't underestimate pistols. This type of weapon has a high lethal force and is quite effective against an enemy wearing light body armor.
34) Sniper rifles, due to their very high combat accuracy, are ideal for destroying opponents at long distances, but are not nearly as effective in close combat.
35) In the harsh conditions of the zone, weapons and equipment quickly wear out. A worn-out weapon shoots less accurately and begins to misfire, and a worn-out suit does not provide the same protection.
36) Some medications have unique properties - such as the Hercules tablet, which allows you to temporarily increase the load you can carry, or a psi blockade drug that allows you to resist the effects of psi radiation.
37) One of the most common dangers in the zone is radiation. Strong exposure to radiation leads to deterioration of health, and without proper treatment, even death.
38) Vodka is a cheap alternative to anti-radiation drugs and the most affordable way to reduce the effects of radiation on the body.
39) You can find out about your tasks in your PDA
40) Stalkers may not let you into their camps with weapons; in order to get through you need to drill the weapon or hand it over to the guard.
41) The boundaries of the anomaly can be determined by “probing” them with bolts. To prepare a bolt for throwing, you need to take it out of your bag.
42) Food not only satisfies hunger, but also somewhat improves health. The energy drink temporarily speeds up stamina recovery, which increases potential mobility.
43) Lack of stamina can result in loss of mobility at a critical moment and make the stalker vulnerable to the enemy.
44) A detector in one hand does not interfere with taking a knife, gun, bolt or other detector in the other. Some medications increase the body's resistance to harmful influences and may be the only salvation during forays into anomalous areas. Well, these drugs also have their disadvantages, such as contamination with toxins.
45) Despite all the useful properties, most artifacts are radioactive. This effect can be compensated for by artifacts that absorb radiation.
46) The knife is ineffective against opponents armed with firearms. Its area of ​​application is hand-to-hand combat and silent elimination of the enemy.
47) The amount of cargo carried directly affects the decrease in endurance. Large weight will limit mobility, and overload will not allow you to move at all, there is even a chance of straining yourself and breaking your spine.
48) A detector is the only reliable way to check for the presence of artifacts in an anomalous area. Most artifacts migrate within anomalies and are not visible to the eye until they are detected using a detector.
49) Night is the time when mutants are active, so stalkers prefer to make forays during daylight hours.
50) In case of strong radiation exposure, it is necessary to use anti-radiation drugs. If you don’t have one, you can use a first aid kit to urgently reduce the negative effects of radiation on the body.
51) Most stalkers can show you around, but only an experienced guide will lead you to remote places quickly and safely. On the other hand, guides usually value their services at a considerable amount.
52) Profit can be brought not only by artifacts, but also by selling surplus equipment. It should be taken into account that merchants are not eager to buy damaged items at their full cost.
53) The shotgun is a short-range weapon: the further away the target is, the less effective its use will be.
54) When choosing shelter from bullets, it is necessary to take into account the material of the barrier. A wooden board or thin sheet metal will not provide reliable protection - unlike a reinforced concrete wall.
55) In order not to make unnecessary noise, you can move by walking or crouching, light armor will give you more stealth than a heavy one and for God's sake don't forget to turn off the flashlight and take off your Huge backpack.
56) A direct hit to the head is fatal for most People.
57) Each type of mutant in the zone has its own style of defense and attack. By taking this into account, you can significantly increase your chances of survival.
58) The range of a grenade throw depends on your strength and endurance.
59) Opponents can - and will - actively use grenades. If you notice a grenade in the enemy’s hands or a grenade falling from his belt, immediately leave the expected area affected by shrapnel.
60) Using a running jump, you can overcome large holes and cracks.
61) The zone lives its own life. This means that there is always a chance to meet a mutant or a hostile stalker in an already cleared area. In the zone, one must not lose vigilance and rely on old information.
62) Finding yourself in a certain anomalous zone again, you may find that it cannot be overcome along the previous route.
63) By communicating with ordinary stalkers, you can find out useful information about new places or events that have happened recently
64) Each merchant in the stalker camp can offer his own special range of goods. Let's say that the doctor will probably have the best choice of medications.
65) If you end up in a stalker camp with radiation or a wound, you can count on cheap or even free help from the local doctor.
66) In order not to carry extra cargo with you, you can leave your things in a personal hiding place or in a storage room. As a rule, such cameras are located not far from the camp territory.
67) The basic night vision device on a helmet can be replaced with a more advanced second-generation device, the resolution of which is much higher.
68) For the rational use of medications, it is necessary to know the properties of the latter. Carefully read the description of each drug.
69) To reach the enemy in cover, you can use a grenade. In this case, it is necessary to take into account the radius of damage from the blast wave and fragments so as not to harm allies.
70) To throw an item out of your backpack, you must correctly write a post indicating the desired item.
71) After returning to the camp, it is recommended to repair equipment, sell unnecessary artifacts and replenish supplies of ammunition and medicine.
72) To reduce the harmful effects on the body during forays into anomalous zones, you can improve your protective suit, use the protective properties of artifacts, or use appropriate medications.
73) In addition to ammunition and weapons, other valuable items can be found on the corpses of opponents, such as a PDA with important information.
74) Artifacts are not just a valuable commodity; they often have extremely beneficial properties for the body.
75) Due to the conditions of the zone, many mutants are radioactive, and approaching them without appropriate protection is dangerous.
76) To stop bleeding, you can use a bandage or the drug “periwinkle”; bleeding that is not stopped in time can cause significant damage to the body and result in death.
77) Some weapons may be equipped with an adjustable rangefinder sight.
78) You can turn on and off the night vision device built into the helmet by pressing the button on it.
79) Running is the fastest type of movement, although it is associated with a rapid loss of endurance.
80) When using a sight, bullets hit the target much more accurately than when shooting offhand.
81) If there are several types of cartridges for the current weapon, it is better to use it for its intended purpose, why waste an armor-piercing cartridge on some mongrel or rat.
82) You can safely wait out the ejection in a reliable building or underground.
83) Usually artifacts are not static and gradually move within anomalous zones. As a result of mindlessly following an artifact, you can easily fall into an anomaly.
84) Some stalkers may offer information, a unique product for sale, or provide an order for a specific artifact.
85) After a release, new artifacts may appear in already explored areas.
86) The properties of a weapon, protective suit or helmet can be improved by technicians in stalker camps.
87) Pay attention to the crackling sound of the Geiger counter - it signals radiation. React to the anomalous danger signal that begins to sound close to the anomaly.
88) Relationships with others directly affect the price of the goods and services they offer. If your relationship is bad, you shouldn’t hope for discounts; good relationships, on the contrary, will push the merchant to offer a unique product for sale.
89) Some suits are equipped with integrated helmets; wearing other helmets with such suits is impossible
90) Each weapon has its own unique characteristics of accuracy, pickup, wear (damage) and rate of fire. This allows everyone to choose the most suitable sample. Category:

Enormous responsibility lies on the shoulders of an SBU officer and the protagonist of the game, a major who by chance became a stalker in the vastness of the Zone. He is given a clear task: to find the missing helicopters and find out the reasons for their crash.

His first steps with an old AKM and a small supply of food lead him to the outskirts of Zaton, where he immediately meets a lone stalker. From a conversation with him, the major learns about the nearest camp, where he can find out at least something about the missing helicopters.

Get to Skadovsk

In fact, it’s difficult to call this quest a task. Rather, this is a hint about where to turn for information and where you can replenish your food supplies and ammunition, fortunately, in the game “Stalker: Call of Pripyat” weapons are not such a rare occurrence. After Degtyarev gets to Skadovsk, you will need to find a bartender who will give you a key task.

Glow source on the Dredger

A group of stalkers came across a strange glow for the Zone on the Dredge, and you, as a new and impartial person, are asked to understand the situation and give your assessment of what is happening. The bartender warns in advance that a strong source of radiation has been spotted at the facility.

After the bartender’s warning that later in the game “Stalker: Call of Pripyat”, passing the Dredge will expose us to severe radiation, you should stock up on “Rad Anti-Rad” and first aid kits. Once you reach the glow, you will see several ways to get to the Dredge: through a pipe that is located behind the object, or along bridges located directly in front of the glow.

After you get to the captain's bridge, you will see that an artifact is hanging on the helm (it is the source of the strange glow). When leaving the Dredge, you will be met by a group of stalkers, and one of them will ask you to give him an artifact in order to heal a wounded comrade (in fact, this is a trick that he uses to lure out the item, so the only the right decision there will be a shot between his eyes and a further brawl with the rest of the group).

Near the glow you can find Stalker's secrets. “Call of Pripyat” suggests that, in addition to deadly anomalies, there may be very useful things there. By moving circles on the water you can determine the location of a valuable artifact (the location changes with each release).

The reward for completing it is as follows: coordinates of the cache and 3,000 rubles.

Inaccessible container and stalker Snag

A stalker nicknamed Koryaga found some good swag, but an earthquake prevented him from taking it, which hid the artifact underground along with the Cossack, where it was kept. And on top of that, snork mutants have appeared in the area. The task is to pick up the swag and share it with Koryaga, but only the stalker himself decides whether to talk about the find to his employer or not.

“Call of Pripyat”: mission walkthrough

In order to get to the Zaporozhets, you need to penetrate the fault indicated on the map and then get out. Along the way, you will meet a few, but extremely dangerous and unpleasant snork creatures, which are best dealt with with a shotgun.

Once the container and you are in a safe place, you are faced with a dilemma: share the swag with Snag or keep it all for yourself. The artifacts in the container and your decision about what to do with the Snag will not affect the further passage of the game “Stalker: Call of Pripyat”, so you can do as you please.

If you decide to keep everything for yourself, then you need to take the container to the repairman, and for 500 rubles he will open it for you, otherwise, by sharing it with the stalker, you will receive options to choose from: a medical kit, a helmet or an artifact.

After you exit the rift near the “Claw” anomaly, you can find the secrets of the Stalker (“Call of Pripyat”) by combing the area with a detector in search of interesting and useful artifacts.

SKAT-5 crash site

One of your priority tasks is to search for fallen helicopters. SKAT-5 lies near the exit from the Krug VNZ tunnels, approximately in the middle of the Slough anomaly.

In order to safely get to the helicopter, it is better to use bolts (button 6), otherwise you will encounter unpleasant and dangerous anomalies. After you search the helicopter and the nearby crate, you will receive supplies and a key cutscene will also play.

On the way back in the game “Stalker: Call of Pripyat”, caches can be found on the Burnt Farm, in the main building. Where there are many anomalies, you need to climb the stairs, and in the far corner of the attic lies a rare “Vintar”.

SKAT-2 crash site

This is another priority target for the major in the Iron Forest location. Once you have reached the place, the only serious obstacle you will encounter is the local poltergeist.

The game “Stalker: Call of Pripyat” sent the major a very strong opponent, and in order to cope with the mutant poltergeist, it is necessary to aim not at flying objects, but at the monster itself - a bluish sphere, a little like an electric charge. It is better to fire closely: poltergeist touches do not affect health. The ideal weapon, as in the case of snorks, would be a shotgun.

Based on the information read from the on-board computer, we obtain maps of the area that can be deciphered by the local guide. With their help, he will create a new route and give you a significant discount on further “excursions” around the Zone.

Not far from the poltergeist’s habitat, you can find the secrets of the Stalker (“Call of Pripyat”) among numerous anomalies, where with the help of a detector it will be easy to detect very useful artifacts.

SKAT-3 crash site

The helicopter is located in the “Southern Plateau” location, which is not so easy to get to on your own, so we need to find a guide in the person of the stalker Noah, who lives on the Old Barge.

The game "Stalker: Call of Pripyat" suggests several ways to complete this mission. In the first case, you need to find old man Noah, who will take you to the plateau. In the second case, you can use the dangerous passage near the Southern Plateau in the “Circus” anomaly, where there is a small passage into the snork caves, bypassing which you will find yourself in place.

After inspecting the helicopter, you will receive evacuation coordinates that need to be checked for further successful developments.

In the game “Stalker: Call of Pripyat”, artifacts can be found by delving deep into the plateau and carefully working with the detector, after which you will discover a unique item that restores health and reduces background radiation.

Tools for rough work

Technician Cardan needs tools to work, with them he can improve armor, weapons and other equipment.

So, where are the tools in Stalker (Call of Pripyat)? We stock up on weapons, ammunition, first aid kits and move to the Sawmill location. Along the way you will meet crowds of enemies, and before you get to the main building, you will have to spend a good part of the ammunition. Then you need to climb the stairs to the second floor, where large supplies of first aid kits, bandages, rare cartridges and a set of tools for rough work await you.

Tools for fine work

For the same master Cardan, you need to find a set of tools for fine work. The set is located in the “Substation Workshop” location. In order to get to the workshops, you need to go through a group of mercenaries. There are two options for the development of events: you give them six or seven cans of stew, and they let you through, or you walk over their corpses. The tools are at the end of a very long room on boxes.

In the game "Stalker: Call of Pripyat" caches can be found on the way to the workshops, and to other locations. In this place you will come across a long pipe that runs through almost the entire Zaton. To get the cache, you need to find a fallen pillar next to the pipe, and climb along it to the ledges, where the valuable prize is located on a concrete support.

"Jupiter"

Once you have reached Jupiter, you can replenish your supplies from a technician or seller “behind bars” and begin your mission.

Crash of SKAT-1

It is necessary to explore the surroundings of the Jupiter plant and look for the fallen SKAT-1 helicopter.

The entrance to the site with the helicopter is mined, and access to the facility is only possible along the fence. After you get to the helicopter, you need to pick up a black box near it, the information from which will need to be decrypted from a local technician.

After the master decodes the message from the black box, you will find out that all the military headed to evacuation point B28, that is, the option with B208 automatically disappears.

The secrets of Stalker (“Call of Pripyat”) cannot be discovered using a detector. He will help you find extremely useful artifacts and ammunition. In order to minimize health losses, it is best to move carefully and use bolts to probe the area.

Check point B205

You need to visit the location of the Volkhov air defense system to check the evacuation point for further development events in the game "Stalker: Call of Pripyat".

The special forces that used to guard the facility now consist solely of zombies. Having broken through to the main building, you need to find a lighted table with a note from Lieutenant Sokolov, which indicates the combination to the locked door (you will need it in order to get to Pripyat).

In the game “Stalker: Call of Pripyat”, money can be found by going down to the Volkhov basement, where you will meet a serious opponent - the Burer, who is located in the large hall. After killing him, you can climb the stairs to the weapons room, where cabinets with ammunition and boxes with money are located.

SKAT-2 crash site

One of the SKAT helicopters fell on the territory of the Jupiter plant. The road to the site will be long and difficult.

You need to start from the northern entrance to the plant, gradually moving inward to the southern buildings. The map shows all the key locations and points of passage of the plant. Finding most of the necessary documents will not be difficult, but administrative documentation may pose problems.

In the main building of the plant, you need to climb the concrete stairs and get through the tunnel into the large hall, where SKAT-2 is located along with the watchman - Psi-Dog. After killing her and searching the helicopter, we go deeper into the building and find the control room, where the administrative documents necessary to enter Pripyat are located.

In the game "Stalker: Call of Pripyat" weapons can be found behind the garages, on the territory of the plant. This will be a very powerful rifle and ammunition for it. The garages are guarded by bandits, after killing whom you can get a bunch of first aid kits and ammunition in a secret place.

Point B28

The evacuation point will be available on the map only after you find the way to Pripyat at the Jupiter plant, where the documents make it clear that you can reach the goal through secret tunnels under the building.

If you have not yet found all the necessary documents, then Azoth will send you to search for them, but when you have the entire set, he will inform you that at least three soldiers with a closed respiratory protection system are needed for the trip.

It happens that Stalker “Call of Pripyat” version 1.0 does not show the location of the gathering of fighters near the station, so feel free to go to the nearby tower and talk to Zulu there, who will help you gather like-minded people into one team.

The ideal travel companion would be Wano, who would need to pay 5,000 for the suit and then send it to the Zulu. Lieutenant Sokolov can be found in the scientists' bunker. There is also a suit for him, which you will receive after completing the quest from Ozersky. We complete the task and also send Sokolov along with the suit to the Zulu.

A surviving Monolith named Tramp, who can be found north of the container warehouse, will agree to your adventure without any questions, since he has nothing much to lose, and the opportunity to get out of this place will not be superfluous for him. We talk to him, send him to Zulu, and the team is ready.

After you and your fellow travelers get into the tunnels, you will need to overcome a lot of anomalies and go through the barrier of the Monoliths. After clearing the territory and entering the next zone through a reinforced concrete door, you will be met by a group of zombies, which also need to be eliminated (a shotgun will help) and get to the treasured stairs leading to Pripyat.

Sometimes installed add-on The “Overlord” for “Stalker: Call of Pripyat” may “not let” you into the next location, so before going to the next area it is better to disable the mod, and then you can turn it on again.

Pripyat

After you come out into the daylight, you will be greeted by Commander Kowalski. After talking with him, go to the laundry, where the military camp is located.

Calibration Tools

The sooner you modify your weapons, the easier it will be to complete further quests.

After installing the add-ons, the game “Stalker: Call of Pripyat” (mods for weapons or ammunition will definitely come in handy) goes through much faster, but interest in the quests themselves is significantly lost, so it’s better to modify your arsenal yourself.

There are only two places in Pripyat where you can find calibration tools - a department store and an old KBO. Inside the department store, a flock of dogs and jerboas awaits you, past which you can find a room with yellow glass, where the necessary tools lie on a box behind the door.

In the old KBO, you will need to overcome a number of anomalies and, going up to the second floor, kill the burer, who is guarding the calibration kit. To modify weapons, you can give tools to Azoth or Cardan in Jupiter. Using special cheats for “Stalker: Call of Pripyat”, you can, as a result of modifications, get a powerful gauss cannon that kills opponents from a great distance, leaving them no chance of survival.

After completing the “Radio Interference” quest, where you need to get rid of the anomalous antenna, you can begin your main task.

Cause of helicopter crashes

A technician at a military camp detected a strange signal near the laundry, it is necessary to check it and find out its origin.

Once you arrive at the point, it becomes clear that the signal is dynamic, and its source is constantly moving. Further, upon returning to the base and after repelling the attack of the “unknowns”, it will become clear that the signal was transmitted by the legendary stalker Strelok, from whom you can find out the reasons for the helicopter crashes.

Evacuation

This is the last quest in the game "Stalker". After you have received all the necessary information from Strelok, the military has the opportunity to evacuate you.

When the release is over, you need to talk with Kowalski so that he can assemble a detachment that will help the remaining military evacuate. The major's goal is to protect Kowalski and Strelok, and in addition, it is desirable to protect the entire group.

The road to the evacuation point will be swarming with crowds of enemies: Monoliths, zombies, mutants and other evil spirits. In the last minutes of the game, you or the medic will be attacked by a controller, after fighting with whom you will find yourself on the roof next to the rescue evacuation helicopters.

Codes for "Stalker: Call of Pripyat"

The developers did not provide any codes in the game, and any combination you type will not give you “omnipotence.” In order to survive in the world of Pripyat, you need a slightly different, cunning approach to passing. Therefore, you can use the following cheats for “Stalker: Call of Pripyat”.

  • If you want to earn a lot of money, then you can use the following advice. In the process of passing you need to get the achievement “Mutant Hunter”. It gives a daily increase in ammo in your personal box. Sleep for two to three hours, then take the ammunition from the box and sell it. This action can be performed indefinitely, or until the threshold of your greed is reached.

The following codes for "Stalker: Call of Pripyat" will allow you to strengthen your weapon. But you need to be careful with these combinations, because they have a mirror property - what has increased for you will also increase for the enemy. But in any case, it makes sense to try, and then everyone will decide for themselves whether this is an acceptable option or not.

You need to find a file in the game folders with the name of the weapon you are interested in and open it with a simple text editor. The meanings of each item are quite clear, and if difficulties arise, you can use any English translator.

  • For example, the cam_relax_speed = 4 item changes the speed at which the sight returns to its original shooting position after a shot. You can set the value to 0 and enjoy high-precision shooting.
  • Next, another useful cheat regarding the distance to the target is fire_distance = 200. Set it to 1000 - and the distance is no longer a problem.
  • Inv_weight = 1.5 changes the weight of your weapon, which is also very convenient when running and other situations. Just don’t set the value to zero, otherwise the weapon will simply disappear from the inventory.

Such simple cheats, although they do not give “omnipotence,” do allow you to cope with some difficult situations that arise during the game.



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