Old wot development thread. World of tanks: guide to upgrading USSR equipment. German development branch of "World of Tanks"

At the end of the year, the World of Tanks developers shared some plans for the development of the project. In addition to the transition to a fundamentally new engine with improved graphics and sound, new equipment, combat capabilities and game events are being prepared. Thus, in the upcoming update 9.22, the USSR research tree will change.

It's worth waiting for two alternative mini-branches to appear heavy tanks. From Tier VIII to X, three new vehicles with a rear turret will appear: IS-2Sh, Object 705, Object 705A. In the branch between the IS-3 and IS-7, the relatively lightly armored T-10 will receive an alternative with a rear turret.

As a result of the balance change, three branches of medium tanks will appear (each with its own style of play). Finally, the SU-122-54, which does not fit into the concept, will disappear from the tree of rear-mounted tank destroyers. The characteristics of the SU-101M1 and SU-101 will be improved, “Object 268 option 4” will replace “Object 263” at level X, and the latter will move to level IX.

The developers promise to also work on premium equipment with a preferential level of battles. These machines sometimes cannot effectively resist linear “classmates”, which have improved significantly. What is promised is not individual changes, but some kind of comprehensive (although not quick) solution that will improve the machines and not upset the balance.

New ones will appear in 2018 game modes, including processed ranked battles and “Frontline” mode. For example, not only the winning teams, but also the best tankers of both teams will be able to receive chevrons in competitive mode. The number of ranks will increase, but losing a level in unsuccessful battles it won't be so easy.

The emergence of two new gaming nations is also promised. These will be some kind of European research trees, but the developers do not provide details (although hints can be found in the video provided). Promised new ways to receive and spend coupons, development of the change system appearance tanks and many game events, which will diversify tank battles next year.

World Of Tanks is one of the leading games in terms of audience reach. It would seem that this game was published not so long ago, but the size of its audience is simply amazing. And indeed, the product is worthy of such respect and interest from users, because the developers did a great job on their brainchild, and not so long ago they also released mobile version applications.

The design of the interface and special effects can amaze even the most biased gamer, which is perhaps why the game is so popular

The very essence of the game is team battles, that is, initially the players are divided into 2 teams of 7-15 people, after which a 15-minute battle begins. The winner is the team that captures the opponent's base or destroys all its opponents. If this does not happen within the allotted time for the battle, then the teams are awarded a friendly draw.

The huge variety of tanks gives the game great interest. Not only are they divided by type and race, but also by level. Regarding types, there are 4 types of vehicles in the game: light tanks, medium tanks, heavy tanks and artillery. As for races, they are: Soviet Union, USA, Germany, Japan, France, China and Britain. Initially, you are given level 1 tanks of all races. Each race has its own development branch, also called the tank tree in World Of Tanks.

The branch consists of many tanks, starting from the first levels and ending with the tenth

To get a tank more high level you will have to accumulate game currency and experience in battles, as well as buy the necessary upgrades for your existing vehicle. After meeting these requirements, you will be able to purchase the next tank of your branch. So, judging from all of the above, it becomes clear that the tree of tanks in World Of Tanks consists of several periods of pumping up available and purchasing new equipment, reaching the end of which you will receive a fairly armored and powerful tank.

In addition to all this, the developers also took care of stimulating their players.

On every holiday, they give their users in-game gifts in the form of game currency, premium, experience or other game values. But such gifts come not only on holidays, they can be received by passing various missions, and newcomers to the game, even more so, initially receive quite a lot of similar gifts, which of course cannot but rejoice.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the most unpopular tanks of the nation by adding new technology and changing the USSR research tree. Why is this needed? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the line. However, instead you received a classic medium tank close combat and were disappointed. Naturally, the popularity of the branch fell.

What makes you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.











The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.

New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was passed off as a game on Global map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new one awaits you gaming experience from the classic Soviet “heavy” at levels VIII–X (branch studied from). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.










Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. The same cannot be said for firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.












Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at Tier X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.













Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not produce the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). Next step- selection of the appropriate vehicle for level X, and “Object 268 Option 4” was suitable for this role. He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and showed themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both machines for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per minute of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These must be armored fast cars with good one-time damage, the purpose of which is to lead the breakthrough and provide interesting game process. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start general test updates 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

The trees illustrate the development path of each combat class presented in the game, offering different ways to obtain certain models so that players can ultimately choose the “tank of their dreams.” In World of Tanks:: World of Tanks, the player is not tied to a specific nation or class of combat vehicles, and therefore is completely free to choose tanks and development trees.
From patch to patch V game World of Tanks there are more and more armored vehicles. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. New tank research trees in the MMO game “World of Tanks” are presented below.

New versions of full trees of tanks of all nations (November 10, 2012):

When making changes to the development trees, the following actions were taken to replace tanks:

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  • Division of the KV tank into KV-1 and KV-2. Anyone who has upgraded the KV-2 turret (on KV) and has a KV tank in the hangar will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew. Unallocated experience from KV will go to KV-2, but can be transferred to KV-1 at the request of the player.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the IS-8. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules with the old crew, as well as an IS-8 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar. Undistributed experience will remain on the IS-8, but at the player’s request it can be transferred to the IS-4 in a new status.
  • Preliminary mechanics for replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the IS-8 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and IS-8 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • For tank commanders of the Soviet development tree, I recommend paying attention to the site where you can download the software you need quickly, without registration and SMS.

  • Introduction of the E-50 tank. Anyone who had a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience with elite Tiger tank will switch to Tiger II.

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  • Replacing tanks M26 with M46 and T23 with M26. Anyone who had an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with a new 100% crew. And also T34 as a premium tank with the old crew from T34 and an additional slot. The player's statistics on the T34 tank are transferred to the M103 tank, without any losses or penalties and with the preservation of achievements. All accumulated undistributed experience on the T34 tank is transferred to the M103 tank.
  • Replacement of T30 tanks with T110E5 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110E5 with the old crew from the T30. And also a top-end T30 as a tank destroyer with a new 100% crew and an additional slot. The player's statistics on the T30 tank are transferred to the T110E5 tank, without any losses or penalties and with the preservation of achievements. The player receives an open transition from the T28 prototype to the T30 as a tank destroyer, in the branch American tank destroyers, that is, the T30 is open to him as a tank destroyer.

When writing this page, material from the company that developed the MMO game was used.
Above are new research trees tanks in the MMO game "World of Tanks".

Testing of innovations that await the development branch of medium tanks of the USSR begins. The developers are planning to seriously upgrade the A-44, shift tier 9-10 vehicles to lower positions and add a new top-end ST Object 430U. Interesting? Then we invite you to familiarize yourself with the details of the planned changes.

What to expect after the update?

So, let’s look at the detailed collisions that will occur within the ST-shek development branch of the “Soviet”. The following is planned:

Why are changes being made to the ST branches?

The developers commented on the upcoming changes as follows:

The branch of medium tanks of the USSR has long been in need of modernization and improvements. We are going to completely rework this class of equipment, starting from level 7 and above. The changes are aimed at optimizing frontal armor, mobility and one-time damage. This is why Object 416 is being removed from the research branch - the tank has weak protection, and therefore forces players to play in PT mode. Some changes will affect Objects 430 and 430II, which will make the game more interesting and the gameplay richer.



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