The elder scrolls online all quests. Review of The Elder Scrolls Online: Summerset add-on - story comes first. Quests at the location "Wrothgar"

  1. Getting the regalia of the Scarlet Judge (The Scarlet Judge Quest)
  2. Loss of textures in dungeons - it happens
  3. Throwing a duelist into a wall

Note. Alas, I screwed up. "Youtube switched to separate audio/video streaming technology for higher quality formats and no longer provides direct 720p (Since 24 September 2018)/1080p/mp3 streams. ...downloading has been limited to PRO users." I didn’t check what it looks like, the quality is 720p - it turned out to be extremely bad. And the source codes are no longer there :-(However, everyone still watches on Youtube, but if suddenly something happens, it will be a shame :-(

001: First noob steps, general impression

Chapter One, in which Snorri Forstaag enters Morrowind Online, that is, seven hundred years before Morrowind Elder Scrolls III, and tries to understand where he ended up and how to live in this world; Narya Rantari helps by overcoming the natural inhibition of the Nord and using the experience of past and parallel lives.

002: Second noob steps, registering craft certificates

Chapter two, in which Snorri continues to slow down, and Narya patiently teaches him, starting with basic details, and then helps him get certified by various
craftsmen. All the same, you need to do the same thing yourself, but it’s more fun to run around with company and bureaucrats.

Note: this is NOT a guide, but excerpts from joint passage. However, it becomes clear how it is all done and how boring it is. Additionally, you learn a lot of little things about playing from scratch: I really haven’t played something like this, and it turns out to be a kind of training. Let’s say in this video I still don’t understand at all how to use weapon abilities and what to maneuver during battle. The old school Morrowind "stand there and click the button" doesn't work here.

003: About helping Rylan, visiting the library and maneuverability in battle

Chapter three, in which Narya is absent, and Snorri remembers what he was taught at the beginning of the game: the need to evade mob abilities and parry. He also helps Mr. Rylan from the small house of Devat, Telvanni, since he cannot complete the quest due to health problems. In return, Rylan shows Snorri the library and provides consulting services.

5:20 A visual illustration of the consequences of low ping.
9:16 Helping Rilan Devath complete a quest with the Agronians, which he cannot complete due to poor health.
14:16 Grateful Rylan shows Snorri the library in Shadowfen.
24:18 Rylan and Snorri return from the library, discussing the surrounding reality.
26:35 Snorri is doing housework in Vivec, continuing to stay in touch with Rylan, discussing things.
30:18 Snorri alone demonstrates how important it is to be able to track the red zones of mobs' abilities and be able to parry - he previously neglected this without hesitation

004: Snorri and friends go through Razak's Wheel

Chapter four, in which Snorri takes a long time and carefully to obtain a Dwemer spider in Razak's Wheel, first with the help of the already familiar Rylan Devath, and then he calls a more experienced friend for help. Ranha Avalanche, the executioner, easily copes with the help of walkthrough, and also shows how werewolves eat flies.

Important and interesting points:
03:27 A strange fly that wanted to be friends
05:18 Entering the dungeon
30:44 Ranha Avalanche comes to the rescue
1:02:00 How to open a door with combination lock
1:11:24 I took the gear and put it in my pocket...
1:21:24 An unexpected custom of the Redguards
1:23:22 Pet obtained: Dwemer spider
1:24:00 Werewolf - what is it and what does it eat?

By the way, can anyone in the comments explain the strange behavior of the fly? This is really a mystery.

Like previous videos, this one does not make sense to be regarded as a guide or anything like that. The goal, in addition to “keeping it as a memory,” is to show “how it happens at the initial levels,” with explanations and chatter along the way, so that it doesn’t get boring. An hour and a half is, of course, a lot for a video, but there is a little recording before and after the dungeon, but this is a 40+ minute video from a high-level character, so it doesn’t drag on. Especially considering that at first we tried to complete levels 13/42 as a team, which turned out to be very difficult. Here 13/236cp is another matter :-) That is. actually a little less than an hour.

  1. Figure out what you will do there in advance. Tanking in this dungeon is not particularly needed, but massive area damage will be in order, as well as good personal damage for melee combat, for large Dwemer centurions. Otherwise, I had an idea to learn how to tank at the same time, but there is no point in taunting one of the crowd of small magicians, and large single magicians need to be damaged well.
  2. The dungeon has an almost "sequentially circular" route. There is a moment in the video when we understand that we should have gone in the opposite direction and had to return. In single-player games like Morrowind, everything is simple: clear the dungeon and walk there calmly. Immediately the monsters respawn, and quickly: i.e. when you return you have to deal with them again. Taking into account Rankh, I didn’t care, but if you go there, say, as a lurker, diving into invisibility, or just when the battles are serious, then do you need it?
    3. By the way, respawn can be literally in the place where you are standing. Moreover, there is a possibility that you didn’t see anyone here - someone carried out the monster shortly before you, and you don’t know. We stopped for a smoke - and suddenly there was a flamethrower tank at point-blank range...
    4. This is probably almost an accusation of multiple sclerosis, but don’t forget about the ultra. At level 13, I still perceived it as a super weapon that needed to be saved. No need! You need to charge it with light attacks and use it.
    5. Scaling - scaling, but the level is ruled by skills.
    6. The boss is not necessarily the largest monster. We accidentally lay down there in unison because, “Just think, a Dwemer spider, you can be lazy... oh.”
    7. During resurrection, you can fly to the side while you have not yet manifested yourself. And be careful: if instead of using the soul stone you click “at the sanctuary”, you will find yourself at the beginning of the dungeon. If you have not completed the quest yet, you will have to go through everything all over again. Do not do it this way.
    8. If your level does not allow you to take out everyone in passing, think about tactics, there are examples in the video when they tried with Rylan at the beginning.
    9. Clear space in your inventory in advance! Otherwise, a lot of stuff falls, and you can’t run to Vivec to unload.

Chapter Five, in which Narya helps Snorri obtain the regalia of the Scarlet Judge (The Scarlet Judge Quest), and Snorri then finds a secret room with a somewhat unexpected altar.

1:17 Cultists and a beholder who escaped from another game
2:23 Previously unseen slit jumper
3:50 First meeting with the Hungering One
4:35 Snorri meets Narya in Vivec, they talk about players as skeletons and zombies, and then clear out Hartag's Refuge
9:13 Quest for obtaining the regalia of the Scarlet Judge:
10:59 Speak to the Scarlet Judge near the Suran gate
11:32 Find proof of corruption by speaking to one of Marshal Hlaren's prisoners
11:49 Defeat Overseer Torvayn
12:22 Collect a testimony from three prisoners
12:38 Investigate Master Kharekh gra-Bagrat"s manor, and Mistress Dren"s manor
13:10 Meet the Scarlet Judge at Ulen Manor
14:29 Distract the Iron Hounds
22:50 Speak to Constable Gretga
23:53 Find a way into the Suran Prison
27:10 Talk to the Scarlet Judge inside the Suran Prison
31:20 Find the Scarlet Judge's regalia in Warden Libo's hunting camp
37:30 Defeat Marshal Hlaren inside the Inanius Egg Mine

44:30 Snorri and Narya return to Vivec
46:40 Secret room with an altar in the Ulen manor

Chapter six, in which Snorri encounters the strangeness of a world in which textures are glitchy.

007: Throwing a duelist into a wall

Chapter Seven, in which Snorri looks at different oddities of the world than in the previous part. An epic throwing of an opponent into a wall took place at a local PvP tournament of the Forsaken Guardians guild.

008: Snorri admires the costumes and so on.

Chapter Eight, in which Snorri admires the outfits of those around him and the like.

P.S. Sorry for the long break. Snorri has already grown up, but first I’ll post old material, at the same time I’ll feel nostalgic.

009: Baby Snorri is leveled up, level 21-23

Chapter nine, in which Snorri is leveled up from level 21 to level 23, and Narya from level 15 to level 18.

P.S. There are some later explanatory inserts. Why post this, it’s just let’s play?

1. Sometimes it’s nice to look at what a noob you were and be touched.

2. It clearly shows how pleasant it is to play together in good company, especially with a girl :-)

3. For those who are noobs themselves, it is useful to see how it happens at the very beginning. In order not to create complexes :-) Let's say, in this video I was running around the dungeons with a shield and an ax (and I didn’t even tank, I didn’t know how to do it yet) or a two-handed ax (this is more for PvP), but it was necessary - with duals...

010: Snorri in FFM format, 25-26 lvl

Chapter ten, in which Snorri understands that one girl is good, but two are better. Well, Kogorun explores in good company. What is useful here except to illustrate how nice it is to play in good company, especially with girls :-) Many have already forgotten how they were complete noobs, and record videos according to the principle “a textbook on higher mathematics began with the words “we know that...” ". In this video, I am a reference noob, since I have no experience or understanding not only in TESO, but also in MMOs as a genre. Therefore, it is useful to watch and catch errors and so on.

In this video I advise you to pay attention to:

Learn to tank exactly like a tank, that is, on mini-bosses, and not like me, trying to tank mobs or switch to a two-hander after taunting;

Beating mobs “from a tank,” in the sense of a shield + one-handed weapon, is a long and tedious task;

Let's go back to Vivec to sell the looter (to be continued)

History of TESO: Summerset

The addon is positioned as a story addon, that is, its main component is the story, traveling to new places and completing quests. In this sense, this is not the most ordinary MMORPG, because the creators of the game really understand the fact that TES is a purely “single franchise”. The only fundamental difference is that quests can be completed with friends.

The story tells how the inhabitants of Alinor began to receive guests for the first time in history. As is known, in the third era, the high elves headed the Aldmeri Dominion, which, in addition to the “titular” race, included two more peoples - the forest elves and the Khajiit (Kajiit). Queen Ayrenn has issued a decree to open the borders.

The idea is to lure all other races into the Dominion. Of course, the ancient elven nobility did not approve of the queen’s decree. The Alinorians have always considered themselves superior to other inhabitants of Tamriel, and if racism can be imagined in fantasy, then Summerset is its cradle. The main character joins a small circle of royal agents investigating a palace conspiracy...

Complex plot

Immediately after emerging from the space-time trap. In the Summerset add-on, the developers again changed the initial quest line. If in main character escaped from slave traders, now he is a centuries-old captive of a certain entity that calls itself K’Tora.

The character's aimless wandering through the back streets of his own consciousness was interrupted by a visit from a representative of the Psijic Order. It helps to recover from hibernation and releases it into the world. It all starts quite harmlessly - the character runs on small errands for the Khajiit Razum-dar, trying to overcome the endless everyday hatred of the elves towards strangers.

In some places it is even justified, but mostly it is the fruit of the activities of a radical group, which not only associates with the Daedric princes, but is also planning to capture the capital of Summerset. Gradually, the plot line begins to intersperse with the more sinister story of K'Tora and other evil monsters that threaten both Alinor and all of Tamriel.

Creators The Elder Scrolls: Summerset was again able to create a complex plot, which is not seen in every single-player game, and even more so in an MMO. The main quest chain will take 8-10 hours to complete and will tell a great story in the spirit of the TES series. The problem is that adherents of classic MMORPGs may not appreciate the depth of the plot, because they are interested in other content of the add-on.

New Province - Summerset

The addition is also notable for its choice of location. Elder Scrolls fans have wanted Summerset for years, and now it's finally possible. The Elder Scrolls has previously been prized by fans for its ability to visit almost every province, but now the choice has become even greater. New location is the large Summerset Isle.

Previously, players could only get to Auridon, a small island nearby that long years acted as something of a “buffer” zone between the home of the high elves, where access to outsiders was prohibited, and the settlements of other races. Summerset is twice the size of Aurion and also has its own unique flora and fauna. For example, only here griffins are found - the most dangerous flying predators.

The entire territory can be divided into 6 districts, each of which has a city, a set of side quests and interesting places for visiting. Here and there you can find ancient ruins, bandit camps, waystones, mini-dungeons and other locations that will help the character gain experience and get new equipment. According to the plot, you will have to look into almost every corner of Summerset.

Psijic Order

This is one of the most mysterious organizations operating in Tamriel. Once upon a time, the Psijic Order united magician-monks trying to understand the essence of the universe. A long time ago, the Psijics came to the conclusion that they needed privacy, and with a slight movement of the hand they transferred their headquarters, and at the same time the entire island of Artaeum, to a parallel reality.

In The Elder addon Scrolls Online: Summerset they returned because they sensed the approach of a great threat to the whole world. Actually, one of the Psijics saves the player character from the mental captivity of K’Tor. Subsequently, the player will meet the monks more than once and even receive an invitation to their order, which will open access to a new group of skills.

All of them are aimed at manipulating time and matter. For example, the Undo spell allows you to move a few seconds back in time, “rewinding” the state of the character’s parameters. This helps you get out of even the most difficult situations. For example, when in PvP character receives a “procast” from an opposing player. However, in PvE the skill is used to restore mana and stamina.

Another skill called Time Stop places the enemy in a time bubble, slowing down or even stopping their movement. Great for simplifying battles in raids when the group is forced to fight several dangerous opponents. And the Meditate skill is a real gift in PvE, allowing you not to wait for health and mana to be restored after the battle.

Membership in the Order does not provide answers to many questions that plague fans. The developers decided to maintain the intrigue and arranged everything in such a way that the main character, although he becomes a formal member of the group, does not have access to their holy of holies, remaining, by and large, a field agent who should not know much about his “superiors.”

Making jewelry

Artisans also have some new features with the release of The Elder Scrolls Online: Summerset. Finally, you can “craft” not only armor and weapons, but also luxury items - rings, amulets and all kinds of pendants.

Yes, before such things could be enchanted, but now jewelry adepts can create rings with predetermined properties.

Of course, for this you will have to look for special ingredients - rare metals, precious stones and magical reagents. Many of them can only be found in the most dangerous corners of Tamriel, but the opportunity to strengthen your character with 2 powerful rings and one amulet at once is worth it. Now, at the launch of the add-on, the services of experienced jewelers are very expensive, so you can make good money!

New raid and other challenges

Why do you need cool clothes if you can’t go anywhere in them? In Summerset, the developers are developing a completely new raid, the action of which takes place in the settlement of Cloudrest. The special secret police of the high elves were forced to evacuate the entire population of this city after it was under the influence of a spell that turns living beings into bloodthirsty monsters.

Like other raids, the mess in Cloudrest is designed for big company players (12 people) and for several hours of playthrough. During this time, you can deal with several side bosses and meet the boss Velkinar. Interestingly, the raid also has a plot component: as you progress, you can learn more about the forces that control the villain and his minions.

As a reward for completing the game, characters will be able to receive parts of 4 new sets of armor and weapons, and at the end, players even get a choice - to remove the spell and restore Welkinar's mind, or kill him, putting an end to his atrocities. This choice, by and large, does not affect anything, but it is still cool to see squabbles in the chat when raid members cannot decide how to end the story of the Cloudrest crisis.

For those players who are not yet ready to fight high-level opponents, the developers have prepared other types of activities: new public dungeons, world bosses and one classic dungeon, Abyssal Geysers. The last one was interesting, but short. Especially considering that this is the only full-fledged “dungeon” in the entire expansion.

Plot comes first

Summerset is difficult to compete with the previous major add for The Elder Scrolls Online. Morrowind Update not only returned players to the unusual island of Vvardenfell, which gamers loved so much after the release, but also provided more content. For example, then the game appeared new class, and with it several new skills with their own “skills”.

Summerset costs 1399 rubles on Steam, this is a good price single player. And, suddenly, the addon is just that, because the developers have the plot and adventures in the world of the “Ancient Scrolls” in the foreground. Of course, the DLC has other content: a new raid, dungeons, Psijic skills, jewelry making and a large area to explore. Unfortunately, Russian localization was not added again, so you will have to install a patch with a fan translation again.

The purpose of this review is not the desire to “spoiler”, but the desire to show what quests the developers are ready to offer players. We would not pay attention to it if it were not so interesting and did not stand out from the usual framework of MMORPG quests.

This is the real story. With love, betrayal, revenge and nobility. A story in which the player himself becomes a participant.

Of course, you shouldn’t assume that every quest you encounter in TESO will be similar to this one. But the fact that such quests occur in the game at all means a lot. Coming across at least one such quest per location is already very good for an MMORPG.

However, we warn you: THIS BLOG IS CLEAN SPOILER FOR ONE QUEST IN!!! If you don't want to see a spoiler, don't read this news!

So this is a covenant quest. You can get it by meeting a guy by the road, running along this very road from the first city to the north.

The guy says that he inherited real estate - only ruins... And now he expected that his life would take a better turn. He had just found the lands behind him, and he recognized them from his father's diary. He cannot understand why their family left this place and why it itself was kept a secret from him.
But this place is haunted and chills him. There are a lot of imps around. And the whisper... It terrifies him and warns him to stay away.
But this place now belongs to him and no disembodied voice will make him turn back!
You offer to help him. He says that although the place looks like ruins, it belongs to his family and is essentially all he has left. He asks to search the ruins and understand why this place is cursed and what can be done about it. Maybe we should call a priest to perform the ritual? He doesn’t know, this is his first time encountering something like this. You agree, but ask why not send his guards there? But the ghosts don't let them in...
Are you asking if he knows what ghosts are angry about? He replies that they asked him why his father was such a bastard. And he doesn't know what that could mean. And the voice also said that this place no longer belongs to him.
Next we go to explore the ruins:

The first item in the trash pile is a broken amulet/necklace. You pick it up and ghosts appear: a man and a girl, they are talking: The man gives the girl a necklace and says that it is his mother, who told her to give it to the woman who will become his wife. Well, the girl is delighted: “Is this really what I’m thinking about? This is the happiest day of my life!



Then he finds the girl's diary (Claudie). The ghost of the girl appears again, writing this very diary and her thoughts. There are beautiful words about love, about how their love is for some reason forbidden, but soon the man plans to tell his parents about their love.



Further in the ruins we find a bloody tunic... Three ghosts appear again: a girl is on her knees pleadingly, in front of her is a formidable evil woman with a two-handed axe. The man stands aside and does not look at them. The woman accuses the girl of stealing the necklace, the girl claims that her son gave her the necklace because... they love each other and were going to get married. The woman does not believe and say that her son would never give jewelry to some maid... The girl asks the man to confirm the words... And he says that she overworked it too much and therefore fantasized everything... The woman promises that the girl will imprisoned forever in a tower.



Then we go up to that same tower and find a note from this poor girl. The note says:
"I never told him, I wanted to surprise him after our love was blessed. But that will never happen. And Maris will never know about our child.
Now he will never know about it. I can't believe his betrayal. He couldn't stand up to his mother even when saving the life of the woman he loved depended on it. He didn't say a word and left me to rot in this tower. I will never trust their family again.
I thought about calling the guards and telling them the truth. But I don’t want my child to grow up and become one of their family. I can't let this happen.
I'm dying. I pray to anyone. who can hear my prayer. I do not expect an answer, but I want my death to be avenged. Someday, somehow. I'll make the Belborns pay."

We return to the guy to tell everything. During this time something happened. He says that after you entered the ruins, he thought that the spirits had fallen asleep and followed, but a monstrous force threw them away.
You tell him that the ghost was a girl who died here after his father’s betrayal. Well, the boy is indignant and asks to tell the ghost that he is not his father and is not involved in her death. Are you advising him that it might be easier to leave this place? The guy was against it and said that the Belborns never abandoned their property. He asks to negotiate with the ghost, call him or something like that. He doesn’t know how to do this and advises going to the Mages Guild and finding a book on summoning there.

We find a book, read it and then it appears new character, with whom you need to talk. He says that the summoning ritual is a dangerous thing and his master called to dissuade you, let everything remain as it is. The master asked to help you with the call, so that you could see everything for yourself and understand why the curse should not be lifted.
When asked why this is so, he says that words are not adequate to explain. He encourages us to think carefully about the answer to our question and asks us to name the ghost we will call to confirm that we can really do this. There are three names to choose from. But we all, naturally, have already forgotten how we forgot it and the wrong option was chosen =)


He laughed at us, “You can’t remember a simple thing, but you’re trying to find a spell whose essence you don’t even understand! My master is withdrawing his offer of help. You must find a way to summon a ghost yourself.”
But at the same time, he says that it is best to start the search from the mine behind the cathedral, which previously served as a family tomb, and explains his desire to help with personal motives...

In the mines we perform some simple actions and the ghost of that same girl appears before us.
She is hysterical, she says that we don’t understand what we are doing, we don’t understand what she lost, in order to take revenge on the Belborns. She lost... her child... Briefly retells what happened, she said that she would pray that her unborn child would be saved child. And did someone answer? You do not understand. Akatosh, Daedra - it doesn’t matter, as long as the child is alive!
So what happened?
I made a deal. My revenge was complete. I saved the child. The Belbourns lost everything: their wealth and their lands. I felt that the child was no longer inside me. And she smelled smoke and heard screams of horror. The deal is done.
We say that the Belborns have changed and it is time to forgive them.
The girl says that the Belborns never change and the curse in the waterfall will forever keep their family away from the ruins.
We ask, what will happen if the curse is broken?
She says that this cannot be done, because... the owner will then kill her child and she does not believe that we can do that.
Now we have a choice: go make the boy go away, or break the curse. The streamer decided to drive the guy away, so I don’t know what would have happened in another case.
We approach the boy and explain that his father and grandmother were tough people and deserve damnation. The guy resists again, says that it was many years ago and asks to help him. He says that his mother gave him guards to clean out this place and his guards will kill anyone who gets in their way.
Here we are again offered a choice, either to insist on our own, or to go and break the curse.
We insist on our own, and the guy says that he will leave here for now - it’s unbearable from the ghosts, and he advises me to run away... We complete the dialogue, his guards attack us, the guy runs away somewhere. We kill the guards - we run in the guy's footsteps. We come to a cliff. The ghost of that same girl stands at the cliff...
She says that any Belborn who dares to return the lands will fall. We ask what happened here. She says that this is Belborn's heir... He cannot be her son. And what had to happen happened. The Belborn heir ran headlong and jumped off the first cliff. You know, she never asked the owner what happened to her child. And it's good that she doesn't know anything. She thanks you for your help and hopes that her child will grow up with the same concepts of honor as those you demonstrated.



The intrigue is that you never fully understand whether this guy was her son or not...
Like this one side quest can be found in TESO.

In honor of your birthday, for each daily task you will be given a box with a reward, which will contain various crafting materials, nirnrux, pages of motifs, including those available only in Vvardenfell, the Horns of the Reach and Clockwork City dungeons, as well as pages with inspired by a completely new Worm Cult style that can only be found in gift boxes Anniversary. In this regard, this post will list all the daily tasks that can earn boxes. But remember, the maximum daily quests you can do is 20 or 25 per day... I don’t remember exactly.

Daily quests from the Fighters Guild and the Mages Guild

From the Fighters Guild, quests are given out by Karde Gallus, who can be found in the Fighters Guild halls in Eldenroot, Wayrest and Mournhold.

From the Mages Guild, quests are handed out by Alvur Baren, who can be found in the Mages Guild halls in Eldenroot, Wayrest and Mournhold.

Daily stories of the "Undaunted"

You must be level 45 to access these daily challenges on Normal difficulty. At level 50, you can already start making veteran mode. You can only complete three dailies per day, which are taken from three different NPCs, although technically dailies taken from the previous day can also be completed.

Crafting Writes

Crafting Writs are repeatable quests available to certified crafters. After the initial certification quest, daily crafting tasks can be taken from the corresponding notice board in major cities.

There are six crafting daily sessions per character: Blacksmith Writ, Clothier Writ, Woodworker Writ, Alchemist Writ, Enchanter Writ, Provisioner Writ.
Each of them requires materials that will be used to make the corresponding equipment, potions, enchants and provisions.

Quests at the Gold Coast location

There are three different types of repeatable quests available on the Gold Coast (requires having the Dark Brotherhood DLC). The Contract and Sacrament quests are offered to members of the Dark Brotherhood, and notice board quests are available in the zone's two major cities.

Thieves Guild Quest

Quests at the location "Wrothgar"

Daily quests in Imperial City

IN Imperial City 6 districts. In each of them you can complete one quest. Remember, you need to have the Imperial City DLC.

Daily quests in Craglorn

Almost every side quest in upper and lower Craglorn can be completed every day.

Daily quests in Vvardenfell

You can take up to four daily tasks in Morrowind. To start them, you need to complete four prequel quests.

To unlock daily quests, you need to complete several specific quests. Luckily for us, these quests aren't that long and can be done fairly quickly.
Two Morag Tong quests are located in the Halls of Justice, in Temple Canton, in the southern part of Vivec. These quests are considered harder because they require you to kill a world boss or find something in a public dungeon. Beruru and Trylan Omoril are in charge of them.


NPCs that give Morag Tong quests

Two daily quests The Ashlanders are located in Camp Aldrun, west of Red Mountain, north of Balmora. The two quest givers here are Huntmaster Sorim-Nakar and Numani-Rasi. They hunt various creatures.


Huntmaster Sorim-Nakar
Numani-Rasi

Daily quests in the Clockwork City

In the clockwork city there are also daily specials for world bosses and bosses in business areas. You must have the Clockwork City DLC.

Bounty
These quests are given by the Clockwork Facilitator to kill one of the world bosses in the Clockwork City. There are two types of quests here.

Exploratory
These quests are issued by Novice Holli for exploration of delov. There are four types of quests.

Tarnished
These quests are given by Razgurug in Slag Town.

Blackfeather Court
These quests are given by Bursar of Tributes. There are six types of quests.

Crow's and Holly's quests require completion storyline in the Clockwork City.

Daily quests in Cyrodiil

In the city of Bruma, look for NPCs Grigerda and Hjorik.
In the city of Cheydinhal, look for the NPCs Sylvian Herius and Vyctoria Girien.
The city of Chorrol and Weynon Priory Abbey in the northwest of Cyrodiil.
The city of Cropsford is in the southeast of Cyrodiil. Look for NPCs Prefect Antias and Ufgra gra-Gum. To complete these dailies, you need to complete the Goblin's Delight quest to get the Cropsford Adventurer achievement.
City of Vlastarus. Here look for the NPCs Nelerien and Jurana.

Just remember, you won’t receive boxes for constantly repeating quests.

Guide prepared by @SelfForgetfulness

Alls Fair The Rothalens have fallen on hard times. Sarisa has designs on Bar-Neeus stall in the central market. I need to search Bar-Neeus tent and report back to Sarisa with my findings.

Dialogues

Sarisa Rothalen: The giant left us little more than our lives. We have no wars and no coin to rebuild. My mother is too proud to admit it, but this may be the end for us.
Hero: Sounds grim. Can I help?
Sarisa Rothalen: Perhaps. I hear the merchant Bar-Neeus may be peddling illegal goods in the central market. If this could be proven, he"d be ruined and we would take his place.
Hero: But how to prove it?
Sarisa Rothalen: Go to the central market and search Bar-Neeus" tent. Look for anything he might be hiding. Report back to me with your findings.
Hero: I"ll look into it.
Sarisa Rothalen: Some of the guards are willing to help us, but they need an excuse. If you search Bar-Neeus's stall, you might find illegal wares. My family would be in your debt.
Hero: Why single out Bar-Neeus?
Sarisa Rothalen: We offer the same goods. By eliminating him, we claim a prime location and remove a direct competitor.
Hero: Goodbye.

Sarisa Rothalen: You"re back. Tell me you found something!
Hero: I didn't spot anything illegal.
Sarisa Rothalen: He's clever, I'll give him that. He "s making too much money not to be doing something shady. I think we can help open the authorities" eyes.
Hero: I"m with you. What"s the plan?
Sarisa Rothalen: Place this flask of Altmer golden pear ale in Bar-Neeus"s supply chest and then notify Guard Bronorr at the Fighters Guild. You"ll be rewarded well when it"s all over.
Hero: Why would that cause trouble for Bar-Neeus?
Sarisa Rothalen: Don"t you know? It"s illegal to sell goods from the Dominion or Covenant here. And black marketeers are dealt with harshly, in Riften at least.
Hero: Goodbye.

Bar-Neeus: Not a surprising plot from a Dunmer, especially that one. Sarisa would rather lie and steal than accept charity. Allow me to express my gratitude in coin.
Hero: What about Sarisa?
Bar-Neeus: The spine of welcome is more effective than that of threat. Deliver this package to Sarisa. I choose to extend friendship when others express hatred.
Hero: Goodbye.

Sarisa Rothalen: ls it done? Have the guards taken him away? I didn't hear any commotion.
Hero: I told Bar-Neeus of your scheme. He gave me a package for you.
Sarisa Rothalen: A package from Bar-Neeus? Is it revenge? But no-it"s supplies and gold. He has shamed me! I"ll take his gift for my family, but I"ll never forgive him for it!
Hero: Complete Quest.



Solitaire Solitaire