The surge assignments. The location of the drone modules in The Surge. Having typed a high level, do not be lazy to return to the levels already passed

Detailed walkthrough of the game location "Production Center B" in game The Surge after returning from the biolaboratory - all secrets, audio recordings, plot items, how to kill the boss "Big SISTER 1/3"

  • Abandoned workshop
  • Production Center B
  • Biolaboratory "Solution"
  • Production center B (how to get to the next location)
  • Research department
  • Administration hall
  • Core - Final

Take the shortest route to the operation center. Here, give the Modaxinol Implant to Davey to complete his mission. You will receive as a reward. Talk to Sally at the terminal to the right of the medical station to find out how to get to the administrative center, where the guide is locked.

We give the implant to Davey

Since we now have a new way of opening doors, let's return to the first location.

Abandoned workshop

Returning to the location, go downstairs to the power plant. There is a locked door in the corridor before going down to the place where you overloaded the chain. There is an energy chain above it, which you can overload with a drone. Do so. Inside the room, kill two enemies and load from the terminal CREOnet audio recording "Security Protocol 00:00:19".

The right door at the power plant

Return to this corridor and look to the right. The last time we visited the location, we did not go through this passage. Go there and go down on the exolift. Remember the door located here, which can only be opened by security personnel.

Go down the hallway, use the terminal to download another Officer Billy Clarke's audio recording "Liberator - Arrest Warrant"... Search all the rooms and head up another staircase that will lead you to the main assembly line.

But if you want to find new weapon "Forgotten Ghost", then you have to go down even lower. Here you will find corridors filled with poisonous gases. You will need to quickly run over them and pick up weapons, periodically restoring health with the help of implants.

"Forgotten ghost" at the location

Characteristics of the stock "Forgotten Ghost"

Go to its beginning to find level 55 chain box... By overloading the energy chain, you will receive two nanonuclei.

Level 55 Chain Crate

Nearby there will be a locked door that we did not open earlier. But it could have been done even then! Go to the left and find the exolift. Climb to the top and reload 11th level energy chain ahead. Open that very door and find inside implant "Support Matrix B.1" and audio recording "Whiner".

Manufacturing Center B - Administration Tower

Return to this location and go to the train, which went to the biolaboratory. Not far from it there is a bridge leading to a large locked gate. At the top left of them, you will see an energy chain, which can be overloaded with the help of a drone. Do it!

The necessary gate of the "Air Tower"

Destroy the giant picker robot if you want to shiny coin and implant "Plasma generator v.3"... Go upstairs, roll into the cage on the left to pick up implant "Increased endurance v.3"... In the corridor with the energy chain of the 22nd level, you can go to the corridor on the left. There will be a huge number of enemies, so lure them out one by one, attracting attention with a drone. From them you will find audio recording of Mila Dobos "Violations related to cargo" and implant "Extractor v.2".

When entering another room, pick up audio recording of Peggy Ferguson "Happy Birthday!".

Next audio recording

Treatment plant "Solution"

Go down the stairs to find next to the first enemies new module for drone "Emergency Cooler"... With it, you can release a cloud of liquid gas that slows down opponents. There is a locked door here. Find a level 11 energy circuit nearby in the corridors and reload it. Open the door. Inside the room, pick up implant "Implanted electrodes b.2" and audio recording of John Marcus Connelly "Reminder".

Walk down the corridor and get to the air tower door. Opening it, you will understand that you have returned to the conveyor shop. Here's another shortcut!

Follow back to the hall with rotating mechanisms and find this time the stairs leading up.

Stairs up

Kill the enemies to the right of the passage and pick up implant "Wellness injection in. 3"... Turn from the boxes to the right and around the corner to the right you will see a robot on three legs with a tail. After killing him, jump through the hole in the floor to pick up the lying on the pipes implant "Support matrix b.2".

Get to the door. Take your time - there is a terminal opposite it, which is easy to miss. Load from it Jerry Fletcher's audio recording "Answer: Conspiracy Theory"... To the left of the door lies implant "Auto-help v.2"... But you cannot go through this door, since security clearance is required. Go through the other and climb the stairs even higher.

Aerial tower

Climbing upstairs, you can meet Irina Beckett, for whom you were looking for a pole.

Meeting with Irina Beckett

Go through the doorway next to her (after talking, but additional tasks she will not) and kill the enemy. Look to the right and see a door with a terminal. Open it to return to the "Conveyor Shop" part. After killing three opponents, break the glass stand and take prototype exosuit CREO ex02 "... It will be possible to install it at the medical station.

Exosuit prototype

Construction service entrance

From here, go upstairs and walk along the bridge to the other side. Break the ventilation grates to get to the exolift in the material storage. This will restore it. Go to the medical station and install a new prototype exoskeleton. However, he will not let you open the security doors. We need another!

Go back and climb the exolift higher. Jump down to the platform where a huge machine is operating. This will be a boss fight.

How to destroy the "Big SISTR 1/3"?

This battle can be divided into three main stages.

"Big SISTER 1/3"

The first stage - two claws At this stage, the boss's two claws are the main threat. Fortunately, only one of them will attack the Big SISTR. This machine does not attack two at the same time. Use the block button and the target lock key to focus on one hand. Sometimes the boss will shoot a laser beam, do not forget to keep an eye on this.

With its claws, "Big SISTR" makes various strikes, most of which are a "thrust" in the direction of the main character or a flat blow on the ground. In both cases, you must dodge to avoid taking damage. After each blow, the claw stops for a while. This is the perfect moment for your counterattack! Hit as many blows as you can. Repeat this process until you have destroyed both claws, which will lead to the beginning of the second stage.

Second stage - tentacles with lasers Moving forward, you will find yourself on new platform filled with small tentacles with lasers. By themselves, these lasers do not deal serious damage, but four of them will try to attack you immediately. Choose one of the sides and go to them.

Second stage of the battle

This phase is very fast and hectic. Attack the lasers whenever the opportunity presents itself, and watch out for the main boss attack at the end of the location. Use dodges. Once all the tentacles are destroyed, proceed to the boss core.

The third stage is the core Attack the center console to destroy the robot's eye. The core of the "Big SISTR 1/3" is surrounded by peculiar paws. They can grab you, hit the ground, swing, squeeze. Be prepared to dodge more often than hit.

After attacking the core several times, jump back and wait for the boss to calm down. And then come back and repeat all the same until the complete destruction of "Big SISTR 1/3". As a reward you will receive new weapon "Rod-firearms v.2.0".

Service shaft for CREO 1

After you deal with the boss, find on the lower left side a platform with a ventilation grate in the wall. Break and run through the tunnel to the next part of the location.

Service shaft for CREO 1

Climb higher on exolift. Break another grate and follow forward until you fall down to a new level.

The Surge is the new Souls-like game project from the Deck 13 team, which previously distinguished itself with a good role-playing action game called Lords of the Fallen. In this game, players will have to take control of one of the employees of the CREO company - Warren, whose first day at work will begin with the complete destruction of the plant where he found himself. You will need to apply all your skills and ingenuity if you want to the main character was able to go through all the cybernetic hell that awaits him in the future.

This game is based on mechanics Dark souls, so it has a hardcore and well-developed combat system. You can drop skates in this action game at any time, if you do not monitor the situation and constantly ask for trouble. If you are new to the genre and have not played any of the latest projects from From Software until this moment, then we highly recommend that you read the tips that we give you below.

Break all the boxes

If you see a group of boxes or lonely boxes in front of you, then be sure to break them open, as they can hide valuable items, audio logs that reveal some elements of the plot, as well as hidden passages and workarounds.

There are 2 types of destructible containers in the game: brown wooden boxes and blue (can be black and white) boxes. The latter often merge with the landscape, and therefore they can be easily missed, but it is in them that the most useful things and implants often lie.

Always keep your distance from opponents

Do not assume that the game will not count a hit if you choose to dodge it halfway. That is, if the enemy began to carry out an attack, and you are right next to him, then the game will most likely take off your hero's life, even if visually he was able to dodge the opponent's weapon for a couple of centimeters.

If you want to avoid such an unpleasant surprise, then we advise you to keep from enemies at a certain distance. This works especially well with opponents with a large attack radius, such as security personnel. In some cases, enemies will deal two combo hits in a row, so be prepared for double dodging.

Save your Scrap as soon as you get the chance

As in Lords of the Fallen, in this game you can save the resulting Scrap (the local version of Souls) in a special storage for future use. This is an extremely useful option that allows you to save your progress and not lose it due to an accidental fall into the abyss.

The Scrap Storage not only reduces the likelihood of losing accumulated experience points, but also teaches you to plan your level up so that later you do not constantly run back and forth. True, this storage has a small drawback, because when the Scrap is with you, then you get noticeably more additional Scrap when your opponents die.

Make the most of the Power Core

As you level up in The Surge, the capacity of the Power Core increases. The build of your character will directly depend on this value. The fact is that the type of armor and implants that you can use depends on the amount of energy. We recommend that you do not leave free capacity, but use it completely.

Try to bypass security bots

Guard bots are one of the most dangerous opponents in the game. Their weak point is the tail, which is extremely difficult to hit. In addition, if you try to chase their tail, being constantly behind the robots, then they simply use a back attack, which is almost impossible to dodge.

Moreover, their attacks do huge damage - even two hits will be enough for you to glue the flippers together. Therefore, we strongly advise you not to engage in combat with them, at least until you level up.

They will become your headache when visiting the Biolaboratory, but even there you can try to avoid meeting them if you behave carefully. At the penultimate level, you will encounter an enhanced version of these bots, but by this time your hero should already be prepared to meet them.

Try to find the Medial Voltaic Injection Implant as early as possible

The Surge has an implant capable of converting received energy into health. It's called Medi-Voltaic Injection and you should equip your hero with it as soon as you find him.

There is no limit to the amount of health you can replenish with energy. The latter is obtained by executing successful strikes. However, instead of using it to finish off opponents, you can turn this energy into health points. A very useful thing, especially in conditions when you run out of regular first aid kits.

Do not destroy duplicate implants

Over time, identical implants will appear in your inventory, which should not be immediately destroyed. The fact is that for their analysis they give relatively little Crowbar, so it will be much more effective to combine them with the implants you already have.

The fact is that the effects of some of these items stack with each other. For example, you can use two health boosting implants at the same time to dramatically increase your life bar. Others give more uses for special actions - two Vital Injections will give you 6 uses instead of 3.

High resilience armor can slow you down

The game does not take into account weight, so it may seem that all types of armor in this regard do not differ in any way. However, this is not entirely true, because instead of weight, such a characteristic as Stability or Stability appeared. There are three types of stability: High, Medium and Low. This indicator determines how many blows you can withstand before falling to the ground.

If you put on too many things with high stability, you can withstand the blows of even the most powerful enemies, but at the same time you will move very slowly. The speed of not only your movement will slow down, but also the speed of your attack. Plus, you need more stamina to hit. Therefore, it is worth finding a middle ground between the speed of your hero and his level of resilience.

Use a drone to lure out enemies

At the second level, you will get yourself a drone, which will become a very useful assistant for you. The fact is that thanks to this robot you will be able to lure opponents and force them to leave their homes. In addition, it would be unwise to attack a group of high-level enemies - it is much safer to destroy them one at a time.

Do not forget to return to previous locations to collect useful items

At some levels, you will come across locations that cannot be visited the first time you pass them (you need a special key or a certain indicator of the capacity of the Power Core). Therefore, we advise you to visit the previous areas from time to time and try to enter previously closed areas, as there may be very useful things in them.

Pay attention to signs if you feel lost.

The game levels in The Surge are not very different from each other, so it is very easy to get lost in them, especially if you intend to return to the location that you visited a few hours ago.

To help you navigate the terrain, the designers have added special signs and signs to the locations, indicating the location of key areas at certain levels. The most important of them show the way to the OPS center, where you can spend your accumulated Scrap.

Farm upgrade materials by focusing your attention on specific limbs

In this game, you will be able to target specific limbs of enemies. By using a finishing move on an armored limb, you will significantly increase the chance of obtaining a schema for that particular body part.

That is, if you need to get an upgrade for a breastplate, then you need to attack enemies wearing a similar type of armor and finish them off with blows to the chest. This will increase the likelihood of dropping the desired item.

Regular customer (Note:
  • You gave Joe parts three times

Prompt:

  1. Talk to Joe in the second location near the pipe near the second boss "May Beetle" (don't touch the boss yet) and give her 5 000 spare parts.
  2. Talk to Joe before the battle with the third boss "Big SISTER (1/3)" and give her 10 000 spare parts.
  3. Talk to her at "Research Center" (at the very top of the location) and give her 15 000 spare parts.
https://www.youtube.com/watch?v=eg83jodwsoE


Pink glasses (Note: skip achievement!)
  • You found yourself sunglasses

(Attention: if you want to get this achievement NOT give Joe the spare parts, or better not talk to her at all!)


Prompt:

After defeating "Big SISTR (1/3)" (fail) to the next location, where you can find a passage in Joe's hideout, there we will find sunglasses.

Originally posted by Borman:

Attention:"Irina Becket does not really take the Reinforced pipe, but being a security guard, happily takes MG Negotiator (personally checked), which can be obtained by killing security guards." (author )

Originally posted by dorian-f-k:

Attention:"At first I tried to give her a pole, but the game was buggy and didn't give it to her, I thought it was worth improving it and come back later ... I forgot. I met her further, she said that she found everything herself. Then I met her after passing through the research center, she asked clothes all the rules like. well, now I met her in the administration, she glitched again and did not attack. I had to take the initiative and bang her, but there is an achievement. "( author

Missed the hardcore game mechanics Dark Souls? Want to get the sweet taste of victory again after your twentieth attempt to slay a particularly tricky boss? In this case, we advise you to definitely play the latest project by the studio Deck 13, which almost completely copies the gameplay of Souls, but at the same time develops in a completely different setting - post-apocalyptic cyberpunk. Naturally, it will not be easy to complete this game, and in order to somehow help you in this difficult test, we decided to publish a detailed passing The Surge.

Background

The game takes place in the distant future, where the Earth is mainly ruled not by the governments of different states, but by the boards of directors of large corporations. One of them is CREO Industries, which recently received an order from several countries to solve the problem of overpopulation and a sharp change in the climate on the planet.

To accomplish the assigned tasks, the corporation launched several rockets into space as part of the Resolve project. These missiles sprayed special chemicals all over the earth, ostensibly aimed at stabilizing the environment. However, everything is much more confusing than we might have thought at the beginning. We will have to unwind this tangle of secrets and riddles when passing the game.

The main character will be an honest hard worker named Warren, who, due to several failures in life, had to get a job as a laborer in the above company. One of the conditions for such work is the use of a special eco-suit implanted into the body. However, during the operation, something is wrong, and therefore our protagonist is sent to the local dump. A few hours later, he wakes up on a mountain of scrap metal and decides by all means to find out what is happening here and why he was treated like ordinary garbage.

Abandoned workshop

The first steps

We listen to information about new technologies, and then we leave the trailer in a wheelchair. We turn left and go down the tunnel. We turn right and see two rooms ahead. Here we will have to choose a class for the hero: a support operator for heavy or light vehicles. The second option assumes that we will mainly pump agility, speed, and so on, and the second - vitality, strength, and so on. However, there is no rigid binding here, so in the future we will be able to decide for ourselves what weapons and armor to use.

The very passage of The Surge will begin in ruins, and the main character will have only useless handicraft weapons in his hands. Go through the robots, attacking them with weak and strong blows, performing attacks in different order to make simple combos. To place a block, press the "Q" key.

Any of your actions aimed at attack or defense will drain stamina, so it is worth learning how to dodge enemy attacks. If you spend all your stamina points, you will find yourself defenseless for a certain period of time, so we advise you to monitor this indicator during the battle.

Collect yellow pyramids along the way. These items are scattered all over game world and often dropped from enemies. They contain materials, blueprints and items that are randomly generated. You should not try to collect all of them, as they rarely contain valuable things.

Get to the destroyed ship where you will find the terminal. During a short dialogue, you will receive some information about the world and will open access to the Medical Bay (MedBay). Thanks to him, you can increase the characteristics of your character, save Scrap (analogue of Souls) and heal the hero. If you die, you will appear in this location.

Before entering the next building, you can find an implant - Medical Analysis (Medical Audit). Install it in an empty slot on the Implants tab in the Medical Compartment. It will give you the ability to see the health bars of enemies.

Energy Core Repair

You may not be able to take full advantage of the medical compartment at first. You can only change the implants. The point is that your kernel is damaged and you need to find something with which you can fix it. Exit the ship through the opened door and go downstairs. Then turn left. You will meet your first opponent. Note that his head is not protected - use auto-homing and select the head while switching between limbs. Now your hero will try to attack only the selected limb. Since this part of the body has no protection, you will inflict maximum damage on the enemy.

Keep going forward and deal with two more opponents. Your main goal is the last opponent who tries to get through the closed gate. It is equipped much better than past enemies. After defeating him, an item will drop from him. Take it and take it to the med bay to rebuild your exoskeleton.

From now on, you will be able to upgrade limbs, create items from blueprints and upgrade your core (analogous to redistributing experience points). More information can be found in the Tips section. After issuing the “coupon” from the panel, you will receive a mechanized leg and arm. Open your inventory and put them on - these are the parts of your exoskeleton that will improve your stats. Do not try to collect materials for new items with any possible ways, since most of them you can get by simply destroying enemies.

We go down the ladder and we pass through the shell of the rocket, standing in front. Next, we find a new audio recording. Now we return to the point at which we previously fought with a powerful cyborg (we took the power unit we needed from him). On the left side of the gate, we notice the terminal. We reload his power chain by applying the charge of the energy block. If its level is less than 10, then we will not succeed, so do not forget to increase it at the medical station.

Main assembly line

We pass through the gate and face several more cyborgs. We pass to the opposite part of the location and open all the doors. Without fail, we open the doors that lead to the previous zones, since many of them open only on one side.

We see an exolift ahead. We sit in it and go upstairs, where we collect a couple of valuable things. Then we activate the elevator located near the medical station.

We head to the end of the assembly line on the first level and deal with a couple of cyborgs. Then we run up and jump onto the container, which contains the loot. We jump from the wreckage (by the way, to jump it is worth pressing the Space bar; besides, it is possible only when running). We climb onto the containers, jump even higher and climb the ladder to find another audio recording.

We get out and we pass through the large doors (it was about them that one of the opponents was beating his head). On the right side, reload the power chain. We open the door on the right, thereby gaining access to the previous area. We pass through the shell of the rocket located on the left. We find ourselves in a swamp with toxic air. Therefore, after the body of the first rocket, we find a turn leading to the right directly into the bushes. Behind them we see a simple drone and a huge robot.

We get close to the combat vehicle and begin to circle around it, trying not to get caught under its bucket. From time to time we hit the body of the robot, constantly retaining enough stamina for a possible retreat. The fact is that sometimes the enemy will fall to the ground and create a dangerous wave.

Having defeated the enemy, we take away a shiny coin (if we collect 5 of these coins, we can exchange them for cool armor) and IRONMAUS comic # 1. We move forward, kill the enemy and climb the ladder. We get down from the opposite edge and go to the missile assembly area.

Missile assembly station

On the right side, we notice an exolift. We rise on it and see that the magnetic line is in a disconnected state due to a lack of power supply. We get down and we pass through the right door leading to the power plant.

In the new location, we continue to go down and deal with a new cyborg, which will be much faster and more agile than the previous ones. However, he also has unprotected body parts, which we should aim our blows at. We reload the power chain and go upstairs.

Note: on the upper level, we advise you to go to the left side of the entrance and find the road leading to the medical station. There we save our spare parts, and then we run again to the missile assembly station. It's just that in a few minutes we have a boss fight.

We carefully examine the location and find a couple more audio recordings: one of them can be obtained during interaction with the console located on the left side of the magnetic road (we go up on the exolift to the place where the transition to the next zone is made); the second is found in the lower level of the power plant.

PAX boss fight

We have covered in detail the battle with this enemy in the corresponding guide, so here we will give only a couple of recommendations to simplify the battle:

  1. We capture the target on one of the two legs of the enemy.
  2. Then we run up and jump in such a way as to be between the two paws of the boss. We carry out this trick every time the robot jumps away from us to keep close to it.
  3. We try to constantly stand behind him. We actively use Space.
  4. We hit the robot's legs no more than 1-2 times, since PAX from time to time will inflict stomping blows that can kill us with a couple of jabs.
  5. Over time, an orange streak will accumulate on top. When it is full, the robot will jump back and launch rockets. We quickly run up to the car and hide under its belly.
  6. After stunning, we hit the boss on the shoulders and head. Then the robot will rise again and we will need to repeat the previous steps.

After destroying the boss, we will receive a new weapon called "Emperor PAX".

Production Center B

We go upstairs, watch the video that is being played on the screen, and then we find ourselves in the first area of ​​the new location.

Drone registration

We are in no hurry to go down. On the right side, we find the console and activate it. After we talk with the assistant drone. We ask him about the state of affairs at the factory, and then we move the drone to inventory. From now on, we can use it if necessary. True, on this moment for a time, he has only one attack module, when using which he shoots an electric charge at the enemy.

To the left of the stairs, we notice a pile of scrap metal. Next, we call the elevator and go into it, thereby going down to the next area of ​​the Production Center.

We turn to the right and see how the passage opens to the side (not far from another door and console). That way we can get to the operations center. Now we can only use the medical station. To use the communication terminal, workbench and other devices, you will need to supply electricity to them. We leave from the left door and we pass into the next room.

Material storage

We head forward and kill one enemy. On the left side we see an energy chain of the 10th level. We reboot it in order to supply the operation center with electricity. We return to this location and examine the terminal. We get another audio recording. If necessary, activate the workbench. Do not forget to also chat with the girl through the holographic connection.

Go to the material storage again. We deal with the first opponent and notice a screen in front, behind which there is a passage. He is protected by two powerful company robots. It will be almost impossible to deal with them, moreover, there is no point in this, since we still will not be able to use the terminal. A broken exolift is located in front of the screen on the left side. We jump down behind the boxes.

Next, we restart the kernel at the stranger in front of the terminal. We speak with Dean Hobbs - he will advise us to go to the operations center. Examining the side terminal to get a new audio recording. Near the opposite wall we find the Aggression Enhancer c.1 implant. However, we should already be wearing one.

We jump down and deal with the enemy. On the left side we stumble upon a couple of enemies. There is a ladder leading to the operation center - on the way there we kill another cyborg with a hammer standing right in front of a screen with two security robots.

We stand with our backs to the ladder, without going upstairs, and behind the box located in the right corner, we find the door. Reload the chain and open it. Here we find Davey. We talk with him and send him to the operation center. As soon as we have time, we also return to a safe location. We speak with Dean and Davey. The latter will ask us to find a cure - a unique implant. Immediately, we note that you can find it in the next area, in the biolaboratory "Solution".

We again head to the previous ladder. Becoming our back to her, we turn to the right and not far from the wall we find an audio recording. Again we get up with our backs to the stairs and look to the left. In the far left corner we see containers. Behind them we notice an exolift and go up to the upper level. However, this area ends in a dead end.

Below we find a small box that opens only at the 75th core level. Inside it we can find 2 nano-cores.

Important: with the help of nano-nuclei, we will be able to improve our weapons and equipment from level 4 to level 5, so we advise you to carefully consider collecting them.

Recycled protective equipment

It is a secret location, at the end of which we can find an implant Mechanized counterweight v.2, which temporarily increases damage from weapons. However, to obtain it, we will have to fight several opponents at once.

Conveyor shop

We go downstairs, face the stairs and we pass into the left corridor. Behind the boxes we find a passage leading to new zone locations - conveyor shop. Immediately we repel the attack of the enemy, and after that we deal with another enemy a little ahead. Then we go down the ladder and kill everyone in our path. Then we pass to the right and meet a new enemy, a huge robot moving on 3 legs. We beat the hind leg, as it is the most vulnerable.

After destroying the fur, go upstairs and turn to the left wall in front of the passage. We head along the old path and find the Healer v.1 implant. We go into a room with a mass of containers at the top.

Inside one of the boxes we find the Energy Cell v.1 implant. Then we will meet 3-4 enemies equipped with new equipment - the Scarab. By the way, by collecting all parts of one armor, you can get a good bonus. Here we find another container, which contains 2 nano-cores (you can reboot with a level 70 core). Then we find the door and the inaccessible terminal.

We return back and from the ladder we turn left or we pass into the room located in front. In the second option, we deal with one more fur on 3 legs. On the right side of the stairs we find an ex-lift that leads to the technical tunnel, but we will not go there yet.

We turn left, we reach the tree, and then we go down the steps. The ladder is on the left side. Here we talk to Irina and offer her our services in finding a pole. We can go down and thus find ourselves near the Central Station, but for now it will be blocked.

We rise again and turn left. If you go through the pipes that lead to the opposite station, then we can go to the location of Support Line 2. However, we will not rush and go along the ravine to find a staircase with several flights. On the way down we find a box with 2 nano-cores (requires a level 60 core to open).

Even lower among the loot on the ladder, we select the module for the drone called "Strike module". When using it, your robotic assistant will accelerate and crash into the enemy at full speed. In the lower part we can find another implant and a door with a closed terminal. We pass to the place where we talked with Irina, but now we do not go down to the girl, but turn to the right. In the corridor, we kill several opponents and we pass along the bridge to the left side. Here we will meet with a whole group of enemies. We do not attack them, but begin to lure them out one by one. Then we find ourselves in the processing department.

Processing department

In a niche on the left side we find a pile of scrap metal, and in the right room, where the cyborg is, we find a workstation with another audio recording. We destroy all opponents in the room and in the far corner, in the upper part of the ladder we take the implant Universal tactile amplifier v.1, which increases the skill of using weapons.

We get out of the room and turn right. As a result, we find ourselves at a fork. On the right side we notice an ex-lift. We use it and go upstairs. Here we find two doors: the left one will lead us to "Support Line 2" (here we will go from the conveyor shop, and therefore we simply open the door, go inside, take the audio recording and immediately leave), and the right one - into the control room. In the far corner of the second room we select an audio recording, and on the right we see a broken terminal for controlling the robot. Even further we approach the console that controls the bridge. We use it to deploy bridges. On the left side there is a medical station, thanks to which we can restore the number of injections.

In the middle of the room, on the left side, there is a door control panel. We apply it, and then we press the "E" key and see how the doors open at the lower level. We find an elevator here and go down. We destroy two large robots with buckets to get two shiny coins.

We leave the elevator and turn right. Behind the bridge we notice several enemies, among them there will be both robots and cyborgs. On the right side, near the wall between the shelves, we select the audio recording. On the left, at the end of the shelves, we can find the Bloodhound weapon.

We go down the ladder and find an implant under it. Increasing endurance v.1. Reload the power chain and open the door leading to the Removal zone toxic waste... However, we are not going there yet.

We return back, climb the ladder and jump from it onto the pipe. Find a hole in the floor and jump into it. As a result, we find ourselves on the other side of the fence. We kill the enemy, we destroy the bars and boxes in order to be in the technical tunnel. Here we stumble upon an exolift that can lead us to the Healer v.1 implant. We go back the same route.

Support line 2

We pass here from the processing department or conveyor shop. When choosing the second option, go through the pipes to the other side and turn right, and then go upstairs. We break the box and find the audio recording.

After the pipes, we break the lattice mesh in front and enter the tunnel. Next, we rise on the exolift, open the door with the console and destroy another grate, thereby returning to the arrival area.

Here we go down a little lower and find a new implant. As a result, we will have a new passage that allows us to quickly move from the processing department or conveyor shop to the medical station through the support line. Next, we go to the Department of Toxic Waste Disposal.

Removal of toxic waste

We pass along the corridor and find ourselves in a new area called Recycling of toxic waste. We deal with the enemy and listen to the audio recording. We look through the glass and see our next boss.

We go down, and then we go up the ladder in front of the room. In the little room on the left side, right behind the box, we find a robot and an implant. Mechanized counterweight v.1. On the right, at the top of the ladder, we find a new audio recording.

We rise using another ladder. In this room, on the left side, right behind the lockers, we find the "Reinforced pipe" weapon, which is a pole. Irina Beckett is trying to find him. We return to the girl and talk to her. In the same room we find an audio recording. On the right we see the door, but only staff can use it.

We go down and notice the exolift. We use it and go to the upper level. There we select the implant Blue cable X.

We go back and go down towards the sanitization zone, but halfway there we turn left. Here we reload the power chain to activate the elevator. On it we get to the storage of materials. From now on we have another detour route.

We go along the corridor and turn left. By the way, the road from above, which we can reach using the exolift, leads to the same area. We continue to move forward, overload the chain and find ourselves in the arena, where the second boss has already been waiting for us.

The battle with the "May Beetle"

We examined in detail the battle with this enemy in another guide, so only short description battles with him. Our main task when fighting this enemy is to destroy all six of his legs. With each limb lost, he will become more and more aggressive.

Initially, the May Beetle will use two main attacks. The first is applied to one of his legs, provided that the character is next to him. The second is a fast twisting of the legs, with the boss trying to get closer to the main character.

The first attack is very easy to recognize. With her, we just need to dodge to the side. For example, if we see that the boss began to raise one of his limbs, then we immediately jump back. When he performs one of his attacks, we run up to him and hit him a couple of times. After four successful attacks, the May Beetle's leg will fall off, causing it to topple over to the ground. At this moment, you need to beat him on the weak points.

As soon as we destroy three legs of the enemy, the second stage of the battle starts. After that, the robot will start using a lot more techniques. In addition, his aggression will increase and he will begin to attack us even from afar. In addition to the previous attacks, the boss will have two new attacks.

We see that the boss has begun to retreat into a corner and is preparing to strike? Then we immediately jump to the side when he starts to move in our direction. In addition, the enemy will begin to use a flamethrower, but when performing this technique, he will mostly stand still.

We continue to dodge and beat the Beetle once or twice. By the way, it is not at all necessary to destroy all the legs of the enemy - you can simply hit his body when he falls to the ground. If we were able to destroy all the legs, and the boss is still alive, then we stand right under him, and then immediately run away so that he suddenly falls to the floor and is stunned. We use this for our own purposes, attacking the enemy at any point with impunity.

After destroying the boss, we rise on the exolift. We can go down the stairs and rummage through the pile of rare scrap. On the upper level we find the door. We unlock it to find a shortcut to the waste recycling department.

We rise even higher and go into the room. Take the weapon "Biomaster Seru HSS" and find an audio recording on the left side. Let's add that Beckett may not like the pole, but she will definitely take the "Biomaster". Next, we go down to Support Line 1 and head to a new location on a magnetic train.

Biolaboratory "Solution"

Station "Blue Sky"

We arrive at the station, and then immediately turn left and go up the stairs. We select along the way a pile of a rare llama and go along the platform to the right side. We find the broken exolift and go to the upper level. Opposite the train we find the operations center.

We enter it and activate the terminal on the right to receive an audio recording. We can sit in the workbench or use the med station. We will not be able to use the communication system now. Immediately we find the implant Plasma Regenerator v.3. We get out of the operation center and go along the only path past the locked door. Then we go down the slope.

External sewerage

We deal with the robot and break the boxes on the right side to find the implant Vanadium cell v.1. In another part of the corridor, we select a couple more useful things. We turn to the nearest corner and go to the right side. On the left we find the energy chain and overload it. We break a couple of boxes and a little further we find a pile of scrap.

We go back and go downstairs. We go around the hole on the bridge and use the console to unlock the door to pick up the implant. Auto-help v. 2. We return, but now we rise along the corridor to the upper level. We pass even higher and at the top of the cell we notice prey, which we cannot reach from here. We turn right and go down the stairs. We stumble upon a closed door with an inaccessible control panel.

We pass to the elevator and on the left side around the corner we reload the electrical circuit, having dealt with several enemies first. We find another door on the left, but you can open it only if you have a certain pass. We do not currently have it. Thanks to the exolift, we find ourselves at the top. We go a little further and deal with a couple of opponents.

Biolaboratory

We go down as low as possible and pick up a useful little thing near the left wall - a pile of scrap metal. After the ladder we go through the passage and turn around the corner to the right side. At the end of the path, we deal with two cyborgs and break a wooden box with another scrap metal. On the container we find the Energocheika v.2 implant. To do this, climb one flight of stairs and jump onto the yellow container. Then we jump over to the red one, where the item we need lies. Near the entrance to the location on the stage, right under the CREO monitor, we find another implant - Energonerator v.2.

We go back and head in a straight line past the yellow cisterns. Ahead we see a greenhouse - not far from the doors we notice a selector.

With the help of the selector, Dr. Chavez will contact us. We talk with her. She will ask you to help her get out of the trap. To do this, we will need to get to the largest greenhouse, find the main control panel and open the structure. On the right side, in a puddle of acid, lies the Healer v.1 implant. If we go to the left of the door, then in the wreckage in a small niche we can find another similar object.

To find the shortest path to the operations center, to the left of the selector, we find a container with an energy chain. We reload it and go a little forward in the opposite direction, being on the other side of the tanks. We open the door using the console (if we cannot reload the chain, the terminal will be blocked). We find an audio recording behind the door and pay attention to the exolift leading to the Blue Sky station.

We return and head to the left, into an area where we have not yet been. Find the Fenris A-7 weapon near the wall on the right side.

A little ahead we notice a large assembly machine equipped with a bucket. We have met these before. To destroy it, we need to run around it in a circle without falling under the bucket and hitting the robot from time to time. If we see that the enemy is planning to fall, then we immediately roll back. Sometimes hatches on the sides of the car will be unlocked, behind which there are weak points enemy. Be sure to hit them whenever possible. The whole difficulty of the battle with this robot will lie in the presence of poisonous gas, which you can easily get into. Having defeated the iron opponent, we select a shiny coin and the "Rusty Butterflies" weapon.

We go to the selector, in order to leave this area, and turn left. We find a hole in the floor under the wall - we jump into it.

External sewerage

We move along the corridor and, passing through the ladder, we turn in the other direction. On the right side of the steps we find an audio recording.

Laboratories

To the left of the screen, the enemy is hiding around the corner. On the ground we find the Aggression Amplifier v.2. We are heading to the opposite part of the corridor, but first we go upstairs and on the platform we find the implant Energy Condenser v.2. Very valuable item, since thanks to him we will be able to save energy, that is, it will not fall below a certain threshold.

We go downstairs and notice a room with a couple of glazed greenhouses.

We find a pile of scrap metal behind the boxes on the left side. We pass a little forward and on the same side we stumble upon a pile of rusty scrap metal. Here we also reload the chain to activate the elevator. We deal with the drone and the three-legged robot, and then we find an audio recording on the table. On the left side, without reaching the tables, we find a container (80th level of protection), which stores 2 nanocore.

We go up the ladder and find ourselves near the door of the security service. At this stage, we will not be able to unlock it, and therefore we just go to the elevator and go to the upper level.

Greenhouse

We go down and find a pile of scrap behind the curtain. Then we pass through the passage on the right side and find ourselves in a new area of ​​the location - the Climatic zone "Savannah". Here we deal with two opponents and turn left.

Further we find ourselves in the Climatic zone "Eurasia". We destroy several boxes in the right aisle, deal with one enemy and pick up an implant from the ground. Nearby we find a door with a disabled console. In the far left corner of the room we find a mail terminal, from which we download a new audio recording. Near the wall we stumble upon the insulation control panel. Interact with her to unlock most of the doors in the area.

We get out of here through another door. As a result, we find ourselves in a familiar location - the Biolaboratory. We kill all opponents and we pass into the room where the selector and Dr. Chavez herself are located.

Climatic zone "Tropics"

We deal with the opponent and next to the right wall we find the weapon "Biomaster SERU HSS". It can be an excellent replacement for the weapon that we decided to give earlier to Irina Beckett. On the left side of the passage we see a closed door with a disabled console. We eliminate opponents, go up the ladder and reload the chain (22nd kernel level).

If we managed to reset the circuit, then we go to the first floor, where the door was opened, leading to the room in which the Extractor v.2 implant lies. This augmentation increases the size of spare parts received from slain enemies by 20 percent. Further we go down the road located to the right of the ladder.

Supply tunnels

We continue to move down. We smash the boxes, destroy the robot and take the Stamina Boost implant. We go down even deeper.

Pumping station

We find ourselves in a new zone. We deal with two cyborgs who are breaking into the door, and then we pass into the room where Chavez is located. We speak to her and agree to perform one more task for her - to give the chip to Fox or Bonham.

On the table we find the BOTEX Power Unit (module for the drone). Thanks to it, we will be able to reload circuits over a long distance. In the corner of the room we find the audio recording.

Note: note that the electrical circuits that our drone is reloading have a slightly different appearance... Instead of a green sign, we will see a red sign with a drawing of a drone. We can find a similar chain, for example, in the general hall of the pumping station right above the door. We approach it, aim and hold down the "1" key.

Having received a new ability, we continue to follow the same route that we followed earlier.

External sewerage

Leaving the corridor in which we needed to reload the chain, we go up the stairs, and then we turn right. There is a long staircase that leads to the lower level. We descend only a couple of flights and find on the wall an energy circuit intended for the drone. We reboot it and continue going down. There we find the previously locked door. We go inside and find the implant Copper Electrochemical Injection v.3.

Davey Side Quest Walkthrough

To find the implant Modaxional Injection, we return to the main area of ​​the Biolaboratory "Solution" and go to the greenhouse on the right side, where we turned on the isolation control panel. There is another locked door with an energy chain hanging over it. We reboot it using the drone and go inside. Here lies the item we need.

We return to the last location by train.

How to get to the new location from Production Center B

We go to the operation center and give Davey the implant he needs to complete side quest... As a result, we receive the Implant Wellness Injection v.3 as a reward. We talk with Sally through the terminal, standing on the right side of the medical station, and find out how to get to the administrative center, in which the management was closed.

With a new method of opening doors, we return to the initial zone.

Abandoned workshop

Arriving back, we go down to the power plant. In the corridor just before the descent, leading to the place of the chain reset, we find the closed door, above which is the energy chain, which is reset only with the help of the drone. We use our iron assistant and go inside. There we deal with two opponents and download a new audio recording from the computer.

We go to the previous corridor and look to the right. The last time we visited this area, we did not go through this passage. We head there and go down to the lower level on the exolift. We remember the door located here, which is opened only by security personnel.

We go along the corridor and interact with the terminal to get another audio recording. We search all the premises and go up the second ladder leading to the main assembly line.

However, to find the "Forgotten Ghost" weapon, we will need to go down even lower. Here we will see a lot of corridors that are filled with poisonous gases. We quickly run through them, pick up weapons and return back, not forgetting to inject injections if necessary to restore health.

We go to the beginning of the area to find a locked box (protection level 55). Reload it and get 2 nanocore.

Nearby we find a closed door, which we had not been able to open earlier. We pass to the left and find the exolift. We rise and reload the energy chain, located a little further. Open the above door and find the audio recording and implant inside the Support Matrix v.1.

Administration tower

We go to the last location and head to the train on which we went to the biolaboratory. Next to it is a bridge leading to a blocked gate. On the left side of them is a chain, to reload which we use our drone.

To obtain the Plasma Generator v.3 implant and a shiny coin, we deal with a huge robot collector. We rise and we turn into the cage, standing on the left side. There we select the implant. Increase of endurance c. 3. In the corridor with the energy chain, go to the left corridor and see a large crowd of opponents. We lure them one by one with the help of a drone and destroy them. At one of them we find an extractor v.2 implant and an audio recording.

When entering the new room, we select another audio recording.

Treatment plant "Solution"

We go down the ladder and find the Emergency Cooler module for the drone not far from the first opponents. With this item, the drone will be able to release liquid gas to slow down enemies. Here we also stumble upon a closed door. Near her in the corridor, you can find an energy chain. We reboot it and open the door. Inside we take an audio recording and an implant. Implanted electrodes v.2.

We pass along the corridor and reach the door of the air turret. We unlock it and realize that we are again in the conveyor shop. Thus, we managed to find another workaround.

We go back to the room with moving mechanisms and find a ladder that leads upstairs.

We straighten out with the enemy standing on the right side of the passage, and select the implant Health Injection v.3. We turn from the boxes to the right and notice a car on three legs and with a tail. We deal with the robot, jump into the hole in the floor and pick up the Support Matrix implant, which lies on the pipeline.

We reach the door, but we are in no hurry to go through it - there is a terminal opposite. We approach it and load the audio recording. On the left side of the door we find the Auto-Help implant. Now we are trying to open the door. We will not be able to do this, since we will need security clearance. We go through another passage and go up the ladder.

Aerial tower

Once upstairs, we meet Irina Beckett, to whom we previously presented a pole (or maybe not).

We pass through the passage not far from her, not forgetting to first talk to the girl (she will not give us the task), and deal with the enemy. We turn right and notice the door with the console. We open it, thus returning to one of the areas of the conveyor shop. We kill three enemies and break the glass stand, from where we can pick up the prototype of the CREO ex-2 exosuit. We can install it at the medical station.

Construction service entrance

Further we rise to the upper level and we pass along the bridge to the other side. We destroy the ventilation grill and get to the exolift in the storage of materials for its restoration. We head to the medical station and install ourselves a new exoskeleton. However, with the help of it, we still will not be able to unlock the doors of the security service - this requires different equipment.

We go back and rise on the exolift. We jump to the platform, on which we notice a huge car. Getting ready for the boss fight.

Battle with Big SISTR 1/3

This fight takes place in three stages. At the first stage, the main threat to the hero is represented by two large claws. However, the robot will only hit with one "hand". We use the block and target lock key to focus our attention on one claw. Occasionally the enemy will attack us with a laser, so be sure to keep an eye on his remaining limbs.

With the help of pincers, the boss will make various attacks, many of which are flat strikes or lunges towards the protagonist. In both situations, we dodge so as not to get damaged. After each attack, the robot's hand freezes for a while. Then we should beat her. We repeat this process until both claws are destroyed. After that, the second stage starts.

We move forward to the next platform, where there will be many tentacles with lasers. The beams do not do much damage, however, 4 of them can hit us at once, which can lead to death. Therefore, we choose one of the sides and stay near it.

This stage will be quite hectic. We attack the tentacles as soon as we have such an opportunity and constantly monitor the main blow of the boss. We dodge all blows and destroy all the arms of the machine. Then we go to the core of the Big SISTR.

Here will begin the third stage, in which you need to beat the central control panel to destroy the boss's eye. The core of the enemy will be protected by several paws that are capable of grabbing us and hitting the ground. Therefore, we try to evade their captures and occasionally strike.

We hit the core a couple of times, jump back, wait until the enemy calms down, and then hit the console again 2-3 times. We repeat this in a circle until Big SISTER 1/3 turns off. As a result, we get the weapon Prut-firearms v.2.0.

Service shaft for CREO 1

After destroying the boss, we find a platform in the lower left part, in the wall of which there is a ventilation grill. We break it and go along the tunnel to the next area of ​​the location.

We go upstairs on the exolift, destroy another lattice and move forward until we get into a new zone.

Research department

We go up the ladder to the very top, passing by the door for the security personnel. We pass through the grate on the last span to get to the pressure control compartment.

Pressure control

When we get into the new room, the alarm will immediately start "yelling". We use our drone to reload the chain located at the top. Next, we interact with the terminal. We pass into the room on the left side and take away sunglasses from the table. We can use them instead of the standard helmet.

We go back and climb even higher until we reach the exhibition hall.

Exhibition floor

We go along the upper level and behind the exhibition stands on the right side we find the implant Mechanized counterweight. We pass forward and at the end of the corridor in a dark corner we stumble upon a pile of spare parts. We head to the general hall and go to the operation center, located right in the middle of the room. Inside we take the audio recording and talk with Alec Norris. We agree to help him find his daughter. He will give us a key card. Then we speak with Sally through the terminal.

Applied nanorobstructuring

From here there will be only one road - we go up the stairs located in the opposite part of the room and find ourselves in a new area. First of all, we deal with the drone, which endows other opponents with a shield, and then we destroy the cyborg. We go to the other through the door and listen to a message from Gene Barrett. In the corner next to the locked door we find the box. We break it and select the implant Ampoule with adrenaline v. 1.

Restricted Zone: Project "Utopia"

We pass through the left door and deal with all the enemies in the room, standing near the laboratory tables. Here we find a workstation and listen to a new audio recording. On a small hill on the right side, reload the electrical circuit to open the door in opposite side hall. We pass through the opened passage, deal with one enemy and select the implant Plasma Regenerator v.3. We return to the hall and try to find a container with 65th level of protection. It contains 2 nano-cores.

We go up the stairs and deal with the enemy. We destroy the glass chamber on the right and select the Vanadium cell implant under the table. We break the ventilation grill and go forward. We get to the exolift on the left and go up to the next floor. Continue walking through the maintenance tunnel and jump down. We fall into the corridor. We go forward and see a door on the right side, which requires a pass to open, and therefore we move to the end of the corridor and go through another door.

Biological impact research

We deal with all the enemies, go out to the balcony, located on the left side of the room, and reload the chain.

We return to the room and break the ventilation grate, behind which the enemy will immediately appear. Here we will have two paths: to the right or forward, however, whatever we choose, we can still apply exolift. If we go to him from the front, then after a while we will find ourselves in the nanorobotic building workshop, and if we go to him on the right, we will go down and find the Implant Healer V. 3. Ahead of us is a passage that leads to the exhibition floor with the operations center.

However, for now we should not go to the nanorobotics workshop, since we had previously rebooted the chain that opened access to the console near the door next to the balcony. We pass through the door and destroy the ventilation grill on the right side. At the end of the tunnel we go down on the exolift and jump to the department of applied nanorobotics.

We haven’t been to this room yet. We look at the control panel on the left and download the audio recording. Then we return to the room where the balcony with the electrical circuit was located. After that we again head to the tunnel and go forward to the exolift, which will lead us to the workshop.

Nanobotic workshop

We turn into the left tunnel, use the exolift and deal with the enemy. We interact with the console nearby to open the door. Inside we find two robotic collectors and a couple of boxes in which the Healing Injection implant is hidden.

We go down and we pass through the door on the left side. Above we notice an energy chain. With a running start, we jump towards this object in order to reach it. Thus, we will be able to unblock the room on the right.

We go inside this room and find an implant here. There is also a console from which we can download the audio recording. There is a box in the left corner behind the container. We break it down and find the Energy Cell v.3. We go forward along the corridor and notice on the wall an energy chain for our drone. Reboot it to open the right door. However, we are in no hurry to go there, as we can find a workaround to the operation center. There is a well-disguised passage to the left of the chain wall. We go through it and thus find ourselves in a new location.

Hall "Future of the Earth"

We deal with all opponents and open the door at the end of the corridor. As a result, we again find ourselves on the exhibition floor.

Go back, reload the chain with the help of the drone and go through the door on the right side. We render in a spacious room. We turn left and use the ladder. We kill all the cyborgs and load the audio recording from the console. In the lower part of the area we find the door, the terminal to which will be closed. We rise higher and find a chain. We reboot it and interact with the control panel to open the door at the bottom.

Loading bay "Utopia"

We destroy the opponents on the upper tier and take the XL exosuit Condenser implant in the left corner. We break the grate and go through the tunnel. Next, we sit down in the ex-lift. We leave from the opposite side of the workshop, in which we saw the doctor.

Once in the room with another machine with a human face, we destroy the robot and get out through the window.

According to the plot, we need to get to the exolift on the left side. However, we are currently walking across the bridges to the second broken window. We accelerate and jump into it, and then we destroy the drone and the cyborg. We go along the corridor and open the left door. Here we find the daughter of Norris. The girl turns out to be a car. We speak to her and carry out Alec's task. We get out through the window and get into the exolift.

In the tunnel we find a new audio recording. Then we turn to the right and reach the room with the implant Increase of endurance v.5. After we head to the opposite part of the tunnel, not far from which there was an audio recording. Here we break the ventilation grill and go inside.

Again we find ourselves on the exhibition floor, but now on the upper level. We go forward and deal with one enemy. We pass through the door and find boxes. We destroy them and find a medical station, in which you can replenish injections. Then we use the ex-lift and go downstairs.

Unregistered plot

We leave the exolift and load the audio recording from the console. We deal with several enemies. The door next to it cannot be opened, as it requires a special pass. We break the ventilation grid and go forward. We go into the ex-lift and head upstairs. Breaks another grate. Do not forget to open the glass door using the control panel.

Classified objects

On the left side there is a door leading to the exhibition floor. We unlock it to get a new short path. We pass through the far right passage. We fall into Gene's trap. There are laboratories on the right and left sides on the 1st and 2nd levels. The consoles make it possible to unlock / lock them both from the outside and from the inside. In the laboratory at number 12, located on the upper tier, there is a control panel from which you can download the audio recording.

We rise even higher and go along the left side. Next to the glass, behind which we notice the doctor, there is a console for control by the laboratory at number 01. We use it and open the door. We go downstairs, deal with the opponents and reload the energy chain inside the room.

We get out into the general hall and find in the lower part open door... We go through it, deal with the opponent and use the exolift. We enter the room with Gene and break the boxes on the right side to get an audio recording.

We speak with the doctor and go back to the first level. We pass into lab 01 and turn left, where the ventilation is located. Then we turn right and take the elevator to another laboratory. Then we go out onto the balcony and select the implant. Health Injection v.3. We leave the room through the ventilation tunnel and immediately go upstairs on the exolift. Here we find an audio recording.

We return to the exhibition floor, where a large door was opened. We deal with the security and interact with the terminal to return to the production center B through the gate.

Administration hall

Arriving in the past area, we run to the large door, which is behind a screen and guarded by two members of the security service. Currently, it will be open, and next to it will be the "Legionnaire MG" weapon.

Secure access to CREO 1

We pass into the elevator located on the right side and wait for the start of loading. We rise even higher and go to the operations center. We speak using the console with Sally. If necessary, we use a medical station and a workbench. We break the lattice on the left side and see that the further path is blocked. To open the door, use the control panel on the opposite side. Therefore, we go through the passage nearby.

All-seeing eye

Once in this location, we are in no hurry to run up the steps ahead. There is a descent to the right of them. We are heading there, we break the net and we climb into the tunnel. We crush the boxes on the right side and find the audio recording in the niche. Here we will stumble upon a dead end, and therefore step on another path. We rise on the exolift and deal with a couple of enemies. It turns out that we managed to get around the ladder. Next, we head to the grate, break it and go along the second tunnel. Then we go downstairs using the elevator. We find ourselves at the lower level, in which the Black Cerberus gave orders to his comrades.

At first it seems that Cerberus Black is a simple soldier. However, you should not relax ahead of time, since he will remain so only in the first half of the battle. We approach him closer to start the battle. During the first phase, it is worth using weapons with quick strikes, so that we can quickly dodge and quickly deliver retaliatory attacks.

Dodging his powerful blows shouldn't be too much of a problem for us. As soon as he fulfills them, we immediately counterattack him. When the Black Cerberus hit bar drops to 25 percent, he will knock us back and run away.

PAX, which we fought with earlier, will emerge from the major passage. We have to deal with this clumsy robot again, and then resume the battle with the main boss. We focus our attacks on Pax's paws and use the same technique that we described at the beginning of The Surge.

After destroying the car, we finish off Cerberus. We carry out the same attacks as before. Having dealt with this boss, we get the blueprint for the "Black Cerberus" equipment and the "MG Judge 2.0" weapon.

We pass into the new room and go up the stairs. We select the loot and load another audio recording from the console. We climb into the ventilation shaft and reload the energy chain. We do not skip this action, since it is thanks to it that we will be able to get the exosuit of the security service. We return to the operation center and break the left glass panel. We take a prototype security suit and install it in a medical station. From now on, we can easily unlock all the doors that required a certain pass.

Note: before continuing to follow the main plot, we decided to return to those same passages and pick up new implants and audio recordings.

Abandoned workshop

We go to this location and go down to the power plant. We turn left and head to the basement, which connects the main assembly line and the power plant. A previously locked door is located here. We unlock it and find the Implant Healer V. 5.

Production Center B

In this area, near the operation center, we find an elevator and go down to the lower level. Next, we turn to the right and find the ladder. We go up and see the cherished door on the left. We unlock it. Here we find the same implant as in the previous room, and load a new audio recording from the console.

We go to the train that leads to the Abandoned workshop. Near him we find a dead body and an audio recording. We rise to the air tower. There is also one closed door here, which requires a pass. We open it and find in the room the weapon "MG Negotiator" and the implant Vanadium cell v.3.

Biolaboratory "Solution"

Here we can find 3 locked doors at once, but they all lead us to the same corridor. In it we deal with several opponents and find a couple of useful implants: the Red X cable and the Pneumatic Calibrator.

Research department

There are also doors here, for which security clearance is required, and they again lead to the same corridor. We get here from the air tower. We go to the exolift, where we previously fought with the Big SISTR. As a result, we will reach the pit - we jump into it and thus go to the biolaboratory. The desired door is in front.

We open it and go inside. Here, for the first time, we will meet enemies with the "Cocoon" equipment. We chop off their limbs to obtain drawings. There will also be two consoles from which you can download a couple of audio recordings. We pass to the left and deal with one more enemy. After we find the third workstation with another audio recording.

How to get the secret weapon: on the left side of the last console, where strange particles are hovering, we find an energy chain. We hack it and get a message that new exhibits have appeared in the foyer. We are heading to the operation center and near it we notice a steel case. We break the glass panel and take the weapon - the pole "Code name: Fireplace".

All-seeing eye

We go to the area in which we fought with the boss "Black Cerberus". Above, near the exolift, there is a security door. We open it and find an audio recording lying next to the lockers. We call the elevator, deal with the enemy and rise higher. Here we find another audio recording.

After killing all the cyborgs, we take away the implant on the right side of the boxes on the right side of the Health Injection v.5. We pass through a couple of doors and find ourselves in the administration hall.

Administration hall CREO

We are moving along the only path. Behind the door in front we notice a mesh grate. We crush it and we pass along the tunnel into a new room. We destroy the boxes and get the implant Plasma Regenerator v.5. We use exolift, standing nearby, and we pass down the tunnel. We break the lattice and select the implant. The nearby elevator can lead us to the very beginning of the area. We approach it to save this short passage.

Again we pass through the upper tunnel and head to the opposite part of the room. We go down to the lower level and select an audio recording. We break the net and unlock the door leading to the new room. Load a new sound message from the console.

The door in front will be able to lead us to a new ventilation hole, and the door on the left side will lead to the hall, which we have already visited, but to a different part of it. We choose the second option and turn to the boxes, near which we find the Copper-electrochemical injection v.5.

We go up the ladder at the opposite end. We turn to the right and deal with a couple of opponents in front of the door. Behind the tree, opposite the passage, we find the Mechanized Counterweight, and in the office we load the sound recording.

A new voice message can be found next to the ladder, along which we climbed here earlier. We stand with our backs to her and see on the left a small fence, and on the right - the steps leading to the office. We go around the fence and select the record behind it.

Here we see a large staircase that leads to a huge passage. We deal with all opponents, but we are in no hurry to go through the door. On the right side, we notice a smaller door - we make our way there and get into the server room. We stand with our backs to the small door and go to the front passage.

We kill all enemies in the corridor and find two doors. We go first to the one on the right and see the corpse of Hackett. We watch the video recorded by him, and under the body we find an audio message. In the room we find a console and interact with it to open a small room on the right side of the corpse. There we select the Pneumatic calibrator v.4.

The next door can lead us to the exolift leading to the Retraining Camp. However, first of all, we will try to open the large door located in the last hall, but we will not succeed. We pass into the right door and we pass into the server room.

Server

Download the sound recording in the console nearby. Another message lies next to the corpse lying near the stairs that lead down. We pass along the ladder and find a container with a level 85 defense, in which there are 2 nano-cores. Here we also find an energy chain that removes insulation. We reboot it and head to the large door. Next, we enter the meeting room and watch the video. Then we will hear that the launch of "Utopia" is being prepared.

We leave outside and head to a new location.

Retraining camp

We get down and we pass into the room through the ventilation. We find a new sound message behind the stove on the right side. To open the door, reload the drone chain on the wall. We return to the beginning of the area. Then we go to the meeting room and from it we go along the right path to the power barrier with many enemies. We kill Cerberus and get the SNS Disinhibitor v.4.

We make our way into the elevator to go to another area.

Core

Launch pad 01

Once in the new area, we immediately take a sound message, and then we head to the left. On the wall in front of the corridor leading down we find a chain. Did you manage to restart it? Great, in this case we go through the door just around the corner. We go down and not far from the ladder we select the Wellness injection v.5.

If we failed to break the chain, then we simply go through the second door, located next to the last one.

1st floor - loading bay

If we go down the right ladder, we can break the boxes that contain the Plasma Regenerator v.5. We pass further along the only path and call the elevator on the platform. It is in it that we will be able to find the next operations center. There is also a workstation from which we can download a new sound recording.

We keep going forward. We deal with the opponents in the "Cocoon" and unlock the door. We rise higher. The first door will be blocked - it will be possible to open it only with the help of the console located on the opposite side. On the next floor there is a second door through which we will be able to pass right now. We go through it and get to the technical tunnel leading to the roof of the elevator. Here we find the SNS Disinhibitor v.4. We return and go up to the very top, where the sound message is located. Then we go through the door located here.

Second floor - filling bay

We go around the structure on the right side and find the control panel for calling the freight elevator, that is, the operation center will drive right up to you. We go to the beginning of the level and turn around in order to explore it more thoroughly. We deal with the enemy, we fold over the containers and face two more enemies. It also houses a new sound recording and a Wellness Injection v.5. On the right side we find the ventilation grid. We break it and end up against the glass door, to open which you need to use the control panel on the other side.

We return to the main hall of the second level and continue walking forward. Turn to the left again and deal with two cyborgs. If we go down, we can find a pile of scrap. After opening the door we find ourselves in the corridor, but it will be immediately blocked and we have to fight the enemy in the "Cocoon". You can get out of here by using an exolift. At the third level, we find a container with level 50 protection, in which 2 nanocore are hidden. Then we call the elevator and jump onto it.

Nitrogen supply station

We go down and break the boxes on the left side, which contain the Vanadium cell v.5. We continue along the corridors, go upstairs, using the exolift, and reload the chain in the far corner of the room. We go forward and open the door of the security service.

Preparation of "Utopia": classified

Download the sound recording from the workstation. We find another one near the dead body. We rise even higher and find a new sound message from Anna. We break the ventilation grid and go along the tunnel until we find the energy chain. We reboot it and go downstairs. Then we head along the passage on the left side. On the way, we can interact with the console to download the virus and get one of the two endings.

Launch pad 02

During the transition to this area, a download will occur. Here we find a sound message and a weapon "Codename Death of the Gods".

We go back and in the corridor into which we fell, we turn into a turn, where there is a ladder leading down. Around the corner to the right is an ex-lift. We rise on it into the technical tunnel and find an audio message.

Next, we head to the lower level and deal with a strange creature. We unlock the door of the security service and find a workstation in the corridor. We download a sound recording from it. When going to the other side, we find the glass door, which we had previously failed to unlock. There is an elevator in the place where the monster appeared. We enter it and find ourselves on the upper floor. We deal with the enemies and rise even higher.

Dispatch station

With the help of this train, we can go to the first location - the production center B. However, we do not pay attention to it and jump into the hole. As a result, we get to the desired premises. To unlock the door, reload the chain. We enter the room and go upstairs. We reach the console and reboot it.

We go back to the first level into the loading bay. There will appear a passage through which we can pass. We continue to move to the location where we have to fight the last boss - Unauthorized Access.

Unauthorized Access Battle - How to Kill?

After we try to reboot the power circuit, "Unauthorized access" will immediately appear in the room, which has received material embodiment. It will be significantly different from what we saw earlier. We advise you to pick up as much as possible fast weapon, in order to inflict a large number of attacks on the enemy at the right moments.

We capture a point on the enemy's body and begin to beat him, not forgetting to dodge his powerful blows. Having successfully dodged, we immediately attack the boss, inflicting 2-3 attacks on him. Then again we try not to fall under his combo.

When the enemy has about 25 percent of his health, he will freeze for a few seconds. At this time, we run up to the power circuit and finish the reboot. Now we will be able to carry out this procedure, but the battle is still over.

In the second phase, the enemy will take the form of a human, however, despite the seeming harmlessness, the enemy will become stronger. We stand as far from the boss as possible and try not to fall under his three consecutive attacks. Then he will freeze for a second - this is where we have to start hitting him. We do 1-2 hits, and then we immediately move away.

The drone will provide us with considerable support at this stage. To do this, simply use the module that knocks the enemy down. So we will be able to win ourselves a few seconds to restore health or strength.

As soon as "Unauthorized access" is destroyed, we will be given the weapon "Chameleon" and shown one of the finals. Congratulations, The Surge has been completed.

Admin

The Surge | 2017-05-19

The Surge turned out to be a very addicting, interesting, but at the same time challenging game. Players will find difficult passage of levels, many secrets, long battles with powerful bosses and much more. To make it easier for you to get comfortable with The Surge, in this guide we'll cover some important tips.

Play measuredly

The Surge is one of those games in which the study of the surrounding objects and the world in general plays a very important role. The fact is that in the absence of proper pumping and normal equipment, boss fights will cause a number of difficulties.

Game locations contain a large number of crafting resources. Therefore, do not rush and ignore different objects and locations. For example, you can get hidden loot from broken boxes, and using jumps you can get to hidden places.

The biggest danger in The Surge is by far the enemies. To make it easier to fight with them, use the tools from your inventory. For example, using an implant, you can display an enemy health bar. The opponents have vulnerabilities(highlighted in blue) and protected (highlighted in orange).

Armor and weapons

In The Surge, to get armor and weapons, you need to destroy opponents. There are no other ways to get weapons and blueprints for crafting.

If you notice the enemy the new kind weapons, then try to attack exactly the hand in which he holds it. To get the necessary part, you need to sell the enemy and finish him off with the E button. Do not look for easy ways, and do not try to kill enemies in unprotected parts of the body. You will not get any benefit this way.

In order not to lose the collected parts, you can carry them. To do this, hold down the T button when you are near the workbench or medical station.

Improving equipment

In addition to spare parts, the game has other consumable resources that are necessary for crafting. If you unlock the weapon immediately after picking it up, then the equipment is only made at the workbench. You will often run out of supplies, so use them wisely. For example, to improve equipment.

Another important detail: level 1 resources will be useful in the late game as well. They are required to unlock the required blueprints.

Pick up the dropped parts

After the death of your hero, you need to get to this place as soon as possible and pick up the dropped parts. As a rule, you will be given about 2 minutes for this action. So try to remember safe way and avoid collision with opponents. Even if you meet them along the way, just run past, they will not chase you for a long time.

Feature of implants

In The Surge, you don't have the ability to collect full gear right away. To wear armor, implants and weapons will need to have the right amount of energy. This will require opening up energy levels. Therefore, in the early stages of the game, carefully consider which implants and equipment will be more effective.

Implants do not need to be manufactured as they are scattered across locations. With an increase in energy level, you will increase the number of slots. If you place several identical implants at the same time, their bonus will stack. This will come in handy in boss fights.

Healing implants

  • Plasma Regenerator is an implant that must be used outside of combat, as it will heal for 30 seconds. The limitation is 3 injections.
  • Healer - instantly restores health during combat. The limitation is 3 injections.
  • Copper Electrochemical Injection is an implant that heals health through stored energy.

To restore the injections, you must visit the medical station. To increase the number of injections, it is necessary to install the same type of implants in different slots.

Energy is an important indicator

Energy is an indicator that is produced during the attack of opponents. It appears slightly below stamina. As soon as you deal with the enemy, you immediately need to switch to the next one so that the energy does not dissipate. Thanks to implants, for example, an Electric Generator, energy will be generated faster and dissipated more slowly. This will allow you to heal more often, use the drone and finish off opponents faster.



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