Increased shooting accuracy in wot. How to increase shooting accuracy in World of Tanks? Installing a mod to increase shooting accuracy


How often, when flying out on a ST or LT, do you miss, yes, it would seem that the gun is aimed, the turret is turned, but no, it’s a shot and a miss. The projectile flies in the wrong direction at all, it seems that you are playing faster than the server processes the information. This is exactly the case; it’s not for nothing that the “Server Aim” function is enabled in the game.

So why do such blunders occur? That's right, the server did not have time to process the information about where your current wind was. Thus, when fired, the projectile flies at the wrong target. Let's look at an example on coub.



But a mod from reven86 will help avoid this. It allows you to activate server sight With standard sight, that is, there will be no separate server marker. Be sure to enable in the settings - Server sight!

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Installation:

Copy folder good-damag-096.zip from the archive along the path World_of_Tanks\res_mods\0.9.20\

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How to increase shooting accuracy in World of Tanks?

14/06/2016

In World of Tanks accuracy firing depends on the dispersion and aiming time of the gun mounted on the tank. To increase the likelihood of accurately hitting the target, you need to upgrade these two parameters.

The spread depends on the level of the crew member such as the gunner. If he is 50% trained in his main skill, then the gun will fire with a 25% chance of missing the target. A gunner with his basic skill leveled up to 100% shoots as accurately as possible.

Firing accuracy also depends on the aiming time of the gun. Each weapon has its own aiming time, and it cannot be reduced. In order for the projectile to hit the target, you should definitely wait until the aiming circle is as small as possible.

To increase shooting accuracy, you can install Improved ventilation and upgrade the crew’s “Combat Brotherhood” skill, which will increase shooting accuracy by 5%. Before battle, it is recommended to give the crew chocolate, additional rations, drinks and other food that increases the level of accuracy.

5 years and a month ago Comments: 4

Today we will talk about many secrets of shooting in our game. Namely, we will find out how various processes occur during shooting, how everything works in general, and we will find a couple of bugs (as well as their causes).

Shooting.

If you've been playing tanks for over a thousand battles (and I have no doubt) you've already fired a lot of shots. And you have often observed how this happens visually, but you do not know how it happens systematically. The server on which you play takes into account the position of your tank, gun, turret. After pressing the shot button, your computer transmits the shot data to the server. After which the server transmits the result to your computer, i.e. punched, covered, etc. All server considerations (position of the tank, gun...) affect the trajectory of the projectile. For example, you raised your gun up and fired, the trajectory, that is, the trail left by the projectile will be directed upward. If you shoot to the side or down, then naturally the trajectory will be directed to the side or down. This is the dependence of the necessary factors on the trajectory of the projectile.


Not all tanks in the game have the same trajectory; for example, the KV-2's projectile flies slowly and is a little arty-like. And with a tiger, for example, the projectile flies quickly and smoothly. Therefore you can do conclusion that the trajectory of a projectile also depends on the type of gun and projectile.

There is a very common concept in the game - anticipation. Let's say there's a car in front of you breakneck speed To hit it, of course, you need to shoot a little forward. This calculation is anticipation. This indicator directly depends on the speed of the projectile and.

Players with a weak Internet connection may have experienced a bug. Your projectile flew through the tank without damage. In this case, due to a weak Internet, the server simply did not have time to send you the result of the shot, or yours did not have time to inform the server that the shot was fired. This bug happens very rarely, but if it happens to you often, then it’s best to change the game server. If changing the server did not help, then you need to improve your Internet.

Scatter circle.

For many, it is no longer a secret that the sight is a circle, and not a crosshair inside it, and that you need to wait for this circle to close for more accurate shooting. But few people know where the projectile most often flies in this circle. About 4-5 patches ago, the developers made more precisely shots. According to them, about 20% of the shots flew towards the edge of the aiming circle, about 45-50% into half the circle, and only 4-8% into the very center. In one of the updates, they reduced the percentage of the probability of a projectile flying to the edge of the circle to 1-2%, and in half a circle to 60%, in the center it was increased to 20%. The probability of where a projectile will fly does not depend at all on the type of gun, projectile, server, type of tank, your country, time of year, etc. This is a purely random calculation. The only thing that can be highlighted. All tanks in the game have different aiming circle sizes, and the narrower it is, the higher the accuracy.


In this section we can also highlight a bug. As before, those who have a poor Internet connection experience the following problem: the projectile flies outside the circle. That is, you took aim at the enemy, fired, and the projectile flew not into the aiming circle at all, but beyond it. In this case, you just need to check the “Use server sight” box in the settings and you can get by by changing the Internet.
Shooting accuracy.

In general, everyone wants to shoot accurately, hit and penetrate. Now we will figure out what is needed to successfully hit the enemy, even from very long distances:

  • 1. You need a fully trained (100%) person, in our case a gunner.
  • 2. Additional modules(stabilizer, aiming drives).
  • 3. Additional skills(the Brotherhood of War).
  • 4. Premium equipment.
Of course, few people can fulfill all the above points, but everyone can fulfill 1 point and it is the most important. A gunner fully trained to 100% levels the gun much faster and makes it more accurate than a 50% gunner. Whatever scythe gun you have, a trained gunner will make it more comfortable. All other points are of little influence, they only improve the result by 5-10%, which is hardly noticeable, but still exists.

Mixing time.

The aiming time is the time during which our sight (the aiming circle) will narrow as much as possible. This indicator is indicated in the characteristics of the guns, but in the characteristics only half of the information is shown, while the full information doubles in time. For example, for borscht the mixing time is shown in the characteristics as 2.3. This means the total mixing time is 2.3*2= 4.6 seconds. That is, we will need 4 and a half seconds for complete mixing.

Like accuracy, convergence time also has necessary factors. They are the same, only fur-water is added. The driver has a skill that, when learned, will make your alignment circle narrower while driving, i.e. It won't be scattered so much.

Correct shooting.

And now some information for beginners. Many novice players simply do not know how to shoot correctly, which often leads to missed shots and misses. If you are still in the sandbox, then the ability to target various hatches, holes, etc. you won't need it. You just need to learn how to hit. To successfully hit you need: full details, good aiming (in sniper mode!). It is not necessary to always shoot in sniper mode; sometimes you need to shoot in arcade mode. That is, when you circle someone and the time to stop, information, etc. you just won't have enough.

If you have already reached level 6-8 tanks, then it will be more difficult for you. Here you already need to be able to punch. For this purpose, I would not advise you to download skins with penetration zones, because... they are absolutely useless. Judge for yourself what a player can see near the tank from 200-300 meters. What if the enemy is in the bush? The only use of skins is only when attacking from close. My advice is to download the Wot program Tank Viewer and turn on all the armored tanks one by one (with which you have difficulties) and in the armor mode examine the armor of each tank. Of course, you won't remember the thickness of everyone's armor armored tank in all vulnerable places so that you always need to know what the most vulnerabilities in the forehead there is a lower armor plate and various machine gun turrets. If the enemy only gives you a turret, then always find a commander’s hatch on his turret (almost everyone has one) and shoot there. You can also train with your friends on your own by shooting at each other in different places.
This ends my guide, good luck on the battlefields!

With the Chaos Barrel mod, you will forever get rid of annoying out-of-sync, during which the projectile flies in a completely different direction than the standard sight is pointing at.

Why is this necessary?

Many experienced players play with a server aim, insuring themselves against unpleasant situations when the game and server sights do not match, resulting in an unfortunate mistake. But two information on the screen is not very pleasant, and there is a risk of confusion. That's why the Chaos Barrel was created, which will combine these two sights. Now you will never miss, if the gun is looking at some point, the server sight will also be aimed there. In that key feature modifications.

To start working with the mod, do not forget to activate the server sight in the settings; without this, the modification will not work.

How to install?

Copy the configs folder to \World_of_Tanks\mods\. Copy the remaining folders to World of Tanks\mods\1.3.

After installing the modification, you will never encounter such a situation.



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