The LoL update will add a training mode. How to fix the error when updating League of Legends? New patch lol

Hello, summoners!

This is the first update of the new season, which means our last chance to make changes before it starts! We've already released a midterm update () to help us get the important stuff done and head into the holidays with a clear conscience, so this update is a little smaller than usual.

With its release, the ranking tables will be reset, so get ready for the qualifying matches. Additionally, we've tweaked the honor system a bit to give deserving players even more awesome loot!

Good luck in the game!

Paul "Aether" Perscheid Matthias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

Main features of the update

Beginning of the season

Note: These changes will go into effect on January 16th, at the start of the season.

HEXTECH CHESTS You will once again be able to earn Hextech Chests for each champion by earning an S- or higher rating while playing.

We noticed that challenger players were often running into groups of two Master rank players, which reduced the overall competitiveness of the queue (despite the goals we set in 2016), as well as punishing groups at the top of the Master rank for winning too often. We'll be watching closely to see how this change impacts the health of the queue in the coming weeks.

APPLICANT RANK Challenger Rank players can now play as a duo in Ranked Solo/Double Queue.

Champions

Runes

Predator

We eliminate the roughness of the Predator rune.

The Predator is still a little awkward to use, so we're making a few useful changes to make it fire more reliably and timely.

new PARTIAL COMPENSATION When Predator is interrupted, its cooldown is reduced by 50%..

new HUNTING THE WEAK If the Predator's bonus damage is caused by an area of ​​effect ability, it will be dealt to the lowest health targets first.

new ADRENALINE During the first one and a half seconds after using Predator, the additional movement speed is increased by 50%. This not reflected in describing the effect, because building solutions around this is already too much.

Increases to Bravery path stats

Increases to indicators are now divided between health and the indicator, which increases the additional path. Their value does not depend on which Courage path is chosen - the main or additional one.

In the old system, it was normal to choose the Bravery tree as a secondary tree, since the runes and talents together provided enough base durability. Now (at new system), when stats are in short supply, taking Courage is rather unwise. We're changing the way Courage increases stats when chosen as a primary or secondary path to make the latter more attractive.

The Path of Courage is the main one

BRAVE + WITCHCRAFT 130 units health ⇒ .

BRAVE + DOMINANCE 130 units health ⇒ .

BRAVE + PRECISION 130 units health ⇒ .

Path of Courage - optional

WITCHCRAFT + BRAVE 20 units ability power or 12 units. attack power (adaptive)65 units health plus 10 units. ability power or 6 units. attack power (adaptive).

DOMINANCE + BRAVE 18 units ability power or 10.8 units. attack power (adaptive)65 units health plus 9 units. ability power or 5.4 units. attack power (adaptive).

PRECISION + BRAVE 18% attack speed65 units health plus 9% attack speed.

Rune bug fixes

  • The opened spellbook now correctly updates the summoner's spell icons in spectator mode.
  • Rune effect duration statistics on the post-game screen (such as Deadly Tempo's Total Duration) now use the 00:00 format rather than the number of seconds.
  • Ice Warp and Magic Comet effects now differ in color between allies and enemies.
  • Electrocute no longer counts against ally hits if you both have this Keystone Rune selected.
  • Fixed the interaction between the ban on using Flash when using Skarner and Fiddlesticks' ults and the Hextech Flash and Opened Spellbook runes, causing Skarner and Fiddlesticks to lose access to Flash and Hex Flash.
  • Rengar can no longer increase his bush jump range with Hextech Blink.
  • Fighters in Stasis now correctly receive gold and restore health with the Triumph rune when participating in a kill.
  • The description of the Magic Comet now correctly indicates the amount of its base damage.
  • The Kleptomancy level up UI no longer remains on the screen when using Elixir of the skill at level 18.
  • Rune and Spectator visuals have been cleaned up to remove particle aliasing.
  • Mana flow now works correctly with alternate UI layouts (when changing the position of the mini-map, champion portraits, etc.).
  • Fixed a bug due to which the amount of additional healing with Revive indicated on the rune panel was reduced when using skills that consume health.

Selling Items

Usually the sale of an item is followed by the purchase of another. If you sold an item and immediately left the database, most likely, you simply clicked in the wrong place.

HURRY AND YOU MAKE PEOPLE LAUGH If you close the store within 0.25 seconds of selling an item, that sale will be cancelled..

Health bar update

Increased visibility.

  • More contrasting red color of health.
  • Darker background (to highlight health even more).
  • Larger and brighter text.
  • Slightly thinner bezel.
  • Smaller name font (to create contrast with control effect descriptions and increase space for club labels).

Error correction

  • Reduced shield strength is displayed as red damage (fixed after the release of update 7.24).
  • Club tags are back.

Honor

We've got a few changes in store for the honor system in 2018 based on your feedback. By playing to win, you will receive more rewards, which get better as you level up. New checkpoints between honor levels will help you track your progress. Just like your ranking position, your honor level is reset at the start of the season so you can start your journey to earn rewards again. All these changes will appear in the game with the start of the season.

Checkpoints

There are now three checkpoints between honor levels. For passing each checkpoint after level 2 you will receive a guaranteed reward. Checkpoints disappear after honor level 5 (since there is no level 6), but you will still receive rewards at the same frequency.

Honor level reset

Your honor level resets when the season starts, after which you can start at one of the checkpoints between levels 2 and 3. Players who were at Honor Level 3, 4, or 5 will receive a small bonus based on their level.

RESET AT LEVEL 5 Level 5 ⇒ Level 2, checkpoint 3.

RESET AT LEVEL 4 Level 4 ⇒ Level 2, checkpoint 2.

RESET AT LEVEL 3 Level 3 ⇒ Level 2, checkpoint 1.

RESET AT LEVEL 2 Level 2 ⇒ Level 2 without checkpoint.

RESET AT LEVELS 1 and 0 Levels 1 and 0 are not reset.

New rewards

We have significantly changed the principle of calculating rewards. New Honor Orbs that do not require a key to open drop out at each checkpoint after level 3. You will receive them even after reaching level 5. Honor Capsules now drop upon reaching levels 3, 4, and 5. This means you will receive fewer capsules than before, but the contents will be more exclusive. The value of spheres and capsules increases with each level. Here's what you'll get for each new level or checkpoint:
Level 1

LEVEL UP .

Level 5

LEVEL UP Level 5 capsule with 5 key fragments, Gray Warwick or Medieval Twitch, as well as a champion fragment worth 960 units. blue essence or more. If both skins are already purchased, you are guaranteed to receive an emote or ward skin instead..

CHECK POINT Level 5 Orb containing 3 Key Fragments and a Champion Shard worth 250. blue essence or more.

Error correction

  • Fixed an issue where Galio's shield would not Shield of Duran [W] disappeared rather than refreshing 12 seconds after taking damage.
  • Champions with skills that don't cost mana (such as Elise or Nidalee in Puma form) no longer gain stacks of Tears of the Goddess for using such skills.
  • Champions with or without Energy - such as Riven or Yasuo - no longer receive stacks of Tears of the Goddess. The tears of their allies will be enough for them.
  • Arrrg [Q] Gangplank now correctly goes on cooldown at the beginning of use, and not after it.
  • QTPie - oops, I mean Zach - no longer gets stuck in animations Let's jump! [R], if he was revived by Guardian Angel after being killed during the cast animation.
  • Vayne's first attack, enhanced Somersault [Q], after leaving stealth Last Battle [R] Now I can see and hear normally.
  • Fixed an issue where many hard crowd control effects would interrupt some skills with a charge or cast time, despite the spell shield.
  • Fixed an issue where health bar flickering and jitter animations would still be displayed even when the "Show health bar jitter" option was disabled.
  • Changed the visual effects when transforming Super Galactic Gnar into Mega form and back again to eliminate the risk of an epileptic seizure.
  • Fixed an issue with long client loading times for players running macOS 10.8 or earlier. To resolve the error, you will have to completely reinstall League of Legends.
  • Reload Cannon Barrage [R] Gangplank no longer resets when purchasing the Morale upgrade.
  • Cho'Gata's basic attacks, enhanced Deadly Spikes [E], no longer interrupts basic attacks from hit enemy champions.
  • Fragility effect Breath of the Volcano [W] Orna and the keystone effect of Undead Grasp no longer apply when blocking an attack that would have applied them.
  • Finisher [Q] (cougar form) Nidalee no longer deals damage if the target dodges an empowered attack.
  • Fixed a rare issue where canceling a basic attack would cause other moving effects to disappear (e.g. Tenacious Roots [E] Zyra).
  • Fixed an issue where, when performing several specific dashes in a row, the duration of the second dash would be the same as the first. If you've played as Maokai and wondered why your champion takes so long to reach his target with Unnatural Offensive [W] after leaving Deep Sea Journey [R] Taama Kencha, then here is your answer.
  • When clicking on an enemy tower, its inventory is now always shown.
  • Last Spark [R] Elementalist Lux in aquatic form.
  • Visual effects restored Binding Light [Q] Elementalist Lux in fiery form.
  • The visual effect of electricity around Nunu Bot's hands is now always present.
  • Appearance Runaan Hurricane charges when used Concentration of the shooter [Q] Ash of Sherwood Forest and Ash of the Picts now match the chosen skin.
  • Ground Effects Wild Growth [R] Party Lulu no longer pulsates at low and very low settings graphics.
  • Effects Stoney Gaze [R] Cassiopeia Jade Fang is no longer overwritten by the effects of Rylai's Crystal Scepter.
  • Spheres Blessings of the Lady of the Seas [E] Nami River Spirits no longer move when spinning.
  • Restored visual effect of bats Jump [W] (Puma Form) Nidalee witches during a jump to the targets being hunted.
  • Track Pew Pew! [W] Ambitious Elf Jinx no longer appears in front of a candy charge.
  • Jinx the Ambitious Elf's hair no longer stretches during various animations.
  • Restored the bestial visual effects of Spirit Keeper Udyr's dance at level 5 Turtle Stance [W].
  • Visual effects around the puddle Void Slime [E] Hextech-Kog"Mao no longer disappears at higher elevations.

LoL client

“We continue to refine the LoL client, and now it’s time for invitations to games. The following changes should make the client even more convenient.”

  • Players can now receive and accept invitations while already in the lobby.
  • The lobby owner can now select a team member and make them the owner of the game and responsible for bans and first picks.
  • Invitation and lobby statuses have been updated:
    • Accepted
    • Awaiting response
    • Rejected
    • Accepted - No space available
    • Accepted - Quit
    • Joined - Left
    • Joined
    • Kicked out
    • Banned
  • Invitations that can no longer be accepted will now display the message "Invitation from [Summoner Name] has expired."
  • You can now grant permission to send invitations in your games.
  • If someone quits on the champion select screen, it no longer affects chat.
  • Invitations can now be sent and received even when chat is disabled.
  • You can now send invitations to players who are offline - they will receive them when they log into the game.
  • Chat is no longer limited when sending a large number of invitations at once.

Champions

Summoners playing as Corki will now be able to see the Phosphorus Bomb's Q area indicator. In addition, Phosphorus Bomb now has a damage multiplier with additional Ability Power.

"Some time ago, we changed the mechanics of the Phosphorus Bomb [Q], adding a flight time - making the skill more difficult to use, but the effect remained the same. To correct this imbalance, we put a little extra gunpowder in the bomb."

Phosphorus Bomb [Q]

new damage ratio from additional attack power 50% . new clarity The kill zone indicator is now displayed for Corki (previously only displayed for enemies).

We have reduced the coefficient on the attack power of Ram [E] at low skill levels, as well as the coefficient on the skill power of Explosive Barrel [R].

"On this moment We're just easing old drunk Gragas a little. Nothing serious. In the future, however, we will rework Gragas so that the player feels like a drunken brawler rather than a fat mage."

Ram [E]

damage ratio to total attack power 66% at all levels ⇒ 30%/40%/50%/60%/70% .

Explosive Barrel [R]

100% ⇒ 90% . mana cost 100/125/150 ⇒ 100 at all levels (old undocumented change from update 4.2).

We've reduced the damage and silence duration of Q's Void Sphere and the damage of E's Force Burst.

"We're already working on making Kassadin more aggressive. For now, he'll have to be a little weaker - and we'll continue testing. Maybe someone will pick him in ranked someday..."

Void Orb [Q]

damage 80/115/150/185/220 ⇒ 80/110/140/170/200 duration of silence 1.5/1.75/2.0/2.25/2.5 seconds1.0/1.25/1.5/1.75/2.0 seconds.

Power Release [E]

damage 80/130/180/230/280 ⇒ 80/120/160/200/240

"Kha'Zix can completely overwhelm an opponent, especially if the early game is going in his favor. Even if the opponents are stuck together and no one can be isolated, this bug can deal crazy damage to a single target, kill it and jump to safety after recharging [E ] We've slightly reduced the explosive power of his attacks and the incredible speed of killing the dragon/Baron - but Kha'Zix is ​​dear to us as a fast hunter, so we taught him new combat maneuvers."

Developed Large Claws [Q]

damage from missing enemy health 8% ⇒ 6% . maximum damage to monsters 200 ⇒ 100 .

Jump [E]

Damage ratio from additional attack power 80% ⇒ 20% .

Void Attack [R]

new effect While Ka'Zix is ​​invisible, he can pass through fighters.

Advanced Active Camouflage [R]

new effect Void Attack duration has been increased by 1 second (to 2 seconds).

We've increased Ryze's base health and Q Overload range.

"In previous updates, we established Ryze as a mid-range mage. Now we're helping him adapt to that role."

General changes

base health 446 ⇒ 500 .

Overload [Q]

damage range 600 ⇒ 625 .

We've reduced the mana cost of Q's Crystal Strike and increased the slow of E's Rend.

"We decided to make Skarner's life easier early in the game by focusing on his control capabilities."

Crystal Strike [Q]

mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24

Break [E]

decrease in movement speed 30%/35%/40%/45%/50% ⇒ 45%/50%/55%/60%/65% .

Now Teemo's mushrooms will irritate his rivals a little less.

"At the end of the game, Teemo, having collected many, many items on AP, could simply place his stink mushrooms everywhere, then stand still and laugh. If you feel like you are losing control of yourself after another mushroom death, remember: people die every day Timo's millions."

Poison Trap [R]

Ability Power Damage Ratio 80% ⇒ 50% .

We have reduced the duration of the shield from the Way of the Wanderer (passive skill), as well as its durability by high levels skills.

"We want to highlight Yasuo's defensive weaknesses, such as activating his shield with a basic attack and waiting out the shield's expiration date. We also want Yasuo to be more vulnerable to massive attacks on him."

Way of the Wanderer (passive skill)

shield duration 2 seconds ⇒ 1.5 seconds. shield strength (value range) 60~690 ⇒ 60~470 . shield strength (exact values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470 .

Terrifying changes

"Terror's random effect often made it an unreliable skill, disrupting coordination with other allies. We're making it more predictable."

In addition to the changes made to Q's Horror, we've increased the range of W's Wither.

Horror [Q]

effect ⇒ Enemies hit will run away from Fiddlesticks in fear at reduced speed..

Exhaustion [W]

range of use 475 ⇒ 575 (the maximum communication length has not changed and is 750).

Unspeakable Horror [E]

Effect Affected enemies run erratically in fearEnemies hit will run away from Nocturne in fear at reduced speed..

Jester in the Box [W]

Effect Affected enemies run erratically in fearaffected enemies run in fear away from the jester-in-the-box at reduced speed.

Minor changes and bug fixes

The radius for picking up and crushing Zack's pieces has been increased.

Cytokinesis (passive skill)

radius of picking/crushing pieces 25 ⇒ 50 .

Items

"There were too few tears in the Gulch."

new passive effect Maximum mana additionally increases by 1 every 8 seconds (every 6 seconds in Crystal Canyon). 7 ⇒ 6 .

"We want Doran's Shield to serve primarily against ranged threats, but its high defense values ​​make it a must-have starting item for many champions. We decided to highlight the Shield's strengths while reducing its overall power a bit."

health 100 ⇒ 80 10 ⇒ 6. (Spirit Stone, Lizard Elder Spirit, Ancient Golem Spirit, Phantom Dead Spirit)

"We're excited about the changes to the Creature Spirit item line in 4.1. We're just tweaking things a bit to expand the range of champions that can be used as junglers."

passive health recovery from the Butcher 8% of damage caused 6% of damage dealt. passive mana recovery from Butcher 4% of damage dealt3% of damage dealt. passive effect Butcher Health and mana regeneration is no longer halved for area of ​​effect abilities.

"These sandals are primarily used to initiate a fight (or to quickly enter into one). We decided to slightly change the ratio of their main parameters, which will affect the strategy for using them. It is believed that this will hurt some junglers, so We will closely monitor the effect of this change."

movement speed 45 in combat / 105 out of combat25 in combat / 105 out of combat. total cost 1000 gold ⇒ 800 gold.

"It's unlikely that the Ruby Crystal will immediately become a popular starting item - but we still want to make it a little more accessible. The same applies to the Seeing Stone."

health 180 ⇒ 150. total cost 475 gold ⇒ 400 gold. new passive Tribute Old Passive TributeWhen hitting enemy champions and structures with skills or basic attacks, it deals an additional 10 damage and gives 5 gold (no more than three times every 30 seconds). After killing a minion within 12 seconds, this effect does not apply. ability power 10 ⇒ 5 . mana recovery in 5 seconds 3 ⇒ 2 . gold in 10 seconds 2 . new passive Tribute Old Passive TributeWhen hitting enemy champions and structures with skills or basic attacks, it deals an additional 15 damage and gives 10 gold (no more than three times every 30 seconds). After killing a minion within 12 seconds, this effect does not apply. total cost 850 gold ⇒ 865 gold. ability power 20 ⇒ 10 . mana recovery in 5 seconds 7 ⇒ 5 . gold in 10 seconds 4 . new passive Tribute Old Passive TributeWhen hitting enemy champions and structures with skills or basic attacks, it deals an additional 15 damage and gives 10 gold (no more than three times every 30 seconds). Killing minions does not affect the effect.. new unique active effect Old unique active effectLaunches an ice spear that explodes, dealing magic damage equal to 50 plus 5 per champion level to all surrounding enemies and reducing their movement speed by 80% (over 2 seconds, movement speed is restored to normal). (Recharge time - 60 seconds.) recipe Frostfang + Enhancing TomeFrost Fang + Demonic Scroll (total cost has not changed and is equal to 2000 gold). new cooldown reduction 10% . ability power 50 ⇒ 40 . gold in 10 seconds 4 . mana recovery in 5 seconds 10 .

We're strengthening the Ancient Shield line as a versatile item for support champions who play tank roles and want to fight constantly in the lane. By purchasing these items, you risk almost nothing, but they will not bring too much profit.

Melee auto attacks kill minions with less than 200 health left. Killing a minion restores 40 health. In addition, when killing a minion, 40 health is restored to the nearest allied champion, and he also receives the standard reward for this kill. These effects require an allied champion nearby and a charge of Trophies to occur. A new charge appears every 60 seconds. Can accumulate up to 2 charges. new clarity. health 50 ⇒ 75 health recovery in 5 seconds 6 ⇒ 0 . new passive effect Trophies Old passive effect TrophiesMelee auto attacks kill minions with less than 200 health left. Killing a minion restores 50 health. In addition, when killing a minion, 50 health is restored to the nearest allied champion, and he also receives the standard reward for this kill. These effects require an allied champion nearby and a charge of Trophies to occur. A new charge appears every 30 seconds. Can accumulate up to 3 charges. new clarity When an ally receives a reward from Trophies, his minion kill count also increases by one. total cost 850 gold ⇒ 865 gold. health recovery in 5 seconds 12 ⇒ 8 . health 175. new passive effect Trophies Old passive effect Trophiesmelee auto attacks kill minions,

/ How to remove the error when League update of Legends?

How to fix the error when updating League of Legends?

28/04/2014

League of Legends update error can occur when the program that checks files and updates your version of the game cannot update itself or does not have the appropriate access rights. Thus, the program itself stops loading on a certain file, after clicking on the “play” button, nothing happens, the following error may appear on the screen: “0001: mod.rds.cmrds has an undefined dependency: lib.clientlibrds”.

In order to solve this problem, you need to disable your antivirus. Then you need to run a forced re-installation of the update. This can be done in two ways, here is the first one:
- open folder Riot Games(C:/Riot Games/League of Legends);
- open the folder C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\(latest version number)
- delete files: releasemanifest, S_OK
- open the Deploy folder and remove the following folders and files from it:
- lib (folder)
- META-INF (folder)
- mod (folder)
- lolclient.exe (file)
- lolclient.swf (file)
- locale.properties (file)
- then restart the game

League of Legends update error, second troubleshooting method:
- Find and delete the following folder: C:\Riot Games\League of Legends\RADS\projects\lol_launcher;
- restart the game.

In some cases, problems with the update installer occur when some game files were damaged. You can try to fix these files like this:
- launch the game;
- click on the gear in the upper right part of the dialog box;
- click on “fix”;
- wait until the program makes the necessary corrections.

Main changes in patch 7.3

Camilla

Increased Precision Protocol [Q] damage reduced. Tactical Swing's W slow and E's Hookshot stun duration have been reduced. Hookshot [E] only increases attack speed when hitting enemy champions.

  • Accuracy Protocol [Q]
    • Increased damage when hit again: 100% ⇒ 80%.
  • Tactical Sweep [W]
    • Far half slow now fades to 0%.
    • Slow: 90% ⇒ 80%.
  • Hook Shot [E]
    • Mana cost: 50 ⇒ 70.
    • Stun duration 1.0 seconds ⇒ 0.75 seconds
    • Now only increases attack speed if Camille hits an enemy champion.
  • Hextech Ultimatum [R]
    • New. No longer persists for the entire duration after Camille's death. Now disappears 1 second after Camille dies.

Ivern

Daisy [R] no longer regenerates its health and is generally less robust.

Daisy [R]

  • Daisy no longer restores 3% of maximum health every second outside of combat.
  • Armor and magic resistance: 20/60/120 ⇒ 15/40/90.
  • Daisy should no longer slam the ground uncontrollably and teleport.
  • Daisy no longer becomes invisible in certain cases.

Jace

Damage to the sky! [Q] and Mercury Hammer [R] reduced. Thundering Strike's mana cost has been increased.

Into the sky! [Q]

  • Damage: 40/80/120/160/200/240 ⇒ 35/70/105/140/175/210
Thundering Strike [E]
  • Mana cost: 40 ⇒ 55.
Mercury Hammer [R]
  • Hammer Stance Bonus Attack Damage Ratio: 40% ⇒ 25%.

Ka"Zix

Taste of Fear [Q] damage coefficient reduced. The cooldown reduction for developed Taste of Fear [Q] has been reduced when attacking isolated enemies.
  • Taste of Fear [Q]
    • Bonus Attack Damage Ratio: 140% ⇒ 120%.
    • Cooldown reduction when attacking isolated enemies with developed claws: 60% ⇒ 45%.

Le Blanc

Damage of Seal of Vice (passive skill) has been reduced in the early stages of the game.

  • Seal of Vice (passive skill)
    • Damage (levels 1-6): 40/55/70/85/100/115 ⇒ 30/40/50/60/70/80
    • Damage (levels 7-13): 130/155/170/180/190/200/210 ⇒ 90/100/120/140/160/180/200
    • Damage (levels 14-18): 220/240/260/280/300 (unchanged).

Malzahar

Voidlings' movement speed decreases the further they get from Malzahar, and they now appear with a slight delay. Void Swarm W can now only be reused after a short delay.
  • Void Swarm [W]
    • Voidling spawn time: Immediately after use ⇒ 0.35 seconds after use (according to animation).
    • New. Delay before reuse: 1 second.
    • New. Starting from 600 units, the movement speed of voidlings decreases by 10% for every subsequent 100 units of distance from Malzahar.

Rengar

The range of Savagery's dash [Q] has been reduced. Empowered War Roar W no longer makes Rengar immune to crowd control effects after cleansing. The duration of the Thrill of the Hunt [R] has been reduced.
  • Wildness [Q]
    • Dash range: 200 ⇒ 150.
  • Meditation [W]
    • Deleted. Using an empowered War Roar [W] no longer makes Rengar immune to crowd control effects for 1.5 seconds.
  • Thrill of the Hunt [R]
    • Cloak Duration: 14/22/30 seconds ⇒ 12/16/20 seconds

Tristana

Quick Fire [Q] lasts longer.

  • Quick Fire [Q]
    • Duration: 5 seconds ⇒ 7 seconds.

Wai

Movement speed and base attack speed have been reduced.

  • Basic indicators
    • Movement speed: 345 ⇒ 340.
    • Base attack speed: 0.644 ⇒ 0.625

Vladimir

Basic attacks deal more damage and travel faster. Transfusion [Q] deals more base damage; Crimson Tide damage increase reduced to compensate.

  • Basic indicators
    • Base attack power: 52 ⇒ 55.
    • Auto attack speed: 1400 ⇒ 1600
  • Transfusion [Q]
    • Ability Power Damage Ratio: 55% ⇒ 60%.
    • Damage: 75/90/105/120/135 ⇒ 80/100/120/140/160
    • Crimson Tide Damage Increase: 100% ⇒ 85%.

Zyra

Plants no longer target enemy champions first if there were other possible targets closer to them. The mana cost of Deadly Thorns [Q] has been increased.

  • General changes
    • Removed the rule that required Thorn Spitters and Lashers to target the nearest enemy champion instead of the closest enemy fighter when spawning, even if the ability that spawned them did not hit that champion.
  • Deadly Thorns [Q]
    • Mana cost: 60 ⇒ 70.

The training tool will begin to appear alternately in different regions in the updated client after the release of update 7.3!

New opportunities

  • We have added animated flags to the lobby. As befits real flags, they flutter very strongly in the wind. Over the next few updates, we will continue to release various visual improvements and will ensure that they do not reduce client performance.
  • Now on the post-game screen you can click right click Click on other players' names to add them as friends, block them, or view their profile.
  • IN new client LoL added the “News” tab. In it, players will be able to find out last news from the world of League of Legends, evaluate the latest creations of players and watch pointlessly drawn out round table discussions without leaving the client.

Important changes:

  • Fixed an issue where chat on the champion select screen would not scroll when receiving new messages.
  • Fixed an issue that caused the chat window to become very stretched when inserting a very long link.
  • Fixed an issue where receiving a message in a separate chat window on the taskbar would highlight the client window instead of the chat window.
  • We've made various changes to the chat window that should make it more user-friendly. This includes gradient backgrounds for active messages and the addition of summoner icons next to friends' names.
  • In the last update, we made it so that your dialogue with friends was saved when moving from the lobby to the champion select screen (and vice versa if someone avoided the choice). Message history is only visible to your group (new players on the champion select screen will not see this dialogue). Don't be surprised, this is not a mistake. We just want you to feel free to continue communicating.
  • Warwick no longer displaces enemy champions and epic monsters when using Q's Jaws of the Beast.
  • Fixed an issue where Bird of Prey (passive skill) would not deal additional physical damage if Quinn interrupted her auto attack on a target marked with a Vulnerability and immediately attacked it again.
  • Fixed an issue where Mikael's Crucible's active effect would instantly clear any crowd control gains while being slow immune.
  • Selling or canceling the purchase of Draktharr's Twilight Blade now correctly removes the Night Stalker passive effect.
  • Fixed a bug due to which Twitch lost the provocation effect when going invisible with Ambush [Q].
  • Gnar no longer instantly kills champions when using E Jump from one corner of Camille's Hextech Ultimatum to another.
  • The appearance of minions can no longer be blocked by Zz'Rot's Portals.
  • Fixed a bug due to which Gangplank could deal critical damage to buildings immediately after canceling his Powder Keg [E] attack.
  • Kled's W is no longer triggered when used on plants or if Kled's auto attack is interrupted.
  • Removed information from the description of Summoning Punishment that it reveals invisible champions.
  • Clones now copy Zeke's Messenger Channel indicator.
  • Red Firelance now hits the ground instead of the air when striking with two hands.
  • Fixed an issue where killing an enemy with Azir's Shifting Sand would not cause particles to appear on impact.
  • Azir once again has a shadow during his death animation.
  • Fixed an issue where some champions' shot sounds would not play in Spectator Mode or in replays.
  • Improved the visual effect of the Elder Dragon's Mark on low graphics settings.
  • The sound of Krag spitting can no longer be heard through the fog of war.
  • Gangplank's [Q] Arrrgment visual effect no longer lasts longer than required.
  • Fixed an issue where effects were not displayed when hit by Kennen's basic attacks in most skins.
  • The sound of Ka'Zix's dance now loops correctly.
  • The fin on Deep Nami's head no longer bends down to her shoulders.
  • Warring States Xin Zhao's Q Three Claw Strike has been made more visible to people with colorblindness.
  • Fixed an issue where Elementalist Lux's Elementalist Luminous Singularity inner orb was not displaying particles.
  • Removed the last frame of the miniboss Blitzcrank's rest animation during the Return animation.
  • Fixed an issue where the gold badge on Boom Boom Blitzcrank's belt would stretch excessively during the death animation and when using R's Static Field.
  • Fixed several issues where some skins would steal the visual and audio effects of other skins of the same champion if both skins were in play.
  • Champions affected by Star Guardian Lulu's W Quirk are now correctly replaced with "Blob" in chat.
  • Arcade Sona's Aria of Fortitude's W shield visual effect now correctly disappears when the shield is destroyed.
  • Fixed an issue where Ezreal Pulsefire's flight animation would be interrupted, but the flight sound would continue to play.
  • Talon's W SSW Rend Blades no longer look like normal Talon's blades to anyone other than him when returning

More detailed list of changes



Domino