Warcraft 3 campaign walkthrough. Solnechnogorsk Computer Network "NETRIX". Changing the main task to a mission

The spider weaves its web.
The flies are coming. They ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin

It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She will have to overcome many difficulties and, over time, thanks to her remarkable personal qualities and the help of her friends, turn into a great queen-demigoddess. The spider mother knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. The loving mother entrusted her child to the care of Medivhu.
Medivh was once a man, but then became a spider. He told the little girl: “You will play an important role - you will save our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you must grow up, my friend. Go eat rats and vultures, but be careful - the ogres living in this cave can crush you."

Mission 1: Birth of a Spider

Exercise:
Kill rats and vultures to gain levels.
This is a fairly easy task, you can complete it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the grandiose career of Medivh's pet will end before it even begins.
When the baby eats, grows up and gets fat, Medivh will appear in front of her again with the words: “Congratulations, little one! You are now strong enough to find out how to create an army of spiders. There is a passage far to the north that will lead you to a crowd of spiders. You will have to prove that you are worthy to lead the entire spider tribe." To achieve your goal, you will have to kill the current leader of your people.
Now ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and must kill them all in order to gain enough strength to knock down the gate blocking the exit from the cave.
Please note that your heroine’s diet is becoming more and more varied - at first she ate rats and vultures, now she has switched to ogres, and the time is not far when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also an easy mission, but you will have to spend a lot of time restoring health and mana for battles. Develop the “face of death” and “ice star” for your baby and kill ogres to your health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are near the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current Spider Queen. You will have to destroy her in order to become the head of the family. When you kill the leader, an artifact will drop out of her. By picking it up, you will complete the first mission.
Medivh will appear again and congratulate your little spider on being able to lay eggs. “Get out of the cave,” he will say, “and build your first spider base. Later I will explain to you how to breed spiders. Go ahead, little spider queen!”

Mission 2: First Hive

Mission: destroy the undead base.
A spider worker came running to you and said: “My queen! We have discovered traces of a large pack of wolves. They are dangerous. We should exterminate them.” So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

This is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders will hatch after a while.

To quickly complete this mission, you will need a side base. One unoccupied gold mine is located just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a spider breeding ground. Hire three or four poisonous spiders
(toxic spiders). Build so-called barracks and create 4-6 giant spiders
(giant spiders). Spend the rest of your limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find a source of life and another task.
The spider worker addresses you: “My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source.” Not a worker, but a source of additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on an attack on the enemy base - it is located just north of the source. Having destroyed the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also looks like a spider, but it is not a simple spider...
“Really? I’m free!! Yes!” cried Metamorphus. “But who did it? The base of the undead has been turned to dust?! You did it?” he turned to the young spider. “Very impressive! I think you’re wondering why I languished in cage? I am the fruit of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something... incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my soul.. "I killed quite a few of them before they captured me. I'll tell you a secret. I know a secret passage leading to Northrand. The demons used it to get into Azeroth. Let's hunt the demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. In front of you lies a dangerous passage, blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage closed by magical walls and four entrances. After breaking the gate, you will find yourself in tunnels, at the end of which there are treasured books.

This is interesting: I advise you to choose "rain of fire" as Metamorphus's first skill. He will summon golems for free, and they are much better fighters than all those at your disposal on this moment.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother Hen
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, I will say: if you go northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will find yourself in a secret area. For everyone else: go east, without turning anywhere, until you see the first stone barrier, then go up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You've arrived... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then into the cave. Now you have only one road, and you will have to go through it.

The elven prince Kael, having finished helping the night elves, arrived at the alliance headquarters on the outskirts of the ruins of Dalaran. But the alliance is not the same anymore. After Artes killed the king, the fair paladins and the wise archmages, there were no sane candidates left for the role of head of the alliance. Now the alliance is led by the arrogant Lord Garithos, who treats other races with disdain.

Prince Kael receives his first task as part of the alliance - to repair the observatories and scout the western part of Dalaran, from where the undead may suddenly attack.

Observatories:

Repair observatories (0 of 3).

We have at our disposal a small detachment of high elves and one worker who will do the repairs. The first observatory begins to be repaired immediately, but this requires a lot of wood. Let's go search the ruins in search of resources.

Our squad has a new type of unit - Spell breakers. They can take other people's spells and move them onto their warriors, and vice versa - remove curses from their warriors and return them back to their enemies. The second spell allows you to capture enemy summoned creatures.

Kael himself has a very powerful spell, “Pillar of Fire,” which hits all enemies in the area. The only downside is that our own warriors can burn in this magical fire, so we use the spell so that only enemies get caught in it. Kael's second spell can temporarily remove an enemy unit from battle, or hide his warrior from enemy attacks. The third spell can be used to draw mana from enemy magicians, and Kael never has a lot of mana.


At the very beginning, we use a fire spell on the trees near the northern wall, this will open a passage for us to the coast, there we kill the Morlocks, and we get the Hammer of Strength (+1 strength).

Ahead in the box we find the Scroll of the Beast. We take the summoned golem from the magicians. We extract manna from the demons. In the side room we find a resource warehouse. We receive a task to find such caches.



In the lower right corner of the city behind the building we find a bundle of firewood.

Nearby we take the Lion Ring (+1 agility) from the local bandits.

In the lower left corner south coast we find a mossy golem, it has Combat Claws (+3).


We reach the shore. The second observatory is on the other side, but there are no boats nearby. Here the nagas, led by the witch Vaishi, come to the rescue. They become our allies, and as a sign of friendship they give us boats, which are so necessary for our mission. We accept the gift and swim to the central island.

We immediately build a base near the gold mine on the central island (or better yet, near the mine on the upper shore), since we are running out of resources and need to urgently restore them. We spend the found toy buildings on this. We are intensively extracting wood.

After we build our first building, the undead base in the west will also become active. It is not necessary to destroy this base, but it is absolutely necessary to build defensive fortifications and a large army for defense.

All we have to do is repair the observatories on the central island and in the upper left corner.

2. Agreement
Warcraft 3 Walkthrough. A Dark Covenant


After repairing the observatories, we discover that the undead are indeed gathering forces to attack from the west. We receive the next task - to destroy the undead. But at the same time, all the strongest units were sent in another direction, where a full-fledged war is going on. Only the elves are left at our disposal.

Dalvengir:

Destroy the green undead camp.

At the beginning of the mission, the undead capture 4 of our bases on the upper and lower banks. We take all the soldiers and workers from these bases further to the east (later they will survive and move to the central base). Only the base on the central island will remain under our control.

We are building more protective towers at the base, erecting a temple for wizards, and producing more bird riders. We cannot produce human and dwarven units: horsemen, riflemen, mortarmen, so there is nothing to attack yet.

Lady Vaishi and the nagas come to the rescue again. We add her squad to ours and go attack the lower or upper base of the enemies. With birds we use a cloud on the protective bases of the undead so that they do not shoot. With nagami magicians we apply ice armor to the entire squad. Vaishi and Kelem destroy clusters of enemies. We save large nagas and constantly heal them, because we cannot produce other such strong warriors in buildings.


Trolls settled on the central island on the left side, we clear their camp, we get Battle Claws (+6) and Book of Wisdom (+1).

In the lower left corner we break the stone dam on the way, in secret we kill the hydra, we get Book of Agility (+2), Mana Stone and Ring of Regeneration.

In the upper left corner of the map, after killing monsters, we can get a Scroll of Protection and Ring of Supremacy(+1 to all characteristics).

We break through the forest in the upper right corner, find a cave of storm lizards, and receive an Amulet of Energy.

In the end we destroy the green undead base. We use air riders to stop their buildings or towers during the assault.


After the victory, we listen to the conversation between Kael and Vaisha. The people of Kel suffer without a source of magic after Arthas desecrated the elven Sunspring. Lady Vaishi offers a new source of magic - demons, but Kael refuses. At this moment, Lord Garithos returns and accuses the elves of conspiring with the nagas.

3. Dungeons of Dalaran
Walkthrough gamesisart.ru WarCraft 3. The Dungeons of Dalaran


Lord Garithos considered the alliance between the elves and the nagas to be a betrayal of the alliance, so he put Kael and all his associates in the Dalaran prison. The next day the death penalty of all elves is already planned.

In prison, Lady Vaishi frees Kael. Now, with a small detachment, we need to free all the other elves.

Commanders:

Free the commanders of Kael's army (0 of 4).

The commanders are indicated on the map, we go to them through the local catacombs.

Immediately the guard tries to raise the alarm by hitting the switch. We use Kael’s second spell “Exile to the Astral Plane” so that the infantryman cannot do anything, we kill him with other spells. If the lever is pressed, then an extra enemy squad of infantrymen will appear nearby.


Add. exercise. Ghosts of Dalaran:

Defeat the spirits of the Archmages (0 of 4).

Behind the first gate we meet the spirits of the Archmages; they are hiding behind a special gate that opens only when two identical runes are pressed simultaneously.

We stand on two runes on the floor in the center, we get the Book of Power.

1 spirit. We stand on the rune on the left and the rune in front of the right door, open the door, kill the first spirit of the Archmage. We get Ring of the Archmage, it will improve with each spirit killed.

2 spirit Having freed the first two commanders, press the rune in the left chamber, and press the second rune on the right behind the wall. We enter the opened door on the left and kill the second archmage.

We free the two commanders, inspect the cameras on the top left, there we find Combat Claws (+3), but a squad of undead will run out there.


We cross the bridge. Between the two golems we take the Scroll of Mana, this will make the golems come to life. Under the right golem we press one rune, we press the second one a little lower, we get the Book of Agility.

There is another lever ahead to call for reinforcements, use “Exile” on the infantryman near the lever. Below on the flooded area we press one rune, Lady Vaishi swim along the canal down to the bridge, press the second rune, we get the Book of Wisdom.

We free the third commander and a couple of ordinary elves. In the gold mine, people are fighting with the undead, we use the “Fire Pillar” on them a couple of times, this will cause everyone to burn.


4 spirit In the gold mine, with one unit we enter the cave on the right, the unit will appear on the northern balcony, where it will press the first rune. We go back, press the second rune under the balcony. Behind the opened door we kill the last spirit. Having collected all the fragments, we get a full-fledged artifact Ring of the Archmage(+4 to all stats, mana regeneration aura).


Secret 3. After the gold mine, we go to the lower left dead end, we find ourselves in a room with three glowing buttons and bleating sheep. Here you need to press the buttons in the correct sequence.

Correct combination: top, bottom, middle button.

We enter the opened doors, take the Secret Map, surrounded by flying fiery sheep. This will give us access to a secret mission after completing the chapter.

Secret 4. After the gold mine, we go along the corridor on the right. In the upper left corner of the room we burn the tree mushrooms, find a rune under them, and place one unit on it. With the whole squad we return back to the northern large hall, there we press the second rune. Behind the opened door, we destroy the Arcanite Golem (on hard difficulty it is better to just take the artifacts from under his nose and not mess with him). We take artifacts: Shield ice snake (+2 armor, -33% damage from enemy magic), Soul of Azuna (the ability to replenish the hero’s health once per minute) and Shamanic totem (Purification spell).

In the eastern part of the prison we fight with golems released on us by people. We free the ordinary elves from the cells on the right, and the commander from the cells on the left.


Jailer Hassan:

Destroy Hasan's squad.

Kael and Vaishi must not die.

At the exit from the prison, the chief warden is waiting for us. We free our relatives from cells, and in battle we often use “Exile” to temporarily disable horsemen or mortarmen, and finish them off later. When we start beating Hassan himself, reinforcements will run in to him. On hard difficulty, it is better to retreat at this moment, kill the reinforcements that will pursue us to the end, and then finish off Hassan separately.

Secret mission. Exodus
WarCraft 3. Walkthrough. The Crossing


Kael and Vaishi escaped from prison and reached the portal in Dalaran, from which Kel-Thuzad and Arthas once called Archimonde. We need to transport all the elven warriors to another world, and at the same time protect the portal from the troops of Garithos.

Portal defense:

Build defensive towers.

Hold out as long as possible.

This is a level in the "Defense Towers" genre ( Tower Defense). We need to constantly build more and more towers in the path of enemies. Enemies attack in waves and do not destroy the towers, but run past them straight to the target. In total you need to survive 30 waves.

With the heroes, we stand closer to the fountain of mana and cast mass spells on the enemies. We start building the towers from here - from the center, then we add them evenly along the entire path.

Every second we receive 20 gold from the fleeing elves, and we can also collect gold coins from especially large enemies. Also on the level, in different nooks and crannies, there are large chests containing artifacts. Our heroes already have more effective artifacts, but local items can be collected and taken to the goblin shop for a little extra gold.

You can spend money very quickly: during construction, hold down “shift” to assign a worker to build several towers at once. Built towers can be upgraded once to increase their damage (but it is better to do this when there is no longer any free space on the map).

At first, we can only install regular (shoot arrows, strong, but slow) and magic towers (can attack air warriors, quickly cause little damage). Later there will be fire towers (low damage, but hits all enemies nearby), ice towers (low damage, but slow enemies when hit), and death towers (high damage, fast speed attacks, but also a high cost). All towers should be combined with each other, placing several types in one place. But it’s still better to place more emphasis on fire towers.

On the last 30th wave a hero is coming against us Pandorian Brewer with bears. After victory, this hero comes over to our side.

Interlude. Wasteland

The elves and nagas escaped Dalaran through a portal. On the other side of the portal, they found themselves in the Outland - the home world of the orcs, from where they came to Lordaeron. The orc world was partially destroyed due to the opening of many portals of Ner-Zhul. Now huge fragments of earth here hang freely in the air, and local animals and plants are almost extinct.

4. Search for Illidan
WarCraft 3. Walkthrough. The Search for Illidan


In the wasteland we find a night elf camp. These are the traces of Maev, she followed Illidan, successfully caught him in a cage, and is now transporting him to her base. We need to rescue our leader from captivity.

Freeing Illidan:

Capture Illidan's cage.

The cage must not end up in Maeve's camp.

This mission is similar to a tug of war competition. While Mav controls the cart, it goes towards the enemy base, when we control the cart, it goes in our direction. Warriors are constantly running from both sides, but we do not control them, only heroes are under our control. If the heroes die, they will be resurrected automatically and for free.

At the very beginning, we quickly go to the mercenary camp, spend all the money on new warriors, go with a full detachment and capture the cart. To gain control of the cart, you only need to destroy the blue squad of Mev; you can ignore the blue warriors.

Our heroes are already level 6. Kael's last spell is the summoning of a phoenix, which can attack in an area; he constantly loses health, but after death he is always resurrected unless enemies destroy him in the form of an egg. Vaisha has a “Tornado”, after turning on this spell we can select a tornado as a unit and send it into the thick of enemies so that they temporarily do not participate in the battle and receive damage.

Having captured the cage with Illidan, you need to constantly defend it from enemies. We use mass spells more often. On hard difficulty you also need to constantly go to the mercenary camp and buy more and more additional warriors. The closer the cart is to our base, the more enemy units will appear.

Interlude. Pledge of Allegiance

The freed Illidan takes the elves of Kael under his command. He cannot quench the elves' thirst for magic, but he can provide a new source of magic by taking it away from the demons. We learn his story from Illidan:

After taking the skull of Gul-dan, Illidan himself turned into a demon, this allowed him to destroy Ticondrius, but after the victory he himself, as a newly created demon, found himself under the power of the stronger demon Kil-Jaden. The new master instructed Illidan to destroy the Frozen Throne in order to kill the disobedient King of the Dead. The plan with the Eye of Sargaras did not work, the throne was not destroyed, and Illidan decided to hide from the wrath of his master here in the extraterrestrial wastelands.

5. Gate of the Abyss
WarCraft 3. Walkthrough. Gates of the Abyss


Now our task is to firmly establish ourselves in the wasteland, and to do this, subjugate all the local residents. The demon Magtheridon rules the wasteland; he brings more and more demons here through several gates of Ner-Zhul. First you need to close these gates in order to fight the demon on equal terms.

Gate of Ner-Zul:

Close the Gate of Ner-Zhul (0 of 4).

Bring Illidan to the magic circle (0 of 4).

Spend 3 minutes in each circle.

At the very beginning, Illidan stands on the circle of power and begins to close the nearest gate, while waves of enemies begin to emerge from the gate. We bring all the troops to Illidan (one detachment stands at the eastern entrance to the camp), create new troops. In the south of our base there are buildings for the production of naga. After holding out for 3 minutes, we win.

We are making improvements at the base, building defensive towers. They will attack us mainly from the eastern direction. Sometimes enemies will send not ordinary orcs, but dragons, to us, so the defensive squad should include archers and birds.


Add. exercise. Orcs of Magheridon:

Destroy the orange orc camp.

Having explored the southern part of the map, we find local creatures there - the draenei. They have been fighting against the orcs for a long time. If we destroy the southern orc base, the draenei will become our allies.

Having gathered troops, we attack the orcs. We can lure enemy troops to the draenei village, where our allies will help us destroy the units, after which we destroy the enemy buildings. Instead of the missing catapults, we use Illidan’s demonic attack, Kael’s fire spell and naga turtles.

At the green draenei base there are Rune Bracelets in the boxes, Hero's Belt (+6) and Goblin Mines.

At the dark green orc base there is a box in a box. Ring of Protection (+4). You can take away from the monsters above the base Hood of Cunning.

Near the upper fountain of life lies the Stone of Life.

At the gate in the upper left corner in the box we find Combat Claws (+12).


First, it is better to destroy two enemy orc bases, clear out the monsters, and only after that start closing the gates. When no one bothers us, we build many towers in front of the gates, bring our troops to them, put Illidan in a circle and begin the closing process.

At the top of the map there are two more gates and a purple orc base. We destroy the last enemies and also prepare the defense around the Gates of Ner-zhul.

6. Lord of the Wasteland
WarCraft 3. Walkthrough. Lord of Outland


The gates are closed, we begin to eliminate the most important local demon - Mageridon. He lives in a well-defended fortress, surrounded by his subjects. To get to the demon, you need to destroy two of his generals.

Shadow Keys:

Kill the Lord of Pain.

Kill the Lady of Suffering.

In this mission we cannot build bases, but in the southern part of the map we already have buildings where we can purchase new warriors. The fortress needs to be captured by small mobile units with heroes. From the left, Illidan, Kael and his elves, as well as the draenei led by the hero Akama, attack by land. From the right, along the water, nagas from Vaisha attack. To create new troops you need to collect gold coins hidden in the fortress.



1 base. A detachment of Illidan and Kael enter the fortress, go to the left dead end, and destroy the huge butcher. We find objects in the room Wirth's second leg, Stone talisman and a couple of Books of Power. In the center there is a fountain of mana, you can periodically return to it, since the core of our squad is made up of magicians.

There are another defensive structures in the north; we break them open with Akama’s squad. Using Illidan’s squad, we hire more units and destroy the green orc base.



2 base. When playing as nagas, we try to take care of the two Royal Guards, they are not produced at our base, and after losing them it will be much more difficult to capture the bases.

From the naga base we swim into a dead end on the lower left, take three coins. On the top left we destroy the hydras, take the item Combat Claws (+15).

We get to the fountain of health, from above it we attack the small purple orc base. To the left of the base in a dead-end room we find Combat Claws (+12).


3 base. We break into the third line of defense with a detachment of derenei. Let's pass strike force Illidan, we destroy the upper left base of the orcs.

The room to the north is home to the Lord of Pain. Having defeated him, we take the artifact Sphere of Poison, rescue 2 captive demons from the boxes, they come over to our side as ordinary units.



4 base. Nagami continues to move north. In the side water channel above the mana fountain we find Medical treatise. On the right platform we press the glowing button, this will raise half of the bridge. With Illidan's squad on the left bank, press the second button, and the bridge will be completely restored.

The bridge allows us to combine all our units into one. Together we attack the last orc base in the upper right corner. First you need to swim naga along the right channel and disable the enemy’s defense line.

Having cleared the purple base, we enter the room of the Lady of Suffering and kill her. We collect coins and free the demon shamans from the boxes.



Mageridon:

Destroy Mageridon the Destroyer.

After killing two demon generals, we gained access to the central throne room of Mageridon. Akama turns off the last generator on the way and breaks into the main demon. Mageridon is strong, but we have a numerical advantage on our side.

Interlude. Order of Kil-Jaeden

Illidan killed Mageridon and himself became the ruler of all the demons of the Wasteland. But at that moment, the great demon Kil-Jaeden appeared and reminded Illidan of his unfulfilled task. It was not possible to hide. The demon gave Illidan one last chance to destroy the Frozen Throne.

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Game description

The strategy has become a cult. You will play as one of 4 races in the game: Alliance, Night Elves, Orcs and Undead. The variety of cards and companies will not let you get bored.

Warcraft III: The Frozen Throne

Great company Blizzard maybe he doesn't beautiful games, but interesting. And you have a chance to get acquainted with such a continuation, or rather an addon, like Warcraft III: The Frozen Throne. The game continues the plot of the original, so fans will be delighted.

The game engine remains the same, so you can see familiar textures and, especially, models in the game. The game is accompanied by colorful and vibrant video effects of magic, as well as high-quality sounds. The player will be able to hear the patriotic notes of antiquity in the form of musical accompaniment.

The developers decided not to change the game interface so that they wouldn’t have to get used to it again, but they did make some changes. For example, in the game it will be possible to set queues not only in the creation of units, but also in the upgrading (of heroes and buildings), as well as in the construction of buildings. A pleasant innovation has appeared in the form of waypoints, which will allow you to transfer your troops across a large span of an empty map.

The game tells what happened after the murder of Archimonde. In Azeroth, all races began to go to the bottom to accumulate strength in order to again show their strength. The alliance led by Jaina went to the East, the orcs began to live a peaceful life. But there is someone who again wants to start a war in the country - Prince Arthas. He became the king of the undead in Lordaeron and to fulfill his insidious plans, namely the conquest of Azeroth, he needs no less active villains and Arthas meets with Illidan and Ner-Zhul, and what happens next depends only on the player.

The developers could not help but pay attention to the species composition of the characters. Four heroes have been added to the game for each race:

Crypt Lord.
This is the lord (leader) of the Undead. View from of this hero Let’s just say it’s very intimidating, and its capabilities can be envied. He easily scatters enemy infantry, units that attack Crypt Lord themselves, take damage, the hero can summon giant beetles and poisonous insects to help him, and finally knows how to burrow into the ground.

Blood Mage.
The hero of the Alliance is the savior of humanity. A deceptive demonic appearance is needed to mislead enemies; in fact, the hero is good, that is, he fights for good causes. Blood Mage can summon dragons, temporarily give his squad immortality, and has strong magic fire - burns his enemies in hellfire.

Shadow Hunter.
The troll is a representative of the orc race. He is not particularly smart, but he is very strong, but this is the first impression, but the ancient shamans taught him Voodoo magic. Shadow Hunter knows how to set stationary traps for his enemies, turn a level 10 enemy hero into a sheep or a pig, make his army invulnerable for a while and heal several of his comrades at the same time.

Warden.
Leader of the night elves. This hero has the ability to teleport to any distance without restrictions, and revive his troops, increasing their combat characteristics.

Additionally, eight more units will appear in the game. Two for each race, this, of course, not counting the neutral inhabitants of the game world. There will be many more of them, because you will need to earn experience from someone.

Speaking of earning experience. The game has kept RPG, and the player will need to develop not only his main character, but also his army. Raising the level and “pumping up” the characters not only makes the game replayable, but also helps to cope with the rather smart AI.

To develop your city, it will naturally be possible to erect various buildings, just like in the original game; in fact, all the buildings were taken from the original. However, changes affected the game in this regard as well. The buildings depend entirely on the race the player has chosen. For example, artifacts of the necromancer type were introduced among the undead, and among elves Moonstone, allowing you to change the time of day, people have various kinds of mechanical devices, orcs have toys like Voodoo dolls. Neutral buildings deserve a lot of attention. The player will be able to buy ships in Goblin Shipyard, but exclusively to overcome the sea, not for war. It will be possible to sell artifacts found in caves and dungeons at the market game levels. And in the tavern it will be possible to hire unique units.

World Warcraft so big that you can't study it all at once, but if you want to know everything about it, then go ahead.


WarCraft 3: Reign Of Chaos

Prologue:
Chapter first. Chasing Vision
The young orc leader Thrall woke up from a nightmare and immediately saw a strange Foreteller, who offered to follow him for an explanation.
Mission assignment
1. Follow the instructions of the announcer
2. Find the Foreteller
An ordinary training mission, where they will first try to teach you a little how to control troops. Follow the flags, and already on the fourth you will find a group of soldiers. Collect everyone and move on. First you will be asked to practice on a single gnoll, and then on a whole group. After a group of gnolls, Thrall should have new level. There is no choice - you have to take Chain Lightning. And a little further away, in the stream, sit those who are worth trying it on, the murlocs. Their leader has a bottle of mana with him. Pick it up as a hero and they will explain to you how to use it. As you approach the next sign, they will explain to you how day differs from night. At least because you see much less. Next you will be shown a sleeping troll with a hint that sleeping monsters wake up if you attack them. It would be strange if they didn’t wake up - I would look at you if they started poking you with all sorts of sharp objects.
Well, you have come to the Foreteller. He will mutter languidly about impending misfortunes and recommend collecting all available orcs and sailing to distant lands, because this is the only way to save everything. You'll have to take his word for it.
Chapter two. Departures
The troops believed their leader and are preparing to march. But we need to prepare for their arrival - build a base. But Thunder is somehow late.
Mission assignment
1. Build an Orc Burrow
2. Build a Military Factory
3. Build Barracks
4. Train 5 Soldiers
In this mission they will try to teach you how to build a base. You have a little - the Meeting Room, the Orc Burrow and the Altar of Storms. Plus one Worker with a complete lack of gold. But there is a gold mine nearby, and when you move a Worker into it, they will throw a few more at you. We add up to 5 gold miners and a couple more for timber extraction, and with one Worker we rebuild the necessary buildings. At the Military Factory you will immediately be taught how to make upgrades. After that, we build five Soldiers. And after that, your task will be urgently changed.

Find and save Grom.
A handful of people proudly declare that they saw you, the orcs, in a coffin and white slippers (because they were worthy of capturing one of your heroes), and it would be better for you to surrender right away, before they saw anything else. We'll have to beat the insolent people. While you are heading to the attacked tower (unless, of course, you have grouped troops near it in advance), people will have time to damage it a little - learn to repair it. Having reached the first gate (you can ignore the Observation Towers), you will find out what they are for - to be broken. Aim at them like you would a normal building and click right click mice. Hit the allied troops standing nearby, and another Soldier will be freed from the cage. A Shaman awaits you in the next cell. It has little use, but now it is the first remote shooter. In addition, here you will be taught how to switch with the Tab key between different representatives of your squad. After this, you will encounter a couple of enemy Shooters. Destroy them quickly before they shred the Shaman. Having defeated the next detachment, you will become the owner of another Shaman and a pair of Soldiers. The squad is growing by leaps and bounds. Two Knights are waiting for you near the second gate, but can they compete with your crowd?
Changing the main task to a mission
Destroy 3 Watchtowers guarding Grom.
You have found Grom, but he is well guarded - you need to destroy three watchtowers. Crush these pitiful attempts at resistance with the entire mass of orcs and reunite the brothers - the elder Grom and the younger Thrall. By the way, when destroying towers, if you attack them with the whole crowd, then make sure that Shamans have a high priority - the towers will start with them.
That's it, the orcs gather their Horde and break with slavery, sailing to Kalimdor. The training is over, and to be continued...
Alliance Campaign:
Chapter first. The Defense of Strahnbrad
After the introductory video, in which the fortuneteller tries to warn King Terenas that it is not the orcs that are terrible for the kingdom, but the undead that are raising their heads, the campaign for the people begins.
Aimed at suppressing the orc uprising best forces empire - Uther and the son of King Arthas. Now they need to save the village of Stranbrad.
Mission assignment
1. Go to Stranbrad
2. Protect him from the orcs
3. Arthas must survive
Uther leaves to destroy the orc camp, and he sends you, led by Arthas, to defend Strahnbrad. There are only a few Infantry in your army, but for Arthas, who is a Paladin, this should be enough. Moreover, he already knows the Healing spell. But we shouldn’t start with protecting Stranbrad; he won’t go anywhere. Break all the boxes in the camp and find a healing potion. Follow the road. When she turns, continue south. There, a couple of peasants will join your army (in the form of Infantrymen, of course), you can find the Scroll of Protection in the box and get the first one.
Additional task No. 1
Destroy the gnolls who stole the peasant woman's son
Follow the forest path and you will find three of these idiots. From the quest you can get a Ring of Protection +1 and a healing potion (one from a corpse, the other from a grateful peasant woman). You return to the road.
Near the bridge you will meet bandits who have captured a farmer and his daughter. Of course, they need to be broken. Moreover, one bandit drops a mana potion. And the farmer immediately asks you to take away his “accounting book” from the bandits.
Additional task No. 2
1. Kill the bandit leader
2. Return the book to Gerard
Follow the bandits and you will find them. There are not many of them there, and their leader is rather frail. Pick up the book and return to the bridge. For a good deed, gratitude is due - your ledger will be replaced with Tom of Strength. By the way, by this time Arthas will already have a second level, which would be worth using for the Aura of Devotion.
And just beyond the bridge there will be burning Stranbrad. We are late!
Changing the main task to a mission
1. Save the peasants
2. Destroy the orc leader
3. Arthas must survive
If you immediately rush into battle, you will lose a lot of bonuses. In particular, in the north of the town there is a mana potion in a box (although a couple of orcs are hanging out near it), and to the west of the gate a group of Foot Soldiers is fighting with a bunch of orcs. The infantry will gladly join you. There remains only a path to the northwest. That’s where the sought-after orc leader sits with a couple of Soldiers.
And Uther is already calling you to continue your exploits.
Chapter two. Blackrock & Roll
Meanwhile, Uther has laid siege to the orc camp and is trying to negotiate with them. But... it didn't work out. And you are tasked with leading the attack.
Mission assignment
1. Build Barracks
2. Build 2 Farms
3. Build 6 Infantry
You have a Town Hall, 5 Peasants, a Lumber Mill, an Altar of Kings (so Arthas' death is not a big deal), 2 Watchtowers each protecting 2 entrances to the base (they need to be upgraded to Watchtowers) and Uther, a level 10 Paladin hanging out between these towers. The crates nearby contain a Scroll of Protection and a Health Potion.
We build a few more Peasants and rebuild the base to the required level. After which the main task immediately changes. The orcs prophesy something about how there is no point in fighting with them, since evil demons will come anyway and kill everyone. But we don’t believe them.
Mission assignment
Destroy the Blade Master
You can, of course, rush forward, but it’s better to do it first additional task. And the one who gives it is located to the east of your camp. He only asks to kill the black dragon and bring his heart, but he gives 4 Shooters to help.
Additional task
1. Kill the black dragon
2. Bring his heart to Feranor
The dragon sits in the caves east of the meeting place with the “quest distributor”. On the approaches to him he will meet several small creatures, and he himself will be helped by a couple more freaks. But, if you don’t forget to treat the Shooters, the dragon will lose its heart today. Take the heart to the customer and get access to the first level upgrades in the Forge, which has become yours, plus the ability to produce Shooters. And the Ball of Fire with the ability to inflict 12 additional points of fire damage is by no means superfluous. Now you can beat your opponent.
You can, of course, destroy a couple of murloc villages in the west (healing potion and Attack Claws +3) and in the east (healing potion), and also demolish the orc base in the north, but this is not the main thing. The main thing is the Blade Master in the northeast. But he is alone, and his death will be quick.
Chapter three. Ravages of the Plague
Meanwhile, Dalaran became preoccupied with problems in the north, and the best magical minds of the Alliance decided to send the famous heroine Jaina Proudmoore to help the affected territories (such a fantasy Ministry of Emergency Situations).
Upon her appearance, Jaina reports that she was sent to deal with local unrest to help the prince. Well, good Archmage, it won’t hurt you.
Mission assignment
1. Scout the territory
2. Jaina must not die
3. Arthas must not die
They will give you a Captain and a couple of Infantrymen to help you. And Jaina can summon Elementals.
The first Peasant will report that something is wrong with the bridge. Yes, everything is wrong with him - he is destroyed. There is only a ford to the northeast, but they say it has been captured by bandits. Not far from the bridge is a village where you will meet the desired bandits. If any of the residents survive their attack (through your efforts), you will receive a large health potion as a reward. A little further, the peasants will bring to your attention that there is a Fountain of Life nearby, and it may be useful to you.
Additional task
Find the Fountain of Life
They have something strange nearby. The fountain is located on opposite side cards. But you are not lazy...
In the meantime, numerous murlocs will try to prevent you from advancing further. In one of the camps, having broken a house, you can find Scroll of Protection. And here is the village. But here the three Foot Soldiers are attacked by crowds of undead. Destroy it and the Foot Soldiers will join you. And with them, your infantry will have the Defense skill. It turns out that in this area the entire population turned into undead and began to attack the regular army. We'll have to figure it out. But for now, go to the Fountain of Life. In the village along the way and at the Fountain itself, some more undead await you, but this is not serious. But when you go north, you will discover the reason for the appearance of the undead - the grain is poisoned. Destroy the infected barn and move on to the village with the first Necromancer on your way. A little further you will meet two Priests who will join you and offer to destroy the barn in the distant village.
Mission assignment
Destroy the poisoned barn
On the way to the desired barn, you will encounter real resistance, which, however, will be within your power. Moreover, the detachment will be joined by a Mortar, which has long been holding back the onslaught of the undead.
The necromancer who lives near the poisoned barn disappears, leaving behind a certain amount of undead led by the Abomination, which will not be a problem for you. By the way, don’t demolish the barn right away - several more reptiles will crawl out of the bushes. And then you will be left with a mystery - who was this wizard.
Chapter Four. The Cult of the Damned
So the place of spread of the infection has been found - the agricultural center of the Alliance, the city of Andorhal. And Arthas and Jaina will have to deal with whoever is creating this mess.
Mission assignment
Explore the surroundings of Andorhal
You have Jaina, Arthas, three Foot Soldiers, a Mortar and three Peasants, currently busy rebuilding the main base structures. Quickly rebuild your base and send a group of your people east to another gold mine, as this one will dry up very soon. But don’t forget to build several towers near the western entrance to the base and leave everyone who was given to you for the mission near these towers (except for heroes, of course). By the way, Jaina comes to the mission at level three, so raise it for her. It will be very cool to develop her aura, which accelerates mana regeneration in partners, and the summoning of Elementals.
Explorers will find several small groups of enemies, a Goblin Store with some supplies, and the mine itself, guarded by elementals. Clear the territory, fortunately there is no way to get into it, and send peasants there, let them mine gold.
It's time for the western passage. There is a base of the undead a little further away, so a couple of Mortars won't hurt. The base is not very strong and is destroyed very quickly. Upon entering the ruined city, you will find Kel "Thuzad, the leader of the undead. He will try to laugh at you, declaring that you are late, and will disappear. You must at least take revenge on him.
Mission assignment
Find Kel'Thuzada
The approaches to this reptile are guarded by several units of Abomination at once, but where ours did not disappear. Moreover, immediately after the dead Abominations there is one and only Kel "Tuzad. He will still try to say something about how his death will not change anything, but by then he will die...
Chapter five. March of the Scourge
Following the enemy, Arthas and Jaina arrive in the city of Heartglen. And they will know that they got here on time. Huge hordes of undead are moving towards the city. Arthas sends Jaina to Uther for help, while he remains to defend the city. The situation is complicated by the fact that poisoned grain was delivered to the city, and it has already been distributed among local residents. But ours will survive.
Mission assignment
Hold on for 30 minutes
At the beginning of the mission, they will add one more unit to you - the Sorceresses. Not that they are really needed here, but let them be. You need to hold out for 30 minutes until the army led by Uther arrives. It's actually not very difficult. It is important to quickly start building up the passages with Watchtowers, 5-6 per passage. It is especially worth strengthening the passage leading to the west, since this is where the undead warriors will mainly come from. The second action will be the simultaneous construction of an army and a second row of defensive structures. The second row refers to the Gun Turrets. They should be placed at the western and northwestern passages (there will be little disturbance along it, but it will face the final onslaught of the undead.). The army is necessary to repel the attacks of the Corpse Trucks and to complete the additional task that you will be given in a few minutes.
Additional task
Destroy a caravan with contaminated grain
A caravan with infected grain will go along the western (and then northern) edge of the map. Your task is to stop him before he leaves the map. For your convenience, several villages through which the caravan will pass are marked. Passing through the village, the caravan destroys it, which can be taken as a guide. Therefore, two or three villages before it leaves the map, it is quite possible to recruit troops to attack the caravan and intercept it. But... it’s better not to delay this, and, having built up the army to 12 people (three can be obtained by going to the south-eastern corner of the map, there three peasants are converted into Infantrymen), go along the edge of the map to the south-western corner, where through 10 minutes after the start of the mission, a caravan will appear. There are 2 Necromancers, 4 Corpse Carts and about 6 Ghouls. Simply, passing through the village, they destroy the inhabitants, turning them into Zombies. And this whole crowd will attack you at the end of the mission. And so, instead of another crowd of the enemy, you will receive an artifact with +4 to Strength and Intelligence and a Town Portal scroll.
The enemy's main attacks will occur 2-3 minutes before the end. But if someone held out, then Uther will arrive with the cavalry and show Kuzka’s mother to the undead.
Chapter six. The Culling
The fortuneteller tries to explain to Arthas the right path, but he does not believe him that these lands cannot be saved. He doesn't listen to Jaina's words either. He still believes that the undead can be defeated easily and painlessly.
Following this, he quarrels with Uther and removes him from command. Jaina leaves with Uther. And the prince is sure that the undead can be dealt with by cutting out everyone who is infected with them. Today we have to clean out the city of Stratholme...
Mission assignment
1. Destroy plague-stricken houses
2. Destroy 100 zombies
3. Stop Mal'Ganis from enslaving 100 zombies
Everything is actually much simpler. When you destroy 100 zombies, the mission ends. Zombies live in houses in the city, 4 at a time. And you don’t have to look at the fact that the houses are neutral. We must destroy them. After destruction, the desired zombies will come out of the house. Mal"Ganis does the same thing, only he teleports these zombies to his territory.
Quickly rebuild the base, blocking the lower entrance to it with several towers. Recruit about 8 fighters led by the prince and send them to the city to destroy houses. It is important that the squad consists mainly of freshly received Knights and Archers. Soon Mal"Ganis will appear, who will do the same. Your party has enough strength to destroy him. Now a timer will appear showing how much time is left until Mal"Ganis' next appearance to the people. Do not get involved in battles with the enemy base in the southwestern corner of the map. At this time, control the situation at your base, making sure that the incoming enemy does not destroy your defensive structures. And build a second batch. If necessary, destroy Mal"Ganis a second time (note that he recovers no less than other heroes). The third time (especially if you have already launched a second batch into the city) is no longer needed. He simply will not have time for you.
And the prince will be glad that he has “liberated” another city. But Mal Ganis disappeared, and the prince followed him.
Chapter seven. The Shores of the Northrend
The prince followed his enemy and now, after a month of wandering, he is here.
Mission assignment #1
1. Find a gold mine
2. Establish a base
Mission assignment #2
1. Destroy Mal'Ganis' base
Nothing but ships, the sea and a few loyal fighters. Namely: 3 Infantrymen, a Captain, a Priest and a level 7 hero himself. There is no gold nearby, so you will have to look for it, moving along a narrow road among the northern forests and repelling the attacks of ice trolls and wolves. But there aren't that many roads, and the first real turn will be near the eastern edge of the map. Seeing a gold mine, the prince will want to establish a base here and will immediately bring three peasants. However, he will immediately be attacked by the gnomes, who mistakenly mistook him for the undead. However, the Dwarves quickly realize their mistake, and their hero Muradin happily joins you, helping you with the Barracks, Helicopter, 3 Gunners, and himself, the Level 5 Mountain King. But he asks in return to complete a task - to save his people.
Additional task
Save Muradin's people
The mini-base of these people is located in the northeastern corner of the map and contains a gold mine and a number of troops on its territory. Saving them is an optional process, but after saving them, the Siege Tank will join you and you will have the opportunity to build this fighting machine.
For now, relax and start strengthening the base: a row of Towers along its northwestern contour. They are especially needed given the frequent raids of enemy aircraft. After creating protective barriers, build 2-3 Mortars and go north. The mortars and the forces that you already have should be enough to even take out the enemy base without any losses.
Get another base at your disposal, complete all the upgrades, add a few more troops (just a little) and go gut the last enemy base in the northwest. And Mal"Ganis is not there... Meanwhile, Arthas hears for the first time about Frostmourne, the legendary sword.
Chapter eight. Dissension
Lord Uther manages to persuade King Terenis to withdraw his troops from the futile expedition. In Arthas' absence, an emissary arrives and informs the troops. However, their path is blocked by hordes of undead, and the troops decide to go through the forest. But Arthas does not agree to give up so easily and decides to burn the ships, and, when the troops still remain, defeat the undead. And the winners are not judged.
Mission assignment
1. Destroy 5 ships
2. Keep it to 25 minutes
We take both heroes and 2 Mortars in our teeth and move along the path offered to us, destroying the enemy. You need to move quickly, and how well Arthas has developed his healing talent plays a big role. But not everything is as bad as it might seem at the beginning. On our hero’s path, he will meet several Mercenary Camps and other similar neutral buildings where he can buy troops. Buy archers, bearing in mind that somewhere in the middle of the path you will meet several dragons. Another tricky point on the map is the grove next to the Goblin Shop (in front of the third ship). To destroy it, siege weapons are needed. Therefore, if you have lost your Mortars, you will have to purchase from the Goblins. There will be dragons right behind the third ship. And a little further away there will be a road, along the edges of which there are towers. If you have enough time, it’s better to take them down. If not, run. But keep in mind that only one hero will pass.
As a result, the cunning prince will blame everything on the surviving mercenaries, posing as a benefactor and savior of the ships. And the army will have to continue its journey along foreign shores.
Chapter Nine. Frostmourn
Even Muradin begins to be surprised at how Arthas gives a damn about everything, going towards his goal. But Arthas convinces him to help find the blade, explaining his fixation on revenge by the fact that Muradin did not see what the undead did to Arthas' homeland.
Mission assignment
1. Find Frostmourn
2. Arthas must survive
3. Muradin must survive
Leaving their base, Arthas and Muradin go through the portal in search of legendary sword. They take with them 3 Shooters and 2 Knights. Numerous wolves are not a hindrance to the squad at all, and the pitiful bunch of undead near the end of the route are dangerous only due to the presence of a Banshee in its composition, which strives to possess one of your warriors. And here comes the Guardian, who stubbornly tries to drive away those who have come from the sword. But he himself dies.
Meanwhile, Muradin reads on the sword that the sword is cursed. But this does not stop the vengeful prince. He takes the sword, and the sword kills Muradin. Now the prince is alone with his thirst for revenge.
Mission assignment
Destroy Mal'Ganis' base
The time has come to take revenge on him for everything: for the dead soldiers, for the poisoned peasants, for the dishonor. And without any tricks or complications, you need to gather a larger army and go destroy the main (as it seems to the prince) enemy. There is no advice here: a larger army - and you are a winner.
But the prince did not limit himself to victory. He needs power over the entire kingdom...
Undead Campaign:
Chapter first. Trudging through the Ashes
Prince Arthas has lost everything - his father, his kingdom, the people loyal to him, and even his own soul. But that's not all. At this fateful moment, the Lord of Terror named Tichondrius came and announced to the prince that all this was not the end, but only the very beginning. And it is enough to revive the Cult of the Damned, and everything will fall into place. The prince, whose soul is stolen by a sword made by the Lich King, agrees...
Mission assignment
1. Rescue 20 Minions
2. Arthas must survive
To complete the mission, the prince is given 2 Ghouls, although, to be honest, he doesn’t really need them. The Shadow encountered a little later will be much more necessary. She is useful because no one can see her now, and she can scout any territory. Therefore, first the Shadow determines where the desired “red peasants” are located, who become Servants when approaching, and then the prince runs near them, after which they are converted into Servants and teleported. You must carefully avoid military clashes - the prince still has little strength, but there are too many enemies. Already the second or third Servant will give the prince information about the cemetery.
Additional task
Visit the cemetery
In the cemetery, which is in front of the gate to the city center, there are several Ghouls and Skeletons. They don’t stand there like idols; you need to go to the cemetery so that they crawl out of the ground and attack opponents (if Arthas dragged them on his tail). Destroy the gates and run around the city center, getting the remaining Servants.
Tichondrius is pleased with the prince. And he sends him to revive Kel "Tuzad, who had previously become a victim of the prince.
Chapter two. Digging up the Dead
And here is Arthas on the outskirts of Andorhal. Where he himself killed Kel "Tuzad. But it is not so easy to revive the ruler of the undead. Not only does he need to be transported to another place, but his remains are also guarded.
Mission assignment
1. Kill the Paladin guarding the cemetery
2. Deliver Arthas to the cemetery
3. Arthas must survive
The path to the cemetery is not too full of enemies, but you shouldn’t show off and pretend to be a tractor with a blade, trying to collect all the enemies. Hit them one at a time and everything will be fine. This especially applies to the group of Infantrymen stationed in front of the cemetery. If you run into trouble, the Paladin will come out and heal them, which is not great. We quietly lure them out and kill the untreated ones. And then we deal with the Paladin himself.
Kel "Tuzad is saved, and the old stump immediately tries to remind him that he promised to meet again and turned out to be right. But that's not all. Tichondrius appears and announces that everything is fine, but the unfortunate Kel "Tuzad will not survive a long campaign and will crumble into dust . In this case, nothing will help him. Apparently, these ashes are lost without a trace. Therefore, a recommendation was made to catch some Paladin, take away the sacred urn from him and pour the ashes there. It seems like ashes can be stored in an urn forever.
Mission assignment #1
1. Build a Necropolis
2. Capture the gold mine
3. Build a Crypt
4. Build 3 Ziggurats
Mission assignment #2
1. Kill Paladins
2. Find the urn
There are three paladins. One is cooler than the other. And the most powerful is the great Uther. I'll tell you a secret - he has an urn. Killing a level 10 Paladin is not very easy, so you will have to build a large army. But for this purpose you were transferred to a very large gold mine. Paladins are very relaxed about the security process and do not patrol the surrounding area, so the base does not need to be guarded. But you will have to build a large army and one by one demolish all three Paladin bases to the west of your base. And do not forget about the human dirty trick with the conversion of Peasants into the Militia.
Chapter three. Into the Realm Eternal
To “assemble” Kel”Thuzad, some kind of elven thing was needed. Therefore, the next visit is to the High Elves. Kel”Thuzad warns the prince, saying that the elves can be dangerous. But the prince does not listen to him, intending to deal with them “with one left.”
Mission assignment
Destroy the High Elf base protecting the Gate
Quickly set up your base, fortunately there is someone to do it. To the troops that you received in the previous mission, a couple of Necromancers were also added, so everything is generally great. The only question that arises is where to go. In fact, an S-shaped route is assumed, with this letter unfolded in reverse side(you'll have to go east first). Prepare your Corpse Carts in advance, since all the elves' paths are blocked by the forest and you will have to knock out these Barricades. In total, on the way to the main, target base, three more await you, increasing in strength as you progress. But with Necromancers and a sufficient army you shouldn't have any problems. There are no tricks here - just a stupid assault with large forces.
Chapter Four. Key of the Three Moons
The first elven gate was destroyed, but there was also a second, internal one, which also must be demolished in order to get to the elven treasures. But they need a key, and the elves are unlikely to give it up of their own free will.
Mission assignment
1. Destroy 3 elven altars
2. Assemble the Key of the Moon from three pieces
Just south of where you find yourself is a gold mine. True, it is guarded by a detachment of elves with all sorts of evil birds, but in vain, perhaps, in this mission they gave you Demonic Spiders. Therefore, demolish all the buildings and elf warriors and establish a base here. Prepare for the fact that the enemy will often come to visit you, so build a powerful air defense.
You yourself are now on a map that represents islands separated from each other. But from the three islands on which the altars are located, there are portals to the central island that connects them all. But in order to still get somewhere, east of your base you will receive 2 Goblin Airships and can purchase more of them (if necessary).
The main strategy here is simple - accumulate forces and go to storm the next enemy base. The first one is from Airships. Then a production base is built in its place, and the next two elven bases are attacked through portals. But keep in mind: when you get to the central island, the elves will begin to attack themselves, emerging from the portals. Therefore, it would not hurt to build a defensive bastion of several towers on the central island, so that your army does not come under attack every time and does not arrive at its destination in a very battered state.
When all 3 keys are collected, the task changes.
Mission assignment
Take Arthas to the Gate
To do this, you need to transport your warriors from the central island to the northeastern one. Naturally, on Goblin Airships. No other transport is provided here. Kill the gate guards and stand as Arthas in the Circle of Power. He will once again be surprised that everything is very simple.
Chapter five. The Fall of Silvermoon
There is one last action left to revive Kel "Thuzad - place the urn with his ashes in the place of power of the elves, the source of Sunwell. And Arthas is going to do this.
Mission assignment
Destroy Sunwell's guards
Start building your base, quickly increasing the power of your warriors - you will soon need them. And after a few minutes you will be given the first additional task.
Additional task No. 1
Destroy Silvanas
Luckily for you, the heroine of the High Elves was locked up in a small town in the north of the map. Therefore, she must be destroyed while few help her. However, she is not at all going to die ingloriously and regularly sends messengers to the main city of the elves, in connection with which you will receive another additional one.
Additional task No. 2
Do not miss messengers to the main city of the elves
But especially for this mission, you are assigned a mobile squad of four Gargoyles. The next messenger is sent in 3 and a half minutes. But to make your fate easier, the Gargoyles were placed on one of his paths, and no matter which path he ran, he illuminated his path. Therefore, destroying the messenger is not at all difficult.
It's time to do the first one additional task. Since Silvanas has huddled in the center of the city and doesn’t really want to die, she will have to raze the small town to the ground. Just bring a sufficient number of soldiers and military equipment there. But after the death of this heroine, you will have a new unit - Banshee. True, the elves now have no one to win over to their side, but still, a Banshee is a necessary thing.
All that remains is to raze the main city of the elves in the south of the map. It is huge, but most of the buildings are houses of civilians. However, these houses also need to be demolished. Because “civilians” are very fond of helping elf military detachments, tormenting your rear. No mercy! But when you destroy the last Sunwell guards, you will find the revived Kel "Thuzad in the form of a Lich. The Force is with you!
Chapter six. Blackrock & Roll, Too!
Only now was the grandiose plan of the undead revealed to Arthas. After all, even his rise as a human fighter was planned and corresponded to the first part of the plan. The second part of the plan is coming - summoning a demon lord to this world, who will bring with him countless hordes of the undead. But to call you need to contact him through the portal. And the portal is guarded by 5 orc clans.
Mission assignment
Destroy the orc clan guarding the Demon Gate
Additional task
Destroy five orc chieftains
Theoretically, the clan of orcs guarding the Gate can be killed second, practically it is the strongest, and when other clans peck you in the back, this will not please you at all. Therefore, we will slaughter the orcs one by one. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible that will go to cut out one of the clans. And the orcs are there if you go in any direction. For greater success, your army was given monsters such as Frost Worms. So create 3-4 Worms, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aviation (Gargoyles) and Demonic Spiders, since the enemy has the ability to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, you can also use Banshee on enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army. Theoretically, the clan of orcs guarding the Gates can be cut out already second, practically it is the strongest, and when other clans peck you in the back, this is by no means will please you. Therefore, we will slaughter the orcs one by one. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible that will go to cut out one of the clans. And the orcs are there if you go in any direction. For greater success, your army was given monsters such as Frost Worms. So create 3-4 Worms, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aviation (Gargoyles) and Demonic Spiders, since the enemy has the ability to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, you can also use Banshee on enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army.
Chapter seven. The Siege of Dalaran
Using his “mobile connection,” Arthas received instructions to follow to Dalaran, where he could summon the Demon Lord. But for some reason, local magicians do not want to give away the magical sources they have. We'll have to take this stuff by force. However, against the force there are magical shields that destroy the undead. And something needs to be done about it...
Mission assignment
Destroy three Archmages maintaining a magical shield
First, demolish the towers blocking the entrance to the city, and enter only with heroes. They should have enough strength to destroy the first Archmage as soon as they stumble upon him. At first, do not pay attention to the guards, you can only “treat” the Sorceresses (to death). The main thing is the Archmage. With his death, the shield from part of the city will fall. After this, you can send troops into the city and destroy the base that belonged to the first Archmage. We destroy the towers standing nearby behind the shield using Corpse Carts, and we lure out the people running after them and destroy them in an unprotected space. Break all the boxes and cages you come across - they will contain good artifacts and strong monsters (you will have to create fewer of your own). Repeat the same cycle with the second magician. If anything happens, leave as heroes and feed on your own skeletons. WITH the last hero it will be more difficult. He has a lot of forces and a base that will supply reinforcements. But here you can throw your troops into battle. It’s all the same - either victory or nothing.
Chapter eight. Under The Burning Sky
People try to resist, but you must summon the demon. True, at the same time, the Lich withdrew to create the ritual, and you were left alone...
Mission assignment
Survive the 30 minutes required to summon Archimonde
However, the demon does not abandon his faithful servants. Every five minutes he will throw you help in the form of Hellhounds (a very good tool against enemy magicians, since he can burn mana), and in the last five minutes he will throw you four Damned. So that the enemy is not at all bored, you get an additional .
Additional task
Capture Goblin mines
Everything is quite simple here. The mine site is highlighted by the Shadow, and one hero can easily pick up everything. The main thing is to free up space in your backpack for 4 drawers min. 2 boxes must be immediately placed around your base in the west, and the remaining two - towards the end of the mission on the steps in the east (heavy enemy units will get there).
So, the organization of defense. All Ghouls - to the logging site. You will need a lot of wood. Quickly begin to strengthen your positions with the Towers of Spirits, and from all three directions leading to the temple. Immediately learn Web for Demonic Spiders. Otherwise, the main attackers at the beginning will be Griffins, and there will be nothing to use against them. And develop a second gold mine. She doesn’t need a lot of security, because the enemy’s goal is not to interfere with your gold mining, but to interrupt the ritual.
From the west (the location of your main base), vehicles (Siege Tanks and Helicopters) will advance with the support of Shooters. Therefore, several Corpse Trucks are simply needed there to destroy Tanks. Griffins will fly straight to the portal from the north, so a group of Demonic Spiders from the Web on autocasting (and a few Abominations) will not interfere there at all. Although the first line of defense in the form of numerous Towers of Spirits should still be present - let them receive at least some damage before they fly by. And the line of defense in the north is very popular with those coming from the east. And from the east come Foot Soldiers, Knights, Sorceresses and Priests. Therefore, the Hell Hounds must be protected precisely for these dear guests. Not only will you not give them anything to say, but you will also destroy them for their own mana. We don’t immediately throw the last Damned into battle, no matter how bad it is, we keep them as the last reserve. They should help in the last 2-3 minutes. This is how we cope. Meanwhile, the Demon Archimonde still breaks into our world. Death and Destruction have come to this long-suffering land!
Horde Campaign:
Chapter first. Landfall
The orcs, unlike the people, listened to the Foreteller. And so they found themselves on a deserted shore, with destroyed ships. Before you restore your rights, you must first gather all your...
Mission assignment
1. Find a place where other ships have moored
2. Thrall must survive
Let's start with the fact that there are mountains of all kinds of boxes that need to be cracked and from which amulets, potions and many other necessary things will fall out. Look into all the nooks and crannies, destroy all the enemies, and Thrall will be overflowing with the necessary items. You will still need troops, so take pity on them and heal them with healing signs. Even though additional forces will join your 2 Soldiers and 2 Troll Hunters on the road.
In the eastern part of the map you will meet another hero - the Tauren Leader Cairn. People did not drive the tauren from their places, so they founded a village in this area and exist quietly. But now, for some reason, the Taurens began to interfere with the wild centaurs, and they had to involuntarily take up arms.
Mission assignment
1. Follow Cairn to the tauren village
2. Defend Cairn from enemies
3. Cairn must survive
4. Thrall must survive
It turns out that another attack of centaurs on the village has begun, and it needs to be repelled. Let's help the tauren! But don’t overdo it in helping - if you stubbornly fight in the front ranks, it will turn out that while your orcs are exhausted from losses, the tauren are calmly resting in the rear, not seeing the enemy.
After the glorious victory, Cairn will recommend going to the Oracle and, realizing that the tauren here will ultimately be destroyed by crazed centaurs, decides to join you on your campaign.
Chapter two. The Long March
Mission assignment
1. Lead a caravan through three oases
2. Thrall, Cairn and the caravan must survive
You now have 4 Troll Hunters, 3 Soldiers and a hero. The caravan follows you as far as you go. In the caravan there are 4 Kodo Beasts (not currently fighting) and Cairn, supported by 4 Taurens. It is enough for only 2 Kodo Beasts to reach the end. You need to go through 3 Fountains of Life, near each of which reinforcements are waiting for you, and you can also heal there. Moreover, the enemy often attacks from behind, and a few seconds after that centaurs appear from the head of the column. So don’t get carried away by the first reports of an attack and pay attention to everything. In addition, there will be many branches. Small groups of centaurs sit in them. You can quite easily not touch them at all. You can get some good stuff from them (artifacts, potions), but most often your troops will simply die there, and this will be of little use.
Three more Soldiers will join you near the first source. A good replacement for Troll Hunters, who have probably already been shot. Use Phantom Wolves in a timely manner, which are relatively inexpensive, and their benefits are an order of magnitude greater than Chain Lightning (it works well with excess mana and full development). In large dumps, Signs of Healing can help. Three Riders will join you near the Goblin Store. Help too. Buy a mana potion and scrolls or vials of treatment there and continue on your way. By the way, the Riders will soon come in handy - you will meet on your way two flocks of harpies at once, one weaker, the other with a pair of very powerful ones. We'll have to take them down to the ground and beat them there.
The gift of the second oasis will be 3 Catapults. This is a necessary thing, especially considering that barrages from enemy towers will soon begin. Destroy them and you will come to the third oasis.
The centaurs are still trying to do something, but with the help of magic, Cairn blocks their passage. Now he remains to develop these lands, and he directs you to look for the Oracle to Mount Hyjal. Only the Oracle can tell the orcs what to do next.
Chapter three. Cry of the Warsong
And while the orcs believe that they managed to escape, thereby beginning their new rise, the demons began to invade Lordaeron. Moreover, they hold the orcs for small change and are going to involve them in some of their villainy. However, Thrall, who finally met Grom, knows nothing about this and continues to search for the Oracle. This time people are stopping it.
Mission assignment
1. Build a Meeting Room
2. Thrall must survive
Having found one of the human bases destroyed, Thrall helps Grom and finds himself drawn into a war with people. We have to settle down and figure it out. The available four workers must quickly establish a base while a fighting force of Thrall, two Riders, a Kodo Beast and two Soldiers guards them.
Mission assignment
1. Destroy all units defending the Goblin Laboratory
2. Guide 2 Goblin Airships to your base
Your scouts have discovered the Goblin Laboratory. And Thrall immediately came up with an idea about Goblin Airships. Why not buy a few and cross to the other side of the mountains? However, his plans were seriously confused by Thunder. His attack on the human base prompted people to retaliate. All that remains is to repel their attacks and hope that we will be able to break through to the Goblins.
Additional task
Destroy human settlements
There are 4 human bases and, in principle, it is not necessary to destroy the fourth, since it lies away from the Goblin Laboratory. But to make everything wonderful, we will destroy it. A great set for an expeditionary force is 6 Riders, 4 Catapults, a hero and a Kodo Beast. The latter is to inspire the fighters (although it may swallow someone). But first, protect your base with towers (it’s better to build small and unneeded buildings in a hollow between the mountains) and create a “quick reaction squad” there (5-6 fighters). Otherwise, at the moment when you destroy the enemy’s base, there may be no stone left of your base. It is best to combine your attacks with attacks from Thunder, who periodically gathers his fighters and goes on the attack. Of course, he attacks the enemy somewhat chaotically and does not want to coordinate his plans with you, but still sometimes his thoughts coincide with yours. Usually he demolishes almost all the enemy’s fighters, and all you have to do is finish off the base. If there are not enough resources in your gold mine, use the gold mine on one of the destroyed enemy bases.
As a result of the destruction of all enemy bases, you will find yourself in front of the passage to the Goblin Laboratory. Two more squads of centaurs (not serious) and a squad of harpies will stand on your way. But for the latter, it is advisable to stock up on a large number of Riders. The job is done, the orcs have moved one step closer to victory. Thrall sets out to find the Oracle, leaving Grom to build a base in the forest.
Chapter Four. The Spirits of Ashenvale
The Thunder Clan is successfully preparing the “launching pad” for the revival of the orcs. But they entered the territory of the night elves...
Mission assignment
Collect 15,000 wood
The task is serious, but you can cope with it. There are only two problems - attacks by elves, including raids by Hippogriff Riders, and a complete lack of gold. The first problem can be easily solved - with the available money, 2 more Riders are built, and for the first time such an army will be enough for you. The second one is no less easy to solve. After repelling a couple of elf attacks (one on the ground, the other from the air), you will have some time to advance your squad north and stumble upon a gold mine. There will also be enough time to build a Meeting Hall near it and erect several Towers. The money issue has been resolved. It remains to resolve the issue with the tree. To do this, there is a Goblin Laboratory to the east of the mine. Its manager will give you the task of destroying the leader of the furbolg bear tribe, and for this you will receive many benefits, from trade with you to prize bonuses.
Additional task No. 1
Destroy the Furbolg Chieftain
As soon as you have enough funds to build a small barrage army for the mine and a punitive detachment for the bears, send this detachment. Bears are fat and strong, but orcs are not weaklings either. Destroy them and come for the promised bonuses. And this, in addition to trade, is a gift in the form of a pair of Goblins-Shredders. Truly a royal gift! These guys eat 4 meals, but they cut down trees with a “chainsaw” and bring home 200 units of wood at once, significantly surpassing workers in productivity in this matter. Over time, you can buy another one to speed up the process even more.
As soon as the Shredders appear, they must be directed to gnaw out the forest from the main base in the direction of the west, while simultaneously concentrating an invading army in this place. The result of this action will be to find yourself in a quiet forest clearing with a small number of elves. Moreover, this will also turn out to be the second additional task.
Additional task No. 2
Destroy the Tree of Life
For destroying this almost defenseless tree you will receive as much as 3000 wood. And also nearby there is a fairly rich gold mine, guarded by a bunch of trolls, which will allow you to restrain all enemy attacks and collect the required amount of wood.
And Grom continues to build on its success
Chapter five. The Hunter of Shadows
Meanwhile, the orcs do not even suspect that they were just a toy in the hands of demons. And that only the ancient hero of the elves Cenarius came out to them, who would not give open battle to the demons. But the orcs are affected by the magic of demons, and power is no longer on Cenarius’s side...
And Thunder is trying to seize a bridgehead into the very heart of Ashenvale. And then, quite suddenly, he receives a serious rebuff from the elves. Defeat is inevitable, most of the positions have been lost, but the Troll Healers suggested that they sensed strong radiation emanating from the forest. We must try to do at least something...
Mission assignment
1. Find the Well of Chaos
2. Destroy the Satyrs guarding it
What is listed as a mission task is not a primary task. Now we need to act extremely quickly, otherwise the mission will be lost even before receiving the task for it. The bases across the river are missing, you can forget about them. We set up Network research for the Riders and try to pull out a Worker from the southern base and quickly pull out two Workers from the northern base. The existing Workers begin to build towers around the entire perimeter of the base, especially paying attention to the entrances. Workers who came from other bases join them. A certain number of troops are being completed (as long as time and money are enough). And the repulse of the invasion begins. If you are very lucky, you will lose very little. The invasion through the southern entrance will begin earlier, but as soon as the situation normalizes a little, pay attention to the northern entrance to the base. Greater forces will come there than from the south, and everything can be very bad. Having repelled the attack, restore the defense and even further build it up. Don’t be sorry for the towers, there won’t be enough of them. Immediately begin to develop the mine in the north of the base. And the best mobile unit will be a group of 3-4 Catapults. They will knock down a ground enemy well, and the enemy Ballistas, if they roll in, will get them. The Troll Healers, who were given to you on this mission, will be useful for treating troops.
In the meantime, an assault group for Thunder must be prepared. There is no point in scouting anything, you can go straight away. The group should be directed along a forest path running north from the northern end of the base. After fighting several groups of enemies, you will reach a portal that will take you to another part of the forest. There, following a no less winding path, you will reach the Well of Chaos. His guards are strong, but not stronger than your troops. Destroy them and approach the Well.
Wow, Groma and most of the orcs have undergone changes! They became Chaos Orcs. What does it mean? They can now penetrate all sorts of enemy defenses, becoming a great threat to Cenarius.
Mission assignment
Destroy Cenarius
No matter what anyone says, Cenarius is a very cunning hero. He sits on a mountain surrounded by 3 elf villages, and when they are attacked, he descends. But he enters the battlefield only when the enemy is almost defeated, and only finishes him off. This is greatly facilitated by the Druids of the Claw accompanying him with their Tornadoes. Therefore, it is still advisable to cut out one village (although not on the first try). Then he can be provoked to attack, but you definitely need to prepare accordingly. To attack, you will need to have a “bait” from a detachment of Riders or Soldiers numbering 9-10 units. In front of the “bait” you can place an Immobility Trap from the Troll Healer. The bait should be accompanied by 5-6 Catapults, which “treat” Cenarius himself poorly, but treat his accompanying people well. And a reserve of 9-10 Soldiers should be hiding in the bushes. With “bait” you need to lure the enemy to the site of the former base (preferably the southern one), attacking another base and retreating. When Cenarius arrives, his escorts will heavily treat the “bait”, and most of the soldiers will rest one way or another. This is where the reserve comes into play. The entire reserve should be under your command and attack Cenarius himself. It is better to add Thunder himself to the reserve in order to successfully use his special abilities. The Shaman could help with his Purification, but there would be too much magic that needs to be destroyed. However, victory will be swift and deadly.
Chapter six. Where Wyverns Dare
Thrall almost managed to reach the Oracle, but now a strong human fortress stands in his way. If we manage to destroy them, the path will be clear. And this, apparently, will succeed, since he came to the rescue old friend Cairn with his Taurens.
Mission assignment
Destroy the base of people guarding the peak
Additional task No. 1
Find the wyvern
Additional task No. 2
1. Destroy the Centaur Leader
2. Bring the sculpture of Purification to the polluted Fountain of Life
While you have little strength, you need to rebuild the base, paying special attention to its northern outskirts. It is from the north that the Goblin Airships will fly in and bring with them human paratroopers. If you shoot down those that belong to the base located at the peak, it will be easier due to the fact that there will be nothing to fly to. But having built a sufficient number of troops, you can think about wyverns. Both heroes are currently level 6, and if necessary, use their ability points.
When you have enough fighters to repel enemy sabotage and for your own sabotage, then move north-west from the base with Cairn, Thrall and a detachment of Riders. There you will find a group of harpies, from whom you will be able to extort where the captive wyverns are before the fight. Continue to follow this passage north, destroying enemy units. Just keep in mind that when attacking the harpy camp, you must have a full squad, otherwise the attack will fail. But after this, Wyverns will appear in your ranks.
The second additional task is performed in a similar way. Somewhere in the middle of the path to the enemy bases there is a group of centaurs, killing whom you will receive the sculpture you need. That's just the point of this fountain (it's west of the base)... You left it a long time ago. And running to heal across the entire map is a little crooked.
Establish your checkpoint a little short of the destroyed centaur camp and from there attack the base under the mountain. She is quite weak and will not survive a proper attack (Tauren + Catapult). There is very little left - to demolish the base at the peak. To do this, we build another checkpoint right under the mountain (so that the Griffins do not disturb) and move a couple of Workers to the edge of the mountain. By airship, of course. There we quickly build another checkpoint with 4-5 Towers, after which we drop troops from a couple of Airships. It is better to do this in a corner covered with forest, on the eastern edge of the mountain. Attack from there. The best composition of the party - Taurens and Catapults are dismantled below, Wyverns neutralize enemy aircraft. It is unlikely that the battle will be very long.
Meanwhile, Cairn notices that Jaina is ahead of them on the way to the Oracle. But Thrall invites him to calm down, declaring that he knows perfectly well everything that people can oppose him.
Chapter seven. The Oracle
Thrall and Cairn managed to get into the caves of Stoneclaw Peak. But now they will have to part, since the path bifurcates and they cannot walk together. They really need to find the Oracle here.
Mission assignment
1. Find the Oracle
2. Thrall must survive
So, Thrall and Cairn parted ways, and now Thrall is carrying out his part of the task, equipped with 2 Riders, 2 Soldiers, a Troll Healer and a Shaman. Take care of the Troll Healer, because he can easily heal the entire army and it, albeit slowly, will continue the battle in full force. Follow the path, keeping the general direction east, and break all the boxes. However, you should definitely look into the hall, blocked by a gate, located next to the turn to the south. There is a robe there that adds 3 to Intelligence. At the big fork with 2

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    Warcraft III: Reign of Chaos (from the English warcraft - military craft, reign of chaos - reign of chaos) - computer game in the genre of real-time strategy with RPG elements. Developed by Blizzard Entertainment with the support of Vivendi Universal and released in July 2002.

    Warcraft III was one of the most anticipated games, with over 4.5 million pre-orders and over one million copies of the game sold in less than a month, making it the fastest-selling PC game to date. It was met with many positive reviews, and some publications noted the game with the titles “ Best game year" and " Best strategy of the year". The game also received high ratings from players. The game was number one on NPD Techworld's weekly sales chart for two months.

    Unlike previous games in the series, the number of warring parties has increased from two to four: you can play for the already well-known Alliance and Horde, as well as two new races - the Undead and the Night Elves. However, the general game process has not changed - the player still needs to extract resources, build bases and hire troops to destroy the enemy. An innovation was heroes - unique warriors who have special abilities and capable of gaining experience by killing enemy warriors.
    The game's campaign begins 12 years after the events of Warcraft II: Beyond the Dark Portal and talks about the coming of demons to the world of Azeroth.

    An editor is included with the game maps World Editor, thanks to which many unofficial maps have appeared on the Internet, in which the gameplay may be completely different from the usual one. One of most popular cards became DotA: Allstars, and many other modifications were also developed, such as Tower Defense, Hero survival and others. A year later, an add-on was released for the game, The Frozen Throne, which also became popular among players and received many positive reviews.

    Easter eggs:

    The game has secret areas. One of them is called the chamber of peace. She can be found in the second chapter of the Undead Campaign. To get there you need to find a cross-gravestone at the base of the second paladin, destroy the forest behind it and go to the waterfall. A picture of pandas will briefly appear on the screen and a message will appear indicating that the player has found a secret area.

    In the second level of the night elf campaign there is a hydralisk (a unit from StarCraft). It is located behind the trees in the ballista receiving area. This unit is very helpful in storming the nearby undead base.

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