Warcraft 3 frozen throne walkthrough campaign. Walkthrough of the game WarCraft III. Walkthrough of the Night Elf Campaign "Terror from the Depths"

Mission 4: Northrand's Tread

Task: find the Invisible One.
Additional task tells me to start the day
from the construction of the base. I would not recommend doing it to avoid the hassle associated with protecting structures. Some annoying and persistently undying troll is always asking for help, so you will be constantly attacked by dragons and trolls. If you don't have a base, they can't harm you in any way.
The troops that were given to you at the beginning and the golems that Metamorphus summons will be enough for you. Go as far west as possible (going down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like he’s insane - when he sees you, he starts screaming heart-rendingly:
- Ooo! Nooo! Spiders! I'm finished! They will kill me! Someone help! Help! Spider!
It’s simply outrageous that he addresses you, the Great Queen, like that!
- Don't kill me, please! I am the mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
- Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We are looking for a secret demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no... The Invisible One is a spider, just like you. Well, not exactly the same, but very similar. He is very powerful and always invisible. It's hard to spot this guy.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find him?
- Well, I already said, it is invisible, and it can only be detected with the help of a special device. Unfortunately, I don’t have such a device, but my brother does. His name is Kabuuiiinnnggg. Ask him and tell him that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head south-southwest - there you will find the source of life. Behind it there is a small bridge, and you need to cross it. Move southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Head north from the mountain. After walking a fair distance, you will find a goblin. At first he will behave no better than his brother - he will rush away shouting: “Oh-oh-oh! Nooo! Spiders! Help!!!” (Oh, these goblins! Not only can you break your tongue over their names, but they also get on your nerves. Or maybe they just suffer from arachnophobia?).
And again Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that will help us find the Invisible One.
- Do you want to kill him?
- No. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
“Well, okay,” the goblin hands you a beautiful pebble. - With this gem you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. Get there
you can through a small passage located near the center of the map. This is where you will find the Invisible One.
“Well, we finally meet,” said Metamorphus. - Are you the same mysterious spider that the goblin told us about? Are you Invisible?
“The same one or not, it all depends on who is looking for me,” answered the Invisible One arrogantly. -You look like an undead, like a demon from a crypt. I have no intention of talking to your brat. Go away and leave me alone.
- What else? Will you kill me? - Metamorphus laughed. - This is my queen Arachne. We are looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe that you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting proposal,” the Invisible thought. - I don't like demons. I should probably be able to deal with one or two myself. But together we truly pose a serious threat to them. Consider me with you.
- It's decided. Unfortunately, we don't know where this damn demon cave is.
“You’re lucky,” the Invisible One grinned. “I know everything in Northrand, and, of course, I will show you where what you are looking for is located.” But on the way to the cave we will have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As one would expect, the arachnids quickly found a common language. As popular wisdom says, a spider sees a spider from afar, even if one of them is Invisible.

Mission 5: Finding the Cave

Task: find a cave, kill as many demons as possible
And now you have approached the cave.
“The entrance is close,” Metamorphus said. - I feel the presence of demons. The battle will be difficult.
“I’ll kill everyone, it’s easier for me,” responded the Invisible.
“As you wish,” answered Metamorphus. - But be careful. I sense that there is a very powerful creature here, but I don’t know whether it is living or undead.
This is a very unusual mission. The invisible one will run and kill everyone in his path, you will control him from a third person. But be careful, he is not so invisible - human towers and shadows can see him perfectly. Head towards the towers, then turn left. Climb the hill and you will see a path upward. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. “He sees me and will kill me now,” says the Invisible. “I will help you,” Metamorphus answered. “But he is too strong. I must transform, otherwise I have no chance.”
Metamorphus and the Invisible entered into battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: “I feel power. Someone is calling me. Farewell, powerful creatures!” - and rushed away.
“Hmm, the paladin transformed from living to undead,” Metamorphus said. “He was very strong. We were lucky to survive. Let’s go into the cave.”
"Yes! Follow me, friends!" - exclaimed the Invisible One.

Mission 6: Cave Entrance

Mission: find the secret demon portal.
- So, here we are, -
said the Invisible One. “But there are still many dangers ahead.” Let's see if we can handle these demons.
“It’s time to test yourself,” Metamorphus responded. - Lead us to victory, my Queen!
“Oh, yes,” answered Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more killed demons for this. Attack! Attack!
If you go down from the cave entrance, you will encounter a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go up, then at the end of the path you will meet a demon. Kill him and go through the portal.
On the way, I advise you to treat your queen with the help of the Invisible, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Task: explore the cave.
Our heroes found themselves in a situation familiar to epic heroes and fairy-tale heroes - at a fork in three roads.
Only there is no signpost in front of them...
“Three roads,” Metamorphus said thoughtfully. - But which one leads to demons?
“We can meet demons on any of them,” noted the Invisible One.
“You’re right,” Arachne added. - We must split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a crash and stones fell from the ceiling...
- What is this? - Metamorphus exclaimed. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” responded the Invisible One.
“Don’t be afraid, my spiders,” Arachne encouraged her friends. - I will find the one who is responsible for all this! And he will pay with his blood!
So, your task is to find a way to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be long haul, but it is necessary to overcome it. It doesn't matter what skill you use to complete this mission, but I will recommend "sacred light"
(Holy Light) and "flash of mana" (Mana Burn). However, remember that you don't have many lives: be careful not to be attacked.
Now Metamorphus must reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find on the way
altar and destroy it. Arachne transforms into a spider demigoddess.
Well, all three heroes are assembled. Now go west, place everyone on the magic circle, and a bridge will open for you, along which you can move on.
After breaking through the rocks, you will find yourself in front of the lake. If you follow the lake to the south, you will come to a very large demon.
Despite its impressive dimensions, killing it will not be difficult. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will come to a very scary and strong demon named Archimonde.
“Stupid crawling creatures!” Archimonde shouted. “How did you even get here? You’re lucky... I have no time for you - I must go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guard - to your own misfortune, because in this way you will release another demon - Nerz'ul.
There was a wild laugh: “You little creatures destroyed the guards that kept me here. Now I am free! The whole world will know my rage!”
You have no choice but to retreat. Retreat quickly.

Mission 8: Escape from Death

Objective: escape from the cave before it collapses.
Run first left, then up, then right, at the first turn up, right again, up and left. Break the gate and you are free.

Mission 9: Medivh

Task: find Medivh.
“We finally got out!” Arachne sighed with relief. “I feel that Medivh is somewhere nearby. We need to find him.”
Build a base and produce an army.
The Invisible One could not pass through some kind of magical barrier, so you will have to go the further path together with Metamorphus. But don't worry - the final spell of the demigoddess queen will allow you to summon ready troops from your base.
Follow the road and kill everyone on your way. Head west without turning anywhere. There you will meet a demigod named Lesson. He won't want to miss you. Behind him, you see, there is great danger. But were there many dangers on your way? And the fact that he is a demigod will not surprise anyone - Arachne also became a demigoddess. Therefore, the stubborn person will have to be killed (and twice - a demigod, after all) and move on.
Follow the eastern shore of the lake to the north. The Unseen One will join you here.
And finally, Medivh! He rushes towards you with joy, shouting:
- Oh, you have no idea how happy I am! You are simply great! You are so great that I...
- ...I will turn you into slaves, and
you will serve the evil spirits!!! - Medivkh continued, turning into the demon Nerz'ul, the same one you freed by destroying Archimonde's guards.
“I penetrated Arachne’s consciousness then, in the cave, and saw who sent her,” said Nerz”ul. “That’s why I turned into Medivh to lure you here.”
Nerz'ul is trying to freeze our heroes. The Spider Queen and the Invisible One turned into blocks of ice, but Metamorphus only laughed at the demon.
- Fool! - shouted the brave spider. -You can't freeze me! I can melt your ice with my flame. But you really are too powerful for me - right now. I cannot defeat you, but we will meet again. I promise you!!!

Mission 10

Apparently, the goal is to study the authors of the game as best as possible.
So, to be continued. Surely the developers will delight us with a continuation of the story about the spider Arachne and her brave friends. Then we will find out the answers to many questions that we have: will Metamorphus be able to fulfill his promise: to meet the insidious Nerz'ul and get even with him? Will he be able to bring his friends back to life? What will Medivh do to help his pet achieve our great destiny? We hope that in the end good (in the form of spiders, oddly enough) will triumph over evil, traditionally represented by the undead, and the brave spider Arachne will free the world from the Burning Legion, as the great Medivh promised her.


Although the demon lord Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal, much of Ashenvale Forest remains tainted with foul demonic energy. The combined efforts of the Druids and the Guardians have brought an uneasy peace to the north, but dark creatures still lurk in the shadowy forests. During this dangerous time, Maiev Shadowsong, the guardian who once guarded Illidan's prison, was forced to hunt dangerous game and once again shackle him in the cold earth.

The reconnaissance campaign begins with a fairly easy mission, although, of course, it cannot be called a “trifle matter.” Although your army will allow you to get through most of it with ease, try to save as many warriors as possible until the very end of the mission. Try to avoid the death of warriors, in particular, your special hunter named Naisha (Naisha): you will need a lot of strength in the final battle.

Hero development:

Maiev will reach level 3 in this mission.

Maive:
Level 2: Level 1 Fan of Knives, Level 1 Blink
Level 3: Level 2 Fan of Knives, Level 1 Blink

Blink

Control over combat units:

Since this mission is your first encounter with a Warden class hero, here are some tips on how to best use this hero. In this mission you will find a lot of Runes of Mana you will meet them after almost every battle. Since these runes restore approximately 150 mana and can't be carried, this means you don't necessarily need to be overly protective of your mana. If you are fighting with two or more opponents, use the Fan of Knives spell, it deals quite a lot of damage, which will greatly simplify your task.

When fighting any enemy, be sure to focus your fire. Archers are weak creatures, and here you will not be able to quickly heal them, so pay special attention to their health. Since almost the entire mission takes place at night, if you notice that any archer's health is approaching the red mark, use the Hide ability. This will help minimize losses.

Once you have more than 10 warriors, divide them into two groups: the huntresses and Maiev will be in one group, and the archers and dryads will be in the other. We will not go into detail about this further just follow the above tips and that will be enough.

Following the Trail:

Follow Illidan's tracks
Maiev must survive

Illidan organized a massacre on the coast. Hunt down the demon and capture him so that he cannot harm the innocent.

After you destroy the Mor"gul" at point A, take Maiev to the eastern edge of the mainland and you will see the edge of the island's shore (point G). Use the Blink spell to teleport there, kill the Mor'gul's and take the Tome of Intelligence and Rune of Mana.

Having reached point B, destroy the Satyrs, and then receive reinforcements at point C. There you will also receive the task “The Enraged Beast”.

A barrier of “hidden” hunters prevents Owlbears from attacking your troops.

The Enraged Beast:

Defeat Wildkin

Illidan's presence caused wild animals to become berserkers. One of them causes considerable problems - the terrible Wildkin. You need to calm the beast so that it cannot cause more trouble.

When you reach point D, you will see an animal running away. Don't rush after him. Instead, carefully lead your troops to the passage, where you will encounter three Enraged Owlbears guarding Wildkin.

Line up your hunters so that they block the passage and “hide” them. Now, with the help of archers, kill the Owlbears one by one. They will not be able to do anything! True, Wildkin can “shake” the ground several times, but in this case, just “hide” again. In this case, your troops will hardly suffer.

Search and Rescue:

Find and rescue

Vile satyrs captured some of Maiev's scouts. Find the satyrs and destroy the cages to free your sisters from the clutches of the satyrs.

Move to point E, where you will first encounter the Nagas. Sirens are annoying warrior-magicians with a powerful spell Parasite. Being cast on a warrior, it deals damage to him every second. As soon as this warrior dies, he is reborn into Mor"gul". Therefore, all Sirens should be as previously killed with Fan of Knifes. In the boxes you will find a Tome of Intelligence +2.

Teleport using the Blink spell to the island (point F). There are Sirens there, killing whom you can get another Book.

Get to point H and kill the Mor'gul's. Teleport to the waterfall and kill the spiders with Fan of Knives. Take the Spider Ring and Rune.

Having reached point I, you will receive the second optional task "Search and Rescue". As soon as you engage the Satyrs, approach carefully and kill the first group of Satyrs. Wait until their bodies decompose before moving on.

As soon as you notice the second group, try to kill Hellcaster as quickly as possible. Do this before he casts Raise Dead, this is extremely important to keep your warriors healthy. Use Blink to get closer (if necessary). Then free the warriors who will join you and go to point J until you reach the gate, then get ready for the final battle. We advise you to save the game before doing this.

Rescue the Ships:

Save at least two ships
Maiev must survive

Illidan has slipped across the sea, and you must follow him. His Naga vassals are trying to burn the remaining ships. You must save at least two ships, otherwise you will not have enough strength to organize a chase.

You have 6 ships, and the Naga's task is to destroy them. Most Naga warriors will ignore your troops...

Ignore those enemies that do not attack ships, and attack the rest with everything you have. Flying creatures, Couatl's, are the most dangerous. Use your archers to kill them first, then all Sirens should be destroyed. Finally, leave the Myrmidons as soon as you kill one of them, the second will leave the ships alone. Your ships are safe!

Remember: your main goal is ships, all losses are unimportant. By focusing your fire and using Fan of Knives as often as possible, you should win.

Mission secrets:

To the right of the first burning village you come across, there is a place from which Maiev can teleport with the Blink spell to a small island to the east of there. If you destroy the box there, a group of Mor"gul" will attack you, but their death will bring you a reward in the form of an item and several runes.

From this island you can teleport to the small island northwest of there, where Rune of Mana can be found.

From there you can once again teleport to the island above you (also accessible from the mainland), where three boxes and Mor"gul are waiting for you.

From the burning village where you first meet the Sirens, Maiev can again teleport to the island on the right, where another Siren is waiting. By killing her, you can get something useful.

From the north of the above-mentioned village you can teleport to a small plot of land (above the trees in the northwest), almost directly into the sea. From there you can teleport even further to the left, and then again, and you will be taken to a small secret area where you can find two boxes.

Remember to teleport to two different areas above the waterfalls at the Fountain of Life (left and lower right).

North of the falls there is a small strait to the east. Get to the beginning (above) and teleport to the coast near the trees. You will be taken to a secret area where Furbolg Hermit will kindly offer you some Healing Wards ;)

1. Nagas
WarCraft 3. Rise of the Naga

Previously, the elf Tyrande forgave Illidan for all his previous crimes and voluntarily released him from prison. But the jailer Maeve, who was personally responsible for Illidan, took this as an escape and went in search of her former prisoner. Along the way, it turns out that someone began to help the lonely Illidan.


Chasing the Demon:

Follow Illidan's trail.

Maeve must not die.

We just walk through the forest, fight monsters. Maev has the Blink spell, with its help she can teleport short distances. There are many secrets associated with this ability; Mav can penetrate places where ordinary units cannot reach.


We go ashore, here we meet nagas. It is they who help Illidan hide from us. For destroying monsters we get the Book of Wisdom (+2). The nagas destroyed the boats, which means Illidan is leaving on the water, and we need to find the boats in another place.


Secret 3. From the lower right cliff you can see the other shore, teleport there. On the island we find the mana rune and the Book of Power.


Secret 4. We approach the fountain, there is a waterfall around it. Maev teleport to the southern hill, kill the spiders, and get Combat Claws (+3).

We teleport to the western hill at the top of the waterfall, kill the enemies, and get the Spider Ring (+1 agility).


Secret 5. Having passed through the river, we meet our second squad. At this point we go along the bank to the right, Mev teleport to the visible section of the right bank, and from there we teleport behind the stones. We find the home of the hermit beorn, kill him, and get Healing Spirits.

Add. task No. 2. Captives:

Free the captives.

Having met the second detachment, we learn that the satyrs captured our archers. We go to the upper left dead end, kill the satyrs, free three archers and two dryads.


Save 2 ships.

Maeve shouldn't die.

Illidan sailed from Kalimdor on a ship surrounded by naga. To catch up with him, we also need a boat. Some of the naga remained to destroy all the boats on the shore. Out of 6 boats, we need to save at least 2. The easiest way to save the central boats is to immediately make our way to them and kill all suitable monsters. We sail on boats into the open ocean.

2. Mysterious islands
Warcraft 3 Walkthrough site. The Broken Isles


Chasing Illidan, Maeve lands on strange islands in the ocean. These islands are the ruins of the ancient city of Sadallar, they were under water for a long time, and now they are back on the surface.

Illidan's Quest:

Find Illidan.

We build a base on the initial island. Many units and buildings are immediately available to us. For now we can explore the surroundings of the island, but we shouldn’t go far. There are two naga bases on other islands, and they will constantly send their troops to us.

On the left we find a store, here we take away the Hammer of Strength (+1 strength) from the monsters.

On the right side of the base there is a lake, on its other side we notice a secret, teleport there, take the Amulet of Energy and the Mana Rune.



On the southern shore of our base there are two boats on which we sailed. With their help we can sail to other islands of the archipelago. You can also buy new boats and warships.

WITH south coast swim to the left, on a separate southern island we kill the hydra, we get Health Talisman.

In the northwestern direction is the naga base closest to us, we attack it first. In addition to regular units and ballistae, you can also take warships with you to shell the base. Having won, we capture the second gold mine.

On western island with the nagas in the northern part of the jungle we kill monsters, we get Battle Claws (+6) for them.


In the northern islands, there is a naga base on the right, and library ruins on the left. After killing the monsters in the library, we get a Scroll of Help and a Mana Stone.

We destroy the northern naga base.


Entrance to the tomb:

Kill the naga guarding the tomb.

Illidan entered the tomb of Sargaras. We destroy the naga defenders placed at the entrance and follow the fugitive.

3. Tomb of Sargaras
Walkthrough of WarCraft 3. The Tomb of Sargeras


Inside the tomb, we learn from the bloody inscriptions that a detachment of the orc Gul-Dan passed here before us 20 years ago. They were looking for some kind of eye here. Most likely, Illidan is looking for the same thing.

Illidan's Quest:

Find Illidan.

Maeve must not die.

Western part of the tomb. We examine the upper dead end, kill the skeletons, and get Elixir of Mana. In the room on the right, teleport to the northern balcony, take Book of Wisdom (+2) and the mana rune. In the lower room we kill the demons on the right, we get Scholar's Robe (+3). We pass along the corridor to the southern part. We go to the dead end on the left, kill the Destroyer, we get Medical treatise. We pass along the southern hall to the right and go up the stairs.

Add. task No. 1. Rubble:

Clear out the rubble.

Having climbed two stairs, we hit the stone blocks from below, this will clear the blockage, and two bear druids will come out from there. There will be several more such rubbles ahead, they will also need to be broken.


Secret 1. We enter the corridor where the bears came from. In the left wall we see an opening and a mana rune in it, teleport there, go to the end, find Shadow Orb Fragment (1/10).

Add. task No. 2. Shadow Sphere:

Collect all Shadow Orb shards.

Having found the first fragment, we receive an additional task to collect 10 such fragments. Gul-Dan's strongest artifact, the Ball of Shadows, was split into pieces. If we collect all the parts, the artifact will work at full capacity. But individual parts of the artifact themselves provide good bonuses.

(Map of fragments location).


Secret 2. After going up the two stairs, at the top on the right we press the glowing button on the floor, this will open the stone round door at the back. We return to it, teleport inside to the central platform in the water, take Ring of Protection (+2). On the platform on the left we notice a mana rune, teleport there, take Shadow Orb Fragment (2/10).

Secret 3. We return to the foot in front of the two stairs, teleport to the low platform between the stairs. From it on the southern wall we see a mana rune, we teleport there. We pass through the secret tunnel to the west. At a dead end, we look up from the northern cliff, teleport to the mana rune on another platform, take Shadow Orb Fragment (3/10).

Secret 4. Having climbed two stairs, we go north along the road between the waterfalls. In the left wall behind the waterfall we notice a mana rune, teleport there, and take it from the water golems below Shadow Orb Fragment (4/10).

We get to a large square hall. Here we see the second part of Gul-Dan’s records. By this time, all his assistants had died, leaving the shaman alone.


Flooded tunnels. We exit the building into a half-flooded tunnel. We fight with nagas and giant turtles. We reach the left end of the tunnel, break the blockage on the left, and free the hunters.

Secret 5. In the tunnel, having reached the turn, we find a single palm tree, with the help of the hunter we plant an owl on it, this will open the visibility of the mountain on the right. Teleport to the right mountain, take Shadow Orb Fragment (5/10).

Secret 6. In the tunnel after the turn near the northern wall there is a second palm tree, we also plant an owl on it, teleport to the island above the wall, kill the turtle, get the Stone Talisman and Shadow Orb Fragment (6/10).

Secret 7. In the tunnel, after turning, we rise to the northern hill, from it we look down to the left, teleport to the neighboring rock, where the rune lies, we get Shadow Orb Fragment (7/10).

In the tunnel we reach a broken bridge. Playing Mev, we go to the upper dead end, there we teleport across the river to the right. On the other side, press the button and raise the bridge for all other units.

In the hall with statues we meet the hero of the naga - the witch Vaisha. She says that nagas are night elves, modified by a curse. With the help of Illidan, they are trying to regain their former greatness.


Eastern part of the tomb. After a difficult battle we enter the tomb building. At the right end of the corridor we break through the blockage and free the raven druids.

Along the corridor we reach the gate, here we read Gul-Dan’s last message. He was never able to achieve his goal, and died at the hands of a demon.

Behind the gate in the upper corridor we find a rune for calling a bear, in the lower corridor there is a Stone amulet for summoning a golem. Having gathered this army, we go along the middle corridor and kill the last enemies.



Escape from the Tomb:

Lead Mev to the exit of the tomb.

Maeve must not die.

In the last room we see how Illidan reached the Eye of Sargaras. Now he has become even stronger, and it is no longer possible to fight him alone. Illidan collapses the entire tomb, we urgently need to get out of it.

We have 3:30 minutes to evacuate (2:30 on hard). New nagas and local ghosts appeared throughout the tomb. We can’t engage in battle, otherwise we won’t have time. We quickly run back, crossing places with enemies using teleportation.

You can greatly shorten the path if you teleport through the wall in the flooded tunnel directly to the entrance to the western part of the tomb.

On the way back, the side walls open up in a large square room. At the right dead end we take the speed rune. In the left dead end, after killing the hydra, we can take the Ogre Gauntlets (+3 strength).

Having managed to reach the beginning in time, we go to the surface.

4. The traitor is angry
WarCraft 3. Walkthrough for the elves. Wrath of Betrayer


Illidan has become much stronger. Mev's squad no longer pursues the fugitive, but holds the defense in their camp, fighting with all their might. Maeve sends a messenger to Kalimdor to call for reinforcements from Farion and Tyrande.

Get to the transport ships.

The messenger must not die.

There are many dangers on the messenger's path; you need to personally guide him through safely. We end up with a war on two fronts: on the left side of the map we must move forward with a small detachment, and on the right we must defend the abandoned base. But we take the artifact from the first nagas we meet Teleportation Staff(allows the hero to teleport to any of his units), with his help Mav can manage to defend the base and advance the squad. At the base, we can sell the cheapest artifacts to our store, and instead buy a Poisonous Sphere for 600 gold.

There is almost no gold at the base itself, but when playing as a squad we find gold coins along the way (500 gold per coin), and we can spend this money at the base.


Add. exercise. Naga treasure hunters:

Kill Naga Treasure Hunters (0 of 4)

The detachments encountered along the way are conducting excavations, trying to find more artifacts of Sargaras. We destroy these units, take away the gold and the things found.

1. We meet at the very beginning on the right, take away the Teleportation Staff.

2. In the southern ruins. Let's take a couple of coins.

3. On the way up in the cave on the right. Take a couple of coins and Sphere of Slowing.

4. Taking the boats, we sail to the first northern hill, take a couple of coins and a Mana Stone.

Secret 1. For now, we remain near the cave with the first treasure hunters. At our base we are building the Tree of Winds and training a flying hippogriff. We send the created bird to fly to Mev, along the way it will scout out the central ruins. Maev teleport to the right to the massive gate. Behind the gate we find a flaming golem, killing it, we get Rune Bracelets (-33% damage received from spells).

Secret 2. Using the staff, teleport Mev to the base. At our base we create a flying hippogriff for reconnaissance of the area. We go south to the enemy naga base. At their base there is a fountain on the right, we teleport there, we find the secret area “Temple of the Storm”. We kill the big naga, open the door, we get three coins, that is, 1500 gold. We teleport to the northern water channel, in it we find the Book of Agility and the Mana Rune. We teleport to the lower water channel, take Scholar's Robe (+3) and the mana rune.

After walking along a winding path, we reach two boats.



Out to sea:

Take the ship with the messenger out to sea.

The ship must not be destroyed.

The messenger must not die.

Your camp must not be destroyed.

Taking the boats, we swim into the southern ruins. We destroy a group of enemies, take three coins. There is a Book of Power (+2) on the balcony above.

At the top we clear the fourth group of treasure hunters.

There are naga defensive towers on the hills ahead. Here we need to scout the area with hippogriffs and shoot from afar with ballistas.

We move forward by land, destroy all the towers, open two gates. After this, we put the messenger into one of the ships and send him along the canal north to the open ocean.

Interlude. Unfinished Business

Our messenger reached the Ashenval Forest. Farion and Tyrande go together to help Maeve.

5. Settlement of accounts
WarCraft 3 for the elves. Balancing the Scales


The detachment of Farion and Tirende lands on the islands, not far from Maeve’s camp. Now we need to bring in reinforcements before Meve dies. You will again have to play on two fronts: control Farion’s squad and defend at the Mev base.

Camp Mav:

Get to Maeve's camp.

Tyrande and Farion must not die.

Playing Mev, while there are no attacks, go to the right of the base, teleport down the slope, kill two turtles on the shore, we get Recovery Potion And Scroll of Restoration. There is no gold on the base at all. We spend our last reserves on producing fireflies so that they can repair our buildings.

Playing as Farion and Tyrande, we go into the ruins on the right, collect gold for Mev, take the Scroll of Mana and Scroll of Healing.


On the northern coast we see crashed ships. We take objects Stone of Obfuscation(temporarily turn on night so the elves can hide) and Ring of Protection (+3), we get an additional task.

From the northern shore the path again leads to ancient ruins. Here in two side rooms we can find a few more coins.

The western corridor with steel golems leads directly to the naga base. If we get through this base, we'll get to Mev. With two level 10 heroes, it is quite possible to destroy the entire base. But on hard difficulty we can lose the entire army in such a battle, so it is better to use the secret path.

From the ruins we go to the southern coast, here we find the first ship with allies. We go to the hill on the right and clear the small orc camp. We use Farion to revive the trees to the right of the camp, go further, and revive them again. This is how we will do it safe way to Mev base.



Illidan's Camp:

Destroy Illidan's camp.

We unite the units, now we have three heroes and many warriors. We go to the northern naga base and smash it to pieces. From Mev's camp we move all the trees to a freed place where gold can be mined.

We find the two remaining Night Elves ships. In the northern ship there are Mountain Giants - a new type of units, we are starting their mass production. On the northern coast, we revive the trees with Farion and open access to the second gold mine.

Now all that remains is to storm Illidan's double base on the hill in the upper right corner. By extracting gold from two mines and constantly producing new units, you can easily overwhelm the enemy with numbers.

After our victory, Illidan leaves his destroyed base on the islands and sails further east.

6. Remnants of the Alliance
WarCraft 3. Walkthrough. Shards of the Alliance


In pursuit of Illidan, our heroes reached Lordaeron. Despite our victory over the demons at the top of the Hyjal Mountains, the undead still run rampant here. Miraculously, the surviving remnants of people and elves fight for their lives every day.

Farion the Fierce leaves the party to restore the local nature. And Tyrande and Maeve meet a squad of survivors. At the head of this detachment of elves is Prince Kael. Tyrande decides to help the local elves get to safety.

Kel's caravan:

Bring the caravan to the other side of the river.

At least 2 carts must survive.

Heroes must not die.

There is nothing in the boxes in the settlement, so we immediately go on a hike. On the way, you need to take care of the bear druids, they are the only ones who can heal other wounded units.

We advise you to detach a couple of warriors from the main group and send them to the last cart, so that they constantly walk behind and quickly repel the attacking undead until our main detachment approaches. They will attack from behind every few minutes, so it is better not to stand still for long.

In this mission, we actively use Mev's last ability - calling the Avatar (creates small warriors from killed enemies). This will constantly give us temporary warriors who we won’t mind losing in battle.


Additional task. Kel's Gold:

Find three caches (0 of 3).

On the way we meet a mercenary camp. Kael reports that he has gold in his caches, if we find them, we can buy new fighters in the camp.

Kel's cache 1. We go to the left of the camp, destroy the undead detachment, take gold, wood and a rune near the red circle of power. By destroying the undead building, we get Ring of Protection (+3).

Secret 1. We arrive at the first village. We examine the forest in the north, there is a path with cut down trees, along it we go out into a forest clearing, we find Ring of Regeneration.

Kel's cache 2. Behind the first village we go to a dead end on the right, kill the undead, and get resources.

Secret 2. After the first village, when we follow the road to the north, we look at the left slope, there is a box on the island. Mev teleport to the box, inside we find the Sphere of Fire.

Having reached the second village, we see a fork ahead. We are given a choice of a short and dangerous road or a safe but long one. The caravan will only go along the chosen path, but if we have many warriors, we can go along both roads.


Long way (left)

On the long road, a large detachment of undead awaits us in front of the local hotel. Further at the turn there is a gold mine used by the undead, where you will have to break several defensive towers. Even further is the Goblin Shop.


Dangerous path (right)

On a difficult path, we need to destroy an entire undead base blocking the road. We don’t have ballistas, so we use Stone Giants: we take trees with them as clubs, after which the giants have siege damage, effective for destroying buildings.



Both roads converge at the entrance to the third village. We are already at the very river, but here the undead have ambushed us. We need to repel massive attacks on the caravan. As giants we use a grin to distract enemies towards us. Tirend shower enemies with star rain.

After the first wave of undead is repulsed, the caravan crosses the bridge. Tyrande remains to hold off the enemies on the bridge. At this moment, the bridge collapses, and the priestess is carried away by the current of the river. Maeve persuades Kael not to rush to help, but to move on in search of Illidan.

Interlude. Farion's Vision

At this time, Farion communicated with spirits in the thicket of the forest. He managed to find out that Illidan was using a special spell and the Eye of Sargaras to destroy the land of Northrend, and with it the Frozen Throne, the abode of the King of the Dead.

7. In the ruins of Dalaran
WarCraft 3. Walkthrough. The Ruins of Dalaran


Farion catches up with Meve's squad and learns that Tyrande has died. Now both heroes prepare an attack to capture Illidan and interrupt his dangerous spell.

Naga Spell:

Kill the naga spellcasters.

Meet the allotted time.

Time is given only 30 minutes. Our base is in the center, next to Kel's base. Below are two undead bases, above is Illidan’s base, where we need to get. You shouldn't count on help from your allies; they barely hold the line and don't attack.

On normal difficulty, the most logical option is to destroy the undead base in the lower left corner to stop their attacks and capture the second mine.

On hard difficulty there is no time to destroy the undead, but Illidan cannot be effectively attacked with only one gold mine. In this case, we capture the no-man's second gold mine to the right of the people's base. Here we find the item Combat Claws (+9).




It is better to attack Illidan’s base through the passage at the top in the center, here we will immediately begin to destroy enemy buildings, and in the left corridor there are only stationary naga troops.

In the center of the purple base we find the place where the ceremony is performed. Four nagas cast a spell over the Eye of Sargaras. These are the only four enemies we need to destroy to win, but they are in a special state and can only be hit with spells. We use the first and third spell of Mev, the spell of magical dragons, the attacks of druid ravens, everything else will be useless.

We interrupt the ritual before it is completed and take Illidan prisoner. Illidan was not up to anything insidious; in this way he only wanted to destroy the leader of the undead - the King of the Dead. At the same time, in the conversation it turns out that Tirende is alive, and she can still be saved. Brothers Farion and Illidan forget their differences and go together to help their beloved girl.

8. Stormcloaks
WarCraft 3. Walkthrough. The Brothers Stormrage


The surviving Tirende defends herself on a small island. The undead constantly attack with air units. We play as naga troops led by Illidan, we need to walk along the river, destroy the undead bases and secure Tyrande.

Rescue Tyrande:

Destroy the red Scourge camp.

Defend the Night Elf camp.

We have Farion's base as our allies; it is surrounded by two undead bases. There is no point in attacking enemies here; you can only capture the second mine in the northern corner and organize a good defense of the base.

Using Illidan we destroy the monsters below the base, we get Ring of Protection (+5). In the goblin shop on the left you can buy Health talisman for 350 gold.

With Illidan's squad, we need to destroy the red undead base, but it is located in the center, and above and below it there are green undead bases. In any case, you will have to destroy at least two enemy bases. The top base can be attacked from the very beginning, but it is quite difficult to destroy it. It is better and safer to launch an attack on the lower base, but to do this you must first complete an additional mission.

There is a fountain in the southern part of the river. We take away the artifact Amulet of Mana from the monsters. A little to the right we kill the Yeti, we get Royal crown (+5). From here we attack the undead base on the left, during the attack we constantly take the wounded soldiers to the fountain, this will give us big advantage. To the left behind the undead base there is a mercenary camp, healing spirits and an exit to the river with Tirende, but you still can’t get there.


In the southern cleared clearing we set up our second base and begin to attack the main red base of the undead. The enemies in this base have strong demons, but Illidan is still tougher. In addition, in this battle you can also use the healing fountain to gain an advantage.


Interlude. The paths diverge

After the destruction of the undead base, Illidan takes Tyrende away from the dangerous place using a teleporter. After saying goodbye to Farion and Tyrande, Illidan leaves for another world through a demonic portal. The elf leaders no longer hold a grudge against him. But the overseer Maeve continues to pursue Illidan and at the last moment follows him into the portal.

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?
Mission assignment
1. Track down Illidan.
2. Maiev must survive.
A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.
Additional task No. 1
Destroy Vildkin.
About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.
Additional task No. 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maiev must survive.
Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles

The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!
Mission assignment
Find Illidan.
You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name. If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawning sites.
2. Return the Skeleton Drak Artifact to Tulu.
The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good way to fight various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.
Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...
Mission assignment
Destroy the naga guarding Sargeras's dungeon.
So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras

Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maiev must survive.
A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.
Additional task No. 1
Destroy stone barriers.
Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, right?
Additional task No. 2
Collect all fragments of the Ball of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.
Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Bring Maiev out of the dungeon.
2. Maiev must survive.
You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.
Mission assignment
1. Find night elf transport.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.
Additional task
Destroy 4 Naga Diggers.
The nagas felt like complete masters on the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter Five. Balancing the Scales

Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...
Mission assignment
1. Break through to Mayev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. On high level difficulties there it is quite possible to leave your entire army (with the exception of heroes).
The defense of the base consists of Mayev running between enemy entry points, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.
Additional task
1. Find the first ship.
2. Find the second ship.
3. Find the third ship.
Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.
Mission assignment
Destroy Illidan's base.
Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

Chapter six. Shards of the Alliance

Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment
1. Lead the caravan to the river.
2. There must be at least 2 carts left.
3. Maiev, Tyrande and Kael"Tas must survive.
Mai has a great special ability - Summon Avatar. The Avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.
Additional task
Find caches of gold.
There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.
Along the way there are 2 villages where your caravans will be repaired and given some reinforcements. Just don’t expect to sit out in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.
Mission assignment
1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.
There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task
Free the Paladin.
A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.
After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.
It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.
Mission assignment
1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.
You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.
Additional task
Destroy the trolls and their leader.
But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with these undead...
Mission assignment
Find and repair 3 observatories.
The task was received, a few troops were issued, and the attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.
The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.
Additional task
Find 4 secret warehouses.
Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant

The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.
But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment
Destroy the green undead base.
Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.
Additional task
Capture a gold mine and build a base.
We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.
Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.
Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.
Mission assignment
1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?
Additional task
Destroy the ghostly archmages.
There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.
Another interesting place- a hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment
1. Destroy Jaylor Kassan and his guards.
2. Kael"Tas and Lady Vashj must survive.
No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing

Stop the enemy before he destroys the portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes find themselves in Outland. This is the abode of the undead, which comes here from the gates built long ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment
1. Use your heroes to intercept the cart with Illidan's body.
2. Take the cart to your base.
3. The cart must not reach the night elf base.
The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. Important point- not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.
Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter Five. Gates of the Abyss

Well, Illidan can't cure the blood elves of their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.
Mission assignment
1. Destroy 4 spatial gates.
2. Illidan must hold out for 3 minutes on the gate circle.
Point one - enemies begin to climb out of the gate only when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one soldier to the south, you will receive an additional task.
Additional task
Destroy the orange orc village.
It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.
Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.
Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.
Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.
And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

Chapter six. Lord of Outland

The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...
Mission assignment
1. Destroy the Master of Pain.
2. Destroy the Mistress of Mutilation.
The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by getting your hands on unowned coins.
Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. They are impossible to produce, and not only are they very thick, but they can also produce sea elementals.
Additional task No. 1
Destroy the power generators.
The destruction of the generators entails the destruction of the orc weapons protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without any problems.
Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.
A little higher there will be a bridge, crossing which the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (Naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, behind which you can brazenly storm enemy positions. You just have to do it right away, otherwise the monster is not going to live forever.
After this, we cross the bridge with nagas and organize a joint attack on the green base from both sides. If the nagas attack first, it may be possible to disable the enemy hero with a tornado. Between the destroyed orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.
Additional task No. 2
Destroy the Destroyer guards.
A little north of the destroyed orc base, several neutral monsters await you, guarding 4 very good guns. Naturally, we take it.
Next, the remaining 2 orc bases guarding the enemy rulers, and the rulers themselves, are destroyed. They do not represent anything super unusual. After which the last gate opens.
Mission assignment
Destroy Magtheridon.
You need to destroy the last generator, and then simply attack Magtheridon with all your might. That's it, the campaign is over.
Kel'jaden is angry - he failed to destroy the Frozen Throne. But Illidan is inspired by his success and believes that he can handle mountains. And gets another chance. Moreover, the blood elves and naga are still with him...

Undead Campaign. Legacy of the Damned

Chapter first. King Arthas

Mission assignment
1. Destroy 9 villages.
2. Do not let more than 20 peasants escape.
A very exciting mission. You have three heroes, each of whom sits in their own corner on a HUGE pile of resources (you don’t even need to mine them) and guards the portal. You cannot build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same thing at every base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Silvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that can everyone come together around the paladins located in the center. Well, these same paladins really love to come at the time when you are destroying the village.
For Arthas, everything is most simple. 2 butchers and 3 zombies on defense (no one will get through), a bunch of butchers on the attack. We handle it quickly and easily. Silvanas comes in second place in terms of simplicity. There's a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 years of life. We intercept him and sign him up to defend our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass his enemy on our own. By the way, due to this, Silvanas is the only one who can exceed the population limit. With Kel-Thuzad everything is most complicated. His defense is made up of several necromancers and zombies. The zombies here are food for the necromancers (and from them they produce skeletons). Moreover, every passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attack on villages is similar. You just need to put the zombies in constant production and send them to the collection point. Kel-Tuzad is gaining popularity. And lastly, at each base at the beginning of the game there are a couple of shadows. If you immediately post them at the nearest crossroads as scouts, then you will be able to find out in advance about the approach of the next batch of peasants.
Mission assignment
Destroy 3 paladin altars.
What is there to tell? Everyone has gathered and we are destroying the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Silvanas did not forget all the harm done to him. And she gladly helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?
Mission assignment
1. Guide Arthas to the exit from the city.
2. Arthas must survive.
The troops are frail, and there is nowhere to replenish them (only to liberate their own groups located in some places in the city). Therefore, we take care of the corpse trucks and necromancers - they are destroyed very easily, but without them it will be extremely difficult. By the way, at first there are no corpse trucks.
Additional task
1. Destroy the armory guards.
2. Free the corpse trucks.
And the corpse trucks will appear only when you reach the middle of the western part of the map. There, having killed the guards, you will receive these wonderful cars.
The rest of the map is just a very confusing labyrinth in which the enemy really likes to approach from behind. If you don’t get carried away with research (there’s still too little good stuff on the map), you can go through the map quite quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who thirsts for revenge. And it seems that the lich king is supporting her... She suffers from the fact that she has become undead. But nothing can be changed.
Mission assignment
Destroy the red undead base.
"Guests" do not come very often, so you can play quite freely. But there is one small trick associated with additional missions.
Additional task No. 1
Subdue Blackthorne, the bandit lord.
Additional task No. 2
Subdue Mug-Tol, the ogre lord.
Both side quests are terribly similar to each other. There is no need to fight ogres and bandits. Just run Silvanas to the lord and use the charm on the lord. Having subjugated the lord, you receive his entire army under your command completely free of charge. Well, the gold mine behind the lord is a significant addition to your finances. All that remains is to gather the entire huge crowd of your troops and deal with Varimathras.
And Varimathras is a coward. Silvanas immediately ran over to the side, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But blood elves stand in his way. Was it Illidan who sent them?
Mission assignment
Destroy the blood elf island fortress.
For starters, you should forget about the elves. Elves are the near future, but for now we need to ensure the present. This is expressed in the fact that you need to walk along the river along the bank, destroying the monsters you encounter. So save up money for the fleet. And when you reach the end of the river, you will meet an evil penguin who carries a very good artifact in his body. Once you have saved up some money, you can begin attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Troops are quietly deployed to enemy positions (naturally, these positions should be greatly thinned out). Well, having dealt with the elves, you can settle down in their former place of residence. Having built your base, sail along the river, destroying naga and human bases along the way (don’t let them interfere).
Additional task
Destroy the dragon Sapphiron.
The dragon is a very valuable comrade. His home is located in the north, at a bend in the river. Just the fact that he has 2750 hit points inspires respect in anyone. And he also hits very hard. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of effort will result in a big surprise for you - after death, the dragon will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment
Destroy the portal guards.
Well, after you have a dragon, solving the last problem becomes quite simple. By attaching a group of spiders to the dragon, attack the defenders of the portal, and not even a wet spot will be left of them. All that remains is to guide the heroes to the portal and complete the mission.

Chapter Five. Dreadlord's Fall

Meanwhile, Silvanas destroys the dreadlords with the forces of the undead. For now, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?
Mission assignment
Destroy sleeping enemies.
Night - and Silvanas' troops managed to quietly open the gate. The enemy has not woken up, and you have 8 minutes to quietly beat the sleeping ones. True, when they start beating the sleeping people, for some reason they wake up. But it's not very a big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can quietly destroy them.
If you destroy everything, you will only be able to destroy 2 bases (out of 4). Therefore, it is advisable to approach the process strategically. You only need to destroy urban centers and peasants. There may also be some production buildings. The result is that the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the enemy’s bases. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.
Mission assignment
1. Destroy Detheroc's base.
2. Destroy Garithos' base.
Okay, time's up? Build an army and begin clearing out the survivors of this “Night of Bartholomew.” This won't take much time.

Chapter six. A New Power in Lordaeron

What doesn't happen in life! Now the profit has entered into an alliance with people. Silvanas and Garithos are on the same side to destroy Balnazzar...
Mission assignment
Destroy purple base Balnazzara.
Now Garithos is on our side (in general, in the game, switching from one side of the conflict to the other is a completely common and normal thing). And one of our bases is human. The important thing here is that the undead have 2 enemy bases on the way to the mission goal, and the people have one. But people don’t have heavy assault equipment (tanks, mortars). You can find them by completing an additional mission objective.
Additional task
Find the lost gnomes.
Freeing captive gnomes is not very difficult. You just need to send a detachment north from the human base, which, after destroying the discontented local residents, will break through to the gnomes. After this, you will be able to build all the assault weapons, and you can begin the attack on Balnazzar.
The trick to this mission. If you go west from the human base, you will find a lightly guarded house. There are two artifacts hidden in it, which in total increase the strength, agility and intelligence of the heroes by 8. Be sure to pick them up. They will come in handy.

Chapter seven-one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub'arak are striving to seize the Frozen Throne. Now some dwarves are trying to stand in their way. But are there many of them in Northrend?
Mission assignment
1. Find the entrance to the Old Kingdom.
2. Kill Baelgun.
3. Find the key to the entrance to the Old Kingdom.
4. Arthas and Anub'arak must survive.
Just another labyrinth that you need to go through from beginning to end. To make it easier to complete, parts of the task are combined. That is, the monster being killed is located next to the entrance to the Old Kingdom, and it is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.
Anub'arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note - this ability is perfectly combined with the presence of a corpse carrier. In addition, this comrade has armor of enormous thickness. Plus The combination of Arthas and Anub'arak is remarkable in itself. The first one can heal his partner. He himself will be treated using his partner’s spiders. And Anub'arak will create as many spiders as needed. As long as there is enough mana.
Additional task
Collect 5 coins.
Just collect 5 coins. Coins are usually hidden in boxes, so break everything you come across along the way. And the accumulated money will go to the next mission.

Chapter seven-two. The Forgotten Ones

Mission assignment
1. Find a way out of the Old Kingdom.

An ordinary dungeon with an exit at the very end. Everything is the same as in the previous mission.
Additional task
Find and destroy spider weapons.
The task is solved at the very beginning of the mission. If you do not destroy these guns built by the rebel spiders, they will fire at you all the way while moving through the tunnel. That's why there are a couple of switches next to the batteries. Pulling them, we release water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.
Additional task
Collect 5 treasures.
And again - if you want to think about the future, then you need to collect coins, breaking chests for this.
Mission assignment
1. Destroy the Forgotten.
2. Arthas and Anub'arak must survive.
Oh, this is a very evil creature. It is worth closely monitoring Arthas' health. Otherwise, he risks becoming her first victim. There won't be a second one - the game ends immediately due to your defeat. The heroes beat the creature, and the spiders destroy the tentacle. Plus, the creature periodically performs “cauterizations”, like the hero of the blood elves. But since this can be known in advance due to the circle emerging at the “cauterization” site, it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub'arak are separated by a collapse, but they will certainly unite...
Mission assignment
1. Leave the dungeon before the timer runs out.
2. Arthas must survive.
Another labyrinth. Only this time Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not hit you at the same time. You can't stand still there until you turn off the traps. But everyone will have to be killed.
Afterwards there will be a room with lowering slabs, in which you will have to get to the opposite bank. It all depends on your luck because the slabs move in a completely random manner, stopping at three levels, and predict where the slab will stop at this moment, impossible. And you can move to the next slab only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you have definitely won. Since all that remains is to connect with Anub'arak and run to the exit.
Additional task
Collect 3 coins.
Well, yes, there are coins here too. But only the greediest will be able to collect them. Let me give you a hint - 2 coins are found at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the very threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this deadly battle?
Mission assignment
1. Capture 4 obelisks.
2. Stop Illidan from capturing 4 obelisks.
Arthas starts without a base. But already from the starting point the naga base is visible. Take your troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After this, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After anxious waiting, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.
Now all that remains is to develop and strengthen. You already have one obelisk, and you won’t lose. But people and naked people will bother you quite a bit. And we need to protect ourselves from them. By complete destruction. For example, in the north there is a blood elf base, and in the east there is a second naga base. After their destruction, only mini-bases will remain near the obelisks captured by Illidan. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large expanses of water on the map, and the naga’s ability to move across water and land with equal confidence will not hinder you at all.
After eliminating the main threats, all that remains is to walk measuredly along the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or you can, having previously destroyed Illidan, capture the obelisks in one quick dash while Illidan is reborn. Well, the main campaign is over.

Additional campaign. The Founding of Durotar

After the battle at Mount Hyjal, Thrall decided to give up all sorts of intrigues and led the subordinate Horde away from people, night elves and the remnants of the undead. There he founded a settlement, modestly naming it in honor of his father - Durotar.

Chapter first. To Tame a Land

Mission assignment #1
Take Mogryn's message to Thrall.
The campaign has several features. The first is that the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of skills in the first three). Which allows them to gain stronger skills than in normal conditions. The second is that heroes are revived after death at the nearest revival stone (they must be activated). Third, you can’t accumulate money, but active trading will help you always be with the best artifacts. And there is something for cargo monsters (there are those that simply carry 6 artifacts and do nothing else). Fourth, the population of killed monsters is restored after some time (how else can you earn experience levels?). Fifth - the map is huge, but everything still couldn’t fit on it. Therefore, you will have to go to neighboring mini-maps (as you wanted?). Sixth... isn't that enough yet? You will also see many, many features.
It’s very close to carry the message, so put your feet up and, pushing aside the crowds of monsters, we come to the city of orcs. You don't have to push the monsters apart. You can simply destroy it. But these are already details. By the way, Rexsar's bear, under normal conditions a temporary creature, is now exclusively permanent and dies only at the hands of monsters.
Mission assignment #2
1. Help Gazlov.
2. Help Drek "tar.
3. Help Nazggrel.
4. Return to Thrall.
Thrall accepts the message, drops a few words in memory of the deceased and immediately takes the bull by the horns. That is, he immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And to make tasks easier to complete, you will be equipped with a hero-healer. A very valuable acquisition.
Mission assignment #3
1. Find 6 shimmerwead herb roots.
2. Return to Drek'tar.
3. Help Nazggrel.
Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.
It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already quite large, let alone with bloodthirstiness!.. On new map you have to find 6 roots. Search, destroying lizards along the way. The nuts can only be seen by coming close to them.
Mission assignment #4
1. Enter the goblin tunnels near Orgrimmar.
2. Destroy the tunnel supports.
3. Return to Gazlov.
Having made your way through flocks of centaurs and other similar nasty things, you will find yourself in a dungeon, where bad goblins have installed support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (3 in number) will be demolished by the demolitionists already waiting for you in the dungeon. By the way, it is not forbidden to carry the entire flock of demolitionists with you and throw them like kamikazes into the enemy crowds - new ones come to replace the dead at the entrance to the cave. Having destroyed all the beams, all that remains is to submit the task to the authorities. It will be praised.
Mission assignment #5
1. Kill the Bloody Feather.
2. Return to Nazggrel.
3. Go to the forge for a reward.
The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. This entrance is really well camouflaged. But this is the most interesting thing, and I won’t encourage you - look for it yourself. But then there is only a path along a path that does not turn anywhere to the main harpy. The fight with the harpies is usually carried out by the healer and Rexxar's shooting boar (don't forget to call). And upon returning to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there won't be any more freebies like this.
Additional task No. 1
1. Destroy the renegade shamans.
2. Retrieve the lost relic.
3. Return the relic to Morgue.
As you travel around the map, you can find additional tasks. And although you don’t have to do them, if you do them, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies’ place of residence (on the way to the observation post). He will show you the place of residence of the vile robbers. All you have to do is get there and punish them. Having selected the relic, bring it to the shaman.
Additional task No. 2
1. Find a flask of thunder water.
2. Find the thunder bulb.
3. Find thunder eggs phoenix.
4. Return to Chen.
The sooner you complete this task, the better it will be for you. Firstly, upon completion of this task you will receive another hero into your squad. Secondly, during the task you will find yourself in the land of phoenixes. So, phoenixes grow in level along with you. And if the phoenixes of the first levels are relatively harmless, then these creatures become extremely harmful, and it will be difficult to travel there.
You will receive the task north of the harpies' place of residence from the panda bear. He will ask you to bring phoenix eggs, some herbs and thunder water. The latter is bought in a store, do not try to find it in some bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are slightly north of the panda. You'll have to walk far just to get the thunder water. But the result is the third hero in the squad. Which, even though it almost poisoned the main character with its “moonshine,” can divide itself into three bears at once, which send local monsters to another world at triple speed.
Mission assignment #6
1. Talk to Gar-tok at the observation post.
2. Go into the tunnels near the menagerie.
3. Find an observatory.
4. Return to Thrall.
Thrall's new quest sends you east (which is probably where you'll find your first side mission). The good Gar-tok will offer you an additional task (because you won’t just go through the tunnel yet).
Additional task No. 3
1. Find the menagerie.
2. Destroy all the boars.
For now, the tunnel is blocked, and flocks of wild boars are preventing it from being cleared. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can return back from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.
Mission assignment #7
1. Return to the observation post.
2. Track people to their base.
3. Destroy the human base.
4. Return to Thrall.
At first, this mission sounds like just a trip to an observation post. But there is still an additional mission. That's where we'll go.
Additional task No. 4
1. Find the reason for the migration of lizards.
2. Destroy the invading lizards.
3. Report the human invasion to Thrall.
For some reason the lizards were running away... In the valley in which you completed the first mission, a comrade is already waiting for you, who will ask you to find out the reason for the lizards’ concern. You can immediately go to the center of the map - a passage to a new territory has appeared there. And here is the cause of concern - the sawmill of people. This is how people will have to be harassed. In the meantime, we need to destroy all the enraged lizards (check the counter in the corner of the map).
Additional task No. 5
Collect thunder lizard eggs.
Well, you’ll have to deal with the lizard eggs (you’ll have to collect 3 of them), otherwise new lizard babies will crawl out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So search and you will find. And for successfully completing the mission you will receive a book that can teleport you to the city from anywhere on the main map. Fine!
If you immediately come to the post, you will find that it has been destroyed. Then on your way you will meet corpses of orcs and people. And then living people will appear. Let's go destroy their base. What other options might there be?
Mission assignment #8
1. Fly on a zeppelin to the Echo Islands.
2. Meet Vol-Jin.
The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.
Mission assignment #9
1. Destroy human battleships.
2. Return to Vol-Jin.
Since ships sail the seas, but orcs do not know how to do this, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way the cruisers covering them, and other nasty things), after which we return to Vol-Jin. Ships can be found quite well by sound (this is for those who have the “last ship problem”).
Mission assignment #10
1. Light the signal beacons.
2. Return to Thrall.
So Vol-Jin returned you to your former appearance. After that, he will send you to the southern island, where you need to light the signal beacons. Destroy the locals who are preventing you from lighting the fires, and light all 5 signal fires. Before the last fire there will be a comrade of level 12, remarkable for the fact that he has an excellent hatchet. After completing all the tasks in these places, you can still go to the ruins and fight with the leader of the skeletons. What is left behind is a very remarkable crown.
Mission assignment #11
1. Go to negotiations with people.
2. Destroy the human ambush.
But in general, Thrall became overly peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... People will naturally organize an ambush at the place where the negotiations are taking place, and instead of negotiations, we will have to deal with this very ambush.

Walkthrough for the next 2 additional missions(by the way, they are very interesting, I advise you to update Warcraft so that they appear) look for yourself.

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?
Mission assignment
1. Track down Illidan.
2. Maiev must survive.
A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.
Additional task No. 1
Destroy Vildkin.
About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.
Additional task No. 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maiev must survive.
Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles

The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!
Mission assignment
Find Illidan.
You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name. If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawning sites.
2. Return the Skeleton Drak Artifact to Tulu.
The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good way to fight various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.
Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...
Mission assignment
Destroy the naga guarding Sargeras's dungeon.
So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras

Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maiev must survive.
A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.
Additional task No. 1
Destroy stone barriers.
Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, right?
Additional task No. 2
Collect all fragments of the Ball of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.
Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Bring Maiev out of the dungeon.
2. Maiev must survive.
You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.
Mission assignment
1. Find night elf transport.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.
Additional task
Destroy 4 Naga Diggers.
The nagas felt like complete masters on the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter Five. Balancing the Scales

Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...
Mission assignment
1. Break through to Mayev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).
The defense of the base consists of Mayev running between enemy entry points, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.
Additional task
1. Find the first ship.
2. Find the second ship.
3. Find the third ship.
Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.
Mission assignment
Destroy Illidan's base.
Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

Chapter six. Shards of the Alliance

Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment
1. Lead the caravan to the river.
2. There must be at least 2 carts left.
3. Maiev, Tyrande and Kael"Tas must survive.
Mai has a great special ability - Summon Avatar. The Avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.
Additional task
Find caches of gold.
There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.
Along the way there are 2 villages where your caravans will be repaired and given some reinforcements. Just don’t expect to sit out in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.
Mission assignment
1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.
There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task
Free the Paladin.
A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.
After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.
It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.
Mission assignment
1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.
You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.
Additional task
Destroy the trolls and their leader.
But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with these undead...
Mission assignment
Find and repair 3 observatories.
The task was received, a few troops were issued, and the attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.
The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.
Additional task
Find 4 secret warehouses.
Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant

The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.
But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment
Destroy the green undead base.
Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.
Additional task
Capture a gold mine and build a base.
We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.
Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.
Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.
Mission assignment
1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?
Additional task
Destroy the ghostly archmages.
There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.
Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment
1. Destroy Jaylor Kassan and his guards.
2. Kael"Tas and Lady Vashj must survive.
No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing

Stop the enemy before he destroys the portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes find themselves in Outland. This is the abode of the undead, which comes here from the gates built long ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment
1. Use your heroes to intercept the cart with Illidan's body.
2. Take the cart to your base.
3. The cart must not reach the night elf base.
The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. An important point - not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.
Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter Five. Gates of the Abyss

Well, Illidan can't cure the blood elves of their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.
Mission assignment
1. Destroy 4 spatial gates.
2. Illidan must hold out for 3 minutes on the gate circle.
Point one - enemies begin to climb out of the gate only when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one soldier to the south, you will receive an additional task.
Additional task
Destroy the orange orc village.
It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.
Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.
Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.
Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.
And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

Chapter six. Lord of Outland

The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...
Mission assignment
1. Destroy the Master of Pain.
2. Destroy the Mistress of Mutilation.
The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by getting your hands on unowned coins.
Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. They are impossible to produce, and not only are they very thick, but they can also produce sea elementals.
Additional task No. 1
Destroy the power generators.
The destruction of the generators entails the destruction of the orc weapons protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without any problems.
Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.
A little higher there will be a bridge, crossing which the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (Naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, behind which you can brazenly storm enemy positions. You just have to do it right away, otherwise the monster is not going to live forever.
After this, we cross the bridge with nagas and organize a joint attack on the green base from both sides. If the nagas attack first, it may be possible to disable the enemy hero with a tornado. Between the destroyed orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.
Additional task No. 2
Destroy the Destroyer guards.
A little north of the destroyed orc base, several neutral monsters await you, guarding 4 very good cannons. Naturally, we take it.
Next, the remaining 2 orc bases guarding the enemy rulers, and the rulers themselves, are destroyed. They do not represent anything super unusual. After which the last gate opens.
Mission assignment
Destroy Magtheridon.
You need to destroy the last generator, and then simply attack Magtheridon with all your might. That's it, the campaign is over.
Kel'jaden is angry - he failed to destroy the Frozen Throne. But Illidan is inspired by his success and believes that he can handle mountains. And gets another chance. Moreover, the blood elves and naga are still with him...

Undead Campaign. Legacy of the Damned

Chapter first. King Arthas

Mission assignment
1. Destroy 9 villages.
2. Do not let more than 20 peasants escape.
A very exciting mission. You have three heroes, each of whom sits in their own corner on a HUGE pile of resources (you don’t even need to mine them) and guards the portal. You cannot build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same thing at every base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Silvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that can everyone come together around the paladins located in the center. Well, these same paladins really love to come at the time when you are destroying the village.
For Arthas, everything is most simple. 2 butchers and 3 zombies on defense (no one will get through), a bunch of butchers on the attack. We handle it quickly and easily. Silvanas comes in second place in terms of simplicity. There's a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 years of life. We intercept him and sign him up to defend our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass the enemy with our own forces. By the way, due to this, Silvanas is the only one who can exceed the population limit. With Kel-Thuzad everything is most complicated. His defense is made up of several necromancers and zombies. The zombies here are food for the necromancers (and from them they produce skeletons). Moreover, every passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attack on villages is similar. You just need to put the zombies in constant production and send them to the collection point. Kel-Tuzad is gaining popularity. And lastly, at each base at the beginning of the game there are a couple of shadows. If you immediately post them at the nearest crossroads as scouts, then you will be able to find out in advance about the approach of the next batch of peasants.
Mission assignment
Destroy 3 paladin altars.
What is there to tell? Everyone has gathered and we are destroying the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Silvanas did not forget all the harm done to him. And she gladly helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?
Mission assignment
1. Guide Arthas to the exit from the city.
2. Arthas must survive.
The troops are frail, and there is nowhere to replenish them (only to liberate their own groups located in some places in the city). Therefore, we take care of the corpse trucks and necromancers - they are destroyed very easily, but without them it will be extremely difficult. By the way, at first there are no corpse trucks.
Additional task
1. Destroy the armory guards.
2. Free the corpse trucks.
And the corpse trucks will appear only when you reach the middle of the western part of the map. There, having killed the guards, you will receive these wonderful cars.
The rest of the map is just a very confusing labyrinth in which the enemy really likes to approach from behind. If you don’t get carried away with research (there’s still too little good stuff on the map), you can go through the map quite quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who thirsts for revenge. And it seems that the lich king is supporting her... She suffers from the fact that she has become undead. But nothing can be changed.
Mission assignment
Destroy the red undead base.
"Guests" do not come very often, so you can play quite freely. But there is one small trick associated with additional missions.
Additional task No. 1
Subdue Blackthorne, the bandit lord.
Additional task No. 2
Subdue Mug-Tol, the ogre lord.
Both side quests are terribly similar to each other. There is no need to fight ogres and bandits. Just run Silvanas to the lord and use the charm on the lord. Having subjugated the lord, you receive his entire army under your command completely free of charge. Well, the gold mine behind the lord is a significant addition to your finances. All that remains is to gather the entire huge crowd of your troops and deal with Varimathras.
And Varimathras is a coward. Silvanas immediately ran over to the side, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But blood elves stand in his way. Was it Illidan who sent them?
Mission assignment
Destroy the blood elf island fortress.
For starters, you should forget about the elves. Elves are the near future, but for now we need to ensure the present. This is expressed in the fact that you need to walk along the river along the bank, destroying the monsters you encounter. So save up money for the fleet. And when you reach the end of the river, you will meet an evil penguin who carries a very good artifact in his body. Once you have saved up some money, you can begin attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Troops are quietly deployed to enemy positions (naturally, these positions should be greatly thinned out). Well, having dealt with the elves, you can settle down in their former place of residence. Having built your base, sail along the river, destroying naga and human bases along the way (don’t let them interfere).
Additional task
Destroy the dragon Sapphiron.
The dragon is a very valuable comrade. His home is located in the north, at a bend in the river. Just the fact that he has 2750 hit points inspires respect in anyone. And he also hits very hard. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of effort will result in a big surprise for you - after death, the dragon will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment
Destroy the portal guards.
Well, after you have a dragon, solving the last problem becomes quite simple. By attaching a group of spiders to the dragon, attack the defenders of the portal, and not even a wet spot will be left of them. All that remains is to guide the heroes to the portal and complete the mission.

Chapter Five. Dreadlord's Fall

Meanwhile, Silvanas destroys the dreadlords with the forces of the undead. For now, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?
Mission assignment
Destroy sleeping enemies.
Night - and Silvanas' troops managed to quietly open the gate. The enemy has not woken up, and you have 8 minutes to quietly beat the sleeping ones. True, when they start beating the sleeping people, for some reason they wake up. But this is not a very big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can quietly destroy them.
If you destroy everything, you will only be able to destroy 2 bases (out of 4). Therefore, it is advisable to approach the process strategically. You only need to destroy urban centers and peasants. There may also be some production buildings. The result is that the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the enemy’s bases. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.
Mission assignment
1. Destroy Detheroc's base.
2. Destroy Garithos' base.
Okay, time's up? Build an army and begin clearing out the survivors of this “Night of Bartholomew.” This won't take much time.

Chapter six. A New Power in Lordaeron

What doesn't happen in life! Now the profit has entered into an alliance with people. Silvanas and Garithos are on the same side to destroy Balnazzar...
Mission assignment
Destroy Balnazzar's purple base.
Now Garithos is on our side (in general, in the game, switching from one side of the conflict to the other is a completely common and normal thing). And one of our bases is human. The important thing here is that the undead have 2 enemy bases on the way to the mission goal, and the people have one. But people don’t have heavy assault equipment (tanks, mortars). You can find them by completing an additional mission objective.
Additional task
Find the lost gnomes.
Freeing captive gnomes is not very difficult. You just need to send a detachment north from the human base, which, after destroying the discontented local residents, will break through to the gnomes. After this, you will be able to build all the assault weapons, and you can begin the attack on Balnazzar.
The trick to this mission. If you go west from the human base, you will find a lightly guarded house. There are two artifacts hidden in it, which in total increase the strength, agility and intelligence of the heroes by 8. Be sure to pick them up. They will come in handy.

Chapter seven-one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub'arak are striving to seize the Frozen Throne. Now some dwarves are trying to stand in their way. But are there many of them in Northrend?
Mission assignment
1. Find the entrance to the Old Kingdom.
2. Kill Baelgun.
3. Find the key to the entrance to the Old Kingdom.
4. Arthas and Anub'arak must survive.
Just another labyrinth that you need to go through from beginning to end. To make it easier to complete, parts of the task are combined. That is, the monster being killed is located next to the entrance to the Old Kingdom, and it is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.
Anub'arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note - this ability is perfectly combined with the presence of a corpse carrier. In addition, this comrade has armor of enormous thickness. Plus The combination of Arthas and Anub'arak is remarkable in itself. The first one can heal his partner. He himself will be treated using his partner’s spiders. And Anub'arak will create as many spiders as needed. As long as there is enough mana.
Additional task
Collect 5 coins.
Just collect 5 coins. Coins are usually hidden in boxes, so break everything you come across along the way. And the accumulated money will go to the next mission.

Chapter seven-two. The Forgotten Ones

Mission assignment
1. Find a way out of the Old Kingdom.

An ordinary dungeon with an exit at the very end. Everything is the same as in the previous mission.
Additional task
Find and destroy spider weapons.
The task is solved at the very beginning of the mission. If you do not destroy these guns built by the rebel spiders, they will fire at you all the way while moving through the tunnel. That's why there are a couple of switches next to the batteries. Pulling them, we release water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.
Additional task
Collect 5 treasures.
And again - if you want to think about the future, then you need to collect coins, breaking chests for this.
Mission assignment
1. Destroy the Forgotten.
2. Arthas and Anub'arak must survive.
Oh, this is a very evil creature. It is worth closely monitoring Arthas' health. Otherwise, he risks becoming her first victim. There won't be a second one - the game ends immediately due to your defeat. The heroes beat the creature, and the spiders destroy the tentacle. Plus, the creature periodically performs “cauterizations”, like the hero of the blood elves. But since this can be known in advance due to the circle emerging at the “cauterization” site, it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub'arak are separated by a collapse, but they will certainly unite...
Mission assignment
1. Leave the dungeon before the timer runs out.
2. Arthas must survive.
Another labyrinth. Only this time Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not hit you at the same time. You can't stand still there until you turn off the traps. But everyone will have to be killed.
Afterwards there will be a room with lowering slabs, in which you will have to get to the opposite bank. It all depends on your luck, because the plates move in a completely random mode, stopping at three levels, and it is impossible to predict where the plate will stop at the moment. And you can move to the next slab only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you have definitely won. Since all that remains is to connect with Anub'arak and run to the exit.
Additional task
Collect 3 coins.
Well, yes, there are coins here too. But only the greediest will be able to collect them. Let me give you a hint - 2 coins are found at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the very threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this deadly battle?
Mission assignment
1. Capture 4 obelisks.
2. Stop Illidan from capturing 4 obelisks.
Arthas starts without a base. But already from the starting point the naga base is visible. Take your troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After this, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After anxious waiting, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.
Now all that remains is to develop and strengthen. You already have one obelisk, and you won’t lose. But people and naked people will bother you quite a bit. And we need to protect ourselves from them. By complete destruction. For example, in the north there is a blood elf base, and in the east there is a second naga base. After their destruction, only mini-bases will remain near the obelisks captured by Illidan. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large expanses of water on the map, and the naga’s ability to move across water and land with equal confidence will not hinder you at all.
After eliminating the main threats, all that remains is to walk measuredly along the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or you can, having previously destroyed Illidan, capture the obelisks in one quick dash while Illidan is reborn. Well, the main campaign is over.

Additional campaign. The Founding of Durotar

After the battle at Mount Hyjal, Thrall decided to give up all sorts of intrigues and led the subordinate Horde away from people, night elves and the remnants of the undead. There he founded a settlement, modestly naming it in honor of his father - Durotar.

Chapter first. To Tame a Land

Mission assignment #1
Take Mogryn's message to Thrall.
The campaign has several features. The first is that the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of skills in the first three). Which allows them to gain stronger skills than in normal conditions. The second is that heroes are revived after death at the nearest revival stone (they must be activated). Third, you can’t accumulate money, but active trading will help you always have the best artifacts. And there is something for cargo monsters (there are those that simply carry 6 artifacts and do nothing else). Fourth, the population of killed monsters is restored after some time (how else can you earn experience levels?). Fifth - the map is huge, but everything still couldn’t fit on it. Therefore, you will have to go to neighboring mini-maps (as you wanted?). Sixth... isn't that enough yet? You will also see many, many features.
It’s very close to carry the message, so put your feet up and, pushing aside the crowds of monsters, we come to the city of orcs. You don't have to push the monsters apart. You can simply destroy it. But these are already details. By the way, Rexsar's bear, under normal conditions a temporary creature, is now exclusively permanent and dies only at the hands of monsters.
Mission assignment #2
1. Help Gazlov.
2. Help Drek "tar.
3. Help Nazggrel.
4. Return to Thrall.
Thrall accepts the message, drops a few words in memory of the deceased and immediately takes the bull by the horns. That is, he immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And to make tasks easier to complete, you will be equipped with a hero-healer. A very valuable acquisition.
Mission assignment #3
1. Find 6 shimmerwead herb roots.
2. Return to Drek'tar.
3. Help Nazggrel.
Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.
It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already quite large, let alone with bloodthirstiness!.. On the new map you have to find 6 roots. Search, destroying lizards along the way. The nuts can only be seen by coming close to them.
Mission assignment #4
1. Enter the goblin tunnels near Orgrimmar.
2. Destroy the tunnel supports.
3. Return to Gazlov.
Having made your way through flocks of centaurs and other similar nasty things, you will find yourself in a dungeon, where bad goblins have installed support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (3 in number) will be demolished by the demolitionists already waiting for you in the dungeon. By the way, it is not forbidden to carry the entire flock of demolitionists with you and throw them like kamikazes into the enemy crowds - new ones come to replace the dead at the entrance to the cave. Having destroyed all the beams, all that remains is to submit the task to the authorities. It will be praised.
Mission assignment #5
1. Kill the Bloody Feather.
2. Return to Nazggrel.
3. Go to the forge for a reward.
The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. This entrance is really well camouflaged. But this is the most interesting thing, and I won’t encourage you - look for it yourself. But then there is only a path along a path that does not turn anywhere to the main harpy. The fight with the harpies is usually carried out by the healer and Rexxar's shooting boar (don't forget to call). And upon returning to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there won't be any more freebies like this.
Additional task No. 1
1. Destroy the renegade shamans.
2. Retrieve the lost relic.
3. Return the relic to Morgue.
As you travel around the map, you can find additional tasks. And although you don’t have to do them, if you do them, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies’ place of residence (on the way to the observation post). He will show you the place of residence of the vile robbers. All you have to do is get there and punish them. Having selected the relic, bring it to the shaman.
Additional task No. 2
1. Find a flask of thunder water.
2. Find the thunder bulb.
3. Find the phoenix thunder eggs.
4. Return to Chen.
The sooner you complete this task, the better it will be for you. Firstly, upon completion of this task you will receive another hero into your squad. Secondly, during the task you will find yourself in the land of phoenixes. So, phoenixes grow in level along with you. And if the phoenixes of the first levels are relatively harmless, then these creatures become extremely harmful, and it will be difficult to travel there.
You will receive the task north of the harpies' place of residence from the panda bear. He will ask you to bring phoenix eggs, some herbs and thunder water. The latter is bought in a store, do not try to find it in some bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are slightly north of the panda. You'll have to walk far just to get the thunder water. But the result is the third hero in the squad. Which, even though it almost poisoned the main character with its “moonshine,” can divide itself into three bears at once, which send local monsters to another world at triple speed.
Mission assignment #6
1. Talk to Gar-tok at the observation post.
2. Go into the tunnels near the menagerie.
3. Find an observatory.
4. Return to Thrall.
Thrall's new quest sends you east (which is probably where you'll find your first side mission). The good Gar-tok will offer you an additional task (because you won’t just go through the tunnel yet).
Additional task No. 3
1. Find the menagerie.
2. Destroy all the boars.
For now, the tunnel is blocked, and flocks of wild boars are preventing it from being cleared. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can return back from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.
Mission assignment #7
1. Return to the observation post.
2. Track people to their base.
3. Destroy the human base.
4. Return to Thrall.
At first, this mission sounds like just a trip to an observation post. But there is still an additional mission. That's where we'll go.
Additional task No. 4
1. Find the reason for the migration of lizards.
2. Destroy the invading lizards.
3. Report the human invasion to Thrall.
For some reason the lizards were running away... In the valley in which you completed the first mission, a comrade is already waiting for you, who will ask you to find out the reason for the lizards’ concern. You can immediately go to the center of the map - a passage to a new territory has appeared there. And here is the cause of concern - the sawmill of people. This is how people will have to be harassed. In the meantime, we need to destroy all the enraged lizards (check the counter in the corner of the map).
Additional task No. 5
Collect thunder lizard eggs.
Well, you’ll have to deal with the lizard eggs (you’ll have to collect 3 of them), otherwise new lizard babies will crawl out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So search and you will find. And for successfully completing the mission you will receive a book that can teleport you to the city from anywhere on the main map. Fine!
If you immediately come to the post, you will find that it has been destroyed. Then on your way you will meet corpses of orcs and people. And then living people will appear. Let's go destroy their base. What other options might there be?
Mission assignment #8
1. Fly on a zeppelin to the Echo Islands.
2. Meet Vol-Jin.
The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.
Mission assignment #9
1. Destroy human battleships.
2. Return to Vol-Jin.
Since ships sail the seas, but orcs do not know how to do this, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way the cruisers covering them, and other nasty things), after which we return to Vol-Jin. Ships can be found quite well by sound (this is for those who have the “last ship problem”).
Mission assignment #10
1. Light the signal beacons.
2. Return to Thrall.
So Vol-Jin returned you to your former appearance. After that, he will send you to the southern island, where you need to light the signal beacons. Destroy the locals who are preventing you from lighting the fires, and light all 5 signal fires. Before the last fire there will be a comrade of level 12, remarkable for the fact that he has an excellent hatchet. After completing all the tasks in these places, you can still go to the ruins and fight with the leader of the skeletons. What is left behind is a very remarkable crown.
Mission assignment #11
1. Go to negotiations with people.
2. Destroy the human ambush.
But in general, Thrall became overly peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... People will naturally organize an ambush at the place where the negotiations are taking place, and instead of negotiations, we will have to deal with this very ambush.

Look for the passage to the next 2 additional missions (by the way, they are very interesting, I advise you to update Warcraft so that they appear).



Thousand