Warcraft 3 the frozen throne walkthrough. Walkthrough of the campaign for the alliance “Curse of the Avengers. Collect thunder lizard eggs


WarCraft 3: Reign Of Chaos

Prologue:
Chapter first. Chasing Vision
The young orc leader Thrall woke up from a nightmare and immediately saw a strange Foreteller, who offered to follow him for an explanation.
Mission assignment
1. Follow the instructions of the announcer
2. Find the Foreteller
An ordinary training mission, where they will first try to teach you a little how to control troops. Follow the flags, and already on the fourth you will find a group of soldiers. Collect everyone and move on. First you will be asked to practice on a single gnoll, and then on a whole group. After a group of gnolls, Thrall should have new level. There is no choice - you have to take Chain Lightning. And a little further away, in the stream, sit those who are worth trying it on, the murlocs. Their leader has a bottle of mana with him. Pick it up as a hero and they will explain to you how to use it. As you approach the next sign, they will explain to you how day differs from night. At least because you see much less. Next you will be shown a sleeping troll with a hint that sleeping monsters wake up if you attack them. It would be strange if they didn’t wake up - I would look at you if they started poking you with all sorts of sharp objects.
Well, you have come to the Foreteller. He will mutter languidly about impending misfortunes and recommend collecting all available orcs and sailing to distant lands, because this is the only way to save everything. You'll have to take his word for it.
Chapter two. Departures
The troops believed their leader and are preparing to march. But we need to prepare for their arrival - build a base. But Thunder is somehow late.
Mission assignment
1. Build an Orc Burrow
2. Build a Military Factory
3. Build Barracks
4. Train 5 Soldiers
In this mission they will try to teach you how to build a base. You have a little - the Meeting Room, the Orc Burrow and the Altar of Storms. Plus one Worker with a complete lack of gold. But there is a gold mine nearby, and when you move a Worker into it, they will throw a few more at you. We add up to 5 gold miners and a couple more for timber extraction, and with one Worker we rebuild the necessary buildings. At the Military Factory you will immediately be taught how to make upgrades. After that, we build five Soldiers. And after that, your task will be urgently changed.

Find and save Grom.
A handful of people proudly declare that they saw you, the orcs, in a coffin and white slippers (because they were worthy of capturing one of your heroes), and it would be better for you to surrender right away, before they saw anything else. We'll have to beat the insolent people. While you are heading to the attacked tower (unless, of course, you have grouped troops near it in advance), people will have time to damage it a little - learn to repair it. Having reached the first gate (you can ignore the Observation Towers), you will find out what they are for - to be broken. Aim at them like you would a normal building and click right click mice. Hit the allied troops standing nearby, and another Soldier will be freed from the cage. A Shaman awaits you in the next cell. It has little use, but now it is the first remote shooter. In addition, here you will be taught how to switch with the Tab key between different representatives of your squad. After this, you will encounter a couple of enemy Shooters. Destroy them quickly before they shred the Shaman. Having defeated the next detachment, you will become the owner of another Shaman and a pair of Soldiers. The squad is growing by leaps and bounds. Two Knights are waiting for you near the second gate, but can they compete with your crowd?
Changing the main task to a mission
Destroy 3 Watchtowers guarding Grom.
You have found Grom, but he is well guarded - you need to destroy three watchtowers. Crush these pitiful attempts at resistance with the entire mass of orcs and reunite the brothers - the elder Grom and the younger Thrall. By the way, when destroying towers, if you attack them with the whole crowd, then make sure that Shamans have a high priority - the towers will start with them.
That's it, the orcs gather their Horde and break with slavery, sailing to Kalimdor. The training is over, and to be continued...
Alliance Campaign:
Chapter first. The Defense of Strahnbrad
After the introductory video, in which the fortuneteller tries to warn King Terenas that it is not the orcs that are terrible for the kingdom, but the undead that are raising their heads, the campaign for the people begins.
Aimed at suppressing the orc uprising best forces empire - Uther and the son of King Arthas. Now they need to save the village of Stranbrad.
Mission assignment
1. Go to Stranbrad
2. Protect him from the orcs
3. Arthas must survive
Uther leaves to destroy the orc camp, and he sends you, led by Arthas, to defend Strahnbrad. There are only a few Infantry in your army, but for Arthas, who is a Paladin, this should be enough. Moreover, he already knows the Healing spell. But we shouldn’t start with protecting Stranbrad; he won’t go anywhere. Break all the boxes in the camp and find a healing potion. Follow the road. When she turns, continue south. There, a couple of peasants will join your army (in the form of Infantrymen, of course), you can find the Scroll of Protection in the box and get the first one.
Additional task No. 1
Destroy the gnolls who stole the peasant woman's son
Follow the forest path and you will find three of these idiots. From the quest you can get a Ring of Protection +1 and a healing potion (one from a corpse, the other from a grateful peasant woman). You return to the road.
Near the bridge you will meet bandits who have captured a farmer and his daughter. Of course, they need to be broken. Moreover, one bandit drops a mana potion. And the farmer immediately asks you to take away his “accounting book” from the bandits.
Additional task No. 2
1. Kill the bandit leader
2. Return the book to Gerard
Follow the bandits and you will find them. There are not many of them there, and their leader is rather frail. Pick up the book and return to the bridge. For a good deed, gratitude is due - your ledger will be replaced with Tom of Strength. By the way, by this time Arthas will already have a second level, which would be worth using for the Aura of Devotion.
And just beyond the bridge there will be burning Stranbrad. We are late!
Changing the main task to a mission
1. Save the peasants
2. Destroy the orc leader
3. Arthas must survive
If you immediately rush into battle, you will lose a lot of bonuses. In particular, in the north of the town there is a mana potion in a box (although a couple of orcs are hanging out near it), and to the west of the gate a group of Foot Soldiers is fighting with a bunch of orcs. The infantry will gladly join you. There remains only a path to the northwest. That’s where the sought-after orc leader sits with a couple of Soldiers.
And Uther is already calling you to continue your exploits.
Chapter two. Blackrock & Roll
Meanwhile, Uther has laid siege to the orc camp and is trying to negotiate with them. But... it didn't work out. And you are tasked with leading the attack.
Mission assignment
1. Build Barracks
2. Build 2 Farms
3. Build 6 Infantry
You have a Town Hall, 5 Peasants, a Lumber Mill, an Altar of Kings (so Arthas' death is not a big deal), 2 Watchtowers each protecting 2 entrances to the base (they need to be upgraded to Watchtowers) and Uther, a level 10 Paladin hanging out between these towers. The crates nearby contain a Scroll of Protection and a Health Potion.
We build a few more Peasants and rebuild the base to the required level. After which the main task immediately changes. The orcs prophesy something about how there is no point in fighting with them, since evil demons will come anyway and kill everyone. But we don’t believe them.
Mission assignment
Destroy the Blade Master
You can, of course, rush forward, but it’s better to complete the additional task first. And the one who gives it is located to the east of your camp. He only asks to kill the black dragon and bring his heart, but he gives 4 Shooters to help.
Additional task
1. Kill the black dragon
2. Bring his heart to Feranor
The dragon sits in the caves east of the meeting place with the “quest distributor”. On the approaches to him he will meet several small creatures, and he himself will be helped by a couple more freaks. But, if you don’t forget to treat the Shooters, the dragon will lose its heart today. Take the heart to the customer and get access to the first level upgrades in the Forge, which has become yours, plus the ability to produce Shooters. And the Ball of Fire with the ability to inflict 12 additional points of fire damage is by no means superfluous. Now you can beat your opponent.
You can, of course, destroy a couple of murloc villages in the west (healing potion and Attack Claws +3) and in the east (healing potion), and also demolish the orc base in the north, but this is not the main thing. The main thing is the Blade Master in the northeast. But he is alone, and his death will be quick.
Chapter three. Ravages of the Plague
Meanwhile, Dalaran became preoccupied with problems in the north, and the best magical minds of the Alliance decided to send the famous heroine Jaina Proudmoore to help the affected territories (such a fantasy Ministry of Emergency Situations).
Upon her appearance, Jaina reports that she was sent to deal with local unrest to help the prince. Well, good Archmage, it won’t hurt you.
Mission assignment
1. Scout the territory
2. Jaina must not die
3. Arthas must not die
They will give you a Captain and a couple of Infantrymen to help you. And Jaina can summon Elementals.
The first Peasant will report that something is wrong with the bridge. Yes, everything is wrong with him - he is destroyed. There is only a ford to the northeast, but they say it has been captured by bandits. Not far from the bridge is a village where you will meet the desired bandits. If any of the residents survive their attack (through your efforts), you will receive a large health potion as a reward. A little further, the peasants will bring to your attention that there is a Fountain of Life nearby, and it may be useful to you.
Additional task
Find the Fountain of Life
They have something strange nearby. The fountain is located on opposite side cards. But you are not lazy...
In the meantime, numerous murlocs will try to prevent you from advancing further. In one of the camps, having broken a house, you can find Scroll of Protection. And here is the village. But here the three Foot Soldiers are attacked by crowds of undead. Destroy it and the Foot Soldiers will join you. And with them, your infantry will have the Defense skill. It turns out that in this area the entire population turned into undead and began to attack the regular army. We'll have to figure it out. But for now, go to the Fountain of Life. In the village along the way and at the Fountain itself, some more undead await you, but this is not serious. But when you go north, you will discover the reason for the appearance of the undead - the grain is poisoned. Destroy the infected barn and move on to the village with the first Necromancer on your way. A little further you will meet two Priests who will join you and offer to destroy the barn in the distant village.
Mission assignment
Destroy the poisoned barn
On the way to the desired barn, you will encounter real resistance, which, however, will be within your power. Moreover, the detachment will be joined by a Mortar, which has long been holding back the onslaught of the undead.
The necromancer who lives near the poisoned barn disappears, leaving behind a certain amount of undead led by the Abomination, which will not be a problem for you. By the way, don’t demolish the barn right away - several more reptiles will crawl out of the bushes. And then you will be left with a mystery - who was this wizard.
Chapter Four. The Cult of the Damned
So the place of spread of the infection has been found - the agricultural center of the Alliance, the city of Andorhal. And Arthas and Jaina will have to deal with whoever is creating this mess.
Mission assignment
Explore the surroundings of Andorhal
You have Jaina, Arthas, three Foot Soldiers, a Mortar and three Peasants, currently busy rebuilding the main base structures. Quickly rebuild your base and send a group of your people east to another gold mine, as this one will dry up very soon. But don’t forget to build several towers near the western entrance to the base and leave everyone who was given to you for the mission near these towers (except for heroes, of course). By the way, Jaina comes to the mission at level three, so raise it for her. It will be very cool to develop her aura, which accelerates mana regeneration in partners, and the summoning of Elementals.
Explorers will find several small groups of enemies, a Goblin Store with some supplies, and the mine itself, guarded by elementals. Clear the territory, fortunately there is no way to get into it, and send peasants there, let them mine gold.
It's time for the western passage. There is a base of the undead a little further away, so a couple of Mortars won't hurt. The base is not very strong and is destroyed very quickly. Upon entering the ruined city, you will find Kel "Thuzad, the leader of the undead. He will try to laugh at you, declaring that you are late, and will disappear. You must at least take revenge on him.
Mission assignment
Find Kel'Thuzada
The approaches to this reptile are guarded by several units of Abomination at once, but where ours did not disappear. Moreover, immediately after the dead Abominations there is one and only Kel "Tuzad. He will still try to say something about how his death will not change anything, but by then he will die...
Chapter five. March of the Scourge
Following the enemy, Arthas and Jaina arrive in the city of Heartglen. And they will know that they got here on time. Huge hordes of undead are moving towards the city. Arthas sends Jaina to Uther for help, while he remains to defend the city. The situation is complicated by the fact that poisoned grain was delivered to the city, and it has already been distributed among local residents. But ours will survive.
Mission assignment
Hold on for 30 minutes
At the beginning of the mission, they will add one more unit to you - the Sorceresses. Not that they are really needed here, but let them be. You need to hold out for 30 minutes until the army led by Uther arrives. It's actually not very difficult. It is important to quickly start building up the passages with Watchtowers, 5-6 per passage. It is especially worth strengthening the passage leading to the west, since this is where the undead warriors will mainly come from. The second action will be the simultaneous construction of an army and a second row of defensive structures. The second row refers to the Gun Turrets. They should be placed at the western and northwestern passages (there will be little disturbance along it, but it will face the final onslaught of the undead.). The army is necessary to repel the attacks of the Corpse Trucks and to complete the additional task that you will be given in a few minutes.
Additional task
Destroy a caravan with contaminated grain
A caravan with infected grain will go along the western (and then northern) edge of the map. Your task is to stop him before he leaves the map. For your convenience, several villages through which the caravan will pass are marked. Passing through the village, the caravan destroys it, which can be taken as a guide. Therefore, two or three villages before it leaves the map, it is quite possible to recruit troops to attack the caravan and intercept it. But... it’s better not to delay this, and, having built up the army to 12 people (three can be obtained by going to the south-eastern corner of the map, there three peasants are converted into Infantrymen), go along the edge of the map to the south-western corner, where through 10 minutes after the start of the mission, a caravan will appear. There are 2 Necromancers, 4 Corpse Carts and about 6 Ghouls. Simply, passing through the village, they destroy the inhabitants, turning them into Zombies. And this whole crowd will attack you at the end of the mission. And so, instead of another crowd of the enemy, you will receive an artifact with +4 to Strength and Intelligence and a Town Portal scroll.
The enemy's main attacks will occur 2-3 minutes before the end. But if someone held out, then Uther will arrive with the cavalry and show Kuzka’s mother to the undead.
Chapter six. The Culling
The fortuneteller tries to explain to Arthas the right path, but he does not believe him that these lands cannot be saved. He doesn't listen to Jaina's words either. He still believes that the undead can be defeated easily and painlessly.
Following this, he quarrels with Uther and removes him from command. Jaina leaves with Uther. And the prince is sure that the undead can be dealt with by cutting out everyone who is infected with them. Today we have to clean out the city of Stratholme...
Mission assignment
1. Destroy plague-stricken houses
2. Destroy 100 zombies
3. Stop Mal'Ganis from enslaving 100 zombies
Everything is actually much simpler. When you destroy 100 zombies, the mission ends. Zombies live in houses in the city, 4 at a time. And you don’t have to look at the fact that the houses are neutral. We must destroy them. After destruction, the desired zombies will come out of the house. Mal"Ganis does the same thing, only he teleports these zombies to his territory.
Quickly rebuild the base, blocking the lower entrance to it with several towers. Recruit about 8 fighters led by the prince and send them to the city to destroy houses. It is important that the squad consists mainly of freshly received Knights and Archers. Soon Mal"Ganis will appear, who will do the same. Your party has enough strength to destroy him. Now a timer will appear showing how much time is left until Mal"Ganis' next appearance to the people. Do not get involved in battles with the enemy base in the southwestern corner of the map. At this time, control the situation at your base, making sure that the incoming enemy does not destroy your defensive structures. And build a second batch. If necessary, destroy Mal"Ganis a second time (note that he recovers no less than other heroes). The third time (especially if you have already launched a second batch into the city) is no longer needed. He simply will not have time for you.
And the prince will be glad that he has “liberated” another city. But Mal Ganis disappeared, and the prince followed him.
Chapter seven. The Shores of the Northrend
The prince followed his enemy and now, after a month of wandering, he is here.
Mission assignment #1
1. Find a gold mine
2. Establish a base
Mission assignment #2
1. Destroy Mal'Ganis' base
Nothing but ships, the sea and a few loyal fighters. Namely: 3 Infantrymen, a Captain, a Priest and a level 7 hero himself. There is no gold nearby, so you will have to look for it, moving along a narrow road among the northern forests and repelling the attacks of ice trolls and wolves. But there aren't that many roads, and the first real turn will be near the eastern edge of the map. Seeing a gold mine, the prince will want to establish a base here and will immediately bring three peasants. However, he will immediately be attacked by the gnomes, who mistakenly mistook him for the undead. However, the Dwarves quickly realize their mistake, and their hero Muradin happily joins you, helping you with the Barracks, Helicopter, 3 Gunners, and himself, the Level 5 Mountain King. But he asks in return to complete a task - to save his people.
Additional task
Save Muradin's people
The mini-base of these people is located in the northeastern corner of the map and contains a gold mine and a number of troops on its territory. Saving them is an optional process, but after saving them, the Siege Tank will join you and you will have the opportunity to build this fighting machine.
For now, relax and start strengthening the base: a row of Towers along its northwestern contour. They are especially needed given the frequent raids of enemy aircraft. After creating protective barriers, build 2-3 Mortars and go north. The mortars and the forces that you already have should be enough to even take out the enemy base without any losses.
Get another base at your disposal, complete all the upgrades, add a few more troops (just a little) and go gut the last enemy base in the northwest. And Mal"Ganis is not there... Meanwhile, Arthas hears for the first time about Frostmourne, the legendary sword.
Chapter eight. Dissension
Lord Uther manages to persuade King Terenis to withdraw his troops from the futile expedition. In Arthas' absence, an emissary arrives and informs the troops. However, their path is blocked by hordes of undead, and the troops decide to go through the forest. But Arthas does not agree to give up so easily and decides to burn the ships, and, when the troops still remain, defeat the undead. And the winners are not judged.
Mission assignment
1. Destroy 5 ships
2. Keep it to 25 minutes
We take both heroes and 2 Mortars in our teeth and move along the path offered to us, destroying the enemy. You need to move quickly, and how well Arthas has developed his healing talent plays a big role. But not everything is as bad as it might seem at the beginning. On our hero’s path, he will meet several Mercenary Camps and other similar neutral buildings where he can buy troops. Buy archers, bearing in mind that somewhere in the middle of the path you will meet several dragons. Another tricky point on the map is the grove next to the Goblin Shop (in front of the third ship). To destroy it, siege weapons are needed. Therefore, if you have lost your Mortars, you will have to purchase from the Goblins. There will be dragons right behind the third ship. And a little further away there will be a road, along the edges of which there are towers. If you have enough time, it’s better to take them down. If not, run. But keep in mind that only one hero will pass.
As a result, the cunning prince will blame everything on the surviving mercenaries, posing as a benefactor and savior of the ships. And the army will have to continue its journey along foreign shores.
Chapter Nine. Frostmourn
Even Muradin begins to be surprised at how Arthas gives a damn about everything, going towards his goal. But Arthas convinces him to help find the blade, explaining his fixation on revenge by the fact that Muradin did not see what the undead did to Arthas' homeland.
Mission assignment
1. Find Frostmourn
2. Arthas must survive
3. Muradin must survive
Leaving their base, Arthas and Muradin go through the portal in search of the legendary sword. They take with them 3 Shooters and 2 Knights. Numerous wolves are not a hindrance to the squad at all, and the pitiful bunch of undead near the end of the route are dangerous only due to the presence of a Banshee in its composition, which strives to possess one of your warriors. And here comes the Guardian, who stubbornly tries to drive away those who have come from the sword. But he himself dies.
Meanwhile, Muradin reads on the sword that the sword is cursed. But this does not stop the vengeful prince. He takes the sword, and the sword kills Muradin. Now the prince is alone with his thirst for revenge.
Mission assignment
Destroy Mal'Ganis' base
The time has come to take revenge on him for everything: for the dead soldiers, for the poisoned peasants, for the dishonor. And without any tricks or complications, you need to gather a larger army and go destroy the main (as it seems to the prince) enemy. There is no advice here: a larger army - and you are a winner.
But the prince did not limit himself to victory. He needs power over the entire kingdom...
Undead Campaign:
Chapter first. Trudging through the Ashes
Prince Arthas has lost everything - his father, his kingdom, the people loyal to him, and even his own soul. But that's not all. At this fateful moment, the Lord of Terror named Tichondrius came and announced to the prince that all this was not the end, but only the very beginning. And it is enough to revive the Cult of the Damned, and everything will fall into place. The prince, whose soul is stolen by a sword made by the Lich King, agrees...
Mission assignment
1. Rescue 20 Minions
2. Arthas must survive
To complete the mission, the prince is given 2 Ghouls, although, to be honest, he doesn’t really need them. The Shadow encountered a little later will be much more necessary. She is useful because no one can see her now, and she can scout any territory. Therefore, first the Shadow determines where the desired “red peasants” are located, who become Servants when approaching, and then the prince runs near them, after which they are converted into Servants and teleported. You must carefully avoid military clashes - the prince still has little strength, but there are too many enemies. Already the second or third Servant will give the prince information about the cemetery.
Additional task
Visit the cemetery
In the cemetery, which is in front of the gate to the city center, there are several Ghouls and Skeletons. They don’t stand there like idols; you need to go to the cemetery so that they crawl out of the ground and attack opponents (if Arthas dragged them on his tail). Destroy the gates and run around the city center, getting the remaining Servants.
Tichondrius is pleased with the prince. And he sends him to revive Kel "Tuzad, who had previously become a victim of the prince.
Chapter two. Digging up the Dead
And here is Arthas on the outskirts of Andorhal. Where he himself killed Kel "Tuzad. But it is not so easy to revive the ruler of the undead. Not only does he need to be transported to another place, but his remains are also guarded.
Mission assignment
1. Kill the Paladin guarding the cemetery
2. Deliver Arthas to the cemetery
3. Arthas must survive
The path to the cemetery is not too full of enemies, but you shouldn’t show off and pretend to be a tractor with a blade, trying to collect all the enemies. Hit them one at a time and everything will be fine. This especially applies to the group of Infantrymen stationed in front of the cemetery. If you run into trouble, the Paladin will come out and heal them, which is not great. We quietly lure them out and kill the untreated ones. And then we deal with the Paladin himself.
Kel "Tuzad is saved, and the old stump immediately tries to remind him that he promised to meet again and turned out to be right. But that's not all. Tichondrius appears and announces that everything is fine, but the unfortunate Kel "Tuzad will not survive a long campaign and will crumble into dust . In this case, nothing will help him. Apparently, these ashes are lost without a trace. Therefore, a recommendation was made to catch some Paladin, take away the sacred urn from him and pour the ashes there. It seems like ashes can be stored in an urn forever.
Mission assignment #1
1. Build a Necropolis
2. Capture the gold mine
3. Build a Crypt
4. Build 3 Ziggurats
Mission assignment #2
1. Kill Paladins
2. Find the urn
There are three paladins. One is cooler than the other. And the most powerful is the great Uther. I'll tell you a secret - he has an urn. Killing a level 10 Paladin is not very easy, so you will have to build a large army. But for this purpose you were transferred to a very large gold mine. Paladins are very relaxed about the security process and do not patrol the surrounding area, so the base does not need to be guarded. But you will have to build a large army and one by one demolish all three Paladin bases to the west of your base. And do not forget about the human dirty trick with the conversion of Peasants into the Militia.
Chapter three. Into the Realm Eternal
To “assemble” Kel”Thuzad, some kind of elven thing was needed. Therefore, the next visit is to the High Elves. Kel”Thuzad warns the prince, saying that the elves can be dangerous. But the prince does not listen to him, intending to deal with them “with one left.”
Mission assignment
Destroy the High Elf base protecting the Gate
Quickly set up your base, fortunately there is someone to do it. To the troops that you received in the previous mission, a couple of Necromancers were also added, so everything is generally great. The only question that arises is where to go. In fact, an S-shaped route is supposed, and this letter is turned in the opposite direction (you will have to go east first). Prepare your Corpse Carts in advance, since all the elves' paths are blocked by the forest and you will have to knock out these Barricades. In total, on the way to the main, target base, three more await you, increasing in strength as you progress. But with Necromancers and a sufficient army you shouldn't have any problems. There are no tricks here - just a stupid assault with large forces.
Chapter Four. Key of the Three Moons
The first elven gate was destroyed, but there was also a second, internal one, which also must be demolished in order to get to the elven treasures. But they need a key, and the elves are unlikely to give it up of their own free will.
Mission assignment
1. Destroy 3 elven altars
2. Assemble the Key of the Moon from three pieces
Just south of where you find yourself is a gold mine. True, it is guarded by a detachment of elves with all sorts of evil birds, but in vain, perhaps, in this mission they gave you Demonic Spiders. Therefore, demolish all the buildings and elf warriors and establish a base here. Prepare for the fact that the enemy will often come to visit you, so build a powerful air defense.
You yourself are now on a map that represents islands separated from each other. But from the three islands on which the altars are located, there are portals to the central island that connects them all. But in order to still get somewhere, east of your base you will receive 2 Goblin Airships and can purchase more of them (if necessary).
The main strategy here is simple - accumulate forces and go to storm the next enemy base. The first one is from Airships. Then a production base is built in its place, and the next two elven bases are attacked through portals. But keep in mind: when you get to the central island, the elves will begin to attack themselves, emerging from the portals. Therefore, it would not hurt to build a defensive bastion of several towers on the central island, so that your army does not come under attack every time and does not arrive at its destination in a very battered state.
When all 3 keys are collected, the task changes.
Mission assignment
Take Arthas to the Gate
To do this, you need to transport your warriors from the central island to the northeastern one. Naturally, on Goblin Airships. No other transport is provided here. Kill the gate guards and stand as Arthas in the Circle of Power. He will once again be surprised that everything is very simple.
Chapter five. The Fall of Silvermoon
There is one last action left to revive Kel "Thuzad - place the urn with his ashes in the place of power of the elves, the source of Sunwell. And Arthas is going to do this.
Mission assignment
Destroy Sunwell's guards
Start building your base, quickly increasing the power of your warriors - you will soon need them. And after a few minutes you will be given the first additional task.
Additional task No. 1
Destroy Silvanas
Luckily for you, the heroine of the High Elves was locked up in a small town in the north of the map. Therefore, she must be destroyed while few help her. However, she is not at all going to die ingloriously and regularly sends messengers to the main city of the elves, in connection with which you will receive another additional one.
Additional task No. 2
Do not miss messengers to the main city of the elves
But especially for this mission, you are assigned a mobile squad of four Gargoyles. The next messenger is sent in 3 and a half minutes. But to make your fate easier, the Gargoyles were placed on one of his paths, and no matter which path he ran, he illuminated his path. Therefore, destroying the messenger is not at all difficult.
It's time to complete the first additional task. Since Silvanas has huddled in the center of the city and doesn’t really want to die, she will have to raze the small town to the ground. Just bring a sufficient number of soldiers and military equipment there. But after the death of this heroine, you will have a new unit - Banshee. True, the elves now have no one to win over to their side, but still, a Banshee is a necessary thing.
All that remains is to raze the main city of the elves in the south of the map. It is huge, but most of the buildings are houses of civilians. However, these houses also need to be demolished. Because “civilians” are very fond of helping elf military detachments, tormenting your rear. No mercy! But when you destroy the last Sunwell guards, you will find the revived Kel "Thuzad in the form of a Lich. The Force is with you!
Chapter six. Blackrock & Roll, Too!
Only now was the grandiose plan of the undead revealed to Arthas. After all, even his rise as a human fighter was planned and corresponded to the first part of the plan. The second part of the plan is coming - summoning a demon lord to this world, who will bring with him countless hordes of the undead. But to call you need to contact him through the portal. And the portal is guarded by 5 orc clans.
Mission assignment
Destroy the orc clan guarding the Demon Gate
Additional task
Destroy five orc chieftains
Theoretically, the clan of orcs guarding the Gate can be killed second, practically it is the strongest, and when other clans peck you in the back, this will not please you at all. Therefore, we will slaughter the orcs one by one. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible that will go to cut out one of the clans. And the orcs are there if you go in any direction. For greater success, your army was given monsters such as Frost Worms. So create 3-4 Worms, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aviation (Gargoyles) and Demonic Spiders, since the enemy has the ability to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, you can also use Banshee on enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army. Theoretically, the clan of orcs guarding the Gates can be cut out already second, practically it is the strongest, and when other clans peck you in the back, this is by no means will please you. Therefore, we will slaughter the orcs one by one. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible that will go to cut out one of the clans. And the orcs are there if you go in any direction. For greater success, your army was given monsters such as Frost Worms. So create 3-4 Worms, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aviation (Gargoyles) and Demonic Spiders, since the enemy has the ability to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, you can also use Banshee on enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army.
Chapter seven. The Siege of Dalaran
Using his “mobile connection,” Arthas received instructions to follow to Dalaran, where he could summon the Demon Lord. But for some reason, local magicians do not want to give away the magical sources they have. We'll have to take this stuff by force. However, against the force there are magical shields that destroy the undead. And something needs to be done about it...
Mission assignment
Destroy three Archmages maintaining a magical shield
First, demolish the towers blocking the entrance to the city, and enter only with heroes. They should have enough strength to destroy the first Archmage as soon as they stumble upon him. At first, do not pay attention to the guards, you can only “treat” the Sorceresses (to death). The main thing is the Archmage. With his death, the shield from part of the city will fall. After this, you can send troops into the city and destroy the base that belonged to the first Archmage. We destroy the towers standing nearby behind the shield using Corpse Carts, and we lure out the people running after them and destroy them in an unprotected space. Break all the boxes and cages you come across - they will contain good artifacts and strong monsters (you will have to create fewer of your own). Repeat the same cycle with the second magician. If anything happens, leave as heroes and feed on your own skeletons. It will be more difficult with the last hero. He has a lot of forces and a base that will supply reinforcements. But here you can throw your troops into battle. It’s all the same - either victory or nothing.
Chapter eight. Under The Burning Sky
People try to resist, but you must summon the demon. True, at the same time, the Lich withdrew to create the ritual, and you were left alone...
Mission assignment
Survive the 30 minutes required to summon Archimonde
However, the demon does not abandon his faithful servants. Every five minutes he will throw you help in the form of Hellhounds (a very good tool against enemy magicians, since he can burn mana), and in the last five minutes he will throw you four Damned. So that the enemy is not at all bored, you get an additional .
Additional task
Capture Goblin mines
Everything is quite simple here. The mine site is highlighted by the Shadow, and one hero can easily pick up everything. The main thing is to free up space in your backpack for 4 drawers min. 2 boxes must be immediately placed around your base in the west, and the remaining two - towards the end of the mission on the steps in the east (heavy enemy units will get there).
So, the organization of defense. All Ghouls - to the logging site. You will need a lot of wood. Quickly begin to strengthen your positions with the Towers of Spirits, and from all three directions leading to the temple. Immediately learn Web for Demonic Spiders. Otherwise, the main attackers at the beginning will be Griffins, and there will be nothing to use against them. And develop a second gold mine. She doesn’t need a lot of security, because the enemy’s goal is not to interfere with your gold mining, but to interrupt the ritual.
From the west (the location of your main base), vehicles (Siege Tanks and Helicopters) will advance with the support of Shooters. Therefore, several Corpse Trucks are simply needed there to destroy Tanks. Griffins will fly straight to the portal from the north, so a group of Demonic Spiders from the Web on autocasting (and a few Abominations) will not interfere there at all. Although the first line of defense in the form of numerous Towers of Spirits should still be present - let them receive at least some damage before they fly by. And the line of defense in the north is very popular with those coming from the east. And from the east come Foot Soldiers, Knights, Sorceresses and Priests. Therefore, the Hell Hounds must be protected precisely for these dear guests. Not only will you not give them anything to say, but you will also destroy them for their own mana. We don’t immediately throw the last Damned into battle, no matter how bad it is, we keep them as the last reserve. They should help in the last 2-3 minutes. This is how we cope. Meanwhile, the Demon Archimonde still breaks into our world. Death and Destruction have come to this long-suffering land!
Horde Campaign:
Chapter first. Landfall
The orcs, unlike the people, listened to the Foreteller. And so they found themselves on a deserted shore, with destroyed ships. Before you restore your rights, you must first gather all your...
Mission assignment
1. Find a place where other ships have moored
2. Thrall must survive
Let's start with the fact that there are mountains of all kinds of boxes that need to be cracked and from which amulets, potions and many other necessary things will fall out. Look into all the nooks and crannies, destroy all the enemies, and Thrall will be overflowing with the necessary items. You will still need troops, so take pity on them and heal them with healing signs. Even though additional forces will join your 2 Soldiers and 2 Troll Hunters on the road.
In the eastern part of the map you will meet another hero - the Tauren Leader Cairn. People did not drive the tauren from their places, so they founded a village in this area and exist quietly. But now, for some reason, the Taurens began to interfere with the wild centaurs, and they had to involuntarily take up arms.
Mission assignment
1. Follow Cairn to the tauren village
2. Defend Cairn from enemies
3. Cairn must survive
4. Thrall must survive
It turns out that another attack of centaurs on the village has begun, and it needs to be repelled. Let's help the tauren! But don’t overdo it in helping - if you stubbornly fight in the front ranks, it will turn out that while your orcs are exhausted from losses, the tauren are calmly resting in the rear, not seeing the enemy.
After the glorious victory, Cairn will recommend going to the Oracle and, realizing that the tauren here will ultimately be destroyed by crazed centaurs, decides to join you on your campaign.
Chapter two. The Long March
Mission assignment
1. Lead a caravan through three oases
2. Thrall, Cairn and the caravan must survive
You now have 4 Troll Hunters, 3 Soldiers and a hero. The caravan follows you as far as you go. In the caravan there are 4 Kodo Beasts (not currently fighting) and Cairn, supported by 4 Taurens. It is enough for only 2 Kodo Beasts to reach the end. You need to go through 3 Fountains of Life, near each of which reinforcements are waiting for you, and you can also heal there. Moreover, the enemy often attacks from behind, and a few seconds after that centaurs appear from the head of the column. So don’t get carried away by the first reports of an attack and pay attention to everything. In addition, there will be many branches. Small groups of centaurs sit in them. You can quite easily not touch them at all. You can get some good stuff from them (artifacts, potions), but most often your troops will simply die there, and this will be of little use.
Three more Soldiers will join you near the first source. A good replacement for Troll Hunters, who have probably already been shot. Use Phantom Wolves in a timely manner, which are relatively inexpensive, and their benefits are an order of magnitude greater than Chain Lightning (it works well with excess mana and full development). In large dumps, Signs of Healing can help. Three Riders will join you near the Goblin Store. Help too. Buy a mana potion and scrolls or vials of treatment there and continue on your way. By the way, the Riders will soon come in handy - you will meet on your way two flocks of harpies at once, one weaker, the other with a pair of very powerful ones. We'll have to take them down to the ground and beat them there.
The gift of the second oasis will be 3 Catapults. This is a necessary thing, especially considering that barrages from enemy towers will soon begin. Destroy them and you will come to the third oasis.
The centaurs are still trying to do something, but with the help of magic, Cairn blocks their passage. Now he remains to develop these lands, and he directs you to look for the Oracle to Mount Hyjal. Only the Oracle can tell the orcs what to do next.
Chapter three. Cry of the Warsong
And while the orcs believe that they managed to escape, thereby beginning their new rise, the demons began to invade Lordaeron. Moreover, they hold the orcs for small change and are going to involve them in some of their villainy. However, Thrall, who finally met Grom, knows nothing about this and continues to search for the Oracle. This time people are stopping it.
Mission assignment
1. Build a Meeting Room
2. Thrall must survive
Having found one of the human bases destroyed, Thrall helps Grom and finds himself drawn into a war with people. We have to settle down and figure it out. The available four workers must quickly establish a base while a fighting force of Thrall, two Riders, a Kodo Beast and two Soldiers guards them.
Mission assignment
1. Destroy all units defending the Goblin Laboratory
2. Guide 2 Goblin Airships to your base
Your scouts have discovered the Goblin Laboratory. And Thrall immediately came up with an idea about Goblin Airships. Why not buy a few and cross to the other side of the mountains? However, his plans were seriously confused by Thunder. His attack on the human base prompted people to retaliate. All that remains is to repel their attacks and hope that we will be able to break through to the Goblins.
Additional task
Destroy human settlements
There are 4 human bases and, in principle, it is not necessary to destroy the fourth, since it lies away from the Goblin Laboratory. But to make everything wonderful, we will destroy it. A great set for an expeditionary force is 6 Riders, 4 Catapults, a hero and a Kodo Beast. The latter is to inspire the fighters (although it may swallow someone). But first, protect your base with towers (it’s better to build small and unneeded buildings in a hollow between the mountains) and create a “quick reaction squad” there (5-6 fighters). Otherwise, at the moment when you destroy the enemy’s base, there may be no stone left of your base. It is best to combine your attacks with attacks from Thunder, who periodically gathers his fighters and goes on the attack. Of course, he attacks the enemy somewhat chaotically and does not want to coordinate his plans with you, but still sometimes his thoughts coincide with yours. Usually he demolishes almost all the enemy’s fighters, and all you have to do is finish off the base. If there are not enough resources in your gold mine, use the gold mine on one of the destroyed enemy bases.
As a result of the destruction of all enemy bases, you will find yourself in front of the passage to the Goblin Laboratory. Two more squads of centaurs (not serious) and a squad of harpies will stand on your way. But for the latter, it is advisable to stock up on a large number of Riders. The job is done, the orcs have moved one step closer to victory. Thrall sets out to find the Oracle, leaving Grom to build a base in the forest.
Chapter Four. The Spirits of Ashenvale
The Thunder Clan is successfully preparing the “launching pad” for the revival of the orcs. But they entered the territory of the night elves...
Mission assignment
Collect 15,000 wood
The task is serious, but you can cope with it. There are only two problems - attacks by elves, including raids by Hippogriff Riders, and a complete lack of gold. The first problem can be easily solved - with the available money, 2 more Riders are built, and for the first time such an army will be enough for you. The second one is no less easy to solve. After repelling a couple of elf attacks (one on the ground, the other from the air), you will have some time to advance your squad north and stumble upon a gold mine. There will also be enough time to build a Meeting Hall near it and erect several Towers. The money issue has been resolved. It remains to resolve the issue with the tree. To do this, there is a Goblin Laboratory to the east of the mine. Its manager will give you the task of destroying the leader of the furbolg bear tribe, and for this you will receive many benefits, from trade with you to prize bonuses.
Additional task No. 1
Destroy the Furbolg Chieftain
As soon as you have enough funds to build a small barrage army for the mine and a punitive detachment for the bears, send this detachment. Bears are fat and strong, but orcs are not weaklings either. Destroy them and come for the promised bonuses. And this, in addition to trade, is a gift in the form of a pair of Goblins-Shredders. Truly a royal gift! These guys eat 4 meals, but they cut down trees with a “chainsaw” and bring home 200 units of wood at once, significantly surpassing workers in productivity in this matter. Over time, you can buy another one to speed up the process even more.
As soon as the Shredders appear, they must be directed to gnaw out the forest from the main base in the direction of the west, while simultaneously concentrating an invading army in this place. The result of this action will be to find yourself in a quiet forest clearing with a small number of elves. Moreover, this will also turn out to be the second additional task.
Additional task No. 2
Destroy the Tree of Life
For destroying this almost defenseless tree you will receive as much as 3000 wood. And also nearby there is a fairly rich gold mine, guarded by a bunch of trolls, which will allow you to restrain all enemy attacks and collect the required amount of wood.
And Grom continues to build on its success
Chapter five. The Hunter of Shadows
Meanwhile, the orcs do not even suspect that they were just a toy in the hands of demons. And that only the ancient hero of the elves Cenarius came out to them, who would not give open battle to the demons. But the orcs are affected by the magic of demons, and power is no longer on Cenarius’s side...
And Thunder is trying to seize a bridgehead into the very heart of Ashenvale. And then, quite suddenly, he receives a serious rebuff from the elves. Defeat is inevitable, most of the positions have been lost, but the Troll Healers suggested that they sensed strong radiation emanating from the forest. We must try to do at least something...
Mission assignment
1. Find the Well of Chaos
2. Destroy the Satyrs guarding it
What is listed as a mission task is not a primary task. Now we need to act extremely quickly, otherwise the mission will be lost even before receiving the task for it. The bases across the river are missing, you can forget about them. We set up Network research for the Riders and try to pull out a Worker from the southern base and quickly pull out two Workers from the northern base. The existing Workers begin to build towers around the entire perimeter of the base, especially paying attention to the entrances. Workers who came from other bases join them. A certain number of troops are being completed (as long as time and money are enough). And the repulse of the invasion begins. If you are very lucky, you will lose very little. The invasion through the southern entrance will begin earlier, but as soon as the situation normalizes a little, pay attention to the northern entrance to the base. Greater forces will come there than from the south, and everything can be very bad. Having repelled the attack, restore the defense and even further build it up. Don’t be sorry for the towers, there won’t be enough of them. Immediately begin to develop the mine in the north of the base. And the best mobile unit will be a group of 3-4 Catapults. They will knock down a ground enemy well, and the enemy Ballistas, if they roll in, will get them. The Troll Healers, who were given to you on this mission, will be useful for treating troops.
In the meantime, an assault group for Thunder must be prepared. There is no point in scouting anything, you can go straight away. The group should be directed along a forest path running north from the northern end of the base. After fighting several groups of enemies, you will reach a portal that will take you to another part of the forest. There, following a no less winding path, you will reach the Well of Chaos. His guards are strong, but not stronger than your troops. Destroy them and approach the Well.
Wow, Groma and most of the orcs have undergone changes! They became Chaos Orcs. What does it mean? They can now penetrate all sorts of enemy defenses, becoming a great threat to Cenarius.
Mission assignment
Destroy Cenarius
No matter what anyone says, Cenarius is a very cunning hero. He sits on a mountain surrounded by 3 elf villages, and when they are attacked, he descends. But he enters the battlefield only when the enemy is almost defeated, and only finishes him off. This is greatly facilitated by the Druids of the Claw accompanying him with their Tornadoes. Therefore, it is still advisable to cut out one village (although not on the first try). Then he can be provoked to attack, but you definitely need to prepare accordingly. To attack, you will need to have a “bait” from a detachment of Riders or Soldiers numbering 9-10 units. In front of the “bait” you can place an Immobility Trap from the Troll Healer. The bait should be accompanied by 5-6 Catapults, which “treat” Cenarius himself poorly, but treat his accompanying people well. And a reserve of 9-10 Soldiers should be hiding in the bushes. With “bait” you need to lure the enemy to the site of the former base (preferably the southern one), attacking another base and retreating. When Cenarius arrives, his escorts will heavily treat the “bait”, and most of the soldiers will rest one way or another. This is where the reserve comes into play. The entire reserve should be under your command and attack Cenarius himself. It is better to add Thunder himself to the reserve in order to successfully use his special abilities. The Shaman could help with his Purification, but there would be too much magic that needs to be destroyed. However, victory will be swift and deadly.
Chapter six. Where Wyverns Dare
Thrall almost managed to reach the Oracle, but now a strong human fortress stands in his way. If we manage to destroy them, the path will be clear. And this, apparently, will succeed, since old friend Cairn came to the rescue with his Taurens.
Mission assignment
Destroy the base of people guarding the peak
Additional task No. 1
Find the wyvern
Additional task No. 2
1. Destroy the Centaur Leader
2. Bring the sculpture of Purification to the polluted Fountain of Life
While you have little strength, you need to rebuild the base, paying special attention to its northern outskirts. It is from the north that the Goblin Airships will fly in and bring with them human paratroopers. If you shoot down those that belong to the base located at the peak, it will be easier due to the fact that there will be nothing to fly to. But having built a sufficient number of troops, you can think about wyverns. Both heroes are currently level 6, and if necessary, use their ability points.
When you have enough fighters to repel enemy sabotage and for your own sabotage, then move north-west from the base with Cairn, Thrall and a detachment of Riders. There you will find a group of harpies, from whom you will be able to extort where the captive wyverns are before the fight. Continue to follow this passage north, destroying enemy units. Just keep in mind that when attacking the harpy camp, you must have a full squad, otherwise the attack will fail. But after this, Wyverns will appear in your ranks.
The second additional task is performed in a similar way. Somewhere in the middle of the path to the enemy bases there is a group of centaurs, killing whom you will receive the sculpture you need. That's just the point of this fountain (it's west of the base)... You left it a long time ago. And running to heal across the entire map is a little crooked.
Establish your checkpoint a little short of the destroyed centaur camp and from there attack the base under the mountain. She is quite weak and will not survive a proper attack (Tauren + Catapult). There is very little left - to demolish the base at the peak. To do this, we build another checkpoint right under the mountain (so that the Griffins do not disturb) and move a couple of Workers to the edge of the mountain. By airship, of course. There we quickly build another checkpoint with 4-5 Towers, after which we drop troops from a couple of Airships. It is better to do this in a corner covered with forest, on the eastern edge of the mountain. Attack from there. The best composition of the party - Taurens and Catapults are dismantled below, Wyverns neutralize enemy aircraft. It is unlikely that the battle will be very long.
Meanwhile, Cairn notices that Jaina is ahead of them on the way to the Oracle. But Thrall invites him to calm down, declaring that he knows perfectly well everything that people can oppose him.
Chapter seven. The Oracle
Thrall and Cairn managed to get into the caves of Stoneclaw Peak. But now they will have to part, since the path bifurcates and they cannot walk together. They really need to find the Oracle here.
Mission assignment
1. Find the Oracle
2. Thrall must survive
So, Thrall and Cairn parted ways, and now Thrall is carrying out his part of the task, equipped with 2 Riders, 2 Soldiers, a Troll Healer and a Shaman. Take care of the Troll Healer, because he can easily heal the entire army and it, albeit slowly, will continue the battle in full force. Follow the path, keeping the general direction east, and break all the boxes. However, you should definitely look into the hall, blocked by a gate, located next to the turn to the south. There is a robe there that adds 3 to Intelligence. At the big fork with 2

During gameplay, press . Then enter the following cheat codes: WarpTen - speed up the creation of units and buildings IocainePowder - quick death WhosYourDaddy - invulnerability KeyserSoze [amount] - get the specified amount of gold LeafitToMe [amount] - get the specified amount of wood GreedIsGood [amount] - get the specified amount of gold PointBreak - disable food limit ThereIsNoSpoon - infinite mana StrengthAndHonor - no loss (No defeat) Motherland level] - next level SomebodySetUpUsThBomb - lose AllYourBaseAreBelongToUs - win WhoIsJohnGalt - activate research SharpAndShiny - improve research IseeDeadPeople - disable "fog of war" Synergy - disable tree type research RiseAndShine - set sunrise time LightsOut - set sunset time TheDudeAbides - quick cooldown whosyourdaddy-One - one-hit kill and infinite HP strengthandhonor - continue playing after losing in dir. Campaign greedisgood 10000 - get 10000 gold and wood keysersoze 1000 - get 1000 gold leafittome 100 - get 100 wood daylightsavings 18:00 - set time to 18:00 itvexesme - disable winning conditions Greedisgood 999999 - set the amount of all resources to 999999 Iseedeadpeople - show all map

Press while playing to bring up the message dialog box. Type the following codes in the box, then press again to activate. If successful, the message "CHEAT ENABLED" will appear on the screen. WarpTen - Speeds construction of buildings and units IocainePowder - Fast Death/Decay WhosYourDaddy - God mode KeyserSoze - Gives you X Gold LeafitToMe - Gives you X Lumber GreedIsGood - Gives you X Gold and Lumber PointBreak - Removes food limit ThereIsNoSpoon - Unlimited Mana StrengthAndHonor - No defeat Motherland level] - level jump SomebodySetUpUsThBomb - Instant defeat AllYourBaseAreBelongToUs - Instant victory WhoIsJohnGalt - Enable research SharpAndShiny - Research upgrades IseeDeadPeople - Remove fog of war Synergy - Disable tech tree requirements RiseAndShine - Set time of day to dawn LightsOut - Set time of day to dusk DayLightSavings - If a time is specified, time of day is set to that, otherwise time of day is alternately halted/resumed TheDudeAbides - Fast cooldown whosyourdaddy-One - hit kills & Unlim. HP strengthandhonor - Keep playing after losing in Campaign mode greedisgood 10000 - 10000 gold and lumber keysersoze 1000 - 1000 gold leafittome 100 - 100 lumber daylightsavings 18:00 - Set time of day to 18:00 daylightsavings - Toggle daylight progression itvexesme - Disable victory conditions Greedisgood 999999 - All reasource 999999 Iseedeadpeople - reveals all the map

Secrets when passing the company:

Alliance Campaign. Curse of the Blood Elves

Chapter 1. Nagas.
1. We approach the wooden pier in the north, to the right of it there is an island, we move there by teleportation.
Here we find only the mana rune. But from here you can walk down two islands. On the last island we find
mana rune and Ring of Protection (+1).
2. After passing the gate leading to the west, we find the statue of Cenarius. Hidden behind the statue is the Hawk Ring.
(+1 agility).
3. From the lower right cliff you can see the other shore, teleport there. On the island we find the mana rune and the Book
Strength.
4. We approach the fountain, there is a waterfall around it. Mev teleport to the southern hill, kill the spiders,
we get War Claws (+3). Teleport to the western hill at the top of the waterfall, kill
enemies, we get the Spider Ring (+1 agility).
5. Having passed through the river, we meet our second detachment. At this point we go along the coast to the right, Mev teleport
to a visible section of the right bank, and from there we teleport behind the stones. We find the home of the hermit beorn,
we kill him, we get Healing Spirits.

Chapter 2. Mysterious islands.
1. At the right entrance to the library there are trees behind the wall on the right, we bring the huntress here, put the owl on
tree, this will give us visibility of the upper floors of the library. Mev teleport to the top
floor, then teleport further to the left along the walls. In total we find three Books on the walls of the library
Wisdom and two mana runes.

Chapter 3. Tomb of Sargaras.
1. Secret 1. We enter the corridor where the bears came from. In the left wall we see an opening and a mana rune in it,
teleport there, go to the end, find the Fragment of the Shadow Sphere (1/10).
2. Having climbed two stairs, at the top on the right we press on the glowing button on the floor, this will open
stone round door at the back. We return to it, inside we teleport to the central platform in the water,
take the Ring of Protection (+2). On the platform on the left we notice a mana rune, teleport there, take the Sphere Fragment
shadows (2/10).
3. We return to the foot in front of the two stairs, teleport to the low platform between the stairs. From her
We see a mana rune on the southern wall, teleport there. We pass through the secret tunnel to the west. At a dead end
look up the northern cliff, teleport to the mana rune on another platform, take the Sphere Fragment
shadows (3/10).
4. Having climbed two stairs, we go north along the road between the waterfalls. On the left wall behind
We notice a mana rune by falling, teleport there, and select a Fragment of the Shadow Sphere from the water golems below
(4/10).
5. In the tunnel, having reached the turn, we find a single palm tree, with the help of the hunter we plant an owl on it, this
will open visibility of the mountain to the right. Teleport to the right mountain, take the Shadow Sphere Fragment (5/10).
6. In the tunnel after the turn near the northern wall there is a second palm tree, we also plant an owl on it,
teleport to the island above behind the wall, kill the turtle, get a Stone Talisman and a Shard
shadow spheres (6/10).
7. In the tunnel, after the turn, we rise to the northern hill, from there we look down to the left, and teleport
on the nearby rock where the rune lies, we get a Fragment of the Shadow Sphere (7/10).
8. In the central corridor we go to the northern dead end. Mev teleport down to the hydra. Let's go to the right
hill, teleport from it to the balcony on the left, take the Shadow Sphere Fragment (8/10).
9. Behind the gate we go up, on the lower balcony on the left we see a rune, the body%Dports
to this hill, the Brewer will leave and leave us the item Shoes of Agility (+3).

Chapter 5. Settled Scores WarCraft 3.
1. Secret. Having entered the ruins, we use Farion to revive the trees near the northern wall, so we will open a passage to another
room. In the room there are three books for increasing characteristics, a Flask of Rejuvenation and a Crown of Nobility.

Chapter 6. Fragments of the Alliance.
1. We arrive at the first village. We examine the forest in the north, there is a path with cut down trees, along it
We go out into a forest clearing and find the Ring of Regeneration. Kel's cache 2. Behind the first village we go to a dead end
on the right, we kill the undead, we get resources.
2.After the first village, when we follow the road to the north, we look at the left slope, there is a box on the island.
We teleport to the box, inside we find the Sphere of Fire.
3. To the right of the goblin store there are fragments of walls, and behind them is a cut down tree. Mev teleport to
a cut down tree, along the path we reach the bandit camp. Kill the King of Thieves and get Combat
claws (+12).

Undead Campaign. Legacy of the Damned

Chapter 2. Flight from Lordaeron.
1. We go along the corridor to the north, on the right we see a square pool of water. We use the switch nearby,
we return to the pool, it has closed, we pass along it to the other side, take the Kel-Thalas item
boots (+6 agility).
2. From the store we go to the left, pass through the ruins, and come to a fallen wall. We press the lever, the wall is on
time rises, we run to the left bank. There we find a coin and an Energy Amulet. On the left we see a closed
area with gold and boxes. We can get there if we destroy the white decorative walls with corpse trucks
on a way.

Chapter 4. Return to Northrend.
1. In the gorges we go south, break through the barricade on the way. We pass through a sparse forest, at the left dead end we find
Scroll of Mana. At the right dead end we open the gate, find the Penguin King, and get the Ring from him
Defense (+4).

Education (training) of heroes by specialization:

Beast Master:
Step 1 - Call a Boar (Spell: Pet Boar)
Step 2 - Calling the Kite
Step 3 - Spell: Pet Boar
Step 4 - Calling the Kite
Step 5 - Spell: Pet Boar
Step 6 - Exodus

Minotaur Leader:
Step 1 - Thunder Walk
Step 2 - Spell: Endurance Aura
Step 3 - Thunder Walk
Step 4 - Stamina Aura
Step 5 - Thunder Walk
Step 6 - Spell: Reincarnation

Spirit Speaker:
Step 1 - Wolf Spirit (Spell: Feral Spirits)
Step 2 - Spell: hain Lighting
Step 3 - Wolf Spirit
Step 4 - Lightning Chain
Step 5 - Wolf Spirit
Step 6 - depending on the situation: Chain of Lightning\Earthquake (Spell: Earthquake)

Spirit Catcher:
Step 1 - Spell: Healing Wave
Step 2 - Evil Eye (Spell: Hex)
Step 3 - Healing Wave
Step 4 - Evil Eye
Step 5 - Healing Wave
Step 6 - Spell: Big Bad Voodoo

Archmage:
Step 1 - Water Spirit
Step 2 - Spell: Brilliance Aura
Step 3 - Water Spirit
Step 4 - Arcane Aura
Step 5 - Water Spirit
Step 6 - Mass Teleportation (Spell: Mass Teleport)

Lord of Fire:
Step 1 - Beast from the Core (Spell: Summon Lava Spawn)
Step 2 - Animated Fire (ISpell: ncinerate)
Step 3 - Creature from the Deep
Step 4 - Animated Fire
Step 5 - Creature from the Deep
Step 6 - Volcano (Spell: Volcano)

Mountain King:
Step 1 - Spell: Storm Bolt
Step 2 - Bash (Spell: Bash)
Step 3 - Hammer of Storms
Step 4 - Bounce
Step 5 - Hammer of Storms
Step 6 - Might of the Mountains (Spell: Avatar)

Paladin:
Step 1 - Grace (Spell: Holy Light)
Step 2 - Spell: Divine Shield
Step 3 - Grace
Step 4 - Armor of Faith (Spell: Devotion Aura)
Step 5 - Grace
Step 6 - Spell: Resurrection

Secret level:
In the third Alliance mission (where the elves escape from prison) somewhere in the middle of the map there is
room with three sheep. When a unit is on a panel next to
sheep, she must say one of three things. Stand on the panel to say "Baw, Ram,
Ewe" to open the door above them. The door leads to a bunch of flying sheep and a large
question mark. Take question mark to unlock
secret tower level.

Secret Orc Level:
Select the "Custom Campaign" option from the menu, then select "Exodus Of The Horde".
In the game wukk, the first level selection screen starts. This additional campaign
occurs after "Thrall leaves Lorderon" but before "Kalimdor".

Secret level #2:
In the fourth mission of Dungeons of Dalaran, if you go south you will see three
sheep Place a unit on each of the “glowing stones” in the following sequence: top,
lower, middle. Then the gate to the north will open. Enter them, then head
to the flying sheep and send units to the power circle. After this you should receive
secret level message. Now complete this mission.

Secret tower defense level:
When you play the Alliance Campaign in the chapter where Lady Vashj helps Kael
escape from prison is the secret. You'd better use the iseedeadpeople cheat to find
Place. When you search for cheats on the entire map for a place where there are 3 sheep (1 blue,
1 yellow and 1 red) are imprisoned, then go there. Kill everyone on your way and when you
reach this place, you will see three buttons, in front of each of them there will be a sheep. Then start clicking
them randomly and eventually a message will appear: “Bonus level unlocked.
Finish this mission and the level will start automatically. “I think that’s what the message will be.
When you complete this chapter you will see Kael and Lady Vash and then you will be sent
to a secret level. It's really fun! And you can play it again by selecting it
in the "select screen" chapter. Remember, this is in an Alliance campaign!

Pandorian Brewer:
Follow the instructions on how to reach the "secret level" in the People Campaign.
In the secret level, find and open all the boxes to get treasure. Then,
complete it. If the Pandorian Brewer appears in the finale with an army
Pandorians, then you did everything right. Subsequently, the brewer's voice will say: "I
brought Panda-monium "and Panda will appear in the picture and apparently his
daughter. At the next level you will be able to use the level 5 version
The brewer you killed.

Destroying monolithic creeps:
In a special scenario of the game Monolithic Creeps, type -creepmeout to destroy any Night
Elf, Humans, Orcs or Undead or buildings that you have and build an army of creeps.
You don't have to worry if you got the wood by cheating, tell me what it was
taken away by the "cheese police" because the creeps don't need the forest. In addition, there is
several workers if you decide to be a creep.

Grank The Rat:
In the fourth Night Elf mission "Wrath Of The Betrayer" in the upper left
map there is a small garden and a fountain that can only be visited by Maiev. Use the Blink spell
to get to it. There you can find a rat named "Grank the Rat", who has
100% evasion and spell immunity.

Pandaren Brewery:
Play a Night Elf mission where you must accompany a runner. In the lower left corner
At the very back of the map there is a Pandaren zone. There is a brewer there.
He will talk some nonsense and throw Agility Slippers.

Butcher (BloodFeast The Amomination) and The Zombie Master:
In the Undead mission "The Flight From Lordairon" you can resummon the Zombie Overlord
and Butcher towards the end. In this mission you will find the Staff of Animate (not hidden).
You will find a room of Necromancers who are summoning something,
and several enemies such as Ghouls and Crypt Fiends.
Kill them and then go to the pile where the necromancers were summoning something,
and use the Staff to summon the Zombie Lord for sixty seconds to assist in the battle.
The Butcher can be summoned in the same way.

Drunken Panda picture:
Successfully complete all levels in "Secret Tower Level" to see the image
Drunken Panda, together with the one we consider to be her daughter. Then in the next chapter
you can use it to help.

Giant Penguin:
In the fourth Undead mission, "The Return To Nothrend", you will find a giant penguin
in the left corner of the island where you started. Kill the guard sea lions and
destroy the tent. Then kill the penguin itself. You will get
Ring Of Superiority. A normal penguin will appear next to him. You can kill him, but
it won't give you anything.

The Lich King of Lordaeron Lich King in Lordaeron):
King Arthas, the Lich King and the frozen throne can be found in the first
Undead missions. In the middle of the mini-map, go as far left as possible.
You will see an empty circle. Click on it and it will lead you to the mountain where
Lich King found. If you click [Insert], you will see
The Lich King and the frozen throne.

Albarto:
In the first mission of the second campaign, there is a bird flying near your camp
near the coast of Albatro. Kill her (try using Rifleman) near the coast,
and receive Robe of the Magi +6.

Giant Golem:
You can get War Claws +3 by killing the Giant Golem after you exit the ruins
the first observatory. It's hidden between the trees and it will be difficult
find him.

Get other heroes:
In the strange monoliths scenario, play through the Undead campaign and make sure there are
four other forest patrols. Activate the following codes: synergy, sharpandshiny(3 times),
thereisnospoon, whosyourdaddy and iseedeadpeople. Use Banshees to capture
monolithic creeps and get their items. If you don't have a hero, you can get
Their heroes. Creeps can be Murlocs, Furbolgs, Spiders,
Satrys, Beasts (their master is a young deer), Wolves (their hero is a werewolf), and
Trolls. Destroy other forest patrols as they build in your base.

Talk to the ghost of Illidan:
In the second Night Elf mission you must find Illidan and prevent him from getting
Eye of Sargeras (Sargaras Eye). Opposite the gate in front of it, use Blink for another
sides of the gate. Now you can kill Illidan and destroy the eye. Destroy the gate
after this, and you will talk to someone who is not there, but you can hear Illidan's voice
Note: It will be easier if you activate the codes: iseedeadpeople and
whosyourdaddy.

Basic defense in the Night Elves campaign:
Take any Night Elf base (Tree Of Ages, Tree Of Eternity, etc.)
in multiplayer mode and send her to an area where there are a lot of trees. Use
ability to eat wood and get as far as you can without revealing the path to the enemy.
Once your opponent chooses your base, he will abandon you. For the better
Results from Nature's Blessing study and make sure you use the Tree of Ages that you
Expand, not the one your opponent is using. When you use
ability to eat trees, remember to be very distant so that your opponent doesn't see it.

Build another tribe of units and buildings in the Undead campaign:
Play the Undead campaign in custom or multiplayer. Use Banshee
with the Possessing ability to possess a Peasant or Wisp. This gives you the opportunity
create a tribe of units and build their buildings. It also gives you access to their hero training.
Use Undead Banshee or Draw Ranger to convert a Peon, Peasant, Firefly or Acolyte.
to your side. Now you can build their buildings and create their units and heroes.

100 Demon Hunter damage:
Get a Demon Hunter with Metamorphosis and use it. Then
activate the code thedudeabides to cool down quickly, and then click activate Transformation. Your
The Demon Hunter should return to its original form, but instead of "level ##"
it will say "Transform" with a bar going down. When it reaches zero
The Demon Hunter's strikes should deal between 96 and 100 damage.

Recommended spell combinations:
Select your hero, then select Bloodlust as your main ability.
Next, choose Chain Lightning as your main ability, then Divine Shield.
or Holy Light, Endurance Aura as the main aura, Spiked Carapace
as your main attribute hero, and the last your choice is Dopplegang.

Sending all units at once:
To send all your units to one place at the same time, do
for all units the following correspondence is: one unit follows twelve. Then send them to one location.
All your other units will follow.

Funny comments:
Click on different units to hear funny comments. For example,
Click on the shooter enough times and he will quote Fat Bastard.
and will say: “Sit on your belly (Get in mah belly).” Mortar Teams will say: "Tassadar has failed us. You must not."
(phrase from Starcraft).
Goblin Brigade quotes Beavis from Beavis And Butthead, saying:
"Are you threatening me?"
A minion from the Undead campaign will say: "All I see is darkness; Oh wait my hood is
down)"
The Orc infantryman will say: “Quit poking me” and other phrases of similar content.
Click on certain human units and they will quote Monty Python and the Holy Grail
with comments such as "She's a witch!"
Repeatedly click on Pitlord and he will begin the interview.
Click on the female archer on the Night Elf team. She will say:
"I asked for a bow string not a g - oh never mind)"

Names of the guards:
In the prison mission you will find various humorous guard names such as
for example Trogdor. Interestingly, it burns out almost immediately after
how do you get him out? Other guards will have names such as Seth, Marcus or Troy.

Hidden items:
Destroy huts, tents or other houses. Some of them will have hidden items such as
Scroll of Town Portals, Potions of Mana and others. Take them for future use.

Mini games:
There are two mini-games available. Select "Custom Game" then "Scenarios" to find
a mini-game in which you have to hide from sheep, and a second one where you play as a hero and
destroy things.

Electric Ball Attack for Hero:
Get Night Elf, Undead, Human and Orcs with the help of Banshee. Build an item store for this
tribe. Create a hero and make him visit every store by purchasing one orb. After that,
your hero should have a ball spinning around him and the hero will attack buildings
using this ball. Your hero will receive poison, cold, fire, spell, effects from the ball and
additional 20 attack points.

Night Elf Chapter 3 or 4 secret tasman:
When the mission begins, Warden tries to go somewhere with a runner.
Or at the top of the map (easier to use iseedeadpeople) on the left
try to find a place with flowers (near the Naga base),
there is a rat there, and if you put Warden there (Blink) and attack him, he
will disappear... so click on the rat 25 times (without stopping) and the rat will EXPLODE!
And you will get tasmian evasion!

Fast Healing:
If you quickly press F1, F2, etc., it will help you heal faster if you stay in place.

Save Banshee and get more units:
In the Undead campaign, when you use Sylvanis's group when fighting other tribes,
Having the desire to own their units, you can ONLY GET THEIR BUILDER. Then you can use
their construction unit to build their tribe buildings so you can create their units
so you won't waste your Banshees. Besides, it's more interesting to use two tribes than
one.

Secret song:
To unlock the song "Power of the Horde" that plays at the end
"The Frozen Throne", enter "TenthLevelTaurenChieftain" in chat like any other code.
This code only works in Single Player mode.

Tower defense:
If you are playing an online Tower Defense (TD) game, any version of the trick will not
technical and build a ton of towers, build from 4 to 10 and just upgrade them. Trust me,
you will never score a TD if you are a technician.

Unit glitch and hero glitch in the angelic arena:
If you have the downloaded version of angel arena, ok
there is a glitch that I discovered. Please note that when you are a red player, a peasant will appear
at the place where the hero is chosen. If you can't find it, click on the idol workers on the left side
screen and eventually you will be switched to it. Either way, take the peasant and move him
to the fountain. Note that you can't build anywhere except the grass around the fountain.
Although only the hero's altar can fit into this area. Either way, build a hero altar. You
must type "pointbreak" to allow spawning without requiring feeding. (Note: this option only works
in single player mode.) Or you can build farms. Anyway, buy Archmage from the altar. Pass
with your archmage through the portal. Note. Only heroes can pass through the converted portals. Now
buy lots of towers. Note. He can only go to level 10. (Note: If you need more money, please enter
"greedisgood 1000000" but this only works in single player mode.) Now get all your skills and challenge
the water element inside your base. Now go through the converted portal. Then choose your archmage
and his peasant in one group.
(Note: make sure they are next to each other.) Then use mass teleport and teleport to
your element is water. Congratulations, you can now create units in the Angel Arena!
Go there and create buildings and units. And now you can make many heroes!

Sandwich attacks:
One of the coolest tactics is the sandwich attack. Group your heroes with troops and attack
enemy base from 2 different points. Start your attack from point A and when the opponents start
rally for defense, use 2nd group to burn the base. This is especially effective
if you have Draeni as your second attack.

Find the King Penguin:
To find the Penguin King, you must first start mission 4 of the Scourge/Undead campaign.
You will notice that there is a fork in the road to your left. Take the lowest one
path. Once you have started going down this path, continue to the left
until you reach a tunnel (which isn't really a tunnel because you can't go through it).
On the other side of the tunnel is the King Penguin. To get to him
go up until you find yourself at the edge of the cliff that separates you from the king. Then move down
on the opposite side where you climbed the rock to reach the area with the trees. Do
make your way between the trees. Once you reach a certain point in this area with trees, a gate
leading to the Penguin King will open, and the Penguin King leaves a Ring of protection + 4 (Ring of protection + 4)
for all your hard work. Fight your way through this area to grab the Item. (Note: you
could just use the cheat "izeedeadpeople" without quotes to see
where is the king?)

Secret Level:
In the third Alliance mission (where the elves are escaping from prison) there is a
room with three sheep near the middle of the map. When a unit steps on a panel near
a sheep, the sheep will say one of three things. Step on the panels to say "Baw, Ram,
Ewe" to open a door above them. The door leads to a bunch of flying sheep and a big
question mark. Pick up the question mark as if it were an item to unlock a secret
tower level.

Secret Orc level:
Select the "Custom Campaign" option at the menu, then choose the "Exodus Of The Horde".
The game wukk launch a screen with the selection of the first level. This extra campaign
takes place after Thrall leaves Lorderon, but before Kalimdor.

Secret Level #2:
In mission four, the Dungeons of Dalaran, if you go very south, you will see three
sheep"s. Put an unit on each of the "glowing stones" according to the order: Top,
bottom, middle. Then a gate to the north should open. Go in there an go to where the
flying sheep"s are and sent units to the circle of power. You should then receive a
message saying something about a secret level. Now go beat this mission.

Secret Tower Defense level:
When you are playing in the Alliance Campaign, in the Chapter where Lady Vashj helps Kael
escape from the jail, there is a secret. You"d better use the cheat iseedeadpeople to find
the place.When you type the cheat search in the whole map for a place where 3 sheep (1 blue,
1 yellow and 1 red)are imprisoned, then go there. Kill everyone in your way and when you
reach that place you"ll see three buttons, 1 in front of every sheep. Then start pressing
them randomly and eventually, a message will come up and say: "Bonus level unlocked.
Finish this mission and it will start automatically." I think that"s what it says. Well,
when you finish that Chapter you"ll see Kael and Lady Vashj speaking, then you"ll be sent
to the secret level. It"s really fun! Oh, and you can play it again by choosing it from
the Chapter choose screen. Remember, it's in the Alliance campaign!

Panderan Brewmaster:
Follow the instructions on how to get to the "secret level" in the Human campaign.
On the secret level, find and break open all the boxes to get the treasures. Then,
complete it. If the final wave features a Panderan Brewmaster with an army of
Panderans you have done it correctly. Afterwards a Brewmaster's voice will say "I
bring Panda-monium" and a picture will show a Panda and what is apparently his
daughter In the next level you will be able to use a level 5 version of the
Brewmaster you killed.

Monolithic Creeps destruction:
In the special scenario game Monolithic Creeps, type -creepmeout to destroy any Night
Elf, Human, Orc, or Undead units or buildings you own and build an army of creeps. You
do not need to worry if you obtained wood by cheating and have the game say its been
taken away by the "cheese police" because creeps do not need wood. Also, there are
multiple workers if you choose to be creeps

Grank The Rat:
In the fourth Night Elf mission, Wrath Of The Betrayer, at the top left side of the
map is a small garden and a fountain that only Maiev can visit. Use your Blink-spell
to get to it. In there, you can find a rat with the name "Grank the Rat", which has
100% Evasion and Spell Immunity.

The Pandaren Brewmaster:
Play the Night Elf mission where you have to escort the runner. In the lower left
corner in the very back of the map is a Pandaeran relaxation area. A Brewmaster is
here. He will spout some gibberish and drop Slippers Of Agility.

BloodFeast The Abomination and The Zombie Master:
On the Undead mission, The Flight From Lordearon, you can re-summon a Zombie Master
and BloodFeast the Abomination near the end. On this mission you find a Staff of
Animate somewhere (not hidden). You will find a room with Necromancers summoning
something, and a few enemies such as Ghouls and Crypt Fiends. Kill them, then go
on the pile of where the Necromancers were summoning and use the Staff to summon
a Zombie Master for sixty seconds to help you fight. BloodFeast the Abomination
can be summoned the same way.

Drunken Panda picture:
Successfully complete all the levels in the "Secret tower level" to see a picture
of the Drunken Panda along with what seems to be his daughter. Then in the next c
hapter, you can use him to help.

Giant Penguin:
In the fourth Undead mission, The Return To Nothrend, you will find a giant penguin
in the left corner on the island that you started on. Kill the guarding sea lions and
destroy the tent so you can approach it. Then, kill the penguin itself. You will get
a Ring Of Superiority. A normal penguin will spawn next to it. You can kill it, but
it will not give you anything.

The Lich King in Lordaeron:
King Arthas, the Lich King and the frozen throne can be found in the first Undead
mission. Go to the far left in the middle on the mini map. You will see a blank
circle. Click on it, and it will take you to what seems to be the mountain where
the Lich King is found. If you press, you will get a straight view of the
Lich King and the frozen throne.

Albarto:
In the first mission of the second campaign, near your encampment is a bird flying
near the coast named Albatro. Kill it (try using a Rifleman) near the coast and it
will drop a Robe of the Magi +6.

Giant Golem:
You can get Claws Of Attack +3 by killing a Giant Golem after you exit the ruins of
the first observatory. He is hidden between a lot of trees, and may be difficult to
find.

Get other heroes:
In the scenario with the strange monoliths, go the Undead and make sure there are
four other forest patrols. Enable the synergy, sharpandshiny (three times),
thereisnospoon, whosyourdaddy and iseedeadpeople codes. Use the Banshees to posses
the monolithic creeps and get their items. If you do not have a hero, you can get
their heroes. The creeps can be the Murlocs, the Furbolgs, the Spiders, the Satrys,
the Beasts (their peasant is a fawn), the Wolves (their hero is a werewolf), and
the Trolls. Wipe out the other forest patrols, as they build in your base.

Talk to Illidan ghost:
On the second Night Elf mission, you have to find Illidan and prevent him from
Sargaras Eye. Just in front of the gate before him, use Blink to the other
side of the gate. You can now kill Illidan and destroy the eye. Destroy the gate
after that, and you will talk to someone who is not there, but Illidan's voice can
be heard. Note: Tote: This is easier if you enable the iseedeadpeople and
whosyourdaddy codes.

Base defense as Night Elves:
Take any kind of Night Elf base (Tree Of Ages, Tree Of Eternity, etc.) in multi-
player mode and send it to an area where there are a lot of trees. Use the Eat
Tree ability and get in as far as you can without revealing the path to your enemy.
Once your opponent takes out your base, he will give up looking for you. For better
results research Nature's Blessing and make sure you use a Tree Of Ages that you
are expanding with, rather then the one your opponent is using. When you use the
Eat Tree ability, remember to be very discrete so your opponent does not see it.

Build other race's units and buildings as Undead:
Play the Undead in a custom or multi-player game. Use a Banshee with the Posses
ability to take over a Peasant or Wisp. This gives you the ability to build that
race"s units and construct their buildings. This also gives you access to train
their heroes.
Use an Undead Banshee or a Dark Ranger to convert a Peon, Peasant, Wisp, or Acolyte
to your side. You can now make their buildings and create their units and heroes.

100 damage Demon Hunter:
Get a Demon Hunter with Metamorphosis and use it. Then, enable thedudeabides
code to have the cool down done fast, then click the active Metamorphosis. Your
Demon Hunter should turn back to its original form, however instead of "level ##"
it will say "Metamorphosis" with the bar going down . When the bar hits zero, your
Demon Hunter's attack should hit for 96 to 100 damage.

Recommended spell combos:
Choose your hero of choice, then choose Bloodlust as your basic ability. Next,
choose Chain Lightning as a basic, Divine Shield or Holy Light as a basic,
Endurance Aura as your basic aura, Spiked Carapace as your basic hero attribute,
and then for your ultimate choose Dopplegang.

Sending all units at the same time:
To send all of your units at the same time to one location, make all of your units
follow one to twelve other units. Then send those one to twelve other units to a
location. All of your other units will follow them.

Funny comments:
Keep clicking the mouse over various units to hear funny comments. For example,
click on the riflemen enough and he will quote Fat Bastard and say "Get in mah
belly!"; the mortar teams say "Tassadar has failed us. You must not." (a phrase
from Starcraft).
The goblin demolition crews quotes Beavis from Beavis And Butthead by saying
"Are you threatening me?"
An acolyte for the Undead will say "All I see is darkness; Oh wait my hood is
down." An Orcish grunt will say "Quit poking me" and other phrases that consist
with you poking him.
Click on certain human units and they will quote Monty Python And The Holy Grail
with comments such as "She"s a witch!"
Repeatedly click the Pitlord and he will start an interview.
Keep clicking on the female archers on the Night Elf team. She will say
"I asked for a bow string not a g - oh never mind!"

Guard names:
In the prison mission, you will find various humorously named guards, such as one
called Trogdor. It is interesting that he is burned almost immediately after
you see him. Other guards will have names like Seth, Marcus, or Troy.

Hidden items:
Destroy huts, tents, or other homes. Some of them will have hidden items such as
Scroll of Town Portals, Potions of Mana, etc. Pick them up for later use.

Mini-games:
There are two mini-games available. Select "Custom Game", then "Scenarios" to find
a mini-game where you have to dodge sheep, and another where you play as a hero and
kill things.

Electric ball attack for a hero:
Get a Night Elf, Undead, Human and Orc Workers by Banshee. Built an item shop for that
race. Build a hero and make him visit each shop, buying one orb. After you are done
with that you hero should have a ball floating around him and he will attack buildings
with it. You hero will gain poison, cold, fire, curse, effects from the orb and an
extra 20 attack points.

Night Elf Chapter 3 or 4 secret tasman thing:
When the mission starts its the one when Warden tried to go somewhere with the runner.
Or somthing anyway at the top of the map (use iseedeadpeople is easier) at the left
top try and find a place with flowers (the place is near the Naga base) its a
place with a rat in it and if you put Warden there (Blink) and attack it, it will
just miss... so click on the rat 25 times (non stop) and the rat will EXPLODE!
and it drops a tasmian of evasion!

Faster Healing:
Well If you press F1,F2.Etc Rapidly It will help you heal faster if you stand still.

Save Banshees and Possesses More Units:
In the Undead campaign when you are using Sylvanis's group, when fighting other races,
and have the urge to posses their units, ONLY POSSESS THEIR BUILDER. Then you can use
their builder unit to build their race's buildings, therefore able to produce their
units so you won"t waste your Banshees. Besides its more fun to use two races than
one.

Secret Song:
To unlock the song "Power of the Horde" that is played at the end of The Frozen Throne,
type "TenthLevelTaurenChieftain" in the chat box just like you would any other code.
This code only works in Single Player.

Tower Defense:
If you are playing the online custom game Tower Defense(TD), any version the trick is don"t
tech and build a ton of towers, build between 4 and 10 and just upgrade those. Trust me
you"ll never win a TD if you tech.

Unit glitch and hero glitch in angel arena:
If you have the downloaded version of angel arena named,,well
there"s a glitch i found out.Notice when you"re the player color red,a peasant appears in
the hero selection place.If you can"t find him,press the idol workers at the left side of
the screen and it"ll eventually switch to him.Anyway,take the peasant and move him over to
the fountain.Notice that you can"t build anywhere else except the grass around the fountain.
Although the area can only fit an altar of heroes.Anyway, build the altar of heroes. You
must type "pointbreak" to allow spawning without requiring food.(Note:This option only works
on single player.) Or you can build farms. Anyway, buy an Archmage from the altar. Go through
the portal with your archmage. Notice: Only heroes can go through the re-pick portals. Now
buy volumes of power. Notice: He can only go to level 10. (Note:If you need more money, type
"greedisgood 1000000" but it only works in single player.) Now get all your skills and summon
a water elemental inside your base. Now go through the re-pick portal.Now select your archmage
and your peasant in one group.
(Note:Make sure they"re next to each other.)Now use mass teleport and teleport to your water
elemental Congratulations, you can now make units in angel arena!
Now go out there and make buildings and units. And now you can make infinite heroes!

Sandwich attacks:
One of the coolest tactics is the sandwich attack. Group your heroes with troops and attack
a enemy base by 2 different points. Start an attack from point A and as the enemy rallies
to defend, bring the 2nd group in to burn the base to the ground. It's especially effective
if you have the Draeni as your secondary attack.

Find the Penguin King:
To find the Penguin King you must first start mission 4 for the Scourge/undead. In The
beginning you will notice there is a fork in the road to your left. Take the most bottom
path. After you have started going down the most bottom path continue to go to the left
until you reach a tunnel (which really isn't a tunnel because you can"t go through it).
On the other side of the tunnel is the Penguin King. To get to the Penguin King go up
till you are at the edge of the cliff that blocks you from the king. Then start trailing
down the opposite side of which you came up the cliff to get to a patch trees. Make your
way through the trees. Once you reach a certain point in the patch of trees the gates
Leading to the Penguin King open and the Penguin King lays down a Ring of protection+4
for all of your hard work. Make your way into the area to grab the Item. (Note: you
could just put in the ""iseedeadpeople"" cheat with no quotes so you could see exactly
where the King is.)

The spider weaves its web.
The flies are coming. They ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin
It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She will have to overcome many difficulties and, over time, thanks to her remarkable personal qualities and the help of her friends, turn into a great queen-demigoddess. The spider mother knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. The loving mother entrusted her child to the care of Medivhu.
Medivh was once a man, but then became a spider. He told the little girl: “You will play an important role - you will save our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you must grow up, my friend. Go eat rats and vultures, but be careful - the ogres living in this cave can crush you."

Mission 1: Birth of a Spider

Exercise:
Kill rats and vultures to gain levels.
This is a fairly easy task, you can complete it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the grandiose career of Medivh's pet will end before it even begins.
When the baby eats, grows up and gets fat, Medivh will appear in front of her again with the words: “Congratulations, little one! You are now strong enough to find out how to create an army of spiders. There is a passage far to the north that will lead you to a crowd of spiders. You will have to prove that you are worthy to lead the entire spider tribe." To achieve your goal, you will have to kill the current leader of your people.
Now ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and must kill them all in order to gain enough strength to knock down the gate blocking the exit from the cave.
Please note that your heroine’s diet is becoming more and more varied - at first she ate rats and vultures, now she has switched to ogres, and the time is not far when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also an easy mission, but you will have to spend a lot of time restoring health and mana for battles. Develop the “face of death” and “ice star” for your baby and kill ogres to your health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are near the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current Spider Queen. You will have to destroy her in order to become the head of the family. When you kill the leader, an artifact will drop out of her. By picking it up, you will complete the first mission.

Medivh will appear again and congratulate your little spider on being able to lay eggs. “Get out of the cave,” he will say, “and build your first spider base. Later I will explain to you how to breed spiders. Go ahead, little spider queen!”

Mission 2: First Hive

Mission: destroy the undead base.
A spider worker came running to you and said: “My queen! We have discovered traces of a large pack of wolves. They are dangerous. We should exterminate them.” So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

This is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders will hatch after a while.

To quickly complete this mission, you will need a side base. One unoccupied gold mine is located just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a spider breeding ground. Hire three or four poisonous spiders
(toxic spiders). Build so-called barracks and create 4-6 giant spiders
(giant spiders). Spend the rest of your limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find a source of life and another task.
The spider worker addresses you: “My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source.” Not a worker, but a source of additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on an attack on the enemy base - it is located just north of the source. Having destroyed the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also looks like a spider, but it is not a simple spider...
“Really? I’m free!! Yes!” cried Metamorphus. “But who did it? The base of the undead has been turned to dust?! You did it?” he turned to the young spider. “Very impressive! I think you’re wondering why I languished in cage? I am the fruit of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something... incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my soul.. "I killed quite a few of them before they captured me. I'll tell you a secret. I know a secret passage leading to Northrand. The demons used it to get into Azeroth. Let's hunt the demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. In front of you lies a dangerous passage, blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage closed by magical walls and four entrances. After breaking the gate, you will find yourself in tunnels, at the end of which there are treasured books.

This is interesting: I advise you to choose “rain of fire” as Metamorphus’s first skill. He will summon golems for free, and they are much better fighters than all those currently at your disposal.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother Hen
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, I will say: if you go northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will find yourself in a secret area. For everyone else: go east, without turning anywhere, until you see the first stone barrier, then go up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You've arrived... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then into the cave. Now you have only one road, and you will have to go through it.

Mission 4: Northrand's Tread

Task: find the Invisible One.
An additional task tells you to start the day
from the construction of the base. I would not recommend doing it to avoid the hassle associated with protecting structures. Some annoying and persistently undying troll is always asking for help, so you will be constantly attacked by dragons and trolls. If you don't have a base, they can't harm you in any way.
The troops that were given to you at the beginning and the golems that Metamorphus summons will be enough for you. Go as far west as possible (going down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like he’s insane - when he sees you, he starts screaming heart-rendingly:
- Ooo! Nooo! Spiders! I'm finished! They will kill me! Someone help! Help! Spider!
It’s simply outrageous that he addresses you, the Great Queen, like that!
- Don't kill me, please! I am the mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
- Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We are looking for a secret demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no... The Invisible One is a spider, just like you. Well, not exactly the same, but very similar. He is very powerful and always invisible. It's hard to spot this guy.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find him?
- Well, I already said, it is invisible, and it can only be detected with the help of a special device. Unfortunately, I don’t have such a device, but my brother does. His name is Kabuuiiinnnggg. Ask him and tell him that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head south-southwest - there you will find the source of life. Behind it there is a small bridge, and you need to cross it. Move southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Head north from the mountain. After walking a fair distance, you will find a goblin. At first he will behave no better than his brother - he will rush away shouting: “Oh-oh-oh! Nooo! Spiders! Help!!!” (Oh, these goblins! Not only can you break your tongue over their names, but they also get on your nerves. Or maybe they just suffer from arachnophobia?).
And again Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that will help us find the Invisible One.
- Do you want to kill him?
- No. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
“Well, okay,” the goblin hands you a beautiful pebble. - With this gem you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. Get there
you can through a small passage located near the center of the map. This is where you will find the Invisible One.
“Well, we finally meet,” said Metamorphus. - Are you the same mysterious spider that the goblin told us about? Are you Invisible?
“The same one or not, it all depends on who is looking for me,” answered the Invisible One arrogantly. -You look like an undead, like a demon from a crypt. I have no intention of talking to your brat. Go away and leave me alone.
- What else? Will you kill me? - Metamorphus laughed. - This is my queen Arachne. We are looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe that you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting proposal,” the Invisible thought. - I don't like demons. I should probably be able to deal with one or two myself. But together we truly pose a serious threat to them. Consider me with you.
- It's decided. Unfortunately, we don't know where this damn demon cave is.
“You’re lucky,” the Invisible One grinned. “I know everything in Northrand, and, of course, I will show you where what you are looking for is located.” But on the way to the cave we will have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As one would expect, the arachnids quickly found a common language. As popular wisdom says, a spider sees a spider from afar, even if one of them is Invisible.

Mission 5: Finding the Cave

Task: find a cave, kill as many demons as possible
And now you have approached the cave.
“The entrance is close,” Metamorphus said. - I feel the presence of demons. The battle will be difficult.
“I’ll kill everyone, it’s easier for me,” responded the Invisible.
“As you wish,” answered Metamorphus. - But be careful. I sense that there is a very powerful creature here, but I don’t know whether it is living or undead.
This is a very unusual mission. The invisible one will run and kill everyone in his path, you will control him from a third person. But be careful, he is not so invisible - human towers and shadows can see him perfectly. Head towards the towers, then turn left. Climb the hill and you will see a path upward. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. “He sees me and will kill me now,” says the Invisible. “I will help you,” Metamorphus answered. “But he is too strong. I must transform, otherwise I have no chance.”
Metamorphus and the Invisible entered into battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: “I feel power. Someone is calling me. Farewell, powerful creatures!” - and rushed away.
“Hmm, the paladin transformed from living to undead,” Metamorphus said. “He was very strong. We were lucky to survive. Let’s go into the cave.”
"Yes! Follow me, friends!" - exclaimed the Invisible One.

Mission 6: Cave Entrance

Task: find the secret demon portal.
- So, here we are, -
said the Invisible One. “But there are still many dangers ahead.” Let's see if we can handle these demons.
“It’s time to test yourself,” Metamorphus responded. - Lead us to victory, my Queen!
“Oh, yes,” answered Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more killed demons for this. Attack! Attack!
If you go down from the cave entrance, you will encounter a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go up, then at the end of the path you will meet a demon. Kill him and go through the portal.
On the way, I advise you to treat your queen with the help of the Invisible, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Task: explore the cave.
Our heroes found themselves in a situation familiar to epic heroes and fairy-tale heroes - at the fork in three roads.
Only there is no signpost in front of them...
“Three roads,” Metamorphus said thoughtfully. - But which one leads to demons?
“We can meet demons on any of them,” noted the Invisible One.
“You’re right,” Arachne added. - We must split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a crash and stones fell from the ceiling...
- What is this? - Metamorphus exclaimed. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” responded the Invisible One.
“Don’t be afraid, my spiders,” Arachne encouraged her friends. - I will find the one who is responsible for all this! And he will pay with his blood!
So, your task is to find a way to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be a long road, but it must be overcome. It doesn't matter what skill you use to complete this mission, but I will recommend "sacred light"
(Holy Light) and "flash of mana" (Mana Burn). However, remember that you don't have many lives: be careful not to be attacked.
Now Metamorphus must reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find along the way
altar and destroy it. Arachne transforms into a spider demigoddess.
Well, all three heroes are assembled. Now go west, place everyone on the magic circle, and a bridge will open for you, along which you can move on.
After breaking through the rocks, you will find yourself in front of the lake. If you follow the lake to the south, you will come to a very large demon.
Despite its impressive dimensions, killing it will not be difficult. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will come to a very scary and strong demon named Archimonde.
“Stupid crawling creatures!” Archimonde shouted. “How did you even get here? You’re lucky... I have no time for you - I must go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guard - to your own misfortune, because in this way you will release another demon - Nerz'ul.
There was a wild laugh: “You little creatures destroyed the guards that kept me here. Now I am free! The whole world will know my rage!”
You have no choice but to retreat. Retreat quickly.

WALKTHROUGH

The creators of the continuation of the game did not limit themselves to new campaigns, but added many, many tasty things (soldiers, heroes, items, etc.). One could even talk about the emergence of a new race (nagas), but they were clearly not given enough heroes. And they make nice fighters. But all this splendor has already been quite quickly reviewed from all sides in terms of multiplayer by the best Orc and Elf leader Felix Morozovsky, so I can only tell you about the features of the game in the campaign and the passage of its missions.
The main feature (albeit quite predictable) was the increase in the difficulty of the game. And if the normal level of difficulty is hardly any different from the old one, then high difficulty is more like a game of chess, where the slightest mistake leads to defeat in the game. So secret ending videos are unlikely to be easy prey for players. Although it would seem that all the differences in complexity are that on high level difficulty, more fighters come out of enemy camps to “visit”.
With increased difficulty comes the need for defensive structures (if you have the ability to build). And not in a thin chain, but in several rows of towers - the enemy loves to come often and in large numbers.
Be very careful about money. If at a normal difficulty level there is still some “margin of safety”, then at a high level you will have to count every penny.
Another feature is working at game speed. If you could go through the first part of the game without ever paying attention to this parameter, then here you will have to remember the “+” and “-” buttons (especially at a high difficulty level) - the enemy tries to approach from several sides at once or in a huge crowd. And in such conditions, it’s as easy as shelling pears to lose because you were just a little short on time.
Well, if you don’t understand something or get confused, you can always find the answer to your questions in the game walkthrough below. Enjoy!

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga
Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?
Mission assignment

1. Track down Illidan.
2. Maiev must survive.

A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.
Additional task No. 1

Destroy Vildkin.

About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.
Additional task No. 2

Find and release the patrol.

Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.
Mission assignment

1. Save 2 ships.
2. Maiev must survive.

Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles
The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!
Mission assignment

Find Illidan.

You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name.
If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.
Additional task

1. Destroy 3 skeleton spawning sites.
2. Return the Skeleton Drak Artifact to Tulu.

The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good means of fighting various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.
Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...

Mission assignment

Destroy the naga guarding Sargeras's dungeon.

So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras
Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment

1. Find Illidan.
2. Maiev must survive.

A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.
Additional task No. 1

Destroy stone barriers.

Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, isn’t it?
Additional task No. 2

Collect all fragments of the Ball of Shadows.

When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.
Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.
Mission assignment

1. Bring Maiev out of the dungeon.
2. Maiev must survive.

You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer
The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.
Mission assignment

1. Find night elf transport.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.
The path is winding, but you won’t be able to turn anywhere. Well, so that you are not completely bored on a long journey, here is a small additional task.
Additional task

Destroy 4 Naga Diggers.

The nagas felt like complete masters of the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.
Mission assignment

1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.

I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter five. Balancing the Scales
Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...
Mission assignment

1. Break through to Mayev's base.
2. Malfurion and Tyrande must survive.

Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).
Base defense is that Mayev runs between places where the enemy arrives, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.
Additional task

1. Find the first ship.
2. Find the second ship.
3. Find the third ship.

Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.
Mission assignment

Destroy Illidan's base.

Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

Chapter six. Shards of the Alliance
Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment

1. Lead the caravan to the river.
2. There must be at least 2 carts left.
3. Maiev, Tyrande and Kael"Tas must survive.

Mai has a great special ability - Summon Avatar. The avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.
Additional task

Find caches of gold.

There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.
Along the way there are 2 villages where your caravans will be repaired and given small reinforcements. Just don’t expect to sit out in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran
During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.
Mission assignment

1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.

There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task

Free the Paladin.

A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.
After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.
It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage
Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.
Mission assignment

1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.

You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.
Additional task

Destroy the trolls and their leader.

But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Having completed his mission here, Illidan leaves. Although Maev believes that he cannot just be let go, and goes in pursuit of him. Can anything good come out of this confrontation?

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions
Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with
deal with this undead...
Mission assignment

Find and repair 3 observatories.

The task was received, a few troops were issued, and
The attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.
The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.
Additional task

Find 4 secret warehouses.

Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant
The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.

But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment

Destroy the green undead base.

Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.
Additional task

Capture a gold mine and build a base.

We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.
Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.
Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran
"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.
Mission assignment

1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?
Additional task

Destroy the ghostly archmages.

There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.
Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment

1. Destroy Jaylor Kassan and his guards.
2. Kael"Tas and Lady Vashj must survive.

No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing
Stop the enemy before he destroys portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes find themselves in Outland. This
the abode of the undead, which comes here from the gates built a long time ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment

1. Use your heroes to intercept the cart with Illidan's body.
2. Take the cart to your base.
3. The cart must not reach the night elf base.

The mission is difficult, but quite doable. Immediately grab your heroes and chase them after
by cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. Important point- not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.
Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss
Well, Illidan can't cure the blood elves from
their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.
Mission assignment

1. Destroy 4 spatial gates.
2. Illidan must hold out for 3 minutes on the gate circle.

Point one - enemies begin to climb out of the gates only when Illidan is standing on
circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one fighter to the south, you will receive an additional task.
Additional task

Destroy the orange orc village.

It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.
Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.
Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.
Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.
And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

Chapter six. Lord of Outland
The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...
Mission assignment

1. Destroy the Master of Pain.
2. Destroy the Mistress of Mutilation.

The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by taking possession of ownerless coins.
Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.
Additional task No. 1

Destroy the power generators.

The destruction of generators entails the destruction of weapons orcs protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without any problems.
Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.
A little higher there will be a bridge, crossing which,

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?
Mission assignment
1. Track down Illidan.
2. Maiev must survive.
A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.
Additional task No. 1
Destroy Vildkin.
About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.
Additional task No. 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maiev must survive.
Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles

The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!
Mission assignment
Find Illidan.
You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name. If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawning sites.
2. Return the Skeleton Drak Artifact to Tulu.
The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good means of fighting various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.
Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...
Mission assignment
Destroy the naga guarding Sargeras's dungeon.
So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras

Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maiev must survive.
A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.
Additional task No. 1
Destroy stone barriers.
Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, isn’t it?
Additional task No. 2
Collect all fragments of the Ball of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.
Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Bring Maiev out of the dungeon.
2. Maiev must survive.
You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.
Mission assignment
1. Find night elf transport.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.
Additional task
Destroy 4 Naga Diggers.
The nagas felt like complete masters of the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter five. Balancing the Scales

Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...
Mission assignment
1. Break through to Mayev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).
The defense of the base consists of Mayev running between enemy entry points, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.
Additional task
1. Find the first ship.
2. Find the second ship.
3. Find the third ship.
Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.
Mission assignment
Destroy Illidan's base.
Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

Chapter six. Shards of the Alliance

Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment
1. Lead the caravan to the river.
2. There must be at least 2 carts left.
3. Maiev, Tyrande and Kael"Tas must survive.
Mai has a great special ability - Summon Avatar. The avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.
Additional task
Find caches of gold.
There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.
Along the way there are 2 villages where your caravans will be repaired and given small reinforcements. Just don’t expect to sit out in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.
Mission assignment
1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.
There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task
Free the Paladin.
A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.
After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.
It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.
Mission assignment
1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.
You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.
Additional task
Destroy the trolls and their leader.
But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with these undead...
Mission assignment
Find and repair 3 observatories.
The task was received, a few troops were issued, and the attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.
The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.
Additional task
Find 4 secret warehouses.
Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant

The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.
But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment
Destroy the green undead base.
Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.
Additional task
Capture a gold mine and build a base.
We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.
Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.
Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.
Mission assignment
1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?
Additional task
Destroy the ghostly archmages.
There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.
Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment
1. Destroy Jaylor Kassan and his guards.
2. Kael"Tas and Lady Vashj must survive.
No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing

Stop the enemy before he destroys the portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes find themselves in Outland. This is the abode of the undead, which comes here from the gates built long ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment
1. Use your heroes to intercept the cart with Illidan's body.
2. Take the cart to your base.
3. The cart must not reach the night elf base.
The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. An important point - not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.
Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss

Well, Illidan can't cure the blood elves of their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.
Mission assignment
1. Destroy 4 spatial gates.
2. Illidan must hold out for 3 minutes on the gate circle.
Point one - enemies begin to climb out of the gate only when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one fighter to the south, you will receive an additional task.
Additional task
Destroy the orange orc village.
It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.
Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.
Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.
Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.
And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

Chapter six. Lord of Outland

The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...
Mission assignment
1. Destroy the Master of Pain.
2. Destroy the Mistress of Mutilation.
The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by taking possession of ownerless coins.
Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.
Additional task No. 1
Destroy the power generators.
The destruction of the generators entails the destruction of the orc weapons protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without any problems.
Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.
A little higher there will be a bridge, crossing which the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (Naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, behind which you can brazenly storm enemy positions. You just have to do it right away, otherwise the monster is not going to live forever.
After this, we cross the bridge with nagas and organize a joint attack on the green base from both sides. If the nagas attack first, it may be possible to disable the enemy hero with a tornado. Between the destroyed orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.
Additional task No. 2
Destroy the Destroyer guards.
A little north of the destroyed orc base, several neutral monsters await you, guarding 4 very good cannons. Naturally, we take it.
Next, the remaining 2 orc bases guarding the enemy rulers, and the rulers themselves, are destroyed. They do not represent anything super unusual. After which the last gate opens.
Mission assignment
Destroy Magtheridon.
You need to destroy the last generator, and then simply attack Magtheridon with all your might. That's it, the campaign is over.
Kel'jaden is angry - he failed to destroy the Frozen Throne. But Illidan is inspired by his success and believes that he can handle mountains. And gets another chance. Moreover, the blood elves and naga are still with him...

Undead Campaign. Legacy of the Damned

Chapter first. King Arthas

Mission assignment
1. Destroy 9 villages.
2. Do not let more than 20 peasants escape.
A very exciting mission. You have three heroes, each of whom sits in their own corner on a HUGE pile of resources (you don’t even need to mine them) and guards the portal. You cannot build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same thing at every base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Silvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that can everyone come together around the paladins located in the center. Well, these same paladins really love to come at the time when you are destroying the village.
For Arthas, everything is most simple. 2 butchers and 3 zombies on defense (no one will get through), a bunch of butchers on the attack. We handle it quickly and easily. Silvanas comes in second place in terms of simplicity. There's a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 years of life. We intercept him and sign him up to defend our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass the enemy with our own forces. By the way, due to this, Silvanas is the only one who can exceed the population limit. With Kel-Thuzad everything is most complicated. His defense is made up of several necromancers and zombies. The zombies here are food for the necromancers (and from them they produce skeletons). Moreover, every passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attack on villages is similar. You just need to put the zombies in constant production and send them to the collection point. Kel-Tuzad is gaining popularity. And lastly, at each base at the beginning of the game there are a couple of shadows. If you immediately post them at the nearest crossroads as scouts, then you will be able to find out in advance about the approach of the next batch of peasants.
Mission assignment
Destroy 3 paladin altars.
What is there to tell? Everyone has gathered and we are destroying the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Silvanas did not forget all the harm done to him. And she gladly helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?
Mission assignment
1. Guide Arthas to the exit from the city.
2. Arthas must survive.
The troops are frail, and there is nowhere to replenish them (only to liberate their own groups located in some places in the city). Therefore, we take care of the corpse trucks and necromancers - they are destroyed very easily, but without them it will be extremely difficult. By the way, at first there are no corpse trucks.
Additional task
1. Destroy the armory guards.
2. Free the corpse trucks.
And the corpse trucks will appear only when you reach the middle of the western part of the map. There, having killed the guards, you will receive these wonderful cars.
The rest of the map is just a very confusing labyrinth in which the enemy really likes to approach from behind. If you don’t get carried away with research (there’s still too little good stuff on the map), you can go through the map quite quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who thirsts for revenge. And it seems that the lich king is supporting her... She suffers from the fact that she has become undead. But nothing can be changed.
Mission assignment
Destroy the red undead base.
"Guests" do not come very often, so you can play quite freely. But there is one small trick associated with additional missions.
Additional task No. 1
Subdue Blackthorne, the Bandit Lord.
Additional task No. 2
Subdue Mug-Tol, the Ogre Lord.
Both side quests are terribly similar to each other. There is no need to fight ogres and bandits. Just run Silvanas to the lord and use the charm on the lord. Having subjugated the lord, you receive his entire army under your command completely free of charge. Well, the gold mine behind the lord is a significant addition to your finances. All that remains is to gather the entire huge crowd of your troops and deal with Varimathras.
And Varimathras is a coward. Silvanas immediately ran over to the side, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But blood elves stand in his way. Was it Illidan who sent them?
Mission assignment
Destroy the blood elf island fortress.
For starters, you should forget about the elves. Elves are the near future, but for now we need to ensure the present. This is expressed in the fact that you need to walk along the river along the bank, destroying the monsters you encounter. So save up money for the fleet. And when you reach the end of the river, you will meet an evil penguin who carries a very good artifact in his body. Once you have saved up some money, you can begin attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Troops are quietly deployed to enemy positions (naturally, these positions should be greatly thinned out). Well, having dealt with the elves, you can settle down in their former place of residence. Having built your base, sail along the river, destroying naga and human bases along the way (don’t let them interfere).
Additional task
Destroy the dragon Sapphiron.
The dragon is a very valuable comrade. His home is located in the north, at a bend in the river. Just the fact that he has 2750 hit points inspires respect in anyone. And he also hits very hard. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of effort will result in a big surprise for you - after death, the dragon will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment
Destroy the portal guards.
Well, after you have a dragon, solving the last problem becomes quite simple. By attaching a group of spiders to the dragon, attack the defenders of the portal, and not even a wet spot will be left of them. All that remains is to guide the heroes to the portal and complete the mission.

Chapter five. Dreadlord's Fall

Meanwhile, Silvanas destroys the dreadlords with the forces of the undead. For now, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?
Mission assignment
Destroy sleeping enemies.
Night - and Silvanas' troops managed to quietly open the gate. The enemy has not woken up, and you have 8 minutes to quietly beat the sleeping ones. True, when they start beating the sleeping people, for some reason they wake up. But it's not very a big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can quietly destroy them.
If you destroy everything, you will only be able to destroy 2 bases (out of 4). Therefore, it is advisable to approach the process strategically. You only need to destroy urban centers and peasants. There may also be some production buildings. The result is that the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the enemy’s bases. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.
Mission assignment
1. Destroy Detheroc's base.
2. Destroy Garithos' base.
Okay, time's up? Build an army and begin clearing out the survivors of this “Night of Bartholomew.” This won't take much time.

Chapter six. A New Power in Lordaeron

What doesn't happen in life! Now she has entered into an alliance with people. Silvanas and Garithos are on the same side to destroy Balnazzar...
Mission assignment
Destroy purple base Balnazzara.
Now Garithos is on our side (in general, in the game, switching from one side of the conflict to the other is a completely common and normal thing). And one of our bases is human. The important thing here is that the undead have 2 enemy bases on the way to the mission goal, and the people have one. But people don’t have heavy assault equipment (tanks, mortars). You can find them by completing an additional mission objective.
Additional task
Find the lost gnomes.
Freeing captive gnomes is not very difficult. You just need to send a detachment north from the human base, which, after destroying the discontented local residents, will break through to the gnomes. After this, you will be able to build all the assault weapons, and you can begin the attack on Balnazzar.
The trick to this mission. If you go west from the human base, you will find a lightly guarded house. There are two artifacts hidden in it, which in total increase the strength, agility and intelligence of the heroes by 8. Be sure to pick them up. They will come in handy.

Chapter seven-one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub'arak are striving to seize the Frozen Throne. Now some dwarves are trying to stand in their way. But are there many of them in Northrend?
Mission assignment
1. Find the entrance to the Old Kingdom.
2. Kill Baelgun.
3. Find the key to the entrance to the Old Kingdom.
4. Arthas and Anub'arak must survive.
Just another labyrinth that you need to go through from beginning to end. To make it easier to complete, parts of the task are combined. That is, the monster being killed is located next to the entrance to the Old Kingdom, and it is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.
Anub'arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note - this ability is perfectly combined with the presence of a corpse carrier. In addition, this comrade has armor of enormous thickness. Plus The combination of Arthas and Anub'arak is remarkable in itself. The first one can heal his partner. He himself will be treated using his partner’s spiders. And Anub'arak will create as many spiders as needed. As long as there is enough mana.
Additional task
Collect 5 coins.
Just collect 5 coins. Coins are usually hidden in boxes, so break everything you come across along the way. And the accumulated money will go to the next mission.

Chapter seven-two. The Forgotten Ones

Mission assignment
1. Find a way out of the Old Kingdom.

An ordinary dungeon with an exit at the very end. Everything is the same as in the previous mission.
Additional task
Find and destroy spider weapons.
The task is solved at the very beginning of the mission. If you do not destroy these guns built by the rebel spiders, they will fire at you all the way while moving through the tunnel. That's why there are a couple of switches next to the batteries. Pulling them, we release water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.
Additional task
Collect 5 treasures.
And again - if you want to think about the future, then you need to collect coins, breaking chests for this.
Mission assignment
1. Destroy the Forgotten.
2. Arthas and Anub'arak must survive.
Oh, this is a very evil creature. It is worth closely monitoring Arthas' health. Otherwise, he risks becoming her first victim. There won't be a second one - the game ends immediately due to your defeat. The heroes beat the creature, and the spiders destroy the tentacle. Plus, the creature periodically performs “cauterizations”, like the hero of the blood elves. But since this can be known in advance due to the circle emerging at the “cauterization” site, it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub'arak are separated by a collapse, but they will certainly unite...
Mission assignment
1. Leave the dungeon before the timer runs out.
2. Arthas must survive.
Another labyrinth. Only this time Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not hit you at the same time. You can't stand still there until you turn off the traps. But everyone will have to be killed.
Afterwards there will be a room with lowering slabs, in which you will have to get to the opposite bank. It all depends on your luck, because the plates move in a completely random mode, stopping at three levels, and it is impossible to predict where the plate will stop at the moment. And you can move to the next slab only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you have definitely won. Since all that remains is to connect with Anub'arak and run to the exit.
Additional task
Collect 3 coins.
Well, yes, there are coins here too. But only the greediest will be able to collect them. Let me give you a hint - 2 coins are found at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the very threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this deadly battle?
Mission assignment
1. Capture 4 obelisks.
2. Stop Illidan from capturing 4 obelisks.
Arthas starts without a base. But already from the starting point the naga base is visible. Take your troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After this, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After an anxious wait, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.
Now all that remains is to develop and strengthen. You already have one obelisk, and you won’t lose. But people and naked people will bother you quite a bit. And we need to protect ourselves from them. By complete destruction. For example, in the north there is a blood elf base, and in the east there is a second naga base. After their destruction, only mini-bases will remain near the obelisks captured by Illidan. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large expanses of water on the map, and the naga’s ability to move across water and land with equal confidence will not hinder you at all.
After eliminating the main threats, all that remains is to walk measuredly along the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or you can, having previously destroyed Illidan, capture the obelisks in one quick dash while Illidan is reborn. Well, the main campaign is over.

Additional campaign. The Founding of Durotar

After the battle at Mount Hyjal, Thrall decided to give up all sorts of intrigues and led the subordinate Horde away from people, night elves and the remnants of the undead. There he founded a settlement, modestly naming it in honor of his father - Durotar.

Chapter first. To Tame a Land

Mission assignment #1
Take Mogryn's message to Thrall.
The campaign has several features. The first is that the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of skills in the first three). Which allows them to gain stronger skills than in normal conditions. The second is that heroes are revived after death at the nearest revival stone (they must be activated). Third, you can’t accumulate money, but active trading will help you always be with the best artifacts. And there is something for cargo monsters (there are those that simply carry 6 artifacts and do nothing else). Fourth, the population of killed monsters is restored after some time (how else can you earn experience levels?). Fifth - the map is huge, but everything still couldn’t fit on it. Therefore, you will have to go to neighboring mini-maps (as you wanted?). Sixth... isn't that enough yet? You will also see many, many features.
It’s very close to carry the message, so put your feet up and, pushing aside the crowds of monsters, we come to the city of orcs. You don't have to push the monsters apart. You can simply destroy it. But these are already details. By the way, Rexsar's bear, under normal conditions a temporary creature, is now exclusively permanent and dies only at the hands of monsters.
Mission assignment #2
1. Help Gazlov.
2. Help Drek "tar.
3. Help Nazggrel.
4. Return to Thrall.
Thrall accepts the message, drops a few words in memory of the deceased and immediately takes the bull by the horns. That is, he immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And to make tasks easier to complete, you will be equipped with a hero-healer. A very valuable acquisition.
Mission assignment #3
1. Find 6 shimmerwead herb roots.
2. Return to Drek'tar.
3. Help Nazggrel.
Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.
It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already quite large, let alone with bloodthirstiness!.. On new map you have to find 6 roots. Search while destroying lizards. The nuts can only be seen by coming close to them.
Mission assignment #4
1. Enter the goblin tunnels near Orgrimmar.
2. Destroy the tunnel supports.
3. Return to Gazlov.
Having made your way through flocks of centaurs and other similar nasty things, you will find yourself in a dungeon, where bad goblins have installed support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (3 in number) will be demolished by the demolitionists already waiting for you in the dungeon. By the way, it is not forbidden to carry the entire flock of demolitionists with you and throw them like kamikazes into the enemy crowds - new ones come to replace the dead at the entrance to the cave. Having destroyed all the beams, all that remains is to submit the task to the authorities. It will be praised.
Mission assignment #5
1. Kill the Bloody Feather.
2. Return to Nazggrel.
3. Go to the forge for a reward.
The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. This entrance is really well camouflaged. But this is the most interesting thing, and I won’t encourage you - look for it yourself. But then there is only a path along a path that does not turn anywhere to the main harpy. The fight with the harpies is usually carried out by the healer and Rexxar's shooting boar (don't forget to call). And upon returning to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there won't be any more freebies like this.
Additional task No. 1
1. Destroy the renegade shamans.
2. Retrieve the lost relic.
3. Return the relic to Morgue.
As you travel around the map, you can find additional tasks. And although you don’t have to do them, if you do them, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies’ place of residence (on the way to the observation post). He will show you the place of residence of the vile robbers. All you have to do is get there and punish them. Having selected the relic, bring it to the shaman.
Additional task No. 2
1. Find a flask of thunder water.
2. Find the thunder bulb.
3. Find the phoenix thunder eggs.
4. Return to Chen.
The sooner you complete this task, the better it will be for you. Firstly, upon completion of this task you will receive another hero into your squad. Secondly, during the task you will find yourself in the land of phoenixes. So, phoenixes grow in level along with you. And if the phoenixes of the first levels are relatively harmless, then these creatures become extremely harmful, and it will be difficult to travel there.
You will receive the task north of the harpies' place of residence from the panda bear. He will ask you to bring phoenix eggs, some herbs and thunder water. The latter is bought in a store, do not try to find it in some bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are slightly north of the panda. You'll have to walk far just to get the thunder water. But the result is the third hero in the squad. Which, although it almost poisoned the main character with its “moonshine”, can divide itself into three bears at once, which send local monsters to another world at triple speed.
Mission assignment #6
1. Talk to Gar-tok at the observation post.
2. Go into the tunnels near the menagerie.
3. Find an observatory.
4. Return to Thrall.
Thrall's new quest sends you east (which is probably where you'll find your first side mission). The good Gar-tok will offer you an additional task (because you won’t just go through the tunnel yet).
Additional task No. 3
1. Find the menagerie.
2. Destroy all the boars.
For now, the tunnel is blocked, and flocks of wild boars are preventing it from being cleared. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can return back from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.
Mission assignment #7
1. Return to the observation post.
2. Track people to their base.
3. Destroy the human base.
4. Return to Thrall.
At first, this mission sounds like just a trip to an observation post. But there is still an additional mission. That's where we'll go.
Additional task No. 4
1. Find the reason for the migration of lizards.
2. Destroy the invading lizards.
3. Report the human invasion to Thrall.
For some reason the lizards were running away... In the valley in which you completed the first mission, a comrade is already waiting for you, who will ask you to find out the reason for the lizards' concern. You can immediately go to the center of the map - a passage to a new territory has appeared there. And here is the cause of concern - the sawmill of people. This is how people will have to be harassed. In the meantime, you need to destroy all the enraged lizards (check the counter in the corner of the map).
Additional task No. 5
Collect thunder lizard eggs.
Well, you’ll have to deal with the lizard eggs (you’ll have to collect 3 of them), otherwise new lizard babies will crawl out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So search and you will find. And for successfully completing the mission you will receive a book that can teleport you to the city from anywhere on the main map. Fine!
If you immediately come to the post, you will find that it has been destroyed. Then on your way you will meet corpses of orcs and people. And then living people will appear. Let's go destroy their base. What other options might there be?
Mission assignment #8
1. Fly on a zeppelin to the Echo Islands.
2. Meet Vol-Jin.
The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.
Mission assignment #9
1. Destroy human battleships.
2. Return to Vol-Jin.
Since ships sail the seas, but orcs do not know how to do this, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way the cruisers covering them, and other nasty things), after which we return to Vol-Jin. Ships can be found quite well by sound (this is for those who have the “last ship problem”).
Mission assignment #10
1. Light the signal beacons.
2. Return to Thrall.
So Vol-Jin returned you to your former appearance. After that, he will send you to the southern island, where you need to light the signal beacons. Destroy the locals who are preventing you from lighting the fires, and light all 5 signal fires. Before the last fire there will be a comrade of level 12, remarkable for the fact that he has an excellent hatchet. After completing all the tasks in these places, you can still go to the ruins and fight with the leader of the skeletons. What is left behind is a very remarkable crown.
Mission assignment #11
1. Go to negotiations with people.
2. Destroy the human ambush.
But in general, Thrall became too peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... People will naturally organize an ambush at the place where the negotiations are taking place, and instead of negotiations, we will have to deal with this very ambush.

Walkthrough for the next 2 additional missions(by the way, they are very interesting, I advise you to update Warcraft so that they appear) look for yourself.



Indian Solitaire