World of tanks when will update 9.16 be released. Changes to “simplified” performance characteristics

Update 9.16 is available for download and installation via the game launcher:

  • If you have an SD version of the game, then to update from 9.15.1 to 9.16 you will need to download 864 MB.
  • If you have an HD version of the game, then to update from 9.15.1 to 9.16 you will need to download an additional 446 MB.

If you have difficulties updating the game client from version 9.15.2 to version 9.16 via the launcher, use an alternative method of installing the update.

  1. Download the update files directly by following the links:
    • 1st file (504 MB) or via torrent.
      MD5 checksum: .
    • 2nd file (320 MB) or via torrent.
      MD5 checksum: .
    • 3rd file (426 MB) or via torrent. ( The file is only needed for the HD client )
      MD5 checksum: .
  2. Move downloaded files wot_9.16.11080_9.15.10729_client.wgpkg,wot_9.16.11080_9.15.10729_sdcontent.wgpkg(And wot_9.16.11080_9.15.10729_hdcontent.wgpkg, if you are updating the HD client) to the Updates folder, which is located in the root folder of the game (for example: D:\Games\World_of_Tanks\Updates).
  3. Launch the game launcher (file WoTLauncher.exe, which is located in the D:\Games\World_of_Tanks folder) and wait until the update is installed.

Due to the release of the update game servers were unavailable October 4 from 3:00 to 7:50 (Moscow time).

We also remind you that with the release (from 3:00 (MSK) on October 4) 9.16 game event"Convoy" will be completed.

List of changes in version 9.16

General

1. Improved user interfaces for combat missions:

  • updated entry point combat missions and personal combat missions:
    • common entry point;
    • entry point for a specific tank;
  • reward window updated:
    • a “carousel” of awards has been added;
    • the window contains complete information about the state of the LBP;
  • groups of combat missions:
    • the “Tasks for the selected tank” group has been created;
    • tasks are grouped by type.

2. A two-level “carousel” of tanks is now available in the Hangar, which can be disabled in the “Settings” menu on the “Game” tab.

3. A number of improvements have been made in combat:

  • General inter-team chat has been completely disabled for all game modes except training rooms.
  • When you hover your mouse over the battle chat area, messages are frozen:
    • It is possible to scroll through battle chat messages with the mouse wheel;
    • it is possible to call right click mouse context menu (similar to “ears”).
  • It is possible to block messages (both text and voice) from another player for the period of the current battle in all game modes, except for training rooms. You can do this in several ways:
    • by hovering the mouse cursor in the battle chat area over the player’s message and clicking on the button that appears to the left of the message;
    • by clicking on the new context menu item, which is called up with the right mouse button:
      • selecting a player in the “ears”;
      • by selecting a player's message in the battle chat area.
  • The battle chat hides messages that came before the player was added to the blacklist or until communication with this player was blocked for the duration of the battle.
  • You can report the same player for the same reason no more than once per battle.
  • Four types of complaints are combined into one item “Inappropriate behavior in chat”:
    • insults and provocations;
    • flood and spam;
    • threat of real violence;
    • fraud.
  • In the settings window, it is now possible to disable/enable only chat with allies (the setting, as before, only works for random battles).

4. Positive feedback in combat has been added to the combat interface:

  • The damage summation panel will become available, which will display 3 parameters:
    • the amount of damage the player inflicted on the enemy;
    • the amount of damage incurred during the battle;
    • the amount of damage caused by allies with the help of the player.
  • Combat effectiveness feeds have become more informative and expanded. The following information will now be displayed in the feeds:
    • amount of damage;
    • type of penetration of the enemy (piercing, arson or ramming);
    • what kind of assistance the player provided to the allies (shooting down a caterpillar or transmitting location data);
    • number of detected vehicles, number of base points shot down/captured.
  • Indicators of shelling of the player’s vehicle will become more informative: they have added information about the amount of damage received or “tanked”, the enemy vehicle that fired at the player’s vehicle, its vehicle marker and the name if it is in the light. In addition to this, a notification has been added to the player about the amount of damage received/blocked for a specific hit: the wider the background of the shelling marker, the more hit points the vehicle lost/reflected.
  • A new fire indicator has been introduced: critical hit, which is displayed orange. If one module or one crew member is damaged in the player’s vehicle, the corresponding icon will be displayed in the fire indicator.
  • The combat effectiveness value will appear in post-battle statistics.
  • Setting up all new functions is placed in a separate tab in the settings window.

5. Improved functionality of the notification center:

  • Changed appearance center: messages are now distributed into three groups:
    • informational;
    • social (invitations to formations and requests to add friends);
    • personal notifications.
  • Fixed button blinking too frequently.
  • Added more visible notifications for important events.

6. The latency of the visibility system has been reduced so that the player can quickly see the enemy tank when it leaves cover.

7. The delay in displaying a tank during “lighting” and in artillery sight mode has been reduced.

8. Added the influence of the Camouflage Network on the performance characteristics of vehicles.

9. Added the ability to go to the Premium Store from the Hangar.

10. Improved clan functionality:

  • When choosing legionnaires for a sortie, it is possible to add both clan and non-clan legionnaires.
  • The first half of the industrial resource earned by a legionnaire is awarded to the player who earned the most experience during the battle (soray), the second half is reset to zero.
  • The balancer does not form a team from clans that contain players from the same clan (this situation could arise in the case when a legionnaire of one of the clans is a member of the enemy clan).
  • The ability to plan an attack on a clan whose Fortified Area level differs from the attacker by more than 1 is limited (that is, a clan with the 7th level of the Fortified Area can only attack clans of the 6th, 7th and 8th levels.

11. New features for comparing equipment:

  • A separate window has been created with a table, where performance characteristics are indicated horizontally, and vertically - the ability to add equipment to the comparison.
  • To proceed to the comparison, the player must add at least one tank. For one tank, you can see how its performance characteristics change depending on the selected modules and crew.
  • You can add a tank to the comparison from various places in the interface, including the ability to compare unexplored tanks, as well as tanks that are not in the research tree, for example Type 59. However, it will not be possible to add award tanks to the comparison (except for vehicles received for companies in the Global map).

12. Now you can restore equipment and crew yourself in the game client. Please note: restoration will only be available for vehicles and crews deleted after the release of update 9.16.

13. The sound image of the game has been improved:

  • The voice acting of the gauge grid has been expanded. Now at levels VIII–X battles, not three different calibers will sound, but five.
  • New sound system for reloading drum guns. Now during reloading you can hear how many shells are in the drum, the situations when the last shell is left in the drum and when there are not enough shells in the ammunition load are announced.
  • The sound indication system for received damage has been reworked. Now you can understand exactly how much damage the player’s tank received: 0–17%, 18–35%, 35%+.
  • Added sounds for a damaged (“yellow”) engine state. Now the broken engine “knocks”, “rattles”, etc.
  • Added a sound warning about the inability to fire from a broken (“red”) gun.
  • Damage to each module is indicated individually.
  • Feedback from tank control has been improved due to the response sounds of gear shifting, acceleration and direction changes.
  • The sound settings interface has been redesigned.
  • Added the ability to choose from two options for the “light bulb” sound, including using your own mp3 file for this.
  • Added notification sounds for the end of the battle: “The last player of the team has been killed” and “The battle has ended by capturing the base.”
  • The “Interface and notifications” slider is divided into “Interface” and “Voice notifications”.
  • The “Music” slider is divided into “Music in battle” and “Music in the Hangar”.
  • New “endless” and non-repeating music has been created for the premium Hangar.
  • The option to reduce sound quality (Low Quality) has been reworked. Now it is available to all players, and low quality audio sounds better than before with the same performance.

14. In tournament special battles, the “Post-Battle Repair” function is activated.

15. Corrections have been made to improve positioning accuracy and eliminate jerks when moving equipment, visible at long distances

16. Paid repairs have been introduced in tournaments.

Technical changes

The algorithm for moving the camera and its interaction with objects of different sizes has been improved.

Scaleform SDK has been updated to version 4.5.31, which includes the following improvements:

  • multi-threaded graphical user interface rendering;
  • reducing memory usage for displaying visual elements;
  • Audiokinetic Wwise support and more.

A number of technical improvements have been made, including the ability to scale content on displayed pages. The ability to open multiple windows with different content has been returned; Problems with pages shifting when scrolling or updating content have been resolved.

The “Exit to the Hangar” button during replay playback changes to “Exit”.

The display of the base capture indicator has been changed.

In the clan notification settings, icons have been added that, when hovered over, will display pop-up windows with a description.

Changing the parameters of military equipment

New tanks added:

  • T95/Chieftain;
  • AMX M4 ml. 49;
  • Strv m/42-57 Alt A.2. note: the start of sales of this car in the Premium store is October 5.
  • The yield of VK 45.03 increased by 15%.
  • hull armor increased from 200 to 230 mm (front part of the fender).
  • gun dispersion due to movement of chassis 112 has been reduced by 8%;
  • gun dispersion from turning chassis 112 has been reduced by 8%;
  • the dispersion of the 122 mm D-25TA gun when rotating the turret has been reduced by 14%.

Remastered in HD quality:

Graphic changes

Developed for the "Standard Battle" mode new map"Paris".

Reworked visual quality of mini-maps:

  • New mini-maps have become more informative.
  • They better display the terrain and elevation changes.
  • Improved visibility of impassable areas and cliffs.
  • Buildings and shelters are now divided into destructible and indestructible (white and black, respectively).
  • Water obstacles in which the tank can sink are indicated by oblique shading.
  • Impassable and non-playable areas are indicated by slanted shading.

The above changes have been made to the following minimaps.

The long-awaited update 9.16 for World of Tanks has been released

Work on update 9.16 was carried out in close cooperation with the players themselves through careful analysis of messages on the forum and in in social networks, as well as making adjustments based on user experience during open beta testing. Therefore, the new features should appeal to many players.

What's new in the game client after update 9.16? Firstly, the sixth tier premium tank Strv m/42-57 Alt A2 is available, which marks the appearance of the Swedish line of vehicles in the near future. Secondly, the redesigned Paris map will appear in random battles. Its first option was previously available in the “Fight to the Last” mode.

Many users no longer need to use third party mods to improve some aspects of the game interface. For example, a two-level “carousel” for displaying equipment or extended combat statistics are available from the client settings.

After update 9.16, all sold vehicles or demobilized crew can be returned independently, without the need to contact the User Support Center for help. Among other innovations, we highlight the following:

  • optimization of the server logic of the visibility system made it possible to reduce the time that elapses between the actual detection of an enemy vehicle and its appearance on the monitor screen;
  • a convenient tool for comparing up to 20 machines at the same time will allow you to select the optimal branch for development;
  • Inter-team battle chat has been disabled for all battle modes, with the exception of training;
  • added the ability to block messages from a specific ally who floods the internal chat with spam;
  • added 30 updated mini-maps;
  • 20 tanks have been remastered for HD quality;
  • many cars have changed reservation indicators;
  • The combat missions screen has been changed and much more.

Tankers!

The development team has been tirelessly preparing for the release of update 9.16, which comes out on October 4th. Very soon you will be able to try out many new exciting features. Below we will tell you more about them.

Update 9.16 is available for download and installation via the game launcher:

  • If you have an SD version of the game, then to update from 9.15.1 to 9.16 you will need to download 864 MB.
  • If you have an HD version of the game, then to update from 9.15.1 to 9.16 you will need to download an additional 446 MB.

If you have difficulties updating the game client from version 9.15.2 to version9.16 via the launcher, use an alternative method of installing the update.

  1. Download the update files directly by following the links:
    • 1st file (504 MB) or via torrent.
      MD5 checksum: .
    • 2nd file (320 MB) or via torrent.
      MD5 checksum: .
    • 3rd file (426 MB) or via torrent. ( The file is only needed for the HD client )
      MD5 checksum: .
  2. Move downloaded files wot_9.16.11080_9.15.10729_client.wgpkg,wot_9.16.11080_9.15.10729_sdcontent.wgpkg(And wot_9.16.11080_9.15.10729_hdcontent.wgpkg, if you are updating the HD client) to the Updates folder, which is located in the root folder of the game (for example: D:\Games\World_of_Tanks\Updates).
  3. Launch the game launcher (file WoTLauncher.exe, which is located in the D:\Games\World_of_Tanks folder) and wait until the update is installed.

Due to the release of the update, the game servers were unavailableOctober 4 from 3:00 to 7:50 (Moscow time).

We also remind you that with the release (from 3:00 (MSK) on October 4) 9.16 will be completed.

What's new?

The first "Swede"

We haven't added to the game recently new technology, because we were busy setting up and debugging the internal components of the game, as well as correcting the most significant shortcomings for players. It's time to release new vehicles onto the battlefield! In this update, the first will appear in World of Tanks Swedish tank Strv m/42-57 Alt A2. In addition, this is the first Tier VI premium medium tank in the game equipped with a magazine loading system. Sales start in the Premium Store - October 5th.

Paris map

Another long-awaited innovation is the redesigned Paris map. Once it was available in the “Fight to the Last” mode, but now players will be able to fight with it in random battles.

Popular modifications

We continue to improve the interface. In update 9.16, we added a number of popular mods, including a two-level “carousel” of vehicles, which allows you to display more vehicles in the Hangar.
To make the combat interface more informative, we also added special indicators that provide the most complete information about the situation on the battlefield. You will be able to see the amount of damage each shot deals, the amount of damage blocked and received, and the direction of the attack on you. Damage indicators will also be useful when performing LBZ. In addition, players will be able to customize the display of the most important indicators in their opinion and disable unnecessary ones directly in the settings menu.

Restoration of equipment and crew

There is no longer a need to contact the Customer Support Center to restore an accidentally sold special or premium vehicle, or to return a demobilized crew. You can restore them yourself with just a few clicks right in the game client.

Visibility improvements

We also worked on the server logic. Its significant optimization has made it possible to reduce the time that passes between the actual detection of an enemy vehicle and its appearance on your screen.

Comparison of equipment

You can select up to 20 vehicles at the same time and compare any of their configurations (basic, current or selected directly in the comparison window), with a crew of any level of training. You can choose machines for comparison from those available in the Hangar, those planned for study, or those that friends have. Equipment can be of any nation, class and level.

Battle chat

Sometimes team interaction and fighting spirit in World of Tanks are greatly hindered by offensive messages in the battle chat. Many players consider this a serious problem, even though the game has a properly functioning ban system. Taking into account your wishes, we have decided to disable inter-team battle chat for all battle modes, with the exception of training. In addition, you can now instantly block messages from a specific ally who is annoying you.

New mini maps

We have fixed a number of problems that you reported after the release of update 9.15.1, and also added 30 updated mini-maps: “Cliff”, “El-Hallouf”, “Ensk”, “Erlenberg”, “ Fisherman's Cove"", "Kharkov", "Lasville", "Malinovka", "Polar Region", "Murovanka", "Prokhorovka", "Swamp", "Paris", "Widepark", "Airfield", "Winterberg", " Lost City"", "Live Oaks", "Siegfried Line", "Mittengard", "Monastery", "Redshire", "Mines", "Ruinberg", "Steppes", "Quiet Coast", "Fjords", "Highway", " Himmelsdorf, Westfield.

Changes to the combat mission screen

A tool has been added that allows you to track the completion of combat missions. Players will be able to receive complete information about combat missions directly in the Hangar, and will also see notifications about the completion of tasks or individual conditions directly in battle. In addition, new management options have been added that allow you to view a list of tasks, organized by type, for the selected machine. You can select a tank in the Hangar and immediately see complete information on current and completed tasks. At your request, we have also added a rewards panel.

Video

A game

1. Improved user interfaces for combat missions
  • The entry point to combat missions and personal combat missions has been updated:
    • common entry point;
    • entry point for a specific tank;
  • reward window updated:
    • a “carousel” of awards has been added;
    • the window contains complete information about the state of the LBP;
  • groups of combat missions:
    • the “Tasks for the selected tank” group has been created;
    • tasks are grouped by type.
2. Now a two-level “carousel” of tanks is available in the Hangar, which can be disabled in the “Settings” menu on the “Game” tab. 3. A number of improvements have been made in combat
  • General inter-team chat has been completely disabled for all game modes except training rooms.
  • When you hover your mouse over the battle chat area, messages are frozen:
    • It is possible to scroll through battle chat messages with the mouse wheel;
    • It is possible to call up a context menu with the right mouse button (similar to “ears”).
  • It is possible to block messages (both text and voice) from another player for the period of the current battle in all game modes, except for training rooms. You can do this in several ways:
    • by hovering the mouse cursor in the battle chat area over the player’s message and clicking on the button that appears to the left of the message;
    • by clicking on the new context menu item, which is called up with the right mouse button:
      • selecting a player in the “ears”;
      • by selecting a player's message in the battle chat area.
  • The battle chat hides messages that came before the player was added to the blacklist or until communication with this player was blocked for the duration of the battle.
  • You can report the same player for the same reason no more than once per battle.
  • Four types of complaints are combined into one item “Inappropriate behavior in chat”:
    • insults and provocations;
    • flood and spam;
    • threat of real violence;
    • fraud.
  • In the settings window, it is now possible to disable/enable only chat with allies (the setting, as before, only works for random battles).
4. Positive feedback in combat has been added to the combat interface.
  • The damage summation panel will become available, which will display 3 parameters:
    • the amount of damage the player inflicted on the enemy;
    • the amount of damage incurred during the battle;
    • the amount of damage caused by allies with the help of the player.
  • Combat effectiveness feeds have become more informative and expanded. The following information will now be displayed in the feeds:
    • amount of damage;
    • type of penetration of the enemy (piercing, arson or ramming);
    • what kind of assistance the player provided to the allies (shooting down a caterpillar or transmitting location data);
    • number of detected vehicles, number of base points shot down/captured.
  • Indicators of shelling of the player’s vehicle will become more informative: they have added information about the amount of damage received or “tanked”, the enemy vehicle that fired at the player’s vehicle, its vehicle marker and the name if it is in the light. In addition to this, a notification has been added to the player about the amount of damage received/blocked for a specific hit: the wider the background of the shelling marker, the more hit points the vehicle lost/reflected.
  • A new fire indicator has been introduced: critical hit, which is displayed in orange. If one module or one crew member is damaged in the player’s vehicle, the corresponding icon will be displayed in the fire indicator.
  • The combat effectiveness value will appear in post-battle statistics.
  • Setting up all new functions is placed in a separate tab in the settings window.
5. Improved functionality of the notification center
  • The appearance of the center has been changed: messages are now distributed into three groups:
    • informational;
    • social (invitations to formations and requests to add friends);
    • personal notifications.
  • Fixed button blinking too frequently.
  • Added more visible notifications for important events.
6. The delay of the visibility system has been reduced so that the player can quickly see the enemy tank when it leaves cover. 7. The delay in displaying a tank during “lighting” and in artillery sight mode has been reduced. 8. Added the influence of the Camouflage Network on the performance characteristics of vehicles. 9. Added the ability to go to the Premium Store from the Hangar. 10. Improved clan functionality
  • When choosing legionnaires for a sortie, it is possible to add both clan and non-clan legionnaires.
  • The first half of the industrial resource earned by a legionnaire is awarded to the player who earned the most experience during the battle (soray), the second half is reset to zero.
  • The balancer does not form a team from clans that contain players from the same clan (this situation could arise in the case when a legionnaire of one of the clans is a member of the enemy clan).
  • The ability to plan an attack on a clan whose Fortified Area level differs from the attacker by more than 1 is limited (that is, a clan with the 7th level of the Fortified Area can only attack clans of the 6th, 7th and 8th levels.
11. New opportunities for comparing equipment
  • A separate window has been created with a table, where performance characteristics are indicated horizontally, and vertically - the ability to add equipment to the comparison.
  • To proceed to the comparison, the player must add at least one tank. For one tank, you can see how its performance characteristics change depending on the selected modules and crew.
  • You can add a tank to the comparison from various places in the interface, including the ability to compare unexplored tanks, as well as tanks that are not in the research tree, for example Type 59. However, it will not be possible to add award tanks to the comparison (except for vehicles received for companies in the Global map).
12. Now equipment and crew can be restored independently in the game client. Please note that restoration will only be available for vehicles and crews deleted after the release of update 9.16. 13. Improved sound picture of the game
  • The voice acting of the gauge grid has been expanded. Now at levels VIII–X battles, not three different calibers will sound, but five.
  • New sound system for reloading drum guns. Now during reloading you can hear how many shells are in the drum, the situations when the last shell is left in the drum and when there are not enough shells in the ammunition load are announced.
  • The sound indication system for received damage has been reworked. Now you can understand exactly how much damage the player’s tank received: 0–17%, 18–35%, 35%+.
  • Added sounds for a damaged (“yellow”) engine state. Now the broken engine “knocks”, “rattles”, etc.
  • Added a sound warning about the inability to fire from a broken (“red”) gun.
  • Damage to each module is indicated individually.
  • Feedback from tank control has been improved due to the response sounds of gear shifting, acceleration and direction changes.
  • The sound settings interface has been redesigned.
  • Added the ability to choose from two options for the “light bulb” sound, including using your own mp3 file for this.
  • Added notification sounds for the end of the battle: “The last player of the team has been killed” and “The battle has ended by capturing the base.”
  • The “Interface and notifications” slider is divided into “Interface” and “Voice notifications”.
  • The “Music” slider is divided into “Music in battle” and “Music in the Hangar”.
  • New “endless” and non-repeating music has been created for the premium Hangar.
  • The option to reduce sound quality (Low Quality) has been reworked. Now it is available to all players, and low quality audio sounds better than before with the same performance.
14. In tournament special battles, the “Post-Battle Repair” function is activated. 15. Corrections have been made to improve positioning accuracy and eliminate jerks when moving equipment, visible at long distances.

Technical changes

The algorithm for moving the camera and its interaction with objects of different sizes has been improved.

Scaleform SDK has been updated to version 4.5.31, which includes the following improvements:

  • multi-threaded graphical user interface rendering;
  • reducing memory usage for displaying visual elements;
  • Audiokinetic Wwise support and more.

A number of technical improvements have been made, including the ability to scale content on displayed pages. The ability to open multiple windows with different content has been returned; Problems with pages shifting when scrolling or updating content have been resolved.

The “Exit to the Hangar” button during replay playback changes to “Exit”.

The display of the base capture indicator has been changed.

In the clan notification settings, icons have been added that, when hovered over, will display pop-up windows with a description.

Changing the parameters of military equipment

New tanks added:

  • Strv m/42-57 Alt A.2 . Please note: the start of sales of this car in the Premium Store is October 5th.
  • The yield of VK 45.03 increased by 15%.
  • hull armor increased from 200 to 230 mm (front part of the fender).
  • gun dispersion due to movement of chassis 112 has been reduced by 8%;
  • gun dispersion from turning chassis 112 has been reduced by 8%;
  • the dispersion of the 122 mm D-25TA gun when rotating the turret has been reduced by 14%.

Remastered in HD quality:

  • USSR: T-26, S-51, Matilda IV, KV-220-2 Beta-Test, A-43;
  • Germany: Pz.Kpfw. III Ausf. E, Leichttraktor, Pz.Kpfw. III/IV, Pz.Kpfw. V/IV, Pz.Kpfw. V/IV Alpha, Pz.Kpfw. B2 740 (f), Pz.Kpfw. I Ausf. C, Durchbruchswagen 2, VK ​​30.02 (M);
  • USA: T2 Light Tank, M4A2E4 Sherman;
  • France: FCM 36 Pak 40, AMX 50 Foch;
  • UK: Crusader 5.5-in. SP;
  • China: ;
  • Japan: Type 5 Chi-Ri.

Graphic changes

A new map has been developed for the “Standard Battle” mode “

Next World update of Tanks will become 9.17.1 (yes, it's not 9.18). This is an intermediate patch, but at the same time important and small in content. In it we will see the long-awaited updates of some upgraded samples, etc.

When will update 9.17.1 be available?

Patch 9.17.1 WOT RU officially releases next week February 22, 2017, or rather on the night from Tuesday to Wednesday (February 21-22) 💓

All dates could be found a month ago.

Thanks to the source information inside Wargaming company we found out when update 9.17.1 will be released in game World of Tanks. Moreover, we have access to a complete schedule of tasks for the release of all stages of patch testing. We will continue to monitor the change and update the news. Subscribe to notifications or our VKontakte group and stay informed!

Release dates in RU:

  • Preparation of news by WG - January 24-25.
  • Released on ST - January 26.
  • The official announcement of WG on the portal is January 26.
  • The release of the first general test of patch 9.17.1 is February 2 (with a possible postponement to February 3).
  • The second general test of patch 9.17.1 will be released in the second week of February.
  • Commencement - 2nd half of February 2017.

What's new in update 9.17.1

Let's look at some of the changes in update 9.17.1 and what new things may be added in this patch or carried over to the next one.

Please note: this changelog for Update 9.17.1 is not final. Full list will be published immediately before the update is released.

The supertest of update 9.17.1 is just around the corner, where various improvements to a number of game elements will be demonstrated, and we are ready to talk about them in detail. In the update, players will be able to appreciate the improved display technical characteristics, an updated damage log, changes to the soundtrack, new elements in the vehicle comparison section, as well as a significant reworking of the research tree. Some changes have also been made to the “Fortified Areas” mode.

Below is a list of changes where you can get detailed information. We launch a supertest in the early stages of development: as a rule, a month and a half before the release of the version. During this time, we check the changes in the new update and identify the most critical problems before open testing begins. World of Tanks supertests are divided into several stages: project testing (new maps, vehicle balance, etc.) and version testing (a set of update elements).

After the supertest they begin general tests, in which all players can take part.

Changes to the research tree

As noted previously, we are planning to make a number of changes to the research tree to make it more consistent with the current version of the game. In update 9.17.1, the transition to researching the latest levels of technology, in particular technology from Germany, Japan and the USA, will be simplified. Some balance issues will also be fixed and new vehicles will be added.

Full list:

  • Germany

“Maus” will have logical predecessors - VK 100.01 (P) and Mäuschen, extremely similar to it in gameplay and role on the battlefield, which will replace VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. at levels VIII and IX. These will be large, heavily armored tanks with mediocre mobility, but good weapons and excellent armor. "Mouse" will significantly speed up reloading, improve the comfort of the gun and strengthen the frontal part of the armor.

In order not to exclude the “sneakers” (VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B) from the game, we will transfer them to new branch and we’ll put a car at level X that will suit their playing style. In terms of gameplay, it will be similar to VK 72.01(K), which could be obtained as a prize on the Global Map.
As a result of the revision of the vehicle branches, some characteristics of the German vehicles will change. heavy tanks. In turn, some of this nation's medium tanks will also be improved. We will soon publish a full list of balance changes - stay tuned!

  • Japan

The top “Japanese” Type 4 and Type 5 Heavy are rarely seen on the battlefield. With the current performance characteristics settings, they simply do not have enough power and firepower to fight back.

On the other hand, Japanese "heavies" of levels V-VIII have very effective high-explosive shells. To make the evolution of vehicles smoother and more logical, while maintaining the unique feature of the branch, we will give high-explosive shells and guns to the top vehicles.

For the “Americans” T28, T28 Prototype and T95, their current gun and armor characteristics are no longer enough to be effective on the battlefield. They lack speed, and we plan to significantly increase it.

Vehicle balance changes

We have carefully analyzed combat statistics and made a number of changes to improve the combat characteristics of some tanks. This measure will allow them to confidently resist high-level technology and will have a positive effect on the game balance:

  • T110E5

The T110E5 commander's cupola was almost impossible to penetrate with standard shells, except for a small vulnerable spot. We changed the armor parameters of the turret and equalized the thickness of the armor. The turret is still well protected, but can now be penetrated by standard shells.

  • Grille 15

The engine power, reverse speed, and gun depression angles were changed so that the Grille 15 could better perform the role of a tank destroyer. By reducing the damage per minute value, Grille 15 is now comparable in effectiveness to other vehicles of its level.

  • T-34-85M

We have changed the T-34-85M's gun and armor penetration parameters to improve the vehicle's effectiveness. After balance changes, the tank turned into a less mobile, but more protected analogue of the T-34-85.

  • Centurion Mk. I and Centurion Mk. 7/1

Both Centurions have become more mobile. The parameters of their guns have also been improved to secure their place in the ranks of medium tanks.

  • FV4202

We have increased the top speed of the FV 4202 to match the speed of the Centurions.

Damage panel improvements

We continue to add useful elements to the game that were previously available to players in third-party modifications. In this version, a damage received panel will be added to the combat interface. It will display feeds showing various events: the amount of damage received, the type of projectiles, critical hits, as well as the name and type of equipment that damaged your car. At the same time, we will remove feeds that were of little use: repeating event feeds and messages in the damage panel will now only display the total amount of damage caused by a series of shots.
Finally, in version 9.17.1 we will add new setting, which will allow you to adjust the width of dynamic damage indicators that display the amount of damage received and blocked by your car. These changes will make it easier to assess the ever-changing combat situation and allow you to quickly change your play style.

Comparison of equipment

We have studied your requests to expand the list of parameters for comparing equipment and added new parameters to version 9.17.1. Now players will be able to add various equipment, crew skills, equipment and camouflage to the comparison.

Changes to “simplified” performance characteristics

In the game you have to choose from more than 450 vehicles, so it is very important to provide the most complete information about each vehicle. This applies to both already purchased equipment and vehicles that the player plans to research and purchase. In update 9.17.1, we are introducing the display of simplified characteristics, which will give the player much more information when studying vehicles. Equipment that is activated in battle and also affects the combat characteristics of the vehicle (for example, Stereo Tube and Camouflage Net) will be displayed in the usual way. In addition, the player will see the values ​​of bonuses from installing certain equipment.

Also, by popular demand, we have replaced the “damage with a basic projectile” and “armor penetration with a basic projectile” ranges with average values ​​for each parameter. They will be displayed in the Hangar and in vehicle preview mode. The current value ranges will still be displayed in tooltips.

Finally, players will have more information available when choosing projectile types. The default type of projectile will be noted in the tooltip when you hover over it, and you will be able to study its characteristics (in comparison with other types) in the tooltip, which will greatly facilitate the selection of the most optimal ammunition for battle.

Fortified areas

The format of battles for the Fortified Area will be replaced with a new one called “Offensive”. This is still a series of battles in a tug-of-war format with three lines of defense, but with a number of significant differences:

  • There are no more looting of the Fortified Area; if a clan is defeated, it does not lose anything, and the winner’s earnings depend on the level of his own Fortified Area.
  • There is no longer any need to defend the Fortified Area 6 days a week. Battles in the mode are carried out only at will.
  • Battles start at a fixed time, and the opponent for the attack is selected automatically from those available in the queue.

The refusal to plunder in case of defeat and the mandatory defense of the Fortified Area significantly changed the economy of the regime. As a result, the Office, which this moment mainly used by “top” clans that have earned their authority in battle, it would become available to a significantly larger number of clans, which could lead to an imbalance in the game economy as a whole. To replace the advantages of the Chancellery, a competition system is being introduced - “War Games”, where clans participating in sorties and offensives will be able to compete for prizes in several categories. Prize winners will be rewarded with gold, advanced reserves and other rewards.

IMPORTANT: War games will start some time after update 9.17.1.

The battle room, both in sorties and in offensives, can be opened for legionnaires who can join your squad (as in team or company battles). The list of open battle rooms will be available to everyone in a special interface.

Sounds

Great news for all fans of non-standard sounds in the game! With update 9.17.1, access to audio files will be available. Now players who previously used third-party modifications will be able to change any game sound to their liking.
As for the game itself, in 9.17.1 there will be a transition to the improved Wwise 2016.2.

Improved minimaps

Mini-maps have been redesigned: " Sacred Valley", "Prokhorovka" and "Tank training ground" (for the "Combat training" mode).

Main changes:

  1. A ford with islands overgrown with grass has been added to the swampy part of the location. Near the islands there are enough convenient positions for firing at vehicles in the area of ​​the railway bridge.
  2. The perimeter of the swamp has been improved, and new positions have been added to control the central part of the location, as well as to fire over long distances.
  3. In the area of ​​the upper base, defensive positions have been slightly improved.
  4. The river bed was reworked to make interaction with the swamp more comfortable.

Changes on the Live Oaks map / Changes on the map"Live Oaks"

Search for tanks

Finally they will add text search for tanks (in all languages)

Tanks in HD

Screenshots of HD tanks in 9.17.1 + installation on the current client. All photos are in the album - https://vk.com/album-70226354_240411444

Download (size 599 MB):

List of changes in version 0.9.17.1 ST1 compared to 0.9.17

— The “Game in Ladder” mode has been removed from the client; players will be able to view their statistics by this regime in the Achievements tab.
— In the graphics settings window, the “Mode” and “Window Size” settings were swapped, and for the “Window (no frame)” mode, the ability to select the resolution was added, which may be in demand for streamers with one monitor.
— Implemented automatic selection of the correct display aspect ratio and, as a result, removed the corresponding item from the graphics settings menu
— Added the ability to compare tanks taking into account the skills and abilities of the crew, installed equipment and equipment, selected ammunition and camouflage
— Added a new way to connect game mods, in which all the content of each mod is packaged into one file

— The following changes have been implemented to interface elements:
1. Combat effectiveness ribbons.
* Implemented the ability to display two or more feeds for the same event in battle. For example, when causing damage to two vehicles with one shot (or causing damage to two different vehicles with different shots in a very short period of time), not one tape will be displayed with the amount of damage and the name of the vehicle (to which the last damage was dealt), but two different tapes with displaying damage for each vehicle. This logic will be implemented for all combat effectiveness tapes.
* If the enemy is destroyed, the player does not need to see a tape with the number of critical modules of the destroyed vehicle (after the “Destroyed” tape). The display of the “Critical Hit” ribbon will be disabled in this case.
* Added a new tape “Damage from falling” (when damage is caused to the enemy by the landscape (physics)). This event will be displayed separately in the detailed damage log. This feed will also be added to the settings to allow you to customize the display.
2. Damage direction indicators.
a) Graphic materials for damage direction indicators have been changed (to relieve the burden on the combat interface).
b) Added a setting that will allow you to turn on/off the display of a dynamic damage indicator (changes in the width of the indicator depending on the amount of damage received/exposed). By default, the setting will be disabled; indicators of the same size will be displayed in battle.
c) Indicator timings have been changed and animation has been added.
3. Additional information has been added to the settings, explaining the principles of some feedback settings in battle.
4. Added information about receiving damage or crit:
a) in tapes;
b) to a detailed log.
5. Damage or crit received from an ally will also be recorded in the tape and in a detailed log. The color of the ribbon and detailed log message will be the same for both damage received from an enemy and damage received from an ally (red for damage, orange for crit).
6. The projectile type has been added to the detailed log. “Gold” shells will be highlighted in gold. The player will not be able to optionally enable/disable the indication that the projectile was “gold” in the settings. The type of projectile is not added to ribbons and fire indicators. The projectile type is added only to detailed log messages for the following cases:
a) Taking damage from a shot.
b) Receiving critical damage.
c) Receiving damage blocked by armor.
7. Updated detailed log settings:
a) Added the option to display a whole block of detailed damage log: damage received, critical and damage blocked by armor.
b) Added a setting to move the display of an entire block of the detailed damage log to a new location: display of damage received, crit and damage blocked by armor to the right of your own team’s ears.
8. The fonts of all damage log feeds have been improved.
9. Fonts and backgrounds for detailed log messages have been improved.
10. The texts of the damage log settings window have been improved.
11. When all the summary indicators of the detailed log are disabled, the detailed log itself can be displayed to the player (in versions 9.16 and 9.17, when all three summary indicators were disabled, the detailed log was forced to be hidden).
12. When a vehicle is hit by rapid-fire guns, tapes and detailed log messages will display the total sum of the series of shots.
* The mechanism for placing members of one platoon when loading a battle has been improved (teammates are placed on the map as close as possible based on the capabilities of the map and the number of platoons).
* Improved mechanism for switching the camera in “observer” mode\in after death:
1. tanks of platoon mates are displayed first;
2. further in order according to the location in the “ears”.
— Changed the appearance of tooltips
- Added numerical influence valid bonuses on the main performance characteristics in the performance characteristics data tooltip
— The effect of situational equipment on the main performance characteristics (stereo tube and camouflage network) is visualized in the interface
— The format for displaying armor penetration and damage with a basic projectile has been changed from range to average values ​​in the hangar and vehicle preview. You can find out the range values ​​of the performance characteristics data in the tooltip.
— Added indication of the base projectile in the projectile tooltip.
— Implemented a comparison of the performance characteristics of shells in the tooltip in relation to the base shell
— Improved tank carousel filters in the hangar:
1. Text search by tank name has been added to filtering
2. Added the ability to switch the appearance of the carousel directly to filtering
3. Additional statistics have been added to the vehicle slot - % of victories on the selected vehicle in random battles, class and master badges. Displayed when hovering over a vehicle slot and can be disabled in the settings.
4. Added setting for displaying a 2-level carousel - customizable and minimalistic
— Improved mission informer and mission window interfaces
1. Added educational task informers for new players
2. Added notifications about new combat missions in the mission window
— Components of irrelevant crew bonuses (“zeros”) are removed from the customization interface
— A transition has been made to new version Wwise 2016.2
— Expanded functionality and support for sound mods (original project with structures, the ability to remap, documentation, compilation of an unlimited number of sounds, etc..)
— Updated Fortified Areas mode
1. The “Battles for the Fortified Area” format has been replaced with a new one called “Offensive”. This is still a series of battles in a tug-of-war format with three lines for defense, but with a number of significant differences:
a) There are no more looting of the Fortified Area; if a clan is defeated, it does not lose anything, and the winner’s earnings depend on the level of his own Ur
b) There is no longer a need to defend the Fortified Area 6 days a week. Battles in optional mode only
c) Battles in the mode start at a fixed time, the opponent for the Offensive is selected automatically from those available in the queue
1. The refusal to plunder in case of defeat and the mandatory defense of the Urals led to significant changes in the economy of the regime. As a result, the Office, which at the moment is mainly used by the “top” clans that have earned their authority in battle, would become available to a significantly larger number of clans, which could lead to an imbalance in the economy of the game as a whole
2. To replace the advantages of the Chancellery, a competition system is being introduced - “War Games”, where clans participating in Forays and Offensives will be able to compete for prizes in several categories. Those who take prizes will be rewarded with gold, advanced reserves and other awards.
3. IMPORTANT: War games will start some time after update 9.17.1.
The battle room, both in Sortie and Offensive, can be opened for legionnaires who can join your squad (as in team or company battles).
The list of open battle rooms will be available in a special interface to everyone

— Reworked visual quality of mini-maps:

Tank range
Overlord
Border of the Empire
Sacred Valley
Stalingrad
Fire arc

— Changes in the German heavy tank branch:

added tank VK 100.01 (P) to tier VIII. The tank can be opened with Tiger (P)
added the Mäuschen tank to tier IX. The tank can be opened with VK 100.01 (P)
Maus leveling has been moved to Mäuschen
added Pz.Kpfw tank. VII to level X. The tank can be opened with VK 45.02 (P) Ausf. B.

— Tanks reworked into HD quality:

E 50
VK 45.02A
T-15
Indien-Panzer
AMX 38
Hotchkiss H35
Renault FT
ARL V39
Type 4 Chi-To
Type 64
WZ-111 (model 1-4)
59-16
TOG II
AT 2
AT 7
T14
T21
A-32
Object 140
Object 268
Object 263
Object 907

— The following tank models have been added for supertest testing:

Strv 81
Jagdtiger (H)
T-44-85M
T-44-100M
Tiger II (H)

— Changed parameters of military equipment:

Centurion Mk. I
— The reload time of the OQF 20-pdr Gun Type A Barrel gun in the second turret has been changed from 8 seconds. up to 7.5 sec.

Centurion Mk. 7/1
— The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret has been changed from 12 sec. up to 11.2 sec.
Maximum speed forward movement changed from 40 km/h to 50 km/h

FV4202
— Maximum forward speed changed from 40 km/h to 50 km/h
Panther
— Reload time for the 7.5 cm Kw.K gun. L/100 in the second tower has been changed from 4.4 sec. up to 4 sec.
— Reload time for the 7.5 cm Kw.K gun. L/100 in the first tower has been changed from 4.6 sec. up to 4.2 sec.

Tiger I


Tiger (P):
— The armor of all guns on both turrets has been strengthened

Krupp-Steyr Waffenträger
— Engine power of the 12 cylinder Boxer-Motor has been changed from 140 hp. up to 220 hp

Grille 15
— The reload time of the 15 cm Pak L/63 gun has been changed from 16.5 seconds. up to 18 sec.
— The declination angle of the 15 cm Pak L/63 gun has been changed from -8 degrees to -7 degrees
— Maximum reverse speed changed from 20 km/h to 15 km/h
— Engine power of the Maybach NL 234 has been changed from 900 hp. up to 850 hp

VK 36.01 (H)
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm

Jagdpanzer IV

Jagdpanther
— The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been changed from 171 mm to 194 mm

VK 30.02 (D)
— The rotation speed of the second turret has been changed from 30 deg/sec to 45 deg/sec
— The rotation speed of the first turret has been changed from 32 degrees/sec to 45 degrees/sec
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm

— Engine power of the MB 507 has been changed from 720 hp. up to 800 hp

VK 30.01 (P)
— The spread of all guns due to the movement of the first chassis has been reduced from 0.28 to 0.25
— The dispersion of all guns from turning the first chassis has been reduced from 0.28 to 0.25
— The spread of all guns due to the movement of the second chassis has been reduced from 0.25 to 0.22
— The dispersion of all guns from turning the second chassis has been reduced from 0.25 to 0.22
— Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when rotating the turret has been reduced from 0.18 to 0.16
— Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when rotating the turret was reduced from 0.16 to 0.15
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm
— Durability with the first tower has changed from 610 to 650 units.
— Durability with the second tower has changed from 710 to 750 units.
— The armor of all gun mantlets for the second turret has been strengthened

Pz.Kpfw. III/IV
— Reload time for the 7.5 cm Kw.K gun. 40 L/48 in the second turret changed from 4.3 sec. up to 4 sec
— Reload time for the 7.5 cm Kw.K gun. 40 L/43 in the second turret changed from 4.3 sec. up to 4 sec
— The viewing range of the first tower has been changed from 320 m to 340 m.
— The viewing range of the second tower has been changed from 320 m to 350 m.
— Durability with the first tower changed from 380 to 420 units
— Durability with the second tower has changed from 440 to 480 units
Pz.Kpfw. V Berge-Panther Alpha and Pz.Kpfw. V Berge-Panther (China only)
— Shells have been replaced with shells from 7.5 cm KwK 42 L/70:
— Armor-piercing projectile Pzgr 39 (110/110) replaced with Pzgr 39 L (150/135)
— The Pzgr 40 armor-piercing discarding projectile was replaced with the Pzgr 40 L (194/135)
— High-explosive fragmentation projectile Sprgr 18 (38/175) replaced with Sprgr 18 L (38/175)
— Gun spread changed from 0.39 m to 0.37 m
— Gun dispersion after firing has been reduced from 4 to 3.5
— The gun aiming time has been changed from 2.3 seconds. up to 2 sec
— View range changed from 350 m to 365 m.
— Turret rotation speed changed from 30 degrees/sec to 44 degrees/sec
Nashorn
— The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been changed from 171 mm to 194 mm

Maus
— The dispersion of the gun due to the movement of the chassis has been reduced from 0.22 to 0.2
— Gun dispersion from chassis rotation has been reduced from 0.22 to 0.2
— Gun spread changed from 0.38 m to 0.36 m
— Gun dispersion when rotating the turret has been reduced from 0.06 to 0.05
— The gun reload time has been changed from 14.9 seconds. up to 12 sec
— The gun aiming time has been changed from 2.3 seconds. up to 2.1 sec
— Turret front armor increased from 240 to 260 mm
— Reservation of the lower part of the hull sides has been increased from 80 to 140 mm
— Reservation of hull bevels increased from 200 to 250 mm

E 50
— Gun dispersion 8.8 cm Kw.K. L/100 in the second tower was changed from 0.3 to 0.29
— Gun dispersion 8.8 cm Kw.K. L/100 in the second turret when rotating the turret has been reduced from 0.12 to 0.1
— Gun dispersion 8.8 cm Kw.K. L/100 in the first turret when rotating the turret has been reduced from 0.12 to 0.1
— Reload time for the 8.8 cm Kw.K gun. L/100 in the second tower has been changed from 6.6 sec. up to 5.5 sec.
— Reload time for the 8.8 cm Kw.K gun. 43 L/71 in the second turret changed from 7 sec. up to 5.5 sec
— Reload time for the 8.8 cm Kw.K gun. 43 L/71 in the first turret changed from 7.3 sec. up to 6.9 sec
— Gun aiming time 8.8 cm Kw.K. L/100 in the second tower has been changed from 2.9 sec. up to 2 sec
— Gun aiming time 8.8 cm Kw.K. L/100 in the first tower has been changed from 2.9 sec. up to 2.2 sec
— The declination angles of all guns on both turrets have been changed from -5 degrees to -8 degrees

E 75
— The dispersion of the gun due to the movement of the first chassis has been reduced from 0.24 to 0.22.
— The dispersion of the gun due to the movement of the second chassis has been reduced from 0.22 to 0.21.
— The dispersion of the gun from turning the first chassis has been reduced from 0.24 to 0.22.
— Gun dispersion from turning the second chassis has been reduced from 0.22 to 0.21

— Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret was reduced from 0.18 to 0.11
— Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 sec. up to 2.4 sec

E 100
— Gun dispersion 12.8 cm Kw.K. 44 L/55 changed from 0.38 m to 0.36 m
— Gun dispersion 12.8 cm Kw.K. 44 L/55 when turning the turret reduced from 0.1 to 0.07
— Reload time for the 12.8 cm Kw.K gun. 44 L/55 changed from 14.3 sec. up to 13.3 sec
— Gun aiming time 12.8 cm Kw.K. 44 L/55 changed from 2.9 sec. up to 2.3 sec

Tiger (P)
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm
— Reinforced armor for all guns on both turrets
VK 45.02 (P) Ausf. B
— The spread from the movement of the first chassis has been reduced from 0.23 to 022.
— The spread from the rotation of the second chassis has been reduced from 0.23 to 0.22.
— Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret changed from 0.38 m to 0.37 m
— Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret has been changed from 0.16 to 0.13
— Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 sec. up to 2.6 sec.
— Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 sec. up to 2.6 sec
— NLD armor reduced from 200 to 170 mm
— Hull side armor increased from 100 to 120 mm
— Removed vulnerable areas from the VLD

Panther II
— An 8.8 cm Kw.K gun has been added for the second turret. L/100
VK 45.02 (P) Ausf. A
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm
— The elevation and declination angles of all guns on both turrets have been changed from +17..-6 to +15…-8.
— VLD reservation changed from 120 to 150 mm
— NLD armor changed from 120 to 100 mm

Pz.Sfl. IVc
— The armor penetration of the Pzgr 40 shell for the 8.8 cm Flak 37 L/56 gun has been changed from 171 mm to 194 mm

Pz.Kpfw. IV Schmalturm
— The dispersion of the gun due to the movement of the chassis has been reduced from 0.2 to 0.15.
— The dispersion of the gun due to rotation of the chassis has been reduced from 0.2 to 0.15.

— Gun spread due to turret rotation has been changed from 0.16 to 0.11.
— The dispersion of the gun after firing has been changed from 4.0 to 2.0.
— The gun reload time has been changed from 4.6 seconds. up to 4.2 sec
— Added side screens 5 mm thick

Panther/M10
— The dispersion of the gun due to the movement of the chassis has been reduced from 0.19 to 0.15.
— The dispersion of the gun due to rotation of the chassis has been reduced from 0.19 to 0.15.
— Gun spread changed from 0.35 to 0.32
— Gun dispersion after firing has been reduced from 4 to 2
— Gun dispersion from turret rotation has been reduced from 0.12 to 0.11
— The gun reload time has been changed from 4.5 seconds. up to 4 sec
— View range changed from 350 m to 365 m
— Maximum forward speed changed from 46 km/h to 55 km/h
— Added screens to the forehead, sides and rear of the hull, along the perimeter of the turret and to the forehead of the mask. Screen thickness - 5 mm

VK 30.01 (D)
— The rotation speed of the second chassis has been changed from 38 to 40
— Reload time for the 7.5 cm Kw.K gun. 42 L/70 in the second turret changed from 4.4 sec. up to 4.2 sec
— The rotation speed of the first turret has been changed from 32 degrees/sec to 35 degrees/sec
— The rotation speed of the second turret has been changed from 32 deg/sec to 45 deg/sec
— Maximum forward speed changed from 56 km/h to 60 km/h
Indien-Panzer
— The aiming time of the 9 cm Kanone gun for the Indien-Panzer turret has been changed from 2.7 sec. up to 2.5 sec
— Gun aiming time 8.8 cm Kw.K. 43 L/71 for the Indien-Panzer turret changed from 2.9 sec. up to 2.7 sec
— Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 changed from 171 mm to 194 mm

Leopard Prototype A
— The declination angles of all guns on both turrets have been changed from -6 to -8 degrees
VK 72.01 (K)
— The dispersion of the gun due to the movement of the chassis has been reduced from 0.23 to 0.21.
— Gun dispersion from chassis rotation has been reduced from 0.23 to 0.21
— Gun dispersion from turret rotation has been reduced from 0.16 to 0.1.
— The gun reload time has been changed from 22 sec. up to 20 sec.
— The gun aiming time has been changed from 3.4 seconds. up to 2.9 sec
— Armor penetration of the Pzgr 42 gun 15 cm Kw.K. L/38 changed from 235 mm to 246 mm
— Ammunition changed from 24 to 35 shells
— Maximum forward speed changed from 43 km/h to 33 km/h

VK 30.02 (M)
— Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret when rotating the turret was reduced from 0.2 to 0.12.
— Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret after firing reduced from 4.0 to 3.0
— Gun dispersion 7.5 cm Kw.K. 40 L/48 in the second turret after firing reduced from 4.0 to 3.0
— VLD armor has been increased from 60 to 85 mm.
— NLD armor has been reduced from 60 to 50 mm.

Waffenträger auf Pz. IV
— The armor penetration of the Pzgr 42 shell for the 15 cm Pak L/38 gun has been changed from 235 mm to 246 mm

T-34-85M
— The shells have been replaced with shells from the T-34-85 “Rudy”:
— The UBR-365K (160/126) projectile has been replaced with the UBR-365KBM (180/144).
— The UBR-365P (160/167) projectile has been replaced with the UBR-365PBM (180/194).
— The UOF-365K (280/43) projectile has been replaced by the UOF-365BM (300/44).
— View increased from 350 to 360 m.
— Dispersion from chassis movement has been reduced from 0.24 to 0.22.
— Dispersion from turning the chassis has been reduced from 0.24 to 0.22.
— Gun dispersion has been reduced from 0.42 to 0.37.
— Aiming time reduced from 2.5 to 2.2

T28
— The turning speed of the T28VVSS T46 chassis has been changed from 18 to 20
— The turning speed of the T28VVSS T56 chassis has been changed from 20 to 24
— Maximum forward speed changed from 18 km/h to 22 km/h

T95
— The turning speed of the T95HVSS chassis has been changed from 16 to 20
— The turning speed of the T95HVSSM2 chassis has been changed from 18 to 24
— Maximum forward speed changed from 13 km/h to 20 km/h
— Maximum reverse speed changed from 6 km/h to 10 km/h

T28 Prototype
— Maximum forward speed changed from 18 km/h to 28 km/h
— Maximum reverse speed changed from 7 km/h to 10 km/h

T110E5
— Reduced the thickness of the commander’s cupola armor
— The side armor behind the roller has been reduced from 254 to 76.2 mm.

Heavy Tank No. VI
— Armor penetration of the Pzgr. 40 guns 8.8 cm Kw.K. 36 L/56 changed from 171 mm to 194 mm
— Reinforced gun mantlet armor

Type 5 Heavy

— Reinforced hull and turret armor

Type 4 Heavy
— Added 15 cm/45 41st Year Type gun
— The carrying capacity of the Type 4 Heavy Kai chassis has been changed from 165,000 kg. up to 170,000 kg.
— Increased hull armor



Domino