X men 2 rise of apocalypse codes. In the skin of a mutant

Game: Platform: PC Genre: rpg Release Date: September 20, 2005 Developer: Raven Software Publisher: Activision/Stalk X-Men nearby

The scheme of action has remained unchanged since Diablo: the main characters begin their journey from a harmless island among hordes of enemies. The goal is to break through to some goal, sending more ill-wishers to hell along the way. Naturally, now there are four warriors, and there are more enemies. Almost at any time, the team can return to their home base for advice, go to the store, look at the contents of the chest, or change one of the mutants.

The saving mechanism is fascinating and, perhaps, close to perfect: you can save, firstly, in specially designated places, and secondly, teleport home once every 5 minutes and save there. This opportunity is blocked only during battles with “bosses”. The missions are ordinary, it’s almost impossible to get lost - the developers have obviously insured themselves against all types of curses directed at themselves. The goals and means are clear, so what is the difficulty?

In such conditions, perhaps the most exciting element of the game is the selection of candidates for the team, because each mutant is unique in its own way. At any moment we will shuffle the deck and bring a new team member to the tribunal of our opponents. True, his level will be lower than that of others, but for the sake of the newest strategy he will have to be patient. The role-playing system allows you to develop each mutant in 2-3 directions, so you won’t be bored.

The basis of the role system is four main properties. Frame ( Body) is responsible for the player’s health level and his resistance to various attacks. Mind ( Focus) affects the level of energy, its recovery, the possibility of a double effect from a healing potion, the effectiveness of energy strikes and mental attacks. Force ( Strike) determines the effectiveness of attacks in ordinary ways - hands, feet, blades, fangs, etc.. In the end, agility ( Speed) affects the overall effectiveness of attack and defense. At first, points are distributed differently for each mutant, but soon the player gains complete control over the situation and can create a “tank” out of the skinniest girl.

Base gameplay constitute possibilities ( Skills), unique for each mutant. Spreading out the ability points specifically makes for a truly exciting squad. In addition, all heroes have clothes ( Gear), but there are no fundamental differences from the same Diablo, so we will not dwell on it in detail. I will only note that at each “home” base there is a chest for temporarily unnecessary things.

The developers divided the capabilities of mutants into several classes:

Ability- general ability of the character (for example, flying);

Beam- linear energy flow;

Blast- explosion;

Boost- increase in mutant traits;

Charge- physical attack from a long distance;

Debuff- lowering enemy traits;

Melee- attack from close range;

Passive- ability that does not require direct inclusion;

Projectile- attack from a long distance;

Radial- attack on several opponents;

Special- some ability that is not included in other classes;

Trap- an object independent of the creator (for example, a tornado);

Extreme strength - depends on the presence of special points (bottom of the screen);

Unchangeable strength is an ability that requires a button to be pressed at all times.

All types of attacks are also divided into several classes: physical (melee), energy (energy), radiation (radiation), mental (mental), elemental (elemental). Elemental attacks include fire and frostbite.

They can all do a lot of damage, but monsters often have defenses against certain types of attacks. At later levels, many enemies are weakly susceptible to energy attacks; There are levels where physical attacks are virtually useless. Of course, a good team should have various options for destroying the enemy. The X-Men also have both general level protection, as well as selective protection from certain damaging causes.

When systematizing combat capabilities, it is important not to confuse them with declarative types. For example, the Nightcrawler's physical attack (Teleport Attack) is inherently distant. So... Melee attack needed for a specific battle with the enemy. Ranged Attacks serve as fire support from afar, and can be single (beam) or mass destruction (lemon). Support options are necessary to enhance the traits of mutants and weaken the enemy and are divided into permanent (Passive) and temporary (usually Boost). extreme opportunities highlighted in the game by large signs. They are necessary for two purposes: to quickly deal with a mass of opponents or to adequately prepare for the fight against the boss. Each mutant has two such capabilities - attacking and enhancing. They are significantly stronger than others, but in order to use them, you will have to collect special prizes consisting of a cross in a circle.

It is enough to develop only two special skills for the whole team (at least for 1 mutant, at least for 2 different ones). And let other members of the group spend the points on other needs.

All of these options determine the character's role in the team. As in most role playing games, mutants can be divided into four types according to the usual principle: tank, marksman, support wizard(enhancing mutant), doctor. Naturally, the X-Men have their own characteristics. So, there is only one healer - the Reddish Witch - well, her role is not at all necessary, her function is simply taken over by first aid kits. In addition, an unblemished “support magician” is a very great luxury, so more often than not someone will work part-time as such.

In practice, the player is left to make up a team of “tanks” and “shooters”, adding a support sorcerer and a healer according to their ability. Many compositions are viable, and only a team without a “tank” will immediately encounter severe problems. On the contrary, a group of 4 “tanks”, although it has the right to exist, will experience difficulties in a battle with many bosses.

It is highly recommended to take into your team mutants with special abilities (flying, building bridges, moving objects at a distance, etc.). Standard teams are built according to the following scheme, for example: a tank, two shooters, a station wagon.

The fundamental feature arose from a flaw in the controls - the player almost always has to run first, and therefore he is forced, willy-nilly, to become a tank. This role in itself is not very interesting, so a special role appeared - “ light tank " Such a character is capable of taking the first blow of an enemy who jumps out of an ambush, but he does not take on the entire brunt of the battle, leaving the dirty work to the “heavy tank” under computer control that arrives in time. The goal is to quickly move around critical points of the battle and change the course of the battle in your favor with the help of special abilities. For example, Magneto high levels capable of scattering opponents with a force field - such a skill can radically change the scenario of a fight.

In the skin of a mutant

Control quite extraordinary, so let’s look at it in more detail - using the example of a standard layout for the 1st player. The main equipment will, naturally, mouse- with it you will indicate the target for attack. It can also be used to designate a path, but in the heat of battle a standard composition is better suited for this WSAD. If the mouse is pointing at an enemy, the right and left buttons are responsible for different types of physical attacks (something like “hit” and “crush”). A series of a certain sequence of such strikes (left-right-left) is significantly more effective than an ordinary one. For certain types of opponents, a similar series is the only way to break through the armor: pay attention to the tips. To hit objects in the environment, hold down the button Ctrl.

You can use or pick up an item using the button E, use healing potion - O, return energy - P. Button WITH forces the team to direct the attention of the enemy the player is attacking. You can select the active mutant in the four using the cursor arrow keys. M- map mode, F1- team management. Buttons I, J, K, L, V control the camera.

The main thing in controlling mutants is their supernatural capabilities. Responsibility for controlling them lies on the number row of the keyboard - from 1 to - (minus). Using the button B It’s easy to associate two particularly necessary actions with mouse keys: to use them, you will have to press the mouse buttons while holding down the ~ (tilde) button. You can also assign four powers to “hot” compositions in the points dispersion menu. To use these four powers, you need to hold down the button Enter and press the button that corresponds to the selected strength. For example, the composition Enter+Space by default will trigger an extreme ability.

On my own space allows you to jump. But if you press it twice, the mutant will take off, if, of course, he is capable of this. A similar double tap is vital not only for “flyers”, but also for Nightcrawler, Iceman and others.

Characters Bishop

The Bishop is a warrior for attacks from afar. Nothing supernatural or beautiful, but inexpensive, durable and useful. Bishop is most valuable when you're building your team's strength around energy damage.

Bio Beam (Beam) - a beam with an energy strike;

Plasma Blaster (Projectile) - firing energy cartridges, unchanged;

Sapping Strike (Melee) - energy attack from a short distance;

Full Auto (Projectile) - constant firing of radiation cartridges;

Rapid Fire (Projectile) - enhanced shooting with radiation cartridges;

Bombardment (Radial) - firing explosive energy grenades;

Bio Blast (Radial) - radial energy attack with a chance to remove a third of the enemy’s health;

Big Bang (Radial) (extreme strength) - a radial energy attack that takes away the enemy’s strength for several seconds;

Superconductor (Boost) (extreme strength) - the entire squad temporarily does not need energy;

Absorption (Boost) - temporary ability to convert some energy damage into health, increases defense;

Energy Fury (Boost) - temporarily increases the level of energy attack for the team;

Energy Combat (Passive) - adds energy damage during melee combat;

Gun Mastery (Passive) - improves attacks with pistols;

Power Trip (Passive) - increases defense and movement speed;

Colossus (Giant)

A heavy tank that does not deal with any difficulties such as energies and radiations. Rely on brute physical strength. The main advantage as a tank is the ability to restore energy. The choice is effective, but not very exciting.

Iron Fist (Melee) - a blow strengthened a couple of times;

Uppercut (Melee) - a blow strengthened a couple of times, lifting the enemy into the air;

Thunder Clap (Radial) - a powerful clap that injures several opponents around;

Massive Strike (Melee) - an enhanced strike with a chance to remove a third of the enemy’s health;

Bounding Smash (Radial) - a jump that shakes the ground and physically hits opponents around;

Siberian Express (Charge) - a constant blow that knocks you down;

Demolition (Radial) (extreme force) - a colossal (by definition) blow to all enemies around;

Unbreakable (Boost) (extreme strength) - gives invulnerability and increases physical attack;

Steel Skin (Boost) - makes armor that takes on part of a physical attack;

Roar (Boost) - a scream that temporarily enhances all the capabilities of the team;

Block (Ability) - the ability to block a blow using energy;

Brawler (Passive) - increases attack level;

Galvanize (Passive) - increases the level of protection;

Metallurgy (Passive) - increases defense against special attacks;

Might (Ability) - the ability to lift huge (heavy) or weighty (massive) objects, break through armored walls;

Mutant Master (Passive) - accelerates energy recovery.

    GameCube | Submitted by Cody Davis

    Unlimited Power Tokens

    During game play, pause game go to team management.

    press left, down, right, down, up, up, down, up, start.


    PS2 | Submitted by Elsydeon

    Unlock all Comics

    right, left, left, right, up, up, right, start


    PS2 | Submitted by billy bong

    Unlock Every Character

    Left, left, right, right, up, down.


    PSP | Submitted by black night

    Go to you"re base and press up, up, up, down, up, down, start


    PSP | Submitted by GamesRadar

    Unlock Game Cinematics Code

    Enter the following code in the Review Menu to unlock the Game Cinematics: Left, Right, Right, Left, Down, Down, Left, Start.


    PSP | Submitted by GamesRadar

    Unlock All Comics Code

    Enter the following codes in the Review Menu to unlock the Game Cinematics: Right, Left, Left, Right, Up, Up, Right, Start.


    PS2 | Submitted by Elsydeon

    Unlock all movies

    At the Review Menu Screen enter the code quickly.

    left, right, right, left, down, down, left, start


    PS2 | Submitted by GamesRadar


    PS2 | Submitted by GamesRadar

    Unlockable Characters

    Deadpool: Beat the game.


    GameCube | Submitted by Elsydeon

    Unlock all comics

    :
    right, left, left, right, up, up, right, start


    Xbox | Submitted by GamesRadar

    Unlockable Characters

    Unlockable Characters


    GameCube | Submitted by Elsydeon

    Unlock all movies


    left, right, right, left, down, down, left, start


    PC, Xbox | Submitted by Elsydeon

    Unlock all movies

    At the Review Menu Screen press quickly

    left, right, right, left, down, down, left, start


    PC, Xbox | Submitted by Elsydeon

    Unlock all comics

    At the Review Menu Screen press quickly

    right, left, left, right, up, up, right, start


X-Men Legends II: Rise of Apocalypse Hints

    PS2 | Submitted by Shawn











    PSP | Submitted by d_afro_bishop

    Special Ops: +5% damage Bishop, Deadpool, Nightcrawler, Gambit.
    Juggernaut, Colossus, Wolverine, Rogue.
    Colossus, Juggernaut, Iron Man, Magneto.
    Magneto, Professor X, Scarlet Witch, Juggernaut.
    Storm, Iceman, Sunfire, Magneto.
    Old School: +15% Max Energy Cyclops, Jean Grey, Iceman, Magneto, Toad, Professor X.
    New X-Men: +15% max health Nightclawler, Storm, Colossus, Wolverine, Sunfire, Bishop.
    Storm, Scarlet Witch, Rogue, Jean Grey.
    Brotherhood of Evil: +5% XP Juggernaut, Magneto, Scarlet Witch, Toad.
    Energy Corps: +5% damage Gambit, Bishop, Cyclops, Iron Man.
    Rogue, Deadpool, Gambit, Wolverine.
    Agile Warriors: +5% XP Nightcrawler, Sunfire, Toad, Deadpool.
    Iron Man, Scarlet Witch, Wolverine, Bishop.
    Iceman, Professor X, Iron Man, Deadpool.
    Any 4 heroes with AoA skins.
    Cyclops, Jean Grey, Gambit, Rougue.


    GameCube, PS2, Xbox | Submitted by brett

    Multiplayer Skirmish


    GameCube | Submitted by Shawn

    Bastion: Kill him quick or else he will summon Sentinels to help him.

    The Living Monolith: To make fighting this boss easier, knock out all four of the sunlight rays. Doing so will make the Living Monolith much easier to defeat

    Holocaust: Beat him up until the sisters start helping him, at that point defeat the sister helping him. Repeat until defeated.

    Mikhail: Use radial attacks when he spilts himself. Other than that its pretty easy.

    Stryfe: Destroy all the Brain Trust containers, then kill him.

    Abyss: Fight until you get to the part where you fighting on opposite blimps. At that part throw his own bombs at him. When you are sucked inside of him, just defeat all the generator-like things.

    Mr. Sinister and Beast: Beat Mr. Sinister first, or else he will revive Beast. Once both are beaten, use the revive device and Beast will be back to normal.

    Archangel: Beat him until the teleporter starts shooting a light beam and Archangel starts hiding on top of the columns. Get behind the column and the beam will hit Archangel. Repeat until he is defeated.

    Grizzly, Omega Red, Sauron, Lady Deathstrike, Zealot, Deadpool, and Sugarman: The same strategy works for all of these bosses, just beat them up. Using attacks like Bishop"s rapid fire or Deadpool"s Dual Guns makes these fights much easier.

    Apocalypse: Fight him for a little while, then once you have the oppurtunity, jump into his machine and gain the power of "the four". After you have those powers you can break the gates into the generators and destroy them. There is only one catch, you have to kill Apocalypse before you can destroy the generators and you have limited time to do all this. Once all of the generators have been destroyed, kill Apocalypse. (Dont forget the extra experience points icon behind the gate that doesn't protect a generator.)


    GameCube | Submitted by ISRAEL4u2

    Special Ops: +5% damage

    Bruiser Brigade: 20 Energy gained per knockout

    Heavy Metal: +10 to all Stats

    Family Affair: +5 health regen

    Forces of Nature: +10 to all resistances

    Old School: +15% Max Energy

    New X-Men: +15% max health

    Femme Fatale: 5% damage inflicted goes to health

    Brotherhood of Evil: +5% XP

    Energy Corps: +5% damage

    Dark Past: 5% damages affected goes to health

    Agile Warriors: +5% XP

    New Avengers: +15% max health

    Raven Knights: +60% techbit drops

    Age of Apocalype: +100% attack rating
    Any 4 heroes with AoA skins.

    Double Date: 20 Health gained per knockout


    PC, Xbox | Submitted by Shawn

    Bastion: Kill him quick or else he will summon Sentinels to help him.
    The Living Monolith: To make fighting this boss easier, knock out all four of the sunlight rays. Doing so will make the Living Monolith much easier to defeat
    Holocaust: Beat him up until the sisters start helping him, at that point defeat the sister helping him. Repeat until defeated.
    Mikhail: Use radial attacks when he spilts himself. Other than that its pretty easy.
    Stryfe: Destroy all the Brain Trust containers, then kill him.
    Abyss: Fight until you get to the part where you fighting on opposite blimps. At that part throw his own bombs at him. When you are sucked inside of him, just defeat all the generator-like things.
    Mr. Sinister and Beast: Beat Mr. Sinister first, or else he will revive Beast. Once both are beaten, use the revive device and Beast will be back to normal.
    Archangel: Beat him until the teleporter starts shooting a light beam and Archangel starts hiding on top of the columns. Get behind the column and the beam will hit Archangel. Repeat until he is defeated.
    Grizzly, Omega Red, Sauron, Lady Deathstrike, Zealot, Deadpool, and Sugarman: The same strategy works for all of these bosses, just beat them up. Using attacks like Bishop"s rapid fire or Deadpool"s Dual Guns makes these fights much easier.
    Apocalypse: Fight him for a little while, then once you have the oppurtunity, jump into his machine and gain the power of "the four". After you have those powers you can break the gates into the generators and destroy them. There is only one catch, you have to kill Apocalypse before you can destroy the generators and you have limited time to do all this. Once all of the generators have been destroyed, kill Apocalypse. (Dont forget the extra experience points icon behind the gate that doesn't protect a generator.)


    PC, PS2, Xbox | Submitted by ISRAEL4u2

    When using the characters together receive the bonus.
    Special Ops: +5% damage
    Bishop, Deadpool, Nightcrawler, Gambit.
    Bruiser Brigade: 20 Energy gained per knockout
    Juggernaut, Colossus, Wolverine, Rogue.
    Heavy Metal: +10 to all Stats
    Colossus, Juggernaut, Iron Man, Magneto.
    Family Affair: +5 health regen
    Magneto, Professor X, Scarlet Witch, Juggernaut.
    Forces of Nature: +10 to all resistances
    Storm, Iceman, Sunfire, Magneto.
    Old School: +15% Max Energy
    Cyclops, Jean Grey, Iceman, Magneto, Toad, Professor X.
    New X-Men: +15% max health
    Nightclawler, Storm, Colossus, Wolverine, Sunfire, Bishop.
    Femme Fatale: 5% damage inflicted goes to health
    Storm, Scarlet Witch, Rogue, Jean Grey.
    Brotherhood of Evil: +5% XP
    Juggernaut, Magneto, Scarlet Witch, Toad.
    Energy Corps: +5% damage
    Gambit, Bishop, Cyclops, Iron Man.
    Dark Past: 5% damages affected goes to health
    Rogue, Deadpool, Gambit, Wolverine.
    Agile Warriors: +5% XP
    Nightcrawler, Sunfire, Toad, Deadpool.
    New Avengers: +15% max health
    Iron Man, Scarlet Witch, Wolverine, Bishop.
    Raven Knights: +60% techbit drops
    Iceman, Professor X, Iron Man, Deadpool.
    Age of Apocalype: +100% attack rating
    Any 4 heroes with AoA skins.
    Double Date: 20 Health gained per knockout
    Cyclops, Jean Grey, Gambit, Rougue.


    PC, GameCube, PS2, Xbox | Submitted by bob2021

    Playable Characters

    List of all Playable Characters- Bishop, Colossus, Iceman, Jean Grey, Storm, Nightcrawler, Wolverine, Magneto, Juggernaut, Scarlet Witch, Toad, Rogue, Gambit, Cyclops, Sunfire, Professor X, Deadpool, Iron Man.


X-Men Legends II: Rise of Apocalypse Unlockables

    PSP | Submitted by GamesRadar

    Collect homing four homing beacons per act, after four are collected get a piece of Iron Man's armor, in Act 5 after locating beacons save Iron Man.


    PSP | Submitted by GamesRadar

    Beat all Danger Room missions.


    PSP | Submitted by GamesRadar

    Age Of Apocalypse Character Skins/Costumes

    Complete the first two acts. At an X-Traction Point in Act 3, they will be available. On the change character screen, press L2 to switch between available skins.


    GameCube | Submitted by GamesRadar

    Beat all the Danger Room missions.


    GameCube | Submitted by GamesRadar

    In every act, there are six homing beacons. (There are five acts) Once you activate all the beacons in one act, you gain one piece of Tony Stark's armor. Once you activate all the beacons in the fifth and final act, you can rescue Tony Stark. If you have all the pieces, he puts them on and armor joins your team.


    GameCube, PSP | Submitted by GamesRadar


  • PC | Submitted by GamesRadar

    Unlockable Characters

    Deadpool: Beat the game.
    Professor X: Beat all the Danger Room missions.
    Iron Man: In every act, there are six homing beacons. (There are five acts) Once you activate all the beacons in one act, you gain one piece of Tony Stark's armor. Once you activate all the beacons in the fifth and final act, you can rescue Tony Stark. If you have all the pieces, he puts them on and armor joins your team.


    PC | Submitted by brett

    Multiplayer Skirmish

    When you get one person to level 16 you unlock Skirmish which allows you to have a 2, 3 or 4 player battle in the Danger Room.


    PC, GameCube, Xbox | Submitted by GamesRadar

    Age Of Apocalypse Character Skins/Costumes

    Complete the first two acts. At an X-Traction Point in Act 3, they will be available. On the change character screen you can switch between available skins.


Most of these cheats are combination of the buttons You have to press to start them.

Extra melee damage

Press , , , , , , during game play.

All characters

Press , , , , , , , , at the character selection screen at an Xtraction point where you usually save the game or switch characters.

God mode

Press , , , , , , , , , at the character selection screen at an Xtraction point where you usually save the game or switch characters.

Add one point to all skills

Press , , , , , , , at the character selection screen at an Xtraction point where you usually save the game or switch characters.

100,000 tech-bits

Press , , , , , , , at the store run by Forge or Beast. The sound of tech-bits will confirm correct code entry.

Game cinematics

Press , , , , , , , , at the review menu.

All comics

Press , , , , , , , , at the review menu.

Hints

Play as Deadpool

Successfully complete the game.

Completion bonuses

Successfully complete the game to unlock the hard difficulty setting (enemies at level 50). You can also start a new game with your previous characters at their current experience level.

Play as Professor Xavier

Successfully complete all Danger Room missions.

Alternate costumes

Some characters begin the game with some alternate costumes available:

Bishop: 70"s Costume

Colossus: Xtreme Costume 2

Cyclops: Xtreme Costume 2

Jean Grey: Dark Phoenix Costume

Juggernaut: Original Costume

Magneto: Ultimate Non-Helmet Costume (starting costume without helmet)

Nightcrawler: Xtreme Costume 2

Rogue: Coat Costume

Scarlet Witch: 70"s Costume

Storm: 70"s Costume

Sunfire: 70"s Costume

Toad: Brown Costume

Wolverine: Ultimate Costume

Complete Act 1 to unlock the following costumes:

Colossus: 70"s Costume

Cyclops: Original Costume, 70"s Costume

Iceman: Snowman Costume

Jean Grey: Phoenix Costume, 70"s Costume

Nightcrawler: 70"s Costume

Storm: 70"s Costume (another one)

Wolverine: Original Costume (Brown and Gold)

Complete Act 2 to unlock the "Age of Apocalypse Costume" for all characters that have them.

Complete Act 4 to unlock the following costumes:

Colossus: Xtreme Costume, Gladiator Costume, Ultimate Non-Steel Skin Costume (starting costume with normal skin)

Cyclops: Xtreme Costume, Snowfields Costume

Iceman: Non-Ice Skin (the same as in X-Men Legends)

Juggernaut: Original Non-Helmet Costume

Nightcrawler: Xtreme Costume

Storm: Xtreme Costume, Snofields Costume

Wolverine: Weapon X Experiment Costume, Xtreme Costume, Snowfields Costume

The Secret Characters already have the following costumes available:

Deadpool: Unmasked Costume

Iron Man: 2099"s Costume, Age of Apocalypse Costume

Professor X: Shadow World Costume (the same from X-Men Legends)

Completion bonuses: Successfully complete the game to unlock the hard difficulty setting (enemies at level 50). You can also start a new game with your previous characters at their current experience level. Play as Deadpool: Successfully complete the game. Play as Iron Man: Find the four homing beacons in Act 1 through 4 and collect the piece of his armor that each set unlocks. Then, save Iron Man after finding the four homing beacons in Act 5. Play as Professor Xavier: Successfully complete all Danger Room missions. Team bonuses: Use a team with the indicated characters to get the indicated bonus. Age of Apocalypse (Any four heroes with Age of Apocalypse skins): +100% attack rating Agile Warriors (Nightcrawler, Sunfire, Toad, Deadpool): +5% experience points Brotherhood of Evil (Juggernaut, Magneto, Scarlet Witch, Toad): +5% points experience Bruiser Brigade (Juggernaut, Colossus, Wolverine, Rogue): 20 energy gained per knockout Dark Past (Rogue, Deadpool, Gambnit, Wolverine): 5% damage inflicted goes to health Double Date (Rogue, Gambit, Jean Gray Cyclops): 20 health gained per knockout Energy Corps (Gambit, Bishop, Cyclops, Iron Man): +5% damage Family Affair (Magneto, ProfessorX, ScarletWitch, Juggernaut): +5 health regeneration Femme Fatale (Storm, Scarlet Witch, Rogue , Jean Grey): 5% damage affected to health Forces of Nature (Storm, Iceman, Sunfire, Magneto): +10 to all resistances Heavy Metal (Colossus, Juggernaut, Iron Man, Magneto): +10 to all stats New Avengers ( Iron Man, Scarlet Witch, Wolverine, Bishop): +15% maximum health New X-Men (Nightclawler, Storm, Colossus, Wolverine, Sunfire, Bishop): +15% maximum health Old School (Cyclops, Jean Grey, Iceman, Magneto , Toad, Professor X): +15% max energy Raven Knights (Iceman, Professor X, Iron Man, Deadpool): +60% techbit drops Special Ops (Bishop, Deadpool, Nightcrawler, Gambit): +5% damage Alternate costumes: Complete Act 1 to unlock the Snow Iceman, Brown And Gold Wolverine, Original Cyclops, 70"s Cyclops, Original Jean, 70"s Jean, 70"s Nightcrawler, 70"s Colossus, and 70"s Storm costumes. Complete Act 2 unlock the Age Of Apocalypse and Original Scarlet Witch costumes. Final area: First, step into the power chamber in the middle of the vault of ages. Because there is only a limited amount of time you have to use the harmonic powers, choose a faster character to do this. There is a yellow meter that will show you how much harmonic power time you have remaining. Go straight up or straight down to reach the generators. The downward path has a small maze in it. Go right instead of left. At the generator, Apocalypse is waiting. You must beat him up before you can destroy the generator. Destroy the generator and repeat the same process with the other one. It does not have a maze, and it will be a straight shot directly to it. Just like before, Apocalypse is waiting for you at the generator. After destroying the power of the harmonic machine, he will bring statues of the horsemen to life. You must focus your attacks on the horsemen and get them out of the way before tackling Apocalypse. When you kill the horsemen, they will return to statue form. Then, kill Apocalypse twice to complete the game. Note: Make sure you have a full load of health and energy packs before attempting this. Easy items: In Act 2 after you rescue Beast on Mikhails Warship, Blink will open a portal back to Avalon. Go through the portal to Avalon then immediately return to the warship. The scene of rescuing Beast will play again, and the ship is undamaged. You can go back and get all the items again. Repeat this as many times as desired. Recommended team: Having two blasters (for example, Magneto) and two brawlers (for example, Wolverine) works well. The following team is highly useful, because there are times where you will need a mutant with super strength to move an object out of the way. If you need a bridge formed, use Magneto. If you need a flyer, both Magneto and Ironman can fill that role. The heavy metal group is Colossus, Juggernaut, Ironman and Magneto.



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