South park stick of truth 100 walkthrough. Walkthrough of the game South Park: The Stick of Truth. Additional task “Unfriend Elgor”

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Create your character, watch a few introductory videos.

To make friends

Your parents want you to make new friends. Explore the house, collect items. Go outside. Go right. A block away you will notice a fight between Butters and Elf. Hit the last one, talk to the Paladin. He will take you to Cartman's house, where you will be taught your first fighting techniques. You can chat with all the children and add them as friends (if Kenny gives you a task about a flower, you can pick it on the left side of the lawn). After training, go into the tent with the Master and study the Stick of Truth. The elves appear. Kill them all. The stick was stolen, in order to return it you need to gather your army.

Chapter 1: Calling the Best

The squad needs to be replenished with three fighters. Open the map. Your closest option is Craig. Walk down the street to his house. The boy's dad will say that a Level 14 Thief was left at school for making an indecent gesture. Next on your list is Jimbo, he lives in the northwest of South Park. Go to his mansion.

Uninvited guest

The security guard doesn't want to let you into the boy's house and sprays a gas canister in your face. Go left to the military store, buy a gas mask and put it on. Return to the guard, he will not be able to blind you, defeat him in battle. Examine the body, go into the alley of the house. Knock on the door, give Jimbo the letter. He agrees to join.

Flammable coffee

Only Tweek remains on your list. He is in a coffee shop. Go to her. Talk to the boy's parents, go to the warehouse. Tweek will give the bag and ask Kenny's parents to take it to him. Go to the house of the famous suicide bomber, knock on the door. Kenny's mom gives you the key to the garage so you can give the package to their tenants. They turned out to be methamphetamine addicts. They will think you are a policeman. Kill the drug addicts. Break everything in the garage, go along the beam, there is a package on the shelf at the top left. Take it and take it to Tweek. Now Tweek’s parents can easily replace the sugar in their coffee with methane phetamines and let the boy go for a walk. Return to Cartman.

After lessons

Craig needs to be saved anyway, go to school. In the hall a redhead without a soul will try to stop you, beat him up. Go right and use the Dragon's Roar to break the barrier. Continue to the next obstacles. Put Kenny in the group and ask him to show his tits to the guards, they will open the gate. After defeating all the redheads, you will receive the key. If you have examined the doors, you will understand which one is needed. Open the door, you can use small objects to kill the saffron milk cap without a fight. Include Butters in the team, heal the guy and get another key. Go into the director's room, hit the golden key with arrows. Go back to the dining room, open the door. The chief duty officer appears. You need to defeat him and two guards. Try to hit the main target with a bat and gas attacks. Try to do everything quickly so that the boss doesn’t call your parents. After winning, say goodbye to Mackey, take Craig and go to Cartman.

Chapter 2: Bard

The Stick of Truth is in the hands of the Bard, who is hiding in the tavern. Go to your goal, talk to the bartender and go down to the basement. It's very dark everywhere, go through the various debris to the southwest, shine the light on Bard. He stutters very badly, so skip the scene with his dialogue. Kill the elves. Next you need to get out of the basement, you can kill several elves with a fart, and distract others with a broken socket. Shoot Craig who is sitting in the window. Heal him and go upstairs. Go to the kitchen, talk to Cartman, heal him.

Go into the hall, eliminate a new batch of elves and go upstairs. The bard is cheating and does not want to open the door. There's a guy sitting on top, call him with Kenny's tits. Go up to the attic, kill everyone there. Break the floor in the far right corner. Go downstairs. You need to defeat the Bard. His songs can deafen you, so be careful. Try to use attacks with the highest possible damage yourself. After victory, take the Stick of Truth.

Go home

It's very simple, after the meeting - go home and go to bed.

Alien abduction

The aliens love to study people, so you will have to flee from them. First, fight off anal attacks with your butt. Now you have a probe and with its help you can navigate through locations where there are special indicators. Leave the room and go into the hall. Kill aliens and use the probe to move to different corners of the map. Collect bonuses and weaken your defense. At the end you will find yourself at the main mechanism.

You need to save Randy from anal punishment, press the necessary music buttons. Return to Randy, take the crystal from his cage and insert it into the elevator on the left, which is located in the next room. Go up, kill the two alien pilots and land the ship. The US government noticed the crash and is sending a reconnaissance team to you.

Chapter 3: New Allies

Cartman wants to join the ranks of the human race, so new warriors are needed. Go to the school, go into the backyard.

Recruit ready

Talk to the Goths, they will tell you their conditions that must be met for their entry. Next, you will be kidnapped by an elf. They'll tell you a few interesting facts about Cartman and will be given the right to choose - stay with the people or go to the elves.

Nonconformist

Go to a coffee shop, buy black coffee. Then follow the homeless man. Buy black clothes from him and wear them. Run to the military store. Beat up schoolchildren in an alley and take away cigarettes. Now go back to the Goths. Dance. They are ready to join the human race, but they need to complete one more task - carry a poster at a parent-teacher meeting. Go to the stadium.

Problems of the parent committee

Randy is ready to help with the photo, but first he needs to go to the crash site of the flying saucer and find out the truth about the government. Randy will teach you the magic fart - a distraction. Go into a crowd of people, watch how cleverly the soldiers try to stop everything and kill a person. Distract the guards and run through the main gate.

Distract another guard and climb onto the roof using the probe. Next, crawl into the ventilation. Government agents are planning to blow up South Park. Go downstairs, steal the tape and kill the Nazi zombie. Return to Randy. Take a photo and take it to the goths. Next you will have to choose which side you are on - people or elves. After decision taken watch the video.

School attack

The mission is very long, but simple. Enter the school through the backyard (where the goths hang out). Next, you need to go through familiar locations and kill enemies and Nazi zombies that appeared from the basement. Get to your office. You need to choose who to kill Cartman or Kyle. Fight and win. It turns out that Clyde has the Stick of Truth. He created his own squad of zombie Nazis. The boy's goal is to take over the world. Come home, go to bed.

Linen gnomes

Tricky little men from Belgium want to steal your panties. Fight them. After victory, you will become a gnome. You need to return to your previous appearance. Go through the walls to Mom and Dad's room. They have crazy sex and a Shaman sits next to their bodies. Challenge him to a fight. Fight and dodge genitals. After victory, return to your appearance and gain the ability to shrink in the future.

Chapter 4: New Alliance

Kyle and Cartman decided that they needed to join forces for a great battle.

Recruit girls

Head towards the courthouse. Girl Emmy is beaten by high school girls, beat the latter. Emmy will take you to the secret base of all the girls South Park. They will agree to help you if you find a two-faced bitch.

Pretend to be Bebe's boyfriend

Go to the park to meet a potential traitor. It turns out that she is not the one starting the rumors. Beat up the girl's boyfriend.

Unplanned Parenthood

To find out who the two-faced bitch is, dress up as a girl and go to the hospital to have an abortion. Go to the doctor, resist him on the table. When the doctor leaves, change into his clothes. Go to the central door, go through it. You will find yourself in the archive, study the documents. Randy and the soldiers appear. It turns out that Nazi zombies are attacking. Turn into a little gnome and try to leave the hospital.

You will end up in the operating room in a normal state. To prevent the soldiers from killing you, deprive Randy of the fetus. Continue on your way after killing the embryos. Dr. Faginophile appears and says that Kim Kardashian's baby is going to kill everyone. Fight him back and after winning, return to the girls. They will agree to join your squad if you help translate the letter. Talk to Kyle.

On North

Before traveling to Canada, you need a passport. Go to a photo salon, take some photos. Listen to the photographer. A little later it turns out that he is a pedophile. Kill him.

Oh Canada

Go north to the farms. Scare away rats with a fart. Run along the path to the north all the time. You will find yourself in Canada. Pass the border. This country, according to the creators of the game, is similar to a 2D game for Dendy. Go to the first city. Talk to the prince. He will send you to his advisor. Chat with him, and then run to the prince again. He will ask you to kill the Bishop and cut off his balls. Run northwest. Do as you are asked and bring the trophy to the prince. He will refuse to help you, go to Vancouver. Give the letter to its leader. He will help you, but first you have to learn the new kind pukomagii. Go south. Swim across the water. Show Terence and Philip what you can do. They will teach you a new ability. Follow the caves and free the French Canadian. In response, the former prisoner will translate the letter. Return to the girls.

Beating Clyde

You need to clear 4 floors of Clyde's Tower. Once you reach the very top, kill Craig. First, break the levers so that the Nazi cows do not help him. Then you will have to deal with the boss who returned from the other world.

Betrayal

Buy maximum amount elixir to replenish health and strength. You will have to kill Kenny. Thanks to Morgan Freeman, it turned out that your friend is a former orc and the true heir to the Stick of Fate. To defeat Kenny, hit him with a bat and with the help of Mr. Chaos. No matter how funny it may sound, you need to kill Kenny 6 times, and then fart on his balls after the cutscene. Once you complete the assigned tasks, throw away the Stick of Fate. Send all your friends. Credits and game completed. But don't stop, you can collect all the Chinkpokoms and do a lot of cool things in the town South Park.

New kid in town

We accept the parents' offer to settle into the city. We take the money that our father left us and go to the town to look for new friends. On the way we meet our neighbor Butters the Merciful. Now we have one friend. We follow Butters to Cartman's house, also known as the "Grand Master". We go into his house, in the nightstand near the sofa you can take the key to Cartman’s garage.

Flower for the princess. Equip your weapon

We find ourselves in the kingdom of the Kupa fortress. We examine it near the fence; a Narcissus flower should grow; we give it to Kenny. After which we approach Clyde, buy a weapon from him, depending on what class you have, if you are a Jew, then we buy a Jewish staff, a magician, a magic wand, and so on, then we spend time with him turn-based combat. First we strike him with a weapon, he puts a block. Afterwards we put up a block ourselves, when he attacks us and a shield appears. After using the “power points” we use the assault ability.

Defend the stick of truth

stick of truth

The battle is described for the warrior

We talk with Cartman in his tent, look at the truth stick. Then the alarm is raised. The elves attacked the fortress. We fight with two elves, an archer, and a warrior. We knock out the archer with assault; one blow should be enough for him, and then we deal with the warrior. We select the “bow of slop” from the archer and go to the next group of elves. the archer is covered by a defender, close combat will not help, we shoot at the archer with a bow. Afterwards we knock out the defender with assault. We fight with the third group of warriors, a defender with a shield and a sentry, punch through with conventional melee weapons or use an ability.

Call the best

We need to gather the best warriors into our army to recapture the stolen stick of truth. Let's go first to Craig's house. On the way, we will come across squads of elves who will attack us all the time. At Craig's house, his father will open for us and tell us that his son was left at school after school. for showing the middle finger to the director.

Hot coffee

Of course, you can’t just take the parcel

We go to Tweek's Coffee to look for Tweek. In the cafe we ​​go to the back room and see Tweek, exhausted from work, we give him a letter. Tweek doesn’t have time to cope with his tasks, so we need to help him do some of the work and go get the package. Let's go to Kenny's house. The door will be opened for us by Mrs. McCormick (Kenny's mother), to whom we will give Tweek's receipt for receiving the parcel. She will give us the key to her garage in which we will need to pick up the parcel.

Inside the garage, methamphetamine addicts are hanging out, who all the time gave the package to Tweek, and seeing unfamiliar boys, they think that these are cops. We fight with them, after which we climb the stairs and throw off the board along which we cross and pick up the package. We place the Manbearpig sensor upstairs, bringing down the ceiling with arrows. We return to the cafe, give the package, and recruit Tweek.

Uninvited guest

We go to Jimbo's store and buy a gas mask from him, after which we head to Token's elite house and put on the gas mask. The guard sprays pepper spray in our faces. We fight him. We give the letter to Token. We return to Cartman's house and learn the new magic "dragon's roar"

Detention after school

We go to school to rescue Craig from detention. We see through the window that he is sitting in class with Mr. Mackie. We enter the school and make our way through the red-haired guards on duty. The door to the classroom with Craig is closed, we move on in search of the key. the passage in front of us will be blocked by bars. With the help of Kenny, we charm the red-haired duty officer opposite side, pointing first at Kenny, and then at the duty officer, and he himself will open the door for us.

Opening the closed grille

Advice : Always inspect objects near the red-haired attendants. You can shoot at different objects (books, ventilation, paintings, ashtrays) that sparkle above them and they will fall on them and then we can avoid a direct fight.

We beat the next group of red-haired guards and get a brass key. We go back and use this key to open the optional class (faculty only). We shoot at the peppercorns and books, remove the blockage from the chairs with the “roar of the dragon.” A wounded boy sits in the corner, if we have Kenny, we change him to Butters and treat the boy. We take the silver key.

We open Mr. Mackie's office with a silver key, there will be a golden key on the top of the shelf, we shoot it down with an arrow. We go to the dining room (cafeteria), the first boss is waiting for us there - the main duty officer.

The chief duty officer is also the red-haired curator

Red-haired curator

We do not allow the duty officer to prepare for a crushing attack; “dragon’s roar” is suitable for this; if you have the ability (depending on the class) to stun, for example “robbery”, “soft-boiled”, then it is best to simply stun him. By the way, throwing poop at him is also an excellent solution, it will help deal with it faster. After the victory, we go to Cartman’s house, earn a promotion - a new proud title of Sir Schmuck and learn the new magic “Stink Charm”

Bard

We go to the Neighing Donkey tavern, go down to the basement, where the stuttering Jimmy Bard is waiting for us. We fight with the elves to the songs of the Bard. We get out of the basement by farting “Stink-Charm” on the fire in order to destroy the barricades, we also fight with the elves. We shoot at the window to open the window for Craig, when he falls with Butters’ ability, we heal him, we leave the basement. In the kitchen we fight more elves and heal Cartman.

With a dragon's fart, we remove the sticks with nails from our path, we shoot at the heating pad near the door to break the glass, after we fart into the fire, the front door will explode and our allies will come in, who will clear the way for us further, in front of the stairs to the second floor, we fight with the elves one of They will be wearing a gas mask - bleeding works well against it.

We go up to the second floor, go into the room with Kenny and the elf on the bed, hit the table, shoot at the shelf, climb along them to the ceiling, shoot the chandelier and slide down the wire onto the bed. You can get to the attic if you attract the elf upstairs with Kenny’s ability, then he will lower the stairs himself. In the attic, we fart into the fire to demolish the barrier, shoot at the chest, it will fall and break through the ceiling, making a hole. We jump down into the room. We fight with the Bard, causing negative effects in him.

Alien abduction

We return home and go to bed. Aliens abduct us and conduct experiments on us, as a result of which they leave an alien probe in us, which we can use, moving ourselves to different points and bypassing force fields. We go down the stairs to exit the laboratory in which experiments were carried out on us.

We use the probe to move ourselves

We go to the right, bypassing the power shields that the aliens put up using an alien probe, and fight them. They will always put up shields that can be easily penetrated by ranged weapons, such as a bow. Let's go to the elevator, Randy Marsh will tell us what to do. We find ourselves in a room where we move platforms and move onto them using a probe.

We go down into the space corridor and fight with an alien guard and a simple alien. The Guardian has the ability to dodge both ranged and melee attacks, so it is best to use abilities on it. We walk along the corridor and on the panel we see Randy on the screen, press the buttons correctly (if not, then our friend will feel very bad), we will see how a path appears near the elevator. on which we arrived, to another room with red elevators.

We first go down with the help of an alien probe

We move upstairs, destroy the aliens using the “Stink-Enchantment”. We open the door on the panel to another room, in which we repeat again as the buttons sounded. the door to a room with red screens will open. We go there and fight with the head of security. Then we turn off the ship's alarm.

We go back to the room with Randy Marsh and free him, we select the white energy crystal. We go to another elevator and insert the resulting crystal to activate the elevator. We go up to the control room and fight with the pilots and defense. After this, the plate falls and the task is completed.

Find new allies

Recruit ready

We go to the backyard of the school to talk to the Goths, they will refuse us and first demand that we become like them.

Nonconformist

At Coffee Tweeks we buy “Strong Roast”. When we leave, the elves will meet us, capture us and take us to their camp, where they will offer to join them. A goth suit, hat and gloves can be bought from a homeless person next to the “Keep It Yourself”, after which we put on our outfit and go to Jimbo’s store to the trash bin, where the sneaky smokers hang out, fight with them and get cigarettes.

We return to the Goths, we receive from them a new task to perform a daring act, in the house of culture during parent meeting city ​​attach the poster to the table. When we approach the table, Randy Marsh will come up to us - we will learn from him the new “Whisper” puka technique

Problems of the parent committee

After mastering the Whisperer technique, we go to the Taco Bell construction site. We distract the guards with “Whisper” to get inside. We bring one military man to a puddle under voltage. We use the alien probe and move upstairs and climb into the ventilation. We defeat the German zombie and take the recorder. We go to the house of culture, give the recorder we found to our parents, and get a photo for the rest. We return to the Goths and dance their dance, gaining new allies.

After we are ready, we need to choose a side, Stay with Cartman or go over to the side of the Elves. In general, in any case, you will need to pick up the stick of truth at school.

Attack the school

We go to the outskirts of the school, treat the Goth with Butters’ ability, then he will open a passage for us inside, or Bard to open a partition for the disabled, depending on which side we chose. We get to the guy who we are watering with a fire hose, we go around behind him along the ventilation in the wall. We break the wall with the “Stink-Enchantment” ability.

In the lobby, turn off the fan, shoot at the fire indicator in the ceiling, and then set fire to the stink-chara rubble. We go down to the basement and fight with the transformed red-haired guards on duty, we leave the basement in another part of the school, they fight behind bars, we take out the medallion by farting from their school lockers. We go into the hall where they shoot burning oil at us, use the “Stink-Enchantment” or an alien probe. We beat the opponents, after which we start fire and fart into the fire to blow up the door and let in our other allies. We fight with Stan - nausea and bleeding work well against him.

In the final battle you have to find out what is stronger: your fart or the blowing machine

On the second floor we make our way through the opponents and get to the classroom with Kyle. Once again we will be given a choice of whom to fight. At the end of the fight we will have to use all our farting power. Only Kyle will blow a fan on us, and Cartman will fart too.

Defeat the linen gnomes

We return home and go to bed. At night the linen gnomes will come to us, we fight them. After shrinking, we follow them into the hole in the wall, make our way through the boards, rats, and through the wires we climb into the parents’ room, where we will see the gnomes, fight with them, and then with the gnome sorcerer, managing to get away from the eggs under our parents))) . Bleeding and fire work well against him. For this we get the opportunity to decrease.

Creation of alliances

We meet with Kyle at his house. We receive the task of recruiting girls.

Recruit the girls

Near the house of culture we approach the girl Annie, she will take us to a meeting of girls, in which we accept from them a task that must be completed so that they agree to consider our hero’s proposal to join the boys’ game. Pretend to be Bebe's boyfriend, we go to Monica, after the setup we fight with her boyfriend.

Unplanned Parenthood

We carry out the next task for the girls. We dress up as a girl, go to the abortion clinic, go into the doctor’s office, when his machine breaks down and he leaves, we take his clothes from the office, put them on and go to the city archives. After the agents and guards arrive. We shrink down and climb into the hole in the wall. We shoot at the pipes above the opponents if you don’t want to fight them. We go out to the operating room and perform surgery on Andy Marsh.

We leave the operating room; mutant embryos will attack the agents in the room. We make ourselves smaller and pass through the body of the military man, in the wall we get to the ventilation in front of the rats, we pass along it, watching through the bars as the military fights with the mutants. In the place where the machine gun stands, we make ourselves smaller, then we move ourselves to the valve, turn off the water, and then we move ourselves inside the pipe from which the water was flowing. We make our way to the ceiling above the machine gun and shoot at the wire to bring the ceiling down on it. We go down to the machine gun and finish it off with the help of the “Stink Charm”. We are fighting a huge fetus.

On North

Let's go to the boys, they will send us to the “Photo Dojo” to take a passport photo. We fight with the fake photographer and get a photo. now we have to go to Canada. You can get to it by following the paths from the church, going around Stark's pond, and then we go up all the time, or through the farm - it takes a little longer to walk. In Canada we are heading to the city of Ottawa to see the prince.

Oh Canada

We leave the prince at the exit, get pictures with them and head to the Earl of Winnipeg. The Count will demand that the dire bear be destroyed. The bear is located to the right of the count, right in the city, so you don't have to go far. For victory we get his skin. From the count we go to the prince and receive from him the task of killing the Bishop of Banff.

In search of the dire bear

We go to the bishop and take his eggs. After the prince we go to the Duke of Vancouver. From him, without leaving the city, we go to the monks, show them all our farts that we know. We are studying the Nagasaki fart, which will help break down walls. We go to the cave, use “Nagasaki” to open a passage in the cave to the Minister of Montreal. With this, you can leave Canada and go to the girls.

Beating Clyde

We use “Nagasaki” to destroy the first gate, turn off the current to the puddle on the right by moving with the help of a probe. You can also go around the main entrance on the right, where there is a generator behind it you can find a gap through which we can go if we shrink. We make our way through the opponents to the place where the cow was raised. You can get to the stairs by hitting the platform and then farting “Nagasaki”.

The worthy title of Sir Schmuck

On the tower we use the “Stink Charm” and “Nagasaki” to set fireworks on fire and destroy the houses on which the valves for raising the gates are located. Inside, while Craig is raising the third cow, we use farts on the side windows to let our allies in. On the left is “Stink Charm”, on the right is “Nagasaki”. then in the fight with Craig there will be only one cow.

We fight with Craig, we put as many negative effects on him as possible, when he multiplies, then the real one is possible if he loses fewer lives than others. We defeat him and go up the stairs.

looking for a bomb in the intestines

Then things get interesting, we shrink down and get into the back door))). We move through the intestines. Electricity can be passed through by Stan's ability to summon Sparky the dog. Next, we shoot into the bubble to find the alien stuff and move through the poop. We remove the big ball with the “Nagasaki” ability. We drive away the bat by standing on the flashlight button. We get to the ghost of the sparrow. Sparrow is immune to bleeding and nausea. Magic works well for him.

After the sparrow, we use “Nagasaki” to swing the ball and the alien probe to put ourselves on the button. We go to the two guards and deal with them. We penetrate the intestines with a bomb. We use the bard to open the panel. We are carrying out an operation on a bomb.

Now Clyde remains, go to him, fight with the boss, throw negative effects on him to which he is vulnerable. We watch a dialogue between a healthy man and Morgan Freeman.

Betrayal

Friendship is stronger than the magic of the stick of truth

We shop at the store before the last battle and go fight Kenny. She doesn't have as many lives as other bosses, but you have to hit her 4 times. We throw negative effects on her, and of course we hit her by consuming enhancing substances. In the end, our heroes will have to break the gentleman's code and fart on their balls with the Dragon's Roar.

Attack Clyde's fortress. Cross the moat using the Nagasaki ability. At the entrance to the fortress, use the Whisperer on the water to electrocute enemies.

Walkthrough guide South Park: The Stick of Truth

South Park: The Stick of Truth Walkthrough Guide

Teleport to the generator and turn off the electricity. Come inside.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Break the barrier, defeat the enemies. Shoot at the stairs or at the shelf with the bowling ball (there is no difference, just two ways to get up). Neutralize the enemies and go upstairs. Approach the fence, wait until the Nazi who was raising the cow goes down to the cages.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Then shoot the tire from above, this will neutralize both that Nazi and the cat. The remaining cats will run up to the fence, use the Stink Charm on the lamp. Break the barrier and fight off the remaining Nazis. Break the wooden support and use Nagasaki on the crack. Go upstairs. Go to the right and beat the guys who offended the kids, and turn the “wheel”. Use the anal probe and teleport to the roof. Shoot the lamp, it will fall down and start a fire. Fart on this fire with the Stink Char.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Get down and turn the second “wheel”. Go through the gate. Stop Craig from releasing the Nazi cows.

Stan will ask for help (you will find him in the upper left corner), he will throw a lamp, shoot it, and then fart. Ike is waiting for you on the other side, use Nagasaki to help him enter and use the Stink Charm on the ignited mechanism.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Fight Clyde and the last cow. Go upstairs. We need to defuse the pussy bomb in Mr. Masochist's stomach. Use dwarven dust and go straight into his ass.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Walk through the rectum, bumping into the “white substance” in places. Once inside the condom, tear it, and then climb up the corn (I hate even to write about this). Choose Stan as your partner and use his help in overcoming the electrical barrier.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Shoot the red growth to kill the germ and teleport away.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Continue on and climb up Mister Hat. Break it down billiard ball with the help of Nagasaki. Get to the flashlight. Climb up it and go down the small slide of poop. Insert the battery and turn on the flashlight by pressing the yellow button. Make your way further until you meet Prince Sparrow. Prove to him that you are worthy to advance by defeating him. Break the animal's skeleton, use Nagasaki, climb up the pile of poop, teleport to the button and turn on the vibrator.

We start the game by creating our hero. Main character The New Kid has just moved to South Park and the adventure begins.

To make friends

Search your house more carefully and go for a walk outside. It’s even better to inspect all the houses in the game, since this way you can find many useful items. So, move on and you will see a fight involving Bathers and an elf, help Bathers. After which you will kill Eric and receive the task of gathering friends.

Call the best

We leave Cartman's house and go to the left side to Craig's house, it turns out that he was punished by his parents. Then go to Tweek’s coffee shop and then to Clyde’s house, where you will be given a new task, after completing the tasks, go to Cartman.

Flammable coffee

Go to Kenny's house, then talk to his parents. Then go to the garage and engage in battle with the amphetamine dealers and take the bag from the shelf near the doors. Now you can return to the coffee shop and turn in your assignment.

Uninvited guest

The guard won't let you in, so now head to Jimbo's store. You need to take a gas mask from the store.

Detention after school

Now go to the school, after which you need to fight the red one. In the school hallway, use your "dragon roar" to clear the hallway. Well, you can get to this iron grate, which blocks your path. Therefore, you need to select the Kenny character and use his special skill. After Kenny opens the grate for you, you will need to fight Red again. After the victory, go to the locked doors, in battles it is better to use what surrounds you, thanks to this, the battle process will go much faster. Now switch to the character Bathers and heal the child who has huddled in the corner. Take the key and go out into the corridor, and go straight to the doors, when you get there, open the doors with the key. Then knock down the golden key and take it immediately. Travel to Maki and free Craig. Now you can return to Cartman.

Bard

Go to the tavern, where you will have to fight the elves. Where there is a candle, use a fart to clear the passage for yourself. Afterwards, shoot the window where Craig is. Next, choose Bathers and heal Craig from the wounds he received. Get out and save Eric. For allies, you need to clear the passage and go to the second floor. Once you are in Kenny's room, you will need to shoot at objects that glow in order to “build” your way. Drop the chandelier and you will immediately kill the elf. Now switch to Kenny again and use his “unique skill” on the one in the hatch. At the top, fight the elves and shoot at the chest. Next, go down to the first floor and fight Jimi. After winning, you can return to Cartman.

Go home

Return to your home and go to bed. Once you find yourself with the aliens, follow all their instructions.

Alien abduction

You will gain the ability to teleport when using a probe and special points. Now you can move through these fields and leave the room. There will be a pipe above the aliens, shoot at it. Then teleport to those who are still left and kill them. Using the probe, open the doors. Near the laser you need to destroy the aliens again, then climb to the top. Finish off the enemies that are still left and go to the right. Open these doors, then play a mini-game with music. Go to the bottom and turn on the switch, thus throwing off the alien. Go to the central platform and go down, here you need to beat the alien. Now we need to save Randy again. After making a few “mistakes”, the combination will seem simple and necessary to you. Go to the top and fight the alien spawn again. And now you can free your friend Randy. Next, you have the opportunity to complete the task “The Homeless Problem” by going down to the basement and defeating the homeless man. Well, the final station is the pilot’s cabin, go there and fight the aliens for the last time.

Find new allies

Cartman will give you a new task regarding new allies.

Recruit ready

Walk to the school, then find the gate on the right. The party is ready here. To join them, you need to change clothes and find cigarettes along with coffee.

Nonconformist

Go to Jimbo's shop and on the right side there will be cigarettes from high school students, but pick them up. After which you can take coffee from the Twinks in the coffee shop and clothes from the homeless person who will be located near the garages. You will now meet elves who will offer to meet with their leader. The choice doesn't matter; you'll be taken to Kyle anyway. After you talk to Kyle, you can return to the ready, but before that, change into the attire of a homeless person. The Goths will ask you to go with a poster to a meeting of local residents. After fulfilling their request, return to the ready and dance the Gothic dance.

Problems of the parent committee

Chat with Randy and follow him to the toilet. Here you will learn a new skill, after which you will need to test it on Mac. Now go to the place where the space saucer fell and use your new skill on the soldiers that will be there, after they start passing, you can pass by them. After which you again need to distract the fighters and use the probe to teleport to the roof of the building. Climb into the ventilation shaft. After your descent, you will need to kill a couple of zombies. Take the item you need and return to your friend Randy. Now you will be faced with a choice of side, which will change little in the future.

Attack the school

Return to the school and go again to the place where the Goths were once. Here you need to switch to Jimmy and open a passage intended for the disabled. Go to the school where you need to fight enemies. The school can still use the environment to make battles easier. To get beyond these barricades, go through the ventilation shaft. Also, if you don’t want to fight, you can shoot at the hose in the lamp. Now all that remains is to fart on the torches and finish off the enemies that remain. Then shoot under the fire sensor and break the fan and fart on the torches again. Next you will have to fight the red zombie and then go higher. Turn the valve and climb into the ventilation, break the electrical panel there. Now you just need to break the pipe and turn off all the electricity near you. Now fight the local security guard. After which you will meet Bathers and his friends. When using a probe, you can teleport to the top and hit the enemy from the rear. The barrier that says you need to fart.
Now fight Bathers himself and climb the stairs to the top. After a couple of fights, you will have the main fight, with the Boss. The boss will be Kyle or Cartman, it all depends on what you decided above. After the victory, go home.

The winner of the linen gnomes

At night, gnomes will arrive before you and begin to reduce you in size. Then fight these gnomes and go into the hole of the local mouse in the wall. There are no stairs, instead there are wires. Climb up and break the pipe. Shoot the wire to kill the rat in battle. Now go down, then walk forward a little and go up again. You need to destroy a couple of rats to make the fight easier. To do this, you need to drop a tree on one rat and then fart on another. Now go through your parents' bedroom and fight the gnomes along the way. In the end, there will be a gnome shaman left. When you fight with him, be as careful as possible and try to dodge dad’s attacks, as he does them unexpectedly.

Creation of alliances

Go to Kyle's house, after which you will find out what you need to do next.

Recruit girls

After which you will need to save Justin Bieber's doll so that the girl will take you to the others, they will give you a new task.

Pretend to be Bebe's boyfriend

Go to the park and fight with the bully. Now go back to the girls and change clothes.

Unplanned Parenthood

Go to the hospital where they perform abortions. Go see a doctor and wait until he leaves. Take the doctor's clothes and change into them. Then go into the doctors' room. Here you need to crawl through the hole that is in the floor. Once you go down, you will have to fight zombie rats, it is better to shoot at the pipes. After you get out, put on the doctor's suit again in order to perform Randy's abortion. The button must be pressed when the instruments are aimed at the middle. Go into the corridor, after which you need to shrink and go through the corpse of a soldier who has a hole in his chest. After which you will get to the abyss, where you need to knock down the beam that is at the top. Go down to the grate and leave the room. Now shoot the grenade, then shrink down and teleport to the valve. Turn off the water. Using the probe, teleport into one of the pipes in order to drop the platform onto this machine gun. Use a fart to blow up the platform, after which you can move on. Now you will have a boss fight with a giant germ zombie. I recommend that you change clothes. First, attack half. Then the embryo itself. After the victory, you can turn in the task to the girls and return to Kyle.

On North

Go to the photo salon and take a passport photo. After which you will need to fight the perverted photographer and take your passport from him. Now go to the farm, where you will need to fart on the local mice so that they leave and clear the way for you. Once you are in the forest, move upward at each new territory, after passing a couple of locations, you will find yourself on the border with Canada. Go to the first city you come across and go to the palace.

Oh Canada

To avoid fighting with dire wolves and other bunch of animals, just run away. After going to the neighboring town, you will receive the task of killing a couple of fierce bears. After victory, turn in the quest and return to the prince. After which you will receive a quest to showdown with the episcop. After you go to his castle, you will receive the item you need. Now you will be sent to another city, but this time send a letter. Move to the Southeast, when you reach the river, there will be a pier that you need to use to cross the river. Now you have a meeting with Phillip and Terence. Use all your abilities in the areas of farts. Then learn a new ability - Nagasaki. Go to the cave and use your new ability there. After which you will save the man who was trapped there. Well, now we can return to South Park. But first, go to the girls, and then to Kyle himself.

Beating Clyde

Use your new ability on the bridge. Go around the gate, then shrink down and go through the hole in the wall. Now go to Bathers and heal the gnome. To kill a rat, fart on a lighter. Then go straight and break the beam. Climb higher and defeat the Nazi zombies. Fart on one of the legs and break the entire structure. Then climb up the stairs. Now you will be faced with the task of destroying two towers. Inside the left tower, fart on the fire. To the right, fart on the rocket. Then pull a couple of levers and open the gate. Now you have to fight Craig himself. In battle, only hit it, not its copies.

After which you will need to get into Mr. Masochist. Inside you will need to fight bacteria and other enemies. You can climb up along the corn, after selecting the Wall, you will get rid of the electricity. Now you need to teleport behind the fence. Go down through the guts, and then up through Mr. Hat. Use a fart to blow up the ball. Go to the flashlight and put the batteries back in. There will be a button at the top, click on it and kick out the bat. After which you will need to fight the ghost of a sparrow. After victory, open the passage using Nagasaki's ability. Get as high as possible and when you use your probe you will teleport, after which you need to turn on the vibrator. And now there is a battle with the soldiers. After defeating them, you will need to defuse the bombs. The meaning of neutralization is the same as with Randy's abortion.

Betrayal

Now watch the video and follow Princess Kenny. After a very long fight with the immortal Kenny. You will have to perform a bunch of actions for various characters. After winning, the story will be over.

It's already late!

The day has come to an end. We get home, go up to our room and lie down on the bed. At night, aliens will kidnap us and try to probe us. Quickly and often press the button shown, resisting the entry of a foreign object. In the same room with us was Randy Marsh, who quickly brought us up to date on the matter of probing the population of South Park.

Alien abduction

We select the alien probe, aim at the teleport beacon that is located above the screen, and shoot at it. By controlling the hologram, we place it in any accessible area outside the force field. To the left of Randy is a container containing the Alien Helmet equipment (level 4). We go down the stairs in the foreground. The alien will raise the alarm and, together with help, will hide behind the force field. Let's look into the next room and pick it up useful items from the container on the right side. Returning to the corridor, we use the alien probe on the lighthouse between the enemies and teleport behind the force field. The aliens are strong in defense and we will have to confront them alone. We don’t spray ourselves on everyone at once, we destroy our enemies one by one.

We arm ourselves with an alien laser and be sure to wear protective equipment, since we were in pajamas while sleeping. We collect useful items and go to the elevator. Using the alien probe, aim at the small blue security panel to the left of the bodice doors and fire.

To free Randy Marsh, you need to disable one of the security system consoles. Which one exactly is unknown. From the container on the left side we take out the “Alien Suit” equipment, which at the beginning of the battle gives a shield that can withstand two hits. We move to the neighboring platform, using an alien probe to the lighthouse there. The left panel is responsible for the upper platform, the right panel for the lower platform. Using the beacon again, we teleport to the lower platform. Having taken useful items from the container, we aim the alien probe at the blue security panel to the right of the alien and shoot: the enemy will be sucked into a perpendicular pipe. We return to the previous platform, move the lower platform to the left and teleport to it. There is also a beacon in the pipe below us - we connect to it and move to the platform under the pipe. We interact with the panel and watch how the alien is sucked into the fan. We teleport into the pipe itself and go all the way to the right. After Randy’s comments, we interact with the security console and carefully monitor the multi-colored buttons in the lower right corner. We repeat the combinations by clicking on the buttons with the mouse (or on the indicated buttons on the gamepad). Randy is still not free, but we are on the right track. You can get into the small room on the right by pointing the alien probe at the blue panel there.

Randy Marsh.

We return to the platform adjacent to the elevator and move to the upper platform. Having searched the container, we wait until the alien above us is on the blue platform of the lighthouse and shoot with the alien probe at the blue security console to the right of him. We go down again and use the left panel to move the upper platform to the left. We teleport to the upper platform, then to the upper level using the beacon there on the left side. We deal with the alien guard using abilities if he gets into an ideal position for dodging. Having won, we go all the way to the right and switch the wall lever. A beacon has appeared below, which will allow you to go down into the room and clean out the container. Returning upstairs, we activate the panel near the burning poppy and go into the room on the left side. We interact with the security console and repeat combinations by pressing buttons. We go down to the elevator, go into the room on the left and be sure to strike first. We drink the elixir of speed and deal with the alien guard with two attacks. Next, we finish off the weaker enemy and fully concentrate on the alien - the head of security. We turn off the ship's alarm and return to Randy Marsh. We interact with the security console and repeat combinations by pressing buttons. Having freed the prisoner, we select the white energy crystal and go out into the corridor. We go left to the elevator, simultaneously taking out the melee weapon “Alien Probe” (5th level) from the container. We insert the crystal into the elevator control panel, shoot from the alien probe into the blue security console and go to the control room. Before the main fight, we will search the container located in the foreground on the right side.

Both alien pilots have several times more health than us. In addition to this, an alien protective matrix is ​​located between them, which imposes additional protection on the pilots. We drink the elixir of speed and destroy the matrix in two attacks. Next, if we were more or less successfully able to repel the pilot’s attack, then again we drink the elixir of speed and unleash all our power on one of the enemies. Otherwise, of course, we replenish our health with food.

An alien ship crashes right in the middle of South Park. It seems that this is not the first time for the authorities to eliminate traces of a UFO on Earth.

Find new allies

We go down to the first floor and meet Cartman at the front door. The news reports that a new Taco Bell restaurant will soon open - right on the site of the ship that crashed last night. Another significant event occurred in the dark - the elves stole the Stick of Truth, thereby breaking the rules of the game. The kingdom needs more warriors to punish the dishonest elves.

Recruit ready

Goths hang out in a back alley of the school - you can get there through the gate on the right side of the main entrance. We convey the message to the children in black and after some nagging they agree to take part in the game, but with one condition - we must match their image.

Nonconformist

Standard goth set: black clothes, coffee and cigarettes. First, let's visit Jimbo's gun store and buy weapons ranged– wooden crossbow and weapons on belts – iron guard, which reflects 15% more damage when blocked. There is a group of boys in the alley on the left - we enter into battle with them. The sneaks attack quickly and often, so you will have to block accordingly. The reward will be a treasured pack of cigarettes. We go to the other end of the street and buy a gothic suit, hat and gloves from a homeless person. Having put them on, we get to the “Tweek Brothers Coffee” and stock up on the “Heavy Roast” drink. Outside we will be surrounded by elves who will offer to surrender and join them or take the fight. In any case, the outcome will be the same - a visit to the elf camp. The Elven King, Kyle, will offer to play for them. An important fact becomes clear: it was not the elves who stole the Stick of Truth.

Jimmy Bard and Stan were added to the list of partners. We shop at the local weapons shop and return to the Goths. We've almost recruited them, but we'll have to complete one more test. We go to the community center, which is located to the right of the school, and watch the parent meeting. Parents are unhappy with the closure of the school and are ready to engage in self-government. One of the members of the parent committee turned out to be Randy Marsh, who, noticing us, asks us to tell everyone present about aliens. Without waiting for the truth, the parents separate. We are trying to stick the poster on the table, but Mr. Marsh stops this and asks us to follow him.

Problems of the parent committee

We go to the toilet and, at Randy’s request, fart on him. Randy deflects our spell with ease. Years of training allowed him to master farts to perfection. We are learning a new fart spell called “Whisper”. Hold down the left mouse button (or move the right stick down), use the movement buttons to find and record the highest vibration amplitude for some time and click on right button mouse (move the right stick up). We use the whisperer again to distract Mr. Maki.

We go to the shopping center, which is located in the northern part of the upper street. Concerned parents did not stand aside and decided to personally observe the progress of construction of the largest Taco Bell in the country. When the crowd disperses, we come closer to the two military men and release the whisperer in any direction. The fart can be controlled for some time (by the mouse course or the left stick), which will allow us to detonate it at in the right place. We place the fart near the gate in such a way that both enemies, who should be highlighted at that moment, fall within the damage radius. We don’t limit ourselves to just one attempt, we use the spell again and again, moving the military further and further from the gate. Then we quickly pass through the gate into the prohibited area.

We stand in front of the brown generator near the truck on the left side and, with the help of the whisperer, lure the enemy to the water. We pull the generator lever and thereby eliminate the military man. There is a lighthouse on the roof of the building - we shoot at it with an alien probe and move upstairs. From the container on the left side we take out a melee weapon - “Stone Hammer” (7th level). We get inside through the ventilation pipe on the right side.

At an emergency meeting, government officials discuss the leak of alien slime that is turning all living things into Nazi zombies. The plan is simple - to stop the epidemic by destroying an entire town.

A fascist zombie breaks free, kills the military and attacks us. Having dealt with the enemy, we collect useful items from the bodies, including a full set of special forces - an armored helmet, a vest and a glove (level 8). We go into the conference room and take the recorder from the table with a recording of the meeting. From the locker on the right side we take out a weapon on the Tesla Coil belts, which adds 50 shock damage with a perfect attack. Having got out of the building, we leave the territory and run away from the zombies. If you wish, you can go back and join the battle. Fallen zombies can rise after a certain number of moves, so we always finish them off if we are not sure that the battle will end as quickly as possible. We destroy the enemy with a shield first, since he can take a stance that will not allow us to attack him in close combat, and use a stun grenade, which deprives us of our move.

We return to the community center and give the recorder to Randy Marsh. In gratitude, he will take a photo of us with the poster in front of the members of the parent committee.

Belt weapons and costume patches are wedged into weapon slots and clothing items, respectively.

Nonconformist

We put on a gothic outfit, if we haven’t done so before, and go to the school back street. Having shown the photo, we dance in front of the goths, pressing the arrows on the keyboard (or the gamepad buttons) in time to capture the flying icons.

Find new allies

The answer is ours. You can take the Goths to both people and elves. The choice has virtually no effect on anything, except that there will be a limitation on partners. People are sure that the Elves stole the Stick, but the Elves think exactly the opposite.

We climb to the top of the tower (people) or tree (elves) and call on our allies. Having received a promotion, we go to school, where everything should be decided.

Attack the school

We go into the nook and get to the first door. We heal the Goth with the help of Butters (people) or gain access to the ramp with the help of the Bard (elves) and go inside. From the kitchen we go to the buffet, and from the buffet to the dining room. We buy everything we need through the vending machine, then stand in front of the barricade and shoot at the lamp above it. We fire another shot through the pipe fire cabinet. At the other end of the corridor defeated enemy select the ranged weapon “Basketball” (level 8). We move unhindered to the next barricade and finish off the last enemy. We penetrate the ventilation and get to the upper right grate using an alien probe. We hit the grate only when the enemy is under us. We drive the second enemy to the barricade using the “Whisper” or “Stink Charm”. We return to the barricade and use a spell on the burning torches.

We go out into the corridor and go left. We shoot at the fire extinguishing system on the ceiling above the fan, fart on the burning torch and destroy the obstacle. It’s not that easy to get into the lobby, so we go down to the basement and encounter the infected guards on duty. The “Bull Pass” ability perfectly breaks through all shields (we hold the simple strike button after the notification and release it when the red bull appears), so we use it against instigators. Don't forget that zombies can come to life - we try to finish them off without harming their progress, i.e. an attack that hits multiple enemies at once.

In the next room we go up the stairs and shoot at the valve. We penetrate the ventilation, go all the way to the right and hit the grate at the moment when the enemy is under us. A little to the right of it there is a shield - first we shoot from a ranged weapon, then we use the “Stink-Enchantment” spell when the enemy is under the shield. Your partner will help you destroy the last enemy. If we play as elves, then we direct Stan at the enemy while standing above, if we play as people, then we direct Kenny at the enemy while standing in front of the electrified puddle. We go to the generator, having previously destroyed the obstacle, and turn off the power supply. We get out of the basement and go into the lobby through the door on the right.

We hit the school board, shoot from the alien probe at the lighthouse on the balcony and move upstairs. We go down the rope on the other side and stand in front of the barricade so that the shells intended for us hit it. Then we use the Stink Chara beam on the inflamed area and thereby cause an explosion. First, we can lure all nearby enemies to the barricade using the “Whisper” spell. We stand behind the catapult and use it to hit the barricade in the foreground. All that remains is to use the spell to free the front entrance. The arriving allies will break down the door, and we will be able to move on.

We enter into a fight with Stan (people) or Butters (elves). In both cases, the opponents strong armor, but in addition to this, Butters also has a shield that can withstand five hits. Stan attacks quickly and often - you will have to block according to his pace. Butters' shields are easily broken through by the "Bull Arrival" ability. Having won, we take the captured weapon and go up to the next floor. Following the corridor, we get to our classroom. Helping your allies is not at all necessary.

We enter the office on the left and make a choice - hit Kyle or Cartman. You will have to fight 1 on 1, without the participation of partners on both sides. We use the elixir of speed more often if there is no threat of death, otherwise we replenish health with healing elixirs. Both Kyle and Cartman have unique spells, having repelled which it will be possible to end the fight ahead of schedule. To do this, you will have to press the button shown very quickly and very often.

As it turns out, school desks don't have drawers! Which means that we were all lured here... by Clyde, who founded own Kingdom Armies of Darkness and gathered around him a huge number of fighters. Craig, who had previously fought on the side of the people, also defected to them.



Chess