Vault Missions 81 fallout 4. Social experiment in the Vault

Southwest of Diamond City will be found Vault 81 in Fallout 4. The location of all shelters can be found on the interactive. The inhabitants of this place are reluctant to contact the outside world. To get inside, introduce yourself as a merchant. You will be asked for three nuclear units. Give them back and go inside.

Finds in the location

In Vault 81, you can purchase useful items from Alex Combs:

  • Overseer's Guardian Carbine;
  • Both bracers of the Overseer;
  • Leggings of the Destroyer.

In abandoned rooms you will find a stealth-boy - a device that gives a field of invisibility to its carrier for 1 game hour. In the same area is a nuclear mini-charge.

Horatio has a Taboo Tattoo magazine. Another magazine can be obtained from Kate for the quest.

In Curie's office don't miss Vault Boy The medicine.

After the task nook become the owner of the Injection carbine.

Quests

There are a number of quests associated with this location:

  • Vault 81;
  • Vault Tour;
  • Kitty Kitty Kitty;
  • nook;
  • stories;
  • Submit a blood sample;
  • Addiction.

Keep up with Austin when you take the tour or you'll fail the mission.

In the quest Zakutok you will meet for the first time the robot Curie, who can become your companion. At the end of the quest, you can take things, which will not be considered theft.

To get to this place, you need to know where Vault 81 is located in Fallout 4. Where to look for it, Riley will tell you, whom you will meet at the Big Lukowski plant.

How to save a child from imminent death in the task "Nook"? Where to find serum? Brief instruction by passing below.

Fallout 4: quest Nook, walkthrough

The Nook in Fallout 4 is an optional quest given in Vault 81 by Doctor Penske. The hero will ask you to look into the medical compartment immediately after meeting the significant inhabitants of the underground shelter. After several tasks, Austin Angill, a boy dying from toxic poisoning, will appear in the medical bay. Treatment is impossible - the virus is artificially bred in underground laboratories, and therefore has incredible resistance to drugs and antibiotics. The only option is to go down to the cobblestone laboratories and find a serum that can give Austin new life.

Fallout 4 Nook Walkthrough

1. A short walk to the laboratory department.
2. The study of rooms covered with earth and small pebbles. It is quite difficult to get lost - the corridors are wide, there are a lot of guides around. And there are also terminals with curious information about the experiments that took place.
3. Battle with automatic turrets under the ceiling (cause quite a lot of damage) and Protectron.
4. Further down the stairs, again enemies and the first meeting with mole rats. It is better to kill all enemies from afar, using light weapons, otherwise after a bite main character also catch an incurable disease.
5. There are many opponents, both on the stairs and in the vast rooms. Do not use V.A.T.S technology - mole rats are lightning fast, easily bite and immediately infect!
6. In the last room on the floor, there are several terminals, as well as Curie (can become a partner), an automated assistant robot that dispenses serum.
7. After the conversation, immediately into the elevator and into the medical compartment, give the found medicine.

In some cases, there are unforeseen errors during the execution of the task, and therefore several answers to the most requested questions:
- How to get the quest "Cook" in Fallout 4? Look into shelter 81, see a cat running away on the assignment "Kitty-kitty-kitty". Find the fugitive and return to the mistress - the girl Erin. After the work done, access to a secondary task will appear.
- In Fallout 4 the quest "Cook" does not start?! Appropriate action not taken. In some cases, it is worth looking into the medical bay yourself and getting to know Dr. Penske.
- Rat disease in Fallout 4's "Cook" quest. An incurable virus transferred to the main character. Forever takes away maximum number health 10 units. By the standards of the game - the loss is small. You can avoid infection with the help of the Press and Pray weapon (analogues with automatic shooting are also suitable). Climbing enemies should be shot from a distance, and the rewards from the corpses should be left in place! In addition to the terminals, it is better not to touch anything. If the infection has occurred, the serum given out at the end of the mission can also be applied to the hero. Then Austin will die, and the health limit will disappear.
- In the last room of the Fallout 4 quest "The Nest" in Vault 81, right on Curie's desk is the "Medicine" baby doll.

Vault 81 in Fallout 4 is one of the locations located on the territory of the Commonwealth, a world that was destroyed by the Great War in Fallout 4. Location Vault 81, like the rest of the shelters, was designed and built by Vault-Tec, to conduct experiments, and to save the people of the country.

For convenience, we offer you summary :

What is known about Vault 81 in Fallout 4?

You can find this shelter near the town of Diamond City, for this you need to go from it in a northwest direction. The main task of this shelter, according to the idea of ​​"Volt-Tech", was the development of a universal medicine that was supposed to cure absolutely any disease. The inhabitants of Vault 81 did not know about the fact that they were planned to conduct experiments, since the laboratory building was hidden in the depths of the shelter and information about the ongoing research was classified.

This study was planned to be carried out in two stages, at the initial stage, mole rats were infected, based on this experience, scientists planned to obtain unique antibodies. In the second stage, the entire civilian population of the shelter was to be infected with the virus. For this purpose, it was planned to use the ventilation of the shelter, but the Overseer changed his mind at the very last moment and as a result of his actions, the scientists were blocked in the scientific section of the shelter, without any hope of getting out, and the ventilation through which it was planned to launch the virus into the living quarters was blocked.

After some time, the scientists blocked in the scientific section died, but the development was not completed there, since one of the employees remained there, namely the robot assistant named Curie. Scientists programmed this robot with a program by which Curie continued to search for a universal vaccine, even after the death of her leaders. The moment the protagonist visits Vault 81 and finds Curie, she will burn with the desire to get out into Big world, since it is already 80 years since she completed the development of a universal vaccine, and research needs to be continued already on the territory of the Commonwealth.

This information can be found on two terminals located in Vault 81, this is the terminal located in the scientific section, or the terminal left over from the first Overseer. The last terminal is very difficult to hack. By the way, Curie can become a companion of the protagonist.

Vault 81 is not mothballed and closed to all locks, the need forced them to open the doors and start trading with the outside world. Basically, the inhabitants of this shelter need components to repair all the systems of their "home", but they also trade in other things.

Who lives in Vault 81?

A lot of people live in Vault 81, there are also merchants, such as Alexis Combs, he seems to be in charge of the warehouse of the shelter, but at the same time, for people from the outside world, he is the main merchant. Also in the shelter you can meet a hairdresser, whose name is Horatio, it is noteworthy that he came to shelter 81 from the territory of the Commonwealth. The shelter has an excellent clinic, school, canteen, in these rooms you can buy food or stimulants, as well as recover from diseases and addictions.

The Vault is still choosing a caretaker, at the time of the arrival of the main character, he is Gwen McNamara. The shelter also has its own problematics, such as drug addict Bobby. In addition, there are a lot of guards in the shelter and a lot of kids running around all the premises.

It is also worth noting Curie's robot assistant, whose personality we will dwell on a little more further.

Curie as a partner

In Vault 81 you can find and buy interesting, even legendary things, these are:

  1. Carabiners
    1. Shortened Injection carbine - this weapon can be obtained after the main character completes the "Cook" quest;
    2. Unique carbine "Guardian of the Overseer" - this weapon can be purchased from the warehouse manager of Vault 81;
  2. and destroyer
    1. Bracer of the "Watcher" (right, unique) - can be purchased from the warehouse manager of Vault 81;
    2. Bracer of the "Watcher" (left, unique) - can be purchased from the warehouse manager of Vault 81;
    3. Legging of the "Destroyer" (right, unique) - can be purchased from the warehouse manager of Vault 81;
  3. Magazines, baby dolls and more
    1. Bobblehead "Medicine" - in order to get this figure, you will need to get into the scientific section of the shelter;
    2. Magazine "Taboo Tattoos" - located at the barber;
    3. Magazine "Grognak the Barbarian" - can be obtained from Kate;
    4. Stealth Boy - can be found in the forgotten part of the shelter;
  4. Ammunition
    1. Small nuclear charge - can be found in an abandoned part of the Vault.

If you want to check out the rest of the game's hideouts, then check out the main article: All Fallout 4 Shelters".

What quests can you get in Vault 81?

  • Quest "Vault 81" - during this quest, the main character needs to agree with the Overseer in order to get to Vault 81;
  • Quest "Vault 81 Tour" - at the very entrance to the shelter, a little boy invites the main character to take a short tour of the shelter, the main thing here is not to fall behind him;
  • Quest "Kiss-kiss-kiss" - the main character needs to do a good deed, to find the missing cat that escaped from the shelter;
  • Quest "Nook"- we can say that this is the main quest in Vault 81, during this quest, the main character finds a passage to the littered scientific section, where he gets acquainted with the Curie robot;
  • Quest "Stories" - one of the residents of the shelter will make a request to the main character, it will be necessary to conduct a lesson, the theme of which will be "life in the Commonwealth";
  • Quest "Give a blood sample" - this quest must be completed in the asylum clinic;
  • Quest "Dependency" - the character Tina de Luca, will turn to the main character for help, she will ask for help to save her brother from drug addiction.

  • One of the officers and the caretaker have keys in their inventory, but it is not known what to open with these keys;
  • If you complete the quest "The Corner", then all items in Vault 81 become available to the main character, and if they are taken, this will not be considered theft;
  • You can find out the coordinates of the shelter from a merchant named Riley. You can meet her at the Lukowski factory, she will be dressed in the suit of this shelter, and if you ask about it, she will give the main character the coordinates;
  • During the Vault 81 Tour quest, keep up with Austin, otherwise you will fail the quest.

That's all the information about Vault 81 in Fallout 4, if you have something to add to the article, then write your information in the comments.

At the hideout of the mayor of Boston

Location in the Commonwealth. Inside you can find useful bonuses and equipment. Once in the bunker, you will find a sea of ​​corpses. The upper levels are protected by turrets, while there are no enemies at all below. Search the rooms on the lower level for valuable items.

On one of the tables is a "Guard's Message" holotape that tells the story of the place. In another room is the My Brain and Me magazine, which increases HP recovery per minute by one.

Nearby you can also find the key to the mayor's toilet, and his bathroom, in person, the remains. On the toilet is a holotape "Mayor's Farewell", from which it becomes clear that the official was a fierce corrupt official. Enraged taxpayers laid siege to his house, so he had to commit suicide.

Going even lower, into a room with basketball hoops, you will meet synthetics. Aggressive synths will attack you all the way to the exit. In the same gym there is a door to the generator room, where there is a nuclear battery and a holotape "Where are you?".

Finally, the gym also has a tunnel leading to the deathclaw's lair. In the nest itself, you can take the Fat Man cannon.

Have refuge 75

One of the few available Wasteland Vaults with a unique quest and useful items. The quest is activated as soon as you enter the building.

Go to Tuffington's boatman's house. Above it you will find the city of Malden, in the north of which there is a school. She is the Refuge.

Find the lattice fence and go down to the basement. The door to the Sanctuary will be open, as the marauders and the Brotherhood have already managed to get here. It is possible that along the way you will meet both those and those.

All that is required of you is to explore the premises and listen to holotapes to learn about the history of this place. Soon you will come across closed doors leading to the laboratory. It is necessary to find an access code, a card with which one of the shooters will certainly find it.

Once in the laboratory, look through the terminals and go further until you see a mini-copy of the city.

In one of his buildings you will find the code for access to the administrative rooms and the science bobblehead. Soon you will find the Overseer's office with a terminal.

It turns out that once experiments were done here on children, trying to bring out a more perfect human genome. This gave rise to the discontent of some residents, and then led to a fatal riot.

Have refuge 81

The only Vault still in operation. Located south of the Sanctuary Hills, a little further from the river. You can learn more about the location from the wandering merchant dressed in the form of Vault 81.

Before heading out, make sure you have a high Charisma skill or three extra nuclear batteries in your bosom, otherwise you won't be let through. Having reached the location, go down to the entrance and press the button.

Inside, talk to the guards and either talk them out or donate nuclear blocks to enter peacefully. After that, find the Overseer and start a conversation.

Vault 81 Pretty great location and has additional quests: "Cook", "Dependency", "Kitty-kitty" and "Stories".

3 acupuncture

The quest is issued in Vault 81, after you complete the tasks "Stories" and "Kitty-kitty". To get started, look into the medical block and talk to the female doctor. She wants to cure the sick boy Austin, which is opposed by the head physician Forsythe.

When the argument is over, talk to the woman. Bobby's worker will then tell you about the Vault's secret room with the terminal. It talks about strange experiments on mole rats, from the bite of which our boy Austin fell ill. After that, you will be sent to find an antidote.

Before performing, put on power armor, since mole rats can infect you too (-10HP won't please anyone). Follow Bobby into the reactor room. Inside, you will single-handedly bypass the secret passage and start fighting the mole rats.

Soon you will find a terminal with a very complex lock, which can be opened both manually and with a key, which is on the table in the next room.

Indoors, you will see a robot behind glass in another room. The white medical unit strongly resembles Codsworth, but, however, is not distinguished by the same politeness. In a conversation with you, Curie will insist that you are a Vault-Tec security guard. If you agree, she will open the door. Then Curie will tell that 83 years ago she managed to create an antidote against the infection of mole rats. Alas, there is only one flask, and it will not be able to create more.

Before returning to the Vault, explore the room and take the Medicine Bobblehead. By the way, Curie can become your partner.

Addiction

The quest becomes available only after the completion of the task "The Nest". Handed by the girl Tina De Luca, in the generator room of Vault 81.

You must find her brother Bobby De Luca, who is somewhere in the living quarters, and convince him to start treatment for drug addiction.

It is possible to get your own corner - a room. Moreover, this Vault itself has enough interesting story which may be of interest to many.

How to get to Vault 81 and what to do next?

Where to find: go to Vault 81, which is located southwest of Vault 111. First to the south, then a little to the east, and you will find it by the river.

To enter it, you will need to hand over (pay for the passage) three micronuclear batteries (Fusion Core). Inside the Vault you will be met by one of their residents - Austin and will tell you where and who is. For example, a doctor or a hairdresser. In general, will conduct a short tour.

Oh, yes, that's right, cats are returning to the game 🙂 but this cat will run away, and Austin will give a special quest for him to be outside the Vault. (it must be daytime, otherwise there will be no one in the class and the trigger for the quest will not work)

After finding the cat and his return, another big portion of stories about this Vault awaits you. Hordes of rats are also waiting for you, get ready. When all opponents are destroyed, you will be accepted into the "family" of Vault 81 and allocated a small room.



Solitaire Rug