Zelda walkthrough. Walkthrough of The Legend of Zelda: Breath of the Wild - Useful tips for the conquerors of Hyrule. Don't miss more than one hill or cliff

New game Legend of Zelda: Breath of the Wild full of interesting quests, many locations to explore and enemies to fight. The game also contains confusing tasks that are not always easy to understand. We have collected the most important tips for players, by following them you will be able to quickly progress in the game and avoid making unnecessary mistakes.

Don't spend too much time in the first location

During the first couple of hours, players need to destroy enemy camps, complete the first puzzle tasks in the sanctuaries, and familiarize themselves with the set of capabilities of the Sheika Slate rune. Apart from these three important tasks, you should not waste time on unimportant activities. Don't worry about your supplies, you'll have enough time to grab everything when you go down the cliff. Get busy completing your assigned tasks.

Keep an eye out for anything that seems unusual

In the new open world Hyrule, players will very often encounter unusual things. Something may look less than perfect, while others, on the contrary, may look overly ideal. These are not just decorative attributes of the game. Behind these things are hidden special friends, the little forest spirits Korok. They are very good at hiding, so it is important for players to identify them.

The very first spirit on your way is in the pond, almost immediately after the start of the game after meeting the old man. In the water you will see a perfect circle of lilies, dive straight into the middle and the tiny Korok will show itself and give you very valuable seeds that are included in your inventory and will never be enough. Therefore, be on the lookout, spirits may be hiding behind a stone in an unusual place or in a brick that has fallen from a wall.

Unlock as many shrines as possible

When you see a smoking shrine in the distance, press the right stick. This will open the binoculars and you can mark it. The more shrines you can unlock, the faster your travels will be. Do this even if you don't have the time or inclination to complete the tasks. But note that quests with shrines provide the opportunity to obtain powerful weapons, sometimes armor and magic balls, which make it possible to improve your stamina and other characteristics.

Collect food

Don't pass by plants, mushrooms, or fruits and vegetables. They may be needed later for recovery. vitality. But you'll get more rewards if you cook your own food. Once you find a pan or pot, start experimenting with the ingredients. Some dishes can affect not only the character's stamina, but also protect him from cold or fire. Using various creatures or their parts, you can also prepare potions.

Don't waste your weapon

In the game, weapons have an "expiration date". If you use it very often, it may break. Keep more powerful weapons for battles with stronger enemies. This also applies to arrows, use them wisely.

Don't miss more than one hill or cliff

Each hill in the game contains some kind of reward. These could be treasure chests, rare minerals, or Korok forest spirits. If you have the opportunity to take different paths, choose the hilly one and explore it carefully. You're sure to find something worth your time there.

Tame your horse as early as possible

The game has huge world, and the character has to walk a lot. But at the very beginning of the game, his stamina is at a minimum level. A horse can make things easier for the players. Once you leave Great Plateau, follow between two large rocks. This will take you to a bridge and then straight to the Duelling Peaks Stable. When you see a herd of horses and select the appropriate animal, press A to ride it and then the left stick to hold on.

Before mounting a horse, it is better to talk to the owner of the stable. This will allow you to register your new friend and give him a name. This gives an excellent privilege - you can summon him from any stable on your way.

Legend of Zelda: Breath of the Wild – a new game in the action genre with elements of open world survival in its 30-year-old series. Main character, the unchanging Link, fights for the safety and well-being of the fantasy kingdom. He faces many trials along the way, interesting tasks, rewards and evil enemies.

The Legend of Zelda: Breath of the Wild is very big game, and it's easy to miss some small details gameplay. We have collected best tips and tricks you can use in the world of Breath of the Wild.

Combat system and weapons

  • All weapons in Breath of the Wild break, and at the beginning of the game they break very quickly. Choose carefully where and when to fight, and when it's best for you to save your weapons and just run away.
  • In some camps, enemies leave weapons unattended. You can sneak up and steal it.
  • Although the weapons in the game break over time, in the later stages of the game you will find much more durable ones. According to the plot you will even find special weapon, which can be "fixed" if it gets broken or lost by talking to the appropriate blacksmith and handing him certain ingredients to create a new one.
  • Each weapon serves a purpose and some are more distinctive than others. Boomerangs and spears are great for ranged, an ax is easier to chop down trees, and hammers are great for crushing rocks.
  • By dodging at the right time, you can use a swift counterattack on the enemy, but at the beginning of the game it will easily break your weapon. The flurry of attacks greatly wears out the weapon, so think before using the technique.
  • Out of weapons? You can always find it in cities, stables and villages. IN big cities very often you can find good weapon, and in smaller places, like stables, you might be able to find a couple of pitchforks or something similar. Over time, weapons will reappear in such places.
  • A headshot from a bow deals critical damage.
  • When you jump from a high ledge, from a horse, or while flying in a glider, you can draw your bow. Time will slow down, and you will be able to aim for a shot. When aiming while jumping, stamina is wasted, so do not delay the shot, as you risk falling to the ground exhausted, and even breaking from a great height.
  • Running out of fire arrows? Just put a regular arrow into the flame, the tip will light up and you can use it as a fire arrow until you put the bow behind your back. Use regular arrows in the Eldin Mountains area, since the temperature there is very high and they will catch fire themselves when equipped. Do not use explosive arrows in such locations under any circumstances, as when aimed at someone, they will immediately detonate in your hands.
  • Electrical attacks cause the target to be temporarily paralyzed and drop their equipped weapon and shield. This rule applies to both enemies and Link.
  • You can quietly sneak up on an unsuspecting enemy and hit him with something, thereby causing critical damage.
  • When an enemy or item is in stasis, it becomes immune to any bonus effects such as paralysis, freezing, or burning.

Runes for all occasions

TV bombs

  • Telebombs can be used to destroy rocks, but in extreme cases they can be used against enemies if you have lost all your weapons or for some reason do not want to use them.
  • Telebombs are lighter than they appear and can be thrown into wind currents to increase the throw distance.
  • They can be used to destroy trees and thereby obtain firewood.
  • Throw bombs into the water near the fish, and then blow it up. Dead fish will float to the surface (some may even fly to land) and you can safely collect them.
  • Throw a bomb on the floor, pick up an octopus crop and place it on the bomb to create a bomb on balloon, which can be directed by wind currents using a Korok leaf.
  • Remote bombs are very useful in battles with Lumps and Lumps. The lumps die instantly. If you aim correctly, a blockbuster can destroy its limbs or make it fall to the ground.

Magnesis

  • With the help of magnesis, you can use any metal object as a weapon, hitting it or dropping it on an enemy. Magnesis can also be used to attract weapons, but only metal ones.
  • You can break large, bent iron boxes by lifting them high with magnesis and then letting them go.

Cryonis

  • Cryonis can be used on waterfalls to create horizontal blocks that can be used to climb to the top.
  • You can cross rivers or ponds using platforms made of ice blocks.
  • Swimming under an ice block destroys it.
  • Cryonis blocks are vulnerable to explosions.
  • You can create no more than three blocks at a time. If you go too far from them, they disappear.
  • Cryonis blocks can be used to protect against enemy arrows.
  • If you see the remains of the Guardian lying in the water, you can move them away using the Cryonis block. Below them you will find a few more ancient details.

Stasis

  • Having stopped the object in time, hit it, and the more you hit, the more it accumulates energy to fly in the opposite direction from you. Use this on large objects to quickly get them out of the way, or on exploding barrels to make them explode after the stasis ends.
  • Using Stasis+ on enemies, you can deal a chain of several attacks to the target, which will cause damage to him after the duration of the power expires. At the same time, bonus effects such as arson, freezing and paralysis do not affect the enemy.
  • You cannot use Magnesis on objects frozen by Stasis.
  • Stasis can be used to keep a button pressed.
  • Stasis can be used to locate items and treasure chests.
  • Stasis+ can be used to locate items, treasure chests, and enemies.

Food, cooking and you

  • Most of the ingredients you find in the game can be cooked in a cauldron to increase the amount of health restored or add a special beneficial effect (protection from frost or heat, stealth, etc.). Also, many ingredients can be cooked over an open fire, which will slightly increase the amount of health they restore.
  • Some foods can be frozen in low temperature areas by simply placing them on the ground. Thus, the food acquires an additional effect.
  • Any food that gives a special effect cannot be combined with a food or potion with another effect. The very last product you pick up will affect the effects of all other products when cooking. However, the effects of products can be combined with the effects of clothing.
  • This also means that food that provides bonus hearts or stamina does not stack the bonus effects. The bonus that gives more hearts or stamina remains in effect.
  • Most plants can be used in cooking.
  • Insects are always used with monster parts to make potions. Trying to mix the wrong ingredients will result in a questionable dish or worse.
  • For better effects, add more ingredients that provide the specific effect you want. To create a longer-lasting potion, use rarer monster parts.
  • You'll often find products with similar effects that can be combined to enhance the effect.
  • Trying to prepare dishes from ingredients with opposite effects will result in them only restoring health.
  • You can find recipes on special posters in towns and stables.
  • Chuchu jelly is a chemically active ingredient. When interacting with different elements, it changes its color.

Travel in style

  • Shield surfing is something! Place the shield in front of you while holding ZL, jump, and then press A to start sliding.
  • Shield Surfing - Wears the strength of the shield you're surfing on. If it breaks while traveling, be prepared to fall.
  • You can switch to gliding if you fall off a high ledge while riding the shield. Your shield will still be on your feet while you fly and when you land.
  • You can attack while surfing. To do this, while sliding, press Y to do a spin attack at close range, or you can use a bow, although it will be difficult to aim.
  • You can ride a deer! Both male and female. They are much harder to sneak up on than horses. They immediately run if they see/hear you. It's best to use clothing and/or elixirs with a stealth bonus to sneak up on them.
  • You can ride a bear too.
  • Your glider is greatly affected by wind currents.
  • The additional wind flow can be used where there is fire in your path. Or you can create it yourself by starting a fire.
  • If you're almost out of stamina while gliding, hit the cancel button before it's completely gone. Then press jump just before you hit the ground to avoid taking fall damage.
  • If you still completely run out of stamina at a high altitude and you fly down to certain death, then quickly open the map and move to any safe place.
  • All shrines are travel points. You just need to activate it. You don't even need to go inside the sanctuary and go through it to do this.

Survival in different weather conditions

  • When entering areas with extreme weather, you can sometimes find plants and ingredients growing around the edges of the region that are great for creating protective elixirs or dishes.
  • Cold ingredients found in cold regions usually protect well in hot regions, and vice versa.
  • Extreme weather conditions pose a high risk. Thunderstorms cause powerful lightning to strike the ground, and the intense heat on Death Mountain can literally turn you into a blazing torch.
  • Lightning during thunderstorms is attracted by metal objects. And it doesn’t matter who wears them! Don't forget to change your equipment to wooden weapons and non-metal clothes if you don't want to become a lightning rod! The same applies to your enemies, against whom this can be used...
  • During a thunderstorm, you can use Magnesis to grab a metal object and then aim it as close to your target as possible.
  • Areas of extreme heat can burn your wooden weapons, so switch to metal or energy ones dropped by guards to avoid losing gear.
  • In regions with extreme temperatures, throw food on the ground to cook it or burn it if left too long.
  • Locations with extreme temperatures can also affect your arrows. For example, regular arrows will turn into fire arrows. Just be aware of where you are when you pull out explosive arrows, which explode in your hands when it's hot or don't work when it's raining!
  • If you're in a dangerous area at night or just want to pass the time by the fire, you can create your own. Pick up one flint and one bundle of wood, place it on the ground, and then hit it with a metal weapon to create a spark and light a fire.

About the world in general

  • You won't find pieces of hearts in the game world. Instead, you need to get spirit orbs by going through Sanctuaries. Having collected 4 spirit spheres, you can exchange them with the goddess statues in the Temple of Time, any city or special source for a heart container or energy container.
  • There are no chests to store items in the game, but a Korok named Estu will be able to increase the number of slots for weapons, bows, and shields in your inventory in exchange for Korok seeds. The seed-producing Korok themselves can be found hiding throughout Hyrule, so be careful and explore strange places carefully. You can also install stands for weapons, shields and bows if you buy your own house in Hateno Village.
  • Many large quests, including main ones, can be non-linear. Explore, take different approaches and try something new.
  • Yes, you can try to go to Hyrule Castle to challenge Ganon immediately after leaving the Great Plateau. However, we do not recommend doing this.
  • Some additional tasks open after completing certain dungeons or after clearing the territory of dangerous factors.
  • Treasure chests can be found almost everywhere. Although many of them are hidden or may make you think a little about how to get them.
  • Different wild horses have different characteristics. Often those that live in more dangerous areas have better stamina, speed and handling.
  • Almost every item found in the game serves more than one purpose. Especially various materials, as well as ancient parts, monster organs and ores. Don't sell everything, as it may come in handy!
  • After several in-game days, the time of the Blood Moon will come. When this happens, all enemies who died outside the dungeons will be revived. Make sure you are in a safe place during the Blood Moon!
  • The Blood Moon doesn't just resurrect enemies. Try to cook something during this time and the finished dishes will receive random bonus effects!
  • In some regions where there is deep snow or deserts, you will notice that your walking speed will be reduced. However, there are special shoes that can level this out...

Know your enemy

  • The color of an enemy often denotes their strength. Red Bokoblins and Moblins are the weakest, while black Bokoblins are one of the strongest types. They are even more difficult than the black and silver ones, which often drop gems after victory.
  • Any enemy can wield almost any weapon. Pay attention to what your opponent will use against you.
  • The stronger the monsters, the more quality parts they drop. They make the best elixirs.
  • Elemental variants of monsters are often weak to the opposite element. Shooting ice monsters with fire arrows will most likely kill them in one shot.
  • Shooting a Thunderbolt at the horn can cause an explosion.
  • Moblins can be very aggressive and will even throw their smaller comrades, Bokoblins, at you.
  • At night, many enemies sleep. This applies to both those who live in the camp and those who meet in the forest. However, the sentries on the towers rarely sleep.
  • When it rains, it's harder for your opponents to hear you. This is the perfect time for stealth.
  • When you defeat the Divine Beasts, strong enemies will begin to appear more often in locations. Glybniki will appear from weak points on the back instead of a head, as well as stronger types of Bokoblins/Moblins/Saurophos, which drop gems upon death.

People and places

  • As you travel the public roads of Hyrule, you will encounter many travelers along the way. Stop them and talk to them. Sometimes you can get good advice from them and additional task or buy useful items.
  • However, under the mask of the traveler can sometimes hide a member of the Iga clan, which includes murderers and fanatics who worship Ganon. When talking to such people, their name is not displayed.
  • If you see a traveler in trouble, then rush to help him. Having helped the poor fellow, you will receive food or an elixir from him as gratitude. If he gets stunned, he won't be so happy to see you.
  • Some characters appear in several places and can offer you different help or advice, depending on the location where you meet them.
  • IN major cities You will always find an inn, a shop, a cooking place and a goddess statue where you can exchange spirit orbs for heart or energy containers.
  • In all towns and stables you will find a place to sleep with a choice of beds. Comfortable beds in stables will give you an extra temporary heart, while luxury beds in inns in major cities give better bonuses, such as an extra wheel of stamina.
  • Check the cities before and after you helped them with the Divine Beasts. Often, after solving a problem, new additional tasks appear.
  • Most townspeople go to bed at night, although some shops remain open.
  • In many cities you will find pots and jugs. Like any other Zelda, you can sometimes find something useful in them if you break them.
  • In Hateno you can dye your clothes. Be sure to only wear what you want to dye. Items you don't want to paint should be removed.

Receive the Sword and Shield.

Exit Link's House, go down the stairs and talk to the girl named Saria. Stand with your back to the stairs, walk along the left wall and go up the slope to a meadow with fences. Follow the path through the fences to a small tunnel. Climb into the tunnel and crawl through it. Follow the passages, avoiding the rolling boulder, until you reach a large chest. Open it to receive the Kokiri Sword. Return to the village, enter the Store and buy a Deku Shield for 40 rupees.

Deku Tree

Enter the Deku Tree

Turn your back to Link's House, walk down the dirt path and turn right. Go forward and cross the water to reach a large tunnel. After speaking with Mido, follow the path to reach the Big Deku Tree. Watch the video, then enter the open Deku Tree.

Get the Slingshot

After you enter the Deku Tree, turn your back to the entrance and walk through the web to the wall with vines. Climb the vines to the ledge above. Walk along the ledge to the door and enter it. Defeat the Deku Bush and talk to it to open the door. Enter the door, go to the end of the room and open the large chest to get a Magic Slingshot.

Web

Once you have the Magic Slingshot, use it to shoot the stairs and exit the room. Go through the next door, turn right and walk along the ledge to a large chest. Climb up the vines located behind the large chest, then turn left and jump down onto the ledge. Continue left towards the first Big Spider blocking the hole in the web, kill it, then jump through the hole to land in the center of the giant web on the floor. The web will break and Link will land on floor B1.

Defeat Three Deku Bushes

After breaking through the web and landing on floor B1, climb up to the ledge with the only unlit brazier and step on the nearby switch to light it. Touch the brazier with the Deku Stick to set it on fire, quickly cross the shallow water and use the flame to burn the web blocking the door. Enter the door and use the Slingshot to shoot the eye switch to open the next door. Enter the room with the moving spiked platform. Jump into the water, dive down and touch the underwater switch to temporarily lower the water level. Quickly return to the ground near the entrance, jump onto the moving platform and move on it until you exit the room.

Grab the large rock and push it towards the other end of the indentation in the floor, then climb up it to reach the ledge. Enter the door and use the Deku Stick to illuminate the two unlit braziers in the room to unlock the next door. Enter the door and use the burning Deku Stick to burn the cobwebs on the opposite side of the room from the brazier.

Enter the small tunnel and crawl through it to the ledge. Grab the large rock and push it into the water. Go down and light the Deku Stick from the lower brazier, then climb back onto the rock to reach the ledge. Roll with the burning stick on the web on the floor to burn it and fall to floor B2, where you will find three Deku Bushes.

Stun the Deku Bushes in the following order (facing the door) from left to right: 2, 3, 1. Talk to the leftmost Bush to get a hint and open the door.

Defeat Gohma

After defeating the Deku Bushes, enter the next room and look at the ceiling to begin the boss fight - Gohma. When Gohma falls to the floor, Z-target her. Wait until her eye turns red, then shoot it with the Slingshot to stun the Boss. When he is stunned, hit him as quickly as possible with the Kokiri Sword. The Gohma will return to the ceiling and throw out two or three regular Gohma. Kill them with any weapon.

When the big Gohma returns to the floor, repeat the attack: stun it, then hit it with the Kokiri Sword. Repeat this process until you win. Along the edges of the room there are bushes, with which you can replenish Link's energy or get Deku Seeds for the Slingshot. After defeating Gohma, step into the blue light to exit the dungeon and obtain the first Spiritual Stone - the Kokiri Emerald.

Get the Strange Egg

After receiving the Kokiri Emerald, Link will automatically return to the Kokiri Forest. Go to the other end of the village and enter the large tunnel. After receiving the Magic Ocarina from Saria, follow the passage to Hyrule Field. Follow the dark path and cross the drawbridge to enter the Market. Go to the center of the Market Square and talk to Malone.

Continue to the opposite side of the Market until you reach the road to the castle. Follow the path, along the right wall, climb the vines to the ledge. Walk along the ledge and cross the stone arch to get Link caught and thrown out the gate. Find Malone next to the vines. Talk to her to receive a Strange Egg.

Enter the Castle Courtyard

After you've obtained the Strange Egg, climb up the vines and down the stairs in the stone wall. Exit the room, follow the road and go up to the left side of the road in front of the next pair of guards. Follow the flowers and cross the field to the only guard on the castle steps. Climb the small uneven wall to the left of the guard, cross the ledge and jump onto the walkway that surrounds the castle. Jump into the moat, swim to the right and exit the water at the corner.

Turn left and go to the sleeping man, Talon. When the night ends and day comes, the Strange Egg will become a Rooster. Use the Rooster to wake up Talon and talk to him, then he will leave. Push all the boxes with the ox's head into the ditch to cross it. Climb onto the crates and quickly walk across them to make Link automatically jump across the water to the ledge on the other side of the moat. Enter the small hole to find yourself in the Castle Courtyard.

Learn Zelda's Lullaby

After entering the Castle Courtyard, follow the path hidden behind the bushes to avoid the guards on duty until you reach Princess Zelda. Talk to Zelda, answer yes to all her questions. She will give you Zelda's Letter. As you exit, Zelda's guard, Impa, will teach you how to play Zelda's Lullaby on the Ocarina.

Learn Saria's Song

After learning Zelda's Lullaby, you will automatically exit the castle. Return to Kokiri Forest. As soon as you enter the forest, immediately turn left and climb onto the nearby ledge. Approach the wall, turn right and continue forward, then climb the wall using the vines. Follow the ascending path to the entrance to the Lost Woods. Enter the forest and enter the right tunnel, then the left, right, left, straight, left, then the right tunnel to reach the Sacred Meadow. Defeat the Wolves to open the fence, then follow the one-way maze to the opposite side and go up two flights of steps to reach Saria. Talk to Saria to learn Sariin's Ocarina Song.

Get the Goron Bracelet

After learning the first two Ocarina songs, return to Hyrule Field. Cross the bridge to the right of the Hiryuli Castle drawbridge and climb the stairs in the rock to reach Kakariko Village. Walk along the left side and go up the steps. Turn right, go down the next flight of stairs and show the soldier Zelda's Letter to open the gate to Death Mountain Path.

Follow the ascending path past the red flagpole, enter through the large doorway into Goron City. Jump to the very bottom of the city and stand in front of the doorway with the gray mat. Play Zelda's Lullaby to open the door and enter the room where the Goron King, Darunia, is located. After talking to him, play Saria's Song on the Ocarina and Darunia will give Link the Goron Bracelet.

Dodongo Cave

Enter Dodongo's Cave

After receiving the Goron Bracelet, leave Goron City. Stand with your back to the entrance to the city and follow the right wall to the Goron guarding the Bomb Flower. Take the Bomb, move a few steps away from the cliff, and then quickly run up to the cliff and throw the Bomb over the fence. Repeat until you blow up the large boulder blocking the entrance to the cave. Turn your back to Goronui and walk to the T-intersection. Go right and continue down the path. Enter the large hole to reach Dodongo's Cave.

Create a Staircase

Near the entrance to the Cave, take the Bomb and destroy the large stone door. Enter the door and continue forward to the end of the wooden bridge. At the end of the bridge, jump across the moving stone pillar to reach the central platform. Turn right and cross the next moving pillar, grab the Bomb Flower and use it to destroy the right stone door. Enter the door and go to the two statues and the blue switch in the floor.

Grab and move one of the statues onto the blue switch to open the door. Go through the two doors and defeat the two Lizalfos to unlock the next door and enter it. Follow the path to appear in a blue cave with several Dodongos. Light the Deku Stick from the nearby brazier and quickly light the three unlit braziers to unlock the door. Walk down the hallway and step on the switch to unlock the door on the opposite side of the room.

Cross the room, enter the door you unlocked, and continue forward to the pillar surrounded by Bomb Flowers. Go into the only door in the room, grab the Bomb next to the door and place the bomb in the gap in the ring of bombs. If you place it correctly, the bombs around the wall will create a chain reaction and lower a large ladder.

Get a Bomb Bag

Once you've created the stairs, go up them and enter the door at the top of the room. Move the statue blocking the stairs on the pillar in the center of the room and go up the stairs. Step on the floor switch to unlock the door, then enter the door between the two Bomb Flowers. Cross the wooden bridge and enter the next room. Walk to the opposite side of the room, avoiding the razors moving back and forth. Grab the gray rock under the stairs, pull it out and climb onto the rock to reach the stairs.

After going up the stairs, turn around and jump onto the pillar with a chest and a Bomb Flower. Take the Bomb and throw it at the large stone door above the stairs to open it. Enter the hole you created and reach the pillar of fire. Use the Slingshot to shoot the eye switch above the door on the opposite side of the room to temporarily put out the fire. Quickly jump over to the other door and follow the hallway to the large door.

Enter the door and defeat the two Lizalfos to remove the grate from the next door. Enter the door and go to the two pillars of fire. Use the Slingshot to shoot the eye switch above the door on the opposite side of the room and jump onto the first pillar. Turn left and use the Slingshot to shoot the eye switch in the alcove. Cross the room and follow the short corridor to the next room. Jump over the small gap, then turn right to find a large chest. Open it and get a Bomb Bag.

Find the Boss

After getting the Bomb Bag, enter the door next to the large chest and step on the switch in the floor. Enter the large cave, go right and step onto the wooden bridge. Drop a bomb into each of the holes in the bridge to illuminate both eyes of the large skull to open its mouth. Go down and enter the door in the mouth. Climb up to the opening on the right and follow the corridor into the next room.

Go down and follow the passage to some rocks. Climb the rocks to reach the top of the stone wall, then walk along the top, go down and enter the corridor. Follow it to the brown stone. Grab and push the stone into the room, then move it into the square hole in the middle of the room, opening a large door. Enter the door and place the Bomb on the dark piece of floor to blow it up. Jump through the hole to reach the Boss, King Dodongo.

Defeat King Dodongo

First, throw a Bomb at King Dodongo's mouth to stun him. When he is stunned, hit him several times with the Kokiri Sword to wound him. When the Boss rolls around curled up in a ball, run to the other end of the room to avoid him. When he turns around, stun him and keep wounding him until King Dodongo is defeated. After defeating the boss, enter the blue light in the center of the room, which will teleport you out of Dodongo's Cave, and receive the Spiritual Fire Stone: Goron's Ruby.

Get a Spin Attack

After receiving the Goron's Ruby as a child, go up the path from the entrance to the Cave to the first turn. Go up the slope to some boulders. Use Bombs to blow up the boulders and continue up onto the ledge (to blow up the boulder on the other side of the pit, time your throw so that the Bomb explodes next to the boulder). Follow the path to reach an area where flaming rocks are falling from the sky. Covering yourself from them with the Hylian Shield, reach the high cliff. Climb up the cliff to the very top and use a Bomb near the far wall to make a hole. Enter the hole to reach the Big Fairy Fountain. Stand on the Triforce symbol and play Zelda's Lullaby to gain the Spin Attack magic.

Get Silver Scale

Exit Kakariko Village to Hyrule Field. Go down the steps, turn left and follow the wall to the river. Enter the river and swim along the left wall to emerge into the Zora River. After talking with the owl, go to the first bend of the river and jump over it where there is no grass. At the top of the slope, turn left and cross the river, then continue forward along the slope. Turn left at the top of the slope and go up the ramp into the river. After crossing the river, walk along the left wall and turn right. Walk along the wall to the ledge, then drop off it and go up the river, keeping to the left of the river. Climb up to the small ledge, turn right, cross the river and climb up to another small ledge. Walk forward, turn left and cross the river again. Climb the slope and continue to the end of the trail. Go down the path and reach the waterfall. Stand on the gray square tile in the ground and play Zelda's Lullaby on the Ocarina to temporarily open a passage in the waterfall.

Quickly go to the waterfall and rush across the river to the passage to enter Zora's Habitat. Follow the right wall and climb up the slope to reach King Zora. Stand in front of the Zora King, go into the tunnel to the left and talk to the Zora on the edge to play the Diver Game. Collect the Rupees that Zora throws into the water in 50 seconds or less, then return to Zora on the cliff to receive the Silver Scale.

Get an Empty Bottle

After obtaining the Silver Scale, go down to the waterfall and swim away from it to swim out into deep water. Turn towards the tunnel, dive into the water and enter the hole underwater to be transported to Lake Hylia. Turn your back to the underwater tunnel and swim from it to the second pillar standing in the water. Dive down to get an Empty Bottle with a letter inside.

The Womb of Lord Jabu-Jabu

Enter the Maw of Lord Jabu-Jabu

After finding the Bottle, return to Zora's Residence and use the Bottle on the ledge in front of the Zora King. He will take the Bottle and move to the side, revealing the entrance to Zora's Fountain. Follow the passage from King Zora's room down to the pond. Stand in the shallow water next to the fish swimming in the water, use the Bottle to catch the fish. Return to King Zora's room and follow the passage behind him to reach the Zora Fountain. Go right and go up the stairs to the whale, Lord Jabu-Jab. Go to Jabu-Jabu's mouth and use the Fish Bottle to feed Lord Jabu-Jabu. Link will be pulled into the Maw of Lord Jabu-Jabu.

Get a Boomerang

Move away from Jabu-Jabu's mouth, walk forward, Z-aim the white switch on the ceiling and shoot it with the Slingshot to open the door. Enter the door, turn left, walk along the left wall to the next door and enter it. Talk to Princess Ruto and she will fall through the hole in the floor. Go down through the same hole she falls into and talk to her twice. After she sits down, grab her and go through the nearby door. Continue down the hallway and enter the next door to reach a room with water. Jump into the water and throw Ruto onto the ledge on the other side, then step on the switch in the floor to raise the water level. Climb up to the ledge where Ruto is sitting, pick her up, and go through the next door. Put Ruto down and use the Slingshot to shoot the white switch on the ceiling to open the next door, then pick up Ruto and go through the door. Jump onto the moving stone, climb up and jump onto the ledge. Enter the door on the right, go to the opposite door and enter it. Walk along the right wall and step on the switch in the floor to open the door next to it. Enter the door, defeat the four Stingers and open the large chest to receive a Boomerang.

Find Big Octo

Defeat Big Octo

Stand in one place until Big Octo appears nearby and stun him with Boomerang. Once he is stunned, he will either turn around or continue charging towards Link. Keep stunning Big Octo until he turns away. When he turns away, stun him again and hit the green spot in his back with your sword. Repeat the sequence until you win.

Find the Boss

After defeating the Big Octo, go up to the platform in the center of the room and it will rise. At the top, enter the door and use the Boomerang to stun the red slime platforms in the next room. When the platforms are stunned, jump onto them and enter the next door. Quickly walk to the end of the platform to jump onto the next platform, which will automatically drop down into the second dungeon room.

Grab one of the crates nearby, then walk along the ledge to the left and place the crate on the floor switch to open the door. Enter the door and climb the vines to the platform in the center of the room. Z-target the white switch on the ceiling and shoot it with the Boomerang to unlock the other door. Go through the door to reach the Boss, Barinade.

Defeat Barinade

Z-aim at the tentacles hanging from the ceiling and use the Boomerang to destroy all three. Once they are destroyed, use the Boomerang to stun the Boss's body. You'll know it's stunned when it turns blue. Z-aim again and use the Boomerang to destroy all the large jellyfish surrounding the blob. When all the jellyfish are destroyed, use the Boomerang to stun the body and then hit it with the Sword to wound it. Repeat the stun and damage to Barinade until she is destroyed. Enter the blue light to exit the Maw of Jabu-Jabu and obtain the third Spiritual Stone, the Zora Sapphire.

Transform into an Adult

After obtaining the third Spiritual Stone, return to Hyrule Castle. When you approach the drawbridge, the video will automatically start. When the video ends, dive into the water to get the Ocarina of Time. From this point on, another video will start and Link will learn the Song of Time. Go to Hyrule Castle, enter the Market, and follow the path next to the Lucky Mask Shop. Go left and enter the Temple of Time. Go to the far end of the temple, stand on the red carpet next to the altar and play the Song of Time. Enter the passage in the back wall, go to the platform in the center of the room and take the Master Sword. After the automatic video, Link will be given the Medallion of Light and will become an adult.

Get the Shooting Hook

As adults, exit the Temple of Time and go to Hyrule Field. Walk through Kakariko Village and go to the Graveyard. Walk to the first row of tombstones and turn left. Walk down the small slope to another row of tombstones, then go to the far left tombstone that has small flowers in front of it and pull it. Jump into the pit and talk to Dampe (the floating man) to start the race. At the end of the race, talk to Dampe to make a large chest appear. Open it to receive the Shooting Hook. Login to the only open door, play the Song of Time to remove the large stone, and go up the stairs to enter the Windmill. Go down and go through the door to appear in Kakariko Village.

Temple of the Forest

Enter the Forest Temple

After obtaining the Shooting Hook, exit Kakariko Village and go to the Kokiri Forest. Enter the Lost Woods and go right, left and then right to end up at a pond. Play Saria's Song to make the person move away from the passage, and enter that passage. Then go straight, left and then right to find yourself in the Sacred Meadow. Follow the path to the stairs.

Go up the stairs and either kill the big knight or avoid the attack. Climb the next stairs to reach the entrance to the Forest Temple. The Sheik will teach Link how to play the Minuet of the Forest on the Ocarina. Use the Shooting Hook and aim at the branch on the tree. This will take Link to a ledge that is too high to jump to. Go through the doorway to enter the Forest Temple.

As you explore the Forest Temple, you will need five Small Keys. If you come to a locked door while following the directions to the Boss Key and other items in the Temple, use these instructions to determine which Small Keys you may have missed.

First Small Key - At the entrance to the Temple, climb up the vines on the right and climb onto the tree branch. Shoot the Hookshot at the chest to be transported to another tree to the chest. Open the chest to get the Key.

Second Small Key - From the Temple entrance, go through two doors to enter the main room with unlit braziers. Cross the room and climb up to the ledge. Go up the stairs, go through the next two doors and defeat the two Stalfos Knights to make a chest appear. Open it to get the Key.

Third Small Key - From the Temple entrance, go through two doors to enter the main room with unlit braziers. Walk along the left wall to a large stone. Play the Song of Time to remove the stone and enter the door in the corner to emerge into a courtyard with water and vines. Walk along the right wall, climb the vines in the corner and enter the door. Go through the next door to emerge on a balcony in another part of the courtyard.

Use the Shooting Hook to reach the nearby balcony and step on the red switch in the floor to lower the water level in the well. Stand in front of the switch, climb onto the railing on the right and jump down into the water. Exit the water and go into the alcove to the left of the only door to reach the well. Go down the stairs into the well. Walk to the other end of the ledge and open the small chest to get a Key.

Fourth Small Key - In the room where you found the Bow, go through the only door that doesn't have a whirlpool icon above it. Use the Bow to wound Sister Poe Joelle's ghost when she is in the painting. Destroy all the paintings to make Joelle appear, then defeat her to get the Key.

Fifth Small Key - Go to the room where you found the Boss Key and fall into the hole. Defeat the two enemies and exit through the door. Go right, enter the first door and defeat Master Paul. Open the chest that appears to get the Key.

Get the Bow

From the Temple entrance, go through two doors to enter the main room with unlit braziers. Walk along the left wall, climb onto the first ledge and go up the stairs. Enter the locked door and go through the next door. Go to the very right corner, go up the two stairs and go into the archway. Follow the golden triangles painted on the floor, then go to the wall, turn left and follow the path to a large blue stone. Grab it and push it forward to the end of the corridor. Go to the left side of the stone and move it away from the archway towards the wall.

Stand with your back to the stone and walk along the right wall to reach the other side of the stone. Move it to the right towards the wall so that it fits into the corner. You will hear a sound when the stone is in the correct position. Stand in front of the stone, go right and enter the doorway on the right to return to where the stone was. Go up the stairs and take the first two passages on the right to reach a large brown stone. Pull it forward completely.

Go back down the stairs and follow the triangles painted on the floor to the blue stone. Climb to the top of the rock, turn right and walk towards the wall to make Link jump up to the next ledge. Go right and push the large brown stone forward all the way. Again you will hear a sound if the stone is in correct position. Climb up the brown rock and walk towards the wall to make Link jump up to the next ledge.

Go around the corner, go right, go up the stairs to the next room, where there is a locked door. Enter the locked door to find yourself in a curved hallway. Go through it, enter the next room, jump onto the pillar and go through the locked door on the right. Go down the two stairs and enter the door. Defeat the three Stalfos enemies to make a large chest appear, then open it to receive a Magic Bow.

Get the Boss Key

After receiving the Bow, go through the door that does not have a whirlpool image above it. Go up two flights of stairs and through the door. Jump onto the pillar and follow the curved corridor to the next room. Shoot the switch above the door with the Bow to straighten the hallway, then enter the door. Go down the normal corridor and open the large chest for a Boss Key.

Defeat the First Two Poe Sisters

After obtaining the Boss Key, go up the stairs and through the corridor. Enter the door and shoot an arrow at the eye switch above the door to bend the hallway. Walk down the curved hallway, jump onto the pillar and go through the next door. At the top of each flight of stairs is a painting of Sister Poe, three paintings in total. Use the Bow to shoot at the painting when the ghost is visible. After destroying all the paintings, defeat Sister Poe Joelle, who flies at the bottom of the stairs to light the orange torch in the main room.

Enter the door at the bottom of the stairs to appear in the room where the Bow was found, and go through the next door. Use the Bow again to shoot the three paintings of Sister Po. After destroying all three paintings, Sister Poe Beth will appear at the bottom of the stairs. Defeat the ghost to light the blue torch in the main room.

Defeat the Last Two Poe Sisters

After defeating the first two Poe Sisters, go up the two flights of stairs and enter the locked door. Go down to the floor of the next room and up the stairs to the right, enter the corridor.

Go through the locked door and jump onto one of the rotating pillars in the center of the room. Shoot your Bow through the flames at the frozen switch to warp the hallway. Exit the room and follow the curved hallway, then jump through the hole in the next room to land on the caged floor.

Walk slowly across the room towards the wooden door until the ceiling falls. When the ceiling rises, run and step on the switch in the floor to open the door. After the ceiling falls, go forward, stand on the white square to the left of the small chest and wait. After the ceiling falls, enter the door. When you enter the next room, shoot the painting on the left wall with your Bow to lower some blocks.

Grab and connect four of the five blocks into a complete pattern before the timer reaches zero. Defeat Sister Poe Amy to light the green torch. Exit through the door on the ledge and go through the next door to reappear in the main hall. Go to the center of the room and defeat the last Sister Poe Mag to light the purple torch and activate the elevator.

Find the Boss

After turning on the elevator in the main room, take it down to the lower floor. Stand to the right of one of the stone ledges and push the wall counterclockwise. Enter the open door and step on the switch in the floor. Exit the room and grab and move the wall counterclockwise again. Enter the open door and step on the switch in the floor. Leave the room and move the wall counterclockwise twice. Enter the open doorway and step on the last switch in the floor to open the gate. Enter the opposite door, go through the corridor and enter the door to reach the Boss, Phantom Ganon.

Defeat Phantom Ganon

Walk through the Triforce symbol in the center of the room and try to exit to begin the battle. When Ganon's Phantom enters one of the paintings, stand on one of the Triforce symbols on the outer perimeter with your Bow at the ready. When Ganon's Phantom comes out of the picture, hit him with an arrow. Repeat two more times to force Ganon to dismount.

When Phantom Ganon throws a ball of lightning, use Spin Attack or simply wave your Sword to reflect the ball of lightning at Phantom Ganon and make it go down. When he is on the ground, attack him with the Sword. After a short interval, Ganon's Phantom will take off again. Repeat the process of retaliating with Ball Lightning and using the Sword until he is defeated. After defeating Ganon, step into the blue light to exit and receive the Forest Medallion.

Get the Goron Tunic, enter Death Mountain Crater

Exit the Lost Forest and travel through the Kokiri Forest to Hyrule Field. Pass Kakariko Village and climb Death Mountain to Goron City. After entering Goron City, go down to the next ledge. Use a bomb to stop the little Goron that is rolling around. Talk to the little Goron, ask him about the fire dragon and then ask him about the Gorons. Then the Goron will give Link the Goron Tunic and open the doors to the Shop and the King's room. Go down to the very bottom of the city and enter the door next to the store to find yourself in the King's room. Go to the center of the far wall, grab the stone statue and pull it out. Enter the passage behind the statue to find yourself in Death Mountain Crater.

Fire Temple

Enter Firelink Shrine

After entering Death Mountain Crater, go left to the edge of the cliff and stand on the broken bridge. Hook your Shooting Hook onto the dangling end of the broken bridge on the other side to get there. Continue forward and the Sheik will appear to teach you how to play Bolero of Fire on the Ocarina. Go forward, turn left, go to the end and go down the stairs. Move away from the stairs to enter Firelink Shrine.

Small Instructions for Keys

As you explore the Firelink Shrine, you will need eight Small Keys. If you come to a locked door while following the directions to the Boss Key and other items in the Temple, use these instructions to determine which Small Keys you may have missed.

First Small Key - From the Temple entrance, go up the stairs and enter the door on the left. In the next room, jump across the pillars to the ledge on the left side of the room. Step on the switch in the floor to free the Goron, then open the chest behind it to get the Key.

Second Small Key - From the Temple entrance, go up the stairs and enter the door on the right to emerge in a room with a broken bridge. Cross the bridge until there is a gap, jump onto the moving platform on the right, ride it and jump to the next platform. Quickly jump onto the ledge before the platform sinks into the lava. Turn right, go onto the ledge and place a Bomb next to the bricks to open the door. Enter the door, step on the floor switch to free the Goron, and open the chest for the Key.

Third Small Key - Turn your back to the door that leads to the Second Small Key and walk along the left wall to the door. Standing in front of the door, turn right and walk across the wooden platform. Walk along the left wall to the niche. Enter the alcove, go through the door and step on the switch in the floor to free the Goron and open the chest for the Key.

Fourth Small Key - From the entrance to the Temple, go to the room with the rolling stones, then turn right and follow the left wall to the switch in the floor. Step on the switch to free the Goron and open the chest for the Key.

Fifth Small Key - From the Temple entrance, go to the room with the rolling stones, then turn left and follow the right wall to an alcove. Go into the alcove and enter the door. Step on the switch to free the Goron and open the chest for the Key.

Sixth Small Key - In the room with the grated floor, turn your back to the locked door and go left to the ledge. Jump onto the ledge and go through the door to end up on the ledges above the rolling rocks. Jump to the next ledge and use a Bomb to blow up the crack in the floor. Go downstairs, step on the switch to free the Goron, and open the chest for the Key.

Seventh Small Key - In the room with the grated floor, turn your back to the locked door and go left to the ledge. Jump onto the ledge and go through the door to end up on the ledges above the rolling rocks. Jump to the next ledge and turn right. Go to the other end of the room, staying on top of the ledges. Step on the switch to free the Goron and open the chest for the Key.

Eighth Small Key - From where you found the Megaton Hammer, return to the entrance of the room. Stand on the nearby block and hit it with the Hammer to fall down to floor 4F. Use the Hammer to hit both sections of the statue in the corner of the room to reveal a door and enter it. Go around the room and reach a small hole. Hit the raised pillar with the Hammer to make a ladder appear, then grab one of the small crates and head down the ladder.

Place the small box on the blue switch in the floor. Enter the door, stand on the large square block to the right and hit it with the Hammer to fall down to 3F. Climb up to the next ledge, use your Hammer to hit the rusty switch in the floor and enter the door. Play the Song of Time to move the blue stone, then jump across the gap and use the Hammer to hit the rusted switch in the floor to free the Goron below. Go down to 2F and open the chest for the Key.

Block Flame Geyser

From the Temple entrance, go up the stairs and enter the door on the left. In the next room, the Goron King will tell you to rescue all the Gorons imprisoned in the temple. With your back to the door you came from, jump across the pillars to the ledge on the left side of the room and step on the switch in the floor to free the Goron. Open the chest behind it to get the First Small Key. Go back along the pillars and go through the door you came in through. Go forward and go through the locked door. Cross the bridge at intervals and enter the locked door. Climb up the fence, go right and go down to the platform. When the flame column temporarily goes down, grab and push the rock onto the geyser.

Find the Rolling Stones

When the stone is on the geyser, jump on it to go up to floor 2F. Enter the locked door and climb onto the first ledge, turn left, then climb onto the next ledge. Turn right, climb onto the next ledge, go to the wall and turn right. Jump to the next ledge and push the rock off the ledge. When it falls, go down and push the stone until it stops.

Climb onto the rock, turn right and jump onto the ledge. Climb up the wall to the top, approach the wall and turn left to examine the ledge. Drop a bomb near the impact switch. When the Bomb explodes, the fire on the grate will temporarily go out. Climb up the grate to floor 3F and enter the door to find yourself in a room with rolling stones.

Get to Floor 4F

Once you enter the room with the rolling stones, go to the wall, turn left, walk along the wall, reach the locked door and enter it. Go through the next locked door and go to the end of the ledge. Jump onto the grated floor and quickly run to the center of the room. Stand in front of the locked door on the high ledge and go to the grated floor on the right. Stand in front of the pillar closest to the door and run to the ledge where the locked door is so Link can jump and grab onto the ledge.

Enter the locked door and go to the next door through the hallway. In the next room, go down to the ledge and walk onto the grated floor. Turn left and go through the small maze of fire walls to a locked door. Enter the door, go through the hallway and enter the next door to find yourself on the other side of the room with the fire obstacles. Keeping the door to Link's left, walk forward to make flames appear. Turn right and follow the pillars until the fire appears, then walk towards the wall (past the fire-spewing pillar).

Turn left, walk forward until the flame appears, and go around it to the left. Step on the switch in the floor to temporarily extinguish the large wall of fire. Stand with your back to the stone wall, go between the first and second pillars on the left, turn right and quickly walk towards the ledge. Stand on the ledge and move forward before the fire appears again. Enter the alcove and use the Bomb to destroy the false door. Enter the real door and defeat the Dancing Flash, then climb onto the platform in the center of the room, which will take you to floor 4F.

Get the Megaton Hammer

Once you're on floor 4F, enter the only door and you'll notice a shock switch to the right. Go right, go around the corner and climb up the grate on the wall. Turn right, stand on the edge of the ledge and drop a bomb to activate the shock switch and temporarily put out the fire. Quickly climb up the wall where the fire was to reach floor 5F. Go through the only door, walk forward and climb onto the ledge. Step on the switch in the floor to temporarily extinguish the fire around the large chest, and quickly climb up the narrow stairs around the large hole in the floor. At the top, open the large chest to receive the Megaton Hammer.

Get the Boss Key

From where you found the Megaton Hammer, go back to the entrance to the room. Stand on the nearby block and hit it with the Hammer to fall down to floor 4F. Use the Hammer to hit both sections of the statue in the corner of the room to reveal a door and enter it. Go around the room and reach a small hole. Hit the raised pillar with the Hammer to make a ladder appear, then grab one of the small crates and head down the ladder. Place the small box on the blue switch in the floor. Enter the door, stand on the large square block to the right and hit it with the Hammer to fall down to 3F.

Climb up to the next ledge, use your Hammer to hit the rusty switch in the floor and enter the door. Play the Song of Time to move the blue stone, then jump across the gap and use the Hammer to hit the rusted switch in the floor to free the Goron below. Go down to 2F and open the chest for the Key. Climb back up to the ledge, go through the door and go forward to the next pillar. Stand on the center square and use the Hammer to knock him down to floor 1F. Exit through the door opposite the Boss Door, go down the stairs and use the Hammer to destroy the statue on the left. Enter the locked door that appears.

Defeat all enemies and enter the door. Use the Shield to protect Link from the flying tiles and enter the next door. Defeat the Dancing Flash and enter the next door. Use the Hammer to hit the switch in the floor and open the large chest to get the Boss Key.

Find the Boss

From the Temple entrance, go up the stairs and enter the door on the left. Reach the Boss Door, enter it and walk across the platforms to locate the Boss, Volvagia.

Defeat Volvagia

Watch the holes in the floor until the fire appears. When the fire shoots out of the hole, Volvagia will jump out of the same hole. When the Boss's head comes out of the hole, quickly Z-aim Volvagia and hit it with the Hammer. Keep hitting the Boss with the Hammer until he disappears. Sometimes Volvagia will fly around the room, shoot fire from its mouth and throw burning stones from the ceiling. Move constantly to avoid damage from fire and rocks. Once Volvagia is defeated, enter the blue light to receive the Fire Medallion.

Ice Cave

Enter the Ice Cave

Go to the Zora River at the northeast end of Hyrule Field and follow the river up to the waterfall. Stand on the gray square tile and play Zelda's Lullaby to temporarily open a passage in the waterfall. Enter the passage to find yourself in Zora's Residence.

Once you're in Zora Town, follow the path and head up the slope to reach the King's room. Walk along the right wall, go up the slope and enter the passage next to the King. Go through the hallway to reach Zora's Fountain, then go up the stairs to the end of the ice slope. Jump off the slope onto the small iceberg and walk forward onto the large iceberg. Turn left and jump across the rotating icebergs to reach a ledge. Climb onto the ledge and enter the large passage to emerge into the Ice Cave.

Get Iron Boots

From the Cave entrance, go down the corridor and enter the next room. Defeat all the Freezards and enter the opening that opens. Follow the hallway into the next room, avoiding the falling ice. Walk along the right wall to the second door and enter it, collecting five Silver Rupees. Go through the hallway and enter the next room while avoiding the falling ice. Defeat the Freezards by using the Bomb to kill the Freezard on the pillar. On the second pillar, use the empty Bottle to grab some Blue Fire. Go back through the corridor to the previous room.

Follow the left wall to the second wall of red ice and use Blue Fire to melt it. Enter the new passage, go down the corridor and enter the next room. Move the large ice block around the room to collect all five Silver Rupees and reach the passage that opens. After entering the new door, go down the corridor to the red ice and melt it with Blue Fire.

Go all the way and enter the ice door in the center of the far wall (this door is very hard to see, so slowly move along the wall and look at the Action icon at the top of the screen. When Link is next to the door, the icon will say "Open"). Defeat the White Wolf and open the large chest to receive the Iron Boots. The Sheikh will appear and teach you how to play a new song, the Water Serenade.

Receive the Zora Tunic

Grab some Blue Fire from the Ice Cave and return to Zora City. Melt the red ice surrounding King Zora with Blue Fire to obtain the Zora Tunic.

Water Temple

Enter the Water Temple

Play Water Serenade to teleport to Lake Hylia, then walk forward and jump off the ledge to land in deep water. Swim up and stop above the underwater door. Equip the Iron Boots to go down to the bottom, then use the Shooting Hook to hit the blue switch above the door. Enter the door to find yourself in the terrifying Water Temple.

Small Instructions for Keys

As you explore the Water Temple, you will need six Small Keys. If you come to a locked door while following the directions to the Boss Key and other items in the Temple, use these instructions to determine which Small Keys you may have missed.

First Small Key - After finding the first Triforce symbol and the water level dropping completely, go down the hole in the room. You'll land in a room with two unlit braziers and one burning brazier (this is the same hallway where you spotted Ruto). Shoot the Bow through the flames to light up the other braziers, then enter the door and kill the three Shell Blade enemies. Open the chest that appears to get the Key.

Second Small Key - From the first Triforce symbol, go down to the bottom. Go through the hallway to return to the main room. Follow the left wall to the second doorway and go down the hallway to find a large stone. Pull the rock all the way forward, jump into the water and put on the Iron Boots. Follow the corridor to the end, remove the Iron Boots and exit the water. Walk forward to the edge of the platform, hit the switch and use the water column to reach the other side of the room.

Enter the door, jump into the water and equip the Iron Boots in the right corner of the room to drop down into the gray ventilation shaft. Use the Hook Shoot to hit the switch in the dragon statue's mouth to open the gate in the alcove on the right. Use the Shooting Hook on the target in the alcove, quickly go to the other end of the alcove, then take off the Iron Boots and climb out onto the ground. Open the chest with the Key.

Third Small Key - After the water rises to the middle level, exit the tower and put on the Iron Boots. Enter the lowest underwater corridor to the right of the entrance (the corridor with two torches at the entrance). Go to the room at the end of the corridor, then stand in the center of the room, take off the Iron Boots and float to the surface. Blow up the broken wall, enter the new passage and open the chest for the Key.

Fourth Small Key - After the water rises to the middle level, put on the Iron Boots and go down to the first level of the tower. Go down the hole next to the door and fall to the bottom of the shaft. Follow the passage to a small room with a shock switch. Hit the switch to open the grate above it, then defeat the fallen enemies to open the second grate. Stand under the second passage, remove the Iron Boots and swim to the surface. Get out of the water and open the chest for the Key.

Fifth Small Key - In the room where you found the Long Shooting Hook, play the Song of Time to remove the blue stone and create a hole. Fall through the hole to land next to the river. Put on your Iron Boots and make your way downstream, avoiding the whirlpools. At the end, climb onto the last small ledge. Shoot the eye switch on the wall with your Bow, then use the Long Shooting Hook to reach the chest in the opening passage. Open the chest to get the Key.

Sixth Small Key - After obtaining the Long Shooting Hook, return to the main room. Walk along the left wall and enter the first corridor (the same one where you first saw Ruto). Go to the surface and play Zelda's Lullaby at the Triforce symbol to lower the water level completely. Return to the main hall and enter the tower in the center. Use the Long Shooting Hook to reach the next floor and play Zelda's Lullaby at the Triforce symbol to raise the waters to the middle level. Leave the room and turn twice.

Shoot the yellow eye switch with your Bow to temporarily open the gate to the hallway, and use the Long Shooting Hook to pull yourself up to the target to enter the hallway. Go along the corridor to the stone and push it out as far as possible. Go to the end of the corridor, use the Long Shooting Hook to go up to the next floor and return to the main room. Jump into the water, climb onto the ledge and go left to return to the yellow eye switch. Enter the corridor again and go to the stone. Move the stone to enter the room and open the chest with the Key.

Locate the First Triforce Symbol

From the entrance to the Temple, jump into the water and swim along the right wall to the ledge. Put on the Iron Boots to go down to the bottom and enter the underwater tunnel, in front of which there are two braziers. Go to the end of the corridor to find Princess Ruto. After the video, follow her by removing the Iron Boots in the center of the room. Swim to the surface and exit the water, then stand next to the Triforce symbol on the wall and play Zelda's Lullaby to lower the water level completely.

Locate the Second Triforce Symbol

After finding the first Triforce symbol and the water level dropping, drop to the bottom. Walk down the hallway to return to the main room. Walk along the left wall to the second doorway, push the stone all the way forward and enter the passage to get a Small Key. Return to the main room and enter the locked door to enter the building in the center. Walk to the far wall, face the door and look up to the right. Use the Shooting Hook to pull yourself up onto the ledge, then stand next to the Triforce symbol on the wall and play Zelda's Lullaby to raise the water to the middle level.

Locate the Third Triforce Symbol

After the water rises to the middle level, exit the central building through the door in the opposite wall. Turn your back to the door and turn right. Jump into the water, put on the Iron Boots, and enter the tunnel between the two torches. Stop near the first brazier (the same place where Ruto was found), remove the Iron Boots and swim to the surface. Blow up the crack in the wall and enter the room.

Open the chest for the Small Key, jump into the water, equip the Iron Boots and return to the main room. Remove the Iron Boots, surface and swim along the left wall. Enter the first locked door on the left and go left to the short water column. Go into the water column and shoot the Bow at the shock switch. Climb up the water column, enter the next door and stand next to the Triforce symbol on the wall. Play Zelda's Lullaby to make the water rise to its highest level.

Find Link's Shadow

After the water rises to the highest level, jump into the water, swim along the left wall and enter the locked door. Jump onto the moving platform and when it is at its lowest position, jump onto the stationary platform. Use the Shooting Hook to pull yourself up onto the moving platforms and move up. At the top, enter the locked door. Hit the switch to raise the water level, then use the Shooting Hook to pull yourself up to the nearby pillar. Hit the switch again to lower the water level, then go to the corner and use the Shooting Hook to pull yourself up to the next ledge.

Step over the statue's head, go to the edge and hit the switch again to raise the water level. When the water level rises, pull yourself up to the next pillar with the Shooting Hook and hit the switch again. When the water level drops, stand on the head of the statue and hit the switch one last time to rise up. Enter the alcove, kill Like Like, then get over the spikes with the Shooting Hook. Enter the door and go to the other door. Walk across the room to the far door, then turn around to meet Shadow Link.

Defeat Shadow Link, get Long Shooting Kru To

Shadow Link copies many of Link's moves, making this a very difficult battle. Attack him with the Hammer without Z-targeting for a very effective attack. Other useful weapons are Spin Attack and Fire Din. Link will have to defeat several Shadows of Link, so make sure you have a Bottled Fairy or two on hand for extra energy. Once Link's final Shadow is defeated, enter the door and open the large chest to obtain a Long Shooting Hook.

Reduce Water Level

In the room where you found the Long Shooting Hook, go behind the chest that contained the Hook and play the Song of Time to remove the blue stone and create a hole. Jump through the hole to land next to the river. Put on your Iron Boots and walk downstream, avoiding the whirlpools. At the end, climb onto the last small ledge. Shoot the eye switch with your Bow and use the Long Shooting Hook to pull yourself up to the chest in the opened passage. Open the chest for a Small Key, then go to the end of the hall and jump into the pool. Exit the water, go through the door and use the Long Shooting Hook to reach the other side of the room.

Jump into the water and put on the Iron Boots, then go to the end of the underwater tunnel, take off the Iron Boots and go to the main room. Re-equip the Iron Boots, walk along any wall and enter the door between the two torches. Follow the corridor to the room at the end, take off the Iron Boots and swim to the surface. Get to the ground, stand next to the Triforce symbol on the wall and play Zelda's Lullaby to completely reduce the water level.

Get the Boss Key

After the water level drops, go down again and follow the corridor to return to the main room. Walk along the right wall, enter the first passage and dive down into the next room. Get onto land, use the long Shooting Hook to fly through the spikes, and enter the locked door. Go to the water, then left into the middle of the second tile on the left. Jump into the water and swim across the room, avoiding the whirlpools and boulders.

Get out to the ground on the other side and go through the door. Go down to the nearby ledge on the right and Bomb the crack in the wall to create a hole. Swim over to the other platform in the room and blow up the colorless wall to create a second hole and enter it. Push the large stone all the way forward, then exit the corridor and enter through the other hole. Push the stone as far as you can and enter the corridor from the opposite end.

Push the rock into the gap and push the underwater switch to raise the water level, then swim to the alcove and enter the door. Hit the switch, quickly cross the room along the three water columns and enter the door. While avoiding the rolling rocks, enter the deep water on the right and equip the Iron Boots. Go to the end of the underwater corridor, remove the Iron Boots and enter the locked door. Open the large chest to get the Boss Key.

Find the Boss

Exit the room where you found the Boss Key and return to the main room. Play Zelda's Lullaby near the second and third Triforce switches to raise the water level all the way, then look for a passage with a Shooting Hook Target inserted into the dragon statue and use the Long Shooting Hook to reach it. Enter the door, go up the slope avoiding the razors, and enter the door to find the Boss, Morpha.

Defeat Morpha

Z-target the small colored blob in the Morph and use the Long Shooting Hook to pull it out of the water. When the drop is on the ground, hit it with the Sword several times to wound it. Repeat this process until you destroy Morpha, then enter the blue light to receive the Water Medallion.

Get Fire Arrows

After receiving the Water Medallion, Link will be on the Triforce symbol in Lake Hylia. Turn right and stand in front of the pedestal in the ground, facing the island in the lake. When the sun rises, use the Bow to shoot the sun. Repeat until something falls on the island. Swim to the island and touch the item to receive Fire Arrows.

Learn Nocturne of Shadows and Song of Storms

After obtaining the Fire Arrows, go to Kakariko Village from Hyrule Field and you will find it on fire. After the automatic video, Sheik will teach Link how to play Nocturne of Shadows. Then go to the Windmill, stand next to the man and show him the Ocarina. He will teach you how to play the Song of Storms on the Ocarina.

Get the Lens of Truth

After learning the Song of Storms, play the Prelude of Light to return to the Temple of Time. Stand next to the support and insert the Master Sword into it to become a child again. Return to Kakariko Village and enter the Windmill, then play the Song of Storms to lower the water level in the well. Go down the well and crawl into the small hole. Go down the stairs to enter the Bottom of the Well.

After you go to the bottom of the well, go to the far wall and pass it to the right of the skeleton. Walk across the water and go to the center of the far wall. Continue forward, go around the crossed wooden beams and go again through the center of the far wall. Stand on the Triforce symbol and play Zelda's Lullaby to lower the water level. Turn around and go back through the center of the next two walls. Jump into the pit and enter the small hole. Walk forward, climb up the vines, and enter the door to find an enemy named Dead Hand. Defeat the Dead Hand, then open the large chest to receive the Lens of Truth.

Get Fire Dean

As a child, return to Hyrule Castle and cross the drawbridge to enter the Market. Walk to the opposite side of the Market to the path to the castle. Climb up the vines on the right wall, then go down the stairs in the stone wall. Exit the room, move away from the gate and use a Bomb to blow up the boulder at the end of the path. Enter the hole to find the Fairy Fountain. Play Zelda's Lullaby while standing on the Triforce symbol to summon the Fairy, who will give Link the Fire of Din.

Temple of Shadows

Enter the Temple of Shadows

As adults, play Nocturne of Shadows, which will take you to the ledge above the Cemetery in Kakariko Village. Enter the hole in the wall to find yourself in a room with many unlit braziers. Stand on the support in the center of the room and use Din's Fire to light up all the braziers. Enter the doorway that opens to find yourself in the Temple of Shadows.

Small Instructions for Keys

As you explore the Temple of Shadows, you will need five Small Keys. If you come to a locked door while following the directions to the Boss Key and other items in the Temple, use these instructions to determine which Small Keys you may have missed.

First Small Key - Stand in front of the locked door and enter the fake stone door on the left. Collect all five Silver Rupees to open the alcove, then go into the alcove and open the chest for the Key.

Second Small Key - From the locked door, go back to the ledge with the spinning razors and the Beamos statue. Collect four Silver Rupees and blow up the Beamos statue to get the fifth Silver Rupee. Enter the door that opens and go through the corridor to find yourself in a room on floor B4. Use the Lens of Truth to find the stone in the wall to the right. Grab and pull the stone out of the wall, then drag it under the falling spikes. Drag the rock all the way until it stops, then climb onto the top of the block and go over the spikes. Go to the ledge on the right and step on the switch in the floor to make a chest appear. Go through the spikes to another ledge and open the chest for a Key.

Third Small Key - In the room with the locked door, use the Lens of Truth to see the spikes on the floor. While avoiding the spikes, use the Long Shooting Hook to collect three Silver Rupees. Go to the other door in the room and use the Lens of Truth to look at the wall above the Silver Rupee in the corner to see a target for the Shooting Hook. Use the Long Shooting Hook to climb onto the invisible ledge and grab the Silver Rupee. Put on the Floating Boots and take the last Silver Rupee to open the door. Climb the ledges to the top and kill Keyes' enemies to open the door. Take one of the Bombs and throw it at the big skull to get the Key.

Fourth Small Key - With your back to the locked door, Bomb the brown pile in the left corner of the room to reveal a chest that can only be seen through the Lens of Truth. Open the chest to get the Key.

Fifth Small Key - After disembarking the ship, enter the only door to find yourself in a room with invisible walls. Using the Lens of Truth to see the walls, move away from the door and take the first left. Take the first left again, go to the wall, then turn right and go to the door. Enter the door, use the Lens of Truth to see Master Paul, and kill him to make a chest appear. Open it to get the Key.

Get the Floating Boots

After entering the Shadow Temple, use the Long Shooting Hook to cross the pit and enter the false door to reach a room with a bird statue. Turn left, go to the wall and go through the false door on the left. Enter the door and go forward through the false wall. Turn left, go to the corner, then turn right and go to the corner again.

Turn right, go to the middle of the third section of the wall and go through it. Go through the next false wall, then turn right, go to the corner and turn left. Go forward all the way to go through the false wall, then go through the door and destroy the Dead Hand to reveal a large chest. Open it to receive the Floating Boots.

Reach the Blowing Fans

After receiving the Floating Boots, return to the room with the bird statue. Use the Lens of Truth to see the real skull on the pillar, then grab and rotate the statue so its beak is pointing at the skull. Put on the Floating Boots and enter the door that opens. Go down the slope and use the Bomb to open the central stone door, and enter the locked door (First Small Key). Go down the slope to the end and drop off the ledge to floor B3.

Carefully make your way past the blades coming down from the ceiling to reach a large room. Put on the Floating Boots and cross the chasms, avoiding the blades, to reach the last platform. Turn towards the moving platform and ride it to the top, then jump off the platform and go down to the ledge with the rotating razors. Turn right, follow the right edge and cross the narrow ledge to reach the blade.

Use the Lens of Truth to see the floating platform, then equip the Floating Boots and carefully walk under the blade onto the floating platform. Walk along it, then ride left on the moving platform and go onto a small ledge with a locked door. Look above the locked door to see a target for the Shooting Hook and use it to reach the locked door. Enter the door to find yourself in a hallway with fans blowing.

Ride the Ship

After reaching the blowing fans on floor B4, follow the hallway to the pit. When the fan doesn't blow, go down the corridor to another pit. Aim the Long Shooting Hook at the wooden beam to cross the pit and drop down into the next pit to land on the platform. Carefully walk along the platform to the other side to the door. Turn around, put on the Floating Boots, and wait for the nearby fan to blow.

When the fan starts blowing, enter the air flow and go to the false wall with opposite side from the fan. Enter the door and go through the locked door, then drag the large rock under the broken stairs. Climb onto the stone and climb the stairs to the top. Head left onto the ship and stand on the Triforce symbol. Play Zelda's Lullaby to make the ship move and defeat the two Stalfos enemies that appear.

Get the Boss Key

After Stalfos is defeated, the ship will begin to sink. Jump out of the ship onto the ledge on the side of the ship (if you are facing the bow of the ship, the ledge is on the left). Enter the only door to find yourself in a room with invisible walls. Using the Lens of Truth to see the walls, walk away from the door and take the first left. Go through and take the first right, then go forward to the wall and turn right. Go to the door and enter it. Use Din's Fire to destroy the wooden spikes and open the large chest for a Boss Key.

Find the Boss

After receiving the Boss Key, exit the room. Use the Lens of Truth to see walls. Take the first left, turn left again and go to the wall. Turn right, go forward and enter the door. Reach the wall and turn right. Shoot the Bomb Flowers on the other side of the gap with your Bow to create a bridge. Walk across the bridge and enter the locked door. Use the Lens of Truth to see the small platforms and go to the first platform. Turn left, jump onto the platform and turn right. Put on the Hover Boots, go onto the platform, turn right and walk to the edge of the platform. Turn left, then go to the platform with the Boss Door. Enter the door and jump through the hole to find the Boss, Bongo Bongo.

Defeat Bongo Bongo

Z-target the arm and shoot it with the Bow to wound it. Do the same with the other hand, then use the Lens of Truth to see the red eye. Use the Bow to stun him, then hit the eye with any Sword to wound him. Stick to this method until Bongo Bongo is defeated, then step into the blue light to exit and receive the Shadow Medallion.

Gerudo Fortress

Enter Gerudo Fortress

In Hyrule Field, stand in front of the entrance to Lon Loni Ranch and follow the right wall to reach a stone wall. Go down the hill to the single tree and take the dirt path on the left. Take the first right, go up the slope and go under the stone arch to reach Gerudo Valley. Use the Long Shooting Hook to cross the broken bridge and continue forward to the Gerudo Fortress.

Get the Gerudo Card

After reaching the Gerudo Fortress, walk around until Link is spotted and thrown into a room with no doors. Use the Shooting Hook to latch onto the wooden plank on the window to climb up. Jump off the window, turn left and enter the door on the first floor. Talk to the carpenter and defeat the Gerudo Prison Guard who appears to get the Small Key. Use the Small Key to open the grate and free the carpenter. Face the bars and go through the right door to go outside. Go through the next door, take the first right and go up the ramp to exit. After reaching the second floor, move away from the door and go around the corner.

Use the Bow to stun the Gerudo, enter the door and go up the ramp. Talk to the carpenter and defeat the Gerudo Prison Guard to receive the Small Key. Use the Small Key to free the carpenter, stand in front of the grate and go through the door on the left to be on the third floor. Move away from the door, go down the ledge and go through the door. Go down the ramp, talk to the carpenter and defeat the Gerudo Prison Guard to get the Small Key. Use the Small Key to free the carpenter, stand in front of the grate and go back through the door on the left to reappear on the second floor. Move away from the door, climb the green vines to the third floor and enter the first door. Go down the ramp and stop on a flat area of ​​floor on the ramp.

Use the Bow to stun the Gerudo, cross the room and go up the ramp to exit. Stand in front of the door where Link came from, go down to the ledge on the left and go through the door. Once Link is inside, have your Bow ready. Wait for one Gerudo to stun her with an arrow. Once she's stunned, take the first right and then the first left. Walk down the corridor to find the carpenter. Talk to the carpenter, defeat the Gerudo to get the Small Key, and use it to free the carpenter. After freeing all four carpenters, Gerudo will automatically talk to you. You will be given a Gerudo Map, with which you can walk freely around the Gerudo Fortress.

Learn the Spirit's Requiem

Stand in front of the Gerudo Fortress and go left to the large gate. Go up the stairs and talk to the Gerudo at the top to open the gate. Go through the gate and onto the sand to enter the Terrifying Desert. In the distance are two flagpoles and three boxes. Go to the nearby crate, equip the Hover Boots and aim the Long Shooting Hook at one of the crates to reach them. Go from flagpole to flagpole until Link reaches a small stone house. Climb up the ramp to the roof of the house and use the Lens of Truth to see a friendly ghost. Follow the ghost until Link reaches the Desert Colossus. Walk forward up a slight slope to see a large stone structure. Enter the door to get inside the Spirit Temple. Leave the Temple of the Spirit to find the Sheik and learn the Requiem of the Spirit.

Temple of the Spirit

Enter the Temple of the Spirit

After learning the Spirit Requiem, return to the Temple of Time and insert the Master Master Sword back into its support to become a child. Play Spirit Requiem to teleport to the Desert Colossus, then enter the Spirit Temple.

Small Instructions for Keys

As you explore the Temple of the Spirit, you will need five Small Keys. If you come to a locked door while following the directions to the Boss Key and other items in the Temple, use these instructions to determine which Small Keys you may have missed.

First Small Key - As a child, go through the small hole near the entrance and enter the left door. Defeat the Stalfos and hit the switch on the other side of the pit with the Boomerang. Cross the lowered bridge and enter the next room. Defeat Anubis with Din's Fire to unlock the doors, then enter the other door. Collect all five Silver Rupees to make a bridge appear to the other side of the room. Cross the bridge, illuminate the two unlit braziers, and open the chest that appears to get the Key.

Second Small Key - From the locked door on floor 3F, go back down the stairs to the previous room. Destroy all Beamos statues. Use the supports the statues were on to climb onto the ledges in the room and collect all five Silver Rupees to light up the brazier. Light all three unlit braziers with the burning Deku Stick to make a chest appear and open it to get the Key.

Third Small Key - After obtaining the Silver Gauntlets, become an adult and enter the Spirit Temple. Go up the stairs and go right, then push the large gray rock until it falls into the hole. Enter the new room with three doors. Hit the switch on the ceiling and enter the right door to find yourself in a room with rolling boulders. Collect five Silver Rupees to unlock the next door, then enter the door and open the chest for the Key.

Fourth Small Key - In the room with the large statue, stand in front of the statue, turn right and go forward to the wall with the symbols. Turn right and look up at the target for the Shooting Hook. Latch onto the target with the Long Shooting Hook, then climb up. Equip the Floating Boots and step off the ledge to land on the statue's left arm. Stand on the Triforce symbol and play Zelda's Lullaby to make a chest appear on your other hand. Use the Long Shooting Hook to pull yourself towards the chest and open it to get the Key.

Fifth Small Key - After obtaining the Mirror Shield, return to the Spirit Temple and go through the next two doors. Stand in the sunlight, take the Mirror Shield and reflect the light onto the light switch. Enter the door next to the switch and open the chest for the Key.

Get Silver Gauntlets

As a child, enter the Temple and go up the stairs, then go left to find the Gerudo Nabooru. Talk to Nabooru and she will give you three options. Tell Naboor that you have nothing to do and she will ask you to get the Silver Gauntlets. Agree to help and enter the small hole. Enter the next room with two doors and a small opening. Enter the small opening, go through the locked door, and climb up the brick wall to reach floor 2F.

Find a section of rocky wall that is leaking light, then use a Bomb or throw a Bomb to blow up that section of wall and send a stream of light to the light switch. Enter the door that opens to find yourself in a room with a large statue. Grab the statue and push it off the ledge so it lands on the switch in the floor. Go up the stairs, enter the door on the left and go through the next door. Go to the stones, grab the stone with the light switch and move it to the light to open the door.

Enter the unlocked door, then go up the stairs and enter the locked door. Go left and hit the enemy Iron Knuckle to start the battle. Kill the enemy and enter the next door, then go up the ramp to emerge outside and open the large chest for the Silver Gauntlets.

Get the Mirror Shield

After obtaining the Silver Gauntlets, become an adult and enter the Spirit Temple. Go up the stairs and go right, then grab and push the large gray rock until it falls into the hole. Enter the new room with three doors. Open the center door, then go to the other side of the room and climb up the brick wall to reach floor 2F. Use the side bar to turn the cobra statue so that the light hits the light switch and the door will open.

Enter the door to find yourself in a room with a large statue. Go up the stairs and enter the locked door, then go through the next door, defeat all the enemies in the room and enter the door near the floor switch. Hit the Armos statues to make them come to their senses and attract one of them to the blue switch in the floor. When the statue is on the switch, enter the door that opens. Go up the stairs and enter the door, then go right and defeat the Iron Knuckle enemy to open the next door. Enter the door, go up the ramp to be outside, and open the large chest for a Mirror Shield.

Get the Boss Key

After obtaining the Mirror Shield, return to the Spirit Temple and go through the next two doors. Go through the door on the left and enter the locked door. Aim the Long Shooting Hook at the highest section of bricks to reach the top of the wall, then enter the door, stand on the Triforce symbol and play Zelda's Lullaby to open the door. Enter the door and blow up the fake door to the left of the fire to reveal an eye switch. Use the Bow to activate the switch, which will reveal a floating block. Use the Long Shooting Hook to pull yourself up onto the block and step on the switch in the floor. The fire around the large chest will be temporarily extinguished, giving you the opportunity to obtain the Boss Key.

Find the Boss

Exit the room where the Boss Key was found, go right and enter the door. Hit the switch and enter the next door, then go through the passage on the left and stand in front of the cobra statue. Bomb the wall on the left to create a passage. Grab one of the bars on the cobra statue and turn it to the left so that the light enters the new passage. Enter the new room with another cobra statue. Move the second cobra statue so that the light passes through the grate.

Go around the grate and go down into the pit. Stand in the light and use the Mirror Shield to reflect the light onto the light switch, and a section of the floor will lower down into a room with a large statue. While still in the light, use the Mirror Shield to reflect the light onto the statue's face. Shine the light on the face until it falls apart until a passage appears. Use the Long Shooting Hook to pull yourself towards the grate in the passage. Enter the Boss Door, then defeat Iron Knuckle and enter the next door. Go through the next door and climb up the bricks to the platform to fight the Boss, Twinrova.

Defeat Twinrova

Z-target one of the witches with your shield ready and wait for the other witch to attack. When the witch attacks, the energy will be reflected from the Mirror Shield at the witch Link is targeting. When the witches connect, keep the Mirror Shield ready and, after reflecting three identical attacks in a row, quickly Z-aim. Mirror Shield will automatically release absorbed attacks. If this hits the combined witch, the Boss will be stunned. When Twinrova is stunned, hit her with any Sword. Keep stunning and attacking Twinrova until she is defeated, then step into the blue light to get the Spirit Medallion.

Receive the Arrow of Light. Enter Ganon's Castle

After defeating Twinrova, return to the Temple of Time to obtain the Arrow of Light. Exit the Temple and go to Ganon's Castle. Walk along the left side of the path to find some steps, then go to the edge of the pit and the Sages will create a bridge to Ganon's Castle. Cross the bridge and enter the Castle.

Ganon Castle

Get Golden Gauntlets

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. From the entrance to the main room, go right, down the stairs and up the next few steps. Enter the purple door and light the unlit brazier with the Fire Arrow to create some temporary floating blocks. Quickly run along the blocks to the second platform. If necessary, light the brazier again, go down the floating blocks to the right and step on the switch in the floor to make a large chest appear. Use the Long Shooting Hook to reach the large chest on the platform and open it to get the Golden Gauntlets.

Destroy the Shadow Barrier

After obtaining the Golden Gauntlets, use the Lens of Truth to see the bridge and walk across the bridge to a small ledge with a rusted switch in the floor. Hit the switch in the floor with the Hammer and walk across the invisible bridge to the door. Enter the door and use the Light Arrow to destroy the Shadow Barrier (the object in the purple light). Link will be automatically returned to the main room.

Destroy the Forest Barrier

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. Walk along the right wall and enter the green door. Using Fire Din and Fire Arrows, light up all the braziers in the room, including the brazier above the door, and enter the door. Collect all five Silver Rupees and enter the next door. Use Light Arrow to destroy the Forest Barrier (the object in the green light). Link will automatically return to the main room.

Destroy the Spirit Barrier

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. From the entrance to the main room, walk along the left wall and enter the orange door. Collect five Silver Rupees and enter the next door. Use Bombchu to activate the long-range shock switch on the other side of the grate. Enter the open door and follow the archway into the next room. Use the Fire Arrow to burn the cobwebs on the ceiling, then use the Mirror Shield to reflect the light onto the light switch to the right of the locked door. Enter the door and use the Light Arrow to destroy the Spirit Barrier (the object in the orange light). Link will automatically return to the main room.

Destroy the Water Barrier

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. From the entrance to the main room, walk along the right wall, past the green door and down the stairs. Enter the blue door and defeat the Freezards. Use the Bottle to grab some of the Blue Fire standing in the center of the room and melt the red ice. Grab some more Blue Fire and enter the doorway. Move the blocks so that Link can climb onto the ledge with the red ice, and melt the ice with Blue Fire. To do this, move the second block into the hole, then use the first block to reach the ledge with the red ice. Hit the floor switch with the Hammer and go through the next door. Use Light Arrow to destroy the Water Barrier (the object in the blue light). Link will automatically return to the main room.

Destroy the Fire Barrier

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. From the entrance to the main room, follow the right wall around the room to the red door. Enter the door and collect all five Silver Rupees to open the next door. Use the Long Shooting Hook to reach the next door and enter it. Use Light Arrow to destroy the Fire Barrier (the object in the red light). Link will automatically return to the main room.

Destroy the Barrier of Light

From the Castle entrance, go down the stairs and through the door to find yourself in the main room. From the entrance to the main room, go left, go down the stairs and remove the large gray pillar. Enter the yellow door, use the Lens of Truth and kill all the enemies. Open the chest that appears to get a Small Key and enter the locked door. Stand on the Triforce symbol and play Zelda's Lullaby to make a chest appear. Open the chest to get a Small Key and enter the locked door. Collect all five Silver Rupees and enter the next door. Use the Lens of Truth to see the door, go through it and use the Light Arrow to destroy the Barrier of Light (the object in the yellow light). Link will automatically return to the main room.

Find the Boss

Once all six barriers are destroyed, return to the main room entrance, cross the small bridge and enter the central tower. Go up the stairs and enter the door. Defeat Dinalfo's enemies and enter the next door. Go up the stairs, enter the door and defeat the Stalfos enemies. Open the large chest for the Boss Key and enter the door. Go up the stairs, enter the door and defeat the two Iron Knuckles Knights. Enter the door, go up the stairs and enter the Boss Door. Go right, enter the door and go up the stairs, then enter the next door to find the Boss, Ganondorf.

Defeat Ganondorf

Use any sword to deflect the fireball at Ganondorf. Stay close to the walls of the room to avoid Ganondorf's attacks. If Ganondorf reflects the fireball at you, deflect it again with your sword. When Ganondorf is hit by his own fireball, shoot him with a Lightning Arrow to stun him. When he is stunned by the Arrow of Light, attack him with the Sword. Repeat this process until he is defeated.

The rescue

After defeating Ganondorf, quickly exit the castle, following Zelda. Once Zelda is trapped in the fire, defeat the two Stalfos enemies to free her. When you leave the castle, it will turn into ruins.

Defeat Ganon

After Ganon's Castle collapses, go to the ruins to begin the battle with Ganon. Z-target Ganon's tail or head and attack with Deku Nuts, Bombs, Bow (regular arrows) or Biggoron's Sword to wound. To avoid his sword, run clockwise around Genon. When Ganon falls, take the Master Sword and hit his tail. You can also stun Ganon by shooting him in the head with a Light Arrow. Keep attacking to defeat Ganon and save Hyrule!

In Breath of the Wild, you can create an incredibly large number of culinary masterpieces that will help you make life easier on your difficult journey. But creating truly the most healthy culinary recipes can take a lot of time and effort, since rare ingredients are not easy to find. However, do not be sad, because we have carefully studied the cuisine of Hyrule and prepared for you the top of the best and healthiest recipes in the game.

10. Baked fruits are an easy way to heal.

Probably one of the most simple ways improve the medicinal properties of products - bake them. Fruits are very common during the game, and they can be easily baked using a fire or on the ground in locations with very high temperatures, such as in the Eldin Mountains, where is Gorongrad. When baked, their medicinal properties increase 1.5 times. Another advantage of this recipe is that one type of baked dish takes up one slot in the food section, which has a limit on the number of preparations you can carry.

9. Spicy juicy mushrooms - an easy way to stay warm

Spicy juicy mushrooms- a fairly simple mushroom dish called Zharomor. Thanks to five of these mushrooms cooked in a cauldron, you can not only replenish five hearts of health, but also protect yourself for 12 and a half minutes from quite severe frost, thanks to the effect of the second level of protection from cold. These mushrooms are most often found in Eldin Gorge and Gerudo Highlands. After eating this dish, you will be able to run in your underpants in the coldest locations, but swimming in cold water is still not recommended.

8. Ice-cold, juicy mushrooms are an easy way to beat the sweltering heat.

Ice juicy mushrooms- the exact opposite dish to spicy juicy mushrooms. Unlike the previous one, the recipe perfectly protects from heat for 12 and a half minutes, and also replenishes five health units. To prepare you will need five mushrooms Podmorozovikov . These mushrooms most often grow in cold soils, such as Eber Mountains and Mount Laneiro.

7. Steamed fruits - increase speed

Thanks to the dish “ quick steamed fruit” you can increase your running and climbing speed by 3 levels for a full five minutes. The dish is prepared from two agility-lotus and three agility-violets , and together they form a fairly healthy dish for traveling. As a bonus, it also restores two health points. Agile Lotus can be found easily V swamps of Laneiro, and here violet agility you'll have to look in the cold ones Eber Mountains or Gerudo Highlands.

6. Steamed thief fish - quieter than water...

If you can’t sneak up on your victim because you make a lot of noise, then a dish will come to your aid “ steamed thief fish" To prepare it you will need two mushrooms Hidden hedgehogs, two flowers Princess of Silence and one fish Quiet trout . Thanks to this dish, you will be able to move very quietly for 10 minutes (stealth level 3), and also restore 8 health units. Quiet trout can be caught in the waters around Korokov Forest, Princess of Silence grows at Springs of Big Fairies, A Hidden hedgehogs most often found at the source of Laneiro and in Western Néclude.

5. Wonderful juicy mushrooms - take your health to the limit

There are dishes in the game that not only completely heal you, but also give you extra hearts. One of these recipes is “ Wonderful juicy mushrooms”, which are prepared from super truffles. Cook in a cauldron five super truffles , and you will receive not only full healing, but also an additional 20 hearts. However, there is also bad news. Super truffles very rare.

4. Protective steamed fish - armored body

On the way to save Hyrule, you will meet quite a few dangerous opponents who will destroy the lion's share of your health with one blow. To prevent this, you should prepare “ Steamed protective fish”, giving protection from third level physical attacks for 250 seconds. To prepare this dish, useful in battles, you will need three flowers Plateflower and two fish Plate Pagr . The first ingredient you can collect in Akkala Highlands and Khairul Uval, and the fish can be caught from shores sea ​​of ​​Laneiro and the Nekludy Sea.

3. Combat fruit mix - on the offensive with triple force

If you don’t want to defend yourself, but go on the offensive against the enemy, then the dish will help you with this “ Fighting fruit mix”, which will give you three additional levels attacks for 250 seconds. A dish is being prepared from five bladed bananas , most often found in tropical forests of the Faron region, as well as drops when killing clan members Iga.

2. Life-giving juicy mushrooms - quick replenishment of stamina with minimal cost

If you were climbing a mountain and suddenly ran out of stamina, then a dish called “ Living juicy mushrooms”, which not only instantly fully restores your stamina, but also adds a little extra stamina. The amazing thing is that it can be made from just about anything. one mushroom Lively . This makes it one of the easiest and most useful recipes in the game. These mushrooms are most often found on Khairulian ridge and plain.

1. Wonderful salad - quick health replenishment at minimal cost

We decided to award the award for the best dish in the game Wonderful salad which is prepared in a cauldron from everything one miracle radish . The dish turned out to be very healing, and not only completely heals Link, but also gives three additional hearts. Even shish kebabs made from several raw shanks and rumps turn out to be less healthy than one radish. Miracle radish most often found on Khairulian vale and in Eastern Neclude.

When playing The Legend of Zelda: Breath of the Wild, you will feel that, unlike other games in the series, this part is much more extensive than its predecessors. Because of this, you can get confused and miss some important points, which are worth doing at the beginning of the game. That's why we created this section of the guide for beginners.

Remember that you can play the game however you want, feel free to experiment, explore and have fun!

Get a warm doublet

As you explore the Great Plateau, you will soon discover a place with an extremely low temperature than the rest of the location. You can get through this place by preparing food or elixirs to warm you up in the cold, but warm clothes will also help you.

One of these game wardrobe items is the “Warm Doublet”, which can be obtained on the Great Plateau in several ways. If you go to the southeast of the location, you will find a hut owned by an old man. In his diary, he wrote about a recipe, but does not remember the ingredients he used. If you find hot peppers, raw meat and Hyrule snapper, you can prepare a forgotten recipe. Show it to the old man and he will give you a doublet. You can also climb to the top of Mount Hylia, where you will meet the same old man and he will give you a doublet for managing to climb so high without warm clothes.


If you completed the main quests on the plateau, but did not receive the doublet, then go to the old man's hut and there you will see that he just left it for you.

Collect ingredients

Every ingredient obtained in the game world has some purpose, and some can even be used for multiple purposes. If you see something sparkling on a tree, a rock, or just in the grass, then go there and be sure to take it. Your ingredient inventory is unlimited in capacity, so you can experiment with your cooking and create the perfect dishes to help you on your journey.

Get a good weapon

Wandering around the Great Plateau, you'll mostly find wooden sticks and clubs, which can be used as weapons to fight the Bokoblin hordes. Be careful and look for chests, as well as dangerous enemies, to create a good arsenal. In several chests in the Temple of Time you will find good bows, and in the old man's hut you will find an ax and a sledgehammer in one of the plateau Sanctuaries on the rock.


Be sure to explore the area once you leave the plateau to obtain useful weapons, which can often be found in chests while going through shrines. You can also always find something useful in villages and stables.

Look for the Koroks


Ever noticed strange places in the game world? Rings of stones or lilies in a pond? A small stone lying alone in the middle of a plateau? Look around and you'll likely encounter one of the many creatures called Koroks. For finding them, they reward you with a Korok seed. Believe me, it’s worth looking for creatures and getting these seeds. And more about this in the next topic...

Help Est


On your way to Kakariko Village, you will meet a large and very noticeable Korok named Estu. He will need your help and if you help him, he will reward you. The creature will be able to increase the number of slots for weapons, bows and shields, but only in exchange for Korok seeds.

Tame a horse

Hyrule is a huge land to explore and traveling on foot can take a long time. Therefore, you should take a little time to find a wild horse and tame it. Wild horses can often be found on the vast plains, such as in the northwest of the Great Plateau or in the clearing near the Twins stable.

To tame a horse you must be cunning and dexterous. You can crouch down to make less noise and slowly sneak up behind the horse. When you get close, jump on her, and then, so that she doesn’t throw you off, quickly press the “calm down” button until she stops kicking. If the quiet style is not for you, then you can find a high point overlooking the area with the horses and fly there carefully in a glider.

After mounting your horse, go to the nearest stable to register it and give it a name. To make friends with an animal, when riding, try to praise it at every opportunity and over time, trust in each other will increase as much as possible.

Climb and activate towers

As you travel through Hyrule, you will find Rebirth Towers. One in each region of the state. By climbing on them and activating them, you open a map of the region in your Shiika stone. However, this does not mean that all important points will be immediately displayed on the map. Thanks to the towers, you can view the area from above and find nearby sanctuaries, stables and others interesting places, and mark them on the map, and then go down and explore.

Collect items from ancient guard debris

Along the Great Plateau and even below, you will discover the ancient remains of many rusting and forgotten Guardians. Explore them and you will find ancient parts. You will need them in the later stages of the game or, in extreme cases, you can sell them if you really need rupees.

Be careful, as some guards are still functioning and will shoot you to kill if detected!

Pass Sanctuaries - get hearts

When playing Breath of the Wild, you will notice that there are no heart pieces for leveling up your health. That's because they don't exist! The only way to increase the number of hearts is to pray to the statue of the Goddess in the main villages of Hyrule, the Temple of Time and special sources.

In exchange for 4 spirit spheres, which are given as a reward when completing Sanctuaries, you can receive a heart capsule or an energy capsule, to increase health or stamina, respectively. If the enemies seem difficult to you or you do not have enough strength to climb somewhere, then you should go to the nearest sanctuaries to improve your characteristics later.

Get a climber's scarf

Resistance to cold is not the only beneficial effect that clothing can have. If you drive east from the Great Plateau through the Twin Mountains, check out the Ri-Dahi Shrine. Inside you can find a chest containing a “climber’s scarf”, which increases your climbing speed.

Considering how much you have to climb to different heights in the game, this is one of the most useful items wardrobe in the game.

Find the big fairy

There are several fairy springs in the game and they are worth a visit. In addition to the regular fairies that can be caught around the spring, there are Big Fairies who are willing to help you on your way if you are willing to pay for it.


After you have appeased the Fairy, she will offer to improve her outfit in exchange for certain ingredients. Each Fairy can only upgrade each outfit once, so you should find all the sources this way. You can find the first spring on a hill near Kakariko Village.

Look for chests

Treasure chests are scattered throughout Hyrule and can hide anything from arrows to rare weapons. Try to be as careful as possible while traveling through these lands, as chests can be hidden under water, under rubble, or simply stand in ruins until someone stumbles upon them. To open some of them, you will have to use a little ingenuity and a rune.

Explore!

Hyrule in the game is obscenely large and hides an incredible number of secrets that are not marked on the map. Climb the highest peaks, descend into canyons and explore all the ruins to find as much loot as possible.



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