Priest October. Budget Priest deck. Synergy and combinations

The Priest is one of the basic and most balanced classes you will encounter in game Hearthstone. His strength lies in strong removal spells, as well as constant healing of himself, and more importantly, his creatures, which helps the priest to easily make profitable trades and control the board. He also has no problems with the set of cards (hereinafter referred to as drawing potential) - here he is helped by cards such as Northshire Cleric and Word of Power: Shield.

This budget Priest deck has a very strong base compared to other budget decks. The essence of the deck is total control of the table, here the Priest spells will help you: Word of Darkness: Pain, Word of Darkness: Death and Divine Punishment. In addition, constant healing of your creatures will give you an undeniable advantage in a profitable exchange.

Word of Darkness: Pain and Word of Darkness: Death have one significant drawback - it is difficult for a priest to cope with creatures with an attack of 4. So be prepared - experienced opponents will take full advantage of this weakness. However, as you unlock new cards, you'll be able to strengthen your deck with cards like Shrinkster, which can be great when combined with Dark Madness and Dark Priestess.

Budget Priest Deck

Starting hand (Mulligan)

Ideally, you should leave cards in your starting hand so that you have something to play on each turn. Here is a list of the cards you can play from turns one to four:

  • 1 mana: Divine Smite, Northshire Cleric
  • 2 mana: Acid Slug, Blood Marsh Lizard, Shadow Word: Pain
  • 3 mana: Grizzly Steelfur, Sin'dorei Priest
  • 4 mana: Frost Yeti, Ogre Mage, Shieldbearer Sen'jin

It is worth noting here that when playing with a coin, you will have greater freedom of choice, since you can play a card on the first turn for 2 mana or on the 2nd - a drop for 3.

Strategy for playing a budget Priest deck

As I have written more than once, the essence of playing with this priest deck (and almost any deck of this class) is complete control of the table. Using strong removal spells, making profitable trades, and healing your creatures, you will very quickly undermine the morale of the enemy and completely take over the course of the game. In the late game, you can use combinations such as Northshire Cleric + Naga Healer or Ring of Light - with a lot of wounded creatures on the board, you can draw a lot of cards.

Possible combos with a budget Priest deck

There aren’t very many combinations in Anduin’s budget deck, but they not only help clear the board, but also allow you to draw a large number of cards and heal your creatures. So after performing one such successful combination, it will be very difficult for your opponent to recover. Plus, upgrading your deck with cards like Shrinkmaster, Dark Priestess, or Auchenai Priestess will open up even more options for you.

  • Ogre Mage + Divine Smite - this combination can very often be played on turn 5, when the Ogre Mage is already on the table. This way you deal 3 damage instead of the required two.
  • Ogre Mage + Ring of Light - If you also play Ogre Mage on turn 4, then on turn 5 it would be ideal to play Ring of Light, which will deal 3 damage to all enemy creatures. This combination works great against aggro decks.
  • Northshire Cleric + Ring of Light or Naga Healer - the more wounded creatures on your side, the more cards You'll get. Before playing this combination, carefully consider your move: whether you can lay out or wound another of your creatures, thereby receiving an additional card.

Deck Improvements

  • As you play, you will receive packs, thereby opening new cards. And naturally you will want to improve your deck. Below I will give you some tips on how to do this correctly.
  • Before adding new cards, you must understand the function and role of each card present in the base deck. By removing a key spell or creature, you can greatly weaken your deck, even if it's not noticeable at first glance.
  • Try to improve cards so that the mana curve remains virtually unchanged. That is, you can replace a creature for 2 mana [Bloody Marsh Lizard] with a creature for the same 2 mana Dagger Juggler. These cards have the same attack/health indicators, but Dagger Juggler has a good positive effect, therefore it will look much better in this deck.
  • There are cards like Azure Dragon, which combine the effects of two cards at once - in this case, the battle cry of the Dwarven Inventor creature and +1 to the power from spells from the Ogre Mage. Therefore, a good replacement can be made here too.
  • Don't rush to radically change your deck! Replace one or two cards, try playing with the resulting deck, and then think about whether the replacement was good and what else can be changed.

Potential Budget Priest Deck Improvement Sheet

2 mana

Acid Slug

  • Excellent Replacement: Shrinkmaster
  • Good replacement: Dagger Juggler, Recombinator

[Bloody Marsh Lizard]

  • Possible replacement: Nutty Demoman, Faerie Dragon, Microbot
  • Mediocre Replacement: Vicious Pyromancer, Jablin Stalker, Haunted Crawler, Young Brewmaster

3 mana

Grizzly Steelfur

  • Possible replacement: Scarlet Crusader, Mental Technician, Blood Knight, Ogre Brute, Earthen Ring, Master Hunter, Emperor Cobra, Wounded Grunt
  • Mediocre Replacement: Tropical Panther, Enraged Worgen

Sin'dorei Priest

  • Good replacement: Spider Tank, Dark Cultist
  • Possible replacement: Harvest Golem, Shadow of Naxxramas

4 mana

Shieldbearer Sen'jin

  • Excellent Substitute: Slime Belcher

Frosty Yeti

  • Excellent replacement: Piloted Shredder, Auchenai Priestess
  • Very good replacement: Azure Dragon

5 mana

Naga healer

  • Excellent replacement: Circle of Healing (if you have Auchenai Priestess and/or Wounded Grunt)

6 mana

Boulderfist Ogre

  • Replacement with legendary cards: Doctor Boom, Sylvanas Windrunner, Ragnaros, Kel'Thuzad, Sneed's Old Shredder
  • Epic Replacement: Sky Golem
  • Replacement rare cards: Vanguard Commander, Sun Servant

10 mana

Many Priest decks don't include Mind Control. Here you are given complete freedom of action - if you feel that this card is difficult to play and heavy for this deck, then you can safely replace it with another copy of the card already present in this deck, or add some legendary creature along with it to strengthen the late game.

Conclusion

The big plus of this deck is its stability and balance. Even with the deck described above you can play and win on high ranks, which, you see, is an important factor. In addition, the presented deck has room for development; by constantly upgrading and strengthening it, you can achieve considerable success in the rating game!

Card games have always been popular, and this one, released by Blizzard - Hearthstone, was no exception. Today we will tell you what a Priest deck should look like at different stages of a character’s existence. From basic to top. Of course, a lot in such games depends on the skill of the player himself and the starting hand in the match, but correctly selected cards even at the preparatory stage can become a problem for your opponent.

Strategy

Let's start with the general tactics that the Priest deck requires of us. Hearthstone allows you to use a variety of combinations and techniques when managing your deck, but when building it, it is important to remember that the cards must also interact with each other.

The Priest is a very useful character for beginners. Even if you are not able to win the match, your personal strength will allow you to drag it out long enough to familiarize yourself with the deck, understand your opponent's tactics, the basics of the game and the interaction of various cards.

In addition basic deck The Priest has a large number of mechanisms for obtaining cards during the match, so you will always have an advantage over your opponent when choosing options for moves.

The basis

So, if you have just started your journey in the world of Hearthstone, then the first thing you need to do is complete the full training for the Priest. More precisely, in training mode, level up to level 10. This way, a full Priest deck will be assembled from his starting class cards. Unfortunately, the starter set does not have enough good expensive creatures for 5 mana crystals, but for the class in question this is not a problem. By using a number of buffs and summoning a healer naga, you can completely seize control of the board. So, what cards should a Priest deck contain?

  • "God's punishment".
  • "Power Word: Shield."
  • "Voodoo Witch Doctor"
  • "Cleric of Northshire."
  • "Divine Spirit".
  • "Shadow Word: Pain."
  • "Acid Slug."
  • "River Crocolisk"
  • "Shadow Word: Death."
  • "Grizzly Steelfur."
  • "Priest Sindorai."
  • "Gnome Inventor"
  • "Frosty Yeti"
  • "Ring of Light"
  • "Berserk Gurubashi"
  • "Naga Healer"
  • "Heavy Fist Ogre."
  • "Hero of Stormwind"
  • "Mind control"

What can you say about the selected cards? Of course, these are the most basic and popular items that most of your opponents will have. They need to be replaced with rarer and more effective ones. But not everything can be replaced.

Methodology

In the early stages, “Shield” and “Spirit” can help you create a very successful combination, if used on “Northshire Cleric”, they will allow you to occupy the board and regularly receive an additional card when healing.

"Voodoo Medicine Man" is more of a bargaining chip. If you have a "Cleric" on the board and have an extra mana crystal left, you can heal a creature and get an additional card. Experienced players also do not recommend using it to treat the main character.

Ring of Light is a super effective mass spell. If there is a “Cleric” and several creatures with incomplete health on the table, you will not only heal them, but also get several cards at once.

“Naga Healer” in combination with the above combination will allow you to fill your hand with cards to capacity.

"Berserker Gurubashi", although it has a low initial attack, can become your main attacking creature. If you use a combination of “Spirit” and “Shield” on him, and then diligently heal him, only the enemy’s most powerful spells - mind control, transformation and others - can remove him from the board.

Mind Control is your trump card, and you need to use it wisely. For example, if you take control of a 6/7 monster, then you simultaneously remove it from the field, save one card per summon, and can even trade it profitably.

Extra cards

Of course, even in a basic deck there may be cards that are not useful to you.

"Inner Sight" allows you to copy one random one from your opponent's deck. Since this is not theft, you will not deprive your opponent of a card, but will only exchange yours for a possibly very useless card. It is much more profitable to use “Shield” and take a card from your deck. It will be more useful, if only because it was chosen by you initially before the battle.

"Mind Blast" is a rather controversial card. First of all, when playing with your chosen deck, your goal is to seize control of the board. Here, 5 units of damage to the hero will not help you. On the other hand, when there are few cards left, 5 units of health is a good chance to quickly finish off your opponent without risking losing. Depending on your desire, you can try to replace one “Word of Darkness: Pain” with this card.

Replacement

Of course you won't always play starting deck. With each match you will receive more and more new cards. This will give you a budget Priest deck.

“Tasty Zombie” - two pieces instead of “Voodoo Witch Doctor” and “Divine Punishment”. Since our task is to control the board, for just 1 mana we get a fairly strong creature, and its “death rattle” does not play a role, because we are not going to beat the enemy hero yet.

"Dark sectarian" is capable of replacing your "grizzly" completely. If used in conjunction with Gurubashi Berserker, it can be a killer combo.

The Slime Belcher can successfully replace the Berserker, since a little earlier we got rid of our two Grizzly tanks.

"Temple fighter" instead of "ogres". His Battlecry fits the deck perfectly.

Top

There are many different opinions on what a top Priest deck should look like. You may come across characters based on "dragons" or, for example, "burials". Decks with Brann Bronzebeard are gaining great popularity. Therefore, for you we will highlight only the main cards that almost any top priest deck contains.

  • "Cleric of the Northshire."
  • "The wounded grunt."
  • "Power Word: Shield."
  • "Ring of Light"
  • "Brann Bronzebeard."
  • "Isera".
  • "Flash Bomb"

Using "Branna" assumes that the player has an overwhelming number of creatures with the "battle cry" ability. Otherwise, the tactics are quite simple. Using bonuses, heal yourself to such an extent that the “guardian of light” can receive an attack of up to 25-35. And due to “Spirit” and “Shield”, health will be about 20-25.

That's all. We have provided you with several basic cards for the Priest of different rarities, which will definitely come in handy in the most difficult matches. Otherwise, a lot depends on your ability to correctly select cards during your move. And the whole game can depend on the starting hands - you and your opponent. In general, it will require considerable skill and dexterity from the player.

Trom-Ka, friend! For several weeks I tested various top decks Priest, trying to determine the most suitable one for the current meta. After all new hero there is, but it would seem there is no good deck.

It took me two weeks to determine which deck is better for playing for ratings, and another 3 days of fluctuations between ranks 14 and 12 to finally be convinced that the priest is not suitable for overcoming these “heights.” But what can you do, you want to play, and here’s how you can do it in November 2016...

NZoth Priest Deck

NZot Priest has changed significantly with the release of Karazhan, now the resurrection deck has received additional opportunity resuscitation of the fallen with the help of . in turn, he made adjustments to expensive cards.

To tell the truth, I was more comfortable playing my version of the deck without Barnes, with creatures more accustomed to priest control. In such a deck, it will be more likely to be detrimental, since it does not enhance resurrection, but more often, on the contrary, it adds weaker creatures to the list of dead, including Barnes himself. But in this case, it might be better to just go with Hamster's tournament deck.

Tactics: When playing this Priest deck, one of your main tasks is choosing the right creature to resurrect. With aggro this is, with control this is, and of course, which is equally good in any of the cases.

Dragon Priest Deck

Classic deck based on priest's dragons this moment not very effective, but there was an aggro version unusual for Anduin on . And we will cleanse in order to quickly bring the enemy into a suitable state for the challenge. And having in your arsenal you will no longer be afraid of the Midrange shaman.

At the beginning of the game you will need , and a combination along with Purification or Silence. In the case when your opponent is a paladin, .

Unfortunately, the classic control priest did not survive the invasion of midrange shamans and the aggressive environment of face hunters, but in a hybrid form with resurrection he is still capable of something. New decks have completely replaced it, so much so that Priest is still not the best option for raising the rating, but it is still a good option in those places where most aggro decks are eliminated.

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Playing Priest mostly involves using control decks. If you're comfortable with this style of play, then Priest can be a fun and competitive class, even at high rankings. Updated to include maps from the Ruins of Outland expansion.

New Priest decks:

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Guides to current Priest decks

(New) Legendary Dragon Priest (WoG)

Legendary Dragon Priest (standard mode)

With Awakening of the Old Gods, the deck introduced Overlord Deathwing, which adds power to the deck in the final stages of the game and serves as an additional condition for victory. Given the slow standard meta and the nerf to Master Hunter, Priests can more freely use large creatures in their decks.

Tactics

Towards the end of the match, the control priest with dragons uses various large threats designed to overwhelm the opponent. Almost all control priest decks feature Sylvanas Windrunner, because... it brings a lot of benefits and combines well with Shadow Word: Death, allowing you to instantly steal an enemy creature. In addition, the deck in question has Entombment, which is designed for problematic enemy creatures that cannot be removed from the board in other ways. For example, if your opponent puts out their Sylvanas, you could lose your minion, and since that's unacceptable, Sylvanas is a great target for Entombment. Ysera is usually used as the main victory condition, allowing you to win matches that boil down to a war for resources.

Overlord Deathwing is an additional requirement for victory, but using it effectively will require some experience. Since Deathwing ends the curve, it's possible that by the time he appears you'll have already played all the high-priced dragons. In addition, Deathwing is very vulnerable to enemy removal spells, such as Hex, Polymorph, and Entomb. There's a bit of a tactical inconsistency with this, because you want to put out big minions to bait out spells, but still keep some of them in your hand so you can take advantage of Overlord Deathwing's Deathrattle later. Solving the problem requires some experience and directly depends on the class of the enemy.

Synergy and combinations

Sylvanas Windrunner + Shadow Word: Death simulates Mind Control and is used to instantly steal an enemy minion.

When playing against an aggressive opponent, use the Twilight Whelp and the Dragon Envoy, because... they allow you to gain an advantage even if the enemy manages to collect a perfect starting hand, and unsuccessful first moves will leave him no chance of winning. In addition, in such matches you will need Shadow Word: Pain, which can deal with key enemy creatures like Dagger Juggler or Imp Gang Leader. Ideally, your starting hand against an aggressive opponent should contain Twilight Whelpling, Dragon Emissary, Northshire Cleric, Museum Keeper, and Shadow Word: Pain. If you already have a Twilight Whelpling and a Dragon Emissary in your starting hand, you can leave any other dragon in it to activate the effects.

Replacing cards

Some players find Overlord Deathwing situational and too slow, so he can be replaced with any card that provides early game stability.

(New) Budget Dragon Priest (WoG)

Cheap Dragon Priest (standard mode)

This guide looks at a control priest deck with dragons that breaks away from the usual template of the priest reacting to the opponent's actions without trying to do anything on his own. Now the priests choose more active tactics, winning victories due to high tempo and favorable exchanges. The deck has strong dragon synergy, as well as cards from the expansion Big tournament, providing opportunities for confident play.

Tactics

The Dragon Priest departs from the standard tactics of responding without attempting to take control of the situation. Instead, he is more proactive, but relies heavily on large creatures that can completely overwhelm his opponent in the late game.

The tactics for the first moves may seem counterintuitive. Previously the best creature costing 1 crystal was considered a Tasty Zombie (even in decks with dragons). However, in the presence of the Dragon Emissary, the Twilight Whelp takes on special significance. However, this means that sometimes you will have to play off the curve, holding a 1-crystal minion in your hand to play Dragon Emissary and Twilight Guardian with additional bonuses, and saving Twilight Whelpling for later turns and playing it after drawing an additional dragon. And yet, this is a reasonable sacrifice, considering that previously it was necessary to leave more expensive dragons in hand for the same purposes.

During the mid-match period, spells like Power Word: Shield and Shadow Word: Pain come into play to give you an advantage on the board. With their help, you will strengthen your position, which is especially important because, unlike other priest decks, the dragon priest does not have the opportunity to rehabilitate itself if the enemy gets the better of it. The Museum Keeper should be viewed as an additional source of resources for late turns, rather than as a creature to fight for control early on. Since the standard format does not have such powerful creatures with deathrattles and costing 3 crystals as the Lord of Death and the Dark Cultist, the value of the Museum Keeper when played along the curve rapidly decreases, because he cannot give a strong card for the third turn.

With the release of the Big Tournament key card The deck now has Twilight Guardian, which greatly flattens the mana curve by reducing the distance between Blackwing Technician and Blackwing Bane or Azure Drake. The result is a more reliable and consistent deck. A provocateur with 3/6 characteristics perfectly stops aggression and allows you to fill the table if you are unlucky with your starting hand and the first moves.

Forbidden Form is another nice addition to the deck, allowing you to flatten the curve if necessary. Since the dragon priest relies heavily on the presence of creatures on the field in the middle of a match, skipping a turn greatly affects his plans, and Forbidden Form, despite its unreliability, always allows you to put a creature on a curve and fill turns that would otherwise have to just use your hero power. Since the Priest's Hero Power does not always have an impact on the game situation, Forbidden Form uses up remaining mana much more efficiently.

If you feel like your opponent is getting the better of you, you can use various mechanisms to recover (as mentioned above, there are not as many of them as a regular control priest). Thus, Ring of Light is a reliable AoE spell that has a devastating effect on aggressive opponents, and Dark Priestess can instantly turn a losing situation in your favor.

However, it is unlikely that you will need to use rehabilitation mechanisms often. Instead, you will be fighting for control or increasing board presence. Blackwing Destroyer and Shadow Word: Death are excellent for these purposes, because they provide a tempo advantage by eliminating an enemy threat and exposing your own (in the first case) or destroying a large enemy creature (in the second case).

Starting hand and detailed tactics

Try to have cheap minions in your starting hand that can be played on a curve, keeping in mind that some cards require a dragon in your hand. As mentioned above, this often results in the player having to play cards in a strange order - for example, saving Twilight Whelpling for activating Dragon Emissary or Twilight Guardian. Besides cheap creatures, Power Word: Shield is a good starting hand.

When playing against an aggressive opponent, use the Twilight Whelp and the Dragon Envoy, because... they allow you to gain an advantage even if your opponent manages to make the perfect starting hand, and unsuccessful first moves will leave him no chance of winning. Shadow Word: Pain, capable of dealing with key enemy units like Dagger Juggler or Imp Gang Leader. Ideally, your starting hand against an aggressive opponent should contain Twilight Whelpling, Dragon Emissary, Northshire Cleric, Museum Keeper, and Shadow Word: Pain. If you already have a Twilight Whelpling and a Dragon Emissary in your starting hand, you can leave any other dragon in it to activate the effects.

When choosing a starting hand for a game against a control opponent, try to ensure that the creature curve is as smooth as possible. Use your mana as efficiently as possible, maintain a high tempo, and don't let your opponent get ahead of you. An ideal starting hand should contain Twilight Whelpling, Dragon Emissary, Blackwing Technique, Twilight Guardian (with Coin), and Power Word: Shield. In addition, the Museum Keeper will be useful to you, because... in such a match you will be less dependent on cheap creatures.

Replacing cards

The deck currently features two Blackwing Destroyers and two Azure Drakes occupying a 5-crystal slot. Any of them can be replaced with situation map like Harrison Jones.

Burial Priest by q8en (S21 #5 Legend)

We present to your attention a deck for high-level play, which is based on new map, which appeared with the release of the League of Explorers add-on. Compared to other Priest decks, the Entomb deck is the most consistent. Burial actually combines Conversion and Word of Darkness: Death, because allows the priest not only to eliminate the threat, but also to turn the situation to his advantage. Worthy targets for Entombment include Sylvanas Windrunner, Tirion Fordring, or Ysera. In addition, the deck has several effective control priest spells (Flash Bomb, Light Nova, and Shadow Words).

Starting hand selection

Druid: Northshire Cleric, Tasty Zombie, Vicious Pyromancer, Museum Keeper, Deathlord, Wounded Grunt, Power Word: Shield (if you have the right minion for it), Auchenai Priestess, and Circle of Healing. In a battle against a druid, a wounded grunt is almost best card, because Druids for the most part are not able to remove a creature with 4/7 characteristics from the table, and with its help you can make a profitable trade.

Hunter: Northshire Cleric, Tasty Zombie, Fierce Pyromancer, Museum Keeper, Lord of Death (two copies possible). In such a fight, Entombment is usually applied to Savannah Tallmane. The Lords of Death will help contain early aggression. Don't skimp on Flash Heal or Light of the Naaru for them.

Mage: Stolen Thoughts, Lord of Death, Wounded Grunt, Slime Belcher, Museum Keeper. If you're playing against a Freeze Mage, constantly use your Hero Power on yourself and don't reset the board to avoid Fire Wave or the Doomsayer combo. Try to steal the Mad Scientist with the Dark Priestess. Always keep your answer to Archmage Antonidas in your hand and don't skimp on Flash Bomb, even if there is only one enemy creature on the board. You can win if you bring the enemy to fatigue or deal periodic damage with creatures (the second option is quite rare). Using the Museum Keeper, choose a larger creature.

If you're playing against a tempo or aggro mage, you'll need cheap minions to clear the board. In addition, you will be able to effectively use the Ring of Light and Flash Bomb.

Paladin: Northshire Cleric, Tasty Zombie, Fierce Pyromancer, Museum Keeper, Lord of Death, Wounded Grunt. Destroy recruits with the help of a pyromancer. If you used a Flash Bomb and the enemy had the Redemption secret, he will resurrect the creature that appeared on the battlefield first. If you have a mid-paladin in front of you, do not give him a single opportunity to strengthen your recruits. Use Ring of Light or a Pyromancer combo to reduce the Quartermaster's effectiveness. Cast Entombment on Tirion Fordring. If you have a paladin with murlocs in front of you, take Old Grim-Eye from him so that he does not fall under the Murglegate of fate. If Grim-Eye comes into your hand, don't play it, because... Murglegates of Fate resurrect all murlocs, including enemy ones.

Priest: Northshire Cleric, Tasty Zombie, Museum Keeper, Lord of Death, Wounded Grunt, Auchenai Priestess, Stolen Thoughts. In a fight with any control opponent, Stolen Thoughts play a key role. They provide a huge advantage and allow you to find out what cards your opponent has in their deck. If you have a priest with dragons in front of you, try to get an advantage on the table. If you succeed, wait for Ysera or another large dragon to appear, and then take it with Burial. If you have a regular control priest in front of you, you won’t have to fight for control, because There aren't enough creatures in his deck. Don't try to get as many cards as possible with Northshire Cleric, otherwise you'll be the first to die from fatigue at the end of the match. If the enemy deck has Elise, Bury the Golden Monkey.

Rogue: Northshire Cleric, Tasty Zombie, Fierce Pyromancer, Museum Keeper, Lord of Death, Wounded Grunt. The rogue is unable to kill you without the help of his creatures. Clear the board and use the hero power on yourself. Defend yourself from the Assassin's Blade with provocateurs. With the advent of Tomb Raider, the meta was filled with Miracle Reavers, but the Flash Bomb allows you to kill any cloaked creature.

Shaman: Northshire Cleric, Tasty Zombie, Fierce Pyromancer, Museum Keeper, Lord of Death, Wounded Grunt. Recently, aggro shamans have appeared in the meta, similar to hunters and capable of dealing heavy damage in one or two turns. Since these decks usually don't have Hex, make heavy use of the Lords of Death, buffing them with Velen's Chosen if possible (but only after Earthshock). Generally, Shadow Word: Death doesn't do much good in these matchups, but if you see a suitable target, use the spell without hesitation.

Warlock: Northshire Cleric, Tasty Zombie, Vicious Pyromancer, Museum Keeper, Lord of Death, Wounded Grunt, Stolen Thoughts, Shadow Word: Death, Flash Bomb. If you have a zoo-lock in front of you, focus on clearing the board. Remember that if used well timed, Light Ring or Flash Bomb can quickly end the fight. Hand Locks, on the other hand, can cause a lot of problems with their giants and other large creatures (for example, the Twilight Dragon can survive a Flash Bomb). You can win if you consistently deal with all the threats and tire your opponent out, but with Jaraxxus this is very difficult. If this option doesn't suit you, try using Auchenai Priestess in combination with healing spells.

Warrior. Northshire Cleric, Tasty Zombie, Vicious Pyromancer, Museum Keeper, Lord of Death, Wounded Grunt, Stolen Thoughts. Warriors are very difficult opponents, because... They usually manage to accumulate armor by the time the deck runs out of cards. If you managed to pull out a weapon or a large creature using Stolen Thoughts, consider yourself lucky. Watch your draw and don't overfill your hand.

Selection of situational maps

Of course, you can't choose your opponent, but the meta is pretty predictable these days. After observing your typical opponents, try changing your deck to improve your chances of success.

Against aggressive opponents: Velen's Chosen is more profitable than Stolen Thoughts, because it allows you to organize a profitable exchange due to additional health units. In addition, Unearthed Evil, which is very similar to Hellfire, but does not affect heroes, is of great benefit in such a fight. Some players also use Dark Madness, but we think it's too slow a card to justify its cost.

Against control opponents: Use Stolen Thoughts because... In such matches, card advantage plays a huge role. Velen's Chosen or Tasty Zombie can be replaced with Ysera, Paletress Confessor, or any other large creature that will help you in the final stage of the game.

If you often encounter opponents with weapons, include Acid Slug or Harrison Jones in your deck. They are the ones who will help you deal with the Assassin's Blade, the Ashbringer, or even the Silver Blade.

When playing against an aggressive opponent, use spells to combo with the Pyromancer, even if you think it's ineffective.

Learn to choose the right creatures offered by the Museum Keeper. Adequately assess the game situation and choose the most profitable option, even if the caretaker offers you Sneed's Old Shredder or Icy Maw. Remember that large creatures only play against slow opponents. If the opponent is aggressive, you will need a smaller creature suitable for a profitable trade (for example, Dark Cultist).

Replacing other cards (for example, Mariel Trueheart or Flashbomb) is virtually impossible, because each of them plays a special role, and their effects cannot be imitated by other creatures and spells.

Alternative deck with new legendary card(Eliza) looks like this:

Circle of Healing x2, Light of the Naaru, Word of Power: Shield x2, Northshire Cleric x2, Tasty Zombie x2, Museum Keeper x2, Furious Pyromancer x2, Word of Darkness: Death, Velen's Chosen, Lord of Death x2, Wounded Grunt x2, Auchenai Priestess x2, Elise Stargazer, Flash Bomb x2, Slime Belcher x2, Ring of Light, Dark Priestess, Mariel the True-Hearted.

We will be glad to hear your comments and suggestions!

Shadow Priest with Reno + Brann + Eliza from Fliesnmalauk (LoE)

This deck includes: popular cards, as Shape of Darkness and Reno Jackson. Its effectiveness is based on the fact that Reno neutralizes the negative effect of the Shape of Darkness.

Initially, the deck was not intended for rating battles, but later it turned out that it was quite competitive.

Starting hand Cards worth 3 (if you have a Coin - 4) or less than a crystal. Always keep Reno and Shadowform in your starting hand.

Possible replacements: Frost Giant, Fire Giant, Garrison Commander, Tasty Zombie, Sylvanas Windrunner, Acid Ooze, Power Word: Glory, Mystic of Kezan, Stolen Thoughts, Bolf Ram Shield (if there are often OTK opponents in the meta - for example, freeze mages , Malygos and Murglegates of Fate).

Opponents:

  • - you have a chance to defeat any opponent except a mill-warrior with an Iron Giant;
  • - OTK decks are especially difficult;
  • - the winning percentage in matches with control opponents is very high.
  • - when casting Shape of Darkness, you can use hero power twice per turn (before and after this spell);
  • - learn to play Doomsayer in time (as a rule, he plays especially well on the second turn, immediately before the Shape of Darkness);
  • - if you don't like Power Word: Glory, use Delicious Zombie;
  • - if you think that the enemy might play Jaraxxus, try to finish him off with Holy Fire;
  • - leave the Lord of Death in your hand if it has Mental Technician, Dark Madness or Flash Bomb.

With the release of the League of Explorers expansion, the deck added a new card, Entombment, which provides new opportunities for eliminating "inconvenient" enemy creatures - for example, Sylvanas Windrunner, Savannah Tallmane, or Tirion Fordring. Burial allows you to build a deck that's purely focused on survival and not have to worry about winning conditions.

At the early stage of the game, the main goal of this deck is to control the board, which is done with the help of effective creatures and powerful spells. Having seized control and strengthened his position, the priest puts the most powerful creatures on the board.

The main means of control is the active use of hero power. The ability to heal is a significant advantage of this class, since using mana to heal is much more profitable than fielding new creatures. This allows you to use resources more efficiently and save cards in your hand that can be useful in the last turns.

When replenishing a creature's health, always try to guess how your opponent might respond. For example, Shamans can deal 3 damage with spells like Lightning, Rockbreaker, or Fire Elemental, so you'll benefit from having your creature's health above that.

At the beginning of the battle, control priests behave rather passively. Most cheap minions (such as Northshire Cleric, Shrinker, or Vicious Pyromancer) increase in value if their effects are used immediately. Therefore, we recommend skipping the first turns and playing the first creature on the third turn. The exception is fights with aggressive opponents, when cheap creatures come in handy in the fight for control. However, Vicious Pyromancer is almost never used at the beginning of the fight, as it allows the use of AoE spells.

Once you have a presence on the board, try to gain an advantage by effectively trading and healing minions. As a result, you will be left with many more cards than your opponent, which is very important for last stage games. If you heal your creatures in the presence of a cleric, the enemy will very quickly lose control of the situation.

When playing this deck, the main tactic is to play back by eliminating enemy threats, but if necessary, you can play actively with Wounded Grunt, Deathlord, and Light of the Naaru. However, the main priority is spells that allow you to remove an enemy creature from the table.

In the middle of the match, AoE spells, as well as medium-cost spells, become especially important. The Ring of Light is a very powerful tool that will come in handy if you don't have a significant advantage on the board. The ring simultaneously heals your creatures and destroys enemy creatures.

If your opponent has a significant advantage on the board, you can use one of the two options described below. Vicious Pyromancer is used in combination with spells like Power Word: Shield and Light of the Naaru to deal AoE damage without spending too many crystals. If that's not enough, you can use Circle of Healing in combination with Auchenai Priestess or Flash Bomb to deal significant damage to all enemy minions.

If you manage to survive the initial attacks of the enemy, you can begin developing your own table. The most powerful tools in the game at the final stage are considered to be Dark Priestess, Ysera and Entombment. Thanks to the presence of the Shrinkster, the Dark Priestess turns into a formidable weapon. By temporarily reducing the attack power of an enemy creature, you can steal giants like the Slime Belcher, Mechanical Yeti, Piloted Shredder, or even Ysera. Try to save Shrinker for situations like this, especially against control decks.

Entombment is a great new card for dealing with nuisance minions like Ysera, Sylvanas Windrunner, or Tirion Fordring. Moreover, when you use Entombment, the target goes into your deck, i.e. you can get it and turn it against your opponent. This card removes creatures like Holy Guardian and Sylvanas Windrunner from the deck, and replaces them with additional spells.

Finally, the deck in question features Mariel Trueheart, allowing you to get the most out of your Hero Power. As a result, your creatures become more durable, and aggressive opponents lose all chance of winning. Learn to determine the right moment for Mariel to come out. This is a very fragile creature and will likely cause you to lose your speed advantage. As a rule, Mariel needs to be exhibited at a moment when you are already confident in the situation or, vice versa. are in desperate need of healing and can use a hero power immediately.

Use your Hero Power every turn to restore health to your character or creatures. This simple technique, combined with the Word of Darkness: Death, will allow you to win any battle.

Synergy and combinations

The Priest relies heavily on different combinations of cards, so understanding how they interact is key to success.

Shrinkmaster combined with Dark Priestess allows you to steal powerful creatures such as Piloted Shredder or Ysera.

Wounded Grunt combined with Circle of Healing allows you to field a 4/7 minion for just three crystals. If you managed to place a cleric before, you can draw an additional card and then remove an enemy creature from the board with the help of a grunt.

Wounded Grunt combined with Light of the Naaru will give you two creatures (4/6 and 1/2) for only 4 crystals.

Vicious Pyromancer combined with spells allows you to effectively clear the board. Compared to other classes, priests using a pyromancer have undoubted advantages. Using Word of Power: You can increase the pyromancer's health, and then cast more spells before he dies. In addition, you can replenish the Pyromancer's health with Hero Power while continuing to use AoE.

Northshire Cleric combined with Circle of Healing is used to draw multiple extra cards in one turn. Particularly effective when used next to a pyromancer.

Auchenai Priestess and Circle of Healing provide a very powerful AoE spell that deals 4 damage. If your creature is present on the table at the same time, the effectiveness of the technique is reduced.

Starting hand and detailed tactics

Try to get creatures like Wounded Grunt and Vicious Pyromancer in your starting hand. Additionally, you can look for a Word of Power: Shield, Northshire Cleric, or Circle of Healing (if you have a Wounded Grunt).

Against aggro decks, Northshire Cleric has a high priority, as it allows you to make profitable trades with cheap creatures. Additionally, you can keep important AoE spells in your hand (like Nova Ring of Light or Auchenai Priestess + Circle of Healing) so you can access them when needed. Since the priest is able to stabilize even the most hopeless situation, you can give your opponent a head start in order to effectively clear the board a little later.

Against control decks, actively look for Wounded Grunt and Circle of Healing, as this turn three combo can give you a significant advantage. The Northshire Cleric will come in handy in such a battle much later, because... At the start, control decks are heavy on cheap spells, and you won't be able to get the most out of it. In addition, use cheap spells and Power Word: Shield early in the game.

Replacing cards

Ysera is an optional card because... The deck features Entombment, providing the conditions for victory. Instead of Ysera, you can put another copy of Stolen Thoughts into the deck.

Instead of Ragnaros, you can take one Divine Smite to provide more stability in the early turns.

If you often encounter aggressive opponents, replace one Flash Bomb with an additional Ring of Light.

I hope you found this guide to Priest decks useful. If you want to thank us, you can repost this article on in social networks and give a rating. Good game!

Let the priests not shine in the professional Hearthstone arena, we still love them and believe that the most persistent are capable of reaching legendary rank. One of the most enduring and relevant Priest decks is dedicated to dragons. The basis is cards that have a battle cry, which is triggered if there is a dragon in the hand. The advantages of such a priest are excellent survivability, good board control and inexpensive cards to create.

Basic deck recipe:

Creatures:

2x Northshire Cleric

2x "Twilight Dragon"

2x “Dragon Envoy”

2x "Historian of the Void's Wrath"

2x "Blackwing Technician"

2x "Twilight Guard"

2x "Blackwing Destroyer"

1x “Book Snake”

1x "Keeper Medivh"

Spells:

2x "Power Word: Shield"

1-2x "Shadow Word: Pain"

1-2x "Shadow Word: Death"

2x “Ring of Light”

2x "Burial"

Who, why and why:

Northshire Cleric is a wonderful card that is in demand in any priest deck. Be sure to take 2 copies. We bet when there is a creature with incomplete health on the table, treat it and get an additional card (and it is not necessary to treat your own, in critical situations all means are good). "Cleric" is base map and does not require dust to create.

Twilight Whelpling is a powerful one-mana card available only to Priests. Placed at the very beginning, it throws aggressive decks out of rhythm or forces them to spend a kill spell on it. If the dragon comes in the middle or late game, you should hold it: we have a lot of cards that need a dragon in hand. You can get the card by completing the challenge in the Black Mountain adventure.

Dragon Emissary is a 2/4 defender for just 2 mana. Suitable for both the second and tenth moves. The cost of creation is 100 dust.

"Voidwrath Historian" - appeared in the latest expansion, "One Party in Karazhan." Allows you to unearth a dragon card (you have to choose one of three random cards). Be sure to put both copies in the deck.

Blackwing Technician is a three-mana 3/5 minion that poses a serious threat early in the game. The card is a reward for defeating Baron Geddon in the Blackrock Mountain adventure.

"Twilight Guardian" - there are no words to describe how beautiful this dragon is. A 3/6 defender for only 4 mana, against which 2-3 creatures and/or opponent spells will break. Of course, the deck requires 2 copies. The card appeared in the “Grand Tournament” add-on; the cost of creation is 400 dust.

“Blackwing Destroyer” is indispensable if you need to kill or finish off an enemy creature, or even the enemy himself.

"Azure Dragon" is very good in itself. Due to the battle cry, a card is not lost, but for the priest its value is small: the only spell that deals damage is “Ring of Light”. You can put 1 copy in the deck, or replace it with another dragon (for example, “Ysera” or “Nefarian”). The card comes in the basic set and costs 100 dust to create.

Bookwyrm is a very powerful card that has a similar effect to Shadow Word: Pain. One copy is enough, but against aggressive decks it is better to take two. The card can be obtained in the One Party in Karazhan adventure.

“Keeper Medivh” - gives you the “Atiesh” staff with 1/3 durability, which has similar mechanics to the “Summoning Stone”, i.e. when casting a spell, summons a random creature for the same mana. You can get this card in the One Party in Karazhan adventure.

Basic spells:

Power Word: Shield is a basic Priest spell that increases the target creature's health by 2 and draws a card.

"Shadow Word: Pain" and "Shadow Word: Death" are 2 more basic spells that allow you to kill a creature with power three or less and with power 5 or more. The number of copies of both depends on which opponents are encountered most often (for an overwhelming number of opponents with a brood of small animals, “Dark Word: Pain” is suitable; against lovers of giants, “Dark Word: Death”).

Ring of Light is worth having two copies in your deck. Effectively clears the opponent's board and heals friendly troops. Use extremely carefully if there is a “Northshire Cleric” on the table, as you can go over the cards. The spell is basic, no creation required.

"Burial" - best spell, which allows you not only to remove a very dangerous or useful creature from the table, but also to add it to your deck. Be sure to use both copies. The card appeared in the “League of Explorers” add-on; the cost of creation is 40 dust.

Add-ons

There is always room for creativity. What will be useful?

Brann Bronzebeard is a legendary dwarf that allows all battle cries to trigger twice. All creatures (except the Cleric) have a Warcry that can be buffed, making Brann a great choice. How it works? The Twilight Warden's Battlecry says "Creature gains +1 Attack and Taunt," but if Brann is on the board, the dragon will gain twice its Attack and become a 4/6. Member of the League of Explorers.

"Prince Malchezar" is a very interesting demon that came with "One Party in Karazhan". At the beginning of the turn, shuffles 5 legendary creatures into the deck, including dragons. The priest was created for long game, Where additional cards will give a huge advantage.

“Mariel the Pure-Hearted” enhances the hero’s ability, allowing him to restore four health per turn instead of the usual two. If you have ten mana crystals, you can use healing, put “Mariel”, and be healed again, now strengthened. The cost of creation is 1600 dust.

“Glutton Priest” has impressive stats for a low mana cost and an excellent ability that allows you to restore a lot of health when using spells. Costs only 40 dust.

In addition, you can add any dragons of your choice to the deck, for example, Faerie Dragon will add aggressiveness in the early game, and Draconian Destroyer can be decisive in the later stages. If resources allow, the deck can be supplemented with strong legendary creatures, such as Ysera, Nefarian or Sylvanas.

Stages of the game

In the early game, the priest feels very confident. The Twilight Whelpling + Dragon Emissary + Twilight Guardian trio will greatly slow down aggressive decks and create a threat themselves. Please note that if “Twilight Whelpling” is the only dragon in your hand, then you should not play it on the first turn, because It is very important to activate the battle cries of other cards.

Shadow Word: Pain and Power Word: Shield cards will help you maintain board control and move into the mid-game with Blackwing Technician, Blackwing Destroyer, and Bookwyrm.

In the late game, we play strong creatures like Ysera or Medivh, while Shadow Word: Death and Entomb give us the opportunity to eliminate the most dangerous enemy creatures. Ring of Light is worth playing at any stage if it brings tangible benefits.

What remains in the starting hand?

It all depends on your opponent. Here is a detailed list of desired cards in order of priority.

Druid:

Hunter: Netherwrath Historian, Shadowword: Pain, Twilight Whelpling, Dragon Emissary.

Mage: Netherwrath Historian, Power Word: Shield, Shadow Word: Pain, Twilight Whelpling, Dragon Emissary.

Paladin: Netherwrath Historian, Power Word: Shield, Shadow Word: Pain, Twilight Whelpling, Dragon Emissary.

Priest: Blackwing Technician, Netherfury Historian, Power Word: Shield, Shadow Word: Pain, Twilight Whelpling.

Rogue:

Shaman: Blackwing Technician, Netherfury Historian, Shadow Word: Pain, Twilight Whelpling, Dragon Emissary

Warlock: Blackwing Technician, Netherfury Historian, Shadow Word: Pain, Twilight Whelpling, Dragon Emissary

Warrior: Blackwing Technician, Netherfury Historian, Power Word: Shield, Shadow Word: Pain, Twilight Whelpling, Dragon Emissary

Dragon Priest - stable and interesting deck, which is quite easy to play. Don't be afraid to vary its composition and adapt it to your playing style. With a little practice, you will improve your rank significantly. And, perhaps, you will return the priest to the meta.



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