The corsairs are the city of lost ships michel de gramont. "Corsairs: A Pirate's Story": the passage of the French and Dutch campaigns

Corsairs: A Pirate's Story- an unofficial addition to the original RPG "Corsairs: City of the Lost Ships". The developers have set the main goal of a significant expansion of the universe, the addition of completely new characters with their own plots and stories. Thanks to this, as soon as you finish the game for one hero, you immediately want to go through it again by choosing another. You don't want to leave the world where the salty sea wind blows and you have to defend your every decision with a weapon in your hands.

Features of the game

  • A large number of completely new ships with unique characteristics have been added. Study them carefully in order to choose exactly the vessel that will fully meet your requirements;
  • A huge arsenal that can be used to win any battle: many types of melee weapons and several varieties of muskets. Use all this splendor if you want to emerge victorious in battles with superior enemy forces;
  • Non-linear storyline flavored with a huge number of additional quests. The player can choose himself whether to make every effort to complete the main quest, or to start by completing as many free quests as possible in order to plunge headlong into game world, feel its indescribable atmosphere.

The plot of the game

The Corsairs: A Pirate's Story add-on offers two characters: Peter Hein, a Dutchman, and Michel de Grammont, a Frenchman. Each of these characters has their own story and plot. Playing as Peter Hein, the gamer will go through a Dutch mission. It all starts with the fact that Peter, a young graduate of the best maritime academy, by the will of fate is thrown ashore by a storm. A catastrophe that took away everything he loved and valued - his parents, his bride, a merchant ship loaded with silk. It is only by a happy coincidence that a poor fisherman rescues Peter. But, as soon as the hero has time to come to his senses, the British attack the island. Peter has no choice but to embark on a criminal path. Will he die in the first battle? Will he become one of the most dangerous and successful pirates in history? You will learn about this by going through the Dutch story.

The French line revolves around Michel de Grammont, the officer's son. He was fourteen years old when Michel challenged the officer who had insulted his sister to a duel. After the murder, the hero has no choice but to flee the country. How will his fate be? He can end his life on the yard for the murder of an officer, or he can become one of the most powerful and influential people in the Caribbean. The French mission will tell you about the details of life.

Results for the game

The addition turned out to be really large-scale. Two serious, carefully crafted plots, a huge number of minor improvements, completely new features and functions - this makes the game even more fun and exciting. You can be sure that by deciding to go through it, you will definitely not be disappointed.

1 PROLOGUE:
there are two options for passing - this is to sail away with a Frenchman and fall from the deck into the hold and stay ... the second one is without a bug and is playable without swearing in the direction of the creators))
Remaining on the island, GG is captured by the British, where he is offered to become a spy against the Dutch. Agree, we go to the pier and meet a person who offers us a way out of this situation, all the same betrayal is a disgusting thing ... We do what they tell us and get to Bermuda (the main thing is not to die in a fight).

2 Aldo Wildman:
On Bermuda we go to a tavern where we are attacked by two types .. cut them, a man comes up to us and asks to help him escape from the island with his beloved. After waiting for the night in the tavern, we go to the house near which there are two guards, having removed the guard near the door, be ready for a fight inside ... Having dealt with the thugs, we take the lady and run to the port where the ship is already waiting for us. Heading to Kyurosao. Arriving at the place, the owner of the ship declares that he has decided to settle and gives us his ship and also advises us to visit the head of the banking house (the head in the house of the usurer in the room on the right).

3 Bank branch:
The banker gives us the task to open a branch of the bank ... We sail to Dominica and from the conversation with the residents we learn that a bank is needed there, we go to the head of the settlement and get his consent to open a branch.

4 Branch monitoring:
Having received the task, we sail to Martinique and from the agreement and the head of the bank we learn that they intend to seize the stock market, he gives us several shares. At the exit, a person comes up to us and suggests a little business ... Agree or not, your choice! If we agree, we find out that we need to attack a ship that is carrying good prey ... We go out to the globalka and look for purple sails, we take it on board and the bay is divided. One of the privatizers refuses his share and we refuse to offer to divide 50/50 .. By removing our opponents, we get a controlling stake !!! We go back and create a task.

5 Golden guilder
Everything is simple here: you need to find a bank that will agree to send money for the order!
I hired the same bank in Martinique with an overpayment))

6 Caravan
From the beginning we buy equipment for the caravan, then we sail to Bermuda. When leaving the glabalka, be ready to take on the fight. Taking the caravan, we sail back. The main condition: all ships must get to the place !!!

7 Parliamentary:
According to the assignment, we must poison ourselves to the Coastal Brotherhood and persuade them not to attack the Dutch ships. We are heading to Bermuda and we receive an answer to our request that one of the council members has gone to jail and we need to get him out. Nothing to do will have to be pulled out ... We sail to Porto Bello and go to the commandant of the fort and offer a ransom for Zhivopyra. We return to the cities and dem in a tavern where we see a Spanish officer, help him up into the room and when leaving we grab his uniform. After changing clothes we go back to the fort and we take away Zhivopyra. It is important that the ship is in the port, otherwise Zhivopyra will not go !!!
The whole thing is done course for Bermuda !!! Having received the assurance that the prirates will not attack, we will not sail to the employer.

8 Rare item:
The head of the bank asks us to find a very rare commodity in the Caribbean for the wedding day. We sail to Le François and talk to the smuggler in the tavern. He says that they cannot help us and suggests asking the merchants in the shops.
In order not to scour the entire archipelago, we immediately sail to San Juan. From a conversation with a tradesman, we find out that there is a person in the house next to the bank who can help us. We go there and find out that the person we need has sailed to Jamaica for 2 weeks. After 2 weeks we return and find out that jewelry was stolen from his wife. We need to find them in exchange for a supply of a rare commodity.
It is necessary to bypass the street traders (I was immediately lucky on the first) !!! One of them has one of the stolen things, we click on the merchant and he hands over to us the one from whom he took them ...
9 In the paws of a lion:
This is the last assignment of the head of the banker.
So the head of the banking house tells us that our governor has gone somewhere
and probably this is the handiwork of the British. The only normally developed city
for several kilometers this is Antigua, sailing to Antigua, (it is advisable to have
a class 3 or 2 ship or a normal squadron) we cannot land in the port
so we land in the bay and there we meet a man who introduces himself to us
one of the survivors of the capture of the Governor's ship, he tells us that
the governor is going to be taken to Port Royal and we need to hurry because soon
he will be led through the jungle. Then this man who told us everything says that
he is an English spy. He will try to kill us with a squad of soldiers when you have finished
go to the jungle there will be another detachment of soldiers with an officer and send these to
We talk with the governor, he says that in one of the mines (dungeon)
diplomats remained in the lock, and if we get them out, he will generously redeem us.
So we go to the dungeon (stock up on healers there will not be officers) there will be somewhere
about 6-10 soldiers with an officer when everyone is dead we go into the room there will be
diplomats talk with one of them and go to the ship. We sail to Curacao
and near the island we go out to sea and immediately move to the cabin talking to the governor, he says that now we are in his service.
END of banking
P.S. Before completing this task, it is better to take your earned money
at Vansthal

Anyone who has played Corsairs at least once would like to repeat the process again. The fact is that this game offers a unique opportunity to get away from earthly problems for a while and become a real pirate. You will have the opportunity to buy your first ship, assemble a team, and gain authority by conquering the seas. Naturally, there is a storyline (campaign), but you can enjoy unlimited time playing in free mode. But sooner or later the game will end, there will not be a single corner of the planet that you would not visit on your pirate schooner. Then you will have to return to reality and abandon your "pirate past". Naturally, you don't want to allow this, and the addition "Corsairs: A Pirate's Story" will help you to become a pirate again, the passage of which will return you to the familiar world of adventures.

Description of the game

Let's see what surprises the continuation of our favorite game has prepared for us. What's so exciting about the Corsairs: A Pirate's Story? The walkthrough is split into two campaigns, which consist of eight and ten plot tasks... In one of them you have to become a Dutch merchant who will lose absolutely everything in a storm. Miraculously, he will be able to escape, after which he will begin his wanderings across the seas. In the other, you will have to immediately become a French pirate, who, at the age of fourteen, killed an army officer in a duel and was forced to sail in order to avoid imprisonment.

These two campaigns will again allow you to become a pirate, surf the oceans and capture ships, destroy opponents and pursue your cherished goal. In the game "Corsairs: Pirate's Story" the passage is focused precisely on the main plot, so there will be less freedom of action, but the narrative will capture you so that you yourself do not want to be distracted by something else.

Passage of the Dutch campaign. Part 1

If you have chosen the Dutch campaign in the game "Corsairs: A Pirate's Story", the passage will begin from the moment your hero Peter Hein survives the wreck of his ship and ends up on the coast of the island on which the village is located. The old fisherman will give him shelter and shelter, but then the unexpected happens - the British troops will attack the village and take you prisoner. You will have to agree to spy against your own country. But rather quickly, you will be able to get rid of this burden. You will need to help one old sailor, who in gratitude will give you his ship, since he himself has long been going to retire. This is where your adventure begins.

First, you will need to contact a banker and open a branch, after which you will have to commit a real scam. In a community with two other pirates, you need to capture the ship carrying the bank's fund. By doing this, you can deal with the rest of the pirates and take over absolutely everything. As you can see, the passage of the game "Corsairs: The Pirate's Story" presents you with an interesting choice, and this will happen more than once.

Passage of the Dutch campaign. Part 2

If you have chosen the Dutch campaign, the passage of the game "Corsairs: The Pirate's Story" after the quest with the bank will no longer turn in another direction. The next task is to find a bank in which coins will be cast by order, and then accompany a caravan for another bank, which other pirates will constantly try to attack. The last two tasks will be the most exciting. In the first, you will need to get one of the important members of the pirate Coastal Brotherhood out of prison in order to convince them not to attack the Dutch ships. And in the second one you will have to swim in search of a rare gift for the daughter of the head of the bank. In the game "Corsairs: A Pirate's Story" passing quests will be very exciting and interesting due to their variety and uniqueness.

Passage of the French campaign. Part 1

Michel de Grammont is the main character second campaign, a French young lad who is in exile for the murder of an officer. Naturally, he chooses a pirate life for himself. This is how you start a walkthrough in the game "Corsairs: A Pirate's Story". France is just one of your opponents along the way. Basically, you will have to fight other pirates, proving your worth and gaining a reputation. This campaign is much more active and combat than the Dutch one, since here your goal is to become one of the best pirates in the whole world, going from a simple crew member to one of the True, the path will not be too long - only ten tasks. And already in the first of them you will be given the first ship on which you will begin to "pirate" for military merit.

Passage of the French campaign. Part 2

For nine out of ten missions, you will need to fight other corsairs, as well as those who do not like corsairs in principle. Gradually you will become more and more famous person among pirates, to acquire more impressive ships and a more reliable crew, while in last mission it will not turn out that you have been demoted. You will have to go to the king of France, where you will be pardoned and even given your own colony, in which you can live and prosper.

I would like to present to your attention the Corsairs project: A Pirate's Story - an add-on for the Corsairs 3 game.

The Corsairs: A Pirate's Story

Burning horizons of the Caribbean, endless sea expanses, sapphire bays and lagoons, rich cities fortified by powerful fort citadels, a jungle teeming with danger and adventure, pirates, privateers, merchants and adventurers, military convoys and golden caravans, powerful squadrons that besiege ports and landings for the capture of enemy cities, mighty forts capable of smashing the enemy squadrons besieging them to pieces by means of the fire of their coastal batteries, espionage, betrayal, secrets and bonfires of the Inquisition, conspiracies, intrigues, love and revenge, all this is available to the daredevil who dared to challenge fate to evil. circumstances around him.

So, the Caribbean, 16-17 century - a time of power, conspiracies and struggle
for power in the New World, which broke out between the four powerful European powers. Only two goliaths - strength and gold rule in these places. And only dexterity, courage,
yes, the loyalty and skill of comrades can resist the hegemony of these giants and force them to reckon with the new contender for honor and respect in these waters.

Step on the bridge of your ship, feel the coldness of the blade hilt with your hand, hear the howling of buckshot and the sound of boarding sabers, know the joy of victories and the bitterness of losing friends, but prove that you can play a worthy role at a time when the British Lion and French Lily were in a tough confrontation with Castile. power and Dutch gold.

The add-on team "Pirate's Story", presents you new project games - Corsairs: A Pirate's Story. The game is adapted for the PC, and is based on the pirate epics of Corsairs 3
and Pirates of the Caribbean.

At the moment, the work is at the very beginning and you are offered an almost alpha version of the game, in which you can familiarize yourself with our project, leave us your wishes and comments.

The version presented to your judgment contains an incomplete part of the Dutch game path, as well as a far from complete series of quests and generators.

V further game will contain at least five plot lines for different nations and pirate brotherhoods and a large number of quest bases of various lengths and themes.

In order to give more interest to the plot of the game, as well as to unite famous characters in one time period, we had to give up some historical and temporal realities, but the game is based on a number of reliable historical events, somewhat revised and supplemented to give a certain effect.

Meet - Corsairs: A Pirate's Story. Walk the path
from the beginning and make this story yours!

We wish you a fair wind on endless
Caribbean vastness.

Features of the game:

  • the choice of the nation at the beginning of the game determines the main character
  • the main characters in the game are historical figures, on the basis of whose biography storylines are built
  • concepts game plot depend on the chosen nation
  • gambling with tavern visitors
  • new interface
  • change of clothes of the main characters
  • trading system "returned" from the game Pirates Caribbean
  • statistics of killed people and sunk / captured ships are kept
  • realistic shooting from a flintlock pistol - bullets are needed for shooting, pistols have a chance of misfire.
  • hero skills increased to 100 points
  • the ability to equip with one or another cold and firearms depends on the corresponding skills of the protagonist.
  • the ability to control one or another ship depends on the "Navigation" skill
  • global map - real Caribbean
  • new system restoration of health
  • new overnight system
  • new quest generators for governors, tavern owners, shipyard owners, jungle bandits
  • new distribution system for contraband
  • new administrative buildings appeared in cities
  • characters have a weight limit
  • changed the boarding process (added locations of the holds)
  • system for generating "local" rumors among the townspeople
  • a huge selection of melee and firearms (117 units of melee and 53 units of firearms)
  • a wide selection of different types of ships (there are 42 types of ships in the game)
  • most quests have two or more options for passing, as well as much more ...

An incomplete list of changes made to the game by the alpha version of the project:

1. Search of chests is possible.
2. New items have been added to the game.
3. In the city from the pier you can see not only your own ships, but also the ships of other captains.
4. In the tavern you can meet a player who will play with you in card game BlackJack ("21") is a mini-game in the game.
5. Now NPCs will have all types of sabers and pistols that are in the game (with the exception of "quest" weapons).
6. You can trade items with street vendors and shop vendors.
7. There is no "Swim to" option at sea if there are hostile ships nearby.
8. Switching the camera from the 3rd person to the 1st person view and back by pressing the "Tab" key. Unbind / bind camera to character F10.
9. Acceleration of time works at sea and on land. R - increase by z (press again to return to 1); +/- increase / decrease by 0.25 (maximum 5x, minimum 0x, i.e. pause).
10. Decreased 3 times the speed of lowering / raising the sails.
11. Reduced 2 times the speed of reloading guns.
12. Changed the game interface (still under development)
13. Changed the music in the game.
14. Changed the system of viewing relations between nations and the player, now made in the form of a matrix.
15. Improved NPC generator for generating normal land opponents.
16. Nations reconcile and quarrel according to the plot scenario.
17. Change of clothes through the character interface.
18. The loading of pistols occurs if the weapon is in a sheath and provided that there are bullets in the inventory.
19. When moving between locations, the current time changes (increases).
20. Added statistics of killed characters.
21. All NPS models are taken from the GPC. Some models are cloned and re-textured, i.e. there are fewer twins on the streets in cities now.
22. Added jungle, houses and other locations
23. Added bandits to the jungle, which do not always turn out to be bandits. If you're lucky, you can take one of the 2 possible generator quests.
24. Usurers lend money, take money for safekeeping and get very upset if the debt is not repaid on time.
25. The ability to save the game on the high seas has been removed.
26. Added the possibility of a pistol misfire. Depends on the quality of the pistol, the Pistols skill and the Luck skill.
27. The maximum value of each skill is increased to 100. When the level rises, 10 free points are added.
28. The penalty for controlling the ship does not depend on the rank, but on the "Navigation"
29. The generator of goods has been removed. Now on each island "fixed" goods.
30. Kernels, Cartridges, Knipels, Bombs, Planks, Canvas and Provision can be imported / exported / smuggled goods.
31. Smuggled goods have been added to each island. A new smuggling distribution system has been implemented.
32. Changed the interface of a simpler information about the colony on a paper map.
33. Added interface for viewing prices and quantities of goods in the stores of colonies. The list is updated after visiting the store (viewing products). If the store has never been visited, the list of its products in the "Trade Journal" is empty.
34. Search of corpses.
35. Global map, islands, names of cities and bays are taken from K: VL
36. Added the ability to go to the cabin through the menu.
37. Overnight stay changed. Now in the tavern room (or your ship's cabin) you need to go to the bed and use F3 or through the "Use bed" command menu and select the sleep time: Until evening, Until morning, Until next morning, 1 hour, 2 hours, 3 hours, 4 hours, 5 hours or 6 hours.
38. The algorithm for distributing items to merchants has been changed. Now there will be no freebies with the transition from the location and back.
39. There are only 53 firearms in the game (pistols, multi-barreled pistols, blunderbuss, arquebus). The ability to use this or that firearms depends on the skill "Pistols".
40. The game has 117 units of melee weapons. The ability to use one or another saber depends on the "Fencing" skill.
41. HP of NPCs are not restored. Full recovery after sleep (in a tavern or cabin) or after entering the global map. You can restore health using the appropriate items (food, potions, alcohol, etc.), which can be bought from merchants.
42. Some actions were voiced (lowering / raising the sails, meeting with an encounter on global map, completion of charging the starboard / port side, etc.).
43. The number of voice responses from various NPCs has been increased many times over.
44. Changed the location of the boarding (taken from the CWL). When capturing large ships, the chain of boarding locations consists of "Deck" -> "Hold" -> "Cabin".
45. Added exchange of items with officers through the exchange interface (as when searching a chest). Called through dialogue with the officer.
46. ​​The possibility of upgrading the hull by "sewing" metal plates at the shipyard has been removed
47. Added the ability to store things in the cabin chest. When you change the ship, things are transferred automatically.
48. The weight carried by the NPC is limited. Added "Weight" parameter to each item.
49. New quest generators for governors
50. Statistics of sunk and captured ships are kept.
51. Movers have been added to the cities.
52. There are 44 types of ships in the game (Corsairs 3, Pirates of the Caribbean, Kosrars 3: Dead Man's Chest, Corsairs: The Return of the Legend, Corsairs: City lost ships, several new models). Some ships have new textures. A full texture update is planned.
53. Added random quests (not generators) to some taverns. You can take it on the thread of the dialogue about work.
54. There are several additional quests in the game. Quests can be taken in conversation with various NPCs, some quests "find" you themselves.
55. The game has developed so far only the Dutch storyline (other nations are playable, but no storyline). The plot is nearing completion. The game has 65% of quests.
56. Guidance on where to get some additional quests can be obtained in the dialogue with the townspeople.
57. Telescopes show the distance to the fort or ship.
58. Added generator quest for taverns.
59. Added generator quest to the shipyard.
60. Added loading screens for various locations.
61. Added new sails emblems.

The Pirate Story add-on includes the developments of the Pirates of the New World project, and also some members of the add-on team and some members of the Pirates of the Caribbean "Filibusters" add-on take part in the development. So you will see many unrealized tendencies of these projects in the add-on History of a Pirate



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