Global card that. Global Card for WORLD OF TANKS clans. How to get to the GK

The moment of exit updated Global card It's getting closer, which means it's time to open the curtain of the mystery and introduce you to the GK 2.0.

When developing new card One of the important tasks was the solution of the main problems with which players are faced.

More provinces - more space
Now the number of clans playing in landing tournaments significantly exceeds the number of available provinces, which makes the competition incredibly strong.

New map It has a flexible architecture, and if necessary, we can expand it to almost an unlimited number of provinces: in two, five, ten times more!

Everyone will fall out
On the current map to capture the province of the clan, you must pass the landing tournament without the right to error, spend a lot of time on fighting, but ultimately there is no success warranty.

On an updated global mapIn addition to a larger number of provinces, a new way to hit the card will be introduced, and it will be possible, as before, capturing territories in landing tournaments.

Choose the level of technology
The recent introduction of additional regions for the VIII level technique has shown the great interest of players to participate in battles in this format.

Next Generation Global Map There will be regions with technical levels similar to the battles in the colleagues: VI, VIII, X. Accordingly, the yield and possibilities will be different.

With the exception of campaigns and other gaming events that are not currently conducted and regularly due to current architectural features, the card does not put the final goal before the clans.

Global card 2.0 It has a completely new architecture that will allow it to work in a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

Division is a combat unit fully equipped with the necessary amount of tanks, independent of the number of fighters in the clan. Now it will not be necessary to keep inactive players in the clan, it has disappeared the need to move one finish to the full composition, and you can be sure that if the fight is appointed - it will take place.

Card division to fronts

The regions will refuse the front of the fronts, each of which will have custom boundaries, the composition of the provinces, the rules of the battle, the available level of technology or even a set of specific machines. Each clan can pick up a convenient front.

New Gaming Currency for Global Card - Influence

To keep martialctions And perform other operations on the global card, the clans will need an impact.

What is it necessary for:

  • Landing on the card without participation in landing tournaments.
  • Purchase and content of divisions as well additional modules to them.
  • Attachment to the province to increase its profitability.
  • Protection of its province under certain conditions.
The effect can be obtained in two ways:
  1. Martial steps on the map: When destroying the enemy division, the winner gets part of its cost.
  2. Participation in strengthening collections: In addition to Promressurs, the seals will be influenced by the amount of which will depend on the division.

The influence will allow the clans not to depend on the limited number of chips and their "freezing", independently adjusting its activity on the map. The impact can also be accumulated in an unlimited quantity, which will give the opportunity to plan long-term operations.

It is worth paying attention to the fact that the impact cannot be purchased for gaming gold, exchange to Promressure or loans.

New interface and visual component

In addition to technical changes and innovations of mechanics, the card will be radically recycled both visually and in terms of convenience. Navigation will be more convenient, many new information will be added, flexible filters, as well as a system of pop-up tips.

Cutting on a global map

  1. After your chips moved to the province not belonging to your clan, it becomes attacked and a fight is assigned for it. The same happens with your province when the troops of another clan are attacked.
  2. On the global map, the attacked province is marked with a special symbol placed on its territory:
    IN information panel The provinces also displays information as about the fact of attack and the clan affiliation (emblem and tag) attacking, the number of attacking (if there are your troops on the province), the type of battle (counter battle on the border or battle on the territory), as well as The time of the provincial battle:
  3. The attacked province remains accessible to carry out any operations on its territory (moving into it and from it chips, setting chips from the reserve and withdraw them to the reserve, moving the bet to the province and from it) only before the prime-half prince. At the beginning of Prime-Time, such a province is blocked until the end of the battle for it, that is, the blocking is removed at the beginning of the next progress after the end of the last battle. The starting province in which the disembarkation occurs, is also blocked with the beginning of the Prime Time.
  4. After the fight for the province, all chips of the losers, which were in it, are deleted in the clan reserve. During the game days, they remain blocked, that is, they will not be displayed on the card the following 24 strokes.
  5. A draw in the usual battle for the province is interpreted as victory defending.
  6. Please note that you can get information about the number of enemy troops located on the province attacked by you. This information is displayed in the middle part of the provincial information block:
  7. If your province is attacked, you can also find out which territory is being attacked. Please note that when choosing your attacked province, one of the arrows will change its appearance:
    This arrow indicates the enemy province, from which parts of the enemy are coming.
  8. You can apply on the troops attackers to your forces on the attacked territory. To do this, it is enough to choose its attacked province, in which there are troops, and attack the province, from which the attack is being conducted. However, it should be remembered that in this case you initiate a counter battle.
  9. The oncoming battle occurs between two attackers through the same border, that is, going towards each other groups of troops. The remaining troops located on the territory of these provinces, but not involved in the offensive, do not accept participation in the battle.
  10. The number of your and enemy troops involved in the oncoming battle initiated by you or enemy are also displayed in the list of attackers in the provincial information panel. Counterflows are displayed by a special icon:
  11. Counter battles are always held at the same time, after half an hour after the start of the Province Province. In the case of a draw in the counter battle, both opponents are considered losers. Chips lost such a battle, removed from the card to the clan reserve. The winner's chips continue to attack and participate in the usual battle for the enemy province, which will take place in an hour and a half after the start of the prime time.
  12. If the territory is attacked by the troops of another clan, you can still make an attack on the general rules.
  13. For the provinces attacked by several clans, a series of consecutive battles is carried out. The first fight between the provincial owner and one of the attackers occurs after an hour and a half after the Praim-Time Nala. The next battle will take place between the next attacking clan and the winner of the first one after half an hour after the start of the first fight. Then the next striker attacks the winner of the previous battle, etc. The winner and the owner of the province is the clan who won the final battle of this series. The order of the attack of clans is determined randomly.
  14. The provincial transition under the control of the new owner occurs at the beginning of the next progress after the end of the last battle.
  15. If the enemy captured the province in which your bet was located, this bet is removed from the card to 24 strokes. During this time, you will not be able to set chips from the operational reserve.
  16. After the expiration of 24 strokes, you can again put your bet on any of the provinces controlled to you using the same button, the pressing of which drives the bet. Aggregate on the map The rate within 24 hours will be unavailable to move, and the troops from the reserve can be as follows after placement of the bet.

In the project World of Tanks, in addition to ordinary tank battles In Random or in the composition of the mouth there is a wonderful opportunity to try to capture the whole world. We are talking about "World War" - a browser application to the main client of the game. In a nutshell - there is a map of the globe, broken into many provinces. Any clan may try to capture one of them or several. In addition to the aesthetic component of the ownership of a virtual piece of territory, there is quite real income - Each province brings some gold that goes to the execution of the clan, and then distributed to treasurers. Let's consider the World War II process in World of Tanks in more detail.

The main window will be a global map - it is on it that you will see the provinces belonging to you, your allies and opponents. From above and below are the information panels that provide all the necessary data for strategic action. For the convenience of the game, a global card (hereinafter referred to as the GC) is separated by geographically into 8 regions containing a different number of provinces. The provinces are several types - the usual (average income), starting (they begin invasion and landing on the GC) and key (income higher). In order for the province brought income to:

Have a mobile capital in one of the provinces - a bet;

All other provinces should be geographically accessible to the metropolitan.

The game of the game in the "World War" Wot step-by-step - every day is divided into 24 strokes, respectively, 1 move lasts 60 minutes. In addition, for each of the provinces, there is the so-called "Prime-Time" time - at the time of its offensive, a series of battles begin, and the territory itself "freezes" almost for all actions.

So, your clan decided to land on the GC - only start-ups are suitable for landing (located on the coast) and rebellious provinces. For the application for the fallout, you need to have a minimum of 15 players who have played at least one battle on the technique above 5 levels. Such a player gives the clan 1 chip - respectively, 15 chips need to fall. The total number of clan chips can be seen under the GC in the information panel of the operational reserve. In this way:

We choose the province;

Select the landing (corresponding button);

Apply.

15 chips from your operational reserve will change the color from green to yellow - this means that the personnel is moved to the battle for its territory. However, those who want to fall on the GK a lot, and the province usually already has a master. So, when disembarking, the tournament begins - the battles of the Olympic System (the loser drops out, with a draw, they leave both teams, which will determine the winner of the landing. The maximum number of teams in the tournament 64, those who did not have time to get are recorded on the next disembarkation. Between each circle of the tournament interval 30 minutes. If your team won the tournament, then in the future she will fight with the troops of the provincial owner - in case of victory you will become its new owner, and in case of lesion, all chips will be moved back to the operational reserve and within 24 hours will not be available. In addition, the victory of the provincial owners, in which the rebellion was wing, automatically means his suppression.

So, your clan has become the proud owner of its own territory - you can develop expansion and seize new provinces belonging to other clans. The attack on the enemy province can start the leader of the clan, his deputy or carial commander. There are two types of possible battles: a counter battle (fight on the border of the province) or a battle for the territory. If you want to attack the same province of the same province, then the winner is determined in the same way as during landing - the tournament for disposal.

The technique destroyed as a result of the fighting for the provinces, the GC is blocked at a certain time - it depends on the outcome of the battle, level and type of equipment. So for the attackering clan with the successful seizure of the territory destroyed light tank 2 levels will be unavailable 30 minutes, and ART SAU level 10 is 24 hours. For losing conditions, much worse - the same SAU will not be available within 120 hours.

What can be done in the province? First of all, place your mobile capital - a bet. It can be moved once a day and only on the provinces belonging to your clan. The rate allows to receive income from the provinces, the conclusion of troops from the operational reserve, as well as to hire agents for conducting special operations (exploration and counterintelligence). Also from the province you can move troops to other territories - the movement of chips takes 24 strokes (hours). Any movement of troops can be canceled by clicking on the appropriate arrow. And the province can be repurchased! Under looting, the special operation is understood, after which the province once brings income over three days, and then 5 days will not bring income in general, even when the owner is changed! The tactics of the scorched land and the downturn in the brightest manifestation.

Kohl spoke about special operations, it is impossible to mention exploration and counterintelligence. The recruitment and the introduction of the scout on the territory of a potential enemy makes it possible to find out:

The location and number of troops;

Location rate;

Chance of rebellion in the province.

Accordingly, there is an opportunity and counterintelligence. The recruited agent will prevent information leakage and interrupt the reconnaissance operations of enemy clans. Both of these operations are paid (gold requires), the preparation of each agent lasts 24 hours, in the event of the disclosure of the intelligence, the following can be sent only after a day, and the counterintelligence exists 24 hours under any conditions.

The wide opportunities of diplomacy and the creation of a variety of alliances makes the "World War" fascinating game In World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, the GK occasionally occur gaming events - So last year, the whole mainland popled in the center of the Atlantic Ocean. Participants in battle for it received not only unique stripes, but also a convenient bridgehead for landing in the United States. And recently, the Global Restart of the GC and the fighting for the provinces went on the techniques of a strictly defined level - including the first!

IN game world. Of Tanks has several interesting modes. And one of them includes a "global card". On it, the clans are fighting for the territory. In addition to sports interest, this type of game attracts players the opportunity to earn gold.

For example, owning this or that province, the clan can get from a dozen to several thousand in-game currency.

The global map for the WORLD OF TANKS clans is a world map

It is divided into several parts:

Africa (Western, Eastern, South);
Ural and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understood, only clans can take part in this mode, single players there are impossible to meet there. But developers have plans for the introduction of such players on the global card as mercenaries. Well, wait, see.

Global Card for WORLD OF TANKS Clanes and Battle

Here the process is divided into 2 types:

Global;
tactical.

On the global map of the clans are chips, where commanders move them, produce attacks and provincial protection, produce intelligence, robbery and much more. As soon as the chips go into a combat clash, a battle will occur at a certain time between clans.

The time is installed in the province itself and for each it is its own, the battle will occur in the game client, namely in the "Special Fight" tab. Fights do not differ from ordinary cars. Only there is one "but", the clans will not be able to see each other's compositions until the technique is detected during the battle.

What's on this moment occurs on the GK.

To date, all provinces belong to the most best top clans, and you can almost not actually knock them out. Since these are very strong and experienced players, then to fight such, you need to train a lot.

In addition, if you decide to create a clan and try to attack, for capturing, province, then you will not succeed.

Because, you need to spend a huge number of hours at the clans training, select the necessary compositions of machinery for certain locality cards, as well as watch video battles top clans, only then you will have a small chance to win. For beginners and medium in terms of clans, there is only one possibility to play on a "global map" - it is only for the extension of experience in such battles.

Create clans, train, gain experience and who knows, can over time you replenish the list of top clans. Good luck on the battlefield!

"Global Card" - This is a special mode in the game World of Tanks. It is a strategic struggle between the gaming clans for the territory. This article presents general About Global Map.

Detailed information about this mode can be found from the Global Map manual on the official portal World. Of Tanks.

"Global Card"

general information

A global card is a virtual battlefield, which is based on the world map. For convenience, the map is divided into several parts: Northern Europe, Mediterranean, West Africa, East Africa, South Africa, Urals and Trans-Urals, Siberia and Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, the Moscow region, Lithuania, Bavaria, Transylvania ...). Each province corresponds to a certain game card. They have a geographical binding: for example, in Africa it is impossible to meet the province with the map of Polar or Sand river somewhere in the north.

Participants

In order to fight on a global map, players are combined into clans. Each clan fighter is conditionally denoted on a global card with a chip. Single players cannot take part in mode, but the developers plan to give them such an opportunity as mercenaries. Clans lead their diplomacy: imprisoned unions, create alliances and, most importantly, fight with each other.

Why do you need all this?

In addition to the sporting interest, the clans pursue material purposes: each province daily brings its owner a certain amount of gold. It may vary from several tens of up to several thousand gold coins, depending on the geographical position and historical value of the province. For example, the European capital will bring more income to its owner than a dozen African possessions.

How do battles occur?

The whole process can be divided into two levels: Global (what is happening directly on the global map) and tactical (what is happening in the game client). At the global level, the clan commanders move the chips ( symbol Players of the clan), attack and defend the provinces, carry out intelligence, robbery and much more. If the chips entered a combat confrontation with the enemy, then at a certain time (for each province it will be a fight between the participants of the opposing clans. Battles are held in the client of the game ("Special Fight" tab). In essence, the clan battle is no different from the rotary battle of the absolute format. The only difference: players do not see each other's compositions until the tanks are found in battle.

Small secrets of battles on GK

  • If your province and province you want to attack are in different time zones, you need to put an attack before the prime time of your rivals.
  • If you have lost the fight for the province, in which your bet is located, then you have time before the next progress, to move the bet to the next province, thereby keeping it on the map.
  • If several clans attack the province at once, then first the mini tournament occurs between them, for the right to fight the provincial owner. And if there is a draw on this tournament, then the team that previously put an attack on the province takes place.
  • If you won the battle with the owner and landed on the GC, then you still have time before updating the progress to put new landings the next day.
  • If an oncoming battle takes place, then the map for it is selected randomly from the maps of the provinces from where your troops and troops opposed.
  • On the global map, the attacking team always plays with the second base, and protecting with the first one.
  • If you have created a clan and think that you can immediately capture the provinces, etc. - it's a delusion. To do this, we need to train a lot to train, the launcher of the equipment under different maps, Watching the top clans and only then, after time, you will have a chance to defeat. At the moment, for beginners (and for medium levels) clans of clans to fight on the GK, it is possible for the accumulation of experience of such battles. Top clans from the provinces are almost impossible. The whole point of battles on the GC - the top clans are fighting with each other for the province. For simple clans, it remains only to learn, learn and study again. Good luck!


Solitaire Rook