Where to spend the experience earned on elite equipment. What is free experience in World of Tanks? How to receive, translate. How to get free experience for free

In World of Tanks, like in any other game, there is such an important component as experience. But the difference between World of Tanks and other toys is that it contains 2 types of experience: ordinary, which can be distributed to improve only ordinary equipment, and free, using which you can conduct research on any tank or spend it on accelerated crew training. And the “highlight” of the game was the opportunity to transfer experience from an elite tank to a free one, which we will dwell on in more detail.

How to transfer experience to WoT

As you know, after each battle the player receives a reward in the form of silver and experience, 95% of which can only be used to improve the tank that participated in the battle, and 5% goes to free experience. But you want to upgrade your key car as quickly as possible, and experience accumulates very slowly. It is for such cases that there is a function for transferring experience from an elite tank to a free one.

So, to begin the process of transferring the experience, we launch the game client and under our account log into your account.

  1. Find the inscription “Translation of experience” in the upper right corner and click on it.
  2. Next, an exchange window opens in front of us, with a list of elite equipment and an indication of the amount of experience earned by each of them.
  3. To activate the exchange function, remove the check mark from the “All equipment” line.
  4. We set a mark opposite the tank from which we planned to transfer the experience.
  5. Set the amount of experience required and press the “Translate” button.
  6. Next, confirm the execution of this operation in the window that opens.
  7. We are waiting for the translation to be completed.
  8. Important! To make an exchange, you must have gold coins, which are purchased for real currency. At the moment, the exchange rate is 25 free experience points to 1 gold coin.
  9. Remember that translation of experience can only be done with elite tanks.

Now you know how to transfer experience in tanks.

At the end of each battle, the player receives silver and experience points as a reward. The latter is simply necessary for conducting research with tanks and modules. Only five percent of all points earned become “free”. But what to do if this is not enough? Today we will touch on this topic in detail and talk about how to transfer experience to World of Tanks (Blitz). With a few simple steps, any player can significantly increase their points reserves.

How to transfer experience in the game World of Tanks

The transfer button is located in the main menu, it shows the amount earned per this moment points. After its activation, a special window appears with a detailed list of all elite tanks. Before transferring experience to World of Tanks, you must check the box for all required units of equipment.

Let's consider further actions using a specific example of the elite A-20 tank model. How to transfer experience that is equal to 3905 points in World of Tanks? Let us remind you that we are turning it from “elite” to “free”.

We tick the above-mentioned tank and indicate the required number of points in the “Transfer experience” tab. Click on it with the mouse button. It is worth remembering that gold is required to complete the transfer. One such coin is equal to twenty-five points. Let's assume that we need to turn one hundred units of "elite" experience into "free" - we will spend four coins on this. For a thousand points - forty, and so on. At the beginning of the game, 100 gold coins are transferred to each player’s account - a gift from the development team.

After clicking the "Transfer" button, a confirmation window appears on the screen. Ready! Selected points from elite tanks became "free". Such easy way will help you on how to transfer experience to World of Tanks.

What to spend free experience on

Tanks whose level has reached 10 are purchased in fairly good condition. The same cannot be said about lower-level technology. To bring a tank to the top, you need to spend money on research and purchasing credits for modules. This is what “free” experience is for. Of course, you can study technology without any expenses, but the stock state is a dubious pleasure.

Thanks to "free" experience, you can avoid battles on inferior machines. If you don't want to waste time on a certain tank, you can easily skip it and move on to the next one on the list. It is worth saying that the number of points required to carry out such an operation differs significantly from the standard one.

Is it possible to buy?

You cannot buy experience, but you can purchase the special gold coins that were mentioned earlier. There are many ways free receipt golds - both honest and dishonest. Making a purchase from the official in-game store is perhaps the most proven option of all.

For gold you can purchase elite models of tanks, which are called “premium”. This technique is elite by default. The experience she earns in one battle is several times more than that of linear tanks. To transfer ten thousand points you will need sixteen dollars (or 550 rubles).

Game resource earned in battles. Divided by:

  • Experience on a specific tank is used to study new modules for this tank and new types of equipment (according to the “Research” tab).
  • The experience of a certain crew member is used to improve mastery of equipment (main specialty) and additional skills.
  • Free experience - can be used to study any modules and types of equipment.

Experience is earned

  • For causing damage to enemy tanks (the difference in tank levels is taken into account).
  • For causing critical damage to enemy tanks (the difference in tank levels is taken into account).
  • For “assistant” points (to any tank for damage caused by allied equipment while repairing the track of an enemy tank that was shot down by it).
  • For detecting enemy tanks (more for self-propelled guns than for a regular tank).
  • Any tank for damage inflicted by allied equipment on targets “exposed” by it. The player will receive additional experience for damage according to his intelligence data for each level of difference between the player’s tank and the “highlighted” target, but not more than 30%.
  • For pushing/drowning enemy tanks. If the tank was pushed by several players, then the experience is divided between them in proportion to their impact on the tank.
  • For destroying an enemy tank (only to the one who destroyed this tank; the difference in tank levels is taken into account).
  • For capturing an enemy base (only for invaders, in proportion to the time spent at the base).
  • For knocking down the capture of your own base (in proportion to the “shot down” percentage).
  • For the fact that your tank was not destroyed during the battle.
  • For active fighting. Such actions mean shooting enemy tanks next to the player’s tank. In general, the effect on the total amount of experience is not very significant, but it is still there.
  • The more damage your team inflicts on the enemy, the more experience each player will receive. Only damage inflicted on subsequently destroyed tanks is counted. (The coefficient is not very significant.)
  • For a team victory (+50% experience for each player).
  • When earning a Battle Hero achievement, Epic Achievement, or Platoon Award, players on the losing team receive the same amount of experience and credits as players on the winning team.

Experience Modifiers

At the end of the battle, this bonus is displayed as a “bonus for the premium vehicle level.”

Free experience

  • 5% of the experience gained per battle goes towards free experience.
  • Experience with “elite” equipment can be transferred to free for game gold.

Standard rate 1 = 25. Sometimes, during promotions, there is a preferential rate of 1 = 35

Crew experience

  • Each crew member receives the same amount of experience per battle as the tank.
  • If a crew member was shell-shocked, he receives 10% less experience.
  • In your personal file, only “combat” experience is displayed, all bonuses (first victory, accelerated training) are not displayed, but are saved, and the level of proficiency of the current skill is calculated based on the sum of experience and bonuses.
  • The dependence of the level of proficiency on the experience gained is logarithmic: if learning from 0% to 1% requires 1x experience, then from 50% - 10x, and from 99% to 100% - 100x.
  • When a tanker is transferred to another tank, he receives serious penalties, which reduce the level of proficiency in the main specialty and reduce the experience gained. To avoid this, you need to retrain the tanker for a new tank.
  • If the tank has become “elite”, you can enable accelerated crew training. With accelerated crew training, all experience gained (by the tank) during a battle goes towards training the crew. Thus, the crew member with the lowest skill level (marked with a gold “tank academy” badge) will receive twice as much experience. Over many battles, with an equal level of the entire crew, with an average experience per battle of 1000, accelerated training will look like this:
    • the lagging crew member will earn on average (1000 + 1000) = 2000 experience per battle.
    • the remaining crew members will earn 1000 experience.
Additional skills and abilities
  • To learn each subsequent additional skill or skill, 2 times more experience is required than for the previous one.
  • Additional skills begin to work immediately, in proportion to the level of proficiency. Until a crew member's base skill reaches 100%, they will work at a penalty.
  • Modifiers begin to work only after they are fully pumped to 100%.
  • When a tanker is transferred to another tank, further growth in skill will occur only when the main skill is 100%; until this point, all the experience gained will go towards leveling up the main specialty.
  • Influence additional skills per tank is taken into account according to the average crew level: for example, if out of 5 tankers 2 have 80% camouflage, one 20%, and the rest are studying repair and fire fighting, on average the tank will receive (80+80+20)/5 = 36% bonus to stealth .
  • If you do not choose an additional skill, experience will accumulate for as long as you like, and at any time it can be spent on learning any available skill.

Experience is not earned

  • For damage and destruction of allied equipment.
  • For ricochets and non-penetrations.
  • For receiving damage.
  • There is no bonus experience for a draw. For defeat, of course, too.
  • If you left the battle (and did not manage to return to the game before it ended) and the tank was not destroyed, in this case 0 experience will be awarded at the end of the battle.
  • For receiving “heroic” titles based on the results of the battle (With the exception of special promotions, during which additional experience may be awarded). However, in case of receiving a “heroic” title or an epic reward when defeat, experience is considered as if victory. This bonus experience is shown in a special column "for worthy resistance".
  • There is no special bonus experience for the entire team for destroying all enemy tanks.


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