World of Tanks 15000 experience for the fight. How to get a wizard in World of Tanks on any tank. How to get free experience

The "Master" class sign is needed mainly to decorate statistics. There is little practical benefit from this award, because when viewing the profile, players pay attention to the percentage of victories and the average damage. Only a glimpse of some can look at the medals, but nobody attaches great importance. In this article you will learn how to get wizards in WOT almost on any technique.

So, in World of Tanks we have 4 grades sign:

When calculating experience, faults and bonuses of the Account premium are not taken into account, that is, the conditions are absolutely equal to all players. The exact amount of experience required to get the "master" on a particular tank is constantly changing, therefore there is no single indicator.

Nevertheless, there is a website where wORLD players Of Tanks, day after day, lay out your replays. On this site there is a special schedule of the minimum number of experience necessary to obtain a "Master" grade sign.

It is calculated strictly based on the loaded replays. This means that information is incomplete and inaccurate, although it gives some approximate figures. Experienced forum players say the wizards are practically guaranteed if you gain 1800-2200 experiences. But how to get experience in such large quantities?

What is charged experience in World of Tanks

Combat experience is charged:

  • Damage to enemy tanks;
  • Critical damage to the enemy's technique;
  • For the damage of the allies on the technique, which the player knocked the caterpillars;
  • For the detection of enemy tanks;
  • For the death of allies on a player discovered by the player;
  • For damage on its own "lighting" (up to + 30% of experience depending on the level of the goal);
  • For the damage of allies by the goal, a player's stunned SAU (up to + 30% of experience depending on the level of the goal);
  • For encountering / drowning by enemy equipment;
  • For the capture of the base;
  • For knocking out the capture of its own base;
  • For survival in battle;
  • For active shooting during the battle;
  • For the general damage of the team;
  • For the victory (+ 50% each player).

If received voice award , epic achievement or achievement of the "Hero of the Battle" The players of the loser team will receive as many loans and experiences as the winners.

But for what experience is not accrued:

  • Obtaining damage;
  • Rickests;
  • Draws;
  • Lesions;
  • Shooting on the allies;
  • Incomplete;
  • For the survival of the tank in battle, from which the player came out and did not return.

In addition, World of Tanks has no special awards for the destruction of all the enemy techniques.

Now about the main thing: how to get the "masters" in World of Tanks almost on any tank? In fact, it is not difficult if you comply with a number of recommendations.

  • Get individual and weld achievements. It has already been said that you can get a decent experience bonus even in case of lesion.
  • Attack and destroy the technique more high level . The higher the level of the goal, the more experience you will receive damage on it or its elimination.
  • Survive even in the "drain" battles. Even if the team has no chance of victory, try to live as long as possible and put the maximum of the damage to opponents. For example, you may have time to destroy enemy artillery and get up to capture the base to increase the number of experience for the fight. However, if there is a choice between the achievement of the enemy and the capture of the base, choose the first.
  • Rendise "Decent Resistance". Even when the team loses the battle, stay one of the best. Help allies and destroy the enemy technique.
  • Show maximum activity. Your tank should shoot as often as possible. You will also receive additional experience for damage on your own intelligence and close contact with the opponent.
  • Detect and "Huslite" enemies. If you "light up" the enemy and / or some caterpillars, and your team will damage him damage, you will get a bonus experience.
  • Play unpopular tanks. Logic is simple: than less players Plays on a specific tank, the less experience is required to obtain a sign of the "Master" class. Accordingly, it is more difficult to get a wizard on a 1-2 level technique.

But do not forget that the "Master" is just a reward that has no meaning for other players, so it is purposeful to "farm" it in WOT does not make much sense.

As in any MMO, experience in World of Tanks is of great importance. Only with the help of experience it is possible to promote up the "tank staircase". For combat experience, the player can explore a tank modules or a technique, which is available for research. Combat experience really get only in battle, killing or highlighting the enemy. However, there are other criteria affecting the total number of experience earned in the battle. About what and how to accrue experience in World of Tanks, let's talk in this article.

As you know, experience in the "world of tanks" is divided into two categories: free and combat. The very study of tanks with the help of experience appeared in the patch of 0.02 even at the beginning of the alpha testing of the game. All-specific tank can be explored by combat experience. At the end of the battle, five percent of combat experience is translated into free, which can be used to study any combat vehicle in the game.

As for combat experience, it is charged for the following actions in battle:

  1. Damage damage to enemy tanks - the technique class and the level of the enemy are taken into account. For example, for 2000 damage, the Svetle will give much more experience than PT-SAU or Arth, as the main purpose light tank - Do not cause damage to the enemy, and the enemy's position lights. Also important is the level of the enemy, which caused damage. Thus, killing high-level enemies, you will receive more experience than shooting low-level tanks. Additional experience is also given for the destruction of tanks, but it is better to apply 400 damage than to finish a tank with 5 units of strength.
  2. For the application of critical damage, the enemy also has a peculiar bonus. Arson of the engine or tanks, the Crete of the Boylaying or the Rotary Mechanism of the Tower, the caterpillars and the contusion of the crew members are also taken into account when the experience is accrued.
  3. The primary enemy light (the detection of enemies) goes to the test of experience. Moreover, the detection of SAU gives more experience than behind the lapse of another class of tanks. If the enemies were destroyed, the enemies were destroyed or damaged, then it is a kind of bonus for experience - "damage with your help."
  4. In the last patch, another criterion was introduced, according to which the bonding / drowning of tanks also give additional experience.
  5. The capture of the enemy base or the capture of the "bombed" by experience.
  6. Additional experience is accrued for active martialctions, decent resistance, vitality in battle and received medals. And for the victory of the team in battle gives the most experience: + 50% of the experience of each player.
  7. Many prefer to finish opponents, as the more damage will apply the team, the more experience will receive winning players.

Many users do not know how experience is credited to WOT. They are often mistaken in the fact that the allies can be obtained by experience. On the contrary, for Timkill or damage to union technology with you will remove part of earned experience and loans in proportion inflicted damage. Also, damage is not charged behind the depths or rickests and for damage. Bonus with lesion or no draw. As a result, if you want a lot of experience at the end of the battle, you must win.

However, the "world of tanks" is protected from cheating experience. For example, if you get out of the battle and do not go before the end, then the experience will eventually be accrued. True, it is only if your tank is not destroyed.

Summing up, we can say that to get maximum number Experience needs to destroy enemies, to fill damage and, most importantly, to defeat in battle, remaining alive. It is desirable to have a premium account, since if it is presented, you can get 50% more experience in every battle, regardless of the outcome of the fight.

Good luck to everyone! This topic Dedicated to how to earn experience! But for starters, let's discuss that in general such experience. As in any MMO, experience in World of Tanks is of great importance. Only with the help of experience it is possible to promote up the "tank staircase". For combat experience, the player can explore a tank modules or a technique, which is available for research. Combat experience really get only in battle, killing or highlighting the enemy. However, there are other criteria affecting the total number of experience earned in the battle. As you know, experience in the "world of tanks" is divided into two categories: free and combat.

As for combat experience, it is charged for the following actions in battle:

  1. Damage damage to enemy tanks - the technique class and the level of the enemy are taken into account. For example, for 2000 damage, the Svetlyka will give much more experience than PT-SAU or art, as the main purpose of a light tank is not to apply the damage to the enemy, but the enemy's position. Also important is the level of the enemy, which caused damage. Thus, killing high-level enemies, you will receive more experience than shooting low-level tanks. Additional experience is also given for the destruction of tanks, but it is better to apply 400 damage than to finish a tank with 5 units of strength.
  2. For the application of critical damage, the enemy also has a peculiar bonus. Arson of the engine or tanks, the Crete of the Boylaying or the Rotary Mechanism of the Tower, the caterpillars and the contusion of the crew members are also taken into account when the experience is accrued.
  3. The primary enemy light (the detection of enemies) goes to the test of experience. Moreover, the detection of SAU gives more experience than behind the lapse of another class of tanks. If the enemies were destroyed, the enemies were destroyed or damaged, then it is a kind of bonus for experience - "damage with your help."
  4. In the last patch, another criterion was introduced, according to which the bonding / drowning of tanks also give additional experience.
  5. The capture of the enemy base or the capture of the "bombed" by experience.
  6. Additional experience is charged for active fighting, decent resistance, vitality in battle and received medals. And for the victory of the team in battle gives the most experience: + 50% of the experience of each player.
  7. Many prefer to finish opponents, as the more damage will apply the team, the more experience will receive winning players.

Many users do not know how experience is credited to WOT. They are often mistaken in the fact that the allies can be obtained by experience. On the contrary, for thymkill or damage to union technology with you, some of the earned experience and loans are proportionally applied damage. Also, damage is not charged behind the depths or rickests and for damage. Bonus with lesion or no draw. As a result, if you want a lot of experience at the end of the battle, you must win.

However, the "world of tanks" is protected from cheating experience. For example, if you get out of the battle and do not go before the end, then the experience will eventually be accrued. True, it is only if your tank is not destroyed.

Summing up, it can be said that to obtain the maximum amount of experience, you need to destroy enemies, to fill damage and, most importantly, to win in battle, remaining alive. At the same time, it is desirable to have a premium account, since if it is presented, you can get 50% more experience in every battle, regardless of the outcome of the fight

Good luck to everyone! This topic is dedicated to how to earn experience! But for starters, let's discuss that in general such experience. As in any MMO, experience in World of Tanks is of great importance. Only with the help of experience it is possible to promote up the "tank staircase". For combat experience, the player can explore a tank modules or a technique, which is available for research. Combat experience really get only in battle, killing or highlighting the enemy. However, there are other criteria affecting the total number of experience earned in the battle. As you know, experience in the "world of tanks" is divided into two categories: free and combat.

As for combat experience, it is charged for the following actions in battle:

  1. Damage damage to enemy tanks - the technique class and the level of the enemy are taken into account. For example, for 2000 damage, the Svetlyka will give much more experience than PT-SAU or art, as the main purpose of a light tank is not to apply the damage to the enemy, but the enemy's position. Also important is the level of the enemy, which caused damage. Thus, killing high-level enemies, you will receive more experience than shooting low-level tanks. Additional experience is also given for the destruction of tanks, but it is better to apply 400 damage than to finish a tank with 5 units of strength.
  2. For the application of critical damage, the enemy also has a peculiar bonus. Arson of the engine or tanks, the Crete of the Boylaying or the Rotary Mechanism of the Tower, the caterpillars and the contusion of the crew members are also taken into account when the experience is accrued.
  3. The primary enemy light (the detection of enemies) goes to the test of experience. Moreover, the detection of SAU gives more experience than behind the lapse of another class of tanks. If the enemies were destroyed, the enemies were destroyed or damaged, then it is a kind of bonus for experience - "damage with your help."
  4. In the last patch, another criterion was introduced, according to which the bonding / drowning of tanks also give additional experience.
  5. The capture of the enemy base or the capture of the "bombed" by experience.
  6. Additional experience is charged for active fighting, decent resistance, vitality in battle and received medals. And for the victory of the team in battle gives the most experience: + 50% of the experience of each player.
  7. Many prefer to finish opponents, as the more damage will apply the team, the more experience will receive winning players.

Many users do not know how experience is credited to WOT. They are often mistaken in the fact that the allies can be obtained by experience. On the contrary, for thymkill or damage to union technology with you, some of the earned experience and loans are proportionally applied damage. Also, damage is not charged behind the depths or rickests and for damage. Bonus with lesion or no draw. As a result, if you want a lot of experience at the end of the battle, you must win.

However, the "world of tanks" is protected from cheating experience. For example, if you get out of the battle and do not go before the end, then the experience will eventually be accrued. True, it is only if your tank is not destroyed.

Summing up, it can be said that to obtain the maximum amount of experience, you need to destroy enemies, to fill damage and, most importantly, to win in battle, remaining alive. At the same time, it is desirable to have a premium account, since if it is presented, you can get 50% more experience in every battle, regardless of the outcome of the fight

Free experience - valuable resource that allows you to bring tanks in the top without extra torment.

Who at least played a little in World of Tanks, already understands the greatest value of free experience. For the rest, I remind you a little that it is. Free experience is not tied to any tank, it can be spent on the study of any tank module, any tank. It is accumulated free experience Allows you to open modules and tanks without having to ride in stock.

Difficulties

The complexity of the accumulation of free experience is that only the accrued in this piggy bank 5 % From the experience gained in battle, although there are bonuses from the first victory per day. By the way, in fact, the stars of double experience and you need to use to increase the inflow of free experience in the hangar. But I, for example, do not like to jump from the tank on the tank, so that this option is not suitable for everyone.

I repeat that there is a free experience very slowly, just 5 units of experience with each hundred goes into free experience. That is, with 1000 experience we only get 50 free, which is very very few. Please also soberly assess your capabilities, do you really charge more than 1000 experience for the fight? So it is very difficult to save free experience.

Many or few?

Free experience is copied slowly, but there are a lot of modules on tanks. So it will not work up the scheme. That is, accumulate free experience on modules for high-level tank is almost impossible. There, the cost of the modules is calculated tens of thousands, so that you have to accumulate such a lot of experience in the form of free almost impossible. It should be understood that free experience is an exceptionally paid service.

Paid option

Why is World Of Tanks in general there are free experience? To stimulate use paid services. Yes, there is a transfer service with elite tanks in free experience, where for real money you will receive a sufficient amount of free experience. The developers are happy, and Donter will not suffer on the stock and durable tanks.

A little more time a conspiracy theory, which is often the practice of marketing. Tanks are not easy so in stock state just disgusting. And yes, some tanks are so terrible, and squeeze out of them at least something is sometimes problematic. So earn free experience free game Almost unreal.

I do not recommend spending money on free experience, as in general to invest in World of Tanks. By specific online GamesWOT will always have decent goals for opening for free experience, it is a banal stimulation of online and donata. So do not hurry to the terminal, money in Wot will only lead to reinforced time loss, you will play more and longer.

There is hope?

If there is, then unfounded. Never forget that World Of Tanks - Commercial Project. And the transfer of experience with elite tanks in free experience is one of the most popular and profitable services that are provided to players for money. These two facts hint eloquently that the free experience of accumulating is free almost unreal.

Although there is a small but. If you explore not so many tanks at the same time, then free experience will be enough to open tank modules low levels. If you wish, you can skip the tanks of the first levels by opening them for free. But, this is perhaps the only opportunities that provides free experience to all players, and not just to those who pay.

Oh, yes, consider the option that playing a lot and actively you can accumulate any amount of free experience, we will not. For World of Tanks is considered only as computer game, only as entertainment. Those who seriously intend to carry out in the fields wORLD battles Of Tanks Day will move, it seems to me, seriously mistaken in priorities.

Although not to give at least some explanations I can not. To advise, however, there is nothing to advise in terms of free experience. The first universal advice is always working and everywhere - try to play better, play on the quality of battle, and not on their number . The more you earn experience in battle, the more free experience comes you.

Also maybe useful use Bonus experience for the first victory a day on every tank. So, if you have a lot of tanks, then knocking up the stars, you can slightly speed up the influx of free experience. But this decision does not seem to me personally definitely good. We all know that the simplest stars knocking can delay and turn around.

Well, the final Council regarding the accumulation of free experience in WOT is a recommendation for its economical spending. It is best to spend it on modules, and not to open tanks. Moreover, the greater effect will be in the event that you will use free experience you will be on tanks of low levels, experience to open the modules on them is required relatively few.

TOTAL

In principle, the accumulation of free experience in the free option does not have. The fact is that there is too little experience in free experience, and the modules on the tanks are too expensive. So most of its free experience - Donterov's lot. It is very difficult to accumulate free experience with the game, and there are practically no free tools to accelerate this process.

World of Tanks is a multiplayer game where there is an opportunity to manage various combat vehicles. different countries World. The main resource in the game that affects the development of the account is experience or expand. This resource allows you to buy enhanced parts on the tank, in other words, are key to the player in the process of developing the machine, and goes to the next level. The process of acquiring labor-intensive experience and requires many efforts from the player. This article will consider how to quickly get experience in game world Of Tanks.

Concept - experience inWOT.

Experience is a key resource for the development of a gaming account. It is necessary for sharing technology, the acquisition of combat modules. The game has 4 types of exp on.

Consider each of these species in detail:

  • Combat - the player receives the experience individually. In the process of the game 95 percent of the expiration, obtained in the battle is distributed directly to the tank, which participated in Boe. This allows you to develop the car further on the study branch to purchase modules and go to the next level.
  • Free - can be used to develop any machine or component parts of any tank. The expand of this type is 5 percent of the resource acquired in battle.
  • The experience of crew members is charged after the fight. The crew receives a similar amount of experience as the machine.
  • Combat experience accumulated on premium technique can be translated into free. The ratio is a gold coin to 25 units of experiments.

Having understood with the types of experience, it is necessary to consider the principles on which this resource is charged for the action of the player during the battle.

How to earn

In the exposion game, the player is charged for certain useful actions that he was able to make the team victory:

  • Destruction of an enemy tank.
  • Damage to modules on the enemy tank.
  • Damage crew enemy.
  • Will light up the enemy machine automatically charged 10% of the experience that allies get an attachment machine.
  • Taran enemy.
  • The detection of enemies, at the same time the enemy artillery will be charged with additional 50% of experience.
  • The bonus will be accrued if you manage to push the enemy from the cliff.
  • For the capture of the Baza enemy experience is charged.
  • Protection of its own base during the capture of its enemy allows you to get a significant bonus in battle.
  • The total damage is played by the total amount of damage, which your tank inflicted the enemy in the process of tigers.
  • Using the Account Premium increases the experience gained by 50%.

The combat experience system is read by developers to the slightest parts any action that has had a positive consequence to win the team will be marked when enrolling the final experience.

Fast ways to gain experience

The game developers emphasize that all users play exclusively by the rules, and did not use various illegal programs for pumping their account. Therefore, tips on how to quickly earn experience not particularly and a lot. The level of the game, the survival of the machine in battles, the number of damage caused to you, affect the experience gained. You can conclude that you need to learn, it is extremely effectively to manage the tank, know the perfect landscape of the country of individual cards, to understand what is happening in this moment and correctly enjoy the situation.

All these advice in aggregate will allow not only to become an effective team member and a highly professional player, but also to quickly earn experience. However, the amount of experience gained can be slightly increased. Buying a premium account for the game, users automatically earn more experience and money for battles. Recently, the game has appeared the possibility of a faster shaking of the team and tank. Game developers game world Such a concept as a personal reserve. Using a personal reserve will increase the amount of experience gained by 50 or even 100% depending on which resource is used.

In addition, various promotions and bonuses that are able to increase the amount of experience gained at x 5 times are constantly in the game. Daily experience from the first won battle per day is multiplied by x 2.

Free experience

Free experience The importance of the gaming resource, as mentioned above, it depends on the combat experience that the player gets as a result of the battle. You can earn this type of experience both in ordinary free battles and command conversions. There is the possibility of additional receipt of experience that requires material investments. On the elite technique in the process of the game, experience is accumulated, which is impossible to translate to other tanks.

However, there is an opportunity to exchange experience with premium technology. You can only do it for gaming gold. Translation is carried out at the rate of 20 units per one golden coin. This method can be pumped entire separate branches.

Evolutionary crew

The development of the crew will allow you to manage the tank more efficiently, the team members will receive additional skills that will help in battle. You can accelerate the crew pumping using personal reserves or translate the experience gained on premium and elite tanks to develop the skills of crew members.

There is also the possibility initially when buying a new tank completely pump the crew skills. However, this is carried out for gaming gold. The development of skills makes it possible to significantly increase the speed of the work of the tank in the battle. The crew will be able to repair the replacement of the enemy faster, to reload, saving time. Each second is important in the game, so the development of the crew skills will give some kind of other players. Faster crew actions significantly increase the chances of winning the battle, which in turn will lead to an increase in the experience gained and faster development of the account.

Using tips from the article you can get more experience, and as a result game Account will develop much faster.

At the end of each battle, the player receives silver and experience glasses as a reward. The latter is simply necessary for research with tanks and modules. Only five percent of all earned points become free. And what to do if this is not enough? Today we will touch this topic in detail and tell about how to translate experience in World of Tanks (Blitz). Thanks to several simple actions, any player will be able to significantly increase its points of points.

How to translate experience in the game World of Tanks

The transfer button is in the main menu, it shows the number of points earned at the moment. After its activation, a special window appears with a detailed list of all elite tanks. Before transferring experience in World of Tanks, you must mark all the necessary units of technology.

Consider further actions on a specific example of an elite tank model A-20. How in World Of Tanks Translate Experience, which is 3905 points? Recall that we turn it out of the "elite" in "free".

I celebrate the tick the aforementioned tank and specify the required number of points in the "Translate Experience" tab. Click on it button mouse. It is worth remembering that gold is required to translate. One such coin is equal to twenty five points. Suppose that we need to turn a hundred units of "elite" experience in "free" - on this we will spend four coins. For a thousand glasses - forty, and so on. At the beginning of the game, 100 gold coins are listed at the expense of each player - a gift from the developers team.

After pressing the "Translation" button on the screen, the window is displayed for confirmation. Ready! The selected glasses from elite tanks became "free". Such easy way It will help how to translate experience in World of Tanks.

What to spend free experience

Tanks, whose level reached 10, are bought in fairly good condition. What can not be said about the low-level technique. To remove the tank in the top, you need to spend money on research and purchase of loans for modules. For this, there is a "free" experience. Of course, you can study the technique without any cost, however, the stock condition is dubious pleasure.

Thanks to the "free" experience, battles on infallible cars can be avoided. If you do not want to spend time on a certain tank, you can easily skip it and proceed to the next list. It is worth saying that the number of points that is required to carry out such an operation is significantly different from the standard one.

Can I buy?

You can not buy experience, but you can buy special gold coins, which were previously stated. There are many ways free receipt Galds - both honest and dishonest. Purchase in the official in-game store is perhaps the most proven of all options.

For gold, you can purchase elite models of tanks that are called "premium". This technique is elite default. The experience that is earned with it for one battle is several times more than that of linear tanks. The translation of ten thousand points will require sixteen dollars (or 550 rubles).

Game resource earned in battles. Divided by:

  • Experience on a specific tank - used to study new modules for this tank and new samples of technology (according to the "Research" tab).
  • The experience of a certain crew member is used to improve the ownership of technique (basic specialty) and additional skills and skills.
  • Free experience - can be used to explore any modules and types of equipment.

Experience earned

  • For damage to the enemy tanks (the difference in the levels of tanks is taken into account).
  • For applying critical damage to enemy tanks (the difference in the tank levels is taken into account).
  • For "assistant" points (any tank for damage caused by the Allied Technique during the repair of the caterpillars of the enemy tank shot down by him).
  • For the detection of enemy tanks (for SAU more than an ordinary tank).
  • Any tank for damage caused by the Allied Technique on the "flora" goals. The player will receive additional experience for damage by his intelligence for each level of the difference between the player's tank and the "highlighted" target, but not more than 30%.
  • For encountering / drowning enemy tanks. If the tank pushed several players, then the experience is separated between them in proportion to their effects on the tank.
  • For the destruction of the enemy tank (only who this tank destroyed; the difference in the levels of tanks is taken into account).
  • For the capture of the base of the enemy (only invaders, in proportion to the time of location).
  • For knocking out the seizure of its own base (in proportion to "shot down" percentages).
  • For the fact that your tank was not destroyed during the battle.
  • For active fighting. Under such actions it is understood by the shooting of the enemy tanks next to the player's tank. In general, the impact on the total number of experience is not very significant, but it still is.
  • The more damage to the enemy will apply your team, the more experience will receive every player. It is considered only the damage caused by the tanks destroyed later. (The coefficient is not very significant.)
  • For the victory of the team (+ 50% of the experience of each player).
  • When you receive the achievement of the "Hero of the Battle", the epic achievement or platoon award players of the loser team receive as much experience and loans as the winning team players.

Obvious modifiers

In the results of the battle, this bonus is displayed as a "premium level level".

Free experience

  • 5% of the experience gained for the fight goes to free experience.
  • Experience with "elite" technology can be translated into free gaming gold.

Standard course 1 \u003d 25. Sometimes, during the shares, the preferential course is valid 1 \u003d 35

Experience crew

  • Each crew member receives the same experience for the fight as the tank.
  • If the crew member was contused, it receives 10% less experience.
  • In a personal case, only "combat" experience, all bonuses (first victory, accelerated learning) are not displayed, but are preserved, and the level of ownership of the current skill is considered to be the level of experience and bonuses.
  • The dependence of the level of ownership of the resulting experience is logarithmic: if 1x experience is required for learning from 0% to 1%, then from 50% - 10x, and from 99% to 100% - 100x.
  • When transplanting a tanker to another tank, he gets serious fines that reduce the level of ownership of the main specialty and reducing the experience gained. To avoid this, you need to re-write a tanker to a new tank.
  • If the tank has become "elite", you can include accelerated crew training. With accelerated crew training, the entire experience gained (tank) for the fight is to train the crew. Thus, the most lagging in the level of possession of the crew member (marked by the Golden Icon of the Tank Academy) will receive twice as much experience. For a lot of battles, with the equal level of the entire crew, with an average experience for the battle 1000, the accelerated learning will look like this:
    • the lagging member of the crew will earn a fight on average (1000 + 1000) \u003d 2000 experience.
    • the remaining crew members will earn 1000 experience.
Additional skills and skills
  • For learning, each subsequent additional skill or skill is required 2 times more experience than for the previous one.
  • Additional skills start working immediately, proportional to the level of ownership. Prior to reaching 100% of the main skill of the crew member, they will work with a fine.
  • Modifiers begin to work only after their pumping up to 100%.
  • When transplanting a tanker to another tank, further skill growth will occur only at 100% main skill, up to this point the entire experience gained will go to pumping the main specialty.
  • Influence additional skills The tank is taken into account by the average level of the crew: for example, if there are 80% disguise from 5 tankers 2, one 20%, and the rest expire to repair and fire extinguishing, on average tank will receive (80 + 80 + 20) / 5 \u003d 36% of the bonus to uniability .
  • If you do not choose an additional skill, experience will accumulate as much as you like long, and at any time it can be spent on learning any available skill or skill.

Experience is not earned

  • For damage and destruction of union technology.
  • For ricochets and impuses.
  • For damage.
  • There is no bonus experience for a draw. For the defeat, of course - too.
  • If you come out of the battle (and did not have time to return to the game before it ended) and at the same time the tank was not destroyed - in this case, on the basis of the battle, 0 experience will be accrued.
  • For receiving the "heroic" titles on the basis of the battle (with the exception of special shares, during which additional experience may be accrued). However, in case of obtaining the "heroic" title or epic reward lesion, experience is considered as victory. Such bonus experience is shown in a special column "For decent resistance".
  • Special bonus experience of the entire team for the destruction of all enemy tanks does not exist.

Hello everyone. On the air team GameBizLubblub, and today we will talk about tanks. For several years, the Wargaming Developer Company has been actively promoting his team online WORLD OF TANKS. In it you can try yourself as a commander, driver and gunner mechanics at the same time. Team battles do not leave indifferent millions of players, attracting uniqueness and unusual gameplay.

The game implemented a system of development of tanks - you start on the fuels of 20-30 years, and in the future you can buy stronger tanks of the following series. Purchase is made for money and experience accumulated in battles with numerous opponents on the battlefield. And the more expese and money, the better battle car you buy, so today we will tell you how to get experience in World of Tanks and buy good tankTo win battles.

But first, be sure to read our article about - from it you will learn about the variety of military equipment and what you need to strive in the game.

We understand the ass

Wot gameplay will not give some difficulties to beginner players, besides there are several learning lessons. And at the same time there are several features that may initially be incomprehensible.

What is the difficult thing here, get experience, copy money, and then buy new ones combat machines. But the stronger the tank, the greater the exposure is required for its study.

Combat experience is an internal currency that the fighter receives in different modes of battles. It is divided into unallocated and free experience. The first type is accrued on the tank on which you fought, and the second in a separate piggy bank, in the amount of 5% from each fight. Both types are charged for certain merits, so in each battle you need to strive to make a maximum of useful actions in order to get a decent award.

Methods for obtaining exposure

1. The main way is to damage the enemy machines. For applying critical damage to modules, for breakdowns and for shot down caterpillars, your piggy bank will be replenished, so try to make as many hits as possible.

2. When capturing and protecting the base, you will receive additional points if you do not allow the capture of your own base and cause damage to enemies in the capture circle, or grab the enemy database yourself or in a team with comrades.

3. The final reward is influenced by the light indicator - the detection of the combat units of the enemy. It is divided into the primary light and light. For the primary light, you need to detect an enemy tank first to appear on the map and become visible to all allies. In the second case, you need to detect someone seen tank, but in this case you get a little less experience than in the first case.

4. An important indicator is survival - this value indicates the number of battles in which the tankman remains alive. If the indicator is high, then the final reward will increase slightly.

Maximum in one battle

The main goal of WOT is pumping machinery and the acquisition of new combat vehicles. As we talked at the beginning of the article, the stronger the tank, the more experience and money will need to be purchased. To speed up the receipt process new technique Players use the following tricks:

  • Time is the main resource, and if it is not enough, then buy a premium account that increases the final reward for the fight by 50%. Of course, it costs money, but if you want to develop faster, then why not buy.
  • You can purchase premium technique for real money - it will also save time and strength. Such machines have increased profitability coefficients, the crew is developing faster, and the battles are much easier. It is believed that such cars can strongly change the balance of power on the battlefield. For example, the American T34 (not to be confused with our 34) is considered one of the best premium in the class because of good booking, high damage and chance of breaking armor.
  • Lightweight tanks are considered the most profitable. They effectively integrate the position of the enemy and make the primary clotum, and also apply a slight damage. On the other hand, they have almost no armor, so one shot of a medium or heavy combat vehicle will leave them only a smoking funnel.
  • In addition to the main mode of the game - " random Boy"Tankanist offers several more options:" Strevilion "," Roat "and" Team ". Unlike the "random" regime, in these battles you can fight with friends and acquaintances, which allows you to use different tactics and win more often.

When you earn enough experience and money, open the research panel and think about possible options. If you decide what kind of combat vehicle class is better, it is necessary to continue development only in this direction, and not pumping other branches. For example, if you develop heavy tanks USSR, then you should not take in addition to the German artillery. Only so you can quickly buy a good tank to win the majority of battles (not counting the option with a premium machine).

Eventually

To get the experience you need to spend a lot of battles, in each of which you need to make as much useful action as possible. If you do not have time, buy a premium account or tank - it will save time and resources that can be spent on the development of the selected branch of combat vehicles. Try to collect the team to participate in battles and win more often, which will give even more resources.

This end, because there are a few more articles on WOT for beginners. Follow the news of our blog and share a link to an article with your friends. See you soon. Bye Bye.



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