The passage of the game Darksiders 2 Death Lives. Passage of Darksiders II. Boss embodiment of chaos

, Black stone , .


We return to the main road, go further, we scatter past the castle on the coast. Moving further right at the rate and climb up the mountain serpentine. We enter into a small room, we take the contents of two chests, in the crevice on the right we take the print, shoot in Stone of Power (3/25), hanging on top above the front door. We leave out of the room, go down.

We climb upstairs on another way a little south. We rise to the break on the left of the road, and jump down to collect printing. Return back to the right road.


In a narrow venice road, we get to the entrance to the building. Almost at the very end of the road at the top will hang the Stone of Mystic (10/34). Insect insects inside. At the end of the corridors, we climb upstairs on the right wall, take and throw a yellow shell in a blue ball on the opposite side. Shot into the attached projectile, the ball will fall down, then jump into it, and ride it into recess. We enter the next location.


Returning to The Fjord (Fjord) after getting things the Key of the Creator (Maker S KEY).

Swim into the bay in the south-west location, we will find a dilapidated stone golem named Oran (Oran). He gives a task to find parts of his stone body (look like huge cobblestones of green color).


The location of the body parts of the Golem Oran:

The right foot is located in The Fjord location on the mountain in front of the entrance to The DrenchFort.

The right hand is right in the middle of the Location Shadow Gorge.

Left leg is located in The Charred Pass location for the second round gate.

The left hand is located in front of the entrance to the SCAR location.


Finding all parts of the golem, we return to it. Additional task completed.

Now the golem mentions Shaman Kuznetsov. We go to the tristone to the girl Muria. She gives us a task to find 6 Thalist seeds (Gather the Seed). Seeds fall out of the Monsters Schnars (Prowler), who live on the hills of fjord. We bring seeds to the Girl-Shaman, we get the subject of Magnetite (LODESTONE). Now you can find the subject of the Chronicles of Creators (Maker's Chronicle). This book lies in the location of the damned forest (Baneswood) in a small cave in the north-west. Found book We refer Oran in the south of the Fjord Location. (The task is made. We get 384 XP, 1500 Gilt).

Returning to The Fjord (Fjord) after receiving a demonic hand.

Come to the coastal fortress. We climb on the second floor of the fortress with the help of a demonic hand. Take two chests. Jump down the western edge of the fortress to take the seal hanging in the air.

Fall in the water, sailing to the pier filled with crystals. We swim under it, we move towards the coast, we find bars on the wall, and we climb them up. On the pier with the help of a demonic hand, we attract the yellow shell and throw it into the crystals. We go further, taking the chest.

Returning to the FJORD (Fjord) after receiving the ability of split.

The building in the East, to which the winding road is leading. We go inside, we get up on the central plate, split. Two copies get up on the pressure plates on the left and right. Our statue will rise, at this time you need to turn off the split and quickly jump on the hill. Upstairs, leave the statue on one plate, the first hero on the wall we get to the second slab behind the bars, we take the second hero page Dead books (6/10) Volume 3. If all the jugs are destroyed in this room, then a secret chest will appear.

Returning to the FJORD (Fjord) after receiving the ability of teleportation.

Swim south to Vulgrim's merchant. You activate two portals, destroy the crystal, take the chest, then from afar, aim in the crystal, standing in the right corner, take a thing dead book page (5/10) Volume 4. In the room where the explosive projectile is located, the Stone of Resistance (9/10) hangs on the wall.

The DRENCHFORT (THE DRENCHFORT)


We go to the room with a huge statue in the middle. From the entrance door we go to the left almost to the corner, come to the cliff and gently jump down to a small ledge to go to the cave where it lies dead Books page (6/10).

Jump down to the base of the statue, and take the chest. Right opposite will be the door, shoot in Stone of Mystic (11/34), hanging over it. From the chest go to the right side, there will be a seal. We go down to the bottom, on the left or right wall we climb upstairs. One path leads to a locked door, there is nothing there. The other is to the opened door where the next chest is nearby. In go to the open door.


1 stream. At the entrance we collect a couple of chests.

We go into a small room from the south side. We deal with several opponents, and then with the boss.

Boss: Earth Crag

This boss looks like a wooden stump with hands and legs. There is no particular danger, it is easily destroyed.

(Only in DLC). We pass forward, taking on the table Helmet Karna (Journeyman Helm).

We take the chest, come out from here.

Moving further go into a large room with the statue of the blacksmith holding the hammer. Here we dive into the water, in the crevice on the right we take the chest. Climb upstairs. On the right side run through three walls and turn out about the ball, roll it down, and then into the recess.

Go to the left of the room. We pass around the arc of the gate and collect the seal. We take the chest near the doors (we get a complete map of the Location The DrenchFort) and the chest in the left side. We see the ball shrouded in yellow crystals. To the right of this place we climb on the wall, take there a yellow projectile, throw it into crystals and blast. The next projectile destroy the crystals on the balcony to the right. We rolling the ball to the closed gate, put the yellow shell on it. We climb on the platform located behind to open the gate. Do not get out of it, shoot in the shell on the ball so that it rolled into the central room. We get from the platform, you yourself get to the central room on the wall, and there we rush the ball into the recess. We go to the open door.

We go on corridors, at the end of the way, press the lever. The first damper opened, the water ran through the groove down. We are moving around the groove with water, we climb on the left to take the chest.

We return to the central room with the statue of the scales.


2 stream. Scales leaned in one direction under the weight of water. Now you need to open water and on the other side for a counterweight.

We jump into the water, we find a long tunnel in the center and sail on it. At the other end of the tunnel there will be a print. Along the wall we climb upstairs, we go to the left side and collect the chest. We go to the right side and climb even higher.

We understand with monsters. After that he will jump off the boss.

Boss: Savage Stalker

Behaves the same as the usual Monster Stalker, but for the victory over it gives a new ability - Reaper Form (Transformation in Spirit-Znztsa).

Go ahead. In the next room, from the central part of the water gutter, jump into the branch on the right. There on the wall climb upstairs, from the right edge of the ledge running around the wall in the right side to get into a small corner where it will lie dead Books page (7/10). Go down, go further. In the chest we find the key (Skeleton Key). Returning to the door with bright blue chains.

Opening the door key, we go further along the corridor. Going to the room, we climb up the left wall. Take a yellow shell, throw it into the growth of crystals, and blast them. We go back there, take the chest, we turn the ball into the slide with the effort (the average mouse button), and then put it in the recess.

On the right side of the room run through all the walls, at the end we get a chest. At the bottom under the balcony there is a small yarn on the right, where one more chest is lying.

We go to the central part of the room. We take a yellow projectile and set it on the balloon side of the elevator. We get up on the elevator, shoot in the shell on the ball so that it jumps out of the recess. From this elevator raises us up. Go to the door.

We pass through the corridors, in the room in the left side, shoot a bomb on the growth of crystals, then we turn on the lever. The second damper is raised. We are moving back along the water groove. Turn to the left, we climb up to press the second lever. Moving further by the flow of water, we return to the central room with weights.


Central flow. Now water flows from both sides and runs away in the central direction. We go to the door that water flows under which water flows. We go to the next door and get to the boss.


Boss: Karkinos (Karkinos)

We take an egg (E) and with a strengthen you rush it (the average mouse button) towards the huge stone. The stone is the boss carcino. Normally, it is invulnerable. To cause damage to him, you must first wait for the next egg from the ceiling, then take it and start it with force in the boss. The boss falls on the side, now it can be beaten. So it will be necessary to repeat several times. For the victory over it, we will get the thing "Masher of Karkinos".

Go forward, press the last lever. The level is passed, you can return to the tristone.

Tristone (Tri-Stone)

We go into the opening room of the Creator forge (Maker's Forge). We go around a blacksmith furnace, behind the statue above the stove hanging Stone of Mystic (12/34). Come to Aliya, we get a new main task "shift the mountain" and the thing Creator Key (Maker's Key). With it, you can revive the stone golems, and this will allow us to go to the location of The Nook (CocHowel). You can also return to the location to revive the golem oran.

Cuckley (The Nook)

We enter the room, smash all the boxes, in one of them there will be a seal. Open the chest. We approach the pile of stones with bright blue shine, we use Maker's Key, from this stones are folded into the golem. Seddle of the golem (key E), we visit it into the recess on the floor, then you shoot the chain (the average mouse button). According to the chain we are successful to the door.

In the next room, we designate with the enemies, take the yellow projectile and smash the growth of yellow crystals. We take the chest and go on.

We make your way to brothers, pillars and ledge to the next large room. In the room we divide all drawers, in one of them there will be a seal. Press the lever to open a previously closed door. At the same time, the corridor will open nearby. We go on it, we go to the lava lava, go to the door to the left to rise up again, but already on another path.

We go to the room with two elevators. Initially, jumping through the jersey above the lava (you need to step on the upper, and then on the lower glowing pole). After pressing down the ball rolled down, go to it. We press the bottom lever nearby - the elevator is lowered down, rush the ball on the elevator. We climb up the opposite wall, press the top lever to lower the second elevator to the middle. Jump down, press the bottom lever again, rising on the first elevator up. We look a little up and smash there Stone of Mystic (13/34). Berm ball and with force throw it onto the second elevator (the average mouse button). Jump down, we climb on the opposite wall, press the top lever to raise the second elevator. The ball is raised upstairs, now we ride it into the deepening. We collect the chest standing nearby, go to the following doors. Take even a chest there. As a result, we leave back to a huge room. In it go in the north door, where we were not yet.

We fall into a large room filled with water. We jump into the water, on the screw staircase float down, they swim on one of the floors to the room, we find printing. On the screw staircase we climb upstairs, jump on another building, and, in the end, we are chosen outside.


In the tomb of death (a stone door with multi-colored symbols) can only be found after you collect all the 10 pages of the Book of Dead and sell their vulgrism merchant. (Inside the tomb is six chests and racks with rare weapons. In the far corner we move the movable column and get the thing " Blade Master Talisman.».

We approach the car, we give him a helm (Journeyman Helm). Take a chest behind the column. We enter the temple.


Returning to The Nook (cove) after receiving a demonic hand.

We go into the location, turn the right (east), and go to Lava Lake. We jump along the rings, collect printing. On the residue of the destroyed bridge we are waiting for the boss.

Boss: Melchir (15 level)

Fire Dragon. To hide from fiery breathing, it will be very often necessary to descend for ledges.

We pass to the largest central room, we see on the second floor of crystals. Jerk there along the wall with the ring, we divide the crystal, lies after it dead Books page (2/10) Volume 2.

Returning to The Nook (cove) after getting the ability of split.

We pass to the largest central room, we climb on the second floor, split and take the chest, standing behind bars.

Returning to the Nook (cove) after receiving the ability of teleportation.

Return to Lava Lake, in the northern corridor activate the first portal. We enter the door leading to the room with two elevators, at the very top we get up at an angle, aims and activate the portal on a high balcony of the corner. We go to the first portal, we get to the balcony, take two chests.

Lost Temple (The Lost Temple)

We kill monsters, take the chest hidden behind the left staircase, go to the next room.

We activate the golem, sitting on it, break the crystals, and then rush the ball of the golem into the recess.

In the next room, we divide the boxes, find there printing there. An attacking enemy in the form of a flying stone head (Construct Sentinel) kill with a gun, get for it Carved stone For an additional task. According to the opening bruster on the north wall climb upstairs, go further.


Having reached the water, jumping into it to take the seal in the left far corner from the lowered bridge. We also find the underwater grotto, we take the chest in it. Climb upstairs. Get to the golem, activate it. Drive up on the left to the cliff on the left, shit the chain (the average mouse button) in yellow crystals on the side. Peel from the golem, go to the other side, press the lever there. On the raised bridge we go beam again, and then without a stop we are going on it forward. On the road will come in the chest.

Reaching the ride on the golem to the central room, we go to the southern deadlock. We roll the ball of golem into the recess, shoot the chain. Below in the pit hangs Stone of Mystic (14/34). Even below in the pit lies the chest. Then, on the chain we run on the other side of the abyss. They shoot the hanging bomb there, we ride the ball, put a yellow shell on it, come to the closed grid and shoot a shell. The ball pops up, the grille is descended, and we tick the key from the chest. Let's go out from here, we return to the central room to the door, cured chains. We go beyond the door, overlays on the other side, turn on the lever. You can go further.


We jump down down, sit down on the golem and we are going on it into the next room. There we divide all the growths of a yellow crystal, we ride the golem into the deepening on the right, shoot the chain, go on it to the other side. Take the chest there. Go back. In the left part of the room inspect the chest (inside the location map The Lost. Temple). Sit on the golem, we go further, we ride it into the recess in front of the grille. We go to the open door.

In the arena will have to fight with numerous opponents for a very long time. At the end of the reward for this, a chest will appear.

We go further south. Go ahead. In the narrow corridor without a floor running around the walls, jumping from one to another. Then in a narrow place on the walls we climb upstairs, just jumping from the wall on the wall. Upstairs running on the right wall to take the chest. Go ahead.

Behind the left wall we take another chest. Behind the roots of a huge tree, we take a print.

(Only in DLC). Under the arch take Karna Compass (Journeyman Compass).

The next door left one more chest left. We enter the door.


Activate your goolem, we bring it to the elevator. We climb on the walls on the second floor. There we activate another golem, we are going to the deepening in front of the elevator to raise the first golem. We transplant on the raised golem, we are going to the deepening, which opens the grille. We leave it here, and on the second golem you will reach the cliff before the far door, firing the chain into the growth of the yellow crystal. Drive further on the golem where the lattice opened. At the end of the corridor, we get into the recess and shoot a chain. On the chain we run to another wall. Jump down to the right side, taking the chest standing there, climb upstairs. Sit down at the first golem, I am moving on it to the deepening before the abyss, to open the doors on the side of this abyss. I returned to the chain on the stiff, and on it to the second navel, we go further, behind the head of the golem opened the lattice, where it lies dead Books page (8/10). Returning to the chain, and then jump over to the door to the next room.


We go to the balcony with a gorgeous view of the mountains. We run on the right wall to another balcony, we celebrate a couple of dozens of opponents. We enter the room.

We climb on the wall up, shoot a bomb. As a result, the ball falls down. We see four frenses and a room on the other side of the cliff. On the wall of the room hangs Stone of Power (4/25). In jelias jump on the other side with a small room where it lies dead Books page (9/10). Jump down. The ball ride into the groove, go to the open door.

We kill all monsters, destroy all drawers and pots, in one of them there will be a seal. We go further to the boss.


Boss: CONSTRUCT HULK)

First, they do not attack him, wait when it will hit the floor (at this time we join not get damage). From such a strike, yellow shells will fall from above, they will be located along the edges of the arena. Take the nearest projectile and throw in the boss. An explosion will occur, and a ball of infection will fall out of the boss. Now they are attacked and put the boss damage. We repeat several times.

We take four chests, approach the big goal and open them. We are talking to the Guardian (Guardian), after which together we return to the tristone.

Tristone (Tri-Stone)

In the settlement we bring a conversation with Kuznets. He tells us that the tree of life (The Tree Of Life) is a way out of this world and entrance to other parallel worlds. We get a new main task "heart of the mountains."

We approach the carna, we give him a found compass of the Scheduler (Journeyman Compass).

Melive (The Foundry)


We pass through the bridge between water and lava, we take the chest on the left, the Stone of Resistance (1/10) hangs on one bucket.

In the next room we go in a circle before the cliff, here Karna will transfer the hero on the other side. On one bucket, we move on another island, and from there we are moving towards the room with a blue door on the minicar.

Here we jump on the glow hard to open the gate for the carna. He goes forward. Together with him go further.

In the big round room we go to the nearest passage of the left. In the next room, approach the lattice in the wall, carne will bring us on the other side. We take the chest and jump into the water. In the water we find print, and then we are looking for another output from the water. We get up upstairs, pass by the ball, we dive into the water on the other side. Under water, we are looking for the path to the chest, we swing up to the room with a ball. We occur on the pressure plate, we roll out the ball into the central room, and there we rush with the force in the other side where the track is leading from characters. Upstairs climbed the golem. Activating it, we ride and go to destroy the growth of crystals.

First, you shoot the chain into the crystals on the second floor, then take the chest there. Next in the narrow corridor will also be hidden a chest of crystals. Moving on.

In the room where there is a door shrouded with bright blue chains, in one of the passages approach the edge of the cliff, ride the golem into the recess, shoot the chain, and run forward on it. We jump to the left on the wall at which you can crawl. We fill up top, you get to the second floor to be brothers. Next we pass a couple of rooms, and in the end we look at the chest, where we find the key. Returning to the golem.

We approach the door with the chains, open it using the key. On the screw staircase we climb upstairs. There, Karna moves us to the other side of the cliff. We collect the chest (in it, the location map of The Foundry), go into a round room.

We divide the chains and take a new fixture Death grip (deathgrip) (Demonic hand). The grip turns on instead of a pistol. It allows you to attract useful items And use rings, driven into the ceiling. Let's go back.


SECRET: On the right there is a high ledge, which is not climbing just like that. To get there, approach the cliff with the ring, go down to the ledge, jump down into the abyss, while falling quickly use a demonic hand to cling to the ring and get to a lower ledge. From here on a secret tunnel climb upstairs and turn out at the top where lies dead book page (10/10) (All pages of the first volume of the Book of the Dead are found, now they can be sold to Vulgrima merchant, get a "Bone Key" thing and open the tomb of death near the Lost Temple location (Lost Temple)).


We approach the cliff, grab the ring on the ceiling (the average mouse button) and turn ourselves on the other side. Go to the corridor. With the help of a demonic hand through the growth of crystals, we get a yellow projectile and throw it into crystals. Take the chest. We go down the stairs.

Returning on the golem we return to the cliff to shoot the chain again. According to the chain, we are successful until the middle, then jump on the right side, cling to the ring on the ceiling, taking the chest, along the wall, and then return backwards.

Now follow the karny in the biggest round room at the level.


1st stone heart. We reach the lowered bridge, Karn will lead us exactly here. Here on the wall on the right, we grab a demon's yellow shell and throw it into the lever. The bridge rises, we go on it further.

In the next room, in jelias, we get to the left lever, press it. We climb higher and jump on the ceiling on the ring. We are moving along it to the right lever. Return to the center along the wall.

Sit on the elevator, press the lever and go down. At the bottom of Karn once again throwing us through the abyss. Now you need to run on the walls using a demonic hand. For good overclocking, it is best to activate the demonic hand long before the approach to the rings. Hoping on solid land, turn in the direction of the ring, falling down, and then let the hand to the ring to run to the top ledge and pick up the lying chest. We return to the upper ledge and jump from it back to the ground. We get up on the pressure plate, with the help of a demonic hand fly away far forward.

Skump on the walls, in one place we climb up to take the chest. Moving on. At the end, activate the golem and we are going on it through Lava. We collect the chest on the left. On the golem we drive into the recess, shoot chain a little higher than usual. According to the chain, we climb upstairs and take the stone of the heart. On the elevator we return to the central round room. We put a stone in place.


2nd stone heart. According to the ring that appeared, jump on another island, go forward. We pass a small pipe, we go to the room. In the far tub, which does not lead anywhere, is stamped. We go into the pipe that leads to the room between two blue doors. Having reached, press the lever, go further.

Satellite reckoning us through the abyss. Here we collect printing in the far left corner, then activate the golem, we ride it into the recess, shoot a chain. We get out of the golem, we climb on a small elevation. There we can turn the lever to the very end, and then approach the raised column on the left. She will slowly descend down. You need to have time to climb on it up, then run on the middle of the chain and from there to jump over the wall and clinging for the ledge. Moving further, press the lever. He will raise all the bridges in this room. Return and sit down on the golem. We are going to yellow crystals and destroy them. Moving on.


We leave for the square in front of the dam. We understand with all the enemies. We find and destroy crystals on the second floor. After that, we get out of the golem, Karn will throw us on this second floor. There will be a chest with a key. Next to this place we jump into the water, take the print there. Top climb on a grassy wall in the eastern part of this location. Rising to the top of the dam, take the chest.

We jump into the water on the other side of the dam. In the water we find another seal. Rise upstairs on the wall with the ring. Upstairs click the lever, from which the dam starts to work, and starts the mechanisms on the other side. We go further, collect the chest. If here on the court with a chest to destroy all drawers and jugs, then another secret chest will appear. Go to the dam back.

I sit on the golem, we ride it into the crushing chamber, we get, press the lever nearby. Golem is destroyed. The remaining ball is rolling to the door with chains, and then in the recess in front of the grille. In the opened corner we climb upstairs, pushing out from one wall, then from the other. We take another gigantic stone and return to the central level of the level.


3rd stone heart. Find over the grille, click on the lever to open the door. Sit on the golem, we divide all the growths of crystals, we ride it into the deepening. We climb up, make your way to brave and run through the walls using the rings. Take a stone.


Boss: Corrupted CUSTODIAN

The golem is infected with black mucus, and now to fight him. We approach the boss closely when he wakes up - bounce aside, and then begin to beat him. We continue so while he does not end his health. He wakes up very slowly, so there will always be time to dodge him. It will be necessary only from time to time to move away from it when it begins to spin like a hurricane.

Take a stone to the central room. Huge Guardian (The Guardian) comes to life and goes towards the tree of the world. We return to the outlet through the pierced tunnel on the right, we pass through the track, on the location of StoneFather's Vale catching the guard.

Father's Valley Stonefather's Vale


Boss: Guardian (The Guardian)

Jump to the boss, waiting when it starts the shuffles, at this time, with acceleration, bounce aside. When the guard will strike on the ground, shoot the pistol in the bomb on its lowered right hand. The hand will blow up and fall off for a while. We run up to the fallen shoulder, we switch the gun on a demonic hand, aim and grab the green crystal. By climbing up, beat the crystal in conventional weapons. In a tet second, the boss will be restored. Now you need to repeat the same once again or two, after which the right hand of the boss falls off.

The guard will begin to attack with his left hand - will produce a large yellow explosive projectile. The shell will ride on the ground for us, we are driving and shoot it. When the projectile remains little health, it will stop in place. At this moment, I hurt for the guard (but do not fit close to him, otherwise it will begin to beat his feet), shell will arrive in the guard. From this boss falls on his left hand. We climb in his hand, as along the wall, join, cling to the demonic hand for the crystal and beat it. So repeat a couple of times, after which the boss will lose your left. And the head of the head hero will achieve himself.

The main blacksmith restores the guard in a normal unimaginable form. The battle between the giant guardian and an equally gigantic eye of infection is tied. As a result, the path to the wood tree opens, where the entrance to the next world will be. But it is worth a little linger in this world to collect all the remaining treasures.

In Locations Stonefather's Vale Skump in the northeastern gorge. There lying dead book page (1/10) Volume 2. Near the rock from above hanging Stone of Mystic (15/34).


To collect all the treasures, after receiving a demonic hand (deadly grip) we return to the locations already passed (text under lines):

, , , .

Scar (The SCAR)


(This location does not have to go for the main passage. It is performed by an additional task of a spark of life (Spark of Life))


In this location enemies level 17.

We go to the location of The SCAR (Scar). Get to the entrance to the building. With the help of a demonic hand, we jump on the log, and we jump down and take the print. I get up in front of the door to the building, turn around and look at the debris of a large pipe on the left. At the place of its fault is Stone of Power (5/25). We go inside the building.

Under the entrance staircase, we take the chest. Inside, we are struggling with strong enemies level 17. And then you have to quickly climb up the walls, fleeing from the rising lava. Fire Lift.


Sit down on the golem and calmly go through the lava. We visit the deepening in the floor, shoot the chain and move on it to the other bank of the lava. There we take the chest (inside the key is). Printing over the precipice taking with the help of a demonic hand, and not jump down. Then we turn back, we run on the wall from above, granting for the ledges. At the end of the way will lie dead Books page (3/10) Volume 2.

We go to the door with bright blue chains, open it using the key. In the next room, we quickly scatter on the stone columns to another shore, since the poles gradually drown in the lava. Further we expect very strong enemies. Do not fight with them manually. It is better to find a place on the wall where you can get up, run through the walls, press the lever and sit down on the golem. Take a chest (there will be a Location map of The SCAR). Another chest at the outdoor room on the second floor. We are going on the golem further. We press the levers on the left and right, take the chest, we go further in the center.

Peel from the golem, overlash through the grille. We understand with fiery golems, and lattices open. Going further. Golem chain Loom the growth of crystals, the bridge is descended, you can pass. At the end, shoot the chain on the other side, and go there. In the middle of the chain, turn left, jump into the dark crevice in the wall and engage in a demonic hand. Climb upstairs, take the chest. On the chain we get to the end. In the next room we take two chests and go to the boss.

Boss: Ghorn.

Just beat it, and when he begins to get red for red - run away. Several times you have to run away from the bubbles of lava, which will cause the boss. Having lost half of health, the Boss will begin to cause small fiery golems.

Tree Life (Tree Of Life)

Now you can go to the tree of life. We approach, watch the movie, after which we get into a completely different world.

Not trouble if unfinished things remained in the first world, near Treva can always return to previous worlds. To do this, you only need to enter the appropriate portal under the tree.

The passage of the "city of the Dead" in DarksaiderS 2 is carried out in order to find an entity that can specify the road to the "soul source" by the protagonist. Many puzzles, secrets and dangerous opponents will fall along the path. On how to overcome all the difficulties, it will be discussed in the article.

Plot

In the city of the dead souls are cleansing from past life, to subsequently go through the source and reborn. Many souls do not worry cleansing. Some go crazy. And someone even manage to get rid of the shackles.

Darksiders 2 game is a continuation of the project of the same name. Events occur parallel to the first part: while the rider of the apocalypse named War is awaiting the court of charred council for the destruction of the third kingdom (land), death decides to erase the crime itself and restore the world of people.

Scene location where the Hero sends the bone Lord, it will be available after the death of three Vladyk will lead to the eternal throne: Vasiles, the Sumper and Farisir. The wayward king-skeleton uses his rage to destroy them immediately, but keeps the word given by the protagonist.

In the city of the dead there is one who knows the way to the source of the shower, respectively, is the answer to the question of death on how to resurrect all of humanity.

About how to enter the city of the dead

In the "Darksiders 2" at the main character there are many abilities. They appear not immediately, but as far as passing. To enter a new location, the "Spirit Separator" will be required to be the bone king. The effect of the ability is as follows: the hero turns into a stone statue, and its spirit is divided into two entities. It is suitable for solving complex puzzles, where both levers should be turned simultaneously.

This is happening now. It is required to "divide" and push the left statue to the left, and the right - right. The grille opens. After that, it is better to return to the original guise and proceed inside.

Further way

On the road there will be many puzzles and levers where it is required to split. In addition, the enemies of various categories of complexity will meet in the way.

Opening the door to the city of the dead, you need to go ahead and defeat the first enemies.

After graduating a small slaughter with the undead, you can try to challenge the door. The statue of death remains at the entrance on the pressure plate, one ghost occupies the second slab, and the other moves upstairs to the lever. By the activation of the latter, you can return to the initial look and make your way further.

Again the fight with the undead. Now you need to penetrate the tunnel to the left of the well, then on the wall to the other side. The hero will be indoors with a lowered bridge and a statue without a lantern. You need to go to the right door from the statue. The passage will lead to another door.

Protagonist uses the ability of separation. The Spirit turns the lever, because of what the lattice is lowered. The second resorts to the opened passage to the news of damage and grabs a shadow bomb. Then returns and throws it into the lever than frees the platform "cart".

In a normal form, death is closed on a moving platform and is separated again. One ghost turns the lever and removes the lattice, the second pushes the "cart" in the passage. After returning to the initial state, the hero will turn out to be on the platform, and the grill behind the back will rise again.

Next, you should move up and go to the hole on the right. The hero will enter the room in which there will be a chest with a skeletal key. In the game Darksiders II, such artifacts open locked doors. Visually they look different than others. After receiving, you need to use the lever and go to the door, which will open through the found item.

After applying the key

The passage of the "city of the Dead" in Darksiders 2 is a little more complicated, because then you will have to use more and "fatal grip" to move through the abyss.

After separating the spirit on the bridge, it is necessary to go to the right to the ring. Move to the other side, and then on the tables on the wall climb up to the lever. One ghost activates the mechanism, the bridge rotates 90 °. The second spirit goes forward to another lever, after the action with which the lantern takes place from behind the lattice.

Now the Darksiders II protagonist should go back down to the well and hoisting the lantern on the statue, and then turn toward the lowered bridge. He rises, on it need to run on the door, then climb up, using the growths, rings and protrusions.

On the bridge it is necessary to divide again. One ghost goes to the mechanism to rotate the bridge, after which the return to normal state and again separation. The ghost climbs into the beam, the other runs behind the bomb that needs to be thrown to the mechanism behind the grille. After the explosion, a new passage opens.

According to the protrusions, the hero will move on the other side and runs into the course that opens the activation of the lever. Death falls into the arena, where the battle with opponents of the level 17 will have (these are three ghosts, general-undead and three torchingors who are locked in a cage). The latter will go to the battle.

Road to Boss

Further passage of the "city of the Dead" in Darksaiders 2 "is not particularly difficult. The road is extremely straight: where you can not pass, the path passes along the walls and rings. Where there are doors and lattices, there is definitely a lever.

In addition, the cache of the "City of the Dead" will meet. "Darksiders 2" is literally crowded. You just need to look into every corner, break all the boxes. Somewhere pages are the books of the Dead, the talismans of this goth, the kits of the armor and other secrets "Darksiders 2". "The city of the Dead" is not the only location where almost every square meter is important.

After the battle with non-resident scarabs, you need to turn the statue with a lantern to open the door to open. If you turn it 180 °, you can get into the passage where, after manipulations with the bomb and the growths on the wall, death will receive the next key of the skeleton.

Open the door of the column with a green beam, having moved through the abyss, the protagonist should break the piles of bones. Then the passage to the unique set of "Shadow of Death" will open, comprising:

  • armor;
  • boots;
  • gloves;
  • shoulders.

Now death uses a bomb to clear the statue with a lantern from the thoroughflows. The beam should be sent to a green circle. Another lattice will open the passage leading to the boss under the name of the WAILING HOST.

The fight is divided into two stages. First, the monster will either simply beat the fist on the ground, or pursue a blow to the arc, from which the hero needs to be fleeting. Attacks should be expected from both hands. In addition, the Boss calls on the help of small opponents - Bolshakov 15 levels (ordinary skeletons with swords). When the protagonist takes a third of life, hides in the well, the releasing pillar of energy.

After the main character breaks the mask of the speaker of the Bolshak, the battle flows into the second more intense phase. It is characterized by the fact that the skeletons are witnessing constantly, and soaring all the time over the city the rising snake will begin to appear from under the ground or to try the player. Therefore, you should jump aside. Naturally, the boss will be harder to strike.

Outcome

After the clash with an unknown "Ktulhu", it remains only to go into the next room and meet with the soul itself. On this passage of the "City of the Dead" in Darksaiders 2 will end, death will return to the tree and pass through the angel gates.

General:

Competition complexity: 5/10

Offline: 47 (930 )

Online: 4 (70 ). You need to go through all the waves of the horn (The Crucible) and send a gift to a friend. Requires an online pass, the code of which is printed on the back of the manual. Xbox Live connection is required.

Approximate amount of time required to get 1000: 35-40 hours

The minimum number of passes: 1+ (you can say 2. You can of course immediately start the game on the maximum difficulty, but then to gain 30 level, you will need to continue to play. In addition, to pass the test of the horn (The Crucible), it is advisable to collect the most efficient Lut and pump your skills. I advise you to pass the game on a light or medium difficulty, and only in the mode of a new game + start to apocalyptic complexity. When you get an achievement for the maximum difficulty, you can reduce the complexity to achieve the remaining achievements).

The number of achievements that can be skipped: 0

Cheat codes affect achievements?: Not

Does the complexity affect the achievement? Yes. However, passing on more high levels Supplements counts the achievements for lower levels of difficulty.

All achievements: Yes (there are reports that some achievements do not open)

Unfastened achievements?: Not

Additional conditions?: Code "Morning" (Crucible Pass) is required for two achievements.

Introduction:

Before us is a Hack "N" Slash game from a third party, supplemented by elements of RPG and various puzzles. Darksiders 2 is a sequel to another game, which is not required to be required - you can easily enjoy the second part without it. Is that you miss some plot moments. There are many different collectibles in the game, as well as third-party quests, complementing a single campaign. Becktracking will be present in a few points, so it is better to leave collecting items to the later step of passage. Since, in any case, you will have to start a new game +, I advise you to start with an average difficulty and already on the second passing to choose the maximum. Fortunately, the project does not meet achievements associated with the game combat system. To knock out absolutely everything, you will need online skip, which is in all new copies of the game (if you bought a b. Drive, most likely you will have to buy a pass in a digital store). As in any other RPG, you are making a whole bunch of all kinds of lute. Try not to spend money back and sell extra objects. It is better to excavate items highlighted with purple edging. The saving system in the game implies the use of only one slot, but if you wish, you can arrange manipulation with a USB storage or cloud service. Some people inform about various glitches, because of which had to start the game from scratch. The author of these lines, for example, occurred a glitch, because of which it was impossible to complete one story quest, but attended I could somehow go further.

First pass. Any difficulty, collectibles and side quests:

I assume that the most successful option will be the passage of medium difficulty. Then you will have to collect collectibles and perform side quests. The game itself is not very complicated, but you may probably die because of the random drops in the abyss. Remember one thing - the progress of collectibles and side quests will not be saved to the re-passing in the new game +. That is, if for the first passage you will not have time to collect everything, then on the new game + will have to collect everything from scratch. The point of non-return can be considered a shower well (well of souls) when you go to fight the final boss. But even if you missed the moment before you start a new game, you can download the last save.

Passing a new game +:

Now you can choose the maximum complexity. Come only scene tasks. Now you will need to go through the game and get the 30 level of the hero.

Online achievements:

With the online passage you can send a gift to a friend and perform in the arena, where you need to go through 100 waves of opponents, and then plunge the boss, however, we advise you to do it for one sitting after you reach 30 levels and collect all the necessary LUT. To enable minimal difficulty after the maximum, do the following: after receiving the achievement for the apocalyptic complexity, do not start the new game, but load saving and change the complexity setting.

Conclusion:

The game is not really very difficult, but may require you time to collect all the achievements, the performance of side quests, the collection of lute, the change of uniform and puzzle. Yes, and not many people like to pass the game again. Therefore, to the question of whether it is worth trying to knock out 1000 for the weekend, when you took the game to rent, I will answer unequivocally - no. It is worth knocking it only if you bought it, and she will lie for quite a long time.


Permissiveness / BFA. 10

Get access to everything.


This achievement is issued for all other achievements. You will receive it after you are unlocked 49 accepted.


Full strength / Full Potential 30

Unlock all techniques and improvements.


You can buy receptions from various coaches. In total, there are two of them in the game - Tain, which you will meet almost at the beginning, and the ghostly skeleton Dreven, who lives near the eternal throne. All you need to buy 21 reception, which will cost 150,000 souls.


Selflessness / pay it forward 10

Present to a friend.


It is knocked out only online and requires online skip.

You can get the achievement when you first visit to blacksmithing lands, in the fortress the trekamine. Go to the snake emblem, activate the statue. Then click, Rue to left-wing sticks and click. Select a player who also has Darksiders 2. If you wish, you can add a gift to your message - for this clickand enter the text. At the end of the preparation of the parcel click. It is better to send something unnecessary, because it will be possible to return the subject, provided that it will be sent to you. You can even send a gift for your second account, even if it has a silver status.


Feeding time / Feeding Time 20

Raise the level of 1 obsessed weapon.


You need to find obsessive weapons. It rarely falls out of enemies and chests. It is highlighted with an orange tint. In the inventory, it will be written "obsessed". Take the first such weapon, and the tip system itself will tell you about his features. Then log in to the inventory menu, click on weaponsand in a small menu, select "Improve", raving some LTU. Once the pumping scales are filled, you will get an achievement.


Class! / Epic! 10

Death reaches 30 levels.


30 level is the maximum level of pumping your character. You have to start the game again in the mode of a new game + to roll up to the maximum level. After the first passage, for which you perform all side quests, you pump up to about level 22.


Abrakadabra / Abracadabra. 30

Open all tombs.


All you have to open 4 tomb. They are big treasury, in which you can find a bunch of useful items. The entrance to the treasury is supplemented by a large statue of the dragon above the door, and colored stones are placed on the door itself. To open each door, you need to buy keys from Vulgrim by exchanging 10 pages of the book of the dead for one key. Total need 4 keys, and accordingly find 40 pages of the book of the dead.

  • The first tomb is located in the Loccus "Covery" in blacksmithous lands. Teleport to the entrance to the "Lost Temple". Then south, where the door will be located.
  • The second tomb is located in the location of the Lorogok King in the Kingdom of the Dead. The entrance is placed in the very depths of the "Lair of the Downtown King". As soon as you enter the location, continue to go down the steps.
  • The third tomb is located in the Lost Light. Located next to Wulgrima. Pass a little further and see the door to the left.
  • The fourth tomb is located in the verge of shadows. As soon as you get there, continue to go to the "black stone", and you will see the door to the right.

To find all pages, use video guide.


Is there anybody here? / Is there Anyone Else? 30

Get the burner.


Requires the "Morning" code.

You need to activate online skip, then walk in the game until you fight the guard-colossus. After that, you can go through the map to the desired location and start the quest. You have to fight with the waves of opponents. To open access to additional waves, you need to go further. But as we have already advised, it is better to go to the arena of the horn after reaching the level of level 30 and collect all the useful lout. You definitely won't go through all the waves at least until you reach 25 levels.

  • Waves 1 to 25 - First set. Need to defeat the guard.
  • Waves from 26 to 50 - You need to defeat the speaker of Bolshak.
  • Waves from 51 to 75 - You need to defeat Samael.
  • Waves from 76 to 100 - reach 25 levels.

RESPECTIVITY / RESPEC YOURSELF 20

Your first retraining.

You can redistribute skills with Wulgrim. For the first time, it can be met in the location of "crying clutch" until you pass the main story campaign. He will require 1000 shower from you, instead what will reset the skills of skills. If you do not have much money, you can go into dashboard and download the game again.


Bravo, Starina / Bravo Old Chap 20

Defeat the wicked K.


Requires the "Morning" code.

Fulming all the waves of enemies in the arena, you will have to face the boss of the wicked K. Win him and get achievement.


Shower Harvest / Grim Reaping 30

Get access to the appearance of the reservoir.

This achievement is associated with the plot and it cannot be missed. This technique will appear.


Side Adventures / The Secondary Adventure 50

Perform all side tasks.

Side quests are marked with purple points on the map. You can activate them, then they will turn into the color of the main task. Different characters give out side quests, but some of them can be started randomly. You need to complete all quests for one passage. Video Guide on the side quest "Light of Fallen":


90

Communicate on the apocalyptic level of complexity.


This complexity is maximum. Starting the passage with such a level of difficulty, you will receive other achievements for the complexity. If you feel enough forces to cope with this test, you can at least immediately begin the game on the apocalyptic complexity. But still we advise you to go through the average level, and it is left to leave it for re-passing in a new game +. That is, after receiving level 22 and after receiving all other achievements. In this case, you will stay quickly run the scene part of the game.


Brother for Brother / Four My Brother 90

Complete the game at the normal level of difficulty.


Cm. " True Horseman / A True Horseman”.


Safari in the edge of demons / a stroll in the demonic park 30

Commit the game at any level of complexity.


Cm. " True Horseman / A True Horseman”.


To the last crumbs / All You Can Eat Buffet 30

Run "sticks and stones."

After meeting with one of the stone constructs in the Fjord location, you will be given the opportunity to shoot down the stones that hang in various locations. Shoot them from the gun, and they counted in your piggy bank. To complete the quest, you need to find 34 mystical stones, 25 power stones and 10 resistance stones.


You surprise / I "VE Brought You A Gift 30

Defeat the souls.

This boss can be found in the labyrinth - this location is created for a side quest issued by the Counselor. You can find it in the eternal throne in the kingdom of the dead. In this location, you will find separate labyrinth card pages. You will also find additional pages in which ways to rarely will be indicated, but without it, however, it is possible to do well.

Below are directions for each labyrinth compartment. FROM (N) - north, yu (s) - south, in (e) - east, s (w) - west.

Ground floor:

  • Exit - s, s.
  • Secret - Yu, B.

Second floor:

  • Exit - in, Yu, s.
  • Secret - s, p.

Third floor:

  • Exit - s, in, s, s.
  • Secret - C, Yu, B.

Third floor:

  • Exit - in, s, s, yu.
  • Secret - s, in, p.

Fifth floor:

  • Exit -, s, s, c.
  • Secret - s, s, y.

Sixth floor:

  • Exit - Yu, B, B, C, s.
  • Secret - B, B, B, Yu.

Seventh floor:

  • Exit - Yu, Z, B, B, c.
  • Secret - Yu, Yu, s, s, s.

Eighth floor:

  • Exit - s, y, s, s, c.
  • Secret - C, Yu, Yu, B, s.

Ninth floor:

  • Exit - B, C, B, C, Yu.
  • Secret - Yu, Z, B, B, p.

Tenth floor:

  • Exit - s, in, s, yu, s.
  • Secret - C, Yu, B, s.

Antiquarian / Antiquing. 30

Run "Lost Relics".


In total, in the game 30 relics that you can sell the island. There are three of them three types. Relics of this-goth in the game 15, Renigot Relics - 10, Relics Cagota - 5.


I am cool / like a noss 30

Defeat the four creatures called Tayne.

After a small duel with Tayne, you can take a side quest in which you need to kill four creatures:

  1. Blast - Lives in the cabin dungeon. Need the ability to "fatal grip" to defeat it.
  2. Gorewood - In the location "Crying Ut".
  3. Echidna - Meet the plot.
  4. Deployed king - In the "Called King Lair". It is advisable to fight him, pumping up to a high level.

Vladyka Black Stone / Lord of the Black Stone 10

Perform the task of the "Lord of the Black Stone".

Meet the plot, you do not miss it. This is one of the last quests in the game.


Mad Queen / The Mad Queen 10

Perform the task "Mad Queen".

Meet the plot. This is a very short quest. You just need to talk to Lilith, and get her "traveler in time." As soon as you get into the location of a black stone, go to the eastern door and climb the stairs.


Helli Stains / Stains of Heresy 10

Run the task of the "spots of the heresy".

Meet the plot at the end of the game.


Under parade / Mass Ruckus 10

Equip only excellent objects.

Inventory 7 slots of worn items are available. At elite items, a purple color frame. You need to find braid, extra weapons, shoe, armor, gloves, shoes and talisman. All this can be found in the chests or in the corpses of opponents. If you wish, you can buy items at Vulgrim. Buy a decorated casket for 10,000 shower and 8 coins. If you wish, you can go into dashboard, returning money.


This Master / Diamond Geezertron 10

Get access to the last skill on any branch of the skills of skills.

In total, there are two branches in the character of the character, and accordingly the last skills are only two. It is a storm of rennet and rabies. You must be at least 20 levels, and you have to stay pumping glasses.


Rod of Arafel / The Rod of Arafel 10

Run the task "Rod Arafel".


Root Powered / The Root of Corruption 10

Open the source of shower.

This achievement is associated with the plot and it cannot be missed.


City of the Dead / City Of The Dead 10

Run the task of the "City of the Dead".

This achievement is associated with the plot and it cannot be missed.


Dead Book / The Book. Of the Dead. 10

Run the task of the "Book of the Dead".

The book of the dead can be collected by finding all the wins scattered by game world. This side quest will be given to Vulgrim. It is possible to find it in the location of "crying clutch". Look for a merchant icon on the mini card. Talking to him, you will take the quest. Having collected all 40 pages. Return to it.


Courtyard of Bones / The Court of Bones 10

Defeat Vasilevs.


This achievement is associated with the plot and it cannot be missed.

This boss is the third account among those whom you have to find and lead to bone lord. The quest associated with it is called the courtyard courtyard. It is not difficult to kill him, just keep hitting it. A couple of times he will jump on the giant spider, but in this case it will be even easier to get on it.


Royal Board / The Toll Of Kings 10

Run the task "Royal Plata".


This achievement is associated with the plot and it cannot be missed.


Bone Vladyka / The Lord. Of Bones. 10

Perform the task of "bone lord".


This achievement is associated with the plot and it cannot be missed.


Tree Life / Tree Of Life 10

Perform the task "Tree of Life".


This achievement is associated with the plot and it cannot be missed.

Mountain Heart / Heart Of The Mountain 10

Perform the task "Mountain Heart".

This achievement is associated with the plot and it cannot be missed.

Move the mountain / to Move a Mountain 10

Run the task "Move the Mount".


This achievement is associated with the plot and it cannot be missed.

Gnomad / Gnomad. 40

Perform the task "Gnombad".


This side quest implies collecting collectibles. In the game you need to find 4 figures of the gnomes. Video Guide:

Tears of the mountains / Tears of the Mountain 10

Run the task "Tears of Mountains".


This achievement is associated with the plot and it cannot be missed.

Flame Mountain / Fire of the Mountain 10

Perform the task "Flame Mountains".


This achievement is associated with the plot and it cannot be missed.

Cool peak / The Triple Lindy 15

Run 3 different jump in the melting.

In the location of the "melting" during the quest, where you need to awaken the guard, you will reach the area where you need to activate the second Heart Stone. In the location of this there will be many different databases with water. You will need to jump into the water, then sail and climb on the giant to activate the lever. On the way back, three balconies will meet you. Instead of tearing carefully, jump down. You will also need to get used to the top twice to jump from two other balconies.

Map:

For your order, by Your Command 10

To get a depth stone.


This achievement is associated with the plot and it cannot be missed.

Death will be separated by / Death Will Tear US Apart 10

Find the "Spirit separator".


This achievement is associated with the plot and it cannot be missed.

I recognize this piece / Looks Familiar 10

Finding "redemption".


This achievement is associated with the plot and it cannot be missed.

Through time / Tearing Time a New One 10

Find a "traveler in time."

This achievement is associated with the plot and it cannot be missed.

Can I have a piece? / I CAN HAS Cake? 10

Find a "traveler in emptiness."


This achievement is associated with the plot and it cannot be missed.

Touch Ghost / The Spectral Touc 10

Find a "fatal grip".

This achievement is associated with the plot and it cannot be missed.

Pathfinder / Pathfinder 10

For the first time to use the rapid movement.


Once you come to the kittel quest, you can move on the map by clickingAnd then switches the menu to the tab with the card. There it is necessary to choose the desired location and click.

Great Father / The Big Boss 20

Defeat Avissaloma.


This achievement is associated with the plot and it cannot be missed.

This is the latest boss in the game. He has no second form of metamorphosis, which somehow change the course of combat. Beat him and you complete the game, and also get the achievement. Surprisingly, fighting it is quite simple.

Shower crusher / Soul Crushing 20

Defeat the speaking of Bolshak.


This achievement is associated with the plot and it cannot be missed.

This boss will meet you in the city of the dead. Continue to beat him until he encourages skeletons. Then shake with them and again begin to murder. Then remove the mask from it. Repeat several times, and you kill it.

We have not finished yet! / IT "S Not Over 20

Defeat Samael.

This achievement is associated with the plot and it cannot be missed.

This boss will meet in almost the end of the game when you need to get a demonic key. Periodically, he will sit on the throne, and then you should carefully dodge from the fire that appears under your feet.

Cropped Wings / Clipped Wings 20

Defeat Archont.


This achievement is associated with the plot and it cannot be missed.

This boss can be killed during the quest "spots of heresy." Attack him all the time, wait until it removes the shield and use the harpoon to continue to beat it. It may seem a bit more complicated by the rest of the bosses. It is not excluded that you will need several attempts.

Dust to dust / dust to dust 20

Win the guard.


This achievement is associated with the plot and it cannot be missed.

During the plot, you awaken the huge stone giant. It will attack only two types of impact. Drive away from it (it is easiest to do it at all on a horse). When he put his hand on the ground, shoot the bomb at his hand attached to his hand. Then put with the help of harpoon and pick up on it. When he will throw fie balls into you, shoot on them while they fly in the air. Then try to make the giant standing between you and the ball. You will only go to his hand and snatch a stone out of it.

Voronyatina / Crow Carrion 20

Defeat the oldest crow.


This achievement is associated with the plot and it cannot be missed.

You will get this achievement after the victory over the first boss. Just beyond him and run away. After the victory, go to him and talk.

Translation - roberta. Editing - Madnfs.

Complexity: normal.

Find a way to save war.

We look at the entrance roller. The equilibrium of the world was broken, the brother of the chief hero is to blame. Death goes to correct the mistakes of war. At the horse get to the dark fortress. Climbing up and straighten with enemies. We take the items that have fallen from them. We enter inside, we run on the walls, holding the jump button. We jump from one beam to another, unfolding 180 degrees. We destroy enemies, climbing the wall with Liana and smoothly go to the ceiling. There should be no difficulties with the first mini-boss - Ice Giant. Apply strikes - deviate. Then we pass to the corridor, we make a double mileage on the wall and pushing the mechanism to start the elevator.

Climb up, climbing the ledge. We jump from the wall to the wall and climb upstairs. We continue to move the vertical on the Lianam. We move to the right to beams, perform the instructions displayed on the screen. We are growing with the enemies, go down the lianam. In order not to break into the abyss, we get to them run along the wall. Moving right, jump on the ledges, then on the beams, we climb everything higher and higher. We meet with the keeper of secrets. We carry out the seizure of the goal to focus your view of the war. Attack and shy away from the triple blows of the enemy. After spending a little less than half of health, quickly press the button to win. We finish your brother and, using the portal, move to another place. Before this, the keeper of secrets amazes us, but we have time to kill him.

The elder cures our wound, and then satisfies the construct of warriors. We raise with them and communicate with a new acquaintance.

Flame mountains.

We are moving along the path and get to the track, where they get acquainted with the beautiful Eli and her brother Valus - the Keepers of the forge. It is necessary to help the creators, free the flames of the mountains and the tears of the mountains from damage. Our benefit is that then we can get to the tree. Once the blacksmiths created a big assistant, who coped with the damage, but while the forge is captured, respectively, the assistant cannot be called upon. We communicate with Tayne and ask him to open the gate. Before leaving, you can buy different skills.

We run forward, we go around the opposite to the right, rummaged along the wall. Having selected on a huge territory, we see the one-eyed messenger of the frozen path. We call on the horse and go to the boiler. Arriving in place, help the carna to destroy the constructs. We enter the building, use the mechanism to the right to open the next door. For successful promotion on dangerous corridors, several rules must be remembered:

We grab and throw the shadow bombs in the mechanisms to which it is impossible to get
Search the chests and find a lot of useful items
Hold the appropriate button so that Raven pointed us the right way
Push balls into connectors, and to extract them from them, we use bombs
Remove special keys with green doors from chests

Thus, we get to the first boss Garna. Danger represents his hand-standing hand, jump off at the time of attack to the right or left. When the enemy is weakened, we applied as much as possible and move away, as Garn has a habit of explode and gather again. We destroy the boxes, some of them you can find therapeutic potions. As a reward, we receive a weapon "Dark Avenger", which once belonged to the fierce warrior Draven and therefore absorbed the rage and the vitality of its owner.

We pass through the doors and twist the lever in the center of 720 degrees counterclockwise. The boiler is replenished with a non-pressed flame. Now you can return to Elia and report on the work done. To quickly move to it, open the global card and choose the goal (armor and weapon). After talking with Eli, we get a pistol "Atonement" belonging to the partial.

Tears of mountains.

We get to the open territory and rush to the horse to the goal. Speaking with a car, shoot a reddish pillow on the gate and go further. On the way, come across enemies, flying stalkers will displays us infinitely until we destroy the rainfall, from where these creatures appear. The gate is closed ahead, the ledge overlapped the ledge. We shoot on the veil and climb upstairs. We are growing with the enemies, we go further and jump down. Get to the Storm Fort.

We run along the corridor, turn to the right in front of the door and climb upstairs. We grab the shadow bomb, rushing into the ball on the opposite side. We shoot a bomb, jump down, pushing the ball into the appropriate connector. We pass through the door and move to the next left. We continue to go ahead until we get to the statue in the center of the room. We climb up the right, we teach us to jump from the wall to the wall while running along it. Pushing the ball down and install in the connector. Now we go to the left, climb and jump. A little further there is still a ledge, we climb on them taking a shadow bomb. I free the ball in the corner, again go beyond the bomb and Krepim her to the ball. Pushing the ball to the locked gate. We climb on the platform in the center of one of the parties, where there is a ledge. We enter the button and shoot a bomb on the ball. Install the ball on the place intended for it. We pass through the opened door, in the corridor, we destroy the stars and seats. Over the next door, we undermine the damping lever and run the flow of water. We jump into the water and go down to the end of the current. Then we climb on the ledge on the left, open the door, jump into the water again. We continue to sail, this time under water. We are climbing up, in running jump from the wall to the wall. We fall into the trap, shining small enemies, and then we are painted with the larger.

We go further, we need the key to open the door to the left. We jump into the drained drainage and go on it to the end. Get to the chest, take the key and return to the door. We are moving along the corridors and get into the room with a puzzle. First you need to get a ball, you can do it, as we already know, the bomb that is at the top. Just so push the ball does not succeed, so we use a corporate reception, thanks to which the ball instantly turns out to be at the top. Let's put it in the connector, grab the bomb and get up on the lowered platform. Throw a bomb to the ball and underminate. We pass through the corridor, where we are growing with the enemies and agencies. At the next door, pull the lever - does not give in. We shoot a bomb on the damage, activate the lever again. We jump into the water and float to the end. Climb upstairs, pull the lever. We fall on a huge territory, we are interested in the door to the right. We pass there and meet with the Boss Karkinos. Our actions will be as follows:

1) We grab the ball and power pushing in Kirosconas
2) Quickly destroy the hatched crab and attack a soft boss belly
3) run away and evaporate from underground creatures
4) Delivered from Taran

In the award we receive "Dft from Kirconas" - a powerful hammer that fell on the heads of enemies is a colossal damage. We go to the lever, activate it and, opening the global card, quickly move to Elia. We enter the forge-run for the whole power and take the creator from the ancient key, which will help activate the guard in the mel. To do this, we first need to get to the forest and find the construct there.

Move the mountain

Entering the building, activate the construct and bring it to the connector in the floor, as we did it earlier with the balls. Shot into the goal under the door and the chains are moving on the other side. We are growing with the enemies, we take a shadow bomb from a small room and destroy damage. We click on the ledge, beams and again on the ledge. Jump, having encouraged the lowest ledge, and go down the stairs. We are afraid of the flyers and a ramp can from where they appear. We pass through the door, climb up the stairs on the left. On the right we will see the ledge, we climb on them to the next door.

We turn out to be outside and running to the door with multicolored elements. But until it is possible to open it, so we enter the next building. We destroy enemies, climb the stairs and pass to the next room. Activate the construct on the left and with the help of it we cleare of the way to the door. We ride on the connector and jump from the construct. Follow with enemies, to destroy the clock construct, it is necessary for him to start an attack. Quickly jump off and, returning to the jump, we have shock. On the ledge, we go around the damage crystals. We get to the next room and on the ledge on the left we go around the abyss. With the help of a construct split crystals of damage on the opposite side. Return there and activate the lever. Quickly return to the bridge to the construct and make them on the corridor to the hall. We go straight, get up in the connector and release the chain. We move on the other side, shoot the bomb on the left. We set the ball into the connector, we are growing up with enemies and get up directly opposite the grid next to the bomb. We grab it and throw in a ball - shoot. Take the key from the chest, we return to the construct on Lianam. Speakeling it, remove the chain and the height of the green door. On Lianam on the wall and ceiling, we get to the lever. With the help of the construct, cut your way to the connector, we leave it and go further. In the arena fight with many enemies and five hours that will attack one by one. The most important thing is to destroy them in time to prevent the emergence of new enemies. With each new hour enemies there will be more, and become larger.

We get through the corridors into a small room, where the constructor is in the corner, and the lift is in front. Get up the designer on the lift. We climb on the left side through the ledge and we move on the walls on the opposite direction. We go further, on the left stands the designer. With it, you raise the lift (the path to the connector from the lift is swearing on the floor). Where there was a second constructor there is a connector, omit the grid. Another designer is passing through the place where the lattice fell. Also get up in the connector and shoot a chain. We return to the constructor on the beams, drive it into the connector near the beam. The door opened, we can go through it. Selecting outwards, get to the next door to the right. We are developing with shocks and later with two mini bosses. Do not forget to use the appearance of the reservoir for the effective borrowing of large enemies. We pass inside, rush the ball into the connector, in the next room there are two large enemy again. I do not enjoy the combinations, make some blows and evade.

Get to the Boss of Honorary-construct. Despite the huge size of the enemy there is a weak place - the heart hidden under the thickness armor. The actions are as follows:

1) run in a circle, being as far as possible from respect
2) watch the shock waves and jump when they are approaching us
3) Quickly select one of the fallen shadow bombs, throw in the opponent and shoot
4) Apply a blow to the heart dropping out, not distracted by other small enemies
5) We continue to run in a circle, finishing embroidery enemies

Climb upstairs, interact with a huge statue, that is, with the keeper. After talking, sitting on his shoulder, and he delivers us to the valley of the father of the stones. According to the advice of ancient, we return to Eidard and communicate with him.

Heart of the mountain.

We pass through the forge and communicate with the keeper. The bridge is restored, and meanwhile, our satellite appears. Get to the smelter, we go on a circular path. We interact with a partner - he will transfer us through the abyss. On the ledge climbing up, we wait for the boiler and jump on it. We move to the right, preparing to jump. Jumping down, cross the abyss run along the wall. We destroy the constructs, pull the lever on the left, pass through the door. Jump on the lever, open the door for the carna. He runs to the next door and is preparing to keep her when we jump from the lever.

We get to the guard and to revive it need to get three hearts of the stone. Turn to the left and go to the first pass. Get to some kind of design. The bird indicates the path upstairs, Karn will help get there. We jump into the water, swim under it on the other side. Thus, we get to the ball, now you need to open the door. We go further, we dive into the water again. There will be a pass through which we will fall to the button. The door opened, Karna keep her while we bring out the ball from here. Pick up the ball by force into the connector on the wall. A constructor appears from under the water, activate it and move backwards, from where we arrived. At the crossroads turn to the right, we destroy the crystals. Go straight into the next pass. Ride the connector, run the chain. Having reached her half, jump into the liana on the left. Climbing up, then jump on the beams. In the next room we run from the wall to the wall, cling to the ledge. We wait until the flow of magma disappears, and quickly run through the wall. Having passed through the door, we paint with the enemies. Get to the chest, remove the key from it. Just jump out on the chain and go to the original room, where we unscrew the green door.

Raised the twisted stairs, go further. Karna will transfer us to the opposite direction, and we must immediately eliminate small opponents. We pass on, we free a certain object from the shackles and get the ability of the "fatal grip", which will be cling to the objects / objectives at a distance. We return back, using a deadly grip for crossing over the abyss, jump on the lever and wait until Karn holds the door. Or we go around the passage to the left. Next, we go to the room on the right. We destroy a couple of enemies. Upstairs on the right hang bombs, we grably grab their fatal grip and metal to the mechanism on the left. We go further, on the beams on the left you get to the lever. Activate it and climb on the wall to the ledge and jump on the beam. In the jump we use a grip, we move along Lianam on the ceiling, again jump and find yourself at the lever. Activating it - the bridge is completely restored. Now we climb on the wall and move on the ledge to the right. Get to the lift, pull the lever and go down. Everything is as usual, we are moving through the beams, the ledge, when running along the wall we use a deadly grip. Press the button, attract to the car and throw on the other side. Keep the way down where we can activate the construct and get to the heart of the stone. Try to him and drop down the partner to deliver it to the guard. In the elevator, we attacked, destroy everyone and get up before the guard.

A new path opened, cross the magma using a deadly grip. We go through the first pipe, we kill the flyers, we are moving along the second pipe. We stand on the button and wait until the carne holds the next door. Then he reincarnates us through the abyss, the second abyss flight independently with the help of a grip. We revive the construct and get up in the place allotted for it - between the two columns. Shoot the chain and climb on the central elevation. Tighten the lever counterclockwise 360 \u200b\u200bdegrees. Quickly jump down and get ready to jump on a slowly lowering platform on the left. We climb on the chain, from the chain to the center. On Lianam climbing to the right and get to the lever. Activating it, bridges appear. We return back, we settle down the construct and with the help of it we pass through two bridges and destroy interfering crystals.

We turn out to be in the territory where we see the second heart of the stone. We destroy enemies and jump into the water on the left. Along the wall climbing the lianam, then on the ledge, we help yourself with the help of a deadly grip. Next, we jump into the water again on the other side. Keep the path up to the lever on the ledge and beams. The activation of the lever will lead to an increase in water level. We return to the carna and, driving the construct, drive up to the stone. Rug the lever located nearby, the construct is destroyed, and its ball falls into the hole. Then this ball turns out in the boiler that fails under the severity. Periodically, a bomb appears at the bottom of the undergoing boilers. Attract it with a deadly grip and rolling in crystals at the top. Boil upstairs, take the key from the chest. Dispiring the door nearby, rush the ball there in the connector in the floor. We climb on the walls, jumping from one to the other, and get to the heart of the stone. We return to the guard, the water level increased in the room with bridges. Jump down and climb on the specified ledge. We get through the pipes to the button that opens the doors.

The last heart remains, if we do not know where to go, please specify the path. We are interested in the door-lattice, through which Karna will help move. On the right there will be a lever, activate it. We restore the construct, with the help of it we cut the path, destroying the crystals. We clean the room with a heart and get up in the corresponding connector in the center. We climb on the wall, go further. Using a deadly grip we get up to the beam in the jump. We move on them, then a long race on the wall, using a grip. We quickly get to the heart rather quickly, but the most interesting thing is ahead. As soon as we liberate a spoiled heart, Karn will take it, and we will be trapped, alone with the boss of a deficent guard. He is rather just a heated opponent, since the epic battle awaits us later. The scheme of action is as follows:

1) shy away from cotton and dangerous circles
2) Quickly carry out a series of attacks of braids, and when the enemy is weakened - additional weapons

We are going to the guard and pour in doubt. Still, the heart is defiled by damage, and the activation of the guardian of this subject can lead to the most terrible consequences. So it happens, the defender, who should be the main weapon in the fight against damage, itself became this whiping. In addition, it is chosen from this place and get to the track. Then we go to the forest, where we will meet the swelling guard. The fight will be held in several stages:

Stage 1:
1) We run clockwise (on horseback) and evade the hammer blows
2) Distance from the guard - as far as possible
3) Keep on the sight, and as soon as the hammer of the enemy turns out to be on the ground, shoot on the shadow bombs on his hand
4) Quickly run to the heart and attract a deadly grip to it, we apply three blows
5) We repeat these actions until the hand is completely falling off

Stage 2:
1) run in any direction, the main thing is not to encounter a huge shadow bomb
2) shoot a bomb until it takes up
3) get up straight for the guard, but do not fit close to it
4) the bomb will fly to us, but will face an obstacle between us, that is, with guard
5) Quickly run up to the fallen cannon, we climb on it upstairs and cling to the heart in the jump; We apply three standard impacts
6) We repeat these actions until the hand completely falls off
We look at the roller of destroying the last heart. Ancient of the last forces again restores the purified guard so that he could remove the damage from the path.

Tree of life.

We get to the ill-fated place where we communicate with Brother Avasalon, who has become a spill. Then let's talk with the merchant, we can buy more powerful weapons, armor and potions.

Bone Vladyka

We get to the villagers of Leviathan and enter the building. We run on the walls, use a deadly grip. We are moving according to Lianam, let down the lower and lower. We stand on the button and wait until all the lattice opens. Then quickly running from the wall to the wall. We enter the door to the left and fight with skeletons. We go further, turn to the left before the bridge. We grab the bomb and clinging next to the mechanism. We pass along the bridge, on the other hand, aimed and shoot a bomb. The bridge was restored, we pass on it and take the key from the chest. We are growing with the bugs that appeared. Next to the first bridge you can jump onto the beam and get to the exit. Unlock the green door, go down the beam. We destroy a couple of skeletons, go down the stairs. We are chosen outward, we get to the serpentine peak. We watch the movie. We get to the throne hall, do it is not so difficult. Climbing everything above and above, jumping on beacons. Arriving in place, try to enter the bone lord. The guards do not allow us, because for this you need permission to the adviser. In turn, the advisor also does not want to allow us, but agrees to one condition - to defeat the champions of the Arena.

Royal fee.

We get to the Golden Arena, along the way, avoid the abyss of the Lianam on the wall and the ceiling. Go down the twisted stairs. We turn the lamp, grabbing for one of the parties, 180 degrees, thereby opening another door. To attract the attention of the champion you need to find three stones of the soul. Turn to the right and climb up the reserve. We pass through the door, go down the twisted stairs, bypassing the abyss run along the wall. We are racing with a lot of skeletons and go to the next room. Ride on the button in the central elevation. Cell opened, taking a bomb with a dead grip. Her in the lamp, they attract the base itself, which remained after the explosion. We put it on the button and pass further by the opened grille. We run from the wall to the wall, so as not to please in the pit. Without turning into the room, we go further, push the mechanism and attract a lantern to yourself. Now we can look into the room and hang the lantern on the stretched statue hand in the center. Tightened and aiming bright light on the door. We get to the first stone of the soul, tearing it from forehead statues. We go back, the lattice blocks the path - we have to deal with bugs. For this, a gun is perfect. Returning back, a new door will open, from where skeletons will appear. We run along the corridor and boil upstairs to the ledge. Jump on the beams on the opposite direction. Rug the lever and choose the arena. Insert the soul stone in the head of the statue.

We are racing with skeletons and climb up to the next door. Being inside we turn left and climb the steep stairs. With a fallen half of the bridge, we attract a shadow bomb to yourself. We get to the lantern and tear the crystals that are nearby. Behind them will be another bomb, grab it and throw it through the abyss. We move on the walls on the opposite direction. Bomb blast the crystals near the lantern. We guide the lantern into the lattice, we pass forward to the end and right. We take a lantern from the buttons, destroy the enemies and put it on the button near the statue with the lantern. We get on the walls to the previous statue with a lantern and send it to the grille. We attract a deadly lamp with a button with a button and hang it on the statue at the top (rising in a twisted stairs). The bridge recovered, go through it, go through the door and go down. We destroy numerous boxes if you need health potions. We go further, we are growing with bugs and archet skeletons. We take the second stone of the soul, return to the arena at the ending path. Insert the soul stone in the head of the statue.

We go to the central door. In the corridors, we face a huge number of skeletons and soldiers and skeletons-crushers. The second is especially dangerous, they act as mini bosses. By walking the bridge, get on the button and quickly running, attract a bomb. Get on the platform and throw a bomb to the mechanism. We turn out to be on the other hand where we find the third stone of the soul. But before getting it, you need to defeat the sword-respect. After his attack, they quickly attract it to it and we apply powerful combination strikes from behind. If you attack in front, the enemy quickly applies a shield that complicates the process of destruction. We take the soul stone and go back to the arena. Insert the soul stone in the head of the statue. Gnashor appears in the form of an underground worm. When he is supervised, his head radiates blue light, quickly do a mortal fight. Lupim defenseless opponent until he leaves for Earth again. When the enemy finally gets out of, the land will begin the real fight. Our actions will be as follows:

1) Keep at a distance from the enemy when he pulls out the worm and begins to bring them blows on the ground
2) Attack of the Gnashor, and when his blue mascot appears, quickly attract it
3) we apply as many strikes as possible until he disappeared under the ground
4) run around the territory and as soon as the Earth will be asbatted under us - you evaporate

Champion's defeat, get a gold skull. Open the global card and quickly move to the eternal throne. We communicate with the advisor, and then with the king. Please provide a source of shower. You need to task the search and delivery of three immortal lords.

Farisir.

Get to the tomb of Farisir. Entering inside, we hit the crystal in the center of the lift and go down. We are moving along the corridors, separated with mumia. In the room with the button, turn right and climb upstairs. We calculate the terrain from crystals with the help of bombs. Jump down and attract down a big statue. Get on the button, keep pulling the statue to yourself so that it is directly opposite of us. On the left hanging bombs, throwing them into the statue, thereby moving away from ourselves. When it turns out to be under the grille, go with the button and go further. On the lift we hit the crystal with the Roman number one (i). We go to the only room with the test. On the ledge on the left, we get to the mechanism. Attach it and move on the opposite direction using a deadly grip. From here we will see the shadow bombs stuck to the ring in the center. We grab it and throw in the mechanism on the opposite side. We return to the original position and shoot a bomb. When both rings are on the same level, quickly fly to the other side. We take the key from the chest and go back. Jump into the pit and climb up, pre-destroying zombies. Follow with ghosts, we are separated from them and get to the lift. We go on the third floor, open the green door. We are moving along the corridors by destroying ghosts and one general. We turn out somewhere between the third and fourth floors. On the ledge, we move on the other side. We shoot a bomb on the crystal on the left. Go down to the lever, activate it and the bridge appears. As we noticed, a column is slightly higher next to the bridge, pull it to the button in the center. We return to the top between the third and fourth floors. We jump onto the lift, we go to the second floor and our central doors get to Farisir. The enemy will not be a problem, and he does not have any special services. Therefore, just attack Farisir and shy away from his blows. Sometimes he will call the skeletons, but they are also very light goals.

We get the opportunity to call the immortal lord. Rail to the center and press the corresponding button. Relieve it to get on the bars button.

Speaker.

We are chosen out (you can from a global card) and go to the tomb of the vertex. On the way, we will have a barrier, we get up in a circle and urge Lord. We guide it to the lever behind the bars on the left. Reaching the tomb, we enter into and get to the lever, fenced with a grid on all sides. In the next room, we call Lord, getting into a circle, and we guide it to the lever. We go further, we turn into the room to the right. Quickly call Lord so that it helps to deal with enemies. Rug the lever and go to the immortal to the button behind the bars. We go back to the center, jump down. Attach the column between two platforms. We jump on them and go to a meeting with the top. At his request, we go over three unsuccessful souls, and then he returns to the bone lord.

We pass through the specified door, we are moving along the bridge and in the corridor fight with the Lich, which calls on endless skeletons. Of course, we will send all the strength against the main enemy, trying to divide with it as soon as possible. We continue to follow the corridor, urge Lord to the right and enter the door to the left. We send it to the button, pass through the bridge. Similarly, with the next bridge, however, it does not reveal to the end. Therefore, in the jump we use a deadly grip. We attract the lantern and set nearby. Inside the wall, we note the bombs and with the help of them we destroy the crystals on the sides from the unsolving half of the bridge. We go to the center with the lantern and hang it on the statue. Turn it on 90 degrees, send to the ally button. We go to the next room, not reaching the stairs, climbing on the ledge on the right. We jump on turn and cling to the grip. Climb upstairs and free the first soul. Then we spread with the enemies and go back to Lord.

We go to the next door and, passing along the bridge, immediately come across the enemies and the boss to the torment. He is so slow and weak that if we just ran circles and shot out of a gun, it would be very soon over again. However, attacking everything we have. Yet one strong side, the enemy has - the tormentor attacks quite sharply, so carefully follow him and often evade. The key is required to go on. We turn into another passage, we cause immortal. We point it to the button around the corner. There were useful obstacles on the walls, we get to the reverse side of the lattice. Will not forget to use a deadly grip at the last jump to cling to the Lord. We go through the break, again attractive to the wall. Moving forward, right to note the lever, which opens the next door. In the room search the chest and take the key. Jump down across the hole opposite the lever. Unlock the green door and turn out to be destroyed stairs. Using a fatal grip, climb into the center. Once again we apply a grip, cling to the ledge. We jump on the turn, quickly apply a grip twice, rising above on the wall, again jump in turn - we spend the grip. We get to the very top, we take the second soul and, shake with enemies, return to the top.

We go through the central door for the last soul. We pass through the abyss, urge Lord and enter the lift. We are growing up with enemies and hit the crystal, which will deliver us to the second floor. However, it is obstructing to us crystal damage. We send the immortal to the button that opens the grille behind which the shadow bombs. We climb upstairs and throw a bomb directly from there in the crystal. We jump onto the platform and go further. We climb upstairs, take the soul. We see a suspended keeper of bones. Attach it to a deadly grip and apply strikes. Then the bone giant appears. With him, too, everything is quite standard - attack, we are touched. Return to the topper.

Before us appears the last servant of the king, which sends us to new tests.

Vasilev.

Before going to the Golden Arena, I will bind to the potions of health. Arriving in place, jump into the portal and find ourselves in Psychoryon. Fight with the walkers - very strong opponents. As often as possible, we shudder and apply shocks, only after their attack. We go further, call for two lords. We send the first to the button on the right, get up straight under the door and point to the second Lord on the left button. We pass forward, urge Lords. Ride the button on the left and when the bridge will restore the Lord to the lattice button. We climb the stairs, see the red door. Under it there is a passage, jumping there. We guide the immortal to the jolve button. We go further, go down the long beam. Three wall mechanism ahead on the hill. The order of activation is: the central - right - left. We take the key from the chest and rose back to the beam.

Unlock the green door, we observe a certain spider being. We call on the lords, get on the button before the bridge. We look at the scene to the left and send the assistant button. The door opened on the opposite side to him. We go there, do not rush to run along the walls to the ledge. We look down and right, send to the Lord button. Now we run on the wall and turn right under the grille, which will soon open. Right with the ledge jump down and the deadly grip is attracted to the ally. Raised the stairs, without turning to the right, continue to move forward. We go to the left, we see the button behind the grille and send an assistant to it. We move along the corridor, raise the bridge by activating the wall mechanism on the left. We go through it and get to the door.

We call lords in a small room and immediately appear enemies. It is not difficult to divide even with two scarabs-respect, as two immortal - terrible power. We go further, we get through the wall to the mechanism and activate it. We enter the opening door and go to the fight with the boss, more precisely with two bosses - Vasilev and Echid. Both shared one health for two. First, the battle will seem light, but from the second half of health will have to look carefully on the sides and do not lose sight of Cunning Vasilev. Do not stand on the path of the spider so as not to be on the ears in electricity. Thus, we defeat the last Lord and return to the bone Vladyka in the eternal throne.

City of dead.

The king sent us to the city of the dead. We use the ability of the Spirit separator. Move each of the side statues in the opposite side, without letting them. Apply the former look, again by choosing the same ability. We pass inside, separated with skeletons and general. We get on the button in the corner, we use the separator of the shower. We send one copy to the opposite direction, and the other is booming upstairs on the ledge and shake the mechanism. The idea of \u200b\u200bthe next room, go to the passage to the left. We go around the abyss of running along the wall, we turn right and get to the lever. We use the Spirit separator, one copy is 180 degrees against a clockwise arrow, and the second we pass to the next room, taking a bomb from the wall on the left. We return to the room with the lever, we see the mechanism on the right, we throw a bomb in it. The platform is released on the left, climb on it the main character and use the Spirit separator. One turn the lever, then drag the platform on the other side. So we were in the next room. We climb the stairs, go straight and jump down through the break in the floor. We take the key from the chest, activate the mechanism on the left. Get to the green door, unscrew it and move on.

As soon as we enter the bridge immediately use the Spirit separator. Copy climbing on the ledge on the right. Climb on the top from the wall to the wall. Through the lever, thereby turning the bridge to the other side. The second copy is going on and finding the wall mechanism that opens the path to the light. We accept the former condition and come back. We attract a flashlight to yourself, get to the statue through the passage where there is a gap. We put it right on the edge, go through the wall and attract to yourself. We set the lantern on the statue, turn 180 degrees, after which we are moving by the path that has discovered. We climb on Lianam upstairs, do not worry to jump in turn, so we can grab a deadly grip. We move on the ledge and soon face two ghosts. Here you can see two levers - a big wall and usual located on the other side. We use the Spirit separator and activate the wall lever, we run to another lever turning the bridge. We will no longer be able to return, so we accept the former appearance and again divided into the souls. Activate the wall lever, the second copy is attracted by the bomb opposite. We go through the bridge and, turning to the left, throw a bomb to the mechanism. Now we can go further, one more mechanism, we go through the door to the left. We continue to go until you reach another mechanism that opens the door below. We jump onto the bridge and pass to the arena. Fight against the three leaders, general and three tormentors! Nearby there are two chests, where we will find health potions. We go further, cling to the lever and begins to raise the fire. Quickly move on the ledge and get up.

Selecting outwards, break through to the next door, pass through the way, destroying emerging enemies. The appearance of the reservoir will save against the personal, which will be after vastness - also very dangerous creatures, when attacking which we get damage.

Get to the hall, where you see a ray of light upstairs. You need to get there, for this we go straight to the next door. Climb upstairs, go around the wall. We stand on the button and use the Spirit separator. Copy running around the wall to the mechanism and activate it. We return to the initial state and go to the open door. From here, it will not be difficult to jump into a statue using a deadly grip. We turn the statue of emitting light by 180 degrees. Go to the side and fight with a few sword swords. Then we grab the bomb and destroy the crystals. Cramber upstairs, we are chosen on the balcony. There is a snake through the air, so as soon as it departs, quickly take the key from the chest. We return back and see that the green door can be climbed at the bottom of the ledge. So do and get to the place with two buttons. The essence is to move the platform from one room to another, as we have already done it earlier. To begin with, we get on one button and use the Spirit separator. I get up on the adjacent button. The second copy we climb upstairs and make the platform as close as possible to us. We accept the former appearance and get up onto the platform, we again use the shower separator. One copy will press the button that is responsible for the nearest grille, and the second will hold the platform further. Moving the first copy to the adjacent button, the second copy will promote the platform on the button next to the door. We accept the former appearance and go further. Activate the mechanism on the left, flying to the center. Turn the statue back to the place where the bomb is. Return there and throw a bomb in the crystal. Pick up the mechanism on the statue and go down. We go to the door, where the Light post is directed and we meet with the boss of the wrestling Bolshak. We act as follows:

1) shy away from simple blows; When the enemy applies a sweeping blow, it carries out first to a small one, then by a large circle. Considering this quickly move from a large in a small circle
2) Attack the Bolshak hand (after a simple hit) and the head (after the sweeping strike)
3) teach a weakened enemy
4) He will hide in the pit, and we must shine a lot of skeleton appearing from the center.

We go further and meet with the oldest raven, which reports that we need to visit the tree and pick up the key from there before we get to the source of the soul. Open a global card and quickly move there. We pass through the gates to the lost light.

The key to redemption.

Skumping to the Crystal Tower, where we are faced with desecrated angels. We paint with a few, then a real warrior of Nathaniel will arrive at the help. Communicating with him, we can buy everything necessary. We enter the tower, pull the lever and turn out upstairs. We go to the left, we are growing with the enemies. According to the ledge on the wall, avoid the pit and destroy the remaining angels. We jump into the pit and from there climb the ledge. We move away and apply the Spirit separator. One copy is getting to the bomb, grab it and approach the edge of the pit. The second copy is tightening it on the other side with a mortal grip and, coming by a crystal, with a mercy in it. We do in the usual appearance and run to the place where the crystal was. On the ledge and lianam climb the upwards. We meet with the archon and ask him the key. He promises to help if we get on the ground of Arafel's rod.

Rod Arafel.

We jump into the portal and immediately find yourself in the thick of the events: we observe the fighting of angels and the unclean. We help Uriel to deal with the flocks. We grab weapons in the corner and the game turns into a shooter. There are several modes of shooting, something like a machine and a shotgun. Clearing the terrain, communicate with the angel. We find out that the rod was broken, and its parts are scattered throughout the city. We move forward, without releasing weapons from hand. At the sight of enemies tactfully leaving. Potions will become incredibly valuable, they often fall out of enemies, so we try not to blink them. Get to the subway, go down. Here we will find the staff of Arafel, let's get out and meet Uriel again.

We pass on the sewage and we are chosen on the street. At the exit we can choose more powerful weapons. Raven will tell me where to go if problems arise. Meet the alone boss of the nose. We shoot it until complete destruction; Flying creatures are shooting only when there are already a lot of them. The damage from them is small, and they appear constantly. Go down to the tunnel and, it seems, the stream of enemies will not stop until the second part of the rod. The main thing is not to leave the creatures behind us and confidently move forward. We take the Arafel Oko and, choosing out, we meet with Uriel.

We pass through the building and go out on the street on the other side. We destroy everything that becomes on the way. We are moving under the bridge, then we climb on it and go back on its surface. At the end of the way, we take the last part of the rod and return to Uriel. We enter the portal and go to the Archon to the Crystal Tower. We give him a rod, we get transport where we can get to the castle.

Helli stains.

We can not control the bird, so we simply consider local landscapes. Reaching the Citadel, we enter into and run left. Climbing up the wall, twist the lever. The water below is cleared of damage, jump and pass through the doors. In the room with a damage, turn to the right, we choose out. We climb the stairs, pass inside and under the lesome weight. We go further, we look at a small cat-scene. Clinging to a fatal grip, fly on and destroy a couple of angels. Next to the crystals we run on the wall and find yourself on the other side. We get up on the big circle on the left and use the Spirit separator. The first copy we ride the button on the right, the second - pass through the opened passage. We climb on the left to the left, turn to the left and ride the button. We accept the former appearance. We choose the pits on the other hand, climb through the wall. We grab the bomb and throw in the crystals in the center. Fly through the abyss and enter the building. Jump down, we hit the blue ball in the chairs. We get a new ability traveler in emptiness. Create a portal in the blue area on the wall and the same at the top. Go through the bottom portal to the top. We return back, jumping over the abyss. We establish two new portals and go to the next island. Dreak the lever, jump down. Now create charged portals (holding the button) on the wall and floor. We fly to the one on the wall, and fly upstairs. We move forward, destroying new angels that are able to call for weaker angels. We avoid the abyss using the portals, get to the bright bowl. Create a portal near it, we look around and see another such a ball into the distance. Create a portal, and the bridge is released from crystals. Slightly passing forward, we see the passage to the left. There creates two infected portals - on the wall and in the floor. It is advisable to choose a gun and shoot numerous shower. We climb the stairs and enter the building. We are separated with enemies, get up in the center. We use the Spirit separator and with copies climb into two levers on the sides.

We click on the wall, being upstairs, open the portal opposite the ball. We look down, create another portal near another ball. Water cleared, follow along the stream. Having reached to the end, grab the bomb to the right and destroy the crystals on the left. According to Lianam weekend, we continue to go until we get on the other side. Ahead we see a locked door, right - crystals, so we go to the left. Jump down, destroy the enemies. We go further, jump through the hole in the floor. We see the ball and place to create the portal. We leave out, separated with the enemies. Fly with a deadly grip, we climb on the ledge and running around the walls. Once at the top, we see two levers and through the glass we can observe two areas for portals aimed at each other. For each of them answers its own lever. We will need to make it so that the one that on the right was higher than the left and then we will be able to fly the abyss. Outside, not far from the levers there is another place where you can create a portal. We do as follows:

1) We use the Spirit separator and one copy turn the first lever
2) Create two portals and twist the second lever
3) I look at the first copy to the portal on the wall and create another infected portal through it, turn the lever
4) We release the lever of the second copy and fly to the other side through the portal on the wall, activate the lever, opening the door.

Apply the former look and go down the short path where there was a ball. Create a portal, return to the top. We go further through the opened grille. We run on the wall, destroy the angels. We take the key from the chest, climb the ledge to the top. Bomb destroy crystals and climb a locked door. We enter into and create a portal.

We are moving along the drain, cross the abyss of the deadly grip. Get to the building and enter inside. We are racing with counter enemies. We render in a place where numerous abyss. Create a portal on the wall ahead and one more right at the bottom. Cross the abyss using a deadly grip, and jump directly to the portal. Create a charged portal over your head. We enter the lower portal, fly from the top and run along the wall. Create two charged portals again. We climb on the ledge up.

We destroy enemies and get to the mechanism. We use the Spirit separator, one twist the mechanism, the second stretch the platform. In the usual image we climb on the platform, and again applying the Spirit separator, this time already pushing the platform inside. We go further, near the mechanism we use the Spirit separator. One copy is twist the mechanism, the second create charged portals at the bottom and near the mechanism. Let's release the lever of the first copy, go down and looking through the portal, create another charged portal. Now we accept the former appearance and come back on the island to the very first mechanism. We go further to the ball and create a charged portal on the wall. We are doing an operation to push the platform-inside platform. Get to the second mechanism and twist it. The inner ball has absorbed energy, let go of the lever and thereby destroy the damage. Create a portal in the place that opened for it. We go to the next room, at the top of the ball create a portal. Water is cleared, and move along the drain. Passing to the end, we will go on the right and run to the prolve in the wall. Create portals and find ourselves inside where we jump down.

Get to the door and pull the lever on the left. The water is completely cleaned, we can enter the central door. Create charged portal on the wall - downstairs and upstairs. Fleasters, create another portal higher. Jump down, we enter the portal. We run along the wall on the right, then climb the stairs and exist in the library where Jameair-scribe is waiting for us. He is a light goal if you do everything right. Create below two portals on the walls. We are standing in front of one of them and wait until the enemy is shooting with a clot of energy. Quickly shy away and he, it turns out, is striking himself. Attack a stunned enemy, we move away. We repeat this action another time until the scribe is finally flying upwards, from where the laser will be directed to us. Create a charged portal directly under it and another on the top level wall. As soon as we see the laser, quickly occupy a position that the central portal is between us and the beam. We look at the roller from which we find out that in fact the Archon misled us and the key was all this time.

We go to the crystal tower and, climbing the stairs, look a train of the rollers. We run in a circle and evade the wave shocks. Then you quickly spend a series of shocks and leave again. When the archon takes off, they shy away from wave shocks. Soon he will be above our head, cling to the deadly grip and attack. This action must be carried out until the enemy collapses to the ground. Then we will be able to finish it, that is, to trim the wings so that he can not take off. We continue to attack the enemy and shy away from the waves. As a reward we receive an angelic key. Returning to the tree of life to the oldest crow. We go on the edge of the shadows through the portal where the key of the demon will have to get.

Mad Queen.

Skump forward, pass through the building and meet a friend who can buy useful items. Skye further, get to the black stone. We go to the door on the right and climb the circular stairs. We look at the roller in which death communicates with Lilith. She hands us a new "toy", which allows you to create portals and move in the past.

Vladyka black stone.

We go back, go down the stairs. We enter the next door and immediately turn the left. We use traveler in time on the wall. The territory has restored, entering the center. Fight with enemies, we are afraid of the fact that with chains. If he attracted, dramatically evaporate to the side. Steaming with everyone, go to the first door to the right. We run on the walls and on the ledge climb upstairs. We pass along the corridor, shaking with a couple of demons. Using a fatal grip, climb even higher. Selling, pulling the lever and destroy the enemy. Opening the portal in passed, we pass through it and jump down. We climb up on the opposite direction. We go to the left door and move directly to the center. We see that the chest is closed by damage. On the wall we create a portal in the past, we destroy enemies. We stand on the button on the left and use the Spirit separator. The passage opened at which we get to the room one of the copies. We are separated with enemies and from the deepening in the wall we take a bomb. Get on the edge of the abyss with fire, run up the second copy and attract a bomb. Again, we get up to the edge of the abyss, the first copy is attracted by a bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, pre-docking into the past. Next, jerk the lever, jump down on the specified path. There we will be able to create a portal at the present and then scroll to the central door on the ledge. We go further, create a portal in the past and meet with Samael.

Stage 1:
1) If the potions of health in deficiency, then you have to shy a lot to survive. Effective way - to evade and immediately strike
2) When Samael returns to his throne, follow fireballs and run from side to side
Istiving half of his health, run up to the throne and apply strikes. We are preparing to quickly press the corresponding button. Shutter back so as not to be on fire.

Stage 2:
1) Keep from the enemy at a distance, close contact is very dangerous, since we will constantly affect electricity
2) Small circles will appear on Earth, and behind them one big. It is only dangerous by a large, catch the pace and then can easily avoid damage
3) Do not forget to use a gun! From chaotic emerging large circles just run away, and do not shy away, because it will only slow down and eat the risk to run into the fire!
For our works we get a demonic key and return to the oldest crow. Insert the keys and enter the source of the shower.

Source of shower.

The embodiment of chaos, that is, our brother Avasal is the last game boss. Revelations do not have to wait - they evaporate, attack. The main thing will save all the forces on the latest stage of contractions (after two finances). Enjoy the sweet victory and see the final roller.

If you have problems with passing game Darksiders 2You can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game. Darksiders 2.. In the most difficult places, we add pictures that can help you. Passage of Darksiders 2 Read on our site.

In Game Darksiders 2. The most severe are battles against bosses. Given that gamers spend a lot of time on these battles, we made a guide to passing all bosses.

Also in passing the game Darksiders 2, attention is paid to some missions that precede important battles.

Boss Garn.

It is necessary to act against the boss as follows. When Garn spins his weapon to the floor and moves to us, then we need to dodge using the Alt key, as well as jump in the opposite direction. However, you should not run in a straight line, as it will overtake us. For this case, you need to use the circle trajectory. The opponent is that and the case will be caught on us, and at this time they should jump to him behind the back, in this case he will miss, and this will allow us to successfully attack. The maximum damage will occur if we spend a few attacks in the back and side. We wait until Garn sits down, then the moment will come for the attack. It is not necessary to get involved, you need to constantly monitor the enemy, because after a sedentary position explodes and thereby inflicts us damage. The main thing to run off at the right time.

Tears Gor.

We go in search of a lazy fort. We will find at the top of the gate of the formation of yellow color, they need to be shot from the pistol. Now we can move further. Beyond the formations again and climb higher, here we are not waiting for a long battle, now the path is open.

Restore tears mountains

We see that the locked gates in front of the nose. You need to climb and take a bomb and throw on a blue ball. Take firearms And we run fire on the bomb, we roll the ball into a niche, after which the gate will open. We go to a large room, and then left, there already find the open gate. Keep the path there and finding many chests. Nearby we clutch with a non-strong semi-boss that will quickly kill. A helmet that carna needs to be detected somewhere here. It should be returned to a huge room where we go down on one floor and where the disclosed gate is off. Keep the path there. We notice that the abyss will not be able to cross so that you have to return to a huge room, where you need to enter other gates. We go straight and will give a lot of stumble upon the opened gate. You need to enter the room where you need two balls into the pits. To begin with, we run the right ball. We climb higher and find out where to choose a bomb. We will find it on the right side in the pit. We select a bomb and destroy the shacks on the ball. We'll have to roll it to the goal. You need to take another bomb and attach it to the ball. Then we will take the height where there is a large button, if you press it, then it is a stride. To advance next, you need to become and shoot on a bomb that clung to the ball. Further path is free. You need to go to the lever and pull it.

Next, you must jump into the water and go through the channel. We will swim to the room where you need to climb on the Lianam and go upstairs. Now you should go to the goal that are closed. By studying into the canal, we will go a little on it, then you need to go down where it will break. There is a chest, and in it the key. Return to the cliff and keep the way upstairs. We follow the goal and reveal them. So we get into a large room, where we expect a stone again. You need to destroy the formation of yellow color and go down to the ball. Next, you need to roll the ball and press the middle mouse button to throw it. You must install this ball in the hole. So the lift drops. Next is worth taking a bomb and become this elevator. Now the explosives in the ball and shoot on Oyoy, we turned out to be upstairs. We see the lever and click on it.

Boss Karkinos

I do not think that this fight will cause any efforts with you. The main thing to learn the weakness of this opponent. You need to dodge the attacks of the boss using the alt key, thereby getting sharply and not get damage from his attack. The boss has a position of Lökin, in which he is invulnerable, so I don't spend in vain time, just wait when it rises. We note that some stones fall around. It turns out that they have beetles that, after a certain time, will hatch out. But while it's just just an egg, take it and throw in Karcino. It is possible to do this with the help of SCM. Such a powerful blow will discard carcinos and poured it onto the back. Now the most suitable moment for our attacks, since the boss barred his most unprotected place - belly. We apply crushing attacks of the monster. So should do a couple of times and Carcinos defeated.

Move the hill

You need to turn on the working and construct, as well as direct the ball into the pit. It should be aimed directly into the circle and release the chain, then we go through the next room. We cope with opponents and keep the way further. Looking for the way upstairs and leave the cove. Next you need to go to a new room. We will see that there is already a route to the top. If you proceed along the corridor, then we will reach the room with the context. We sit on it and the sparklers of yellow color. But you do not addly, even though it is fun, as you need to jump from the robot and go to the lever to pull it. We see that it rose to cross, it means that you can take a robot again. Stop in a large room above the niche to throw the chain, we can cross the abyss. Bombe we blow up a side with a bowl and put in a hole. Take a bomb and kine her into the ball. Now the path to the keys from the chest is open. We run to the lever and activate it, it will open the doors. Now you need to get into the robot again and clear your route. It is worth drivening to the hole and go into the arena. Cut with monsters and run into the gate leading to the abyss. You should go to the waterfall and get to the construct to get into it. We put it in the elevator, and we will go to another robot. Sit on it and go to the hole near the lift. The robot will rise, after which it is necessary to take it to the ground and put in a pit, where the second was selected, we notice the teeth who sank. We climb on that robot, which is located at the elevator and go to the passage, which was done recently. There we find a hole and sit down in it to release the chain. We go to another robot and take it on a hole that opens the gate ahead.

Boss snap-construct

To give me a monster will not be a lot of work, one can seriously beware of the shock wave so it should be bounted at the time of immediate proximity. All over the perimeter will sometimes fall bombs. To successfully confront the boss you need to pick up a bomb and throw it into it. This explosive contushes it, so we use the moment in full. You need to attack on his blue "soul". At that moment, the slant calls his filed contests filed. If before that we pumped the aegid, we turn on it and do not pay attention to the trifle. This should be done several attempts.

Boss Desecrated Guard

From cotton security guard is not so hard to escape. We move unexpectedly and sharply, so we confuse the enemy. With his attempt to attack immediately cut a bigger angle, so we can climb into the rear and apply damage effectively. Pretty trouble will bring it the ability to dice. As soon as we read that he is about to get tired, immediately run. We defeat him and go to awaken the guard. It was not worth it.

Boss Guardian

The main moments of the battle with this boss are as follows.

1) Skump on our horse and carefully follow the actions of the guard. When we note that he is going to crack to us with his bubbin, we turn on the Alt to accelerate and give Dera away from the impact. And if we ridge along the bubble and not across, then remember as they knew. The weak point of this giant is located on his hand. These are outgrowths in the form of bombs. We shoot on them and when the giggle collapses, we take a grip and approach the crystals that are worse. After such operations, we will make it one-handed.

2) The boss is allowing yellow balls with spikes, from which there is nowhere to hide, except for the guard feet. There is a comfort zone between the limbs of the guardian and the radius of the ball path, we find this zone. Immediately how the boss released a ball, we take a gun and shoot on it, it until he began to soar in the air. Further saddles of the horse and fly to the feet. The ball will fly no where he wanted the guard, he will betray him. The experience falls, and we strive to find a place where the remaining hand fell, there we will find the crystal to be destroyed.

Boss Gnashor.

At the very beginning, this is an ordinary dungeon worm that only points out from under the ground. We apply a grip when he is visible on white light.

In the future, this worm dress up in a stone flesh. We need to twist it in the emphasis. But when you feel that he wants to hit the foot on the ground, you will soon need to jump on Alt, thereby sure we believe. But the boss is not simple, it will often be regenerated, which will make attacks on it useless. However, there is a loophole. When he restores his health glasses, he protrudes his vigilant face. At this moment you need to apply a grip and climb to the worm. We apply crushing blows, after which his health is clearly shaken.

Boss Farisir

When Pharisira will prepare for the attack, we must start our attack at this moment. We must pick up the moment to jump on it. It is in this case that he will not respond to damage. The moment will come when our blows will be repaid, it's a sign that you need to run away from him, he will do a magic trick. In the arena they will soon and skeletons, which are easiest to wet the harvest.

Boss tormentman

Do not fight, but a lung walk. If you "matured" the appearance of the reservoir, then we immediately turn it on. So we will demolish the opponent as a hurricane.

Boss Guardian Bones

To achieve quick success in battle, you must aim the grip to the skeleton, which hangs and cling. Also use the harvest against clouds of skeletons.

Boss bone giant

If there is a reaper, we use it. No tricks will need to kill him, everything is also touched by at the time of his attack. At such moments will be a few seconds for your own attack.

Bosses Vasilev, Echidna

At the start of the battle, we take Vasilev's whips. His attacks are quite predictable, so that they are easy to avoid. Before you hit us, from five times a little back. This is readable, so you just need to jump aside. At the second stage, the battle of Vasilev will call for the help of a giant spider named Echidna. Her intention to attack electric discharges will be given. When we see that the spider jumped up, immediately jump into any direction, the main thing is not to stay in place. The next stage of the battle is again 1 to 1 with Vasilev, and then again with echid. You need to use the map and select the Quick Movement item in order to wad from this cave.

Boss Walking Bolshak

Apply a blow to the monster on tentacles and limbs when he collapses them to us. Thus, we act until he descends his head down. Now beyond his mask, after which he hides in his hole. He will call for help the crowd of skeletons, which is better to throw the harvest. Again we are waiting for the moment when it bow my head. When his health reaches a certain level, then you need to press SHIFT and E and continue to beat on the mask. This we will attack aimed and his mask will fall. So a huge monster will be defeated.

Boss noss

A terrible huge skinny creature that goes into us the beetles - bombs. Here we will be able to take a real grenade launcher instead of a machine gun. We run on a certain removal and shoot in the monster. After his death, we look at the card and continue to break forward.

Boss Jeameir-scribe

The monster will first rush to balls of yellow color. We will make 2 portals and become a direct line of the portal - the boss - portal. When the scribe allows a bomb that flies straight, sharply dodge aside and see that the bomb will get straight into the boss. When Jameera turns off, come and be bitch. At the next stage, the Bass will rise up and will not go down. Mnonster will beat us ray. Let's do everything on the same principle. We will do in the heart of the portal and on the 2nd tier and try to go to the beam through the center of the circle.

Boss Archon

The boss has a fairly large horizon of attack stones that we need to jump. We fear an attack that will pass on the ground. When Archon finishes his series of blows running towards him and attack the enemy. When he squeezes up, we should not lose a minute and with the help of a grip, attach and apply damage.

Boss Samael

The characteristic feature of Samael is that it is equipped with strong armor. Our attacks will bring him a weak damage, on the contrary, his attacks will seriously shake our health. However, gradually its HP will decrease. Without the reserves of potions, health does not cost us.

Boss embodiment of chaos

In principle, the boss is much weaker than the preceding, which is not logical. Cleverly run away from his blows and waiting for moments when he sticks out the weapon to the ground. The boss will be a mighty after certain moment. But this will not help him, the blows are all the same predictable. So effortlessly deal with him.



One thousand