Nancy Drew: Shadow Ranch Mystery Chest Walkthrough Walkthrough Nancy Drew: The Mystery Of The Shadow Ranch. Walkthrough for the Russian version of the game

As usual, at the very beginning we choose the difficulty level between "Junior" and "Senior Detective", which will further affect the complexity of some puzzles. For example, on "Senior" you have to collect a picture from ten parts instead of five, and there is no list of tasks in the notebook - think, as they say, yourself. Still, if you fail, if you were kicked out of the ranch, bitten by a snake, picked up the wrong vegetables, or you didn't manage to get somewhere, you can always launch a "second chance" and the game will continue right before the problematic moment.
So, Nancy must investigate her next mystery, this time she was brought to an ordinary American ranch. After entering, take a look around the room. Take a look at your phone and read the e-mail. There will be a message from your old friends Bess and George who want to talk to you urgently. Running a little ahead, we will say that we will not be allowed to see them with our own eyes, we will only have to listen to their advice on the phone. Select the name Rawleys from the menu and press the handset. Chat with Ed and Beth, Uncle and Aunt Bess and George. As it turns out, Ed was bitten by a snake that made its way into their bedroom, and not just some harmless one, but a real poisonous rattlesnake. Some ghost horse will also be mentioned in the conversation, but with what it is eaten by Nancy, no one has bothered to explain yet. Now call Bess Marvin, from whom you learn that their plane was delayed and he and George seem to be stuck at the airport for a long time. By the way, they will communicate throughout the game in this way, the flight will be postponed again, the fog will interfere with the flight, etc.
Flip through an entertaining book on the table next to the fireplace (with pictures) to understand the different breeds of horses. Look at the broken clock on the mantelpiece and the newspaper in the left corner, all by the same fireplace. On the bookshelf on the left you will find the second horse breeding book on how to properly feed horses and the like. You can dig up another book at the opposite book counter. Take a look at the portrait of a woman on the wall - this is Frances Humber, however, so far this does not mean anything. Finally, listen to the disappointing weather forecast on the radio and make your way to the kitchen.
In the kitchen, look at the refrigerator with magnets, go over the notes and pay attention to the sheriff's phone, which will immediately fall into your address book in your cell phone. Do you like to cook? Then be sure to open the recipe box on the table in the center of the room. Then talk to the chef, who has been stirring something on the stove all this time. This guy will tell you about a strange horse that jumps outside the window at night. He will also tell you a sad legend about a certain bandit (it is the ghost of his horse that prevents everyone from sleeping) who fell in love with the sheriff's daughter (and you saw her image in the portrait) and ... in the end was caught and hanged. Since then, the ghost of his horse has been scurrying around the neighborhood and prevents the locals from taking walks in the dark.
Go out to the backyard, go to the stable, look at the vegetables in the beds and talk to Dave, who is spinning next to the chicken coop. He will tell you about the ghost horse and at the same time give you the key that the ranchers left him. Return to the room where you started and open the top cover of the table to the left of the fireplace with the key, under the portrait of a bull's head. Grab three strange levers from here and a letter for Mary Yazzi. Also look at the equipment sale note and read the threatening letter from Jane Nash.

The next stop is the stable. Talk to the main cowboy, Tack, who will allow you to ride a horse if you get the necessary items and answer all his questions. So, you need to get a hat, gloves, a flask of water, a saddle and a bridle. You will ride a horse named Bob, then you can look at him in the stall. For now, take a look at the saddle and gloves on the pin next to the "Bob" sign. Now there is no need to take them, since there are still a lot of things to do, and they will not allow you to go outside the stable with them - you still have to return them back. Grab the hat lying on the barrel. After go to the kitchen and talk to the chef, trying to beg for a flask from him. He will immediately harness you to collect ripe vegetables for him, build a picnic fire in the yard and bring a bucket of water.
Go to the backyard again. Remove the tray from the wall, it is next to the thermometer, take the red bucket from the fireplace, and get a strange note from the coals. Go to the sunflower beds, here you will collect vegetables. To figure out what ripe fruits should look like - go to the Internet from your mobile phone and select the search - "picking vegetables". Then take the tray on the wall of the house, next to the door and collect all the vegetables that have already "come to a condition". Take them to the cook, he will give you a basket for collecting eggs. True, unfortunately, it was full of holes, with a broken side. I'm not kidding. So, get to know your first puzzle. You need to collect all the pieces of the basket so that the drawing matches, you can still turn them over. When you insert the twig in the right place, you will hear the corresponding sound, and after that you will no longer be able to move it. This puzzle will be a little easier at Junior level, although not so hard at Senior. When you collect everything correctly, a red string will appear on the right. Click on it, you will tie the broken pieces together, restoring the integrity of the basket, and you can go for eggs.
Talk to Dave next to the chicken coop and start collecting eggs. Do not touch the chicken with the warning sign nailed next to it - it will simply bite you. If you try again to disturb this feathered misunderstanding, you will hear angry annotations from your uncle and aunt, and the game will end ingloriously. In general, collect all the "safe" eggs, then go to the kitchen (because it is necessary), return to the chicken coop and pick up the last egg from the cage of an aggressive laying hen that has gone somewhere. Take your crop to the cook and ask him for a flask. Do you know how to make a fire? It's time to remember how this is done, because right now we are going to do this. Let's start by collecting branches. Go out into the yard and grab the branches: to the left of the porch (if you stand with your back to the garden and look at the house), to the right of the wooden shed with red peeling paint, at the fence between the beds, to the right of the front door to the chicken coop. From the last place, turn 180 degrees and pick up the last branch from the rusty wagon and cactus.
Now let's chop wood. This is a new puzzle. Go to the ax and logs and get ready to swing the sledgehammer. Here you need to correctly set two indicators (after placing a wooden log with a wedge on a stump): the angle of impact and the place of impact, marked by footprints. Then click on the image of the sledgehammer and ... look at your own miss. Then correct and beat again. Sooner or later, you will succeed. As a result, you must cut all three logs in half. Collect them and go into the house. Take two newspapers from the fireplace (at the same time read about the bank robbery) and carry all your goods to the place where you will make a fire. Put the crumpled newspaper first, then the branches and finally the logs. If you do everything right, the cook will look out of the house and praise your work. All that remains is to fill the red bucket of water in the red shed and place it next to the sun loungers.

It's time to go horseback riding. Go to the stable and talk to Tex, he will say that you can go. Do not forget to look at the poster with the horse and the names of different parts of its body, then it will come in handy. Take the saddle and gloves, put it on Bob. Raise the stirrup and tighten the girth several times to make the seat tight enough. Now get on horseback, Tech will start asking his questions. The list of questions and correct answers is given below:

Where "s the horse" s hock? (On its back legs.)
- Where "s the horse" s frog? (On the bottom of hoof.)
- How tall is a horse that "s fifteen hands? (Five feet.)
- What kind of a horse is a Paso Fino? (A gaited horse.)
- How do you know if a horse is colicking? (It keeps lying down and then standing up.)
- What is the difference between a bay and a chestnut? (A bay has black points.)
- What tribe bred the first Appaloosas? (The Nez Perce.)
- What part of the horse is most likely to be hurt when it founders? (Its feet.)
- What part of the saddle should be checked before you go out on the trail? (The cinch.)
- What is a mule? (The offspring of a female horse and male donkey.)

Everything, the coach is happy and allowed me to ride around the neighborhood. Go outside the gate and select Mary "s Gifts on the map.
Go inside the gift shop and look at the chest that says "eh ah". There are three holes under the lettering where you can insert your handles, but how to turn them is still unknown. Look at the pictures in the two albums by the window, just under the "closed" sign. And look in the folder with the big "FH" on the cover. At the other window, look through the brochure "Arizona" s petrified world "Play a game on a slot machine - you must, by clicking on the arrows, lead the bird from one corner of the screen to the other - to where the burrow is. Two coyotes will hunt for it, therefore it is necessary In one move, you can move the icon only one square, opponents also move one square per move. The main thing is to lure it closer to you, and then run to the hole. In total, you need to overcome three levels, get a coin as a reward. Look at the books writer Charleena Purcell, remember her phone number - 917-555-7962, it will be in the phone book.Look at the small photo of the rider behind the counter and talk about everything with the saleswoman of this souvenir shop.Transfer to her the envelope you took She was going to buy something from the Rawleys, but they didn’t seem to be very happy about her offer. Talk to her about her horse, the token you won at the machine, and the chest. she doesn't seem to know how to open it. Look at the "eh-ah" chest again, Mary will agree to give you some of its contents if you open it. Leave the house (apparently, the cell phone does not work inside the house) and call Charlene.
Her agent will first ask for a long time why you decided to bother such a great writer, but then he will connect. She will tell you that the initials on the chest belong to: EH - Eldridge Humber, AH - Abigail Humber, and the drawing with doves itself is probably timed to coincide with their wedding date - April 9, 1811. Now you know how to open the chest. It is necessary to reproduce this date (4-9-1811) with three pens, however, there are no numbers here. Each knob has 12 positions (like on a clock). They need to be arranged as follows, the first at 4 "hours", the second at 9, and the third at 11. After opening the chest, take the watch, you can also take the rest of the things, but you can still leave the house with only one item. Return to the ranch.

Remove the saddle from the horse and place it where you took it from on the beam in the back room next to the groom Tack. Several objects will fall to the ground; pick up the blue envelope. From it you learn that Jane Nash is Tex's sister. Immediately, without leaving the checkout, talk to Tex, who will try to get away from such a relationship. In the kitchen, talk to the chef about Mary. Go to the room with the fireplace, look at the triangular chest in the corner, with the birds. There are three of them: red, yellow and blue. Each bird has a hole just for your handles. As before, you need to put each knob in and turn to the desired position. Look at the broken clock above the fireplace. Take a closer look at them, they are painted in different colors - red marks are at 12, yellow - at 7 and blue - at 2 o'clock. Accordingly, insert the handles into the chest and turn them: blue - 2, red - 12 and yellow - 7 o'clock. A secret door will open, where you will find a Maryl Humber magazine, an envelope for Francis (with a map) and a watch. Insert the chain into the watch and it will open.
Now you have to uncover their secret bottom by solving a simple puzzle. On this watch, you can press buttons 2, 4, 6, 8, 10, and 12. Each time the puzzle changes, so there is no clear and unique solution. The principle is simple - press any number, then another, if they remain pressed, then you have done right choice... At the end of the day, you must press all 6 numbers. The watch will reveal its secret, and you can pick up the chain and look at the photo of two old-fashioned people. You still have a second similar watch, remember? Look at them in your inventory, open them with the piece of the chain from the first clock and solve the second puzzle in the same way. You can press this time 1, 3, 5, 7, 9 and 11. When you decide, you will see half of the photo. Turn it over and read the inscription "green bottle under". Call Charlene and tell her about your findings. Then go out into the yard. There will be a small performance: the cook will play the guitar and sing, and the rest of the workers will scold him. Honestly, there is a reason ... Finally, you will see a ghost horse that rushes past the ranch and breaks the pump.
Morning will come and Beth will call you. After talking to her, call the sheriff back. Go to the kitchen, the cook is away, open and examine the table in the right corner. Look at the geological map, at this moment Shorty will catch you. Apologize and ask how you could help him. To begin with, he will ask to bring him the most ripe vegetables, like yesterday. If you have forgotten how they should look - look from your phone on the Internet. Take the tray on the wall of the house, by the door. Approaching the beds, you will hear some kind of noise - this is a rattlesnake. So that she does not bite you, do not go between two beds, but look at them from the side of the sunflowers. Or come back next time. Take the vegetables to the cook, he will ask you to bring him eggs. Don't forget the biting hen. This will not seem enough for Shorty, and he will ask you to make a birthday cake for Tex, they say, he has a birthday today. Ask him for a flask in the end.
Look in the box on the table and read the Shadow Ranch Cake recipe. Then look at the table next to the stove. On it, as if by magic, there will be all the necessary ingredients. Place in a plate two butter sticks, five (1/3 measuring) cups of milk, two eggs, three teaspoons of bakery powder, 2 pints (large measuring cups) flour, and 7 cups of sugar. Don't forget about three teaspoons of vanilla. Directly a home economics lesson, honestly ... Then you need to pour the dough into a large round bowl (not small, and not square), put it in the oven and set the time (45 minutes) and medium temperature. Nancy will say “great” when everything works out. However, it still needs to be tasted, maybe it is not so edible. Then everything will have to start from the very beginning.

Now cover the resulting cake with icing from the bowl next to it. A new puzzle will start, similar to a puzzle with a basket - you need to assemble a flower from pieces on your cake, and then also paint it with two colors. The tulip itself is red, and the leaf is green.
Exit to the courtyard and go to the pumping station, a wooden building with peeling red paint. It bears a warning "not to enter, crime scene ..." left by the sheriff. Call the sheriff and talk to him about everything, he will eventually allow you to enter. Inside, look at the pipe eaten away like acid; next to it pick up the stone arrowhead (1). Turn left, open the grate and go down the stairs. A tricky underground passage will lead you to a new door, behind which you will stumble upon Dave. It will turn out that he is looking for treasures here, he will even show you a piece of an old photograph (you have the other half), on the back of which is written "stairs to cellar". Look at the shelf on the left, take the wallet and examine it more closely, some detail is missing in the pattern. Climb up the stairs that your interlocutor has just climbed. She will lead you to a room with a fireplace, go back downstairs.
Open the door with the grate, go down the stairs, turn 180 degrees and look at the topmost step. This is a cover, lift it up, you will find another puzzle. It is somewhat reminiscent of the well-known "tag", that is, you can move the pieces of the puzzle to empty spaces. As a result, you must move the plate with the initials "FH" to the right, first making room for this. At the "Junior" level, this headwash is solved in nine moves, and at the "Senior" level it will take twice as much. In place of this plate, you will find a green bottle in which there are several letters. The first mentions a handkerchief and beads, the next mentions crackers, a meeting place, and the last one a flower on a cake.
Talk to Dave again, he is at the chicken coop and will ask you to do him a favor. He will also show the letter to Francis and tell you where the prison is, which is mentioned in the letter. Go into the house, look at the painting depicting Francis, and even closer at her handkerchief. Open the internet on your phone and select "common knitting stitches". Nancy will say "the daisy stitch ...". Call Bess Marvin and tell her about your findings. Visit the stable and talk to Tex, ask him about his sister. He will ask you to feed the horses and chickens. Look at the green board, it says what and how to feed horses and birds. Under this board there will be 5 boxes with food, we will number them from 1 to 5 from left to right. First, feed the hens - scoop up two circles of food from the farthest right (fifth) box, take it to the chicken coop and pour it into the trough on the corner. Now let's take care of the horses. So, Bob's diet: two mugs from the first drawer, one from the second and two from the third (middle). The total weight of the feed will be 4.5. Pour the food into the bucket tied next to Bob. Clyde needs to be fed like this: three servings from the first box and one from the second (the weight will be the same). And finally, for As, you need to mix one mug from the first box, two from the second and one from the third. Feed the last horse and talk to Tex again. He will offer to practice horse riding.
Grab the saddle and gloves and saddle Bob, pull up the girth and ride out into the paddock. Have you already studied your route on the poster before that? If not, then I remind you - you need to go around the first barrel on the right, the second and third on the left. You need to meet in less than 10 seconds, for this while driving, click as close to the barrels as possible so that the turns are passed faster. Sooner or later you will succeed. Have a ride? We throw the lasso - take the rope and throw it on the broom. You need to throw only at the moment when the rope rotating in your hands looks like a perfect circle. A few lucky throws and you will get your own lasso by talking to the gloomy cowboy. Take a saddle and gloves, saddle your horse. Then call Charleen "e, she will tell you about the coin you found. Apparently, it was for some kind of machine. Open the gate and go to Dry Creek. On the way you will see Mary Yazzie with a horse.

In the abandoned town of Dry Creek, go to the General Store and grab the pen (note the sign) next to some kind of kerosene stove on the porch. On the right, look at the dilapidated toilet, pick up an arrowhead (2) next to it (an inconspicuous gray dot to the left of the booth). A scorpion or a rattlesnake may crawl out, then look for the tip next time. Go to the sheriff's office, look at the sign on the porch. There are many similar signs in this city, so look carefully.
Try to open the last chamber - it is locked. Go outside, find a barrel next to the gallows - pick up an arrowhead from the ground next to it (3). Go ahead and take a closer look at combination lock on the door by the house with the sign "Cappy" s. Try to use the phone - it doesn't work here. Never mind, go to Mary's and call the sheriff from there, find out the code: 9274. Go to Mary's gift shop, since you are here, and Look at the piece of wood on the windowsill by the far wall Talk to the owner of the shop She will be very upset when she finds out that she was seen near the ranch.
Download from "Trail Stop". Pick up the arrowhead (4) to the right of your faithful four-legged friend, go to the next screen and take another similar arrowhead (5) to the left of the path. Still ahead, on the right you will see Charlie's grave, the meeting place for lovers. Turn around and approach a large flat stone, you will hear a characteristic sound. Don't go any further - snake. Return to the path and on the next screen pick up the triangular tip (6) from the ground again. A little further, to the left of the cow's skull, pick up another tip from the ground (7).
Next stop is "Cougar Bend". Pick up the next tip (8) next to the rock, look up. A piece of wood sticks out there, on which you need to throw a lasso (remember that the throw will work only when a perfect circle appears). Climb up the rope and look at all the rock carvings that will automatically appear on your map. On the right, at the base of the branch, lift the tip (9) and look at the image of the "mouse" on the stone. It is necessary to find 17 similar rock hieroglyphs on this rock, do not forget to click on everything so that they appear on your map. Only after that their icons need to be placed on the map of the rocks exactly in the places where you found them. After examining everything on the rock directly in front of you, climb the stones on the left (pick up the tip (10) at the base of the first stone) to the very top and continue looking for symbols. With the correct substitution of symbols on the card in the inventory, in empty cells, letters will appear at the bottom of the card, from which the phrase "beneath cappys keys pappys name please" will subsequently be formed.
Go to Mary's Gifts and call Charlene. She will tell you about Dirk's father ("pappys" means "daddy"). Download again to "Dry Creek" and set the code on the lock that locks the door in "Cappy" s - 9274. Inside, look at the print on the bar counter to the left, the electrician's manual on a small table by the wall opposite the entrance, someone's sleeping place in the corner (apparently, there was someone hiding here recently), a slot machine, similar to the "one-armed bandit". Finally, take a look at the piano, open the cover under the keys - you must enter the password. The password is Dirk's father's name: "Cashmeer". The puzzle is pretty tricky. If you press one letter, then several adjacent ones will change. For example, if you press the first, then the fourth will also change. Resetting the combination to its original position is quite simple - you need to move away from the piano, return and look at the puzzle again. So, let's number all the letters from one to eight. Press the 7th until the letter "E" appears (several times), then in the 6th set - "E", 8 - "R", 3 - "S", 2 - "A", 5 - "M ", 1 -" C ", 4 -" H ". A cache will open and you can read the note.

Mary "s Gift - call Charlene. Then browse the Internet for" cattle brands ", this will come in handy. Go to the store and look at the set of tuning forks (some forks were mentioned in the riddle, and they are very similar to them) in the folder with letters "FH", which is on the windowsill, by the window. Talk to Mary if she can borrow them? She will ask you to bring her 10 arrowheads to decorate the store and give a box to collect them. Recall that two are in Dry Creek, four at Trail Stop, three at Cougar Bend and one at the pump station on the ranch. Mary needs only 9, she will give you one back. Take the tuning forks from the table.
Ask Mary about "beads" - you will have to solve a new puzzle, finish the window dressing for her. You need to sort the rings by color and similarity.
Identical rings of the same color must also be sorted by size, from smallest on the left to largest on the right. At the bottom there is a scale that shows what size a drawing should correspond to. The smaller one is XC - crescent, further: S - butterfly, M - cross, L - check mark, XL - "A", XXL - "flower". So, as a result, on one line there should be products that are similar to each other (for example, the first column on the left is displayed), and in one column there should be only one color. The colors should be (from left to right): three cyan, three red and three green. Having spread all the rings, you will receive a box of beads.
Dry Creek. Go to the sheriff's office, look at the symbols on the board in front of the entrance. They look like inverted "B" and "D". Click on them, the lid will open. Take the box. Now go to Cappy's, set the box on the counter (there is a trace of the corresponding shape). Insert the red handle that you found at the General Store into it, get ready to solve a new puzzle. Each tuning fork has a letter at the base. Set them on the box, in the holes at the top so that you get the word "Francis." R, N and S are written on the box itself. If installed correctly, then turn the knob, you will hear a shrill sound and the clink of broken glass. This is the lamp on the right side of the wall.
Take out of it and read the note that says you need to look under the zebra stone, only for this you need a magnet. This stone is located next to Charlie's grave (where you heard the crackling of a rattlesnake), and the magnet can be obtained on the refrigerator from the cook at the ranch.
We are going to the ranch. On the way, you will see Mary talking to Tex at her store. What does that mean? Remove the saddle from the horse and hang it in its rightful place, go out into the yard. It will get dark. Return to the stable (no horses observed) and take the gloves from the saddle. This time, you will only take them. Go fix the chicken coop. Select gloves in your inventory and click them on the pliers next to the hole in the grate. The puzzle is pretty simple, albeit boring.
It is necessary to repair the grate by inserting all the broken pieces into it. As in a regular paper puzzle. Once repaired, Nancy will find her gloves glowing! A glowing horse will appear immediately.
Morning will come, the phone will ring. Bess and George decided to call and find out the news. After the conversation, go to the kitchen, take the apple magnet from the refrigerator and talk to Shorty. Go out into the yard, pick up a horseshoe from the ground. You again need to collect vegetables and eggs (oh, not again ...) so that the chef will give you a flask of water. Collect only ripe ones, otherwise everything can end very badly - you will simply be kicked out of the ranch. Again consult the Internet. Basically, you have to collect 4 Northern Lights tomatoes from the left side, and 2 Beefsteak, Golden Queen and two Black Turtle beans on the right. Collect the eggs as usual, first all except the "killer chicken", return to the kitchen, then pick up the last one. Get your well-deserved water flask.

You will have a talk with Dave and Tax, give the last horseshoe. He will say that you cannot go - the bridle has broken, so you will have to fix it. Look at the poster on the wall, "The Anatomy of the Horse Hoof". There is a jar and a bridle in it. You need to match all the pieces correctly. For clarity, you can first look at the bridle that hangs in the back room, to the right of the poster with the cowboy. Talk to Tax, saddle Bob and go to Mary "s Gifts. Talk to Mary, Nancy will make her tell her about her relationship with Tax - they are lovers.
Dry Creek. Go to Cappy's, look at the books on the table, or rather at the place where they were before. Now look in the corner where the bed was - there was only a drawer and a key. Take the key. Nancy will be hit on the head with something heavy. .. after which she will end up in the prison cell, where she was so eager to get. Look at the chair behind the bars, use the lasso to put it on its legs. In general, it would be interesting to see how you can throw a noose through the bars of a prison cell. Now look at the sink , to the right of it, the former prisoner counted the time that he spent in the cell (crossed out lines). You should put a letter under each cluster of these lines, for example, if there are five lines (you need to count everything, both vertical and oblique), then this is "E" if one is "A." The result is "U", "N", "D", "E", "R", "B", "A", "N", "K", "L" , "A", "M", "P".
Examine another part of the chamber, pick up bricks from the floor. Look at the key above the chair and start throwing bricks at it. You need to set the second arrow on the left for the angle of the throw, and choose the middle one. The key will be on the chair. Throw the rope to dump him towards the camera. Pick up the key and open the cell door with it. Nancy will pick up a piece of paper with a decrypted code. You can now decipher the note that you found while setting up a bonfire at the ranch. Leave the prison on the street and go to the bank building, it is opposite the gallows. Look at the right corner, move the brick and read the note. You need to get the ring. Go to the ranch, where you will have a talk with Dave. He will give you his aunt's ring. Then call the sheriff and return to the ghost town.
Go to Cappy's, throw your coin into the slot machine. Twist the knob. You have to install the most ferocious gang of four. They are easy to distinguish by their faces. After the first try, leave the desired slots by pressing the buttons below them and twist the knob again. If you win, you get two coins. If you lose, you can play the coyotes slot machine again in Mary's store or load the last save (you wrote down, didn't you?). After winning, insert the ring you received from Dave into the red mark on the slot machine, Throw a coin, twist the knob - this time you have to establish the cutest and kindest gang of robbers. Your win this time will be the key.
Trail Stop. Go to Charlie's grave, to the left of her, you will come to a large stone with stripes (this is a zebra stone). Move it aside, then lift the lid - a new puzzle will appear. Something too many of them here for one game. You need to use an apple magnet to move all four counters located in the corners to the center. Part of the labyrinth is closed with wooden sticks, so you have to poke around at random. All chips have their own designations and each must be brought to its place. So, in the pink circle you need to put "Mn" (manganese - manganese), in the greenish "Cu" (cupper - copper), in the silver "Si" (silicon - silicon), in the orange "Fe" (ferrous - iron).

Immediately, without a break, the next puzzle will start - a box with flowers will appear in front of you. Take her with you. Download Mary's Gifts, read the mail on your phone, then search the Internet for “Kelleher.” Next, look at the wallet that you carry in your inventory and sew it with beads. This was described in the letter from George. String the beads on a needle to get such a combination, from left to right: yellow; black and red with a black cross (repeat this combination 4 times); red, white, red, pink with a red cross - repeat 4 times. Nancy will say that the flower turned out to be similar to poppy (poppy).
We take on the puzzle with flowers. You already know about all your favorite flowers that were mentioned in letters, notes, etc.: yellow rose, tulip, lily, sunflower, chamomile and poppy. Take a closer look at the box that you picked up under the zebra-colored stone. Place a yellow rose in the center, a sunflower to the left of it, and a lily to the right. Top - poppy, bottom left - chamomile, and bottom right - tulip. The box will open, read the note. Then use the key from the slot machine to open the upper compartment. The second bottom will open, and you will become the happy owner of another note with the symbols that you saw on the rock. Open the map and connect them with lines as shown in the note. First the top row, then the bottom. The result will be something that resembles a capital Latin V. Nancy will say so - "V", from "Valentine".
Cougar Bend. Climb the rock again and look for the symbol that resembles a "V", it was not connected by lines in the picture. We'll have to drop the lasso and climb the ledge. Move aside the cobblestone with this symbol, read the note about Charlie's grave and take the flat rock with you.
Mary "s Gifts. Show the found stone to Mary. She will polish it, a drawing will appear. Exit the shop, Bess will call you. Go to Trail Stop, to Charlie's grave. A stone with a drawing will appear. Turn your head around to find a similar tree in the area It is located just behind the zebra stone.
"?" (new location). The road will lead you to a rock with a branch sticking out at the very top. Throw a lasso at him, you will fall into a cave. Read the coded message ending with a "V" on the wall. If you translate it into a readable language (and from it immediately into Russian), you should get the following: "brown, green, yellow, red (a ladder will appear here when you pass the maze), blue, orange, green, yellow (ladder), brown, blue, green, orange, blue, brown, green, orange, red, blue, yellow, green, blue, green, brown, yellow, V ". Thus, you need to carefully look at the colored stones above the passages, and so go through the entire maze. The jugs will contain keys to be collected. There are 5 of them in total. Several times you will have to climb the stairs, and at the end you will come to the door, which will need to be opened with the keys found in the jugs. Enter the cache, look at the writing on the walls, open the chest on the table. Here they are - Dirk Valentine's treasures. Golden hearts, a whole pood, or even more. Go out the door, meet the main villain. You will never guess - this is Shorty fat. When this idiot finishes speaking, run and go down the stairs, then into the aisles: green, red, green. You will come to a hole in the floor that is covered with a carpet. Swap two stones in this cave, green and red, so that the villain confused the passages and fell. Unfortunately, he won't break his neck. That's all, listen to how it all ended, Nancy's girlfriends have finally arrived, and they will even show them to you - however, only legs. And Nancy will invite you to help her solve a new case, which will take place in one of the old castles in England. But this, as they say, is a completely different story.

Gameplay Walkthrough - Page 1

Walkthrough for the Russian version of the game

Control

Mouse control. The game is played in the first person. The inventory is called up by left-clicking on the backpack at the bottom of the screen. You can also move by clicking the mouse in the area where the yellow arrow appears or the magnifying glass changes from orange to red. Time conversion is automatic.

Don't forget to go online. To do this, click on the phone and bring up the menu. If you have any difficulties with the phone, then you can always use help. Moving around the map is carried out exclusively with the help of a horse. Check the horse's girth every time before riding and ask Tex's permission to ride the horse. Try to ask as many questions as possible in the dialogues.

The game was played at the junior detective level. The levels differ only in the difficulty of puzzles and mini-games.

It is advisable to complete the training yourself, especially if this is the first game in the series. To do this, when choosing a difficulty level, click on the "Training" button.

Advice... To enlarge the screenshot, click on it in the passage text. To view additional screenshots, click in the text of the passage on the active links, which are highlighted in dark red.

First day

After watching the introductory video, call Rowley. Then we check our email on the phone, call Bess and Jess, Nancy's friends. Great, we will have to do everything ourselves again, but we can count on the help of our friends by calling them on the phone. Now let's explore this cute house, which for us consists of a living room and a kitchen. Consider the room. Let's study the radio, look at the picture, leaf through the book on the table. Let's see the book "Prairie" in a bookcase in the corner, well, it must be autographed. Be sure to ask Diana Rowley about this. In the bookcase next to the secretaire we find the guide of a novice horse breeder. There is a broken clock on the mantelpiece, and below is a newspaper that we take with us. There is a beautiful blue chest next to the secretaire in the corner, apparently this is one of those things that Rowley got along with the house. We go to the kitchen (next room) and find the sheriff's phone number on the refrigerator, we will call him as soon as possible. We turn right and talk to the cook Sam. We turn around and go out into the street. Here is where to roam. We approach the chicken coop and talk to Dave. We take the key and go to the stable, which is located to the right of the chicken coop. We go into the stable and talk with the groom Tex. Let's see his "cozy office". We go to the active corner, take the hat from the barrel and the saddle with gloves above the name Bob. Let's admire the posters on the walls. We return to Sam in the kitchen. We approach the secretary to the left of the blue chest and open it with a key. We read the message from Tax's sister, we take away the letter for Mary. Examine the note about the sale of the chest and take three levers from the top shelf. We approach the blue chest in the corner and insert the levers into it. We see birds of a different color under each lever.

It seems to remind us of something. Oh yes! Broken clock ... Let's look at them again. Each number on the dial corresponds to a specific color. We expose the first lever (red) at 12 o'clock. Set the second one (blue) at 2 o'clock. Third (yellow) - for 7 o'clock... We take the watch from the cache and open it. On the dial there are pressing buttons, namely: 12, 10, 8, 6, 4, 2. Here is a task for memory, a sequence of 6 numbers we can remember by strength, so we proceed to the task. Click on the button, if it remains pressed, then click on the next, etc. All digits must remain pressed. If you do not leave the mini-game, the combination of numbers remains unchanged and, in the end, the correct option is selected. We take away the item from the secret compartment of the clock. A letter and a diary remained in the cache, which we must read, or rather, they read them for us. Take the diagram from the envelope with the letter. What it is - we do not yet know. We click on the phone and look on the Internet for information about the rose. We approach the fireplace in the same room under the clock and take two newspapers below. We leave and turn to face the door. We take away the basket from the wall of the house.

We turn around, go forward to the end of the vegetable beds and pick up branches .We turn around again and go to the front door, to the left of it, next to the bushes will lie more branches ... The same branches will lie to the right of the door. chicken coop ... Heading to the cactus cart, picking up more brushwood ... We also select them to the right of the red shed ... We look at the firewood.

We put the first log and take a sledgehammer with a wedge. A mini-game appears in front of us. We look at the location of the log on the block - it depends on what position we put our feet in. If the log is on the bottom right, then we position the legs in the same way, etc. Next, we look at the location of the wedge in the log. If it is in the middle, then click on the average value of the blow. We take away the chopped logs. We approach the campfire site and take the bucket. We go into the red house and on the right we collect water into the bucket (we put it in the trough and press the valve). We return to the campfire site. And what lies among the ashes? A note, but, unfortunately, encrypted. We put newspapers, branches and logs in the fireplace. We put a bucket next to it. We go to the vegetable beds.

We study information about harvesting on the Internet and start collecting vegetables. First, we look at the name of the vegetable in the garden, then its description on the Internet. It's not that easy. So I advise you to do it with an open Internet. First, pick the vegetables to the right of plates and then collect the rest vegetables ... If you bring at least one unripe or overripe vegetable, you will have to harvest it again. Well, if you just harvest the entire crop indiscriminately, then you will be escorted out of the Ranch.

We take the vegetables to Sam, take the basket for eggs, look at it in the inventory and click on the damaged part. We collect side basket, for this we click on the red thread three times. We go to the chicken coop. We pay attention to the sign about the dangerous chicken and, if this chicken sits under the sign, then do not touch it. If you want, you can touch it, but you will get a reprimand for this, and you will be sent home. In this case, you will have to use a second chance. We collect eggs, go to Sam, who will demand to bring him all the eggs. We return for the "aggressor" egg. We take away the last egg, we carry all products to Sam and we get a flask.

We go to the stable and ask Tax's permission to ride. We go to Bob, go to him from the left side, put on the saddle and tighten the girth. Click on Bob's neck and take him to the pen, click on the saddle and start answering 10 questions. If you have carefully studied the posters and books, then it will not be difficult for you to answer the questions correctly. Correct answers for Tax:

  • Where is the hock joint? - on the hind legs
  • Where is the arrow? - on the underside of the hoof
  • How many feet are 15 palms in? - five
  • What kind of horse is the Tennessee Walking Horse? - horse
  • How can you recognize colic in a horse? - she constantly lies down and gets up
  • What is the difference between a bay suit and a red one? - black tail, mane and legs
  • Which Indian tribe began to breed Appaloosa? - nez-perce
  • Which organ in the horse is affected by laminitis? - legs
  • What should always be checked before getting on a saddled horse? - girth
  • Who is a mule? - a hybrid of a mare and a donkey.

After we answer all the questions correctly, we will be able to use the horse, which becomes a means of transportation for us. We stay in the paddock. We go forward, we click on the gate to leave the corral and a map appears in front of us.

We follow to Mary's store. We give the letter to the hostess, then we look around in the store. We look at the slot machine, click on it and start the game. The rules are explained when the machine is turned on. We pass first level then we pass second level , and finally we win the third , the last level. After playing three levels, we take the token.

Let's look at the advertising stand with Bertha Purcell's books, and her number will automatically appear on our phone. We find tuning forks on the table and examine the photographs. Pay attention to the chest with pigeons on the lid. This reminds us of something. We leave the store and call Berta. We return to the store, go to the chest and insert the levers we found earlier, turn them. First lever arm set clockwise at 4 o'clock, the second at 9 o'clock, and the third at 11 o'clock. We take the watch from the chest and look at it in the inventory. We take an item with a chain from inventory and click it on the clock. The numbers are active here: 11, 9, 7, 5, 3, 1. We proceed in the same way as with the previous hours. Click on the button, if it remains pressed, then click on the next, etc. All digits must remain pressed. We turn over the found photo and read "green bottle under ...".

Note... If you open the chest without first calling the author of the book, then evening will not come. And you will not be able to call her until you stick the levers into the chest once, but prematurely, without calling the author, IN NO EVENT SHOW THE DATE. Insert the sticks, call the author of the book, insert the levers again and only now set the date! (Sent Logisstic)

We return to the ranch. Remove the saddle from the horse and put it in place. Pliers and letter fall out of the saddle. We read the letter and talk to the gloomy Tex. We go to Sam, and then we leave into the yard. And with funny songs we meet the horse.



The junior and senior detectives differ in the difficulty of the puzzles.
Frank and Joe Hardy provide clues.
Tasks are marked only after changing locations.

First day

We come to visit relatives of Bess and Jess Ed and Diana Rowley in Tumbleweed, Arizona. We are met at the airport by David Gregory, a rancher. We call our friends and find out that they are stuck in Omaha due to aircraft malfunctions. Jess bought a book about 19th-century clothing and jewelry - something to remember.
Calling Rowley - Ed was bitten by a snake that ended up in their bedroom and they are now in the hospital. Rowley is asked to take a letter for Mary Youngson, which is in the secretaire. The key to the secretaire must be taken from David, and you can only get to Mary on horseback. They begin to talk about the ghost horse, but the conversation is interrupted.

1. Inspecting the ranch

We leave into the yard, go to David for the key from the secretary. David tells us about a ghost horse. We open the secretaire, read the bill of sale for the sale of the chest, the letter from Jane Nash, take the letter for Mary and the lockpick.
We go to the stable, we communicate with the groom Tex Britten. He explains what to do to leave the ranch and what to do when you return.
Move out: take a hat, gloves, a saddle, a flask of water
Return: unsaddle the horse, hang the saddle in place.
We also have to pass him an examination in knowledge of horses. Let's go look for information.
We look at all the posters in the stable - "The structure of a horse's hoof", "It is dangerous to ride without tightening the girth", "Quarterhorse".
We go into the house.
In the living room on the table is the Beginner Horse Breeder's Manual, Volume 1, and in the closet there is Volume 2. I think this information is enough to pass the exam to Tex.
At the same time we read newspapers by the fireplace (the third newspaper is Pravda - :)), we will look at the faulty clock on the mantelpiece. There is a large chest in the corner. Let's try to apply the lock picks on the lid - they fit, but how to turn them?
Let's look at the book by Bertha Purcell in the closet. Let's hear the news on the radio.
We go to the kitchen. Meet Sam Thurmand. He tells us about Frances Humber, the former rancher, her sheriff father, Dirk Valentine, and his ghost horse. So that's whose big portrait hangs in the living room!
He will give us a flask in exchange for the collected vegetables, we also need to prepare everything for the fire.

2. Helping on the ranch-1

We leave on the street, on the wall next to the entrance we take a basket, we go for vegetables.
Collection of vegetables-1:
Sam asked to pick only ripe vegetables. We find out how they look - we go through a mobile phone to the Internet.

Decision:

the left bed - the Northern Lights tomatoes - 4, the right bed - the Beefsteak tomatoes - 2, the Golden Queen tomatoes - 2.

Sam gives the egg basket. We go to the chicken coop. We put the egg in the basket - it breaks. We must intertwine it. The task is not difficult, but you need to very carefully put the parts to one another - then they "stick". We sew the basket with a thread.

Junior detective

Senior detective

Checking the chicken coop. If there are no eggs, you will have to wait, until then do something else.
Cooking a fire.
We take away two newspapers in the house by the fireplace.
We are looking for branches for a fire, there should be 5 of them:
we look at the door of the chicken coop - on the right

we immediately turn around - at a rusty trolley in the center of the yard

between vegetable beds

at the entrance to the house - on the left

we look at the pumping room door - on the right

We chop firewood. I numbered the angle of impact from left to right from 1 to 5, the position of the legs - from left to right from top to bottom from 1 to 9.
Decision:
kick 2, feet 4
kick 5, legs 8
kick 3, feet 3
Call me Nancy - Tin Woodman!
We take firewood. Put 2 newspapers, 5 twigs and 3 chopped logs in the fire place. We take away from there some crumpled piece of paper with an incomprehensible code. We take the bucket, go to the pumping room, pour water and put the bucket in place.
Now let's check the chicken coop.
All chickens are like chickens, and one pecks. If you disturb her, you will see a horror movie on your computer screen. Therefore, we must wait until she leaves about her business and then pick up the egg. In total, we bring Sam six eggs, he gives a flask of water.

3. Leaving the ranch

We go to Tex. An exam awaits us.
We take a saddle, gloves, white hat. We go to Bob, hang a saddle on him, be sure to pull up the girth (when a blue palm appears, you need to lift the blanket and pull up the girth three times), click on the reins (take Bob out, then click on the reins again, and Nancy will climb on the horse) - we ready.
Correct answers for Tax:
where the hock is located - on the hind legs
where the arrow is - on the underside of the hoof
how many feet in 15 palms - 5
what kind of horse is the Tennessee walking - horse
how can you recognize colic in a horse - it constantly lies down and gets up
what is the difference between a bay suit and a red one - black tail, mane and legs
which Indian tribe began to breed Appaloosa - nez-persce
which organ of the horse is affected by laminitis - legs
what to always check before getting on a saddled horse - girth
who is a mul - a hybrid of a mare and a donkey

4. Mary and her shop

We return the letter to Mary and ask her about the chest that she bought from Rowley. The chest is closed, but if we open it, she will allow us to take something from there. On the chest are the initials EH-AH in a heart and doves. It can be opened by finding out who made it. We try to use the master keys - they fit, but how to turn them?
We look at the showcase by the window. We read the brochure about the Arizona fossils, find out that iron (Fe) colors the fossils orange, red and yellow, copper (Cu) - blue and green, manganese (Mn) - pink and purple, silicon (Si) - gray and white. We read information about petroglyphs. Consider a box with tuning forks with the initials FH.
There is a slot machine in the corner. At the stand we see how the arrowheads of the ancient Indians look like.
We read the annotation to Bertha Purcell's book "The Wind of the Prairie." There is her phone number - apparently, not without reason.
We go out into the street, call Berta (her phone will automatically appear in her mobile phone). Maybe we can learn something useful?

5. Opening the chests

Bertha talks about the Humber family. EH-AH are the initials of Francis Humber's grandfather and grandmother. They were married on September 4, 1811. This means that the code for the chest is 4, 9, 11. We take the master keys, set the numbers, open the chest. We take from there a pocket watch, which is still closed.

We return to the ranch.
We put the saddle in place, a greeting card from Jane Nash, addressed to Tex, falls to the floor. It turns out she's his sister! We ask Tex about her, he is rude and opens up.
Let's try to open the second chest.
We look at the cover. Each well is inside a bird's pattern - pink, blue and yellow. A hint is drawn in the center - a clock face. Take another look at the clock on the mantel - the same colors. Pink corresponds to the number 12, blue - 2, yellow - 7.

We take out the master keys, set the code 12, 2, 7. Open the chest.

We read Sheriff Humber's diary - the sad love story of Francis Humber and Dirk Valentine. We read a letter from Dirk Valentine, in which he writes about Frances' favorite colors and the colors on her favorite things. Note that he gave his beloved a flower - Harrison's rose (you can read more about it in Nancy's mobile phone). We take a lined sheet with rocks, where it is necessary to apply petroglyphs, write down the numbers “9, 12, 15, 22, 5, 25, 15, 21 ″. If you take the English alphabet, the numbers are encrypted“ I love you ”. We take one more pocket watch. There is no passage for this riddle, because the dialing sequence is randomly generated. The active numbers are 2, 4, 6, 8, 10, 12. You need to click on the numbers and remember the sequence in which the numbers "stick". When they are all "stuck", the clock will open. Inside is a photograph of Frances Humber and her father and the clockwork. We apply it on the second watch that we found in the chest in the store. We open them in the same way as the previous ones. The active numbers are 1, 3, 5, 7, 9, 11. We take out half of the photo - there is Francis Humber on it. On the back the inscription: "Green bottle under ..."
Evening comes (if it has not come, then you have not finished something). Everyone is sitting by the fire, listening to Sam's songs, when suddenly a ghost horse gallops to the ranch from afar, and then a pipe breaks through the pumping room.

Second day

6. Backdoor and green bottle

We talk with Rowley - they ask us to contact the sheriff. We go to the kitchen, a piece of paper with the sheriff's phone is hanging on the refrigerator (his phone will automatically appear in his mobile phone). We go outside to inspect the pumping station. There is another sheriff's phone on the door, in case you suddenly forgot to look at the number on the refrigerator.
We call the sheriff - he allows you to look inside. We examine the pipe opposite the entrance - it is completely rusty. We see a grate on the floor to the left of the entrance, open it - well, as usual, a secret passage ... We go along it and find ourselves in the basement in which David is. We speak to him. Turns out he's looking for Dirk Valentine's treasure! His great-great-grandmother was the sister of Frances Humber. He shows us half of the photo he found — Francis's father. On the back there is an inscription: “by stairs to the basement”. David leaves, we take a wallet embroidered with beads from the shelf, we examine it - something is missing here. We find a bottle of acid - I wonder why we need it? Most likely, someone poured acid on the pipe in the pumping room so that it corrodes the iron, so that later you can easily hit the pipe and it will burst. Everything is clear, this is no accident - someone is taking revenge on Rowley or wants to kick them out of the ranch.
If you go up the stairs, we find ourselves in the living room. If you click on the book in the left cabinet in the living room, the door to the secret passage opens. But we will go and see what is in the green bottle under the stairs. Let's go down from the basement into the secret passage, and Nancy must say that this is exactly the staircase that is needed. Let's turn around and click on the top step.
It is necessary to move the plates so as to release the plate with the letters FH.

Junior detective

Senior detective

We take out a bottle, in it are Dirk's letters to Francis. Pay attention to the following: the shawl pattern in the portrait of Francis, wallet, Cappie's crackers, cake, letter paper. Listed here are Frances' favorite flowers (and Harrison's rose from the sheriff's diary). Well, the plan of action is clear.
We go into the living room. We carefully look at the shawl. We climb the Internet, find an article on knitting, look at patterns. We click on the shawl again - the pattern is called "chamomile".
Let's call our friends - they have a book on clothes and accessories from the 19th century. They'll get information about the wallet and call later.
We go to Tex. He admits that Jane Nash is his sister, Rowley fired her for her hot temper. After that, he himself got a job at the ranch and does not want Rowley to know about their relationship, because the ranch is in trouble, and Tex can be blamed for them. He has a motive - revenge for his sister. We can’t ride until we help Sam with the housework.
We go to David. He asks us to fix the chicken partition in the evening, just remember to put on gloves. We ask him about the letter that Frances wrote to his grandmother. We read the letter - a lily is drawn on it. David also says that the prison in which Dirk Valentine was kept is located in Dry Stream.

7 help at the ranch-2

We go to Sam, but he is not. Well, let's see what he is hiding there in his chest? Geological map! What for? The map shows the phone number of the South-Eastern Geological Society. Sam returns - we were caught. We talk with him. He confesses that he was looking for gold at Rowley's site, but found nothing. Sam was in the pumping room and saw a pipe that is rusted through and believes that it broke due to the stomping of a horse.
We leave into the yard, call the geologist. He reveals that Sam bought the map because he heard about the treasures of Dirk Valentine, who hid them at the foot of a shady mountain. It's impossible to find gold in these parts, so Sam is lying.
We return to Sam and apologize. We ask if he needs help. Vegetables again ...

Left bed - 5 beans, Ivory tomatoes - 2, right bed - Beefsteak tomatoes - 2, Black Turtle beans - 3.

Let's go for the eggs. We take 6 pieces, do not touch the monster chicken. Sam gives a flask of water and asks to bake a cake.

8. Bake the cake

We look at the recipe in a box on the table.
Conversion of some units of free-flowing weight units to others hangs on the refrigerator.
You will need:
1 pint \u003d 2 cups
1 tablespoon \u003d 3 teaspoons
Decision:
butter - 2 times, egg - 2 times, milk - 5 times, flour - 2 times, baking powder - 3 times, sugar - 7 times, vanilla - 3 times.
Pour the dough into a medium container and bake at medium temperature for 45 minutes.
Now we decorate the cake with icing. We collect a flower from pieces of marzipan. If the parts are correctly positioned, they will “stick”. When we collect everything, we get a tulip. We take a brush and paint the flower. The cake is ready.

We go to Tex, who has a birthday today. His temper has not improved, he still does not allow him to leave the ranch.

9. Feeding chickens and horses

Feed weight is indicated in kilograms. We number boxes from 1 to 5 from left to right.
1- oats, 2- feed mixture, 3- corn, 5- chicken feed.
The first box contains a measure weighing 1 kg, the second weighs 1.5 kg, and the third 0.5 kg. Thus,
Bob: 2 times out of 1, 1 time out of 2, 2 times out of 3
Clyde: 3 times out of 1, 1 time out of 2
Ace: 1 time out of 1, 2 times out of 2, 1 time out of 3.
Then 2 times out of 5 - we go to the chicken coop, pour into the chicken feeder.
Finally, Tex gives permission to take Bob, but says that it is necessary to learn how to throw a lasso and quickly go around obstacles on a horse.

10. Earn a lasso

To get a lasso from Tex, you need to throw it on a broom 4 times out of 5.
The secret of the throw: hold down the left mouse, wait until the lasso turns into a perfect circle, release the mouse.
Now we are passing the dressage exam. You need to jump between three barrels in less than 10 seconds. The route is drawn on a poster on the fence of the stable.
Secret: as soon as a blue arrow appears on the screen, you need to quickly click on the barrel. We complete the task in 9.5 seconds and get a lasso.
We leave. On the way we meet Mary Youngson - it means that the store is closed. We'll visit her later. It's time to deal with the lined piece of paper from Dirk's letter.

11. Anasazi gorge and petroglyphs

We carefully look at the rocks and transfer all the petroglyphs to the sheet. You need to find 17 drawings. Click on the petroglyph, a leaf appears on the screen, put the drawing in the right place. Some petroglyphs can be seen if you climb up - this is where you need a lasso.

When you do everything right, the phrase will appear at the bottom of the sheet: "Write daddy's name under the piano keys."

Let's go to Mary's. When we ask her about what she did on Rowley's lands, she replies that she was not there. Strange ...
Let's call Berta, maybe she knows something? Bertha says that “daddy” is Dirk Valentine's father Jonathan. So you need to find and write the name "Jonathan" on it.
We are going to the new location "Dry Stream".

12. Dry stream

We go down the street. On the sides of the street are dilapidated buildings of a shop, a post office, a sheriff's house with a prison, a bank, Cappie's bar. Let's go to the sheriff's house - we need a key to open Dirk's cell. We go to the bar - there is a lock on the door. "Closed by Sheriff's Order." The phone does not work here, so we return to any location, for example, to Mary's store. We find out the code from the sheriff - 9-2-7-4. We return to Cappie's bar. We see on the table "Manual for Electricians". What is it doing here? Some kind of powder is scattered on the table ...
On another table is a jar of crackers with an erased label. Maybe Bertha will help us again? Nearby - some kind of depression in the table.
There is a slot machine under the window. We see that someone lives in the bar - water, boxes, mattress.
There is a piano in the corner. We open the panel - we need to type the name "Jonathan".

Let's number all the letters from 1 to 8.
1 turns 1 and 4, 2 - 1, 2 and 5, 3 - 2 and 3, 4 only itself, 5 - 1 and 5, 6 - 6 and 8, 7 - 6 and 7, 8 - 2, 4 and 8.
press 5 until we set it to 5 A (5 times)
press 1 until we set it to 1 D (3 times)
press 3 until we set it to 3 O (3 times)
press 8 until we set it to 2 F (1 time)
press 7 until we set it to 7 A (3 times)
press 6 until we put it on 6 T, and on 8 - H (1 time)
press 4 until we set it to 4 N (3 times)

We take out a note:
“At the entrance to the sheriff you need to find
What you can get.
Add a handle and forks,
Arrange in places.
And you will be able to continue your search ”.
Let's look at the terrace by the prison. One floorboard opens (it has the initials “DV”) - we take out the box that Dirk made.

We turn around, go to the right to the store - and here is the handle.

We carry the box to Cappie's bar and put the box in the recess on the table, insert the handle. On the lid of the box there is an inscription “-R-N-S”. Where to get the forks?
Let's go to Mary.

13. Tuning Forks, Crackers and Beaded Wallet

We call Berta. When she has free time, she will send us the name of the crackers.
Checking emails - Bess and Jess have sent us an email about beading.
We'll have to embroider the flower according to the pattern they sent to find out what kind of flower it will turn out in the end. We have no beads.
We ask Mary if she knows about Dirk Valentine's treasure. She knows but does not believe it. We ask her if she has come across Francis's cutlery - forks, spoons ... She has not seen them either.
Let's look at the tuning forks on the table - they are very similar to forks. Mary will agree to give them to us in exchange for ten arrowheads.
Mary will also give us beads if we decorate a showcase with rings.
It is necessary to put rings by color in size from smallest to largest. We take any line. The ring pattern is located on the left. We collect in this line only rings of the shape as in the figure on the left. First we lay out three blue rings in size from small to large, then three red ones, then three green ones. This puzzle is randomly generated, there is no ready-made solution.
The finished showcase looks like this:

We are talking about showcase Mary, and we have beads.
We string beads like this: yellow, (black, black in a red box) - 4 times, (red, white, red-pink) - 4 times. If you made a mistake, click on the needle and the last bead will go back into the box. As a result, we got a poppy.

We are looking for tips.
There are 2 of them in Dry Stream - to the right of the store, near the toilet. There sits a scorpion that must not be touched. You need to change the location and return later, then he will no longer be. The second tip is near the barrel to the right of the mail.
In gorge 3 - at the rock below in the center; at the bottom left, where you can climb the stones; upstairs, where you need to climb with the lasso.
On the Wild Trail - 4. Everyone lies near the path (if you walk from Bob in a straight line and do not turn off anywhere). Let's pay attention to the striped stone, under which a snake hisses (you don't need to touch the stone) and Charlie's tombstone.
We return to the ranch. On the way, we see Mary together with Tex.
We ask Tax if he saw Mary at the ranch, he denies everything and offers to leave her alone. We go to the pumping room, look at the rusty pipe - next to it lies the blue 10th tip.

Checking the cell phone, Bertha sent us the address of the site about crackers - Kelleher. We read an article on the Internet, a sunflower is depicted on a jar of crackers. Well, we found out the names of all six colors.
We are going to Mary, we ask her what she talked about with Tex. It is revealed that they are in love with each other, but they are hiding it so that Rowleys do not think that he is on the same page with Mary and did not fire him. The fact is that Mary has long been arguing with Rowley about their land, because Tax found many fossils on the site, from which Mary makes souvenirs and then sells them. Another puzzle has been solved.
We pick up the tuning forks and go to the Dry Stream.
We put tuning forks to make the word "Francis", turn the knob, and suddenly the lamp on the wall breaks. It contains a note:
"Found under the striped stone, the magnet will help to deal with the locks."
We saw a striped rock on the Wild Trail, and a magnet on a ranch fridge.
We return to the ranch.
Evening came. It remains to fix the chicken partition. We go to the stable for gloves. There are no horses in the stalls. We put on gloves, take the pliers and carefully put the pieces of wire to the partition. if the piece is positioned correctly, it will “stick”.
When everything is done, we look at the gloves and see that they glow. Again, a ghost horse gallops from afar to the ranch. Now the ranch is left without electricity.

Third day

We talk with Bess and Jess. Gloves glow just like a ghost horse, and we got them dirty in some kind of powder at Cappie's bar. So it is interconnected.
We take the magnet from the refrigerator, go out into the street. There is a horseshoe by the porch. Is it from the hoof of a ghost horse? It's time to return to Dry Stream.
We go to Tex. It was not so! Help Sam again. We talk with Tex about a horseshoe - a stone is stuck in it, very similar to a stone from Dry Stream.
We go to Sam.

14. Helping at Ranch-3

We collect vegetables again.
Left bed - Northern Lights tomatoes - 4, right bed - Beefsteak tomatoes - 2, Golden Queen - 2, Black Turtle beans - 2.

We take the basket and collect 6 eggs (one of them was laid by a monster chicken, so you will have to return for this egg a second time).
We go to Tex. Now you need to collect the bridle. Well, he has tasks, however ... The finished bridle hangs on the wall next to the door - you can see how to assemble it correctly.
If we put the parts correctly, they “stick”. First we put the leather oval, then the straps, then the silver part, on it the blue one and last of all the rope.
We return the bridle to Tex, we go to the Dry Stream.

15. Prison

We go to Cappie's bar to look at the glowing powder. The electricity book is gone, so are the things. We go to look at things closer and see some kind of key on the box, we reach for it and get it on the head.
We were locked in a cell. There are incomprehensible lines on the wall. What if these are letters of the alphabet? We write the alphabet on a piece of paper, count the number of all dashes in each letter and translate. First, dashes 17 - this is the letter "P", then 16 - "O", etc. After entering each letter, press “Enter”.
It turns out: “Under the lamp of the bank”.

It's time to get out.
There is a key on the wall. If you try to reach it, it will fall to the floor and the game will end. Therefore, we throw the lasso and pull the chair under the key. We turn around and take two bricks in the adjacent chamber, set angle 2, impact force 2.

The key is on the chair. Throw the lasso again and take the key.
We leave the cell, on the floor we select a piece of paper with a code. Using this code, we translate the message on a crumpled piece of paper from the fire: “You will need to take more things if there is nothing on the ranch. Check the bookcase again, Dirk could have hidden it under the sheriff's nose. " We've got a whole gang of bandits here!
Let's see what lies under the bank lamp (you need to move one of the bricks).

This is another message from Dirk: “There are different ways to play the same game. Put the ring you and Ellie have in the slot machine at Cappie's bar. ”
I need to talk to David.

16. Cappie's Automatic

We return to the ranch. David gives the ring to his grandmother and recommends calling the police about the assault. After talking with the sheriff, we go to Dry Stream. We go to Cappie's bar, we go to the machine, put the ring, nothing happens, we need a token. We return to Mary.
There are three rounds in the game. It is necessary to lead the cuckoo into the burrow before the coyotes eat it.
Decision:
H - down, L - left, R - right, B - up.
Junior detective:
H 2 times, P 2 times, H 5 times, P 5 times
H 3 times, R, V, R, H 5 times, R 5 times

Senior detective:
H 2 times, P 2 times, V, H 6 times, P 5 times
2 times, R 7 times, L 3 times, N 4 times, R 3 times
2 times, P 2 times, N 2 times, L 2 times, 3 times, N 3 times, P 2 times, 3 times, P 5 times, V
We take away the token.
We return back. I recommend that you save the game so as not to go after the token again if you lose, because the sequence of throwing pictures is random, and there are only two attempts.
If you collect evil characters, you will only win additional tokens.
Therefore, throw the token into the coin acceptor, and put David's ring on top.
After the first attempt, click on the red buttons under the characters to fix the correct pictures. When you win, get the key.
We go to the Wild path.

17. Striped rock on the Wild Trail

We go to the stone. If a snake hisses there, it is better to step back and return - it will be gone. We raise the stone, open the chest. We read the fossil brochure at Mary's store for a reason.
With the help of a magnet, you need to move the tokens with the names of minerals to the central field. We compare the name of the mineral and its color (iron Fe - red, copper Cu - blue, manganese Mn - pink, silicon Si - gray). The matter is complicated by the fact that the boards interfere with us, and we do not see bends and obstacles in the way of the chip. Secret: you need to pat the lid of the chest 5 times, then the boards will disappear.
Finally, the chest is open. Take the magnet and take all the chips to the center.

We take out the box. All six of Francis's favorite colors must be installed on the lid (the sequence of colors is determined by the selection).
In the center we put a rose, above it - a poppy, on the left - a sunflower, on the right - a lily, below - a chamomile and a tulip.

We open the lid - here is another lock. On the right is Dirk's message: "To solve my riddle, make the ballerina dance." We insert the key won in the machine, open the lock.
Inside the instruction. You need to draw a line on a sheet of petroglyphs along the symbols without lifting your hands. The sequence of characters is indicated. Draw a line, we get the letter "V" - Valentine.

We are going to the Anasazi gorge to look for a stone with the symbol V.
We are looking for this symbol on the map - it is at the top. We throw the lasso and climb up. Pick up the cobblestone with the V symbol, under it is a note and an unworked stone. The note states that you need to go to Charlie's grave, turn around and look through the stone. We've already seen Charlie's grave in the Wild Trail.
We go to the Wild path. We approach Charlie's grave, Nancy pulls out a stone - it is badly scratched, it will have to be polished somewhere. We return to Mary and ask her to polish the stone. After that, we see that this is a very beautiful landscape agate. It shows a tree.

We return to Charlie's grave, take out the agate, turn around and see on opposite side the same tree as agate. We saddle Bob and go to a new location "?"

18. Labyrinth in the Rock Settlement

We go forward, throw the lasso, climb up. Before us is a maze.
The maze map is embossed on the wall at the entrance. You will also need a note from prison - there is a decryption of symbols. The way is like this:
chocolate - kiwi - yellow - red - blue - orange - kiwi - yellow - chocolate - blue - kiwi - orange - blue - chocolate - kiwi - orange - red - blue - yellow - kiwi - blue - kiwi - chocolate - yellow.

We go through the maze, in parallel collecting five keys that are in the pots.
Decision:
To the right to Chocolate and to the left to Kiwi (i.e., green) - turn right, here is the 1st key in the jug.

Now to the left to Orange - here is the second jug, where the 2nd key lies.

We return back to the 1st jug (back to the orange). Immediately to the left will be Yellow.
We turn right and into Red - here the stairs are up. The 3rd key lies in the jug on the step.

Turn right into Blue - there is a staircase down here.
We go to Orange, turn right to Kiwi, then right to Yellow - there is a staircase up here. Turn left and go to Chocolate, right to Blue, left to Kiwi.
Immediately left to Orange, right to Blue, left to Chocolate. Now you need to take one step forward to Kiwi and turn back. Here in the jug lies the 4th key.

Now we turn around again. In Kiwi, in Orange, right in Red, left in Blue, in Yellow, left in Kiwi, in Blue. On the right under Red is a jug with a 5th key.

In Kiwi, turn left - there will be stairs up. To Chocolate and Yellow - the door is in front of you.
We insert the keys into the lock. Here it is, the treasure!
We leave and meet the villain. We must trap him.
I recommend that you save the game. you have to act very quickly.
We run down. In the room where we found the fifth jug, we need to quickly swap the red and green stones above the doorways.
The villain is trapped as we watch the end credits

Copying of the material is allowed only with the indication of the author of the passage, known on the Internet as Julia-10


Republishing - only with the consent of the author and the site.

The junior and senior detectives differ in the difficulty of the puzzles.
Frank and Joe Hardy provide clues.
Tasks are marked only after changing locations.

First day.

We come to visit relatives of Bess and Jess Ed and Diana Rowley in Tumbleweed, Arizona. We are met at the airport by David Gregory, a rancher. We call our friends and find out that they are stuck in Omaha due to aircraft malfunctions. Jess bought a book about 19th century clothing and jewelry - this is something to remember.
Calling Rowley - Ed was bitten by a snake that ended up in their bedroom and they are now in the hospital. Rowley is asked to take a letter for Mary Youngson, which is in the secretaire. The key to the secretaire must be taken from David, and you can only get to Mary on horseback. They begin to talk about the ghost horse, but the conversation is interrupted.

1. We inspect the ranch.

We leave into the yard, go to David for the key from the secretary. David tells us about a ghost horse. We open the secretaire, read the bill of sale for the sale of the chest, the letter from Jane Nash, take the letter for Mary and the lockpick.
We go to the stable, we communicate with the groom Tex Britten. He explains what to do to leave the ranch and what to do when you return.
Move out: take a hat, gloves, a saddle, a flask of water
Return: unsaddle the horse, hang the saddle in place.
We also have to pass him an examination in knowledge of horses. Let's go look for information.
We look at all the posters in the stable: "The structure of a horse's hoof", "It is dangerous to ride without pulling up the girth", "Quarterhorse".
We go into the house.
In the living room on the table is "The Beginner's Guide, Volume 1", and in the closet is volume 2. I think this information is enough to pass the exam to Tex.
At the same time we will read newspapers by the fireplace (the third newspaper is Pravda - :)), we will look at the faulty clock on the mantelpiece. There is a large chest in the corner. Let's try to apply the lock picks on the lid - they fit, but how to turn them?
Let's look at the book by Bertha Purcell in the closet. Let's hear the news on the radio.
We go to the kitchen. Meet Sam Thurmand. He tells us about Frances Humber, the former rancher, her sheriff father, Dirk Valentine, and his ghost horse. So that's whose big portrait hangs in the living room!
He will give us a flask in exchange for the collected vegetables, we also need to prepare everything for the fire.

2. Helping at the ranch - 1.

We leave on the street, on the wall next to the entrance we take a basket, we go for vegetables.

Collection of vegetables - 1:
Sam asked to pick only ripe vegetables. We find out how they look - we go through a mobile phone to the Internet.
Solution: left bed - Northern Lights tomatoes - 4, right bed - Beefsteak tomatoes - 2, Golden Queen tomatoes - 2.

Sam gives the egg basket. We go to the chicken coop. We put the egg in the basket - it breaks. We must intertwine it. The task is not difficult, but you need to very carefully put the parts to one another - then they "stick". We sew the basket with a thread. Below are the drawings for junior and senior detectives, respectively:


Checking the chicken coop. If there are no eggs, you will have to wait, until then do something else.

Cooking a fire.
We take away two newspapers in the house by the fireplace.
We are looking for branches for a fire, there should be 5 of them:
we look at the door of the chicken coop - to the right,
we immediately turn around - at a rusty trolley in the center of the yard,
between vegetable beds,
at the entrance to the house - on the left,
we look at the pumping room door - to the right.
We chop firewood. I numbered the angle of impact from left to right from 1 to 5, the position of the legs - from left to right from top to bottom from 1 to 9. Solution:
kick 2, feet 4
kick 5, legs 8
kick 3, feet 3
Call me Nancy - Tin Woodman!
We take firewood. Put 2 newspapers, 5 twigs and 3 chopped logs in the fire place. We take away from there some crumpled piece of paper with an incomprehensible code. We take the bucket, go to the pumping room, pour water and put the bucket in place.
Now let's check the chicken coop.
All chickens are like chickens, and one pecks. If you disturb her, you will see a horror movie on your computer screen. Therefore, we must wait until she leaves about her business and then pick up the egg. In total, we bring Sam six eggs, he gives a flask of water.

3. We leave the ranch.

We go to Tex. An exam awaits us.
We take a saddle, gloves, white hat. We go to Bob, hang the saddle on him, be sure to tighten the girth, click on the reins - we are ready.

Correct answers for Tax:
where the hock is located - on the hind legs;
where the arrow is - on the underside of the hoof;
how many feet in 15 palms - 5;
what kind of horse is the Tennessee walking - riding;
how can you recognize colic in a horse - it constantly lies down and gets up;
how does a bay suit differ from a red one - a black tail, mane and legs;
which Indian tribe began to breed Appaloosa - Nez - Persce;
which organ of the horse is affected by laminitis - legs;
what should always be checked before getting on a saddled horse - the girth;
who is a mule - a hybrid of a mare and a donkey.

4. Mary and her shop.

We return the letter to Mary and ask her about the chest that she bought from Rowley. The chest is closed, but if we open it, she will allow us to take something from there. On the chest are the initials EH - AH in a heart and doves. It can be opened by finding out who made it.
We look at the showcase by the window. We read the brochure about the Arizona fossils, find out that iron (Fe) colors the fossils orange, red and yellow, copper (Cu) - blue and green, manganese (Mn) - pink and purple, silicon (Si) - gray and white. We read information about petroglyphs. Consider a box with tuning forks with the initials FH.
There is a slot machine in the corner. At the stand we see how the arrowheads of the ancient Indians look like.
We read the annotation to the book by Bertha Purcell "The Prairie Wind". Her phone number is indicated there - apparently for a reason.
We go out into the street, call Berta. Maybe we can learn something useful?

5. We open the chests.

Bertha talks about the Humber family. EH - AH are the initials of Francis Humber's grandfather and grandmother. They were married on September 4, 1811. This means that the code for the chest is 4,9,11. We take the master keys, set the numbers, open the chest. We take from there a pocket watch, which is still closed.
We return to the ranch.
We put the saddle in place, a greeting card from Jane Nash, addressed to Tex, falls to the floor. It turns out she's his sister! We ask Tex about her, he is rude and opens up.
Let's try to open the second chest.
We look at the cover. Each well is inside a bird's pattern - pink, blue and yellow. A hint is drawn in the center - a clock face. Take another look at the clock on the mantel - the same colors. Pink corresponds to the number 12, blue - 2, yellow - 7. We take out the master keys, set the code 12,2,7. We open the chest. We read Sheriff Humber's diary - the sad love story of Francis Humber and Dirk Valentine. We read a letter from Dirk Valentine, in which he writes about Frances' favorite colors and the colors on her favorite things. Note that he gave his beloved a flower - Harrison's rose (you can read more about it in Nancy's mobile phone). We take a lined sheet of paper with rocks, where it is necessary to apply petroglyphs, write down the numbers "9, 12, 15, 22, 5, 25, 15, 21". If we take the English alphabet, "I love you" is encrypted in numbers. We take one more pocket watch. There is no passage for this riddle, because the dialing sequence is randomly generated. Active numbers are 2,4,6,8,10,12. We open the clock, inside is a photograph of Frances Humber and her father. We take the winding mechanism for a pocket watch and apply it to a closed watch. We open them in the same way as the previous ones. Active numbers are 1,3,5,7,9,11. We take out half of the photo - there is Francis Humber on it. On the back there is an inscription: "Green bottle under ...".
Evening falls. Everyone is sitting by the fire, listening to Sam's songs, when suddenly a ghost horse gallops to the ranch from afar, and then a pipe breaks through the pumping room.

Second day.

6. A secret passage and a green bottle.

We talk with Rowley. They ask us to contact the sheriff. We go to the kitchen, a piece of paper with the sheriff's phone is hanging on the refrigerator.
We go outside to inspect the pumping station. There is another sheriff's phone on the door, in case you suddenly forgot to look at the number on the refrigerator.
Calling the sheriff. He lets you look inside. We see the grate at the floor, open it - well, as usual, a secret passage ... We go and find ourselves in the basement in which David is. We speak to him. Turns out he's looking for Dirk Valentine's treasure! His great-great-grandmother was the sister of Frances Humber. He shows us half of the photo he found — Francis's father. On the back there is an inscription: "stairs to the basement". David leaves and grab a beaded wallet from the shelf. We find a bottle of acid - I wonder why we need it? Most likely, someone poured acid on the pipe in the pumping room so that it corrodes the iron, so that later you can easily hit the pipe and it will burst. Everything is clear, this is no accident - someone is taking revenge on Rowley or wants to kick them out of the ranch.
If you go up the stairs, we find ourselves in the living room. If you click on the book in the left cabinet in the living room, the door to the secret passage opens. But we will go and see what is in the green bottle under the stairs.
It is necessary to move the plates so as to release the plate with the letters FH (in the figures below - the solution for the junior and senior detectives, respectively).


We take out a bottle, in it are Dirk's letters to Francis. Pay attention to the following: the shawl pattern in the portrait of Francis, wallet, Cappie's crackers, cake, letter paper. Listed here are Frances' favorite flowers (and Harrison's rose from the sheriff's diary). Well, the plan of action is clear.
We go into the living room. We carefully look at the shawl. We climb the Internet, look at the patterns. We click on the shawl again - the pattern is called "daisy".
Let's call our friends - they have a book on clothes and accessories from the 19th century. They'll get information about the wallet and call later.
We go to Tex. He admits that Jane Nash is his sister, Rowley fired her for her hot temper. After that, he himself got a job at the ranch and does not want Rowley to know about their relationship, because the ranch is in trouble and Tex can be blamed for them. He has a motive - revenge for his sister. We can’t ride until we help Sam with the housework.

7. Helping at the ranch - 2.

We go to Sam, but he is not. Well, let's see what he is hiding there in his chest? Geological map! What for? The map shows the phone number of the South-Eastern Geological Society. Sam returns - we were caught. We talk with him. He confesses that he was looking for gold at Rowley's site, but found nothing. Sam was in the pumping room and saw a pipe that is rusted through and believes that it broke due to the stomping of a horse.
We leave into the yard, call the geologist. He reveals that Sam bought the map because he heard about the treasures of Dirk Valentine, who hid them at the foot of a shady mountain. It's impossible to find gold in these parts, so Sam is lying.

More vegetables.
Left bed - 5 beans, Ivory tomatoes - 2, right bed - Beefsteak tomatoes - 2, Black Turtle beans - 3.
Let's go for the eggs. We take 6 pieces, we do not touch the chicken - the monster. Sam gives a flask of water and asks to bake a cake.

8. We bake the cake.

We look at the recipe in a box on the table.
Conversion of some units of free-flowing weight units to others hangs on the refrigerator.
You will need:
1 pint \u003d 2 cups
1 tablespoon \u003d 3 teaspoons.

Solution: butter 2 times, egg 2 times, milk 5 times, flour 2 times, baking powder 3 times, sugar 7 times, vanilla 3 times.
Pour the dough into a medium container and bake at medium temperature for 45 minutes.
Now we decorate the cake with icing. We collect a flower from pieces of marzipan. If the parts are correctly positioned, they will "stick". When we collect everything, we get a tulip - see the picture:


We take a brush and paint the flower. The cake is ready.
We go to Tex, who has a birthday today. His temper has not improved, he still does not allow him to leave the ranch.

9. We feed chickens and horses.

Feed weight is indicated in kilograms. We number boxes from 1 to 5 from left to right.
1 - oats, 2 - feed mixture, 3 - corn, 5 - chicken feed.
In the first box there is a measure weighing 1 kg, in the second - 1.5 kg, in the third - 0.5 kg. Thus,

Bob: 2 times out of 1, 1 time out of 2, 2 times out of 3.
Clyde: 3 times out of 1, 1 time out of 2.
Ace: 1 time out of 1, 2 times out of 2, 1 time out of 3.
Then 2 times out of 5 - we go to the chicken coop, pour into the chicken feeder.

Finally, Tex gives permission to take Bob, but says that it is necessary to learn how to throw a lasso and quickly go around obstacles on a horse.

10. Earn a lasso.

To get a lasso from Tex, you need to throw it on a broom 4 times out of 5.
The secret of the throw: hold down the left mouse, wait until the lasso turns into a perfect circle, release the mouse.
Now we are passing the dressage exam. You need to jump between three barrels in less than 10 seconds. The route is drawn on a poster on the fence of the stable.
Secret: as soon as a blue arrow appears on the screen, you need to quickly click on the barrel. We complete the task in 9.5 seconds and get a lasso.
We leave. On the way we meet Mary Youngson - it means that the store is closed. We'll visit her later. It's time to deal with the lined piece of paper from Dirk's letter.

11. Anasazi gorge and petroglyphs.

We carefully look at the rocks and transfer all the petroglyphs to the sheet. On the junior detective, the cells on the sheet are highlighted, on the senior you will have to look for yourself. You need to find 15 drawings. Click on the petroglyph, a leaf appears on the screen, put the drawing in the right place. Some petroglyphs can be seen if you climb up. This is where the lasso comes in.
When you do everything right, the phrase will appear at the bottom of the sheet: "Write your father's name under the piano keys."


Let's go to Mary's. When we ask her about what she did on Rowley's lands, she replies that she was not there. Strange ...
We currently have four suspects. They all know about the treasure, and David and Sam are actively looking for them.
Let's call Berta, maybe she knows something? Bertha reveals that "Dad" is Dirk Valentine's father Jonathan. So we need to find some kind of piano and write the name "Jonathan" on it.
We return to the ranch. Remove the saddle from Bob. We ask Tax if he saw Mary at the ranch, he denies everything and offers to leave her alone.
We go to David. He asks us to fix the chicken fence in the evening, just remember to wear gloves. We ask him about the letter that Frances wrote to his grandmother. We read the letter - there is a lily flower on it. David also says that the prison in which Dirk Valentine was kept is located in Dry Stream. Saddle Bob.

12. Dry stream

We go down the street. On the sides of the street are dilapidated buildings of a shop, a post office, a sheriff's house with a prison, a bank, Cappie's bar. Let's go to the sheriff's house - we need a key to open Dirk's cell. We go to the bar - there is a lock on the door. "Closed by Sheriff's Order." The phone does not work here, so we return to any location, for example, to Mary's store. We find out the code from the sheriff - 9274. We return to Cappie's bar. We see on the table "Manual for Electricians". What is it doing here? Some kind of powder is scattered on the table ...
On another table is a jar of crackers with an erased label. Maybe Bertha will help us again?
There is an automatic machine under the window. We saw a similar machine in Mary's store. Let's remember.
We see that someone lives in the bar - water, boxes, a mattress.
There is a piano in the corner. Opening the panel - we need to type the name "Jonathan".
Let's number all the letters from 1 to 8.
1 turns 1 and 4, 2 - 1,2 and 5, 3 - 2 and 3, 4 only itself, 5 - 1 and 5, 6 - 6 and 8, 7 - 6 and 7, 8 - 2,4 and 8.

Decision:
press 5 until we set it to 5 A (5 times);
press 1 until we set it to 1 D (3 times);
press 3 until we set it to 3 O (3 times);
press 8 until we set it to 2 F (1 time);
press 7 until we set it to 7 A (3 times);
press 6 until we put it on 6 T, and on 8 - H (1 time);
press 4 until we set it to 4 N (3 times).

We take out a note. We need to find something at the entrance to the sheriff that you can start, and then add forks and a handle to it. Let's look at the terrace by the prison. One floorboard opens - we take out the box, which Dirk made. We need to take her to Cappie. We turn around, go to the store - and here is the pen.
On the table in the bar next to the jar of crackers, you can see a depression. We put the box there. We insert the handle. On the lid of the box there is an inscription "- R - H - - C". Where to get the forks?
Let's go to Mary.

13. Tuning Forks, Crackers and Beaded Wallet

We call Berta. When she has free time, she will send us the name of the crackers.
Bess and Jess sent us an email about beadwork.
We'll have to embroider a flower according to the pattern they sent in to find out what kind of flower will turn out in the end.
We have no beads.
We ask Mary if she knows about Dirk Valentine's treasure. She knows but does not believe it. We ask her if she has come across Frances cutlery - forks, spoons ... She did not see them either.
Let's look at the tuning forks on the table - they are very similar to forks.
Mary will agree to give them to us in exchange for ten arrowheads.
Mary will give us beads if we decorate the showcase with rings.

It is necessary to put rings by color in size from smallest to largest. We take any line. The ring pattern is located on the left. We collect in this line only rings of the shape as in the figure on the left. First we lay out three blue rings in size from small to large, then three red ones, then three green ones. This puzzle is randomly generated, there is no ready-made solution.
We have beads.
We string beads like this: yellow, (black, black in a red box) - 4 times, (red, white, red - pink) - 4 times. We got a poppy.

We are looking for tips.
There are 2 of them in Dry Stream - where is the scorpion and where is the barrel.
In gorge 3 - at the rock below, on the left below, where you can climb, and above, where you need to climb with the lasso.
On the Wild Trail - 4. Everyone lies near the path.

We return to the ranch. On the way, we see Mary together with Tex.
We talk with Tex. He denies everything.
We go to the pumping room, look at the rusty pipe - next to it lies the blue 10th tip.
We are going to Mary, we ask her what she talked about with Tex. It is revealed that they are in love with each other, but they are hiding it so that Rowleys do not think that he is on the same page with Mary and did not fire him. The fact is that Mary has long been arguing with Rowley about their land, because Tax found many fossils on the site, from which Mary makes souvenirs and then sells them. Another puzzle has been solved.
We pick up the tuning forks and go to the Dry Stream.
We put the tuning forks, turn the handle, the lamp on the wall breaks. It contains a note:
"Found under the striped stone, the magnet will help to deal with the locks."
We saw a striped rock on the Wild Trail, and a magnet on a ranch fridge.
We return to the ranch.
Evening came. It remains to fix the chicken fence. We go to the stable for gloves. There are no horses in the stalls. We put on gloves, take the pliers and start fixing. Gently place the pieces of wire on the fence.
When everything is done, we look at the gloves and see that they glow. Again, a ghost horse gallops from afar to the ranch. Now the ranch is left without electricity.

Third day.

We talk with Bess and Jess. Gloves glow just like a ghost horse, and we got them dirty in some kind of powder at Cappie's bar. So it is interconnected.
We take the magnet from the refrigerator, go out into the street. There is a horseshoe by the porch.
Is it from the hoof of a ghost horse? Checking the cell phone, Bertha sent us the address of the site about crackers - Kelleher. We read an article on the Internet, a sunflower is depicted on a jar of crackers.
Well, we found out the names of all six colors. It's time to return to Dry Stream.
We go to Tex. It was not so! Help Sam again. We talk with Tex about a horseshoe - a stone is stuck in it, very similar to a stone from Dry Stream.
We go to Sam.

14. Helping at the ranch - 3.

We collect vegetables again.
Left bed - Northern Lights tomatoes - 4, right bed - Beefsteak tomatoes - 2, Golden Queen - 2, Black Turtle beans - 2.
Take the basket and collect 6 eggs.
We go to Tex. Now you need to collect the bridle. Well, he has tasks, however ... The finished bridle hangs on the wall next to the door - you can see how to assemble it correctly.
If we put the parts correctly, they "stick". First we put the leather oval, then the straps, then the silver part, on it the blue one and last of all the rope.


We return the bridle to Tex, we go to the Dry Stream.

15. Prison.

We go to Cappie's bar to look at the glowing powder. The electricity book is gone, so are the things. We approach to take a closer look, see the key on the box, reach for it and get it on the head.
We were locked in a cell. There are incomprehensible lines on the wall. What if these are letters of the alphabet? We write the alphabet on a piece of paper, count the number of all dashes in each letter and translate. First 17 is the letter "P", then 16 - "O", etc. After entering each letter, press "Enter".
It turns out: "Under the lamp bank". It's time to get out.
There is a key on the wall. If you try to reach it, it will fall to the floor and the game will end. Therefore, we throw the lasso and pull the chair under the key. We turn around and take two bricks in the adjacent chamber, set angle 2, impact force 2. The key is on the chair. Throw the lasso again and take the key. We leave the cell, on the floor we select a piece of paper with a code. With the help of this code, we translate the message on a crumpled piece of paper from the fire: "We will need to take more things if there is nothing on the ranch. Check the bookcase again, Dirk could have hidden it under the sheriff's nose." We've got a whole gang of bandits here!
Let's see what lies under the bank lamp. This is another message from Dirk: "There are different ways to play the same game. Put the ring that you and Ellie have in the slot machine at Cappie's bar."
I need to talk to David.

16. Cappie has the machine.

We return to the ranch. David gives the ring to his grandmother and recommends calling the police about the assault. After talking with the sheriff, we go to Dry Stream. We go to Cappie's bar, go to the machine, put the ring on - nothing happens, you need a token. We return to Mary.
There are three rounds in the game. It is necessary to lead the cuckoo into the burrow before the coyotes eat it.

Decision:
H - down, L - left, R - right, B - up.

Junior detective:
H 2 times, R 2 times, H 5 times, R 5 times.
H 3 times, R, V, R, H 5 times, R 5 times.

Senior detective:
H 2 times, P 2 times, V, H 6 times, R 5 times.
2 times, R 7 times, L 3 times, N 4 times, R 3 times.
2 times, P 2 times, N 2 times, L 2 times, 3 times, N 3 times, P 2 times, 3 times, P 5 times, V.

We take away the token.
We return back. I recommend saving the game so as not to go after the token again if you lose, because the sequence of throwing pictures is random, and there are only two attempts.
First, we collect four evil characters. After the first attempt, click on the red buttons under the characters to fix the correct pictures. If you win, get two tokens.
Now we collect good characters. In addition to the token, you will need David's ring, which must be attached to the machine. When you win, get the key.
We go to the Wild path.

17. Striped rock on the Wild Trail.

We go to the stone. If a snake hisses there, it is better to step back and return - it will be gone. We raise the stone, open the chest. We read the fossil brochure at Mary's store for a reason.
With the help of a magnet, you need to move the tokens with the names of minerals to the central field. We compare the name of the mineral and its color (see section 4). The matter is complicated by the fact that the boards interfere with us and we do not see bends and obstacles in the way of the chip. Secret: you need to pat the chest lid several times, then the boards will disappear.
Finally, the chest is open.
We take out the box. All six of Frances' favorite colors must be installed on the lid.
In the center we put a rose, above it - a poppy, on the left - a sunflower, on the right - a lily, below - a chamomile and a tulip. We open the lid - another lock.
We read Dirk's message: "To solve my riddle, make the ballerina dance." We insert the key won in the machine, open the lock.
Inside the instruction. You need to draw a line on a sheet of petroglyphs along the symbols without lifting your hands. The sequence of characters is indicated. Draw a line, we get the letter "V" - Valentine. Because this gorge card, let's go there to look for a stone with a V.
We are looking for a symbol on the map - it is at the top. We throw the lasso. We pick up the cobblestone, under it is a note and an unworked stone. You need to go to Charlie's grave, turn around and look through the stone. We've already seen Charlie's grave in the Wild Trail. We're going there. We approach Charlie's grave, Nancy pulls out a stone - it is badly scratched, it will have to be polished somewhere.
Let's go to Mary. After polishing, we see that this is a very beautiful landscape agate. It shows a tree.
We return to Charlie's grave, take out the agate, turn around and see on the opposite side the same tree as on the agate. We saddle Bob and go to the new location "?"

18. Labyrinth in the Rocky Settlement.

We go forward, throw the lasso, climb up. Before us is a maze.
The maze map is embossed on the wall at the entrance. You will also need a note from prison - there is a decryption of symbols.
Colors written BIG letters - the main road (on the map), small - branches.
We go through the maze, you need to collect five keys that are in the pots.
Decision:
Chocolate - Kiwi - 1st key.
Now to the left in orange and red - 2nd key.
We return back to the 1st pot. Yellow - to the right Red - stairs up. 3rd key in progress.
Blue - stairs down
Orange - right Kiwi - right Yellow - stairs up. Right Chocolate - Blue - left Kiwi - left Orange - right Blue - left Chocolate - one step forward to Kiwi and turn back.
Now we turn around again. Kiwi - Orange - Right Red - Left Blue - Yellow - Left Kiwi - Blue. On the right, under the red pot with a 5m key.
Kiwi - to the left, stairs up - Chocolate - Yellow.

We insert the keys into the lock. Here it is, the treasure!
We leave, we meet with the villain. We must trap him.
I recommend that you save the game. you have to act very quickly.
We run down. You need to swap the red and green stones above the door openings.
The villain is trapped.

Nancy Drew is a young observant person who manages to find a reason to investigate every incident. That is, sticking your curious nose into all the cracks and pestering others with leading questions. And all this - with invariable success leads the indefatigable Nancy to the solution of secrets.

The books written by Caroline Keane have been reprinted many times in many countries around the world. If you look carefully, you can easily find them in our bookstores.

This time Nancy was invited to the ranch by Edd and Diana Rowley, aunts and uncles of her friends Bess and Jess. In order to relax and have a good time. But upon arriving at the place, Nancy learns that her friends - they flew on another flight - are still not there. Moreover, there are no ranchers themselves ...

System requirements

  • Operating system Microsoft Windows 98SE / Me / 2000 / XP
  • Pentium-II 400 MHz processor
  • 64 MB RAM
  • 605 MB free hard disk space
  • 3D video adapter with 16 MB memory
  • 16-bit DirectX compatible sound card
  • CD-ROM drive

Walkthrough or "How it was in the game ..."

Nancy tells about all the previous events in a letter to the housekeeper of the family Drew Hannah, so a long intro will not distract us from the investigation. Once in the living room, we look around properly. First, we go to the coffee table and study the first volume of the book from the series "Entertaining horse breeding for dummies". We read carefully - not only is it interesting, but also useful in the future.

Then we approach the fireplace. There, we note that the clock on the mantelpiece is showing the wrong time, and there is a newspaper in the paper tray (to the left of the hearth) with an article about the intense heat. We notice all the small details - we are detectives. Nancy puts the most important things in her notebook, where you can look from time to time to refresh memories.

Then we move on to the left side of the living room. In the corner is a triangular chest with a puzzle on the lid. There are some things in the chest itself. To the left is a secretary, but it is locked. What a pity! To the left of the secretaire, by the window, two bookcases are at ease. On the right shelf is the second volume on entertaining horse breeding. We read carefully. Turning again to the left, we run into a wall with windows and an entrance door. There is a note on the door informing us of the still broken porch and asking us to use the back door.

The question is brewing, how did Nancy manage to get into the house through the front door, if renovations are underway, and the door is generally closed? But this is beside the point ...

There is another bookcase on the left. Among other books we find there a novel autographed by the author, Bertha Purcell, signed by Diana Rowley. There is nothing more interesting on this wall. We return to the original position.

To the right of the fireplace, on the wall, hangs a portrait of Frances Humber. Still to the right is a radio, on which they will tell us about the terrible heat, the sale of livestock and wonderful vitamins for animals. We leave for the kitchen and the first thing we do is rush to the refrigerator. We look at the sheriff's phone - it is automatically entered into the memory of Nancy's mobile phone. We run our eyes through the table of measures (this will be very useful in the future) and turn to the right. To our left is a stove and an oven, to the right is a table with a drawer of interesting recipes (I carefully copied it onto a piece of paper), right in the course - in the back of the kitchen - a man stands with his back to us. We are trying to communicate, but he asks for a start to contact the owners by phone. We call Rowley and find out that Edda was bitten in the hand by a poisonous snake, so at the moment Diana is guarding her husband in the hospital, where they will stay for some time.

Nancy is asked to take the secretary key from David, take the letter out of it and deliver it to the addressee. After the conversation with Rowley, we return to the conversation with Sam Thurmond, a local chef. He tells us about the ghost of a horse, which all the ranchers saw shortly before the accident, and the legend of the owner of this horse (when it was not yet a ghost), Dirk Valentine and a girl named Francis, who used to live in this house. It is her portrait that hangs in the living room. Of course, Nancy's eyes lit up at such a story.

After chatting with Sam, we go into the yard. We turn to the door and study the thermometer - it's hot. We go to the man standing next to the chicken coop. This is David. We talk with him about life, we get the key from the secretary. David clearly doesn't like our presence at the ranch.

We go into the gate, decorated with a skull - this is the stable. On the left - a stall, on the right - ammunition and fodder in one bottle. Inside we will find several saddles, a harness, a chest of food, posters, and Tax's groom. A very harsh man, I must say. He tells us the rules of conduct with a horse and does not allow us to ride without passing an oral examination (I’ll say right away that any puncture leads to the expulsion of Nancy from the ranch) on knowledge of the subject. But before the exam, we need to get a cheat sheet (player) and a flask (Nancy) - we should ask Sam for it. But before returning to the house, we take a saddle from the lower right corner (on the holder the name of the horse: Bob), and from the bedside table - a hat. We leave in the stall, we approach Bob, our horse. We saddle, tighten the girth. The training was successful. We remove the saddle and go to hang it in place. We pick up the dropped out letter and read - this is a greeting card to Tex from his sister. The corresponding mark appears in the notebook.

As we walk towards the house, we are overtaken by a call from Bess and Jess, who are stuck at the airport due to a plane crash (they will not get to the ranch until the end credits). After discussing with them all the events at the ranch, passing on the local legend about the robber, his lover and the ghost of the horse, as well as building a working version, we reach the living room. We open the secretary with a key and start rummaging through the master's papers. We extract the bill of sale for the chest, the desired letter for Mary, a note with threats from Tax's sister. We take three strange-looking pieces of iron from the upper left compartment. We insert them into the lid of the triangular chest. Come over. Now we will look for a cipher, but we still have time for that.

For a couple of minutes we return to the stable to interrogate Tex about his sister's note. You should not be ashamed to tear a person off from work and bring him to white heat, and after a few such interrogations he will tell everything himself. So, if you believe the words of Tex, he rarely communicates with his sister, and if he was in Rowley's place, he would have fired her himself because of a scandalous nature. Diligently taking notes and going to beg for a flask from Sam.

The talkative chef happily loaded Nancy Cinderella with tasks. To begin with, he demanded to bring him fresh vegetables from the beds, and then fill a bucket of water and prepare everything for making a fire. I always suspected that chopping wood was a purely female occupation. Sam only confirmed me in my opinion.

We leave into the courtyard, turn to the door and remove a wicker basket from the wall next to the thermometer (I would say that this is a tray). We go to the beds and almost at the very fence we select twigs for kindling. Then we pluck two obviously ripe tomatoes. Pink ones raise questions, so for the correct answer we climb through a mobile phone to the Internet. Having collected everything that is possible, we go to the hearth and take out the burnt cipher from the fire pit (in the words the letters are rearranged, but you can read, but the symbols are difficult to understand),

And from the ground we raise the red bucket. We go into the red building, fill the bucket with water and put it in the place where we took it from. We approach the door to the house - there is still some dry forest on the ground on the left. We take. We return to Sam, and together with the task to get eggs from the chicken coop, we get a "not very reliable" basket. We go to the chicken coop. But in order to collect and safely deliver the eggs to the kitchen, we need to fix the basket. Follow the directions and be guided by the drawing, it should be the same along the entire length of the basket. A correctly placed straw will make a distinctive sound. After everything is folded, we take the red thread and fasten all the rods in three places. We collect eggs in all cells (read the inscription on the large poster and do not touch the white chicken - it is psychic!). The first egg placed in the basket will break, but this will not affect the completion of the task in any way, do not worry.

We leave the chicken coop and pick up the dry forest near the wheels of the cart. We return to Sam - he says that there are still eggs. Again we go to the chicken coop and, without going inside, we pick up dry branches to the right of the building. This time the white hen is gone, so feel free to take her egg. After that, Sam resignedly gives us the flask, although we have not yet started arranging the fire. Well, okay. Let's go to the fire anyway. We have dry forests, we brought water. Now you should chop the wood. But first, let's take a couple of newspapers from the fireplace. The second headline is quite remarkable: bank robbers were seen in the district who stole a hundred thousand dollars in Denver. Clothes, a car, and green glasses were used for identification. Let's remember. We also take this newspaper for kindling. We go to chop the logs. Entertainment is guaranteed.

The sequence of actions is as follows: put a log, stick the firing pin with the blade down, choose the angle of impact and your own location relative to all this disgrace, and then hit the butt with a sledgehammer. And so - three times. A heartbreaking sight. But in reality, everything is very simple.

We take away the wood and go to the red shed. If you stand a little further away from it, you can see dry branches lying between the bush and the right wall (you will have to look very closely to see). We take with us. We approach the hearth and lay out the crumpled newspapers, branches and firewood. Hearing praise from Sam. Now, with a clear conscience, we are going to be examined. First, let's look at the diagram of the structure of the horse and its hoof (this poster hangs on the wall in front of Tex). We redraw the names, it will come in handy. We take the saddle and talk to Tex. We go to Bob, saddle up, tighten the girth, take it by the bridle. We sit in the saddle. And then Tex appears with his questions (questions and answers are attached below, so rewrite it on a piece of paper and use it for health).

Question... Where is the hock joint? Answer... On the hind legs. QuestionWhere is the horse's arrow? Answer... On the underside of the hoof. Question... How many feet are there in fifteen palms? Answer... Five feet. Question... What kind of horse is the Tennessee Walking Horse? Answer... Horse. Question... How can you recognize colic in a horse? Answer... She constantly lies down on the ground and gets up. Question... What is the difference between bay and red suits? Answer... Has a chestnut black tail, mane and legs. Question... Which Indian tribe began to breed the Appaloosa? Answer... Nez-persce. Question... Which organ in the horse is affected by laminitis? Answer... Legs. Question... What should always be checked before getting on a saddled horse? Answer... Girth. Question... Who is a mule? Answer... A hybrid obtained from a mare and a donkey.

Uf-f-f, we did it. We are allowed to drive on our own, but we are not allowed to gallop Bob. And thanks for that. We drive up to the gate and select Mary's store on the map. We go inside and look around. Old photographs, texts about Native American petroglyphs depicting these drawings ... An old chest engraved with EH and AH and three square holes - just like on the lid of a ranch chest - stands against the wall.

A booklet on the Arizona fossils is on the table. Run for cover slot machine, table with books by Bertha Purcell - she was the one who signed the book to Diana. It turns out that Bertha is a recognized connoisseur of nineteenth-century Arizona history. And this summer she will visit local attractions. And here is her phone. Curious ... Various arrowheads are framed on the wall. We turn to the counter. On the left is a photograph of a lady riding a beautiful horse. The horse reared up ...

We have studied everything, you can start interrogating the owner of the institution. After talking with Mary about everything, we return to the game. By clicking on the arrows on the screen, we help the cuckoo to dive into the burrow before the coyotes have the opportunity to add it to their lunch menu. The moves are made one cell in turn. If you're at a dead end, click on "Reset". The main thing in the game is to "hang" the coyotes on the cuckoo's tail. As a reward, Nancy will receive an old one and a half cent coin with the inscription "Dry Stream".

We ask Mary about the prize, but she does not know what these coins were used for in the nineteenth century. We approach the chest and carefully examine it. Mary is allowing us to take something from the contents if we can open the chest. We didn’t pull her tongue.

We go outside and call first Bess and Jess, and then - Rowley. And we make inquiries about the land that Mary wants to buy, about the ghost horse, about Francis Humber and about the poisonous snake. We will learn a lot of interesting things. The triangular chest used to belong to Francis's father. And his initials were M.Kh. So the chest in Mary's store could also belong to him. A.Kh. and E.H., apparently, his mother and father, since a wedding motif is depicted on the chest ...

Once again we look at the advertising poster of Bertha Purcell, go out into the street and call the eminent writer. E.H. is Eldridge Humber, and A. is Abigail. And this is indeed their wedding chest, and it belonged to Francis's paternal grandparents. The date of their wedding is the code: September 4, 1811. We return to the chest, insert three keys and set them at 4, 9 and 11 o'clock as if their heads were hour hands. We take the old clock from the chest. We return to the ranch with our head held high.

Unsaddle Bob, put the saddle in place. We drop Tax and go chatting with friendly Sam about Mary Youngsson and her strong desire to buy a piece of land from Rowley. Then we go to open the triangular chest. We look at the color of the birds, go to the broken clock on the mantelpiece and note that the red bird is 12 o'clock, the blue one is 2, and the yellow one is 7. Then we proceed in the same way as before in the store.

Eureka! Inside we find an envelope addressed to Francis. Inside the envelope we find a letter from her beloved Dirk Valentine with a secret message and numbers: 9, 12, 15, 22, 5, 25, 15, 21. What this means is unknown. The second sheet in the envelope turned out to be a strange map with letters and pictures. We put it aside.

We look into the chest. Antique clock with the initials M.Kh. on the inside of the lid stopped at six minutes past four. We look at the watch carefully and click on the numbers on the dial in the following sequence: 10, 12, 4, 2, 6, 8. The dial opens, and we see inside the watch chain from the first chest and a photograph of a couple: an elderly man and a young woman.

The third item in the cache was the diary of Maryl Humber, Francis's father, who was the sheriff of the area. We read, we learn a lot of new things. Including about flowers. Rose Harrison - remember. We read on and before us is revealed the tragic story of a lonely father, whose daughter is in love with a train robber. Dirk was hanged thanks to Marylou, and Frances ran away from home and never made herself known again. A very sad story. We will investigate.

We promptly recall the second watch. We take out the box with the clock, take out the chain from the inventory and insert it into the clock. The initials of F.Kh. give out the mistress. There is also a secret hidden in this watch. Code 5, 7, 1, 9, 11, 3. Francis's watch contains only half of the photograph - the part that showed the Pope is not. On the back it says: "Green bottle under ...".

We leave into the yard. The evening comes along with a picnic and songs around the fire. We understand that Sam cannot sing, and Tex and David claim that he cannot cook. Be that as it may, everyone disperses, and then a ghostly horse appears, sweeps behind a red shed, in which he immediately breaks the pipe. The ranch is heating up. The day ends on this optimistic note.

The morning begins with a call from a worried Diana Rowley. Talking about hurricanes and strange incidents. In the background, Ed tries to declare himself healthy and break out of the hospital. After talking with Rowley, we call the sheriff and Bertha Purcell and share information about Dirk Valentine. At the same time, we will find out where Frances was hiding from her father. For help in solving the puzzle, we turn to Frank and Joe, amateur detectives. But their advice didn't help. We draw conclusions and go to the kitchen: Sam has gone somewhere. Taking this opportunity, we rummage in the table to the right of the stove. We find a geological map - why the cook might need it? Suspicious. Unfortunately, Sam caught us in the act. In a fit of repentance, we ask for forgiveness and offer our help. Sam asks to bring him ripe vegetables from the garden. We take the basket, go to the tomatoes and dial the GDS number - it was there that Sam bought the card. Interestingly interesting ... The quiet chef is interested in the treasures of Dirk Valentine. And he works in the house where the beloved of the famous robber lived. Very suspicious ... We collect vegetables, using tips from the telephone Internet.

You make a mistake twice and bring the wrong chef - he will complain about you to the owners, and Nancy will go through the suitcase-station-house stage. That's when Second Chance comes in handy - the ability to return to the game before making a mistake. Tear all the beans from the left bed, you can't go wrong. She's already ripe. After harvesting, we again have to go to the chicken coop - without touching the white chicken!

We bring eggs to the kitchen, but Sam again asks us for a favor - today is Tex's birthday, and if Sam bakes the cake, the birthday boy will not touch him. The icing is already ready, but the cake itself is behind us. Sam does not limit us in time. We take a flask of water from him and go to read the recipe for the "Ranch of Shadows" cake. Interestingly, this recipe was written by Frances. The baked goods are decorated with a marzipan flower on top. And then the flower ... Okay, we write it down (next to it are the measures that Nancy will use).

  • 1 glass of butter - 2 packs
  • 2 eggs
  • 1 2/3 cups milk - 5 scoops
  • 4 cups flour - 2 pints
  • 1 tablespoon baking powder - 3 teaspoons
  • 2 1/3 cups sugar - 7 scoops
  • 3 teaspoons vanilla

Bake in medium for 45 minutes at medium temperature. We taste the cake and decorate with sugar glaze. After that, we collect the Francis marzipan flower from the pieces, focusing on the contours of the flower on the top of the cake. As a result, we got a flower called a tulip. Using two colors of food coloring, paint the stem with leaves and the flower itself.

After we have cleverly baked and decorated the cake, we can continue to investigate. The entrance to the red building is closed by order of the sheriff. We call Fernandez and get permission to enter and inspect the damage. The pipe is really badly rusted, as Sam said. An arrowhead lies on the ground just to the left of the pipe. And under the bottom shelf of the rack there was something interesting. The lattice all this time hid the entrance to the secret passage. We pass to the end, get out in the basement of the house and stumble upon David. A delicate situation ... We interrogate a secret treasure hunter and learn that his grandmother was a cousin of Francis Humber, and the heiress of her entire fortune. At least he's not a criminal. But David had the second half of the photo from the watch. On the back it is written "stairs to the basement". We look at the letter from Francis to his cousin - in the upper right corner we see another flower - a lily. Now we know Dave's secret and promise to back him up and fix the chicken cage. After a heart-to-heart conversation, David left, and we were left alone with the basement. We're better off.

We look around. There is a bottle of acid on the rack. The shelf below is a wallet embroidered with beads. We take it in hand and study it carefully. It looks like some kind of flower is missing. We go back to the hole, go down one step, turn around and study it properly. Below it is a puzzle that looks like tags. A chip with the initials F.Kh. it is necessary to move one cell to the right. Under it is a green bottle. Inside we find Dirk's letter. Encrypted. Anything you can handle: Francis shawl, embroidered wallet, knitting book, Friday meeting at the big stones. Riddle ...

Below it is another letter. About four packs of crackers, an agate stone and a Tuesday meeting at the cactus. And here is the third letter. About the cake and the flower in Francis's letters, and the Thursday meeting at Charlie's grave. We leave through the secret door (outside it is disguised as a bookcase) and go to look at Francis's shawl in the portrait. Cheerful little pattern. We admire, but understand little. We take out the mobile and search through the browser. We read about agates and knitting. The next flower will be chamomile. Hour by hour is not easier.

We call our girlfriends and hold an emergency meeting. We give Bess and Jess a party task to find in their thick book on the 19th century information about the manufacturer of a beaded wallet. We call Berthe Purcell and find out about the one and a half cent coin we won. Then we call Diana Rowley and make inquiries about Tex's sister. We go to ask the stern groom for a horse. But this hater of city ladies orders to feed the chickens and horses first. Already in a hurry, in a hurry.

We approach the chests with grain, open the far right - this is a mixture for chickens. We pour two buckets into the yellow bucket on the scales, refuse to empty it and go to feed the chickens. Raise the lid, pour out the grain, close the lid. Let Tack burst with anger! Now we proceed to the difficult stage - the horses are hungry too.

Diet for Bob: 2 measures of oats (leftmost box), 1 measure of corn (second box from the left), 1.5 measures of feed mixture (third, corner box). We weigh. 4.5 kilograms - everything is strictly according to books!

Diet for Clyde: 3 measures of oats, 1.5 mixture. But that doesn't make it to 4.5 kilograms, so we add one more measure of corn.

Diet for Ace: 1 measure of oats, half a measure of corn (in fact, you have to take 2 measures of corn), 3 measures of feed mixture (in fact, you need to take half a measure of the mixture).

We feed the last horse, put the bucket in place and go boast to the stern groom. But my uncle got a little clever and decided to give us some practice in throwing the lasso and jumping against the clock. And Tex himself will take the exam with us. As always. But we can ride Bob about our business. After we pass the exam :).

We saddle Bob, tighten the girth, take him to the corral. There are already three barrels carefully prepared by Tex and a broom leaning against a piece of wood. A lasso hangs nearby. First we drive up to it - it's easier. We take it, we spin it, and when the rope forms a perfect circle, we throw Five hits out of five, and we are halfway to success.

The jumps are more difficult. We must do it in ten seconds without hitting a single barrel. A mouse click spurs the horse. Each mistake is plus five seconds to the total time, so one mistake is enough to ruin everything. The route map can be seen on the wall in the stall. We go around the first barrel on the right, and the second and third - on the left,

Then we stop next to Tex. We gain remarkable patience and proceed. Almost one click on the barrel is enough. Gone! Tex's jaw dropped. It serves him right! We take our lasso.

We are going to Dry Stream. We approach the house closest to us to the right. On the veranda, the characters are carved: the inverted "B" and the uppercase "D". Dirk Valentine? We go to the prison. The cameras are closed, we have no key. We walk around the city. On one of the sling we find the letter, capital "P". We turn 180 degrees and go to the barrel - next to it on the ground is the arrowhead. The next couple of houses - the post office has another sling with letters. It looks like the capital "U" and "A". On the opposite side of the street is the Cappie shop. Whole, clean. There is a brand new lock on the door - a chain with a code. Sealed by order of the sheriff. It is useless to call, since the signal is not picked up in the mountains.

We go back and turn to the wooden toilet. Something lies in the sand, but when we try to pick up an object, a terribly displeased scorpion crawls out onto us. And he is clearly not in the mood. Shamefully retreat and return to Shadow Ranch ... to drive past cooing Mary Youngson and Tex. An interesting alignment. During interrogation, Tex denied everything. We visit Mary. But before entering the store, we call Sheriff Fernandez and find out the lock code: 9274. We go to talk with the Indian woman, and by cunning we force her to admit that they have an affair with Tex. At the same time, we will learn about the reason why Mary is so anxious to buy a piece of land from Rowley.

We go outside and call Bertha Purcell to inquire about Dry Stream. It turns out that Capp was at one time in the town something like the mayor. But this did not prevent him from keeping his inn with a real piano. It's time to visit Dry Stream again. This time the scorpion did not crawl out to greet us, so we calmly picked up another spearhead from the ground near the toilet.

We approach the Capp's establishment, dial 9274 at the lock and go inside. A sleeping bag in the corner, a thermos, water in a plastic bottle, and toothpaste are clearly not nineteenth-century items. Someone definitely lives here. We approach the slot machine and throw our coin into the slot. It is necessary to achieve the appearance of the four most notorious villains. In total, two attempts are given for each coin. The fallen villains after the first attempt must be fixed with buttons. If all else fails, you can win one more coin from Mary in the machine. If you win here, you will receive two one and a half cent coins.

We continue to look around. There are books on the table. The upper one is a manual for electricians (literature also somehow does not fit into the concept of the nineteenth century). The book is covered with a layer of dust. There is a can of crackers on the bar, but the name is impossible to read. We return to Mary's shop, ask the owner about Dirk Valentine's treasures. On the street we call Sheriff Fernandez and tell them that someone is hiding in Dry Stream. We return to the ranch, we interrogate the workers. Sam denies having treasures (as does Mary), Tex denies Mary's visit to the lands of Edd and Diana (as Mary herself denies this). David alone does not deny anything, but he is trying to find out if Nancy has a boyfriend. Hee hee.

We go to the Anasazi gorge (Anasazi is an ancient Indian tribe that inhabited part of Arizona). We walk, carefully examine the rock paintings - they immediately appear on the map left by Valentine Francis. From the ground in different places of the gorge we raise three arrowheads.

On the right side of the gorge (to the right of the stairs) we take out the lasso and lift our head up. We see a sticking out log.

We cling, we climb up. On the way, we look at all the petroglyphs, pick up the spearhead above and collect five more petroglyphs in our piggy bank.

We go down the rope down, move away and look at the rocks. We take out our drawing and begin to place the collected petroglyphs in place as they are carved on the rocks. As a result, "write daddy's name under the piano keys" will appear at the very bottom. We go to Mary's store, call Bertha Purcell and find out about Jonathan Valentine, Dirk's father, and also ask the writer to find out the full name of the crackers in the tin. We check the mail and find a letter from friends about beadwork. Now we know what kind of flower was embroidered on the wallet and how to restore it. But for this we need beads. We go to Mary and ask for beads. While she is looking for a box, we must decorate the showcase, and arrange the rings according to the size and color of the stones. It's very easy and doesn't take long.

We finish sorting and return to Mary. We take the beads. Once again we inspect everything in the store. Next to the booklet is a rosewood saw cut, and on the table to the right of the rings is a set of tuning forks with the initials of Francis Humber on a bag. Talk to Mary about the tree again. If necessary, we stock up on one and a half cents for saving the cuckoo from coyotes. We return to Dry Stream, go to Kepp's tavern, go to the piano and open the puzzle under the keys. The code is the name of Dirk's father: Jonathan. We start with the penultimate letter. Click on it until you see "A". We pass to the sixth letter - we are interested in "T", click on the last - "H", then the third - "O" (the second letter will be set automatically), the fifth - "A", and the first - "D". It remains only to restore the fourth - "H", and the cache will open.

We take away the note: "At the entrance to the sheriff, you need to find something that can be started. Add a pen and a fork. Place it in places. And you can continue to search." The forks are apparently tuning forks from Mary's store. We don't have a pen yet. Will seek...

We reach the toilet and see that on the left (the right side of the store porch) something turns red. Come closer ... Here it is, the desired handle, lies near the hand mill.

We approach the porch of the prison, raise the floorboard under the initials of Dirk Valentine (inverted "B" and "D"). We find some kind of mechanical device. Again we rush to Mary to ask for tuning forks, taking the device with us. Without going into the store, we look on the Internet about crackers - they were called "Sunflower". Here is one more flower in our piggy bank. Now let's fix the wallet. Using the letter of Jess and Bess as a hint, we string the beads in the following sequence: yellow, four times alternate black beads with black beads with red corners; red, white, red, red with pink corners - repeat four times. The result is something that looks like a poppy. We ask Mary for tuning forks for a while, but she can give them to Nancy for good if we bring her ten arrowheads. We will put the tips in a special box. So far we only have six pieces. But we have not yet visited a place called the Wild Trail. Let's go there.

We select the seventh tip to the right of the path, opposite Bob. We take a step forward - to the left of the path we raise the eighth tip. The next step will lead us to Charlie's grave. A snake hisses under the striped stone opposite the grave, it is better not to meddle there. We go further along the path - we raise the ninth tip. We reach the skull - the tenth tip lies in the dust on the other side of the road. We return to Mary and give the box to her. But then it turns out that one tip is superfluous, and we get it back. We also pick up the tuning forks. It's time to solve another puzzle.

We leave for Dry Stream, go to Cappie and put the box on the bar, to the right of the can of crackers.

We insert the handle, arm ourselves with tuning forks and begin to act. The tuning forks are engraved with letters, just like the lid of the box. We put tuning forks in the grooves of the lid to get the name Francis, turn the handle. There is a sound of breaking glass - a wall lamp is broken. Inside was another note from Dirk: "In the magnet found under the striped stone, it will help to cope with the locks."

We return to the ranch, unsaddle Bob. Evening falls. We return to the ammunition and take the gloves from the saddle. We have work to repair the chicken coop. We will repair the right wall of the chicken coop. Take gloves from inventory and click them on the pliers. Those who like to collect jigsaw puzzles will enjoy the task. Immediately upon completion of the work, Nancy will notice that her gloves are glowing in the dark.

And immediately a ghostly horse will appear as a harbinger of misfortune - a wire will fly off the pole and the ranch will plunge into darkness.

The next morning begins with a call from Bess and Jess with the good news that they will finally reach the ranch. Someday. We say goodbye and go to get the magnet from the refrigerator. Moments later, the red apple-magnet is in Nancy's pocket. On our own head we agree to help Sam collect vegetables and eggs once again ... We go out into the yard and stumble upon a strange horseshoe. Let's go show it to Tex. He determines that the stone in the horseshoe is clearly from an abandoned city.

We quickly collect vegetables for Sam (we cut off everything except the "Ivory" variety) and eggs, ask for a flask of water and go to Tex for permission to ride. The stern man decided to complicate our life and disassembled Bob's bridle. Until we collect it, we won't go for a drive. We orient ourselves by the bridle hanging to the left of the door (it would be better to redraw it on a piece of paper if you are not a horseman and cannot collect the harness with your eyes closed). We take out the contents of the jar and proceed.

After everything has worked out well, we again ask Tax to let us ride and set off to look for adventure in an abandoned city. We go into the tavern. The books are gone, the things in the corner are gone. We play in the machine - if someone did not do it for the first time - we collect four bandits, we get two coins. We go to look at the box in the corner, we see the key lying on it. When you try to lift it, we get it on the head with a heavy object and immediately turn off.

We come to ourselves on a bunk in the cell of Dirk Valentine behind a locked door. Not bad. To the right of the sink, we see crossed sticks. But we will deal with them later. Turn around 180 degrees and pick up bricks from the floor. We have to artistic throwing bricks into the key. So, the disposition is this: the key hangs on a nail to our right. A little further on the side is a chair. Objective: get the key.

We spin the lasso (don't ask me how to do this while sitting indoors in cramped conditions - I'm not a cowboy), throw it over the back of a chair, put the chair in an upright position. With bricks we knock down the key from the nail, setting the strength and height of the throw. After the key is on the chair, put the lasso on the back again and drag the chair. The key falls to the floor in our direction and is in the hands of Nancy. Now we calmly deal with the inscriptions on the wall. The code is simple, one dash equals one letter of the alphabet. That is, four vertical and one oblique - the fifth letter in a row, that is, "D". We arm ourselves with the alphabet and count. We write the found letter under the chopsticks. We get "under the bank lamp". We open the camera lock, go out and stumble upon the paper - the key to decrypt a piece of paper from the hearth. Now we can read what is written there. From the note it becomes clear that the criminals have an accomplice in the house, as we assumed. Well, it's nice to be right after all.

We approach the bank, peer into the bricks on the right corner and pull out a note from the cache: "There are different ways to play the same game. I know them and I will help you play. Put the ring that you and Ellie have in the slot machine Cappie's bar. " We need a ring.

We return to the ranch, unsaddle Bob, take the saddle to its place and go to communicate with Dave. We ask the young man for his grandmother's ring for a while and tell about the incident in the Dry Stream. Before returning to Cappie's place again, we call the sheriff and repeat our story. Civic duty fulfilled, now you can go.

We approach the slot machine, save the game, insert the ring of David's grandmother into the red oval on the machine and get the task to collect the kindest four characters. Be prepared to download multiple times. This time we will get the key as a prize. In anticipation of a close solution to the mystery, we jump to the Wild Trail. We reach the striped stone, with considerable effort we push it aside and we stumble upon a puzzle.

In the center of the labyrinth there are four multi-colored circles, in the corners there are four chips with the elements: iron (Fe), silicon (Si), copper (Cu) and manganese (Mn). With a magnet, you need to drag each chip through the labyrinth, which, for the sake of entertainment, is still closed from above by six slats, to the corresponding circle: iron to orange, silicon to gray, copper to blue-green, manganese to pinkish-violet.

As I have already mentioned, six planks are nailed on top of the maze, so most of the time you will have to act by touch - the groove of the maze is narrow, the chips will often be lost. Focus on the sound, it's easier.

When all the chips are in place, the cache will open. There will be a box inside. To open it, you will have to break your head again.

We press into the picture in the middle so that a yellow rose appears. On the left we expose the sunflower (flower from the crackers), on the right - the lily (flower from the letters of Francis). At the top we click until the poppy appears (like on a wallet), at the very bottom we are interested in a chamomile and a tulip. The box opens. Inside we find a note and another locked compartment. We read the note and open the ballerina with the key. There is another clue inside. It is associated with petroglyphs in the Anasazi gorge. It's easier to guess riddles on the spot. We are going to the gorge.

When the condition is met, we have got a handwritten Latin V - Valentine. And we just have such a petrogram on the map - V, which has fallen to the right. We throw the lasso, climb onto the rock, move the stone with the petroglyph aside. Under it, in a niche, there was another note and a white oval pebble.

"At Charlie's grave, lift him up. Turn around and you will easily find the way to the treasures. Go there. Yes, and I'm not talking about Charlie who is buried in Dry Stream."

Why are all the action notes written in white (and off-white) verse, and the postscript about Charlie in prose? Apparently, this part should not be taken into account - it is a distraction for outsiders. We take the pebble with us - it is badly scratched - and we go to Mary's shop to polish the round. A few minutes, and we are holding a landscape agate with the image of two trees in the shape of the letter V. Not believing Dirk, we return to Charlie's grave, we know, turn 180 degrees and immediately see a tree from our agate. It turned out that this place is quite far away, so we go on horseback.

There is only one road, it is impossible to get lost. We raise our heads up, we see a sticking out log, we throw the lasso, we go up. Dirk hid his treasures in an ancient Anasazi dwelling carved into stone. Amazing. We go forward along the winding corridor and see on the wall another encrypted message. As it is written in the key, the letters in the words are rearranged, and the squares with vertical bars represent the colors. We look carefully, and write down on a piece of paper in what order to go. Then we hit the road. The colors indicate the desired door. Do not forget to pick up five keys on the way from the vases!

Brown (chocolate), green (kiwi) - in the corner there is a jug with a key inside, yellow - we go forward and take the key from the vase under the opening of the "orange" door, red - the stairs up and the key in the jug on a piece of the wall, blue - the stairs down , orange (orange), green, yellow - stairs up, brown, blue, green, orange, blue, brown - another vase with a key inside, green, orange, red, blue, yellow, green, blue - a vase with a key under the opening of the "red" door next to the hole covered with a rug, green, brown - the stairs up, yellow - the door.

The "yellow" door is locked with five keys that we found in vases on the way here.

We open the lock (strange, no puzzles), go inside. The room is decorated with hearts and, one might say, romantically decorated. In the right corner there is a small chest filled with gold hearts. This is Dirk Valentine's treasure.

We close the chest and leave the door to see Sam walking down the maze. He embarks on spatial speech with explanations of what is happening. We run down, as soon as he finishes ranting, we go down the "brown" stairs and find ourselves in the hall. We change the stone above the red door (where they took the last key from the vase) with the stone above the green door. After that, from a safe place, we observe how the criminal falls into the pit. All this turns into the final video, in which everything ends well: Dave gets the treasure, Rowley continues to run the ranch, Mary and Tax officially start dating, the horse is no longer smeared with glowing cream, and the traveler frogs finally made it to the ranch. And Nancy Drew, nicknamed the Iron Pants, travels to England to investigate the curse of the Blackmoore estate.

Would you like to join? ;).

... And as it was in the book "

I don’t want to reveal all the secrets of the book - it’s worth reading. But without the book, some aspects of the game will be incomprehensible. First, it was no coincidence that newspaper headlines mentioned bank robbers spotted in the area. The book contains not only Dirk Valentine's treasures, but also robbers. Sam was one of this gang. Secondly, the moment with Dave's question about the young man Nancy is detailed in the book and is directly related to the investigation.

Thirdly, Tex did not meet with Mary, but ...

However, I won't tell you anything else. Read it yourself, the book is shorter than this game. But it is no less interesting.

Conclusion and assessments

What can I say? Rarely do you have to deal with really interesting game... So interesting that after its completion the book was read with pleasure. "The Secret of Shadow Ranch" was completed in a little less than two days with a break for sleep and food. It is impossible to break away. A few moments even after reading the book remained incomprehensible, but oh well ...

And if you consider how many materials on the Internet I had to rummage through in order to quickly answer Tax's questions, and not leave the location and go to the house again to read "Entertaining Horse Breeding" in two volumes, then the benefits of the game become clear - I can now describe differences in color or structure of the hoof, and tell the story of the occurrence of appaloosa. So in any case, the game is worth the candle, despite the fact that the main culprit was identified in the first third of the game. I'm really looking forward to the rest of the Nancy Iron Pants and her girlfriends parts.

And finally, a little technical information. There are two difficulty levels to choose from in the game. I played low. If you choose a more difficult passage, then forget about the help of Bess with Jess and Joe with Frank, although the latter did not help much. Well, the puzzles, of course, will become more difficult.

For the rest, good game and a great gift for a teenage girl. I don't know if the boy wants to play for the girl :).

The ratings will be as follows:

  • Graphic arts: 80%
  • Sound: 80%
  • Game process : 90%
  • General impression: 83%


Chess